Files
Tarkov-UIFixes/Multiselect/MultiGrid.cs
2024-07-12 16:17:42 -07:00

127 lines
4.7 KiB
C#

using EFT.InventoryLogic;
using EFT.UI.DragAndDrop;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UIFixes;
public static class MultiGrid
{
private static readonly Dictionary<string, Dictionary<string, Vector2Int>> GridOffsets = [];
private static readonly Dictionary<string, Dictionary<int, Dictionary<int, string>>> GridsByLocation = [];
public static LocationInGrid GetGridLocation(GridItemAddress realAddress)
{
if (!IsMultiGrid(realAddress))
{
return realAddress.LocationInGrid;
}
Vector2Int gridOffset = GridOffsets[realAddress.Container.ParentItem.TemplateId][realAddress.Grid.Id];
return new LocationInGrid(realAddress.LocationInGrid.x + gridOffset.x, realAddress.LocationInGrid.y + gridOffset.y, realAddress.LocationInGrid.r);
}
public static GridItemAddress GetRealAddress(StashGridClass originGrid, LocationInGrid multigridLocation)
{
if (!IsMultiGrid(originGrid.ParentItem))
{
// Clamp to the actual grid
multigridLocation.x = Math.Max(0, Math.Min(originGrid.GridWidth.Value, multigridLocation.x));
multigridLocation.y = Math.Max(0, Math.Min(originGrid.GridHeight.Value, multigridLocation.y));
return new GridItemAddress(originGrid, multigridLocation);
}
var gridsByLocation = GridsByLocation[originGrid.ParentItem.TemplateId];
// Clamp to known "meta" grid
int x = Math.Max(0, Math.Min(gridsByLocation.Keys.Max(), multigridLocation.x));
int y = Math.Max(0, Math.Min(gridsByLocation[x].Keys.Max(), multigridLocation.y));
// Sanity check
if (!gridsByLocation.ContainsKey(x) || !gridsByLocation[x].ContainsKey(y))
{
// Perhaps some weird layout with gaps in the middle? Fall back to a known good
x = gridsByLocation.Keys.First();
y = gridsByLocation[x].Keys.First();
}
string gridId = gridsByLocation[x][y];
StashGridClass grid = (originGrid.ParentItem as LootItemClass).Grids.Single(g => g.Id == gridId);
Vector2Int offsets = GridOffsets[originGrid.ParentItem.TemplateId][gridId];
LocationInGrid location = new(x - offsets.x, y - offsets.y, multigridLocation.r);
return new GridItemAddress(grid, location);
}
public static void Cache(GridView initialGridView)
{
if (initialGridView == null)
{
return;
}
Item parent = initialGridView.Grid.ParentItem;
if (GridOffsets.ContainsKey(parent.TemplateId) || !IsMultiGrid(parent))
{
return;
}
Dictionary<string, Vector2Int> gridOffsets = [];
Dictionary<int, Dictionary<int, string>> gridsByLocation = [];
// Sometimes the parent's pivot is 0,1; sometimes it's 0,0. Thanks BSG
RectTransform parentView = initialGridView.transform.parent.RectTransform();
Vector2 parentPosition = parentView.pivot.y == 1 ? parentView.position : new Vector2(parentView.position.x, parentView.position.y + parentView.sizeDelta.y);
Vector2 gridSize = new(64f * parentView.lossyScale.x, 64f * parentView.lossyScale.y);
foreach (GridView gridView in parentView.GetComponentsInChildren<GridView>())
{
// Get absolute offsets
float xOffset = gridView.transform.position.x - parentPosition.x;
float yOffset = -(gridView.transform.position.y - parentPosition.y); // invert y since grid coords are upper-left origin
int x = (int)Math.Round(xOffset / gridSize.x, MidpointRounding.AwayFromZero);
int y = (int)Math.Round(yOffset / gridSize.y, MidpointRounding.AwayFromZero);
gridOffsets.Add(gridView.Grid.Id, new Vector2Int(x, y));
// Populate reverse lookup
for (int i = 0; i < gridView.Grid.GridWidth.Value; i++)
{
if (!gridsByLocation.ContainsKey(x + i))
{
gridsByLocation.Add(x + i, []);
}
var rowGrids = gridsByLocation[x + i];
for (int j = 0; j < gridView.Grid.GridHeight.Value; j++)
{
rowGrids.Add(y + j, gridView.Grid.Id);
}
}
}
GridOffsets.Add(parent.TemplateId, gridOffsets);
GridsByLocation.Add(parent.TemplateId, gridsByLocation);
}
private static bool IsMultiGrid(GridItemAddress itemAddress)
{
return IsMultiGrid(itemAddress.Container.ParentItem);
}
private static bool IsMultiGrid(Item item)
{
if (item is not LootItemClass lootItem)
{
return false;
}
return lootItem.Grids.Length > 1;
}
}