<Ragdoll type="Huskcontainer" Texture="Content/Characters/Pets/pets.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="0.4686" JointScale="0.4686" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="0" ImpactTolerance="5" CanEnterSubmarine="True" CanWalk="True" Draggable="True" MainLimb="Torso">
  <collider density="20" Name="Main Collider" Radius="30" Height="0" Width="0" BodyType="Dynamic" />
  <!-- Main body (storage container) -->
  <limb bodytype="Dynamic" mass="0" Name="Head" ID="0" Type="Head" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="10" Radius="0" Height="60" Width="90" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0.8,-1" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <deformablesprite subdivisions="3,3" SourceRect="5,401,88,77" Origin="0.5,0.5" Depth="0.1" Texture="Content/Particles/ParticleAtlas.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0"></deformablesprite>
  </limb>
  <!-- spike/tentacle thingy -->
  <limb Name="Tentacle1a" ID="1" Type="Tail" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="25.5" Width="34.850002" Density="100" IgnoreCollisions="True" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="-90" AttackForceMultiplier="0.1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="0.8" SineAmplitudeMultiplier="40" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <deformablesprite subdivisions="5,5" SourceRect="0,482,41,30" Origin="0.5,0.5" Depth="0.5" Texture="Content/Particles/ParticleAtlas.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="20" DamageRange="12" MinRange="0" Duration="0.1" CoolDown="1" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0" Force="6" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="3" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="1.5" />
      </StatusEffect>
      <Affliction Strength="1" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="2" Identifier="bleeding" Probability="0.5" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="1" Identifier="huskinfection" Probability="0.5" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="0.1" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
    </attack>
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.6" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,stun" AfflictionTypes="" />
  </limb>
  <limb Name="Tentacle1b" ID="2" Type="RightFoot" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="24.649998" Width="76.5" Density="100" IgnoreCollisions="True" AngularDamping="100" AttackPriority="1" PullPos="27.865583,-29.077955" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <deformablesprite subdivisions="5,5" SourceRect="41,482,90,30" Origin="0.5,0.5" Depth="0.5" Texture="Content/Particles/ParticleAtlas.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.6" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,stun" AfflictionTypes="" />
  </limb>
  <limb Name="Tentacle2a" ID="3" Type="Tail" Notes="" Scale="0.4" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="25.5" Width="34.850002" Density="100" IgnoreCollisions="True" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="-90" AttackForceMultiplier="0.1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="0.7" SineAmplitudeMultiplier="10" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <deformablesprite subdivisions="5,5" SourceRect="0,482,41,30" Origin="0.5,0.5" Depth="0.5" Texture="Content/Particles/ParticleAtlas.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.6" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,stun" AfflictionTypes="" />
  </limb>
  <limb Name="Tentacle2b" ID="4" Type="LeftFoot" Notes="" Scale="0.4" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="24.649998" Width="76.5" Density="100" IgnoreCollisions="True" AngularDamping="100" AttackPriority="1" PullPos="50,-2.9811745" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <deformablesprite subdivisions="5,5" SourceRect="41,482,90,30" Origin="0.5,0.5" Depth="0.5" Texture="Content/Particles/ParticleAtlas.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.6" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,stun" AfflictionTypes="" />
  </limb>
  <limb Name="Tentacle2a" ID="5" Type="Tail" Notes="" Scale="0.35" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="25.5" Width="34.850002" Density="100" IgnoreCollisions="True" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="-90" AttackForceMultiplier="0.1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="10" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <deformablesprite subdivisions="5,5" SourceRect="0,482,41,30" Origin="0.5,0.5" Depth="0.5" Texture="Content/Particles/ParticleAtlas.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.6" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,stun" AfflictionTypes="" />
  </limb>
  <limb Name="Tentacle2b" ID="6" Type="LeftFoot" Notes="" Scale="0.35" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="24.649998" Width="76.5" Density="100" IgnoreCollisions="True" AngularDamping="100" AttackPriority="1" PullPos="40.107975,-3.2509365" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="0.1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <deformablesprite subdivisions="5,5" SourceRect="41,482,90,30" Origin="0.5,0.5" Depth="0.5" Texture="Content/Particles/ParticleAtlas.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.6" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,stun" AfflictionTypes="" />
  </limb>
  <!-- Joints -->
  <!-- body to husk appendage -->
  <joint Name="Tentacle1a" Limb1="0" Limb2="1" Limb1Anchor="81.72012,-10.572343" Limb2Anchor="-17.68504,1.816231" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-90" Stiffness="0.25" Scale="0.5" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Tentacle1b" Limb1="1" Limb2="2" Limb1Anchor="20.18841,0.99607223" Limb2Anchor="-42.614456,0.38188925" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="0.5" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Tentacle2a" Limb1="0" Limb2="3" Limb1Anchor="97.40755,8.621435" Limb2Anchor="-17.68504,1.816231" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-90" Stiffness="0.25" Scale="0.4" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Tentacle2b" Limb1="3" Limb2="4" Limb1Anchor="20.18841,0.99607223" Limb2Anchor="-42.614456,0.38188925" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="0.4" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Tentacle3a" Limb1="0" Limb2="5" Limb1Anchor="119.92535,-45.605705" Limb2Anchor="-17.68504,1.816231" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-90" Stiffness="0.25" Scale="0.35" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Tentacle3b" Limb1="5" Limb2="6" Limb1Anchor="20.18841,0.99607223" Limb2Anchor="-42.614456,0.38188925" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="0.35" WeldJoint="False" ClockWiseRotation="False" />
</Ragdoll>