Add faceshield bullet clearing and faceshield view change option.

This commit is contained in:
dvize
2023-06-29 13:04:19 -07:00
parent 3e3ad1320a
commit d00c6cf3a8
4 changed files with 346 additions and 56 deletions

View File

@@ -15,7 +15,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
@@ -23,13 +23,14 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
@@ -37,39 +38,42 @@
<HintPath>BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Aki.Build">
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
</Reference>
<Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\BepInEx\core\BepInEx.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
</Reference>
<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>F:\SPT-AKI-DEV\BepInEx\plugins\ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
</Reference>
<Reference Include="ItemTemplate.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -81,21 +85,22 @@
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
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<SpecificVersion>False</SpecificVersion>
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>F:\SPT-AKI-DEV\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Component.cs" />
<Compile Include="ConfigurationManagerAttributes.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>