From fc948fff71d6815bcfe0797557d151c2d8d8a225 Mon Sep 17 00:00:00 2001 From: Tyfon <29051038+tyfon7@users.noreply.github.com> Date: Fri, 31 May 2024 14:25:27 -0700 Subject: [PATCH] Fix weapon zoom scrolling faster every open --- Patches/WeaponZoomPatches.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Patches/WeaponZoomPatches.cs b/Patches/WeaponZoomPatches.cs index df773f3..e82f2bf 100644 --- a/Patches/WeaponZoomPatches.cs +++ b/Patches/WeaponZoomPatches.cs @@ -1,5 +1,4 @@ using Aki.Reflection.Patching; -using EFT.InventoryLogic; using EFT.UI; using EFT.UI.WeaponModding; using HarmonyLib; @@ -20,7 +19,7 @@ namespace UIFixes { protected override MethodBase GetTargetMethod() { - return AccessTools.Method(typeof(EditBuildScreen), nameof(EditBuildScreen.Show), [typeof(Item), typeof(Item), typeof(InventoryControllerClass), typeof(ISession)]); + return AccessTools.Method(typeof(EditBuildScreen), nameof(EditBuildScreen.Awake)); } [PatchPrefix] @@ -42,7 +41,7 @@ namespace UIFixes { protected override MethodBase GetTargetMethod() { - return AccessTools.Method(typeof(WeaponModdingScreen), nameof(WeaponModdingScreen.Show), [typeof(Item), typeof(InventoryControllerClass), typeof(LootItemClass[])]); + return AccessTools.Method(typeof(WeaponModdingScreen), nameof(WeaponModdingScreen.Awake)); } [PatchPrefix]