using BepInEx.Configuration; namespace UIFixes { internal class Settings { public static ConfigEntry WeaponPresetConfirmOnNavigate { get; set; } public static ConfigEntry WeaponPresetConfirmOnClose { get; set; } public static ConfigEntry TransferConfirmOnClose { get; set; } public static void Init(ConfigFile config) { WeaponPresetConfirmOnNavigate = config.Bind("Weapon Presets", "Confirm on screen change", false, "Whether to confirm unsaved changes when you change screens without closing the preset"); WeaponPresetConfirmOnClose = config.Bind("Weapon Presets", "Confirm on close", true, "Whether to still confirm unsaved changes when you actually close the preset"); TransferConfirmOnClose = config.Bind("Transfer items", "Confirm untransfered items", false, "Whether to pointlessly confirm that you're leaving the item transfer with literally no consequences"); } } }