Block hideout entry if textbox focused
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@@ -1,11 +1,14 @@
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using SPT.Reflection.Patching;
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using EFT.Hideout;
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using EFT.Hideout;
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using EFT.InputSystem;
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using EFT.UI;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using TMPro;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace UIFixes
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@@ -27,6 +30,7 @@ namespace UIFixes
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new FastHideoutSearchPatch().Enable();
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new FixHideoutSearchAgainPatch().Enable();
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new CancelScrollOnMouseWheelPatch().Enable();
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new BlockHideoutEnterPatch().Enable();
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}
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// Deactivate ProduceViews as they lazy load if they don't match the search
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@@ -208,5 +212,27 @@ namespace UIFixes
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ClearLastScrollPosition();
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}
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}
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public class BlockHideoutEnterPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(HideoutScreenOverlay), nameof(HideoutScreenOverlay.TranslateCommand));
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}
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[PatchPrefix]
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public static bool Prefix(ECommand command, ref InputNode.ETranslateResult __result)
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{
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if (command == ECommand.Enter &&
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EventSystem.current?.currentSelectedGameObject != null &&
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EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null)
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{
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__result = InputNode.ETranslateResult.Block;
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return false;
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}
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return true;
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}
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}
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}
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}
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