Add project files.
This commit is contained in:
63
.gitattributes
vendored
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63
.gitattributes
vendored
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|||||||
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###############################################################################
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||||||
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# Set default behavior to automatically normalize line endings.
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||||||
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###############################################################################
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||||||
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* text=auto
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||||||
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||||||
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###############################################################################
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||||||
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# Set default behavior for command prompt diff.
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||||||
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#
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||||||
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# This is need for earlier builds of msysgit that does not have it on by
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||||||
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# default for csharp files.
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||||||
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# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
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||||||
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||||||
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###############################################################################
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||||||
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# Set the merge driver for project and solution files
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||||||
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#
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||||||
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# Merging from the command prompt will add diff markers to the files if there
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||||||
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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||||||
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# the diff markers are never inserted). Diff markers may cause the following
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||||||
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# file extensions to fail to load in VS. An alternative would be to treat
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||||||
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# these files as binary and thus will always conflict and require user
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||||||
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# intervention with every merge. To do so, just uncomment the entries below
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||||||
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###############################################################################
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||||||
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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||||||
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
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||||||
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###############################################################################
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||||||
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# behavior for image files
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||||||
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#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
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||||||
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###############################################################################
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||||||
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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||||||
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# entries below.
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||||||
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###############################################################################
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||||||
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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||||||
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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||||||
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#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
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364
.gitignore
vendored
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364
.gitignore
vendored
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@@ -0,0 +1,364 @@
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|||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
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## files generated by popular Visual Studio add-ons.
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||||||
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##
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||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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||||||
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|
||||||
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# User-specific files
|
||||||
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*.rsuser
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||||||
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*.suo
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||||||
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*.user
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||||||
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*.userosscache
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||||||
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*.sln.docstates
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||||||
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|
||||||
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# User-specific files (MonoDevelop/Xamarin Studio)
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||||||
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*.userprefs
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||||||
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|
||||||
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# Mono auto generated files
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||||||
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mono_crash.*
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||||||
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|
||||||
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# Build results
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||||||
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[Dd]ebug/
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||||||
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[Dd]ebugPublic/
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||||||
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[Rr]elease/
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||||||
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[Rr]eleases/
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||||||
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x64/
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||||||
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x86/
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||||||
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[Ww][Ii][Nn]32/
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||||||
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[Aa][Rr][Mm]/
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||||||
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[Aa][Rr][Mm]64/
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||||||
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bld/
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||||||
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[Bb]in/
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||||||
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[Oo]bj/
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||||||
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[Oo]ut/
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||||||
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[Ll]og/
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||||||
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[Ll]ogs/
|
||||||
|
|
||||||
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# Visual Studio 2015/2017 cache/options directory
|
||||||
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.vs/
|
||||||
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# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
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|
||||||
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# Visual Studio 2017 auto generated files
|
||||||
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Generated\ Files/
|
||||||
|
|
||||||
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# MSTest test Results
|
||||||
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[Tt]est[Rr]esult*/
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||||||
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[Bb]uild[Ll]og.*
|
||||||
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|
||||||
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# NUnit
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||||||
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*.VisualState.xml
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||||||
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TestResult.xml
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||||||
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nunit-*.xml
|
||||||
|
|
||||||
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# Build Results of an ATL Project
|
||||||
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[Dd]ebugPS/
|
||||||
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[Rr]eleasePS/
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||||||
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dlldata.c
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||||||
|
|
||||||
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# Benchmark Results
|
||||||
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BenchmarkDotNet.Artifacts/
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||||||
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||||||
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# .NET Core
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||||||
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project.lock.json
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||||||
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project.fragment.lock.json
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||||||
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artifacts/
|
||||||
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|
||||||
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# ASP.NET Scaffolding
|
||||||
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ScaffoldingReadMe.txt
|
||||||
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|
||||||
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# StyleCop
|
||||||
|
StyleCopReport.xml
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||||||
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|
||||||
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# Files built by Visual Studio
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||||||
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*_i.c
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||||||
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*_p.c
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||||||
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*_h.h
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||||||
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*.ilk
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||||||
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*.meta
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||||||
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*.obj
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||||||
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*.iobj
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||||||
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*.pch
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||||||
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*.pdb
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||||||
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*.ipdb
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||||||
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*.pgc
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||||||
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*.pgd
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||||||
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*.rsp
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||||||
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*.sbr
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||||||
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*.tlb
|
||||||
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*.tli
|
||||||
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*.tlh
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||||||
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*.tmp
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||||||
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*.tmp_proj
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||||||
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*_wpftmp.csproj
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||||||
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*.log
|
||||||
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*.vspscc
|
||||||
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*.vssscc
|
||||||
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.builds
|
||||||
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*.pidb
|
||||||
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*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
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# Visual C++ cache files
|
||||||
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ipch/
|
||||||
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*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
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*.opensdf
|
||||||
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*.sdf
|
||||||
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*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
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# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
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*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
/.config/dotnet-tools.json
|
98
ASS.csproj
Normal file
98
ASS.csproj
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{967E5737-8917-4C2B-A0A4-B2B553498462}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>armorMod.ASS</RootNamespace>
|
||||||
|
<AssemblyName>armorMod.ASS</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\BepInEx\core\0Harmony.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Aki.Build">
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\BepInEx\core\BepInEx.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ItemTemplate.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Plugin.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(TargetPath)" "F:\SPT-AKI\BepInEx\plugins\dvize.ASS.dll"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
25
ASS.sln
Normal file
25
ASS.sln
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.4.33205.214
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ASS", "ASS.csproj", "{967E5737-8917-4C2B-A0A4-B2B553498462}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{967E5737-8917-4C2B-A0A4-B2B553498462}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{967E5737-8917-4C2B-A0A4-B2B553498462}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{967E5737-8917-4C2B-A0A4-B2B553498462}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{967E5737-8917-4C2B-A0A4-B2B553498462}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {A22BA89D-F884-4F59-9D1D-A5C72E1CD38D}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
21
LICENSE.txt
Normal file
21
LICENSE.txt
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) [year] [fullname]
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
172
Plugin.cs
Normal file
172
Plugin.cs
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.Remoting.Messaging;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using BepInEx;
|
||||||
|
using BepInEx.Configuration;
|
||||||
|
using Comfort.Common;
|
||||||
|
using EFT;
|
||||||
|
using EFT.InventoryLogic;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace armorMod
|
||||||
|
{
|
||||||
|
[BepInPlugin("com.armorMod.ASS", "armorMod.ASS", "1.0.0")]
|
||||||
|
|
||||||
|
public class ASS : BaseUnityPlugin
|
||||||
|
{
|
||||||
|
private ConfigEntry<Boolean> ArmorServiceMode
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
private static ConfigEntry<float> TimeDelayRepairInSec
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
private static ConfigEntry<float> ArmorRepairRateOverTime
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private AbstractGame game;
|
||||||
|
private bool runOnceAlready = false;
|
||||||
|
private bool newGame = true;
|
||||||
|
private float newRepairRate;
|
||||||
|
private ArmorComponent armor;
|
||||||
|
private static float timeSinceLastHit = 0f;
|
||||||
|
|
||||||
|
private readonly Dictionary<EquipmentSlot, List<Item>> equipmentSlotDictionary = new Dictionary<EquipmentSlot, List<Item>>
|
||||||
|
{
|
||||||
|
{ EquipmentSlot.ArmorVest, new List<Item>() },
|
||||||
|
{ EquipmentSlot.TacticalVest, new List<Item>() },
|
||||||
|
{ EquipmentSlot.Eyewear, new List<Item>() },
|
||||||
|
{ EquipmentSlot.FaceCover, new List<Item>() },
|
||||||
|
{ EquipmentSlot.Headwear, new List<Item>() }
|
||||||
|
};
|
||||||
|
|
||||||
|
internal void Awake()
|
||||||
|
{
|
||||||
|
ArmorServiceMode = Config.Bind("Armor Repair Settings", "Enable/Disable Mod", true, "Enables the Armor Repairing Options Below");
|
||||||
|
TimeDelayRepairInSec = Config.Bind("Armor Repair Settings", "Time Delay Repair in Sec", 10f, "How Long Before you were last hit that it repairs armor");
|
||||||
|
ArmorRepairRateOverTime = Config.Bind("Armor Repair Settings", "Armor Repair Rate", 1f, "How much durability per second is repaired");
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
game = Singleton<AbstractGame>.Instance;
|
||||||
|
|
||||||
|
if (game.InRaid && Camera.main.transform.position != null && newGame && ArmorServiceMode.Value)
|
||||||
|
{
|
||||||
|
var player = Singleton<GameWorld>.Instance.MainPlayer;
|
||||||
|
timeSinceLastHit += Time.deltaTime;
|
||||||
|
|
||||||
|
if (!runOnceAlready && game.Status == GameStatus.Started)
|
||||||
|
{
|
||||||
|
Logger.LogDebug("ASS: Attaching events");
|
||||||
|
player.BeingHitAction += Player_BeingHitAction;
|
||||||
|
player.OnPlayerDeadOrUnspawn += Player_OnPlayerDeadOrUnspawn;
|
||||||
|
runOnceAlready = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
RepairArmor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RepairArmor()
|
||||||
|
{
|
||||||
|
//if the time since we were last hit exceeds TimeDelayRepairInSec.Value then repair all armor
|
||||||
|
if (timeSinceLastHit >= TimeDelayRepairInSec.Value)
|
||||||
|
{
|
||||||
|
//Logger.LogInfo($"Repairing Armor Block Reached Because TimeSinceLastHitReached: " + timeSinceLastHit);
|
||||||
|
//repair the armor divided by the time.unfixed rate
|
||||||
|
newRepairRate = ArmorRepairRateOverTime.Value * Time.deltaTime;
|
||||||
|
|
||||||
|
foreach (EquipmentSlot slot in equipmentSlotDictionary.Keys.ToArray())
|
||||||
|
{
|
||||||
|
Logger.LogInfo("ASS: Checking EquipmentSlot: " + slot);
|
||||||
|
Slot tempSlot = getEquipSlot(slot);
|
||||||
|
|
||||||
|
if (tempSlot == null || tempSlot.ContainedItem == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var item in tempSlot.ContainedItem.GetAllItems())
|
||||||
|
{
|
||||||
|
//get the armorcomponent of each item in items and check to see if all item componenets (even helmet side ears) are max durability
|
||||||
|
armor = item.GetItemComponent<ArmorComponent>();
|
||||||
|
|
||||||
|
//check if it needs repair for the current item in loop of all items for the slot
|
||||||
|
if (armor != null && (armor.Repairable.Durability < armor.Repairable.MaxDurability))
|
||||||
|
{
|
||||||
|
//increase armor durability by newRepairRate until maximum then set as maximum durability
|
||||||
|
if (armor.Repairable.Durability + newRepairRate >= armor.Repairable.MaxDurability)
|
||||||
|
{
|
||||||
|
armor.Repairable.Durability = armor.Repairable.MaxDurability;
|
||||||
|
//Logger.LogInfo("ASS: Setting MaxDurability for " + item.LocalizedName());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
armor.Repairable.Durability += newRepairRate;
|
||||||
|
//Logger.LogInfo("ASS: Repairing " + item.LocalizedName() + " : " + armor.Repairable.Durability + "/" + armor.Repairable.MaxDurability);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Player_BeingHitAction(DamageInfo dmgInfo, EBodyPart bodyPart, float hitEffectId) => timeSinceLastHit = 0f;
|
||||||
|
|
||||||
|
private void Player_OnPlayerDeadOrUnspawn(Player player)
|
||||||
|
{
|
||||||
|
Logger.LogDebug("ASS: Undo all events");
|
||||||
|
player.BeingHitAction -= Player_BeingHitAction;
|
||||||
|
player.OnPlayerDeadOrUnspawn -= Player_OnPlayerDeadOrUnspawn;
|
||||||
|
runOnceAlready = false;
|
||||||
|
newGame = false;
|
||||||
|
|
||||||
|
Task.Delay(TimeSpan.FromSeconds(15)).ContinueWith(_ =>
|
||||||
|
{
|
||||||
|
// Set newGame = true after the timer is finished so it doesn't execute the events right away
|
||||||
|
newGame = true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private Slot slotContents;
|
||||||
|
private InventoryControllerClass inventoryController;
|
||||||
|
private Slot getEquipSlot(EquipmentSlot slot)
|
||||||
|
{
|
||||||
|
var player = Singleton<GameWorld>.Instance.MainPlayer;
|
||||||
|
|
||||||
|
// Use AccessTools to get the protected field _inventoryController
|
||||||
|
inventoryController = (InventoryControllerClass)AccessTools.Field(typeof(Player), "_inventoryController").GetValue(player);
|
||||||
|
|
||||||
|
|
||||||
|
if (inventoryController != null)
|
||||||
|
{
|
||||||
|
slotContents = inventoryController.Inventory.Equipment.GetSlot(slot);
|
||||||
|
|
||||||
|
if (slotContents.ContainedItem == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return slotContents;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
35
Properties/AssemblyInfo.cs
Normal file
35
Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("armorMod.ASS")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("armorMod.ASS")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(true)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("967e5737-8917-4c2b-a0a4-b2b553498462")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
4
packages.config
Normal file
4
packages.config
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="HPCsharp" version="3.16.5" targetFramework="net472" />
|
||||||
|
</packages>
|
BIN
references/0Harmony.dll
Normal file
BIN
references/0Harmony.dll
Normal file
Binary file not shown.
4288
references/0Harmony.xml
Normal file
4288
references/0Harmony.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
references/0Harmony20.dll
Normal file
BIN
references/0Harmony20.dll
Normal file
Binary file not shown.
BIN
references/Aki.Build.dll
Normal file
BIN
references/Aki.Build.dll
Normal file
Binary file not shown.
BIN
references/Aki.Common.dll
Normal file
BIN
references/Aki.Common.dll
Normal file
Binary file not shown.
BIN
references/Aki.Reflection.dll
Normal file
BIN
references/Aki.Reflection.dll
Normal file
Binary file not shown.
BIN
references/Assembly-CSharp-cleaned-cleaned.dll
Normal file
BIN
references/Assembly-CSharp-cleaned-cleaned.dll
Normal file
Binary file not shown.
BIN
references/Assembly-CSharp-firstpass.dll
Normal file
BIN
references/Assembly-CSharp-firstpass.dll
Normal file
Binary file not shown.
BIN
references/Assembly-CSharp.dll
Normal file
BIN
references/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
references/BepInEx.Harmony.dll
Normal file
BIN
references/BepInEx.Harmony.dll
Normal file
Binary file not shown.
86
references/BepInEx.Harmony.xml
Normal file
86
references/BepInEx.Harmony.xml
Normal file
@@ -0,0 +1,86 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<doc>
|
||||||
|
<assembly>
|
||||||
|
<name>BepInEx.Harmony</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="T:BepInEx.Harmony.ParameterByRefAttribute">
|
||||||
|
<summary>
|
||||||
|
Specifies the indices of parameters that are ByRef.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Harmony.ParameterByRefAttribute.ParameterIndices">
|
||||||
|
<summary>
|
||||||
|
The indices of parameters that are ByRef.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.ParameterByRefAttribute.#ctor(System.Int32[])">
|
||||||
|
<param name="parameterIndices">The indices of parameters that are ByRef.</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:BepInEx.Harmony.HarmonyExtensions">
|
||||||
|
<summary>
|
||||||
|
An extension class for Harmony based operations.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.HarmonyExtensions.PatchAll(HarmonyLib.Harmony,System.Type)">
|
||||||
|
<summary>
|
||||||
|
Applies all patches specified in the type.
|
||||||
|
</summary>
|
||||||
|
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||||
|
<param name="type">The type to scan.</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:BepInEx.Harmony.HarmonyWrapper">
|
||||||
|
<summary>
|
||||||
|
A wrapper for Harmony based operations.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Type,HarmonyLib.Harmony)">
|
||||||
|
<summary>
|
||||||
|
Applies all patches specified in the type.
|
||||||
|
</summary>
|
||||||
|
<param name="type">The type to scan.</param>
|
||||||
|
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Type,System.String)">
|
||||||
|
<summary>
|
||||||
|
Applies all patches specified in the type.
|
||||||
|
</summary>
|
||||||
|
<param name="type">The type to scan.</param>
|
||||||
|
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Reflection.Assembly,HarmonyLib.Harmony)">
|
||||||
|
<summary>
|
||||||
|
Applies all patches specified in the assembly.
|
||||||
|
</summary>
|
||||||
|
<param name="assembly">The assembly to scan.</param>
|
||||||
|
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Reflection.Assembly,System.String)">
|
||||||
|
<summary>
|
||||||
|
Applies all patches specified in the assembly.
|
||||||
|
</summary>
|
||||||
|
<param name="assembly">The assembly to scan.</param>
|
||||||
|
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(HarmonyLib.Harmony)">
|
||||||
|
<summary>
|
||||||
|
Applies all patches specified in the calling assembly.
|
||||||
|
</summary>
|
||||||
|
<param name="harmonyInstance">The Harmony instance to use.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.String)">
|
||||||
|
<summary>
|
||||||
|
Applies all patches specified in the calling assembly.
|
||||||
|
</summary>
|
||||||
|
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Harmony.HarmonyWrapper.EmitDelegate``1(``0)">
|
||||||
|
<summary>
|
||||||
|
Returns an instruction to call the specified delegate.
|
||||||
|
</summary>
|
||||||
|
<typeparam name="T">The delegate type to emit.</typeparam>
|
||||||
|
<param name="action">The delegate to emit.</param>
|
||||||
|
<returns>The instruction to </returns>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
BIN
references/BepInEx.Preloader.dll
Normal file
BIN
references/BepInEx.Preloader.dll
Normal file
Binary file not shown.
169
references/BepInEx.Preloader.xml
Normal file
169
references/BepInEx.Preloader.xml
Normal file
@@ -0,0 +1,169 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<doc>
|
||||||
|
<assembly>
|
||||||
|
<name>BepInEx.Preloader</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="T:BepInEx.Preloader.EnvVars">
|
||||||
|
<summary>
|
||||||
|
Doorstop environment variables, passed into the BepInEx preloader.
|
||||||
|
<para>https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para>
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_INVOKE_DLL_PATH">
|
||||||
|
<summary>
|
||||||
|
Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_MANAGED_FOLDER_DIR">
|
||||||
|
<summary>
|
||||||
|
Full path to the game's "Managed" folder that contains all the game's managed assemblies
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_PROCESS_PATH">
|
||||||
|
<summary>
|
||||||
|
Full path to the game executable currently running.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_DLL_SEARCH_DIRS">
|
||||||
|
<summary>
|
||||||
|
Array of paths where Mono searches DLLs from before assembly resolvers are invoked.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:BepInEx.Preloader.Patching.AssemblyPatcherDelegate">
|
||||||
|
<summary>
|
||||||
|
Delegate used in patching assemblies.
|
||||||
|
</summary>
|
||||||
|
<param name="assembly">The assembly that is being patched.</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:BepInEx.Preloader.Patching.AssemblyPatcher">
|
||||||
|
<summary>
|
||||||
|
Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
|
||||||
|
loading assemblies one at a time.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.Patching.AssemblyPatcher.PatcherPlugins">
|
||||||
|
<summary>
|
||||||
|
List of all patcher plugins to be applied
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatcher(BepInEx.Preloader.Patching.PatcherPlugin)">
|
||||||
|
<summary>
|
||||||
|
Adds a single assembly patcher to the pool of applicable patches.
|
||||||
|
</summary>
|
||||||
|
<param name="patcher">Patcher to apply.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatchersFromDirectory(System.String)">
|
||||||
|
<summary>
|
||||||
|
Adds all patchers from all managed assemblies specified in a directory.
|
||||||
|
</summary>
|
||||||
|
<param name="directory">Directory to search patcher DLLs from.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.DisposePatchers">
|
||||||
|
<summary>
|
||||||
|
Releases all patchers to let them be collected by GC.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.PatchAndLoad(System.String[])">
|
||||||
|
<summary>
|
||||||
|
Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
|
||||||
|
</summary>
|
||||||
|
<param name="directories">Directories to load CLR assemblies from in their search order.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.Load(Mono.Cecil.AssemblyDefinition,System.String)">
|
||||||
|
<summary>
|
||||||
|
Loads an individual assembly definition into the CLR.
|
||||||
|
</summary>
|
||||||
|
<param name="assembly">The assembly to load.</param>
|
||||||
|
<param name="filename">File name of the assembly being loaded.</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:BepInEx.Preloader.Patching.PatcherPlugin">
|
||||||
|
<summary>
|
||||||
|
A single assembly patcher.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs">
|
||||||
|
<summary>
|
||||||
|
Target assemblies to patch.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Initializer">
|
||||||
|
<summary>
|
||||||
|
Initializer method that is run before any patching occurs.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Finalizer">
|
||||||
|
<summary>
|
||||||
|
Finalizer method that is run after all patching is done.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Patcher">
|
||||||
|
<summary>
|
||||||
|
The main patcher method that is called on every DLL defined in <see cref="P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs" />.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.TypeName">
|
||||||
|
<summary>
|
||||||
|
Type name of the patcher.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Save(System.IO.BinaryWriter)">
|
||||||
|
<inheritdoc />
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Load(System.IO.BinaryReader)">
|
||||||
|
<inheritdoc />
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Entrypoint.Main">
|
||||||
|
<summary>
|
||||||
|
The main entrypoint of BepInEx, called from Doorstop.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.PlatformUtils.SetPlatform">
|
||||||
|
<summary>
|
||||||
|
Recreation of MonoMod's PlatformHelper.DeterminePlatform method, but with libc calls instead of creating processes.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:BepInEx.Preloader.RuntimeFixes.TraceFix">
|
||||||
|
<summary>
|
||||||
|
This exists because the Mono implementation of <see cref="T:System.Diagnostics.Trace"/> is/was broken, and would call Write directly instead of calling TraceEvent.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:BepInEx.Preloader.Preloader">
|
||||||
|
<summary>
|
||||||
|
The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.Preloader.PreloaderLog">
|
||||||
|
<summary>
|
||||||
|
The log writer that is specific to the preloader.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Preloader.PatchEntrypoint(Mono.Cecil.AssemblyDefinition@)">
|
||||||
|
<summary>
|
||||||
|
Inserts BepInEx's own chainloader entrypoint into UnityEngine.
|
||||||
|
</summary>
|
||||||
|
<param name="assembly">The assembly that will be attempted to be patched.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.Preloader.AllocateConsole">
|
||||||
|
<summary>
|
||||||
|
Allocates a console window for use by BepInEx safely.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:BepInEx.Preloader.PreloaderConsoleListener">
|
||||||
|
<summary>
|
||||||
|
Log listener that listens to logs during preloading time and buffers messages for output in Unity logs later.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:BepInEx.Preloader.PreloaderConsoleListener.LogEvents">
|
||||||
|
<summary>
|
||||||
|
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.LogEvent(System.Object,BepInEx.Logging.LogEventArgs)">
|
||||||
|
<inheritdoc />
|
||||||
|
</member>
|
||||||
|
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.Dispose">
|
||||||
|
<inheritdoc />
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
BIN
references/BepInEx.dll
Normal file
BIN
references/BepInEx.dll
Normal file
Binary file not shown.
1729
references/BepInEx.xml
Normal file
1729
references/BepInEx.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
references/Comfort.dll
Normal file
BIN
references/Comfort.dll
Normal file
Binary file not shown.
BIN
references/ConfigurationManager.dll
Normal file
BIN
references/ConfigurationManager.dll
Normal file
Binary file not shown.
BIN
references/HarmonyXInterop.dll
Normal file
BIN
references/HarmonyXInterop.dll
Normal file
Binary file not shown.
BIN
references/Mono.Cecil.Mdb.dll
Normal file
BIN
references/Mono.Cecil.Mdb.dll
Normal file
Binary file not shown.
BIN
references/Mono.Cecil.Pdb.dll
Normal file
BIN
references/Mono.Cecil.Pdb.dll
Normal file
Binary file not shown.
BIN
references/Mono.Cecil.Rocks.dll
Normal file
BIN
references/Mono.Cecil.Rocks.dll
Normal file
Binary file not shown.
BIN
references/Mono.Cecil.dll
Normal file
BIN
references/Mono.Cecil.dll
Normal file
Binary file not shown.
BIN
references/MonoMod.RuntimeDetour.dll
Normal file
BIN
references/MonoMod.RuntimeDetour.dll
Normal file
Binary file not shown.
178
references/MonoMod.RuntimeDetour.xml
Normal file
178
references/MonoMod.RuntimeDetour.xml
Normal file
@@ -0,0 +1,178 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<doc>
|
||||||
|
<assembly>
|
||||||
|
<name>MonoMod.RuntimeDetour</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="T:MonoMod.RuntimeDetour.Detour">
|
||||||
|
<summary>
|
||||||
|
A fully managed detour.
|
||||||
|
Multiple Detours for a method to detour from can exist at any given time. Detours can be layered.
|
||||||
|
If you're writing your own detour manager or need to detour native functions, it's better to create instances of NativeDetour instead.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.Detour.Apply">
|
||||||
|
<summary>
|
||||||
|
Mark the detour as applied in the detour chain. This can be done automatically when creating an instance.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.Detour.Undo">
|
||||||
|
<summary>
|
||||||
|
Undo the detour without freeing it, allowing you to reapply it later.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.Detour.Free">
|
||||||
|
<summary>
|
||||||
|
Free the detour, while also permanently undoing it. This makes any further operations on this detour invalid.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.Detour.Dispose">
|
||||||
|
<summary>
|
||||||
|
Undo and free this temporary detour.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline(System.Reflection.MethodBase)">
|
||||||
|
<summary>
|
||||||
|
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline``1">
|
||||||
|
<summary>
|
||||||
|
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.Hook.GenerateTrampoline``1">
|
||||||
|
<summary>
|
||||||
|
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:MonoMod.RuntimeDetour.NativeDetour">
|
||||||
|
<summary>
|
||||||
|
A "raw" native detour, acting as a wrapper around NativeDetourData with a few helpers.
|
||||||
|
Only one NativeDetour for a method to detour from can exist at any given time. NativeDetours cannot be layered.
|
||||||
|
If you don't need the trampoline generator or any of the management helpers, use DetourManager.Native directly.
|
||||||
|
Unless you're writing your own detour manager or need to detour native functions, it's better to create instances of Detour instead.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Apply">
|
||||||
|
<summary>
|
||||||
|
Apply the native detour. This can be done automatically when creating an instance.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Undo">
|
||||||
|
<summary>
|
||||||
|
Undo the native detour without freeing the detour native data, allowing you to reapply it later.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeSource(System.IntPtr)">
|
||||||
|
<summary>
|
||||||
|
Changes the source of this native detour to a new source address. This does not repair the old source location.
|
||||||
|
This also assumes that <paramref name="newSource"/> is simply a new address for the same method as this was constructed with.
|
||||||
|
</summary>
|
||||||
|
<param name="newSource">The new source location.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeTarget(System.IntPtr)">
|
||||||
|
<summary>
|
||||||
|
Changed the target of this native detour to a new target.
|
||||||
|
</summary>
|
||||||
|
<param name="newTarget">The new target address.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Free">
|
||||||
|
<summary>
|
||||||
|
Free the detour's data without undoing it. This makes any further operations on this detour invalid.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Dispose">
|
||||||
|
<summary>
|
||||||
|
Undo and free this temporary detour.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline(System.Reflection.MethodBase)">
|
||||||
|
<summary>
|
||||||
|
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||||
|
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
|
||||||
|
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline``1">
|
||||||
|
<summary>
|
||||||
|
Generate a new delegate with which you can invoke the previous state.
|
||||||
|
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
|
||||||
|
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.Byte)">
|
||||||
|
<summary>
|
||||||
|
Write the given value at the address to + offs, afterwards advancing offs by sizeof(byte).
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt16)">
|
||||||
|
<summary>
|
||||||
|
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt32)">
|
||||||
|
<summary>
|
||||||
|
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt64)">
|
||||||
|
<summary>
|
||||||
|
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ulong).
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.DetourHelper.GenerateNativeProxy(System.IntPtr,System.Reflection.MethodBase)">
|
||||||
|
<summary>
|
||||||
|
Generate a DynamicMethod to easily call the given native function from another DynamicMethod.
|
||||||
|
</summary>
|
||||||
|
<param name="target">The pointer to the native function to call.</param>
|
||||||
|
<param name="signature">A MethodBase with the target function's signature.</param>
|
||||||
|
<returns>The detoured DynamicMethod.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.DetourHelper.StubCriticalDetour(MonoMod.Utils.DynamicMethodDefinition)">
|
||||||
|
<summary>
|
||||||
|
Fill the DynamicMethodDefinition with a throw.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourCopy(Mono.Cecil.Cil.ILProcessor,System.IntPtr,System.IntPtr,System.Byte)">
|
||||||
|
<summary>
|
||||||
|
Emit a call to DetourManager.Native.Copy using the given parameters.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourApply(Mono.Cecil.Cil.ILProcessor,MonoMod.RuntimeDetour.NativeDetourData)">
|
||||||
|
<summary>
|
||||||
|
Emit a call to DetourManager.Native.Apply using a copy of the given data.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:MonoMod.RuntimeDetour.NativeDetourData">
|
||||||
|
<summary>
|
||||||
|
The data forming a "raw" native detour, created and consumed by DetourManager.Native.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Method">
|
||||||
|
<summary>
|
||||||
|
The method to detour from. Set when the structure is created by the IDetourNativePlatform.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Target">
|
||||||
|
<summary>
|
||||||
|
The target method to be called instead. Set when the structure is created by the IDetourNativePlatform.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Type">
|
||||||
|
<summary>
|
||||||
|
The type of the detour. Determined when the structure is created by the IDetourNativePlatform.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Size">
|
||||||
|
<summary>
|
||||||
|
The size of the detour. Calculated when the structure is created by the IDetourNativePlatform.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Extra">
|
||||||
|
<summary>
|
||||||
|
DetourManager.Native-specific data.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
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references/MonoMod.Utils.dll
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references/aki-core.dll
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Reference in New Issue
Block a user