Files
Tarkov-UIFixes/Patches/AimToggleHoldPatches.cs
2024-07-12 16:17:42 -07:00

73 lines
2.3 KiB
C#

using Comfort.Common;
using EFT.InputSystem;
using HarmonyLib;
using SPT.Reflection.Patching;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace UIFixes;
public static class AimToggleHoldPatches
{
public static void Enable()
{
new AddStatesPatch().Enable();
new UpdateInputPatch().Enable();
Settings.ToggleOrHoldAim.SettingChanged += (_, _) =>
{
// Will "save" control settings, running GClass1911.UpdateInput, which will set (or unset) toggle/hold behavior
Singleton<SharedGameSettingsClass>.Instance.Control.Controller.method_3();
};
}
public class AddStatesPatch : ModulePatch
{
private static FieldInfo StateMachineArray;
protected override MethodBase GetTargetMethod()
{
StateMachineArray = AccessTools.Field(typeof(KeyCombination), "keyCombinationState_1");
return AccessTools.GetDeclaredConstructors(typeof(ToggleKeyCombination)).Single();
}
[PatchPostfix]
public static void Postfix(ToggleKeyCombination __instance, EGameKey gameKey, ECommand disableCommand, KeyCombination.KeyCombinationState[] ___keyCombinationState_1)
{
if (!Settings.ToggleOrHoldAim.Value || gameKey != EGameKey.Aim)
{
return;
}
List<KeyCombination.KeyCombinationState> states = new(___keyCombinationState_1)
{
new ToggleHoldIdleState(__instance),
new ToggleHoldClickOrHoldState(__instance),
new ToggleHoldHoldState(__instance, disableCommand)
};
StateMachineArray.SetValue(__instance, states.ToArray());
}
}
public class UpdateInputPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(KeyCombination), nameof(KeyCombination.UpdateInput));
}
[PatchPostfix]
public static void Postfix(KeyCombination __instance)
{
if (!Settings.ToggleOrHoldAim.Value || __instance.GameKey != EGameKey.Aim)
{
return;
}
__instance.method_0((KeyCombination.EKeyState)ToggleHoldState.Idle);
}
}
}