package main import ( "embed" "encoding/json" "fmt" "io" "log" "os" "path/filepath" "github.com/wailsapp/wails/v2" "github.com/wailsapp/wails/v2/pkg/options" "github.com/wailsapp/wails/v2/pkg/options/assetserver" ) var Error *log.Logger var Warning *log.Logger func init() { log.SetFlags(log.Lmicroseconds | log.Lshortfile) Error = log.New(io.MultiWriter(os.Stderr, os.Stdout), fmt.Sprintf("%sERROR:%s ", "\033[0;101m", "\033[0m"), log.Lmicroseconds|log.Lshortfile) Warning = log.New(io.MultiWriter(os.Stdout), fmt.Sprintf("%sWarning:%s ", "\033[0;93m", "\033[0m"), log.Lmicroseconds|log.Lshortfile) } //go:embed all:frontend/dist var assets embed.FS var gamePath string var addonService *AddonService func main() { addonService = NewAddonService() gamePath = filepath.Join("C:\\", "Games", "WoWRuski") app := NewApp() err := wails.Run(&options.App{ Title: "wails-template", Width: 1024, Height: 768, AssetServer: &assetserver.Options{ Assets: assets, }, BackgroundColour: &options.RGBA{R: 27, G: 38, B: 54, A: 1}, OnStartup: app.startup, Bind: []interface{}{ app, }, }) if err != nil { println("Error:", err.Error()) } }