Files
Tarkov-UIFixes/Patches/OpenSortingTablePatch.cs

60 lines
2.0 KiB
C#

using Comfort.Common;
using EFT.UI;
using HarmonyLib;
using SPT.Reflection.Patching;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UIFixes;
public class OpenSortingTablePatch : ModulePatch
{
private static readonly EItemUiContextType[] AllowedScreens = [EItemUiContextType.InventoryScreen, EItemUiContextType.ScavengerInventoryScreen];
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(ItemUiContext), nameof(ItemUiContext.QuickMoveToSortingTable));
}
[PatchPrefix]
public static bool Prefix(ItemUiContext __instance, ref ItemOperation __result)
{
// BSG checks visibility, not in-raid. There's a bug where somehow that visibility can be true in raid
if (Plugin.InRaid())
{
__result = new GClass3370("SortingTable/VisibilityError");
return false;
}
if (!Settings.AutoOpenSortingTable.Value || !AllowedScreens.Contains(__instance.ContextType))
{
return true;
}
// Temporary work-around for LootValue bug - bail out if the ALT key is down
if (Input.GetKey(KeyCode.LeftAlt))
{
return true;
}
SortingTableClass sortingTable = __instance.R().InventoryController.Inventory.SortingTable;
if (sortingTable != null && !sortingTable.IsVisible)
{
if (__instance.ContextType == EItemUiContextType.InventoryScreen)
{
Singleton<CommonUI>.Instance.InventoryScreen.method_6();
Singleton<CommonUI>.Instance.InventoryScreen.R().SimpleStashPanel.ChangeSortingTableTabState(true);
}
else if (__instance.ContextType == EItemUiContextType.ScavengerInventoryScreen)
{
Singleton<CommonUI>.Instance.ScavengerInventoryScreen.method_7();
Singleton<CommonUI>.Instance.ScavengerInventoryScreen.R().SimpleStashPanel.ChangeSortingTableTabState(true);
}
}
return true;
}
}