<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{967E5737-8917-4C2B-A0A4-B2B553498462}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>dvize.ASS</RootNamespace>
    <AssemblyName>dvize.ASS</AssemblyName>
    <TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>portable</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>
    </DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x64</PlatformTarget>
    <DebugSymbols>false</DebugSymbols>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>BepInEx\core\0Harmony.dll</HintPath>
    </Reference>
    <Reference Include="Aki.Build">
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
    </Reference>
    <Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
    </Reference>
    <Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
    </Reference>
    <Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
    </Reference>
    <Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\BepInEx\core\BepInEx.dll</HintPath>
    </Reference>
    <Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
    </Reference>
    <Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
    </Reference>
    <Reference Include="ConfigurationManager">
      <HintPath>F:\SPT-AKI-DEV\BepInEx\plugins\ConfigurationManager.dll</HintPath>
    </Reference>
    <Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
    </Reference>
    <Reference Include="ItemTemplate.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.IMGUIModule">
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.TextRenderingModule">
      <HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Component.cs" />
    <Compile Include="ConfigurationManagerAttributes.cs" />
    <Compile Include="Plugin.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PostBuildEvent>copy "$(TargetPath)" "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).dll"

if $(ConfigurationName) == Debug (
    copy "$(TargetDir)$(TargetName).pdb" "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).pdb"
) else (
    del "F:\SPT-AKI-DEV\BepInEx\plugins\$(TargetName).pdb"
)
</PostBuildEvent>
  </PropertyGroup>
</Project>