Hardcode zeus thermal
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@@ -104,7 +104,7 @@ namespace UIFixes
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}
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else
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{
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// Filter by as much data available. There are some unlocks that are ambiguous without access to the server-side questassorts.json.
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// Filter by as much data available. There are some unlocks that are ambiguous without access to the server questassorts
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// Using a tuple of (quest, rewards) to avoid doing all the reward checks more than once
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var questsAndRewards = R.QuestCache.Instance.GetAllQuestTemplates()
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.Select(q => (quest: q, rewards: q.Rewards[EQuestStatus.Success]
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@@ -131,12 +131,25 @@ namespace UIFixes
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questsAndRewards = questsAndRewards.Distinct(x => x.quest.Name);
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}
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// Zeus thermal scope is the only remaining ambiguous item in the base game
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if (questsAndRewards.Count() > 1 && __instance.Offer_0.Item.TemplateId == "63fc44e2429a8a166c7f61e6") // Zeus thermal scope
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{
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if (__instance.Offer_0.Requirements.Any(r => r.TemplateId == "5fc64ea372b0dd78d51159dc")) // cultist knife
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{
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questsAndRewards = questsAndRewards.Where(x => x.quest.Id == "64ee99639878a0569d6ec8c9"); // Broadcast - Part 5
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}
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else if (__instance.Offer_0.Requirements.Any(r => r.TemplateId == "5c0530ee86f774697952d952")) // ledx
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{
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questsAndRewards = questsAndRewards.Where(x => x.quest.Id == "64e7b971f9d6fa49d6769b44"); // The Huntsman Path - Big Game
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}
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}
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if (questsAndRewards.Count() == 1)
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{
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questName = questsAndRewards.First().quest.Name;
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}
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// If it's still not clear by now, it's either missing or too ambiguous (e.g. Zeus thermal scope) ¯\_(ツ)_/¯
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// If it's not clear by now, it's either missing or still too ambiguous ¯\_(ツ)_/¯
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// Cache the result, even if empty
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QuestUnlocks.Add(__instance.Offer_0.Id, questName);
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}
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