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avorion-docgen/Documentation/CargoBay.html

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<html>
<head>
<title> CargoBay</title>
<link rel="stylesheet" href="stylesheet.css"/>
<meta charset="utf-8"/>
</head>
<body>
<div class="maincentered">
<div class="maincontent">
<h1 class="documentationheader">Avorion Script API Documentation</h1>
<div class="sitemap">
<div class="headerlisting flexheader">
<div>
<a href="index.html">Home</a>
<a href="Functions.html">Functions</a>
<a href="Search.html">Search</a>
</div>
<div class="flexheaderwhitespace"></div>
<form action="Search.html" method="get">Search:<input name="search" class="headersearchinput" type="search"></form></div></div>
<div class="floatleft">
<div class="codecontainer">
<table>
<tr>
<td>
<a class="type" href="CargoBay.html">CargoBay</a>
<a class="function" href="#CargoBay">CargoBay</a>
</td>
</tr>
<tr><td><br/></td></tr>
<tr><td><span class="docheader">Properties</span></td></tr>
<tr><td>
<a href="#alwaysStoreAtLeastOne">alwaysStoreAtLeastOne</a>
</td></tr>
<tr><td>
<a href="#cargoHold">cargoHold</a>
</td></tr>
<tr><td>
<a href="#cargoVolume">cargoVolume</a>
</td></tr>
<tr><td>
<a href="#empty">empty</a>
</td></tr>
<tr><td>
<a href="#entity">entity</a>
</td></tr>
<tr><td>
<a href="#entityId">entityId</a>
</td></tr>
<tr><td>
<a href="#fixedSize">fixedSize</a>
</td></tr>
<tr><td>
<a href="#freeSpace">freeSpace</a>
</td></tr>
<tr><td>
<a href="#numCargos">numCargos</a>
</td></tr>
<tr><td>
<a href="#pickUpDangerous">pickUpDangerous</a>
</td></tr>
<tr><td>
<a href="#pickUpDefaults">pickUpDefaults</a>
</td></tr>
<tr><td>
<a href="#pickUpIllegal">pickUpIllegal</a>
</td></tr>
<tr><td>
<a href="#pickUpOres">pickUpOres</a>
</td></tr>
<tr><td>
<a href="#pickUpScrap">pickUpScrap</a>
</td></tr>
<tr><td>
<a href="#pickUpStolen">pickUpStolen</a>
</td></tr>
<tr><td><br/></td></tr>
<tr><td><span class="docheader">Member Functions</span></td></tr>
<tr><td>
<a class="code" href="#add">add</a>
</td></tr>
<tr><td>
<a class="code" href="#addCargo">addCargo</a>
</td></tr>
<tr><td>
<a class="code" href="#clear">clear</a>
</td></tr>
<tr><td>
<a class="code" href="#destroyCargo">destroyCargo</a>
</td></tr>
<tr><td>
<a class="code" href="#findCargos">findCargos</a>
</td></tr>
<tr><td>
<a class="code" href="#getCargo">getCargo</a>
</td></tr>
<tr><td>
<a class="code" href="#getCargos">getCargos</a>
</td></tr>
<tr><td>
<a class="code" href="#getNumCargos">getNumCargos</a>
</td></tr>
<tr><td>
<a class="code" href="#getSummary">getSummary</a>
</td></tr>
<tr><td>
<a class="code" href="#removeCargo">removeCargo</a>
</td></tr>
</table>
</div>
</div>
<div class="floatright">
<h1>CargoBay</h1>
<div id="CargoBay" class="codecontainer">
<div id="CargoBay" class="function">
<p>
<span class="keyword">function </span> CargoBay(<span class="type">var</span> <span class="parameter">id</span>) <br/>
</p>
</div>
<div id="CargoBay" class="">
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">id</span>
The id of the entity this component belongs to, or the entity itself, must be an id of an existing entity or nil for the entity in the current script context <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
A new instance of CargoBay
</p>
</div>
</p>
</div>
</div>
<div id="Properties" class="codecontainer">
<div id="alwaysStoreAtLeastOne">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">alwaysStoreAtLeastOne</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="cargoHold">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">float </span> <span class="property">cargoHold</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="cargoVolume">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">float </span> <span class="property">cargoVolume</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="empty">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">empty</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="entity">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">Entity </span> <span class="property">entity</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="entityId">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">uuid </span> <span class="property">entityId</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="fixedSize">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">fixedSize</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="freeSpace">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">float </span> <span class="property">freeSpace</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="numCargos">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">int </span> <span class="property">numCargos</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="pickUpDangerous">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">pickUpDangerous</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="pickUpDefaults">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">pickUpDefaults</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="pickUpIllegal">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">pickUpIllegal</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="pickUpOres">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">pickUpOres</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="pickUpScrap">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">pickUpScrap</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
<div id="pickUpStolen">
<table style="width:100%;"><tr>
<td><span class="keyword">property</span> <span class="type">bool </span> <span class="property">pickUpStolen</span></td><td align="right"></td></tr></table>
<div style="padding-left:20px; padding-bottom:10px">
</div>
</div>
</div>
<div id="add" class="codecontainer">
<div id="add" class="function">
<p>
<span class="keyword">function var</span> add(<span class="type">CargoBay</span> <span class="parameter">other</span>) <br/>
</p>
</div>
<div id="add" class="">
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
nothing
</p>
</div>
</p>
</div>
</div>
<div id="addCargo" class="codecontainer">
<div id="addCargo" class="function">
<p>
<span class="keyword">function unsigned int</span> addCargo(<span class="type">TradingGood</span> <span class="parameter">good</span>, <span class="type">int</span> <span class="parameter">amount</span>) <br/>
</p>
</div>
<div id="addCargo" class="">
<p>
Adds cargo to the entity. If the amount specified exceeds the maximum capacity of the cargo bay, as much cargo as still fits in will be added.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">good</span>
TradingGood that is to be added. <br/>
<span class="parameter">amount</span>
The amount of cargo that should be added. <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
How much was actually added (can be less than amount when cargo bay is full)
</p>
</div>
</p>
</div>
</div>
<div id="clear" class="codecontainer">
<div id="clear" class="function">
<p>
<span class="keyword">function var</span> clear() <br/>
</p>
</div>
<div id="clear" class="">
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
nothing
</p>
</div>
</p>
</div>
</div>
<div id="destroyCargo" class="codecontainer">
<div id="destroyCargo" class="function">
<p>
<span class="keyword">function var</span> destroyCargo(<span class="type">float</span> <span class="parameter">volume</span>) <br/>
</p>
</div>
<div id="destroyCargo" class="">
<p>
Destroys cargo. The destruction distribution is generally equal over all goods.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">volume</span>
The amount of volume that should be destroyed. <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
nothing
</p>
</div>
</p>
</div>
</div>
<div id="findCargos" class="codecontainer">
<div id="findCargos" class="function">
<p>
<span class="keyword">function table&lt;TradingGood, int&gt;</span> findCargos(<span class="type">string</span> <span class="parameter">name</span>) <br/>
</p>
</div>
<div id="findCargos" class="">
<p>
Finds all cargos with the given name.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">name</span>
A string that will be matched with the 'name' property of the cargos. <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
A map containing all matching goods, with the good as key and amount as value.
</p>
</div>
</p>
</div>
</div>
<div id="getCargo" class="codecontainer">
<div id="getCargo" class="function">
<p>
<span class="keyword">function TradingGood, int...</span> getCargo(<span class="type">unsigned int</span> <span class="parameter">n</span>) <br/>
</p>
</div>
<div id="getCargo" class="">
</p>
</div>
</div>
<div id="getCargos" class="codecontainer">
<div id="getCargos" class="function">
<p>
<span class="keyword">function table&lt;TradingGood, int&gt;</span> getCargos() <br/>
</p>
</div>
<div id="getCargos" class="">
</p>
</div>
</div>
<div id="getNumCargos" class="codecontainer">
<div id="getNumCargos" class="function">
<p>
<span class="keyword">function int</span> getNumCargos(<span class="type">var</span> <span class="parameter">name</span>) <br/>
</p>
</div>
<div id="getNumCargos" class="">
<p>
Counts all goods of the given type. When given a string, it will match the 'name' property of the goods. When given a TradingGood it will match the exact good.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">name</span>
Either a TradingGood or a string containing the name of a trading good. <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
The number of goods
</p>
</div>
</p>
</div>
</div>
<div id="getSummary" class="codecontainer">
<div id="getSummary" class="function">
<p>
<span class="keyword">function string</span> getSummary(<span class="type">var</span> <span class="parameter">goods</span>) <br/>
</p>
</div>
<div id="getSummary" class="">
</p>
</div>
</div>
<div id="removeCargo" class="codecontainer">
<div id="removeCargo" class="function">
<p>
<span class="keyword">function var</span> removeCargo(<span class="type">var</span> <span class="parameter">good</span>, <span class="type">int</span> <span class="parameter">amount</span>) <br/>
</p>
</div>
<div id="removeCargo" class="">
<p>
Removes cargo from the entity. When given a TradingGood, an exact check for that good will be performed. When given a string, only a name check will be performed, and which cargo will be removed first is undefined if there are multiple goods with the same name. An example would be Energy Cells vs. Stolen Energy Cells. The 'name' property is the same, but the 'stolen' property is different.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">good</span>
Either a TradingGood or a string with the name of a good. <br/>
<span class="parameter">amount</span>
The amount of cargo that should be removed. If this is more than there is on the ship, all specified cargo will be removed. <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
nothing
</p>
</div>
</p>
</div>
</div>
</div>
</div>
<div class="sitemap">
<div class="flexheader"> <div class="headerlisting">
<span class="docheader">Overview</span>
<br> <a href="index.html">Home</a>
<a href="Functions.html">Functions</a>
<a href="Search.html">Search</a>
</div> <div class="flexheaderwhitespace"></div>
<form action="Search.html" method="get"> Search:<input name="search" class="headersearchinput" type="search"> </form></div><div class="headerlisting">
<span class="docheader">Callbacks</span>
<br><a href="Callbacks.html"> Callbacks</a>
<a href="Alliance [Client] Callbacks.html">Alliance [Client] Callbacks</a>
<a href="Alliance [Server] Callbacks.html">Alliance [Server] Callbacks</a>
<a href="Alliance [Server] Callbacks.html">Alliance [Server] Callbacks</a>
<a href="Entity Callbacks.html">Entity Callbacks</a>
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<a href="Player Callbacks.html">Player Callbacks</a>
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<a href="Sector Callbacks.html">Sector Callbacks</a>
<a href="Server Callbacks.html">Server Callbacks</a>
</div><div class="headerlisting">
<span class="docheader">Predefined Functions & Example Scripts</span>
<br><a href="CommandFunctions.html">Command</a>
<a href="EntityFunctions.html">Entity</a>
<a href="FactionDatabaseFunctions.html">FactionDatabase</a>
<a href="PlanGeneratorFunctions.html">PlanGenerator</a>
<a href="PlayerFunctions.html">Player</a>
<a href="SectorFunctions.html">Sector</a>
<a href="ServerFunctions.html">Server</a>
<a href="UsableInventoryItemFunctions.html">UsableInventoryItem</a>
</div><div class="headerlisting">
<span class="docheader">Common Components</span>
<br><a href="Boarding.html">Boarding</a>
<a href="BspTree.html">BspTree</a>
<a href="CargoBay.html">CargoBay</a>
<a href="CargoLoot.html">CargoLoot</a>
<a href="ControlUnit.html">ControlUnit</a>
<a href="CrewComponent.html">CrewComponent</a>
<a href="DeletionTimer.html">DeletionTimer</a>
<a href="DirectFlightPhysics.html">DirectFlightPhysics</a>
<a href="DockingClamps.html">DockingClamps</a>
<a href="DockingParent.html">DockingParent</a>
<a href="DockingPositions.html">DockingPositions</a>
<a href="Durability.html">Durability</a>
<a href="EnergySystem.html">EnergySystem</a>
<a href="Engine.html">Engine</a>
<a href="FighterAI.html">FighterAI</a>
<a href="Hangar.html">Hangar</a>
<a href="HyperspaceEngine.html">HyperspaceEngine</a>
<a href="InteractionText.html">InteractionText</a>
<a href="InventoryItemLoot.html">InventoryItemLoot</a>
<a href="Owner.html">Owner</a>
<a href="Physics.html">Physics</a>
<a href="Plan.html">Plan</a>
<a href="ReadOnlyBoarding.html">ReadOnlyBoarding</a>
<a href="ReadOnlyBspTree.html">ReadOnlyBspTree</a>
<a href="ReadOnlyCargoBay.html">ReadOnlyCargoBay</a>
<a href="ReadOnlyControlUnit.html">ReadOnlyControlUnit</a>
<a href="ReadOnlyCrew.html">ReadOnlyCrew</a>
<a href="ReadOnlyDeletionTimer.html">ReadOnlyDeletionTimer</a>
<a href="ReadOnlyEnergySystem.html">ReadOnlyEnergySystem</a>
<a href="ReadOnlyEngine.html">ReadOnlyEngine</a>
<a href="ReadOnlyFighterAI.html">ReadOnlyFighterAI</a>
<a href="ReadOnlyHangar.html">ReadOnlyHangar</a>
<a href="ReadOnlyHyperspaceEngine.html">ReadOnlyHyperspaceEngine</a>
<a href="ReadOnlyInteractionText.html">ReadOnlyInteractionText</a>
<a href="ReadOnlyOwner.html">ReadOnlyOwner</a>
<a href="ReadOnlyPhysics.html">ReadOnlyPhysics</a>
<a href="ReadOnlyPlan.html">ReadOnlyPlan</a>
<a href="ReadOnlyShipAI.html">ReadOnlyShipAI</a>
<a href="ReadOnlyShipSystem.html">ReadOnlyShipSystem</a>
<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
<a href="ReadOnlyTorpedoLauncher.html">ReadOnlyTorpedoLauncher</a>
<a href="ReadOnlyTurretBases.html">ReadOnlyTurretBases</a>
<a href="ReadOnlyVelocity.html">ReadOnlyVelocity</a>
<a href="ReadOnlyWeapons.html">ReadOnlyWeapons</a>
<a href="ReadOnlyWormHole.html">ReadOnlyWormHole</a>
<a href="Shield.html">Shield</a>
<a href="ShipAI.html">ShipAI</a>
<a href="ShipSystem.html">ShipSystem</a>
<a href="StructuralIntegrity.html">StructuralIntegrity</a>
<a href="SystemUpgradeLoot.html">SystemUpgradeLoot</a>
<a href="Thrusters.html">Thrusters</a>
<a href="Torpedo.html">Torpedo</a>
<a href="TorpedoAI.html">TorpedoAI</a>
<a href="TorpedoLauncher.html">TorpedoLauncher</a>
<a href="Turret.html">Turret</a>
<a href="TurretAI.html">TurretAI</a>
<a href="TurretBases.html">TurretBases</a>
<a href="Velocity.html">Velocity</a>
<a href="Weapons.html">Weapons</a>
<a href="WormHole.html">WormHole</a>
</div><div class="headerlisting">
<span class="docheader">Common Objects</span>
<br><a href="AllianceMember.html">AllianceMember</a>
<a href="AllianceRank.html">AllianceRank</a>
<a href="BlockPlan.html">BlockPlan</a>
<a href="BlockPlanBlock.html">BlockPlanBlock</a>
<a href="BlockStatistics.html">BlockStatistics</a>
<a href="Box.html">Box</a>
<a href="Captain.html">Captain</a>
<a href="Color.html">Color</a>
<a href="ControlUnitSeat.html">ControlUnitSeat</a>
<a href="CraftDesign.html">CraftDesign</a>
<a href="CraftStatsOverview.html">CraftStatsOverview</a>
<a href="Crew.html">Crew</a>
<a href="CrewMan.html">CrewMan</a>
<a href="CrewProfession.html">CrewProfession</a>
<a href="DebugInfo.html">DebugInfo</a>
<a href="dvec2.html">dvec2</a>
<a href="dvec3.html">dvec3</a>
<a href="dvec4.html">dvec4</a>
<a href="Entity.html">Entity</a>
<a href="EntityDescriptor.html">EntityDescriptor</a>
<a href="FighterTemplate.html">FighterTemplate</a>
<a href="Format.html">Format</a>
<a href="GameSettings.html">GameSettings</a>
<a href="Group.html">Group</a>
<a href="HighResolutionTimer.html">HighResolutionTimer</a>
<a href="Inventory.html">Inventory</a>
<a href="InventoryTurret.html">InventoryTurret</a>
<a href="ivec2.html">ivec2</a>
<a href="ivec3.html">ivec3</a>
<a href="ivec4.html">ivec4</a>
<a href="Language.html">Language</a>
<a href="Mail.html">Mail</a>
<a href="Material.html">Material</a>
<a href="Matrix.html">Matrix</a>
<a href="ModManager.html">ModManager</a>
<a href="NamedFormat.html">NamedFormat</a>
<a href="PlanBspTree.html">PlanBspTree</a>
<a href="PlanetSpecifics.html">PlanetSpecifics</a>
<a href="PlanGenerationStage.html">PlanGenerationStage</a>
<a href="PlanPart.html">PlanPart</a>
<a href="PlanStyle.html">PlanStyle</a>
<a href="PlayerId.html">PlayerId</a>
<a href="PluralForm.html">PluralForm</a>
<a href="Profiler.html">Profiler</a>
<a href="QuadTree.html">QuadTree</a>
<a href="Random.html">Random</a>
<a href="Rarity.html">Rarity</a>
<a href="Ray.html">Ray</a>
<a href="ReadOnlyEntity.html">ReadOnlyEntity</a>
<a href="Rect.html">Rect</a>
<a href="Relation.html">Relation</a>
<a href="Scenario.html">Scenario</a>
<a href="SectorView.html">SectorView</a>
<a href="Seed.html">Seed</a>
<a href="Sphere.html">Sphere</a>
<a href="Squad.html">Squad</a>
<a href="SystemUpgradeTemplate.html">SystemUpgradeTemplate</a>
<a href="Timer.html">Timer</a>
<a href="Tooltip.html">Tooltip</a>
<a href="TooltipLine.html">TooltipLine</a>
<a href="TorpedoShaft.html">TorpedoShaft</a>
<a href="TorpedoTemplate.html">TorpedoTemplate</a>
<a href="TradingGood.html">TradingGood</a>
<a href="TurretDesign.html">TurretDesign</a>
<a href="TurretDesignPart.html">TurretDesignPart</a>
<a href="TurretTemplate.html">TurretTemplate</a>
<a href="UsableInventoryItem.html">UsableInventoryItem</a>
<a href="Uuid.html">Uuid</a>
<a href="VanillaInventoryItem.html">VanillaInventoryItem</a>
<a href="vec2.html">vec2</a>
<a href="vec3.html">vec3</a>
<a href="vec4.html">vec4</a>
<a href="Version.html">Version</a>
<a href="Weapon.html">Weapon</a>
</div><div class="headerlisting">
<span class="docheader">Client Components</span>
<br><a href="EntityIcon.html">EntityIcon</a>
<a href="EntityTooltip.html">EntityTooltip</a>
<a href="PlanMesh.html">PlanMesh</a>
<a href="ReadOnlyIcon.html">ReadOnlyIcon</a>
<a href="ReadOnlyPlanMesh.html">ReadOnlyPlanMesh</a>
<a href="ReadOnlyScriptUI.html">ReadOnlyScriptUI</a>
<a href="ReadOnlyTooltip.html">ReadOnlyTooltip</a>
<a href="ScriptUI.html">ScriptUI</a>
</div><div class="headerlisting">
<span class="docheader">Client Objects</span>
<br><a href="Achievements.html">Achievements</a>
<a href="Alliance [Client].html">Alliance [Client]</a>
<a href="CameraKeyFrame.html">CameraKeyFrame</a>
<a href="CaptainSelectionItem.html">CaptainSelectionItem</a>
<a href="Client.html">Client</a>
<a href="ClientSettings.html">ClientSettings</a>
<a href="ColorSelectionItem.html">ColorSelectionItem</a>
<a href="CraftDesignSelectionItem.html">CraftDesignSelectionItem</a>
<a href="Faction [Client].html">Faction [Client]</a>
<a href="Galaxy [Client].html">Galaxy [Client]</a>
<a href="GalaxyMap.html">GalaxyMap</a>
<a href="GameInput.html">GameInput</a>
<a href="GlowFX.html">GlowFX</a>
<a href="IconSelectionItem.html">IconSelectionItem</a>
<a href="InputWindow.html">InputWindow</a>
<a href="InventoryReferenceSelectionItem.html">InventoryReferenceSelectionItem</a>
<a href="InventorySelectionItem.html">InventorySelectionItem</a>
<a href="Keyboard.html">Keyboard</a>
<a href="LaserFX.html">LaserFX</a>
<a href="Mouse.html">Mouse</a>
<a href="Music.html">Music</a>
<a href="PixelIconSelectionItem.html">PixelIconSelectionItem</a>
<a href="Planet.html">Planet</a>
<a href="Player [Client].html">Player [Client]</a>
<a href="PlayerWindow.html">PlayerWindow</a>
<a href="RefractionFX.html">RefractionFX</a>
<a href="Sector [Client].html">Sector [Client]</a>
<a href="SelectionItem.html">SelectionItem</a>
<a href="ShipDatabaseEntry [Client].html">ShipDatabaseEntry [Client]</a>
<a href="SoundSource.html">SoundSource</a>
<a href="StrategyState.html">StrategyState</a>
<a href="TargetIndicator.html">TargetIndicator</a>
<a href="TooltipRenderer.html">TooltipRenderer</a>
<a href="TurretDesignSelectionItem.html">TurretDesignSelectionItem</a>
</div><div class="headerlisting">
<span class="docheader">Client UI Objects</span>
<br><a href="AllianceEmblem.html">AllianceEmblem</a>
<a href="AllianceTab.html">AllianceTab</a>
<a href="ArrowLine.html">ArrowLine</a>
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
<a href="CaptainIcon.html">CaptainIcon</a>
<a href="CaptainProfile.html">CaptainProfile</a>
<a href="CheckBox.html">CheckBox</a>
<a href="ComboBox.html">ComboBox</a>
<a href="ContextMenu.html">ContextMenu</a>
<a href="CraftPortrait.html">CraftPortrait</a>
<a href="CrewBar.html">CrewBar</a>
<a href="Frame.html">Frame</a>
<a href="Hud.html">Hud</a>
<a href="InventorySelection.html">InventorySelection</a>
<a href="Label.html">Label</a>
<a href="Line.html">Line</a>
<a href="ListBox.html">ListBox</a>
<a href="ListBoxEx.html">ListBoxEx</a>
<a href="MapArrowLine.html">MapArrowLine</a>
<a href="MapIcon.html">MapIcon</a>
<a href="MultiLineTextBox.html">MultiLineTextBox</a>
<a href="NumbersBar.html">NumbersBar</a>
<a href="Picture.html">Picture</a>
<a href="PlanDisplayer.html">PlanDisplayer</a>
<a href="ProgressBar.html">ProgressBar</a>
<a href="SavedDesignsSelection.html">SavedDesignsSelection</a>
<a href="ScrollFrame.html">ScrollFrame</a>
<a href="Selection.html">Selection</a>
<a href="ShipWindow.html">ShipWindow</a>
<a href="Slider.html">Slider</a>
<a href="StatisticsBar.html">StatisticsBar</a>
<a href="Tab.html">Tab</a>
<a href="TabbedWindow.html">TabbedWindow</a>
<a href="TextBox.html">TextBox</a>
<a href="TextField.html">TextField</a>
<a href="TooltipDisplayer.html">TooltipDisplayer</a>
<a href="Tree.html">Tree</a>
<a href="UIArbitraryHorizontalSplitter.html">UIArbitraryHorizontalSplitter</a>
<a href="UIArbitraryVerticalSplitter.html">UIArbitraryVerticalSplitter</a>
<a href="UIContainer.html">UIContainer</a>
<a href="UIElement.html">UIElement</a>
<a href="UIGridSplitter.html">UIGridSplitter</a>
<a href="UIHorizontalLister.html">UIHorizontalLister</a>
<a href="UIHorizontalMultiSplitter.html">UIHorizontalMultiSplitter</a>
<a href="UIHorizontalSplitter.html">UIHorizontalSplitter</a>
<a href="UIOrganizer.html">UIOrganizer</a>
<a href="UIRect.html">UIRect</a>
<a href="UIRenderer.html">UIRenderer</a>
<a href="UIVerticalLister.html">UIVerticalLister</a>
<a href="UIVerticalMultiSplitter.html">UIVerticalMultiSplitter</a>
<a href="UIVerticalSplitter.html">UIVerticalSplitter</a>
<a href="ValueComboBox.html">ValueComboBox</a>
<a href="Window.html">Window</a>
</div><div class="headerlisting">
<span class="docheader">Server Components</span>
<br><a href="EntityTransferrer.html">EntityTransferrer</a>
<a href="FighterController.html">FighterController</a>
<a href="Loot.html">Loot</a>
<a href="ReadOnlyEntityTransferrer.html">ReadOnlyEntityTransferrer</a>
<a href="ReadOnlyFighterController.html">ReadOnlyFighterController</a>
<a href="ReadOnlyLoot.html">ReadOnlyLoot</a>
<a href="ReadOnlyTurretController.html">ReadOnlyTurretController</a>
<a href="ReadOnlyWreckageCreator.html">ReadOnlyWreckageCreator</a>
<a href="TurretController.html">TurretController</a>
<a href="WreckageCreator.html">WreckageCreator</a>
</div><div class="headerlisting">
<span class="docheader">Server Objects</span>
<br><a href="Alliance [Server].html">Alliance [Server]</a>
<a href="Faction [Server].html">Faction [Server]</a>
<a href="Galaxy [Server].html">Galaxy [Server]</a>
<a href="Player [Server].html">Player [Server]</a>
<a href="ReadOnlySector.html">ReadOnlySector</a>
<a href="Sector [Server].html">Sector [Server]</a>
<a href="Server.html">Server</a>
<a href="ShipDatabaseEntry [Server].html">ShipDatabaseEntry [Server]</a>
</div><div class="lastheaderlisting">
<span class="docheader">Enums</span>
<br><a href="Enums.html#AIState">AIState</a>
<a href="Enums.html#AlliancePrivilege">AlliancePrivilege</a>
<a href="Enums.html#BeamShape">BeamShape</a>
<a href="Enums.html#BlockShading">BlockShading</a>
<a href="Enums.html#BlockStructure">BlockStructure</a>
<a href="Enums.html#BlockType">BlockType</a>
<a href="Enums.html#BlockType2">BlockType2</a>
<a href="Enums.html#BoxType">BoxType</a>
<a href="Enums.html#BuildError">BuildError</a>
<a href="Enums.html#CaptainGenderId">CaptainGenderId</a>
<a href="Enums.html#ChatChannel">ChatChannel</a>
<a href="Enums.html#ChatMessageType">ChatMessageType</a>
<a href="Enums.html#ComponentType">ComponentType</a>
<a href="Enums.html#ControlAction">ControlAction</a>
<a href="Enums.html#ControlActionBit">ControlActionBit</a>
<a href="Enums.html#ControlStyle">ControlStyle</a>
<a href="Enums.html#CoolingType">CoolingType</a>
<a href="Enums.html#CraftStatsOverviewStat">CraftStatsOverviewStat</a>
<a href="Enums.html#CrewProfessionType">CrewProfessionType</a>
<a href="Enums.html#CrewRank">CrewRank</a>
<a href="Enums.html#DamageSource">DamageSource</a>
<a href="Enums.html#DamageType">DamageType</a>
<a href="Enums.html#DeletionType">DeletionType</a>
<a href="Enums.html#Difficulty">Difficulty</a>
<a href="Enums.html#EntityArrivalType">EntityArrivalType</a>
<a href="Enums.html#EntityType">EntityType</a>
<a href="Enums.html#FighterOrders">FighterOrders</a>
<a href="Enums.html#FighterStartError">FighterStartError</a>
<a href="Enums.html#FighterType">FighterType</a>
<a href="Enums.html#FontType">FontType</a>
<a href="Enums.html#ImpactParticles">ImpactParticles</a>
<a href="Enums.html#InventoryItemType">InventoryItemType</a>
<a href="Enums.html#JumpError">JumpError</a>
<a href="Enums.html#KeyboardKey">KeyboardKey</a>
<a href="Enums.html#ListBoxEntryType">ListBoxEntryType</a>
<a href="Enums.html#MalusReason">MalusReason</a>
<a href="Enums.html#MaterialType">MaterialType</a>
<a href="Enums.html#MoonType">MoonType</a>
<a href="Enums.html#MouseButton">MouseButton</a>
<a href="Enums.html#PlanetType">PlanetType</a>
<a href="Enums.html#PlanTypeFilter">PlanTypeFilter</a>
<a href="Enums.html#PlayerStateType">PlayerStateType</a>
<a href="Enums.html#ProjectileShape">ProjectileShape</a>
<a href="Enums.html#RarityType">RarityType</a>
<a href="Enums.html#RelationStatus">RelationStatus</a>
<a href="Enums.html#SavedDesignType">SavedDesignType</a>
<a href="Enums.html#ScenarioType">ScenarioType</a>
<a href="Enums.html#SectorChangeType">SectorChangeType</a>
<a href="Enums.html#ShipAvailability">ShipAvailability</a>
<a href="Enums.html#SoundType">SoundType</a>
<a href="Enums.html#StatsBonuses">StatsBonuses</a>
<a href="Enums.html#TargetIndicatorVisuals">TargetIndicatorVisuals</a>
<a href="Enums.html#TransformationFeature">TransformationFeature</a>
<a href="Enums.html#TurretAutoFireMode">TurretAutoFireMode</a>
<a href="Enums.html#TurretSlotType">TurretSlotType</a>
<a href="Enums.html#WeaponAppearance">WeaponAppearance</a>
<a href="Enums.html#WeaponCategory">WeaponCategory</a>
</div></div>
<div class="disclaimer">
<p>This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and <strong>not</strong> necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.</p>
<p>Work in Progress. Documentation of Avorion Version: 2.5.8 a0d3f0b5b065</p>
</div>
<div class="footer">
<p align="center">Work in Progress.</p>
<p align="center">Copyright &copy; 2025 Boxelware GmbH. All rights reserved.</p>
</div>
</div>
</body>
</html>