1996 lines
50 KiB
HTML
1996 lines
50 KiB
HTML
<html>
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<head>
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<title> Avorion Documentation - Enums</title>
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<link rel="stylesheet" href="stylesheet.css"/>
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<meta charset="utf-8"/>
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</head>
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<body>
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<div class="maincentered">
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<div class="maincontent">
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<h1 class="documentationheader">Avorion Script API Documentation</h1>
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<div class="sitemap">
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<div class="headerlisting flexheader">
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<div>
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<a href="index.html">Home</a>
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<a href="Functions.html">Functions</a>
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<a href="Search.html">Search</a>
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</div>
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<div class="flexheaderwhitespace"></div>
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<form action="Search.html" method="get">Search:<input name="search" class="headersearchinput" type="search"></form></div></div>
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<div class="floatleft">
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<div class="codecontainer">
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<table>
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<tr><td>
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<a class="type" href="#AIState">AIState</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#AlliancePrivilege">AlliancePrivilege</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#BeamShape">BeamShape</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#BlockShading">BlockShading</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#BlockStructure">BlockStructure</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#BlockType">BlockType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#BlockType2">BlockType2</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#BoxType">BoxType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#BuildError">BuildError</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#CaptainGenderId">CaptainGenderId</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ChatChannel">ChatChannel</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ChatMessageType">ChatMessageType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ComponentType">ComponentType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ControlAction">ControlAction</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ControlActionBit">ControlActionBit</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ControlStyle">ControlStyle</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#CoolingType">CoolingType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#CraftStatsOverviewStat">CraftStatsOverviewStat</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#CrewProfessionType">CrewProfessionType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#CrewRank">CrewRank</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#DamageSource">DamageSource</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#DamageType">DamageType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#DeletionType">DeletionType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#Difficulty">Difficulty</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#EntityArrivalType">EntityArrivalType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#EntityType">EntityType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#FighterOrders">FighterOrders</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#FighterStartError">FighterStartError</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#FighterType">FighterType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#FontType">FontType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ImpactParticles">ImpactParticles</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#InventoryItemType">InventoryItemType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#JumpError">JumpError</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#KeyboardKey">KeyboardKey</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ListBoxEntryType">ListBoxEntryType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#MalusReason">MalusReason</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#MaterialType">MaterialType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#MoonType">MoonType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#MouseButton">MouseButton</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#PlanTypeFilter">PlanTypeFilter</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#PlanetType">PlanetType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#PlayerStateType">PlayerStateType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ProjectileShape">ProjectileShape</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#RarityType">RarityType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#RelationStatus">RelationStatus</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#SavedDesignType">SavedDesignType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ScenarioType">ScenarioType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#SectorChangeType">SectorChangeType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#ShipAvailability">ShipAvailability</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#SoundType">SoundType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#StatsBonuses">StatsBonuses</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#TargetIndicatorVisuals">TargetIndicatorVisuals</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#TransformationFeature">TransformationFeature</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#TurretAutoFireMode">TurretAutoFireMode</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#TurretSlotType">TurretSlotType</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#WeaponAppearance">WeaponAppearance</a>
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</td></tr>
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<tr><td>
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<a class="type" href="#WeaponCategory">WeaponCategory</a>
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</td></tr>
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</table>
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</div>
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</div>
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<div class="floatright">
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<div id="AIState" class="codecontainer">
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<span class="type">enum AIState </span><br/><br/>
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None<br/>
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Idle<br/>
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Escort<br/>
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Aggressive<br/>
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Passive<br/>
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Guard<br/>
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Jump<br/>
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Fly<br/>
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LinearFly<br/>
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Attack<br/>
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Follow<br/>
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Harvest<br/>
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Boarding<br/>
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PassiveTurning<br/>
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RepairTarget<br/>
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Repair<br/>
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</div>
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<div id="AlliancePrivilege" class="codecontainer">
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<span class="type">enum AlliancePrivilege </span><br/><br/>
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Invite<br/>
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Kick<br/>
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Promote<br/>
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Demote<br/>
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EditRanks<br/>
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EditMap<br/>
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AddItems<br/>
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SpendItems<br/>
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TakeItems<br/>
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AddResources<br/>
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SpendResources<br/>
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TakeResources<br/>
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FoundShips<br/>
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FoundStations<br/>
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ManageStations<br/>
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ManageShips<br/>
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FlyCrafts<br/>
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ModifyCrafts<br/>
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ModifyEmblem<br/>
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ModifyMessageOfTheDay<br/>
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NegotiateRelations<br/>
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</div>
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<div id="BeamShape" class="codecontainer">
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<span class="type">enum BeamShape </span><br/><br/>
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None<br/>
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Straight<br/>
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Lightning<br/>
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Swirly<br/>
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</div>
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<div id="BlockShading" class="codecontainer">
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<span class="type">enum BlockShading </span><br/><br/>
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WindowedHull<br/>
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Hull<br/>
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HullA<br/>
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HullB<br/>
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Engine<br/>
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Stone<br/>
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RiftStone<br/>
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Housing<br/>
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Cargo<br/>
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Thruster<br/>
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Armor<br/>
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ArmorA<br/>
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ShieldGen<br/>
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Generator<br/>
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EnergyContainer<br/>
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IntegrityGenerator<br/>
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ComputerCore<br/>
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SolarPanel<br/>
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Hangar<br/>
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Emissive<br/>
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Glass<br/>
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Reflector<br/>
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Framework<br/>
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Dock<br/>
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Hologram<br/>
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WormHole<br/>
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RichStone<br/>
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RichRiftStone<br/>
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TurretLocker<br/>
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Gyro<br/>
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InertiaDampener<br/>
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BlackBox<br/>
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Translucent<br/>
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Assembly<br/>
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CloningPods<br/>
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ShipName<br/>
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Emblem<br/>
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Wreckage<br/>
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TorpedoLauncher<br/>
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TorpedoStorage<br/>
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TurretBase<br/>
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ArmoredTurretBase<br/>
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Academy<br/>
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SuperRichStone<br/>
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SuperRichRiftStone<br/>
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VividHull<br/>
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WhiteStripeHull<br/>
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WhiteInvStripeHull<br/>
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WhiteLocalStripeHull<br/>
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DarkStripeHull<br/>
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DarkInvStripeHull<br/>
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DarkLocalStripeHull<br/>
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Scaffold<br/>
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GlowStone<br/>
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</div>
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<div id="BlockStructure" class="codecontainer">
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<span class="type">enum BlockStructure </span><br/><br/>
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Metal<br/>
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Stone<br/>
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Holographic<br/>
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RiftStone<br/>
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</div>
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<div id="BlockType" class="codecontainer">
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<span class="type">enum BlockType </span><br/><br/>
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Hull<br/>
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BlankHull<br/>
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EdgeHull<br/>
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CornerHull<br/>
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OuterCornerHull<br/>
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InnerCornerHull<br/>
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TwistedCorner1<br/>
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TwistedCorner2<br/>
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FlatCornerHull<br/>
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Engine<br/>
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Thruster<br/>
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CargoBay<br/>
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Quarters<br/>
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QuartersEdge<br/>
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QuartersCorner<br/>
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QuartersInnerCorner<br/>
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QuartersOuterCorner<br/>
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QuartersTwistedCorner1<br/>
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QuartersTwistedCorner2<br/>
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QuartersFlatCorner<br/>
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Dock<br/>
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Stone<br/>
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StoneEdge<br/>
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StoneCorner<br/>
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StoneOuterCorner<br/>
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StoneInnerCorner<br/>
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StoneTwistedCorner1<br/>
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StoneTwistedCorner2<br/>
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StoneFlatCorner<br/>
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Glass<br/>
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GlassEdge<br/>
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GlassCorner<br/>
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GlassOuterCorner<br/>
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GlassInnerCorner<br/>
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GlassTwistedCorner1<br/>
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GlassTwistedCorner2<br/>
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GlassFlatCorner<br/>
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Reflector<br/>
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ReflectorEdge<br/>
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ReflectorCorner<br/>
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ReflectorOuterCorner<br/>
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ReflectorInnerCorner<br/>
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ReflectorTwistedCorner1<br/>
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ReflectorTwistedCorner2<br/>
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ReflectorFlatCorner<br/>
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Framework<br/>
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ShieldGenerator<br/>
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Generator<br/>
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Armor<br/>
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EdgeArmor<br/>
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CornerArmor<br/>
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OuterCornerArmor<br/>
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InnerCornerArmor<br/>
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TwistedCorner1Armor<br/>
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TwistedCorner2Armor<br/>
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FlatCornerArmor<br/>
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ComputerCore<br/>
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SolarPanel<br/>
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Light<br/>
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ColoredLight<br/>
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FlashingLight1000_1000<br/>
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FlashingLight500_1500<br/>
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FlashingLight1000_3000<br/>
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EnergyContainer<br/>
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Hangar<br/>
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Glow<br/>
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GlowEdge<br/>
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GlowCorner<br/>
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GlowInnerCorner<br/>
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GlowOuterCorner<br/>
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GlowTwistedCorner1<br/>
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GlowTwistedCorner2<br/>
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GlowFlatCorner<br/>
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Holo<br/>
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HoloEdge<br/>
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HoloCorner<br/>
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HoloInnerCorner<br/>
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HoloOuterCorner<br/>
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HoloTwistedCorner1<br/>
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HoloTwistedCorner2<br/>
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HoloFlatCorner<br/>
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RichStone<br/>
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RichStoneEdge<br/>
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RichStoneCorner<br/>
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RichStoneInnerCorner<br/>
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RichStoneOuterCorner<br/>
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RichStoneTwistedCorner1<br/>
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RichStoneTwistedCorner2<br/>
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RichStoneFlatCorner<br/>
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SuperRichStone<br/>
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SuperRichStoneEdge<br/>
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SuperRichStoneCorner<br/>
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SuperRichStoneInnerCorner<br/>
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SuperRichStoneOuterCorner<br/>
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SuperRichStoneTwistedCorner1<br/>
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SuperRichStoneTwistedCorner2<br/>
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SuperRichStoneFlatCorner<br/>
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RiftStone<br/>
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RiftStoneEdge<br/>
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RiftStoneCorner<br/>
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RiftStoneOuterCorner<br/>
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RiftStoneInnerCorner<br/>
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RiftStoneTwistedCorner1<br/>
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RiftStoneTwistedCorner2<br/>
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RiftStoneFlatCorner<br/>
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RichRiftStone<br/>
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RichRiftStoneEdge<br/>
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RichRiftStoneCorner<br/>
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RichRiftStoneInnerCorner<br/>
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RichRiftStoneOuterCorner<br/>
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RichRiftStoneTwistedCorner1<br/>
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RichRiftStoneTwistedCorner2<br/>
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RichRiftStoneFlatCorner<br/>
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SuperRichRiftStone<br/>
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SuperRichRiftStoneEdge<br/>
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SuperRichRiftStoneCorner<br/>
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SuperRichRiftStoneInnerCorner<br/>
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SuperRichRiftStoneOuterCorner<br/>
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SuperRichRiftStoneTwistedCorner1<br/>
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SuperRichRiftStoneTwistedCorner2<br/>
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SuperRichRiftStoneFlatCorner<br/>
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GlowStone<br/>
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GlowStoneEdge<br/>
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GlowStoneCorner<br/>
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GlowStoneInnerCorner<br/>
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GlowStoneOuterCorner<br/>
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GlowStoneTwistedCorner1<br/>
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GlowStoneTwistedCorner2<br/>
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GlowStoneFlatCorner<br/>
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Wreckage<br/>
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WreckageEdge<br/>
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WreckageCorner<br/>
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WreckageInnerCorner<br/>
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WreckageOuterCorner<br/>
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WreckageTwistedCorner1<br/>
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WreckageTwistedCorner2<br/>
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WreckageFlatCorner<br/>
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DumbHull<br/>
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DumbBlankHull<br/>
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DumbEdge<br/>
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DumbCorner<br/>
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DumbInnerCorner<br/>
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DumbOuterCorner<br/>
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DumbTwistedCorner1<br/>
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DumbTwistedCorner2<br/>
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DumbFlatCorner<br/>
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Portal<br/>
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TurretImmobilizer<br/>
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TurretImmobilizerEdge<br/>
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Assembly<br/>
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TorpedoLauncher<br/>
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FrontTorpedoLauncher<br/>
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TorpedoStorage<br/>
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TurretBase<br/>
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EdgeTurretBase<br/>
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ArmoredTurretBase<br/>
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ArmoredEdgeTurretBase<br/>
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BlackBox<br/>
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DirectionalThruster<br/>
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InertiaDampener<br/>
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IntegrityGenerator<br/>
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HyperspaceCore<br/>
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Gyro<br/>
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Transporter<br/>
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Academy<br/>
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CloningPod<br/>
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ShipName<br/>
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ShipNameEdge<br/>
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Emblem<br/>
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EmblemEdge<br/>
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</div>
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<div id="BlockType2" class="codecontainer">
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<span class="type">enum BlockType2 </span><br/><br/>
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ArmorA<br/>
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ArmorAEdge<br/>
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ArmorACorner<br/>
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ArmorAOuterCorner<br/>
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ArmorAInnerCorner<br/>
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ArmorATwistedCorner1<br/>
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ArmorATwistedCorner2<br/>
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ArmorAFlatCorner<br/>
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VividHull<br/>
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VividHullEdge<br/>
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VividHullCorner<br/>
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VividHullOuterCorner<br/>
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VividHullInnerCorner<br/>
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VividHullTwistedCorner1<br/>
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VividHullTwistedCorner2<br/>
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VividHullFlatCorner<br/>
|
|
ContrastedHullA<br/>
|
|
ContrastedHullAEdge<br/>
|
|
ContrastedHullACorner<br/>
|
|
ContrastedHullAOuterCorner<br/>
|
|
ContrastedHullAInnerCorner<br/>
|
|
ContrastedHullATwistedCorner1<br/>
|
|
ContrastedHullATwistedCorner2<br/>
|
|
ContrastedHullAFlatCorner<br/>
|
|
ContrastedHullB<br/>
|
|
ContrastedHullBEdge<br/>
|
|
ContrastedHullBCorner<br/>
|
|
ContrastedHullBOuterCorner<br/>
|
|
ContrastedHullBInnerCorner<br/>
|
|
ContrastedHullBTwistedCorner1<br/>
|
|
ContrastedHullBTwistedCorner2<br/>
|
|
ContrastedHullBFlatCorner<br/>
|
|
WhiteStripeHull<br/>
|
|
WhiteStripeHullEdge<br/>
|
|
WhiteStripeHullCorner<br/>
|
|
WhiteStripeHullOuterCorner<br/>
|
|
WhiteStripeHullInnerCorner<br/>
|
|
WhiteStripeHullTwistedCorner1<br/>
|
|
WhiteStripeHullTwistedCorner2<br/>
|
|
WhiteStripeHullFlatCorner<br/>
|
|
WhiteInvStripeHull<br/>
|
|
WhiteInvStripeHullEdge<br/>
|
|
WhiteInvStripeHullCorner<br/>
|
|
WhiteInvStripeHullOuterCorner<br/>
|
|
WhiteInvStripeHullInnerCorner<br/>
|
|
WhiteInvStripeHullTwistedCorner1<br/>
|
|
WhiteInvStripeHullTwistedCorner2<br/>
|
|
WhiteInvStripeHullFlatCorner<br/>
|
|
WhiteLocalStripeHull<br/>
|
|
WhiteLocalStripeHullEdge<br/>
|
|
WhiteLocalStripeHullCorner<br/>
|
|
WhiteLocalStripeHullOuterCorner<br/>
|
|
WhiteLocalStripeHullInnerCorner<br/>
|
|
WhiteLocalStripeHullTwistedCorner1<br/>
|
|
WhiteLocalStripeHullTwistedCorner2<br/>
|
|
WhiteLocalStripeHullFlatCorner<br/>
|
|
DarkStripeHull<br/>
|
|
DarkStripeHullEdge<br/>
|
|
DarkStripeHullCorner<br/>
|
|
DarkStripeHullOuterCorner<br/>
|
|
DarkStripeHullInnerCorner<br/>
|
|
DarkStripeHullTwistedCorner1<br/>
|
|
DarkStripeHullTwistedCorner2<br/>
|
|
DarkStripeHullFlatCorner<br/>
|
|
DarkInvStripeHull<br/>
|
|
DarkInvStripeHullEdge<br/>
|
|
DarkInvStripeHullCorner<br/>
|
|
DarkInvStripeHullOuterCorner<br/>
|
|
DarkInvStripeHullInnerCorner<br/>
|
|
DarkInvStripeHullTwistedCorner1<br/>
|
|
DarkInvStripeHullTwistedCorner2<br/>
|
|
DarkInvStripeHullFlatCorner<br/>
|
|
DarkLocalStripeHull<br/>
|
|
DarkLocalStripeHullEdge<br/>
|
|
DarkLocalStripeHullCorner<br/>
|
|
DarkLocalStripeHullOuterCorner<br/>
|
|
DarkLocalStripeHullInnerCorner<br/>
|
|
DarkLocalStripeHullTwistedCorner1<br/>
|
|
DarkLocalStripeHullTwistedCorner2<br/>
|
|
DarkLocalStripeHullFlatCorner<br/>
|
|
Scaffold<br/>
|
|
ScaffoldEdge<br/>
|
|
ScaffoldCorner<br/>
|
|
ScaffoldOuterCorner<br/>
|
|
ScaffoldInnerCorner<br/>
|
|
ScaffoldTwistedCorner1<br/>
|
|
ScaffoldTwistedCorner2<br/>
|
|
ScaffoldFlatCorner<br/>
|
|
</div>
|
|
<div id="BoxType" class="codecontainer">
|
|
<span class="type">enum BoxType </span><br/><br/>
|
|
Default<br/>
|
|
OrientedBox<br/>
|
|
Edge<br/>
|
|
Corner<br/>
|
|
InnerCorner<br/>
|
|
TwistedCorner1<br/>
|
|
TwistedCorner2<br/>
|
|
</div>
|
|
<div id="BuildError" class="codecontainer">
|
|
<span class="type">enum BuildError </span><br/><br/>
|
|
BuildingOk<br/>
|
|
EnemiesNearby<br/>
|
|
UnderAttack<br/>
|
|
RecentlyDamaged<br/>
|
|
</div>
|
|
<div id="CaptainGenderId" class="codecontainer">
|
|
<span class="type">enum CaptainGenderId </span><br/><br/>
|
|
Male<br/>
|
|
Female<br/>
|
|
</div>
|
|
<div id="ChatChannel" class="codecontainer">
|
|
<span class="type">enum ChatChannel </span><br/><br/>
|
|
All<br/>
|
|
Sector<br/>
|
|
Group<br/>
|
|
Alliance<br/>
|
|
Economy<br/>
|
|
</div>
|
|
<div id="ChatMessageType" class="codecontainer">
|
|
<span class="type">enum ChatMessageType </span><br/><br/>
|
|
Normal<br/>
|
|
Information<br/>
|
|
Error<br/>
|
|
Warning<br/>
|
|
Whisp<br/>
|
|
ServerInfo<br/>
|
|
Chatter<br/>
|
|
Economy<br/>
|
|
</div>
|
|
<div id="ComponentType" class="codecontainer">
|
|
<span class="type">enum ComponentType </span><br/><p>
|
|
This enum represents all types of components that can be added to an entity. Some of these components are only available on the client, i.e. effects for explosions. Typical server components are components that manage game-related data that doesn't have to be synchronized between client and server, i.e. contribution to damage or database management.
|
|
</p>
|
|
Position<br/>
|
|
Plan<br/>
|
|
Asleep<br/>
|
|
BoundingSphere<br/>
|
|
BoundingBox<br/>
|
|
Velocity<br/>
|
|
Physics<br/>
|
|
Owner<br/>
|
|
Scripts<br/>
|
|
ScriptCallback<br/>
|
|
EntityType<br/>
|
|
Children<br/>
|
|
Intersection<br/>
|
|
BspTree<br/>
|
|
StructuralIntegrity<br/>
|
|
SimpleScriptValues<br/>
|
|
TurretBases<br/>
|
|
Transporter<br/>
|
|
CargoBay<br/>
|
|
Name<br/>
|
|
Crew<br/>
|
|
Durability<br/>
|
|
PlanMaxDurability<br/>
|
|
Title<br/>
|
|
Turrets<br/>
|
|
ControlUnit<br/>
|
|
ShipSystem<br/>
|
|
DockingPositions<br/>
|
|
DirectFlightPhysics<br/>
|
|
Mothership<br/>
|
|
ShipAI<br/>
|
|
Hangar<br/>
|
|
FighterAI<br/>
|
|
TorpedoAI<br/>
|
|
Torpedo<br/>
|
|
FighterController<br/>
|
|
StatsBonuses<br/>
|
|
InteractionText<br/>
|
|
TurretAI<br/>
|
|
TurretController<br/>
|
|
Rotator<br/>
|
|
DamageMultiplier<br/>
|
|
FighterDodge<br/>
|
|
ShotIntersection<br/>
|
|
TorpedoLauncher<br/>
|
|
EnergySystem<br/>
|
|
Shield<br/>
|
|
LifeSupport<br/>
|
|
Engine<br/>
|
|
Thrusters<br/>
|
|
HyperspaceEngine<br/>
|
|
Radar<br/>
|
|
Scanners<br/>
|
|
Gyros<br/>
|
|
FlightAssist<br/>
|
|
MineableMaterial<br/>
|
|
LootPhysics<br/>
|
|
CargoLoot<br/>
|
|
MoneyLoot<br/>
|
|
ResourceLoot<br/>
|
|
TurretLoot<br/>
|
|
SystemUpgradeLoot<br/>
|
|
CrewLoot<br/>
|
|
InventoryItemLoot<br/>
|
|
Turret<br/>
|
|
LocalPositioner<br/>
|
|
Weapons<br/>
|
|
ParentEntity<br/>
|
|
RecoilApplyer<br/>
|
|
WormHole<br/>
|
|
DeletionTimer<br/>
|
|
LootAttractor<br/>
|
|
HitFeedbackSender<br/>
|
|
Boarding<br/>
|
|
DockingClamps<br/>
|
|
PlanMesh<br/>
|
|
TurretMesh<br/>
|
|
ShieldMesh<br/>
|
|
WeaponMesh<br/>
|
|
BlockExplosions<br/>
|
|
TurretExplosions<br/>
|
|
LootCollectionSound<br/>
|
|
Rotation<br/>
|
|
LootParticles<br/>
|
|
PlanSparks<br/>
|
|
WeaponSound<br/>
|
|
EngineSound<br/>
|
|
ScriptUI<br/>
|
|
Tooltip<br/>
|
|
Icon<br/>
|
|
FlickerLights<br/>
|
|
ClientNotifier<br/>
|
|
HangarDoorMesh<br/>
|
|
WeaponFireGlow<br/>
|
|
ShieldAmbientSound<br/>
|
|
PlacementSounds<br/>
|
|
ScannerData<br/>
|
|
ShadowMap<br/>
|
|
EffectNotifier<br/>
|
|
InstancingNotifier<br/>
|
|
AmbientLightCache<br/>
|
|
RemovedBlocksMesh<br/>
|
|
InertiaDampenerBrightness<br/>
|
|
TorpedoMeshBuilder<br/>
|
|
CustomMesh<br/>
|
|
CraftDecay<br/>
|
|
ShipInfoUpdater<br/>
|
|
FactionNotifier<br/>
|
|
WreckageCreator<br/>
|
|
MoneyDropper<br/>
|
|
ResourceDropper<br/>
|
|
TurretDropper<br/>
|
|
CargoDropper<br/>
|
|
DroneDeleter<br/>
|
|
LootCollector<br/>
|
|
EntityTransferrer<br/>
|
|
DamageContributors<br/>
|
|
UnhappyCrewNotifier<br/>
|
|
DestroyedItemReturner<br/>
|
|
SystemUpgradeDropper<br/>
|
|
CrewPayday<br/>
|
|
Loot<br/>
|
|
CrewBehaviour<br/>
|
|
DeathLocationMarker<br/>
|
|
CrewEjector<br/>
|
|
TorpedoImpact<br/>
|
|
PlayerNotifier<br/>
|
|
DockingParent<br/>
|
|
DummyComponent0<br/>
|
|
DummyComponent1<br/>
|
|
DummyComponent2<br/>
|
|
DummyComponent3<br/>
|
|
DummyComponent4<br/>
|
|
DummyComponent5<br/>
|
|
</div>
|
|
<div id="ControlAction" class="codecontainer">
|
|
<span class="type">enum ControlAction </span><br/><br/>
|
|
None<br/>
|
|
TurnUp<br/>
|
|
TurnDown<br/>
|
|
TurnRight<br/>
|
|
TurnLeft<br/>
|
|
StrafeUp<br/>
|
|
StrafeDown<br/>
|
|
StrafeLeft<br/>
|
|
StrafeRight<br/>
|
|
RollRight<br/>
|
|
RollLeft<br/>
|
|
Accelerate<br/>
|
|
Brake<br/>
|
|
ToggleVelocity<br/>
|
|
Fire1<br/>
|
|
Fire2<br/>
|
|
FireTorpedoes<br/>
|
|
SelectAllWeapons<br/>
|
|
SelectWeapons1<br/>
|
|
SelectWeapons2<br/>
|
|
SelectWeapons3<br/>
|
|
SelectWeapons4<br/>
|
|
SelectWeapons5<br/>
|
|
SelectWeapons6<br/>
|
|
SelectWeapons7<br/>
|
|
SelectWeapons8<br/>
|
|
SelectWeapons9<br/>
|
|
NextTarget<br/>
|
|
SelectTarget<br/>
|
|
NearestEnemy<br/>
|
|
NextAlly<br/>
|
|
ReleaseMouse<br/>
|
|
ShowServerInfo<br/>
|
|
FreeLook<br/>
|
|
MoveCamera<br/>
|
|
ResetCamera<br/>
|
|
CameraForward<br/>
|
|
CameraBackward<br/>
|
|
CameraLeft<br/>
|
|
CameraRight<br/>
|
|
ToggleFreeCamera<br/>
|
|
DisplaceCamera<br/>
|
|
ToggleSmoothCamera<br/>
|
|
JumpOrBoost<br/>
|
|
BuildingMode<br/>
|
|
TransferPlayer<br/>
|
|
PauseMenu<br/>
|
|
Interact<br/>
|
|
ShowMap<br/>
|
|
ShowPlayerMenu<br/>
|
|
ShowShipMenu<br/>
|
|
ShowChatWindow<br/>
|
|
ShowMailWindow<br/>
|
|
DebugScript<br/>
|
|
ToggleStrategyMode<br/>
|
|
PauseGame<br/>
|
|
AcceptHail<br/>
|
|
RejectHail<br/>
|
|
DockObject<br/>
|
|
UndockAll<br/>
|
|
RespawnToRepairDock<br/>
|
|
RespawnToReconstructionSite<br/>
|
|
StopAutoPilot<br/>
|
|
SwapControls<br/>
|
|
ShowScriptConsole<br/>
|
|
QuickAccess0<br/>
|
|
QuickAccess1<br/>
|
|
QuickAccess2<br/>
|
|
QuickAccess3<br/>
|
|
QuickAccess4<br/>
|
|
QuickAccess5<br/>
|
|
QuickAccess6<br/>
|
|
QuickAccess7<br/>
|
|
QuickAccess8<br/>
|
|
QuickAccess9<br/>
|
|
ScaleBlock<br/>
|
|
ScaleBlockLinear<br/>
|
|
ScaleBlockX<br/>
|
|
ScaleBlockY<br/>
|
|
ScaleBlockZ<br/>
|
|
RotateBlocks<br/>
|
|
DeleteBlock<br/>
|
|
ColorMode<br/>
|
|
ShowInventory<br/>
|
|
FocusBlock<br/>
|
|
MirrorX<br/>
|
|
MirrorY<br/>
|
|
MirrorZ<br/>
|
|
BlockMode<br/>
|
|
TurretMode<br/>
|
|
SavedDesigns<br/>
|
|
TurretDesignMode<br/>
|
|
MirrorPlaneX<br/>
|
|
MirrorPlaneY<br/>
|
|
MirrorPlaneZ<br/>
|
|
CancelScaling<br/>
|
|
ToggleEngines<br/>
|
|
ToggleFlightAssist<br/>
|
|
ToggleGyros<br/>
|
|
ToggleHyperspaceEngine<br/>
|
|
ToggleLifeSupport<br/>
|
|
ToggleShield<br/>
|
|
ToggleStructuralIntegrity<br/>
|
|
ToggleThrusters<br/>
|
|
SelectSquad1<br/>
|
|
SelectSquad2<br/>
|
|
SelectSquad3<br/>
|
|
SelectSquad4<br/>
|
|
SelectSquad5<br/>
|
|
SelectSquad6<br/>
|
|
SelectSquad7<br/>
|
|
SelectSquad8<br/>
|
|
SelectSquad9<br/>
|
|
SelectSquad10<br/>
|
|
SquadAttack<br/>
|
|
SquadDefend<br/>
|
|
SquadReturn<br/>
|
|
SquadCollect<br/>
|
|
SquadHarvest<br/>
|
|
SquadBoard<br/>
|
|
SquadRepair<br/>
|
|
AttackOrder<br/>
|
|
GuardOrder<br/>
|
|
PatrolOrder<br/>
|
|
AggressiveOrder<br/>
|
|
MineOrder<br/>
|
|
SalvageOrder<br/>
|
|
StopOrder<br/>
|
|
BoardingOrder<br/>
|
|
CenterCamera<br/>
|
|
MoveView<br/>
|
|
MoveViewLeft<br/>
|
|
MoveViewRight<br/>
|
|
MoveViewUp<br/>
|
|
MoveViewDown<br/>
|
|
MovePlaneUp<br/>
|
|
MovePlaneDown<br/>
|
|
ScriptQuickAccess1<br/>
|
|
ScriptQuickAccess2<br/>
|
|
ScriptQuickAccess3<br/>
|
|
ScriptQuickAccess4<br/>
|
|
ScriptQuickAccess5<br/>
|
|
ToggleFreePhotoCamera<br/>
|
|
TakePhoto<br/>
|
|
PhotoMode<br/>
|
|
CameraSpeedup<br/>
|
|
PhotoModeCameraForward<br/>
|
|
PhotoModeCameraBackward<br/>
|
|
PhotoModeCameraLeft<br/>
|
|
PhotoModeCameraRight<br/>
|
|
PhotoModeCameraUp<br/>
|
|
PhotoModeCameraDown<br/>
|
|
PhotoModeCameraRollLeft<br/>
|
|
PhotoModeCameraRollRight<br/>
|
|
</div>
|
|
<div id="ControlActionBit" class="codecontainer">
|
|
<span class="type">enum ControlActionBit </span><br/><br/>
|
|
Up<br/>
|
|
Down<br/>
|
|
Left<br/>
|
|
Right<br/>
|
|
RollLeft<br/>
|
|
RollRight<br/>
|
|
Fire1<br/>
|
|
Fire2<br/>
|
|
Boost<br/>
|
|
StrafeLeft<br/>
|
|
StrafeRight<br/>
|
|
StrafeUp<br/>
|
|
StrafeDown<br/>
|
|
Torpedoes<br/>
|
|
Drift<br/>
|
|
</div>
|
|
<div id="ControlStyle" class="codecontainer">
|
|
<span class="type">enum ControlStyle </span><br/><br/>
|
|
MouseSteering<br/>
|
|
KeyboardSteering<br/>
|
|
</div>
|
|
<div id="CoolingType" class="codecontainer">
|
|
<span class="type">enum CoolingType </span><br/><br/>
|
|
Standard<br/>
|
|
EnergyPerShot<br/>
|
|
EnergyContinuous<br/>
|
|
BatteryCharge<br/>
|
|
</div>
|
|
<div id="CraftStatsOverviewStat" class="codecontainer">
|
|
<span class="type">enum CraftStatsOverviewStat </span><br/><br/>
|
|
Hull<br/>
|
|
Shield<br/>
|
|
Mass<br/>
|
|
Volume<br/>
|
|
Size<br/>
|
|
SizeX<br/>
|
|
SizeY<br/>
|
|
SizeZ<br/>
|
|
Blocks<br/>
|
|
MainThrust<br/>
|
|
BrakeThrust<br/>
|
|
MaxVelocity<br/>
|
|
YawSpeed<br/>
|
|
PitchSpeed<br/>
|
|
RollSpeed<br/>
|
|
HyperspaceEnergy<br/>
|
|
HyperspaceCooldown<br/>
|
|
HyperspaceRange<br/>
|
|
RadarReach<br/>
|
|
SubsystemSockets<br/>
|
|
ProcessingPower<br/>
|
|
CargoHold<br/>
|
|
CurrentCrew<br/>
|
|
CrewCapacities<br/>
|
|
RequiredEnergy<br/>
|
|
ProducedEnergy<br/>
|
|
StorableEnergy<br/>
|
|
FirePower<br/>
|
|
OccupiedHangarSpace<br/>
|
|
HangarSpace<br/>
|
|
SmallFighters<br/>
|
|
MediumFighters<br/>
|
|
LargeFighters<br/>
|
|
ProductionCapacity<br/>
|
|
Productions<br/>
|
|
TorpedoSpace<br/>
|
|
DockingPositions<br/>
|
|
CloningCapacity<br/>
|
|
AcademyCapacity<br/>
|
|
Gunners<br/>
|
|
Miners<br/>
|
|
Engineers<br/>
|
|
Repairers<br/>
|
|
Pilots<br/>
|
|
GunnersRequired<br/>
|
|
MinersRequired<br/>
|
|
EngineersRequired<br/>
|
|
RepairersRequired<br/>
|
|
PilotsRequired<br/>
|
|
CrewCosts<br/>
|
|
FreeArbitraryTurretSlots<br/>
|
|
OccupiedArmedSlots<br/>
|
|
OccupiedUnarmedSlots<br/>
|
|
OccupiedPointDefenseSlots<br/>
|
|
ArmedTurretSlots<br/>
|
|
UnarmedTurretSlots<br/>
|
|
PointDefenseTurretSlots<br/>
|
|
ArbitraryTurretSlots<br/>
|
|
ArmedTurretsInArbitrarySlots<br/>
|
|
UnarmedTurretsInArbitrarySlots<br/>
|
|
PointDefenseTurretsInArbitrarySlots<br/>
|
|
</div>
|
|
<div id="CrewProfessionType" class="codecontainer">
|
|
<span class="type">enum CrewProfessionType </span><br/><br/>
|
|
None<br/>
|
|
Engine<br/>
|
|
Gunner<br/>
|
|
Miner<br/>
|
|
Repair<br/>
|
|
Pilot<br/>
|
|
Security<br/>
|
|
Attacker<br/>
|
|
Number<br/>
|
|
</div>
|
|
<div id="CrewRank" class="codecontainer">
|
|
<span class="type">enum CrewRank </span><br/><br/>
|
|
None<br/>
|
|
Sergeant<br/>
|
|
Lieutenant<br/>
|
|
Colonel<br/>
|
|
</div>
|
|
<div id="DamageSource" class="codecontainer">
|
|
<span class="type">enum DamageSource </span><br/><br/>
|
|
Weaponry<br/>
|
|
Collision<br/>
|
|
Decay<br/>
|
|
Arbitrary<br/>
|
|
Torpedo<br/>
|
|
Invalid<br/>
|
|
</div>
|
|
<div id="DamageType" class="codecontainer">
|
|
<span class="type">enum DamageType </span><br/><br/>
|
|
Physical<br/>
|
|
Energy<br/>
|
|
AntiMatter<br/>
|
|
Electric<br/>
|
|
Plasma<br/>
|
|
Fragments<br/>
|
|
None<br/>
|
|
</div>
|
|
<div id="DeletionType" class="codecontainer">
|
|
<span class="type">enum DeletionType </span><br/><br/>
|
|
Default<br/>
|
|
Jumped<br/>
|
|
Destroyed<br/>
|
|
</div>
|
|
<div id="Difficulty" class="codecontainer">
|
|
<span class="type">enum Difficulty </span><br/><br/>
|
|
Lowest<br/>
|
|
Beginner<br/>
|
|
Easy<br/>
|
|
Normal<br/>
|
|
Veteran<br/>
|
|
Expert<br/>
|
|
Hardcore<br/>
|
|
Insane<br/>
|
|
Highest<br/>
|
|
</div>
|
|
<div id="EntityArrivalType" class="codecontainer">
|
|
<span class="type">enum EntityArrivalType </span><br/><br/>
|
|
Default<br/>
|
|
GateOrWormhole<br/>
|
|
Jump<br/>
|
|
</div>
|
|
<div id="EntityType" class="codecontainer">
|
|
<span class="type">enum EntityType </span><br/><br/>
|
|
None<br/>
|
|
Ship<br/>
|
|
Drone<br/>
|
|
Station<br/>
|
|
Turret<br/>
|
|
Asteroid<br/>
|
|
Wreckage<br/>
|
|
Anomaly<br/>
|
|
Loot<br/>
|
|
WormHole<br/>
|
|
Torpedo<br/>
|
|
Fighter<br/>
|
|
Container<br/>
|
|
Unknown<br/>
|
|
Other<br/>
|
|
</div>
|
|
<div id="FighterOrders" class="codecontainer">
|
|
<span class="type">enum FighterOrders </span><br/><br/>
|
|
Attack<br/>
|
|
Defend<br/>
|
|
Return<br/>
|
|
FlyToLocation<br/>
|
|
Harvest<br/>
|
|
Board<br/>
|
|
RepairTarget<br/>
|
|
RepairNearby<br/>
|
|
CollectLoot<br/>
|
|
</div>
|
|
<div id="FighterStartError" class="codecontainer">
|
|
<span class="type">enum FighterStartError </span><br/><br/>
|
|
NoError<br/>
|
|
NoHangar<br/>
|
|
SquadNotFound<br/>
|
|
SquadEmpty<br/>
|
|
NoStartPosition<br/>
|
|
MaximumFightersStarted<br/>
|
|
FighterNotFound<br/>
|
|
NoPilots<br/>
|
|
NoCrew<br/>
|
|
NoFighterFound<br/>
|
|
WrongFighterType<br/>
|
|
InvalidTarget<br/>
|
|
TargetDurabilityTooHigh<br/>
|
|
SquadNotSupported<br/>
|
|
Other<br/>
|
|
</div>
|
|
<div id="FighterType" class="codecontainer">
|
|
<span class="type">enum FighterType </span><br/><br/>
|
|
Invalid<br/>
|
|
Fighter<br/>
|
|
CrewShuttle<br/>
|
|
</div>
|
|
<div id="FontType" class="codecontainer">
|
|
<span class="type">enum FontType </span><br/><br/>
|
|
Normal<br/>
|
|
SciFi<br/>
|
|
</div>
|
|
<div id="ImpactParticles" class="codecontainer">
|
|
<span class="type">enum ImpactParticles </span><br/><br/>
|
|
None<br/>
|
|
Physical<br/>
|
|
Energy<br/>
|
|
Explosion<br/>
|
|
DustExplosion<br/>
|
|
</div>
|
|
<div id="InventoryItemType" class="codecontainer">
|
|
<span class="type">enum InventoryItemType </span><br/><br/>
|
|
Turret<br/>
|
|
TurretTemplate<br/>
|
|
SystemUpgrade<br/>
|
|
VanillaItem<br/>
|
|
UsableItem<br/>
|
|
</div>
|
|
<div id="JumpError" class="codecontainer">
|
|
<span class="type">enum JumpError </span><br/><br/>
|
|
None<br/>
|
|
HyperspaceCooldown<br/>
|
|
OutOfReach<br/>
|
|
WrongDirection<br/>
|
|
Blocked<br/>
|
|
</div>
|
|
<div id="KeyboardKey" class="codecontainer">
|
|
<span class="type">enum KeyboardKey </span><br/><p>
|
|
The enum values in this enum relate to SDL Scancodes. Scancodes reference the physical key position on the US keyboard. The scancode for the Z key (bottom left in QWERTY layout) will always reference the physical key on the bottom left of the keyboard, no matter the layout. If you want a user to press the Z key that is the correct Z key on every layout (ie. top middle in QWERTZ layout, or bottom left on QWERTY) you need to use the keycode. All script functions and callbacks that get keyboard keys passed as parameters will receive scancodes. You can convert scancodes to keycodes and back with the "keycodeFromScancode" and "scancodeFromKeycode" functions. Those are just wrappers for the SDL functions SDL_GetKeyFromScancode and SDL_GetScancodeFromKey. Look into SDL2's docs for more info on all that.
|
|
</p>
|
|
Unknown<br/>
|
|
Return<br/>
|
|
Escape<br/>
|
|
Backspace<br/>
|
|
Tab<br/>
|
|
Space<br/>
|
|
Exclaim<br/>
|
|
QuoteDBL<br/>
|
|
Hash<br/>
|
|
Percent<br/>
|
|
Dollar<br/>
|
|
Apersand<br/>
|
|
Quote<br/>
|
|
LeftParen<br/>
|
|
RightParent<br/>
|
|
Asterisk<br/>
|
|
Plus<br/>
|
|
Comma<br/>
|
|
Minus<br/>
|
|
Period<br/>
|
|
Slash<br/>
|
|
_0<br/>
|
|
_1<br/>
|
|
_2<br/>
|
|
_3<br/>
|
|
_4<br/>
|
|
_5<br/>
|
|
_6<br/>
|
|
_7<br/>
|
|
_8<br/>
|
|
_9<br/>
|
|
Colon<br/>
|
|
Semicolon<br/>
|
|
Less<br/>
|
|
Equals<br/>
|
|
Greater<br/>
|
|
Question<br/>
|
|
At<br/>
|
|
LeftBracket<br/>
|
|
Backslash<br/>
|
|
RightBrackent<br/>
|
|
Caret<br/>
|
|
Underscore<br/>
|
|
BackQuote<br/>
|
|
_A<br/>
|
|
_B<br/>
|
|
_C<br/>
|
|
_D<br/>
|
|
_E<br/>
|
|
_F<br/>
|
|
_G<br/>
|
|
_H<br/>
|
|
_I<br/>
|
|
_J<br/>
|
|
_K<br/>
|
|
_L<br/>
|
|
_M<br/>
|
|
_N<br/>
|
|
_O<br/>
|
|
_P<br/>
|
|
_Q<br/>
|
|
_R<br/>
|
|
_S<br/>
|
|
_T<br/>
|
|
_U<br/>
|
|
_V<br/>
|
|
_W<br/>
|
|
_X<br/>
|
|
_Y<br/>
|
|
_Z<br/>
|
|
CapsLock<br/>
|
|
F1<br/>
|
|
F2<br/>
|
|
F3<br/>
|
|
F4<br/>
|
|
F5<br/>
|
|
F6<br/>
|
|
F7<br/>
|
|
F8<br/>
|
|
F9<br/>
|
|
F10<br/>
|
|
F11<br/>
|
|
F12<br/>
|
|
PrintScreen<br/>
|
|
ScrollLock<br/>
|
|
Pause<br/>
|
|
Insert<br/>
|
|
Home<br/>
|
|
PageUp<br/>
|
|
Delete<br/>
|
|
End<br/>
|
|
PageDown<br/>
|
|
Right<br/>
|
|
Left<br/>
|
|
Down<br/>
|
|
Up<br/>
|
|
NumlockClear<br/>
|
|
KP_Divide<br/>
|
|
KP_Multiply<br/>
|
|
KP_Minus<br/>
|
|
KP_Plus<br/>
|
|
KP_Enter<br/>
|
|
KP_1<br/>
|
|
KP_2<br/>
|
|
KP_3<br/>
|
|
KP_4<br/>
|
|
KP_5<br/>
|
|
KP_6<br/>
|
|
KP_7<br/>
|
|
KP_8<br/>
|
|
KP_9<br/>
|
|
KP_0<br/>
|
|
KP_Period<br/>
|
|
Application<br/>
|
|
Power<br/>
|
|
KP_Equals<br/>
|
|
F13<br/>
|
|
F14<br/>
|
|
F15<br/>
|
|
F16<br/>
|
|
F17<br/>
|
|
F18<br/>
|
|
F19<br/>
|
|
F20<br/>
|
|
F21<br/>
|
|
F22<br/>
|
|
F23<br/>
|
|
F24<br/>
|
|
Execute<br/>
|
|
Help<br/>
|
|
Menu<br/>
|
|
Select<br/>
|
|
Stop<br/>
|
|
Again<br/>
|
|
Undo<br/>
|
|
Cut<br/>
|
|
Copy<br/>
|
|
Paste<br/>
|
|
Find<br/>
|
|
Mute<br/>
|
|
VolumeUp<br/>
|
|
VolumeDown<br/>
|
|
KP_Comma<br/>
|
|
KP_EqualsAs400<br/>
|
|
AltErase<br/>
|
|
SysReq<br/>
|
|
Cancel<br/>
|
|
Clear<br/>
|
|
Prior<br/>
|
|
Return2<br/>
|
|
Separator<br/>
|
|
Out<br/>
|
|
Oper<br/>
|
|
ClearAgain<br/>
|
|
Crsel<br/>
|
|
Exsel<br/>
|
|
ThousandsSeparator<br/>
|
|
DecimalSeparator<br/>
|
|
CurrencyUnit<br/>
|
|
CurrencySubUnit<br/>
|
|
KP_00<br/>
|
|
KP_000<br/>
|
|
KP_LeftParen<br/>
|
|
KP_RightParen<br/>
|
|
KP_LeftBrace<br/>
|
|
KP_RightBrace<br/>
|
|
KP_Tab<br/>
|
|
KP_Backspace<br/>
|
|
KP_A<br/>
|
|
KP_B<br/>
|
|
KP_C<br/>
|
|
KP_D<br/>
|
|
KP_E<br/>
|
|
KP_F<br/>
|
|
KP_Xor<br/>
|
|
KP_Power<br/>
|
|
KP_Percent<br/>
|
|
KP_Less<br/>
|
|
KP_Greater<br/>
|
|
KP_Ampersand<br/>
|
|
KP_DblAmpersand<br/>
|
|
KP_VerticalBar<br/>
|
|
KP_DlbVerticalBar<br/>
|
|
KP_Colon<br/>
|
|
KP_Hash<br/>
|
|
KP_Space<br/>
|
|
KP_At<br/>
|
|
KP_Exclam<br/>
|
|
KP_Memstore<br/>
|
|
KP_Memrecall<br/>
|
|
KP_Memclear<br/>
|
|
KP_Memadd<br/>
|
|
KP_Memsubtract<br/>
|
|
KP_Memmultiply<br/>
|
|
KP_Memdivide<br/>
|
|
KP_PlusMinus<br/>
|
|
KP_Clear<br/>
|
|
KP_ClearEntry<br/>
|
|
KP_Binary<br/>
|
|
KP_Octal<br/>
|
|
KP_Decimal<br/>
|
|
KP_Hexadecimal<br/>
|
|
LControl<br/>
|
|
LShift<br/>
|
|
LAlt<br/>
|
|
LGui<br/>
|
|
RControl<br/>
|
|
RShift<br/>
|
|
RAlt<br/>
|
|
RGui<br/>
|
|
Mode<br/>
|
|
AudioNext<br/>
|
|
AudioPrev<br/>
|
|
AudioStop<br/>
|
|
AudioPlay<br/>
|
|
AudioMute<br/>
|
|
MediaSelect<br/>
|
|
Www<br/>
|
|
Mail<br/>
|
|
Calculator<br/>
|
|
Computer<br/>
|
|
AC_Search<br/>
|
|
AC_Home<br/>
|
|
AC_Back<br/>
|
|
AC_Forward<br/>
|
|
AC_Stop<br/>
|
|
AC_Refresh<br/>
|
|
AC_Bookmarks<br/>
|
|
BrightnessDown<br/>
|
|
BrightnessUp<br/>
|
|
DisplaySwitch<br/>
|
|
KbdIllumToggle<br/>
|
|
KbdIllumDown<br/>
|
|
KbdIllumUp<br/>
|
|
Eject<br/>
|
|
Sleep<br/>
|
|
</div>
|
|
<div id="ListBoxEntryType" class="codecontainer">
|
|
<span class="type">enum ListBoxEntryType </span><br/><br/>
|
|
Icon<br/>
|
|
Text<br/>
|
|
CheckBox<br/>
|
|
PixelIcon<br/>
|
|
Texture<br/>
|
|
</div>
|
|
<div id="MalusReason" class="codecontainer">
|
|
<span class="type">enum MalusReason </span><br/><br/>
|
|
None<br/>
|
|
Reconstruction<br/>
|
|
Boarding<br/>
|
|
RiftTeleport<br/>
|
|
</div>
|
|
<div id="MaterialType" class="codecontainer">
|
|
<span class="type">enum MaterialType </span><br/><br/>
|
|
Iron<br/>
|
|
Titanium<br/>
|
|
Naonite<br/>
|
|
Trinium<br/>
|
|
Xanion<br/>
|
|
Ogonite<br/>
|
|
Avorion<br/>
|
|
</div>
|
|
<div id="MoonType" class="codecontainer">
|
|
<span class="type">enum MoonType </span><br/><br/>
|
|
Rocky<br/>
|
|
Smooth<br/>
|
|
Moon<br/>
|
|
Volcanic<br/>
|
|
NumMoonTypes<br/>
|
|
</div>
|
|
<div id="MouseButton" class="codecontainer">
|
|
<span class="type">enum MouseButton </span><br/><br/>
|
|
Left<br/>
|
|
Middle<br/>
|
|
Right<br/>
|
|
M4<br/>
|
|
M5<br/>
|
|
M6<br/>
|
|
M7<br/>
|
|
M8<br/>
|
|
M9<br/>
|
|
M10<br/>
|
|
</div>
|
|
<div id="PlanTypeFilter" class="codecontainer">
|
|
<span class="type">enum PlanTypeFilter </span><br/><br/>
|
|
AllTypes<br/>
|
|
Fighter<br/>
|
|
Turret<br/>
|
|
Ship<br/>
|
|
</div>
|
|
<div id="PlanetType" class="codecontainer">
|
|
<span class="type">enum PlanetType </span><br/><br/>
|
|
Terrestrial<br/>
|
|
Rocky<br/>
|
|
GasGiant<br/>
|
|
Smooth<br/>
|
|
Moon<br/>
|
|
Volcanic<br/>
|
|
BlackHole<br/>
|
|
NumPlanetTypes<br/>
|
|
</div>
|
|
<div id="PlayerStateType" class="codecontainer">
|
|
<span class="type">enum PlayerStateType </span><br/><br/>
|
|
Fly<br/>
|
|
BuildCraft<br/>
|
|
BuildTurret<br/>
|
|
Strategy<br/>
|
|
CameraFlight<br/>
|
|
PhotoMode<br/>
|
|
</div>
|
|
<div id="ProjectileShape" class="codecontainer">
|
|
<span class="type">enum ProjectileShape </span><br/><br/>
|
|
Default<br/>
|
|
Plasma<br/>
|
|
Rocket<br/>
|
|
</div>
|
|
<div id="RarityType" class="codecontainer">
|
|
<span class="type">enum RarityType </span><br/><br/>
|
|
Petty<br/>
|
|
Common<br/>
|
|
Uncommon<br/>
|
|
Rare<br/>
|
|
Exceptional<br/>
|
|
Exotic<br/>
|
|
Legendary<br/>
|
|
</div>
|
|
<div id="RelationStatus" class="codecontainer">
|
|
<span class="type">enum RelationStatus </span><br/><br/>
|
|
War<br/>
|
|
Ceasefire<br/>
|
|
Neutral<br/>
|
|
Allies<br/>
|
|
</div>
|
|
<div id="SavedDesignType" class="codecontainer">
|
|
<span class="type">enum SavedDesignType </span><br/><br/>
|
|
Unknown<br/>
|
|
CraftDesign<br/>
|
|
TurretDesign<br/>
|
|
Plan<br/>
|
|
</div>
|
|
<div id="ScenarioType" class="codecontainer">
|
|
<span class="type">enum ScenarioType </span><br/><br/>
|
|
Creative<br/>
|
|
Normal<br/>
|
|
Classic<br/>
|
|
</div>
|
|
<div id="SectorChangeType" class="codecontainer">
|
|
<span class="type">enum SectorChangeType </span><br/><br/>
|
|
Gate<br/>
|
|
Wormhole<br/>
|
|
Jump<br/>
|
|
Forced<br/>
|
|
Switch<br/>
|
|
Login<br/>
|
|
Logout<br/>
|
|
</div>
|
|
<div id="ShipAvailability" class="codecontainer">
|
|
<span class="type">enum ShipAvailability </span><br/><br/>
|
|
Available<br/>
|
|
Destroyed<br/>
|
|
InBackground<br/>
|
|
</div>
|
|
<div id="SoundType" class="codecontainer">
|
|
<span class="type">enum SoundType </span><br/><br/>
|
|
Weapon<br/>
|
|
UI<br/>
|
|
Other<br/>
|
|
</div>
|
|
<div id="StatsBonuses" class="codecontainer">
|
|
<span class="type">enum StatsBonuses </span><br/><br/>
|
|
RadarReach<br/>
|
|
HiddenSectorRadarReach<br/>
|
|
ScannerReach<br/>
|
|
ScannerMaterialReach<br/>
|
|
HyperspaceReach<br/>
|
|
HyperspaceCooldown<br/>
|
|
HyperspaceChargeEnergy<br/>
|
|
ShieldDurability<br/>
|
|
ShieldRecharge<br/>
|
|
ShieldTimeUntilRechargeAfterHit<br/>
|
|
ShieldTimeUntilRechargeAfterDepletion<br/>
|
|
ShieldImpenetrable<br/>
|
|
Velocity<br/>
|
|
Acceleration<br/>
|
|
GeneratedEnergy<br/>
|
|
EnergyCapacity<br/>
|
|
BatteryRecharge<br/>
|
|
ArbitraryTurrets<br/>
|
|
UnarmedTurrets<br/>
|
|
ArmedTurrets<br/>
|
|
PointDefenseTurrets<br/>
|
|
AutomaticTurrets<br/>
|
|
CargoHold<br/>
|
|
LootCollectionRange<br/>
|
|
TransporterRange<br/>
|
|
DefenseWeapons<br/>
|
|
FighterCargoPickup<br/>
|
|
ExcessProcessingPowerSteps<br/>
|
|
ProductionCapacity<br/>
|
|
MinersPerTurret<br/>
|
|
GunnersPerTurret<br/>
|
|
MechanicsPerTurret<br/>
|
|
Engineers<br/>
|
|
Mechanics<br/>
|
|
Gunners<br/>
|
|
Miners<br/>
|
|
Security<br/>
|
|
Attackers<br/>
|
|
Pilots<br/>
|
|
FighterSquads<br/>
|
|
FireRate<br/>
|
|
EnergyDamage<br/>
|
|
ElectricDamage<br/>
|
|
PlasmaDamage<br/>
|
|
AntiMatterDamage<br/>
|
|
FragmentsDamage<br/>
|
|
PhysicalDamage<br/>
|
|
</div>
|
|
<div id="TargetIndicatorVisuals" class="codecontainer">
|
|
<span class="type">enum TargetIndicatorVisuals </span><br/><br/>
|
|
Default<br/>
|
|
Tilted<br/>
|
|
Small<br/>
|
|
</div>
|
|
<div id="TransformationFeature" class="codecontainer">
|
|
<span class="type">enum TransformationFeature </span><br/><br/>
|
|
SingleRotationX<br/>
|
|
SingleRotationY<br/>
|
|
SingleRotationZ<br/>
|
|
MirrorX<br/>
|
|
MirrorY<br/>
|
|
MirrorZ<br/>
|
|
DoubleRotationX<br/>
|
|
DoubleRotationY<br/>
|
|
DoubleRotationZ<br/>
|
|
</div>
|
|
<div id="TurretAutoFireMode" class="codecontainer">
|
|
<span class="type">enum TurretAutoFireMode </span><br/><br/>
|
|
Never<br/>
|
|
Always<br/>
|
|
AttackTarget<br/>
|
|
Defensive<br/>
|
|
Idle<br/>
|
|
</div>
|
|
<div id="TurretSlotType" class="codecontainer">
|
|
<span class="type">enum TurretSlotType </span><br/><br/>
|
|
Unspecified<br/>
|
|
Armed<br/>
|
|
Unarmed<br/>
|
|
PointDefense<br/>
|
|
</div>
|
|
<div id="WeaponAppearance" class="codecontainer">
|
|
<span class="type">enum WeaponAppearance </span><br/><br/>
|
|
Invisible<br/>
|
|
ChainGun<br/>
|
|
Laser<br/>
|
|
MiningLaser<br/>
|
|
PlasmaGun<br/>
|
|
RocketLauncher<br/>
|
|
Cannon<br/>
|
|
RailGun<br/>
|
|
Repair<br/>
|
|
Bolter<br/>
|
|
Tesla<br/>
|
|
PulseCannon<br/>
|
|
AntiFighter<br/>
|
|
</div>
|
|
<div id="WeaponCategory" class="codecontainer">
|
|
<span class="type">enum WeaponCategory </span><br/><br/>
|
|
Armed<br/>
|
|
Mining<br/>
|
|
Salvaging<br/>
|
|
Heal<br/>
|
|
None<br/>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sitemap">
|
|
<div class="flexheader"> <div class="headerlisting">
|
|
<span class="docheader">Overview</span>
|
|
<br> <a href="index.html">Home</a>
|
|
<a href="Functions.html">Functions</a>
|
|
<a href="Search.html">Search</a>
|
|
</div> <div class="flexheaderwhitespace"></div>
|
|
<form action="Search.html" method="get"> Search:<input name="search" class="headersearchinput" type="search"> </form></div><div class="headerlisting">
|
|
<span class="docheader">Callbacks</span>
|
|
<br><a href="Callbacks.html"> Callbacks</a>
|
|
<a href="Alliance [Client] Callbacks.html">Alliance [Client] Callbacks</a>
|
|
<a href="Alliance [Server] Callbacks.html">Alliance [Server] Callbacks</a>
|
|
<a href="Alliance [Server] Callbacks.html">Alliance [Server] Callbacks</a>
|
|
<a href="Entity Callbacks.html">Entity Callbacks</a>
|
|
<a href="Galaxy Callbacks.html">Galaxy Callbacks</a>
|
|
<a href="Player Callbacks.html">Player Callbacks</a>
|
|
<a href="Player [Client] Callbacks.html">Player [Client] Callbacks</a>
|
|
<a href="Sector Callbacks.html">Sector Callbacks</a>
|
|
<a href="Server Callbacks.html">Server Callbacks</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Predefined Functions & Example Scripts</span>
|
|
<br><a href="CommandFunctions.html">Command</a>
|
|
<a href="EntityFunctions.html">Entity</a>
|
|
<a href="FactionDatabaseFunctions.html">FactionDatabase</a>
|
|
<a href="PlanGeneratorFunctions.html">PlanGenerator</a>
|
|
<a href="PlayerFunctions.html">Player</a>
|
|
<a href="SectorFunctions.html">Sector</a>
|
|
<a href="ServerFunctions.html">Server</a>
|
|
<a href="UsableInventoryItemFunctions.html">UsableInventoryItem</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Common Components</span>
|
|
<br><a href="Boarding.html">Boarding</a>
|
|
<a href="BspTree.html">BspTree</a>
|
|
<a href="CargoBay.html">CargoBay</a>
|
|
<a href="CargoLoot.html">CargoLoot</a>
|
|
<a href="ControlUnit.html">ControlUnit</a>
|
|
<a href="CrewComponent.html">CrewComponent</a>
|
|
<a href="DeletionTimer.html">DeletionTimer</a>
|
|
<a href="DirectFlightPhysics.html">DirectFlightPhysics</a>
|
|
<a href="DockingClamps.html">DockingClamps</a>
|
|
<a href="DockingParent.html">DockingParent</a>
|
|
<a href="DockingPositions.html">DockingPositions</a>
|
|
<a href="Durability.html">Durability</a>
|
|
<a href="EnergySystem.html">EnergySystem</a>
|
|
<a href="Engine.html">Engine</a>
|
|
<a href="FighterAI.html">FighterAI</a>
|
|
<a href="Hangar.html">Hangar</a>
|
|
<a href="HyperspaceEngine.html">HyperspaceEngine</a>
|
|
<a href="InteractionText.html">InteractionText</a>
|
|
<a href="InventoryItemLoot.html">InventoryItemLoot</a>
|
|
<a href="Owner.html">Owner</a>
|
|
<a href="Physics.html">Physics</a>
|
|
<a href="Plan.html">Plan</a>
|
|
<a href="ReadOnlyBoarding.html">ReadOnlyBoarding</a>
|
|
<a href="ReadOnlyBspTree.html">ReadOnlyBspTree</a>
|
|
<a href="ReadOnlyCargoBay.html">ReadOnlyCargoBay</a>
|
|
<a href="ReadOnlyControlUnit.html">ReadOnlyControlUnit</a>
|
|
<a href="ReadOnlyCrew.html">ReadOnlyCrew</a>
|
|
<a href="ReadOnlyDeletionTimer.html">ReadOnlyDeletionTimer</a>
|
|
<a href="ReadOnlyEnergySystem.html">ReadOnlyEnergySystem</a>
|
|
<a href="ReadOnlyEngine.html">ReadOnlyEngine</a>
|
|
<a href="ReadOnlyFighterAI.html">ReadOnlyFighterAI</a>
|
|
<a href="ReadOnlyHangar.html">ReadOnlyHangar</a>
|
|
<a href="ReadOnlyHyperspaceEngine.html">ReadOnlyHyperspaceEngine</a>
|
|
<a href="ReadOnlyInteractionText.html">ReadOnlyInteractionText</a>
|
|
<a href="ReadOnlyOwner.html">ReadOnlyOwner</a>
|
|
<a href="ReadOnlyPhysics.html">ReadOnlyPhysics</a>
|
|
<a href="ReadOnlyPlan.html">ReadOnlyPlan</a>
|
|
<a href="ReadOnlyShipAI.html">ReadOnlyShipAI</a>
|
|
<a href="ReadOnlyShipSystem.html">ReadOnlyShipSystem</a>
|
|
<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
|
|
<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
|
|
<a href="ReadOnlyTorpedoLauncher.html">ReadOnlyTorpedoLauncher</a>
|
|
<a href="ReadOnlyTurretBases.html">ReadOnlyTurretBases</a>
|
|
<a href="ReadOnlyVelocity.html">ReadOnlyVelocity</a>
|
|
<a href="ReadOnlyWeapons.html">ReadOnlyWeapons</a>
|
|
<a href="ReadOnlyWormHole.html">ReadOnlyWormHole</a>
|
|
<a href="Shield.html">Shield</a>
|
|
<a href="ShipAI.html">ShipAI</a>
|
|
<a href="ShipSystem.html">ShipSystem</a>
|
|
<a href="StructuralIntegrity.html">StructuralIntegrity</a>
|
|
<a href="SystemUpgradeLoot.html">SystemUpgradeLoot</a>
|
|
<a href="Thrusters.html">Thrusters</a>
|
|
<a href="Torpedo.html">Torpedo</a>
|
|
<a href="TorpedoAI.html">TorpedoAI</a>
|
|
<a href="TorpedoLauncher.html">TorpedoLauncher</a>
|
|
<a href="Turret.html">Turret</a>
|
|
<a href="TurretAI.html">TurretAI</a>
|
|
<a href="TurretBases.html">TurretBases</a>
|
|
<a href="Velocity.html">Velocity</a>
|
|
<a href="Weapons.html">Weapons</a>
|
|
<a href="WormHole.html">WormHole</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Common Objects</span>
|
|
<br><a href="AllianceMember.html">AllianceMember</a>
|
|
<a href="AllianceRank.html">AllianceRank</a>
|
|
<a href="BlockPlan.html">BlockPlan</a>
|
|
<a href="BlockPlanBlock.html">BlockPlanBlock</a>
|
|
<a href="BlockStatistics.html">BlockStatistics</a>
|
|
<a href="Box.html">Box</a>
|
|
<a href="Captain.html">Captain</a>
|
|
<a href="Color.html">Color</a>
|
|
<a href="ControlUnitSeat.html">ControlUnitSeat</a>
|
|
<a href="CraftDesign.html">CraftDesign</a>
|
|
<a href="CraftStatsOverview.html">CraftStatsOverview</a>
|
|
<a href="Crew.html">Crew</a>
|
|
<a href="CrewMan.html">CrewMan</a>
|
|
<a href="CrewProfession.html">CrewProfession</a>
|
|
<a href="DebugInfo.html">DebugInfo</a>
|
|
<a href="dvec2.html">dvec2</a>
|
|
<a href="dvec3.html">dvec3</a>
|
|
<a href="dvec4.html">dvec4</a>
|
|
<a href="Entity.html">Entity</a>
|
|
<a href="EntityDescriptor.html">EntityDescriptor</a>
|
|
<a href="FighterTemplate.html">FighterTemplate</a>
|
|
<a href="Format.html">Format</a>
|
|
<a href="GameSettings.html">GameSettings</a>
|
|
<a href="Group.html">Group</a>
|
|
<a href="HighResolutionTimer.html">HighResolutionTimer</a>
|
|
<a href="Inventory.html">Inventory</a>
|
|
<a href="InventoryTurret.html">InventoryTurret</a>
|
|
<a href="ivec2.html">ivec2</a>
|
|
<a href="ivec3.html">ivec3</a>
|
|
<a href="ivec4.html">ivec4</a>
|
|
<a href="Language.html">Language</a>
|
|
<a href="Mail.html">Mail</a>
|
|
<a href="Material.html">Material</a>
|
|
<a href="Matrix.html">Matrix</a>
|
|
<a href="ModManager.html">ModManager</a>
|
|
<a href="NamedFormat.html">NamedFormat</a>
|
|
<a href="PlanBspTree.html">PlanBspTree</a>
|
|
<a href="PlanetSpecifics.html">PlanetSpecifics</a>
|
|
<a href="PlanGenerationStage.html">PlanGenerationStage</a>
|
|
<a href="PlanPart.html">PlanPart</a>
|
|
<a href="PlanStyle.html">PlanStyle</a>
|
|
<a href="PlayerId.html">PlayerId</a>
|
|
<a href="PluralForm.html">PluralForm</a>
|
|
<a href="Profiler.html">Profiler</a>
|
|
<a href="QuadTree.html">QuadTree</a>
|
|
<a href="Random.html">Random</a>
|
|
<a href="Rarity.html">Rarity</a>
|
|
<a href="Ray.html">Ray</a>
|
|
<a href="ReadOnlyEntity.html">ReadOnlyEntity</a>
|
|
<a href="Rect.html">Rect</a>
|
|
<a href="Relation.html">Relation</a>
|
|
<a href="Scenario.html">Scenario</a>
|
|
<a href="SectorView.html">SectorView</a>
|
|
<a href="Seed.html">Seed</a>
|
|
<a href="Sphere.html">Sphere</a>
|
|
<a href="Squad.html">Squad</a>
|
|
<a href="SystemUpgradeTemplate.html">SystemUpgradeTemplate</a>
|
|
<a href="Timer.html">Timer</a>
|
|
<a href="Tooltip.html">Tooltip</a>
|
|
<a href="TooltipLine.html">TooltipLine</a>
|
|
<a href="TorpedoShaft.html">TorpedoShaft</a>
|
|
<a href="TorpedoTemplate.html">TorpedoTemplate</a>
|
|
<a href="TradingGood.html">TradingGood</a>
|
|
<a href="TurretDesign.html">TurretDesign</a>
|
|
<a href="TurretDesignPart.html">TurretDesignPart</a>
|
|
<a href="TurretTemplate.html">TurretTemplate</a>
|
|
<a href="UsableInventoryItem.html">UsableInventoryItem</a>
|
|
<a href="Uuid.html">Uuid</a>
|
|
<a href="VanillaInventoryItem.html">VanillaInventoryItem</a>
|
|
<a href="vec2.html">vec2</a>
|
|
<a href="vec3.html">vec3</a>
|
|
<a href="vec4.html">vec4</a>
|
|
<a href="Version.html">Version</a>
|
|
<a href="Weapon.html">Weapon</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Client Components</span>
|
|
<br><a href="EntityIcon.html">EntityIcon</a>
|
|
<a href="EntityTooltip.html">EntityTooltip</a>
|
|
<a href="PlanMesh.html">PlanMesh</a>
|
|
<a href="ReadOnlyIcon.html">ReadOnlyIcon</a>
|
|
<a href="ReadOnlyPlanMesh.html">ReadOnlyPlanMesh</a>
|
|
<a href="ReadOnlyScriptUI.html">ReadOnlyScriptUI</a>
|
|
<a href="ReadOnlyTooltip.html">ReadOnlyTooltip</a>
|
|
<a href="ScriptUI.html">ScriptUI</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Client Objects</span>
|
|
<br><a href="Achievements.html">Achievements</a>
|
|
<a href="Alliance [Client].html">Alliance [Client]</a>
|
|
<a href="CameraKeyFrame.html">CameraKeyFrame</a>
|
|
<a href="CaptainSelectionItem.html">CaptainSelectionItem</a>
|
|
<a href="Client.html">Client</a>
|
|
<a href="ClientSettings.html">ClientSettings</a>
|
|
<a href="ColorSelectionItem.html">ColorSelectionItem</a>
|
|
<a href="CraftDesignSelectionItem.html">CraftDesignSelectionItem</a>
|
|
<a href="Faction [Client].html">Faction [Client]</a>
|
|
<a href="Galaxy [Client].html">Galaxy [Client]</a>
|
|
<a href="GalaxyMap.html">GalaxyMap</a>
|
|
<a href="GameInput.html">GameInput</a>
|
|
<a href="GlowFX.html">GlowFX</a>
|
|
<a href="IconSelectionItem.html">IconSelectionItem</a>
|
|
<a href="InputWindow.html">InputWindow</a>
|
|
<a href="InventoryReferenceSelectionItem.html">InventoryReferenceSelectionItem</a>
|
|
<a href="InventorySelectionItem.html">InventorySelectionItem</a>
|
|
<a href="Keyboard.html">Keyboard</a>
|
|
<a href="LaserFX.html">LaserFX</a>
|
|
<a href="Mouse.html">Mouse</a>
|
|
<a href="Music.html">Music</a>
|
|
<a href="PixelIconSelectionItem.html">PixelIconSelectionItem</a>
|
|
<a href="Planet.html">Planet</a>
|
|
<a href="Player [Client].html">Player [Client]</a>
|
|
<a href="PlayerWindow.html">PlayerWindow</a>
|
|
<a href="RefractionFX.html">RefractionFX</a>
|
|
<a href="Sector [Client].html">Sector [Client]</a>
|
|
<a href="SelectionItem.html">SelectionItem</a>
|
|
<a href="ShipDatabaseEntry [Client].html">ShipDatabaseEntry [Client]</a>
|
|
<a href="SoundSource.html">SoundSource</a>
|
|
<a href="StrategyState.html">StrategyState</a>
|
|
<a href="TargetIndicator.html">TargetIndicator</a>
|
|
<a href="TooltipRenderer.html">TooltipRenderer</a>
|
|
<a href="TurretDesignSelectionItem.html">TurretDesignSelectionItem</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Client UI Objects</span>
|
|
<br><a href="AllianceEmblem.html">AllianceEmblem</a>
|
|
<a href="AllianceTab.html">AllianceTab</a>
|
|
<a href="ArrowLine.html">ArrowLine</a>
|
|
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
|
|
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
|
|
<a href="CaptainIcon.html">CaptainIcon</a>
|
|
<a href="CaptainProfile.html">CaptainProfile</a>
|
|
<a href="CheckBox.html">CheckBox</a>
|
|
<a href="ComboBox.html">ComboBox</a>
|
|
<a href="ContextMenu.html">ContextMenu</a>
|
|
<a href="CraftPortrait.html">CraftPortrait</a>
|
|
<a href="CrewBar.html">CrewBar</a>
|
|
<a href="Frame.html">Frame</a>
|
|
<a href="Hud.html">Hud</a>
|
|
<a href="InventorySelection.html">InventorySelection</a>
|
|
<a href="Label.html">Label</a>
|
|
<a href="Line.html">Line</a>
|
|
<a href="ListBox.html">ListBox</a>
|
|
<a href="ListBoxEx.html">ListBoxEx</a>
|
|
<a href="MapArrowLine.html">MapArrowLine</a>
|
|
<a href="MapIcon.html">MapIcon</a>
|
|
<a href="MultiLineTextBox.html">MultiLineTextBox</a>
|
|
<a href="NumbersBar.html">NumbersBar</a>
|
|
<a href="Picture.html">Picture</a>
|
|
<a href="PlanDisplayer.html">PlanDisplayer</a>
|
|
<a href="ProgressBar.html">ProgressBar</a>
|
|
<a href="SavedDesignsSelection.html">SavedDesignsSelection</a>
|
|
<a href="ScrollFrame.html">ScrollFrame</a>
|
|
<a href="Selection.html">Selection</a>
|
|
<a href="ShipWindow.html">ShipWindow</a>
|
|
<a href="Slider.html">Slider</a>
|
|
<a href="StatisticsBar.html">StatisticsBar</a>
|
|
<a href="Tab.html">Tab</a>
|
|
<a href="TabbedWindow.html">TabbedWindow</a>
|
|
<a href="TextBox.html">TextBox</a>
|
|
<a href="TextField.html">TextField</a>
|
|
<a href="TooltipDisplayer.html">TooltipDisplayer</a>
|
|
<a href="Tree.html">Tree</a>
|
|
<a href="UIArbitraryHorizontalSplitter.html">UIArbitraryHorizontalSplitter</a>
|
|
<a href="UIArbitraryVerticalSplitter.html">UIArbitraryVerticalSplitter</a>
|
|
<a href="UIContainer.html">UIContainer</a>
|
|
<a href="UIElement.html">UIElement</a>
|
|
<a href="UIGridSplitter.html">UIGridSplitter</a>
|
|
<a href="UIHorizontalLister.html">UIHorizontalLister</a>
|
|
<a href="UIHorizontalMultiSplitter.html">UIHorizontalMultiSplitter</a>
|
|
<a href="UIHorizontalSplitter.html">UIHorizontalSplitter</a>
|
|
<a href="UIOrganizer.html">UIOrganizer</a>
|
|
<a href="UIRect.html">UIRect</a>
|
|
<a href="UIRenderer.html">UIRenderer</a>
|
|
<a href="UIVerticalLister.html">UIVerticalLister</a>
|
|
<a href="UIVerticalMultiSplitter.html">UIVerticalMultiSplitter</a>
|
|
<a href="UIVerticalSplitter.html">UIVerticalSplitter</a>
|
|
<a href="ValueComboBox.html">ValueComboBox</a>
|
|
<a href="Window.html">Window</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Server Components</span>
|
|
<br><a href="EntityTransferrer.html">EntityTransferrer</a>
|
|
<a href="FighterController.html">FighterController</a>
|
|
<a href="Loot.html">Loot</a>
|
|
<a href="ReadOnlyEntityTransferrer.html">ReadOnlyEntityTransferrer</a>
|
|
<a href="ReadOnlyFighterController.html">ReadOnlyFighterController</a>
|
|
<a href="ReadOnlyLoot.html">ReadOnlyLoot</a>
|
|
<a href="ReadOnlyTurretController.html">ReadOnlyTurretController</a>
|
|
<a href="ReadOnlyWreckageCreator.html">ReadOnlyWreckageCreator</a>
|
|
<a href="TurretController.html">TurretController</a>
|
|
<a href="WreckageCreator.html">WreckageCreator</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Server Objects</span>
|
|
<br><a href="Alliance [Server].html">Alliance [Server]</a>
|
|
<a href="Faction [Server].html">Faction [Server]</a>
|
|
<a href="Galaxy [Server].html">Galaxy [Server]</a>
|
|
<a href="Player [Server].html">Player [Server]</a>
|
|
<a href="ReadOnlySector.html">ReadOnlySector</a>
|
|
<a href="Sector [Server].html">Sector [Server]</a>
|
|
<a href="Server.html">Server</a>
|
|
<a href="ShipDatabaseEntry [Server].html">ShipDatabaseEntry [Server]</a>
|
|
</div><div class="lastheaderlisting">
|
|
<span class="docheader">Enums</span>
|
|
<br><a href="Enums.html#AIState">AIState</a>
|
|
<a href="Enums.html#AlliancePrivilege">AlliancePrivilege</a>
|
|
<a href="Enums.html#BeamShape">BeamShape</a>
|
|
<a href="Enums.html#BlockShading">BlockShading</a>
|
|
<a href="Enums.html#BlockStructure">BlockStructure</a>
|
|
<a href="Enums.html#BlockType">BlockType</a>
|
|
<a href="Enums.html#BlockType2">BlockType2</a>
|
|
<a href="Enums.html#BoxType">BoxType</a>
|
|
<a href="Enums.html#BuildError">BuildError</a>
|
|
<a href="Enums.html#CaptainGenderId">CaptainGenderId</a>
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<a href="Enums.html#ChatChannel">ChatChannel</a>
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<a href="Enums.html#ChatMessageType">ChatMessageType</a>
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<a href="Enums.html#ComponentType">ComponentType</a>
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<a href="Enums.html#ControlAction">ControlAction</a>
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<a href="Enums.html#ControlActionBit">ControlActionBit</a>
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<a href="Enums.html#ControlStyle">ControlStyle</a>
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<a href="Enums.html#CoolingType">CoolingType</a>
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<a href="Enums.html#CraftStatsOverviewStat">CraftStatsOverviewStat</a>
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<a href="Enums.html#CrewProfessionType">CrewProfessionType</a>
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<a href="Enums.html#CrewRank">CrewRank</a>
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<a href="Enums.html#DamageSource">DamageSource</a>
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<a href="Enums.html#DamageType">DamageType</a>
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<a href="Enums.html#DeletionType">DeletionType</a>
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<a href="Enums.html#Difficulty">Difficulty</a>
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<a href="Enums.html#EntityArrivalType">EntityArrivalType</a>
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<a href="Enums.html#EntityType">EntityType</a>
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<a href="Enums.html#FighterOrders">FighterOrders</a>
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<a href="Enums.html#FighterStartError">FighterStartError</a>
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<a href="Enums.html#FighterType">FighterType</a>
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<a href="Enums.html#FontType">FontType</a>
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<a href="Enums.html#ImpactParticles">ImpactParticles</a>
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<a href="Enums.html#InventoryItemType">InventoryItemType</a>
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<a href="Enums.html#JumpError">JumpError</a>
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<a href="Enums.html#KeyboardKey">KeyboardKey</a>
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<a href="Enums.html#ListBoxEntryType">ListBoxEntryType</a>
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<a href="Enums.html#MalusReason">MalusReason</a>
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<a href="Enums.html#MaterialType">MaterialType</a>
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<a href="Enums.html#MoonType">MoonType</a>
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<a href="Enums.html#MouseButton">MouseButton</a>
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<a href="Enums.html#PlanetType">PlanetType</a>
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<a href="Enums.html#PlanTypeFilter">PlanTypeFilter</a>
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<a href="Enums.html#PlayerStateType">PlayerStateType</a>
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<a href="Enums.html#ProjectileShape">ProjectileShape</a>
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<a href="Enums.html#RarityType">RarityType</a>
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<a href="Enums.html#RelationStatus">RelationStatus</a>
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<a href="Enums.html#SavedDesignType">SavedDesignType</a>
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<a href="Enums.html#ScenarioType">ScenarioType</a>
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<a href="Enums.html#SectorChangeType">SectorChangeType</a>
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<a href="Enums.html#ShipAvailability">ShipAvailability</a>
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<a href="Enums.html#SoundType">SoundType</a>
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<a href="Enums.html#StatsBonuses">StatsBonuses</a>
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<a href="Enums.html#TargetIndicatorVisuals">TargetIndicatorVisuals</a>
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<a href="Enums.html#TransformationFeature">TransformationFeature</a>
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<a href="Enums.html#TurretAutoFireMode">TurretAutoFireMode</a>
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<a href="Enums.html#TurretSlotType">TurretSlotType</a>
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<a href="Enums.html#WeaponAppearance">WeaponAppearance</a>
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<a href="Enums.html#WeaponCategory">WeaponCategory</a>
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</div></div>
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<div class="disclaimer">
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<p>This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and <strong>not</strong> necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.</p>
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<p>Work in Progress. Documentation of Avorion Version: 2.5.8 a0d3f0b5b065</p>
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</div>
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<div class="footer">
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<p align="center">Work in Progress.</p>
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<p align="center">Copyright © 2025 Boxelware GmbH. All rights reserved.</p>
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</div>
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</div>
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</body>
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</html>
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