Files
Tarkov-UIFixes/Patches/MultiSelectPatches.cs
2024-06-17 02:24:43 -07:00

767 lines
29 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT.InventoryLogic;
using EFT.UI;
using EFT.UI.DragAndDrop;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UIFixes
{
public static class MultiSelectPatches
{
// Used to prevent infinite recursion of CanAccept/AcceptItem
private static bool InPatch = false;
// If the can accept method should render highlights
private static readonly List<Image> HighlightPanels = [];
public static void Enable()
{
new InitializeCommonUIPatch().Enable();
new InitializeMenuUIPatch().Enable();
new SelectOnMouseDownPatch().Enable();
new DeselectOnGridItemViewClickPatch().Enable();
new DeselectOnTradingItemViewClickPatch().Enable();
new DeselectOnItemViewKillPatch().Enable();
new BeginDragPatch().Enable();
new EndDragPatch().Enable();
new InspectWindowHack().Enable();
new DisableSplitPatch().Enable();
new DisableSplitTargetPatch().Enable();
new GridViewCanAcceptPatch().Enable();
new GridViewAcceptItemPatch().Enable();
new GridViewPickTargetPatch().Enable();
new GridViewDisableHighlightPatch().Enable();
new SlotViewCanAcceptPatch().Enable();
new SlotViewAcceptItemPatch().Enable();
new TradingTableCanAcceptPatch().Enable();
new TradingTableAcceptItemPatch().Enable();
new TradingTableGetHighlightColorPatch().Enable();
}
public class InitializeCommonUIPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(CommonUI), nameof(CommonUI.Awake));
}
[PatchPostfix]
public static void Postfix(CommonUI __instance)
{
if (!Settings.EnableMultiSelect.Value)
{
return;
}
MultiSelect.Initialize();
__instance.InventoryScreen.transform.Find("Items Panel").gameObject.GetOrAddComponent<DrawMultiSelect>();
__instance.TransferItemsInRaidScreen.GetOrAddComponent<DrawMultiSelect>();
__instance.TransferItemsScreen.GetOrAddComponent<DrawMultiSelect>();
if (Settings.ShowMultiSelectDebug.Value)
{
Singleton<PreloaderUI>.Instance.GetOrAddComponent<MultiSelectDebug>();
}
}
}
public class InitializeMenuUIPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(MenuUI), nameof(MenuUI.Awake));
}
[PatchPostfix]
public static void Postfix(MenuUI __instance)
{
if (!Settings.EnableMultiSelect.Value)
{
return;
}
__instance.TraderScreensGroup.transform.Find("Deal Screen").gameObject.GetOrAddComponent<DrawMultiSelect>();
}
}
public class SelectOnMouseDownPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemView), nameof(ItemView.OnPointerDown));
}
[PatchPostfix]
public static void Postfix(ItemView __instance, PointerEventData eventData)
{
if (!Settings.EnableMultiSelect.Value)
{
return;
}
if (__instance is GridItemView gridItemView && eventData.button == PointerEventData.InputButton.Left && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
{
MultiSelect.Toggle(gridItemView);
return;
}
if (__instance is not GridItemView gridItemView2 || !MultiSelect.IsSelected(gridItemView2))
{
MultiSelect.Clear();
}
}
}
public class DeselectOnGridItemViewClickPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GridItemView), nameof(GridItemView.OnClick));
}
[PatchPostfix]
public static void Postfix(GridItemView __instance, PointerEventData.InputButton button)
{
if (!Settings.EnableMultiSelect.Value)
{
return;
}
// Mousedown handles most things, just need to handle the non-shift click of a selected item
if (button == PointerEventData.InputButton.Left && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift))
{
MultiSelect.Clear();
}
}
}
// TradingItemView overrides GridItemView.OnClick and doesn't call base
public class DeselectOnTradingItemViewClickPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(TradingItemView), nameof(TradingItemView.OnClick));
}
[PatchPostfix]
public static void Postfix(TradingItemView __instance, PointerEventData.InputButton button)
{
if (!Settings.EnableMultiSelect.Value || __instance is not TradingPlayerItemView)
{
return;
}
// Mousedown handles most things, just need to handle the non-shift click of a selected item
if (button == PointerEventData.InputButton.Left && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift))
{
MultiSelect.Clear();
}
}
}
public class DeselectOnItemViewKillPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemView), nameof(ItemView.Kill));
}
[PatchPrefix]
public static void Prefix(ItemView __instance)
{
if (!Settings.EnableMultiSelect.Value)
{
return;
}
if (__instance is GridItemView gridItemView)
{
MultiSelect.Deselect(gridItemView);
}
}
}
public class BeginDragPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemView), nameof(ItemView.OnBeginDrag));
}
[PatchPostfix]
public static void Postfix(ItemView __instance)
{
if (!Settings.EnableMultiSelect.Value)
{
return;
}
MultiSelect.ShowDragCount(__instance.DraggedItemView);
}
}
public class EndDragPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemView), nameof(ItemView.OnEndDrag));
}
[PatchPostfix]
public static void Postfix(ItemView __instance)
{
if (!Settings.EnableMultiSelect.Value)
{
return;
}
HideHighlights();
}
}
public class GridViewCanAcceptPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GridView), nameof(GridView.CanAccept));
}
[PatchPrefix]
public static bool Prefix(GridView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref GStruct413 operation, ref bool __result)
{
if (!Settings.EnableMultiSelect.Value || InPatch || !MultiSelect.Active)
{
return true;
}
// Reimplementing this in order to control the simulate param. Need to *not* simulate, then rollback myself in order to test
// multiple items going in
var wrappedInstance = __instance.R();
operation = default;
__result = false;
if (__instance.Grid == null || wrappedInstance.NonInteractable)
{
return false;
}
if (targetItemContext != null && !targetItemContext.ModificationAvailable)
{
operation = new StashGridClass.GClass3291(__instance.Grid);
return false;
}
LocationInGrid hoveredLocation = __instance.CalculateItemLocation(itemContext);
GClass2769 hoveredAddress = new GClass2769(__instance.Grid, hoveredLocation);
Item targetItem = __instance.method_8(targetItemContext);
Stack<GStruct413> operations = new();
HideHighlights();
bool showHighlights = targetItem == null;
// Prepend the dragContext as the first one
IEnumerable<ItemContextClass> itemContexts = MultiSelect.ItemContexts.Where(ic => ic.Item != itemContext.Item).Prepend(itemContext);
foreach (ItemContextClass selectedItemContext in itemContexts)
{
Item item = selectedItemContext.Item;
ItemAddress itemAddress = itemContext.ItemAddress;
if (itemAddress == null)
{
__result = false;
break;
}
if (itemAddress.Container == __instance.Grid && __instance.Grid.GetItemLocation(item) == hoveredLocation)
{
__result = false;
break;
}
if (!item.CheckAction(hoveredAddress))
{
__result = false;
break;
}
operation = targetItem != null ?
wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, targetItem, false /* splitting */, false /* simulate */) :
wrappedInstance.TraderController.ExecutePossibleAction(selectedItemContext, __instance.SourceContext, hoveredAddress, false /* splitting */, false /* simulate */);
if (__result = operation.Succeeded)
{
operations.Push(operation);
if (targetItem != null && showHighlights) // targetItem was originally null so this is the rest of the items
{
ShowHighlight(__instance, selectedItemContext, operation);
}
}
else
{
break;
}
// Set this after the first one
if (targetItem == null)
{
targetItem = __instance.Grid.ParentItem;
}
}
// We didn't simulate so now we undo
while (operations.Any())
{
operations.Pop().Value?.RollBack();
}
// result and operation are set to the last one that completed - so success if they all passed, or the first failure
return false;
}
}
public class GridViewAcceptItemPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GridView), nameof(GridView.AcceptItem));
}
[PatchPrefix]
public static bool Prefix(GridView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref Task __result)
{
if (!Settings.EnableMultiSelect.Value || InPatch || !MultiSelect.Active)
{
return true;
}
InPatch = true;
// Prepend the dragContext as the first one
IEnumerable<ItemContextClass> itemContexts = MultiSelect.ItemContexts.Where(ic => ic.Item != itemContext.Item).Prepend(itemContext);
var serializer = __instance.GetOrAddComponent<TaskSerializer>();
__result = serializer.Initialize(itemContexts, ic => __instance.AcceptItem(ic, targetItemContext));
// Setting the fallback after initializing means it only applies after the first item is already moved
GridViewPickTargetPatch.FallbackResult = __instance.Grid.ParentItem;
__result.ContinueWith(_ =>
{
InPatch = false;
GridViewPickTargetPatch.FallbackResult = null;
});
return false;
}
}
public class GridViewPickTargetPatch : ModulePatch
{
public static Item FallbackResult = null;
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GridView), nameof(GridView.method_8));
}
[PatchPostfix]
public static void Postfix(GridView __instance, ref Item __result)
{
__result ??= FallbackResult;
}
}
private static void ShowHighlight(GridView gridView, ItemContextClass itemContext, GStruct413 operation)
{
if (operation.Value is not GClass2786 moveOperation || moveOperation.To is not GClass2769 gridAddress)
{
return;
}
if (gridAddress.Grid != gridView.Grid)
{
GridView otherGridView = gridView.transform.parent.GetComponentsInChildren<GridView>().FirstOrDefault(gv => gv.Grid == gridAddress.Grid);
if (otherGridView != null)
{
ShowHighlight(otherGridView, itemContext, operation);
}
return;
}
// duplicate the highlight panel
Image highLightPanel = UnityEngine.Object.Instantiate(gridView.R().HighlightPanel, gridView.transform, false);
highLightPanel.gameObject.SetActive(true);
HighlightPanels.Add(highLightPanel);
highLightPanel.color = gridView.GetHighlightColor(itemContext, operation, null);
RectTransform rectTransform = highLightPanel.rectTransform;
rectTransform.localScale = Vector3.one;
rectTransform.pivot = new Vector2(0f, 1f);
rectTransform.anchorMin = new Vector2(0f, 1f);
rectTransform.anchorMax = new Vector2(0f, 1f);
rectTransform.localPosition = Vector3.zero;
GStruct24 itemSize = moveOperation.Item.CalculateRotatedSize(gridAddress.LocationInGrid.r);
LocationInGrid locationInGrid = gridAddress.LocationInGrid;
int num = locationInGrid.x;
int num2 = locationInGrid.y;
int num3 = num + itemSize.X;
int num4 = num2 + itemSize.Y;
num = Mathf.Clamp(num, 0, gridView.Grid.GridWidth.Value);
num2 = Mathf.Clamp(num2, 0, gridView.Grid.GridHeight.Value);
num3 = Mathf.Clamp(num3, 0, gridView.Grid.GridWidth.Value);
num4 = Mathf.Clamp(num4, 0, gridView.Grid.GridHeight.Value);
rectTransform.anchoredPosition = new Vector2((float)(num * 63), (float)(-(float)num2 * 63));
rectTransform.sizeDelta = new Vector2((float)((num3 - num) * 63), (float)((num4 - num2) * 63));
}
private static void HideHighlights()
{
foreach (Image highLightPanel in HighlightPanels)
{
UnityEngine.Object.Destroy(highLightPanel.gameObject);
}
HighlightPanels.Clear();
}
public class GridViewDisableHighlightPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GridView), nameof(GridView.DisableHighlight));
}
[PatchPostfix]
public static void Postfix(GridView __instance)
{
HideHighlights();
}
}
public class SlotViewCanAcceptPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(SlotView), nameof(SlotView.CanAccept));
}
[PatchPrefix]
public static bool Prefix(SlotView __instance, ItemContextAbstractClass targetItemContext, ref GStruct413 operation, ref bool __result, InventoryControllerClass ___InventoryController)
{
if (!Settings.EnableMultiSelect.Value || InPatch || !MultiSelect.Active)
{
return true;
}
// Reimplementing this in order to control the simulate param. Need to *not* simulate, then rollback myself in order to test
// multiple items going in
if (targetItemContext != null && !targetItemContext.ModificationAvailable ||
__instance.ParentItemContext != null && !__instance.ParentItemContext.ModificationAvailable)
{
operation = new StashGridClass.GClass3291(__instance.Slot);
return false;
}
Stack<GStruct413> operations = new();
foreach (ItemContextClass itemContext in MultiSelect.ItemContexts)
{
__result = itemContext.CanAccept(__instance.Slot, __instance.ParentItemContext, ___InventoryController, out operation, false /* simulate */);
if (operation.Succeeded)
{
operations.Push(operation);
}
else
{
break;
}
}
// We didn't simulate so now we undo
while (operations.Any())
{
operations.Pop().Value?.RollBack();
}
// result and operation are set to the last one that completed - so success if they all passed, or the first failure
return false;
}
}
public class SlotViewAcceptItemPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(SlotView), nameof(SlotView.AcceptItem));
}
[PatchPrefix]
public static bool Prefix(SlotView __instance, ItemContextAbstractClass targetItemContext, ref Task __result)
{
if (!Settings.EnableMultiSelect.Value || InPatch || !MultiSelect.Active)
{
return true;
}
InPatch = true;
var serializer = __instance.GetOrAddComponent<TaskSerializer>();
__result = serializer.Initialize(MultiSelect.ItemContexts, itemContext => __instance.AcceptItem(itemContext, targetItemContext));
__result.ContinueWith(_ => { InPatch = false; });
return false;
}
}
public class TradingTableCanAcceptPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(TradingTableGridView), nameof(TradingTableGridView.CanAccept));
}
[PatchPrefix]
public static bool Prefix(TradingTableGridView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref GStruct413 operation, ref bool __result)
{
if (!Settings.EnableMultiSelect.Value || !MultiSelect.Active)
{
return true;
}
operation = default;
__result = false;
TraderAssortmentControllerClass traderAssortmentController = __instance.R().TraderAssortmentController;
HideHighlights();
bool firstItem = true;
Stack<GStruct413> operations = new();
IEnumerable<ItemContextClass> itemContexts = MultiSelect.ItemContexts.Where(ic => ic.Item != itemContext.Item).Prepend(itemContext);
foreach (ItemContextClass selectedItemContext in itemContexts)
{
if (traderAssortmentController.CanPrepareItemToSell(selectedItemContext.Item))
{
operation = firstItem ?
InteractionsHandlerClass.Move(selectedItemContext.Item, new GClass2769(__instance.Grid, __instance.CalculateItemLocation(selectedItemContext)), traderAssortmentController.TraderController, false) :
InteractionsHandlerClass.QuickFindAppropriatePlace(selectedItemContext.Item, traderAssortmentController.TraderController, [__instance.Grid.ParentItem as LootItemClass], InteractionsHandlerClass.EMoveItemOrder.Apply, false);
if (__result = operation.Succeeded)
{
operations.Push(operation);
if (!firstItem) // targetItem was originally null so this is the rest of the items
{
ShowHighlight(__instance, selectedItemContext, operation);
}
}
else
{
break;
}
}
else
{
operation = default;
__result = false;
break;
}
firstItem = false;
}
// We didn't simulate so now we undo
while (operations.Any())
{
operations.Pop().Value?.RollBack();
}
return false;
}
}
public class TradingTableAcceptItemPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(TradingTableGridView), nameof(TradingTableGridView.AcceptItem));
}
[PatchPrefix]
public static bool Prefix(TradingTableGridView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref Task __result)
{
if (!Settings.EnableMultiSelect.Value || !MultiSelect.Active)
{
return true;
}
TraderAssortmentControllerClass traderAssortmentController = __instance.R().TraderAssortmentController;
LocationInGrid locationInGrid = __instance.CalculateItemLocation(itemContext);
itemContext.DragCancelled();
traderAssortmentController.PrepareToSell(itemContext.Item, locationInGrid);
itemContext.CloseDependentWindows();
// For the rest of the items we still need to use quickfind
foreach (ItemContextClass selectedItemContext in MultiSelect.ItemContexts.Where(ic => ic.Item != itemContext.Item))
{
GStruct413 operation = InteractionsHandlerClass.QuickFindAppropriatePlace(selectedItemContext.Item, traderAssortmentController.TraderController, [__instance.Grid.ParentItem as LootItemClass], InteractionsHandlerClass.EMoveItemOrder.Apply, true);
if (operation.Failed || operation.Value is not GClass2786 moveOperation || moveOperation.To is not GClass2769 gridAddress)
{
break;
}
traderAssortmentController.PrepareToSell(selectedItemContext.Item, gridAddress.LocationInGrid);
}
MultiSelect.Clear(); // explicitly clear since the items are no longer selectable
__result = Task.CompletedTask;
return false;
}
}
// Reimplement this method because BSG ignores the operation that is passed in and re-does the entire logic,
// like the dumb assholes they are
public class TradingTableGetHighlightColorPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(TradingTableGridView), nameof(TradingTableGridView.GetHighlightColor));
}
[PatchPrefix]
public static bool Prefix(TradingTableGridView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref Color __result)
{
if (!Settings.EnableMultiSelect.Value || !MultiSelect.Active || targetItemContext != null)
{
return true;
}
TraderAssortmentControllerClass traderAssortmentController = __instance.R().TraderAssortmentController;
if (MultiSelect.ItemContexts.All(ic => traderAssortmentController.CanPrepareItemToSell(ic.Item)))
{
__result = R.GridView.ValidMoveColor;
}
else
{
__result = R.GridView.InvalidOperationColor;
}
return false;
}
}
// The inspect window likes to recreate itself entirely when a slot is removed, which destroys all of the gridviews and
// borks the multiselect. This patch just stops it from responding until the last one (since by then the selection is down to 1, which
// is considered inactive multiselect)
public class InspectWindowHack : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemSpecificationPanel), nameof(ItemSpecificationPanel.OnRemoveFromSlotEvent));
}
[PatchPrefix]
public static bool Prefix()
{
if (!Settings.EnableMultiSelect.Value || !MultiSelect.Active)
{
return true;
}
// Just skip it when multiselect is active
return false;
}
}
public class DisableSplitPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(TraderControllerClass), nameof(TraderControllerClass.ExecutePossibleAction), [typeof(ItemContextAbstractClass), typeof(Item), typeof(bool), typeof(bool)]);
}
[PatchPrefix]
public static void Prefix(ref bool partialTransferOnly)
{
if (MultiSelect.Active)
{
partialTransferOnly = false;
}
}
}
public class DisableSplitTargetPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(TraderControllerClass), nameof(TraderControllerClass.ExecutePossibleAction), [typeof(ItemContextAbstractClass), typeof(ItemContextAbstractClass), typeof(ItemAddress), typeof(bool), typeof(bool)]);
}
[PatchPrefix]
public static void Prefix(ref bool partialTransferOnly)
{
if (MultiSelect.Active)
{
partialTransferOnly = false;
}
}
}
public class TaskSerializer : MonoBehaviour
{
private Func<ItemContextClass, Task> func;
private Queue<ItemContextClass> itemContexts;
private Task currentTask;
private TaskCompletionSource totalTask;
public Task Initialize(IEnumerable<ItemContextClass> itemContexts, Func<ItemContextClass, Task> func)
{
// Create new contexts because the underlying ones will be disposed when drag ends
this.itemContexts = new(itemContexts);
this.func = func;
currentTask = Task.CompletedTask;
Update();
totalTask = new TaskCompletionSource();
return totalTask.Task;
}
public void Update()
{
if (!currentTask.IsCompleted)
{
return;
}
if (itemContexts.Any())
{
currentTask = func(itemContexts.Dequeue());
}
else
{
totalTask.Complete();
func = null;
Destroy(this);
}
}
}
}
}