227 lines
9.2 KiB
C#
227 lines
9.2 KiB
C#
using Aki.Reflection.Patching;
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using Aki.Reflection.Utils;
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using Diz.LanguageExtensions;
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using EFT.InventoryLogic;
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using EFT.UI.DragAndDrop;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace UIFixes
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{
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public class SwapPatch
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{
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public static void Enable()
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{
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new GridViewCanAcceptPatch().Enable();
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new GetHightLightColorPatch().Enable();
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new SlotViewCanAcceptPatch().Enable();
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}
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private static bool InHighlight = false;
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public class GridViewCanAcceptPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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Type type = typeof(GridView);
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return type.GetMethod("CanAccept");
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}
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// Essentially doing what happens in StashGridClass.method_6, which checks if any of the squares are already taken
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// This looks at the squares taken by the two items and sees if any are the same
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private static bool ItemsOverlap(Item itemA, ItemAddress itemAddressA, Item itemB, ItemAddress itemAddressB)
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{
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if (itemAddressA.Container != itemAddressB.Container)
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{
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return false;
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}
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if (itemAddressA is GClass2769 && itemAddressB is GClass2769)
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{
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LocationInGrid locationA = (itemAddressA as GClass2769).LocationInGrid;
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LocationInGrid locationB = (itemAddressB as GClass2769).LocationInGrid;
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StashGridClass grid = (itemAddressA as GClass2769).Grid;
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GStruct24 itemASize = itemA.CalculateRotatedSize(locationA.r);
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var itemASlots = new List<int>();
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for (int y = 0; y < itemASize.Y; y++)
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{
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for (int x = 0; x < itemASize.X; x++)
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{
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itemASlots.Add((locationA.y + y) * grid.GridWidth.Value + locationA.x + x);
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}
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}
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GStruct24 itemBSize = itemB.CalculateRotatedSize(locationB.r);
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for (int y = 0; y < itemBSize.Y; y++)
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{
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for (int x = 0; x < itemBSize.X; x++)
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{
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int num = (locationB.y + y) * grid.GridWidth.Value + locationB.x + x;
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if (itemASlots.Contains(num))
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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[PatchPostfix]
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private static void Postfix(GridView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref GStruct413 operation, ref bool __result, TraderControllerClass ___gclass2758_0)
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{
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if (!Settings.SwapItems.Value)
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{
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return;
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}
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if (InHighlight || itemContext == null || targetItemContext == null)
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{
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return;
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}
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Item item = itemContext.Item;
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Item targetItem = targetItemContext.Item;
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// 3300 cannot apply a to b
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// 3293 no possible actions
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if (item != targetItem && (operation.Error is GClass3300 || operation.Error is GClass3293))
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{
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ItemAddress itemAddress = item.Parent;
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GClass2769 targetAddress = targetItem.Parent as GClass2769;
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if (targetAddress == null)
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{
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return;
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}
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LocationInGrid itemToLocation = __instance.CalculateItemLocation(itemContext); // This is the location you're dragging it over, including rotation
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var itemToAddress = new GClass2769(targetAddress.Grid, itemToLocation); // This is a grid because we're in the GridView patch, i.e. you're dragging it over a grid
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ItemAddress targetToAddress;
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if (itemAddress is GClass2769) // The item source is a grid
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{
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var itemGridAddress = itemAddress as GClass2769;
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LocationInGrid targetToLocation = itemGridAddress.LocationInGrid.Clone();
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targetToLocation.r = targetAddress.LocationInGrid.r;
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targetToAddress = new GClass2769(itemGridAddress.Grid, targetToLocation);
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}
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else if (itemAddress is GClass2767) // The item source is a slot
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{
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var itemSlotAddress = itemAddress as GClass2767;
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targetToAddress = new GClass2767(itemSlotAddress.Slot);
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} else
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{
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return;
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}
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// Check that the destinations won't overlap (Swap won't check this)
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if (!ItemsOverlap(item, itemToAddress, targetItem, targetToAddress))
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{
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// Try original rotations
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var result = InteractionsHandlerClass.Swap(item, itemToAddress, targetItem, targetToAddress, ___gclass2758_0, true);
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if (result.Succeeded)
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{
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operation = result;
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__result = operation.Succeeded;
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return;
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}
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}
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// If we're coming from a grid, try rotating the target object
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if (targetToAddress is GClass2769)
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{
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var targetToLocation = (targetToAddress as GClass2769).LocationInGrid;
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targetToLocation.r = targetToLocation.r == ItemRotation.Horizontal ? ItemRotation.Vertical : ItemRotation.Horizontal;
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if (!ItemsOverlap(item, itemToAddress, targetItem, targetToAddress))
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{
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var result = InteractionsHandlerClass.Swap(item, itemToAddress, targetItem, targetToAddress, ___gclass2758_0, true);
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if (result.Succeeded)
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{
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operation = result;
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__result = operation.Succeeded;
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return;
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}
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}
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}
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}
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}
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}
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// Called when dragging an item onto an equipment slot
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// Handles any kind of ItemAddress as the target destination (aka where the dragged item came from)
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public class SlotViewCanAcceptPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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Type type = typeof(SlotView);
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return type.GetMethod("CanAccept");
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}
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[PatchPostfix]
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private static void Postfix(SlotView __instance, ItemContextClass itemContext, ItemContextAbstractClass targetItemContext, ref GStruct413 operation, InventoryControllerClass ___InventoryController, ref bool __result)
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{
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if (!@Settings.SwapItems.Value)
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{
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return;
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}
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if (InHighlight || itemContext == null || targetItemContext == null)
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{
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return;
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}
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// 3300 cannot apply a to b
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// 3293 no possible actions
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if (operation.Error is GClass3300 || operation.Error is GClass3293)
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{
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var item = itemContext.Item;
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var targetItem = targetItemContext.Item;
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var itemToAddress = new GClass2767(__instance.Slot);
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var targetToAddress = item.Parent;
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var result = InteractionsHandlerClass.Swap(item, itemToAddress, targetItem, targetToAddress, ___InventoryController, true);
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if (result.Succeeded)
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{
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operation = result;
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__result = operation.Succeeded;
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}
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}
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}
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}
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// The patched method here is called when iterating over all slots to highlight ones that the dragged item can interact with
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// Since swap has no special highlight, I just skip the patch here (minor perf, plus makes debugging a million times easier)
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public class GetHightLightColorPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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Type type = typeof(GridItemView);
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return type.GetMethod("method_12");
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}
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[PatchPrefix]
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private static void Prefix()
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{
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InHighlight = true;
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}
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[PatchPostfix]
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private static void Postfix()
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{
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InHighlight = false;
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}
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}
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}
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}
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