multiselect apply mag preset; remove bullet apply mag preset
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@@ -76,6 +76,8 @@ namespace UIFixes
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new ChangeInteractionButtonCreationPatch().Enable();
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new EnableInsureInnerItemsPatch().Enable();
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new DisableLoadPresetOnBulletsPatch().Enable();
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}
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public class ContextMenuNamesPatch : ModulePatch
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@@ -137,6 +139,14 @@ namespace UIFixes
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____text.text += " (x" + count + ")";
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}
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}
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else if (caption == EItemInfoButton.ApplyMagPreset.ToString())
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{
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int count = MultiSelect.InteractionCount(EItemInfoButton.ApplyMagPreset, ItemUiContext.Instance);
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if (count > 0)
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{
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____text.text += " (x" + count + ")";
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}
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}
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else if (caption == EItemInfoButton.Unpack.ToString())
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{
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int count = MultiSelect.InteractionCount(EItemInfoButton.Unpack, ItemUiContext.Instance);
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@@ -384,6 +394,31 @@ namespace UIFixes
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}
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}
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public class DisableLoadPresetOnBulletsPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(MagazineBuildClass), nameof(MagazineBuildClass.TryFindPresetSource));
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}
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[PatchPrefix]
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public static bool Prefix(Item selectedItem, ref GStruct416<Item> __result)
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{
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if (Settings.LoadMagPresetOnBullets.Value)
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{
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return true;
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}
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if (selectedItem is BulletClass)
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{
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__result = new MagazineBuildClass.Class3135(selectedItem);
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return false;
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}
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return true;
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}
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}
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private static int GetPlayerRubles(ItemUiContext itemUiContext)
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{
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StashClass stash = itemUiContext.R().InventoryController.Inventory.Stash;
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