<?xml version="1.0" encoding="utf-8" ?>
<Character speciesname="Legacywatcher" humanoid="false">

  <ragdolls folder="default"/>
  <animations folder="default"/>

  <bloodemitter particle="blood" particleamount="10" scalemin="1" scalemax="2"/>
  <bloodemitter particle="waterblood" particleamount="1" scalemin="1" scalemax="2"/>
  <gibemitter particle="gib" particleamount="30" velocitymin="200" velocitymax="1500" anglemin="0" anglemax="360" scalemin="1" scalemax="2"/>
  <gibemitter particle="heavygib" particleamount="15" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="1" scalemax="2"/>

  <health
    vitality="1000"
    doesbleed="true"/>

  <sound file="Content/Characters/Legacywatcher/attack1.ogg" state="Attack" range="500"/>
  <sound file="Content/Characters/Legacywatcher/attack2.ogg" state="Attack" range="500"/>
  <sound file="Content/Characters/Legacywatcher/attack3.ogg" state="Attack" range="500"/>
  
  <sound file="Content/Characters/Legacywatcher/watch1.ogg" state="Idle" range="500"/>
  <sound file="Content/Characters/Legacywatcher/watch2.ogg" state="Idle" range="500"/>
  <sound file="Content/Characters/Legacywatcher/watch3.ogg" state="Idle" range="500"/>
  <sound file="Content/Characters/Legacywatcher/watch4.ogg" state="Idle" range="500"/>
  <sound file="Content/Characters/Legacywatcher/watch5.ogg" state="Idle" range="500"/>
  <sound file="Content/Characters/Legacywatcher/watch6.ogg" state="Idle" range="500"/>

  <ai
    combatstrength="1000"
    attackwhenprovoked="true"
    sight="1.0"
    hearing="0.0">
    <target tag="decoy" state="Attack" priority="600" />
    <target tag="stronger" state="Escape" priority="15" />
    <target tag="sonar" state="Attack" priority="10" />
    <target tag="human" state="Idle" priority="10"/>
    <target tag="light" state="Idle" priority="10"/>
    <target tag="room" state="Attack" priority="10" />
  </ai>

</Character>