627 lines
28 KiB
HTML
627 lines
28 KiB
HTML
<html>
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<head>
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<title> ReadOnlyHyperspaceEngine</title>
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<link rel="stylesheet" href="stylesheet.css"/>
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<meta charset="utf-8"/>
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</head>
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<body>
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<div class="maincentered">
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<div class="maincontent">
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<h1 class="documentationheader">Avorion Script API Documentation</h1>
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<div class="sitemap">
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<div class="headerlisting flexheader">
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<div>
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<a href="index.html">Home</a>
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<a href="Functions.html">Functions</a>
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</div>
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<div class="flexheaderwhitespace"></div>
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<form action="Search.html" method="get">Search:<input name="search" class="headersearchinput" type="search"></form></div></div>
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<div class="floatleft">
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<div class="codecontainer">
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<table>
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<tr>
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<td>
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<a class="type" href="ReadOnlyHyperspaceEngine.html">ReadOnlyHyperspaceEngine</a>
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<a class="function" href="#ReadOnlyHyperspaceEngine">ReadOnlyHyperspaceEngine</a>
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</td>
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</tr>
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<tr><td><br/></td></tr>
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<tr><td><span class="docheader">Properties</span></td></tr>
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<tr><td>
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<a href="#blocked">blocked</a>
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</td></tr>
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<tr><td>
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<a href="#clearSpace">clearSpace</a>
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</td></tr>
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<tr><td>
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<a href="#consumerIcon">consumerIcon</a>
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</td></tr>
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<tr><td>
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<a href="#consumerName">consumerName</a>
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</td></tr>
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<tr><td>
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<a href="#cooldown">cooldown</a>
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</td></tr>
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<tr><td>
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<a href="#cooldownSpeed">cooldownSpeed</a>
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</td></tr>
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<tr><td>
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<a href="#currentCooldown">currentCooldown</a>
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</td></tr>
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<tr><td>
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<a href="#defaultPriority">defaultPriority</a>
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</td></tr>
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<tr><td>
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<a href="#displayedCooldown">displayedCooldown</a>
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</td></tr>
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<tr><td>
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<a href="#distorted">distorted</a>
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</td></tr>
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<tr><td>
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<a href="#entity">entity</a>
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</td></tr>
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<tr><td>
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<a href="#entityId">entityId</a>
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</td></tr>
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<tr><td>
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<a href="#isSceneEmpty">isSceneEmpty</a>
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</td></tr>
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<tr><td>
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<a href="#passBlocked">passBlocked</a>
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</td></tr>
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<tr><td>
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<a href="#range">range</a>
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</td></tr>
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<tr><td>
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<a href="#requiredEnergy">requiredEnergy</a>
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</td></tr>
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<tr><td>
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<a href="#requiredEnergyForJump">requiredEnergyForJump</a>
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</td></tr>
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<tr><td><br/></td></tr>
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<tr><td><span class="docheader">Member Functions</span></td></tr>
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<tr><td>
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<a class="code" href="#isJumpRouteValid">isJumpRouteValid</a>
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</td></tr>
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</table>
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</div>
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</div>
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<div class="floatright">
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<h1>ReadOnlyHyperspaceEngine</h1>
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<div id="ReadOnlyHyperspaceEngine" class="codecontainer">
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<div id="ReadOnlyHyperspaceEngine" class="function">
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<p>
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<span class="keyword">function </span> ReadOnlyHyperspaceEngine(<span class="type">var</span> <span class="parameter">id</span>) <br/>
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</p>
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</div>
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<div id="ReadOnlyHyperspaceEngine" class="">
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<p><span class="docheader">Parameters</span></p>
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<div class="indented">
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<span class="parameter">id</span>
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The id of the entity, must be an index of an existing entity or nil for the entity in the current script context <br/>
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</div>
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<p><span class="docheader">Returns</span></p>
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<div class="indented">
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<p>
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A new instance of ReadOnlyHyperspaceEngine
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</p>
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</div>
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</p>
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</div>
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</div>
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<div id="Properties" class="codecontainer">
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<div id="blocked">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">blocked</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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True if the hyperspace engine is being blocked.
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</div>
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</div>
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<div id="clearSpace">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">clearSpace</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Sets the hyperspace engine to "clear space", which speeds up the cooldown to avoid annoying wait times in empty sectors. This value is overridden if the engine is or gets blocked or distorted.
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</div>
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</div>
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<div id="consumerIcon">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">string </span> <span class="property">consumerIcon</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Energy consumer icon of the engine as shown in the energy tab.
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</div>
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</div>
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<div id="consumerName">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">string </span> <span class="property">consumerName</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Energy consumer name of the engine as shown in the energy tab.
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</div>
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</div>
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<div id="cooldown">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">float </span> <span class="property">cooldown</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Cooldown in seconds of the engine. Current cooldown is set to this on exhaustion of the hyperspace engine. When this value is changed, it will be overridden once the player builds, reloads or installs upgrades.
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</div>
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</div>
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<div id="cooldownSpeed">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">float </span> <span class="property">cooldownSpeed</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Cooldown speed factor. Default is 1, can be 0.25 (distorted), 0 (blocked) or up to 3 (clear space). If hyperspace energy efficiency is below 1, this value is adjusted accordingly.
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</div>
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</div>
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<div id="currentCooldown">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">float </span> <span class="property">currentCooldown</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Current cooldown in seconds of the engine. this is the number that ticks down over time.
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</div>
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</div>
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<div id="defaultPriority">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">int </span> <span class="property">defaultPriority</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Energy consumer default priority of the engine as shown in the energy tab.
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</div>
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</div>
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<div id="displayedCooldown">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">displayedCooldown</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Cooldown in seconds as it would be displayed to the player. This result varies, depending on distorts, clear space or blockage.
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</div>
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</div>
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<div id="distorted">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">distorted</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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True if the hyperspace engine is being distorted. This is the case when a ship is under attack or when distort() was called.
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</div>
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</div>
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<div id="entity">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">Entity </span> <span class="property">entity</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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</div>
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</div>
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<div id="entityId">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">uuid </span> <span class="property">entityId</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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</div>
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</div>
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<div id="isSceneEmpty">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">isSceneEmpty</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Checks if the scene is considered "empty enough" to set "clear space" to true, and thus recharge the engine quicker. This is the case when there are only group, own faction or alliance member ships present
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</div>
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</div>
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<div id="passBlocked">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">passBlocked</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Whether or not the hyperspace engine is capable of jumping over rifts. When this value is changed, it will be overridden once the player builds or installs upgrades.
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</div>
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</div>
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<div id="range">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">float </span> <span class="property">range</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Range in sectors of the engine. When this value is changed, it will be overridden once the player builds or installs upgrades.
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</div>
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</div>
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<div id="requiredEnergy">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">double </span> <span class="property">requiredEnergy</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Currently required energy of the engine as shown in the energy tab.
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</div>
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</div>
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<div id="requiredEnergyForJump">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">float </span> <span class="property">requiredEnergyForJump</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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Amount of energy in W required to do a hyperspace jump (or rather: recharge the engine)
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</div>
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</div>
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</div>
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<div id="isJumpRouteValid" class="codecontainer">
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<div id="isJumpRouteValid" class="function">
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<p>
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<span class="keyword">function bool, var</span> isJumpRouteValid(<span class="type">int</span> <span class="parameter">fromX</span>, <span class="type">int</span> <span class="parameter">fromY</span>, <span class="type">int</span> <span class="parameter">toX</span>, <span class="type">int</span> <span class="parameter">toY</span>) <br/>
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</p>
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</div>
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<div id="isJumpRouteValid" class="">
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<p>
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Checks if a hyperspace route would be valid.
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</p>
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<p><span class="docheader">Parameters</span></p>
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<div class="indented">
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<span class="parameter">fromX</span>
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X coordinate of the origin <br/>
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<span class="parameter">fromY</span>
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Y coordinate of the origin <br/>
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<span class="parameter">toX</span>
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X coordinate of the destination <br/>
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<span class="parameter">toY</span>
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Y coordinate of the destination <br/>
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</div>
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<p><span class="docheader">Returns</span></p>
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<div class="indented">
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<p>
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Returns a bool (true, false), and, if false, a string containing the reason why it's invalid
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</p>
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</div>
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</p>
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</div>
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</div>
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</div>
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</div>
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<div class="sitemap">
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<div class="flexheader"> <div class="headerlisting">
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<span class="docheader">Overview</span>
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<br> <a href="index.html">Home</a>
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<a href="Functions.html">Functions</a>
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<a href="Search.html">Search</a>
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</div> <div class="flexheaderwhitespace"></div>
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<form action="Search.html" method="get"> Search:<input name="search" class="headersearchinput" type="search"> </form></div><div class="headerlisting">
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<span class="docheader">Callbacks</span>
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<br><a href="Callbacks.html"> Callbacks</a>
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<a href="Alliance [Client] Callbacks.html">Alliance [Client] Callbacks</a>
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<a href="Alliance [Server] Callbacks.html">Alliance [Server] Callbacks</a>
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<a href="Alliance [Server] Callbacks.html">Alliance [Server] Callbacks</a>
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<a href="Entity Callbacks.html">Entity Callbacks</a>
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<a href="Galaxy Callbacks.html">Galaxy Callbacks</a>
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<a href="Player Callbacks.html">Player Callbacks</a>
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<a href="Player [Client] Callbacks.html">Player [Client] Callbacks</a>
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<a href="Sector Callbacks.html">Sector Callbacks</a>
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<a href="Server Callbacks.html">Server Callbacks</a>
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</div><div class="headerlisting">
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<span class="docheader">Predefined Functions & Example Scripts</span>
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<br><a href="CommandFunctions.html">Command</a>
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<a href="EntityFunctions.html">Entity</a>
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<a href="FactionDatabaseFunctions.html">FactionDatabase</a>
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<a href="PlanGeneratorFunctions.html">PlanGenerator</a>
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<a href="PlayerFunctions.html">Player</a>
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<a href="SectorFunctions.html">Sector</a>
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<a href="ServerFunctions.html">Server</a>
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<a href="UsableInventoryItemFunctions.html">UsableInventoryItem</a>
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</div><div class="headerlisting">
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<span class="docheader">Common Components</span>
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<br><a href="Boarding.html">Boarding</a>
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<a href="BspTree.html">BspTree</a>
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<a href="CargoBay.html">CargoBay</a>
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<a href="CargoLoot.html">CargoLoot</a>
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<a href="ControlUnit.html">ControlUnit</a>
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<a href="CrewComponent.html">CrewComponent</a>
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<a href="DeletionTimer.html">DeletionTimer</a>
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<a href="DirectFlightPhysics.html">DirectFlightPhysics</a>
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<a href="DockingClamps.html">DockingClamps</a>
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<a href="DockingParent.html">DockingParent</a>
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<a href="DockingPositions.html">DockingPositions</a>
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<a href="Durability.html">Durability</a>
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<a href="EnergySystem.html">EnergySystem</a>
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<a href="Engine.html">Engine</a>
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<a href="FighterAI.html">FighterAI</a>
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<a href="Hangar.html">Hangar</a>
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<a href="HyperspaceEngine.html">HyperspaceEngine</a>
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<a href="InteractionText.html">InteractionText</a>
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<a href="InventoryItemLoot.html">InventoryItemLoot</a>
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<a href="Owner.html">Owner</a>
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<a href="Physics.html">Physics</a>
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<a href="Plan.html">Plan</a>
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<a href="ReadOnlyBoarding.html">ReadOnlyBoarding</a>
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<a href="ReadOnlyBspTree.html">ReadOnlyBspTree</a>
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<a href="ReadOnlyCargoBay.html">ReadOnlyCargoBay</a>
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<a href="ReadOnlyControlUnit.html">ReadOnlyControlUnit</a>
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<a href="ReadOnlyCrew.html">ReadOnlyCrew</a>
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<a href="ReadOnlyDeletionTimer.html">ReadOnlyDeletionTimer</a>
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<a href="ReadOnlyEnergySystem.html">ReadOnlyEnergySystem</a>
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<a href="ReadOnlyEngine.html">ReadOnlyEngine</a>
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<a href="ReadOnlyFighterAI.html">ReadOnlyFighterAI</a>
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<a href="ReadOnlyHangar.html">ReadOnlyHangar</a>
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<a href="ReadOnlyHyperspaceEngine.html">ReadOnlyHyperspaceEngine</a>
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<a href="ReadOnlyInteractionText.html">ReadOnlyInteractionText</a>
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<a href="ReadOnlyOwner.html">ReadOnlyOwner</a>
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<a href="ReadOnlyPhysics.html">ReadOnlyPhysics</a>
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<a href="ReadOnlyPlan.html">ReadOnlyPlan</a>
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<a href="ReadOnlyShipAI.html">ReadOnlyShipAI</a>
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<a href="ReadOnlyShipSystem.html">ReadOnlyShipSystem</a>
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<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
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<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
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<a href="ReadOnlyTorpedoLauncher.html">ReadOnlyTorpedoLauncher</a>
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<a href="ReadOnlyTurretBases.html">ReadOnlyTurretBases</a>
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<a href="ReadOnlyVelocity.html">ReadOnlyVelocity</a>
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<a href="ReadOnlyWeapons.html">ReadOnlyWeapons</a>
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<a href="ReadOnlyWormHole.html">ReadOnlyWormHole</a>
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<a href="Shield.html">Shield</a>
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<a href="ShipAI.html">ShipAI</a>
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<a href="ShipSystem.html">ShipSystem</a>
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<a href="StructuralIntegrity.html">StructuralIntegrity</a>
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<a href="SystemUpgradeLoot.html">SystemUpgradeLoot</a>
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<a href="Thrusters.html">Thrusters</a>
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<a href="Torpedo.html">Torpedo</a>
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<a href="TorpedoAI.html">TorpedoAI</a>
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<a href="TorpedoLauncher.html">TorpedoLauncher</a>
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<a href="Turret.html">Turret</a>
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<a href="TurretAI.html">TurretAI</a>
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<a href="TurretBases.html">TurretBases</a>
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<a href="Velocity.html">Velocity</a>
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<a href="Weapons.html">Weapons</a>
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<a href="WormHole.html">WormHole</a>
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</div><div class="headerlisting">
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<span class="docheader">Common Objects</span>
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<br><a href="AllianceMember.html">AllianceMember</a>
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<a href="AllianceRank.html">AllianceRank</a>
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<a href="BlockPlan.html">BlockPlan</a>
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<a href="BlockPlanBlock.html">BlockPlanBlock</a>
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<a href="BlockStatistics.html">BlockStatistics</a>
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<a href="Box.html">Box</a>
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<a href="Captain.html">Captain</a>
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<a href="Color.html">Color</a>
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<a href="ControlUnitSeat.html">ControlUnitSeat</a>
|
|
<a href="CraftDesign.html">CraftDesign</a>
|
|
<a href="CraftStatsOverview.html">CraftStatsOverview</a>
|
|
<a href="Crew.html">Crew</a>
|
|
<a href="CrewMan.html">CrewMan</a>
|
|
<a href="CrewProfession.html">CrewProfession</a>
|
|
<a href="DebugInfo.html">DebugInfo</a>
|
|
<a href="dvec2.html">dvec2</a>
|
|
<a href="dvec3.html">dvec3</a>
|
|
<a href="dvec4.html">dvec4</a>
|
|
<a href="Entity.html">Entity</a>
|
|
<a href="EntityDescriptor.html">EntityDescriptor</a>
|
|
<a href="FighterTemplate.html">FighterTemplate</a>
|
|
<a href="Format.html">Format</a>
|
|
<a href="GameSettings.html">GameSettings</a>
|
|
<a href="Group.html">Group</a>
|
|
<a href="HighResolutionTimer.html">HighResolutionTimer</a>
|
|
<a href="Inventory.html">Inventory</a>
|
|
<a href="InventoryTurret.html">InventoryTurret</a>
|
|
<a href="ivec2.html">ivec2</a>
|
|
<a href="ivec3.html">ivec3</a>
|
|
<a href="ivec4.html">ivec4</a>
|
|
<a href="Language.html">Language</a>
|
|
<a href="Mail.html">Mail</a>
|
|
<a href="Material.html">Material</a>
|
|
<a href="Matrix.html">Matrix</a>
|
|
<a href="ModManager.html">ModManager</a>
|
|
<a href="NamedFormat.html">NamedFormat</a>
|
|
<a href="PlanBspTree.html">PlanBspTree</a>
|
|
<a href="PlanetSpecifics.html">PlanetSpecifics</a>
|
|
<a href="PlanGenerationStage.html">PlanGenerationStage</a>
|
|
<a href="PlanPart.html">PlanPart</a>
|
|
<a href="PlanStyle.html">PlanStyle</a>
|
|
<a href="PlayerId.html">PlayerId</a>
|
|
<a href="PluralForm.html">PluralForm</a>
|
|
<a href="Profiler.html">Profiler</a>
|
|
<a href="QuadTree.html">QuadTree</a>
|
|
<a href="Random.html">Random</a>
|
|
<a href="Rarity.html">Rarity</a>
|
|
<a href="Ray.html">Ray</a>
|
|
<a href="ReadOnlyEntity.html">ReadOnlyEntity</a>
|
|
<a href="Rect.html">Rect</a>
|
|
<a href="Relation.html">Relation</a>
|
|
<a href="Scenario.html">Scenario</a>
|
|
<a href="SectorView.html">SectorView</a>
|
|
<a href="Seed.html">Seed</a>
|
|
<a href="Sphere.html">Sphere</a>
|
|
<a href="Squad.html">Squad</a>
|
|
<a href="SystemUpgradeTemplate.html">SystemUpgradeTemplate</a>
|
|
<a href="Timer.html">Timer</a>
|
|
<a href="Tooltip.html">Tooltip</a>
|
|
<a href="TooltipLine.html">TooltipLine</a>
|
|
<a href="TorpedoShaft.html">TorpedoShaft</a>
|
|
<a href="TorpedoTemplate.html">TorpedoTemplate</a>
|
|
<a href="TradingGood.html">TradingGood</a>
|
|
<a href="TurretDesign.html">TurretDesign</a>
|
|
<a href="TurretDesignPart.html">TurretDesignPart</a>
|
|
<a href="TurretTemplate.html">TurretTemplate</a>
|
|
<a href="UsableInventoryItem.html">UsableInventoryItem</a>
|
|
<a href="Uuid.html">Uuid</a>
|
|
<a href="VanillaInventoryItem.html">VanillaInventoryItem</a>
|
|
<a href="vec2.html">vec2</a>
|
|
<a href="vec3.html">vec3</a>
|
|
<a href="vec4.html">vec4</a>
|
|
<a href="Version.html">Version</a>
|
|
<a href="Weapon.html">Weapon</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Client Components</span>
|
|
<br><a href="EntityIcon.html">EntityIcon</a>
|
|
<a href="EntityTooltip.html">EntityTooltip</a>
|
|
<a href="PlanMesh.html">PlanMesh</a>
|
|
<a href="ReadOnlyIcon.html">ReadOnlyIcon</a>
|
|
<a href="ReadOnlyPlanMesh.html">ReadOnlyPlanMesh</a>
|
|
<a href="ReadOnlyScriptUI.html">ReadOnlyScriptUI</a>
|
|
<a href="ReadOnlyTooltip.html">ReadOnlyTooltip</a>
|
|
<a href="ScriptUI.html">ScriptUI</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Client Objects</span>
|
|
<br><a href="Achievements.html">Achievements</a>
|
|
<a href="Alliance [Client].html">Alliance [Client]</a>
|
|
<a href="CameraKeyFrame.html">CameraKeyFrame</a>
|
|
<a href="CaptainSelectionItem.html">CaptainSelectionItem</a>
|
|
<a href="Client.html">Client</a>
|
|
<a href="ClientSettings.html">ClientSettings</a>
|
|
<a href="ColorSelectionItem.html">ColorSelectionItem</a>
|
|
<a href="CraftDesignSelectionItem.html">CraftDesignSelectionItem</a>
|
|
<a href="Faction [Client].html">Faction [Client]</a>
|
|
<a href="Galaxy [Client].html">Galaxy [Client]</a>
|
|
<a href="GalaxyMap.html">GalaxyMap</a>
|
|
<a href="GameInput.html">GameInput</a>
|
|
<a href="GlowFX.html">GlowFX</a>
|
|
<a href="IconSelectionItem.html">IconSelectionItem</a>
|
|
<a href="InputWindow.html">InputWindow</a>
|
|
<a href="InventoryReferenceSelectionItem.html">InventoryReferenceSelectionItem</a>
|
|
<a href="InventorySelectionItem.html">InventorySelectionItem</a>
|
|
<a href="Keyboard.html">Keyboard</a>
|
|
<a href="LaserFX.html">LaserFX</a>
|
|
<a href="Mouse.html">Mouse</a>
|
|
<a href="Music.html">Music</a>
|
|
<a href="PixelIconSelectionItem.html">PixelIconSelectionItem</a>
|
|
<a href="Planet.html">Planet</a>
|
|
<a href="Player [Client].html">Player [Client]</a>
|
|
<a href="PlayerWindow.html">PlayerWindow</a>
|
|
<a href="RefractionFX.html">RefractionFX</a>
|
|
<a href="Sector [Client].html">Sector [Client]</a>
|
|
<a href="SelectionItem.html">SelectionItem</a>
|
|
<a href="ShipDatabaseEntry [Client].html">ShipDatabaseEntry [Client]</a>
|
|
<a href="SoundSource.html">SoundSource</a>
|
|
<a href="StrategyState.html">StrategyState</a>
|
|
<a href="TargetIndicator.html">TargetIndicator</a>
|
|
<a href="TooltipRenderer.html">TooltipRenderer</a>
|
|
<a href="TurretDesignSelectionItem.html">TurretDesignSelectionItem</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Client UI Objects</span>
|
|
<br><a href="AllianceEmblem.html">AllianceEmblem</a>
|
|
<a href="AllianceTab.html">AllianceTab</a>
|
|
<a href="ArrowLine.html">ArrowLine</a>
|
|
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
|
|
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
|
|
<a href="CaptainIcon.html">CaptainIcon</a>
|
|
<a href="CaptainProfile.html">CaptainProfile</a>
|
|
<a href="CheckBox.html">CheckBox</a>
|
|
<a href="ComboBox.html">ComboBox</a>
|
|
<a href="ContextMenu.html">ContextMenu</a>
|
|
<a href="CraftPortrait.html">CraftPortrait</a>
|
|
<a href="CrewBar.html">CrewBar</a>
|
|
<a href="Frame.html">Frame</a>
|
|
<a href="Hud.html">Hud</a>
|
|
<a href="InventorySelection.html">InventorySelection</a>
|
|
<a href="Label.html">Label</a>
|
|
<a href="Line.html">Line</a>
|
|
<a href="ListBox.html">ListBox</a>
|
|
<a href="ListBoxEx.html">ListBoxEx</a>
|
|
<a href="MapArrowLine.html">MapArrowLine</a>
|
|
<a href="MapIcon.html">MapIcon</a>
|
|
<a href="MultiLineTextBox.html">MultiLineTextBox</a>
|
|
<a href="NumbersBar.html">NumbersBar</a>
|
|
<a href="Picture.html">Picture</a>
|
|
<a href="PlanDisplayer.html">PlanDisplayer</a>
|
|
<a href="ProgressBar.html">ProgressBar</a>
|
|
<a href="SavedDesignsSelection.html">SavedDesignsSelection</a>
|
|
<a href="ScrollFrame.html">ScrollFrame</a>
|
|
<a href="Selection.html">Selection</a>
|
|
<a href="ShipWindow.html">ShipWindow</a>
|
|
<a href="Slider.html">Slider</a>
|
|
<a href="StatisticsBar.html">StatisticsBar</a>
|
|
<a href="Tab.html">Tab</a>
|
|
<a href="TabbedWindow.html">TabbedWindow</a>
|
|
<a href="TextBox.html">TextBox</a>
|
|
<a href="TextField.html">TextField</a>
|
|
<a href="TooltipDisplayer.html">TooltipDisplayer</a>
|
|
<a href="Tree.html">Tree</a>
|
|
<a href="UIArbitraryHorizontalSplitter.html">UIArbitraryHorizontalSplitter</a>
|
|
<a href="UIArbitraryVerticalSplitter.html">UIArbitraryVerticalSplitter</a>
|
|
<a href="UIContainer.html">UIContainer</a>
|
|
<a href="UIElement.html">UIElement</a>
|
|
<a href="UIGridSplitter.html">UIGridSplitter</a>
|
|
<a href="UIHorizontalLister.html">UIHorizontalLister</a>
|
|
<a href="UIHorizontalMultiSplitter.html">UIHorizontalMultiSplitter</a>
|
|
<a href="UIHorizontalSplitter.html">UIHorizontalSplitter</a>
|
|
<a href="UIOrganizer.html">UIOrganizer</a>
|
|
<a href="UIRect.html">UIRect</a>
|
|
<a href="UIRenderer.html">UIRenderer</a>
|
|
<a href="UIVerticalLister.html">UIVerticalLister</a>
|
|
<a href="UIVerticalMultiSplitter.html">UIVerticalMultiSplitter</a>
|
|
<a href="UIVerticalSplitter.html">UIVerticalSplitter</a>
|
|
<a href="ValueComboBox.html">ValueComboBox</a>
|
|
<a href="Window.html">Window</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Server Components</span>
|
|
<br><a href="EntityTransferrer.html">EntityTransferrer</a>
|
|
<a href="FighterController.html">FighterController</a>
|
|
<a href="Loot.html">Loot</a>
|
|
<a href="ReadOnlyEntityTransferrer.html">ReadOnlyEntityTransferrer</a>
|
|
<a href="ReadOnlyFighterController.html">ReadOnlyFighterController</a>
|
|
<a href="ReadOnlyLoot.html">ReadOnlyLoot</a>
|
|
<a href="ReadOnlyTurretController.html">ReadOnlyTurretController</a>
|
|
<a href="ReadOnlyWreckageCreator.html">ReadOnlyWreckageCreator</a>
|
|
<a href="TurretController.html">TurretController</a>
|
|
<a href="WreckageCreator.html">WreckageCreator</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Server Objects</span>
|
|
<br><a href="Alliance [Server].html">Alliance [Server]</a>
|
|
<a href="Faction [Server].html">Faction [Server]</a>
|
|
<a href="Galaxy [Server].html">Galaxy [Server]</a>
|
|
<a href="Player [Server].html">Player [Server]</a>
|
|
<a href="ReadOnlySector.html">ReadOnlySector</a>
|
|
<a href="Sector [Server].html">Sector [Server]</a>
|
|
<a href="Server.html">Server</a>
|
|
<a href="ShipDatabaseEntry [Server].html">ShipDatabaseEntry [Server]</a>
|
|
</div><div class="lastheaderlisting">
|
|
<span class="docheader">Enums</span>
|
|
<br><a href="Enums.html#AIState">AIState</a>
|
|
<a href="Enums.html#AlliancePrivilege">AlliancePrivilege</a>
|
|
<a href="Enums.html#BeamShape">BeamShape</a>
|
|
<a href="Enums.html#BlockShading">BlockShading</a>
|
|
<a href="Enums.html#BlockStructure">BlockStructure</a>
|
|
<a href="Enums.html#BlockType">BlockType</a>
|
|
<a href="Enums.html#BlockType2">BlockType2</a>
|
|
<a href="Enums.html#BoxType">BoxType</a>
|
|
<a href="Enums.html#BuildError">BuildError</a>
|
|
<a href="Enums.html#CaptainGenderId">CaptainGenderId</a>
|
|
<a href="Enums.html#ChatChannel">ChatChannel</a>
|
|
<a href="Enums.html#ChatMessageType">ChatMessageType</a>
|
|
<a href="Enums.html#ComponentType">ComponentType</a>
|
|
<a href="Enums.html#ControlAction">ControlAction</a>
|
|
<a href="Enums.html#ControlActionBit">ControlActionBit</a>
|
|
<a href="Enums.html#ControlStyle">ControlStyle</a>
|
|
<a href="Enums.html#CoolingType">CoolingType</a>
|
|
<a href="Enums.html#CraftStatsOverviewStat">CraftStatsOverviewStat</a>
|
|
<a href="Enums.html#CrewProfessionType">CrewProfessionType</a>
|
|
<a href="Enums.html#CrewRank">CrewRank</a>
|
|
<a href="Enums.html#DamageSource">DamageSource</a>
|
|
<a href="Enums.html#DamageType">DamageType</a>
|
|
<a href="Enums.html#DeletionType">DeletionType</a>
|
|
<a href="Enums.html#Difficulty">Difficulty</a>
|
|
<a href="Enums.html#EntityArrivalType">EntityArrivalType</a>
|
|
<a href="Enums.html#EntityType">EntityType</a>
|
|
<a href="Enums.html#FighterOrders">FighterOrders</a>
|
|
<a href="Enums.html#FighterStartError">FighterStartError</a>
|
|
<a href="Enums.html#FighterType">FighterType</a>
|
|
<a href="Enums.html#FontType">FontType</a>
|
|
<a href="Enums.html#ImpactParticles">ImpactParticles</a>
|
|
<a href="Enums.html#InventoryItemType">InventoryItemType</a>
|
|
<a href="Enums.html#JumpError">JumpError</a>
|
|
<a href="Enums.html#KeyboardKey">KeyboardKey</a>
|
|
<a href="Enums.html#ListBoxEntryType">ListBoxEntryType</a>
|
|
<a href="Enums.html#MalusReason">MalusReason</a>
|
|
<a href="Enums.html#MaterialType">MaterialType</a>
|
|
<a href="Enums.html#MoonType">MoonType</a>
|
|
<a href="Enums.html#MouseButton">MouseButton</a>
|
|
<a href="Enums.html#PlanetType">PlanetType</a>
|
|
<a href="Enums.html#PlanTypeFilter">PlanTypeFilter</a>
|
|
<a href="Enums.html#PlayerStateType">PlayerStateType</a>
|
|
<a href="Enums.html#ProjectileShape">ProjectileShape</a>
|
|
<a href="Enums.html#RarityType">RarityType</a>
|
|
<a href="Enums.html#RelationStatus">RelationStatus</a>
|
|
<a href="Enums.html#SavedDesignType">SavedDesignType</a>
|
|
<a href="Enums.html#ScenarioType">ScenarioType</a>
|
|
<a href="Enums.html#SectorChangeType">SectorChangeType</a>
|
|
<a href="Enums.html#ShipAvailability">ShipAvailability</a>
|
|
<a href="Enums.html#SoundType">SoundType</a>
|
|
<a href="Enums.html#StatsBonuses">StatsBonuses</a>
|
|
<a href="Enums.html#TargetIndicatorVisuals">TargetIndicatorVisuals</a>
|
|
<a href="Enums.html#TransformationFeature">TransformationFeature</a>
|
|
<a href="Enums.html#TurretAutoFireMode">TurretAutoFireMode</a>
|
|
<a href="Enums.html#TurretSlotType">TurretSlotType</a>
|
|
<a href="Enums.html#WeaponAppearance">WeaponAppearance</a>
|
|
<a href="Enums.html#WeaponCategory">WeaponCategory</a>
|
|
</div></div>
|
|
<div class="disclaimer">
|
|
<p>This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and <strong>not</strong> necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.</p>
|
|
<p>Work in Progress. Documentation of Avorion Version: 2.5.8 a0d3f0b5b065</p>
|
|
</div>
|
|
<div class="footer">
|
|
<p align="center">Work in Progress.</p>
|
|
<p align="center">Copyright © 2025 Boxelware GmbH. All rights reserved.</p>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|