52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
using Comfort.Common;
|
|
using EFT.UI;
|
|
using HarmonyLib;
|
|
using SPT.Reflection.Patching;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace UIFixes
|
|
{
|
|
public class OpenSortingTablePatch : ModulePatch
|
|
{
|
|
private static readonly EItemUiContextType[] AllowedScreens = [EItemUiContextType.InventoryScreen, EItemUiContextType.ScavengerInventoryScreen];
|
|
|
|
|
|
protected override MethodBase GetTargetMethod()
|
|
{
|
|
return AccessTools.Method(typeof(ItemUiContext), nameof(ItemUiContext.QuickMoveToSortingTable));
|
|
}
|
|
|
|
[PatchPrefix]
|
|
public static void Prefix(ItemUiContext __instance)
|
|
{
|
|
if (!Settings.AutoOpenSortingTable.Value || !AllowedScreens.Contains(__instance.ContextType) || Plugin.InRaid())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Temporary work-around for LootValue bug - bail out if the ALT key is down
|
|
if (Input.GetKey(KeyCode.LeftAlt))
|
|
{
|
|
return;
|
|
}
|
|
|
|
SortingTableClass sortingTable = __instance.R().InventoryController.Inventory.SortingTable;
|
|
if (sortingTable != null && !sortingTable.IsVisible)
|
|
{
|
|
if (__instance.ContextType == EItemUiContextType.InventoryScreen)
|
|
{
|
|
Singleton<CommonUI>.Instance.InventoryScreen.method_6();
|
|
Singleton<CommonUI>.Instance.InventoryScreen.R().SimpleStashPanel.ChangeSortingTableTabState(true);
|
|
}
|
|
else if (__instance.ContextType == EItemUiContextType.ScavengerInventoryScreen)
|
|
{
|
|
Singleton<CommonUI>.Instance.ScavengerInventoryScreen.method_7();
|
|
Singleton<CommonUI>.Instance.ScavengerInventoryScreen.R().SimpleStashPanel.ChangeSortingTableTabState(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|