using BepInEx.Configuration; using System; using System.Collections.Generic; namespace DrakiaXYZ.LootRadius.Helpers { internal class Settings { public const string GeneralSectionTitle = "1. General"; public static ConfigFile Config; public static ConfigEntry LootRadius; public static List ConfigEntries = new List(); public static void Init(ConfigFile Config) { Settings.Config = Config; ConfigEntries.Add(LootRadius = Config.Bind( GeneralSectionTitle, "Loot Radius", 1.5f, new ConfigDescription( "The distance to include loot from", new AcceptableValueRange(0f, 10f), new ConfigurationManagerAttributes { }))); RecalcOrder(); } private static void RecalcOrder() { // Set the Order field for all settings, to avoid unnecessary changes when adding new settings int settingOrder = ConfigEntries.Count; foreach (var entry in ConfigEntries) { ConfigurationManagerAttributes attributes = entry.Description.Tags[0] as ConfigurationManagerAttributes; if (attributes != null) { attributes.Order = settingOrder; } settingOrder--; } } } }