using System.Linq;
using System.Text;
using UnityEngine;
namespace UIFixes
{
public class MultiSelectDebug : MonoBehaviour
{
private GUIStyle guiStyle;
private Rect guiRect = new(20, 70, 0, 0);
GUIContent guiContent;
public void OnGUI()
{
if (!Settings.EnableMultiSelect.Value || !Settings.ShowMultiSelectDebug.Value)
{
return;
}
guiStyle ??= new GUIStyle(GUI.skin.box)
{
alignment = TextAnchor.MiddleLeft,
fontSize = 14,
margin = new RectOffset(3, 3, 3, 3),
richText = true
};
guiContent ??= new GUIContent();
StringBuilder builder = new();
builder.Append("MultiSelect\n");
builder.AppendFormat("Active: {1}\n", MultiSelect.Active ? "green" : "red", MultiSelect.Active);
builder.AppendFormat("Items: {0}\n", MultiSelect.Count);
foreach (ItemContextClass itemContext in MultiSelect.ItemContexts)
{
builder.Append(itemContext.Item.ToString());
builder.AppendLine();
}
if (MultiSelect.SecondaryContexts.Any())
{
builder.AppendFormat("Secondary Items: {0}\n", MultiSelect.SecondaryCount);
foreach (ItemContextClass itemContext in MultiSelect.SecondaryContexts)
{
builder.Append(itemContext.Item.ToString());
builder.AppendLine();
}
}
guiContent.text = builder.ToString();
guiRect.size = guiStyle.CalcSize(guiContent);
GUI.Box(guiRect, guiContent, guiStyle);
}
}
}