Block snap left/right when textbox is active
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@@ -46,9 +46,7 @@ public static class ContextMenuShortcutPatches
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return;
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return;
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}
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}
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if (!Settings.ItemContextBlocksTextInputs.Value &&
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if (!Settings.ItemContextBlocksTextInputs.Value && Plugin.TextboxActive())
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EventSystem.current?.currentSelectedGameObject != null &&
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EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null)
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{
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{
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return;
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return;
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}
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}
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@@ -73,6 +73,11 @@ public class GridWindowButtonsPatch : ModulePatch
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public void Update()
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public void Update()
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{
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{
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if (Plugin.TextboxActive())
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{
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return;
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}
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bool isTopWindow = window.transform.GetSiblingIndex() == window.transform.parent.childCount - 1;
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bool isTopWindow = window.transform.GetSiblingIndex() == window.transform.parent.childCount - 1;
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if (Settings.SnapLeftKeybind.Value.IsDown() && isTopWindow)
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if (Settings.SnapLeftKeybind.Value.IsDown() && isTopWindow)
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{
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{
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@@ -223,9 +223,7 @@ public static class HideoutSearchPatches
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[PatchPrefix]
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[PatchPrefix]
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public static bool Prefix(ECommand command, ref InputNode.ETranslateResult __result)
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public static bool Prefix(ECommand command, ref InputNode.ETranslateResult __result)
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{
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{
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if (command == ECommand.Enter &&
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if (command == ECommand.Enter && Plugin.TextboxActive())
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EventSystem.current?.currentSelectedGameObject != null &&
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EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null)
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{
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{
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__result = InputNode.ETranslateResult.Block;
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__result = InputNode.ETranslateResult.Block;
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return false;
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return false;
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@@ -35,8 +35,7 @@ public static class ScrollPatches
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private static bool HandleInput(ScrollRect scrollRect)
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private static bool HandleInput(ScrollRect scrollRect)
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{
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{
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if (EventSystem.current?.currentSelectedGameObject != null &&
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if (Plugin.TextboxActive())
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EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null)
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{
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{
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return false;
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return false;
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}
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}
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@@ -2,6 +2,8 @@
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using BepInEx.Bootstrap;
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using BepInEx.Bootstrap;
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using Comfort.Common;
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using Comfort.Common;
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using EFT;
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using EFT;
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using TMPro;
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using UnityEngine.EventSystems;
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namespace UIFixes;
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namespace UIFixes;
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@@ -84,6 +86,12 @@ public class Plugin : BaseUnityPlugin
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return inRaid.HasValue && inRaid.Value;
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return inRaid.HasValue && inRaid.Value;
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}
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}
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public static bool TextboxActive()
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{
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return EventSystem.current?.currentSelectedGameObject != null &&
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EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null;
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}
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private static bool? IsFikaPresent;
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private static bool? IsFikaPresent;
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public static bool FikaPresent()
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public static bool FikaPresent()
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