469 lines
21 KiB
HTML
469 lines
21 KiB
HTML
<html>
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<head>
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<title> Avorion Predefined Functions - UsableInventoryItem</title>
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<link rel="stylesheet" href="stylesheet.css"/>
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<meta charset="utf-8"/>
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</head>
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<body>
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<div class="maincentered">
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<div class="maincontent">
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<h1 class="documentationheader">Avorion Script API Documentation</h1>
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<div class="sitemap">
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<div class="headerlisting flexheader">
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<div>
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<a href="index.html">Home</a>
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<a href="Functions.html">Functions</a>
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</div>
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<form action="Search.html" method="get">Search:<input name="search" class="headersearchinput" type="search"></form></div></div>
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<div class="floatleft">
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<div class="codecontainer">
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<table>
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<tr><td>
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<a href="#create">create</a>
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</td></tr>
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<tr><td>
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<a href="#activate">activate</a>
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</td></tr>
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</table>
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</div>
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</div>
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<div class="floatright" id="UsableInventoryItem">
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<h1>UsableInventoryItem Script Predefined Functions</h1>
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<div class="codecontainer">
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<p>Tip: Scroll down for an example script!</p>
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</div>
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<div id="create" class="codecontainer">
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<p>
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<span class="keyword">function</span> create(item, rarity, values...) <br/>
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</p>
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<div id="create" class="code">
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<p>
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Used to create a new usable inventory item. A pre-filled variant of the item is given as first argument, with script, rarity and icon color already filled in. This item can be filled and should be returned after creating it.
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</p>
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<p><span class="parameter">Parameters</span></p>
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<div class="indented">
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<span class="parameter">item</span>
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A pre-filled variant of the item, with script (don't change in this function), rarity and icon color already filled in <br/>
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<span class="parameter">rarity</span>
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The rarity of the item, can be changed <br/>
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<span class="parameter">values...</span>
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All values passed after rarity when calling UsableInventoryItem(script, rarity, ...) <br/>
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</div>
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<p><span class="docheader">Expected return values</span></p>
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<div class="indented">
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<p>
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The completely filled in item with tooltip, values, etc.
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</p>
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</div>
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</p>
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</div>
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</div>
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<div id="activate" class="codecontainer">
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<p>
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<span class="keyword">function</span> activate(player) <br/>
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</p>
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<div id="activate" class="code">
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<p>
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Called when the player uses the item. Sector and Faction background variables are set, entity of the player using it CAN be set. Return true if the usage was successful and the item can be depleted, if the depletedOnUse property is set to true. If false is returned, the item won't be depleted and will be able to be used again.
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</p>
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<p><span class="parameter">Parameters</span></p>
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<div class="indented">
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<span class="parameter">player</span>
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The player using the item. This will always be a player, never an Alliance. <br/>
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</div>
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<p><span class="docheader">Expected return values</span></p>
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<div class="indented">
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<p>
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true if the usage was successful and the item can be depleted (only if the depletedOnUse property is set to true).
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</p>
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</div>
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</p>
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</div>
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</div>
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<h2><br/>UsableInventoryItem Example Script</h2>
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<div class="codecontainer">
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<code>
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<span class="comment">-- Used to create a new usable inventory item. A pre-filled variant of the item is given as first </span><br/>
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<span class="comment">-- argument, with script, rarity and icon color already filled in. This item can be filled and </span><br/>
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<span class="comment">-- should be returned after creating it. </span><br/>
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<span class="keyword">function</span> create(item, rarity, values...)<br/>
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<br/>
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<span class="keyword">end</span><br/>
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<br/><span class="comment">-- Called when the player uses the item. Sector and Faction background variables are set, entity </span><br/>
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<span class="comment">-- of the player using it CAN be set. Return true if the usage was successful and the item can </span><br/>
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<span class="comment">-- be depleted, if the depletedOnUse property is set to true. If false is returned, the item won't </span><br/>
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<span class="comment">-- be depleted and will be able to be used again. </span><br/>
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<span class="keyword">function</span> activate(player)<br/>
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<br/>
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<span class="keyword">end</span><br/>
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</code>
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</div>
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</div>
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</div>
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<div class="sitemap">
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<div class="flexheader"> <div class="headerlisting">
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<span class="docheader">Overview</span>
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<br> <a href="index.html">Home</a>
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<span class="docheader">Callbacks</span>
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<br><a href="Callbacks.html"> Callbacks</a>
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<a href="Player [Client] Callbacks.html">Player [Client] Callbacks</a>
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<a href="Sector Callbacks.html">Sector Callbacks</a>
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<a href="Server Callbacks.html">Server Callbacks</a>
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</div><div class="headerlisting">
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<span class="docheader">Predefined Functions & Example Scripts</span>
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<br><a href="CommandFunctions.html">Command</a>
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<a href="EntityFunctions.html">Entity</a>
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<a href="FactionDatabaseFunctions.html">FactionDatabase</a>
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<a href="PlanGeneratorFunctions.html">PlanGenerator</a>
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<a href="SectorFunctions.html">Sector</a>
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<a href="UsableInventoryItemFunctions.html">UsableInventoryItem</a>
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</div><div class="headerlisting">
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<span class="docheader">Common Components</span>
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<a href="CargoBay.html">CargoBay</a>
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<a href="FighterAI.html">FighterAI</a>
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<a href="Hangar.html">Hangar</a>
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<a href="HyperspaceEngine.html">HyperspaceEngine</a>
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<a href="InteractionText.html">InteractionText</a>
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<a href="InventoryItemLoot.html">InventoryItemLoot</a>
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<a href="Owner.html">Owner</a>
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<a href="ReadOnlyCrew.html">ReadOnlyCrew</a>
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<a href="ReadOnlyDeletionTimer.html">ReadOnlyDeletionTimer</a>
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<a href="ReadOnlyEnergySystem.html">ReadOnlyEnergySystem</a>
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<a href="ReadOnlyEngine.html">ReadOnlyEngine</a>
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<a href="ReadOnlyFighterAI.html">ReadOnlyFighterAI</a>
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<a href="ReadOnlyHangar.html">ReadOnlyHangar</a>
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<a href="ReadOnlyHyperspaceEngine.html">ReadOnlyHyperspaceEngine</a>
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<a href="ReadOnlyOwner.html">ReadOnlyOwner</a>
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<a href="ReadOnlyPlan.html">ReadOnlyPlan</a>
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<a href="ReadOnlyShipAI.html">ReadOnlyShipAI</a>
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<a href="ReadOnlyShipSystem.html">ReadOnlyShipSystem</a>
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<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
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<a href="ReadOnlyTorpedoAI [Server] [Client] [Server] [Client].html">ReadOnlyTorpedoAI [Server] [Client] [Server] [Client]</a>
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<a href="ReadOnlyTorpedoLauncher.html">ReadOnlyTorpedoLauncher</a>
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<a href="ReadOnlyTurretBases.html">ReadOnlyTurretBases</a>
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<a href="ReadOnlyWormHole.html">ReadOnlyWormHole</a>
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<a href="ShipAI.html">ShipAI</a>
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<a href="ShipSystem.html">ShipSystem</a>
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<a href="StructuralIntegrity.html">StructuralIntegrity</a>
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<a href="SystemUpgradeLoot.html">SystemUpgradeLoot</a>
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<a href="Thrusters.html">Thrusters</a>
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<a href="Torpedo.html">Torpedo</a>
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<a href="TorpedoAI.html">TorpedoAI</a>
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<a href="TorpedoLauncher.html">TorpedoLauncher</a>
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<a href="Turret.html">Turret</a>
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<a href="TurretAI.html">TurretAI</a>
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<a href="TurretBases.html">TurretBases</a>
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<a href="Velocity.html">Velocity</a>
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<a href="Weapons.html">Weapons</a>
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<a href="WormHole.html">WormHole</a>
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</div><div class="headerlisting">
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<span class="docheader">Common Objects</span>
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<br><a href="AllianceMember.html">AllianceMember</a>
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<a href="AllianceRank.html">AllianceRank</a>
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<a href="BlockPlan.html">BlockPlan</a>
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<a href="BlockPlanBlock.html">BlockPlanBlock</a>
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<a href="Box.html">Box</a>
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<a href="Captain.html">Captain</a>
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<a href="Color.html">Color</a>
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<a href="ControlUnitSeat.html">ControlUnitSeat</a>
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<a href="CrewMan.html">CrewMan</a>
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<a href="CrewProfession.html">CrewProfession</a>
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<a href="dvec4.html">dvec4</a>
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<a href="Entity.html">Entity</a>
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<a href="EntityDescriptor.html">EntityDescriptor</a>
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<a href="Format.html">Format</a>
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<a href="Group.html">Group</a>
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<a href="HighResolutionTimer.html">HighResolutionTimer</a>
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<a href="Inventory.html">Inventory</a>
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<a href="InventoryTurret.html">InventoryTurret</a>
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<a href="ivec2.html">ivec2</a>
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<a href="ivec3.html">ivec3</a>
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<a href="ivec4.html">ivec4</a>
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<a href="Mail.html">Mail</a>
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<a href="Material.html">Material</a>
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<a href="Matrix.html">Matrix</a>
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<a href="ModManager.html">ModManager</a>
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<a href="NamedFormat.html">NamedFormat</a>
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<a href="PlanBspTree.html">PlanBspTree</a>
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<a href="PlanetSpecifics.html">PlanetSpecifics</a>
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<a href="PlanGenerationStage.html">PlanGenerationStage</a>
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<a href="PlanPart.html">PlanPart</a>
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<a href="PlanStyle.html">PlanStyle</a>
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<a href="PlayerId.html">PlayerId</a>
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<a href="PluralForm.html">PluralForm</a>
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<a href="Profiler.html">Profiler</a>
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<a href="QuadTree.html">QuadTree</a>
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<a href="Random.html">Random</a>
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<a href="Rarity.html">Rarity</a>
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<a href="Ray.html">Ray</a>
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<a href="ReadOnlyEntity.html">ReadOnlyEntity</a>
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<a href="Rect.html">Rect</a>
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<a href="Relation.html">Relation</a>
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<a href="Scenario.html">Scenario</a>
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<a href="SectorView.html">SectorView</a>
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<a href="Seed.html">Seed</a>
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<a href="Sphere.html">Sphere</a>
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<a href="Squad.html">Squad</a>
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<a href="SystemUpgradeTemplate.html">SystemUpgradeTemplate</a>
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<a href="Timer.html">Timer</a>
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<a href="Tooltip.html">Tooltip</a>
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<a href="TooltipLine.html">TooltipLine</a>
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<a href="TorpedoShaft.html">TorpedoShaft</a>
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<a href="TorpedoTemplate.html">TorpedoTemplate</a>
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<a href="TradingGood.html">TradingGood</a>
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<a href="TurretDesign.html">TurretDesign</a>
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<a href="TurretDesignPart.html">TurretDesignPart</a>
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<a href="TurretTemplate.html">TurretTemplate</a>
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<a href="UsableInventoryItem.html">UsableInventoryItem</a>
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<a href="Uuid.html">Uuid</a>
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<a href="VanillaInventoryItem.html">VanillaInventoryItem</a>
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<a href="vec2.html">vec2</a>
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<a href="vec3.html">vec3</a>
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<a href="vec4.html">vec4</a>
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<a href="Version.html">Version</a>
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<a href="Weapon.html">Weapon</a>
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</div><div class="headerlisting">
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<span class="docheader">Client Components</span>
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<br><a href="EntityIcon.html">EntityIcon</a>
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<a href="EntityTooltip.html">EntityTooltip</a>
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<a href="PlanMesh.html">PlanMesh</a>
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<a href="ReadOnlyIcon.html">ReadOnlyIcon</a>
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<a href="ReadOnlyPlanMesh.html">ReadOnlyPlanMesh</a>
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<a href="ReadOnlyScriptUI.html">ReadOnlyScriptUI</a>
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<a href="ReadOnlyTooltip.html">ReadOnlyTooltip</a>
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<a href="ScriptUI.html">ScriptUI</a>
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</div><div class="headerlisting">
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<span class="docheader">Client Objects</span>
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<br><a href="Achievements.html">Achievements</a>
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<a href="Alliance [Client].html">Alliance [Client]</a>
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<a href="CameraKeyFrame.html">CameraKeyFrame</a>
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<a href="CaptainSelectionItem.html">CaptainSelectionItem</a>
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<a href="Client.html">Client</a>
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<a href="ClientSettings.html">ClientSettings</a>
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<a href="ColorSelectionItem.html">ColorSelectionItem</a>
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<a href="CraftDesignSelectionItem.html">CraftDesignSelectionItem</a>
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<a href="Faction [Client].html">Faction [Client]</a>
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<a href="Galaxy [Client].html">Galaxy [Client]</a>
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<a href="GalaxyMap.html">GalaxyMap</a>
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<a href="GameInput.html">GameInput</a>
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<a href="GlowFX.html">GlowFX</a>
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<a href="IconSelectionItem.html">IconSelectionItem</a>
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<a href="InputWindow.html">InputWindow</a>
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<a href="InventoryReferenceSelectionItem.html">InventoryReferenceSelectionItem</a>
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<a href="InventorySelectionItem.html">InventorySelectionItem</a>
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<a href="Keyboard.html">Keyboard</a>
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<a href="LaserFX.html">LaserFX</a>
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<a href="Mouse.html">Mouse</a>
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<a href="Music.html">Music</a>
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<a href="PixelIconSelectionItem.html">PixelIconSelectionItem</a>
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<a href="Planet.html">Planet</a>
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<a href="Player [Client].html">Player [Client]</a>
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<a href="PlayerWindow.html">PlayerWindow</a>
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<a href="RefractionFX.html">RefractionFX</a>
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<a href="Sector [Client].html">Sector [Client]</a>
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<a href="SelectionItem.html">SelectionItem</a>
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<a href="ShipDatabaseEntry [Client].html">ShipDatabaseEntry [Client]</a>
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<a href="SoundSource.html">SoundSource</a>
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<a href="StrategyState.html">StrategyState</a>
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<a href="TargetIndicator.html">TargetIndicator</a>
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<a href="TooltipRenderer.html">TooltipRenderer</a>
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<a href="TurretDesignSelectionItem.html">TurretDesignSelectionItem</a>
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</div><div class="headerlisting">
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<span class="docheader">Client UI Objects</span>
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<br><a href="AllianceEmblem.html">AllianceEmblem</a>
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<a href="AllianceTab.html">AllianceTab</a>
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<a href="ArrowLine.html">ArrowLine</a>
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<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
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<a href="Button [Client] [Client].html">Button [Client] [Client]</a>
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<a href="CaptainIcon.html">CaptainIcon</a>
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<a href="CaptainProfile.html">CaptainProfile</a>
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<a href="CheckBox.html">CheckBox</a>
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<a href="ComboBox.html">ComboBox</a>
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<a href="ContextMenu.html">ContextMenu</a>
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<a href="CraftPortrait.html">CraftPortrait</a>
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<a href="CrewBar.html">CrewBar</a>
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<a href="Frame.html">Frame</a>
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<a href="Hud.html">Hud</a>
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<a href="InventorySelection.html">InventorySelection</a>
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<a href="Label.html">Label</a>
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<a href="Line.html">Line</a>
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<a href="ListBox.html">ListBox</a>
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<a href="ListBoxEx.html">ListBoxEx</a>
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<a href="MapArrowLine.html">MapArrowLine</a>
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<a href="MapIcon.html">MapIcon</a>
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<a href="MultiLineTextBox.html">MultiLineTextBox</a>
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<a href="NumbersBar.html">NumbersBar</a>
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<a href="Picture.html">Picture</a>
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<a href="PlanDisplayer.html">PlanDisplayer</a>
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<a href="ProgressBar.html">ProgressBar</a>
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<a href="SavedDesignsSelection.html">SavedDesignsSelection</a>
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<a href="ScrollFrame.html">ScrollFrame</a>
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<a href="Selection.html">Selection</a>
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<a href="ShipWindow.html">ShipWindow</a>
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<a href="Slider.html">Slider</a>
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<a href="StatisticsBar.html">StatisticsBar</a>
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<a href="Tab.html">Tab</a>
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<a href="TabbedWindow.html">TabbedWindow</a>
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<a href="TextBox.html">TextBox</a>
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<a href="TextField.html">TextField</a>
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<a href="TooltipDisplayer.html">TooltipDisplayer</a>
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<a href="Tree.html">Tree</a>
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<a href="UIArbitraryHorizontalSplitter.html">UIArbitraryHorizontalSplitter</a>
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<a href="UIArbitraryVerticalSplitter.html">UIArbitraryVerticalSplitter</a>
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<a href="UIContainer.html">UIContainer</a>
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<a href="UIElement.html">UIElement</a>
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<a href="UIGridSplitter.html">UIGridSplitter</a>
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<a href="UIHorizontalLister.html">UIHorizontalLister</a>
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<a href="UIHorizontalMultiSplitter.html">UIHorizontalMultiSplitter</a>
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<a href="UIHorizontalSplitter.html">UIHorizontalSplitter</a>
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<a href="UIOrganizer.html">UIOrganizer</a>
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<a href="UIRect.html">UIRect</a>
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<a href="UIRenderer.html">UIRenderer</a>
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<a href="UIVerticalLister.html">UIVerticalLister</a>
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<a href="UIVerticalMultiSplitter.html">UIVerticalMultiSplitter</a>
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<a href="UIVerticalSplitter.html">UIVerticalSplitter</a>
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<a href="ValueComboBox.html">ValueComboBox</a>
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<a href="Window.html">Window</a>
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</div><div class="headerlisting">
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<span class="docheader">Server Components</span>
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<br><a href="EntityTransferrer.html">EntityTransferrer</a>
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<a href="FighterController.html">FighterController</a>
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<a href="Loot.html">Loot</a>
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<a href="ReadOnlyEntityTransferrer.html">ReadOnlyEntityTransferrer</a>
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<a href="ReadOnlyFighterController.html">ReadOnlyFighterController</a>
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<a href="ReadOnlyLoot.html">ReadOnlyLoot</a>
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<a href="ReadOnlyTurretController.html">ReadOnlyTurretController</a>
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<a href="ReadOnlyWreckageCreator.html">ReadOnlyWreckageCreator</a>
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<a href="TurretController.html">TurretController</a>
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<a href="WreckageCreator.html">WreckageCreator</a>
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</div><div class="headerlisting">
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<span class="docheader">Server Objects</span>
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<br><a href="Alliance [Server].html">Alliance [Server]</a>
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<a href="Faction [Server].html">Faction [Server]</a>
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<a href="Galaxy [Server].html">Galaxy [Server]</a>
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<a href="Player [Server].html">Player [Server]</a>
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<a href="ReadOnlySector.html">ReadOnlySector</a>
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<a href="Sector [Server].html">Sector [Server]</a>
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<a href="Server.html">Server</a>
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<a href="ShipDatabaseEntry [Server].html">ShipDatabaseEntry [Server]</a>
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</div><div class="lastheaderlisting">
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<span class="docheader">Enums</span>
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<br><a href="Enums.html#AIState">AIState</a>
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<a href="Enums.html#AlliancePrivilege">AlliancePrivilege</a>
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<a href="Enums.html#BeamShape">BeamShape</a>
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<a href="Enums.html#BlockShading">BlockShading</a>
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<a href="Enums.html#BlockStructure">BlockStructure</a>
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<a href="Enums.html#BlockType">BlockType</a>
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<a href="Enums.html#BlockType2">BlockType2</a>
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<a href="Enums.html#BoxType">BoxType</a>
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<a href="Enums.html#BuildError">BuildError</a>
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<a href="Enums.html#CaptainGenderId">CaptainGenderId</a>
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<a href="Enums.html#ChatChannel">ChatChannel</a>
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<a href="Enums.html#ChatMessageType">ChatMessageType</a>
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<a href="Enums.html#ComponentType">ComponentType</a>
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<a href="Enums.html#ControlAction">ControlAction</a>
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<a href="Enums.html#ControlActionBit">ControlActionBit</a>
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<a href="Enums.html#ControlStyle">ControlStyle</a>
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<a href="Enums.html#CoolingType">CoolingType</a>
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|
<a href="Enums.html#CraftStatsOverviewStat">CraftStatsOverviewStat</a>
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|
<a href="Enums.html#CrewProfessionType">CrewProfessionType</a>
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|
<a href="Enums.html#CrewRank">CrewRank</a>
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|
<a href="Enums.html#DamageSource">DamageSource</a>
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|
<a href="Enums.html#DamageType">DamageType</a>
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|
<a href="Enums.html#DeletionType">DeletionType</a>
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|
<a href="Enums.html#Difficulty">Difficulty</a>
|
|
<a href="Enums.html#EntityArrivalType">EntityArrivalType</a>
|
|
<a href="Enums.html#EntityType">EntityType</a>
|
|
<a href="Enums.html#FighterOrders">FighterOrders</a>
|
|
<a href="Enums.html#FighterStartError">FighterStartError</a>
|
|
<a href="Enums.html#FighterType">FighterType</a>
|
|
<a href="Enums.html#FontType">FontType</a>
|
|
<a href="Enums.html#ImpactParticles">ImpactParticles</a>
|
|
<a href="Enums.html#InventoryItemType">InventoryItemType</a>
|
|
<a href="Enums.html#JumpError">JumpError</a>
|
|
<a href="Enums.html#KeyboardKey">KeyboardKey</a>
|
|
<a href="Enums.html#ListBoxEntryType">ListBoxEntryType</a>
|
|
<a href="Enums.html#MalusReason">MalusReason</a>
|
|
<a href="Enums.html#MaterialType">MaterialType</a>
|
|
<a href="Enums.html#MoonType">MoonType</a>
|
|
<a href="Enums.html#MouseButton">MouseButton</a>
|
|
<a href="Enums.html#PlanetType">PlanetType</a>
|
|
<a href="Enums.html#PlanTypeFilter">PlanTypeFilter</a>
|
|
<a href="Enums.html#PlayerStateType">PlayerStateType</a>
|
|
<a href="Enums.html#ProjectileShape">ProjectileShape</a>
|
|
<a href="Enums.html#RarityType">RarityType</a>
|
|
<a href="Enums.html#RelationStatus">RelationStatus</a>
|
|
<a href="Enums.html#SavedDesignType">SavedDesignType</a>
|
|
<a href="Enums.html#ScenarioType">ScenarioType</a>
|
|
<a href="Enums.html#SectorChangeType">SectorChangeType</a>
|
|
<a href="Enums.html#ShipAvailability">ShipAvailability</a>
|
|
<a href="Enums.html#SoundType">SoundType</a>
|
|
<a href="Enums.html#StatsBonuses">StatsBonuses</a>
|
|
<a href="Enums.html#TargetIndicatorVisuals">TargetIndicatorVisuals</a>
|
|
<a href="Enums.html#TransformationFeature">TransformationFeature</a>
|
|
<a href="Enums.html#TurretAutoFireMode">TurretAutoFireMode</a>
|
|
<a href="Enums.html#TurretSlotType">TurretSlotType</a>
|
|
<a href="Enums.html#WeaponAppearance">WeaponAppearance</a>
|
|
<a href="Enums.html#WeaponCategory">WeaponCategory</a>
|
|
</div></div>
|
|
<div class="disclaimer">
|
|
<p>This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and <strong>not</strong> necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.</p>
|
|
<p>Work in Progress. Documentation of Avorion Version: 2.5.8 a0d3f0b5b065</p>
|
|
</div>
|
|
<div class="footer">
|
|
<p align="center">Work in Progress.</p>
|
|
<p align="center">Copyright © 2025 Boxelware GmbH. All rights reserved.</p>
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|
</div>
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</div>
|
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</body>
|
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</html>
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