Fix quick access panel autohide/never not working

This commit is contained in:
Tyfon
2024-06-17 12:55:07 -07:00
parent da3ffc170d
commit ece63d9e1e
3 changed files with 58 additions and 18 deletions

View File

@@ -3,7 +3,6 @@ using EFT.InventoryLogic;
using EFT.UI;
using EFT.UI.DragAndDrop;
using HarmonyLib;
using System;
using System.Reflection;
using UnityEngine.EventSystems;

View File

@@ -1,11 +1,23 @@
using Aki.Reflection.Patching;
using Bsg.GameSettings;
using Comfort.Common;
using EFT.InputSystem;
using EFT.InventoryLogic;
using EFT.UI;
using EFT.UI.Settings;
using HarmonyLib;
using System.Reflection;
namespace UIFixes
{
public static class QuickAccessPanelPatches
{
public static void Enable()
{
new FixWeaponBindsDisplayPatch().Enable();
new FixVisibilityPatch().Enable();
}
public class FixWeaponBindsDisplayPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
@@ -31,4 +43,33 @@ namespace UIFixes
}
}
}
public class FixVisibilityPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(InventoryScreenQuickAccessPanel), nameof(InventoryScreenQuickAccessPanel.method_4));
}
// BSGs implementation of this method is just straight up wrong, so reimplementing it
[PatchPrefix]
public static bool Prefix(InventoryScreenQuickAccessPanel __instance, bool visible)
{
GameSetting<EVisibilityMode> quickSlotsVisibility = Singleton<SharedGameSettingsClass>.Instance.Game.Settings.QuickSlotsVisibility;
bool disabled = __instance.IsDisabled;
if (visible && !disabled && quickSlotsVisibility != EVisibilityMode.Never)
{
__instance.AnimatedShow(quickSlotsVisibility == EVisibilityMode.Autohide);
}
else
{
__instance.AnimatedHide();
}
return false;
}
}
}
}

View File

@@ -16,7 +16,7 @@ namespace UIFixes
ConfirmDialogKeysPatches.Enable();
new FixMailRecieveAllPatch().Enable();
FixTooltipPatches.Enable();
new FixWeaponBindsDisplayPatch().Enable();
QuickAccessPanelPatches.Enable();
FocusFleaOfferNumberPatches.Enable();
HideoutSearchPatches.Enable();
HideoutLevelPatches.Enable();