keybind events aren't mutually exclusive; fix object focus cancelling keybinds; bindable selection box key
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@@ -55,7 +55,7 @@ namespace UIFixes
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}
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// checking ItemUiContext is a quick and easy way to know the mouse is over an item
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if (Input.GetKeyDown(KeyCode.Mouse0) && ItemUiContext.Instance.R().ItemContext == null)
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if (Settings.SelectionBoxKey.Value.IsDown() && ItemUiContext.Instance.R().ItemContext == null)
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{
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PointerEventData eventData = new(EventSystem.current)
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{
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@@ -138,7 +138,7 @@ namespace UIFixes
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}
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}
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if (drawing && !Input.GetKey(KeyCode.Mouse0))
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if (drawing && !Settings.SelectionBoxKey.Value.IsPressed())
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{
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drawing = false;
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if (secondary)
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@@ -121,7 +121,7 @@ namespace UIFixes
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____text.text += " (x" + count + ")";
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}
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}
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else if (caption == EItemInfoButton.UnloadAmmo.ToString()))
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else if (caption == EItemInfoButton.UnloadAmmo.ToString())
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{
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int count = MultiSelect.InteractionCount(EItemInfoButton.UnloadAmmo, ItemUiContext.Instance);
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if (count > 0)
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@@ -4,6 +4,7 @@ using EFT.UI;
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using EFT.UI.DragAndDrop;
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using HarmonyLib;
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using System.Reflection;
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using TMPro;
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using UnityEngine.EventSystems;
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namespace UIFixes
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@@ -28,7 +29,7 @@ namespace UIFixes
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{
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// Need an item context to operate on, and ignore these keypresses if there's a focused textbox somewhere
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ItemContextAbstractClass itemContext = __instance.R().ItemContext;
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if (itemContext == null || EventSystem.current.currentSelectedGameObject != null)
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if (itemContext == null || EventSystem.current.currentSelectedGameObject?.GetComponent<TMP_InputField>() != null)
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{
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return;
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}
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@@ -37,25 +38,21 @@ namespace UIFixes
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if (Settings.InspectKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.Inspect);
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return;
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}
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if (Settings.OpenKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.Open);
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return;
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}
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if (Settings.TopUpKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.TopUp);
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return;
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}
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if (Settings.UseKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.Use);
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return;
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}
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if (Settings.UseAllKeyBind.Value.IsDown())
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@@ -64,8 +61,6 @@ namespace UIFixes
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{
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interactions.ExecuteInteraction(EItemInfoButton.Use);
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}
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return;
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}
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if (Settings.UnloadKeyBind.Value.IsDown())
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@@ -74,26 +69,21 @@ namespace UIFixes
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{
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interactions.ExecuteInteraction(EItemInfoButton.UnloadAmmo);
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}
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return;
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}
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if (Settings.UnpackKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.Unpack);
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return;
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}
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if (Settings.FilterByKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.FilterSearch);
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return;
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}
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if (Settings.LinkedSearchKeyBind.Value.IsDown())
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{
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interactions.ExecuteInteraction(EItemInfoButton.LinkedSearch);
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return;
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}
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}
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}
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10
Settings.cs
10
Settings.cs
@@ -66,6 +66,7 @@ namespace UIFixes
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// Inventory
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public static ConfigEntry<bool> EnableMultiSelect { get; set; }
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public static ConfigEntry<KeyboardShortcut> SelectionBoxKey { get; set; }
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public static ConfigEntry<MultiSelectStrategy> MultiSelectStrat { get; set; }
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public static ConfigEntry<bool> ShowMultiSelectDebug { get; set; } // Advanced
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public static ConfigEntry<bool> SwapItems { get; set; }
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@@ -304,6 +305,15 @@ namespace UIFixes
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null,
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new ConfigurationManagerAttributes { })));
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configEntries.Add(SelectionBoxKey = config.Bind(
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InventorySection,
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"Selection Box Key",
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new KeyboardShortcut(KeyCode.Mouse0),
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new ConfigDescription(
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"Mouse button or keyboard key to hold while dragging to create a selection box. Press Reset to use Mouse0 (left mouse button)",
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null,
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new ConfigurationManagerAttributes { })));
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configEntries.Add(MultiSelectStrat = config.Bind(
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InventorySection,
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"Multiselect Item Placement",
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