<?xml version="1.0" encoding="utf-8" ?>
<Afflictions>

  <Affliction
    identifier="dashing"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1"
      strengthchange="-2"/>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>/>
  </Affliction>
  
  <!-- temporary affliction used to fix beat cop without breaking the game, not shown to player -->
  <Affliction
    identifier="beatcop"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="2"
    treatmentthreshold="1000"
    showiconthreshold="3"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">  
    <Effect minstrength="0" maxstrength="2"
      strengthchange="-1"/>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="regeneration"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1" strengthchange="-2">
      <StatusEffect target="Character" setvalue="true">
        <ReduceAffliction type="damage" strength="0.0625" />
        <ReduceAffliction type="burn" strength="0.0625" />
        <ReduceAffliction identifier="bloodloss" strength="0.0625" />
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,1" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="stonewall"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="4"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="4"
      strengthchange="-1"
      resistancefor="damage,stun"
      minresistance="0.25"
      maxresistance="0.25"/>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="implacable"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="15"
    treatmentthreshold="1000"
    duration="15"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="15">
      <StatValue stattype="AttackMultiplier" value="0.25" />
      <AbilityFlag flagtype="AlwaysStayConscious" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="tandemfire"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="2"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="2"
      strengthchange="-1">
      <StatValue stattype="AttackMultiplier" value="0.20" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="powerattack"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1.5"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1.5"
      strengthchange="-1">
      <StatValue stattype="MeleeAttackMultiplier" minvalue="0" maxvalue="1" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="commando"
    type="talentbuff"
    nameidentifier="talentname.commando"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1"
      strengthchange="-1"/>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
</Afflictions>
