using BepInEx; namespace UIFixes { [BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { public void Awake() { Settings.Init(Config); new ConfirmationDialogKeysPatch().Enable(); new FixMailRecieveAllPatch().Enable(); new FixTooltipPatch().Enable(); new FixWeaponBindsDisplayPatch().Enable(); new FocusFleaOfferNumberPatch().Enable(); HideoutSearchPatches.Enable(); InspectWindowResizePatches.Enable(); InspectWindowStatsPatches.Enable(); new RemoveDoorActionsPatch().Enable(); ScrollPatches.Enable(); new StackFirItemsPatch().Enable(); SwapPatches.Enable(); SyncScrollPositionPatches.Enable(); new TransferConfirmPatch().Enable(); WeaponPresetConfirmPatches.Enable(); WeaponZoomPatches.Enable(); } } }