Files
Tarkov-UIFixes/Plugin.cs
2024-07-18 14:42:18 -07:00

77 lines
2.6 KiB
C#

using BepInEx;
using Comfort.Common;
using EFT;
namespace UIFixes;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
public void Awake()
{
Settings.Init(Config);
R.Init();
ConfirmDialogKeysPatches.Enable();
new FixMailRecieveAllPatch().Enable();
FixTooltipPatches.Enable();
QuickAccessPanelPatches.Enable();
FocusFleaOfferNumberPatches.Enable();
HideoutSearchPatches.Enable();
HideoutLevelPatches.Enable();
InspectWindowResizePatches.Enable();
InspectWindowStatsPatches.Enable();
new RemoveDoorActionsPatch().Enable();
ScrollPatches.Enable();
StackFirItemsPatches.Enable();
SwapPatches.Enable();
SyncScrollPositionPatches.Enable();
new TransferConfirmPatch().Enable();
WeaponPresetConfirmPatches.Enable();
WeaponZoomPatches.Enable();
new MoveTaskbarPatch().Enable();
FixFleaPatches.Enable();
FleaPrevSearchPatches.Enable();
KeepOfferWindowOpenPatches.Enable();
AddOfferClickablePricesPatches.Enable();
new AssortUnlocksPatch().Enable();
new AutofillQuestItemsPatch().Enable();
ContextMenuPatches.Enable();
TradingAutoSwitchPatches.Enable();
AddOfferRememberAutoselectPatches.Enable();
KeepMessagesOpenPatches.Enable();
new FocusTradeQuantityPatch().Enable();
RememberRepairerPatches.Enable();
new GridWindowButtonsPatch().Enable();
new LoadMagPresetsPatch().Enable();
KeepWindowsOnScreenPatches.Enable();
ContextMenuShortcutPatches.Enable();
new OpenSortingTablePatch().Enable();
LoadAmmoInRaidPatches.Enable();
MultiSelectPatches.Enable();
new FixUnloadLastBulletPatch().Enable();
StackMoveGreedyPatches.Enable();
UnloadAmmoPatches.Enable();
new FixTraderControllerSimulateFalsePatch().Enable();
LoadMultipleMagazinesPatches.Enable();
new PutToolsBackPatch().Enable();
new RebindGrenadesPatch().Enable();
AimToggleHoldPatches.Enable();
ReorderGridsPatches.Enable();
NoRandomGrenadesPatch.Init();
GPCoinPatches.Enable();
FleaSlotSearchPatches.Enable();
MoveSortingTablePatches.Enable();
FilterOutOfStockPatches.Enable();
SortPatches.Enable();
ReloadInPlacePatches.Enable();
}
public static bool InRaid()
{
bool? inRaid = Singleton<AbstractGame>.Instance?.InRaid;
return inRaid.HasValue && inRaid.Value;
}
}