Files
avorion-docgen/Documentation/Galaxy [Client].html

668 lines
27 KiB
HTML

<html>
<head>
<title> Galaxy [Client]</title>
<link rel="stylesheet" href="stylesheet.css"/>
<meta charset="utf-8"/>
</head>
<body>
<div class="maincentered">
<div class="maincontent">
<h1 class="documentationheader">Avorion Script API Documentation</h1>
<div class="sitemap">
<div class="headerlisting flexheader">
<div>
<a href="index.html">Home</a>
<a href="Functions.html">Functions</a>
<a href="Search.html">Search</a>
</div>
<div class="flexheaderwhitespace"></div>
<form action="Search.html" method="get">Search:<input name="search" class="headersearchinput" type="search"></form></div></div>
<div class="floatleft">
<div class="codecontainer">
<table>
<tr>
<td>
<a class="type" href="Galaxy [Client].html">Galaxy [Client]</a>
<a class="function" href="#Galaxy">Galaxy</a>
</td>
</tr>
<tr><td><br/></td></tr>
<tr><td><span class="docheader">Properties</span></td></tr>
<tr><td><br/></td></tr>
<tr><td><span class="docheader">Member Functions</span></td></tr>
<tr><td>
<a class="code" href="#factionExists">factionExists</a>
</td></tr>
<tr><td>
<a class="code" href="#findFaction">findFaction</a>
</td></tr>
<tr><td>
<a class="code" href="#getControllingFaction">getControllingFaction</a>
</td></tr>
<tr><td>
<a class="code" href="#getLocalFaction">getLocalFaction</a>
</td></tr>
<tr><td>
<a class="code" href="#getNearestFaction">getNearestFaction</a>
</td></tr>
<tr><td>
<a class="code" href="#getPlayerCraftFaction">getPlayerCraftFaction</a>
</td></tr>
<tr><td>
<a class="code" href="#getPlayerIndices">getPlayerIndices</a>
</td></tr>
<tr><td>
<a class="code" href="#getPlayerNames">getPlayerNames</a>
</td></tr>
<tr><td>
<a class="code" href="#isCentralFactionArea">isCentralFactionArea</a>
</td></tr>
<tr><td>
<a class="code" href="#jumpRouteUnobstructed">jumpRouteUnobstructed</a>
</td></tr>
<tr><td>
<a class="code" href="#sectorInRift">sectorInRift</a>
</td></tr>
</table>
</div>
</div>
<div class="floatright">
<h1>Galaxy [Client]</h1>
<p>
<span class="warning">This object is only available on the client.</span>
</p>
<div id="Galaxy" class="codecontainer">
<div id="Galaxy" class="function">
<p>
<span class="keyword">function </span> Galaxy() <br/>
</p>
</div>
<div id="Galaxy" class="">
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
A new instance of Galaxy
</p>
</div>
</p>
</div>
</div>
<div id="factionExists" class="codecontainer">
<div id="factionExists" class="function">
<p>
<span class="keyword">function bool</span> factionExists(<span class="type">int</span> <span class="parameter">index</span>) <br/>
</p>
</div>
<div id="factionExists" class="">
</p>
</div>
</div>
<div id="findFaction" class="codecontainer">
<div id="findFaction" class="function">
<p>
<span class="keyword">function UserObject</span> findFaction(<span class="type">int</span> <span class="parameter">omdex</span>) <br/>
</p>
</div>
<div id="findFaction" class="">
<p>
Looks for a faction with the given index. This function returns the correct concrete type of the faction, ie. Faction, Player or Alliance. Note: With this client function, it can only return the local player or their alliance.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">omdex</span>
An int, index of the faction <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
The faction if found, or nil
</p>
</div>
</p>
</div>
</div>
<div id="getControllingFaction" class="codecontainer">
<div id="getControllingFaction" class="function">
<p>
<span class="keyword">function var</span> getControllingFaction(<span class="type">int</span> <span class="parameter">x</span>, <span class="type">int</span> <span class="parameter">y</span>) <br/>
</p>
</div>
<div id="getControllingFaction" class="">
<p>
Does a lookup on the faction map and retrieves the faction CURRENTLY controlling the sector. The faction is determined by the influence of sectors around the sector to check. As sectors are generated while players are exploring, influence over sectors is also only generated while players are exploring. It's very possible that as long as not all sectors near the tested sector have been discovered, the influence is not yet determined nor final. Keep in mind that if the player hasn't explored enough on the client yet, this faction might not yet be known or exist on the client.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">x</span>
The x coordinate of the sector <br/>
<span class="parameter">y</span>
The y coordinate of the sector <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
The faction index, or nil if the sector's controller is unknown
</p>
</div>
</p>
</div>
</div>
<div id="getLocalFaction" class="codecontainer">
<div id="getLocalFaction" class="function">
<p>
<span class="keyword">function var</span> getLocalFaction(<span class="type">int</span> <span class="parameter">x</span>, <span class="type">int</span> <span class="parameter">y</span>) <br/>
</p>
</div>
<div id="getLocalFaction" class="">
<p>
Does a lookup on the faction map and retrieves the faction controlling the given sector by default.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">x</span>
The x coordinate of the sector <br/>
<span class="parameter">y</span>
The y coordinate of the sector <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
The faction's index, or nil if the sector is in no man's land
</p>
</div>
</p>
</div>
</div>
<div id="getNearestFaction" class="codecontainer">
<div id="getNearestFaction" class="function">
<p>
<span class="keyword">function var</span> getNearestFaction(<span class="type">int</span> <span class="parameter">x</span>, <span class="type">int</span> <span class="parameter">y</span>) <br/>
</p>
</div>
<div id="getNearestFaction" class="">
<p>
Does a lookup on the faction map and retrieves the nearest faction to the given sector. Distance is calculated from the factions' home sector. Keep in mind that if the player hasn't explored enough on the client yet, this faction might not yet exist on the client.
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">x</span>
The x coordinate of the sector <br/>
<span class="parameter">y</span>
The y coordinate of the sector <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
The faction index
</p>
</div>
</p>
</div>
</div>
<div id="getPlayerCraftFaction" class="codecontainer">
<div id="getPlayerCraftFaction" class="function">
<p>
<span class="keyword">function UserObject</span> getPlayerCraftFaction() <br/>
</p>
</div>
<div id="getPlayerCraftFaction" class="">
<p>
Getter for the player's current craft's faction. Returns the player if the craft is owned by himself, or the alliance if the player is flying an alliance ship.
</p>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
The faction that the player's craft belongs to
</p>
</div>
</p>
</div>
</div>
<div id="getPlayerIndices" class="codecontainer">
<div id="getPlayerIndices" class="function">
<p>
<span class="keyword">function int...</span> getPlayerIndices() <br/>
</p>
</div>
<div id="getPlayerIndices" class="">
</p>
</div>
</div>
<div id="getPlayerNames" class="codecontainer">
<div id="getPlayerNames" class="function">
<p>
<span class="keyword">function table&lt;int, string&gt;</span> getPlayerNames() <br/>
</p>
</div>
<div id="getPlayerNames" class="">
</p>
</div>
</div>
<div id="isCentralFactionArea" class="codecontainer">
<div id="isCentralFactionArea" class="function">
<p>
<span class="keyword">function bool</span> isCentralFactionArea(<span class="type">int</span> <span class="parameter">x</span>, <span class="type">int</span> <span class="parameter">y</span>, <span class="type">var</span> <span class="parameter">factionIndex</span>) <br/>
</p>
</div>
<div id="isCentralFactionArea" class="">
<p>
Returns whether the given sector is in the central part of the faction area of the given faction
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">x</span>
The x coordinate of the sector <br/>
<span class="parameter">y</span>
The y coordinate of the sector <br/>
<span class="parameter">factionIndex</span>
The faction to check or nil to use the nearest faction <br/>
</div>
<p><span class="docheader">Returns</span></p>
<div class="indented">
<p>
A bool indicating whether the given sector is in the central faction area
</p>
</div>
</p>
</div>
</div>
<div id="jumpRouteUnobstructed" class="codecontainer">
<div id="jumpRouteUnobstructed" class="function">
<p>
<span class="keyword">function bool</span> jumpRouteUnobstructed(<span class="type">int</span> <span class="parameter">fromX</span>, <span class="type">int</span> <span class="parameter">fromY</span>, <span class="type">int</span> <span class="parameter">toX</span>, <span class="type">int</span> <span class="parameter">toY</span>) <br/>
</p>
</div>
<div id="jumpRouteUnobstructed" class="">
<p>
Checks if the jump between two sectors is unobstructed by rifts
</p>
<p><span class="docheader">Parameters</span></p>
<div class="indented">
<span class="parameter">fromX</span>
The x coordinate of the first sector <br/>
<span class="parameter">fromY</span>
The y coordinate of the first sector <br/>
<span class="parameter">toX</span>
The x coordinate of the second sector <br/>
<span class="parameter">toY</span>
The y coordinate of the second sector <br/>
</div>
</p>
</div>
</div>
<div id="sectorInRift" class="codecontainer">
<div id="sectorInRift" class="function">
<p>
<span class="keyword">function bool</span> sectorInRift(<span class="type">int</span> <span class="parameter">x</span>, <span class="type">int</span> <span class="parameter">y</span>) <br/>
</p>
</div>
<div id="sectorInRift" class="">
</p>
</div>
</div>
</div>
</div>
<div class="sitemap">
<div class="flexheader"> <div class="headerlisting">
<span class="docheader">Overview</span>
<br> <a href="index.html">Home</a>
<a href="Functions.html">Functions</a>
<a href="Search.html">Search</a>
</div> <div class="flexheaderwhitespace"></div>
<form action="Search.html" method="get"> Search:<input name="search" class="headersearchinput" type="search"> </form></div><div class="headerlisting">
<span class="docheader">Callbacks</span>
<br><a href="Callbacks.html"> Callbacks</a>
<a href="Alliance [Client] Callbacks.html">Alliance [Client] Callbacks</a>
<a href="Alliance [Server] Callbacks.html">Alliance [Server] Callbacks</a>
<a href="Alliance [Server] Callbacks.html">Alliance [Server] Callbacks</a>
<a href="Entity Callbacks.html">Entity Callbacks</a>
<a href="Galaxy Callbacks.html">Galaxy Callbacks</a>
<a href="Player Callbacks.html">Player Callbacks</a>
<a href="Player [Client] Callbacks.html">Player [Client] Callbacks</a>
<a href="Sector Callbacks.html">Sector Callbacks</a>
<a href="Server Callbacks.html">Server Callbacks</a>
</div><div class="headerlisting">
<span class="docheader">Predefined Functions & Example Scripts</span>
<br><a href="CommandFunctions.html">Command</a>
<a href="EntityFunctions.html">Entity</a>
<a href="FactionDatabaseFunctions.html">FactionDatabase</a>
<a href="PlanGeneratorFunctions.html">PlanGenerator</a>
<a href="PlayerFunctions.html">Player</a>
<a href="SectorFunctions.html">Sector</a>
<a href="ServerFunctions.html">Server</a>
<a href="UsableInventoryItemFunctions.html">UsableInventoryItem</a>
</div><div class="headerlisting">
<span class="docheader">Common Components</span>
<br><a href="Boarding.html">Boarding</a>
<a href="BspTree.html">BspTree</a>
<a href="CargoBay.html">CargoBay</a>
<a href="CargoLoot.html">CargoLoot</a>
<a href="ControlUnit.html">ControlUnit</a>
<a href="CrewComponent.html">CrewComponent</a>
<a href="DeletionTimer.html">DeletionTimer</a>
<a href="DirectFlightPhysics.html">DirectFlightPhysics</a>
<a href="DockingClamps.html">DockingClamps</a>
<a href="DockingParent.html">DockingParent</a>
<a href="DockingPositions.html">DockingPositions</a>
<a href="Durability.html">Durability</a>
<a href="EnergySystem.html">EnergySystem</a>
<a href="Engine.html">Engine</a>
<a href="FighterAI.html">FighterAI</a>
<a href="Hangar.html">Hangar</a>
<a href="HyperspaceEngine.html">HyperspaceEngine</a>
<a href="InteractionText.html">InteractionText</a>
<a href="InventoryItemLoot.html">InventoryItemLoot</a>
<a href="Owner.html">Owner</a>
<a href="Physics.html">Physics</a>
<a href="Plan.html">Plan</a>
<a href="ReadOnlyBoarding.html">ReadOnlyBoarding</a>
<a href="ReadOnlyBspTree.html">ReadOnlyBspTree</a>
<a href="ReadOnlyCargoBay.html">ReadOnlyCargoBay</a>
<a href="ReadOnlyControlUnit.html">ReadOnlyControlUnit</a>
<a href="ReadOnlyCrew.html">ReadOnlyCrew</a>
<a href="ReadOnlyDeletionTimer.html">ReadOnlyDeletionTimer</a>
<a href="ReadOnlyEnergySystem.html">ReadOnlyEnergySystem</a>
<a href="ReadOnlyEngine.html">ReadOnlyEngine</a>
<a href="ReadOnlyFighterAI.html">ReadOnlyFighterAI</a>
<a href="ReadOnlyHangar.html">ReadOnlyHangar</a>
<a href="ReadOnlyHyperspaceEngine.html">ReadOnlyHyperspaceEngine</a>
<a href="ReadOnlyInteractionText.html">ReadOnlyInteractionText</a>
<a href="ReadOnlyOwner.html">ReadOnlyOwner</a>
<a href="ReadOnlyPhysics.html">ReadOnlyPhysics</a>
<a href="ReadOnlyPlan.html">ReadOnlyPlan</a>
<a href="ReadOnlyShipAI.html">ReadOnlyShipAI</a>
<a href="ReadOnlyShipSystem.html">ReadOnlyShipSystem</a>
<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
<a href="ReadOnlyTorpedoLauncher.html">ReadOnlyTorpedoLauncher</a>
<a href="ReadOnlyTurretBases.html">ReadOnlyTurretBases</a>
<a href="ReadOnlyVelocity.html">ReadOnlyVelocity</a>
<a href="ReadOnlyWeapons.html">ReadOnlyWeapons</a>
<a href="ReadOnlyWormHole.html">ReadOnlyWormHole</a>
<a href="Shield.html">Shield</a>
<a href="ShipAI.html">ShipAI</a>
<a href="ShipSystem.html">ShipSystem</a>
<a href="StructuralIntegrity.html">StructuralIntegrity</a>
<a href="SystemUpgradeLoot.html">SystemUpgradeLoot</a>
<a href="Thrusters.html">Thrusters</a>
<a href="Torpedo.html">Torpedo</a>
<a href="TorpedoAI.html">TorpedoAI</a>
<a href="TorpedoLauncher.html">TorpedoLauncher</a>
<a href="Turret.html">Turret</a>
<a href="TurretAI.html">TurretAI</a>
<a href="TurretBases.html">TurretBases</a>
<a href="Velocity.html">Velocity</a>
<a href="Weapons.html">Weapons</a>
<a href="WormHole.html">WormHole</a>
</div><div class="headerlisting">
<span class="docheader">Common Objects</span>
<br><a href="AllianceMember.html">AllianceMember</a>
<a href="AllianceRank.html">AllianceRank</a>
<a href="BlockPlan.html">BlockPlan</a>
<a href="BlockPlanBlock.html">BlockPlanBlock</a>
<a href="BlockStatistics.html">BlockStatistics</a>
<a href="Box.html">Box</a>
<a href="Captain.html">Captain</a>
<a href="Color.html">Color</a>
<a href="ControlUnitSeat.html">ControlUnitSeat</a>
<a href="CraftDesign.html">CraftDesign</a>
<a href="CraftStatsOverview.html">CraftStatsOverview</a>
<a href="Crew.html">Crew</a>
<a href="CrewMan.html">CrewMan</a>
<a href="CrewProfession.html">CrewProfession</a>
<a href="DebugInfo.html">DebugInfo</a>
<a href="dvec2.html">dvec2</a>
<a href="dvec3.html">dvec3</a>
<a href="dvec4.html">dvec4</a>
<a href="Entity.html">Entity</a>
<a href="EntityDescriptor.html">EntityDescriptor</a>
<a href="FighterTemplate.html">FighterTemplate</a>
<a href="Format.html">Format</a>
<a href="GameSettings.html">GameSettings</a>
<a href="Group.html">Group</a>
<a href="HighResolutionTimer.html">HighResolutionTimer</a>
<a href="Inventory.html">Inventory</a>
<a href="InventoryTurret.html">InventoryTurret</a>
<a href="ivec2.html">ivec2</a>
<a href="ivec3.html">ivec3</a>
<a href="ivec4.html">ivec4</a>
<a href="Language.html">Language</a>
<a href="Mail.html">Mail</a>
<a href="Material.html">Material</a>
<a href="Matrix.html">Matrix</a>
<a href="ModManager.html">ModManager</a>
<a href="NamedFormat.html">NamedFormat</a>
<a href="PlanBspTree.html">PlanBspTree</a>
<a href="PlanetSpecifics.html">PlanetSpecifics</a>
<a href="PlanGenerationStage.html">PlanGenerationStage</a>
<a href="PlanPart.html">PlanPart</a>
<a href="PlanStyle.html">PlanStyle</a>
<a href="PlayerId.html">PlayerId</a>
<a href="PluralForm.html">PluralForm</a>
<a href="Profiler.html">Profiler</a>
<a href="QuadTree.html">QuadTree</a>
<a href="Random.html">Random</a>
<a href="Rarity.html">Rarity</a>
<a href="Ray.html">Ray</a>
<a href="ReadOnlyEntity.html">ReadOnlyEntity</a>
<a href="Rect.html">Rect</a>
<a href="Relation.html">Relation</a>
<a href="Scenario.html">Scenario</a>
<a href="SectorView.html">SectorView</a>
<a href="Seed.html">Seed</a>
<a href="Sphere.html">Sphere</a>
<a href="Squad.html">Squad</a>
<a href="SystemUpgradeTemplate.html">SystemUpgradeTemplate</a>
<a href="Timer.html">Timer</a>
<a href="Tooltip.html">Tooltip</a>
<a href="TooltipLine.html">TooltipLine</a>
<a href="TorpedoShaft.html">TorpedoShaft</a>
<a href="TorpedoTemplate.html">TorpedoTemplate</a>
<a href="TradingGood.html">TradingGood</a>
<a href="TurretDesign.html">TurretDesign</a>
<a href="TurretDesignPart.html">TurretDesignPart</a>
<a href="TurretTemplate.html">TurretTemplate</a>
<a href="UsableInventoryItem.html">UsableInventoryItem</a>
<a href="Uuid.html">Uuid</a>
<a href="VanillaInventoryItem.html">VanillaInventoryItem</a>
<a href="vec2.html">vec2</a>
<a href="vec3.html">vec3</a>
<a href="vec4.html">vec4</a>
<a href="Version.html">Version</a>
<a href="Weapon.html">Weapon</a>
</div><div class="headerlisting">
<span class="docheader">Client Components</span>
<br><a href="EntityIcon.html">EntityIcon</a>
<a href="EntityTooltip.html">EntityTooltip</a>
<a href="PlanMesh.html">PlanMesh</a>
<a href="ReadOnlyIcon.html">ReadOnlyIcon</a>
<a href="ReadOnlyPlanMesh.html">ReadOnlyPlanMesh</a>
<a href="ReadOnlyScriptUI.html">ReadOnlyScriptUI</a>
<a href="ReadOnlyTooltip.html">ReadOnlyTooltip</a>
<a href="ScriptUI.html">ScriptUI</a>
</div><div class="headerlisting">
<span class="docheader">Client Objects</span>
<br><a href="Achievements.html">Achievements</a>
<a href="Alliance [Client].html">Alliance [Client]</a>
<a href="CameraKeyFrame.html">CameraKeyFrame</a>
<a href="CaptainSelectionItem.html">CaptainSelectionItem</a>
<a href="Client.html">Client</a>
<a href="ClientSettings.html">ClientSettings</a>
<a href="ColorSelectionItem.html">ColorSelectionItem</a>
<a href="CraftDesignSelectionItem.html">CraftDesignSelectionItem</a>
<a href="Faction [Client].html">Faction [Client]</a>
<a href="Galaxy [Client].html">Galaxy [Client]</a>
<a href="GalaxyMap.html">GalaxyMap</a>
<a href="GameInput.html">GameInput</a>
<a href="GlowFX.html">GlowFX</a>
<a href="IconSelectionItem.html">IconSelectionItem</a>
<a href="InputWindow.html">InputWindow</a>
<a href="InventoryReferenceSelectionItem.html">InventoryReferenceSelectionItem</a>
<a href="InventorySelectionItem.html">InventorySelectionItem</a>
<a href="Keyboard.html">Keyboard</a>
<a href="LaserFX.html">LaserFX</a>
<a href="Mouse.html">Mouse</a>
<a href="Music.html">Music</a>
<a href="PixelIconSelectionItem.html">PixelIconSelectionItem</a>
<a href="Planet.html">Planet</a>
<a href="Player [Client].html">Player [Client]</a>
<a href="PlayerWindow.html">PlayerWindow</a>
<a href="RefractionFX.html">RefractionFX</a>
<a href="Sector [Client].html">Sector [Client]</a>
<a href="SelectionItem.html">SelectionItem</a>
<a href="ShipDatabaseEntry [Client].html">ShipDatabaseEntry [Client]</a>
<a href="SoundSource.html">SoundSource</a>
<a href="StrategyState.html">StrategyState</a>
<a href="TargetIndicator.html">TargetIndicator</a>
<a href="TooltipRenderer.html">TooltipRenderer</a>
<a href="TurretDesignSelectionItem.html">TurretDesignSelectionItem</a>
</div><div class="headerlisting">
<span class="docheader">Client UI Objects</span>
<br><a href="AllianceEmblem.html">AllianceEmblem</a>
<a href="AllianceTab.html">AllianceTab</a>
<a href="ArrowLine.html">ArrowLine</a>
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
<a href="CaptainIcon.html">CaptainIcon</a>
<a href="CaptainProfile.html">CaptainProfile</a>
<a href="CheckBox.html">CheckBox</a>
<a href="ComboBox.html">ComboBox</a>
<a href="ContextMenu.html">ContextMenu</a>
<a href="CraftPortrait.html">CraftPortrait</a>
<a href="CrewBar.html">CrewBar</a>
<a href="Frame.html">Frame</a>
<a href="Hud.html">Hud</a>
<a href="InventorySelection.html">InventorySelection</a>
<a href="Label.html">Label</a>
<a href="Line.html">Line</a>
<a href="ListBox.html">ListBox</a>
<a href="ListBoxEx.html">ListBoxEx</a>
<a href="MapArrowLine.html">MapArrowLine</a>
<a href="MapIcon.html">MapIcon</a>
<a href="MultiLineTextBox.html">MultiLineTextBox</a>
<a href="NumbersBar.html">NumbersBar</a>
<a href="Picture.html">Picture</a>
<a href="PlanDisplayer.html">PlanDisplayer</a>
<a href="ProgressBar.html">ProgressBar</a>
<a href="SavedDesignsSelection.html">SavedDesignsSelection</a>
<a href="ScrollFrame.html">ScrollFrame</a>
<a href="Selection.html">Selection</a>
<a href="ShipWindow.html">ShipWindow</a>
<a href="Slider.html">Slider</a>
<a href="StatisticsBar.html">StatisticsBar</a>
<a href="Tab.html">Tab</a>
<a href="TabbedWindow.html">TabbedWindow</a>
<a href="TextBox.html">TextBox</a>
<a href="TextField.html">TextField</a>
<a href="TooltipDisplayer.html">TooltipDisplayer</a>
<a href="Tree.html">Tree</a>
<a href="UIArbitraryHorizontalSplitter.html">UIArbitraryHorizontalSplitter</a>
<a href="UIArbitraryVerticalSplitter.html">UIArbitraryVerticalSplitter</a>
<a href="UIContainer.html">UIContainer</a>
<a href="UIElement.html">UIElement</a>
<a href="UIGridSplitter.html">UIGridSplitter</a>
<a href="UIHorizontalLister.html">UIHorizontalLister</a>
<a href="UIHorizontalMultiSplitter.html">UIHorizontalMultiSplitter</a>
<a href="UIHorizontalSplitter.html">UIHorizontalSplitter</a>
<a href="UIOrganizer.html">UIOrganizer</a>
<a href="UIRect.html">UIRect</a>
<a href="UIRenderer.html">UIRenderer</a>
<a href="UIVerticalLister.html">UIVerticalLister</a>
<a href="UIVerticalMultiSplitter.html">UIVerticalMultiSplitter</a>
<a href="UIVerticalSplitter.html">UIVerticalSplitter</a>
<a href="ValueComboBox.html">ValueComboBox</a>
<a href="Window.html">Window</a>
</div><div class="headerlisting">
<span class="docheader">Server Components</span>
<br><a href="EntityTransferrer.html">EntityTransferrer</a>
<a href="FighterController.html">FighterController</a>
<a href="Loot.html">Loot</a>
<a href="ReadOnlyEntityTransferrer.html">ReadOnlyEntityTransferrer</a>
<a href="ReadOnlyFighterController.html">ReadOnlyFighterController</a>
<a href="ReadOnlyLoot.html">ReadOnlyLoot</a>
<a href="ReadOnlyTurretController.html">ReadOnlyTurretController</a>
<a href="ReadOnlyWreckageCreator.html">ReadOnlyWreckageCreator</a>
<a href="TurretController.html">TurretController</a>
<a href="WreckageCreator.html">WreckageCreator</a>
</div><div class="headerlisting">
<span class="docheader">Server Objects</span>
<br><a href="Alliance [Server].html">Alliance [Server]</a>
<a href="Faction [Server].html">Faction [Server]</a>
<a href="Galaxy [Server].html">Galaxy [Server]</a>
<a href="Player [Server].html">Player [Server]</a>
<a href="ReadOnlySector.html">ReadOnlySector</a>
<a href="Sector [Server].html">Sector [Server]</a>
<a href="Server.html">Server</a>
<a href="ShipDatabaseEntry [Server].html">ShipDatabaseEntry [Server]</a>
</div><div class="lastheaderlisting">
<span class="docheader">Enums</span>
<br><a href="Enums.html#AIState">AIState</a>
<a href="Enums.html#AlliancePrivilege">AlliancePrivilege</a>
<a href="Enums.html#BeamShape">BeamShape</a>
<a href="Enums.html#BlockShading">BlockShading</a>
<a href="Enums.html#BlockStructure">BlockStructure</a>
<a href="Enums.html#BlockType">BlockType</a>
<a href="Enums.html#BlockType2">BlockType2</a>
<a href="Enums.html#BoxType">BoxType</a>
<a href="Enums.html#BuildError">BuildError</a>
<a href="Enums.html#CaptainGenderId">CaptainGenderId</a>
<a href="Enums.html#ChatChannel">ChatChannel</a>
<a href="Enums.html#ChatMessageType">ChatMessageType</a>
<a href="Enums.html#ComponentType">ComponentType</a>
<a href="Enums.html#ControlAction">ControlAction</a>
<a href="Enums.html#ControlActionBit">ControlActionBit</a>
<a href="Enums.html#ControlStyle">ControlStyle</a>
<a href="Enums.html#CoolingType">CoolingType</a>
<a href="Enums.html#CraftStatsOverviewStat">CraftStatsOverviewStat</a>
<a href="Enums.html#CrewProfessionType">CrewProfessionType</a>
<a href="Enums.html#CrewRank">CrewRank</a>
<a href="Enums.html#DamageSource">DamageSource</a>
<a href="Enums.html#DamageType">DamageType</a>
<a href="Enums.html#DeletionType">DeletionType</a>
<a href="Enums.html#Difficulty">Difficulty</a>
<a href="Enums.html#EntityArrivalType">EntityArrivalType</a>
<a href="Enums.html#EntityType">EntityType</a>
<a href="Enums.html#FighterOrders">FighterOrders</a>
<a href="Enums.html#FighterStartError">FighterStartError</a>
<a href="Enums.html#FighterType">FighterType</a>
<a href="Enums.html#FontType">FontType</a>
<a href="Enums.html#ImpactParticles">ImpactParticles</a>
<a href="Enums.html#InventoryItemType">InventoryItemType</a>
<a href="Enums.html#JumpError">JumpError</a>
<a href="Enums.html#KeyboardKey">KeyboardKey</a>
<a href="Enums.html#ListBoxEntryType">ListBoxEntryType</a>
<a href="Enums.html#MalusReason">MalusReason</a>
<a href="Enums.html#MaterialType">MaterialType</a>
<a href="Enums.html#MoonType">MoonType</a>
<a href="Enums.html#MouseButton">MouseButton</a>
<a href="Enums.html#PlanetType">PlanetType</a>
<a href="Enums.html#PlanTypeFilter">PlanTypeFilter</a>
<a href="Enums.html#PlayerStateType">PlayerStateType</a>
<a href="Enums.html#ProjectileShape">ProjectileShape</a>
<a href="Enums.html#RarityType">RarityType</a>
<a href="Enums.html#RelationStatus">RelationStatus</a>
<a href="Enums.html#SavedDesignType">SavedDesignType</a>
<a href="Enums.html#ScenarioType">ScenarioType</a>
<a href="Enums.html#SectorChangeType">SectorChangeType</a>
<a href="Enums.html#ShipAvailability">ShipAvailability</a>
<a href="Enums.html#SoundType">SoundType</a>
<a href="Enums.html#StatsBonuses">StatsBonuses</a>
<a href="Enums.html#TargetIndicatorVisuals">TargetIndicatorVisuals</a>
<a href="Enums.html#TransformationFeature">TransformationFeature</a>
<a href="Enums.html#TurretAutoFireMode">TurretAutoFireMode</a>
<a href="Enums.html#TurretSlotType">TurretSlotType</a>
<a href="Enums.html#WeaponAppearance">WeaponAppearance</a>
<a href="Enums.html#WeaponCategory">WeaponCategory</a>
</div></div>
<div class="disclaimer">
<p>This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and <strong>not</strong> necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.</p>
<p>Work in Progress. Documentation of Avorion Version: 2.5.8 a0d3f0b5b065</p>
</div>
<div class="footer">
<p align="center">Work in Progress.</p>
<p align="center">Copyright &copy; 2025 Boxelware GmbH. All rights reserved.</p>
</div>
</div>
</body>
</html>