generated from dave/wails-template
Implement game path manipulation
This commit is contained in:
14
main.go
14
main.go
@@ -30,7 +30,7 @@ func init() {
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//go:embed all:frontend/dist
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var assets embed.FS
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var settingsFilePath = "settings.json"
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var gamePath string
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var settings *Settings
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var addonService *AddonService
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type Settings struct {
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@@ -55,11 +55,10 @@ func main() {
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Error.Printf("error opening settings file: %s", err)
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return
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}
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settings := Settings{}
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err = json.NewDecoder(settingsFile).Decode(&settings)
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if err != nil {
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Warning.Printf("error decoding settings: %s", err)
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settings = Settings{}
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settings = &Settings{}
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}
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settingsFile.Close()
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log.Printf("Loaded settings: %+v", settings)
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@@ -70,6 +69,13 @@ func main() {
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addonService = &AddonService{}
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addonService.Addons = settings.Addons
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for _, addon := range addonService.Addons {
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version, err := addonService.GetLocalVersion(addon.Name)
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if err != nil {
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Warning.Printf("error getting local version: %s", err)
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}
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log.Printf("%s %#v", addon.Name, version)
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}
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app := NewApp()
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@@ -90,5 +96,5 @@ func main() {
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if err != nil {
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println("Error:", err.Error())
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}
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SaveSettings(settings)
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SaveSettings(*settings)
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}
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