Files
Tarkov-UIFixes/Patches/SwapPatches.cs

555 lines
23 KiB
C#

using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using Comfort.Common;
using EFT;
using EFT.InventoryLogic;
using EFT.UI;
using EFT.UI.DragAndDrop;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UIFixes
{
public static class SwapPatches
{
// Source container for the drag - grab this early to check it
private static IContainer SourceContainer;
// Whether it's being called from the "check every slot" loop
private static bool InHighlight = false;
// The most recent CheckItemFilter result - needed to differentiate "No room" from incompatible
private static string LastCheckItemFilterId;
private static bool LastCheckItemFilterResult;
// The most recent GridItemView that was hovered - needed to forcibly update hover state after swap
private static GridItemView LastHoveredGridItemView;
private static readonly EOwnerType[] BannedOwnerTypes = [EOwnerType.Mail, EOwnerType.Trader];
public static bool BlockSwaps = false;
public static void Enable()
{
new DetectSwapSourceContainerPatch().Enable();
new CleanupSwapSourceContainerPatch().Enable();
new GridViewCanAcceptSwapPatch().Enable();
new DetectGridHighlightPrecheckPatch().Enable();
new DetectSlotHighlightPrecheckPatch().Enable();
new SlotCanAcceptSwapPatch().Enable();
new DetectFilterForSwapPatch().Enable();
new SwapOperationRaiseEventsPatch().Enable();
new RememberSwapGridHoverPatch().Enable();
new InspectWindowUpdateStatsOnSwapPatch().Enable();
new FixAddModFirearmOperationPatch().Enable();
}
private static bool ValidPrerequisites(ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, object operation)
{
if (!Settings.SwapItems.Value)
{
return false;
}
// Haha no
if (MultiSelect.Active)
{
return false;
}
if (BlockSwaps)
{
return false;
}
var wrappedOperation = new R.GridViewCanAcceptOperation(operation);
if (InHighlight || itemContext == null || targetItemContext == null || wrappedOperation.Succeeded)
{
return false;
}
if (BannedOwnerTypes.Contains(itemContext.Item.Owner.OwnerType) || BannedOwnerTypes.Contains(targetItemContext.Item.Owner.OwnerType))
{
return false;
}
if (itemContext.Item == targetItemContext.Item || targetItemContext.Item.GetAllParentItems().Contains(itemContext.Item))
{
return false;
}
// Check if the source container is a non-interactable GridView. Specifically for StashSearch, but may exist in other scenarios?
if (SourceContainer != null && SourceContainer is GridView && new R.GridView(SourceContainer).NonInteractable)
{
return false;
}
string error = wrappedOperation.Error.ToString();
if (Settings.SwapImpossibleContainers.Value && !Plugin.InRaid() && error.StartsWith("No free room"))
{
// Check if it isn't allowed in that container, if so try to swap
if (LastCheckItemFilterId == itemContext.Item.Id && !LastCheckItemFilterResult)
{
return true;
}
// Check if it would ever fit no matter what, if not try to swap
if (!CouldEverFit(itemContext, targetItemContext))
{
return true;
}
}
if (!error.EndsWith("not applicable") && !(error.StartsWith("Cannot apply") && !error.EndsWith("modified")) && error != "InventoryError/NoPossibleActions")
{
return false;
}
return true;
}
private static bool CouldEverFit(ItemContextClass itemContext, ItemContextAbstractClass containerItemContext)
{
Item item = itemContext.Item;
if (containerItemContext.Item is not LootItemClass container)
{
return false;
}
var size = item.CalculateCellSize();
var rotatedSize = item.CalculateRotatedSize(itemContext.ItemRotation == ItemRotation.Horizontal ? ItemRotation.Vertical : ItemRotation.Horizontal);
foreach (StashGridClass grid in container.Grids)
{
if (size.X <= grid.GridWidth.Value && size.Y <= grid.GridHeight.Value ||
rotatedSize.X <= grid.GridWidth.Value && rotatedSize.Y <= grid.GridHeight.Value)
{
return true;
}
}
return false;
}
public class DetectSwapSourceContainerPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemView), nameof(ItemView.OnDrag));
}
[PatchPrefix]
public static void Prefix(ItemView __instance)
{
SourceContainer = __instance.Container;
}
}
public class CleanupSwapSourceContainerPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemView), nameof(ItemView.OnEndDrag));
}
[PatchPrefix]
public static void Prefix()
{
SourceContainer = null;
}
}
public class GridViewCanAcceptSwapPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GridView), nameof(GridView.CanAccept));
}
// Essentially doing what happens in StashGridClass.method_6, which checks if any of the squares are already taken
// This looks at the squares taken by the two items and sees if any are the same
private static bool ItemsOverlap(Item itemA, ItemAddress itemAddressA, Item itemB, ItemAddress itemAddressB)
{
if (itemAddressA.Container != itemAddressB.Container)
{
return false;
}
if (R.GridItemAddress.Type.IsInstanceOfType(itemAddressA) && R.GridItemAddress.Type.IsInstanceOfType(itemAddressB))
{
var gridItemAddressA = new R.GridItemAddress(itemAddressA);
var gridItemAddressB = new R.GridItemAddress(itemAddressB);
LocationInGrid locationA = gridItemAddressA.LocationInGrid;
LocationInGrid locationB = gridItemAddressB.LocationInGrid;
StashGridClass grid = gridItemAddressA.Grid;
var itemASize = itemA.CalculateRotatedSize(locationA.r);
var itemASlots = new List<int>();
for (int y = 0; y < itemASize.Y; y++)
{
for (int x = 0; x < itemASize.X; x++)
{
itemASlots.Add((locationA.y + y) * grid.GridWidth.Value + locationA.x + x);
}
}
var itemBSize = itemB.CalculateRotatedSize(locationB.r);
for (int y = 0; y < itemBSize.Y; y++)
{
for (int x = 0; x < itemBSize.X; x++)
{
int num = (locationB.y + y) * grid.GridWidth.Value + locationB.x + x;
if (itemASlots.Contains(num))
{
return true;
}
}
}
}
return false;
}
[PatchPostfix]
public static void Postfix(GridView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref object operation, ref bool __result, Dictionary<string, ItemView> ___dictionary_0)
{
if (!ValidPrerequisites(itemContext, targetItemContext, operation))
{
return;
}
Item item = itemContext.Item;
Item targetItem = targetItemContext.Item;
ItemAddress itemAddress = item.Parent;
ItemAddress targetItemAddress = targetItem.Parent;
if (targetItemAddress == null)
{
return;
}
// Repair kits are special
if (___dictionary_0.TryGetValue(targetItem.Id, out ItemView targetItemView))
{
if (targetItemView.CanInteract(itemContext))
{
return;
}
}
// This is the location you're dragging it, including rotation
LocationInGrid itemToLocation = __instance.CalculateItemLocation(itemContext);
// Target is a grid because this is the GridView patch, i.e. you're dragging it over a grid
var targetGridItemAddress = new R.GridItemAddress(targetItemAddress);
ItemAddress itemToAddress = R.GridItemAddress.Create(targetGridItemAddress.Grid, itemToLocation);
ItemAddress targetToAddress;
if (R.GridItemAddress.Type.IsInstanceOfType(itemAddress))
{
var gridItemAddress = new R.GridItemAddress(itemAddress);
LocationInGrid targetToLocation = gridItemAddress.LocationInGrid.Clone();
targetToLocation.r = targetGridItemAddress.LocationInGrid.r;
targetToAddress = R.GridItemAddress.Create(gridItemAddress.Grid, targetToLocation);
}
else if (R.SlotItemAddress.Type.IsInstanceOfType(itemAddress))
{
targetToAddress = R.SlotItemAddress.Create(new R.SlotItemAddress(itemAddress).Slot);
}
else
{
return;
}
// Get the TraderControllerClass
TraderControllerClass traderControllerClass = __instance.R().TraderController;
// Check that the destinations won't overlap (Swap won't check this)
if (!ItemsOverlap(item, itemToAddress, targetItem, targetToAddress))
{
// Try original rotations
var result = InteractionsHandlerClass.Swap(item, itemToAddress, targetItem, targetToAddress, traderControllerClass, true);
operation = new R.SwapOperation(result).ToGridViewCanAcceptOperation();
__result = result.Succeeded;
if (result.Succeeded)
{
return;
}
}
// If coming from a grid, try rotating the target object
if (R.GridItemAddress.Type.IsInstanceOfType(itemAddress))
{
var targetToLocation = new R.GridItemAddress(targetToAddress).LocationInGrid;
targetToLocation.r = targetToLocation.r == ItemRotation.Horizontal ? ItemRotation.Vertical : ItemRotation.Horizontal;
if (!ItemsOverlap(item, itemToAddress, targetItem, targetToAddress))
{
var result = InteractionsHandlerClass.Swap(item, itemToAddress, targetItem, targetToAddress, traderControllerClass, true);
if (result.Succeeded)
{
// Only save this operation result if it succeeded, otherwise return the non-rotated result from above
operation = new R.SwapOperation(result).ToGridViewCanAcceptOperation();
__result = true;
return;
}
}
}
}
}
// Operations signal their completion status by raising events when they are disposed.
// The Move operation, for example, builds a list of moved items that are no longer valid for binding, and raises unbind events when it completes successfully
// Swap does not do that, because spaghetti, so do it here.
public class SwapOperationRaiseEventsPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(R.SwapOperation.Type.GenericTypeArguments[0], "RaiseEvents"); // GClass2797
}
[PatchPostfix]
public static void Postfix(TraderControllerClass controller, CommandStatus status, Item ___Item, Item ___Item1)
{
if (status != CommandStatus.Succeed || ___Item == null || ___Item1 == null || controller is not InventoryControllerClass inventoryController)
{
return;
}
if (!inventoryController.IsAtBindablePlace(___Item))
{
var result = inventoryController.UnbindItemDirect(___Item, false);
if (result.Succeeded)
{
result.Value.RaiseEvents(controller, CommandStatus.Begin);
result.Value.RaiseEvents(controller, CommandStatus.Succeed);
}
}
if (!inventoryController.IsAtBindablePlace(___Item1))
{
var result = inventoryController.UnbindItemDirect(___Item1, false);
if (result.Succeeded)
{
result.Value.RaiseEvents(controller, CommandStatus.Begin);
result.Value.RaiseEvents(controller, CommandStatus.Succeed);
}
}
if (LastHoveredGridItemView != null && LastHoveredGridItemView.ItemContext != null)
{
LastHoveredGridItemView.OnPointerEnter(new PointerEventData(EventSystem.current));
}
}
}
public class RememberSwapGridHoverPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GridItemView), nameof(GridItemView.OnPointerEnter));
}
[PatchPostfix]
public static void Postfix(GridItemView __instance)
{
LastHoveredGridItemView = __instance;
}
}
// Called when dragging an item onto an equipment slot
// Handles any kind of ItemAddress as the target destination (aka where the dragged item came from)
public class SlotCanAcceptSwapPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemContextClass), nameof(ItemContextClass.CanAccept));
}
[PatchPostfix]
public static void Postfix(ItemContextClass __instance, Slot slot, ItemContextAbstractClass targetItemContext, ref object operation, TraderControllerClass itemController, bool simulate, ref bool __result)
{
// targetItemContext here is not the target item, it's the *parent* context, i.e. the owner of the slot
// Do a few more checks
if (slot.ContainedItem == null || __instance.Item == slot.ContainedItem || slot.ContainedItem.GetAllParentItems().Contains(__instance.Item))
{
return;
}
if (!ValidPrerequisites(__instance, targetItemContext, operation))
{
return;
}
var item = __instance.Item;
var targetItem = slot.ContainedItem;
var itemToAddress = R.SlotItemAddress.Create(slot);
var targetToAddress = item.Parent;
// Repair kits again
// Don't have access to ItemView to call CanInteract, but repair kits can't go into any slot I'm aware of, so...
if (item.Template is RepairKitClass)
{
return;
}
var result = InteractionsHandlerClass.Swap(item, itemToAddress, targetItem, targetToAddress, itemController, simulate);
operation = new R.SwapOperation(result).ToGridViewCanAcceptOperation();
__result = result.Succeeded;
}
}
// The patched method here is called when iterating over all slots to highlight ones that the dragged item can interact with
// Since swap has no special highlight, I just skip the patch here (minor perf savings, plus makes debugging a million times easier)
public class DetectGridHighlightPrecheckPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GridItemView), nameof(GridItemView.method_12));
}
[PatchPrefix]
public static void Prefix()
{
InHighlight = true;
}
[PatchPostfix]
public static void Postfix()
{
InHighlight = false;
}
}
// The patched method here is called when iterating over all slots to highlight ones that the dragged item can interact with
// Since swap has no special highlight, I just skip the patch here (minor perf savings, plus makes debugging a million times easier)
public class DetectSlotHighlightPrecheckPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(SlotView), nameof(SlotView.method_2));
}
[PatchPrefix]
public static void Prefix()
{
InHighlight = true;
}
[PatchPostfix]
public static void Postfix()
{
InHighlight = false;
}
}
// CanApply, when dealing with containers, eventually calls down into FindPlaceForItem, which calls CheckItemFilter. For reasons,
// if an item fails the filters, it returns the error "no space", instead of "no action". Try to detect this in order to swap.
public class DetectFilterForSwapPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
Type type = PatchConstants.EftTypes.Single(t => t.GetMethod("CheckItemFilter", BindingFlags.Public | BindingFlags.Static) != null); // GClass2510
return AccessTools.Method(type, "CheckItemFilter");
}
[PatchPostfix]
public static void Postfix(Item item, ref bool __result)
{
LastCheckItemFilterId = item.Id;
LastCheckItemFilterResult = __result;
}
}
// When dragging an item around, by default it updates an ItemSpecificationPanel when you drag an item on top of a slot
// It doesn't do anything when you drag an item from a slot onto some other item elsewhere. But with swap, update the item panel then too.
public class InspectWindowUpdateStatsOnSwapPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(DraggedItemView), nameof(DraggedItemView.UpdateTargetUnderCursor));
}
[PatchPostfix]
public static void Postfix(DraggedItemView __instance, ItemContextAbstractClass itemUnderCursor)
{
if (itemUnderCursor?.Item == __instance.Item)
{
return;
}
if (SourceContainer is Component sourceComponent)
{
ItemSpecificationPanel panel = sourceComponent.GetComponentInParent<ItemSpecificationPanel>();
if (panel != null)
{
Slot slot = new R.SlotItemAddress(__instance.ItemAddress).Slot;
// ItemContextClass must be disposed after using, or its buggy implementation causes an infinite loop / stack overflow
using ItemContextClass itemUnderCursorContext = itemUnderCursor != null ? new ItemContextClass(itemUnderCursor, ItemRotation.Horizontal) : null;
panel.method_15(slot, itemUnderCursorContext);
}
}
}
}
public class FixAddModFirearmOperationPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(Player.FirearmController.Class1015), nameof(Player.FirearmController.Class1015.OnModChanged));
}
[PatchPrefix]
public static bool Prefix(
Player.FirearmController.Class1015 __instance,
bool ___bool_0,
FirearmsAnimator ___firearmsAnimator_0,
Item ___item_0,
GClass1668 ___gclass1668_0,
Slot ___slot_0,
Weapon ___weapon_0,
Callback ___callback_0,
Player ___player_0,
Player.FirearmController ___firearmController_0)
{
if (___bool_0)
{
return false;
}
___bool_0 = true;
___firearmsAnimator_0.SetupMod(false);
GameObject gameObject = Singleton<PoolManager>.Instance.CreateItem(___item_0, true);
___gclass1668_0.SetupMod(___slot_0, gameObject);
___firearmsAnimator_0.Fold(___weapon_0.Folded);
__instance.State = Player.EOperationState.Finished;
// Moved from bottom
___firearmController_0.InitiateOperation<Player.FirearmController.GClass1608>().Start(null);
__instance.method_5(gameObject);
___callback_0.Succeed();
___player_0.BodyAnimatorCommon.SetFloat(PlayerAnimator.WEAPON_SIZE_MODIFIER_PARAM_HASH, (float)___weapon_0.CalculateCellSize().X);
___player_0.UpdateFirstPersonGrip(GripPose.EGripType.Common, ___firearmController_0.HandsHierarchy);
Mod mod;
if ((mod = ___item_0 as Mod) != null && mod.HasLightComponent)
{
___player_0.SendWeaponLightPacket();
}
___firearmController_0.WeaponModified();
return false;
}
}
}
}