573 lines
24 KiB
HTML
573 lines
24 KiB
HTML
<html>
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<head>
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<title> DockingClamps</title>
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<link rel="stylesheet" href="stylesheet.css"/>
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<meta charset="utf-8"/>
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</head>
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<body>
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<div class="maincentered">
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<div class="maincontent">
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<h1 class="documentationheader">Avorion Script API Documentation</h1>
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<div class="sitemap">
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<div class="headerlisting flexheader">
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<div>
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<a href="index.html">Home</a>
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<form action="Search.html" method="get">Search:<input name="search" class="headersearchinput" type="search"></form></div></div>
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<div class="floatleft">
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<div class="codecontainer">
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<table>
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<tr>
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<td>
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<a class="type" href="DockingClamps.html">DockingClamps</a>
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<a class="function" href="#DockingClamps">DockingClamps</a>
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</td>
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</tr>
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<tr><td><br/></td></tr>
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<tr><td><span class="docheader">Properties</span></td></tr>
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<tr><td>
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<a href="#numDocks">numDocks</a>
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</td></tr>
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<tr><td><br/></td></tr>
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<tr><td><span class="docheader">Member Functions</span></td></tr>
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<tr><td>
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<a class="code" href="#dock">dock</a>
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</td></tr>
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<tr><td>
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<a class="code" href="#forceDock">forceDock</a>
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</td></tr>
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<tr><td>
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<a class="code" href="#getDockedEntities">getDockedEntities</a>
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</td></tr>
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<tr><td>
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<a class="code" href="#getDocks">getDocks</a>
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</td></tr>
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<tr><td>
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<a class="code" href="#isDocked">isDocked</a>
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</td></tr>
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<tr><td>
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<a class="code" href="#undock">undock</a>
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</td></tr>
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</table>
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</div>
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</div>
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<div class="floatright">
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<h1>DockingClamps</h1>
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<div id="DockingClamps" class="codecontainer">
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<div id="DockingClamps" class="function">
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<p>
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<span class="keyword">function </span> DockingClamps(<span class="type">var</span> <span class="parameter">id</span>) <br/>
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</p>
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</div>
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<div id="DockingClamps" class="">
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<p><span class="docheader">Parameters</span></p>
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<div class="indented">
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<span class="parameter">id</span>
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The id of the entity this component belongs to, or the entity itself, must be an id of an existing entity or nil for the entity in the current script context <br/>
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</div>
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<p><span class="docheader">Returns</span></p>
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<div class="indented">
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<p>
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A new instance of DockingClamps
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</p>
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</div>
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</p>
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</div>
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</div>
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<div id="Properties" class="codecontainer">
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<div id="numDocks">
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<table style="width:100%;"><tr>
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<td><span class="keyword">property</span> <span class="type">int </span> <span class="property">numDocks</span></td><td align="right"><span><b>[read-only]</b></span></td></tr></table>
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<div style="padding-left:20px; padding-bottom:10px">
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</div>
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</div>
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</div>
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<div id="dock" class="codecontainer">
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<div id="dock" class="function">
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<p>
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<span class="keyword">function bool</span> dock(<span class="type">Entity</span> <span class="parameter">dockee</span>, <span class="type">var</span> <span class="parameter">dockIndex</span>) <br/>
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</p>
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</div>
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<div id="dock" class="">
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<p>
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Docks an Entity (dockee) to this Entity (parent), if the given dock is free. Note: This function doesn't dock the entity immediately, but during the upcoming update tick. If during the same tick another parent wants to dock the same dockee, the result which of the parents will actually dock the dockee is random. The dockee must be in position to be docked, otherwise this won't work.
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</p>
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<p><span class="docheader">Parameters</span></p>
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<div class="indented">
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<span class="parameter">dockee</span>
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The entity that is to be docked <br/>
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<span class="parameter">dockIndex</span>
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The index of the dock that is to be used. Use nil to use the first free dock. <br/>
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</div>
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<p><span class="docheader">Returns</span></p>
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<div class="indented">
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<p>
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true if the given dock is free (or a free dock was found), false otherwise.
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</p>
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</div>
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</p>
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</div>
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</div>
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<div id="forceDock" class="codecontainer">
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<div id="forceDock" class="function">
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<p>
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<span class="keyword">function bool</span> forceDock(<span class="type">Entity</span> <span class="parameter">dockee</span>, <span class="type">var</span> <span class="parameter">dockIndex</span>, <span class="type">var</span> <span class="parameter">blockIndex</span>, <span class="type">var</span> <span class="parameter">look</span>, <span class="type">var</span> <span class="parameter">up</span>) <br/>
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</p>
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</div>
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<div id="forceDock" class="">
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<p>
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Docks an Entity (dockee) to this Entity (parent), if the given dock is free. Note: This function doesn't dock the entity immediately, but during the upcoming update tick. If during the same tick another parent wants to dock the same dockee, the result which of the parents will actually dock the dockee is random.
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</p>
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<p><span class="docheader">Parameters</span></p>
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<div class="indented">
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<span class="parameter">dockee</span>
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The entity that is to be docked <br/>
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<span class="parameter">dockIndex</span>
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The index of the dock that is to be used. Use nil to use the first free dock. <br/>
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<span class="parameter">blockIndex</span>
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The index of the block on the other ship that is to be docked. If nil, uses the outermost block on the side that will be docked. <br/>
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<span class="parameter">look</span>
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The look direction of the object to dock. If nil, will use the parent's direction. This direction must be in local space of the parent object. You can either use a vec3, an ivec3, or a string indicating the direction, such as "x" or "-y". <br/>
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<span class="parameter">up</span>
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The up direction of the object to dock. If nil, will use the parent's direction. This direction must be in local space of the parent object. You can either use a vec3, an ivec3, or a string indicating the direction, such as "x" or "-y". <br/>
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</div>
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<p><span class="docheader">Returns</span></p>
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<div class="indented">
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<p>
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true if the given dock is free (or a free dock was found), false otherwise.
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</p>
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</div>
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</p>
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</div>
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</div>
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<div id="getDockedEntities" class="codecontainer">
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<div id="getDockedEntities" class="function">
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<p>
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<span class="keyword">function Uuid...</span> getDockedEntities() <br/>
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</p>
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</div>
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<div id="getDockedEntities" class="">
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</p>
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</div>
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</div>
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<div id="getDocks" class="codecontainer">
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<div id="getDocks" class="function">
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<p>
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<span class="keyword">function table_t</span> getDocks() <br/>
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</p>
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</div>
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<div id="getDocks" class="">
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</p>
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</div>
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</div>
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<div id="isDocked" class="codecontainer">
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<div id="isDocked" class="function">
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<p>
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<span class="keyword">function bool</span> isDocked(<span class="type">var</span> <span class="parameter">entity</span>) <br/>
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</p>
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</div>
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<div id="isDocked" class="">
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<p>
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Checks if another entity is physically docked.
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</p>
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<p><span class="docheader">Parameters</span></p>
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<div class="indented">
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<span class="parameter">entity</span>
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The entity to check. Can be a Uuid, (uuid-)string or Entity. <br/>
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</div>
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<p><span class="docheader">Returns</span></p>
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<div class="indented">
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<p>
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true if physically docked, false otherwise.
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</p>
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</div>
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</p>
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</div>
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</div>
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<div id="undock" class="codecontainer">
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<div id="undock" class="function">
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<p>
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<span class="keyword">function bool</span> undock(<span class="type">Entity</span> <span class="parameter">dockee</span>) <br/>
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</p>
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</div>
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<div id="undock" class="">
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<p>
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Undocks an Entity (dockee) from this Entity (parent), if docked. Note: This function doesn't undock the entity immediately, but during the upcoming update tick.
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</p>
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<p><span class="docheader">Parameters</span></p>
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<div class="indented">
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<span class="parameter">dockee</span>
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The entity that is to be undocked <br/>
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</div>
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</p>
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</div>
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</div>
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<span class="docheader">Overview</span>
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<a href="PlanMesh.html">PlanMesh</a>
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|
<a href="ReadOnlyIcon.html">ReadOnlyIcon</a>
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|
<a href="ReadOnlyPlanMesh.html">ReadOnlyPlanMesh</a>
|
|
<a href="ReadOnlyScriptUI.html">ReadOnlyScriptUI</a>
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|
<a href="ReadOnlyTooltip.html">ReadOnlyTooltip</a>
|
|
<a href="ScriptUI.html">ScriptUI</a>
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|
</div><div class="headerlisting">
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|
<span class="docheader">Client Objects</span>
|
|
<br><a href="Achievements.html">Achievements</a>
|
|
<a href="Alliance [Client].html">Alliance [Client]</a>
|
|
<a href="CameraKeyFrame.html">CameraKeyFrame</a>
|
|
<a href="CaptainSelectionItem.html">CaptainSelectionItem</a>
|
|
<a href="Client.html">Client</a>
|
|
<a href="ClientSettings.html">ClientSettings</a>
|
|
<a href="ColorSelectionItem.html">ColorSelectionItem</a>
|
|
<a href="CraftDesignSelectionItem.html">CraftDesignSelectionItem</a>
|
|
<a href="Faction [Client].html">Faction [Client]</a>
|
|
<a href="Galaxy [Client].html">Galaxy [Client]</a>
|
|
<a href="GalaxyMap.html">GalaxyMap</a>
|
|
<a href="GameInput.html">GameInput</a>
|
|
<a href="GlowFX.html">GlowFX</a>
|
|
<a href="IconSelectionItem.html">IconSelectionItem</a>
|
|
<a href="InputWindow.html">InputWindow</a>
|
|
<a href="InventoryReferenceSelectionItem.html">InventoryReferenceSelectionItem</a>
|
|
<a href="InventorySelectionItem.html">InventorySelectionItem</a>
|
|
<a href="Keyboard.html">Keyboard</a>
|
|
<a href="LaserFX.html">LaserFX</a>
|
|
<a href="Mouse.html">Mouse</a>
|
|
<a href="Music.html">Music</a>
|
|
<a href="PixelIconSelectionItem.html">PixelIconSelectionItem</a>
|
|
<a href="Planet.html">Planet</a>
|
|
<a href="Player [Client].html">Player [Client]</a>
|
|
<a href="PlayerWindow.html">PlayerWindow</a>
|
|
<a href="RefractionFX.html">RefractionFX</a>
|
|
<a href="Sector [Client].html">Sector [Client]</a>
|
|
<a href="SelectionItem.html">SelectionItem</a>
|
|
<a href="ShipDatabaseEntry [Client].html">ShipDatabaseEntry [Client]</a>
|
|
<a href="SoundSource.html">SoundSource</a>
|
|
<a href="StrategyState.html">StrategyState</a>
|
|
<a href="TargetIndicator.html">TargetIndicator</a>
|
|
<a href="TooltipRenderer.html">TooltipRenderer</a>
|
|
<a href="TurretDesignSelectionItem.html">TurretDesignSelectionItem</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Client UI Objects</span>
|
|
<br><a href="AllianceEmblem.html">AllianceEmblem</a>
|
|
<a href="AllianceTab.html">AllianceTab</a>
|
|
<a href="ArrowLine.html">ArrowLine</a>
|
|
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
|
|
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
|
|
<a href="CaptainIcon.html">CaptainIcon</a>
|
|
<a href="CaptainProfile.html">CaptainProfile</a>
|
|
<a href="CheckBox.html">CheckBox</a>
|
|
<a href="ComboBox.html">ComboBox</a>
|
|
<a href="ContextMenu.html">ContextMenu</a>
|
|
<a href="CraftPortrait.html">CraftPortrait</a>
|
|
<a href="CrewBar.html">CrewBar</a>
|
|
<a href="Frame.html">Frame</a>
|
|
<a href="Hud.html">Hud</a>
|
|
<a href="InventorySelection.html">InventorySelection</a>
|
|
<a href="Label.html">Label</a>
|
|
<a href="Line.html">Line</a>
|
|
<a href="ListBox.html">ListBox</a>
|
|
<a href="ListBoxEx.html">ListBoxEx</a>
|
|
<a href="MapArrowLine.html">MapArrowLine</a>
|
|
<a href="MapIcon.html">MapIcon</a>
|
|
<a href="MultiLineTextBox.html">MultiLineTextBox</a>
|
|
<a href="NumbersBar.html">NumbersBar</a>
|
|
<a href="Picture.html">Picture</a>
|
|
<a href="PlanDisplayer.html">PlanDisplayer</a>
|
|
<a href="ProgressBar.html">ProgressBar</a>
|
|
<a href="SavedDesignsSelection.html">SavedDesignsSelection</a>
|
|
<a href="ScrollFrame.html">ScrollFrame</a>
|
|
<a href="Selection.html">Selection</a>
|
|
<a href="ShipWindow.html">ShipWindow</a>
|
|
<a href="Slider.html">Slider</a>
|
|
<a href="StatisticsBar.html">StatisticsBar</a>
|
|
<a href="Tab.html">Tab</a>
|
|
<a href="TabbedWindow.html">TabbedWindow</a>
|
|
<a href="TextBox.html">TextBox</a>
|
|
<a href="TextField.html">TextField</a>
|
|
<a href="TooltipDisplayer.html">TooltipDisplayer</a>
|
|
<a href="Tree.html">Tree</a>
|
|
<a href="UIArbitraryHorizontalSplitter.html">UIArbitraryHorizontalSplitter</a>
|
|
<a href="UIArbitraryVerticalSplitter.html">UIArbitraryVerticalSplitter</a>
|
|
<a href="UIContainer.html">UIContainer</a>
|
|
<a href="UIElement.html">UIElement</a>
|
|
<a href="UIGridSplitter.html">UIGridSplitter</a>
|
|
<a href="UIHorizontalLister.html">UIHorizontalLister</a>
|
|
<a href="UIHorizontalMultiSplitter.html">UIHorizontalMultiSplitter</a>
|
|
<a href="UIHorizontalSplitter.html">UIHorizontalSplitter</a>
|
|
<a href="UIOrganizer.html">UIOrganizer</a>
|
|
<a href="UIRect.html">UIRect</a>
|
|
<a href="UIRenderer.html">UIRenderer</a>
|
|
<a href="UIVerticalLister.html">UIVerticalLister</a>
|
|
<a href="UIVerticalMultiSplitter.html">UIVerticalMultiSplitter</a>
|
|
<a href="UIVerticalSplitter.html">UIVerticalSplitter</a>
|
|
<a href="ValueComboBox.html">ValueComboBox</a>
|
|
<a href="Window.html">Window</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Server Components</span>
|
|
<br><a href="EntityTransferrer.html">EntityTransferrer</a>
|
|
<a href="FighterController.html">FighterController</a>
|
|
<a href="Loot.html">Loot</a>
|
|
<a href="ReadOnlyEntityTransferrer.html">ReadOnlyEntityTransferrer</a>
|
|
<a href="ReadOnlyFighterController.html">ReadOnlyFighterController</a>
|
|
<a href="ReadOnlyLoot.html">ReadOnlyLoot</a>
|
|
<a href="ReadOnlyTurretController.html">ReadOnlyTurretController</a>
|
|
<a href="ReadOnlyWreckageCreator.html">ReadOnlyWreckageCreator</a>
|
|
<a href="TurretController.html">TurretController</a>
|
|
<a href="WreckageCreator.html">WreckageCreator</a>
|
|
</div><div class="headerlisting">
|
|
<span class="docheader">Server Objects</span>
|
|
<br><a href="Alliance [Server].html">Alliance [Server]</a>
|
|
<a href="Faction [Server].html">Faction [Server]</a>
|
|
<a href="Galaxy [Server].html">Galaxy [Server]</a>
|
|
<a href="Player [Server].html">Player [Server]</a>
|
|
<a href="ReadOnlySector.html">ReadOnlySector</a>
|
|
<a href="Sector [Server].html">Sector [Server]</a>
|
|
<a href="Server.html">Server</a>
|
|
<a href="ShipDatabaseEntry [Server].html">ShipDatabaseEntry [Server]</a>
|
|
</div><div class="lastheaderlisting">
|
|
<span class="docheader">Enums</span>
|
|
<br><a href="Enums.html#AIState">AIState</a>
|
|
<a href="Enums.html#AlliancePrivilege">AlliancePrivilege</a>
|
|
<a href="Enums.html#BeamShape">BeamShape</a>
|
|
<a href="Enums.html#BlockShading">BlockShading</a>
|
|
<a href="Enums.html#BlockStructure">BlockStructure</a>
|
|
<a href="Enums.html#BlockType">BlockType</a>
|
|
<a href="Enums.html#BlockType2">BlockType2</a>
|
|
<a href="Enums.html#BoxType">BoxType</a>
|
|
<a href="Enums.html#BuildError">BuildError</a>
|
|
<a href="Enums.html#CaptainGenderId">CaptainGenderId</a>
|
|
<a href="Enums.html#ChatChannel">ChatChannel</a>
|
|
<a href="Enums.html#ChatMessageType">ChatMessageType</a>
|
|
<a href="Enums.html#ComponentType">ComponentType</a>
|
|
<a href="Enums.html#ControlAction">ControlAction</a>
|
|
<a href="Enums.html#ControlActionBit">ControlActionBit</a>
|
|
<a href="Enums.html#ControlStyle">ControlStyle</a>
|
|
<a href="Enums.html#CoolingType">CoolingType</a>
|
|
<a href="Enums.html#CraftStatsOverviewStat">CraftStatsOverviewStat</a>
|
|
<a href="Enums.html#CrewProfessionType">CrewProfessionType</a>
|
|
<a href="Enums.html#CrewRank">CrewRank</a>
|
|
<a href="Enums.html#DamageSource">DamageSource</a>
|
|
<a href="Enums.html#DamageType">DamageType</a>
|
|
<a href="Enums.html#DeletionType">DeletionType</a>
|
|
<a href="Enums.html#Difficulty">Difficulty</a>
|
|
<a href="Enums.html#EntityArrivalType">EntityArrivalType</a>
|
|
<a href="Enums.html#EntityType">EntityType</a>
|
|
<a href="Enums.html#FighterOrders">FighterOrders</a>
|
|
<a href="Enums.html#FighterStartError">FighterStartError</a>
|
|
<a href="Enums.html#FighterType">FighterType</a>
|
|
<a href="Enums.html#FontType">FontType</a>
|
|
<a href="Enums.html#ImpactParticles">ImpactParticles</a>
|
|
<a href="Enums.html#InventoryItemType">InventoryItemType</a>
|
|
<a href="Enums.html#JumpError">JumpError</a>
|
|
<a href="Enums.html#KeyboardKey">KeyboardKey</a>
|
|
<a href="Enums.html#ListBoxEntryType">ListBoxEntryType</a>
|
|
<a href="Enums.html#MalusReason">MalusReason</a>
|
|
<a href="Enums.html#MaterialType">MaterialType</a>
|
|
<a href="Enums.html#MoonType">MoonType</a>
|
|
<a href="Enums.html#MouseButton">MouseButton</a>
|
|
<a href="Enums.html#PlanetType">PlanetType</a>
|
|
<a href="Enums.html#PlanTypeFilter">PlanTypeFilter</a>
|
|
<a href="Enums.html#PlayerStateType">PlayerStateType</a>
|
|
<a href="Enums.html#ProjectileShape">ProjectileShape</a>
|
|
<a href="Enums.html#RarityType">RarityType</a>
|
|
<a href="Enums.html#RelationStatus">RelationStatus</a>
|
|
<a href="Enums.html#SavedDesignType">SavedDesignType</a>
|
|
<a href="Enums.html#ScenarioType">ScenarioType</a>
|
|
<a href="Enums.html#SectorChangeType">SectorChangeType</a>
|
|
<a href="Enums.html#ShipAvailability">ShipAvailability</a>
|
|
<a href="Enums.html#SoundType">SoundType</a>
|
|
<a href="Enums.html#StatsBonuses">StatsBonuses</a>
|
|
<a href="Enums.html#TargetIndicatorVisuals">TargetIndicatorVisuals</a>
|
|
<a href="Enums.html#TransformationFeature">TransformationFeature</a>
|
|
<a href="Enums.html#TurretAutoFireMode">TurretAutoFireMode</a>
|
|
<a href="Enums.html#TurretSlotType">TurretSlotType</a>
|
|
<a href="Enums.html#WeaponAppearance">WeaponAppearance</a>
|
|
<a href="Enums.html#WeaponCategory">WeaponCategory</a>
|
|
</div></div>
|
|
<div class="disclaimer">
|
|
<p>This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and <strong>not</strong> necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.</p>
|
|
<p>Work in Progress. Documentation of Avorion Version: 2.5.8 a0d3f0b5b065</p>
|
|
</div>
|
|
<div class="footer">
|
|
<p align="center">Work in Progress.</p>
|
|
<p align="center">Copyright © 2025 Boxelware GmbH. All rights reserved.</p>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|