using BepInEx; namespace UIFixes { [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { private void Awake() { Settings.Init(Config); new EditBuildScreenPatch.CloseScreenInterruptionPatch().Enable(); new EditBuildScreenPatch.ConfirmDiscardPatch().Enable(); new TransferConfirmPatch().Enable(); new MailReceiveAllPatch().Enable(); ScrollPatches.Enable(); WeaponZoomPatch.Enable(); new WeaponBindingPatch().Enable(); } } }