using BepInEx; using ShowMeTheStats; using UnityEngine; namespace Plugin { [BepInPlugin("com.moddingstatshelper.aki", "Modding Stats Helper", "1.0")] public class Plugin : BaseUnityPlugin { void Awake() { new ItemShowTooltipPatch().Enable(); new ShowTooltipPatch().Enable(); new WeaponUpdatePatch().Enable(); new DropDownSlotContextPatch().Enable(); new SlotViewPatch().Enable(); new ScreenTypePatch().Enable(); new DropDownSlotContextClosePatch().Enable(); } void Update() { if (Globals.isWeaponModding) { bool isKeyDown = Input.GetKey(KeyCode.LeftControl); if (isKeyDown && !Globals.isKeyPressed) { Globals.isKeyPressed = true; Globals.simpleTooltip.Show("", null, 0.1f, null); } else if (!isKeyDown && Globals.isKeyPressed) { Globals.isKeyPressed = false; Globals.simpleTooltip.Show("", null, 0.1f, null); } } } } }