using BepInEx.Configuration; namespace UIFixes { internal class Settings { public static ConfigEntry WeaponPresetConfirmOnNavigate { get; set; } public static ConfigEntry WeaponPresetConfirmOnClose { get; set; } public static ConfigEntry TransferConfirmOnClose { get; set; } public static ConfigEntry UseHomeEnd { get; set; } public static ConfigEntry RebindPageUpDown { get; set; } public static ConfigEntry MouseScrollMulti { get; set; } public static ConfigEntry RemoveDisabledActions { get; set; } public static ConfigEntry SwapItems { get; set; } public static ConfigEntry ShowModStats { get; set; } public static void Init(ConfigFile config) { WeaponPresetConfirmOnNavigate = config.Bind("Weapon Presets", "Confirm on screen change", false, "Whether to confirm unsaved changes when you change screens without closing the preset"); WeaponPresetConfirmOnClose = config.Bind("Weapon Presets", "Confirm on close", true, "Whether to still confirm unsaved changes when you actually close the preset"); TransferConfirmOnClose = config.Bind("Transfer Items", "Confirm untransfered items", false, "Whether to pointlessly confirm that you're leaving the item transfer with literally no consequences"); UseHomeEnd = config.Bind("Inventory", "Add support for Home and End", true, "Home and End will scroll to the top and bottom of lists"); RebindPageUpDown = config.Bind("Inventory", "Use normal PageUp and PageDown (requires restart)", true, "Changes PageUp and PageDown to simply page up and down, not scroll all the way to top and bottom"); MouseScrollMulti = config.Bind("Inventory", "Mousewheel scrolling multiplier", 1, "How many rows to scroll with the mousewheel"); SwapItems = config.Bind("Inventory", "In-place item swapping", true); RemoveDisabledActions = config.Bind("In Raid", "Hide unimplemented actions", false, "Hides actions you can't actually do, like \"Bang and Clear\", etc from locked doors and other interactable objects"); ShowModStats = config.Bind("Items", "Show total mod stats", true, "Item mods will show stats that include mods attached to them (you can also control this from a mod's inspect window)"); } } }