Files
Tarkov-UIFixes/Plugin.cs
2024-04-18 16:22:45 -07:00

26 lines
1.3 KiB
C#

using BepInEx;
using BepInEx.Configuration;
namespace UIFixes
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<bool> WeaponPresetConfirmOnNavigate { get; set; }
public static ConfigEntry<bool> WeaponPresetConfirmOnClose { get; set; }
public static ConfigEntry<bool> TransferConfirmOnClose { get; set; }
private void Awake()
{
WeaponPresetConfirmOnNavigate = Config.Bind<bool>("Weapon Presets", "Confirm on screen change", false, "Whether to confirm unsaved changes when you change screens without closing the preset");
WeaponPresetConfirmOnClose = Config.Bind<bool>("Weapon Presets", "Confirm on close", true, "Whether to still confirm unsaved changes when you actually close the preset");
TransferConfirmOnClose = Config.Bind<bool>("Transfer items", "Confirm untransfered items", false, "Whether to pointlessly confirm that you're leaving the item transfer with literally no consequences");
new EditBuildScreenPatch.CloseScreenInterruptionPatch().Enable();
new EditBuildScreenPatch.ConfirmDiscardPatch().Enable();
new TransferConfirmPatch().Enable();
new MailReceiveAllPatch().Enable();
}
}
}