Add project files.
This commit is contained in:
63
.gitattributes
vendored
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63
.gitattributes
vendored
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@@ -0,0 +1,63 @@
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||||
###############################################################################
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||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
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||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
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||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
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||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
364
.gitignore
vendored
Normal file
364
.gitignore
vendored
Normal file
@@ -0,0 +1,364 @@
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||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
/.config/dotnet-tools.json
|
98
ASS.csproj
Normal file
98
ASS.csproj
Normal file
@@ -0,0 +1,98 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{967E5737-8917-4C2B-A0A4-B2B553498462}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>armorMod.ASS</RootNamespace>
|
||||
<AssemblyName>armorMod.ASS</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\BepInEx\core\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Aki.Build">
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Build.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Aki.Reflection, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\BepInEx\core\BepInEx.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ItemTemplate.Types, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\SPT-AKI\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Plugin.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(TargetPath)" "F:\SPT-AKI\BepInEx\plugins\dvize.ASS.dll"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
25
ASS.sln
Normal file
25
ASS.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33205.214
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ASS", "ASS.csproj", "{967E5737-8917-4C2B-A0A4-B2B553498462}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{967E5737-8917-4C2B-A0A4-B2B553498462}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{967E5737-8917-4C2B-A0A4-B2B553498462}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{967E5737-8917-4C2B-A0A4-B2B553498462}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{967E5737-8917-4C2B-A0A4-B2B553498462}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {A22BA89D-F884-4F59-9D1D-A5C72E1CD38D}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
21
LICENSE.txt
Normal file
21
LICENSE.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) [year] [fullname]
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
172
Plugin.cs
Normal file
172
Plugin.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Remoting.Messaging;
|
||||
using System.Threading.Tasks;
|
||||
using BepInEx;
|
||||
using BepInEx.Configuration;
|
||||
using Comfort.Common;
|
||||
using EFT;
|
||||
using EFT.InventoryLogic;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace armorMod
|
||||
{
|
||||
[BepInPlugin("com.armorMod.ASS", "armorMod.ASS", "1.0.0")]
|
||||
|
||||
public class ASS : BaseUnityPlugin
|
||||
{
|
||||
private ConfigEntry<Boolean> ArmorServiceMode
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
private static ConfigEntry<float> TimeDelayRepairInSec
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
private static ConfigEntry<float> ArmorRepairRateOverTime
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
private AbstractGame game;
|
||||
private bool runOnceAlready = false;
|
||||
private bool newGame = true;
|
||||
private float newRepairRate;
|
||||
private ArmorComponent armor;
|
||||
private static float timeSinceLastHit = 0f;
|
||||
|
||||
private readonly Dictionary<EquipmentSlot, List<Item>> equipmentSlotDictionary = new Dictionary<EquipmentSlot, List<Item>>
|
||||
{
|
||||
{ EquipmentSlot.ArmorVest, new List<Item>() },
|
||||
{ EquipmentSlot.TacticalVest, new List<Item>() },
|
||||
{ EquipmentSlot.Eyewear, new List<Item>() },
|
||||
{ EquipmentSlot.FaceCover, new List<Item>() },
|
||||
{ EquipmentSlot.Headwear, new List<Item>() }
|
||||
};
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
ArmorServiceMode = Config.Bind("Armor Repair Settings", "Enable/Disable Mod", true, "Enables the Armor Repairing Options Below");
|
||||
TimeDelayRepairInSec = Config.Bind("Armor Repair Settings", "Time Delay Repair in Sec", 10f, "How Long Before you were last hit that it repairs armor");
|
||||
ArmorRepairRateOverTime = Config.Bind("Armor Repair Settings", "Armor Repair Rate", 1f, "How much durability per second is repaired");
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
game = Singleton<AbstractGame>.Instance;
|
||||
|
||||
if (game.InRaid && Camera.main.transform.position != null && newGame && ArmorServiceMode.Value)
|
||||
{
|
||||
var player = Singleton<GameWorld>.Instance.MainPlayer;
|
||||
timeSinceLastHit += Time.deltaTime;
|
||||
|
||||
if (!runOnceAlready && game.Status == GameStatus.Started)
|
||||
{
|
||||
Logger.LogDebug("ASS: Attaching events");
|
||||
player.BeingHitAction += Player_BeingHitAction;
|
||||
player.OnPlayerDeadOrUnspawn += Player_OnPlayerDeadOrUnspawn;
|
||||
runOnceAlready = true;
|
||||
}
|
||||
|
||||
RepairArmor();
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
private void RepairArmor()
|
||||
{
|
||||
//if the time since we were last hit exceeds TimeDelayRepairInSec.Value then repair all armor
|
||||
if (timeSinceLastHit >= TimeDelayRepairInSec.Value)
|
||||
{
|
||||
//Logger.LogInfo($"Repairing Armor Block Reached Because TimeSinceLastHitReached: " + timeSinceLastHit);
|
||||
//repair the armor divided by the time.unfixed rate
|
||||
newRepairRate = ArmorRepairRateOverTime.Value * Time.deltaTime;
|
||||
|
||||
foreach (EquipmentSlot slot in equipmentSlotDictionary.Keys.ToArray())
|
||||
{
|
||||
Logger.LogInfo("ASS: Checking EquipmentSlot: " + slot);
|
||||
Slot tempSlot = getEquipSlot(slot);
|
||||
|
||||
if (tempSlot == null || tempSlot.ContainedItem == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var item in tempSlot.ContainedItem.GetAllItems())
|
||||
{
|
||||
//get the armorcomponent of each item in items and check to see if all item componenets (even helmet side ears) are max durability
|
||||
armor = item.GetItemComponent<ArmorComponent>();
|
||||
|
||||
//check if it needs repair for the current item in loop of all items for the slot
|
||||
if (armor != null && (armor.Repairable.Durability < armor.Repairable.MaxDurability))
|
||||
{
|
||||
//increase armor durability by newRepairRate until maximum then set as maximum durability
|
||||
if (armor.Repairable.Durability + newRepairRate >= armor.Repairable.MaxDurability)
|
||||
{
|
||||
armor.Repairable.Durability = armor.Repairable.MaxDurability;
|
||||
//Logger.LogInfo("ASS: Setting MaxDurability for " + item.LocalizedName());
|
||||
}
|
||||
else
|
||||
{
|
||||
armor.Repairable.Durability += newRepairRate;
|
||||
//Logger.LogInfo("ASS: Repairing " + item.LocalizedName() + " : " + armor.Repairable.Durability + "/" + armor.Repairable.MaxDurability);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Player_BeingHitAction(DamageInfo dmgInfo, EBodyPart bodyPart, float hitEffectId) => timeSinceLastHit = 0f;
|
||||
|
||||
private void Player_OnPlayerDeadOrUnspawn(Player player)
|
||||
{
|
||||
Logger.LogDebug("ASS: Undo all events");
|
||||
player.BeingHitAction -= Player_BeingHitAction;
|
||||
player.OnPlayerDeadOrUnspawn -= Player_OnPlayerDeadOrUnspawn;
|
||||
runOnceAlready = false;
|
||||
newGame = false;
|
||||
|
||||
Task.Delay(TimeSpan.FromSeconds(15)).ContinueWith(_ =>
|
||||
{
|
||||
// Set newGame = true after the timer is finished so it doesn't execute the events right away
|
||||
newGame = true;
|
||||
});
|
||||
}
|
||||
|
||||
private Slot slotContents;
|
||||
private InventoryControllerClass inventoryController;
|
||||
private Slot getEquipSlot(EquipmentSlot slot)
|
||||
{
|
||||
var player = Singleton<GameWorld>.Instance.MainPlayer;
|
||||
|
||||
// Use AccessTools to get the protected field _inventoryController
|
||||
inventoryController = (InventoryControllerClass)AccessTools.Field(typeof(Player), "_inventoryController").GetValue(player);
|
||||
|
||||
|
||||
if (inventoryController != null)
|
||||
{
|
||||
slotContents = inventoryController.Inventory.Equipment.GetSlot(slot);
|
||||
|
||||
if (slotContents.ContainedItem == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return slotContents;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
35
Properties/AssemblyInfo.cs
Normal file
35
Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("armorMod.ASS")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("armorMod.ASS")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(true)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("967e5737-8917-4c2b-a0a4-b2b553498462")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
4
packages.config
Normal file
4
packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="HPCsharp" version="3.16.5" targetFramework="net472" />
|
||||
</packages>
|
BIN
references/0Harmony.dll
Normal file
BIN
references/0Harmony.dll
Normal file
Binary file not shown.
4288
references/0Harmony.xml
Normal file
4288
references/0Harmony.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
references/0Harmony20.dll
Normal file
BIN
references/0Harmony20.dll
Normal file
Binary file not shown.
BIN
references/Aki.Build.dll
Normal file
BIN
references/Aki.Build.dll
Normal file
Binary file not shown.
BIN
references/Aki.Common.dll
Normal file
BIN
references/Aki.Common.dll
Normal file
Binary file not shown.
BIN
references/Aki.Reflection.dll
Normal file
BIN
references/Aki.Reflection.dll
Normal file
Binary file not shown.
BIN
references/Assembly-CSharp-cleaned-cleaned.dll
Normal file
BIN
references/Assembly-CSharp-cleaned-cleaned.dll
Normal file
Binary file not shown.
BIN
references/Assembly-CSharp-firstpass.dll
Normal file
BIN
references/Assembly-CSharp-firstpass.dll
Normal file
Binary file not shown.
BIN
references/Assembly-CSharp.dll
Normal file
BIN
references/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
references/BepInEx.Harmony.dll
Normal file
BIN
references/BepInEx.Harmony.dll
Normal file
Binary file not shown.
86
references/BepInEx.Harmony.xml
Normal file
86
references/BepInEx.Harmony.xml
Normal file
@@ -0,0 +1,86 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>BepInEx.Harmony</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:BepInEx.Harmony.ParameterByRefAttribute">
|
||||
<summary>
|
||||
Specifies the indices of parameters that are ByRef.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Harmony.ParameterByRefAttribute.ParameterIndices">
|
||||
<summary>
|
||||
The indices of parameters that are ByRef.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.ParameterByRefAttribute.#ctor(System.Int32[])">
|
||||
<param name="parameterIndices">The indices of parameters that are ByRef.</param>
|
||||
</member>
|
||||
<member name="T:BepInEx.Harmony.HarmonyExtensions">
|
||||
<summary>
|
||||
An extension class for Harmony based operations.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyExtensions.PatchAll(HarmonyLib.Harmony,System.Type)">
|
||||
<summary>
|
||||
Applies all patches specified in the type.
|
||||
</summary>
|
||||
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||
<param name="type">The type to scan.</param>
|
||||
</member>
|
||||
<member name="T:BepInEx.Harmony.HarmonyWrapper">
|
||||
<summary>
|
||||
A wrapper for Harmony based operations.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Type,HarmonyLib.Harmony)">
|
||||
<summary>
|
||||
Applies all patches specified in the type.
|
||||
</summary>
|
||||
<param name="type">The type to scan.</param>
|
||||
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Type,System.String)">
|
||||
<summary>
|
||||
Applies all patches specified in the type.
|
||||
</summary>
|
||||
<param name="type">The type to scan.</param>
|
||||
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Reflection.Assembly,HarmonyLib.Harmony)">
|
||||
<summary>
|
||||
Applies all patches specified in the assembly.
|
||||
</summary>
|
||||
<param name="assembly">The assembly to scan.</param>
|
||||
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Reflection.Assembly,System.String)">
|
||||
<summary>
|
||||
Applies all patches specified in the assembly.
|
||||
</summary>
|
||||
<param name="assembly">The assembly to scan.</param>
|
||||
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(HarmonyLib.Harmony)">
|
||||
<summary>
|
||||
Applies all patches specified in the calling assembly.
|
||||
</summary>
|
||||
<param name="harmonyInstance">The Harmony instance to use.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.String)">
|
||||
<summary>
|
||||
Applies all patches specified in the calling assembly.
|
||||
</summary>
|
||||
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.EmitDelegate``1(``0)">
|
||||
<summary>
|
||||
Returns an instruction to call the specified delegate.
|
||||
</summary>
|
||||
<typeparam name="T">The delegate type to emit.</typeparam>
|
||||
<param name="action">The delegate to emit.</param>
|
||||
<returns>The instruction to </returns>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
references/BepInEx.Preloader.dll
Normal file
BIN
references/BepInEx.Preloader.dll
Normal file
Binary file not shown.
169
references/BepInEx.Preloader.xml
Normal file
169
references/BepInEx.Preloader.xml
Normal file
@@ -0,0 +1,169 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>BepInEx.Preloader</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:BepInEx.Preloader.EnvVars">
|
||||
<summary>
|
||||
Doorstop environment variables, passed into the BepInEx preloader.
|
||||
<para>https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_INVOKE_DLL_PATH">
|
||||
<summary>
|
||||
Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_MANAGED_FOLDER_DIR">
|
||||
<summary>
|
||||
Full path to the game's "Managed" folder that contains all the game's managed assemblies
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_PROCESS_PATH">
|
||||
<summary>
|
||||
Full path to the game executable currently running.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_DLL_SEARCH_DIRS">
|
||||
<summary>
|
||||
Array of paths where Mono searches DLLs from before assembly resolvers are invoked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.Patching.AssemblyPatcherDelegate">
|
||||
<summary>
|
||||
Delegate used in patching assemblies.
|
||||
</summary>
|
||||
<param name="assembly">The assembly that is being patched.</param>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.Patching.AssemblyPatcher">
|
||||
<summary>
|
||||
Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
|
||||
loading assemblies one at a time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.AssemblyPatcher.PatcherPlugins">
|
||||
<summary>
|
||||
List of all patcher plugins to be applied
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatcher(BepInEx.Preloader.Patching.PatcherPlugin)">
|
||||
<summary>
|
||||
Adds a single assembly patcher to the pool of applicable patches.
|
||||
</summary>
|
||||
<param name="patcher">Patcher to apply.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatchersFromDirectory(System.String)">
|
||||
<summary>
|
||||
Adds all patchers from all managed assemblies specified in a directory.
|
||||
</summary>
|
||||
<param name="directory">Directory to search patcher DLLs from.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.DisposePatchers">
|
||||
<summary>
|
||||
Releases all patchers to let them be collected by GC.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.PatchAndLoad(System.String[])">
|
||||
<summary>
|
||||
Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
|
||||
</summary>
|
||||
<param name="directories">Directories to load CLR assemblies from in their search order.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.Load(Mono.Cecil.AssemblyDefinition,System.String)">
|
||||
<summary>
|
||||
Loads an individual assembly definition into the CLR.
|
||||
</summary>
|
||||
<param name="assembly">The assembly to load.</param>
|
||||
<param name="filename">File name of the assembly being loaded.</param>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.Patching.PatcherPlugin">
|
||||
<summary>
|
||||
A single assembly patcher.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs">
|
||||
<summary>
|
||||
Target assemblies to patch.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Initializer">
|
||||
<summary>
|
||||
Initializer method that is run before any patching occurs.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Finalizer">
|
||||
<summary>
|
||||
Finalizer method that is run after all patching is done.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Patcher">
|
||||
<summary>
|
||||
The main patcher method that is called on every DLL defined in <see cref="P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.TypeName">
|
||||
<summary>
|
||||
Type name of the patcher.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Save(System.IO.BinaryWriter)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Load(System.IO.BinaryReader)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Entrypoint.Main">
|
||||
<summary>
|
||||
The main entrypoint of BepInEx, called from Doorstop.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.PlatformUtils.SetPlatform">
|
||||
<summary>
|
||||
Recreation of MonoMod's PlatformHelper.DeterminePlatform method, but with libc calls instead of creating processes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.RuntimeFixes.TraceFix">
|
||||
<summary>
|
||||
This exists because the Mono implementation of <see cref="T:System.Diagnostics.Trace"/> is/was broken, and would call Write directly instead of calling TraceEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.Preloader">
|
||||
<summary>
|
||||
The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Preloader.PreloaderLog">
|
||||
<summary>
|
||||
The log writer that is specific to the preloader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Preloader.PatchEntrypoint(Mono.Cecil.AssemblyDefinition@)">
|
||||
<summary>
|
||||
Inserts BepInEx's own chainloader entrypoint into UnityEngine.
|
||||
</summary>
|
||||
<param name="assembly">The assembly that will be attempted to be patched.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Preloader.AllocateConsole">
|
||||
<summary>
|
||||
Allocates a console window for use by BepInEx safely.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.PreloaderConsoleListener">
|
||||
<summary>
|
||||
Log listener that listens to logs during preloading time and buffers messages for output in Unity logs later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.PreloaderConsoleListener.LogEvents">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.LogEvent(System.Object,BepInEx.Logging.LogEventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.Dispose">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
references/BepInEx.dll
Normal file
BIN
references/BepInEx.dll
Normal file
Binary file not shown.
1729
references/BepInEx.xml
Normal file
1729
references/BepInEx.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
references/Comfort.dll
Normal file
BIN
references/Comfort.dll
Normal file
Binary file not shown.
BIN
references/ConfigurationManager.dll
Normal file
BIN
references/ConfigurationManager.dll
Normal file
Binary file not shown.
BIN
references/HarmonyXInterop.dll
Normal file
BIN
references/HarmonyXInterop.dll
Normal file
Binary file not shown.
BIN
references/Mono.Cecil.Mdb.dll
Normal file
BIN
references/Mono.Cecil.Mdb.dll
Normal file
Binary file not shown.
BIN
references/Mono.Cecil.Pdb.dll
Normal file
BIN
references/Mono.Cecil.Pdb.dll
Normal file
Binary file not shown.
BIN
references/Mono.Cecil.Rocks.dll
Normal file
BIN
references/Mono.Cecil.Rocks.dll
Normal file
Binary file not shown.
BIN
references/Mono.Cecil.dll
Normal file
BIN
references/Mono.Cecil.dll
Normal file
Binary file not shown.
BIN
references/MonoMod.RuntimeDetour.dll
Normal file
BIN
references/MonoMod.RuntimeDetour.dll
Normal file
Binary file not shown.
178
references/MonoMod.RuntimeDetour.xml
Normal file
178
references/MonoMod.RuntimeDetour.xml
Normal file
@@ -0,0 +1,178 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>MonoMod.RuntimeDetour</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:MonoMod.RuntimeDetour.Detour">
|
||||
<summary>
|
||||
A fully managed detour.
|
||||
Multiple Detours for a method to detour from can exist at any given time. Detours can be layered.
|
||||
If you're writing your own detour manager or need to detour native functions, it's better to create instances of NativeDetour instead.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Apply">
|
||||
<summary>
|
||||
Mark the detour as applied in the detour chain. This can be done automatically when creating an instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Undo">
|
||||
<summary>
|
||||
Undo the detour without freeing it, allowing you to reapply it later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Free">
|
||||
<summary>
|
||||
Free the detour, while also permanently undoing it. This makes any further operations on this detour invalid.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Dispose">
|
||||
<summary>
|
||||
Undo and free this temporary detour.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline(System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Hook.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:MonoMod.RuntimeDetour.NativeDetour">
|
||||
<summary>
|
||||
A "raw" native detour, acting as a wrapper around NativeDetourData with a few helpers.
|
||||
Only one NativeDetour for a method to detour from can exist at any given time. NativeDetours cannot be layered.
|
||||
If you don't need the trampoline generator or any of the management helpers, use DetourManager.Native directly.
|
||||
Unless you're writing your own detour manager or need to detour native functions, it's better to create instances of Detour instead.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Apply">
|
||||
<summary>
|
||||
Apply the native detour. This can be done automatically when creating an instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Undo">
|
||||
<summary>
|
||||
Undo the native detour without freeing the detour native data, allowing you to reapply it later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeSource(System.IntPtr)">
|
||||
<summary>
|
||||
Changes the source of this native detour to a new source address. This does not repair the old source location.
|
||||
This also assumes that <paramref name="newSource"/> is simply a new address for the same method as this was constructed with.
|
||||
</summary>
|
||||
<param name="newSource">The new source location.</param>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeTarget(System.IntPtr)">
|
||||
<summary>
|
||||
Changed the target of this native detour to a new target.
|
||||
</summary>
|
||||
<param name="newTarget">The new target address.</param>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Free">
|
||||
<summary>
|
||||
Free the detour's data without undoing it. This makes any further operations on this detour invalid.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Dispose">
|
||||
<summary>
|
||||
Undo and free this temporary detour.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline(System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
|
||||
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new delegate with which you can invoke the previous state.
|
||||
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
|
||||
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.Byte)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(byte).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt16)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt32)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt64)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ulong).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.GenerateNativeProxy(System.IntPtr,System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a DynamicMethod to easily call the given native function from another DynamicMethod.
|
||||
</summary>
|
||||
<param name="target">The pointer to the native function to call.</param>
|
||||
<param name="signature">A MethodBase with the target function's signature.</param>
|
||||
<returns>The detoured DynamicMethod.</returns>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.StubCriticalDetour(MonoMod.Utils.DynamicMethodDefinition)">
|
||||
<summary>
|
||||
Fill the DynamicMethodDefinition with a throw.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourCopy(Mono.Cecil.Cil.ILProcessor,System.IntPtr,System.IntPtr,System.Byte)">
|
||||
<summary>
|
||||
Emit a call to DetourManager.Native.Copy using the given parameters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourApply(Mono.Cecil.Cil.ILProcessor,MonoMod.RuntimeDetour.NativeDetourData)">
|
||||
<summary>
|
||||
Emit a call to DetourManager.Native.Apply using a copy of the given data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:MonoMod.RuntimeDetour.NativeDetourData">
|
||||
<summary>
|
||||
The data forming a "raw" native detour, created and consumed by DetourManager.Native.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Method">
|
||||
<summary>
|
||||
The method to detour from. Set when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Target">
|
||||
<summary>
|
||||
The target method to be called instead. Set when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Type">
|
||||
<summary>
|
||||
The type of the detour. Determined when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Size">
|
||||
<summary>
|
||||
The size of the detour. Calculated when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Extra">
|
||||
<summary>
|
||||
DetourManager.Native-specific data.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
references/MonoMod.Utils.dll
Normal file
BIN
references/MonoMod.Utils.dll
Normal file
Binary file not shown.
1470
references/MonoMod.Utils.xml
Normal file
1470
references/MonoMod.Utils.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
references/UnityEngine.AIModule.dll
Normal file
BIN
references/UnityEngine.AIModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.ARModule.dll
Normal file
BIN
references/UnityEngine.ARModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.AccessibilityModule.dll
Normal file
BIN
references/UnityEngine.AccessibilityModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.AndroidJNIModule.dll
Normal file
BIN
references/UnityEngine.AndroidJNIModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.AnimationModule.dll
Normal file
BIN
references/UnityEngine.AnimationModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.AssetBundleModule.dll
Normal file
BIN
references/UnityEngine.AssetBundleModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.AudioModule.dll
Normal file
BIN
references/UnityEngine.AudioModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.ClothModule.dll
Normal file
BIN
references/UnityEngine.ClothModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.ClusterInputModule.dll
Normal file
BIN
references/UnityEngine.ClusterInputModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.ClusterRendererModule.dll
Normal file
BIN
references/UnityEngine.ClusterRendererModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.CoreModule.dll
Normal file
BIN
references/UnityEngine.CoreModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.CrashReportingModule.dll
Normal file
BIN
references/UnityEngine.CrashReportingModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.DSPGraphModule.dll
Normal file
BIN
references/UnityEngine.DSPGraphModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.DirectorModule.dll
Normal file
BIN
references/UnityEngine.DirectorModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.GameCenterModule.dll
Normal file
BIN
references/UnityEngine.GameCenterModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.GridModule.dll
Normal file
BIN
references/UnityEngine.GridModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.HotReloadModule.dll
Normal file
BIN
references/UnityEngine.HotReloadModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.IMGUIModule.dll
Normal file
BIN
references/UnityEngine.IMGUIModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.ImageConversionModule.dll
Normal file
BIN
references/UnityEngine.ImageConversionModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.InputLegacyModule.dll
Normal file
BIN
references/UnityEngine.InputLegacyModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.InputModule.dll
Normal file
BIN
references/UnityEngine.InputModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.JSONSerializeModule.dll
Normal file
BIN
references/UnityEngine.JSONSerializeModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.LocalizationModule.dll
Normal file
BIN
references/UnityEngine.LocalizationModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.ParticleSystemModule.dll
Normal file
BIN
references/UnityEngine.ParticleSystemModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.PerformanceReportingModule.dll
Normal file
BIN
references/UnityEngine.PerformanceReportingModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.Physics2DModule.dll
Normal file
BIN
references/UnityEngine.Physics2DModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.PhysicsModule.dll
Normal file
BIN
references/UnityEngine.PhysicsModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.ProfilerModule.dll
Normal file
BIN
references/UnityEngine.ProfilerModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.ScreenCaptureModule.dll
Normal file
BIN
references/UnityEngine.ScreenCaptureModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.SharedInternalsModule.dll
Normal file
BIN
references/UnityEngine.SharedInternalsModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.SpriteMaskModule.dll
Normal file
BIN
references/UnityEngine.SpriteMaskModule.dll
Normal file
Binary file not shown.
BIN
references/UnityEngine.SpriteShapeModule.dll
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references/UnityEngine.SpriteShapeModule.dll
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references/UnityEngine.StreamingModule.dll
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references/UnityEngine.StreamingModule.dll
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references/UnityEngine.SubstanceModule.dll
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references/UnityEngine.SubstanceModule.dll
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references/UnityEngine.SubsystemsModule.dll
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references/UnityEngine.SubsystemsModule.dll
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references/UnityEngine.TLSModule.dll
Normal file
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references/UnityEngine.TLSModule.dll
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references/UnityEngine.TerrainModule.dll
Normal file
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references/UnityEngine.TerrainModule.dll
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references/UnityEngine.TerrainPhysicsModule.dll
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references/UnityEngine.TerrainPhysicsModule.dll
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references/UnityEngine.TextCoreModule.dll
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references/UnityEngine.TextCoreModule.dll
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references/UnityEngine.TextRenderingModule.dll
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references/UnityEngine.TextRenderingModule.dll
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references/UnityEngine.TilemapModule.dll
Normal file
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references/UnityEngine.TilemapModule.dll
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references/UnityEngine.UI.dll
Normal file
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references/UnityEngine.UI.dll
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references/UnityEngine.UIElementsModule.dll
Normal file
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references/UnityEngine.UIElementsModule.dll
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references/UnityEngine.UIModule.dll
Normal file
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references/UnityEngine.UIModule.dll
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references/UnityEngine.UNETModule.dll
Normal file
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references/UnityEngine.UNETModule.dll
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references/UnityEngine.UmbraModule.dll
Normal file
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references/UnityEngine.UmbraModule.dll
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references/UnityEngine.UnityAnalyticsModule.dll
Normal file
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references/UnityEngine.UnityAnalyticsModule.dll
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references/UnityEngine.UnityConnectModule.dll
Normal file
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references/UnityEngine.UnityConnectModule.dll
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references/UnityEngine.UnityTestProtocolModule.dll
Normal file
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references/UnityEngine.UnityTestProtocolModule.dll
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references/UnityEngine.UnityWebRequestAssetBundleModule.dll
Normal file
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references/UnityEngine.UnityWebRequestAssetBundleModule.dll
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references/UnityEngine.UnityWebRequestAudioModule.dll
Normal file
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references/UnityEngine.UnityWebRequestAudioModule.dll
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references/UnityEngine.UnityWebRequestModule.dll
Normal file
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references/UnityEngine.UnityWebRequestModule.dll
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references/UnityEngine.UnityWebRequestTextureModule.dll
Normal file
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references/UnityEngine.UnityWebRequestTextureModule.dll
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references/UnityEngine.UnityWebRequestWWWModule.dll
Normal file
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references/UnityEngine.UnityWebRequestWWWModule.dll
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references/UnityEngine.VFXModule.dll
Normal file
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references/UnityEngine.VFXModule.dll
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references/UnityEngine.VRModule.dll
Normal file
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references/UnityEngine.VRModule.dll
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references/UnityEngine.VehiclesModule.dll
Normal file
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references/UnityEngine.VehiclesModule.dll
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references/UnityEngine.VideoModule.dll
Normal file
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references/UnityEngine.VideoModule.dll
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references/UnityEngine.WindModule.dll
Normal file
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references/UnityEngine.WindModule.dll
Normal file
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references/UnityEngine.XRModule.dll
Normal file
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references/UnityEngine.XRModule.dll
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references/UnityEngine.dll
Normal file
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references/UnityEngine.dll
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references/aki-core.dll
Normal file
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references/aki-core.dll
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references/aki-custom.dll
Normal file
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references/aki-custom.dll
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references/aki-debugging.dll
Normal file
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references/aki-debugging.dll
Normal file
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references/aki-singleplayer.dll
Normal file
BIN
references/aki-singleplayer.dll
Normal file
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Reference in New Issue
Block a user