diff --git a/ASS.csproj b/ASS.csproj
index 5787288..b396a9a 100644
--- a/ASS.csproj
+++ b/ASS.csproj
@@ -33,42 +33,42 @@
False
- F:\SPT-AKI\BepInEx\core\0Harmony.dll
+ ..\..\..\..\..\SPT\BepInEx\core\0Harmony.dll
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Build.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Build.dll
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Common.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Common.dll
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll
False
- F:\SPT-AKI\BepInEx\core\BepInEx.dll
+ ..\..\..\..\..\SPT\BepInEx\core\BepInEx.dll
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Comfort.dll
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll
@@ -80,11 +80,17 @@
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.dll
False
- F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll
+
+
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll
+
+
+ ..\..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll
@@ -93,6 +99,6 @@
- copy "$(TargetPath)" "F:\SPT-AKI\BepInEx\plugins\dvize.ASS.dll"
+ copy "$(TargetPath)" "C:\SPT\BepInEx\plugins\dvize.ASS.dll"
\ No newline at end of file
diff --git a/Plugin.cs b/Plugin.cs
index 16b6460..86e7b55 100644
--- a/Plugin.cs
+++ b/Plugin.cs
@@ -29,11 +29,16 @@ namespace armorMod
{
get; set;
}
+ private static ConfigEntry MaxDurabilityDegradationRateOverTime
+ {
+ get; set;
+ }
private AbstractGame game;
private bool runOnceAlready = false;
private bool newGame = true;
private float newRepairRate;
+ private float newMaxDurabilityDrainRate;
private ArmorComponent armor;
private static float timeSinceLastHit = 0f;
@@ -51,6 +56,7 @@ namespace armorMod
ArmorServiceMode = Config.Bind("Armor Repair Settings", "Enable/Disable Mod", true, "Enables the Armor Repairing Options Below");
TimeDelayRepairInSec = Config.Bind("Armor Repair Settings", "Time Delay Repair in Sec", 60f, "How Long Before you were last hit that it repairs armor");
ArmorRepairRateOverTime = Config.Bind("Armor Repair Settings", "Armor Repair Rate", 0.5f, "How much durability per second is repaired");
+ MaxDurabilityDegradationRateOverTime = Config.Bind("Armor Repair Settings", "Max Durability Drain Rate", 0.025f, "How much max durability per second of repairs is drained");
}
private void Update()
{
@@ -85,6 +91,7 @@ namespace armorMod
//Logger.LogInfo($"Repairing Armor Block Reached Because TimeSinceLastHitReached: " + timeSinceLastHit);
//repair the armor divided by the time.unfixed rate
newRepairRate = ArmorRepairRateOverTime.Value * Time.deltaTime;
+ newMaxDurabilityDrainRate = MaxDurabilityDegradationRateOverTime.Value * Time.deltaTime;
foreach (EquipmentSlot slot in equipmentSlotDictionary.Keys.ToArray())
{
@@ -113,7 +120,8 @@ namespace armorMod
else
{
armor.Repairable.Durability += newRepairRate;
- //Logger.LogInfo("ASS: Repairing " + item.LocalizedName() + " : " + armor.Repairable.Durability + "/" + armor.Repairable.MaxDurability);
+ armor.Repairable.MaxDurability -= newMaxDurabilityDrainRate;
+ Logger.LogInfo("ASS: Repairing " + item.LocalizedName() + " : " + armor.Repairable.Durability + "/" + armor.Repairable.MaxDurability);
}
}
diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs
index 92e355a..57cbf9f 100644
--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: AssemblyVersion("1.1.0.0")]
+[assembly: AssemblyFileVersion("1.1.0.0")]