diff --git a/LootRadiusPlugin.cs b/LootRadiusPlugin.cs
index d9a16dd..a285d8f 100644
--- a/LootRadiusPlugin.cs
+++ b/LootRadiusPlugin.cs
@@ -4,8 +4,8 @@ using DrakiaXYZ.LootRadius.Patches;
namespace DrakiaXYZ.LootRadius
{
- [BepInPlugin("xyz.drakia.lootradius", "DrakiaXYZ-LootRadius", "1.0.1")]
- [BepInDependency("com.spt-aki.core", "3.8.0")]
+ [BepInPlugin("xyz.drakia.lootradius", "DrakiaXYZ-LootRadius", "1.1.0")]
+ [BepInDependency("com.SPT.core", "3.9.0")]
public class LootRadiusPlugin : BaseUnityPlugin
{
public static StashClass RadiusStash;
diff --git a/Patches/GameStartedPatch.cs b/Patches/GameStartedPatch.cs
index ccfa4dc..c24d355 100644
--- a/Patches/GameStartedPatch.cs
+++ b/Patches/GameStartedPatch.cs
@@ -1,4 +1,4 @@
-using Aki.Reflection.Patching;
+using SPT.Reflection.Patching;
using EFT.InventoryLogic;
using EFT;
using System;
diff --git a/Patches/LootPanelClosePatch.cs b/Patches/LootPanelClosePatch.cs
index 4821258..9116051 100644
--- a/Patches/LootPanelClosePatch.cs
+++ b/Patches/LootPanelClosePatch.cs
@@ -1,4 +1,4 @@
-using Aki.Reflection.Patching;
+using SPT.Reflection.Patching;
using EFT.UI;
using EFT;
using System;
diff --git a/Patches/LootPanelOpenPatch.cs b/Patches/LootPanelOpenPatch.cs
index d5fcb56..98893de 100644
--- a/Patches/LootPanelOpenPatch.cs
+++ b/Patches/LootPanelOpenPatch.cs
@@ -1,4 +1,4 @@
-using Aki.Reflection.Patching;
+using SPT.Reflection.Patching;
using EFT.Interactive;
using EFT.UI;
using EFT;
@@ -85,7 +85,7 @@ namespace DrakiaXYZ.LootRadius.Patches
AddAllowedItems(grid, nearbyItemColliders, false);
// Show the stash in the inventory panel
- ____simpleStashPanel.Configure(_stash, inventoryController, sourceContext.CreateChild(_stash));
+ ____simpleStashPanel.Configure(_stash, inventoryController, sourceContext.CreateChild(_stash), true);
_stashViewField.SetValue(__instance, ____simpleStashPanel);
____simpleStashPanel.Show(inventoryController, currentTab);
diff --git a/Patches/QuestItemDragPatch.cs b/Patches/QuestItemDragPatch.cs
index b62ce2c..eb03e57 100644
--- a/Patches/QuestItemDragPatch.cs
+++ b/Patches/QuestItemDragPatch.cs
@@ -1,4 +1,4 @@
-using Aki.Reflection.Patching;
+using SPT.Reflection.Patching;
using EFT.InventoryLogic;
using EFT.UI.DragAndDrop;
using HarmonyLib;
diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs
index af32903..d881346 100644
--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.1.0")]
-[assembly: AssemblyFileVersion("1.0.1.0")]
+[assembly: AssemblyVersion("1.1.0.0")]
+[assembly: AssemblyFileVersion("1.1.0.0")]
diff --git a/SPT-LootRadius.csproj b/SPT-LootRadius.csproj
index 96bff44..6325493 100644
--- a/SPT-LootRadius.csproj
+++ b/SPT-LootRadius.csproj
@@ -34,14 +34,11 @@
..\..\BepInEx\core\0Harmony.dll
-
- ..\..\EscapeFromTarkov_Data\Managed\Aki.Build.dll
+
+ ..\..\BepInEx\plugins\spt\spt-common.dll
-
- ..\..\EscapeFromTarkov_Data\Managed\Aki.Common.dll
-
-
- ..\..\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll
+
+ ..\..\BepInEx\plugins\spt\spt-reflection.dll
..\..\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll