<?xml version="1.0" encoding="utf-8"?>
<infotexts language="Simplified Chinese" nowhitespace="true" translatedname="中文(简体)">


<!-- Loading Screen -->
<loading>加载中…</loading>
<pressanykey>按任意键以继续</pressanykey>

<!-- Loading Screen tips -->
<loadingscreentip>如果货物在运输过程中丢失或损坏，您将不会收到运费。</loadingscreentip>
<loadingscreentip>超出潜艇设备需求的超载电力可能会烧毁接线盒或引发火灾。</loadingscreentip>
<loadingscreentip>接线盒与其他电器在水中浸泡太久可能会损坏。</loadingscreentip>
<loadingscreentip>潜艇的核反应堆过热可能会引发火灾，如果不关闭过热的反应堆，最终将导致核反应堆熔毁。</loadingscreentip>
<loadingscreentip>大多数潜艇都配备了蓄电池，作为反应堆发生故障时的临时备用电源。</loadingscreentip>
<loadingscreentip>潜艇的轨道炮炮弹和深水炸弹包含一个可容纳额外炸药的隔层。</loadingscreentip>
<loadingscreentip>被动声纳可在不引发不必要注意的前提下探测附近的声源。你也可以通过冰墙反射的声波来大致了解周边环境。</loadingscreentip>
<loadingscreentip>面对闭锁的门，你可以选择用撬棍撬开，也可以将其连接到你有使用权限的按钮之上。</loadingscreentip>
<loadingscreentip>蓄电池一般都配有充电基座。</loadingscreentip>
<loadingscreentip>制氧机配备有独立接口，可用于补充氧气罐。</loadingscreentip>
<loadingscreentip>超级电容器不能像电池那样储存很多电能，但能在瞬间释放高压脉冲电流，一般用于驱动轨道炮或其他需要高压脉冲电流的设备。</loadingscreentip>
<loadingscreentip>核反应堆配备有自动调控功率水平的自动控制系统，不过，该系统面对电力消耗大幅波动的情况时，反应常常有些迟缓。</loadingscreentip>
<loadingscreentip>如果导航终端受损，声纳成像可能变得不太可靠——让工程师确保终端运转良好！</loadingscreentip>
<loadingscreentip>关闭主动声纳才能让部署的诱饵发挥最佳效果。</loadingscreentip>
<loadingscreentip>没有足够电气工程技能的角色强行重新布线可能会触电。</loadingscreentip>
<loadingscreentip>焊接工具非常简单，潜艇上的船员都可以使用，但熟练的机修工往往是高效率低风险的焊工，能不受伤、快速地完成相关工作。</loadingscreentip>
<loadingscreentip>潜艇上的船员都接受过电气设备基本维修培训，不过电气工程师精于此道。</loadingscreentip>
<loadingscreentip>潜艇上的船员都接受过机械设备基本维修培训，不过机修工精于此道。</loadingscreentip>
<loadingscreentip>一般情况下，舰长比普通船员更擅长操纵潜水艇。</loadingscreentip>
<loadingscreentip>如果潜艇上的舰载反应堆无法满足舰载设备的需求，可以尝试降低舰载电池与超级电容器的充电率，或者调节潜艇全速运行的时间。</loadingscreentip>
<loadingscreentip>潜艇上的电气与机械设备会因恶劣环境与长时间磨损而逐渐老化。务必让机修工与电气工程师定时维护，避免关键时刻发生设备故障。</loadingscreentip>
<loadingscreentip>用解构器分解异星文物可为你提供特殊的异星原材料。</loadingscreentip>
<loadingscreentip>木卫二上的部分外星建筑由一种抗打击、抗形变的超材料构成。针对该材料的研究已经成为木卫二科学家的课题核心。</loadingscreentip>
<loadingscreentip>将异星文物带到潜艇上来时，务必多加小心。</loadingscreentip>
<loadingscreentip>据推测，某个灭绝的外星文明建造了遍布整个木卫二的文明遗迹，但人类对该文明知之甚少。由于异星建筑与设备的自我修复特性，人类对遗迹年代的测定毫无进展。</loadingscreentip>
<loadingscreentip>在遍布整个木卫二的文明遗迹中，人类未能发现任何外星生命的痕迹。在遗迹内部能发现的唯一生命是用于守卫遗迹的生化造物。</loadingscreentip>
<loadingscreentip>在探索遗迹或洞穴时，如果需要紧急脱离，记得多投下照明弹以标记可行路径。</loadingscreentip>
<loadingscreentip>类头足生物的独目观察者性情温驯，但受到挑衅时依然会攻击对方。</loadingscreentip>
<loadingscreentip>同类相食在藻鬃爬行者之间很常见。如果你杀死一只爬行者，其他爬行者可能会抛下你，对进食的渴望会促使它们争抢同类的尸体。</loadingscreentip>
<loadingscreentip>泥偶迅猛龙可以用它们锋利的喙轻松地破坏金属门。</loadingscreentip>
<loadingscreentip>一种名为画皮的外壳寄生虫会慢慢吞噬宿主的躯体，最终将其变为一具完全由寄生虫控制的空壳。</loadingscreentip>
<loadingscreentip>木卫二上的大部分生物都有着坚硬、难以被常规武器破坏的外骨骼。不过，他们的“盔甲”也存在可以轻易击破的弱点。</loadingscreentip>
<loadingscreentip>嘈杂的设备声或声纳脉冲可能会引起附近生物警觉。</loadingscreentip>
<loadingscreentip>若没有足够的医疗技能，进行心肺复苏会对患者的内脏造成损伤。</loadingscreentip>
<loadingscreentip>吗啡与芬太尼等阿片类药物是紧急治疗的有效方法之一，但经常使用会令患者成瘾，产生非常危险的戒断症状。</loadingscreentip>
<loadingscreentip>出血伤口可用绷带或止血剂治疗。病人可以用生理盐水或血袋来补充流失的血液。</loadingscreentip>
<loadingscreentip>非常不幸的是，精神病等精神障碍在潜艇船员中很常见，尤其是在遗迹探险之后。如果你的船员开始看到或听到其他人无法认知的事物，立即向医生报告。</loadingscreentip>
<loadingscreentip>医生们的主要任务是保证船员们的身体健康，但在有入侵者侵入时，有着注射器枪与毒药知识的医生不容忽视。</loadingscreentip>
<loadingscreentip>许多药物有着意想不到的副作用。请密切关注病人情况，随时准备用其他药物来抵消这些副作用。</loadingscreentip>
<loadingscreentip>在使用潜水面罩时，注意不要把焊接油箱和氧气罐弄混。</loadingscreentip>
<loadingscreentip>潜水面罩可以让你在水下呼吸，但不能帮助你抵御深海水压。如果船体有较大的结构破损，请立即换上潜水衣。</loadingscreentip>
<loadingscreentip>一旦发生火灾，比烧伤更需要注意的是潜艇内的氧气含量。</loadingscreentip>
<loadingscreentip>穿越这片被称为热液废土的地形时需格外小心，这些区域生物数量丰富，地热活动引发的水流变化使航行变得更加危险。</loadingscreentip>
<loadingscreentip>木卫二上的一些固着生物会发出干扰潜艇声纳的低频声波。</loadingscreentip>
<loadingscreentip>木卫二拥有丰富的自然资源，唯有目光敏锐、富有进取心的船长与等离子切割机才能坚持到收获之时。</loadingscreentip>
<loadingscreentip>你可以将自己伪装成其他人，只要带上他们的身份证与一些面部的伪装。</loadingscreentip>
<loadingscreentip>你可以在潜艇编辑器中将wifi组件连接到无线电聊天模块，以构建语音控制系统。</loadingscreentip>
<loadingscreentip>木星周围的辐射带得在木卫二表面建立永久定居点变得不现实，因此所有的木卫二前哨站都位于地表冰壳之下。</loadingscreentip>
<loadingscreentip>木卫二的水下生态系统链条尚未完全明确，但人们相信食物链的基础是渺小的化学合成细菌。</loadingscreentip>
<loadingscreentip>木卫二联盟最初是两个最大的木卫二定居点与几个私人准军事组织之间的贸易合作协定，但后来逐渐发展为木卫二政府。</loadingscreentip>
<loadingscreentip>有人计划在潜艇中派驻专业娱乐人员来缓解船员压力，不过这项计划很快被认定是失败的，并在人们的嘲讽声中终止了。</loadingscreentip>
<loadingscreentip>大多数潜艇与船只都避免驶出隧道与木卫二冰层内部的裂缝——表层与内核之间的巨大深渊之中，潜藏着木卫二最巨大、最危险的“原生居民”。</loadingscreentip>
<loadingscreentip>若放着它们不管，一群寄生植物群最终会聚合生长，成为一个能够控制它所居住的潜艇的高智能有机体——丘脑。</loadingscreentip>
<loadingscreentip>你可以把鼠标光标移动到可用对象上，按住Shift键打开命令菜单，选择你想下达的命令。</loadingscreentip>
<loadingscreentip>在前哨站惹事会降低你的声望，声望较低会导致当地居民对你收取额外费用，甚至会与当地居民发生矛盾。</loadingscreentip>
<loadingscreentip>很多木卫二前哨站拒绝承认联盟的权威，不过联盟十分强大，很少有人敢公开反对联盟。不过，木星分离主义分子等一小撮别有用心的组织对联盟举起反旗，想要打倒联盟建立所谓的自由社会。</loadingscreentip>
<loadingscreentip>小心独眼哨兵，切勿失控。</loadingscreentip>
<loadingscreentip>木卫二冰脊位于欧罗巴之眼最西侧的斜坡之上，横跨表面冰层和密度较大、岩石更多的地下冰层之间。温暖的海水通过对流进入该地域，孕育了大量生命。</loadingscreentip>
<loadingscreentip>无光海原位于被称为“欧罗巴之眼”的古陨石坑的西侧。与木卫二冰脊连成一片，无光高原的涵道结构主要由深色的冰岩组成，其坚硬程度堪比顽石，其上的冰层密度难以相信。</loadingscreentip>
<loadingscreentip>木卫二上的大部分人类居住地都位于所谓的“寒冷深穴”中。由于这里水温较低、且相对接近地表，该区域的生物多样性远不如其他地方，只有一定量的藻鬃爬行者，几乎没有植被。</loadingscreentip>
<loadingscreentip>冰刺是分布在木卫二冰壳下、偶尔刺穿冰下通道的巨型刺出体。建议潜艇尽量避免接触冰刺，如条件允许，请尽可能摧毁冰刺，以防冰刺戳破潜艇的外壳结构。</loadingscreentip>
<loadingscreentip>渊洋的“压电晶体”给船员们带来了新的挑战：过于接近这种晶体可能会导致潜艇断电。</loadingscreentip>
<loadingscreentip>在没有足够的医学知识的情况下用药可能会降低药效。</loadingscreentip>
<loadingscreentip>产出超过你潜艇设备所需的电力会导致电力过载，使部分设备（比如引擎和水泵）超负荷运转。但如果电压水平过高，则会伤害潜艇设备。</loadingscreentip>

<!-- Main menu labels -->
<campaignlabel>战役</campaignlabel>
<multiplayerlabel>多人</multiplayerlabel>
<customizelabel>自定义</customizelabel>
<privacypolicy>隐私政策</privacypolicy>

<!-- Main menu buttons -->
<tutorialbutton>新手教程</tutorialbutton>
<newgamebutton>新建游戏</newgamebutton>
<loadgamebutton>加载游戏</loadgamebutton>
<joinserverbutton>加入服务器</joinserverbutton>
<hostserverbutton>创建服务器</hostserverbutton>
<subeditorbutton>潜艇编辑器</subeditorbutton>
<charactereditorbutton>角色编辑器</charactereditorbutton>
<settingsbutton>设置</settingsbutton>
<steamworkshopbutton>Steam创意工坊</steamworkshopbutton>
<creditsbutton>制作人员名单</creditsbutton>
<quitbutton>离开</quitbutton>

<!-- Pause menu -->
<pausemenuresume>回到游戏</pausemenuresume>
<pausemenusettings>设置</pausemenusettings>
<pausemenuretry>重试</pausemenuretry>
<pausemenusavequit>保存并退出</pausemenusavequit>
<pausemenuquit>主菜单</pausemenuquit>
<pausemenuquitverification>确定要返回主菜单吗？所有未保存的进度都将丢失。</pausemenuquitverification>
<pausemenuretryverification>确定要放弃任务并读取之前的存档吗？所有未保存的游戏进度将会丢失。</pausemenuretryverification>
<pausemenuquitverificationeditor>你确定要返回至主菜单吗？你所有未保存的进度将丢失。</pausemenuquitverificationeditor>
<pausemenusaveandquitverification>如果你现在退出，你在本轮游戏中取得的进度会丢失，下次需要重新开始任务。确认要退出吗？</pausemenusaveandquitverification>
<pausemenusaveandreturntoserverlobbyverification>确定要保存游戏并返回服务器大厅？</pausemenusaveandreturntoserverlobbyverification>
<pausemenusaveandreturntomainmenuverification>确定要保存游戏并返回主菜单？</pausemenusaveandreturntomainmenuverification>


<!-- Host server menu -->
<servername>服务器名称</servername>
<serverport>服务器端口</serverport>
<serverporttooltip>该端口用于客户端互联。如果本地客户端无法连接到您的服务器，您可能需要启用UPnP端口转发或手动转发端口。</serverporttooltip>
<serverqueryport>查询端口</serverqueryport>
<serverqueryporttooltip>该端口用于与Steam服务器链接，并响应来自其他客户端的信息。如果其他本地客户端未能在服务器列表中看到您的服务器，或出现Steam ID验证失败的情况，请尝试启用UPnP端口转发或手动转发端口。</serverqueryporttooltip>
<maxplayers>玩家数量上限</maxplayers>
<password>密码</password>
<publicserver>公共服务器</publicserver>
<publicservertooltip>公共服务器将出现在“加入服务器”页面中的可选服务器列表中。</publicservertooltip>
<attemptupnp>尝试UPnP端口转发</attemptupnp>
<attemptupnptooltip>UPnP可用于转发路由器设置的端口，以方便玩家加入服务器。但不是所有路由器都支持UPnP,如果有玩家无法加入服务器，你可能需要手动设置端口转发。</attemptupnptooltip>
<startserverbutton>开始</startserverbutton>
<pleasewaitupnp>请稍后…</pleasewaitupnp>
<attemptingupnp>正在尝试UPnP端口转发…</attemptingupnp>
<upnpunavailable>UPnP不可用。</upnpunavailable>
<upnptimedout>UPnP端口搜寻超时。</upnptimedout>
<incorrectpassword>密码错误</incorrectpassword>
<versionmismatchwarning>此版本游戏可执行文件(v[gameversion])与当前内容不符(v[contentversion])。这可能是因为你使用了覆盖游戏可执行文件的模组，而模组没有及时升级以匹配游戏内容。使用不匹配的可执行文件可能导致各种问题，例如游戏崩溃和存档文件损坏。</versionmismatchwarning>
<versionmismatch.verifylaunch>确定要启动[exename]?</versionmismatch.verifylaunch>

<!-- Game modes -->
<gamemode.singleplayercampaign>单人游戏</gamemode.singleplayercampaign>
<gamemode.tutorial>新手教程</gamemode.tutorial>
<gamemode.devsandbox>开发沙盒</gamemode.devsandbox>
<gamemode.sandbox>沙盒模式</gamemode.sandbox>
<gamemode.mission>任务模式</gamemode.mission>
<gamemode.multiplayercampaign>战役模式</gamemode.multiplayercampaign>
<gamemode.testmode>测试模式</gamemode.testmode>
<gamemode.pvp>玩家对战</gamemode.pvp>
<gamemodedescription.singleplayercampaign>深入探索木卫二的无底海洋。穿行于各地，完成任务并获得金钱购买补给，探索新的生态圈，并发掘木卫二的秘密。</gamemodedescription.singleplayercampaign>
<gamemodedescription.sandbox>没有特定目标的游戏模式。</gamemodedescription.sandbox>
<gamemodedescription.mission>玩家必须合作完成一个特殊任务，例如回收外星遗物或者杀死骚扰附近哨站的生物。该任务完成或所有船员死亡后游戏将会结束。</gamemodedescription.mission>
<gamemodedescription.multiplayercampaign>深入探索木卫二的无底海洋。穿行于各地，完成任务并获得金钱购买补给，探索新的生态圈，并发掘木卫二的秘密。</gamemodedescription.multiplayercampaign>

<!-- Steam Workshop menu -->
<settingstab.mods>模组</settingstab.mods>
<browsetab>热门Mod</browsetab>
<publishtab>发布</publishtab>
<modstab>已订阅Mod</modstab>
<downloadbutton>订阅</downloadbutton>
<subscribedmods>Mod</subscribedmods>
<nosubscribedmods>您还未在Steam创意工坊上订阅任何Mod。点击“获取更多Mod”来开始改造游戏吧！</nosubscribedmods>
<popularmods>热门Mod</popularmods>
<findmodsbutton>获取更多Mod</findmodsbutton>
<workshopitemunsubscribe>取消订阅</workshopitemunsubscribe>
<publishedworkshopitems>已发布项目</publishedworkshopitems>
<yourworkshopitems>您的项目</yourworkshopitems>
<createworkshopitem>创建新项目</createworkshopitem>
<workshoplabelsubmarines>潜艇</workshoplabelsubmarines>
<workshoplabelcontentpackages>内容组合包</workshoplabelcontentpackages>
<workshopitemenabled>启用</workshopitemenabled>
<workshopitemdownloading>下载中…</workshopitemdownloading>
<workshopshowiteminsteam>在Steam中显示</workshopshowiteminsteam>
<workshopitemscore>评分</workshopitemscore>
<workshopitemvotes>[votecount]人好评</workshopitemvotes>
<workshopitemcreator>创作者</workshopitemcreator>
<workshopitemcreationdate>已发布</workshopitemcreationdate>
<workshopitemmodificationdate>已更新</workshopitemmodificationdate>
<workshopitemfilesize>文件大小</workshopitemfilesize>
<workshopitemtitle>标题</workshopitemtitle>
<workshopitemdescription>描述</workshopitemdescription>
<workshopitemtags>标签</workshopitemtags>
<workshopitemcreatehelptext>您可在此页面中发布新的Steam创意工坊项目。您可以选择一艘潜艇或内容包，并通过左侧的“你的物品”菜单来发布。</workshopitemcreatehelptext>
<workshopitempreviewimage>预览图</workshopitempreviewimage>
<workshopitembrowse>浏览…</workshopitembrowse>
<workshopitemcorepackage>核心内容包</workshopitemcorepackage>
<workshopitemcorepackagetooltip>只有在您创建的Mod会替换游戏本体文件的情况下选择此标记。仅向游戏或其他核心内容包添加内容的Mod不应被标记为核心内容包。</workshopitemcorepackagetooltip>
<workshopitemfiles>项目中包含的文件</workshopitemfiles>
<workshopitemshowfolder>显示文件夹</workshopitemshowfolder>
<workshopitemchangenote>修改说明文件</workshopitemchangenote>
<workshopitemchangenotetooltip>您正为一个创意工坊项目发布更新。您可以修改说明文件来解释更新内容。</workshopitemchangenotetooltip>
<workshopitemrefreshfilelist>刷新</workshopitemrefreshfilelist>
<workshopitemaddfiles>添加文件…</workshopitemaddfiles>
<workshopitempublish>发布项目</workshopitempublish>
<workshopitemdelete>删除项目</workshopitemdelete>
<workshopitemdeletetooltip>将该项目从Steam创意工坊中移除</workshopitemdeletetooltip>
<workshopitemdeleteverification>您确定要将 '[itemname]' 从Steam创意工坊中移除吗？</workshopitemdeleteverification>
<workshopitempublishtooltip>上传文件至Steam创意工坊。</workshopitempublishtooltip>
<workshopitemfileincluded>文件将被包含在创意工坊项目中。</workshopitemfileincluded>
<workshopitemfilenotincluded>未能在项目文件夹中找到相应文件，创意工坊项目中将不会包含该文件。如果你想让Mod使用玩家已拥有的本地文件，请继续；不然请将相应文件复制到项目文件夹中。</workshopitemfilenotincluded>
<workshopitemfilenotfound>未找到相应文件</workshopitemfilenotfound>
<workshopitemillegalpath>创意工坊项目只允许修改Mod文件夹中的文件，或在潜艇文件夹中添加新潜艇文件。请为这些文件创建独立的子文件夹。</workshopitemillegalpath>
<workshopitemrefreshfilelisttooltip>重新加载创意工坊项目的配置文件（项目文件夹中的 metadata.xml），并将其中包含的所有新文件添加到文件列表中。</workshopitemrefreshfilelisttooltip>
<workshoppublishpleasewait>请稍等</workshoppublishpleasewait>
<workshoppublishinprogress>将 '[itemname]' 发布到Steam创意工坊</workshoppublishinprogress>
<workshopitempublished>现在你可以在Steam创意工坊里找到 '[itemname]' 了！</workshopitempublished>
<workshopitempublishfailed>将 '[itemname]' 发布到Steam创意工坊失败</workshopitempublishfailed>
<workshopitempreviewimagedialogtitle>为Steam创意工坊项目选择预览图</workshopitempreviewimagedialogtitle>
<workshopitempreviewimagetoolarge>预览图文件应小于1MB</workshopitempreviewimagetoolarge>
<workshoperrorinstallrequiredtoedit>无法编辑创意工坊项目 '[itemname]' ：该项目尚未安装</workshoperrorinstallrequiredtoedit>
<workshoperrorinstallrequiredtoenable>无法启用创意工坊项目 '[itemname]' ：该项目尚未安装</workshoperrorinstallrequiredtoenable>
<workshoperroroverwriteonenable>无法启用创意工坊项目 '[itemname]' ：文件'[filename]' 将被该项目覆盖</workshoperroroverwriteonenable>
<workshoperrorillegalpathonenable>无法安装'[filename]'：创意工坊项目只允许修改Mod文件夹中的文件，或在潜艇文件夹中添加新潜艇文件</workshoperrorillegalpathonenable>
<workshoperrorenablefailed>启用创意工坊项目 '[itemname]' 失败</workshoperrorenablefailed>
<workshopitemincompatible>不兼容</workshopitemincompatible>
<workshopitemincompatibletooltip>该创意工坊项目与当前游戏版本不兼容</workshopitemincompatibletooltip>
<workshopiteminstallfailed>安装失败</workshopiteminstallfailed>
<workshop.contenttag.submarine>潜艇</workshop.contenttag.submarine>
<workshop.contenttag.item>项目中包含的文件</workshop.contenttag.item>
<workshop.contenttag.art>美化</workshop.contenttag.art>
<workshop.contenttag.environment>环境</workshop.contenttag.environment>
<workshop.contenttag.monster>怪物</workshop.contenttag.monster>
<workshop.contenttag.mission>关卡</workshop.contenttag.mission>
<workshop.contenttag.eventset>事件组</workshop.contenttag.eventset>
<workshop.contenttag.totalconversion>总转化</workshop.contenttag.totalconversion>
<workshop.contenttag.itemassembly>物品组合</workshop.contenttag.itemassembly>
<workshop.contenttag.language>语言</workshop.contenttag.language>
<workshoperroronenable>无法启用工坊项目'[itemname]'。</workshoperroronenable>
<workshoppublisherror.limitexceeded>发布工坊项目失败（超过上限）。请确定你激活了Steam云储存功能并且没有超过储存上限。如果你使用了Steam云存储并上传了很多存档，可能导致你的云存储空间不足。你可以检查[savepath]，避免存储文件过多。</workshoppublisherror.limitexceeded>
<workshoppublisherror.limiteduseraccount>发布工坊项目失败。受限Steam帐号无法向Steam工坊发布项目。你需要在Steam花费至少5美元以激活你的账号。此限制与本游戏无关。</workshoppublisherror.limiteduseraccount>
<workshoppublisherror.banned>发布工坊项目失败，因为你的账号已被封禁。</workshoppublisherror.banned>
<workshoppublisherror.insufficientprivilege>发布工坊项目失败（权限不足）。这可能是由于社群封禁，帐号封禁或社区封禁造成的。请联系steam客服以解决此问题。</workshoppublisherror.insufficientprivilege>
<workshoppublisherror.serviceunavailable>发布工坊项目失败（服务器不可用）。工坊服务器可能遇到了问题。请稍后重试。</workshoppublisherror.serviceunavailable>
<workshopitemupdated>工坊项目 [itemname] 更新成功。</workshopitemupdated>
<workshopitemupdatefailed>工坊项目 [itemname] 更新失败。[errormessage]</workshopitemupdatefailed>
<workshopfilenotfound>文件 [path] 未找到。</workshopfilenotfound>
<unstableworkshopitempublishwarning>不建议在游戏测试分支版本下发布创意工坊物品。测试分支的特性可能无法在正常发布版本中复现，因而对应的mod可能无法在常规版本中正常使用。非测试分支的玩家无法加载该物品。确认要继续发布该创意工坊项目吗？</unstableworkshopitempublishwarning>
<workshopitemvisibility>可见性</workshopitemvisibility>
<workshopitemvisibilitytooltip>限制谁能够看到并订阅你的创意工坊物品。</workshopitemvisibilitytooltip>
<workshopitemvisibility.public>所有人</workshopitemvisibility.public>
<workshopitemvisibility.friendsonly>仅限好友</workshopitemvisibility.friendsonly>
<workshopitemvisibility.private>隐藏</workshopitemvisibility.private>
<workshoperrorsamepathinstalled>无法安装 '[itemname]'，已有一个mod安装在'[itempath]'了。</workshoperrorsamepathinstalled>
<workshopiteminstalled>已安装</workshopiteminstalled>
<workshopitemdownloadpending>下载暂停</workshopitemdownloadpending>
<confirmfiledeletionheader>删除文件</confirmfiledeletionheader>
<confirmfiledeletion>您确定要永久删除"[file]"吗？</confirmfiledeletion>
<workshopitemreinstall>重新安装</workshopitemreinstall>
<modsinstallednotif>mod已安装，在设置中启用</modsinstallednotif>
<modsdownloadingnotif>下载mod中…</modsdownloadingnotif>
<workshopitemdownloadtitle>需加装创意工坊内物品</workshopitemdownloadtitle>
<workshopitemdownloadprompt>若想进入服务器，你需要订阅以下创意工坊物品：[items]，要订阅这些物品吗？</workshopitemdownloadprompt>
<workshopitemdownloadprompttruncated>再加 [number]</workshopitemdownloadprompttruncated>
<workshopmenutab.installedmods>已安装的模组</workshopmenutab.installedmods>
<workshopmenutab.popularmods>热门模组</workshopmenutab.popularmods>
<workshopmenutab.publish>发布</workshopmenutab.publish>
<enabledcore>当前的核心包</enabledcore>
<enabledregular>启用的常规包</enabledregular>
<disabledregular>禁用的常规包</disabledregular>
<LocalCopyRequired>你没有这个项目的本地拷贝。如果想对其发布更新必须拥有本地拷贝。\n\n您想创建吗？</LocalCopyRequired>
<ItemInstallRequired>你没有安装这个项目。如果想对其发布更新必须拥有本地拷贝。\n\n您想创建吗？</ItemInstallRequired>
<WorkshopItemVersion>模组版本</WorkshopItemVersion>
<PublishedModsHeader>已发布</PublishedModsHeader>
<UnpublishedModsHeader>未发布</UnpublishedModsHeader>
<LastLocalEditTime>最后修改时间：[datetime]</LastLocalEditTime>
<LatestPublishTime>最新更新发布于 [datetime]</LatestPublishTime>
<FreeWeekendCantPublish>您当前正通过免费周末游玩《潜渊症》。\n\n只有已购买的玩家可以向Steam工坊提交项目。</FreeWeekendCantPublish>
<FamilySharedCantPublish>您当前正通过家庭共享游玩《潜渊症》。\n\n只有已购买的玩家可以向Steam工坊提交项目。</FamilySharedCantPublish>
<WorkshopItemVisibility.Unlisted>未列出</WorkshopItemVisibility.Unlisted>
<ModDownloadTitle>需要模组</ModDownloadTitle>
<ModDownloadHeader>以下是在这个服务器上玩所必须的尚缺模组：</ModDownloadHeader>
<ModDownloadFooter>你想下载它们吗？</ModDownloadFooter>
<ModDownloadFooterFail>本服务器不允许用户直接下载其模组。你可能需要访问Steam工坊来下载它们，或者联系服务器管理。</ModDownloadFooterFail>
<SubscribeToAllOnWorkshop>在Steam工坊上订阅所有</SubscribeToAllOnWorkshop>
<ModNameAndHashFormat>[name] ([hash])</ModNameAndHashFormat>
<ModDirInfo>[filecount]文件，总计[size]</ModDirInfo>
<PublishPopupDownload>下载中 [percentage]%</PublishPopupDownload>
<PublishPopupInstall>安装中...</PublishPopupInstall>
<PublishPopupCreateLocal>创建本地副本...</PublishPopupCreateLocal>
<PublishPopupStaging>将项目复制到暂存文件夹...</PublishPopupStaging>
<PublishPopupSubmit>提交项目到工作室...</PublishPopupSubmit>
<OpenLocalModInExplorer>本地模组/n点击在浏览器中打开</OpenLocalModInExplorer>
<ViewWorkshopModDetails>查看详情</ViewWorkshopModDetails>
<EnableWorkshopMod>启用</EnableWorkshopMod>
<DisableWorkshopMod>禁用</DisableWorkshopMod>
<EnableSelectedWorkshopMods>启用所有选定项</EnableSelectedWorkshopMods>
<DisableSelectedWorkshopMods>禁用所有选定项</DisableSelectedWorkshopMods>
<DownloadedWorkshopMod>工坊模组</DownloadedWorkshopMod>
<PublishedWorkshopMod>已发布模组</PublishedWorkshopMod>
<ViewModDetailsUpdateAvailable>此项目有更新！\n点击查看详情</ViewModDetailsUpdateAvailable>
<ModUpdatesAvailable>更新可用! 点击这里安装</ModUpdatesAvailable>
<RefreshModLists>刷新</RefreshModLists>
<WorkshopItemUpdate>更新</WorkshopItemUpdate>
<ServerExecutable>服务器可执行文件</ServerExecutable>
<ModServerExesAtYourOwnRisk>模组服务器可执行文件可能是不安全的或恶意的。如果运行，后果自负。/n你依旧想切换到[exename]？</ModServerExesAtYourOwnRisk>
<CannotChangeMods>你只能在主菜单中启用/禁用模组。</CannotChangeMods>
<WorkshopItemSubscriptions>[subscriptioncount] 订阅</WorkshopItemSubscriptions>
<Ugc.TransferTitle>转移模组</Ugc.TransferTitle>
<Ugc.TransferDesc>看起来您在旧版本的《潜渊症》创作了模组。请选择要转移至新本地模组文件夹的项目。所有未转移的模组将无法在当前版本的游戏中使用，但依旧能在您的旧模组目录中找到。</Ugc.TransferDesc>
<Ugc.TransferButton>转移</Ugc.TransferButton>
<Ugc.Transferring>转移模组...</Ugc.Transferring>
<Ugc.TransferComplete>模组转移完成。</Ugc.TransferComplete>
<DeterminingRequiredModUpdates>确定哪些模组需要更新...</DeterminingRequiredModUpdates>
<PreparingWorkshopDownloads>准备Steam工坊下载...</PreparingWorkshopDownloads>
<PlayerIsDownloadingFiles>这个玩家正在从服务器上下载文件。</PlayerIsDownloadingFiles>
<ModFilter.ShowLocal>显示本地模组</ModFilter.ShowLocal>
<ModFilter.ShowWorkshop>显示工坊模组</ModFilter.ShowWorkshop>
<ModFilter.ShowPublished>显示已发布模组</ModFilter.ShowPublished>
<ModFilter.ShowOnlySubs>只显示潜水艇</ModFilter.ShowOnlySubs>
<ModFilter.ShowOnlyItemAssemblies>只显示物品装配</ModFilter.ShowOnlyItemAssemblies>
<MergeSelectedMods>合并所有选定项</MergeSelectedMods>
<MergeModsHeader>合并模组</MergeModsHeader>
<MergeModsDesc>你即将合并以下模组：</MergeModsDesc>
<MergeModsFooter>为产生的内容包命名：</MergeModsFooter>
<ConfirmModMerge>合并</ConfirmModMerge>
<UnsubscribeFromAllSelected>取消订阅所有选定项</UnsubscribeFromAllSelected>
<LoadModListPresetHeader>载入模组列表</LoadModListPresetHeader>
<SaveModListPresetHeader>保存模组列表</SaveModListPresetHeader>
<AutoDetectRequiredPackages>自动检测</AutoDetectRequiredPackages>
<SaveToLocalPackage>添加到本地包</SaveToLocalPackage>
<CreateNewLocalPackage>创建新本地包</CreateNewLocalPackage>
<UpdateExistingLocalPackage>更新"[mod]"本地包</UpdateExistingLocalPackage>
<CorePackage>核心包</CorePackage>
<RegularPackages>常规包</RegularPackages>
<ContentPackageEnableError>由于一个错误，内容包"[packagename]"无法被启用。按F3查看调试控制台以了解更多细节。</ContentPackageEnableError>
<ContentPackageHasFatalErrors>在内容包'[packagename]'中发现错误。</ContentPackageHasFatalErrors>
<ModUpdatesAvailableLabel>游戏更新！点击此了解更多细节</ModUpdatesAvailableLabel>
<ModLoadOrderExplanation>你可以通过重新排列列表来改变MOD的加载顺序。列表顶部的mods比下面的mods有更高的优先级，这意味着如果多个mods覆盖相同的内容，列表中最高的那个mods会优先于其他mods。</ModLoadOrderExplanation>

<!-- Settings Menu -->
<settings>设置</settings>
<restartrequiredgeneric>你需要重启游戏才能使这些改动生效。</restartrequiredgeneric>
<settingresetlabel>确认重置</settingresetlabel>
<unsavedchangeslabel>未保存的变更</unsavedchangeslabel>
<unsavedchangesverification>变更的设置还未保存，确定要离开吗？</unsavedchangesverification>

<!-- General tab -->
<settingstab.general>常规</settingstab.general>
<contentpackage>内容包</contentpackage>
<contentpackages>内容包</contentpackages>
<corepackagerequiredwarning>游戏运行需要至少1个核心内容包，因此若想取消该内容包，请先选择另一个核心内容包。</corepackagerequiredwarning>
<cannotremovecontentpackagesub>该潜艇文件是内容组合包 "[contentpackage]" 的一部分，因此无法移除，请先在Steam创意工坊菜单中卸载该组合包。</cannotremovecontentpackagesub>
<settingresetverification>您确定要初始化全部设置吗？</settingresetverification>
<incorrectexe>您要启动的可执行文件并未包含在内容组合包[selectedpackage]之中。您想要启动[exename]吗？</incorrectexe>
<language>语言</language>
<language.english>英语</language.english>
<applysettingsbutton>应用</applysettingsbutton>
<applysettingslabel>确认变更设置？</applysettingslabel>
<applysettingsquestion>你想应用变更后的设置吗？</applysettingsquestion>
<applysettingsyes>应用</applysettingsyes>
<applysettingsno>放弃</applysettingsno>
<applysettingsbuttonunsavedchanges>应用</applysettingsbuttonunsavedchanges>
<restartrequiredlabel>需要重启游戏</restartrequiredlabel>
<restartrequiredresolution>为使分辨率设置生效，你需要重启游戏</restartrequiredresolution>
<restartrequiredlanguage>为使语言设置生效，你需要重启游戏</restartrequiredlanguage>
<contentpackagenotfound>未找到内容组合包 '[packagepath]'</contentpackagenotfound>
<incompatiblecontentpackage>组合包 '[packagename]' 与当前游戏版本不兼容。该组合包适用于版本[packageversion]，游戏当前版本为[gameversion]。</incompatiblecontentpackage>
<incompatiblecontentpackageunknownversion>组合包 '[packagename]' 与当前游戏版本不兼容。该组合包适用于未知版本，游戏当前版本为[gameversion]。</incompatiblecontentpackageunknownversion>
<contentpackagemissingcorefiles>组合包'[packagename]'分类为核心内容包，但缺少核心文件。缺少的文件类型为： [missingfiletypes]</contentpackagemissingcorefiles>
<contentpackagecantmakecorepackage>组合包'[packagename]'无法归类为核心内容包，因其缺少核心文件。缺少的文件类型为： [missingfiletypes]</contentpackagecantmakecorepackage>
<pauseonfocuslost>切出游戏后暂停</pauseonfocuslost>
<pauseonfocuslosttooltip>当玩家切出游戏窗口后，游戏自动暂停。注意，处于多人游戏时，该功能无效。</pauseonfocuslosttooltip>
<voipcapturedevicenotfound>无法启动语音捕捉；无可用设备。</voipcapturedevicenotfound>
<enablesplashscreen>启用开头画面</enablesplashscreen>
<contentpackagehaserrors>内容包'[packagename]'出错，其部分功能可能无法正常运行。</contentpackagehaserrors>
<restartrequiredcontentpackage>若想让更改的内容包生效，你需要重启游戏。</restartrequiredcontentpackage>
<ShowEnemyHealthBars>敌人血条</ShowEnemyHealthBars>
<ShowEnemyHealthBars.ShowAll>显示所有</ShowEnemyHealthBars.ShowAll>
<ShowEnemyHealthBars.BossHealthBarsOnly>仅显示头目血条</ShowEnemyHealthBars.BossHealthBarsOnly>
<ShowEnemyHealthBars.HideAll>隐藏所有</ShowEnemyHealthBars.HideAll>

<!-- Graphics tab -->
<settingstab.graphics>图像</settingstab.graphics>
<resolution>分辨率</resolution>
<displaymode>显示模式</displaymode>
<fullscreen>全屏</fullscreen>
<windowed>窗口化</windowed>
<borderlesswindowed>无边框窗口</borderlesswindowed>
<enablevsync>开启垂直同步</enablevsync>
<enablevsynctooltip>将游戏帧率与显示器刷新率同步，以防止屏幕撕裂问题。</enablevsynctooltip>
<particlelimit>粒子效果限制</particlelimit>
<VisibleLightLimit>可见光限制</VisibleLightLimit>
<loseffect>视距效果</loseffect>
<losmodenone>无</losmodenone>

<losmodeopaque>不透明</losmodeopaque>
<lightmapscale>光照分辨率</lightmapscale>
<lightmapscaletooltip>降低该数值可提升性能，但会导致阴影像素化。</lightmapscaletooltip>
<specularlighting>镜面高光</specularlighting>
<specularlightingtooltip>启用该选项后，游戏内物品的光泽会更加明显。</specularlightingtooltip>
<chromaticaberration>色差</chromaticaberration>
<chromaticaberrationtooltip>在屏幕边缘产生轻微的颜色失真效果。</chromaticaberrationtooltip>
<hudscale>HUD大小调整</hudscale>
<inventoryscale>物品栏大小调整</inventoryscale>
<enabletexturecompression>启用材质压缩</enabletexturecompression>
<enabletexturecompressiontooltip>可以降低材质对GPU的占用率，场景加载速度可能会降低。</enabletexturecompressiontooltip>
<radialdistortion>鱼眼透镜特效</radialdistortion>
<radialdistortiontooltip>启用鱼眼透镜的视觉效果，营造真实的水下环境体验。</radialdistortiontooltip>
<textscale>文字大小</textscale>

<!-- Audio tab -->
<settingstab.audioandvc>音频和语音聊天</settingstab.audioandvc>
<settingstab.audio>音效</settingstab.audio>
<soundvolume>音效音量</soundvolume>
<musicvolume>音乐音量</musicvolume>
<uisoundvolume>UI音量</uisoundvolume>
<voicechatvolume>语音聊天音量</voicechatvolume>
<muteonfocuslost>切换窗口静音</muteonfocuslost>
<muteonfocuslosttooltip>当切换窗口时，游戏自动静音</muteonfocuslosttooltip>
<audionodevices>未找到音频输出设备。</audionodevices>
<localvoicebydefault>默认使用游戏内语音交流</localvoicebydefault>
<localvoicebydefaulttooltip>启用该功能后，只有附近的玩家才能听到你的声音。你也可以按发言键通过无线电交流。</localvoicebydefaulttooltip>
<audiooutputdevice>输出设备</audiooutputdevice>
<audioinputdevice>输入设备</audioinputdevice>
<vcinputmode>输入模式</vcinputmode>
<settingstab.voicechat>语音聊天</settingstab.voicechat>
<microphonevolume>麦克风音量</microphonevolume>
<voicechat>语音聊天</voicechat>
<currentdevice>当前设备</currentdevice>
<currentdevicetooltip.osx>该设备将用于语音聊天。若您使用的是Mac OS X，受限于系统，输入设备将无法更改，只能使用默认设置。</currentdevicetooltip.osx>
<refreshdefaultdevice>刷新默认设备</refreshdefaultdevice>
<refreshdefaultdevicetooltip>刷新用于语音聊天的设备。在切换/热插拔系统默认语音输入设备之后，按此检测变更。</refreshdefaultdevicetooltip>
<voicemode.disabled>禁用语音聊天</voicemode.disabled>
<voicemode.disabledtooltip>语音聊天将被禁用。</voicemode.disabledtooltip>
<voicemode.pushtotalk>按键开启语音</voicemode.pushtotalk>
<voicemode.pushtotalktooltip>只有按下指定按键时，语音聊天才会开启。</voicemode.pushtotalktooltip>
<voicemode.activity>主动检测语音</voicemode.activity>
<voicemode.activitytooltip>只要设备声音超过噪音阈值后，就主动发送语音。</voicemode.activitytooltip>
<noisegatethreshold>噪音阈值</noisegatethreshold>
<directionalvoicechat>定向语音聊天</directionalvoicechat>
<directionalvoicechattooltip>启动该模式后，语音聊天的声音会受说话者相对于你所在位置的方向影响，产生拟真的距离感。</directionalvoicechattooltip>
<dynamicrangecompression>动态距离压缩</dynamicrangecompression>
<dynamicrangecompressiontooltip>自动调整游戏音量，防止音效混淆。</dynamicrangecompressiontooltip>
<voipnodevices>未找到音频捕捉设备</voipnodevices>
<voipattenuation>语音聊天衰减</voipattenuation>
<voipattenuationtooltip>降低玩家说话时的音量。</voipattenuationtooltip>
<cutoffprevention>背景噪音屏蔽</cutoffprevention>
<cutoffpreventiontooltip>设置开始语音聊天聊天后对背景噪音的屏蔽阈值</cutoffpreventiontooltip>

<!-- Controls tab -->
<settingstab.controls>操作</settingstab.controls>
<aimassist>辅助瞄准</aimassist>
<aimassisttooltip>影响高亮显示物品所需的光标与目标的距离。如果设为0%，光标需要精确定位于目标之上才能高亮显示。</aimassisttooltip>
<enablemouselook>启用鼠标视角移动</enablemouselook>
<enablemouselooktooltip>当启用时，游戏视角会根据鼠标光标指向的方向移动。</enablemouselooktooltip>
<inputtype.select>选择</inputtype.select>
<inputtype.deselect>取消选择</inputtype.deselect>
<inputtype.shoot>射击</inputtype.shoot>
<inputtype.use>使用</inputtype.use>
<inputtype.aim>瞄准</inputtype.aim>
<inputtype.up>上</inputtype.up>
<inputtype.down>下</inputtype.down>
<inputtype.left>左</inputtype.left>
<inputtype.right>右</inputtype.right>
<inputtype.attack>生物攻击</inputtype.attack>
<inputtype.run>跑</inputtype.run>
<inputtype.crouch>下蹲</inputtype.crouch>
<inputtype.infotab>状态栏</inputtype.infotab>
<inputtype.radiochat>无线电聊天</inputtype.radiochat>
<inputtype.creworders>船员命令</inputtype.creworders>
<inputtype.ragdoll>布娃娃</inputtype.ragdoll>
<inputtype.health>生命</inputtype.health>
<inputtype.grab>抓取</inputtype.grab>
<inputtype.selectnextcharacter>下一个角色</inputtype.selectnextcharacter>
<inputtype.selectpreviouscharacter>上一个角色</inputtype.selectpreviouscharacter>
<inputtype.command>指令接口</inputtype.command>
<inputtype.toggleinventory>切换库存</inputtype.toggleinventory>
<inputtype.localvoice>本地语音聊天</inputtype.localvoice>
<inputtype.nextfiremode>下一射击模式</inputtype.nextfiremode>
<inputtype.previousfiremode>上一射击模式</inputtype.previousfiremode>
<inputtype.takeallfrominventoryslot>全部取出</inputtype.takeallfrominventoryslot>
<inputtype.takehalffrominventoryslot>取出一半</inputtype.takehalffrominventoryslot>
<inputtype.takeonefrominventoryslot>取出一个</inputtype.takeonefrominventoryslot>
<inputtype.togglechatmode>切换聊天模式</inputtype.togglechatmode>
<inputtype.activechat>聊天</inputtype.activechat>
<inputtype.chat>本地聊天</inputtype.chat>
<input.leftmouse>鼠标左键</input.leftmouse>
<input.rightmouse>鼠标右键</input.rightmouse>
<input.middlemouse>鼠标中键</input.middlemouse>
<input.mousebutton4>键位4</input.mousebutton4>
<input.mousebutton5>键位5</input.mousebutton5>
<input.mousewheelup>鼠标滚轮上滑</input.mousewheelup>
<input.mousewheeldown>鼠标滚轮下滑</input.mousewheeldown>
<inputtype.voice>语音聊天</inputtype.voice>
<inputtype.radiovoice>无线电语音聊天</inputtype.radiovoice>
<inputtype.chatbox>切换聊天栏</inputtype.chatbox>
<setdefaultbindings>默认键位设置</setdefaultbindings>
<setdefaultbindingstooltip>采用默认推荐键位（鼠标左键选中物品，右键或esc键取消选中）</setdefaultbindingstooltip>
<setlegacybindings>传统键位设置</setlegacybindings>
<setlegacybindingstooltip>采用游戏旧版本中的键位设置（E键选中/取消选中物品，鼠标左键使用手中物品）</setlegacybindingstooltip>
<inventoryslotkeybind>[slotnumber]个物品槽位</inventoryslotkeybind>
<duplicatebindwarning>您已将[savedbind]绑定至[key]。这与新按键[defaultbind]冲突，并可能导致意外行为。建议在设置中重新调整按键绑定。</duplicatebindwarning>
<hudbutton.chatbox>聊天([key])</hudbutton.chatbox>

<!-- Gameplay tab -->
<settingstab.gameplay>游戏操作&amp;UI</settingstab.gameplay>
<resetingamehints>重置游戏提示</resetingamehints>
<resetingamehintstooltip>确定要重置游戏提示吗？游戏中会重新出现那些之前设置过不会显示的提示。</resetingamehintstooltip>


<!-- Server settings -->
<serversettingsgeneraltab>通常</serversettingsgeneraltab>
<serversettingsantigriefingtab>反恶意行为</serversettingsantigriefingtab>
<serversettingsroundstab>巡回</serversettingsroundstab>
<serversettingsservertab>服务器</serversettingsservertab>
<serversettingsbanlisttab>黑名单</serversettingsbanlisttab>
<serversettingswhitelisttab>白名单</serversettingswhitelisttab>
<serversettingssubselection>选择潜艇</serversettingssubselection>
<serversettingsmodeselection>选择游戏模式</serversettingsmodeselection>
<serversettingsendroundwhendestreached>目标达成后巡回结束</serversettingsendroundwhendestreached>
<serversettingsendroundvoting>通过投票决定何时巡回结束</serversettingsendroundvoting>
<serversettingsendroundvotesrequired>投票要求：</serversettingsendroundvotesrequired>
<serversettingsallowrespawning>允许复活</serversettingsallowrespawning>
<serversettingsrespawninterval>时间间隔：</serversettingsrespawninterval>
<serversettingsminrespawn>复活所需最少玩家数量：</serversettingsminrespawn>
<serversettingsminrespawntooltip>需要多少玩家死亡/观战才会派出一艘复活小艇。</serversettingsminrespawntooltip>
<serversettingsrespawnduration>复活所需时间：</serversettingsrespawnduration>
<serversettingsrespawndurationtooltip>复活玩家驾驶复活小艇到潜艇的时间。登载时间结束后，小艇会自动返回海平面。</serversettingsrespawndurationtooltip>
<serversettingsmonsterspawns>怪物生成</serversettingsmonsterspawns>
<serversettingsadditionalcargo>额外货物</serversettingsadditionalcargo>
<serversettingsautorestartdelay>自动重启延迟：</serversettingsautorestartdelay>
<serversettingsstartwhenclientsready>所有玩家准备就绪之后，开始游戏</serversettingsstartwhenclientsready>
<serversettingsstartwhenclientsreadyratio>[percentage] %的玩家准备后，开始游戏</serversettingsstartwhenclientsreadyratio>
<serversettingsallowspectating>允许观战</serversettingsallowspectating>
<serversettingsallowvotekick>允许投票踢出队伍</serversettingsallowvotekick>
<serversettingskickvotesrequired>投票要求：</serversettingskickvotesrequired>
<serversettingsautobantime>自动黑名单时长：</serversettingsautobantime>
<serversettingssharesubfiles>将潜艇文件共享给玩家</serversettingssharesubfiles>
<serversettingsrandomizeseed>不同巡回采用不同的随机种子</serversettingsrandomizeseed>
<serversettingssavelogs>保存服务器日志</serversettingssavelogs>
<serversettingsallowragdollbutton>允许布娃娃键</serversettingsallowragdollbutton>
<serversettingsusetraitorratio>最多可有%玩家成为叛徒</serversettingsusetraitorratio>
<serversettingstraitorratio>叛徒比例：</serversettingstraitorratio>
<serversettingstraitorcount>叛徒数量：</serversettingstraitorcount>

<serversettingstraitorsminplayercounttooltip>有多少玩家加入服务器后才会出现叛徒</serversettingstraitorsminplayercounttooltip>
<serversettingsusekarma>开启道德值系统</serversettingsusekarma>
<serversettingsvoicechatenabled>允许语音聊天</serversettingsvoicechatenabled>
<serversettingsbanafterwrongpassword>输入错误密码后封禁</serversettingsbanafterwrongpassword>
<serversettingspasswordretriesbeforeban>在封禁前可重新输入密码</serversettingspasswordretriesbeforeban>
<serversettingsdisablebotconversations>禁用机器人对话</serversettingsdisablebotconversations>
<serversettingsdestructibleoutposts>可被破坏的前哨站</serversettingsdestructibleoutposts>
<serversettingskillablenpcs>可被消灭的前哨站NPC</serversettingskillablenpcs>
<ServerSettingsImmediateItemDelivery>允许即时物品运输</ServerSettingsImmediateItemDelivery>
<serverrestartrequiredcontentpackage>在托管服务器前，你需要重启游戏，让游戏内容包生效。</serverrestartrequiredcontentpackage>
<banlistremove>移除</banlistremove>
<banexpires>[time]到期</banexpires>
<banduration>持续时间</banduration>
<banpermanent>永久</banpermanent>
<banreason>理由：</banreason>
<serversettingslockalldefaultwires>锁定所有默认电线</serversettingslockalldefaultwires>
<publiclobbytag>公开</publiclobbytag>
<privatelobbytag>私密</privatelobbytag>
<hostserverkarmasetting>要和友人一起进行游戏吗？</hostserverkarmasetting>
<hostserverkarmasettingtooltip>这样会启用善恶值系统。\n\n善恶值是一套可定制的自动调节系统，根据你所做的善恶行为给你打一个无形的分数，如果你的分数太低，可能会受到某些惩罚。善恶值系统可以协助你更好地管理你的公共服务器，但如果与朋友一起玩，你可以禁用该系统，自由行事。</hostserverkarmasettingtooltip>
<serversettingsmaximumtransferrequest>最大资金转移请求</serversettingsmaximumtransferrequest>
<serversettingsmaximumtransferrequesttooltip>允许玩家向银行申请资金的数额。设置为0将完全禁止通过投票向银行请求资金。</serversettingsmaximumtransferrequesttooltip>
<serversettingslootedmoneydestination>战利品金钱去向</serversettingslootedmoneydestination>
<serversettingslootedmoneydestinationtooltip>选择掠夺尸体后是把钱送到银行还是送到掠夺者的个人钱包。</serversettingslootedmoneydestinationtooltip>
<lootedmoneydestination.bank>银行</lootedmoneydestination.bank>
<lootedmoneydestination.wallet>个人钱包</lootedmoneydestination.wallet>
<serversettingsenabledosprotection>启用DoS防护</serversettingsenabledosprotection>
<serversettingsenabledosprotectiontooltip>自动踢出导致服务器卡顿的玩家。</serversettingsenabledosprotectiontooltip>
<serversettingsmaxpacketamount>自动踢出最大包数:</serversettingsmaxpacketamount>
<serversettingsmaxpacketamounttooltip>客户端每分钟允许发出的最大网络信息数，超过则会被踢出。</serversettingsmaxpacketamounttooltip>
<packetlimit>客户端每分钟允许发出的最大网络信息数，超过则会被踢出。</packetlimit>
<serversettingsnolimit>无限</serversettingsnolimit>
<packetlimitwarning>警告: 限制过低可能导致正常玩家被踢出。</packetlimitwarning>
<dosprotectionkicked>因导致服务器卡顿被踢出。</dosprotectionkicked>
<packetlimitkicked>因发送网络信息数量过多被踢出。如果你不是在对服务器发动攻击，则原因有可能是服务器启用了一些导致游戏发出过量数据的模组或游戏设置，为此主机需要提高踢出包数限制，或将其设置为无限。</packetlimitkicked>
<settings.campaigndisabled>叛徒设置在战役进行中时无法调整。</settings.campaigndisabled>
<serversettingsskilllosspercentageondeath>死亡技能损失</serversettingsskilllosspercentageondeath>
<serversettingsskilllosspercentageondeathtooltip>角色死亡时损失的技能量。不会低于其职业默认值。</serversettingsskilllosspercentageondeathtooltip>


<!-- Tab menu -->
<tabmenu.voip>IP语音</tabmenu.voip>
<tabmenu.job>工作</tabmenu.job>
<tabmenu.character>角色</tabmenu.character>
<tabmenu.characterchangespending>在本轮游戏结束后角色变更才能生效</tabmenu.characterchangespending>
<tabmenu.traitor>叛逆者</tabmenu.traitor>
<tabmenu.bot>机器人</tabmenu.bot>
<tabmenu.inlobby>在游戏大厅中</tabmenu.inlobby>
<tabmenu.talents>天赋</tabmenu.talents>

<!-- Round summary -->
<roundsummaryprogress>[sub]设法到达[location]</roundsummaryprogress>
<roundsummaryprogress>[sub]已经抵达[location]</roundsummaryprogress>
<roundsummaryreturn>[sub]已经回到[location]</roundsummaryreturn>
<roundsummarygameover>冰洋吞没了[sub]及全体船员</roundsummarygameover>
<roundsummarycrewstatus>船员状态</roundsummarycrewstatus>
<roundsummaryroundhasended>本轮已结束。</roundsummaryroundhasended>
<roundsummaryleaving>[sub]准备离开[location]</roundsummaryleaving>
<roundsummaryprogresstoemptylocation>[sub]已通过[location]。</roundsummaryprogresstoemptylocation>
<roundsummaryreturntoemptylocation>[sub]已通过[location]回返。</roundsummaryreturntoemptylocation>

<!-- Character HUD -->
<oxygenhudwarning>缺氧</oxygenhudwarning>
<pressurehudwarning>高压</pressurehudwarning>
<grabbing>抓握</grabbing>
<stun>眩晕</stun>
<disguised>(已伪装)</disguised>
<useitembutton>使用</useitembutton>
<grabhint>[[key]] 抓握</grabhint>
<eathint>[[key]] 吃</eathint>
<healhint>[[key]] 治疗</healhint>
<talkhint>[[key]] 交谈</talkhint>
<playhint>[[key]]操作</playhint>
<quickuseaction.equip>装备</quickuseaction.equip>
<quickuseaction.unequip>解除装备</quickuseaction.unequip>
<quickuseaction.drop>长按以丢弃</quickuseaction.drop>
<quickuseaction.takefromcontainer>拿</quickuseaction.takefromcontainer>
<quickuseaction.takefromcharacter>拿</quickuseaction.takefromcharacter>
<quickuseaction.puttocontainer>放入容器</quickuseaction.puttocontainer>
<quickuseaction.puttocharacter>给予选定人物</quickuseaction.puttocharacter>
<quickuseaction.usetreatment>作为治疗使用</quickuseaction.usetreatment>
<quickuseaction.holdtounequip>长按以解除装备</quickuseaction.holdtounequip>
<quickuseaction.puttoequippeditem>装备[equippeditem]</quickuseaction.puttoequippeditem>
<hudbutton.healthinterface>健康界面([key])</hudbutton.healthinterface>
<hudbutton.crewlist>船员名单([key])</hudbutton.crewlist>
<hudbutton.commandinterface>命令界面([key])</hudbutton.commandinterface>
<hudbutton.tabmenu>信息界面([key])</hudbutton.tabmenu>
<divingsuitwarning>注意：外部压力超过了潜水服的载荷。</divingsuitwarning>
<steeringdepthwarninglow>接近压碎深度([crushdepth]米)</steeringdepthwarninglow>

<!-- Limbs -->
<lefthand>左手</lefthand>
<righthand>右手</righthand>
<hands>双手</hands>
<leftarm>左臂</leftarm>
<rightarm>右臂</rightarm>
<leftleg>左腿</leftleg>
<rightleg>右腿</rightleg>
<leftfoot>左脚</leftfoot>
<rightfoot>右脚</rightfoot>
<head>头</head>
<torso>躯干</torso>
<tail>尾巴</tail>
<legs>腿</legs>
<rightthigh>左股</rightthigh>
<leftthigh>右股</leftthigh>
<waist>腰</waist>

<!-- Misc -->
<yes>同意</yes>
<yestoall>全部确定</yestoall>
<no>取消</no>
<notoall>全部取消</notoall>
<maybe>也许</maybe>
<ok>确定</ok>
<skills>技能</skills>
<male>男性</male>
<female>女性</female>
<order>命令</order>
<submarine>潜艇</submarine>
<respawnshuttle>复活穿梭艇</respawnshuttle>
<shuttle>穿梭艇</shuttle>
<editing>编辑</editing>
<error>错误</error>
<warning>警告</warning>
<unknown>未知</unknown>
<none>无</none>
<any>任何</any>
<close>关闭</close>
<cancel>取消</cancel>
<done>完成</done>
<delete>删除</delete>
<load>加载</load>
<save>保存</save>
<back>返回</back>
<days>日</days>
<hours>小时</hours>
<retry>重试</retry>
<manageplayers>管理玩家</manageplayers>
<destination>目的地</destination>
<previous>上一个</previous>
<next>下一个</next>
<name>姓名</name>
<unlimited>无限</unlimited>
<deletedialoglabel>删除文件？</deletedialoglabel>
<deletedialogquestion>你确定要删除'[file]'吗？</deletedialogquestion>
<deletefileverification>你想删除[filename]吗？</deletefileverification>
<deletefileerror>无法删除'[file]'！</deletefileerror>
<steamdllnotfound>初始化Steam客户端失败（无法找到steam_api64.dll）。所有Steam功能已禁用，您将无法使用Steam创意工坊或连接Steam服务器。</steamdllnotfound>
<steamclientinitfailed>初始化Steam客户端失败，请确认Steam已正常登录。所有Steam功能已禁用，您将无法使用Steam创意工坊或连接Steam服务器。</steamclientinitfailed>
<create>创建</create>
<walls>船体结构</walls>
<reset>重设</reset>
<genericreplaceverification>你想替换它吗？</genericreplaceverification>
<dontshownotificationagain>下次不再提醒</dontshownotificationagain>
<video>视频</video>
<search>搜索</search>
<damagebutton>伤害</damagebutton>
<pending>等待中</pending>
<inprogress>进行中</inprogress>
<complete>完成</complete>
<wrongfiletype>文件类型错误</wrongfiletype>
<debugconsolehelptext>Debug控制台 - 按下F3打开/关闭；输入help来获取可用指令列表</debugconsolehelptext>
<failed>失败</failed>
<invalidcontentpackage>内容包 '[packagename]' 无法加载。</invalidcontentpackage>
<xmlfileinvalid>文件 '[filepath]' 并非合法XML文件 ([errormessage])。</xmlfileinvalid>
<openlinkinbrowserprompt>你要用网页浏览器打开 "[link]" 链接吗？</openlinkinbrowserprompt>
<contentpackagemismatchwarninggeneric>本潜艇可能与当前所选的内容包不兼容。你确定要选择这艘潜艇吗？</contentpackagemismatchwarninggeneric>
<bankbalanceformat>银行: [money]mk</bankbalanceformat>
<moneygainformat>+ [money]</moneygainformat>
<moneyloseformat>- [money]</moneyloseformat>
<percentageformat>[value]%</percentageformat>
<timeformathours>[hours]小时</timeformathours>
<timeformatminutes>[minutes]分钟</timeformatminutes>
<timeformatseconds>[seconds]秒</timeformatseconds>
<timeformatmilliseconds>[milliseconds]毫秒</timeformatmilliseconds>
<kilowatt>千瓦</kilowatt>
<charge>充电</charge>
<rechargerate>充电率</rechargerate>
<kilowattminute>千瓦分</kilowattminute>
<depth>深度</depth>
<meter>米</meter>
<descentvelocity>下潜速度</descentvelocity>
<velocity>速度</velocity>
<kilometersperhour>公里/时</kilometersperhour>
<output>输出用户提交的字符串。</output>
<showinfolder>在文件夹中显示</showinfolder>
<showinfoldererror>打开 "[folder]"文件夹失败 ([errormessage])。</showinfoldererror>
<wreckeditemformat>[name] （遇难船）</wreckeditemformat>
<message>消息</message>
<legacyitemformat>[name] (旧版功能)</legacyitemformat>
<moderationmenu.userdetails>细节</moderationmenu.userdetails>
<moderationmenu.manageplayer>管理</moderationmenu.manageplayer>
<crushdepthwarninglow>这条路线深入渊洋之底，如果你不提升潜艇外壳的强度，或是换用合适的潜艇，可能无法安全通行。该路线会深入至[initialdepth]米，但你的潜艇仅能承受[submarinecrushdepth]米的深海水压。</crushdepthwarninglow>
<crushdepthwarninghigh>你无法选择这条航线，如果你不提升潜艇外壳的强度，或是换用合适的潜艇，可能无法安全通行。该路线会深入至[initialdepth]米，但你的潜艇仅能承受[submarinecrushdepth]米的深海水压。</crushdepthwarninghigh>
<navterminalicespirewarning>发现了一座冰尖岩。建议将其破坏，或转向绕行。</navterminalicespirewarning>
<confirm>确定</confirm>
<restart>重新启动</restart>
<ellipsis>...</ellipsis>

<!-- Editor -->
<charactereditor.contentpackagenameinuse>已经有同名内容包存在。请选择另一个名字，或者选择既存内容包。</charactereditor.contentpackagenameinuse>
<charactereditor.crouch>蹲下</charactereditor.crouch>
<subeditorlights>灯光</subeditorlights>
<subeditorshadowcastinglights>投影灯</subeditorshadowcastinglights>
<subeditor.shadowcastinglightswarning>游戏中运用了大量的投影，可能会导致一些性能上的问题。你可能想要禁用引用投射，调整光源：让光线穿过墙壁和门、昏暗或范围较窄的静态光环境下不一定需要投影；潜艇外的光源可以设在潜艇后面，这种情况也无需投影。</subeditor.shadowcastinglightswarning>
<subeditor.outpostcommonness>共性</subeditor.outpostcommonness>
<subeditor.price>价格</subeditor.price>
<subeditor.autosaveage>[hours]小时[minutes]分[seconds]秒前已保存。</subeditor.autosaveage>
<subeditor.savedjustnow>刚刚</subeditor.savedjustnow>
<subeditor.saveageminutes>[minutes] 分以前</subeditor.saveageminutes>
<subeditor.savedmorethanhour>一小时之前</subeditor.savedmorethanhour>
<subeditor.autosaveentry>[submarine] ([saveage])</subeditor.autosaveentry>
<subeditor.toggleimageediting>切换到图像编辑</subeditor.toggleimageediting>
<subeditor.addimage>添加图片</subeditor.addimage>
<subeditor.imageeditingmode>图像编辑模式</subeditor.imageeditingmode>
<subeditor.togglegrid>切换到网格</subeditor.togglegrid>
<subeditor.editbackgroundcolor>编辑背景色</subeditor.editbackgroundcolor>
<subeditor.toggletransparency>切换接线模式的界面透明度</subeditor.toggletransparency>
<subeditor.pasteassembly>粘贴物品组合</subeditor.pasteassembly>
<subeditor.snaptogrid>吸附至网格</subeditor.snaptogrid>
<subeditor.loadconfirmbody>你确定要加载[submarine]吗？所有未保存的更改都将丢失。</subeditor.loadconfirmbody>
<subeditor.duplicateiderror>潜艇包含有着重复ID的实体([entity1]，[entity2])—这可能是由于文件损坏。是否尝试通过删除[entity2]解决此问题?</subeditor.duplicateiderror>
<subeditorvisibilitybutton>切换可见性</subeditorvisibilitybutton>
<subeditorvisibilitytooltip>选择那些类型的实物可见。</subeditorvisibilitytooltip>
<subeditoreditingmode>编辑模式</subeditoreditingmode>
<editor.cut>剪切</editor.cut>
<editor.paste>粘贴</editor.paste>
<editor.togglereferencecharacter>切换参考字体大小</editor.togglereferencecharacter>
<particle.muzzleflash>炮口焰光</particle.muzzleflash>
<gapinsidehullwarning>这个隔断将不产生作用，因为开口两侧都在舰艇同一舱室内。如果你想让水和氧气通过这个隔断，或者阻断其间的流通，需要将它放置在两层船壳之间。</gapinsidehullwarning>
<opensubbutton>打开…</opensubbutton>
<generatewaypointsverification>你确定要重新生成潜艇中的路径点吗？所有的路径点都会重置，为确保AI操纵的角色能够在潜艇正常行动，你需要在角色生成后对路径点进行手动调整，添加更多的路径点并确保它们连接无误，以确保各路径点的路径覆盖了潜艇中的所有舱室。</generatewaypointsverification>
<waypointsgeneratedsuccesfully>路径点已生成</waypointsgeneratedsuccesfully>
<loadautosave>加载自动存档</loadautosave>
<loadautosavetooltip>恢复到最近的自动存档</loadautosavetooltip>
<autosaved>已自动存档</autosaved>
<wirelistformat>[item] ([pin])</wirelistformat>
<entitymenutoggletooltip>切换实体菜单</entitymenutoggletooltip>
<testsubbutton>测试</testsubbutton>
<pausemenureturntoeditor>返回编辑器</pausemenureturntoeditor>
<gamemode.subtest>潜艇测试模式</gamemode.subtest>
<nohumanspawnpointwarning>潜艇未设置人类重生点，船员不能正常重生。请创建一个新的重生点，并将“重生类型”变更为“人类”。</nohumanspawnpointwarning>
<editable.minvalue>最小</editable.minvalue>
<editable.maxvalue>最大</editable.maxvalue>
<savesubtospecialfolderprompt>已将该类型的潜艇标记为'[type]'，是否将其保存到 '[outpostpath]' （非默认潜艇文件夹）？</savesubtospecialfolderprompt>
<addtocontentpackageprompt>是否要将该文件添加到'[packagename]'内容包？</addtocontentpackageprompt>
<editor.selectsame>选择对应物品</editor.selectsame>
<sp.regexfindcomponent.usecapturegroup.name>使用捕获组</sp.regexfindcomponent.usecapturegroup.name>
<sp.regexfindcomponent.usecapturegroup.description>决定该组件是否会输出一个名为捕获组的数值。</sp.regexfindcomponent.usecapturegroup.description>
<sp.regexfindcomponent.output.description>当接收到的信号与目标信号或者捕获组的名称匹配时，该组件输出的信号。</sp.regexfindcomponent.output.description>
<sp.regexfindcomponent.OutputEmptyCaptureGroup.name>输出空捕获组</sp.regexfindcomponent.OutputEmptyCaptureGroup.name>
<sp.regexfindcomponent.OutputEmptyCaptureGroup.description>原件是否在为空的情况下依然输出捕获组？</sp.regexfindcomponent.OutputEmptyCaptureGroup.description>
<sp.nametag.writtenname.name>名称</sp.nametag.writtenname.name>
<sp.nametag.writtenname.description>写在标签上的名称。</sp.nametag.writtenname.description>
<sp.item.rotation.name>旋转</sp.item.rotation.name>
<sp.colorcomponent.usehsv.name>启用HSV</sp.colorcomponent.usehsv.name>
<sp.colorcomponent.usehsv.description>启用时，该组件可以将HSV信号转换为RGB，其中红色为0-360色相，绿色为0-1的饱和度，蓝色为0-1之间的值。</sp.colorcomponent.usehsv.description>
<lightcomponent.lightcolor>颜色</lightcomponent.lightcolor>
<sp.memorycomponent.value.description>该项目当前存储的输出信号。</sp.memorycomponent.value.description>
<sp.motionsensor.target.name>目标</sp.motionsensor.target.name>
<sp.motionsensor.target.description>什么样的目标可以触发传感器？</sp.motionsensor.target.description>
<sp.wificomponent.channel.description>WiFi组件只能与使用相同通道的组件通信。</sp.wificomponent.channel.description>
<sp.arithmeticcomponent.clampmin.name>钳制最小值</sp.arithmeticcomponent.clampmin.name>
<sp.arithmeticcomponent.clampmin.description>项目的输出被限制在此值以上。</sp.arithmeticcomponent.clampmin.description>
<sp.arithmeticcomponent.clampmax.name>钳制最大值</sp.arithmeticcomponent.clampmax.name>
<sp.arithmeticcomponent.clampmax.description>项目的输出被限制在此值以下。</sp.arithmeticcomponent.clampmax.description>
<sp.concatcomponent.separator.name>分隔符</sp.concatcomponent.separator.name>
<sp.concatcomponent.separator.description>放在输入字符串之间的符号。</sp.concatcomponent.separator.description>
<falseoutput>错误输出</falseoutput>
<timeframe>时间范围</timeframe>
<timeframe.description>该项目必须在此时间范围内收到两个输入的信号，才能输出结果。如果设置为0，则必须在同一时间收到输入。</timeframe.description>
<sp.equalscomponent.output.description>当收到的输入相等时发送的信号（如果为空则不发送信号）。</sp.equalscomponent.output.description>
<sp.equalscomponent.falseoutput.description>当收到的输入不相等时发送的信号（如果为空则不发送信号）。</sp.equalscomponent.falseoutput.description>
<sp.exponentiationcomponent.exponent.name>指数</sp.exponentiationcomponent.exponent.name>
<sp.exponentiationcomponent.exponent.description>操作的指数。</sp.exponentiationcomponent.exponent.description>
<sp.modulocomponent.modulus.name>模数</sp.modulocomponent.modulus.name>
<sp.modulocomponent.modulus.description>操作的模数。必须为非零。</sp.modulocomponent.modulus.description>
<sp.regexfindcomponent.modulus.name>模数</sp.regexfindcomponent.modulus.name>
<sp.regexfindcomponent.falseoutput.description>当收到的信号与正则表达式不匹配时，本项输出的信号。</sp.regexfindcomponent.falseoutput.description>
<continuousoutput.description>组件是否应该在停止接收信号后继续发送输出，或者只在收到信号时发送输出。</continuousoutput.description>
<sp.regexfindcomponent.expression.description>用于检查传入信号的正则表达式。</sp.regexfindcomponent.expression.description>
<sp.smokedetector.output.description>当它检测到火灾时，该项目输出的信号。</sp.smokedetector.output.description>
<sp.smokedetector.falseoutput.description>当它没有检测到火灾时，该项目输出的信号。</sp.smokedetector.falseoutput.description>
<sp.trigonometricfunctioncomponent.useradians.name>使用弧度</sp.trigonometricfunctioncomponent.useradians.name>
<sp.trigonometricfunctioncomponent.useradians.description>如果设置为true，三角函数使用弧度而不是度。</sp.trigonometricfunctioncomponent.useradians.description>
<editor.undohistorybutton>历史操作</editor.undohistorybutton>
<undo.beginning>开端</undo.beginning>
<undo.beginningtooltip>撤销历史操作的开端。</undo.beginningtooltip>
<undo.removeditem>删除[item]</undo.removeditem>
<undo.removeditemsmultiple>删除[count]个物品</undo.removeditemsmultiple>
<undo.addeditem>新增[item]</undo.addeditem>
<undo.addeditemsmultiple>新增[count]个物品</undo.addeditemsmultiple>
<undo.changedproperty>将[item]的[property]设为[value]</undo.changedproperty>
<undo.changedpropertymultiple>将[count]个[item]的[property]设置为[value]</undo.changedpropertymultiple>
<undo.resizeditem>调整[item]的大小</undo.resizeditem>
<undo.moveditem>移动[item]</undo.moveditem>
<undo.moveditemsmultiple>移动[count]个物品</undo.moveditemsmultiple>
<undo.droppeditem>放弃[item]</undo.droppeditem>
<undo.containeditem>将[item]移入[container]</undo.containeditem>
<undo.containeditemsmultiple>将[count]个物品移入[container]</undo.containeditemsmultiple>
<editor.suppresswarnings>不再显示这些警告。</editor.suppresswarnings>
<showwires>线缆</showwires>
<editor.undounavailable>布线模式下无法查看撤回历史。</editor.undounavailable>
<editor.copytoclipboard>复制到剪贴板</editor.copytoclipboard>
<editortip.shiftforextraoptions>Shift+[button] 显示更多选项</editortip.shiftforextraoptions>
<editortip.altforruler>按住alt启动量尺</editortip.altforruler>
<itemassemblyvanillafileexistswarning>已有同名官方物品。无法覆盖官方物品名，请重新选定名称。</itemassemblyvanillafileexistswarning>
<cantdeletevanillasub>无法删除原版潜艇。</cantdeletevanillasub>
<cantdeletemodsub>你不能删除这个潜艇，因为它是"[modname]"模组的一部分。如想将其移除，请从设置菜单中停用该模组。</cantdeletemodsub>
<LoadingPublishedSubmarineHeader>加载已发布潜艇</LoadingPublishedSubmarineHeader>
<LoadingPublishedSubmarineDesc>你即将从"[modname]"的非本地副本中加载一艘潜艇。\n\n潜艇编辑器只能保存到本地内容包中；如果您已经有一个本地副本，建议您加载该版本。如果您没有本地副本，您可以通过在Steam工坊菜单的"发布"选项卡中选择您的mod来创建一个本地副本。</LoadingPublishedSubmarineDesc>
<LoadingSubscribedSubmarineHeader>加载工坊潜艇</LoadingSubscribedSubmarineHeader>
<LoadingSubscribedSubmarineDesc>你即将从工坊订阅模组中加载一艘潜艇。\n\n潜艇编辑器只能保存到本地内容包中；保存对该潜艇的修改将导致出现多个同名的潜艇。</LoadingSubscribedSubmarineDesc>
<LoadingVanillaSubmarineHeader>加载原版潜艇</LoadingVanillaSubmarineHeader>
<LoadingVanillaSubmarineDesc>你即将加载一艘原版潜艇。\n\n潜艇编辑器只能保存到本地内容包中；保存对该潜艇的修改将导致出现多个同名的潜艇。</LoadingVanillaSubmarineDesc>
<LoadAnyway>确认加载</LoadAnyway>

<!-- Characters -->
<MyCharacter>我的角色</MyCharacter>
<character.charybdis>噬海女妖-卡律布迪斯</character.charybdis>
<character.coelanth>多目腔棘鱼</character.coelanth>
<character.crawler>藻鬃爬行者</character.crawler>
<character.endworm>末日蠕虫</character.endworm>
<character.doomworm>毁灭蠕虫</character.doomworm>
<character.fractalguardian>分形守卫者</character.fractalguardian>
<character.fractalguardian2>分形守卫者</character.fractalguardian2>
<character.human>人类</character.human>
<character.humanhusk>画皮人骸</character.humanhusk>
<character.husk>画皮</character.husk>
<character.mudraptor>泥偶迅猛龙</character.mudraptor>
<character.deathraptor>死亡迅猛龙</character.deathraptor>
<character.mantis>虾脊螳螂</character.mantis>
<character.moloch>摩螺克</character.moloch>
<character.molochboss>摩螺克之王</character.molochboss>
<character.tigerthresher>虎尾煞</character.tigerthresher>
<character.tigerthresherboss>霸王虎尾煞</character.tigerthresherboss>
<character.watcher>独目哨兵</character.watcher>
<character.hammerhead>锤头煞</character.hammerhead>
<character.blackmoloch>黑色摩洛克</character.blackmoloch>
<character.hammerheadgold>金色锤头煞</character.hammerheadgold>
<character.hammerheadmatriarch>锤头煞母皇</character.hammerheadmatriarch>
<character.bonethresher>骨尾煞</character.bonethresher>
<character.thalamus>丘脑</character.thalamus>
<character.terminalcell>杀手细胞</character.terminalcell>
<character.leucocyte>白细胞</character.leucocyte>
<character.molochbaby>幼生摩螺克</character.molochbaby>
<character.molochblack>黑色摩螺克</character.molochblack>
<character.peanut>花生</character.peanut>
<character.orangeboy>橙仔</character.orangeboy>
<character.psilotoad>巨蟾</character.psilotoad>
<character.cthulhu>克苏鲁</character.cthulhu>
<character.hammerheadspawn>锤头煞卵</character.hammerheadspawn>
<character.spineling>脊刺</character.spineling>
<ballastflora>压载植物群</ballastflora>
<character.crawlerbroodmother>爬行者巢母</character.crawlerbroodmother>
<character.spineling_giant>巨型脊刺</character.spineling_giant>
<character.Hammerhead_mNamed>悲伤杰克</character.Hammerhead_mNamed>
<character.Latcher>捕钩兽</character.Latcher>
<character.defensebot>防御机器人</character.defensebot>
<character.mudraptor_pet>宝石迅猛龙</character.mudraptor_pet>
<npctitle.outpostmanager>前哨站管理员</npctitle.outpostmanager>
<npctitle.outpostmanagerseparatists>前哨站管理员</npctitle.outpostmanagerseparatists>
<npctitle.hrmanager>人力管理员</npctitle.hrmanager>
<npctitle.subupgradenpc>主任机械师</npctitle.subupgradenpc>
<npctitle.subsalesnpc>潜艇商</npctitle.subsalesnpc>
<npctitle.merchantoutpost>商人</npctitle.merchantoutpost>
<npctitle.merchantcity>商人</npctitle.merchantcity>
<npctitle.merchantmine>商人</npctitle.merchantmine>
<npctitle.merchantresearch>商人</npctitle.merchantresearch>
<npctitle.merchantmilitary>商人</npctitle.merchantmilitary>
<npctitle.merchantarmory>军火商</npctitle.merchantarmory>
<npctitle.merchantmedical>药物商</npctitle.merchantmedical>
<npctitle.merchantengineering>工程商</npctitle.merchantengineering>
<npctitle.outpostdoctor>前哨站医生</npctitle.outpostdoctor>
<charactername.captaintrainee>船长训练生</charactername.captaintrainee>
<charactername.engineertrainee>工程师训练生</charactername.engineertrainee>
<charactername.mechanictrainee>机械师训练生</charactername.mechanictrainee>
<charactername.securitytrainee>安全官训练生</charactername.securitytrainee>
<charactername.medictrainee>船医训练生</charactername.medictrainee>
<charactername.captaininstructor>斯坦纳船长</charactername.captaininstructor>
<charactername.hognose>鹰勾船长</charactername.hognose>
<charactername.shockjock>威廉·奥凯利</charactername.shockjock>
<charactername.raptorowner>瑟维洛·瑞兹</charactername.raptorowner>
<charactername.jacovsubra>雅科夫·苏布拉</charactername.jacovsubra>
<charactername.artiedolittle>阿蒂·杜立德</charactername.artiedolittle>
<charactername.stowaway>提图斯·泽尔</charactername.stowaway>
<charactername.raptorvictim>鲁迪</charactername.raptorvictim>
<charactername.receptiondude>托德·布多克</charactername.receptiondude>
<charactername.engineerinstructor>凯莱·法里尔</charactername.engineerinstructor>
<charactername.mechanicinstructor>阿莫斯·阿波尔</charactername.mechanicinstructor>
<charactername.securityinstructor>佩雷兹警官</charactername.securityinstructor>
<charactername.medicalinstructor>詹姆士·比姆医生</charactername.medicalinstructor>

<!-- Customization -->
<clicktoselectjob>点击选择职业</clicktoselectjob>
<faceattachment.hair>头发</faceattachment.hair>
<faceattachment.beard>胡须</faceattachment.beard>
<faceattachment.moustache>上唇胡须</faceattachment.moustache>
<faceattachment.accessories>装饰</faceattachment.accessories>
<characterappearance>外观</characterappearance>

<!-- Pronouns -->
<pronounmale>他</pronounmale>
<pronounpossessivemale>他的</pronounpossessivemale>
<pronounreflexivemale>他自己</pronounreflexivemale>
<pronounfemale>她</pronounfemale>
<pronounpossessivefemale>她的</pronounpossessivefemale>
<pronounreflexivefemale>她自己</pronounreflexivefemale>

<!-- Campaign -->
<campaignsetup>战役设置</campaignsetup>
<newcampaign>新战役</newcampaign>
<loadcampaign>加载战役</loadcampaign>
<loadbutton>加载</loadbutton>
<deletebutton>删除</deletebutton>
<subnotselected>未选择潜艇！</subnotselected>
<selectsubrequest>请选择一艘潜艇</selectsubrequest>
<selectedsub>已选潜艇</selectedsub>
<savenameinuseheader>存档名称已被占用</savenameinuseheader>
<savenameinusetext>请重命名存档</savenameinusetext>
<savename>存档名称</savename>
<savefile.defaultname>保存</savefile.defaultname>
<lastsaved>最近存档</lastsaved>
<mapseed>地图种子</mapseed>
<startcampaignbutton>下潜</startcampaignbutton>
<campaignenteroutpostprompt>你想进入[locationname]吗？</campaignenteroutpostprompt>
<leavelocation>选择任务并离开 [locationname]</leavelocation>
<selectmission>选择一个关卡</selectmission>
<campaignstartingpleasewait>请稍等</campaignstartingpleasewait>
<campaignstarting>等待战役开启</campaignstarting>
<campaignsubtooexpensive>此潜艇价格昂贵，初始资金不足以购买。如果您要选择，则将以0马克余额开始游戏，并可能导致战役难度低于预期。</campaignsubtooexpensive>
<campaignsubincompatible>此潜艇未被标记与战役模式兼容。使用此潜艇可能导致战役体验不平衡或无法完成。</campaignsubincompatible>
<shuttleselected>已选择小艇</shuttleselected>
<shuttlewarning>大多数航天小艇都没有面对异星深海的准备，你确定要选择小艇作为你的初始载具吗？</shuttlewarning>
<contentpackagemismatch>内容包不匹配</contentpackagemismatch>
<contentpackagemismatchwarning>该潜艇与当前所选的内容包不匹配，缺少[requiredcontentpackages]。你确定要选择这艘潜艇吗？</contentpackagemismatchwarning>
<campaignstartfailedsubnotfound>失败。找不到潜艇[subname]。</campaignstartfailedsubnotfound>
<campaignfiletransferinprogress>请等待战役存储文件下载完毕。</campaignfiletransferinprogress>
<endcampaignverification>确定要退出战役吗？所有未保存进度都将丢失。</endcampaignverification>
<campaignmode.missingcontentpackage>保存该战役时您启用了内容包"[missingcontentpackage]" ，但目前该内容包并未启用。</campaignmode.missingcontentpackage>
<campaignmode.missingcontentpackages>保存该战役时您启用了内容包"[missingcontentpackages]"，但目前该内容包未未启用。</campaignmode.missingcontentpackages>
<campaignmode.incompatiblecontentpackage>内容包"[missingcontentpackage]" 在保存该战役时并未启用。</campaignmode.incompatiblecontentpackage>
<campaignmode.incompatiblecontentpackages>内容包"[missingcontentpackages]" 在保存该战役时并未启用。</campaignmode.incompatiblecontentpackages>
<campaignmode.contentpackageordermismatch>保存 ([loadorder])战役时，内容包的加载顺序有所不同。</campaignmode.contentpackageordermismatch>
<campaignmode.contentpackagemismatchwarning>内容包不匹配有可能导致游戏错误或游戏崩溃。再继续战役前，建议您将内容包调整好。</campaignmode.contentpackagemismatchwarning>
<campaignmode.incompatiblesave>该存档于当前游戏版本不兼容</campaignmode.incompatiblesave>
<campaignmode.savenotreceived>正从服务器访问游戏存档，请稍等…</campaignmode.savenotreceived>
<undefinedsubmarineclasswarning>战役中无法操作未定义分类的潜艇！\n\n确定要不分类就保存当前潜艇吗？</undefinedsubmarineclasswarning>
<undefinedsubmarineselected>未定义级别的潜艇无法在战役中使用！</undefinedsubmarineselected>
<nohashsubmarineselected>此潜艇缺少有效哈希值；可能是因为下载尚未完成！</nohashsubmarineselected>
<campaignstartingmoney>初始资金： [money]点</campaignstartingmoney>
<campaignoption.enableradiation>启用木星辐射</campaignoption.enableradiation>
<campaignoption.enableradiation.tooltip>木星的辐射越来越强了，这迫使木卫二深洋中生活的人们必须深入冰洋。开启该功能后，游戏机制会推动你不断深入游戏中更危险的区域，逐步增加游戏难度。</campaignoption.enableradiation.tooltip>
<campaignoption.enablehardcore>开启硬核模式</campaignoption.enablehardcore>
<campaignoption.enablehardcore.tooltip>对专业水手的挑战。难度增加。角色获得更多经验，但所有角色的升级进度在死亡时都会丢失。</campaignoption.enablehardcore.tooltip>
<campaignoption.enabletutorial>启用教程</campaignoption.enabletutorial>
<campaignoption.enabletutorial.tooltip>在教程前哨开始游戏，并学习在战役模式中潜航的基本知识！</campaignoption.enabletutorial.tooltip>
<radiationtooltip>致命辐射\n该地区的木星辐射强度已经达到了置人于死地的程度，强烈建议各位远离该区域。</radiationtooltip>
<nomissionprompt>这里还有尚未承接的任务，确定要不接任务就出发吗？</nomissionprompt>
<storename.merchantarmory>军械库</storename.merchantarmory>
<storename.merchantmedical>医疗用品</storename.merchantmedical>
<storename.merchantengineering>工程用品</storename.merchantengineering>
<campaignstore.sellvaluetooltip>当向你购买东西时，商人的报价总是低于正常的售价。物品的出售价值会受到商人的流动资金和你在前哨站的声誉的影响，也会略微受到商人情绪的影响。</campaignstore.sellvaluetooltip>
<campaignmoney>余额: [money] 马克</campaignmoney>
<customization.skincolor>皮肤颜色</customization.skincolor>
<customization.haircolor>头发颜色</customization.haircolor>
<customization.facialhaircolor>面部毛发颜色</customization.facialhaircolor>
<maxmissioncount>每巡回任务数量上限</maxmissioncount>
<maxmissioncounttooltip>在某一特定巡回中可选择的任务数量上限</maxmissioncounttooltip>
<startingfundsdescription>起始金钱</startingfundsdescription>
<startingfundstooltip>战役开始时的资金。也会影响到可以购买哪种起始潜艇。</startingfundstooltip>
<startingfunds.low>低</startingfunds.low>
<startingfunds.medium>中</startingfunds.medium>
<startingfunds.high>高</startingfunds.high>
<startitemset>起始物资</startitemset>
<startitemsettooltip>选定的潜艇开始时将有多少物品。</startitemsettooltip>
<startitemset.easy>高</startitemset.easy>
<startitemset.normal>中</startitemset.normal>
<startitemset.hard>低</startitemset.hard>
<campaignsettingpreset>预设</campaignsettingpreset>
<preset.easy>简单</preset.easy>
<preset.normal>正常</preset.normal>
<preset.hard>困难</preset.hard>
<difficulty.easiest>极简</difficulty.easiest>
<difficulty.challenging>挑战</difficulty.challenging>

<!-- Campaign menu -->
<map>地图</map>
<crew>船员</crew>
<campaignmenucrew>你的船员</campaignmenucrew>
<store>商店</store>
<outpost>前哨站</outpost>
<campaignmenuhireable>可雇佣船员</campaignmenuhireable>
<hirebutton>雇佣</hirebutton>
<firebutton>开除</firebutton>
<firewarningheader>你确定吗？</firewarningheader>
<firewarningtext>你确定要开除船员[charactername]吗？解雇船员后无法再次雇佣该人物。</firewarningtext>
<location>地点</location>
<hireunavailable>无人可雇</hireunavailable>
<mission>任务</mission>
<nomission>无任务</nomission>
<reward>奖励： [reward] 马克</reward>
<canthiremorecharacters>无法雇佣更多船员。</canthiremorecharacters>
<medicalclinic.vitalitydifference>生命力[amount]</medicalclinic.vitalitydifference>
<medicalclinic.requesttimeout>服务器无响应。请再试一次。</medicalclinic.requesttimeout>
<medicalclinic.heal>治疗</medicalclinic.heal>
<medicalclinic.medicalclinic>诊所</medicalclinic.medicalclinic>
<medicalclinic.treatall>治疗所有</medicalclinic.treatall>
<medicalclinic.unabletoheal>治疗不可用</medicalclinic.unabletoheal>
<medicalclinic.insufficientfunds>你没有足够的马克来支付此费用。</medicalclinic.insufficientfunds>
<medicalclinic.healrefused>由于前哨站正在发生的事件，医务人员正忙，无法帮助你的船员。</medicalclinic.healrefused>
<sortingmethod.severity>严重程度</sortingmethod.severity>
<medicalclinic.pendingheals>待处理的治疗</medicalclinic.pendingheals>
<medicalclinic.treateveryone>治疗所有人</medicalclinic.treateveryone>
<crewwallet.wallet>钱包</crewwallet.wallet>
<crewwallet.bank>银行</crewwallet.bank>
<crewwallet.transfer>转账</crewwallet.transfer>
<crewwallet.balance.toomuchtoshow>大量!</crewwallet.balance.toomuchtoshow>
<crewwallet.transfer.tooltip>把钱转入或转出这个钱包。</crewwallet.transfer.tooltip>
<crewwallet.salary>工资</crewwallet.salary>
<crewwallet.salary.tooltip>工资决定了任务奖励的分配。</crewwallet.salary.tooltip>
<crewwallet.salary.over100toolitp>奖励分配的总和超过100%（‖color:gui.orange‖[sum]%‖end‖）。工资将被调整为‖color:gui.orange‖[newvalue]%‖end‖。</crewwallet.salary.over100toolitp>
<crewwallet.missionreward.get>你会收到：‖color:gui.orange‖[money] mk‖end‖ ([share]%)</crewwallet.missionreward.get>
<crewwallet.requestmoney>请求</crewwallet.requestmoney>
<crewwallet.requestbanktoselfvote>[requester]想从银行转账 [amount]马克到他们的个人钱包。</crewwallet.requestbanktoselfvote>
<crewwallet.requestselftobankvote>[requester] 希望从他们的个人钱包转账[amount]马克到银行。</crewwallet.requestselftobankvote>
<crewwallet.requesttransfervote>[requester] 想从[player1]向[player2]转账[amount]马克。</crewwallet.requesttransfervote>
<crewwallet.banktoplayer.votepassed>工作人员同意将[amount]马克从银行转给[playername]，赞成票数为[yesvotecount]，反对票数为[novotecount]。</crewwallet.banktoplayer.votepassed>
<crewwallet.banktoplayer.votefailed>将[amount]马克从银行转给[playername]的投票没有通过，赞成票为[yesvotecount]，反对票为[novotecount]。</crewwallet.banktoplayer.votefailed>
<wallettransferrequestdisabled>服务器主机已经禁用了资金转移请求。</wallettransferrequestdisabled>
<walletdescription>钱包存放着个人资金，可以自由地花在各种前哨服务上。</walletdescription>
<bankdescription>银行是资金共享仓库，不会因为死亡而丢失。有权限的玩家也可以根据需要使用银行作为个人钱包的延伸。</bankdescription>

<!-- In-game menus -->
<credit>马克</credit>
<playercredits>马克：[credits]</playercredits>
<missioninfo>任务信息</missioninfo>
<outpostmissions>前哨任务</outpostmissions>
<missionreward>奖励：[reward]</missionreward>
<missionrewardcargopercrate>奖励: [rewardpercrate] x [itemcount] (上限 [maxitemcount]) = [totalreward]</missionrewardcargopercrate>
<missionrewardcargo>奖励: [totalreward] ([itemcount] 上限 [maxitemcount])</missionrewardcargo>
<infobutton>信息</infobutton>
<endround>结束巡回</endround>
<enterlocation>进入 [locationname]</enterlocation>
<leavesubbehind>你的一艘舰船还没有抵达出口，你想抛下它吗？</leavesubbehind>
<leavesubsbehind>你的几艘舰船还没有抵达出口，你想抛下它们吗？</leavesubsbehind>

<!-- In-game messages -->
<endroundvotes>投票以决定是否结束巡回[votes]/[max]</endroundvotes>
<respawnshuttledispatching>复活小艇将于[time]内出发</respawnshuttledispatching>
<respawnshuttleleavingin>复活小艇将在[time]内离开</respawnshuttleleavingin>
<replacelostshuttles>替换丢失的穿梭艇</replacelostshuttles>
<replaceshuttles>替换</replaceshuttles>
<replaceshuttledockingportoccupied>这首丢失的小艇无法被替换，因为当前对接舱口已被占用。你需要腾出对接舱口才可替换新的小艇。</replaceshuttledockingportoccupied>
<respawningin>玩家将在[time]内复活</respawningin>
<camfollowsubmarine>跟随潜艇</camfollowsubmarine>
<insufficientskills>你的技能等级未达到使用该物品的需求！需要[requiredskill]达到[requiredlevel]级。</insufficientskills>
<skillincreased>[name]的[skillname]技能上升至[newlevel]级!</skillincreased>
<crewdeadnorespawns>服务器内全部玩家已死亡，在本巡回内不能复活。如果没有玩家复活或加入，服务器将在[time]秒后结束这一巡回。</crewdeadnorespawns>
<minimapoutpostdockinginfo>停靠在[outpost]。\若想操纵潜艇，请先离港。</minimapoutpostdockinginfo>
<cargospawnnotification>所购物品已送到[roomname]</cargospawnnotification>
<suppliespurchased.deliverymethod>要立即获得已购买物品，还是在起航时送至潜艇？</suppliespurchased.deliverymethod>
<suppliespurchased.deliverymethod.deliverimmediately>立即获得</suppliespurchased.deliverymethod.deliverimmediately>
<suppliespurchased.deliverymethod.delivertosub>送至潜艇</suppliespurchased.deliverymethod.delivertosub>
<connectionerrornoresponse>服务器无响应。可能是与服务器的连接出现了问题。</connectionerrornoresponse>
<radioannouncername>中央航站</radioannouncername>
<toofarfromoutpostwarning>请在前哨站下潜水的人员立即返回前哨站，站外活动风险极大。</toofarfromoutpostwarning>
<toofarfromoutpostwarning>喂！外面那货，你干什么呢？我在声呐上看到你还以为是只爬爬呢！赶紧回来，小心被别人打死。</toofarfromoutpostwarning>
<toofarfromoutpostwarning>前哨站下方的潜水员，你即将驶离声呐范围，请立即返回前哨站，我们可不想在你迷路后再派搜救队去下面找你。</toofarfromoutpostwarning>
<handcuffed>你戴上了手铐。</handcuffed>
<handcuffequipconfirmation>你确定要给自己带上手铐吗？</handcuffequipconfirmation>
<autocontroltip>灯亮着表示该设备正在被其他外连设备控制。</autocontroltip>
<reactorheattip>反应堆产热过多，请降低温度或提高涡轮输出。</reactorheattip>
<reactortemptip>反应堆产热过低，无法满足涡轮输出所需热量。</reactortemptip>
<reactoroutputtip>反应堆输出功率过大，会导致电网中设备受损。</reactoroutputtip>
<killedbytraitornotification>你被一个秘密潜入的叛徒害死了…</killedbytraitornotification>
<endroundsubnotatlevelend>你确定要终止任务并结束这一巡回吗？</endroundsubnotatlevelend>
<lockedpathtooltip>这条通道已经被封锁了，若想继续前进，你需要得到前哨站官员的许可。</lockedpathtooltip>
<lockedpathreputationrequirement>[biomename]解锁需要[reputation] 声望</lockedpathreputationrequirement>
<pathunlockedgeneric>通向下一地图的通道已打开。</pathunlockedgeneric>
<respawnquestionprompt>你想要承受技能和健康的减益立即复活，还是等待下一回合重生？</respawnquestionprompt>
<respawnquestionpromptrespawn>承受减益并复活</respawnquestionpromptrespawn>
<respawnquestionpromptwait>我会耐心等待</respawnquestionpromptwait>
<respawnwaiting>玩家还有[time]复活</respawnwaiting>
<respawnwaitingformoredeadplayers>等待复活中…(等待复活的玩家数量: [deadplayers]/[requireddeadplayers])</respawnwaitingformoredeadplayers>
<respawnskillpenalty>你已经死亡，损失了[percentage]%的技能</respawnskillpenalty>
<turretloaderbroken>装弹器破损</turretloaderbroken>
<autodockverification>潜艇的对接口正试图自动与前哨站对接。确定要对接吗？</autodockverification>
<autoundockverification>潜水艇的对接口正试图自动从前哨站离港。确定要离港吗？</autoundockverification>

<!-- Server list -->
<joinserver>加入服务器</joinserver>
<yourname>你的名字</yourname>
<serverip>服务器IP</serverip>
<serverlistname>名字</serverlistname>
<serverlistplayers>玩家</serverlistplayers>
<serverlistversion>游戏版本</serverlistversion>
<serverlisthaspassword>密码保护</serverlisthaspassword>
<serverlistusingwhitelist>使用白名单</serverlistusingwhitelist>
<serverlistcontentpackages>内容组合包</serverlistcontentpackages>
<serverlistsubselection>潜艇选择</serverlistsubselection>
<serverlistmodeselection>游戏模式选择</serverlistmodeselection>
<serverlistallowspectating>允许观众模式</serverlistallowspectating>
<serverlistcompatible>兼容</serverlistcompatible>
<serverlistping>Ping</serverlistping>
<serverlistroundstarted>巡回已开始</serverlistroundstarted>
<serverlistroundnotstarted>巡回未开始</serverlistroundnotstarted>
<serverlistinfo>信息</serverlistinfo>
<serverlistrefresh>刷新</serverlistrefresh>
<serverlistjoin>加入</serverlistjoin>
<serverlistdirectjoin>直接加入</serverlistdirectjoin>
<serverlistunknownversion>无法确定兼容性（未知游戏版本）</serverlistunknownversion>
<serverlistnosteamqueryresponse>服务器未响应，因此无法确定您与服务器的兼容性。该情况可能发生于服务器关闭或主机未转发查询端口。不过，您依然可以尝试连接到服务器。</serverlistnosteamqueryresponse>
<serverlistunknowncontentpackage>无法确定兼容性（未知内容组合包）</serverlistunknowncontentpackage>
<serverlistincompatibleversion>您的游戏版本与服务器不兼容（需要[version]版本）</serverlistincompatibleversion>
<serverlistincompatiblecontentpackage>若想加入该服务器，需要内容组合包'[contentpackage]' (MD5: [hash])。加入此服务器时将收到提示下载所有所需内容。</serverlistincompatiblecontentpackage>
<serverlistcontentpackagenotenabled>若想加入该服务器，你需要在游戏设置中启用内容组合包'[contentpackage]'</serverlistcontentpackagenotenabled>
<serverlistincompatiblecontentpackageworkshopavailable>若想加入该服务器，需要内容组合包'[contentpackage]'，你可以在Steam创意工坊里一键订阅所有所需的Mod。</serverlistincompatiblecontentpackageworkshopavailable>
<serverlistsubscribemissingpackages>从创意工坊中获取缺少的内容组合包</serverlistsubscribemissingpackages>
<serverlistsubscribemissingpackagestooltip>在Steam创意工坊中订阅缺少的内容包，然后进入创意工坊菜单下载并启用它们。</serverlistsubscribemissingpackagestooltip>
<serverlistsubscribemissingpackagestooltipnosteam>缺少的内容包可以在Steam创意工坊中找到，但如果您没有在Steam上购买过本游戏的话，将无法使用Steam相关服务。</serverlistsubscribemissingpackagestooltipnosteam>
<filterservers>筛选服务器</filterservers>
<filterpassword>无需密码</filterpassword>
<filterincompatibleservers>隐藏不兼容的服务器</filterincompatibleservers>
<filterfullservers>隐藏已满服务器</filterfullservers>
<filteremptyservers>隐藏空服务器</filteremptyservers>
<nomatchingservers>未找到符合条件的服务器</nomatchingservers>
<refreshingserverlist>刷新服务器列表…</refreshingserverlist>
<noservers>无法找到服务器</noservers>
<serverlistnosteamconnection>无法找到服务器（未连接至Steam）</serverlistnosteamconnection>
<masterservererrorlabel>连接错误</masterservererrorlabel>
<masterservertimeouterror>无法连接主服务器（连接超时）</masterservertimeouterror>
<masterservererrorexception>连接到主服务器时发生错误 { [error] }</masterservererrorexception>
<masterservererror404>连接到主服务器时发生错误(404-无法找到[masterserverurl])</masterservererror404>
<masterservererrorunavailable>连接到主服务器时发生错误(505-服务不可用)。当前主服务器可能在停机维护或临时过载，请稍后再试。</masterservererrorunavailable>
<masterservererrordefault>连接到主服务器时发生错误([statuscode]: [statusdescription])</masterservererrordefault>
<couldnotconnecttoserver>无法连接到服务器</couldnotconnecttoserver>
<invalidipaddress>解析地址失败（[serverip]:[port]），请确定您输入的IP地址是否可用。</invalidipaddress>
<connecting>正在连接中</connecting>
<disconnect>断开连接</disconnect>
<disconnecting>断开连接中</disconnecting>
<passwordrequired>需要密码</passwordrequired>
<connectionlost>连接丢失</connectionlost>
<connectionlostreconnecting>您已与服务器断开连接，正在重连…</connectionlostreconnecting>
<connectionfailed>连接失败</connectionfailed>
<connectingto>正在连接到[serverip]</connectingto>
<serverfullquestionprompt>你想加入到排队序列，等待服务器空位吗？</serverfullquestionprompt>
<serverqueue>排队</serverqueue>
<serverqueuepleasewait>请稍等…</serverqueuepleasewait>
<waitinginserverqueue>等待服务器出现空位</waitinginserverqueue>
<messagereaderror>在浏览服务器信息时出现错误([message] [targetsite])</messagereaderror>
<cheatsenabledtitle>允许作弊</cheatsenabledtitle>
<cheatsenableddescription>您可在该服务器中使用作弊指令，注意，当前模式下无法获得Steam成就。</cheatsenableddescription>
<pleasewait>请稍等</pleasewait>
<serverplaystyle>玩法</serverplaystyle>
<servertags>服务器标签</servertags>
<servermotd>本日信息</servermotd>
<serverbanner>服务器旗帜</serverbanner>
<serverlogo>服务器logo</serverlogo>
<servertagline>标语</servertagline>
<serverendpoint>服务器IP/SteamID</serverendpoint>
<serveroffline>服务器已离线。</serveroffline>
<forbiddenservernameverification>由于服务器名称中包含"[forbiddenword]"，该服务器会从默认服务器列表中隐藏，确认要将服务器命名为 "[servername]"吗？</forbiddenservernameverification>
<filteroffensiveservers>隐藏冒犯性服务器名称</filteroffensiveservers>
<filteroffensiveserverstooltip>过滤掉名称中含有某些冒犯性词汇的服务器，你可以编辑游戏文件夹中的Data/forbiddenwordlist.txt来定义冒犯性词汇。</filteroffensiveserverstooltip>
<filteroffensiveserversprompt>想要开启自动隐藏和谐词的功能吗？你也可以编辑游戏文件夹中的Data/forbiddenwordlist.txt来修改和谐词列表。</filteroffensiveserversprompt>
<steamp2pserver>玩家托管服务器</steamp2pserver>
<dedicatedserver>专用服务器</dedicatedserver>
<serverprocessclosed>服务器进程意外终止。游戏根目录下可能生成了一份崩溃报告 (servercrashreport.log) 。</serverprocessclosed>
<serverprocesscrashed>服务器进程崩溃。游戏根目录下可能生成了一份崩溃报告 (servercrashreport.log) 。</serverprocesscrashed>
<Region>区域</Region>
<AllLanguages>所有</AllLanguages>
<reportserver>举报服务器</reportserver>
<filterserver>隐藏服务器</filterserver>
<filterserverconfirm>确定要隐藏"[server]"？这将阻止此名称的服务器再次出现在你的服务器列表中。你可以通过游戏设置或者修改位于[filepath]的配置文件来取消这一过滤。</filterserverconfirm>
<filterservertooltip>阻止此名称的服务器出现在你的服务器列表中。</filterservertooltip>
<reportserverdisabled>发送用户数据功能已禁用。你需要在游戏设置中启用才能使用举报服务器功能。</reportserverdisabled>
<reportserverexplanation>如果你想举报服务器"[server]"，请从以下举报理由中选择一个。你还可以通过选择举报并隐藏服务器来将其从你的服务器列表中去掉。</reportserverexplanation>
<reportreason.spam>服务器列表灌水</reportreason.spam>
<reportreason.advertising>宣传诈骗或作弊</reportreason.advertising>
<reportreason.Inappropriate>不合适名称</reportreason.Inappropriate>
<reportoption.report>举报</reportoption.report>
<reportoption.reportandhide>举报并隐藏服务器</reportoption.reportandhide>
<serverlistreport>选项</serverlistreport>
<serverlisttooltip>[[button]]选项(收藏，隐藏，举报)</serverlisttooltip>
<clearserverlistfilters>重置隐藏服务器</clearserverlistfilters>
<clearserverlistfiltersconfirmation>确定要重置所有隐藏服务器吗？这将使所有之前隐藏的服务器再度可见。</clearserverlistfiltersconfirmation>

<!-- Disconnect reasons -->
<disconnectreason.banned>你已被该服务器加入黑名单</disconnectreason.banned>
<disconnectreason.kicked>你已被该服务器移除</disconnectreason.kicked>
<disconnectreason.servershutdown>该服务器已关闭</disconnectreason.servershutdown>
<disconnectreason.serverfull>服务器已满</disconnectreason.serverfull>
<disconnectreason.authenticationrequired>本地客户端未能正确发送身份验证申请</disconnectreason.authenticationrequired>
<disconnectreason.steamauthenticationrequired>需要Steam身份验证，请确保Steam运行正常，并且已登录账户。</disconnectreason.steamauthenticationrequired>
<disconnectreason.steamauthenticationfailed>Steam身份验证失败</disconnectreason.steamauthenticationfailed>
<disconnectreason.sessiontaken>您的会话已经被同一IP地址上的新连接占用</disconnectreason.sessiontaken>
<disconnectreason.toomanyfailedlogins>登录失败次数过多</disconnectreason.toomanyfailedlogins>
<disconnectreason.noname>未命名。</disconnectreason.noname>
<disconnectreason.invalidname>您的名字包含不可用字符</disconnectreason.invalidname>
<disconnectreason.nametaken>该名字已被占用</disconnectreason.nametaken>
<disconnectreason.invalidversion>游戏版本不匹配</disconnectreason.invalidversion>
<disconnectreason.missingcontentpackage>缺少内容组合包</disconnectreason.missingcontentpackage>
<disconnectreason.incompatiblecontentpackage>内容组合包不兼容</disconnectreason.incompatiblecontentpackage>
<disconnectreason.notonwhitelist>您不在该服务器的白名单上</disconnectreason.notonwhitelist>
<disconnectreason.servercrashed>服务器崩溃了。</disconnectreason.servercrashed>
<disconnectmessage.afk>您的闲置时间过长</disconnectmessage.afk>
<disconnectmessage.steamauthnolongervalid>Steam身份验证失效 ([status])</disconnectmessage.steamauthnolongervalid>
<disconnectmessage.toomanyfailedlogins>登录失败次数过多</disconnectmessage.toomanyfailedlogins>
<disconnectmessage.invalidversion>若想连接到该服务器，需要游戏版本为'[version]'（您的版本为'[clientversion]'）</disconnectmessage.invalidversion>
<disconnectmessage.missingcontentpackage>若想加入该服务器，需要内容组合包[missingcontentpackage]</disconnectmessage.missingcontentpackage>
<disconnectmessage.missingcontentpackages>若想加入该服务器，需要下列内容组合包[missingcontentpackages]</disconnectmessage.missingcontentpackages>
<disconnectmessage.incompatiblecontentpackage>在加入服务器前，你需要禁用内容组合包[incompatiblecontentpackage]</disconnectmessage.incompatiblecontentpackage>
<disconnectmessage.incompatiblecontentpackages>在加入服务器前，你需要禁用下列内容组合包[incompatiblecontentpackages]</disconnectmessage.incompatiblecontentpackages>
<disconnectreason.steamp2perror>无法建立SteamP2P连接。</disconnectreason.steamp2perror>
<disconnectreason.steamp2ptimeout>SteamP2P连接超时。</disconnectreason.steamp2ptimeout>
<DisconnectReason.Timeout>连接超时.</DisconnectReason.Timeout>
<ChatMsg.DisconnectedWithReason>[client]已断开连接。理由: [reason]</ChatMsg.DisconnectedWithReason>
<ChatMsg.DisconnectReason.Unknown>未知</ChatMsg.DisconnectReason.Unknown>
<ChatMsg.DisconnectReason.Banned>被封禁</ChatMsg.DisconnectReason.Banned>
<ChatMsg.DisconnectReason.Kicked>被踢出</ChatMsg.DisconnectReason.Kicked>
<ChatMsg.DisconnectReason.ServerShutdown>服务器关闭</ChatMsg.DisconnectReason.ServerShutdown>
<ChatMsg.DisconnectReason.ServerCrashed>服务器崩溃</ChatMsg.DisconnectReason.ServerCrashed>
<ChatMsg.DisconnectReason.ServerFull>服务器满员</ChatMsg.DisconnectReason.ServerFull>
<ChatMsg.DisconnectReason.AuthenticationRequired>连接认证失败</ChatMsg.DisconnectReason.AuthenticationRequired>
<ChatMsg.DisconnectReason.SteamAuthenticationFailed>Steam认证失败</ChatMsg.DisconnectReason.SteamAuthenticationFailed>
<ChatMsg.DisconnectReason.SessionTaken>会话已被占用</ChatMsg.DisconnectReason.SessionTaken>
<ChatMsg.DisconnectReason.TooManyFailedLogins>登录失败次数过多</ChatMsg.DisconnectReason.TooManyFailedLogins>
<ChatMsg.DisconnectReason.InvalidName>非法名称</ChatMsg.DisconnectReason.InvalidName>
<ChatMsg.DisconnectReason.NameTaken>名称已被占用</ChatMsg.DisconnectReason.NameTaken>
<ChatMsg.DisconnectReason.InvalidVersion>游戏版本不同</ChatMsg.DisconnectReason.InvalidVersion>
<ChatMsg.DisconnectReason.SteamP2PError>SteamP2P错误</ChatMsg.DisconnectReason.SteamP2PError>
<ChatMsg.DisconnectReason.Timeout>超时</ChatMsg.DisconnectReason.Timeout>
<ChatMsg.DisconnectReason.ExcessiveDesyncOldEvent>事件失去同步(正等待旧事件)</ChatMsg.DisconnectReason.ExcessiveDesyncOldEvent>
<ChatMsg.DisconnectReason.ExcessiveDesyncRemovedEvent>事件失去同步(正等待已移除事件)</ChatMsg.DisconnectReason.ExcessiveDesyncRemovedEvent>
<ChatMsg.DisconnectReason.SyncTimeout>事件失去同步(超时)</ChatMsg.DisconnectReason.SyncTimeout>
<ChatMsg.DisconnectReason.SteamP2PTimeOut>SteamP2P超时</ChatMsg.DisconnectReason.SteamP2PTimeOut>

<!-- Server lobby -->
<restartingin>即将重启</restartingin>
<votes>投票</votes>
<manual>指南</manual>
<vote>投票</vote>
<gamemode>游戏模式</gamemode>
<missiontype>任务类型</missiontype>
<random>随机</random>
<levelseed>关卡种子</levelseed>
<leveldifficulty>难度</leveldifficulty>
<difficulty.easy>简单</difficulty.easy>
<difficulty.medium>中等</difficulty.medium>
<difficulty.hard>困难</difficulty.hard>
<difficulty.hellish>地狱</difficulty.hellish>
<leveldifficultyexplanation>难度设定影响关卡生成以及任务中遭遇的随机事件。难度等级越高，环境危险和高级敌人就越多。</leveldifficultyexplanation>
<traitors>叛徒</traitors>
<botcount>Bot 数量</botcount>
<botspawnmode>Bot生成模式</botspawnmode>
<botspawnmode.normal.tooltip>向船员中添加指定数量的机器人。</botspawnmode.normal.tooltip>
<botspawnmode.fill.tooltip>添加机器人直到船员总人数等于指定值。</botspawnmode.fill.tooltip>
<botspawn.campaignnote>在战役模式中，机器人只在你初始化战役时产生。新的机器人需要从前哨站雇佣。</botspawn.campaignnote>
<normal>正常</normal>
<fill>填满</fill>
<autorestart>自动重启</autorestart>
<serverlog>服务器记录</serverlog>
<campaignview>战役浏览</campaignview>
<createnew>新建</createnew>
<playyourself>独狼模式</playyourself>
<startgamebutton>开始</startgamebutton>
<readytostarttickbox>准备好开始</readytostarttickbox>
<roundstartingpleasewait>请稍等</roundstartingpleasewait>
<roundstarting>正在等待本次巡回开始</roundstarting>

<spectatebutton>观看</spectatebutton>
<gender>性别</gender>
<jobpreferences>职业偏好</jobpreferences>
<randompreferences>随机偏好</randompreferences>
<subnotfound>未能在您的潜艇文件夹中找到潜艇</subnotfound>
<subdoesntmatch>您的潜艇的版本与服务器版本不匹配</subdoesntmatch>
<rank>排名</rank>
<customrank>自定义</customrank>
<permissions>权限</permissions>
<kick>踢出服务器</kick>
<votetokick>投票将玩家踢出服务器</votetokick>
<ban>黑名单</ban>
<banrange>黑名单范围</banrange>
<banreasonprompt>加入黑名单的原因？</banreasonprompt>
<kickreasonprompt>将玩家踢出服务器的原因？</kickreasonprompt>
<privatemessagetag>[PM]</privatemessagetag>
<subnotfounderror>服务器选中了潜艇[subname]，未能在您的潜艇文件夹中找到对应文件。</subnotfounderror>
<subloaderror>无法加载潜艇[subname]，文件可能已损坏。</subloaderror>
<subdoesntmatcherror>你的潜艇文件[subname]与服务器不一致！\n你的MD5哈希值: [myhash]\n服务器的 MD5哈希值: [serverhash]\n</subdoesntmatcherror>
<subnotdownloaded>潜艇未下载</subnotdownloaded>
<downloadsublabel>无法找到潜艇！</downloadsublabel>
<downloadsubquestion>你想从服务器房主那儿下载文件吗？</downloadsubquestion>
<waitforfiletransfers>等待文件传输完成后才可以开始巡回…</waitforfiletransfers>
<startnow>现在开始</startnow>
<serverinitfailed>服务器启动失败</serverinitfailed>
<serverinitfailedaddressalreadyinuse>[errormsg]。你是在同一端口运行多个服务器吗？</serverinitfailedaddressalreadyinuse>
<permissionsremoved>服务器房主取消了你的所有特殊权限</permissionsremoved>
<currentpermissions>当前权限：</currentpermissions>
<permissionschanged>权限变更</permissionschanged>
<permittedconsolecommands>可运行的控制台指令：</permittedconsolecommands>
<pleasewaitroundrunning>请稍等</pleasewaitroundrunning>
<roundrunningspectatedisabled>当前有一个巡回正在进行，管理员已禁用观看模式，请等待新巡回的开始。</roundrunningspectatedisabled>
<roundrunningspectateenabled>当前有一个巡回正在进行，但你可以在观看模式下等待重生小艇或新巡回开始。</roundrunningspectateenabled>
<serverdownloadfinished>下载完成</serverdownloadfinished>
<downloadingfile>正在下载[filename]</downloadingfile>
<filedownloadednotification>文件'[filename]'已下载成功</filedownloadednotification>
<newcampaigncharacterheader>你确定？</newcampaigncharacterheader>
<newcampaigncharactertext>创建新角色将覆盖你之前的角色，你将失去你的所有技能与物品。你想创建一个新角色吗？</newcampaigncharactertext>
<mute>静音</mute>
<unmute>解除静音</unmute>
<mutedlocally>本地静音</mutedlocally>
<mutedglobally>全部静音</mutedglobally>
<mutedbyserver>你已被禁言。</mutedbyserver>
<unmutedbyserver>你已被解除禁言。</unmutedbyserver>
<viewsteamprofile>浏览Steam档案</viewsteamprofile>
<serverlisttab.all>所有服务器</serverlisttab.all>
<serverlisttab.favorites>偏好</serverlisttab.favorites>
<serverlisttab.recent>近期</serverlisttab.recent>
<addtofavorites>添加到偏好</addtofavorites>
<removefromfavorites>从偏好移除</removefromfavorites>
<servertag.casual>休闲</servertag.casual>
<servertagdescription.casual>娱乐比完成目标更加重要。新玩家首选。</servertagdescription.casual>
<servertag.serious>严肃</servertag.serious>
<servertagdescription.serious>船员需要高效协作并完成目标。不许恶作剧。</servertagdescription.serious>
<servertag.roleplay>角色扮演</servertag.roleplay>
<servertagdescription.roleplay>船员组旨在扮演一艘真实潜艇上的组员。命令链条十分重要，例如完成自己的职责与听从命令。尽量不要在游戏中说出不符合所扮演角色的言辞。</servertagdescription.roleplay>
<servertag.somethingdifferent>异常</servertag.somethingdifferent>
<servertagdescription.somethingdifferent>游戏与正常的潜渊症体验完全不同。可能是打上了mod，特殊潜艇，大乱斗，潜艇竞速，死亡赛跑地图...一切皆有可能！</servertagdescription.somethingdifferent>
<servertag.rampage>大杀特杀</servertag.rampage>
<servertagdescription.rampage>准备好为了自己的小命战斗吧！这是非常专注于战斗的服务器。这可能意味着PVP或者PVE，有时两者皆有。服务器描述中应该写明允许哪类暴力。</servertagdescription.rampage>
<servertag.modded.true>Mod</servertag.modded.true>
<servertagdescription.modded.true>已经使用一个或更多mod。需要安装从工坊下载的mod才能进入服务器。</servertagdescription.modded.true>
<servertag.modded.false>经典</servertag.modded.false>
<servertagdescription.modded.false>此服务器没有使用任何mod。</servertagdescription.modded.false>
<servertag.247.true>24/7</servertag.247.true>
<servertagdescription.247.true>全天开放。</servertagdescription.247.true>
<servertag.247.false>偶尔开放</servertag.247.false>
<servertagdescription.247.false>非全天开放服务器。</servertagdescription.247.false>
<servertagdescription.friendlyfire.true>可以对友军造成伤害。</servertagdescription.friendlyfire.true>
<servertagdescription.friendlyfire.false>不可以对友军造成伤害。</servertagdescription.friendlyfire.false>
<servertagdescription.voip.true>语音聊天已开启</servertagdescription.voip.true>
<servertagdescription.voip.false>语音聊天已关闭</servertagdescription.voip.false>
<servertagdescription.karma.true>道德值系统已开启</servertagdescription.karma.true>
<servertagdescription.karma.false>道德值系统已关闭</servertagdescription.karma.false>
<servertagdescription.traitors.true>叛徒已开启</servertagdescription.traitors.true>
<servertagdescription.traitors.false>叛徒已关闭</servertagdescription.traitors.false>
<servertag.friendlyfire.label>友军伤害</servertag.friendlyfire.label>
<servertag.friendlyfire.true>开</servertag.friendlyfire.true>
<servertag.friendlyfire.false>关</servertag.friendlyfire.false>
<servertag.voip.label>语音交流</servertag.voip.label>
<servertag.voip.true>已启用</servertag.voip.true>
<servertag.voip.false>已禁用</servertag.voip.false>
<servertag.karma.label>善恶值</servertag.karma.label>
<servertag.karma.true>已启用</servertag.karma.true>
<servertag.karma.false>已禁用</servertag.karma.false>
<servertag.traitors.label>叛徒</servertag.traitors.label>
<servertag.traitors.true>已启用</servertag.traitors.true>
<servertag.traitors.false>已禁用</servertag.traitors.false>
<servertag.modded.label>Mod</servertag.modded.label>
<friendplayingbarotrauma>正在游玩潜渊症</friendplayingbarotrauma>
<friendplayinganothergame>正在游玩其他游戏</friendplayinganothergame>
<friendnotplaying>未在游戏中</friendnotplaying>
<FriendPlayingOnServer>正在服务器：[servername]</FriendPlayingOnServer>
<serversettingsplaystyle>游戏风格</serversettingsplaystyle>
<serversettingsallowfriendlyfire>允许友军火力</serversettingsallowfriendlyfire>
<serversettingsallowrewiring>允许重新布线</serversettingsallowrewiring>
<serversettingsallowdisguises>允许伪装</serversettingsallowdisguises>
<serversettingsallowwifichat>允许接入wifi模块聊天</serversettingsallowwifichat>
<filtersameversion>相同版本</filtersameversion>
<filterwhitelistedservers>显示白名单</filterwhitelistedservers>
<giverankprompt>你确定要给[user]设置[rank]头衔吗？</giverankprompt>
<clearrankprompt>你确定要移除[user]的所有特权吗？</clearrankprompt>
<campaignstartfailedroundrunning>无法创建新游戏，请先结束当前游戏。</campaignstartfailedroundrunning>
<campaigncontinue>继续</campaigncontinue>
<returntoserverlobby>服务器列表</returntoserverlobby>
<pausemenureturntoserverlobbyverification>确定要返回服务器列表吗？未保存的游戏进程会消失。</pausemenureturntoserverlobbyverification>
<purchasablesubmarines>可购买的潜艇</purchasablesubmarines>
<teampreference.team1>联盟势力</teampreference.team1>
<teampreference.team2>分裂势力</teampreference.team2>
<teampreference.nopreference>随机</teampreference.nopreference>
<waitforsubmarinehashcalculations>启动服务器前，需计算潜水艇的哈希值（用于确认各客户端之间的兼容性）。如果该提示频繁出现，请卸载一些自定义的潜水艇。</waitforsubmarinehashcalculations>
<disconnectmessage.mismatchedworkshopmod>已下内容包与服务器端内容不一致：[incompatiblecontentpackage]。您和主机端都需在创意工坊界面重新安装该内容包。</disconnectmessage.mismatchedworkshopmod>
<disconnectmessage.mismatchedworkshopmods>已下内容包与服务器端内容不一致：[incompatiblecontentpackage]。您和主机端都需在创意工坊界面重新安装该内容包。</disconnectmessage.mismatchedworkshopmods>
<submarinevisibility>潜艇可见度</submarinevisibility>
<visiblesubmarines>可见</visiblesubmarines>
<hiddensubmarines>隐藏</hiddensubmarines>
<clicktowriteservermessage>点此撰写服务器信息</clicktowriteservermessage>
<teampreference>首选队伍：[team]</teampreference>
<jobpreference>首选工作：[job]</jobpreference>
<campaigndifficultydisabled>在战役模式中不能调整难度。战役遵循预先设定的难度曲线。</campaigndifficultydisabled>
<WaitingForStartGameFinalizeTakingTooLong>读条时间过长。是否停止等待服务器响应，回到服务器大厅？</WaitingForStartGameFinalizeTakingTooLong>

<!-- Server log -->
<serverlog.filter>筛选</serverlog.filter>
<serverlog.chatmessage>聊天消息</serverlog.chatmessage>
<serverlog.iteminteraction>物品交互</serverlog.iteminteraction>
<serverlog.inventoryusage>库存使用</serverlog.inventoryusage>
<serverlog.attackdeath>攻击 &amp; 死亡</serverlog.attackdeath>
<serverlog.spawning>生成</serverlog.spawning>
<serverlog.servermessage>服务器消息</serverlog.servermessage>
<serverlog.consoleusage>控制台使用</serverlog.consoleusage>
<serverlog.error>错误</serverlog.error>
<serverlog.wiring>连线中</serverlog.wiring>
<serverlog.karma>道德值</serverlog.karma>
<serverlog.talent>天赋</serverlog.talent>
<serverlog.money>资金转移</serverlog.money>
<serverlog.dosprotection>DoS防护</serverlog.dosprotection>
<serverlog.traitors>叛徒</serverlog.traitors>

<!-- Server chat messages -->
<servermessage.reason>理由</servermessage.reason>
<servermessage.joinedserver>[client]已加入服务器</servermessage.joinedserver>
<servermessage.kickedfromserver>[client]已经被踢出服务器</servermessage.kickedfromserver>
<servermessage.kickedbyvote>玩家投票踢出</servermessage.kickedbyvote>
<servermessage.kickedbyvoteautoban>玩家投票踢出（自动黑名单）</servermessage.kickedbyvoteautoban>
<servermessage.youleftserver>你已经离开服务器</servermessage.youleftserver>
<servermessage.clientleftserver>[client]已离开服务器</servermessage.clientleftserver>
<servermessage.hasvotedtokick>[initiator]提议投票决定是否要将[target]踢出服务器</servermessage.hasvotedtokick>
<servermessage.kickedby>被[initiator]踢出服务器</servermessage.kickedby>
<servermessage.bannedby>被[initiator]拉入服务器黑名单</servermessage.bannedby>
<servermessage.bannedfromserver>[client]已被列入服务器黑名单</servermessage.bannedfromserver>
<servermessage.hasdisconnected>[client]与服务器断开连接</servermessage.hasdisconnected>
<servermessage.excessivedesync>因为网络错误，你已断开连接。</servermessage.excessivedesync>
<servermessage.excessivedesyncoldevent>因为客户端数据不同步，你已断开连接。</servermessage.excessivedesyncoldevent>
<servermessage.excessivedesyncremovedevent>因为客户端包含过期数据，你已断开连接。</servermessage.excessivedesyncremovedevent>
<servermessage.synctimeout>由于连接超时，您已与服务器断开连接</servermessage.synctimeout>
<servermessage.shuttleleaving>复活小艇将自动返回前哨站，请立即离开小艇。</servermessage.shuttleleaving>
<servermessage.howtocommunicate>按下[chatbutton]进行语音聊天，按下[pttbutton]以使用按键语音功能进行对话。用[switchbutton]在本地无线电台间切换。</servermessage.howtocommunicate>
<servermessage.playernotfound>无法找到玩家[player]！</servermessage.playernotfound>
<servermessage.previousclientname>[client] 之前在服务器上使用过名称 “[previousname]”</servermessage.previousclientname>
<servermessage.privatemessagesnotallowed>游戏正在运行、且你和收信人都在游戏中存活时，无法发送私信。</servermessage.privatemessagesnotallowed>
<servermessage.namechangefailedsymbols>无法更名为[newname] (包含非法字符）</servermessage.namechangefailedsymbols>
<servermessage.namechangefailedservertoosimilar>无法更名为[newname] (与服务器名称相似）</servermessage.namechangefailedservertoosimilar>
<servermessage.namechangefailedvotekick>无法更名为[newname] (踢人投票早已发起）</servermessage.namechangefailedvotekick>
<servermessage.namechangefailedclienttoosimilar>无法更名为[newname] (与服务器名称[takenname]相似）</servermessage.namechangefailedclienttoosimilar>
<servermessage.namechangesuccessful>玩家 [oldname]现已更名为[newname]。</servermessage.namechangesuccessful>
<ServerMessage.NameChangeFailedCooldownActive>改名过于频繁。请等待[seconds]秒。</ServerMessage.NameChangeFailedCooldownActive>
<ServerMessage.kickvotedisallowed>你需要在此服务器游玩更长时间才有资格进行投票踢人。</ServerMessage.kickvotedisallowed>
<campaignsavetransfer.timeout>未能开始战役（从服务器等待最新战役存档时超时）。这可能是因为网络连接问题或者存档容量大到异常而导致的。</campaignsavetransfer.timeout>

<!-- Client permissions -->
<clientpermission.none>无</clientpermission.none>
<clientpermission.all>所有</clientpermission.all>
<clientpermission.endround>结束巡回</clientpermission.endround>
<clientpermission.kick>踢出服务器</clientpermission.kick>
<clientpermission.ban>加入黑名单</clientpermission.ban>
<clientpermission.unban>移出黑名单</clientpermission.unban>
<clientpermission.selectsub>选择潜艇</clientpermission.selectsub>
<clientpermission.selectmode>选择模式</clientpermission.selectmode>
<clientpermission.managecampaign>管理战役</clientpermission.managecampaign>
<clientpermission.consolecommands>控制台指令</clientpermission.consolecommands>
<clientpermission.serverlog>服务器记录</clientpermission.serverlog>
<clientpermission.manageround>管理巡回</clientpermission.manageround>
<clientpermission.managesettings>管理设置</clientpermission.managesettings>
<clientpermission.managepermissions>管理权限</clientpermission.managepermissions>
<clientpermission.buyitems>购买物品</clientpermission.buyitems>
<clientpermission.campaignstore>战役商店</clientpermission.campaignstore>
<clientpermission.managecampaign.description>允许调整战役的所有参数（保存、加载、地图、买卖、金钱、雇佣）。</clientpermission.managecampaign.description>
<clientpermission.karmaimmunity>道德值免疫</clientpermission.karmaimmunity>
<clientpermission.karmaimmunity.description>免受道德系统的影响。</clientpermission.karmaimmunity.description>
<clientpermission.sellinventoryitems>出售库存物品</clientpermission.sellinventoryitems>
<clientpermission.sellinventoryitems.description>在战役商店中出售自己库存的物品。</clientpermission.sellinventoryitems.description>
<clientpermission.sellsubitems>出售潜艇物品</clientpermission.sellsubitems>
<clientpermission.sellsubitems.description>在战役商店中出售潜水艇上的物品。</clientpermission.sellsubitems.description>
<clientpermission.managemap>管理地图</clientpermission.managemap>
<clientpermission.managemap.description>在战役模式中选择目的地和任务。</clientpermission.managemap.description>
<clientpermission.managemoney>管理资金</clientpermission.managemoney>
<clientpermission.managemoney.description>在战役模式中访问船员在银行中的共享资金并向船员分配任务奖励。</clientpermission.managemoney.description>
<clientpermission.managehires>管理雇佣人员</clientpermission.managehires>
<clientpermission.managehires.description>雇佣新的船员或解雇当前的船员。</clientpermission.managehires.description>
<clientpermission.managebottalents>管理天赋</clientpermission.managebottalents>
<clientpermission.spamimmunity>滥用保护免疫</clientpermission.spamimmunity>
<clientpermission.spamimmunity.description>不会因为发送网络信息数量过多或滥用聊天栏被踢出。</clientpermission.spamimmunity.description>

<!-- Permission presets -->
<permissionpresetname.admin>管理</permissionpresetname.admin>
<permissionpresetdescription.admin>可以封禁玩家或将其移出游戏、管理场景设定、浏览服务器记录，还可以使用大部分控制台指令。</permissionpresetdescription.admin>
<permissionpresetname.moderator>主持者</permissionpresetname.moderator>
<permissionpresetdescription.moderator>可以管理场景设定、将玩家移出游戏、浏览服务器记录。</permissionpresetdescription.moderator>
<permissionpresetname.none>无</permissionpresetname.none>
<permissionpresetdescription.none>无特殊权限。</permissionpresetdescription.none>

<!-- Mission types -->
<missiontype.none>无</missiontype.none>
<missiontype.random>随机</missiontype.random>
<missiontype.salvage>打捞</missiontype.salvage>
<missiontype.monster>怪物</missiontype.monster>
<missiontype.cargo>货物</missiontype.cargo>
<missiontype.combat>战斗</missiontype.combat>
<missiontype.personneltransport>客运</missiontype.personneltransport>
<missiontype.swarm>群组</missiontype.swarm>
<missiontype.prospect>勘探</missiontype.prospect>
<missiontype.nest>巢穴</missiontype.nest>
<missiontype.mineral>采矿</missiontype.mineral>
<missiontype.beacon>信标</missiontype.beacon>
<missiontype.abandonedoutpost>废弃前哨站</missiontype.abandonedoutpost>
<missiontype.outpostdestroy>摧毁前哨站</missiontype.outpostdestroy>
<missiontype.outpostrescue>营救前哨站</missiontype.outpostrescue>
<missiontype.escort>护送</missiontype.escort>


<!-- Mission descriptions -->
<missionname.salvageskyholderartifactruins>打捞一件异星遗物</missionname.salvageskyholderartifactruins>
<missiondescription.salvageskyholderartifactruins>[location1]的研究人员捕捉到一种次声波信号，该信号与之前在木卫二上发现的异星遗物发出的信号高度拟合。调查信号源，并尝试带回可能存在的异星遗物。</missiondescription.salvageskyholderartifactruins>
<missionsonarlabel.salvageskyholderartifactruins>次声波信号</missionsonarlabel.salvageskyholderartifactruins>
<missionsuccess.salvageskyholderartifactruins>成功搜索到了异星遗物。</missionsuccess.salvageskyholderartifactruins>
<missionfailure.salvageskyholderartifactruins>未能找到异星遗物。</missionfailure.salvageskyholderartifactruins>
<missionheader0.salvageskyholderartifactruins>已收容异星遗物</missionheader0.salvageskyholderartifactruins>
<missionmessage0.salvageskyholderartifactruins>异星遗物已经成功收容，驾驶潜艇返航，以领取相应的奖励。</missionmessage0.salvageskyholderartifactruins>
<missionname.salvagethermalartifactruins>打捞一件异星遗物</missionname.salvagethermalartifactruins>
<missiondescription.salvagethermalartifactruins>[location1]的研究人员捕捉到一种次声波信号，该信号与之前在木卫二上发现的异星遗物发出的信号高度拟合。调查信号源，并尝试带回可能存在的异星遗物。</missiondescription.salvagethermalartifactruins>
<missionsonarlabel.salvagethermalartifactruins>次声波信号</missionsonarlabel.salvagethermalartifactruins>
<missionsuccess.salvagethermalartifactruins>成功搜索到了异星遗物。</missionsuccess.salvagethermalartifactruins>
<missionfailure.salvagethermalartifactruins>未能找到异星遗物。</missionfailure.salvagethermalartifactruins>
<missionheader0.salvagethermalartifactruins>已收容异星遗物</missionheader0.salvagethermalartifactruins>
<missionmessage0.salvagethermalartifactruins>异星遗物已经成功收容，驾驶潜艇返航，以领取相应的奖励。</missionmessage0.salvagethermalartifactruins>
<missionname.salvagethermalartifactcave>打捞一件异星遗物</missionname.salvagethermalartifactcave>
<missiondescription.salvagethermalartifactcave>[location1]的研究人员捕捉到一种次声波信号，该信号与之前在木卫二上发现的异星遗物发出的信号高度拟合。调查信号源，并尝试带回可能存在的异星遗物。</missiondescription.salvagethermalartifactcave>
<missionsonarlabel.salvagethermalartifactcave>次声波信号</missionsonarlabel.salvagethermalartifactcave>
<missionsuccess.salvagethermalartifactcave>成功搜索到了异星遗物。</missionsuccess.salvagethermalartifactcave>
<missionfailure.salvagethermalartifactcave>未能找到异星遗物。</missionfailure.salvagethermalartifactcave>
<missionheader0.salvagethermalartifactcave>已收容异星遗物</missionheader0.salvagethermalartifactcave>
<missionmessage0.salvagethermalartifactcave>异星遗物已经成功收容，驾驶潜艇返航，以领取相应的奖励。</missionmessage0.salvagethermalartifactcave>
<missionname.salvagenasonovartifactcave>打捞一件异星遗物</missionname.salvagenasonovartifactcave>
<missiondescription.salvagenasonovartifactcave>[location1]的研究人员捕捉到一种次声波信号，该信号与之前在木卫二上发现的异星遗物发出的信号高度拟合。调查信号源，并尝试带回可能存在的异星遗物。</missiondescription.salvagenasonovartifactcave>
<missionsonarlabel.salvagenasonovartifactcave>次声波信号</missionsonarlabel.salvagenasonovartifactcave>
<missionsuccess.salvagenasonovartifactcave>成功搜索到了异星遗物。</missionsuccess.salvagenasonovartifactcave>
<missionfailure.salvagenasonovartifactcave>未能找到异星遗物。</missionfailure.salvagenasonovartifactcave>
<missionheader0.salvagenasonovartifactcave>已收容异星遗物</missionheader0.salvagenasonovartifactcave>
<missionmessage0.salvagenasonovartifactcave>异星遗物已经成功收容，驾驶潜艇返航，以领取相应的奖励。</missionmessage0.salvagenasonovartifactcave>
<salvagetargetnotinsub>任务目标之一尚不在潜艇中。如果现在离站任务将直接失败。</salvagetargetnotinsub>
<missiondescription.salvageartifactabyss>位于[location1]的研究人员收到了类似之前在木卫二发现的外星遗物所散发的那种次声波信号。信号微弱，所以可能要进行深潜才能取回遗物。</missiondescription.salvageartifactabyss>






<missionname.killmoloch>猎杀摩螺克</missionname.killmoloch>
<missiondescription.killmoloch>一只攻击性很强的摩螺克在这片海域穿行，严重影响到[location1]与[location2]之间的船运安全，有人承诺给杀死它的人一笔高达[reward]马克的赏金</missiondescription.killmoloch>
<missionsonarlabel.killmoloch>摩螺克</missionsonarlabel.killmoloch>
<missionsuccess.killmoloch>这只臭名昭著的摩螺克已经死了</missionsuccess.killmoloch>
<missionheader0.killmoloch>目标已清除</missionheader0.killmoloch>
<missionmessage0.killmoloch>摩螺克已被击杀，驾驶潜艇返航，以领取相应奖励。</missionmessage0.killmoloch>
<missionname.killtigerthresher>猎杀虎尾煞</missionname.killtigerthresher>
<missiondescription.killtigerthresher>一只攻击性很强的虎尾煞在这片海域穿行，严重影响到[location1]与[location2]之间的船运安全，有人承诺给杀死它的人一笔高达[reward]马克的赏金。</missiondescription.killtigerthresher>
<missionsonarlabel.killtigerthresher>虎尾煞</missionsonarlabel.killtigerthresher>
<missionsuccess.killtigerthresher>这只臭名昭著的虎尾煞已经死了</missionsuccess.killtigerthresher>
<missionheader0.killtigerthresher>目标已清除</missionheader0.killtigerthresher>
<missionmessage0.killtigerthresher>虎尾煞已被击杀，驾驶潜艇返航，以领取相应奖励。</missionmessage0.killtigerthresher>
<missionname.killcrawlerswarm1>猎杀藻鬃爬行者种群</missionname.killcrawlerswarm1>
<missiondescription.killcrawlerswarm1>一小群饥饿的爬行者在这片海域穿行，严重影响到[location1]与[location2]之间的船运安全，有人承诺给杀死它的人一笔高达[reward]马克的赏金。</missiondescription.killcrawlerswarm1>
<missionsonarlabel.killcrawlerswarm1>藻鬃爬行者种群</missionsonarlabel.killcrawlerswarm1>
<missionsuccess.killcrawlerswarm1>这群臭名昭著的藻鬃爬行者业已全军覆没</missionsuccess.killcrawlerswarm1>
<missionheader0.killcrawlerswarm1>目标已清除</missionheader0.killcrawlerswarm1>
<missionmessage0.killcrawlerswarm1>藻鬃爬行者种群已被覆灭，驾驶潜艇返航，以领取相应奖励。</missionmessage0.killcrawlerswarm1>
<missionname.killcrawlerswarm2>猎杀藻鬃爬行者族群</missionname.killcrawlerswarm2>
<missiondescription.killcrawlerswarm2>一大群饥饿的爬行者在这片海域穿行，严重影响到[location1]与[location2]之间的船运安全，有人承诺给杀死它的人一笔高达[reward]马克的赏金。</missiondescription.killcrawlerswarm2>
<missionsonarlabel.killcrawlerswarm2>藻鬃爬行者族群</missionsonarlabel.killcrawlerswarm2>
<missionsuccess.killcrawlerswarm2>这群臭名昭著的藻鬃爬行者业已全军覆没</missionsuccess.killcrawlerswarm2>
<missionheader0.killcrawlerswarm2>目标已清除</missionheader0.killcrawlerswarm2>
<missionmessage0.killcrawlerswarm2>藻鬃爬行者族群已被覆灭，驾驶潜艇返航，以领取相应奖励。</missionmessage0.killcrawlerswarm2>
<missionname.killendworm>深渊之兽</missionname.killendworm>
<missiondescription.killendworm>最近频繁的地震数据标明，木卫二深处的一个大家伙出现在[location1]与[location2]之间的航线上。目前该航线上所有物流运输均被取消，直到有人愿为一笔高达[reward]的赏金击杀这只导致地震的深渊巨兽。</missiondescription.killendworm>
<missionsonarlabel.killendworm>目标</missionsonarlabel.killendworm>
<missionsuccess.killendworm>带来恐惧的末日蠕虫已死，航线回归正常。</missionsuccess.killendworm>
<missionheader0.killendworm>目标已清除</missionheader0.killendworm>
<missionmessage0.killendworm>来自深渊的巨兽已被击杀，驾驶潜艇返航，以领取相应奖励。</missionmessage0.killendworm>
<missionname.salvagekillmoloch>打捞一件异星遗物</missionname.salvagekillmoloch>
<missiondescription.salvagekillmoloch>[location1]的研究人员捕捉到一种次声波信号，该信号与之前在木卫二上发现的异星遗物发出的信号高度拟合。调查信号源，并尝试带回可能存在的异星遗物。</missiondescription.salvagekillmoloch>
<missionsonarlabel.salvagekillmoloch>次声波信号</missionsonarlabel.salvagekillmoloch>
<missionsuccess.salvagekillmoloch>信号源竟然是一只摩螺克。不过，只要你除掉它，[location1]的研究人员依然会支付赏金。</missionsuccess.salvagekillmoloch>
<missionheader0.salvagekillmoloch>目标已清除</missionheader0.salvagekillmoloch>
<missionmessage0.salvagekillmoloch>信号源竟然是一只摩螺克！你应该逃离这里并将结果告知研究人员。</missionmessage0.salvagekillmoloch>
<missionname.cargocompoundn>易爆货物</missionname.cargocompoundn>
<missiondescription.cargocompoundn>一家军火商开价[reward]马克，要求把一批威力巨大的不稳定爆炸物送到[location2]的顾客手里。</missiondescription.cargocompoundn>
<missionsuccess.cargocompoundn>易爆货物已成功送达。</missionsuccess.cargocompoundn>
<missionname.cargovolatilecompoundn>易爆货物</missionname.cargovolatilecompoundn>
<missiondescription.cargovolatilecompoundn>一家军火商开价[reward]马克，要求把一批威力巨大的不稳定爆炸物送到[location2]的顾客手里。爆炸物会随时间失去稳定性，所以必须抓紧送到。</missiondescription.cargovolatilecompoundn>
<missionsuccess.cargovolatilecompoundn>易爆货物已成功按时送达。</missionsuccess.cargovolatilecompoundn>
<missionname.cargochemicals>化学品运输</missionname.cargochemicals>
<missiondescription.cargochemicals>[location1]的研究人员开价250马克，要求将一些危险的化学品运送到[location2]。</missiondescription.cargochemicals>
<missionsuccess.cargochemicals>化学品已成功送达。</missionsuccess.cargochemicals>
<missionname.cargohuskeggs>生化危机</missionname.cargohuskeggs>
<missiondescription.cargohuskeggs>画皮教会开价[reward]马克，要求将一批画皮寄生虫卵运到[location2]。</missiondescription.cargohuskeggs>
<missionsuccess.cargohuskeggs>画皮寄生虫卵已成功送达。</missionsuccess.cargohuskeggs>
<missionname.cargonitroglycerin>小心轻放</missionname.cargonitroglycerin>
<missiondescription.cargonitroglycerin>本地研究人员开价[reward]马克，要将一大批硝化甘油运送到[location2]。</missiondescription.cargonitroglycerin>
<missionsuccess.cargonitroglycerin>化学品已成功送达。</missionsuccess.cargonitroglycerin>
<missionname.cargoclowngear>赞美小丑圣母</missionname.cargoclowngear>
<missiondescription.cargoclowngear>当地的小丑们开价[reward]马克，要将一批小丑装扮运送到[location2]。</missiondescription.cargoclowngear>
<missionsuccess.cargoclowngear>小丑装扮已成功送达。</missionsuccess.cargoclowngear>
<missionname.cargoconstructionminerals>矿业中心建材运输</missionname.cargoconstructionminerals>
<missiondescription.cargoconstructionminerals>这里的工头开价[reward]马克，要将一批建筑材料运输到[location2]。</missiondescription.cargoconstructionminerals>
<missionsuccess.cargoconstructionminerals>建筑材料已成功送达。</missionsuccess.cargoconstructionminerals>
<missionname.cargosecurityminerals>矿业中心原材料运输</missionname.cargosecurityminerals>
<missiondescription.cargosecurityminerals>[location2]的安保团队缺少用于制造武器的原材料。如果你能为他们提供相应补给，他们会支付 [reward] 马克。</missiondescription.cargosecurityminerals>
<missionsuccess.cargosecurityminerals>原材料已成功送达</missionsuccess.cargosecurityminerals>
<missionname.cargomeditems>医疗物资运输</missionname.cargomeditems>
<missiondescription.cargomeditems>一批医疗物资需要运送到[location2]。如果你能做到，[reward]马克就是你的了。</missiondescription.cargomeditems>
<missionsuccess.cargomeditems>医疗物资已成功送达</missionsuccess.cargomeditems>
<missionname.personneltransport>客运</missionname.personneltransport>
<missiondescription.personneltransport>有几位当地的工作人员需要尽快赶到[location2]。如果你能将他们一次送达，他们会给你[reward]马克作为酬劳。</missiondescription.personneltransport>
<missionsuccess.personneltransport>乘客已安全送达目的地。</missionsuccess.personneltransport>
<missionname.cargomedemergency>医疗物资运输</missionname.cargomedemergency>
<missiondescription.cargomedemergency>[location2]出现了一些严重的窒死毒剂中毒患者。如果你能尽快运来解毒剂，他们也许还有一线生机，同时你可以获得[reward]马克作为酬劳。</missiondescription.cargomedemergency>
<missionsuccess.cargomedemergency>解毒剂及时送达。</missionsuccess.cargomedemergency>
<missionname.cargonitroglycerin2>小心运输</missionname.cargonitroglycerin2>
<missiondescription.cargonitroglycerin2>研究员愿意支付[reward]马克以将不稳定的硝化甘油运输至[location2]。磁悬浮货箱需全程供电以保持内容物稳定。</missiondescription.cargonitroglycerin2>

<missionsuccess.cargonitroglycerin2>不稳定爆炸物已成功送达。</missionsuccess.cargonitroglycerin2>
<missiondescription.cargochemicalsdifficult>位于[location1]的研究员开价[reward]马克雇人将危险化学品送至[location2]。装货时你得知部分货箱不具备防水能力。</missiondescription.cargochemicalsdifficult>
<missionname.beacon>部署信标</missionname.beacon>
<missiondescription.beacon>前往[location2]部署信标，为新的前哨站做准备。在信标开始传输信号后，你将收到[reward]马克作为酬劳。</missiondescription.beacon>
<missionsonarlabel.beacon>信标投放位置</missionsonarlabel.beacon>
<missionsuccess.beacon>信标投放成功</missionsuccess.beacon>
<missionmessage0.combatmission>分裂主义者舰船被联盟部队击败！</missionmessage0.combatmission>
<missionmessage1.combatmission>联盟舰船被联盟分裂主义者部队击败！</missionmessage1.combatmission>
<missionname.killhammerhead>杀死锤头煞</missionname.killhammerhead>
<missiondescription.killhammerhead>一群特别具有攻击性锤头煞对在[location1]和[location2]之间旅行的船只造成了威胁。我们承诺对杀死这些畜生的人给予[reward]马克的奖励。</missiondescription.killhammerhead>
<missionsonarlabel.killhammerhead>锤头煞</missionsonarlabel.killhammerhead>
<missionsuccess.killhammerhead>锤头煞已经被杀死。</missionsuccess.killhammerhead>
<missionheader0.killhammerhead>目标已消灭</missionheader0.killhammerhead>
<missionmessage0.killhammerhead>锤头煞已经消灭。驾驶潜艇离开洞穴，领取奖励。</missionmessage0.killhammerhead>
<missionname.killmatriarch1>格外活跃的锤头煞</missionname.killmatriarch1>
<missiondescription.killmatriarch1>根据可靠线报，有一群锤头煞阻断了[location1]和[location2]之间的通路。除掉这些生物，保障通航线路安全。</missiondescription.killmatriarch1>
<missionsonarlabel.killmatriarch1>锤头煞</missionsonarlabel.killmatriarch1>
<missionsuccess.killmatriarch1>锤头煞已被消灭。这条路线已恢复安全。</missionsuccess.killmatriarch1>
<missionheader0.killmatriarch1>目标已消灭</missionheader0.killmatriarch1>
<missionmessage0.killmatriarch1>锤头煞已被消灭。驶出这里领取奖励。</missionmessage0.killmatriarch1>
<missionname.killmatriarch2>击杀锤头煞母皇</missionname.killmatriarch2>
<missiondescription.killmatriarch2>一只极富攻击性的巨型生物，所谓的“锤头煞母皇”和一群较少的锤头煞在[location1]和[location2]之间的通路定居下来了。除掉这些生物，保障通航线路安全。任务难度不低，但报酬也不少。</missiondescription.killmatriarch2>
<missionsonarlabel.killmatriarch2>锤头煞</missionsonarlabel.killmatriarch2>
<missionsuccess.killmatriarch2>锤头煞母皇已被消灭。这条路线已恢复安全。</missionsuccess.killmatriarch2>
<missionheader0.killmatriarch2>目标已消灭</missionheader0.killmatriarch2>
<missionmessage0.killmatriarch2>锤头煞已被消灭。驶出这里领取奖励。</missionmessage0.killmatriarch2>
<missionname.killhammerheadgold>击杀金色锤头煞</missionname.killhammerheadgold>
<missiondescription.killhammerheadgold>根据可靠线报，有一只极富攻击性的金色锤头煞阻断了[location1]和[location2]之间的通路。除掉这些生物，保障通航线路安全，你会获得 [reward] 马克作为报酬。</missiondescription.killhammerheadgold>
<missionsonarlabel.killhammerheadgold>金色锤头煞</missionsonarlabel.killhammerheadgold>
<missionsuccess.killhammerheadgold>金色锤头煞已死。</missionsuccess.killhammerheadgold>
<missionheader0.killhammerheadgold>目标已消灭</missionheader0.killhammerheadgold>
<missionmessage0.killhammerheadgold>金色锤头煞已被消灭。驶出这里领取奖励。</missionmessage0.killhammerheadgold>
<missionname.killthresherswarm1>毁灭虎尾煞群</missionname.killthresherswarm1>
<missiondescription.killthresherswarm1>据可靠线报，一大群虎尾煞最近频繁攻击来往于[location1]和[location2]两地的船只。能让我们拜托这个麻烦的人可以得到[reward]马克的奖励。</missiondescription.killthresherswarm1>
<missionsonarlabel.killthresherswarm1>虎尾煞群</missionsonarlabel.killthresherswarm1>
<missionsuccess.killthresherswarm1>煞群已灭。</missionsuccess.killthresherswarm1>
<missionheader0.killthresherswarm1>目标已消灭</missionheader0.killthresherswarm1>
<missionmessage0.killthresherswarm1>虎尾煞群已被消灭。驶出这里领取奖励。</missionmessage0.killthresherswarm1>
<missionname.salvagekillthalamus>打捞废船</missionname.salvagekillthalamus>
<missiondescription.salvagekillthalamus>大约两个月前，一艘小型货运船在将异星物品从[location1]运往[location2]的途中失事了。我们认为这艘船落入了深渊，但最近它的紧急求救信标在靠近[location2]的地方激活了。找到这艘船，回收货物。</missiondescription.salvagekillthalamus>
<missionsonarlabel.salvagekillthalamus>紧急求救信号</missionsonarlabel.salvagekillthalamus>
<missionsuccess.salvagekillthalamus>[location2]的研究人员想了解此次事故发生的所有细节，却又对此事语焉不详。但他们会为你提供1000马克作为劳烦你的酬劳。</missionsuccess.salvagekillthalamus>
<missionheader0.salvagekillthalamus>目标已摧毁</missionheader0.salvagekillthalamus>
<missionmessage0.salvagekillthalamus>失事舰船似乎已经成了某种麻痹寄生物的领地。它攻击了你的潜艇，但似乎攻击力度疲软无力，你应该将此事报告给[location2]。</missionmessage0.salvagekillthalamus>
<missionname.salvagewreck1>沉船打捞</missionname.salvagewreck1>
<missiondescription.salvagewreck1>[location1]刚刚收到一条求救信息，据信该船上有一些高度敏感的加密数据。你的任务是优先取回船长的航海日志并返航。</missiondescription.salvagewreck1>
<missionsonarlabel.salvagewreck1>沉船</missionsonarlabel.salvagewreck1>
<missionsuccess.salvagewreck1>已成功回收日志</missionsuccess.salvagewreck1>
<missionfailure.salvagewreck1>数据回收失败</missionfailure.salvagewreck1>
<missionheader0.salvagewreck1>数据回收成功</missionheader0.salvagewreck1>
<missionmessage0.salvagewreck1>包含加密数据的日志已成功回收。将其带到[location2]并领取酬劳。</missionmessage0.salvagewreck1>
<missionname.salvagewreck2>沉船打捞</missionname.salvagewreck2>
<missiondescription.salvagewreck2>一艘联盟潜艇在周边地区沉没。搜索该区域，找到求救信号，调查沉船并找到使其沉没的原因。</missiondescription.salvagewreck2>
<missionsonarlabel.salvagewreck2>沉船</missionsonarlabel.salvagewreck2>
<missionsuccess.salvagewreck2>成功获取证据</missionsuccess.salvagewreck2>
<missionfailure.salvagewreck2>未能找到导致沉船的原因</missionfailure.salvagewreck2>
<missionheader0.salvagewreck2>已找到证据</missionheader0.salvagewreck2>
<missionmessage0.salvagewreck2>你已知晓潜艇沉没的原因。把证据带到[location2]并领取酬劳。</missionmessage0.salvagewreck2>
<missionname.quartzcollection>开采石英</missionname.quartzcollection>
<missiondescription.quartzcollection>据说[location1]与[location2]之间的涵道中埋藏着石英矿。请带回十块石英标本，以验证矿藏情况。</missiondescription.quartzcollection>
<missionheader0.quartzcollection>开采到的石英</missionheader0.quartzcollection>
<missionmessage0.quartzcollection>已开采到足量的石英样本。带回前哨站换取报酬吧。</missionmessage0.quartzcollection>
<missionsuccess.quartzcollection>你们的努力证实了石英矿切实存在。</missionsuccess.quartzcollection>
<missionsonarlabel.quartzcollection>石英</missionsonarlabel.quartzcollection>
<missionname.pyromorphitecollection>开采磷氯铅矿</missionname.pyromorphitecollection>
<missiondescription.pyromorphitecollection>据说[location1]与[location2]之间的涵道中埋藏着磷氯铅矿。请带回十块磷氯铅矿标本，以验证矿藏情况。</missiondescription.pyromorphitecollection>
<missionheader0.pyromorphitecollection>开采到的磷氯铅矿</missionheader0.pyromorphitecollection>
<missionmessage0.pyromorphitecollection>已开采到足量的磷氯铅矿样本。带回前哨站换取报酬吧。</missionmessage0.pyromorphitecollection>
<missionsuccess.pyromorphitecollection>你们的努力证实了磷氯铅矿切实存在。</missionsuccess.pyromorphitecollection>
<missionsonarlabel.pyromorphitecollection>磷氯铅矿</missionsonarlabel.pyromorphitecollection>
<missionname.uraniumcollection>开采铀矿</missionname.uraniumcollection>
<missiondescription.uraniumcollection>据说[location1]与[location2]之间的涵道中埋藏着铀矿。请带回十块铀矿标本，以验证矿藏情况。</missiondescription.uraniumcollection>
<missionheader0.uraniumcollection>开采到的铀矿</missionheader0.uraniumcollection>
<missionmessage0.uraniumcollection>已开采到足量的铀矿样本。带回前哨站换取报酬吧。</missionmessage0.uraniumcollection>
<missionsuccess.uraniumcollection>你们的努力证实了铀矿切实存在。</missionsuccess.uraniumcollection>
<missionsonarlabel.uraniumcollection>铀矿</missionsonarlabel.uraniumcollection>
<missionname.thorianitecollection>开采方钍石矿</missionname.thorianitecollection>
<missiondescription.thorianitecollection>据说[location1]与[location2]之间的涵道中埋藏着方钍石矿。请带回十块方钍石矿标本，以验证矿藏情况。</missiondescription.thorianitecollection>
<missionheader0.thorianitecollection>开采到的方钍石矿</missionheader0.thorianitecollection>
<missionmessage0.thorianitecollection>已开采到足量的方钍石矿样本。带回前哨站换取报酬吧。</missionmessage0.thorianitecollection>
<missionsuccess.thorianitecollection>你们的努力证实了方钍石矿切实存在。</missionsuccess.thorianitecollection>
<missionsonarlabel.thorianitecollection>方钍石矿</missionsonarlabel.thorianitecollection>
<missionname.titanitecollection>开采榍石矿</missionname.titanitecollection>
<missiondescription.titanitecollection>据说[location1]与[location2]之间的涵道中埋藏着榍石矿。请带回十块榍石矿标本，以验证矿藏情况。</missiondescription.titanitecollection>
<missionheader0.titanitecollection>开采到的榍石矿</missionheader0.titanitecollection>
<missionmessage0.titanitecollection>已开采到足量的榍石矿样本。带回前哨站换取报酬吧。</missionmessage0.titanitecollection>
<missionsuccess.titanitecollection>你们的努力证实了榍石矿切实存在。</missionsuccess.titanitecollection>
<missionsonarlabel.titanitecollection>榍石矿</missionsonarlabel.titanitecollection>


<missiontypedescription.salvage>寻回一个特定的物品——如异星遗物，或潜艇残骸中的敏感货物。</missiontypedescription.salvage>
<missiontypedescription.monster>消灭涵道内一个或一群带有敌意的生物。</missiontypedescription.monster>
<missiontypedescription.cargo>在前哨站间运送物资（易爆物，危险化学品或矿产）。</missiontypedescription.cargo>
<missiontypedescription.nest>探寻并摧毁怪物巢穴。这些巢穴一般隐藏在涵道深处。</missiontypedescription.nest>
<missiontypedescription.beacon>搜索信标，修复该信标或消除干扰因素，令其恢复正常运作。</missiontypedescription.beacon>
<missiontypedescription.mineral>探寻通道内的珍贵矿藏。找到矿脉，开采矿物。</missiontypedescription.mineral>
<missiontypedescription.abandonedoutpost>消灭占据废弃前哨站的侵略性生物或盗匪，或从其中解救人质。</missiontypedescription.abandonedoutpost>
<missiontypedescription.clearalienruins>清除异星遗迹中的守护者。</missiontypedescription.clearalienruins>
<missiontypedescription.escort>护送前哨站中的一些人员前往另一座前哨站，途中确保他们的生命安全。</missiontypedescription.escort>
<missiontypedescription.scanalienruins>在外星人的废墟上安装扫描仪。通过将扫描仪送回下一个前哨站来回收数据。</missiontypedescription.scanalienruins>
<missiontypedescription.pirate>找到海盗船，船和海盗一个不留。</missiontypedescription.pirate>
<missionname.crawlernest>摧毁藻鬃爬行者巢穴</missionname.crawlernest>
<missiondescription.crawlernest>我们最近在[location1]周边发现了一个藻鬃爬行者的巢穴，破坏并回返前哨站，我们会给予[reward]赏金。</missiondescription.crawlernest>
<missionsonarlabel.crawlernest>藻鬃爬行者巢穴</missionsonarlabel.crawlernest>
<missionmessage0.crawlernest>已将威胁清扫一空。驶离洞穴，回去领取赏金吧。</missionmessage0.crawlernest>
<missionsuccess.crawlernest>已将洞穴中的威胁清扫一空。</missionsuccess.crawlernest>
<entityname.tigerthresheregg>虎尾煞之巢</entityname.tigerthresheregg>
<missionname.tigerthreshernest>摧毁虎尾煞巢穴</missionname.tigerthreshernest>
<missiondescription.tigerthreshernest>我们最近在[location1]周边发现了一个虎尾煞的巢穴，破坏并回返前哨站，我们会给予[reward]赏金。</missiondescription.tigerthreshernest>
<missionsonarlabel.tigerthreshernest>虎尾煞巢穴</missionsonarlabel.tigerthreshernest>
<missionmessage0.tigerthreshernest>已将威胁清扫一空。驶离洞穴，回去领取赏金吧。</missionmessage0.tigerthreshernest>
<missionsuccess.tigerthreshernest>已将洞穴中的威胁清扫一空。</missionsuccess.tigerthreshernest>
<missionname.beaconmission>启用信标</missionname.beaconmission>
<missiondescription.beaconmission>位于[location1]和[location2]之间的信标站没信号了——深入那里，重启信标，令其发出主动声纳信号。</missiondescription.beaconmission>
<missionmessage0.beaconmission>信标重启了。让它继续发信吧，我们该回[location2]去领取报酬了。</missionmessage0.beaconmission>
<missionsuccess.beaconmission>信标已重启</missionsuccess.beaconmission>

<missionname.mudraptornest>摧毁泥偶迅猛龙巢穴</missionname.mudraptornest>
<missiondescription.mudraptornest>我们最近在[location1]周边发现了一个泥偶迅猛龙的巢穴，破坏并回返前哨站，我们会给予[reward]赏金。</missiondescription.mudraptornest>
<missionsonarlabel.mudraptornest>泥偶迅猛龙巢穴</missionsonarlabel.mudraptornest>
<missionmessage0.mudraptornest>已将威胁清扫一空。驶离洞穴，回去领取赏金吧。</missionmessage0.mudraptornest>
<missionsuccess.mudraptornest>已将洞穴中的威胁清扫一空。</missionsuccess.mudraptornest>

<missionname.pvpmission>大逃杀</missionname.pvpmission>
<missiondescriptionneutral.pvpmission>联盟的一艘舰艇从[location1]出发，准备去[location2]周边摧毁一艘叛逆者的潜艇。</missiondescriptionneutral.pvpmission>
<missiondescription1.pvpmission>已经在[location2]周边发现了叛逆者的潜艇！联盟对这些反贼的处理办法只有一个——不惜一切代价，杀光他们！</missiondescription1.pvpmission>
<missiondescription2.pvpmission>你是一位木星分离主义分子，以反对木卫二联盟为己任。有[location1]的线人向你们反映，联盟派出一艘舰船来到此地，准备剿灭你们。竭尽全力，杀光他们！</missiondescription2.pvpmission>

<missionname.abandonedoutposthumans>清理前哨站</missionname.abandonedoutposthumans>
<missiondescription.abandonedoutposthumans>我们与 [location1]失去了联系，恐怕它已经被外来势力占据了。请摧毁前哨站的反应堆，驱散窃据其中的家伙们，让他们再也没法回来。</missiondescription.abandonedoutposthumans>
<missionsuccess.abandonedoutposthumans>我们已经赶走了那些擅自占据定居点的人们。</missionsuccess.abandonedoutposthumans>
<missionfailure.abandonedoutposthumans>未能摧毁前哨站的反应堆。</missionfailure.abandonedoutposthumans>
<missionheader0.abandonedoutposthumans>反应堆已摧毁</missionheader0.abandonedoutposthumans>
<missionmessage0.abandonedoutposthumans>我们已经毁掉了这座前哨站的反应堆，这样就不会有人妄图占据此地了。该回去复命了。</missionmessage0.abandonedoutposthumans>
<missionname.abandonedoutpostmonsters>清理前哨站</missionname.abandonedoutpostmonsters>
<missiondescription.abandonedoutpostmonsters>我们与 [location1]失去了联系，恐怕它已经被充满敌意的原生动物在其中筑巢了。请找到前哨站中的卵，并将其全部摧毁。</missiondescription.abandonedoutpostmonsters>
<missionsuccess.abandonedoutpostmonsters>前哨站里的巢穴已被完全摧毁。</missionsuccess.abandonedoutpostmonsters>
<missionfailure.abandonedoutpostmonsters>前哨站成了那些怪物的老巢。</missionfailure.abandonedoutpostmonsters>
<missionheader0.abandonedoutpostmonsters>已摧毁巢穴</missionheader0.abandonedoutpostmonsters>
<missionmessage0.abandonedoutpostmonsters>我们已经毁掉了这座前哨站里的巢穴。该回去复命了。</missionmessage0.abandonedoutpostmonsters>
<missionname.abandonedoutpostassassinate>清剿前哨站</missionname.abandonedoutpostassassinate>
<missiondescription.abandonedoutpostassassinate>我们与 [location1]失去了联系，据称一群臭名昭著的匪徒把那里当成了基地。我们希望有人能去干掉他们的头目——我们可以提供赏金。</missiondescription.abandonedoutpostassassinate>
<missionsuccess.abandonedoutpostassassinate>我们已经除掉了那些匪徒的首领。</missionsuccess.abandonedoutpostassassinate>
<missionfailure.abandonedoutpostassassinate>我们未能除掉那些匪徒的首领。</missionfailure.abandonedoutpostassassinate>
<missionheader0.abandonedoutpostassassinate>已消灭匪徒首领</missionheader0.abandonedoutpostassassinate>
<missionmessage0.abandonedoutpostassassinate>我们已经除掉了那些匪徒的首领。该回去复命了。</missionmessage0.abandonedoutpostassassinate>
<missionname.abandonedoutpostrescue>前哨站营救</missionname.abandonedoutpostrescue>
<missiondescription.abandonedoutpostrescue>一伙暴徒占据了被废弃的[location1]，并向我们发出消息，说他们绑架了一些平民，妄图从联盟手中拿到赎金。联盟从不和绑匪谈判，但要是有人能营救人质，我们还是不吝奖赏的。</missiondescription.abandonedoutpostrescue>
<missionsuccess.abandonedoutpostrescue>我们已成功解救人质。</missionsuccess.abandonedoutpostrescue>
<missionfailure.abandonedoutpostrescue>未能成功解救人质。</missionfailure.abandonedoutpostrescue>
<missionheader0.abandonedoutpostrescue>前哨站营救成功</missionheader0.abandonedoutpostrescue>
<missionmessage0.abandonedoutpostrescue>人质们都上舰了。该回去复命了。</missionmessage0.abandonedoutpostrescue>
<hostageskilled>任务失败了。有人质在营救过程中死亡了。</hostageskilled>
<missionname.abandonedoutposthusks>收复前哨站</missionname.abandonedoutposthusks>
<missiondescription.abandonedoutposthusks>我们最近与[location1]失去了联系。我们怀疑是画皮教会的一个极端分支正在用它来举行他们的升天仪式。消灭所有画皮以及在场的邪教分子。</missiondescription.abandonedoutposthusks>
<missionsuccess.abandonedoutposthusks>前哨站内的仪式已被成功打断。</missionsuccess.abandonedoutposthusks>
<missionfailure.abandonedoutposthusks>前哨站仍然被侵占。</missionfailure.abandonedoutposthusks>
<missionheader0.abandonedoutposthusks>仪式被打断</missionheader0.abandonedoutposthusks>
<missionmessage0.abandonedoutposthusks>前哨站内的画皮仪式已被成功挫败。从前哨站撤离以完成任务。</missionmessage0.abandonedoutposthusks>
<missionname.huntinggrounds>猎场</missionname.huntinggrounds>
<missiondescription.huntinggrounds>一头来自深渊的异兽把这条通道当成了自己的猎场。要是它不死，我们很难在周边建设新的前哨站，甚至会影响已经建成的前哨站。</missiondescription.huntinggrounds>
<missionsuccess.huntinggrounds>深渊异兽已经死了，这条通道安全了。</missionsuccess.huntinggrounds>
<missionfailure.huntinggrounds>深渊异兽还盘踞在此，影响着人们的生活。</missionfailure.huntinggrounds>
<missionheader0.huntinggrounds>已消灭目标</missionheader0.huntinggrounds>
<missionmessage0.huntinggrounds>深渊异兽已经死了，这条通道安全了。</missionmessage0.huntinggrounds>
<missionname.beaconnoreward>激活信标</missionname.beaconnoreward>
<missiondescription.beaconnoreward>根据导航系统显示，这附近应该有个废弃的信标站。如果能重新激活这个信标站，其他舰船通过这里就不会那么艰难，定居点的信息也能得到广泛的传播。</missiondescription.beaconnoreward>
<missionmessage0.beaconnoreward>信标站已经恢复正常。</missionmessage0.beaconnoreward>
<missionsuccess.beaconnoreward>已重新激活信标。</missionsuccess.beaconnoreward>
<missionfailure.beaconnoreward>未能激活信标。</missionfailure.beaconnoreward>
<missionname.killcrawlerbroodmother1>爬行者之母</missionname.killcrawlerbroodmother1>
<missiondescription.killcrawlerbroodmother1>有报告称，有一只特别巨大且充满敌意的爬行者正在威胁[location1]和[location2]之间旅行的船只。对杀死该生物的人将给予[reward]马克的奖励。</missiondescription.killcrawlerbroodmother1>
<missionsonarlabel.killcrawlerbroodmother1>爬行者巢母</missionsonarlabel.killcrawlerbroodmother1>
<missionsuccess.killcrawlerbroodmother1>爬行者巢母已被杀死。</missionsuccess.killcrawlerbroodmother1>
<missionheader0.killcrawlerbroodmother1>目标已歼灭</missionheader0.killcrawlerbroodmother1>
<missionmessage0.killcrawlerbroodmother1>爬行者巢母已经死亡。驾驶潜水艇离开洞穴，领取奖励。</missionmessage0.killcrawlerbroodmother1>
<missionname.killgiantspineling1>巨型脊刺</missionname.killgiantspineling1>
<missiondescription.killgiantspineling1>有报告称，有一只特别巨大且充满敌意的脊刺正在威胁[location1]和[location2]之间旅行的船只。对杀死该生物的人将给予[reward]马克的奖励。</missiondescription.killgiantspineling1>
<missionsonarlabel.killgiantspineling1>巨型脊刺</missionsonarlabel.killgiantspineling1>
<missionsuccess.killgiantspineling1>巨型脊刺已经被杀死。</missionsuccess.killgiantspineling1>
<missionheader0.killgiantspineling1>目标已歼灭</missionheader0.killgiantspineling1>
<missionmessage0.killgiantspineling1>巨型脊刺已经死亡。驾驶潜水艇离开洞穴，领取奖励。</missionmessage0.killgiantspineling1>
<missionname.killmudraptors1>消灭泥偶迅猛龙</missionname.killmudraptors1>
<missiondescription.killmudraptors1>一群泥偶迅猛龙正在威胁[location1]和[location2]之间旅行的船只。任何能够消灭它的船员都将得到[reward]马克的奖励。</missiondescription.killmudraptors1>
<missionsonarlabel.killmudraptors1>泥偶迅猛龙</missionsonarlabel.killmudraptors1>
<missionsuccess.killmudraptors1>泥偶迅猛龙已被杀死。</missionsuccess.killmudraptors1>
<missionheader0.killmudraptors1>目标已歼灭</missionheader0.killmudraptors1>
<missionmessage0.killmudraptors1>泥偶迅猛龙已经被杀死。驾驶潜水艇离开洞穴，领取奖励。</missionmessage0.killmudraptors1>
<missionname.scanruin>扫描遗迹</missionname.scanruin>
<missiondescription.scanruin>为了深入研究，[location1]的一群科学家请你去扫描附近一座遗迹。前往遗迹并使用提供的扫描器扫描目标房间。</missiondescription.scanruin>
<missionsuccess.scanruin>遗迹扫描成功，数据已经送达。</missionsuccess.scanruin>
<missionfailure.scanruin>遗迹仍未被扫描，其内部结构对研究人员来说是个谜。</missionfailure.scanruin>
<missionheader2.scanruin>遗迹扫描完毕</missionheader2.scanruin>
<missionmessage2.scanruin>任务完成: 遗迹扫描成功。</missionmessage2.scanruin>
<missionname.clearruin>清理遗迹</missionname.clearruin>
<missiondescription.clearruin>摧毁[location1]附近遗迹中的所有守护者和他们的吊舱。</missiondescription.clearruin>
<missionmessage0.clearruin>遗迹守护者已经被消灭了。驾驶潜艇离开洞穴，领取奖励。</missionmessage0.clearruin>
<missionsuccess.clearruin>守护者已被全歼。</missionsuccess.clearruin>
<progressbar.scanning>扫描中...</progressbar.scanning>
<missionsonarlabel.scantarget>扫描目标</missionsonarlabel.scantarget>
<missionname.stowawayescort1>运送偷渡者</missionname.stowawayescort1>
<missiondescription.stowawayescort1>一名偷渡者偷偷登上了船。把他送到一个能找到回家路的前哨站。</missiondescription.stowawayescort1>
<missionheader0.stowawayescort1>偷渡者死亡</missionheader0.stowawayescort1>
<missionmessage0.stowawayescort1>偷渡者死了，任务失败了。</missionmessage0.stowawayescort1>
<missionsuccess.stowawayescort1>偷渡者运送成功。偷渡者会自行寻找返乡之途。</missionsuccess.stowawayescort1>
<missionfailure.stowawayescort1>偷渡者未能抵达目的地。</missionfailure.stowawayescort1>
<missionname.gotosubra>找到雅科夫·苏布拉</missionname.gotosubra>
<missiondescription.gotosubra>搜遍前哨站，找到逃犯雅科夫·苏布拉。</missiondescription.gotosubra>
<missionsuccess.gotosubra>你已抵达[location1]。找到雅科夫·苏布拉，将他绳之以法。</missionsuccess.gotosubra>
<missionname.subraescort>运输囚犯</missionname.subraescort>
<missiondescription.subraescort>把高危罪犯雅科夫·苏布拉送到附近的前哨站。</missiondescription.subraescort>
<missionheader0.subraescort>囚犯死亡</missionheader0.subraescort>
<missionmessage0.subraescort>犯人已死。任务失败。</missionmessage0.subraescort>
<missionsuccess.subraescort>押送成功。苏布拉已经被移交给前哨站当局。</missionsuccess.subraescort>
<missionfailure.subraescort>囚犯未能抵达目的地。</missionfailure.subraescort>
<missionname.badvibrationsartifactruins>回收异星造物</missionname.badvibrationsartifactruins>
<missiondescription.badvibrationsartifactruins>一位住在[location1]的居民报告说，在探访了附近的遗迹后，他的脑袋里出现了奇怪的震动。调查遗迹并找出振动的原因。</missiondescription.badvibrationsartifactruins>
<missionsonarlabel.badvibrationsartifactruins>次声信号</missionsonarlabel.badvibrationsartifactruins>
<missionsuccess.badvibrationsartifactruins>已经成功回收异星造物。</missionsuccess.badvibrationsartifactruins>
<missionfailure.badvibrationsartifactruins>异星造物回收失败。</missionfailure.badvibrationsartifactruins>
<missionheader0.badvibrationsartifactruins>已回收异星造物</missionheader0.badvibrationsartifactruins>
<missionmessage0.badvibrationsartifactruins>已经成功回收异星造物。可以回去领取赏金了。</missionmessage0.badvibrationsartifactruins>
<missionname.raptorescort>载客任务</missionname.raptorescort>
<missiondescription.raptorescort>将乘客及其同伴运送到附近的前哨站，保证全员安全。</missiondescription.raptorescort>
<missionheader0.raptorescort>途中有乘客死亡</missionheader0.raptorescort>
<missionmessage0.raptorescort>有太多乘客死于途中，任务失败。</missionmessage0.raptorescort>
<missionsuccess.raptorescort>载客任务成功。乘客和他危险的同伴已安全离开你的船。</missionsuccess.raptorescort>
<missionfailure.raptorescort>有些乘客未能抵达路途的终点。</missionfailure.raptorescort>
<missionheader0.escort1>途中有乘客死亡</missionheader0.escort1>
<missionmessage0.escort1>有太多乘客死于途中，任务失败。</missionmessage0.escort1>
<missionsuccess.escort1>载客任务成功。</missionsuccess.escort1>
<missionfailure.escort1>有些乘客未能抵达路途的终点。</missionfailure.escort1>
<missionheader0.escort2>途中有乘客死亡</missionheader0.escort2>
<missionmessage0.escort2>有太多乘客死于途中，任务失败。</missionmessage0.escort2>
<missionsuccess.escort2>贵宾护送成功。</missionsuccess.escort2>
<missionfailure.escort2>有些乘客未能抵达路途的终点。</missionfailure.escort2>
<missionname.escort3>押运囚犯</missionname.escort3>
<missiondescription.escort3>押送前哨站中一批高危囚犯前往[location2]，途中确保他们的生命安全，并严加看管，小心有人想逃跑。若有囚犯死亡，你就拿不到[reward]马克的奖励了。</missiondescription.escort3>
<missionheader0.escort3>途中有乘客死亡</missionheader0.escort3>
<missionmessage0.escort3>有太多乘客死于途中，任务失败。</missionmessage0.escort3>
<missionsuccess.escort3>囚犯押运成功。</missionsuccess.escort3>
<missionfailure.escort3>有些乘客未能抵达路途的终点。</missionfailure.escort3>
<missionname.escort4>钓出恐怖分子</missionname.escort4>
<missiondescription.escort4>木星分离主义恐怖分子在该地区屡次劫持船只。我们得到情报，木星分离主义恐怖分子混入了无辜平民之中，打算搭乘下一艘运输船离开前哨站。确保无辜平民安全抵达[location2]，并在途中引出恐怖分子，记住，一个不留。若有平民死亡，你就拿不到[reward]马克的奖励了。</missiondescription.escort4>
<missionsuccess.escort4>载客任务完成了，恐怖分子也都被干掉了。</missionsuccess.escort4>
<missionfailure.escort4>有太多人员死于途中，抑或是还有漏网的恐怖分子。</missionfailure.escort4>
<missionheader0.escort4>途中有乘客死亡</missionheader0.escort4>
<missionmessage0.escort4>有太多乘客死于途中，任务失败。</missionmessage0.escort4>
<missionheader1.escort4>已击溃恐怖分子</missionheader1.escort4>
<missionmessage1.escort4>看来这就是最后一批恐怖分子了，可以去[location2]领取赏金了。</missionmessage1.escort4>
<missionmessage0.pirate1>消灭海盗，或是沉掉这艘海盗潜艇！</missionmessage0.pirate1>
<missionmessage1.pirate1>开着潜艇去[location2]领取赏金。</missionmessage1.pirate1>
<missionname.killmopingjack>杀死悲伤杰克</missionname.killmopingjack>
<missiondescription.killmopingjack>猪鼻子船长招募你帮助他杀死他的仇敌--锤头煞悲伤杰克。</missiondescription.killmopingjack>
<missionsonarlabel.killmopingjack>悲伤杰克</missionsonarlabel.killmopingjack>
<missionsuccess.killmopingjack>悲伤杰克已被杀死。</missionsuccess.killmopingjack>
<missionheader0.killmopingjack>目标已消灭</missionheader0.killmopingjack>
<missionmessage0.killmopingjack>悲伤杰克已经死了。剩下的就是领取奖励了。</missionmessage0.killmopingjack>
<missionname.killcrawlerswarm1large>消灭大型爬行者群</missionname.killcrawlerswarm1large>
<missiondescription.killcrawlerswarm1large>一大群大型爬行者不断骚扰在[location1]和[location2]之间旅行的船只。任何能够消灭它们的船组都将获得[reward]马克的奖励。</missiondescription.killcrawlerswarm1large>
<missionname.killcrawlerswarm1huge>消灭巨型爬行者群</missionname.killcrawlerswarm1huge>
<missiondescription.killcrawlerswarm1huge>一大群巨型爬行者不断骚扰在[location1]和[location2]之间旅行的船只。任何能够消灭它们的船组都将获得[reward]马克的奖励。</missiondescription.killcrawlerswarm1huge>
<missionname.killspinelingswarm1>消灭一队脊刺</missionname.killspinelingswarm1>
<missiondescription.killspinelingswarm1>一队脊刺不断骚扰在[location1]和[location2]之间航行的船只。任何能够消灭它们的船组都将获得[reward]马克的奖励。</missiondescription.killspinelingswarm1>
<missionname.killlargecrawler>消灭大型爬行者</missionname.killlargecrawler>
<missiondescription.killlargecrawler>一只特别大的爬行者不断骚扰在[location1]和[location2]之间旅行的船只。任何能够消灭它的船组都将获得[reward]马克的奖励。</missiondescription.killlargecrawler>
<missionsonarlabel.killlargecrawler>爬行者</missionsonarlabel.killlargecrawler>
<missionsuccess.killlargecrawler>该爬行者已被消灭。</missionsuccess.killlargecrawler>
<missionmessage0.killlargecrawler>爬行者被消灭了。前往下一个站点，领取奖励。</missionmessage0.killlargecrawler>
<missionname.miningmission1>开采[resourcename1]</missionname.miningmission1>
<missiondescription.miningmission1>据说[location1]和[location2]之间的地带存在[resourcename1]矿脉。带回[resourcequantity1]份[resourcename1]样本来证实这一说法。到时只要交出[handoverpercentage]，剩下的你可以自己留着。</missiondescription.miningmission1>
<missionmessage0.miningmission1>你开采到了足量的[resourcename1]。将其带到前哨站以获取奖励。</missionmessage0.miningmission1>
<missionsuccess.miningmission1>[resourcename1]矿脉的储量已被成功证明。</missionsuccess.miningmission1>
<missionheader0.miningmission1>矿物已开采</missionheader0.miningmission1>
<missionsonarlabel.miningmission1>[resourcename1]</missionsonarlabel.miningmission1>
<missionname.miningmission2>开采矿物</missionname.miningmission2>
<missiondescription.miningmission2>据说[location1]和[location2]之间的地带存在[resourcename1]与[resourcename2]矿脉。带回[resourcequantity1]份[resourcename1]和[resourcename2]样本来证实这一说法。到时只要交出[handoverpercentage]，剩下的你可以自己留着。</missiondescription.miningmission2>
<missionmessage0.miningmission2>你开采到了足量的[resourcename1]和[resourcename2]。将其带到前哨站以获取奖励。</missionmessage0.miningmission2>
<missionsuccess.miningmission2>[resourcename1]和[resourcename2]矿脉的储量已被成功证明。</missionsuccess.miningmission2>
<missionheader0.miningmission2>矿物已开采</missionheader0.miningmission2>
<missionsonarlabel.miningmission2>矿物</missionsonarlabel.miningmission2>
<missionname.miningmission1_abyss>为[resourcename1]潜入深渊</missionname.miningmission1_abyss>
<missiondescription.miningmission1_abyss>据说[location1]和[location2]之间的深渊地带存在[resourcename1]与[resourcename2]矿脉。带回[resourcequantity1]份[resourcename1]和[resourcename2]样本来证实这一说法。到时只要交出[handoverpercentage]，剩下的你可以自己留着。</missiondescription.miningmission1_abyss>
<missionmessage0.miningmission1_abyss>你开采到了足量的[resourcename1]。将其带到前哨站以获取奖励。</missionmessage0.miningmission1_abyss>
<missionsuccess.miningmission1_abyss>稀有[resourcename1]矿脉的储量已被成功证明。</missionsuccess.miningmission1_abyss>
<missionheader0.miningmission1_abyss>矿物已开采</missionheader0.miningmission1_abyss>
<missionsonarlabel.miningmission1_abyss>[resourcename1]</missionsonarlabel.miningmission1_abyss>

<!-- Traitor mode -->
<TraitorSettings>叛徒设置</TraitorSettings>
<traitor.codeword>上瘾</traitor.codeword>
<traitor.codeword>苦恼</traitor.codeword>
<traitor.codeword>船腹</traitor.codeword>
<traitor.codeword>军械库</traitor.codeword>
<traitor.codeword>攻击</traitor.codeword>
<traitor.codeword>土匪</traitor.codeword>
<traitor.codeword>潜渊症</traitor.codeword>
<traitor.codeword>电池</traitor.codeword>
<traitor.codeword>舱底</traitor.codeword>
<traitor.codeword>鸟人</traitor.codeword>
<traitor.codeword>蓝线</traitor.codeword>
<traitor.codeword>砖头</traitor.codeword>
<traitor.codeword>货品</traitor.codeword>
<traitor.codeword>女妖</traitor.codeword>
<traitor.codeword>电路</traitor.codeword>
<traitor.codeword>市民</traitor.codeword>
<traitor.codeword>暗号</traitor.codeword>
<traitor.codeword>咖啡</traitor.codeword>
<traitor.codeword>棺材</traitor.codeword>
<traitor.codeword>同志</traitor.codeword>
<traitor.codeword>蟹人</traitor.codeword>
<traitor.codeword>狭窄</traitor.codeword>
<traitor.codeword>水晶</traitor.codeword>
<traitor.codeword>距离</traitor.codeword>
<traitor.codeword>靠站</traitor.codeword>
<traitor.codeword>末日蠕虫</traitor.codeword>
<traitor.codeword>能量</traitor.codeword>
<traitor.codeword>护送</traitor.codeword>
<traitor.codeword>借口</traitor.codeword>
<traitor.codeword>家庭</traitor.codeword>
<traitor.codeword>火力</traitor.codeword>
<traitor.codeword>平坦</traitor.codeword>
<traitor.codeword>跟随</traitor.codeword>
<traitor.codeword>地精</traitor.codeword>
<traitor.codeword>牛逼</traitor.codeword>
<traitor.codeword>恶心</traitor.codeword>
<traitor.codeword>帅哥</traitor.codeword>
<traitor.codeword>高兴</traitor.codeword>
<traitor.codeword>妨碍</traitor.codeword>
<traitor.codeword>医院</traitor.codeword>
<traitor.codeword>饥饿</traitor.codeword>
<traitor.codeword>内部</traitor.codeword>
<traitor.codeword>爵士乐</traitor.codeword>
<traitor.codeword>笑话</traitor.codeword>
<traitor.codeword>木星</traitor.codeword>
<traitor.codeword>开玩笑</traitor.codeword>
<traitor.codeword>工会</traitor.codeword>
<traitor.codeword>锁兽</traitor.codeword>
<traitor.codeword>经理</traitor.codeword>
<traitor.codeword>陆战队</traitor.codeword>
<traitor.codeword>面具</traitor.codeword>
<traitor.codeword>贪财</traitor.codeword>
<traitor.codeword>别想</traitor.codeword>
<traitor.codeword>没人</traitor.codeword>
<traitor.codeword>鼻子</traitor.codeword>
<traitor.codeword>士官</traitor.codeword>
<traitor.codeword>离谱</traitor.codeword>
<traitor.codeword>氧矿</traitor.codeword>
<traitor.codeword>潜望镜</traitor.codeword>
<traitor.codeword>发信</traitor.codeword>
<traitor.codeword>好多鱼</traitor.codeword>
<traitor.codeword>强力</traitor.codeword>
<traitor.codeword>呱呱</traitor.codeword>
<traitor.codeword>质量</traitor.codeword>
<traitor.codeword>安静</traitor.codeword>
<traitor.codeword>辐射</traitor.codeword>
<traitor.codeword>岩石</traitor.codeword>
<traitor.codeword>旋转</traitor.codeword>
<traitor.codeword>圆形</traitor.codeword>
<traitor.codeword>破坏</traitor.codeword>
<traitor.codeword>咸味</traitor.codeword>
<traitor.codeword>阴谋</traitor.codeword>
<traitor.codeword>螺丝</traitor.codeword>
<traitor.codeword>海员</traitor.codeword>
<traitor.codeword>海岸</traitor.codeword>
<traitor.codeword>滑流</traitor.codeword>
<traitor.codeword>尖锥</traitor.codeword>
<traitor.codeword>右舷</traitor.codeword>
<traitor.codeword>静止</traitor.codeword>
<traitor.codeword>超级电容器</traitor.codeword>
<traitor.codeword>茶</traitor.codeword>
<traitor.codeword>终端</traitor.codeword>
<traitor.codeword>糟糕</traitor.codeword>
<traitor.codeword>海潮</traitor.codeword>
<traitor.codeword>危险</traitor.codeword>
<traitor.codeword>内衣</traitor.codeword>
<traitor.codeword>不幸</traitor.codeword>
<traitor.codeword>天王星</traitor.codeword>
<traitor.codeword>访客</traitor.codeword>
<traitor.codeword>投票</traitor.codeword>
<traitor.codeword>水</traitor.codeword>
<traitor.codeword>所在</traitor.codeword>
<traitor.codeword>为什么</traitor.codeword>
<traitor.codeword>外星</traitor.codeword>
<traitor.codeword>黄色</traitor.codeword>
<traitor.codeword>昨天</traitor.codeword>
<traitor.codeword>年轻</traitor.codeword>
<traitor.codeword>Z字型</traitor.codeword>
<traitor.codeword>锌</traitor.codeword>
<traitor.codeword>缩放</traitor.codeword>
<traitor.codeword>百</traitor.codeword>
<traitor.blamebutton>怀疑叛徒</traitor.blamebutton>
<traitor.blamebutton.tooltip>在每回合结束时，如果大部分玩家成功怀疑了叛徒，叛徒的目标将算作失败并且不会收到任何奖励（比如从其他船员窃取经验，或拿走部分任务奖励）</traitor.blamebutton.tooltip>
<traitor.blamebutton.dialog>我觉得[name]打算在我们的任务从中作梗…</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>我觉得[name]是叛徒…</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>你好可疑啊，[name]…</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>[name]有点可疑对吧…?</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>你要干嘛，[name]？好像不对劲…</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>[name]今天好像不对劲…</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>[name]你是个叛徒。我不信任你！</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>你又在搞什么猫腻，[name]?</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>你又有什么邪恶计划，[name]?</traitor.blamebutton.dialog>
<traitor.blamebutton.dialog>[name]没有和其他船员齐心协力。也许是因为别有图谋？</traitor.blamebutton.dialog>
<traitor.blameresult>船员怀疑[name]是叛徒！</traitor.blameresult>
<traitor.blameresult.correct.objectivesuccessful>船员的怀疑没错。因为叛徒曝光，他们将不会收到其叛徒任务的奖励，即使他们成功完成了叛徒任务。</traitor.blameresult.correct.objectivesuccessful>
<traitor.blameresult.correct.objectivefailed>船员的怀疑没错。幸运的是，叛徒们也没能完成他们的任务。</traitor.blameresult.correct.objectivefailed>
<traitor.blameresult.failure>船员的怀疑错了。真正的叛徒恐怕还逍遥法外。</traitor.blameresult.failure>
<traitor.blameresult.failure.penalty>船员因为诬告被官方罚款[money]马克。</traitor.blameresult.failure.penalty>
<traitortimebomb.stage1>通过同时装备炸弹和螺丝刀，可以移除上面的盖板。</traitortimebomb.stage1>
<traitortimebomb.stage2>电线已经裸露。拥有高武器技能的船员可以同时装备炸弹和利器来解除炸弹。</traitortimebomb.stage2>
<traitortimebomb.stage3>看起来像是加装了个文字显示器和一堆电线的核弹。已经被拆除。</traitortimebomb.stage3>
<traitor.dangerlevelsetting>最高危险等级</traitor.dangerlevelsetting>
<traitor.dangerlevelsetting.tooltip>叛徒任务的危险等级。比如你在玩战役并且不希望玩家被分配到可能影响全船的危险任务，就要选择较低最高危险等级。</traitor.dangerlevelsetting.tooltip>
<traitor.dangerlevel>危险等级</traitor.dangerlevel>
<traitor.dangerlevel.1>无害</traitor.dangerlevel.1>
<traitor.dangerlevel.1.description>没人会受伤。</traitor.dangerlevel.1.description>
<traitor.dangerlevel.2>危险</traitor.dangerlevel.2>
<traitor.dangerlevel.2.description>可能导致人员或船只受损。</traitor.dangerlevel.2.description>
<traitor.dangerlevel.3>致命</traitor.dangerlevel.3>
<traitor.dangerlevel.3.description>极有可能导致人员或船只受损。</traitor.dangerlevel.3.description>
<traitor.probability>叛徒几率</traitor.probability>
<traitor.probability.tooltip>在回合内部分玩家收到叛徒任务的几率。</traitor.probability.tooltip>
<traitorobjective.codeword>使用暗号找出共犯</traitorobjective.codeword>
<eventname.bakingstation>怒火冲天</eventname.bakingstation>
<EventText.bakingstation.c1>你很愤怒。甚至是愤怒。被关在金属棺材里的持续压力让你不堪重负，你也知道这一点。你必须把怒火发泄出去...你要去的那个信标站可能有个核反应堆，它可以被超载，引起巨大的爆炸和辐射，在未来很长一段时间内伤害那些被木卫二抛弃的爬行者和迅猛龙。几天来，你的手第一次停止了颤抖。你现在知道了： 这是你必须做的。</EventText.bakingstation.c1>
<EventText.bakingstation.objective1>在信标站的核反应堆造成熔毁。</EventText.bakingstation.objective1>
<EventText.bakingstation.objective2>信标站被烤成一滩废料！</EventText.bakingstation.objective2>
<EventText.bakingstation.objective3>没有观察到信标站熔毁。</EventText.bakingstation.objective3>
<traitorobjective.bakingstation.meltdown>造成信标站反应堆熔毁</traitorobjective.bakingstation.meltdown>
<eventname.cargotheft>货品失窃</eventname.cargotheft>
<EventText.cargotheft.c1>正当你从站点的气闸进入潜水艇之前，你发现一个阴影站在暗处。他歪着头笑着对你说： "爷们，上岸休整之后，钱包看起来轻了不少哇？不担心么？你看，你运送的货物...收货人非常急着要。会为此付高价...如果货到了，他们就不再急切，也不再花大钱了。要是这货运输途中损失了，你我都能从中赚一笔。懂我的意思吗？”\n\n你还在纠结要不要收下这笔钱。它很脏，但脏钱也是钱。</EventText.cargotheft.c1>
<EventText.cargotheft.objective1>使运输任务至少半额的货品不要送到目的地。</EventText.cargotheft.objective1>
<EventText.cargotheft.c2>你处理掉了货品。</EventText.cargotheft.c2>
<EventText.cargotheft.objective2>货品不在潜艇上了。你会大赚一笔，而你船上的其他人？谁管他们。</EventText.cargotheft.objective2>
<EventText.cargotheft.objective3>让你的船员和收货方意外的是，货品消失无踪。</EventText.cargotheft.objective3>
<EventText.cargotheft.objective4>卸载货物时，你的船员们发现大部分货品不翼而飞。客户非常生气。</EventText.cargotheft.objective4>
<EventText.cargotheft.objective5>你没能处理掉足量的货品。</EventText.cargotheft.objective5>
<EventText.cargotheft.objective6>货品在潜艇上，安然无恙。</EventText.cargotheft.objective6>
<traitorobjective.cargotheft.missingcargo>处理货品</traitorobjective.cargotheft.missingcargo>
<eventname.miningsabotage>破坏开采</eventname.miningsabotage>
<EventText.miningsabotage.c1>一个魁梧的身影倚在门框上，挡住了你的去路。你刚刚才听到尽快返回潜艇的命令，这会已经迟到了 - 这家伙到底想怎样？他一脸不屑，但似乎并没有威胁你的意思。\n\n"我就开门见山了，我是这块儿管采矿的，而你们的采矿任务挡着哥们挣钱了。你可以说这不是你的问题，但先听我说：这是个商机。只要你们的切割枪出点“故障”，我就能让你得到比任务分成更高的报酬。"</EventText.miningsabotage.c1>
<EventText.miningsabotage.objective1>给船上半数的焊枪换上氧气瓶，以干扰采矿。</EventText.miningsabotage.objective1>
<EventText.miningsabotage.c2>这下船员再想采矿前肯定会三思了。你的雇主想必会对此颇为满意。</EventText.miningsabotage.c2>
<EventText.miningsabotage.objective2>焊枪已被恶意破坏。希望没人因此丧命。</EventText.miningsabotage.objective2>
<EventText.miningsabotage.objective3>恶意破坏成功。</EventText.miningsabotage.objective3>
<EventText.miningsabotage.objective4>恶意破坏未达标准。</EventText.miningsabotage.objective4>
<traitorobjective.miningsabotage.swapobjective>给船上半数的焊枪换上氧气瓶</traitorobjective.miningsabotage.swapobjective>
<eventname.naturevsnurture>天性</eventname.naturevsnurture>
<eventname.naturevsnurture_beacon>孺龙可教</eventname.naturevsnurture_beacon>
<EventText.naturevsnurture.c1>在最新一期的《欧罗巴人》杂志上，您看到了新的热门话题：宠物迅猛龙。如果你能孵化并训练一只迅猛龙，让它成为你忠实的盟友，那该有多酷哇？那样的话，你的船长肯定就不敢拒绝你的加薪要求了。而恰好，你可能有一个绝佳的机会，能弄到一颗新鲜的迅猛龙蛋！</EventText.naturevsnurture.c1>
<EventText.naturevsnurture.objective1>从迅猛龙巢穴获取一枚蛋并将其带回潜艇。</EventText.naturevsnurture.objective1>
<EventText.naturevsnurture_beacon.c1>在最新一期的《欧罗巴人》杂志上，您看到了新的热门话题：宠物迅猛龙。如果你能孵化并训练一只迅猛龙，让它成为你忠实的盟友，那该有多酷哇？那样的话，你的船长肯定就不敢拒绝你的加薪要求了。而恰好，这里的信标站被迅猛龙破坏了，它们有可能留下了蛋。你可以自告奋勇去修信标站，看看能不能弄到一颗新鲜的迅猛龙蛋！</EventText.naturevsnurture_beacon.c1>
<EventText.naturevsnurture_beacon.objective1>从信标站获取一枚蛋并将其带回潜艇。</EventText.naturevsnurture_beacon.objective1>
<EventText.naturevsnurture_beacon.c2>你找到了一枚迅猛龙蛋！现在悄悄地把它带回潜艇…</EventText.naturevsnurture_beacon.c2>
<EventText.naturevsnurture_beacon.c3>你获取了一枚蛋。保护好它。</EventText.naturevsnurture_beacon.c3>
<EventText.naturevsnurture_beacon.objective2>迅猛龙蛋在潜艇上了。保护好它。</EventText.naturevsnurture_beacon.objective2>
<EventText.naturevsnurture_beacon.objective3>你获得了一枚迅猛龙蛋。也许它终有一日能孵化出可爱又忠诚的宠物？</EventText.naturevsnurture_beacon.objective3>
<EventText.naturevsnurture_beacon.objective4>迅猛龙蛋在潜艇上了。</EventText.naturevsnurture_beacon.objective4>
<EventText.naturevsnurture_beacon.objective5>潜艇上没有迅猛龙蛋。</EventText.naturevsnurture_beacon.objective5>
<traitorobjective.naturevsnurture.findmudraptoregg>弄来一枚迅猛龙蛋</traitorobjective.naturevsnurture.findmudraptoregg>
<traitorobjective.naturevsnurture.obtainmudraptoregg>将一枚迅猛龙蛋弄到潜艇上</traitorobjective.naturevsnurture.obtainmudraptoregg>
<eventname.naturevsnurture2>孺龙可教 – 2</eventname.naturevsnurture2>
<EventText.naturevsnurture2.c1>一个只剩一只胳膊的倒霉蛋卖给了你一本叫做“迅猛龙宠物百科”的教学书。这显然不是什么正经出版物，甚至是写在旧绷带上的，但那人坚持称自己有培育迅猛龙宠物的经验。\n\n按照上面的说法，迅猛龙孵化出来时的第一分钟是最关键的时期。如果此时它们摄入了人肉，从此以后就再也解不掉了。一定不能让此事发生。</EventText.naturevsnurture2.c1>
<EventText.naturevsnurture2.objective1>你想孵化一只迅猛龙并将其训练成你的宠物。按照教学书上的说法，你要向其中注入盐水，等待其孵化，并确保其存活。你已经将迅猛龙蛋藏在一个盖子松脱的通风管里了。</EventText.naturevsnurture2.objective1>
<EventText.naturevsnurture2.objective2>你弄到了蛋。下一步是在安全的地点用[catalystitem]孵化它。</EventText.naturevsnurture2.objective2>
<EventText.naturevsnurture2.c2>蛋鼓胀着，发出了奇怪的响声…你就要有儿子啦！</EventText.naturevsnurture2.c2>
<EventText.naturevsnurture2.c3>蛋孵化了！保证幼崽存活[time]分钟。</EventText.naturevsnurture2.c3>
<EventText.naturevsnurture2.objective3>蛋孵化了。保证幼崽存活[time]分钟。</EventText.naturevsnurture2.objective3>
<EventText.naturevsnurture2.objective4>已经过[time]秒。</EventText.naturevsnurture2.objective4>
<EventText.naturevsnurture2.objective5>已经过足够时间。</EventText.naturevsnurture2.objective5>
<EventText.naturevsnurture2.objective6>你的迅猛龙幼崽死掉了。可惜啊。</EventText.naturevsnurture2.objective6>
<EventText.naturevsnurture2.c4>你的迅猛龙宠物梦被欧罗巴的现实所击碎。这里麻木不仁，弱小在此地没有存在的余地。</EventText.naturevsnurture2.c4>
<EventText.naturevsnurture2.c5>你完全按照教学书上写的做了，这下迅猛龙应该能够被训练，会成为听话的宠物了对吧？</EventText.naturevsnurture2.c5>
<EventText.naturevsnurture2.objective7>你的迅猛龙幼崽存活了足够时间。无论接下来会发生什么，你都已经感到十分自豪。</EventText.naturevsnurture2.objective7>
<EventText.naturevsnurture2.objective8>向迅猛龙蛋中注入盐水，等待其孵化，并确保其存活。</EventText.naturevsnurture2.objective8>
<EventText.naturevsnurture2.objective9>迅猛龙幼崽存活了足够时间。</EventText.naturevsnurture2.objective9>
<EventText.naturevsnurture2.objective10>迅猛龙幼崽没有存活足够时间。</EventText.naturevsnurture2.objective10>
<traitorobjective.naturevsnurture2.retrieveegg>从藏匿处取回迅猛龙蛋</traitorobjective.naturevsnurture2.retrieveegg>
<traitorobjective.naturevsnurture2.hatchegg>在安全地点孵化迅猛龙蛋</traitorobjective.naturevsnurture2.hatchegg>
<traitorobjective.naturevsnurture2.keepalive>保证幼崽存活</traitorobjective.naturevsnurture2.keepalive>
<traitorobjective.naturevsnurture2.keepfrombiting>不要被幼崽咬到</traitorobjective.naturevsnurture2.keepfrombiting>
<eventname.adhominem>人身攻击</eventname.adhominem>
<EventText.adhominem.c1>人在酒精的作用下往往会变得更加诚实，昨天也不例外。虽然你头昏脑胀，对当晚的部分记忆缺失，但你还记得一位船员的言论让你感到不快，而且受辱的不仅仅是你一个人。虽然你无法准确回忆起是谁侮辱了谁，但醉酒后的你留下了一张纸条："暗号：[codeword]"。也许这能助你识别志同道合的人？</EventText.adhominem.c1>
<EventText.adhominem.c2>昨晚的记忆开始慢慢回来了 - 骂人的是[victim]。是时候给这家伙一个教训了。</EventText.adhominem.c2>
<EventText.adhominem.objective1>确保足够的船员指认目标为叛徒。大家的记忆想必都有些模糊，只有共谋者们知道目标的名字。一张写着“暗号: [codeword]”的纸条可以派上用场。</EventText.adhominem.objective1>
<EventText.adhominem.objective2>你的记忆告诉你[victim]是那个对大家口出不逊的人。让你的共谋者们和其他船员知道这家伙不能被信任。使用“暗号: [codeword]”来辨识共谋者。</EventText.adhominem.objective2>
<EventText.adhominem.objective3>目标的声誉被成功破坏。</EventText.adhominem.objective3>
<EventText.adhominem.objective4>船员们对于目标是否是叛徒未能达成一致。其声望未受损害。</EventText.adhominem.objective4>
<traitorobjective.adhominem.accuse>让你的目标被定为叛徒</traitorobjective.adhominem.accuse>
<traitorobjective.adhominem.victimknown>确保人们得知目标的身份</traitorobjective.adhominem.victimknown>
<eventname.goblinhorde>虫与地下城: 地精部落</eventname.goblinhorde>
<EventText.goblinhorde.c1>“你走进开阔地…投骰先攻。”主持人说道。穿着角色扮演服装的大家担忧地相互对视着。 \n“别吧…”盗贼喊道。“一点…哎呦喂。”\n“地精孩童从林中出现，它们手中的弓不断发射: ‘咻咻咻。’”</EventText.goblinhorde.c1>
<EventText.goblinhorde.o1>带劣势投骰敏捷。</EventText.goblinhorde.o1>
<EventText.goblinhorde.o1.c1>“又被地精崽子团灭了，”邪术师叹道。“我们得变强。我们得了解我们的敌人，为此，我们必须像我们的敌人一样思考。”一个计划由此诞生：你们将扮演地精。使用暗号“[codeword]”来辨识你的地精同伴们。</EventText.goblinhorde.o1.c1>
<EventText.goblinhorde.objective1>扮演压舱地精。将所有压载舱涂成绿色，并确保所有地精都在压载舱内。使用暗号“[codeword]”来辨识你的地精同伴们。</EventText.goblinhorde.objective1>
<EventText.goblinhorde.c2>你终于开始明白（压舱）地精的思维方式了，想必这将在你下次对抗绿皮时派上用场。</EventText.goblinhorde.c2>
<EventText.goblinhorde.objective2>扮演压舱地精。将所有压载舱涂成绿色，并确保所有地精都在压载舱内。</EventText.goblinhorde.objective2>
<EventText.goblinhorde.objective3>地精在一起臭，可是强。</EventText.goblinhorde.objective3>
<EventText.goblinhorde.objective4>地精们太菜了，没能完成任务。</EventText.goblinhorde.objective4>
<traitorobjective.goblinhorde.green>将所有压载舱涂成绿色</traitorobjective.goblinhorde.green>
<traitorobjective.goblinhorde.occupation>占领压载舱五分钟</traitorobjective.goblinhorde.occupation>
<traitorobjective.goblinhorde.occupation_start>让所有地精进入压载舱</traitorobjective.goblinhorde.occupation_start>
<traitorobjective.goblinhorde.occupation_1min>已经过1分钟</traitorobjective.goblinhorde.occupation_1min>
<traitorobjective.goblinhorde.occupation_2min>已经过2分钟</traitorobjective.goblinhorde.occupation_2min>
<traitorobjective.goblinhorde.occupation_3min>已经过3分钟</traitorobjective.goblinhorde.occupation_3min>
<traitorobjective.goblinhorde.occupation_4min>已经过4分钟</traitorobjective.goblinhorde.occupation_4min>
<traitorobjective.goblinhorde.occupation_5min>已经过5分钟</traitorobjective.goblinhorde.occupation_5min>
<eventname.partypreparations>派对准备</eventname.partypreparations>
<EventText.partypreparations.c1>“咱搞个特大派对怎样？”你们中一人说道。\n“整！”某人立即回答。“但在准备好之前可别露馅了。”\n“我们就叫它代号: [codeword]，”无线电中又一个匿名者建议道。 \n\n你暂时不知道其他准备者是谁，但一定都是船员中和你一样有品位的人。</EventText.partypreparations.c1>
<EventText.partypreparations.c2>走运了，你恰好有一面能拿来当派对装潢的横幅。通过将横幅安装在墙上来确定派对房间。</EventText.partypreparations.c2>
<EventText.partypreparations.objective1>确保“代号: [codeword]”派对准备充分，顺利开始。在完成准备前，其他人不可进入派对房。派对准备者们是匿名的，可以通过提及[codeword]来辨识彼此。</EventText.partypreparations.objective1>
<EventText.partypreparations.objective2>使用派对装潢指定派对房间。</EventText.partypreparations.objective2>
<EventText.partypreparations.c3>派对房间已指定。现在去找饮品。没有酒怎么能叫派对呢？来宾一人一瓶酒精即可。</EventText.partypreparations.c3>
<EventText.partypreparations.objective3>在派对房里放足够让所有人喝醉的酒精。</EventText.partypreparations.objective3>
<EventText.partypreparations.objective4>没有音乐也不能是派对。将一把乐器带到派对房间。你知道某个通风管里藏着一把，但其实是什么乐器都无所谓，有就行了。</EventText.partypreparations.objective4>
<EventText.partypreparations.c4>饮料搞完了，但还差了音乐！将一把乐器带到派对房间。你知道某个通风管里藏着一把，但其实是什么乐器都无所谓，有就行了。</EventText.partypreparations.c4>
<EventText.partypreparations.objective5>派对照明。把灯搞成红色的，红红火火恍恍惚惚！</EventText.partypreparations.objective5>
<EventText.partypreparations.c5>饮料和音乐都齐活了，但还差了灯光？把派对房间的灯搞成红色，红红火火恍恍惚惚！</EventText.partypreparations.c5>
<EventText.partypreparations.objective6>准备就绪。开始派对吧！</EventText.partypreparations.objective6>
<EventText.partypreparations.objective7>世上最牛派对！</EventText.partypreparations.objective7>
<EventText.partypreparations.objective8>世上最逊派对！</EventText.partypreparations.objective8>
<traitorobjective.partypreparations.designateroom>装饰派对房间</traitorobjective.partypreparations.designateroom>
<traitorobjective.partypreparations.secretprepare>秘密布置派对</traitorobjective.partypreparations.secretprepare>
<traitorobjective.partypreparations.booze>为每个船员准备一份酒精</traitorobjective.partypreparations.booze>
<traitorobjective.partypreparations.instrument>置备一把乐器</traitorobjective.partypreparations.instrument>
<traitorobjective.partypreparations.lighting>红色派对灯光</traitorobjective.partypreparations.lighting>
<eventname.murdermystery>潜艇谋杀案</eventname.murdermystery>
<EventText.murdermystery.c1>"好哇好哇，看来我们这出了个谋杀案件，"你一边看着爬行者残缺不全的尸体，一边嘀咕道。“这哪算啊。”一个船员回应道。"爬行者的命不算命。我们应该杀个助手什么的，那才叫真正的谋杀迷案。"\n\n虽然这么说似乎有点变态，但你确实认为让船员们从沉闷的日常工作中解脱出来值得牺牲一个船员。毕竟，缺乏动力可能会害死整条潜艇。</EventText.murdermystery.c1>
<EventText.murdermystery.c2>你是负责创造谋杀迷案的共犯一员。为了让谋杀案尽可能的扑朔迷离，你们中没有人知道案件的全貌。\n共犯共有三人，三人之间不知道彼此的身份。一个人知道被害者是谁，一个人知道凶器是什么，还有一个知道犯案者应是谁。</EventText.murdermystery.c2>
<EventText.murdermystery.objective1>创造谋杀迷案。迷案的细节 - 凶手，被害者以及武器 - 分别为三名共犯之一所知。凶手是你们三人之一。使用暗号“[codeword]”来辨识你的共犯们。</EventText.murdermystery.objective1>
<EventText.murdermystery.c3>你已经知道凶手是谁了：[murderer]。使用暗号“[codeword]”来辨识你的共犯们。</EventText.murdermystery.c3>
<EventText.murdermystery.c4>你已经知道受害者是谁了：[victim]。使用暗号“[codeword]”来辨识你的共犯们。</EventText.murdermystery.c4>
<EventText.murdermystery.c5>你已经知道凶器是什么了：一把藏在潜艇某处的特殊[weapon]。使用暗号“[codeword]”来辨识你的共犯们。</EventText.murdermystery.c5>
<EventText.murdermystery.c6>你找到了凶器。</EventText.murdermystery.c6>
<EventText.murdermystery.objective2>谋杀完成 - 现在船员们能开始玩侦探游戏了。</EventText.murdermystery.objective2>
<EventText.murdermystery.c7>受害者已死，是被正确的凶手杀害，但不是被正确的凶器所杀。谋杀迷案失败。</EventText.murdermystery.c7>
<EventText.murdermystery.objective3>创造谋杀迷案。迷案的细节 - 凶手，被害者以及武器 - 分别为三名共犯之一所知。三名共犯互相不知晓身份，但凶手必然是他们中的一人。</EventText.murdermystery.objective3>
<EventText.murdermystery.objective4>谋杀迷案确实扑朔迷离。</EventText.murdermystery.objective4>
<EventText.murdermystery.objective5>谋杀迷案？更像是谋杀屁案。</EventText.murdermystery.objective5>
<traitorobjective.murdermystery.killtarget>杀死目标</traitorobjective.murdermystery.killtarget>
<traitorobjective.murdermystery.correctweapon>使用指定武器</traitorobjective.murdermystery.correctweapon>
<traitorobjective.murdermystery.correctmurderer>由指定凶手</traitorobjective.murdermystery.correctmurderer>
<eventname.handcuffshortage>手铐短缺</eventname.handcuffshortage>
<EventText.handcuffshortage.c1>“最近犯罪率高涨，而我们缺乏特定的维和工具。要不你在潜艇上制造一些给我们？会大大有赏的。反正你们船上的资源大概也多的用不完对吧？不如顺带清理一下。”</EventText.handcuffshortage.c1>
<EventText.handcuffshortage.objective1>制造[number]个手铐。</EventText.handcuffshortage.objective1>
<EventText.handcuffshortage.c2>你制造了足够多的手铐给联盟。</EventText.handcuffshortage.c2>
<EventText.handcuffshortage.objective2>制造的手铐数量够了。现在只要确保送达即可。</EventText.handcuffshortage.objective2>
<EventText.handcuffshortage.objective3>联盟获得了足量的手铐。</EventText.handcuffshortage.objective3>
<EventText.handcuffshortage.objective4>舰载的手铐数量没有达到联盟的要求。</EventText.handcuffshortage.objective4>
<traitorobjective.handcuffshortage.create>制造8个手铐</traitorobjective.handcuffshortage.create>
<eventname.compoundnowhere>无处化合物</eventname.compoundnowhere>
<EventText.compoundnowhere.c1>”就在你进入潜艇时，耳机里突然发出了静电声。当你准备检查它是不是坏了的时候，你听到了一个声音：\n听仔细了。你正在运送的是爆炸物，将用于对平民的恐怖袭击。记住，联盟会善待帮助我们的人。"</EventText.compoundnowhere.c1>
<EventText.compoundnowhere.objective1>确保武器运输任务的货品在到达目标港口时已经不在潜艇上了。</EventText.compoundnowhere.objective1>
<EventText.compoundnowhere.c2>你处理掉了爆炸物。</EventText.compoundnowhere.c2>
<EventText.compoundnowhere.objective2>爆炸物已被处理。只要它们不送达，联盟就不会翻脸。</EventText.compoundnowhere.objective2>
<EventText.compoundnowhere.objective3>爆炸物被送抵了分裂派处。</EventText.compoundnowhere.objective3>
<EventText.compoundnowhere.objective4>让你的船员们和分裂派意外的是，爆炸物不翼而飞。</EventText.compoundnowhere.objective4>
<traitorobjective.compoundnowhere.missingcargo>处理掉爆炸物</traitorobjective.compoundnowhere.missingcargo>
<eventname.vipbombing>炸弹人</eventname.vipbombing>
<EventText.vipbombing.c1>“你们正在运送的活动家其实是丹克站爆炸案的罪魁祸首。我们想让那个分裂派渣滓知道被炸死是什么滋味。就是那个自称船长，带着酷炫帽子的家伙。”</EventText.vipbombing.c1>
<EventText.vipbombing.objective1>你正在运送的VIP据说是一名分裂派恐怖分子。使用被提供给你的C4和引爆器炸死他。</EventText.vipbombing.objective1>
<EventText.vipbombing.objective2>首先，从一个盖板松脱的通风管找到引爆器和C4。</EventText.vipbombing.objective2>
<EventText.vipbombing.objective3>在VIP身边引爆C4。</EventText.vipbombing.objective3>
<EventText.vipbombing.objective4>轰。你的任务完成了。</EventText.vipbombing.objective4>
<EventText.vipbombing.objective5>轰，C4炸了，但VIP没被炸死。</EventText.vipbombing.objective5>
<EventText.vipbombing.objective6>使用被提供给你的C4和引爆器炸死据说是分裂派恐怖分子的家伙。</EventText.vipbombing.objective6>
<EventText.vipbombing.objective7>VIP被炸弹波及了。</EventText.vipbombing.objective7>
<EventText.vipbombing.objective8>VIP在船上未受到爆炸伤害。</EventText.vipbombing.objective8>
<traitorobjective.vipbombing.find>找到引爆器和C4</traitorobjective.vipbombing.find>
<traitorobjective.vipbombing.detonate>在VIP身边引爆C4</traitorobjective.vipbombing.detonate>
<eventname.deadoralive>生死不论</eventname.deadoralive>
<EventText.deadoralive.c1>“我们强烈怀疑[character]就是臭名昭著的恐怖分子烟鬼，但证据不足。我们已经在这家伙的脑袋上挂了好大一笔悬赏，生死不论。另外，关于证据...需要你亲自安放。”</EventText.deadoralive.c1>
<EventText.deadoralive.objective1>使[character]失能，然后将他身上的ID卡换成恐怖分子烟鬼的。为了避免面容识别，给受害者带上面具。别被抓到了。</EventText.deadoralive.objective1>
<EventText.deadoralive.c2>有人看到你安放证据了！你的计划失败了。</EventText.deadoralive.c2>
<EventText.deadoralive.c3>证据已安放 - 现在就等人发现了…</EventText.deadoralive.c3>
<EventText.deadoralive.objective2>你悄悄地安放了证据 - 现在只要等"烟鬼"被人发现就行。</EventText.deadoralive.objective2>
<EventText.deadoralive.c4>你安放的证据被发现了！</EventText.deadoralive.c4>
<EventText.deadoralive.objective3>臭名昭著的烟鬼潜伏在你的潜艇上，而你因为抓出了他成为了英雄！干得漂亮！</EventText.deadoralive.objective3>
<EventText.deadoralive.c5>看起来你的"烟鬼"又活蹦乱跳起来，你的阴谋被识破了。</EventText.deadoralive.c5>
<EventText.deadoralive.objective4>你假扮成烟鬼的船员恢复了知觉，你的阴谋被识破了。</EventText.deadoralive.objective4>
<EventText.deadoralive.objective5>你的船员之一竟是恐怖分子烟鬼假扮的！最惊讶的莫过于“烟鬼”本人。</EventText.deadoralive.objective5>
<EventText.deadoralive.objective6>任务要求未完成。</EventText.deadoralive.objective6>
<traitorobjective.deadoralive.plantevidence>安放烟鬼的ID卡和面具</traitorobjective.deadoralive.plantevidence>
<traitorobjective.deadoralive.findbody>确保"烟鬼"被发现</traitorobjective.deadoralive.findbody>
<eventname.undercover>卧底</eventname.undercover>
<EventText.undercover.c1>“你们潜艇正在帮助压迫者，这是对日日辛苦劳作工人阶级的又一次迫害。你愿意改邪归正吗？你只需要拿来[target]的ID卡…”</EventText.undercover.c1>
<EventText.undercover.objective1>木卫二分裂派想要[target]的ID卡。想办法弄到它。</EventText.undercover.objective1>
<EventText.undercover.c2>你拿走了该船员的ID卡。分裂派似乎拿它另有用处。</EventText.undercover.c2>
<EventText.undercover.objective2>你获得了目标ID卡。保管好它直到目标站点。</EventText.undercover.objective2>
<EventText.undercover.objective3>分裂派弄到了船员的ID卡。</EventText.undercover.objective3>
<EventText.undercover.objective4>船员的安全暂时无虞…</EventText.undercover.objective4>
<traitorobjective.undercover.obtainid>获取目标的ID卡</traitorobjective.undercover.obtainid>
<eventname.armsinterception>拦截武器</eventname.armsinterception>
<EventText.armsinterception.c1>你在口袋里发现了一张皱巴巴的字条，肯定不是你自己写的。你打开来一看，花了好大功夫才辨识出上面匆忙笔迹所写的内容：\n“你知道你正在运送的那些武器会伤害好人 - 处理掉它们，你会得到相应的奖赏。”</EventText.armsinterception.c1>
<EventText.armsinterception.objective1>确保武器运输任务的货品在到达目标港口时已经不在潜艇上了。</EventText.armsinterception.objective1>
<EventText.armsinterception.c2>你处理掉了武器。</EventText.armsinterception.c2>
<EventText.armsinterception.objective2>武器已被处理。只要它们不送达，分裂派就不会翻脸。</EventText.armsinterception.objective2>
<EventText.armsinterception.objective3>武器被送抵了联盟处。</EventText.armsinterception.objective3>
<EventText.armsinterception.objective4>让你的船员和联盟意外的是，武器不翼而飞。</EventText.armsinterception.objective4>
<traitorobjective.armsinterception.missingcargo>处理掉武器</traitorobjective.armsinterception.missingcargo>
<eventname.vippoison>以牙还牙</eventname.vippoison>
<EventText.vippoison.c1>“你心里应该清楚，联盟让你运输的所谓‘权威医疗专家’是个会对不同意其政治立场的可怜人身上进行可怕实验的家伙吧？”分裂派招募人似乎对此坚信不疑，而且拿出了不少这位哈皮医生暴行的证据。现在他们希望你对这位VIP以牙还牙。即使目标幸存，想必也能起到杀鸡儆猴的作用。</EventText.vippoison.c1>
<EventText.vippoison.objective1>用提供给你的毒药给VIP下毒。</EventText.vippoison.objective1>
<EventText.vippoison.objective2>从一个盖板松脱的通风管找到毒药。</EventText.vippoison.objective2>
<EventText.vippoison.objective3>给VIP下毒。</EventText.vippoison.objective3>
<EventText.vippoison.objective4>VIP被成功下毒。任务完成。</EventText.vippoison.objective4>
<EventText.vippoison.objective5>VIP被下毒了。</EventText.vippoison.objective5>
<EventText.vippoison.objective6>VIP未被下毒。</EventText.vippoison.objective6>
<traitorobjective.vippoison.findpoison>从藏匿处取得毒药</traitorobjective.vippoison.findpoison>
<traitorobjective.vippoison.injectpoison>给VIP注入毒药</traitorobjective.vippoison.injectpoison>
<eventname.showofstrength>以儆效尤</eventname.showofstrength>
<EventText.showofstrength.c1>虽然同志们对你和统治阶级眉来眼去颇为不满，但他们愿意网开一面。你已被指定为传递信息的不二人选。分裂派的瞎子吉姆已经将必要的工具藏在了你的载具上。取回工具，然后将那资本毒蛇的脑袋砍下来，以儆效尤。</EventText.showofstrength.c1>
<EventText.showofstrength.objective1>任务是“砍下资本毒蛇的脑袋”。意思大概是炸死驾驶者艘潜艇的家伙吧。</EventText.showofstrength.objective1>
<EventText.showofstrength.objective2>从一个盖板松脱的通风管找到工具。</EventText.showofstrength.objective2>
<EventText.showofstrength.c2>你在容器里翻找着，一无所获。是你的计划曝光了吗？还是说东西另在别处？</EventText.showofstrength.c2>
<EventText.showofstrength.objective3>你找到了炸弹。现在去炸死驾驶潜艇的人。</EventText.showofstrength.objective3>
<EventText.showofstrength.c3>指挥室被炸了！</EventText.showofstrength.c3>
<EventText.showofstrength.c4>未能爆破指挥室。</EventText.showofstrength.c4>
<EventText.showofstrength.objective4>指挥室未被爆破。</EventText.showofstrength.objective4>
<traitorobjective.showofstrength.findstash>找到藏匿物品</traitorobjective.showofstrength.findstash>
<traitorobjective.showofstrength.blownavterminal>爆破正在使用驾驶终端的船员</traitorobjective.showofstrength.blownavterminal>
<eventname.deepdiverducks>潜水鸭</eventname.deepdiverducks>
<EventText.deepdiverducks.c1>你找到了一张写得乱七八糟的手帕。边缘写着：“你知道什么最好笑吗？橡皮鸭。如果要让它更好笑，就把它灌满铅，让它浮不起来。我们需要样品。赶紧去办。笑死。”</EventText.deepdiverducks.c1>
<EventText.deepdiverducks.objective1>制造[number]只潜水鸭</EventText.deepdiverducks.objective1>
<EventText.deepdiverducks.objective2>潜水鸭样品数量已经足够 - 剩下的就是成功运达。</EventText.deepdiverducks.objective2>
<EventText.deepdiverducks.objective3>小丑圣母之子创造了潜水鸭原型。目的未知，但依然充满“潜”力。</EventText.deepdiverducks.objective3>
<EventText.deepdiverducks.objective4>小丑圣母之子试图创造潜水鸭原型的努力失败了。</EventText.deepdiverducks.objective4>
<eventname.theduffelbag>行李袋</eventname.theduffelbag>
<EventText.theduffelbag.c1>你在口袋里找到一张字条。\n\n“超重要货运财团选中了你将一件非常重要的物品送到你的目的地。该物品是一件看似普通（但实则超重要）的行李袋，就藏在你的潜艇上。决不能让任何人看到其中内容，直到它到达你的目的地。”</EventText.theduffelbag.c1>
<EventText.theduffelbag.objective1>将一个行李袋送至你的目的地。出于某种原因，里面的内容物不能让人看见。</EventText.theduffelbag.objective1>
<EventText.theduffelbag.c2>这似乎就是字条所说的行李袋了。现在只要确保没人打开来看就行…?</EventText.theduffelbag.c2>
<EventText.theduffelbag.objective2>你找到了行李袋。确保没人看见里面的东西。</EventText.theduffelbag.objective2>
<EventText.theduffelbag.c3>哦不！有人打开了行李袋。</EventText.theduffelbag.c3>
<EventText.theduffelbag.objective3>有人打开了行李袋。这下超重要货运财团要对你失望了。</EventText.theduffelbag.objective3>
<EventText.theduffelbag.objective4>没有人看到行李袋中的内容。超重要货运财团一定会对你非常满意。</EventText.theduffelbag.objective4>
<EventText.theduffelbag.objective5>把行李袋扔出潜艇想必不在超重要货运财团的计划之中，但他们应该会欣赏你的创造性思维。</EventText.theduffelbag.objective5>
<EventText.theduffelbag.objective6>有人打开了行李袋。</EventText.theduffelbag.objective6>
<traitorobjective.theduffelbag.findduffelbag>找到行李袋</traitorobjective.theduffelbag.findduffelbag>
<traitorobjective.theduffelbag.dontlookduffelbag>不要让任何人打开了行李袋</traitorobjective.theduffelbag.dontlookduffelbag>
<eventname.theduffelbagbomb>行李二袋</eventname.theduffelbagbomb>
<EventText.theduffelbagbomb.c1>你在口袋里找到一张字条。\n\n“超重要货运财团再次选中了你将一件非常重要的物品送到你的目的地。不过听好，这次你必须让人打开来看。”</EventText.theduffelbagbomb.c1>
<EventText.theduffelbagbomb.objective1>小丑们再一次让你运送行李袋。但这次里面装着定时炸弹，赶紧把它找出来！</EventText.theduffelbagbomb.objective1>
<EventText.theduffelbagbomb.c2>这似乎就是字条所说的行李袋了。赶紧让人发现它…</EventText.theduffelbagbomb.c2>
<EventText.theduffelbagbomb.objective2>你找到了行李袋。确保有人发现它。</EventText.theduffelbagbomb.objective2>
<EventText.theduffelbagbomb.c3>有人打开了行李袋，定时炸弹被激活了！…这是计划的一部分吗。你的任务完成了，现在想办法让它别把你的潜艇炸沉了。</EventText.theduffelbagbomb.c3>
<EventText.theduffelbagbomb.objective3>有人打开了行李袋，定时炸弹被激活了！你的任务完成了，现在想办法让它别把你的潜艇炸沉了。</EventText.theduffelbagbomb.objective3>
<EventText.theduffelbagbomb.c4>有聪明人把炸弹扔出了潜艇。赶紧驶离，别被爆炸波及了。</EventText.theduffelbagbomb.c4>
<EventText.theduffelbagbomb.c5>定时炸弹被扔出了潜艇。</EventText.theduffelbagbomb.c5>
<EventText.theduffelbagbomb.objective4>炸弹被发现了，船上一片混乱。</EventText.theduffelbagbomb.objective4>
<traitorobjective.theduffelbagbomb.find>享受行李袋</traitorobjective.theduffelbagbomb.find>
<traitorobjective.theduffelbagbomb.ticktick>滴答滴答</traitorobjective.theduffelbagbomb.ticktick>
<eventname.theduffelbagbomb2>行李三袋</eventname.theduffelbagbomb2>
<EventText.theduffelbagbomb2.c1>你在口袋里找到一张字条。\n\n“超重要货运财团选中了你 - 算了，你懂的。看里面？不看里面？这次你得自己悟。”</EventText.theduffelbagbomb2.c1>
<EventText.theduffelbagbomb2.objective1>小丑们又让你送炸弹了。没有进一步指示，你得自己想办法。</EventText.theduffelbagbomb2.objective1>
<EventText.theduffelbagbomb2.c2>这似乎就是字条所说的行李袋了。现在怎么办…?里面似乎是一个电池供能的炸弹。</EventText.theduffelbagbomb2.c2>
<EventText.theduffelbagbomb2.objective2>你找到了行李袋。里面似乎是一个电池供能的炸弹。</EventText.theduffelbagbomb2.objective2>
<EventText.theduffelbagbomb2.c3>有人打开看了行李袋，里面似乎是一个电池供能的炸弹。</EventText.theduffelbagbomb2.c3>
<EventText.theduffelbagbomb2.objective3>有人打开看了行李袋。定时炸弹被激活了。</EventText.theduffelbagbomb2.objective3>
<EventText.theduffelbagbomb2.c4>滴答滴答。你听到潜水艇上有不详的计时声。最好去调查一下。</EventText.theduffelbagbomb2.c4>
<EventText.theduffelbagbomb2.c5>只要同时装备炸弹和螺丝刀就能打开炸弹查看内部结构。</EventText.theduffelbagbomb2.c5>
<EventText.theduffelbagbomb2.c6>拆弹已经有了进展。要不我跟他们开玩笑说剪红线？</EventText.theduffelbagbomb2.c6>
<EventText.theduffelbagbomb2.c7>炸弹的电线暴露了出来。拥有爆破或武器制造技能的人可用尖锐工具来拆弹。</EventText.theduffelbagbomb2.c7>
<EventText.theduffelbagbomb2.c8>危机解除 - 炸弹已被拆解。</EventText.theduffelbagbomb2.c8>
<EventText.theduffelbagbomb2.objective4>呼。炸弹已被拆解。</EventText.theduffelbagbomb2.objective4>
<EventText.theduffelbagbomb2.objective5>有个笨蛋打算剪炸弹上的电线。你的小丑朋友们会很乐意听这个故事的。</EventText.theduffelbagbomb2.objective5>
<EventText.theduffelbagbomb2.objective6>炸弹被发现了，船上一片混乱。</EventText.theduffelbagbomb2.objective6>
<EventText.theduffelbagbomb2.objective7>未能找到炸弹。</EventText.theduffelbagbomb2.objective7>
<eventname.harbingerofhonks>小丑使者</eventname.harbingerofhonks>
<eventtext.harbingerofhonks.intro>“叭…”短暂沉默。“叭…”这次更近了。小丑圣母正在呼唤，正在呼唤你！信息再明显不过：按响喇叭，不然回家。</eventtext.harbingerofhonks.intro>
<eventtext.harbingerofhonks.stayhidden>他们见到了我按喇叭。我应该悄无声息。避免进一步被怀疑。</eventtext.harbingerofhonks.stayhidden>
<eventtext.harbingerofhonks.objective>在[halfHulls]个房间里不被看到的按响喇叭。在至少[halfCabinets]个补给箱中藏一个喇叭。你可以在货舱找到一个装满喇叭的箱子。</eventtext.harbingerofhonks.objective>
<EventText.harbingerofhonks.objective1>有人看到了我按喇叭。这样不好。</EventText.harbingerofhonks.objective1>
<EventText.harbingerofhonks.objective2>叭。</EventText.harbingerofhonks.objective2>
<EventText.harbingerofhonks.objective3>叭。已经完成一半了…</EventText.harbingerofhonks.objective3>
<EventText.harbingerofhonks.objective4>叭。只差几个房间…</EventText.harbingerofhonks.objective4>
<EventText.harbingerofhonks.c1>小丑圣母的呼唤已被聆听。该开始下一步了。</EventText.harbingerofhonks.c1>
<EventText.harbingerofhonks.objective5>小丑圣母的呼唤已被聆听。将[halfCabinets]个补给箱中藏一个喇叭，她的呼唤还将被更多人听见。</EventText.harbingerofhonks.objective5>
<EventText.harbingerofhonks.objective6>你已经藏了半额的喇叭。干得好！</EventText.harbingerofhonks.objective6>
<EventText.harbingerofhonks.c2>你作为小丑使者的任务完成了。</EventText.harbingerofhonks.c2>
<EventText.harbingerofhonks.objective7>你让圣母的声音不可阻挡，这是值得尊敬的伟业。去休息吧，这是你应得的。</EventText.harbingerofhonks.objective7>
<EventText.harbingerofhonks.objective8>干得漂亮。</EventText.harbingerofhonks.objective8>
<EventText.harbingerofhonks.objective9>小丑任务已完成。</EventText.harbingerofhonks.objective9>
<EventText.harbingerofhonks.objective10>小丑任务未完成。</EventText.harbingerofhonks.objective10>
<traitorobjective.harbingerofhonks.honk>在各个房间按响喇叭</traitorobjective.harbingerofhonks.honk>
<traitorobjective.harbingerofhonks.hide>在补给箱中藏喇叭</traitorobjective.harbingerofhonks.hide>
<eventname.divinelabor>圣职</eventname.divinelabor>
<EventText.divinelabor.c1>”灯塔月刊上有一篇增刊： "画皮教会遇到了困难。我们需要铝来制作一批画皮寄生虫纪念雕像，但金库空虚。我们呼吁所有信徒根据自己的能力制作塑像"。</EventText.divinelabor.c1>
<EventText.divinelabor.objective1>制作[number]个画皮雕像。</EventText.divinelabor.objective1>
<EventText.divinelabor.objective2>画皮雕像数量足够了 - 现在你只需要确保它们安全抵达。</EventText.divinelabor.objective2>
<EventText.divinelabor.objective3>画皮教会得到了制作精良的画皮寄生虫纪念雕像，短缺将很快结束。</EventText.divinelabor.objective3>
<EventText.divinelabor.objective4>画皮教会的困难将继续下去。他们没有足够的志愿者来制作画皮寄生虫纪念雕像。</EventText.divinelabor.objective4>
<eventname.faultyrobes>问题长袍</eventname.faultyrobes>
<EventText.faultyrobes.c1>最近画皮教会的一次入会仪式上发生的意外让教会感到相当尴尬。他们的部分长袍并没有达到预期的对画皮遮蔽效果。这对潜在的新成员来说可不是个好兆头，因为那些穿着有问题长袍的人要么被撕成碎片，要么被寄生。\n\n你要做的就是让你的船员在一大群画皮包围下穿着长袍，以验证其效果。也许很难说服他们参加 - 最好直接让画皮们上船，这样船员们会更愿意试穿长袍。</EventText.faultyrobes.c1>
<EventText.faultyrobes.objective1>画皮教会的部分长袍并没有达到预期的对画皮遮蔽效果。通过穿着长袍暴露在画皮跟前测试哪些长袍有效哪些长袍无效 - 画皮不会攻击穿着有效长袍的船员。测试完成后，销毁无效长袍。</EventText.faultyrobes.objective1>
<EventText.faultyrobes.objective2>找到长袍和画皮传呼器。</EventText.faultyrobes.objective2>
<EventText.faultyrobes.objective3>使用画皮传呼器并测试长袍。</EventText.faultyrobes.objective3>
<EventText.faultyrobes.c2>你找到了货物。你可以使用画皮传呼器来将画皮吸引到你的潜艇。\n\n想办法测试哪些长袍能阻止画皮攻击，并确保潜艇在抵达下一个站点前处理掉无效的长袍。</EventText.faultyrobes.c2>
<EventText.faultyrobes.objective4>画皮们来了！测试长袍，然后拆解或丢弃无效长袍。</EventText.faultyrobes.objective4>
<EventText.faultyrobes.objective5>长袍已被分类。画皮教会拿到有效长袍会很高兴的。</EventText.faultyrobes.objective5>
<EventText.faultyrobes.objective6>虽然画皮教会没有收到无效长袍，但有效长袍的数量也不够。</EventText.faultyrobes.objective6>
<EventText.faultyrobes.objective7>部分无效长袍也被还给了画皮教会，之后可能导致几个倒霉鬼被咬。</EventText.faultyrobes.objective7>
<traitorobjective.faultyrobes.find>找到长袍和画皮传呼器</traitorobjective.faultyrobes.find>
<traitorobjective.faultyrobes.huskcall>使用画皮传呼器</traitorobjective.faultyrobes.huskcall>
<traitorobjective.faultyrobes.sorting>在船上只有有效长袍时靠站</traitorobjective.faultyrobes.sorting>
<eventname.bloodsamples>血液样本</eventname.bloodsamples>
<EventText.bloodsamples.c1>你在口袋里找到一张纸条。“教会想为你提供一个任务。无论你同不同意我们的愿景，此任务都仅为研究服务。\n\n我们需要健康人员的血液样本。你的船员们就是理想的对象。我们已经在你的潜艇上放好了采血瓶；找到并装满它们，我们一定会给你合适的报酬。”</EventText.bloodsamples.c1>
<EventText.bloodsamples.c2>你找到了空瓶，开始装吧…首先对船员造成流血(最好使用隐蔽的手段)，然后对流血部位使用空瓶来收集样品。</EventText.bloodsamples.c2>
<EventText.bloodsamples.objective2>叛徒成功收集了血液样品。</EventText.bloodsamples.objective2>
<EventText.bloodsamples.objective3>样品收集失败。</EventText.bloodsamples.objective3>
<traitorobjective.bloodsamples.find>获取空瓶</traitorobjective.bloodsamples.find>
<traitorobjective.bloodsamples.samples>收集血液样品</traitorobjective.bloodsamples.samples>
<eventname.bloodsamples2>血液样品 - 2</eventname.bloodsamples2>
<EventText.bloodsamples2.c1>“对画皮共生的研究已有进展，但还有加速的空间。下一次实验有危险，但也是突破所必要的。研究你提供的血液样本我们发现，[character]是完美的共生实验人选。你可以说服对方同意共生，或者强制注入。”</EventText.bloodsamples2.c1>
<EventText.bloodsamples2.objective1>将提供的画皮寄生虫卵注入[character]。血液检查显示其有高几率达成共生。</EventText.bloodsamples2.objective1>
<EventText.bloodsamples2.objective2>测试对象已被感染。现在只需等待。</EventText.bloodsamples2.objective2>
<EventText.bloodsamples2.c2>画皮即将占据对象身体。现在就来看看那些研究员的成果如何吧。总之，我的任务完成了。</EventText.bloodsamples2.c2>
<EventText.bloodsamples2.objective3>科学实验已进行。目标被成功感染。</EventText.bloodsamples2.objective3>
<EventText.bloodsamples2.objective4>实验未能按画皮教会的设想进行。</EventText.bloodsamples2.objective4>
<traitorobjective.bloodsamples2.inject>对目标注射画皮寄生虫卵</traitorobjective.bloodsamples2.inject>
<traitorobjective.bloodsamples2.observe>观察画皮感染进程</traitorobjective.bloodsamples2.observe>
<eventtext.traitorgeneric.success>你成功的完成了你的任务。</eventtext.traitorgeneric.success>
<eventtext.traitorgeneric.failure>你的叛徒任务失败了。</eventtext.traitorgeneric.failure>
<nohiddencontainerswarning>潜艇中没有隐藏容器（诸如通风管或盖板）。部分叛徒事件需要这些部件才能正常生效。</nohiddencontainerswarning>
<eventname.firingblanks>空包弹</eventname.firingblanks>
<EventText.firingblanks.c1>“看看是谁笑到最后…”，你一边嘟囔着，一边穿过气闸进入了潜艇。他们刚才对你搞了经典的“气闸损坏”恶作剧，一时间害得你差点以为自己真的要被涌进来的海水给压死。\n\n那就让他们试试真正的经典吧：空包弹恶作剧。你只需要破坏一个电磁枪的弹药箱即可…</EventText.firingblanks.c1>
<EventText.firingblanks.c2>你摆弄了一下电磁枪的弹药箱，这下这玩意打不死敌人了。为了火上浇油，你还放了些喇叭进去，要他们好看，哈哈。如果听到喇叭响声，就代表恶作剧成功了。</EventText.firingblanks.c2>
<EventText.firingblanks.c3>从弹药箱传来的喇叭声让你喜不自胜。恶作剧成功了！你几乎就要笑出声来，看看他们还牛不牛逼了？不过现在还不能暴露，过几天再说吧。</EventText.firingblanks.c3>
<EventText.firingblanks.objective1>你打算通过给电磁枪换装空包弹来恶搞你的船员。首先，弄到一个电磁枪弹药箱，然后将它装进弹药仓里，并确保你的船员用它向敌人开火。</EventText.firingblanks.objective1>
<EventText.firingblanks.objective2>你成功地将一个弹药箱替换成了空包弹。两者外表别无二致。将它放进弹药仓里，并确保是除你以外的船员用它开火[shotsfired]次。</EventText.firingblanks.objective2>
<EventText.firingblanks.objective3>空包弹已经安装，现在你只需要确保除你以外的船员用它开火[shotsfired]次即可。</EventText.firingblanks.objective3>
<EventText.firingblanks.success_self>你成功的使用空包弹恶搞了船员。</EventText.firingblanks.success_self>
<EventText.firingblanks.success>叛徒成功的使用空包弹恶搞了船员。</EventText.firingblanks.success>
<EventText.firingblanks.failure>空包弹恶作剧失败了。</EventText.firingblanks.failure>
<traitorobjective.firingblanks.getammo>弄到一个电磁枪弹药箱</traitorobjective.firingblanks.getammo>
<traitorobjective.firingblanks.replaceammo>将弹药箱改造为空包弹</traitorobjective.firingblanks.replaceammo>
<traitorobjective.firingblanks.insertammo>将空包弹弹药箱装进弹药仓</traitorobjective.firingblanks.insertammo>
<traitorobjective.firingblanks.fireblanks>让其他船员开火空包弹</traitorobjective.firingblanks.fireblanks>
<traitorobjective.firingblanks.dontfireself>不要自己开火空包弹！</traitorobjective.firingblanks.dontfireself>
<eventname.clobberyrobbery>惊天劫案</eventname.clobberyrobbery>
<EventText.clobberyrobbery.c1>你口袋空空，心里慌慌。“又是那个该死的[victim]干得好事…”，这家伙一定是出千了，不然为什么总是你输钱？不过从另一个角度来说，[victim]似乎总是被好运眷顾。你知道自己昨天输钱的不只你一个，只是赌房那昏暗的灯光看不太清其他几人的脸。\n\n看来想回本只能靠抢了。毕竟，是这家伙先玩脏的。\n\n赌博的暗号是‘[codeword]’，用这个词来寻找潜在的共犯。</EventText.clobberyrobbery.c1>
<EventText.clobberyrobbery.c2>唉。因为船员间暗号“[codeword]”的赌博活动你已经倾家荡产。不过还好，上次发生这种事情时的头巾你还留着，刚好可以把钱搞回来，就算两边扯平了。\n\n不过问题是，你得认出是谁赚走了你的钱。当时赌房灯光昏暗，也许说出‘[codeword]’ 这个暗号能让你从另一名船员那里得到信息。</EventText.clobberyrobbery.c2>
<EventText.clobberyrobbery.c3>面具在手，目标在目。“上吧…”，你和你的共犯低声说道。现在你必须让[victim]孤处一室才能把钱弄回来。其他船员恐怕不会同意你的这种做法，所以别惹来他们的关注。</EventText.clobberyrobbery.c3>
<EventText.clobberyrobbery.c4>抢劫成功！现在想办法避开背叛指控…</EventText.clobberyrobbery.c4>
<EventText.clobberyrobbery.objective1>找出一同抢劫的共犯。</EventText.clobberyrobbery.objective1>
<EventText.clobberyrobbery.objective2>目标是[victim]。确保你的共犯知道要抢的是谁。</EventText.clobberyrobbery.objective2>
<EventText.clobberyrobbery.objective3>你有头巾，把它们分给你的共犯们，以确保身份保密。</EventText.clobberyrobbery.objective3>
<EventText.clobberyrobbery.objective4>万事俱备。将你的目标孤立并使用钝器打晕，然后实施抢劫！</EventText.clobberyrobbery.objective4>
<EventText.clobberyrobbery.objective5>你成功抢劫了目标。现在尽一切努力避免被指控！</EventText.clobberyrobbery.objective5>
<EventText.clobberyrobbery.success_self>你和共犯成功抢劫了目标。现在尽一切努力避免被指控！</EventText.clobberyrobbery.success_self>
<EventText.clobberyrobbery.success>两个劫犯成功地抢劫了他们的目标，并且没有被指控。</EventText.clobberyrobbery.success>
<EventText.clobberyrobbery.failure>两个劫犯未能成功抢劫目标，并且没有被指控。</EventText.clobberyrobbery.failure>
<traitorobjective.clobberyrobbery.wearbandana>佩戴头巾</traitorobjective.clobberyrobbery.wearbandana>
<traitorobjective.clobberyrobbery.bluntdamagevictim>使用钝器将目标敲晕</traitorobjective.clobberyrobbery.bluntdamagevictim>
<traitorobjective.clobberyrobbery.robvictim>趁目标昏迷时抢劫目标</traitorobjective.clobberyrobbery.robvictim>
<eventname.ducksideofthemoon>水暖鸭先知</eventname.ducksideofthemoon>
<EventText.ducksideofthemoon.c1>你发现鸭，这在站点间跑任务实在无聊。因此你毫不犹豫地开始了代号‘[codeword]’的秘密行动。你会需要帮助，而且心中也有了人选。\n\n你们的目标？让潜艇里装满鸭鸭！</EventText.ducksideofthemoon.c1>
<EventText.ducksideofthemoon.c2>“…只要注入大量鸭鸭即可解决此问题。”\n\n在一段引鸭入胜的演讲之后，代号“[codeword]”的行动领导人离开了。尽管如此，你依然认同需要更多鸭鸭的理念。不过鸭潮澎湃的你没能听全计划，也没认全同伙。这下怎么办鸭？也许多念叨一下‘[codeword]’这个词会是个很好的开始。</EventText.ducksideofthemoon.c2>
<EventText.ducksideofthemoon.c3>你找到了一大堆鸭子库存。是时候开始工作，用它们填满鸭载舱了。</EventText.ducksideofthemoon.c3>
<EventText.ducksideofthemoon.objective1>找到鸭子库存。将库存位置告知你的同伙。使用暗号“[codeword]”来识别他们。</EventText.ducksideofthemoon.objective1>
<EventText.ducksideofthemoon.objective2>遵循行动首领的指示。使用暗号“[codeword]”来识别对方。</EventText.ducksideofthemoon.objective2>
<EventText.ducksideofthemoon.objective3>将[number]只鸭子放进鸭载舱。</EventText.ducksideofthemoon.objective3>
<EventText.ducksideofthemoon.objective4>确保鸭子堆不要被人移除，或者在被移除之后补全数量，并完成任务。</EventText.ducksideofthemoon.objective4>
<EventText.ducksideofthemoon.objective5>好多鸭鸭。</EventText.ducksideofthemoon.objective5>
<EventText.ducksideofthemoon.objective6>鸭鸭有危险！补满鸭载舱！</EventText.ducksideofthemoon.objective6>
<EventText.ducksideofthemoon.objective7>向鸭载舱中装入[number]只鸭鸭。</EventText.ducksideofthemoon.objective7>
<EventText.ducksideofthemoon.success_self>你和同伙将鸭载舱中装满了鸭鸭。</EventText.ducksideofthemoon.success_self>
<EventText.ducksideofthemoon.success>呱呱！两个叛徒往压载舱中放入了大量鸭子。</EventText.ducksideofthemoon.success>
<EventText.ducksideofthemoon.failure>两个叛徒的鸭载舱改造计划失败了。</EventText.ducksideofthemoon.failure>
<traitorobjective.ducksideofthemoon.duckstash>找到并获取鸭子</traitorobjective.ducksideofthemoon.duckstash>
<traitorobjective.ducksideofthemoon.fillballast>用鸭子灌满压载舱</traitorobjective.ducksideofthemoon.fillballast>
<traitorobjective.ducksideofthemoon.fillballast1>鸭载舱已有鸭子</traitorobjective.ducksideofthemoon.fillballast1>
<traitorobjective.ducksideofthemoon.fillballast2>鸭载舱已有10只鸭子</traitorobjective.ducksideofthemoon.fillballast2>
<traitorobjective.ducksideofthemoon.fillballast3>鸭载舱已有21只鸭子</traitorobjective.ducksideofthemoon.fillballast3>
<traitorobjective.ducksideofthemoon.completemission>鸭载舱已有无数鸭子</traitorobjective.ducksideofthemoon.completemission>
<eventname.poweredbyfaith>信仰之力</eventname.poweredbyfaith>
<EventText.poweredbyfaith.c1>你从噩梦中惊醒。额头满是汗水，但你顾不上擦。你依然清晰地记得梦境的内容，这一切必有深意。在梦中，一个被画皮附身了的人缓慢地接近你，你浑身僵硬，动弹不得。但你没有遭受血腥残暴的攻击，而是收到了来自画皮寄生虫的同情与善意。它们是想拯救我们，只是我们还没接受！\n\n只要展示信仰，坚定信念，我们无所不能。不过可惜的是，我们的船员尽是些渎神的不信者，所以你必须将潜艇改造为配得上画皮祝福的神殿。你还希望能找到几个志同道合之人。\n\n研究表明，对画皮救世主的信仰会导致对[codeword]的共同喜好。使用暗号[codeword]来为你找出潜在的盟友。</EventText.poweredbyfaith.c1>
<EventText.poweredbyfaith.c2>你的一名船员昨夜做了噩梦，你听到对方在梦中挣扎呼喊，然后随之而来的是诡异的安静和“赞美画皮”的呢喃声。看起来有人找到了梦寐以求的宗教信仰，而你说实话也有些兴趣。不过你自己没能受到启迪，因此决定追随他人，好从枯燥乏味的日常中得到解脱。而且这次，乐子好像不小。\n\n研究表明，对画皮救世主的信仰会导致对[codeword]的共同喜好。使用暗号[codeword]来为你找出潜在的盟友。</EventText.poweredbyfaith.c2>
<EventText.poweredbyfaith.c3>你找到了一堆奇迹般的无限画皮雕像库存！这一定是你正走在正确道路上的天启，你应该把这个发现告诉你的教徒同伴…</EventText.poweredbyfaith.c3>
<EventText.poweredbyfaith.c4>将潜艇转化为崇拜画皮寄生虫神殿的工作已经完成。但这还不够，你的脑海中冒出了一个想法：通过将潜艇反应堆燃料棒换成画皮雕像来证明画皮的伟力！</EventText.poweredbyfaith.c4>
<EventText.poweredbyfaith.c5>看来你对画皮的信仰还不足以驱动核动力引擎。不过这无关紧要，毕竟你想起来这与教会的方针并不一致。看来这不过是个噩梦，是时候放下了。</EventText.poweredbyfaith.c5>
<EventText.poweredbyfaith.objective1>将潜艇转化为崇拜画皮寄生虫的神殿。使用暗号“[codeword]”来识别潜在画皮信徒。</EventText.poweredbyfaith.objective1>
<EventText.poweredbyfaith.objective2>按照领袖的安排行动。使用暗号“[codeword]”来识别潜在画皮信徒及领袖。</EventText.poweredbyfaith.objective2>
<EventText.poweredbyfaith.objective3>使用奇迹般的无限画皮雕像库存来圣化潜艇。将画皮雕像放入潜艇至少[percentage]%的房间中。</EventText.poweredbyfaith.objective3>
<EventText.poweredbyfaith.objective4>将一枚潜艇反应堆燃料棒换成画皮雕像。</EventText.poweredbyfaith.objective4>
<EventText.poweredbyfaith.objective5>任务完成！希望你没有引来太多的关注。</EventText.poweredbyfaith.objective5>
<EventText.poweredbyfaith.objective6>使用奇迹般的无限画皮雕像库存来圣化潜艇。你已经完成了半额工作！</EventText.poweredbyfaith.objective6>
<EventText.poweredbyfaith.success_self>你和你的同僚成功地展示了你们的信仰。可惜反应堆暂时还不接受雕像作为燃料。</EventText.poweredbyfaith.success_self>
<EventText.poweredbyfaith.success>叛徒用雕像装饰了潜艇，还用雕像替换了燃料棒。这有什么意义吗？恐怕只有愚蠢的画皮信徒才会理解了。</EventText.poweredbyfaith.success>
<EventText.poweredbyfaith.failure>叛徒尝试用画皮雕像替换燃料棒。想法愚蠢，执行更烂。</EventText.poweredbyfaith.failure>
<traitorobjective.poweredbyfaith.findfigurines>找到画皮雕像</traitorobjective.poweredbyfaith.findfigurines>
<traitorobjective.poweredbyfaith.placefigurines>散布雕像</traitorobjective.poweredbyfaith.placefigurines>
<traitorobjective.poweredbyfaith.placefigurines1>已安放首个雕像</traitorobjective.poweredbyfaith.placefigurines1>
<traitorobjective.poweredbyfaith.placefigurines2>已安放半额雕像</traitorobjective.poweredbyfaith.placefigurines2>
<traitorobjective.poweredbyfaith.fuel>替换反应堆里的燃料棒</traitorobjective.poweredbyfaith.fuel>
<eventname.huskroulette>画皮轮盘赌</eventname.huskroulette>
<EventText.huskroulette.c1>你收到了画皮教会的联络: “我们理解部分人会因与画皮共生而心生恐惧，所以我们希望研究画皮感染威胁对心理造成的影响，以治愈此顽疾…”\n\n与消息一同送到的还有三支针管，两支是安慰剂，一支中包含已经育发的画皮寄生虫卵。你将对‘[codeword]’测试组展开实验，并获得少额金钱奖励。</EventText.huskroulette.c1>
<EventText.huskroulette.c2>你收到了画皮教会的联络: “我们理解部分人会因与画皮共生而心生恐惧，所以我们希望研究画皮感染威胁对心理造成的影响，以治愈此顽疾…”\n\n与消息一同送到的还有三支针管，两支是安慰剂，一支中包含已经育发的画皮寄生虫卵。你将对‘[codeword]’测试组展开实验，并获得少额金钱奖励。</EventText.huskroulette.c2>
<EventText.huskroulette.c3>你拿到了针管，是时候给自己注射了。别搞得人尽皆知，其他船员可能不会喜欢这种风险。</EventText.huskroulette.c3>
<EventText.huskroulette.objective1>把三支针管中的两支给测试组。使用暗号“[codeword]”来识别测试团队。</EventText.huskroulette.objective1>
<EventText.huskroulette.objective2>从测试组组长处获得针管。使用暗号“[codeword]”来识别测试团队。</EventText.huskroulette.objective2>
<EventText.huskroulette.objective3>给自己注射</EventText.huskroulette.objective3>
<EventText.huskroulette.objective4>存活，帮助你的测试团队存活，并防止他们被指控。</EventText.huskroulette.objective4>
<EventText.huskroulette.success_self>你和你的测试团队收集到了对画皮感染心理状态的有用数据。</EventText.huskroulette.success_self>
<EventText.huskroulette.success>有画皮教会的叛徒在船上收集了对画皮感染心理状态的有用数据。</EventText.huskroulette.success>
<EventText.huskroulette.failure>有画皮教会的叛徒打算在船上收集对画皮感染心理状态的有用数据，但未能成功。</EventText.huskroulette.failure>
<traitorobjective.huskroulette.distribute>分发针管</traitorobjective.huskroulette.distribute>
<traitorobjective.huskroulette.receivesyringe>收到你的针管</traitorobjective.huskroulette.receivesyringe>
<traitorobjective.huskroulette.inject>为自己注射</traitorobjective.huskroulette.inject>
<traitorobjective.huskroulette.survive>存活并转移指控</traitorobjective.huskroulette.survive>
<eventname.gnawingcold>切骨之寒</eventname.gnawingcold>
<EventText.gnawingcold.c1>你被冻得直打牙战，简直想抱着潜艇的供热管不动弹了。你浑身发抖地搓着手，生怕被冻出疮来。“为什么潜艇里总是这么冷？”你暗自想着。“把暖气调大点会要了你们的命吗？！”\n\n从远处，你看到另一位浑身裹着毯子的船员，嘴里发出和你一样的牙战声。也许你们可以合作起来，调高潜艇的温度？\n\n你依稀记得之前无线电里也有人在抱怨太冷。使用暗号“[codeword]”来找出其他冷得受不了的船员。</EventText.gnawingcold.c1>
<EventText.gnawingcold.c2>看起来有人在暗格里私藏了烈酒。这应该能派上用场。</EventText.gnawingcold.c2>
<EventText.gnawingcold.objective1>与你的同伙同时在潜艇上点火。使用暗号“[codeword]”找出同伙。</EventText.gnawingcold.objective1>
<EventText.gnawingcold.objective2>找到生火物品。</EventText.gnawingcold.objective2>
<EventText.gnawingcold.objective3>在共计[rooms]个不同房间同时点起火。</EventText.gnawingcold.objective3>
<EventText.gnawingcold.objective4>在共计[rooms]个不同房间同时点起火。潜艇里越来越暖和了，再点[amount]次。</EventText.gnawingcold.objective4>
<EventText.gnawingcold.objective5>火焰温暖着你的身体。你感觉重获新生。</EventText.gnawingcold.objective5>
<EventText.gnawingcold.success_self>你和你的同伙都觉得暖和多了。烧掉半艘潜艇又算得了什么呢！</EventText.gnawingcold.success_self>
<EventText.gnawingcold.success>叛徒们成功的在潜艇上点起了火取暖。</EventText.gnawingcold.success>
<EventText.gnawingcold.failure>叛徒们未能成功在潜艇上点起火取暖。</EventText.gnawingcold.failure>
<traitorobjective.gnawingcold.findflammable>找到引火物</traitorobjective.gnawingcold.findflammable>
<traitorobjective.gnawingcold.startfires>点火</traitorobjective.gnawingcold.startfires>
<traitorobjective.gnawingcold.waitfornofires>等待火焰熄灭</traitorobjective.gnawingcold.waitfornofires>
<EventText.deepdiverducks.c2>你按要求创造了[number]个潜水鸭样品。真漂亮。</EventText.deepdiverducks.c2>
<traitorobjective.deepdiverducks.create>制造4只潜水鸭</traitorobjective.deepdiverducks.create>
<EventText.divinelabor.c2>你忠诚地制作了[number]个画皮雕像。与它们离别让你依依不舍。</EventText.divinelabor.c2>
<traitorobjective.divinelabor.create>制作6个画皮雕像。</traitorobjective.divinelabor.create>
<EventText.bloodsamples.objective1>找到空瓶，然后从半数船员身上收集血液样本。</EventText.bloodsamples.objective1>
<EventText.bloodsamples.c3>你已经获取了半数船员的血液样品。画皮教会会很满意的。</EventText.bloodsamples.c3>
<eventname.exhibitionism>暴露狂</eventname.exhibitionism>
<EventText.exhibitionism.c1>日复一日的跟一帮倒霉水手一起被困在铁棺材里，你必须得到自由，让清风吹拂你寸缕不挂的躯体。是时候开脱了。</EventText.exhibitionism.c1>
<EventText.exhibitionism.c2>你终于再度感受到了自由！现在你要做的是继续自由到下一个站点，并且不要引起过多怀疑和众怒。</EventText.exhibitionism.c2>
<EventText.exhibitionism.objective1>脱掉束缚你身体的衣物。这包括潜水服，但不包括头部装备或仅覆盖身体小部分的装备。</EventText.exhibitionism.objective1>
<EventText.exhibitionism.objective2>已自由的身躯完成任务。避免被怀疑是可疑人物。</EventText.exhibitionism.objective2>
<EventText.exhibitionism.success_self>我以自由之躯完成了一整个任务，几乎没人有什么抱怨！</EventText.exhibitionism.success_self>
<EventText.exhibitionism.success>一个叛徒经历一整局任务身上衣不蔽体。向此人致敬。</EventText.exhibitionism.success>
<EventText.exhibitionism.failure>未能全程衣不蔽体。又一个人沦为了社会习俗的牺牲品。</EventText.exhibitionism.failure>
<traitorobjective.exhibitionism.stripdown>脱衣</traitorobjective.exhibitionism.stripdown>
<traitorobjective.exhibitionism.exhibit>保持裸体</traitorobjective.exhibitionism.exhibit>
<eventname.originalhonkero>纯正小丑</eventname.originalhonkero>
<EventText.originalhonkero.c1>纯正小丑体验™。你当前没有船员受喇叭折磨。实在丢人，你打算立即改正这点。</EventText.originalhonkero.c1>
<EventText.originalhonkero.c2>你找到了喇叭。“很好…”，你想象中的同僚对你说道。\n\n现在找到[character]并成为对方最可怕的噩梦。当然了，不能让其他不明真相的船员发现你的作为，所以办事要低调。 最后，为确保你的折磨行为持续一整个航程，鸣响喇叭需有间隔。</EventText.originalhonkero.c2>
<EventText.originalhonkero.objective1>找到一只喇叭，然后用它来折磨[victim]。尽量避免连带损害，所以要避开其他船员的耳目。鸣响喇叭[honks]次，每次须有[cooldown]间隔，让喇叭的声音在目标脑海中回响。</EventText.originalhonkero.objective1>
<EventText.originalhonkero.objective2>你弄到了一只喇叭。闹起来吧！</EventText.originalhonkero.objective2>
<EventText.originalhonkero.success_self>你成功的折磨了一名船员。</EventText.originalhonkero.success_self>
<EventText.originalhonkero.success>叛徒成功地折磨了一名船员。</EventText.originalhonkero.success>
<EventText.originalhonkero.failure>折磨目标的任务失败了。</EventText.originalhonkero.failure>
<traitorobjective.originalhonkero.bikehorn>获得喇叭</traitorobjective.originalhonkero.bikehorn>
<traitorobjective.originalhonkero.torment>用喇叭折磨目标</traitorobjective.originalhonkero.torment>
<traitorobjective.originalhonkero.waitforcooldown>等待下次鸣笛时机</traitorobjective.originalhonkero.waitforcooldown>
<traitorobjective.5timesremaining>还剩5次</traitorobjective.5timesremaining>
<traitorobjective.4timesremaining>还剩4次</traitorobjective.4timesremaining>
<traitorobjective.3timesremaining>还剩3次</traitorobjective.3timesremaining>
<traitorobjective.2timesremaining>还剩2次</traitorobjective.2timesremaining>
<traitorobjective.1timesremaining>还剩1次</traitorobjective.1timesremaining>

<!-- Entity subcategories -->
<subcategory>子类</subcategory>
<subcategories>子类别</subcategories>
<subcategory.thalamus>丘脑</subcategory.thalamus>
<subcategory.abandoned>废弃的前哨站</subcategory.abandoned>
<subcategory.abandonedhuman>废弃前哨站（人类占据）</subcategory.abandonedhuman>
<subcategory.abandonedmonster>废弃前哨站（怪物占据）</subcategory.abandonedmonster>
<subcategory.exteriorsubwalls>潜水艇外部墙壁</subcategory.exteriorsubwalls>
<subcategory.exteriorshuttle>穿梭艇外部块</subcategory.exteriorshuttle>
<subcategory.labels>标签</subcategory.labels>
<subcategory.backgroundwall>背景墙</subcategory.backgroundwall>
<subcategory.outpost>哨所</subcategory.outpost>

<!-- Mission misc -->
<missionteam1.pvpmission>联盟军</missionteam1.pvpmission>
<missionteam2.pvpmission>木星分裂主义分子</missionteam2.pvpmission>
<missionsuccess.pvpmission>解毒剂及时送达。</missionsuccess.pvpmission>
<missionfailed>任务失败</missionfailed>
<missioncompleted>已完成</missioncompleted>
<missionunlocked>已解锁任务：[missionname]</missionunlocked>
<beaconstationsonarlabel>信标站</beaconstationsonarlabel>
<sonarmineralscanner>矿物扫描仪</sonarmineralscanner>
<missions>任务</missions>
<missionsonarlabel.target>目标</missionsonarlabel.target>
<missionsonarlabel.nest>巢穴</missionsonarlabel.nest>
<sideobjective>支线目标</sideobjective>
<beaconstationactivetooltip>这个已被激活的‖color:gui.orange‖信标‖end‖能对人们拓展生存区域起到一定的作用。</beaconstationactivetooltip>
<beaconstationinactivetooltip>通道内有个未激活的‖color:gui.orange‖信标‖end‖，若激活，则可对人们出行起到一定的协助作用。</beaconstationinactivetooltip>
<huntinggroundstooltip>一头来自深渊的异兽把这条通道当成了自己的‖color:gui.orange‖猎场‖end‖。要是它不死，我们很难在周边建设新的前哨站，甚至会影响已经建成的前哨站。</huntinggroundstooltip>
<enteremptylocation>选择一个目的地，离开该通道。</enteremptylocation>
<undockingdisabledbymission>在完成任务之前，你无法撤离前哨站。</undockingdisabledbymission>
<hostagesdiscovered>我们已经找到了人质，但还要护送他们安全离开前哨站。你可以解开他们的手铐，命令他们跟随我们行动。</hostagesdiscovered>

<!-- Entity categories -->
<mapentitycategory.all>全部</mapentitycategory.all>
<mapentitycategory.structure>建筑</mapentitycategory.structure>
<mapentitycategory.machine>机械</mapentitycategory.machine>
<mapentitycategory.equipment>装备</mapentitycategory.equipment>
<mapentitycategory.electrical>电器</mapentitycategory.electrical>
<mapentitycategory.material>材料</mapentitycategory.material>
<mapentitycategory.misc>杂物</mapentitycategory.misc>
<mapentitycategory.alien>异星</mapentitycategory.alien>
<mapentitycategory.itemassembly>制造</mapentitycategory.itemassembly>
<mapentitycategory.legacy>旧版</mapentitycategory.legacy>
<mapentitycategory.decorative>装饰</mapentitycategory.decorative>
<mapentitycategory.wall>墙</mapentitycategory.wall>
<mapentitycategory.wrecked>已破坏</mapentitycategory.wrecked>
<mapentitycategory.thalamus>丘脑</mapentitycategory.thalamus>
<mapentitycategory.medical>医疗</mapentitycategory.medical>
<mapentitycategory.weapon>武器</mapentitycategory.weapon>
<mapentitycategory.diving>潜水</mapentitycategory.diving>
<mapentitycategory.fuel>燃料</mapentitycategory.fuel>
<ItemAssemblies>物品装配</ItemAssemblies>

<!-- Display names -->
<displayname.oxygentankempty>氧气罐（空）</displayname.oxygentankempty>
<displayname.weldingfueltankempty>焊接油箱（空）</displayname.weldingfueltankempty>
<displayname.scrapsavantitem>[物品名称] (废料专家)</displayname.scrapsavantitem>
<displayname.recycleitem>[itemname] (回收)</displayname.recycleitem>
<displayname.emptyitem>[itemname] (空)</displayname.emptyitem>

<!-- Doors -->
<entityname.door>手动门</entityname.door>
<entitydescription.door>一扇没有集成开关按钮的滑动门——需手动连接。</entitydescription.door>
<entityname.windoweddoor>手动带窗门</entityname.windoweddoor>
<entitydescription.windoweddoor>一扇带有窗口的滑动门。未集成开关按钮——需手动连接。</entitydescription.windoweddoor>
<entityname.hatch>手动舱口</entityname.hatch>
<entitydescription.hatch>一扇水平方向、未集成开关按钮的门——需手动连接。</entitydescription.hatch>
<entityname.doorwbuttons>按钮门</entityname.doorwbuttons>
<entitydescription.doorwbuttons>一扇带有两侧开关按钮的门。</entitydescription.doorwbuttons>
<entityname.windoweddoorwbuttons>按钮带窗门</entityname.windoweddoorwbuttons>
<entitydescription.windoweddoorwbuttons>一扇带有两侧开关按钮与窗口的滑动门。</entitydescription.windoweddoorwbuttons>
<entityname.hatchwbuttons>按钮舱门</entityname.hatchwbuttons>
<entitydescription.hatchwbuttons>一扇水平方向、带有两侧开关按钮的门。</entitydescription.hatchwbuttons>

<!-- Machine -->
<entityname.navterminal>导航终端</entityname.navterminal>
<entitydescription.navterminal>用于设置潜艇航向的装置。</entitydescription.navterminal>
<entityname.shuttlenavterminal>小艇导航终端</entityname.shuttlenavterminal>
<entitydescription.shuttlenavterminal>用于设置小艇航向的装置。</entitydescription.shuttlenavterminal>
<entityname.sonarmonitor>声纳监控器</entityname.sonarmonitor>
<entitydescription.sonarmonitor>用于观察潜艇声纳反馈结果的仪器，不具备交互功能。</entitydescription.sonarmonitor>
<entityname.statusmonitor>状态监控器</entityname.statusmonitor>
<entitydescription.statusmonitor>可以用来查看潜艇结构图与每个房间状态的仪器。</entitydescription.statusmonitor>
<entityname.sonartransducer>声纳换能器</entityname.sonartransducer>
<entitydescription.sonartransducer>让声纳监控器与导航终端接收指定声纳信号的转换仪器（适用于无人机与遥控小艇）</entitydescription.sonartransducer>
<entityname.engine>引擎</entityname.engine>
<entitydescription.engine>在水平方向上产生动能的装置。</entitydescription.engine>
<entityname.largeengine>大型引擎</entityname.largeengine>
<entitydescription.largeengine>在水平方向上产生动能的装置。</entitydescription.largeengine>
<entityname.shuttleengine>小艇引擎</entityname.shuttleengine>
<entitydescription.shuttleengine>在水平方向上产生动能的装置。</entitydescription.shuttleengine>
<entityname.fabricator>加工台</entityname.fabricator>
<entitydescription.fabricator>能用基本原料制造多种产品的机器。</entitydescription.fabricator>
<entityname.medicalfabricator>医药加工台</entityname.medicalfabricator>
<entitydescription.medicalfabricator>可合成多种医疗用品的机器。</entitydescription.medicalfabricator>
<entityname.deconstructor>解构仪</entityname.deconstructor>
<entitydescription.deconstructor>将物品分解成可用组件与原材料的机器。</entitydescription.deconstructor>
<entityname.oxygenerator>制氧机</entityname.oxygenerator>
<entitydescription.oxygenerator>制造氧气的仪器，需要与氧气排放口相连，也可重新填充氧气罐。</entitydescription.oxygenerator>
<entityname.shuttleoxygenerator>小艇制氧机</entityname.shuttleoxygenerator>
<entitydescription.shuttleoxygenerator>制造氧气的仪器，需要与氧气排放口相连，也可重新填充氧气罐。</entitydescription.shuttleoxygenerator>
<entityname.vent>氧气排放口</entityname.vent>
<entitydescription.vent>氧气输出的管道口，必须与制氧机相连。</entitydescription.vent>
<entityname.pump>泵</entityname.pump>
<entitydescription.pump>抽水用的设备。</entitydescription.pump>
<entityname.smallpump>小型泵</entityname.smallpump>
<entitydescription.smallpump>抽水用的设备。</entitydescription.smallpump>
<entityname.searchlight>探照灯</entityname.searchlight>
<entitydescription.searchlight>用于照明的灯具。</entitydescription.searchlight>
<entityname.reactor1>核反应堆</entityname.reactor1>
<entitydescription.reactor1>核动力发电装置。</entitydescription.reactor1>
<entityname.coilgun>电磁枪</entityname.coilgun>
<entitydescription.coilgun>以电磁动力推动金属弹丸进行高速射击的小型动能武器，对小型目标有奇效，对大型或重甲目标效果不佳。</entitydescription.coilgun>
<entityname.coilgunloader>电磁枪装弹器</entityname.coilgunloader>
<entitydescription.coilgunloader>为已链接的电磁枪装填弹药的装置。</entitydescription.coilgunloader>
<entityname.depthchargetube>深水炸弹投放器</entityname.depthchargetube>
<entitydescription.depthchargetube>可用于部署深水炸弹与诱饵。</entitydescription.depthchargetube>
<entityname.depthchargeloader>深水炸弹装弹器</entityname.depthchargeloader>
<entitydescription.depthchargeloader>为投放器填充深水炸弹或诱饵的装置。</entitydescription.depthchargeloader>
<entityname.dischargecoil>电磁线圈</entityname.dischargecoil>
<entitydescription.dischargecoil>在船体周边产生一个能造成伤害的带电区域。</entitydescription.dischargecoil>
<entityname.railgun>轨道炮</entityname.railgun>
<entitydescription.railgun>以电磁动力推动金属弹丸进行高速射击的大型动能武器，发射瞬间需要超高压电流脉冲推动（一般由超级电容器产生），因此开火速度很慢，仅适用于针对大型或重甲目标。</entitydescription.railgun>
<entityname.periscope>潜望镜</entityname.periscope>
<entitydescription.periscope>可与摄像机连接，用于观察潜艇外部情况的装置；也可以与电磁枪、轨道炮相连用以控制武器。</entitydescription.periscope>
<entityname.railgunloader>轨道炮装弹器</entityname.railgunloader>
<entitydescription.railgunloader>为已连接的轨道炮填充炮弹的机器。</entitydescription.railgunloader>
<entityname.railgunloadersinglevertical>单发式轨道炮装弹器（竖直放置）</entityname.railgunloadersinglevertical>
<entitydescription.railgunloadersinglevertical>为已连接的轨道炮填充弹药的机器。仅支持单发点射。</entitydescription.railgunloadersinglevertical>
<entityname.railgunloadersinglehorizontal>单发式轨道炮装弹器（水平放置）</entityname.railgunloadersinglehorizontal>
<entitydescription.railgunloadersinglehorizontal>为已连接的轨道炮填充弹药的机器。仅支持单发点射。</entitydescription.railgunloadersinglehorizontal>
<entityname.miningmachines>采矿器械</entityname.miningmachines>
<entityname.coilgunammoshelf>弹药架</entityname.coilgunammoshelf>
<entitydescription.coilgunammoshelf>整齐排放弹药的置物架。</entitydescription.coilgunammoshelf>
<entityname.turrethardpoint>炮塔底座</entityname.turrethardpoint>
<entitydescription.turrethardpoint>可装配炮塔的空的武器装载槽位。</entitydescription.turrethardpoint>
<entityname.blankperiscope>潜望镜底座</entityname.blankperiscope>
<entityname.blankloader>装弹器底座</entityname.blankloader>
<entityname.railguncanistershellpellet>霰弹颗粒</entityname.railguncanistershellpellet>
<entitydescription.railguncanistershellpellet>霰弹炮弹中填装的弹丸。</entitydescription.railguncanistershellpellet>
<entityname.pulselaser>脉冲激光</entityname.pulselaser>
<entitydescription.pulselaser>一种可作为炮塔装载的大型化学脉冲激光器，在充电后能发出威力强劲的激光束，对目标造成严重的灼伤。</entitydescription.pulselaser>
<entityname.pulselaserammobox>脉冲激光物资箱</entityname.pulselaserammobox>
<entitydescription.pulselaserammobox>一个装好化学药剂和聚焦透镜的箱子，可以诱发强烈的能量爆发，可以视作脉冲激光的弹药。</entitydescription.pulselaserammobox>
<entityname.pulselaserbolt>脉冲激光枪栓</entityname.pulselaserbolt>
<entityname.pulselaserloader>脉冲激光装弹器</entityname.pulselaserloader>
<entityname.chaingun>连射炮</entityname.chaingun>
<entitydescription.chaingun>一种可作为炮塔装载、威力强大的多管电磁枪。虽然它在发射前的准备十分漫长，但它射出的金属之雨对敌人造成的伤害是无与伦比的。</entitydescription.chaingun>
<entityname.chaingunammobox>连射炮弹药箱</entityname.chaingunammobox>
<entityname.chaingunloader>连射炮装弹器</entityname.chaingunloader>
<entitydescription.chaingunammobox>一个装满了连射炮弹药的沉重箱子。</entitydescription.chaingunammobox>
<entityname.chaingunbolt>连射炮枪栓</entityname.chaingunbolt>
<entityname.largeturrethardpoint>大型炮台底座</entityname.largeturrethardpoint>
<entitydescription.largeturrethardpoint>可用于安装大型炮台的空武器底座。</entitydescription.largeturrethardpoint>
<entityname.doublecoilgun>双管电磁枪</entityname.doublecoilgun>
<entitydescription.doublecoilgun>双管版本的电磁枪。</entitydescription.doublecoilgun>
<entityname.flakcannon>破片加农炮</entityname.flakcannon>
<entitydescription.flakcannon>一种用于发射破片弹药的大型加农炮。</entitydescription.flakcannon>
<entityname.flakcannonloader>破片加农炮装弹机</entityname.flakcannonloader>
<entityname.flakcannonammobox>霰弹破片弹药箱</entityname.flakcannonammobox>
<entitydescription.flakcannonammobox>一箱沉重的破片加农炮霰弹破片弹药。能有效对抗集群敌人。</entitydescription.flakcannonammobox>
<entityname.flakbolt>破片弹药</entityname.flakbolt>
<entityname.flakshrapnel>破片</entityname.flakshrapnel>
<entityname.flakcannondirectionalammobox>集束破片弹药箱</entityname.flakcannondirectionalammobox>
<entitydescription.flakcannondirectionalammobox>一箱沉重的破片加农炮集束破片弹药。能有效对抗单体敌人。</entitydescription.flakcannondirectionalammobox>
<entityname.flakboltdirectional>破片弹药(集束)</entityname.flakboltdirectional>
<entityname.flakshrapneldirectional>重型破片</entityname.flakshrapneldirectional>
<entityname.flakcannonammoboxphysicorium>刚素破片弹药箱</entityname.flakcannonammoboxphysicorium>
<entitydescription.flakcannonammoboxphysicorium>一箱重到离谱的破片加农炮弹药，以刚素为主材制成。。</entitydescription.flakcannonammoboxphysicorium>
<entityname.flakboltphysicorium>刚素破片弹药</entityname.flakboltphysicorium>
<entityname.flakshrapnelphysicorium>刚素破片</entityname.flakshrapnelphysicorium>
<entityname.flakcannonammoboxexplosive>高爆破片弹药箱</entityname.flakcannonammoboxexplosive>
<entitydescription.flakcannonammoboxexplosive>一箱沉重的破片加农炮弹药，装有高爆炸药。</entitydescription.flakcannonammoboxexplosive>
<entityname.flakboltexplosive>高爆破片弹药</entityname.flakboltexplosive>
<entityname.flakshrapnelexplosive>高爆破片</entityname.flakshrapnelexplosive>
<fabricationdescription.ammoboxrecycle>一个空弹药箱。</fabricationdescription.ammoboxrecycle>
<fabricationheader.ammoboxrecycle>空弹药箱</fabricationheader.ammoboxrecycle>

<!-- Equipment -->
<entityname.idcard>ID卡</entityname.idcard>
<entitydescription.idcard>允许访问潜艇限定区域的身份证明。</entitydescription.idcard>
<entityname.alienpistol>异星手枪</entityname.alienpistol>
<entitydescription.alienpistol>一把由异星电池供电的手枪。</entitydescription.alienpistol>
<entityname.captainscap>船长帽</entityname.captainscap>
<entitydescription.captainscap>船长不容置疑的权威象征。</entitydescription.captainscap>
<entityname.captainsuniform>船长服</entityname.captainsuniform>
<entitydescription.captainsuniform>让你看起来颇具领袖风范。</entitydescription.captainsuniform>
<entityname.healthscanner>健康扫描仪</entityname.healthscanner>
<entitydescription.healthscanner>一个能显示附近人类生命体征与状态信息的平板。</entitydescription.healthscanner>
<entityname.doctorsuniform2>医生制服</entityname.doctorsuniform2>
<entitydescription.doctorsuniform2>让你看起来像是能救死扶伤的专业人士。</entitydescription.doctorsuniform2>
<entityname.orangejumpsuit>橙色消防服</entityname.orangejumpsuit>
<entitydescription.orangejumpsuit>由防火织物制成，有一定的防火性能。</entitydescription.orangejumpsuit>
<entityname.bluejumpsuit>蓝色消防服</entityname.bluejumpsuit>
<entitydescription.bluejumpsuit>由防火织物制成，有一定的防火性能。</entitydescription.bluejumpsuit>
<entityname.toolbox>工具箱</entityname.toolbox>
<entitydescription.toolbox>用于存放工具的轻便箱子。</entitydescription.toolbox>
<entityname.headset>耳机</entityname.headset>
<entitydescription.headset>允许船员之间进行远程交流。</entitydescription.headset>
<entityname.clownmask>小丑面具</entityname.clownmask>
<entitydescription.clownmask>赞美小丑圣母</entitydescription.clownmask>
<entityname.clowncostume>小丑服</entityname.clowncostume>
<entitydescription.clowncostume>赞美小丑圣母</entitydescription.clowncostume>
<entityname.assistantclothes>助手服</entityname.assistantclothes>
<entitydescription.assistantclothes>当然，助手也需要穿衣服</entitydescription.assistantclothes>
<entityname.watchmanclothes>保安服</entityname.watchmanclothes>
<entitydescription.watchmanclothes>让你看起来随时会查验路人身份。</entitydescription.watchmanclothes>
<entityname.vipoutfit>VIP套装</entityname.vipoutfit>
<entityname.prisonerclothes>囚犯服装</entityname.prisonerclothes>
<entityname.securityuniform2>安全官制服</entityname.securityuniform2>
<entitydescription.securityuniform2>听我指令！</entitydescription.securityuniform2>
<entityname.bodyarmor>防弹衣</entityname.bodyarmor>
<entitydescription.bodyarmor>虽然对于冰洋中的大多数居民来说，它脆弱如纸，但面对船上的叛徒时，它别具奇效。</entitydescription.bodyarmor>
<entityname.ballistichelmet1>防弹头盔</entityname.ballistichelmet1>
<entitydescription.ballistichelmet1>虽然对于冰洋中的大多数居民来说，它脆弱如纸，但面对船上的叛徒时，它别具奇效。</entitydescription.ballistichelmet1>
<entityname.handcuffs>手铐</entityname.handcuffs>
<entitydescription.handcuffs>可用于限制问题玩家。</entitydescription.handcuffs>
<entityname.riotshield>防爆盾牌</entityname.riotshield>
<entitydescription.riotshield>抵挡投射物，并阻止生物或人员穿行。</entitydescription.riotshield>
<entityname.divingmask>潜水面罩</entityname.divingmask>
<entitydescription.divingmask>小巧轻便，可随身携带以防万一。但当船体完全破裂时，面罩可无法阻碍深海水压的“拥抱”。</entitydescription.divingmask>
<entityname.divingsuit>潜水服</entityname.divingsuit>
<entitydescription.divingsuit>一种能承受木卫二地壳下巨大压力的常压潜水服。只有在4000米以上的深度才能提供足够的保护，超过这个深度，就需要一套深渊潜水服或战斗潜水服。</entitydescription.divingsuit>
<entityname.brokendivingsuit>破损潜水服</entityname.brokendivingsuit>
<entitydescription.brokendivingsuit>一套破损严重的潜水服，只能拿来拆解换成原材料了。</entitydescription.brokendivingsuit>
<entityname.underwaterscooter>水下助推器</entityname.underwaterscooter>
<entitydescription.underwaterscooter>一种电池驱动的水下推进装置。</entitydescription.underwaterscooter>
<entityname.antibleeding1>绷带</entityname.antibleeding1>
<entityname.antibleeding2>可塑人造皮肤</entityname.antibleeding2>
<entityname.antibleeding3>抗生素凝胶</entityname.antibleeding3>
<entityname.weldingtool>焊接工具</entityname.weldingtool>
<entitydescription.weldingtool>潜艇上最重要的工具之一，可在水下工作。</entitydescription.weldingtool>
<entityname.plasmacutter>等离子切割器</entityname.plasmacutter>
<entitydescription.plasmacutter>通过高温电离氧气产生等离子电弧，用于切割各种材料。</entitydescription.plasmacutter>
<entityname.weldingfueltank>焊接油箱</entityname.weldingfueltank>
<entitydescription.weldingfueltank>焊接工具的燃料。</entitydescription.weldingfueltank>
<entityname.oxygentank>氧气罐</entityname.oxygentank>
<entitydescription.oxygentank>便携氧气储存装置。</entitydescription.oxygentank>
<entityname.extinguisher>灭火器</entityname.extinguisher>
<entitydescription.extinguisher>二氧化碳灭火器。</entitydescription.extinguisher>
<entityname.screwdriver>螺丝刀</entityname.screwdriver>
<entitydescription.screwdriver>用于电器维修与重新布线的工具。</entitydescription.screwdriver>
<entityname.wrench>扳手</entityname.wrench>
<entitydescription.wrench>用于机械维修的工具。</entitydescription.wrench>
<entityname.crowbar>撬棍</entityname.crowbar>
<entitydescription.crowbar>可以撬开门和舱门，也可以作为钝器使用。</entitydescription.crowbar>
<entityname.handheldsonar>手持声纳</entityname.handheldsonar>
<entitydescription.handheldsonar>便携式声纳，便于探测。</entitydescription.handheldsonar>
<entityname.sonarbeacon>声纳信标</entityname.sonarbeacon>
<entitydescription.sonarbeacon>产生一个可由声纳监控器、手持声纳、导航终端检测到的固定局部信号标识。</entitydescription.sonarbeacon>
<sonarbeacon.beaconactive>信标已激活</sonarbeacon.beaconactive>
<sonarbeacon.beaconsignal>信标信号</sonarbeacon.beaconsignal>
<entityname.flashlight>手电筒</entityname.flashlight>
<entitydescription.flashlight>手持光源。</entitydescription.flashlight>
<entityname.flare>照明弹</entityname.flare>
<entitydescription.flare>临时光源，用于潜艇探索时在潜艇外标记路径。</entitydescription.flare>
<entityname.alienflare>异星照明弹</entityname.alienflare>
<entitydescription.alienflare>临时光源，用于潜艇探索时在潜艇外标记路径，持续时间比普通照明弹长。</entitydescription.alienflare>
<entityname.coilgunammobox>电磁枪弹药匣</entityname.coilgunammobox>
<entityname.chaingunammoboxphysicorium>刚素连射炮弹药箱</entityname.chaingunammoboxphysicorium>
<entitydescription.chaingunammoboxphysicorium>极其沉重的，主体由刚素构成的连射炮弹药箱。这种弹药可以阻碍任何敌人的行动，甚至有可能将其击晕。</entitydescription.chaingunammoboxphysicorium>
<entityname.pulselaserammoboxtrilaser>三联脉冲激光物资箱</entityname.pulselaserammoboxtrilaser>
<entityname.coilgunboltexplosive>爆破电磁枪矢</entityname.coilgunboltexplosive>
<entitydescription.coilgunboltexplosive>电磁枪弹药。命中时爆炸。</entitydescription.coilgunboltexplosive>
<entityname.coilgunboltpiercing>穿甲电磁枪矢</entityname.coilgunboltpiercing>
<entitydescription.coilgunboltpiercing>电磁枪弹药。具有穿甲效果。</entitydescription.coilgunboltpiercing>
<entityname.uex>UEX</entityname.uex>
<entitydescription.uex>一种由钠与磷组成的简易炸药。</entitydescription.uex>
<entityname.c4block>C-4炸药</entityname.c4block>
<entitydescription.c4block>一种稳定的炸药。</entitydescription.c4block>
<entityname.compoundn>叠氮化合物</entityname.compoundn>
<entitydescription.compoundn>一种稳定的炸药。</entitydescription.compoundn>
<entityname.volatilecompoundn>挥发性叠氮化合物</entityname.volatilecompoundn>
<entitydescription.volatilecompoundn>一种不稳定的炸药。</entitydescription.volatilecompoundn>
<entityname.ic4block>IC-4炸药</entityname.ic4block>
<entitydescription.ic4block>一种含燃素成分的C-4炸药。</entitydescription.ic4block>
<entityname.detonator>雷管</entityname.detonator>
<entitydescription.detonator>一种收到信号后引爆炸药的起爆装置。</entitydescription.detonator>
<entityname.spear>鱼叉</entityname.spear>
<entitydescription.spear>鱼叉枪的“弹药”。</entitydescription.spear>
<entityname.alienspear>刚素鱼叉</entityname.alienspear>
<entitydescription.alienspear>鱼叉枪的“弹药”，以异星原料制成。</entitydescription.alienspear>
<entityname.explosivespear>爆炸鱼叉</entityname.explosivespear>
<entitydescription.explosivespear>鱼叉枪的“弹药”。</entitydescription.explosivespear>
<entityname.harpoongun>鱼叉枪</entityname.harpoongun>
<entitydescription.harpoongun>可发射鱼叉、爆炸鱼叉、刚素鱼叉。</entitydescription.harpoongun>
<entityname.syringegun>注射器枪</entityname.syringegun>
<entitydescription.syringegun>发射包含药物或毒液的注射器。</entitydescription.syringegun>
<entityname.revolverround>左轮子弹</entityname.revolverround>
<entitydescription.revolverround>.38口径，可能对人有效…</entitydescription.revolverround>
<entityname.revolver>左轮手枪</entityname.revolver>
<entitydescription.revolver>.38口径。</entitydescription.revolver>
<entityname.stungrenade>震撼手榴弹</entityname.stungrenade>
<entitydescription.stungrenade>爆炸时产生噪音与高光，令一定范围内的所有人眩晕。</entitydescription.stungrenade>
<entityname.empgrenade>EMP手榴弹</entityname.empgrenade>
<entitydescription.empgrenade>破坏范围内所有电气设备。</entitydescription.empgrenade>
<entityname.fraggrenade>破片手榴弹</entityname.fraggrenade>
<entitydescription.fraggrenade>制式破片手榴弹，小心使用。</entitydescription.fraggrenade>
<entityname.incendiumgrenade>燃素手榴弹</entityname.incendiumgrenade>
<entitydescription.incendiumgrenade>含燃素成分的手榴弹，小心使用。</entitydescription.incendiumgrenade>
<entityname.stunbaton>电击甩棍</entityname.stunbaton>
<entitydescription.stunbaton>让那些不服管教的船员在高压电击的帮助下学会服从。</entitydescription.stunbaton>
<entityname.divingknife>潜水刀</entityname.divingknife>
<entitydescription.divingknife>刺、戳、切、划。</entitydescription.divingknife>
<entityname.bikehorn>小丑喇叭</entityname.bikehorn>
<entitydescription.bikehorn>滴——！</entitydescription.bikehorn>
<entityname.oxygenitetank>液氧罐</entityname.oxygenitetank>
<entitydescription.oxygenitetank>装有液态氧矿的容器。</entitydescription.oxygenitetank>
<entityname.batterycell>电池</entityname.batterycell>
<entitydescription.batterycell>各种手持设备的电源。大多数潜艇都有备用的蓄电池与充电坞站。</entitydescription.batterycell>
<entityname.fulguriumbatterycell>雷素电池</entityname.fulguriumbatterycell>
<entitydescription.fulguriumbatterycell>由非常罕见，且人类对其知之甚少的雷素构成的电池。</entitydescription.fulguriumbatterycell>
<entityname.alienarmor>刚素防弹衣</entityname.alienarmor>
<entitydescription.alienarmor>用异星材料制成的高性能防弹衣。</entitydescription.alienarmor>
<entityname.alienhelmet>刚素头盔</entityname.alienhelmet>
<entitydescription.alienhelmet>用异星材料制成的高性能头盔。</entitydescription.alienhelmet>
<entityname.flamer>喷火器</entityname.flamer>
<entityname.smg>冲锋枪</entityname.smg>
<entitydescription.smg>一把.45口径冲锋枪。</entitydescription.smg>
<entityname.smgmagazine>冲锋枪弹匣</entityname.smgmagazine>
<entitydescription.smgmagazine>装有.45弹药的冲锋枪弹匣。</entitydescription.smgmagazine>
<entityname.smground>冲锋枪弹药</entityname.smground>
<entitydescription.smground>一枚.45口径冲锋枪弹药。</entitydescription.smground>
<entityname.grenadelauncher>榴弹发射器</entityname.grenadelauncher>
<entitydescription.grenadelauncher>一把便携榴弹发射器，可以使用40mm榴弹。</entitydescription.grenadelauncher>
<entityname.40mmgrenade>40mm榴弹</entityname.40mmgrenade>
<entitydescription.40mmgrenade>榴弹发射器弹药。</entitydescription.40mmgrenade>
<entityname.40mmstungrenade>40mm震撼榴弹</entityname.40mmstungrenade>
<entitydescription.40mmstungrenade>榴弹发射器弹药。非致命。</entitydescription.40mmstungrenade>
<entityname.shotgun>防暴霰弹枪</entityname.shotgun>
<entitydescription.shotgun>旨在控制人群的霰弹枪。</entitydescription.shotgun>
<entityname.shotgunshell>霰弹枪弹药</entityname.shotgunshell>
<entitydescription.shotgunshell>霰弹枪弹药。致命。</entitydescription.shotgunshell>
<entityname.stungun>电击枪</entityname.stungun>
<entitydescription.stungun>发射电击针的装置。</entitydescription.stungun>
<entityname.stungundart>电击枪飞镖</entityname.stungundart>
<entitydescription.stungundart>造成电击，使目标失能。非致命。</entitydescription.stungundart>
<entityname.toyhammer>玩具锤子</entityname.toyhammer>
<entitydescription.toyhammer>非致命武器，但极其烦人。</entitydescription.toyhammer>
<entityname.crawlermask>藻鬃爬行者面具</entityname.crawlermask>
<entitydescription.crawlermask>使穿着者身份不会暴露。某些变装派对上的出彩装扮。</entitydescription.crawlermask>
<entityname.huskstinger>外壳寄生虫蛰针</entityname.huskstinger>
<entitydescription.huskstinger>临时刺杀用具</entitydescription.huskstinger>
<entityname.shellshield>摩螺克甲壳碎片</entityname.shellshield>
<entitydescription.shellshield>一块结实的摩螺克甲壳。</entitydescription.shellshield>
<entityname.mudraptorshell>泥偶迅猛龙甲壳</entityname.mudraptorshell>
<entitydescription.mudraptorshell>泥偶迅猛龙的结实甲壳。</entitydescription.mudraptorshell>
<entityname.accordion>手风琴</entityname.accordion>
<entitydescription.accordion>一把老旧的手制手风琴。</entitydescription.accordion>
<entityname.bongodrums>邦戈手鼓</entityname.bongodrums>
<entitydescription.bongodrums>一对老旧的邦戈手鼓。</entitydescription.bongodrums>
<entityname.captainspipe>船长的烟斗</entityname.captainspipe>
<entitydescription.captainspipe>波涛汹涌，临危不乱。</entitydescription.captainspipe>
<entityname.incendiumfueltank>燃素燃料罐</entityname.incendiumfueltank>

<entitydescription.physicoriumammobox>用异星材料制成的电磁枪弹药。</entitydescription.physicoriumammobox>
<entityname.physicoriumbolt>刚素矢</entityname.physicoriumbolt>
<entityname.orangejumpsuit1>辐射防护服</entityname.orangejumpsuit1>
<entitydescription.orangejumpsuit1>配有铅衬的辐射防护服。</entitydescription.orangejumpsuit1>
<entityname.orangejumpsuit2>工程师的连身裤</entityname.orangejumpsuit2>
<entityname.bluejumpsuit1>工作服</entityname.bluejumpsuit1>
<entityname.bluejumpsuit2>机械师的连身裤</entityname.bluejumpsuit2>
<entityname.captainscap1>老水手帽</entityname.captainscap1>
<entitydescription.captainscap1>上面有很多口子的破旧帽子。</entitydescription.captainscap1>
<entityname.captainsuniform1>老水手夹克</entityname.captainsuniform1>
<entitydescription.captainsuniform1>一件保暖夹克，穿在身上能免受深寒之创。</entitydescription.captainsuniform1>
<entityname.captainscap2>叛逆者之帽</entityname.captainscap2>
<entityname.captainsuniform2>叛逆者夹克</entityname.captainsuniform2>
<entitydescription.captainsuniform2>看看到底是谁说了算。</entitydescription.captainsuniform2>
<entityname.captainscap3>海军上将帽</entityname.captainscap3>
<entityname.captainsuniform3>海军上将制服</entityname.captainsuniform3>
<entityname.securityuniform1>突击队迷彩服</entityname.securityuniform1>
<entitydescription.securityuniform1>我没时间流血。</entitydescription.securityuniform1>
<entityname.securityuniform3>炮手制服</entityname.securityuniform3>
<entitydescription.securityuniform3>一套标准炮手制服。</entitydescription.securityuniform3>
<entityname.ballistichelmet2>炮手头盔</entityname.ballistichelmet2>
<entitydescription.ballistichelmet2>比普通头盔轻一点，不会妨碍佩戴者操纵潜望镜。</entitydescription.ballistichelmet2>
<entityname.ballistichelmet3>防暴头盔</entityname.ballistichelmet3>
<entitydescription.ballistichelmet3>基于内部防暴用途设计，对外来入侵者同样有效。</entitydescription.ballistichelmet3>
<entityname.doctorsuniform1>战地医疗服</entityname.doctorsuniform1>
<entitydescription.doctorsuniform1>为前线医疗人员准备。在抵御敌人时能够提供一定的防护作用。</entitydescription.doctorsuniform1>
<entityname.baseballcap>棒球帽</entityname.baseballcap>
<entitydescription.baseballcap>每个有追求的机械师都应该有一顶。</entitydescription.baseballcap>
<entityname.duffelbag>遗物袋</entityname.duffelbag>
<entitydescription.duffelbag>一种用于存放已故海员遗物的传统方法，一般会送回其亲人手中（如果没被偷走卖掉的话）</entitydescription.duffelbag>
<entityname.outpostoutfit1>前哨站居民的服装</entityname.outpostoutfit1>
<entitydescription.outpostoutfit1>没什么特色，但是穿在身上暖和而舒服。</entitydescription.outpostoutfit1>
<entityname.stationadminoutfit>站点管理者的服装</entityname.stationadminoutfit>
<entityname.crewchiefoutfit>船员的服装</entityname.crewchiefoutfit>
<entityname.securitypatroloutfit>前哨站安保服装</entityname.securitypatroloutfit>
<entityname.medicalofficeroutfit>医疗人员服装</entityname.medicalofficeroutfit>
<entityname.quartermasteroutfit>司务长服装</entityname.quartermasteroutfit>
<entityname.researcheroutfit>研究者服装</entityname.researcheroutfit>
<entityname.mineroutfit>矿务工作服</entityname.mineroutfit>
<entityname.minerhelmet>矿工帽</entityname.minerhelmet>
<entityname.sprayer>喷漆器</entityname.sprayer>
<entitydescription.sprayer>在墙壁上喷漆或清理漆面的工具。</entitydescription.sprayer>
<entityname.shotgununique>爆鸣</entityname.shotgununique>
<entitydescription.shotgununique>双倍枪管，双倍欢乐。</entitydescription.shotgununique>
<entityname.spearunique>亚哈之矛</entityname.spearunique>
<entitydescription.spearunique>以传奇船长为名的古老长矛。</entitydescription.spearunique>
<entityname.divingknifeunique>木卫二之交</entityname.divingknifeunique>
<entitydescription.divingknifeunique>敌友皆可对。大部分情况都是对着敌人。</entitydescription.divingknifeunique>
<entityname.smgunique>亡眼步枪</entityname.smgunique>
<entitydescription.smgunique>战术武器，有黑色和枪灰色两种颜色。</entitydescription.smgunique>
<entityname.flamerunique>原型蒸汽炮</entityname.flamerunique>
<entitydescription.flamerunique>扫灭害虫，效率超绝。正在申请专利中。</entitydescription.flamerunique>
<entityname.clownmaskunique>母亲的面容</entityname.clownmaskunique>
<entitydescription.clownmaskunique>在母亲的注视之下，一切无可遁形。</entitydescription.clownmaskunique>
<entityname.clownsuitunique>母亲的怀抱</entityname.clownsuitunique>
<entitydescription.clownsuitunique>万物沉浸在母亲的怀抱之中。</entitydescription.clownsuitunique>
<entityname.toolbelt>工具带</entityname.toolbelt>
<entitydescription.toolbelt>可以装一些随身工具或给养的随身包。</entitydescription.toolbelt>
<entityname.chitinhelmet>几丁质头盔</entityname.chitinhelmet>
<entitydescription.chitinhelmet>用几丁质制作的坚实头盔。</entitydescription.chitinhelmet>
<entityname.glowstick>荧光棒</entityname.glowstick>
<entitydescription.glowstick>应急手持光源。在潜艇外探索时，可用于标记行进路径。</entitydescription.glowstick>
<entityname.abyssdivingsuit>深渊潜水服</entityname.abyssdivingsuit>
<entityname.combatdivingsuit>战斗潜水服</entityname.combatdivingsuit>
<entityname.pressurestabilizer>压力稳定剂</entityname.pressurestabilizer>
<entitydescription.pressurestabilizer>一种特殊的药物，令使用者对水压产生免疫，并在短期内消除他们对氧气的需求。</entitydescription.pressurestabilizer>
<entityname.endocrinebooster>内分泌促进剂</entityname.endocrinebooster>
<entitydescription.endocrinebooster>该医疗装置赋予使用者永久性的能力提升。</entitydescription.endocrinebooster>
<entityname.slipsuit>带鳍潜水服</entityname.slipsuit>
<entityname.backpack>背包</entityname.backpack>
<entitydescription.backpack>一只能装下大量工具和补给的背包，会稍微减缓穿戴者移速。</entitydescription.backpack>
<entityname.bandolier>战术腰带</entityname.bandolier>
<entitydescription.bandolier>一种轻型战斗装备，能够携带弹药和其他有用的物品。由于进行了人体工程改进，佩戴者的远程武器和炮塔的攻击力提升。</entitydescription.bandolier>
<entityname.autoinjectorheadset>自注射耳机</entityname.autoinjectorheadset>
<entitydescription.autoinjectorheadset>一个使用集成电池的改良耳机，一旦使用者的生命体征下降到一定程度，就会自动注射里面的药物。</entitydescription.autoinjectorheadset>
<entityname.depletedfuel>贫化燃料</entityname.depletedfuel>
<entitydescription.depletedfuel>从乏燃料棒中提取的一种沉重、坚硬的材料。可以进一步制造成工具或弹药。</entitydescription.depletedfuel>
<entityname.wrenchhardened>硬化扳手</entityname.wrenchhardened>
<entitydescription.wrenchhardened>使用贫化燃料硬化材料制成的扳手。维修更快，打击更重。</entitydescription.wrenchhardened>
<entityname.screwdriverhardened>硬化螺丝刀</entityname.screwdriverhardened>
<entitydescription.screwdriverhardened>使用贫化燃料硬化材料制成的螺丝刀。维修更快，打击更重。</entitydescription.screwdriverhardened>
<entityname.crowbarhardened>硬化撬棍</entityname.crowbarhardened>
<entitydescription.crowbarhardened>使用贫化燃料硬化材料制成的撬棍。撬门更快，打击更狠。</entitydescription.crowbarhardened>
<entityname.divingknifehardened>硬化潜水刀</entityname.divingknifehardened>
<entitydescription.divingknifehardened>使用贫化燃料硬化材料制成的潜水刀。高强度材料使其劈砍和刺击更有力。</entitydescription.divingknifehardened>
<entityname.revolverrounddepletedfuel>贫化燃料左轮手枪子弹</entityname.revolverrounddepletedfuel>
<entitydescription.revolverrounddepletedfuel>用于左轮手枪的.38子弹，由贫化燃料制成。除了穿透力提升外，该子弹还能对目标造成辐射。</entitydescription.revolverrounddepletedfuel>
<entityname.smgmagazinedepletedfuel>贫化燃料冲锋枪弹夹</entityname.smgmagazinedepletedfuel>
<entitydescription.smgmagazinedepletedfuel>一个用于冲锋枪的.45口径弹夹，其中装有贫化燃料弹药。除了穿透力提升外，该子弹还能对目标造成辐射。</entitydescription.smgmagazinedepletedfuel>
<entityname.smgrounddepletedfuel>贫化燃料冲锋枪子弹</entityname.smgrounddepletedfuel>
<entityname.coilgunammoboxdepletedfuel>贫化燃料电磁枪弹药箱</entityname.coilgunammoboxdepletedfuel>
<entitydescription.coilgunammoboxdepletedfuel>一盒沉重的贫化燃料电磁枪弹药。除了穿透力提升外，该子弹还能对目标造成辐射。</entitydescription.coilgunammoboxdepletedfuel>
<entityname.depletedfuelbolt>贫化燃料矢</entityname.depletedfuelbolt>
<entityname.handheldelectricalmonitor>手持式电气监测器</entityname.handheldelectricalmonitor>
<entitydescription.handheldelectricalmonitor>一个小型的手持设备，使用者可以远程浏览舰船电气系统的状况。</entitydescription.handheldelectricalmonitor>
<entityname.handheldstatusmonitor>手持式状态监测器</entityname.handheldstatusmonitor>
<entitydescription.handheldstatusmonitor>一个小型的手持设备，屏幕上显示小艇的当前状态，远程通知使用者存在损坏的位置。</entitydescription.handheldstatusmonitor>
<entityname.electriciansgoggles>电工护目镜</entityname.electriciansgoggles>
<entitydescription.electriciansgoggles>能够远程监测并将电网视觉化的设备，让工程师能够更加便利的检查电力，或在设备接线盒中检查线路信号值。</entitydescription.electriciansgoggles>
<entityname.autoshotgun>自动霰弹枪</entityname.autoshotgun>
<entitydescription.autoshotgun>一把设计粗犷的自动霰弹枪，拥有巨大的弹药容量。沉重粗笨，难以驾驭。</entitydescription.autoshotgun>
<entityname.handcannon>手炮</entityname.handcannon>
<entitydescription.handcannon>一把巨大的左轮手枪，与一般的枪械相比，它能更好地对付木卫二上的大型外星生物的威胁。</entitydescription.handcannon>
<entityname.handcannonround>手炮子弹</entityname.handcannonround>
<entitydescription.handcannonround>一种口径非常大的.61左轮手枪子弹。独特的合金材料使其具有很强的穿透力和杀伤力。</entitydescription.handcannonround>
<entityname.coalitioncommendation>奖章</entityname.coalitioncommendation>
<entitydescription.coalitioncommendation>铜质小徽章，由联盟颁发。对另一位船员使用时立即给予经验值。</entitydescription.coalitioncommendation>
<entityname.coalitionmedal>高级奖章</entityname.coalitionmedal>
<entitydescription.coalitionmedal>青铜质小徽章，由联盟颁发。对另一位船员使用时立即给予大量经验值。</entitydescription.coalitionmedal>
<entityname.assaultrifle>突击步枪</entityname.assaultrifle>
<entitydescription.assaultrifle>一种突击步枪，装填6.8毫米子弹。虽然被联盟禁止，但这些步枪的设计图仍然在木卫二上流传，因为它们是潜艇内防御的最佳选择，或者按照木星分离主义的说法 -  社会革命的首选武器。</entitydescription.assaultrifle>
<entityname.assaultriflemagazine>突击步枪弹夹</entityname.assaultriflemagazine>
<entitydescription.assaultriflemagazine>一个专门用于容纳6.8毫米子弹的弹夹。</entitydescription.assaultriflemagazine>
<entityname.rifle>步枪</entityname.rifle>
<entitydescription.rifle>一支.30口径的步枪，有手动装弹装置。对于生手来说射速缓慢。</entitydescription.rifle>
<entityname.riflebullet>步枪子弹</entityname.riflebullet>
<entitydescription.riflebullet>一颗.30口径的步枪子弹。</entitydescription.riflebullet>
<entityname.hmg>重机枪</entityname.hmg>
<entitydescription.hmg>重型机枪，能够造成很大的伤害，前提是使用者有足够的技能来处理后坐力。</entitydescription.hmg>
<entityname.hmgmagazine>重机枪弹夹</entityname.hmgmagazine>
<entitydescription.hmgmagazine>一个装有5.56毫米子弹的弹夹，用于重机枪。</entitydescription.hmgmagazine>
<entityname.hmground>重机枪子弹</entityname.hmground>
<entitydescription.hmground>重机枪使用的子弹</entitydescription.hmground>
<entityname.harpooncoilrifle>电磁鱼叉枪</entityname.harpooncoilrifle>
<entitydescription.harpooncoilrifle>一种先进的鱼叉枪，以能量源为动力高速发射鱼叉。</entitydescription.harpooncoilrifle>
<entityname.machinepistol>机关手枪</entityname.machinepistol>
<entitydescription.machinepistol>一种高射速的自动武器，使用.45口径（微冲）的弹夹。很难瞄准。</entitydescription.machinepistol>
<entityname.heavywrench>重型扳手</entityname.heavywrench>
<entitydescription.heavywrench>又大又重的钛合金扳手。只有非常粗壮的机械师才能有效使用。</entitydescription.heavywrench>
<entityname.arcemitter>电弧枪</entityname.arcemitter>
<entitydescription.arcemitter>基于放电线圈技术的手持式武器。可发射高压电弧。</entitydescription.arcemitter>
<entityname.makeshiftarmor>临时盔甲</entityname.makeshiftarmor>
<entitydescription.makeshiftarmor>笨重臃肿的铁板箱，勉强能叫盔甲。</entitydescription.makeshiftarmor>
<entityname.ironhelmet>铁头盔</entityname.ironhelmet>
<entitydescription.ironhelmet>简单粗糙又沉重的头盔，覆盖整个面部。</entitydescription.ironhelmet>
<entityname.scrapcannon>废铁炮</entityname.scrapcannon>
<entityname.exosuit>外骨骼</entityname.exosuit>
<entitydescription.exosuit>重型电池供电的套装，最初是为水下建筑作业而设计。装甲很厚，能够承载重物。</entitydescription.exosuit>
<entityname.advancedsyringegun>高级注射器枪</entityname.advancedsyringegun>
<entitydescription.advancedsyringegun>发射含有药物或毒素的注射器。具有更高的容量和集成的健康扫描仪。</entitydescription.advancedsyringegun>
<entityname.clowncrate>小丑箱</entityname.clowncrate>
<entitydescription.clowncrate>一个足以装下一位恶作剧者的大箱子。</entitydescription.clowncrate>
<entityname.europabrew>欧罗巴精酿</entityname.europabrew>

<entityname.chemgrenade>酸液手榴弹</entityname.chemgrenade>
<entitydescription.chemgrenade>装满酸的手榴弹，爆炸时引起酸液灼伤。</entitydescription.chemgrenade>
<entityname.40mmchemgrenade>40毫米酸液榴弹</entityname.40mmchemgrenade>
<entitydescription.40mmchemgrenade>榴弹发射器的弹药。装有酸液，爆炸时造成酸液灼伤。</entitydescription.40mmchemgrenade>
<entityname.rum>朗姆酒</entityname.rum>

<entityname.handhelditemfinder>手持式物品搜寻器</entityname.handhelditemfinder>
<entitydescription.handhelditemfinder>一种带有屏幕的小型手持设备，能够轻易地找到潜艇内的物品。</entitydescription.handhelditemfinder>
<entityname.makeshiftshelf>临时货架</entityname.makeshiftshelf>
<entitydescription.makeshiftshelf>可以手动安装在潜水艇上的箱子储存架。</entitydescription.makeshiftshelf>
<entityname.ceremonialsword>仪式用剑</entityname.ceremonialsword>
<entitydescription.ceremonialsword>一把用来纪念毕业的利剑。需要各种技能才能发挥它的最大潜力。</entitydescription.ceremonialsword>
<entityname.shotgunslugexplosive>爆炸独头弹</entityname.shotgunslugexplosive>
<entitydescription.shotgunslugexplosive>一种含有爆炸基质的猎枪弹头。威力强大，但由于是用猎枪发射的所以精准度并不值得期待。</entitydescription.shotgunslugexplosive>
<entityname.boardingaxe>登船斧</entityname.boardingaxe>
<entitydescription.boardingaxe>一把大型手斧，需用双手挥舞。</entitydescription.boardingaxe>
<entityname.skillbooksailorsguide>《水手指南》</entityname.skillbooksailorsguide>
<entitydescription.skillbooksailorsguide>一本小手册，涵盖了所有与水下航行有关的小窍门，不过范围有限。</entitydescription.skillbooksailorsguide>
<entityname.skillbooksubmarinewarfare>《论潜艇战》</entityname.skillbooksubmarinewarfare>
<entitydescription.skillbooksubmarinewarfare>一本小手册，包含了与所有潜艇战有关的战术指导内容，并附有精心设计的战术演习和一些的枪械管理纪律的详细图片。</entitydescription.skillbooksubmarinewarfare>
<entityname.skillbookhandyseaman>《巧手海员》</entityname.skillbookhandyseaman>
<entitydescription.skillbookhandyseaman>一本小手册，包含了木卫二潜艇上遇到的最常见技术问题的详细说明，以及处理这些问题的简要方案。</entitydescription.skillbookhandyseaman>
<entityname.skillbookeuropanmedicine>《木卫二医学》</entityname.skillbookeuropanmedicine>
<entitydescription.skillbookeuropanmedicine>一本关于如何利用有限的医疗资源治疗伤员和病人的正确操作的小手册。"检伤分类 "一词似乎多次出现。</entitydescription.skillbookeuropanmedicine>
<entityname.thermalgoggles>热成像护目镜</entityname.thermalgoggles>
<entitydescription.thermalgoggles>一种热成像设备，可在光线不足的情况下分辨出活体目标，甚至可以透过固体障碍物。</entitydescription.thermalgoggles>
<entityname.reactorpda>反应堆检测平板</entityname.reactorpda>
<entitydescription.reactorpda>一种手持设备，可用于远程控制潜艇的反应堆。</entitydescription.reactorpda>
<entityname.dirtybomb>脏弹</entityname.dirtybomb>
<entitydescription.dirtybomb>一种混合了高度放射性材料的燃烧化合物。虽然爆炸的有效载荷很低，但随之而来的尘埃将对该地区造成灾难性的辐射影响。</entitydescription.dirtybomb>
<entityname.dirtybomb_showofstrength>改装型脏弹</entityname.dirtybomb_showofstrength>
<entitydescription.dirtybomb_showofstrength>一枚满怀恶意的特殊脏弹。</entitydescription.dirtybomb_showofstrength>
<entityname.fulguriumfuelrodvolatile>挥发性雷素燃料棒</entityname.fulguriumfuelrodvolatile>
<entitydescription.fulguriumfuelrodvolatile>一根经过进一步提炼的雷素燃料棒，可以比正常情况下提供更长时间的电力。然而，它的辐射屏蔽层只能限制部分环境辐射，因此必须小心处理该燃料棒。</entitydescription.fulguriumfuelrodvolatile>
<entityname.nucleargun>快速裂变加速器</entityname.nucleargun>
<entitydescription.nucleargun>一个使用木卫二上独特的异星材料建造的能量武器原型。该武器在枪管末端诱发一种裂变反应，一旦反应过于剧烈且无法遏制，就会以强力的光束将其释放。</entitydescription.nucleargun>
<entityname.cargoscooter>载货推进器</entityname.cargoscooter>
<entitydescription.cargoscooter>一种专门为水下运输材料而制造的水下推进器。虽然推进器太大，无法存放在角色的背包中，但其固有的浮力意味着只要你不移动它，它都会留在原地不动。</entitydescription.cargoscooter>
<entityname.clowndivingmask>小丑潜水面具</entityname.clowndivingmask>
<entitydescription.clowndivingmask>一个结合了潜水面罩的小丑面罩，允许使用者既能在水中打闹又能呼吸。</entitydescription.clowndivingmask>
<entityname.safetyharness>安全背带</entityname.safetyharness>
<entitydescription.safetyharness>一种特殊的安全带，用于减少木卫二潜艇上发生的工伤。该安全带还能减弱水流冲刷的影响，在船体破裂的情况下稳定使用者的身形。</entitydescription.safetyharness>
<entityname.pucs>PUCS防护服</entityname.pucs>

<entityname.cigar>雪茄</entityname.cigar>
<entitydescription.cigar>潜艇上生活的人们在精神上是很疲惫的，但也许这支精致的雪茄可以帮助你舒缓一下神经。</entitydescription.cigar>
<entityname.stungundartfulgurium>雷素电击枪飞镖</entityname.stungundartfulgurium>
<entitydescription.stungundartfulgurium>一种非常有效的电击枪弹药，可以让那些躁动的爬行者瘫成一团烂泥。</entitydescription.stungundartfulgurium>
<entityname.fixfoamgrenade>固化泡沫手榴弹</entityname.fixfoamgrenade>
<entitydescription.fixfoamgrenade>发出一团化学密封剂，迅速封住泄漏点。</entitydescription.fixfoamgrenade>
<entityname.portablepump>便携式水泵</entityname.portablepump>
<entitydescription.portablepump>一种可以安装在墙上的、用小型电池供电的水泵。泵出水的速度非常快，但消耗电力也很快。</entitydescription.portablepump>
<entityname.combatstimulantsyringe>战斗兴奋剂</entityname.combatstimulantsyringe>
<entitydescription.combatstimulantsyringe>一种高度先进的兴奋剂，能迅速治愈使用者的身体损伤和失血。</entitydescription.combatstimulantsyringe>
<entityname.explosiveslug>爆炸猎弹</entityname.explosiveslug>
<entitydescription.explosiveslug>猎枪的爆炸性弹药。</entitydescription.explosiveslug>
<entityname.wrenchdementonite>摄魂扳手</entityname.wrenchdementonite>
<entityname.screwdriverdementonite>摄魂螺丝刀</entityname.screwdriverdementonite>
<entityname.crowbardementonite>摄魂撬棍</entityname.crowbardementonite>
<entityname.divingknifedementonite>摄魂潜水刀</entityname.divingknifedementonite>
<entitydescription.dementonitetool>由人类不太了解的异星材料摄魂矿石制成。拿着它时有种奇妙的不安感。</entitydescription.dementonitetool>
<entityname.taintedgeneticmaterial>已被污染的[geneticmaterialname]</entityname.taintedgeneticmaterial>
<entityname.geneticmaterial>遗传物质 ([type])</entityname.geneticmaterial>
<entityname.unidentifiedgeneticmaterial>未鉴定的遗传物质</entityname.unidentifiedgeneticmaterial>
<entitydescription.unidentifiedgeneticmaterial>一团未知的异星遗传物质。在研究站中鉴别材料，并将其加工成可插入基因拼接器的规格。</entitydescription.unidentifiedgeneticmaterial>
<entitydescription.geneticmaterialcrawler>游泳速度提升[value]%。</entitydescription.geneticmaterialcrawler>
<entitydescription.geneticmaterialmoloch>物理伤害抗性提升[value]%。</entitydescription.geneticmaterialmoloch>
<entitydescription.geneticmaterialthresher>耗氧量降低[value]%。</entitydescription.geneticmaterialthresher>
<entitydescription.geneticmaterialmantis>地上移动速度提升[value]%。</entitydescription.geneticmaterialmantis>
<entitydescription.geneticmaterialhammerhead>近战伤害提升[value]%。</entitydescription.geneticmaterialhammerhead>
<entitydescription.geneticmaterialhammerheadmatriarch>该角色受到物理伤害时，每分钟回复[value]%生命。</entitydescription.geneticmaterialhammerheadmatriarch>
<character.mollusc>软体动物</character.mollusc>
<entitydescription.geneticmaterialmollusc>该角色受到物理伤害时，获得[value]%的活力。</entitydescription.geneticmaterialmollusc>
<character.skitter>飞掠者</character.skitter>
<entitydescription.geneticmaterialskitter>该角色受到物理伤害时，获得[value]%的高速行动。</entitydescription.geneticmaterialskitter>
<character.hunter>猎杀者</character.hunter>
<entitydescription.geneticmaterialhunter>该角色受到物理伤害时，近战伤害提升[value]%。</entitydescription.geneticmaterialhunter>
<entityname.genesplicer>基因拼接器</entityname.genesplicer>
<entityname.advancedgenesplicer>高阶基因拼接器</entityname.advancedgenesplicer>
<entitydescription.advancedgenesplicer>更先进的基因拼接器。可以同时激活两种不同种类的遗传物质。</entitydescription.advancedgenesplicer>
<entityname.energydrink>能量饮料</entityname.energydrink>
<entitydescription.energydrink>螳螂能量，让你从黎明到黄昏都精神抖擞!</entitydescription.energydrink>
<entityname.proteinbar>蛋白质棒</entityname.proteinbar>
<entitydescription.proteinbar>可能含有微量的方铅矿。</entitydescription.proteinbar>
<entityname.chaingunammoboxshredder>粉碎者连射炮弹药箱</entityname.chaingunammoboxshredder>
<entitydescription.chaingunammoboxshredder>一盒沉重的连射炮弹药。此弹药足以撕裂任何敌人的盔甲和肉体。</entitydescription.chaingunammoboxshredder>
<entityname.shotgunshellblunt>霰弹枪橡胶弹</entityname.shotgunshellblunt>
<entitydescription.shotgunshellblunt>霰弹枪橡胶弹药。杀伤力较弱。</entitydescription.shotgunshellblunt>
<entityname.respawndivingsuit>一次性潜水服</entityname.respawndivingsuit>
<entitydescription.respawndivingsuit>一次性潜水服，能够承受欧罗巴冰壳下的巨大水压。</entitydescription.respawndivingsuit>

<!-- Electrical -->
<entityname.junctionbox>接线盒</entityname.junctionbox>
<entitydescription.junctionbox>为设备分配功率、中继信号的集线器。</entitydescription.junctionbox>
<entityname.battery>电池</entityname.battery>
<entitydescription.battery>用于反应堆发生故障时应急的备用电源。</entitydescription.battery>
<entityname.shuttlebattery>穿梭艇电池</entityname.shuttlebattery>
<entitydescription.shuttlebattery>用于反应堆发生故障时应急的备用电源。</entitydescription.shuttlebattery>
<entityname.supercapacitor>超级电容器</entityname.supercapacitor>
<entitydescription.supercapacitor>可以输出巨大的能量，但容量比电池低得多。给电容充电也需要比电池多得多的能量。</entitydescription.supercapacitor>
<entityname.chargingdock>充电坞站</entityname.chargingdock>
<entitydescription.chargingdock>壁挂式电池充电坞。</entitydescription.chargingdock>
<entityname.fpgacircuit>FPGA电路</entityname.fpgacircuit>
<entitydescription.fpgacircuit>现场可编程门阵列——一种可以自定义的多用途电路板，可用于各种电气设备。</entitydescription.fpgacircuit>
<entityname.andcomponent>与组件</entityname.andcomponent>
<entitydescription.andcomponent>当两个输入端在设定时间内都接收到信号时，输出一个信号。</entitydescription.andcomponent>
<entityname.addercomponent>加法组件</entityname.addercomponent>
<entitydescription.addercomponent>输出各输入信号的和。</entitydescription.addercomponent>
<entityname.orcomponent>或组件</entityname.orcomponent>
<entitydescription.orcomponent>如果其中一个输入端收到信号，输出一个信号。</entitydescription.orcomponent>
<entityname.notcomponent>否组件</entityname.notcomponent>
<entitydescription.notcomponent>若输入端未接收到信号时，输出一个信号。</entitydescription.notcomponent>
<entityname.relaycomponent>继电组件</entityname.relaycomponent>
<entitydescription.relaycomponent>当接通时，将所有从输入端接收到的信号转发到输出端。</entitydescription.relaycomponent>
<entityname.delaycomponent>延迟组件</entityname.delaycomponent>
<entitydescription.delaycomponent>将所有接收到的信号延迟一定时间。</entitydescription.delaycomponent>
<entityname.equalscomponent>等于组件</entityname.equalscomponent>
<entitydescription.equalscomponent>输入端接收到相同信号时，输出一个信号。</entitydescription.equalscomponent>
<entityname.greatercomponent>大于组件</entityname.greatercomponent>
<entitydescription.greatercomponent>如果信号输入1的值大于信号输入2的值，输出一个信号。</entitydescription.greatercomponent>
<entityname.colorcomponent>颜色组件</entityname.colorcomponent>
<entitydescription.colorcomponent>输出颜色组合信号，以控制照明。</entitydescription.colorcomponent>
<entityname.subtractcomponent>减法组件</entityname.subtractcomponent>
<entitydescription.subtractcomponent>输出接收信号的差。</entitydescription.subtractcomponent>
<entityname.multiplycomponent>乘法组件</entityname.multiplycomponent>
<entitydescription.multiplycomponent>输出接收信号的积。</entitydescription.multiplycomponent>
<entityname.dividecomponent>除法组件</entityname.dividecomponent>
<entitydescription.dividecomponent>输出接收信号的商。</entitydescription.dividecomponent>
<entityname.xorcomponent>异或组件</entityname.xorcomponent>
<entitydescription.xorcomponent>如果输入端接收到一个信号（而非两个），则输出一个信号。</entitydescription.xorcomponent>
<entityname.memorycomponent>内存组件</entityname.memorycomponent>
<entitydescription.memorycomponent>可储存其他组件输出的信号，保证输出实时更新。通过信号输入设置存储值，通过信号储存设置是否储存输入的信号。</entitydescription.memorycomponent>
<entityname.oxygendetector>氧含量传感器</entityname.oxygendetector>
<entitydescription.oxygendetector>根据周围氧含量输出数值，输出范围为0-100。</entitydescription.oxygendetector>
<entityname.waterdetector>水传感器</entityname.waterdetector>
<entitydescription.waterdetector>当传感器被水淹没时输出信号。</entitydescription.waterdetector>
<entityname.smokedetector>烟雾传感器</entityname.smokedetector>
<entitydescription.smokedetector>检测到烟雾时输出信号。</entitydescription.smokedetector>
<entityname.motiondetector>位移传感器</entityname.motiondetector>
<entitydescription.motiondetector>当检测到运动位移时输出信号。</entitydescription.motiondetector>
<entityname.signalcheckcomponent>信号检查组件</entityname.signalcheckcomponent>
<entitydescription.signalcheckcomponent>当接受到特定信号后输出信号。</entitydescription.signalcheckcomponent>
<entityname.regexcomponent>正则表达式查找组件</entityname.regexcomponent>
<entitydescription.regexcomponent>当接收到的信号与特定正则表达式相符时输出信号。</entitydescription.regexcomponent>
<entityname.oscillator>振荡组件</entityname.oscillator>
<entitydescription.oscillator>发出周期性的振荡信号。</entitydescription.oscillator>
<entityname.wificomponent>Wifi组件</entityname.wificomponent>
<entitydescription.wificomponent>允许相同信道的Wifi组件之间进行远程通信。</entitydescription.wificomponent>
<entityname.camera>摄像机</entityname.camera>
<entitydescription.camera>常见的光学构件，为船员提供潜艇外的清晰图像。</entitydescription.camera>
<entityname.button>按钮</entityname.button>
<entitydescription.button>产生一个切换设备或门状态的短期信号。</entitydescription.button>
<entityname.switch>开关</entityname.switch>
<entitydescription.switch>产生一个切换设备或门状态的持续信号。</entitydescription.switch>
<entityname.lamp>照明灯</entityname.lamp>
<entitydescription.lamp>安装在墙上的照明设备。</entitydescription.lamp>
<entityname.emergencylight>应急灯</entityname.emergencylight>
<entitydescription.emergencylight>安装在墙上的照明设备，无需电力输入。</entitydescription.emergencylight>
<entityname.wire>导线</entityname.wire>
<entitydescription.wire>在设备间传输输入输出信号。</entitydescription.wire>
<entityname.redwire>红色导线</entityname.redwire>
<entitydescription.redwire>在设备间传输输入输出信号。</entitydescription.redwire>
<entityname.bluewire>蓝色导线</entityname.bluewire>
<entitydescription.bluewire>在设备间传输输入输出信号。</entitydescription.bluewire>
<entityname.orangewire>橙色导线</entityname.orangewire>
<entitydescription.orangewire>在设备间传输输入输出信号。</entitydescription.orangewire>
<entityname.greenwire>绿色导线</entityname.greenwire>
<entitydescription.greenwire>在设备间传输输入输出信号。</entitydescription.greenwire>
<entityname.blackwire>黑色导线</entityname.blackwire>
<entitydescription.blackwire>在设备间传输输入输出信号。</entitydescription.blackwire>
<entityname.brownwire>棕色导线</entityname.brownwire>
<entitydescription.brownwire>在设备间传输输入输出信号。</entitydescription.brownwire>
<entityname.lightcomponent>光学组件</entityname.lightcomponent>
<entitydescription.lightcomponent>通用照明组件，无需电力输入。</entitydescription.lightcomponent>
<entityname.emergencysiren>应急警报器</entityname.emergencysiren>
<entitydescription.emergencysiren>触发后产生刺耳的警报声。</entitydescription.emergencysiren>
<entityname.alarmbuzzer>蜂鸣报警器</entityname.alarmbuzzer>
<entitydescription.alarmbuzzer>触发后产生刺耳的警报声。</entitydescription.alarmbuzzer>
<entityname.beacon>信标</entityname.beacon>
<entitydescription.beacon>在合适的位置部署并激活，开拓者们依此建立一个前哨站。</entitydescription.beacon>
<entityname.sincomponent>正弦组件</entityname.sincomponent>
<entitydescription.sincomponent>输出输入项的正弦值</entitydescription.sincomponent>
<entityname.coscomponent>余弦组件</entityname.coscomponent>
<entitydescription.coscomponent>输出输入项的余弦值</entitydescription.coscomponent>
<entityname.tancomponent>正切组件</entityname.tancomponent>
<entitydescription.tancomponent>输出输入项的正切值</entitydescription.tancomponent>
<entityname.asincomponent>角A正弦组件</entityname.asincomponent>
<entitydescription.asincomponent>输出与输入角正弦相等的角</entitydescription.asincomponent>
<entityname.acoscomponent>角A余弦组件</entityname.acoscomponent>
<entitydescription.acoscomponent>输出与输入角余弦相等的角</entitydescription.acoscomponent>
<entityname.atancomponent>角A正切组件</entityname.atancomponent>
<entitydescription.atancomponent>输出与输入角正切相等的角。如果使用“ signal_in_x”和“ signal_in_y”连接，则将输入解释为矢量，并使用Atan2计算角度。</entitydescription.atancomponent>
<entityname.modulocomponent>模组件</entityname.modulocomponent>
<entitydescription.modulocomponent>输出输入值被除以特定值后的余数。</entitydescription.modulocomponent>
<entityname.roundcomponent>整组件</entityname.roundcomponent>
<entitydescription.roundcomponent>将一个输入值取整到最近的整数上。</entitydescription.roundcomponent>
<entityname.ceilcomponent>上整组件</entityname.ceilcomponent>
<entitydescription.ceilcomponent>输出一个向上取整的输入值。</entitydescription.ceilcomponent>
<entityname.floorcomponent>下整组件</entityname.floorcomponent>
<entitydescription.floorcomponent>输出一个向下取整的输入值。</entitydescription.floorcomponent>
<entityname.factorialcomponent>阶乘组件</entityname.factorialcomponent>
<entitydescription.factorialcomponent>输出输入值的阶乘。</entitydescription.factorialcomponent>
<entityname.squarerootcomponent>平方根组件</entityname.squarerootcomponent>
<entitydescription.squarerootcomponent>输出输入值的平方根。</entitydescription.squarerootcomponent>
<entityname.abscomponent>绝对值组件</entityname.abscomponent>
<entitydescription.abscomponent>输出输入值的绝对值。</entitydescription.abscomponent>
<entityname.powcomponent>幂组件</entityname.powcomponent>
<entitydescription.powcomponent>输出输入的给定能量幂次方。</entitydescription.powcomponent>
<entityname.terminal>终端</entityname.terminal>
<entitydescription.terminal>输出用户提交的字符串。</entitydescription.terminal>
<entityname.lever>控制杆</entityname.lever>
<entitydescription.lever>产生一个恒定的信号，用于改变设备与门的开闭状态。</entitydescription.lever>
<entityname.concatcomponent>连接组件</entityname.concatcomponent>
<entitydescription.concatcomponent>将输入值一并输出（如，输入“泥偶”和“迅猛龙”，输出“泥偶迅猛龙”）。</entitydescription.concatcomponent>
<entityname.circuitbox>配电箱</entityname.circuitbox>
<entitydescription.circuitbox>可在小巧便携的容器中创建复杂的电路。</entitydescription.circuitbox>
<circuitboxnode.addercomponent>加算</circuitboxnode.addercomponent>
<circuitboxnode.andcomponent>与</circuitboxnode.andcomponent>
<circuitboxnode.orcomponent>或</circuitboxnode.orcomponent>
<circuitboxnode.notcomponent>否</circuitboxnode.notcomponent>
<circuitboxnode.relaycomponent>接替</circuitboxnode.relaycomponent>
<circuitboxnode.delaycomponent>延迟</circuitboxnode.delaycomponent>
<circuitboxnode.equalscomponent>等于</circuitboxnode.equalscomponent>
<circuitboxnode.greatercomponent>大于</circuitboxnode.greatercomponent>
<circuitboxnode.colorcomponent>颜色</circuitboxnode.colorcomponent>
<circuitboxnode.subtractcomponent>减算</circuitboxnode.subtractcomponent>
<circuitboxnode.multiplycomponent>乘算</circuitboxnode.multiplycomponent>
<circuitboxnode.dividecomponent>除算</circuitboxnode.dividecomponent>
<circuitboxnode.xorcomponent>异或</circuitboxnode.xorcomponent>
<circuitboxnode.memorycomponent>内存</circuitboxnode.memorycomponent>
<circuitboxnode.signalcheckcomponent>信号检定</circuitboxnode.signalcheckcomponent>
<circuitboxnode.regexcomponent>正则表达式</circuitboxnode.regexcomponent>
<circuitboxnode.oscillator>示波器</circuitboxnode.oscillator>
<circuitboxnode.wificomponent>WiFi</circuitboxnode.wificomponent>
<circuitboxnode.sincomponent>正弦</circuitboxnode.sincomponent>
<circuitboxnode.coscomponent>余弦</circuitboxnode.coscomponent>
<circuitboxnode.tancomponent>正切</circuitboxnode.tancomponent>
<circuitboxnode.asincomponent>角A正弦</circuitboxnode.asincomponent>
<circuitboxnode.acoscomponent>角A余弦</circuitboxnode.acoscomponent>
<circuitboxnode.atancomponent>角A正切</circuitboxnode.atancomponent>
<circuitboxnode.modulocomponent>模数</circuitboxnode.modulocomponent>
<circuitboxnode.roundcomponent>取整</circuitboxnode.roundcomponent>
<circuitboxnode.ceilcomponent>上整</circuitboxnode.ceilcomponent>
<circuitboxnode.floorcomponent>下整</circuitboxnode.floorcomponent>
<circuitboxnode.factorialcomponent>阶乘</circuitboxnode.factorialcomponent>
<circuitboxnode.squarerootcomponent>方根</circuitboxnode.squarerootcomponent>
<circuitboxnode.abscomponent>实值</circuitboxnode.abscomponent>
<circuitboxnode.powcomponent>取幂</circuitboxnode.powcomponent>
<circuitboxnode.concatcomponent>并置</circuitboxnode.concatcomponent>
<circuitboxuicomponentnotavailable>你需要在物品栏里有‖color:gui.orange‖[item]‖end‖或‖color:gui.orange‖FPGA Circuit‖end‖来安放此元件。</circuitboxuicomponentnotavailable>
<circuitboxsetting.resetview>重置视角</circuitboxsetting.resetview>
<circuitboxsetting.find>搜索...</circuitboxsetting.find>
<circuitboxsettingdescription.resetview>将摄像机置中。</circuitboxsettingdescription.resetview>
<circuitboxsetting.focusinput>输入</circuitboxsetting.focusinput>
<circuitboxsettingdescription.focusinput>将摄像机转移至配电箱输入端。</circuitboxsettingdescription.focusinput>
<circuitboxsetting.focusoutput>输出</circuitboxsetting.focusoutput>
<circuitboxsettingdescription.focusoutput>将摄像机转移至配电箱输出端。</circuitboxsettingdescription.focusoutput>
<circuitboxsetting.focuscircuits>电路</circuitboxsetting.focuscircuits>
<circuitboxsettingdescription.focuscircuits>将摄像机转移至最近的元件节点。</circuitboxsettingdescription.focuscircuits>

<!-- Material -->
<entityname.alienblood>异星血浆</entityname.alienblood>
<entitydescription.alienblood>从某种木卫二原生种身体中提取的血浆，可以进一步加工成血浆制品，用以治疗失血。</entitydescription.alienblood>
<entityname.huskeggs>萼形体内转续拟寄生物提取物</entityname.huskeggs>
<entitydescription.huskeggs>萼形体内转续拟寄生物，或者叫“画皮寄生虫”，喜欢与钙质结合，无论目标是人体内的骨骼，还是在针筒之中。</entitydescription.huskeggs>
<entityname.molochbone>摩螺克骨头</entityname.molochbone>
<entitydescription.molochbone>一片摩螺克的骨头。被殖民地居民当做罕见珍品，可以卖出高价。</entitydescription.molochbone>
<entityname.huskeggsbasic>萼形体内转续拟寄生物卵</entityname.huskeggsbasic>
<entitydescription.huskeggsbasic>一种欧罗巴生命体休眠状态的卵，俗称 "画皮寄生虫"。</entitydescription.huskeggsbasic>
<entityname.aliencircuitry>异星电路</entityname.aliencircuitry>
<entitydescription.aliencircuitry>看起来很先进的电路，通常在外星遗迹的无机守护者中发现。</entitydescription.aliencircuitry>
<entityname.diversremains>潜水员的遗骸</entityname.diversremains>
<entitydescription.diversremains>那些没被消化掉的可怜人的遗骸。</entitydescription.diversremains>
<entityname.hammerheadribs>锤头煞肋排</entityname.hammerheadribs>
<entitydescription.hammerheadribs>锤头煞的带肉肋排。在殖民地可以卖出个不错的价格。</entitydescription.hammerheadribs>
<entityname.endwormshell>末日蠕虫甲壳片</entityname.endwormshell>
<entitydescription.endwormshell>一块坚固的末日蠕虫甲壳。</entitydescription.endwormshell>
<entityname.watchershell>观察者甲壳片</entityname.watchershell>
<entitydescription.watchershell>一块坚固的观察者甲壳。</entitydescription.watchershell>
<entityname.carbon>碳</entityname.carbon>
<entitydescription.carbon>可用于制作钢材与塑料。</entitydescription.carbon>
<entityname.iron>铁</entityname.iron>
<entitydescription.iron>可用于制作简易工具，也可与碳混炼成钢。</entitydescription.iron>
<entityname.tin>锡</entityname.tin>
<entitydescription.tin>可用于制作各种电器元件。</entitydescription.tin>
<entityname.lead>铅</entityname.lead>
<entitydescription.lead>可用于制作各种弹药。</entitydescription.lead>
<entityname.phosphorus>磷</entityname.phosphorus>
<entitydescription.phosphorus>用于制作照明设备、炸药与一些医用化合物。</entitydescription.phosphorus>
<entityname.copper>铜</entityname.copper>
<entitydescription.copper>可用于制作导线。</entitydescription.copper>
<entityname.zinc>锌</entityname.zinc>
<entitydescription.zinc>可用于制作电池与内用辅液。</entitydescription.zinc>
<entityname.sodium>钠</entityname.sodium>
<entitydescription.sodium>可将钠与氯通过结合，制成用以治疗失血的生理盐水。也可用来合成更复杂的药物。与水接触会产生激烈反应。</entitydescription.sodium>
<entityname.silicon>硅</entityname.silicon>
<entitydescription.silicon>可用于制作塑料、铝合金与电器元件。</entitydescription.silicon>
<entityname.uranium>铀</entityname.uranium>
<entitydescription.uranium>可用加工台提纯，进而制作反应堆燃料棒或核武器。</entitydescription.uranium>
<entityname.potassium>钾</entityname.potassium>
<entitydescription.potassium>用于制作炸药与医用化合物，与水接触后剧烈反应。</entitydescription.potassium>
<entityname.magnesium>镁</entityname.magnesium>
<entitydescription.magnesium>用于生产炸药和医疗物资。</entitydescription.magnesium>
<entityname.lithium>锂</entityname.lithium>
<entitydescription.lithium>通常用于电池和抗精神病药物的制作。与水接触时发生剧烈反应。</entitydescription.lithium>
<entityname.chlorine>氯</entityname.chlorine>
<entitydescription.chlorine>常用于制作生理盐水（治疗失血）与水合氯醛（强力镇静剂）。</entitydescription.chlorine>
<entityname.slimebacteria>史莱姆变形细菌</entityname.slimebacteria>
<entitydescription.slimebacteria>一种特殊的黏细菌群落，可用于制作抗生素。</entitydescription.slimebacteria>
<entityname.titanite>榍石矿</entityname.titanite>
<entitydescription.titanite>含有钛、铁成分的矿物。</entitydescription.titanite>
<entityname.brockite>水磷钙钍石矿</entityname.brockite>
<entitydescription.brockite>含有钛、磷成分的矿物。</entitydescription.brockite>
<entityname.thorianite>方钍石矿</entityname.thorianite>
<entitydescription.thorianite>含有钍的稀有矿物。</entitydescription.thorianite>
<entityname.amblygonite>磷铝石矿</entityname.amblygonite>
<entitydescription.amblygonite>含有锂、铝、钠成分的矿物。</entitydescription.amblygonite>
<entityname.sphalerite>闪锌矿</entityname.sphalerite>
<entitydescription.sphalerite>主要成分为锌晶体的矿物。</entitydescription.sphalerite>
<entityname.pyromorphite>磷氯铅矿</entityname.pyromorphite>
<entitydescription.pyromorphite>含有氯成分的矿物。</entitydescription.pyromorphite>
<entityname.quartz>石英</entityname.quartz>
<entitydescription.quartz>主要成分为硅晶体的矿物。</entitydescription.quartz>
<entityname.diamond>钻石</entityname.diamond>
<entitydescription.diamond>固体碳晶体。</entitydescription.diamond>
<entityname.hydroxyapatite>羟磷灰石</entityname.hydroxyapatite>
<entitydescription.hydroxyapatite>含有钙、磷成分的矿物。</entitydescription.hydroxyapatite>
<entityname.uraniumore>铀矿</entityname.uraniumore>
<entitydescription.uraniumore>含铀的富集矿物。</entitydescription.uraniumore>
<entityname.ilmenite>钛铁矿</entityname.ilmenite>
<entitydescription.ilmenite>含钛的富集矿物。</entitydescription.ilmenite>
<entityname.stannite>黄锡矿</entityname.stannite>
<entitydescription.stannite>含有铜、铁、锡成份的矿物。</entitydescription.stannite>
<entityname.chalcopyrite>黄铜矿</entityname.chalcopyrite>
<entitydescription.chalcopyrite>含铜的富集矿物。</entitydescription.chalcopyrite>
<entityname.esperite>硅钙铅锌矿</entityname.esperite>
<entitydescription.esperite>含有铅、锌成分的矿物。</entitydescription.esperite>
<entityname.galena>方铅矿</entityname.galena>
<entitydescription.galena>含铅的富集矿物。</entitydescription.galena>
<entityname.triphylite>磷酸锂铁矿</entityname.triphylite>
<entitydescription.triphylite>含锂的富集矿物。</entitydescription.triphylite>
<entityname.langbeinite>软钾镁矾矿</entityname.langbeinite>
<entitydescription.langbeinite>含有钾、镁成分的矿物。</entitydescription.langbeinite>
<entityname.chamosite>鲕绿泥石矿</entityname.chamosite>
<entitydescription.chamosite>含有铁、铝成分的矿物。</entitydescription.chamosite>
<entityname.ironore>铁矿</entityname.ironore>
<entitydescription.ironore>含铁的富集矿物。</entitydescription.ironore>
<entityname.polyhalite>杂卤石</entityname.polyhalite>
<entitydescription.polyhalite>含有钾、钙成分的矿物。</entitydescription.polyhalite>
<entityname.graphite>石墨</entityname.graphite>
<entitydescription.graphite>碳的另一种晶体形式。</entitydescription.graphite>
<entityname.sylvite>钾盐矿</entityname.sylvite>
<entitydescription.sylvite>含有钾、钠成分的矿物。</entitydescription.sylvite>
<entityname.lazulite>天蓝石矿</entityname.lazulite>
<entitydescription.lazulite>含有磷、铁成分的矿物。</entitydescription.lazulite>
<entityname.bornite>斑铜矿</entityname.bornite>
<entitydescription.bornite>含铜的富集矿物。</entitydescription.bornite>
<entityname.cassiterite>锡石矿</entityname.cassiterite>
<entitydescription.cassiterite>含锡的富集矿物。</entitydescription.cassiterite>
<entityname.cryolite>冰晶石矿</entityname.cryolite>
<entitydescription.cryolite>含钠的富集矿物。</entitydescription.cryolite>
<entityname.aragonite>霰石矿</entityname.aragonite>
<entitydescription.aragonite>含钙的富集矿物。</entitydescription.aragonite>
<entityname.chrysoprase>绿玉髓矿</entityname.chrysoprase>
<entitydescription.chrysoprase>含硅的富集矿物。</entitydescription.chrysoprase>
<entityname.opium>药用鸦片</entityname.opium>
<entitydescription.opium>从水培罂粟中提取的药用阿片类物质，常用于制造吗啡与芬太尼。</entitydescription.opium>
<entityname.antibiotics>广谱抗生素</entityname.antibiotics>

<entityname.stabilozine>疗素</entityname.stabilozine>
<entitydescription.stabilozine>用以制造多种药物的原材料，也直接用于人体，可以缓解大部分毒素对身体的伤害。</entitydescription.stabilozine>
<entityname.ethanol>医用酒精</entityname.ethanol>

<entityname.sulphuricacid>硫酸</entityname.sulphuricacid>
<entitydescription.sulphuricacid>一种强酸，与皮肤直接接触会引起皮肤烧伤。可用于制作有毒药剂。</entitydescription.sulphuricacid>
<entityname.antidama1>吗啡</entityname.antidama1>
<entitydescription.antidama1>一种强效阿片类药物，用于治疗内伤引起的疼痛，但会导致呼吸短促，且有较强的成瘾性。</entitydescription.antidama1>
<entityname.antidama2>芬太尼</entityname.antidama2>
<entitydescription.antidama2>一种强效阿片类药物，用于治疗内伤引起的疼痛，但会导致呼吸短促，且有较强的成瘾性。</entitydescription.antidama2>
<entityname.antibloodloss1>生理盐水</entityname.antibloodloss1>
<entityname.antibloodloss2>血袋</entityname.antibloodloss2>
<entitydescription.antibloodloss2>用于治疗失血症状的血液替代物。</entitydescription.antibloodloss2>
<entityname.deusizine>神效剂</entityname.deusizine>
<entityname.calyxanide>皮虫净</entityname.calyxanide>
<entitydescription.calyxanide>用于治疗画皮寄生虫感染的抗寄生虫药物，若患者已进入后期感染阶段，需要加大剂量。</entitydescription.calyxanide>
<entityname.antipsychosis>氟哌啶醇</entityname.antipsychosis>
<entitydescription.antipsychosis>一种强效的抗精神病药物。</entitydescription.antipsychosis>
<entityname.antinarc>纳洛酮</entityname.antinarc>
<entitydescription.antinarc>阿片类药物拮抗剂，用于治疗阿片类药物的过量使用与戒断反应。</entitydescription.antinarc>
<entityname.morbusineantidote>窒死毒剂解毒剂</entityname.morbusineantidote>
<entitydescription.morbusineantidote>用于治疗急性窒死毒剂中毒的解毒剂。</entitydescription.morbusineantidote>
<entityname.cyanideantidote>氰化物解药</entityname.cyanideantidote>
<entitydescription.cyanideantidote>用于解除氰化物中毒的解毒剂。</entitydescription.cyanideantidote>
<entityname.sufforinantidote>升天解药</entityname.sufforinantidote>
<entitydescription.sufforinantidote>用于解除升天毒剂中毒的解毒剂。</entitydescription.sufforinantidote>
<entityname.deliriumineantidote>谵妄解药</entityname.deliriumineantidote>
<entitydescription.deliriumineantidote>用于解除谵妄毒剂中毒的解毒剂。</entitydescription.deliriumineantidote>
<entityname.antirad>消辐灵</entityname.antirad>
<entitydescription.antirad>用于缓解辐射中毒的解毒剂。</entitydescription.antirad>
<entityname.liquidoxygenite>液态氧矿</entityname.liquidoxygenite>
<entitydescription.liquidoxygenite>一种有着轻微毒性的溶液，注射入静脉可向血液缓释氧气，避免血氧含量不足。</entitydescription.liquidoxygenite>
<entityname.tonicliquid>内用辅液</entityname.tonicliquid>
<entityname.meth>兴奋粉剂</entityname.meth>
<entitydescription.meth>一种强效的神经兴奋剂。</entitydescription.meth>
<entityname.steroids>合成代谢类固醇</entityname.steroids>
<entitydescription.steroids>暂时增强肌肉强度与身体力量的合成激素。</entitydescription.steroids>
<entityname.hyperzine>加速粉剂</entityname.hyperzine>
<entitydescription.hyperzine>一种强效的肌肉兴奋剂，能提升你的反应速度，在你需要快速行动时使用。</entitydescription.hyperzine>
<entityname.morbusine>窒死毒剂</entityname.morbusine>
<entitydescription.morbusine>一种强效神经毒剂，可导致肺部和肌肉失能，大幅阻碍运动。</entitydescription.morbusine>
<entityname.chloralhydrate>水合氯醛</entityname.chloralhydrate>
<entitydescription.chloralhydrate>一种镇静剂，可让人昏迷一段时间。</entitydescription.chloralhydrate>
<entityname.cyanide>氰化物毒剂</entityname.cyanide>
<entityname.radiotoxin>辐射毒剂</entityname.radiotoxin>
<entitydescription.radiotoxin>一种高辐射物质，可导致辐射病，并最终造成内脏液化。</entitydescription.radiotoxin>
<entityname.sufforin>升天毒剂</entityname.sufforin>
<entityname.deliriumine>谵妄毒剂</entityname.deliriumine>
<entitydescription.deliriumine>一种能够导致精神症状的毒剂。</entitydescription.deliriumine>
<entityname.nitroglycerin>硝化甘油</entityname.nitroglycerin>
<entitydescription.nitroglycerin>一种极度不稳定的液体，受热或剧烈物理冲击时可能爆炸。</entitydescription.nitroglycerin>
<entityname.calcium>钙</entityname.calcium>
<entitydescription.calcium>一种银色粉末。用于制作药液。</entitydescription.calcium>
<entityname.aluminium>铝</entityname.aluminium>
<entitydescription.aluminium>一种柔软的轻质金属。用于制作潜水装备和部分军用设备。</entitydescription.aluminium>
<entityname.titanium>钛</entityname.titanium>
<entitydescription.titanium>一种硬质金属。用于制作耐久的钛铝合金，以及部分军用设备。</entitydescription.titanium>
<entityname.thorium>钍</entityname.thorium>
<entitydescription.thorium>一种带有一定放射性的银色金属。可以精炼以制造耐用的燃料棒。</entitydescription.thorium>
<entityname.steel>钢筋</entityname.steel>
<entitydescription.steel>一种由碳和铁制成的高强度合金。用于燃料棒制造以及部分军用设备。</entitydescription.steel>
<entityname.titaniumaluminiumalloy>钛铝合金</entityname.titaniumaluminiumalloy>
<entitydescription.titaniumaluminiumalloy>一种高强度合金。用于制作耐久的潜水装备，以及高级军用设备。</entitydescription.titaniumaluminiumalloy>
<entityname.plastic>塑料</entityname.plastic>
<entitydescription.plastic>被加工成便携形状的人造材料。包含硅和碳。用于制作电路板和各种物品。</entitydescription.plastic>
<entityname.ballisticfiber>防弹纤维</entityname.ballisticfiber>
<entitydescription.ballisticfiber>使用塑料和钛制成的强力纤维。用于制作护甲。</entitydescription.ballisticfiber>
<entityname.organicfiber>活性纤维</entityname.organicfiber>
<entitydescription.organicfiber>从植物中提取的纤维。用于制造衣服和绷带。</entitydescription.organicfiber>
<entityname.rubber>橡胶</entityname.rubber>
<entitydescription.rubber>一种坚韧而有弹性的物质。用于制造潜水装备和其他设备。</entitydescription.rubber>
<entityname.flashpowder>闪光粉</entityname.flashpowder>
<entitydescription.flashpowder>一种由镁和钾组成的快速燃烧的粉末。用于照明弹和炸药。</entitydescription.flashpowder>
<entityname.fiberplant>活性纤维植物</entityname.fiberplant>
<entitydescription.fiberplant>这种植物的触感有点像椰子，但其表面纤维在手指的抚摸下令人不安地自行蠕动。可以加工为活性纤维。</entitydescription.fiberplant>
<entityname.elastinplant>弹性纤维植物</entityname.elastinplant>
<entitydescription.elastinplant>这种植物的叶子怎么拉长都不会断裂。可以加工为弹性蛋白。</entitydescription.elastinplant>
<entityname.aquaticpoppy>水培罂粟</entityname.aquaticpoppy>
<entitydescription.aquaticpoppy>摸起来很暖和。可以加工为药用鸦片。</entitydescription.aquaticpoppy>
<entityname.yeastshroom>水生酵母菌</entityname.yeastshroom>
<entitydescription.yeastshroom>闻起来像是已经发酵的腐肉。可以加工为医用酒精。</entitydescription.yeastshroom>
<entityname.elastin>弹性蛋白</entityname.elastin>
<entitydescription.elastin>一种弹性性能优越的天然蛋白质。可通过敷在伤口治愈出血和烧伤。</entitydescription.elastin>
<entityname.adrenaline>肾上腺素</entityname.adrenaline>

<entityname.paralyxis>麻痹源</entityname.paralyxis>
<entitydescription.paralyxis>一种触手发麻的奇异物质。可用于制作强效麻醉剂。</entitydescription.paralyxis>
<entityname.paralyzant>麻痹剂</entityname.paralyzant>
<entitydescription.paralyzant>会导致麻痹</entitydescription.paralyzant>
<entityname.antiparalysis>麻痹治愈剂</entityname.antiparalysis>
<entitydescription.antiparalysis>可以治愈麻痹状态。注意：过度使用可能会导致精神疾病。</entitydescription.antiparalysis>
<entityname.mucusball>粘液球</entityname.mucusball>
<entitydescription.mucusball>一团黏糊糊的粘液。</entitydescription.mucusball>
<entityname.chitin>几丁质块</entityname.chitin>
<entitydescription.chitin>坚硬的块状几丁质。</entitydescription.chitin>
<entityname.hallucinogenicbufotoxin>致幻性生物毒素</entityname.hallucinogenicbufotoxin>
<entitydescription.hallucinogenicbufotoxin>木卫二原生生物分泌的致命毒素，在必要时可作为抗阻化剂使用。</entitydescription.hallucinogenicbufotoxin>
<fabricationdescription.munition_propulsion>弹药推进剂。</fabricationdescription.munition_propulsion>
<fabricationdescription.munition_core>核心弹药材料。高密度金属。</fabricationdescription.munition_core>
<fabricationdescription.munition_jacket>弹药被甲材料。软金属。</fabricationdescription.munition_jacket>
<fabricationdescription.advmunition_tip>高级弹头材料。硬化金属。</fabricationdescription.advmunition_tip>
<fabricationdescription.advmunition_core>高级核心弹药材料。高密度金属。</fabricationdescription.advmunition_core>
<fabricationdescription.advmunition_jacket>高级弹药被甲材料。超软金属。</fabricationdescription.advmunition_jacket>

<!-- Pets -->
<entityname.petnametag>宠物名字标牌</entityname.petnametag>
<entitydescription.petnametag>可以给宠物命名。</entitydescription.petnametag>
<entityname.poop>粪便</entityname.poop>
<entitydescription.poop>一堆大便。</entitydescription.poop>
<entityname.petegg>奇怪的蛋</entityname.petegg>
<entitydescription.petegg>一个奇怪的蛋。可以给它注射生理盐水来观察变化。</entitydescription.petegg>
<entityname.food>宠物食物</entityname.food>
<entitydescription.food>小宠物的最佳食物。</entitydescription.food>
<entityname.defensebotspawner>防御机器人</entityname.defensebotspawner>
<entitydescription.defensebotspawner>建造一个致命的机器来保护你。</entitydescription.defensebotspawner>
<entityname.defensebotammobox>防御机器人弹药</entityname.defensebotammobox>
<entitydescription.defensebotammobox>防御机器人用的弹药</entitydescription.defensebotammobox>
<entityname.petraptoregg>宝石迅猛龙蛋</entityname.petraptoregg>
<entitydescription.petraptoregg>黏糊糊的、仍在脉动的迅猛龙蛋。很难相信孵出来的东西不会把你吃了。把它扔在地上，然后用生理盐水喂它也许有用？</entitydescription.petraptoregg>

<!-- Misc -->
<entityname.swimbladder>自愈囊泡</entityname.swimbladder>
<entitydescription.swimbladder>很多木卫二原生生物都有发育的一个含有组织液的囊泡组织，其中的组织液可以加工成愈素和生理盐水。</entitydescription.swimbladder>
<entityname.adrenalinegland>肾上腺素腺体</entityname.adrenalinegland>
<entityname.guitar>吉他</entityname.guitar>
<entitydescription.guitar>一把用旧的木吉他。</entitydescription.guitar>
<entityname.harmonica>口琴</entityname.harmonica>
<entitydescription.harmonica>一把用旧的手工口琴。</entitydescription.harmonica>
<entityname.bgrock1>背景岩石1</entityname.bgrock1>
<entityname.bgrock2>背景岩石2</entityname.bgrock2>
<entityname.bgrock3>背景岩石3</entityname.bgrock3>
<entityname.bgrock4>背景岩石4</entityname.bgrock4>
<entityname.suppliescabinet>物资柜</entityname.suppliescabinet>
<entitydescription.suppliescabinet>储存中小型物品。</entitydescription.suppliescabinet>
<entityname.mediumsteelcabinet>中型钢柜</entityname.mediumsteelcabinet>
<entitydescription.mediumsteelcabinet>储存中小型物品。</entitydescription.mediumsteelcabinet>
<entityname.mediumwindowedsteelcabinet>中型带窗钢柜</entityname.mediumwindowedsteelcabinet>
<entitydescription.mediumwindowedsteelcabinet>储存中小型物品。</entitydescription.mediumwindowedsteelcabinet>
<entityname.steelcabinet>大型钢柜</entityname.steelcabinet>
<entitydescription.steelcabinet>储存中小型物品。</entitydescription.steelcabinet>
<entityname.securesteelcabinet>保险钢柜</entityname.securesteelcabinet>
<entitydescription.securesteelcabinet>可上锁的中小型物品保险柜。</entitydescription.securesteelcabinet>
<entityname.railgunshellrack>轨道炮炮弹架</entityname.railgunshellrack>
<entitydescription.railgunshellrack>整齐排放轨道炮炮弹的置物架。</entitydescription.railgunshellrack>
<entityname.medcabinet>医药存放箱</entityname.medcabinet>
<entitydescription.medcabinet>用于保存药物。</entitydescription.medcabinet>
<entityname.toxcabinet>毒剂收纳箱</entityname.toxcabinet>
<entitydescription.toxcabinet>用于收纳毒剂。</entitydescription.toxcabinet>
<entityname.divingsuitlocker>潜水服柜</entityname.divingsuitlocker>
<entitydescription.divingsuitlocker>存放潜水服的储物柜。</entitydescription.divingsuitlocker>
<entityname.divingsuitlocker2>大型潜水服柜</entityname.divingsuitlocker2>
<entitydescription.divingsuitlocker2>能存放多套潜水服的储物柜。</entitydescription.divingsuitlocker2>
<entityname.oxygentankshelf>氧气罐置物架</entityname.oxygentankshelf>
<entitydescription.oxygentankshelf>可摆放多个氧气罐。</entitydescription.oxygentankshelf>
<entityname.metalcrate>金属箱</entityname.metalcrate>
<entitydescription.metalcrate>用于贮存物品的容器。</entitydescription.metalcrate>
<entityname.securemetalcrate>保险金属箱</entityname.securemetalcrate>
<entitydescription.securemetalcrate>用于贮存物品的安全容器。</entitydescription.securemetalcrate>
<entityname.magneticsuspensioncrate>磁悬浮货箱</entityname.magneticsuspensioncrate>
<entityname.chemicalcratedamaged>泄露的化学品箱</entityname.chemicalcratedamaged>
<entitydescription.chemicalcratedamaged>保存化学品用的容器。原本应具备防水能力，但年久失修。</entitydescription.chemicalcratedamaged>
<entityname.volatilenitroglycerin>不稳定硝化甘油</entityname.volatilenitroglycerin>
<entitydescription.volatilenitroglycerin>一种极不稳定的液体，在暴露在高温下或受到冲击时会爆炸。</entitydescription.volatilenitroglycerin>
<entityname.explosivecrate>炸药收纳箱</entityname.explosivecrate>
<entitydescription.explosivecrate>用于收纳爆炸物的容器。</entitydescription.explosivecrate>
<entityname.chemicalcrate>化学药剂箱</entityname.chemicalcrate>
<entitydescription.chemicalcrate>用于存放化学药剂的容器。</entitydescription.chemicalcrate>
<entityname.extinguisherbracket>灭火器架</entityname.extinguisherbracket>
<entitydescription.extinguisherbracket>可将灭火器挂在墙上。</entitydescription.extinguisherbracket>
<entityname.weaponholder>武器架</entityname.weaponholder>
<entitydescription.weaponholder>放置武器的地方。</entitydescription.weaponholder>
<entityname.dockingport>对接舱</entityname.dockingport>
<entitydescription.dockingport>一个竖直方向的对接舱口，与另一个舱口对接锁定后，形成水密密封，构成潜艇、小艇、建筑物之间的通道。</entitydescription.dockingport>
<entityname.dockinghatch>横向对接舱口</entityname.dockinghatch>
<entitydescription.dockinghatch>一个水平方向的对接舱口，与另一个舱口对接锁定后，形成水密密封，构成潜艇、小艇、建筑物之间的通道。</entitydescription.dockinghatch>
<entityname.ductblock>排水口</entityname.ductblock>
<entitydescription.ductblock>可机械开闭、让水排入排出的管口。</entitydescription.ductblock>
<entityname.label>标签</entityname.label>
<entitydescription.label>装饰用的文字标签。</entitydescription.label>
<entityname.textdisplay>文字显示器</entityname.textdisplay>
<entitydescription.textdisplay>可以滚动显示文字。</entitydescription.textdisplay>
<entityname.ladder>梯子</entityname.ladder>
<entitydescription.ladder>让玩家可以上下移动。</entitydescription.ladder>
<entityname.fuelrod>铀燃料棒</entityname.fuelrod>
<entitydescription.fuelrod>用于反应堆发电的浓缩铀棒。</entitydescription.fuelrod>
<entityname.fulguriumfuelrod>雷素燃料棒</entityname.fulguriumfuelrod>
<entitydescription.fulguriumfuelrod>用于反应堆发电的浓缩雷素棒，比铀燃料棒产生更多热量、使用寿命更长。</entitydescription.fulguriumfuelrod>
<entityname.thoriumfuelrod>钍燃料棒</entityname.thoriumfuelrod>
<entitydescription.thoriumfuelrod>用于反应堆发电的浓缩钍棒，比铀燃料棒产生更多热量、使用寿命更长。</entitydescription.thoriumfuelrod>
<entityname.coilgunbolt>电磁枪矢</entityname.coilgunbolt>
<entitydescription.coilgunbolt>用电磁枪发射的矢。</entitydescription.coilgunbolt>
<entityname.depthchargeshell>深水炸弹</entityname.depthchargeshell>
<entitydescription.depthchargeshell>一桶炸弹，投放后会下沉，然后爆炸。</entitydescription.depthchargeshell>
<entityname.nucleardepthcharge>核能深水炸弹</entityname.nucleardepthcharge>
<entitydescription.nucleardepthcharge>一大桶放射性炸弹，投放后会下沉，然后爆炸。</entitydescription.nucleardepthcharge>
<entityname.depthdecoyshell>深潜诱饵</entityname.depthdecoyshell>
<entitydescription.depthdecoyshell>一种可通过深潜投放器部署的诱饵。投放后会下沉，然后产生一个明显的声信号，为潜艇转移注意力。</entitydescription.depthdecoyshell>
<entityname.nucleardepthdecoy>核能深潜诱饵</entityname.nucleardepthdecoy>
<entitydescription.nucleardepthdecoy>一种可通过深潜投放器部署的诱饵。投放后会下沉，然后产生一个明显的声信号，为潜艇转移注意力。</entitydescription.nucleardepthdecoy>
<entityname.railgunshell>轨道炮炮弹</entityname.railgunshell>
<entityname.mudraptoregg>泥偶迅猛龙蛋</entityname.mudraptoregg>
<entitydescription.mudraptoregg>一只覆满粘液，不断涌动的泥偶迅猛龙蛋。蛋顶端张开的口子仿佛要择人而噬。</entitydescription.mudraptoregg>
<entityname.loosevent>松动的通风口</entityname.loosevent>
<entitydescription.loosevent>藏匿可疑物品的地方。</entitydescription.loosevent>
<entityname.loosepanel>松动的面板</entityname.loosepanel>
<entitydescription.loosepanel>藏匿可疑物品的地方。</entitydescription.loosepanel>
<entityname.thalamusbrain1>丘脑核心</entityname.thalamusbrain1>
<entityname.fleshgun1>血肉枪</entityname.fleshgun1>
<entityname.fleshgunloader1>血肉枪弹药袋</entityname.fleshgunloader1>
<entityname.fleshguntendon1>血肉枪筋腱</entityname.fleshguntendon1>
<entityname.fleshspike1>血肉长钉</entityname.fleshspike1>
<entityname.cellspawnorgan1>细胞生成器官</entityname.cellspawnorgan1>
<entityname.thalamuswire>丘脑脉络</entityname.thalamuswire>
<entityname.thalamus_wall_vertical_decorative_1>丘脑竖直装饰墙1</entityname.thalamus_wall_vertical_decorative_1>
<entityname.thalamus_wall_horizontal_decorative_1>丘脑水平装饰墙1</entityname.thalamus_wall_horizontal_decorative_1>
<entityname.thalamus_wall_vertical_1>丘脑竖直墙1</entityname.thalamus_wall_vertical_1>
<entityname.thalamus_wall_horizontal_1>丘脑水平墙1</entityname.thalamus_wall_horizontal_1>
<entityname.thalamus_background_1>丘脑背景1</entityname.thalamus_background_1>
<entityname.storageorgan1>丘脑器官</entityname.storageorgan1>
<entityname.handheldterminal>日志</entityname.handheldterminal>
<entitydescription.handheldterminal>一种用于储存信息的手持设备。</entitydescription.handheldterminal>
<entityname.idcardwreck>沉船的ID卡</entityname.idcardwreck>
<entitydescription.idcardwreck>只要舱门没生锈，这张ID卡能让你进入这艘沉船中的大部分舱室。</entitydescription.idcardwreck>
<entityname.crateshelf>箱子货架</entityname.crateshelf>
<entityname.op_lighttower>灯塔</entityname.op_lighttower>
<entityname.op_lightbox1>灯箱</entityname.op_lightbox1>
<entityname.op_hologramdisplay1>全息展示</entityname.op_hologramdisplay1>
<entityname.opdeco_container>商店展柜</entityname.opdeco_container>
<entityname.opdeco_shopsuit1>潜水服展示</entityname.opdeco_shopsuit1>
<entityname.op_researchcontainmenttank1>研究收容箱</entityname.op_researchcontainmenttank1>
<entityname.op_researchtable>研究台</entityname.op_researchtable>
<entityname.op_vendingmachine1>自动售货机</entityname.op_vendingmachine1>
<entityname.op_workbenchlamp>工作台配灯</entityname.op_workbenchlamp>
<entityname.opdeco_heater>加热器</entityname.opdeco_heater>
<entityname.opdeco_bunkbeds>军用板床</entityname.opdeco_bunkbeds>
<entityname.opbg_tunnel3>前哨站通道背景3</entityname.opbg_tunnel3>
<entityname.opdeco_officechair>办公椅</entityname.opdeco_officechair>
<entityname.medicalmonitor>医疗监测</entityname.medicalmonitor>
<entityname.medicalcompartment>医疗舱</entityname.medicalcompartment>
<entityname.opdeco_surgicallights>手术灯</entityname.opdeco_surgicallights>
<entityname.opdeco_xrayscreen>X射线显示屏</entityname.opdeco_xrayscreen>
<entityname.op_researchterminal>研究前哨站</entityname.op_researchterminal>
<entityname.opdeco_medcurtain>医用隔帘</entityname.opdeco_medcurtain>
<entityname.outpostterminal>前哨站终端</entityname.outpostterminal>
<entitydescription.outpostterminal>可以通过该终端享受前哨站的线上服务。</entitydescription.outpostterminal>
<entityname.sealedsupplycrate>密封供给箱</entityname.sealedsupplycrate>
<entitydescription.sealedsupplycrate>一箱各色物资，在前哨站中可以卖出高价。</entitydescription.sealedsupplycrate>
<entityname.redpaint>红色涂料</entityname.redpaint>
<entityname.greenpaint>绿色涂料</entityname.greenpaint>
<entityname.bluepaint>蓝色涂料</entityname.bluepaint>
<entityname.lightredpaint>浅红色涂料</entityname.lightredpaint>
<entityname.lightgreenpaint>浅绿色涂料</entityname.lightgreenpaint>
<entityname.lightbluepaint>浅蓝色涂料</entityname.lightbluepaint>
<entityname.darkredpaint>深红色涂料</entityname.darkredpaint>
<entityname.darkgreenpaint>深绿色涂料</entityname.darkgreenpaint>
<entityname.darkbluepaint>深蓝色涂料</entityname.darkbluepaint>
<entityname.blackpaint>黑色涂料</entityname.blackpaint>
<entityname.whitepaint>白色涂料</entityname.whitepaint>
<entityname.opdeco_trashcan>垃圾桶</entityname.opdeco_trashcan>
<entityname.opdeco_cabinetsdorm>橱柜</entityname.opdeco_cabinetsdorm>
<entityname.opdeco_screen>监视屏</entityname.opdeco_screen>
<entityname.minemineral>矿藏</entityname.minemineral>
<entityname.icedebris>冰屑</entityname.icedebris>
<entityname.supportbeamhorizontal>水平支撑梁</entityname.supportbeamhorizontal>
<entityname.supportbeamvertical>竖直支撑梁</entityname.supportbeamvertical>
<entityname.scrap>废料</entityname.scrap>
<entitydescription.scrap>一堆可能会有用的材料。</entitydescription.scrap>
<entityname.spinelingspike>脊刺的尖刺</entityname.spinelingspike>
<entitydescription.spinelingspike>脊刺身上脱落的骨刺。</entitydescription.spinelingspike>
<entityname.toothspike>捕钩兽的牙齿</entityname.toothspike>
<entityname.tonguetendon>捕钩兽的舌头</entityname.tonguetendon>
<entityname.piezocrystal>压电水晶</entityname.piezocrystal>
<entityname.crawleregg>藻鬃爬行者之巢</entityname.crawleregg>
<entityname.mediccrate>医疗箱</entityname.mediccrate>
<entitydescription.mediccrate>一个装满医疗用品与药物原料的箱子。</entitydescription.mediccrate>
<entityname.rustdecal>锈蚀装饰</entityname.rustdecal>
<entitydescription.rustdecal>用于装饰墙壁和机器的贴花。</entitydescription.rustdecal>
<entityname.monsterscums>凶恶怪物</entityname.monsterscums>
<entityname.humanitems>强盗装饰</entityname.humanitems>
<entityname.stairsrightshort>左侧短梯</entityname.stairsrightshort>
<entityname.stairsleftshort>右侧短梯</entityname.stairsleftshort>
<entityname.stairsrightlong>左侧长梯</entityname.stairsrightlong>
<entityname.stairsleftlong>右侧长梯</entityname.stairsleftlong>
<entityname.banditoutfit>土匪套装</entityname.banditoutfit>
<entityname.metalwalls>金属墙</entityname.metalwalls>
<entityname.metalbox>金属箱</entityname.metalbox>
<entityname.ff_wall_airlock1>气闸</entityname.ff_wall_airlock1>
<entityname.unitloaddevice>装载集装箱</entityname.unitloaddevice>
<entitydescription.unitloaddevice>能装入大量板条箱的集装箱。</entitydescription.unitloaddevice>
<entityname.streetlight>路灯</entityname.streetlight>
<entityname.neonlighta>霓虹灯A</entityname.neonlighta>
<entityname.neonlightb>霓虹灯B</entityname.neonlightb>
<entityname.neonlightc>霓虹灯C</entityname.neonlightc>
<entityname.neonlightd>霓虹灯D</entityname.neonlightd>
<entityname.neonlighte>霓虹灯E</entityname.neonlighte>
<entityname.neonlightf>霓虹灯F</entityname.neonlightf>
<entityname.neonlightg>霓虹灯G</entityname.neonlightg>
<entityname.neonlighth>霓虹灯H</entityname.neonlighth>
<entityname.neonlighti>霓虹灯I</entityname.neonlighti>
<entityname.neonlightj>霓虹灯J</entityname.neonlightj>
<entityname.neonlightk>霓虹灯K</entityname.neonlightk>
<entityname.neonlightl>霓虹灯L</entityname.neonlightl>
<entityname.neonlightm>霓虹灯M</entityname.neonlightm>
<entityname.neonlightn>霓虹灯N</entityname.neonlightn>
<entityname.neonlighto>霓虹灯O</entityname.neonlighto>
<entityname.neonlightp>霓虹灯P</entityname.neonlightp>
<entityname.neonlightq>霓虹灯Q</entityname.neonlightq>
<entityname.neonlightr>霓虹灯R</entityname.neonlightr>
<entityname.neonlights>霓虹灯S</entityname.neonlights>
<entityname.neonlightt>霓虹灯T</entityname.neonlightt>
<entityname.neonlightu>霓虹灯U</entityname.neonlightu>
<entityname.neonlightv>霓虹灯V</entityname.neonlightv>
<entityname.neonlightw>霓虹灯W</entityname.neonlightw>
<entityname.neonlightx>霓虹灯X</entityname.neonlightx>
<entityname.neonlighty>霓虹灯Y</entityname.neonlighty>
<entityname.neonlightz>霓虹灯Z</entityname.neonlightz>
<entityname.neonlight0>霓虹灯0</entityname.neonlight0>
<entityname.neonlight1>霓虹灯1</entityname.neonlight1>
<entityname.neonlight2>霓虹灯2</entityname.neonlight2>
<entityname.neonlight3>霓虹灯3</entityname.neonlight3>
<entityname.neonlight4>霓虹灯4</entityname.neonlight4>
<entityname.neonlight5>霓虹灯5</entityname.neonlight5>
<entityname.neonlight6>霓虹灯6</entityname.neonlight6>
<entityname.neonlight7>霓虹灯7</entityname.neonlight7>
<entityname.neonlight8>霓虹灯8</entityname.neonlight8>
<entityname.neonlight9>霓虹灯9</entityname.neonlight9>
<entityname.neonlightplanet>霓虹灯星球</entityname.neonlightplanet>
<entityname.neonlightkiss>霓虹灯之吻</entityname.neonlightkiss>
<entityname.neonlightarrow>霓虹灯箭头</entityname.neonlightarrow>
<entityname.neonlightgarden>霓虹灯花园</entityname.neonlightgarden>
<entityname.neonlightgear>霓虹灯齿轮</entityname.neonlightgear>
<entityname.neonlightsubmarine>霓虹灯潜艇</entityname.neonlightsubmarine>
<entityname.neonlightfood>霓虹灯食品</entityname.neonlightfood>
<entityname.neonlightframe>霓虹灯框架</entityname.neonlightframe>
<entityname.neonlightwire1>霓虹灯电线1</entityname.neonlightwire1>
<entityname.neonlightwire2>霓虹灯电线2</entityname.neonlightwire2>
<entityname.neonlightwire3>霓虹灯电线3</entityname.neonlightwire3>
<entityname.neonlightwire4>霓虹灯电线4</entityname.neonlightwire4>
<entityname.deepdiverduck>潜水鸭</entityname.deepdiverduck>
<entitydescription.deepdiverduck>颠覆预期。</entitydescription.deepdiverduck>
<entityname.huskfigurine>画皮雕像</entityname.huskfigurine>
<entitydescription.huskfigurine>对画皮寄生虫的美化雕像，由铝制成。</entitydescription.huskfigurine>
<entityname.huskcaller>画皮传呼器</entityname.huskcaller>
<entitydescription.huskcaller>一件可疑物品，使用后会召唤一大群画皮。</entitydescription.huskcaller>
<entityname.traitortimebomb>定时炸弹</entityname.traitortimebomb>
<entitydescription.traitortimebomb>看起来像是加装了个文字显示器和一堆电线的核弹。</entitydescription.traitortimebomb>
<entityname.traitortimebomb2>定时炸弹(暴露)</entityname.traitortimebomb2>
<entitydescription.traitortimebomb2>看起来像是加装了个文字显示器和一堆电线的核弹。因为电线裸露，遇水就会爆炸。</entitydescription.traitortimebomb2>
<entityname.traitortimebomb3>定时炸弹(电池供能)</entityname.traitortimebomb3>
<entitydescription.traitortimebomb3>看起来像是加装了个文字显示器和一堆电线的核弹。有自带电池，千万不能让电池耗尽。</entitydescription.traitortimebomb3>
<entityname.partybanner>派对旗帜</entityname.partybanner>
<entityname.murderweapon>凶器</entityname.murderweapon>
<entityname.bloodsamplevial>采血瓶</entityname.bloodsamplevial>
<entitydescription.bloodsamplevial>正经采血设备可不是哪个潜艇上都有的，不过只要对象在流血，这个瓶子也堪用。不过如何让对象流血，就是你的问题了。</entitydescription.bloodsamplevial>
<entityname.safeandsoundsecurity101>佩雷兹士官的安保介绍</entityname.safeandsoundsecurity101>
<entitydescription.safeandsoundsecurity101>官方对如何应对船员中叛徒的介绍。</entitydescription.safeandsoundsecurity101>
<securityofficer.traitor.guidelines>佩雷兹士官的安保介绍\n\n敌对势力和人员经常通过贿赂要求船员进行违法活动。由于此事过于常见，将所有叛徒都扔出船舱只会影响木卫二的整体劳动力。公平戒律法案为应对叛徒或其他闹事船员提供了指导方针。\n\n一级妨害:\n描述：基本无害的恶作剧、轻罪或渎职。此类行为只会对其他潜艇成员造成微不可查的影响。\n建议惩戒：告知对象其错处并命令其返回岗位。可使用棍棒等非致命武器辅助口头教育。如果对象为恶不悛，则可采供更加严厉的惩戒。\n\n二级妨害:\n描述：可能导致潜艇成员受伤或潜艇受损的行为，诸如刻意滥用设备或物品。\n建议惩戒：类似一级妨害，简单惩戒即可，但根据具体损害，安保人员可将对象拘禁或收押。\n\n三级妨害:\n描述：刻意造成一名或多名潜艇成员受伤甚至死亡的行为。\n建议惩戒：建议立即消灭叛徒。消灭过程可尽量人道，但因各种原因如果无法做到也可以理解。</securityofficer.traitor.guidelines>
<entityname.idcardfakesootman>ID卡</entityname.idcardfakesootman>
<entitydescription.idcardfakesootman>臭名昭著的蒙面义警烟鬼的ID卡。</entitydescription.idcardfakesootman>
<radiojammer.transmit>传输</radiojammer.transmit>
<entityname.radiojammer>无线电干扰器</entityname.radiojammer>
<entitydescription.radiojammer>一种由电池供电的便携式装置，可暂时阻断无线电通信。</entitydescription.radiojammer>
<radiojammedwarning>无线电干扰</radiojammedwarning>

<!-- Alien -->
<entityname.skyholderartifact>天空异星遗物</entityname.skyholderartifact>
<entitydescription.skyholderartifact>在异星遗迹中发现的造物。</entitydescription.skyholderartifact>
<entityname.thermalartifact>发热异星遗物</entityname.thermalartifact>
<entitydescription.thermalartifact>在异星遗迹中发现的造物。</entitydescription.thermalartifact>
<entityname.faradayartifact>法拉第异星遗物</entityname.faradayartifact>
<entitydescription.faradayartifact>在异星遗迹中发现的造物。</entitydescription.faradayartifact>
<entityname.nasonovartifact>奈氏异星遗物</entityname.nasonovartifact>
<entitydescription.nasonovartifact>在异星遗迹中发现的造物。</entitydescription.nasonovartifact>
<entityname.psychosisartifact>疯子异星遗物</entityname.psychosisartifact>
<entitydescription.psychosisartifact>在异星遗迹中发现的造物。</entitydescription.psychosisartifact>
<entityname.alientrinket1>异星小装饰品</entityname.alientrinket1>
<entitydescription.alientrinket1>在异星遗迹中发现的小型造物。</entitydescription.alientrinket1>
<entityname.alientrinket2>异星珍品</entityname.alientrinket2>
<entitydescription.alientrinket2>在异星遗迹中发现的小型造物。</entitydescription.alientrinket2>
<entityname.alientrinket3>异星装饰物</entityname.alientrinket3>
<entitydescription.alientrinket3>在异星遗迹中发现的小型造物。</entitydescription.alientrinket3>
<entityname.oxygeniteshard>氧矿碎片</entityname.oxygeniteshard>
<entitydescription.oxygeniteshard>异星矿物碎片</entitydescription.oxygeniteshard>
<entityname.sulphuriteshard>硫酸矿碎片</entityname.sulphuriteshard>
<entitydescription.sulphuriteshard>异星矿物碎片</entitydescription.sulphuriteshard>
<entityname.ancientweapon>远古兵器</entityname.ancientweapon>
<entitydescription.ancientweapon>一柄强而有力的武器。</entitydescription.ancientweapon>
<entityname.alienhatch>异星舱口</entityname.alienhatch>
<entitydescription.alienhatch>水平方向的异星遗迹入口。</entitydescription.alienhatch>
<entityname.aliendoor>异星门扉</entityname.aliendoor>
<entitydescription.aliendoor>竖直方向的异星遗迹入口。</entitydescription.aliendoor>
<entityname.alienmotionsensor>异星运动传感器</entityname.alienmotionsensor>
<entitydescription.alienmotionsensor>外星人使用的运动传感器。</entitydescription.alienmotionsensor>
<entityname.artifactholder>遗物柜</entityname.artifactholder>
<entitydescription.artifactholder>用于保存关键遗物的容器。</entitydescription.artifactholder>
<entityname.aliengenerator>异星发电机</entityname.aliengenerator>
<entityname.alienpowercell>异星电池</entityname.alienpowercell>
<entitydescription.alienpowercell>一种异星能源。</entitydescription.alienpowercell>
<entityname.alienpump>异星水泵</entityname.alienpump>
<entitydescription.alienpump>可以将遗迹中的水抽出去。</entitydescription.alienpump>
<entityname.alienbutton>异星按钮</entityname.alienbutton>
<entitydescription.alienbutton>可以向异星机械发送信号。</entitydescription.alienbutton>
<entityname.alienturret>异星炮塔</entityname.alienturret>
<entitydescription.alienturret>在异星遗迹中发现的固定炮塔。</entitydescription.alienturret>
<entityname.alienturretammo>异星炮弹</entityname.alienturretammo>
<entitydescription.alienturretammo>可以用异星炮塔发射。</entitydescription.alienturretammo>
<entityname.aliencoil>异星线圈</entityname.aliencoil>
<entitydescription.aliencoil>在异星遗迹发现的放电装置。</entitydescription.aliencoil>
<entityname.alienvent>异星气罐</entityname.alienvent>
<entitydescription.alienvent>可以在异星遗迹中释放气体。</entitydescription.alienvent>
<entityname.alienitemcontainersmall>异星箱笼</entityname.alienitemcontainersmall>
<entitydescription.alienitemcontainersmall>小型异星容器。</entitydescription.alienitemcontainersmall>
<entityname.alienitemcontainerlarge>异星箱柜</entityname.alienitemcontainerlarge>
<entitydescription.alienitemcontainerlarge>大型异星容器。</entitydescription.alienitemcontainerlarge>
<entityname.alienlightcomponent>异星光学模块</entityname.alienlightcomponent>
<entitydescription.alienlightcomponent>在异星遗迹发现的照明模块。</entitydescription.alienlightcomponent>
<entityname.alienterminal>异星终端</entityname.alienterminal>
<entityname.artifacttransportcase>造物运输箱</entityname.artifacttransportcase>
<entitydescription.artifacttransportcase>一个便于运输异星造物的箱子。</entitydescription.artifacttransportcase>
<entityname.aliendoorwbuttons>带按钮的异星门</entityname.aliendoorwbuttons>
<entityname.alienhatchwbuttons>带按钮的异星舱门</entityname.alienhatchwbuttons>
<entityname.ruindecal1>遗迹饰物</entityname.ruindecal1>
<entityname.incubationbubble>育成泡</entityname.incubationbubble>
<entitydescription.incubationbubble>存放异星遗传物质的容器。</entitydescription.incubationbubble>
<entityname.gravitysphere>重力球</entityname.gravitysphere>
<entitydescription.gravitysphere>产生一个强大的人工重力场。</entitydescription.gravitysphere>
<entityname.ruinwallcorner1>遗迹墙角</entityname.ruinwallcorner1>
<entitydescription.ruinwallcorner1>异星遗迹的墙体块。</entitydescription.ruinwallcorner1>
<entityname.guardianpod>守卫者吊舱</entityname.guardianpod>
<entitydescription.guardianpod>分形守卫者的保护舱。</entitydescription.guardianpod>
<entityname.ruinscanner>遗迹扫描器</entityname.ruinscanner>
<entitydescription.ruinscanner>一个使用声纳波绘制遗迹地图的设备。</entitydescription.ruinscanner>
<entityname.ruinvent>遗迹通风口</entityname.ruinvent>
<entitydescription.ruinvent>一个可能释放出有害孢子或气体的通风口。</entitydescription.ruinvent>
<entityname.guardiancutter>守卫者切割器</entityname.guardiancutter>
<entitydescription.guardiancutter>分形守卫者的武器装备</entitydescription.guardiancutter>
<entityname.guardiansteamcannon>守卫者蒸汽炮</entityname.guardiansteamcannon>
<entityname.guardianpacifier>守卫者口器</entityname.guardianpacifier>
<entityname.guardianhookcannon>守卫者钩炮</entityname.guardianhookcannon>
<entityname.guardianspear>守卫者长矛</entityname.guardianspear>
<entityname.guardianinjector>守卫者注射器</entityname.guardianinjector>
<character.swarmfeeder>猎食兽群</character.swarmfeeder>
<entityname.ruincolumn>遗迹柱石</entityname.ruincolumn>
<entitydescription.ruincolumn>遗迹装饰</entitydescription.ruincolumn>
<entityname.ruincolumntop>遗迹柱子顶部</entityname.ruincolumntop>
<entityname.ruincolumnbottom>遗迹柱子底部</entityname.ruincolumnbottom>
<entityname.ruinlight>遗迹照明</entityname.ruinlight>
<entityname.alienmachine>异星机器</entityname.alienmachine>
<entityname.incendium>燃素水晶</entityname.incendium>
<entitydescription.incendium>一种稀有的外星晶体，能够释放出极高热量。用于制造燃烧武器。</entitydescription.incendium>
<entityname.fulgurium>雷素块</entityname.fulgurium>
<entitydescription.fulgurium>一种稀有的外星金属材料，能够储存大量能量。用于高容量电池。</entitydescription.fulgurium>
<entityname.physicorium>刚素棒</entityname.physicorium>
<entitydescription.physicorium>一种极其坚硬和耐用的外星材料。用于制造高度先进的武器和弹药。</entitydescription.physicorium>
<entityname.dementonite>摄魂矿束</entityname.dementonite>

<!-- Gardening -->
<entityname.smallplanter>小号种植箱</entityname.smallplanter>
<entitydescription.smallplanter>可以培植大部分木卫二植物，体积很小，可以徒手搬运。</entitydescription.smallplanter>
<entityname.fertilizer>肥料</entityname.fertilizer>
<entitydescription.fertilizer>精心调制的木卫二土壤，给您的植物提供充足的养分。</entitydescription.fertilizer>
<entityname.seedbag>种子收纳包</entityname.seedbag>
<entitydescription.seedbag>可以储藏多种植物种子。</entitydescription.seedbag>
<entityname.wateringcan>喷壶</entityname.wateringcan>
<entitydescription.wateringcan>让你的植物茁壮成长。</entitydescription.wateringcan>
<entityname.creepingorange>爆弹石榴</entityname.creepingorange>
<entitydescription.creepingorange>美味的水果，榨成的果汁有一定的治疗效果。</entitydescription.creepingorange>
<entityname.tobaccobud>烟草芽</entityname.tobaccobud>
<entitydescription.tobaccobud>湿润且带有强烈的香气，可作为烟丝的材料。</entitydescription.tobaccobud>
<entityname.badraptorbane>突变迅猛龙杀手</entityname.badraptorbane>
<entityname.saltbulb>盐木鳞</entityname.saltbulb>
<entitydescription.saltbulb>咸咸的。避湿储存。</entitydescription.saltbulb>
<entityname.raptorbane>迅猛龙杀手</entityname.raptorbane>
<entitydescription.raptorbane>看起来很美味，但无论如何都不该品尝。对泥偶迅猛龙有害。</entitydescription.raptorbane>
<entityname.badcreepingorange>突变爆弹石榴</entityname.badcreepingorange>
<entityname.creepingorangevineseed>爆弹石榴种子</entityname.creepingorangevineseed>
<entityname.tobaccovineseed>烟草芽种子</entityname.tobaccovineseed>
<entityname.saltvineseed>盐木鳞种子</entityname.saltvineseed>
<entityname.raptorbaneseed>迅猛龙杀手种子</entityname.raptorbaneseed>
<entityname.raptorbaneextract>迅猛龙杀手精华</entityname.raptorbaneextract>
<entitydescription.raptorbaneextract>浓缩迅猛龙杀手汁。对人类有轻微毒性，对泥偶迅猛龙来说是剧毒。</entitydescription.raptorbaneextract>
<entityname.pomegrenadeextract>爆弹石榴精华</entityname.pomegrenadeextract>
<entitydescription.pomegrenadeextract>浓缩爆弹汁。有一定的治疗效果。</entitydescription.pomegrenadeextract>
<entityname.pipetobacco>烟丝</entityname.pipetobacco>
<entitydescription.pipetobacco>放入烟斗，细细品味。</entitydescription.pipetobacco>

<!-- Room names -->
<roomname.reactorroom>反应堆机房</roomname.reactorroom>
<roomname.engineroom>引擎舱</roomname.engineroom>
<roomname.commandroom>指挥室</roomname.commandroom>
<roomname.airlock>气闸</roomname.airlock>
<roomname.ballast>压舱物</roomname.ballast>
<roomname.subtopleft>上层艉</roomname.subtopleft>
<roomname.subtopcenter>上层舯</roomname.subtopcenter>
<roomname.subtopright>上层艏</roomname.subtopright>
<roomname.subcenterleft>中层艉</roomname.subcenterleft>
<roomname.subcenter>中层舯</roomname.subcenter>
<roomname.subcenterright>中层艏</roomname.subcenterright>
<roomname.subbottomleft>下层艉</roomname.subbottomleft>
<roomname.subbottomcenter>下层舯</roomname.subbottomcenter>
<roomname.subbottomright>下层艏</roomname.subbottomright>
<roomname.subdiroclock>[dir]点钟方向</roomname.subdiroclock>
<roomname.ballasttank1>压载舱A</roomname.ballasttank1>
<roomname.ballasttank2>压载舱B</roomname.ballasttank2>
<roomname.ballasttank3>压载舱C</roomname.ballasttank3>
<roomname.ballasttank4>压载舱D</roomname.ballasttank4>
<roomname.ballasttank5>压载舱E</roomname.ballasttank5>
<roomname.stowage>储物舱</roomname.stowage>
<roomname.berthing>居住舱</roomname.berthing>
<roomname.utility>多功能舱</roomname.utility>
<roomname.rearballast>后压载舱</roomname.rearballast>
<roomname.frontballast>前压载舱</roomname.frontballast>
<roomname.medbay>医疗舱</roomname.medbay>
<roomname.engineering>工程舱</roomname.engineering>
<roomname.electrical>电气舱</roomname.electrical>
<roomname.armory>军械库</roomname.armory>
<roomname.dockingport>对接舱</roomname.dockingport>
<roomname.upperdockingport>上层对接舱口</roomname.upperdockingport>
<roomname.lowerdockingport>下层对接舱口</roomname.lowerdockingport>
<roomname.cargo>货物舱</roomname.cargo>
<roomname.brig>禁闭室</roomname.brig>
<roomname.crewquarters>船员舱</roomname.crewquarters>
<roomname.junctioncompartment>接线舱</roomname.junctioncompartment>
<roomname.centralaccesspassage>中央水平通道</roomname.centralaccesspassage>
<roomname.centralaccessshaft>中央竖井通道</roomname.centralaccessshaft>
<roomname.forwardaccessshaft>船首竖井通道</roomname.forwardaccessshaft>
<roomname.aftaccessshaft>船尾竖井通道</roomname.aftaccessshaft>
<roomname.airlockaccess>气闸入口</roomname.airlockaccess>
<roomname.gunnerycompartment>枪炮库</roomname.gunnerycompartment>
<roomname.dronecontrol>无人机操控舱</roomname.dronecontrol>
<roomname.drone>无人机</roomname.drone>
<roomname.droneballast>无人机配重舱</roomname.droneballast>
<roomname.bilge>舱底</roomname.bilge>
<roomname.oxygengenerator>制氧舱</roomname.oxygengenerator>
<roomname.research>研究室</roomname.research>
<roomname.reception>前台</roomname.reception>
<roomname.lounge>休息室</roomname.lounge>

<!-- Submarine & outpost labels -->
<label.ventralcoilguncontrol>船腹电磁枪控制</label.ventralcoilguncontrol>
<label.dorsalcoilguncontrol>船背电磁枪控制</label.dorsalcoilguncontrol>
<label.rearcoilguncontrol>船尾电磁枪控制</label.rearcoilguncontrol>
<label.frontcoilguncontrol>船首电磁枪控制</label.frontcoilguncontrol>
<label.ventralrailguncontrol>船腹轨道炮控制</label.ventralrailguncontrol>
<label.dorsalrailguncontrol>船背轨道炮控制</label.dorsalrailguncontrol>
<label.rearrailguncontrol>船尾轨道炮控制</label.rearrailguncontrol>
<label.frontrailguncontrol>船首轨道炮控制</label.frontrailguncontrol>
<label.toggledocking>切换接驳状态</label.toggledocking>
<label.reactorshutdown>关闭反应堆</label.reactorshutdown>
<label.engine1>引擎#1</label.engine1>
<label.engine2>引擎#2</label.engine2>
<label.auxiliaryengine>副引擎</label.auxiliaryengine>
<label.launchdecoy>发射诱饵</label.launchdecoy>
<label.launchdepthcharge>发射深水炸弹</label.launchdepthcharge>
<label.activatedischargecoil>放电线圈</label.activatedischargecoil>
<label.activateupperdischargecoil>上层放电线圈</label.activateupperdischargecoil>
<label.activatelowerdischargecoil>下层放电线圈</label.activatelowerdischargecoil>
<label.exteriorcamera>外层摄影机视图</label.exteriorcamera>
<label.ventralcamera>船腹摄影机视图</label.ventralcamera>
<label.dorsalcamera>船背摄影机视图</label.dorsalcamera>
<label.reactortemp>反应堆温度</label.reactortemp>
<label.alphadeck>主甲板</label.alphadeck>
<label.gammadeck>二层甲板</label.gammadeck>
<label.deltadeck>下舷甲板</label.deltadeck>
<label.readytodock>准备停靠</label.readytodock>
<label.docked>已停靠</label.docked>
<label.emergencydooroverride>强制启动横向应急舱门</label.emergencydooroverride>
<label.emergencyhatchoverride>强制启动纵向应急舱门</label.emergencyhatchoverride>
<label.supplies>物资</label.supplies>
<label.togglebatteries>切换电池</label.togglebatteries>
<label.togglesiren>拉响汽笛</label.togglesiren>
<label.emergency>应急</label.emergency>
<label.backuppowerarray>备用电源阵列</label.backuppowerarray>
<label.dronecontrol>无人机控制</label.dronecontrol>
<label.statuslabel>状态</label.statuslabel>
<label.onlinelabel>在线</label.onlinelabel>
<label.offlinelabel>离线</label.offlinelabel>
<label.openlabel>打开</label.openlabel>
<label.closelabel>关闭</label.closelabel>
<label.ballasthatch>压载舱口</label.ballasthatch>
<label.betadeck>甲板B</label.betadeck>
<label.airlock>气闸</label.airlock>
<label.dockingport>对接舱</label.dockingport>
<label.weapons>武器</label.weapons>
<label.cargo>货仓</label.cargo>
<label.crewquarters>船员室</label.crewquarters>
<label.electrical1>电器室#1</label.electrical1>
<label.electrical2>电器室#2</label.electrical2>
<label.medical>医疗站</label.medical>
<label.engineering>工程站</label.engineering>
<label.ballast>压舱物</label.ballast>
<label.reactor>反应堆</label.reactor>
<label.armory>军火库</label.armory>
<label.batteryoutput>蓄电池输出</label.batteryoutput>
<label.onoff>开/关</label.onoff>
<label.bilge>舱底</label.bilge>
<label.powermainline>主电源线</label.powermainline>
<label.command>指挥室</label.command>
<label.engine>引擎</label.engine>
<label.outpostinfodisplay1>欢迎。氧气水平：正常。能量水平：正常。辐射水平：超量。本日天气预报：阴冷潮湿。</label.outpostinfodisplay1>
<label.navterminaldock>停靠</label.navterminaldock>
<label.navterminalundock>离港</label.navterminalundock>
<label.highpressurewarning>警告：高压</label.highpressurewarning>
<label.reactortempwarning>反应堆高温警告</label.reactortempwarning>
<label.activatedischargecoils>放电线圈</label.activatedischargecoils>
<label.lights1>灯光 1</label.lights1>
<label.lights2>灯光 2</label.lights2>
<label.lights3>灯光 3</label.lights3>
<label.lights4>灯光 4</label.lights4>
<label.lights5>灯光 5</label.lights5>
<label.pumps1>抽水泵 1</label.pumps1>
<label.pumps2>抽水泵 2</label.pumps2>
<label.dronecharge>无人机充电</label.dronecharge>
<label.meltdown>熔毁</label.meltdown>
<label.batterycharge>电池充电百分比</label.batterycharge>
<label.hatchoverride>舱口被覆盖</label.hatchoverride>
<label.batteryin>插入电池</label.batteryin>
<label.batteryout>拔出电池</label.batteryout>
<label.batteryarray>电池阵列</label.batteryarray>
<label.fire>火灾</label.fire>
<label.flood>淹没</label.flood>
<label.dockingports>对接舱</label.dockingports>
<label.oxygenlevels>氧气含量</label.oxygenlevels>
<label.dronedoor>释放前请确认舱门已关闭。</label.dronedoor>
<label.deliveryservice>潜艇切换终端</label.deliveryservice>
<label.storage>储藏</label.storage>
<label.repellant>入侵者驱赶剂</label.repellant>
<label.emergencylights>应急灯</label.emergencylights>
<label.letwaterdrain>离开前请先排空水！</label.letwaterdrain>
<label.ventralturretcontrol>腹侧炮塔控制</label.ventralturretcontrol>
<label.dorsalturretcontrol>背侧炮塔控制</label.dorsalturretcontrol>
<label.rearturretcontrol>尾部炮塔控制</label.rearturretcontrol>
<label.frontturretcontrol>头部炮塔控制</label.frontturretcontrol>
<label.researchfacility>研究设施</label.researchfacility>
<label.admin>行政办公室</label.admin>
<label.hr>人力资源部</label.hr>
<label.store>杂货店</label.store>
<label.waterintakevalve>进水阀</label.waterintakevalve>
<label.daysafterlawsuit>距上一次玩忽职守控诉</label.daysafterlawsuit>
<label.silentrunning>无声运行</label.silentrunning>

<!-- Submarine description -->
<dimensions>规格</dimensions>
<dimensionsformat>[width]x[height]米</dimensionsformat>
<crushdepth>耐压深度</crushdepth>
<meterformat>[meters]米</meterformat>
<subpreviewimagenotfound>未找到预览图</subpreviewimagenotfound>
<subpreviewimage>预览图</subpreviewimage>
<subpreviewimagebrowse>浏览…</subpreviewimagebrowse>
<subpreviewimagecreate>创建</subpreviewimagecreate>
<recommendedcrewsize>推荐船员数量</recommendedcrewsize>
<recommendedcrewexperience>推荐船员经验</recommendedcrewexperience>
<requiredcontentpackages>内容组合包需求</requiredcontentpackages>
<crewexperiencelow>初窥门径</crewexperiencelow>
<crewexperiencemid>略有心得</crewexperiencemid>
<crewexperiencehigh>驾轻就熟</crewexperiencehigh>
<autoloadout_description>修改潜艇上的初始装载量</autoloadout_description>
<autoloadout_title>自动装载</autoloadout_title>
<cargocapacity>载货量</cargocapacity>
<cargocapacityformat>[cratecount]箱</cargocapacityformat>
<generatingsubmarinepreview>生成预览中…</generatingsubmarinepreview>
<submarine.classandtier>[class] ([tier])</submarine.classandtier>
<subeditor.tier>梯级</subeditor.tier>
<submarinetier.1>T1</submarinetier.1>
<submarinetier.2>T2</submarinetier.2>
<submarinetier.3>T3</submarinetier.3>
<submarinetier.description>高级潜艇更加先进，更加昂贵，装备也更加精良。它们的改装潜力也更胜低级潜艇。</submarinetier.description>
<submarineclass.description>潜艇的类型描述了它的设计目标。潜艇类型也影响着它能进行哪些升级。</submarineclass.description>
<submarinetierandclass.description>潜艇的梯级和类型影响着其升级潜力。梯级越高，可进行的升级次数越高；类型也会影响最高升级次数。</submarinetierandclass.description>
<submarineclass.scout.description>侦查型潜艇快速灵活。它们的引擎和炮台视野可以获得比其他类型更多次的升级，同时还支持安装矿物扫描仪。</submarineclass.scout.description>
<submarineclass.attack.description>强袭型潜艇船坚炮利，为战斗而生。它们的炮台可以获得比其他类型更多次的升级。</submarineclass.attack.description>
<submarineclass.transport.description>运输型潜艇有着富裕的仓储空间，还装备有收集和处理资源的设备。它们的加工台，分解器和燃料效率可以获得比其他类型更多次的升级，同时还支持安装矿物扫描仪。</submarineclass.transport.description>

<!-- Submarine names & descriptions -->
<submarine.name.humpback>座头鲸级</submarine.name.humpback>
<submarine.description.humpback>前军舰WH4-L3“座头鲸”已准备待命，它能对抗木卫二深处的大多数危险。该舰速度较高，但机动性差，旧型号的反应堆勉强能提供引擎所需的能源，如果你想安装新设备，最好在舰上加装一个备用电池阵列。</submarine.description.humpback>
<submarine.name.bunyip>沼灵级</submarine.name.bunyip>
<submarine.description.bunyip>这艘船最初的设计目的是应用于客运，可以在潜艇与固定设施间快速转移人员。为了保证速度与机动性，沼灵上未加装武器，因此防御力较弱。</submarine.description.bunyip>
<submarine.name.muikku>湖青级</submarine.name.muikku>
<submarine.description.muikku>作为木卫二殖民地的主力小艇，这种小型穿梭艇具有不错的速度与良好的浮潜性能，另一方面，它们脆弱而“短腿”——上面装载的低容量电池限制了它们的航程距离。</submarine.description.muikku>
<submarine.name.orca>逆戟鲸级</submarine.name.orca>
<submarine.description.orca>三个大型压载舱的激进设计使得该型号的潜艇有着令人惊异的最高航速与浮潜性能，如果你不考虑不稳定的发动机、消耗巨大的反应堆和过时的武器的话，逆戟鲸级潜艇是冰洋中的迅捷之王。</submarine.description.orca>
<submarine.name.remora>鮣鱼级</submarine.name.remora>
<submarine.description.remora>鮣鱼级有着较大的自由定制空间，主要船体结构包括一个可拆卸的压载舱和一架遥控无人机，想要玩转这艘潜艇，你需要雇佣大量人力。</submarine.description.remora>
<submarine.name.typhon>提丰级</submarine.name.typhon>
<submarine.description.typhon>提丰级潜艇外形粗犷、性能可靠、轻重火力兼备，不过，老船长们都知道这种潜艇有着糟糕的极限航速与浮潜速度。</submarine.description.typhon>
<submarine.name.dugong>儒艮级</submarine.name.dugong>
<submarine.name.dugong_tutorial>儒艮级</submarine.name.dugong_tutorial>
<submarine.description.dugong>儒艮级潜艇有着最佳的性价比——虽然它各方面性能都稍逊一筹。缺乏火力与速度的问题只能靠灵活机动来弥补。</submarine.description.dugong>
<submarine.name.selkie>海豹级</submarine.name.selkie>
<submarine.description.selkie>作为木卫二殖民地的主力穿梭艇，它具有不错的速度与良好的浮潜性能，另一方面，它们脆弱而“短腿”——上面装载的低容量电池限制了它们的航程距离。</submarine.description.selkie>
<submarine.name.venture>冒险级</submarine.name.venture>
<submarine.description.venture>冒险级作为已被淘汰的科研小艇，目前常用于在前哨站与潜艇之间的物资人员运输。</submarine.description.venture>
<submarine.name.berilia>海鞘级</submarine.name.berilia>

<submarine.name.kastrull>卡斯特罗级</submarine.name.kastrull>
<submarine.description.kastrull>卡斯特罗级是一种可靠的进攻型潜艇，具有强大的火力。虽然不是很灵活，但自带有无人炮艇。它有着实验性开放式压载舱，低进水耐久和高组员数量要求，只有一队经验丰富的海员才能发挥此舰艇的最大实力。</submarine.description.kastrull>
<submarine.name.hemulen>希米伦级</submarine.name.hemulen>
<submarine.description.hemulen>想与贫贱之人保持距离，在深海中有充足空间舒展身形吗？希米伦级就是您的最佳选项。</submarine.description.hemulen>
<submarine.name.typhon2>提丰级II型</submarine.name.typhon2>
<submarine.description.typhon2>提丰级II型是声名远扬的提丰级潜艇的改进型号。座位重型炮艇，提丰级II型潜航速度较慢，外形丑陋，但具备极强的生存能力。</submarine.description.typhon2>
<submarine.name.azimuth>方位角级</submarine.name.azimuth>
<submarine.description.azimuth>速度一流，设计时尚，舱内生活维持系统优越，这种潜艇是富有的老资格联盟舰长们的最爱。</submarine.description.azimuth>
<submarine.name.r-29>R-29“大块头”</submarine.name.r-29>
<submarine.description.r-29>R-29是一艘重型运输潜艇，它的武备很难对付木卫二冰洋之下的怪物们，但作为替代，其上加装了两个强大的放电线圈。该舰船原设计者为rav2n。</submarine.description.r-29>
<submarine.name.barsuk>野獾级</submarine.name.barsuk>
<submarine.description.barsuk>野獾级潜艇是新手船长的最爱。它使用被摧毁潜艇的回收材料（反正很多都是野獾）制造使该系列的价格低廉。多年来围绕着定制和调整该原型的船只，甚至形成了野獾级爱好者亚文化圈。</submarine.description.barsuk>
<submarine.name.winterhalter>御冬级</submarine.name.winterhalter>
<submarine.description.winterhalter>御冬级潜艇最初是由新伊阿佩特斯的超钢船厂制造的，只生产了一年就被联盟收购用于研究目的。许多现存的型号都配备有船载研究室，而且武装到了牙齿。</submarine.description.winterhalter>
<submarine.name.herja>女武神级</submarine.name.herja>
<submarine.description.herja>凭借其多样的武器装备，女武神潜艇可以处理与各种欧罗巴洲居民的冲突，是联盟舰队中的中流砥柱。如果附近有怪物的巢穴被清除，那么很有可能就是女武神的功劳。</submarine.description.herja>
<submarine.name.orca2>逆戟鲸级II型</submarine.name.orca2>
<submarine.description.orca2>经典的逆戟鲸系列的继承者，这艘潜艇拥有相同的三压舱装置，能够极速进行上浮和下沉。作为一艘侦察船，逆戟鲸级II型装备精良，除了欧罗巴最危险的怪物外，其他对手都难从它这里讨到好处。</submarine.description.orca2>
<submarine.name.camel>骆驼级</submarine.name.camel>
<submarine.description.camel>因两个显眼的驼峰而得名，骆驼级最初作为货舰和医疗后勤船使用。骆驼级有着宽阔的医疗舱和富裕的储物空间，但难以面对进水情况。前压载舱也是它的罩门，有些不受欢迎的水手会被发现“意外”死于其中。杂谈：骆驼级的两个驼峰是焊接到潜艇上的，但如果要承接重型装备运输任务时也可以相对轻松的拆解下来。</submarine.description.camel>

<!-- Terminal welcome messages -->
<terminalwelcomemsg.humpback>输入on或off来接通或断开电池与电网的链接。输入一个0-100区间内的数字来设置每个电池的充电速率。</terminalwelcomemsg.humpback>
<terminalwelcomemsg.typhon2>输入一个0-100之间的书记，来设置电池阵列的充电率。</terminalwelcomemsg.typhon2>
<terminalwelcomemsg.kastrulldiary1>\n第一天，探险队已经离开了融水，我们正穿越一条新发现的冰缝，意图找到一条前往新莫斯科港的近路，这个任务不太安全，这次任务结束后我就可以退休了。\n\n船长说，这次航程不会超过六天，据我估测，我们应该走到一半了，不过，也有可能这条冰缝是条死路，那样的话我们就得折返了。\n\n第四天，我不该那么说的，我真是个乌鸦嘴，这条路果然是死胡同。\n\n船长情绪低落，我也很失望。现在我们得原路返回来，要多花几天时间才能回到出发地。\n\n第八天，原来这里有个洞，但现在无缝可过。冰山移动堵住了退路。我们开始广播我们的位置，希望有人接收到信号来救我们。真该死。这本是我最后一次任务的。\n\n第九天，食物与水开始定量分配了，船员的情绪不太妙。\n\n第十一，或是十二天？没人回应。能吃的东西不多了。水更少。我不想动笔了。\n\n已经过去了三十多天了。已经没有什么好怕的了。我身边都是尸体。人们倒在甲板上，眼珠微动，却了无生机。</terminalwelcomemsg.kastrulldiary1>
<terminalwelcomemsg.dugongtransmission>重放上次发送的信号。\n[2451-3-4 11:33] DG-35呼叫塔让基地。有人吗？\n[2451-3-4 11:35]塔让基地有人吗？我们的上层甲板遭受重创！\n[2451-3-4 11:35]那鬼东西太大了！\n[2451-3-4 12:02]我们击退了袭来的东西，但船体受损严重。收到消息的人请尽快来援。\n[2451-3-4 12:06]喂喂？\n</terminalwelcomemsg.dugongtransmission>
<terminalwelcomemsg.traitorletter>这封信是我的遗嘱，也是我的自白书。我的任务是把这个声呐探照灯偷偷带上来，并在安全距离外打开它。它被设置为能够吸引怪物的频率。之前他们许诺会派一艘小船来接我，但此时无人来援。\n\n这是我最后一次接受这些大公司的所谓“研究任务”，希望他们同我一起下地狱。</terminalwelcomemsg.traitorletter>


<waypoint>航路节点</waypoint>
<linkwaypoint>按住空格键连接到另一个节点</linkwaypoint>
<spawnpoint>出生点</spawnpoint>
<spawntype>出生类型</spawntype>
<idcarddescription>ID卡权限描述</idcarddescription>
<idcarddescriptiontooltip>在该出生点出生的角色随身携带的ID卡会添加描述文字，可以用于告知他们在潜艇上的通行权限。</idcarddescriptiontooltip>
<idcardtags>ID卡权限标签</idcardtags>
<idcardtagstooltip>在该出生点出生的角色随身携带的ID卡会添加标签，可以用于限制他们在潜艇上的通行权限。</idcardtagstooltip>
<spawnpointjobs>分配职业</spawnpointjobs>
<spawnpointjobstooltip>只有特定职业的角色会出现在此出生点。</spawnpointjobstooltip>
<spawnpointtags>标记</spawnpointtags>
<spawnpointtagstooltip>可以标记人类聚集地和任务地点。</spawnpointtagstooltip>

<!-- Linked submarines -->
<linkedsub>已连通潜艇</linkedsub>
<reloadlinkedsub>刷新</reloadlinkedsub>
<reloadlinkedsubtooltip>从选定文件重新加载连通的潜艇</reloadlinkedsubtooltip>
<linklinkedsub>按下空格键，与对接舱口连接</linklinkedsub>
<reloadlinkedsuberror>无法找到潜艇文件[file]！</reloadlinkedsuberror>

<!-- Chat -->
<spamfilterkicked>您已被垃圾信息过滤系统踢出服务器。</spamfilterkicked>
<spamfilterblocked>您的发言权已经被垃圾信息过滤系统冻结，请在十秒后重试。</spamfilterblocked>
<chat.shownewmessages>显示新信息</chat.shownewmessages>
<chat>聊天</chat>
<chatmode.local>本地</chatmode.local>
<chatmode.radio>无线电</chatmode.radio>

<!-- Item HUDs -->
<iteminuse>正被[character]使用</iteminuse>
<item.lockuiposition>锁定位置</item.lockuiposition>
<item.unlockuiposition>解锁位置</item.unlockuiposition>
<item.resetuiposition>重置位置</item.resetuiposition>
<engineforce>推力</engineforce>
<enginebackwards>后退</enginebackwards>
<engineforwards>前进</engineforwards>
<enginepowered>已启动</enginepowered>
<fabricatornopower>电力供应不足</fabricatornopower>
<fabricatorrequireditems>所需物品</fabricatorrequireditems>
<fabricatorrequiredtime>所需时间</fabricatorrequiredtime>
<fabricatorrequiredcondition>等级需求</fabricatorrequiredcondition>
<fabricatorrequiredskills>推荐技能</fabricatorrequiredskills>
<fabricatorrequiredskills.tooltip>如果技能不足，制造物品会花更长时间。</fabricatorrequiredskills.tooltip>
<fabricatorcreate>制造</fabricatorcreate>
<fabricatorcancel>取消</fabricatorcancel>
<fabricatorinsufficientskills>难以制造</fabricatorinsufficientskills>
<fabricatorsufficientskills>易于制造</fabricatorsufficientskills>
<fabricator.input>输入</fabricator.input>
<fabricatorrequiresrecipe>需要配方才可制造</fabricatorrequiresrecipe>
<vendingmachine.outofstock>缺货</vendingmachine.outofstock>
<uilabel.input>输入</uilabel.input>
<uilabel.output>输出</uilabel.output>
<deconstructornopower>电力供应不足</deconstructornopower>
<deconstructordeconstruct>分解</deconstructordeconstruct>
<deconstructorcancel>取消</deconstructorcancel>
<deconstructor.input>输入</deconstructor.input>
<deconstructor.output>分解为</deconstructor.output>
<deconstructor.unknownitemsoutput>未知前哨站</deconstructor.unknownitemsoutput>
<deconstructor.inputqueue>队列</deconstructor.inputqueue>
<lvl>等级</lvl>
<minimaphullbreach>船体缺口</minimaphullbreach>
<minimapwaterlevel>水位</minimapwaterlevel>
<minimapwaterlevelunavailable>水位数据不可用</minimapwaterlevelunavailable>
<minimapairquality>空气质量</minimapairquality>
<minimapairqualityunavailable>空气质量数据不可用</minimapairqualityunavailable>
<pumppowered>已启动</pumppowered>
<pumpin>泵入</pumpin>
<pumpout>泵出</pumpout>
<pumpspeed>泵出速度</pumpspeed>
<pumpautocontrol>自动控制</pumpautocontrol>
<reactorautotemp>自动控制</reactorautotemp>
<reactoroutput>输出：[kw]</reactoroutput>
<reactorload>负载：[kw]</reactorload>
<reactorfissionrate>裂变速率</reactorfissionrate>
<reactorturbineoutput>涡轮输出功率</reactorturbineoutput>
<reactorwarningcriticaltemp>临界\n热量</reactorwarningcriticaltemp>
<reactorwarningcriticallowtemp>临界\n低温</reactorwarningcriticallowtemp>
<reactorwarningcriticaloutput>临界\n输出</reactorwarningcriticaloutput>
<reactorwarninglowtemp>温度过低</reactorwarninglowtemp>
<reactorwarningoverheating>炉芯过热</reactorwarningoverheating>
<reactorwarninglowoutput>输出过低</reactorwarninglowoutput>
<reactorwarninghighoutput>输出过高</reactorwarninghighoutput>
<reactorwarninglowfuel>燃料供应不足</reactorwarninglowfuel>
<reactorwarningfuelout>燃料耗尽</reactorwarningfuelout>
<reactorwarningmeltdown>熔毁</reactorwarningmeltdown>
<reactorwarningscram>紧急停堆</reactorwarningscram>
<reactortipfissionrate>提升裂变效率会让反应堆消耗更多燃料，产生更多热量。热量将用于旋转涡轮以产生电力。</reactortipfissionrate>
<reactortipturbineoutput>涡轮机功率越高，反应堆产生的电能就越多，如果输出功率高于裂变效率，反应堆会冷却；如果输出功率低于裂变效率，反应堆会过热。</reactortipturbineoutput>
<reactortiptemperature>反应堆堆芯的温度。红色标记之间代表最佳温度区间。</reactortiptemperature>
<reactortipload>目前连接到反应堆的设备消耗的功率总和。</reactortipload>
<reactortippower>目前反应堆产生的电力功率。</reactortippower>
<reactortipautotemp>启用自动控制时，反应堆将根据功耗自动调节功率。在功率大幅波动时，为避免自动控制延迟，应启用人工调控。</reactortipautotemp>
<reactor.temperatureboostup>提高压力以暂时提高反应堆温度。</reactor.temperatureboostup>
<reactor.temperatureboostdown>释放压力以暂时降低反应堆温度。</reactor.temperatureboostdown>
<closeinfographic>关闭信息</closeinfographic>
<infographic.reactor.fuelslots>反应器需要燃料来产生能量。在这些插槽中放置一枚燃料棒。</infographic.reactor.fuelslots>
<infographic.reactor.power>将反应堆打开或关闭。</infographic.reactor.power>
<infographic.reactor.load>负载是潜艇当前消耗的电量，而输出是反应堆当前产生的电量。输出量应尽可能保持在接近负荷的水平上。</infographic.reactor.load>
<infographic.reactor.fissionrate>裂变率控制产生的热量，而涡轮机输出控制从热量产生的功率。尽量使两个针头都保持在绿色区域。</infographic.reactor.fissionrate>
<infographic.reactor.automaticcontrol>当自动控制开启时，反应堆将自动运行。然而，它对功率波动的反应比人类操作员的反应要慢。</infographic.reactor.automaticcontrol>
<infographic.reactor.temperature>反应器核心的温度。当指针在红色指标之间时，温度是最佳的。</infographic.reactor.temperature>
<uilabel.fuelrods>燃料棒</uilabel.fuelrods>
<steeringmanual>手动驾驶</steeringmanual>
<steeringautopilot>自动驾驶</steeringautopilot>
<steeringmaintainpos>保持当前位置</steeringmaintainpos>
<steeringvelocityx>速度：[kph] km/h</steeringvelocityx>
<steeringvelocityy>浮潜速度：[kph] km/h</steeringvelocityy>
<steeringdepth>深度：[m] m</steeringdepth>
<steeringdepthwarning>致命压力</steeringdepthwarning>
<steeringnopowertip>警告：电力供应不足</steeringnopowertip>
<steeringautopilotmaintainpostip>自动驾驶已启用\n正在保持当前位置，点击选择需要维持的位置。</steeringautopilotmaintainpostip>
<steeringautopilotlocationtip>自动驾驶已启用\n已设置自动驶向[locationname]。</steeringautopilotlocationtip>
<sonaractive>主动声纳</sonaractive>
<sonarpassive>被动声纳</sonarpassive>
<sonarzoom>缩放</sonarzoom>
<sonardirectionalping>定向脉冲</sonardirectionalping>
<sonarsignalweak>信号较弱</sonarsignalweak>
<sonarnosignal>无信号</sonarnosignal>
<sonartipactive>主动声纳开启时，声纳应答器会发出脉冲信号，根据附近障碍物反射信号来确定周边情况。脉冲信号也可能会惊扰到敌方潜艇或生物察觉。</sonartipactive>
<sonartippassive>被动声纳开启时，声纳不主动发出信号，只能接收到附近障碍物传来或反射的声波信号。</sonartippassive>
<powercontainercharge>充电中：[charge] 千瓦分([percentage] %)</powercontainercharge>
<powercontainerrechargerate>充电速率 [rate] %</powercontainerrechargerate>
<uilabel.chargingdock>充电坞站</uilabel.chargingdock>
<powertransferpowered>已启动</powertransferpowered>
<powertransferhighvoltage>电压过载</powertransferhighvoltage>
<powertransferlowvoltage>电压过低</powertransferlowvoltage>
<powertransferpowerlabel>功率</powertransferpowerlabel>
<powertransferpower>[power] 千瓦</powertransferpower>
<powertransferloadlabel>负载</powertransferloadlabel>
<powertransferload>[load] 千瓦</powertransferload>
<powertransfertipovervoltage>当电网供应的电力高于整体负载时，电压会升高，可能损坏电气设备。</powertransfertipovervoltage>
<powertransfertiplowvoltage>当电力供应不足时，电压下降，可能会使得一部分电气设备无法正常运行。</powertransfertiplowvoltage>
<powertransfertipload>当前连接到电网的设备消耗的总功率</powertransfertipload>
<powertransfertippower>当前供给到电网的电力功率</powertransfertippower>
<connectionlocked>（已锁定）</connectionlocked>
<requiredrepairskills>所需技能：</requiredrepairskills>
<requiredskill.helm>所需驾驶技能：</requiredskill.helm>
<requiredskill.weapons>所需武器技能：</requiredskill.weapons>
<requiredskill.mechanical>所需机械技能：</requiredskill.mechanical>
<requiredskill.electrical>所需电气技能：</requiredskill.electrical>
<requiredskill.medical>所需医疗技能：</requiredskill.medical>
<repairbutton>维修</repairbutton>
<repairing>正在维修</repairing>
<tinkerbutton>超频</tinkerbutton>
<tinkering>超频中</tinkering>
<electricalrepairsheader>电气维修</electricalrepairsheader>
<mechanicalrepairsheader>机械维修</mechanicalrepairsheader>
<powerlabel>能源</powerlabel>
<fabricationrecipenamewithamount>[name] (x[amount])</fabricationrecipenamewithamount>
<statusmonitor.battery.tooltip>充电：[amount]%</statusmonitor.battery.tooltip>
<statusmonitor.durability.tooltip>耐久：[amount]%</statusmonitor.durability.tooltip>
<statusmonitor.junctioncurrent.tooltip>电流：[amount]千瓦</statusmonitor.junctioncurrent.tooltip>
<statusmonitor.junctionload.tooltip>负载：[amount]千瓦</statusmonitor.junctionload.tooltip>
<statusmonitor.junctionpower.tooltip>能量: [amount] kW</statusmonitor.junctionpower.tooltip>
<statusmonitorbutton.hullstatus.tooltip>概览</statusmonitorbutton.hullstatus.tooltip>
<statusmonitorbutton.electricalview.tooltip>电气视图</statusmonitorbutton.electricalview.tooltip>
<statusmonitorbutton.hullcondition.tooltip>船体耐久</statusmonitorbutton.hullcondition.tooltip>
<statusmonitorbutton.itemfinder.tooltip>物品搜索器</statusmonitorbutton.itemfinder.tooltip>
<draganddropreports>拖动到一个房间</draganddropreports>
<researchstation.invalidinput>非法操作</researchstation.invalidinput>
<researchstation.empty.infotext>未插入遗传物质。请插入可用的遗传物质。</researchstation.empty.infotext>
<researchstation.research>研究</researchstation.research>
<researchstation.research.infotext>植入异星材料。请谨慎使用。</researchstation.research.infotext>
<researchstation.refine>精炼</researchstation.refine>
<researchstation.refine.infotext>鉴别遗传物质。准备精炼。警告：样品被污染的概率为[taintedprobability]%。</researchstation.refine.infotext>
<researchstation.refine.missingitem>材料不足，插入更多遗传物质方可进行精炼。</researchstation.refine.missingitem>
<researchstation.combine>融合</researchstation.combine>
<researchstation.combine.infotext>检测到不稳定的材料组合。请谨慎操作。</researchstation.combine.infotext>
<researchstation.combine.missingitem>已插入异星基因。需要催化剂([itemname])。</researchstation.combine.missingitem>

<!-- Health interface -->
<vitality>状态</vitality>
<suitabletreatments>对应治疗方法：</suitabletreatments>
<healthitemusetip>将物品拖动到对应肢体上使用。你也可以使用物品快捷键或双击使用。</healthitemusetip>
<afflictionstrengthlow>轻微</afflictionstrengthlow>
<afflictionstrengthmedium>中度</afflictionstrengthmedium>
<afflictionstrengthhigh>严重</afflictionstrengthhigh>
<lowmedicalskillwarning>医疗技能过低！对应治疗方法可能不准确。</lowmedicalskillwarning>
<healthlimbname.head>头部</healthlimbname.head>
<healthlimbname.torso>躯干</healthlimbname.torso>
<healthlimbname.leftarm>左臂</healthlimbname.leftarm>
<healthlimbname.rightarm>右臂</healthlimbname.rightarm>
<healthlimbname.leftleg>左腿</healthlimbname.leftleg>
<healthlimbname.rightleg>右腿</healthlimbname.rightleg>

<!-- Repairing -->
<fixheader>正在尝试修复[itemname]</fixheader>
<fixbutton>修复</fixbutton>
<repair>修复</repair>
<repairallwalls>修复所有船体结构</repairallwalls>
<repairallitems>修复所有物品</repairallitems>


<!-- Causes of death -->
<causeofdeath>死因</causeofdeath>
<causeofdeath.damage>伤害</causeofdeath.damage>
<causeofdeath.bloodloss>失血</causeofdeath.bloodloss>
<causeofdeath.drowning>溺水</causeofdeath.drowning>
<causeofdeath.suffocation>窒息</causeofdeath.suffocation>
<causeofdeath.pressure>压力</causeofdeath.pressure>
<causeofdeath.burn>烧伤</causeofdeath.burn>
<causeofdeath.husk>寄生虫感染</causeofdeath.husk>
<causeofdeath.disconnected>脑死亡</causeofdeath.disconnected>
<causeofdeath.unknown>未知</causeofdeath.unknown>
<causeofdeathdescription.damage>因受伤而死。</causeofdeathdescription.damage>
<causeofdeathdescription.bloodloss>流血至死。</causeofdeathdescription.bloodloss>
<causeofdeathdescription.drowning>被淹死了。</causeofdeathdescription.drowning>
<causeofdeathdescription.suffocation>窒息而亡。</causeofdeathdescription.suffocation>
<causeofdeathdescription.pressure>被水压碾碎了。</causeofdeathdescription.pressure>
<causeofdeathdescription.burn>被烧死了。</causeofdeathdescription.burn>
<causeofdeathdescription.husk>被画皮寄生虫侵蚀一空。</causeofdeathdescription.husk>
<causeofdeathdescription.disconnected>已断开连接</causeofdeathdescription.disconnected>
<causeofdeathdescription.unknown>未知</causeofdeathdescription.unknown>
<self_causeofdeathdescription.damage>你未能及时治疗受到的伤害，你死了。</self_causeofdeathdescription.damage>
<self_causeofdeathdescription.bloodloss>你因流血过多而死。</self_causeofdeathdescription.bloodloss>
<self_causeofdeathdescription.drowning>你已经溺亡。</self_causeofdeathdescription.drowning>
<self_causeofdeathdescription.suffocation>你因缺氧窒息而死。</self_causeofdeathdescription.suffocation>
<self_causeofdeathdescription.pressure>你被水压碾成了碎屑。</self_causeofdeathdescription.pressure>
<self_causeofdeathdescription.burn>你被烧死了。</self_causeofdeathdescription.burn>
<self_causeofdeathdescription.husk>画皮寄生虫控制了你的身体。</self_causeofdeathdescription.husk>
<self_causeofdeathdescription.disconnected>您已与服务器断开连接。</self_causeofdeathdescription.disconnected>
<self_causeofdeathdescription.unknown>你死了</self_causeofdeathdescription.unknown>
<giveinbutton>放弃</giveinbutton>
<giveinhelpmultiplayer>放弃你的角色，进入旁观模式（其他玩家将无法复活你）。</giveinhelpmultiplayer>
<giveinhelpsingleplayer>如果你放弃了，这个角色将无法再复活。</giveinhelpsingleplayer>
<deathchatnotification>你的聊天消息仅对其他已死玩家可见。</deathchatnotification>

<!-- Character dialogue -->
<dialogaffirmative>好呀好呀！</dialogaffirmative>
<dialogaffirmative>收到，长官！</dialogaffirmative>
<dialogaffirmative>知道啦！</dialogaffirmative>
<dialogaffirmative>了解！</dialogaffirmative>
<dialogaffirmative>当然！</dialogaffirmative>
<dialogaffirmative>收到。</dialogaffirmative>
<dialognegative>我拒绝。</dialognegative>
<dialognegative>没门！</dialognegative>
<dialogcannotreach>无法到达目标。</dialogcannotreach>
<dialogreactorfuel>给反应堆添加更多燃料！</dialogreactorfuel>
<dialogreactortaken>嘿，我正在操作反应堆！</dialogreactortaken>
<dialogreactortaken>请放手！这是我的！</dialogreactortaken>
<dialogreactortaken>嘿，我们两个人无法同时操作反应堆！</dialogreactortaken>
<dialogcantfindcontroller>我不知道如何操作[item]！</dialogcantfindcontroller>
<dialogcantfindcontroller>我不知道如何控制[item]！</dialogcantfindcontroller>
<dialogloadturret>给[itemname]装弹！</dialogloadturret>
<dialogfireturret>开火！</dialogfireturret>
<dialogfireturret>已投弹！</dialogfireturret>
<dialogturrettargetdead>敌人倒下了！</dialogturrettargetdead>
<dialogturrettargetdead>目标倒下了！</dialogturrettargetdead>
<dialogturrettargetdead>命中要害！</dialogturrettargetdead>
<dialogturrettargetdead>目标已死！</dialogturrettargetdead>
<dialogchargebatteries>[itemname] 充能至 [rate] %!</dialogchargebatteries>
<dialogchargebatteries>[itemname] 现已充能 [rate] %!</dialogchargebatteries>
<dialognobatteries>电池去哪儿了？</dialognobatteries>
<dialognobatteries>船上没有电池了！</dialognobatteries>
<dialognobatteries>找不到电池！</dialognobatteries>
<dialogstopchargingbatteries>[itemname]的充电中止了！</dialogstopchargingbatteries>
<dialogleakfixed>[roomname]的泄露已经修好了！</dialogleakfixed>
<dialogleakfixed>还在修整[roomname]，就剩几个洞了！</dialogleakfixed>
<dialogleaksfixed>[roomname]的所有漏洞都修好了！</dialogleaksfixed>
<dialogleaksfixed>[roomname]现在没有漏洞了！</dialogleaksfixed>
<dialogitemrepaired>[itemname]已经修好了！</dialogitemrepaired>
<dialogitemrepaired>[itemname] 准备就绪！</dialogitemrepaired>
<dialogitemrepaired>[itemname] 修理好了！</dialogitemrepaired>
<dialoggetdivinggear>需要找一件潜水服！</dialoggetdivinggear>
<dialoggetdivinggear>我需要潜水设备！</dialoggetdivinggear>
<dialoggetoxygentank>需要找个氧气罐！</dialoggetoxygentank>
<dialoggetoxygentank>我需要一个氧气罐！</dialoggetoxygentank>
<dialoggetoxygentank>氧气罐在哪儿？</dialoggetoxygentank>
<dialoggetoxygentank>我需要氧气！</dialoggetoxygentank>
<dialoglowoxygen>我要窒息了！</dialoglowoxygen>
<dialoglowoxygen>无法呼吸了！</dialoglowoxygen>
<dialoglowoxygen>剧烈喘气</dialoglowoxygen>
<dialogbleeding>救命，我流血了！</dialogbleeding>
<dialogbleeding>我流血了！</dialogbleeding>
<dialogbleeding>我在失血！</dialogbleeding>
<dialogpressure>[roomname]压力骤升！</dialogpressure>
<dialogpressure>[roomname]的压力指数很危险！</dialogpressure>
<dialogpressure>[roomname]的压力指数高度危险！</dialogpressure>
<dialogfindextinguisher>我需要灭火器！</dialogfindextinguisher>
<dialogfindextinguisher>需要个灭火器！</dialogfindextinguisher>
<dialogfindextinguisher>得找个灭火器！</dialogfindextinguisher>
<dialogputoutfire>去把[roomname]的火扑灭！</dialogputoutfire>
<dialogputoutfire>去[roomname]灭火！</dialogputoutfire>
<dialognofire>火在哪儿？</dialognofire>
<dialognofire>虚惊一场，没有险情。</dialognofire>
<dialognofire>并没有失火。</dialognofire>
<dialogsteeringtaken>嘿，现在掌舵人是我。</dialogsteeringtaken>
<dialogsteeringtaken>放开！现在我在掌舵！</dialogsteeringtaken>
<dialogsteeringtaken>嘿，两个人没法同时掌舵！</dialogsteeringtaken>
<dialogsonartarget>声纳显示，目标出现在[direction]！</dialogsonartarget>
<dialogsonartarget>声纳显示，[direction]出现了一个光点！</dialogsonartarget>
<dialogsonartarget>声纳显示，[direction]有什么东西！</dialogsonartarget>
<dialogsonartarget>[direction]发现目标！</dialogsonartarget>
<dialogsonartargetlarge>声纳显示，[direction]出现了大型目标！</dialogsonartargetlarge>
<dialogsonartargetlarge>[direction]刚刚发出一声巨响！</dialogsonartargetlarge>
<dialogsonartargetlarge>声纳显示，[direction]有个大家伙！</dialogsonartargetlarge>
<dialogsonartargetmultiple>声纳显示，[direction]出现了[count]个目标！</dialogsonartargetmultiple>
<dialogsonartargetmultiple>我们发现，[direction]出现了[count]个目标！</dialogsonartargetmultiple>
<dialogfoundunconscioustarget>发现[targetname]在[roomname]不省人事！</dialogfoundunconscioustarget>
<dialogfoundunconscioustarget>对[roomname]的[targetname]进行急救！</dialogfoundunconscioustarget>
<dialoglistrequiredtreatments>我得找到[treatmentlist]！</dialoglistrequiredtreatments>
<dialoglistrequiredtreatments>我需要[treatmentlist]来救治[targetname]！</dialoglistrequiredtreatments>
<dialogrequiredtreatmentoptionsfirst>[treatment1], [treatment2]</dialogrequiredtreatmentoptionsfirst>
<dialogrequiredtreatmentoptionslast>[treatment1]或[treatment2]</dialogrequiredtreatmentoptionslast>
<dialogtargethealed>[targetname]业已恢复正常！</dialogtargethealed>
<dialogtargethealed>[targetname]状态良好！</dialogtargethealed>
<dialogtargetresuscitated>[targetname]已被抢救过来！</dialogtargetresuscitated>
<dialogtargetresuscitated>[targetname]又重新站起来了!</dialogtargetresuscitated>
<dialogignoreminorinjuries>[targetname]的伤势极轻，我不认为需要浪费药物。</dialogignoreminorinjuries>
<dialogignoreminorinjuries>[targetname]有些伤势，但我认为无需治疗也能自愈。</dialogignoreminorinjuries>
<dialogcannotrepair>无法修理[itemname]！</dialogcannotrepair>
<dialogenemydown>已击倒敌人！</dialogenemydown>
<dialogenemydown>另一个也倒下了。</dialogenemydown>
<dialognorepairtargets>没什么需要修理的。</dialognorepairtargets>
<dialognorepairtargets>你说什么？所有设备运行正常。</dialognorepairtargets>
<dialognopumps>泵机都没什么问题啊？</dialognopumps>
<dialognopumps>目前泵机无需关注。</dialognopumps>
<dialognoenemies>没找到入侵者的踪迹。</dialognoenemies>
<dialognoenemies>敌人？在哪里？</dialognoenemies>
<dialognoleaks>未找到泄漏点。</dialognoleaks>
<dialognoleaks>哪里有漏洞？</dialognoleaks>
<dialogfoundwoundedtarget>对[roomname]的[targetname]进行急救！</dialogfoundwoundedtarget>
<dialogfoundwoundedtarget>救援在[roomname]的 [targetname]！</dialogfoundwoundedtarget>
<dialognorescuetargets>目前似乎没有人需要医疗！</dialognorescuetargets>
<dialognorescuetargets>我想现在好像没有人需要医疗！</dialognorescuetargets>
<dialogcannotreachtarget>无法到达[name]!</dialogcannotreachtarget>
<dialogcannotreachplace>没法到那儿！</dialogcannotreachplace>
<dialogcannotreachfire>无法接触到[name]的火情！</dialogcannotreachfire>
<dialogcannotreachleak>无法接触到[name]的泄漏点！</dialogcannotreachleak>
<dialogcannotreachpatient>无法救治[name]那里的患者！</dialogcannotreachpatient>
<dialogcannotloadturret>[itemname]装弹失败！</dialogcannotloadturret>
<dialog.cantupgrade>在新潜艇运达此地之前，我无法对其进行升级。</dialog.cantupgrade>
<dialog.upgradepurchased>感谢购买！我会在你出发前开始升级工作。</dialog.upgradepurchased>
<dialogattackedbyfriendly>你到底在搞什么鬼？！</dialogattackedbyfriendly>
<dialogattackedbyfriendly>啊，你干嘛？</dialogattackedbyfriendly>
<dialogattackedbyfriendly>嘿，你干什么呢？</dialogattackedbyfriendly>
<dialogattackedbyfriendly>你找茬吗？</dialogattackedbyfriendly>
<dialogattackedbyfriendly>别这样！</dialogattackedbyfriendly>
<dialogattackedbyfriendly>停！</dialogattackedbyfriendly>
<dialogattackedbyfriendly>小心安全！</dialogattackedbyfriendly>
<dialogenteroutpostwarning>够了，滚回你的潜艇上去，离我们远点，不然我们就开火了。</dialogenteroutpostwarning>
<dialogenteroutpostwarning>这里不欢迎你们，如果你们不想被装进裹尸袋里送走，就赶紧滚开。</dialogenteroutpostwarning>
<dialogstealwarning>喂！把它放回去！</dialogstealwarning>
<dialogstealwarning>你干什么?把它放回去！</dialogstealwarning>
<dialogstealwarning>偷鸡摸狗！把它放回去，我可以假装什么都没看见。</dialogstealwarning>
<dialogtargetdown>敌人来袭！</dialogtargetdown>
<dialogtargetdown>目标来袭！</dialogtargetdown>
<dialogtargetdown>已击溃敌人！</dialogtargetdown>
<dialogtargetarrested>已控制住敌人！</dialogtargetarrested>
<dialogattackedbyfriendlysecurityresponse>马上停下！</dialogattackedbyfriendlysecurityresponse>
<dialogattackedbyfriendlysecurityresponse>别闹了！</dialogattackedbyfriendlysecurityresponse>
<dialogattackedbyfriendlysecurityresponse>你真的想和我们敌对吗？</dialogattackedbyfriendlysecurityresponse>
<dialogattackedbyfriendlysecurityresponse>别胡闹了！</dialogattackedbyfriendlysecurityresponse>
<dialogattackedbyfriendlysecurityresponse>这是最后一次警告！</dialogattackedbyfriendlysecurityresponse>
<dialogattackedbyfriendlysecurityarrest>很好，你们越线了！</dialogattackedbyfriendlysecurityarrest>
<dialogattackedbyfriendlysecurityarrest>等死吧你！</dialogattackedbyfriendlysecurityarrest>
<dialogattackedbyfriendlysecurityarrest>混蛋，别动！</dialogattackedbyfriendlysecurityarrest>
<dialogattackedbyfriendlysecurityarrest>我一定要抓住你！</dialogattackedbyfriendlysecurityarrest>
<dialogattackedbyfriendlysecurityarrest>别想跑！</dialogattackedbyfriendlysecurityarrest>
<dialogattackedbyfriendlysecurityarrest>给我站住！</dialogattackedbyfriendlysecurityarrest>
<dialogcannotfindrequireditemtorepair>找不到修理工具！</dialogcannotfindrequireditemtorepair>
<dialogcannotfindrequireditemtorepair>无法找到修理工具！</dialogcannotfindrequireditemtorepair>
<dialogcannotfindfireextinguisher>我得找东西灭火！灭火器在哪儿？</dialogcannotfindfireextinguisher>
<dialogcannotfindfireextinguisher>找不到灭火器！</dialogcannotfindfireextinguisher>
<dialogcannotfindweldingequipment>焊枪在哪儿？我找不到啊！</dialogcannotfindweldingequipment>
<dialogcannotfindweldingequipment>焊枪，我的焊枪…怎么用到的时候反而找不到了？</dialogcannotfindweldingequipment>
<dialogdamagewallswarning>喂，你胡搞些什么？！</dialogdamagewallswarning>
<dialogdamagewallswarning>快住手，你会把我们都害死的！</dialogdamagewallswarning>
<dialogdamagewallswarning>你疯了吗？快住手！这样我们都会被淹死！</dialogdamagewallswarning>
<dialogidentifiedtargetspotted>发现目标：[speciesname]！</dialogidentifiedtargetspotted>
<dialogidentifiedtargetspotted>新目标：[speciesname]！</dialogidentifiedtargetspotted>
<dialogidentifiedtargetspotted>锁定目标：[speciesname]！</dialogidentifiedtargetspotted>
<dialogidentifiedtargetspotted>识别到目标：[speciesname]！</dialogidentifiedtargetspotted>
<dialogunidentifiedtargetspotted>我发现了一个新目标！但还不确定具体情况….</dialogunidentifiedtargetspotted>
<dialogunidentifiedtargetspotted>发现未知目标！</dialogunidentifiedtargetspotted>
<dialognewtargetspotted>发现新目标！</dialognewtargetspotted>
<dialognewtargetspotted>我发现了一个新目标！</dialognewtargetspotted>
<dialogicespirespotted>发现新目标：冰尖岩！</dialogicespirespotted>
<dialogicespirespotted>锁定目标：冰尖岩！</dialogicespirespotted>
<dialogicespirespotted>发现了一座冰尖岩！</dialogicespirespotted>
<dialogicespirespottedsonar>发现了冰尖岩！</dialogicespirespottedsonar>
<dialogicespirespottedsonar>声呐屏幕上出现了冰尖岩的影像！</dialogicespirespottedsonar>
<dialogcannottreatpatient>无法为[name]治疗！</dialogcannottreatpatient>
<dialogcannottreatpatient>抱歉，对[name]的情况来说，我们已经尽力了。</dialogcannottreatpatient>
<dialogcantfindtoxygen>找不到氧气罐！</dialogcantfindtoxygen>
<dialogswappingoxygentank>正在更换氧气罐！</dialogswappingoxygentank>
<dialoglowonweldingfuel>潜艇上的焊接油罐不多了！</dialoglowonweldingfuel>
<dialoglowonoxygentanks>潜艇上的氧气罐都要空了！这是要我们把空罐装到机器上吗？</dialoglowonoxygentanks>
<dialoglowoncoilgunammo>电磁枪的弹药要用光了！控制射击频率，瞄准敌人的要害！</dialoglowoncoilgunammo>
<dialoglowonrailgunammo>轨道炮的炮弹要用光了。</dialoglowonrailgunammo>
<dialoglowonturretammo>弹药要用光了，下次停靠我们最好补充一点。</dialoglowonturretammo>
<dialoglowonfuelrods>燃料棒所剩不多，我们应该去买一些，或是制作一点儿。</dialoglowonfuelrods>
<dialogoutofweldingfuel>焊接燃料所剩无几！</dialogoutofweldingfuel>
<dialogoutofoxygentanks>氧气罐空空如也！</dialogoutofoxygentanks>
<dialogoutofcoilgunammo>电磁枪的炮弹所剩无几。</dialogoutofcoilgunammo>
<dialogoutofrailgunammo>轨道炮的炮弹全打光了！</dialogoutofrailgunammo>
<dialogoutofturretammo>我们缺少弹药补给！</dialogoutofturretammo>
<dialogoutoffuelrods>燃料棒全用光了！</dialogoutoffuelrods>
<dialogcannotfindloadable>我找不到要找的物品！</dialogcannotfindloadable>
<dialogcannotfindloadable>我找不到能装载的东西！</dialogcannotfindloadable>
<dialogcannotfindloadable.batterycells>我找不到能充能的电池！</dialogcannotfindloadable.batterycells>
<dialogcannotfindloadable.batterycells>我找不到能充电的东西！</dialogcannotfindloadable.batterycells>
<dialogcannotfindloadable.oxygentanks>我找不到需要补充的氧气罐！</dialogcannotfindloadable.oxygentanks>
<dialogcannotfindloadable.oxygentanks>我找不到需要填充的罐子！</dialogcannotfindloadable.oxygentanks>
<dialogcannotfindloadable.turretammo>我找不到潜艇武器需要的弹药！</dialogcannotfindloadable.turretammo>
<dialogcannotfindloadable.turretammo>我找不到能放进装弹器里的弹药！</dialogcannotfindloadable.turretammo>
<dialoglastoxygentank>我只剩最后一个氧气瓶了。</dialoglastoxygentank>
<dialoglastoxygentank>我快没有氧气可用了。</dialoglastoxygentank>
<dialoglastoxygentank>这是我最后一个氧气瓶了。</dialoglastoxygentank>
<dialogcannotfinditem>找不到物品。</dialogcannotfinditem>
<dialogcombatnoweapons>我没有能用于自卫的武器！</dialogcombatnoweapons>
<dialogcombatnoweapons>我需要武器！</dialogcombatnoweapons>
<dialogcombatretreating>正在逃至安全处！</dialogcombatretreating>
<dialogcombatretreating>离我远点！</dialogcombatretreating>
<dialogcombatretreating>啊啊啊！</dialogcombatretreating>
<dialogcombatretreating>该死的玩意到处都是！</dialogcombatretreating>
<dialogcombatretreating>救命！</dialogcombatretreating>
<dialogcombatretreating>救救我！</dialogcombatretreating>
<dialogcannotreturn>我无法回到潜艇上！</dialogcannotreturn>
<dialogcannotreturn>我找不到回到潜水艇的入口!</dialogcannotreturn>
<rearrangedorders>[name]，检查你的命令优先级!</rearrangedorders>
<rearrangedorders>[name]，你的命令优先级已经变了!</rearrangedorders>
<dialogturrethasnopower>超级电容器要没电了！</dialogturrethasnopower>
<dialogturrethasnopower>超级电容器没电了！</dialogturrethasnopower>
<dialogturrethasnopower>无法发射！炮塔出问题了。</dialogturrethasnopower>
<dialogsupercapacitorisbroken>超级电容器坏了！</dialogsupercapacitorisbroken>
<dialogsupercapacitorisbroken>超级电容器出问题了！</dialogsupercapacitorisbroken>
<dialogsupercapacitorisbroken>超级电容器出故障了！</dialogsupercapacitorisbroken>
<dialogsupercapacitorisbroken>快找人来修好超级电容器！</dialogsupercapacitorisbroken>
<dialogreactorisbroken>反应堆坏了！</dialogreactorisbroken>
<dialogreactorisbroken>反应堆出问题了！</dialogreactorisbroken>
<dialogreactorisbroken>反应堆出故障了！</dialogreactorisbroken>
<dialogreactorisbroken>快找人来修好反应堆！</dialogreactorisbroken>
<dialognavterminalisbroken>导航终端坏了！</dialognavterminalisbroken>
<dialognavterminalisbroken>导航终端出问题了！</dialognavterminalisbroken>
<dialognavterminalisbroken>导航终端出故障了！</dialognavterminalisbroken>
<dialognavterminalisbroken>快找人来修好导航终端！</dialognavterminalisbroken>
<dialogmentalstateconfused>诶…那是什么？</dialogmentalstateconfused>
<dialogmentalstateconfused>唔…刚才我肯定看到了什么。</dialogmentalstateconfused>
<dialogmentalstateconfused>不太对…</dialogmentalstateconfused>
<dialogmentalstateconfused>哈？你有没有听到什么？</dialogmentalstateconfused>
<dialogmentalstateafraid>我觉得这儿不太安全。</dialogmentalstateafraid>
<dialogmentalstateafraid>那儿是不是有个人影？</dialogmentalstateafraid>
<dialogmentalstateafraid>谁在哪儿？</dialogmentalstateafraid>
<dialogmentalstateafraid>妈妈，我想回家。</dialogmentalstateafraid>
<dialogmentalstatedesperate>闭嘴。闭嘴！闭嘴？</dialogmentalstatedesperate>
<dialogmentalstatedesperate>我不想…我不能…</dialogmentalstatedesperate>
<dialogmentalstatedesperate>让我一个人待着吧。</dialogmentalstatedesperate>
<dialogmentalstatedesperate>它们来找我了。</dialogmentalstatedesperate>
<dialogmentalstateberserk>很快就能结束了。</dialogmentalstateberserk>
<dialogmentalstateberserk>全都明白了，我的存在意义。</dialogmentalstateberserk>
<dialogmentalstateberserk>不会花太长时间的。</dialogmentalstateberserk>
<dialogmentalstateberserk>我会解决掉这些问题的。</dialogmentalstateberserk>
<dialogmentalstatereactionretreat>我想回家！</dialogmentalstatereactionretreat>
<dialogmentalstatereactionretreat>离我远点！</dialogmentalstatereactionretreat>
<dialogmentalstatereactionretreat>饶了我吧！</dialogmentalstatereactionretreat>
<dialogmentalstatereactionretreat>天啊，天啊！</dialogmentalstatereactionretreat>
<dialogmentalstatereactiondefensive>我不会屈服于你的！</dialogmentalstatereactiondefensive>
<dialogmentalstatereactiondefensive>该死，离我远点！</dialogmentalstatereactiondefensive>
<dialogmentalstatereactiondefensive>我再也受不了了！</dialogmentalstatereactiondefensive>
<dialogmentalstatereactiondefensive>我只想回家！</dialogmentalstatereactiondefensive>
<dialogmentalstatereactionarrest>这些人都不可信！</dialogmentalstatereactionarrest>
<dialogmentalstatereactionarrest>休想害我！</dialogmentalstatereactionarrest>
<dialogmentalstatereactionarrest>给我趴下！</dialogmentalstatereactionarrest>
<dialogmentalstatereactionarrest>我一定要把你放倒！</dialogmentalstatereactionarrest>
<dialogmentalstatereactionoffensive>啊哈哈哈哈！</dialogmentalstatereactionoffensive>
<dialogmentalstatereactionoffensive>我要干掉你！</dialogmentalstatereactionoffensive>
<dialogmentalstatereactionoffensive>死吧，渣滓！</dialogmentalstatereactionoffensive>
<dialogmentalstatereactionoffensive>杀！杀！杀！</dialogmentalstatereactionoffensive>
<dialogterroristannounce>这艘潜艇现在归木星分离主义分子所有了！</dialogterroristannounce>
<dialogterroristannounce>联盟狗去死吧！</dialogterroristannounce>
<dialogterroristannounce>分离精神永存！</dialogterroristannounce>
<dialogterroristannounce>现在这艘舰艇归木星分离主义领导了！</dialogterroristannounce>
<dialogterroristannounce>死，或是支持分离，你选吧！</dialogterroristannounce>
<dialogterroristannounce>木星分离主义必胜！</dialogterroristannounce>
<dialogterroristannounce>木星分离主义必将统治木卫二！</dialogterroristannounce>
<dialogoutofchaingunammo>连射炮的弹药用尽了。</dialogoutofchaingunammo>
<dialogoutofpulselaserammo>脉冲激光的物资用光了。</dialogoutofpulselaserammo>
<dialoglowonchaingunammo>连射炮的弹药全打光了！短时间内无法进行火力压制！</dialoglowonchaingunammo>
<dialoglowonpulselaserammo>穿上的脉冲激光物资所剩无几了！</dialoglowonpulselaserammo>
<dialoghuskdormant>我的喉咙感觉有点痛。</dialoghuskdormant>
<dialoghuskdormant>我想我可能发烧了。</dialoghuskdormant>
<dialoghuskdormant>我感到非常虚弱。每块肌肉都很疼。</dialoghuskdormant>
<dialoghuskcantspeak>我的嘴里有东西...</dialoghuskcantspeak>
<dialoginsufficientpressureprotection>水压太高了，我缺乏防护！</dialoginsufficientpressureprotection>
<dialoginsufficientpressureprotection>这水压要把我的防护服压爆了！</dialoginsufficientpressureprotection>
<dialoginsufficientpressureprotection>我无法承受这水压！</dialoginsufficientpressureprotection>
<dialogcannottreatself>我没有治疗自己的手段！</dialogcannottreatself>
<dialoglowrepcampaigninteraction>我也不想和你们这些人打交道，但显然我没有选择客户的余地。</dialoglowrepcampaigninteraction>
<dialoglowrepcampaigninteraction>人们都说我不该为你提供服务，但我觉得有钱不赚王八蛋。</dialoglowrepcampaigninteraction>
<dialoglowrepcampaigninteraction>要不是我快穷死了才不会接你的任务。但既然你有钱…</dialoglowrepcampaigninteraction>
<dialoglowrepcampaigninteraction>哦，原来你是那种人。不过…既然你口袋里有钱，我们就假装你是需要我服务的陌生老板。</dialoglowrepcampaigninteraction>
<dialogrefusedragging>放开我！</dialogrefusedragging>
<dialogrefusedragging>别碰我！</dialogrefusedragging>
<dialogrefusedragging>停下！</dialogrefusedragging>
<dialogcheckstolenitems>这是常规强制安检。请稍候。</dialogcheckstolenitems>
<dialogcheckstolenitems>最近有人在偷我们的补给，过往人员都得接受搜身检查…</dialogcheckstolenitems>
<dialogcheckstolenitems>你，站住！我要检查你的口袋。不许动。</dialogcheckstolenitems>
<dialogcheckstolenitems.nostolenitems>感谢你的配合。你可以走了。</dialogcheckstolenitems.nostolenitems>
<dialogcheckstolenitems.nostolenitems>一切正常。祝你日安！</dialogcheckstolenitems.nostolenitems>
<dialogcheckstolenitems.nostolenitems>没问题。请继续！</dialogcheckstolenitems.nostolenitems>
<dialogcheckstolenitems.warn>看看这是什么？老实把赃物交出来，我就放你一马。</dialogcheckstolenitems.warn>
<dialogcheckstolenitems.warn>你这不是偷来的吗？快把赃物交出来！</dialogcheckstolenitems.warn>
<dialogcheckstolenitems.warn>小偷！把赃物交出来，否则要你好看。</dialogcheckstolenitems.warn>
<dialogcheckstolenitems.arrest>自取死路。你被捕了！</dialogcheckstolenitems.arrest>
<dialogcheckstolenitems.arrest>敬酒不吃吃罚酒？好哇。</dialogcheckstolenitems.arrest>
<dialogcheckstolenitems.comply>这次就放了你。不过我会盯着你的…</dialogcheckstolenitems.comply>
<dialogcheckstolenitems.comply>嗯，你可以走了。不过我会盯着你的…</dialogcheckstolenitems.comply>

<!-- Character orders -->
<orderdialog.follow>[name]，跟紧我！</orderdialog.follow>
<orderdialogself.follow>带路！</orderdialogself.follow>
<orderdialog.wait>[name]，在这儿等着！</orderdialog.wait>
<orderdialog.wait>[name]，待在原地别动！</orderdialog.wait>
<orderdialogself.wait>我在这儿等着！</orderdialogself.wait>
<orderdialog.dismissed>[name]，解散！</orderdialog.dismissed>
<orderdialogself.dismissed></orderdialogself.dismissed>
<orderdialog.operatereactor>[name]，去操作反应堆！</orderdialog.operatereactor>
<orderdialog.operatereactor>[name]，你负责反应堆！</orderdialog.operatereactor>
<orderdialogself.operatereactor>我去看看反应堆！</orderdialogself.operatereactor>
<orderdialogself.operatereactor>我会操作好反应堆的！</orderdialogself.operatereactor>
<orderdialog.operatereactor.powerup>[name]，启动反应堆！</orderdialog.operatereactor.powerup>
<orderdialogself.operatereactor.powerup>我马上去启动反应堆！</orderdialogself.operatereactor.powerup>
<orderdialog.operatereactor.shutdown>[name]，关闭反应堆！</orderdialog.operatereactor.shutdown>
<orderdialogself.operatereactor.shutdown>我马上去关闭反应堆！</orderdialogself.operatereactor.shutdown>
<orderdialog.operateweapons>[name]，武装待命！</orderdialog.operateweapons>
<orderdialog.operateweapons>[name]，持械就位！</orderdialog.operateweapons>
<orderdialog.operateweapons>[name]，各就各位！</orderdialog.operateweapons>
<orderdialogself.operateweapons>我已持械就位！</orderdialogself.operateweapons>
<orderdialog.operateweapons.fireatwill>[name]，随意开火！</orderdialog.operateweapons.fireatwill>
<orderdialogself.operateweapons.fireatwill>准备就绪！</orderdialogself.operateweapons.fireatwill>
<orderdialog.operateweapons.holdfire>[name]，停火！</orderdialog.operateweapons.holdfire>
<orderdialogself.operateweapons.holdfire>都停火！</orderdialogself.operateweapons.holdfire>
<orderdialog.steer>[name]，去掌舵！</orderdialog.steer>
<orderdialog.steer>[name]，驾驶潜艇！</orderdialog.steer>
<orderdialogself.steer>我去驾驶潜艇！</orderdialogself.steer>
<orderdialogself.steer>我来掌舵！</orderdialogself.steer>
<orderdialog.steer.maintainposition>[name]，保持原位置！</orderdialog.steer.maintainposition>
<orderdialog.steer.maintainposition>[name]，原地不动！</orderdialog.steer.maintainposition>
<orderdialogself.steer.maintainposition>我会让舰船停在原地！</orderdialogself.steer.maintainposition>
<orderdialog.steer.navigateback>[name]，向后退！</orderdialog.steer.navigateback>
<orderdialogself.steer.navigateback>我要让舰船向后进发了！</orderdialogself.steer.navigateback>
<orderdialog.steer.navigatetodestination>[name]，继续前进！</orderdialog.steer.navigatetodestination>
<orderdialog.steer.navigatetodestination>[name]，向前进！</orderdialog.steer.navigatetodestination>
<orderdialog.steer.navigatetodestination>[name]，设定航向向前！</orderdialog.steer.navigatetodestination>
<orderdialogself.steer.navigatetodestination>我要让舰船向前方开动了！</orderdialogself.steer.navigatetodestination>
<orderdialog.fixleaks>[name]，去修复漏洞！</orderdialog.fixleaks>
<orderdialog.fixleaks>[name]，去处理一下漏洞！</orderdialog.fixleaks>
<orderdialogself.fixleaks>我去修复漏水的地方！</orderdialogself.fixleaks>
<orderdialog.extinguishfires>[name]，去灭火！</orderdialog.extinguishfires>
<orderdialogself.extinguishfires>我去灭火！</orderdialogself.extinguishfires>
<orderdialog.chargebatteries>[name]，去处理一下电池！</orderdialog.chargebatteries>
<orderdialogself.chargebatteries>我去处理电池！</orderdialogself.chargebatteries>
<orderdialog.chargebatteries.charge>[name]，给电池充电！</orderdialog.chargebatteries.charge>
<orderdialog.chargebatteries.charge>[name]，确保电池都充上电！</orderdialog.chargebatteries.charge>
<orderdialogself.chargebatteries.charge>我去给电池充电!</orderdialogself.chargebatteries.charge>
<orderdialog.chargebatteries.stopcharging>[name]，停止电池充电！</orderdialog.chargebatteries.stopcharging>
<orderdialogself.chargebatteries.stopcharging>我去让充电停下来！</orderdialogself.chargebatteries.stopcharging>
<orderdialog.pumpwater>[name]，开始抽水！</orderdialog.pumpwater>
<orderdialogself.pumpwater>我去抽水！</orderdialogself.pumpwater>
<orderdialog.pumpwater.pumpout>[name]，开始抽水！</orderdialog.pumpwater.pumpout>
<orderdialogself.pumpwater.pumpout>我去抽水！</orderdialogself.pumpwater.pumpout>
<orderdialog.pumpwater.stoppumping>[name]，停止抽水！</orderdialog.pumpwater.stoppumping>
<orderdialog.pumpwater.stoppumping>[name]，关闭抽水泵！</orderdialog.pumpwater.stoppumping>
<orderdialogself.pumpwater.stoppumping>好，我去关闭抽水泵。</orderdialogself.pumpwater.stoppumping>
<orderdialog.rescue>[name]，救助受伤的人！</orderdialog.rescue>
<orderdialog.rescue>[name]，救助需要治疗的人！</orderdialog.rescue>
<orderdialogself.rescue>我会治好他们的！</orderdialogself.rescue>
<orderdialog.repairsystems>[name]，修理所有受损系统！</orderdialog.repairsystems>
<orderdialog.repairsystems>[name]，处理所有受损的设备！</orderdialog.repairsystems>
<orderdialogself.repairsystems>我会修好它们的！</orderdialogself.repairsystems>
<orderdialog.repairsystems.jobspecific>[name]，修理所有受损系统！</orderdialog.repairsystems.jobspecific>
<orderdialog.repairsystems.jobspecific>[name]，处理所有受损的设备！</orderdialog.repairsystems.jobspecific>
<orderdialogself.repairsystems.jobspecific>我会修好它们的！</orderdialogself.repairsystems.jobspecific>
<orderdialog.repairsystems.all>[name]，修理所有受损系统！就算你没有相应技能——姑且一试！</orderdialog.repairsystems.all>
<orderdialog.repairsystems.all>[name]，处理下受损的设备！就算你没受过相应训练，总有些可以做的事！</orderdialog.repairsystems.all>
<orderdialog.repairsystems.all>[name]，修理所有受损设备！做点什么都行——就算你什么都不懂！</orderdialog.repairsystems.all>
<orderdialogself.repairsystems.all>我会尽全力修理它们！</orderdialogself.repairsystems.all>
<orderdialog.reportfire>[roomname]着火了！</orderdialog.reportfire>
<orderdialog.reportfire>[roomname]发生了火灾！</orderdialog.reportfire>
<orderdialog.reportbreach>[roomname]出现了船体泄露！</orderdialog.reportbreach>
<orderdialog.reportbreach>[roomname]处有船体漏洞！</orderdialog.reportbreach>
<orderdialog.reportintruders>在[roomname]有入侵者！</orderdialog.reportintruders>
<orderdialog.reportintruders>[roomname]有敌人出现！</orderdialog.reportintruders>
<orderdialog.reportbrokendevices>[roomname]出现设备损坏！</orderdialog.reportbrokendevices>
<orderdialog.reportbrokendevices>谁去修理一下[roomname]的受损设备！</orderdialog.reportbrokendevices>
<orderdialog.requestfirstaid>[roomname]需要医生！</orderdialog.requestfirstaid>
<orderdialog.requestfirstaid>[roomname]需要医疗救助！</orderdialog.requestfirstaid>
<orderdialog.fightintruders>[name]，剿灭所有入侵者！</orderdialog.fightintruders>
<orderdialog.fightintruders>[name]，保护手无寸铁的船员！</orderdialog.fightintruders>
<orderdialogself.fightintruders>我会好好“招待”敌人的！</orderdialogself.fightintruders>
<orderdialogself.fightintruders>见敌皆杀！</orderdialogself.fightintruders>
<orderdialog.repairelectrical>[name],去维修一下电力系统！</orderdialog.repairelectrical>
<orderdialog.repairelectrical>[name],检查一下我们的电力设备！</orderdialog.repairelectrical>
<orderdialogself.repairelectrical>我去看看电力设备有没有问题！</orderdialogself.repairelectrical>
<orderdialog.repairmechanical>[name],去维修一下机械系统！</orderdialog.repairmechanical>
<orderdialog.repairmechanical>[name],检查一下我们的机械设备！</orderdialog.repairmechanical>
<orderdialogself.repairmechanical>我去看看机械设备有没有问题！</orderdialogself.repairmechanical>
<orderdialog.cleanupitems>[name],把这里清扫干净！</orderdialog.cleanupitems>
<orderdialog.cleanupitems>[name],让这里井然有序！</orderdialog.cleanupitems>
<orderdialogself.cleanupitems>马上就清理！</orderdialogself.cleanupitems>
<orderdialogself.cleanupitems>这就收拾一下！</orderdialogself.cleanupitems>
<orderoptions.operatereactor>开启，关停。</orderoptions.operatereactor>
<orderoptions.operateweapons>开火，停火。</orderoptions.operateweapons>
<orderoptions.steer>原地停留，返程，向目的地的进发。</orderoptions.steer>
<orderoptions.chargebatteries>开始充电，停止充电。</orderoptions.chargebatteries>
<orderoptions.repairsystems>修理指定设备，修理全部设备。</orderoptions.repairsystems>
<ordername.dismissed>解散</ordername.dismissed>
<ordername.follow>跟随</ordername.follow>
<ordername.wait>等待</ordername.wait>
<ordername.operatereactor>操作反应堆</ordername.operatereactor>
<ordername.operateweapons>武装待命</ordername.operateweapons>
<ordername.steer>掌舵</ordername.steer>
<ordername.fixleaks>修复漏洞</ordername.fixleaks>
<ordername.extinguishfires>灭火</ordername.extinguishfires>
<ordername.fightintruders>对抗入侵者</ordername.fightintruders>
<ordername.chargebatteries>给电池充电</ordername.chargebatteries>
<ordername.pumpwater>操作泵机抽水</ordername.pumpwater>
<orderoptions.pumpwater>开启泵机, 关闭泵机, 停止泵入</orderoptions.pumpwater>
<ordername.rescue>治疗救援</ordername.rescue>
<ordername.repairsystems>修理所有受损系统</ordername.repairsystems>
<ordername.reportfire>上报火灾</ordername.reportfire>
<ordername.reportbreach>上报船体损失</ordername.reportbreach>
<ordername.reportintruders>上报入侵者</ordername.reportintruders>
<ordername.reportbrokendevices>上报受损设备</ordername.reportbrokendevices>
<ordername.requestfirstaid>申请急救</ordername.requestfirstaid>
<ordername.repairmechanical>修复机械系统</ordername.repairmechanical>
<ordername.repairelectrical>修复电力系统</ordername.repairelectrical>
<ordername.use>使用</ordername.use>
<ordername.detach>分离</ordername.detach>
<ordername.weldshut>焊死</ordername.weldshut>
<ordername.forceopen>撬开</ordername.forceopen>
<ordername.setchargepct>设置充电百分比</ordername.setchargepct>
<orderoptions.setchargepct>100%, 50%, 0%</orderoptions.setchargepct>
<ordername.reload>装载</ordername.reload>
<ordername.dock>码头</ordername.dock>
<ordername.refuel>加油</ordername.refuel>
<ordername.make>制作…</ordername.make>
<orderoptions.make>弹药, 燃料棒</orderoptions.make>
<ordername.refilloxygentanks>给氧气瓶充气</ordername.refilloxygentanks>
<ordername.rechargebatteries>给电池充电</ordername.rechargebatteries>
<ordername.unpack>开包</ordername.unpack>
<ordername.usedelayed>使用</ordername.usedelayed>
<orderoptions.usedelayed>在1秒, 3秒, 10秒后</orderoptions.usedelayed>
<ordername.loot>搜刮</ordername.loot>
<ordername.equipfor>整装待发</ordername.equipfor>
<orderoptions.equipfor>外出任务, 入侵者, 船体破损</orderoptions.equipfor>
<ordername.getitem>获取物品</ordername.getitem>
<ordername.cleanupitems>整理物品</ordername.cleanupitems>
<ordername.ignorethis>无视</ordername.ignorethis>
<orderdialog.ignorethis>无视[roomname]中的目标！</orderdialog.ignorethis>
<orderdialog.ignorethis>别碰[roomname]中的目标！</orderdialog.ignorethis>
<ordername.unignorethis>取消勿扰</ordername.unignorethis>
<orderdialog.unignorethis>别再无视[roomname]中的目标了！</orderdialog.unignorethis>
<orderdialog.unignorethis>关注下[roomname]中的目标！</orderdialog.unignorethis>
<orderdialog.reportballastflora>[roomname]中有些异星生物正在增殖！</orderdialog.reportballastflora>
<orderdialog.reportballastflora>我在[roomname]里看到一些古怪的肉质植物。</orderdialog.reportballastflora>
<orderdialog.reportballastflora>我们得尽快处理掉生长在[roomname]中的那些玩意儿！</orderdialog.reportballastflora>
<ordernamecontextual.wait>在此等待</ordernamecontextual.wait>
<ordername.assaultenemy>攻击敌人</ordername.assaultenemy>
<orderdialog.assaultenemy>[name]，找到并消灭所有敌人!</orderdialog.assaultenemy>
<orderdialog.assaultenemy>[name]，解决任何你能找到的敌人!</orderdialog.assaultenemy>
<orderdialogself.assaultenemy>我来消灭敌人!</orderdialogself.assaultenemy>
<orderdialogself.assaultenemy>我来解决这些敌人!</orderdialogself.assaultenemy>
<orderdialog.dismissed.assaultenemy>[name]，暂时别管敌人!</orderdialog.dismissed.assaultenemy>
<orderdialog.dismissed.assaultenemy>[name]，该撤退了!</orderdialog.dismissed.assaultenemy>
<ordername.loaditems>加载物品</ordername.loaditems>
<orderdialog.reporttraitor>[roomname]发生了可疑事件！</orderdialog.reporttraitor>
<orderdialog.reporttraitor>[roomname]可能有叛徒！</orderdialog.reporttraitor>
<ordername.reporttraitor>报告叛徒</ordername.reporttraitor>
<orderoptions.loaditems>为电池充能，充满氧气罐，装弹</orderoptions.loaditems>
<orderdialog.loaditems.batterycells>[name]，确保所有电池都充满电！</orderdialog.loaditems.batterycells>
<orderdialog.loaditems.batterycells>[name]，把那些电池充满！</orderdialog.loaditems.batterycells>
<orderdialogself.loaditems.batterycell>我来负责冲满电池。</orderdialogself.loaditems.batterycell>
<orderdialog.loaditems.oxygentanks>[name]，确保所有氧气罐都充满！</orderdialog.loaditems.oxygentanks>
<orderdialog.loaditems.oxygentanks>[name]，去充满氧气罐！</orderdialog.loaditems.oxygentanks>
<orderdialogself.loaditems.oxygentanks>我来负责冲满氧气罐。</orderdialogself.loaditems.oxygentanks>
<orderdialogself.loaditems.oxygentanks>我来负责潜艇武器装弹。</orderdialogself.loaditems.oxygentanks>
<orderdialog.loaditems.turretammo>[name]，确保潜艇武器弹药充填！</orderdialog.loaditems.turretammo>
<orderdialog.loaditems.turretammo>[name]，给潜艇武器装弹！</orderdialog.loaditems.turretammo>
<orderdialog.dismissed.loaditems>[name]，不用装弹了！</orderdialog.dismissed.loaditems>
<orderdialogself.loaditems.turretammo>我将为潜艇武器装载弹药。</orderdialogself.loaditems.turretammo>
<orderdialog.pumpwater.pumpin>[name]，开始泵入水！</orderdialog.pumpwater.pumpin>
<orderdialogself.pumpwater.pumpin>我将开始泵入水！</orderdialogself.pumpwater.pumpin>
<ordername.findweapon>寻找武器</ordername.findweapon>
<ordername.prepareforexpedition>准备探险</ordername.prepareforexpedition>
<orderdialog.findweapon>[name]，去拿枪！</orderdialog.findweapon>
<orderdialog.findweapon>[name]，武装起来！</orderdialog.findweapon>
<orderdialog.findweapon>[name]，去拿武器！</orderdialog.findweapon>
<orderdialog.prepareforexpedition>[name]，准备离开前厅！</orderdialog.prepareforexpedition>
<orderdialog.prepareforexpedition>[name]，我们出舱！</orderdialog.prepareforexpedition>
<orderdialog.prepareforexpedition>[name]，准备潜水！</orderdialog.prepareforexpedition>
<orderdialog.dismissed.findweapon>[name]，不用武器了！</orderdialog.dismissed.findweapon>
<orderdialog.dismissed.prepareforexpedition>[name]，算了！</orderdialog.dismissed.prepareforexpedition>
<ordername.return>返回</ordername.return>
<orderdialog.return>[name]，返回潜水艇!</orderdialog.return>
<orderdialogself.return>我将返回潜水艇上！</orderdialogself.return>
<orderdialog.dismissed.return>[name]，不必返回潜水艇了!</orderdialog.dismissed.return>
<orderdialog.dismissed.follow>[name]，感谢您跟着我!</orderdialog.dismissed.follow>
<orderdialog.dismissed.wait>[name]，感谢您的等待!</orderdialog.dismissed.wait>
<orderdialog.dismissed.operatereactor>[name]，感谢你操作反应堆!</orderdialog.dismissed.operatereactor>
<orderdialog.dismissed.operatereactor>[name]，感谢你维护反应堆!</orderdialog.dismissed.operatereactor>
<orderdialog.dismissed.operateweapons>[name]，感谢你操作武器!</orderdialog.dismissed.operateweapons>
<orderdialog.dismissed.operateweapons>[name]，感谢你对武器的管理!</orderdialog.dismissed.operateweapons>
<orderdialog.dismissed.operateweapons>[name]，感谢操作枪支！</orderdialog.dismissed.operateweapons>
<orderdialog.dismissed.steer>[name]，感谢你负责掌舵!</orderdialog.dismissed.steer>
<orderdialog.dismissed.steer>[name]，感谢你驾驶潜艇!</orderdialog.dismissed.steer>
<orderdialog.dismissed.fixleaks>[name]，感谢你修好了漏水的地方!</orderdialog.dismissed.fixleaks>
<orderdialog.dismissed.fixleaks>[name]，感谢你解决了漏水问题!</orderdialog.dismissed.fixleaks>
<orderdialog.dismissed.extinguishfires>[name]，感谢你灭火的熊东！</orderdialog.dismissed.extinguishfires>
<orderdialog.dismissed.chargebatteries>[name]，感谢你操作电池!</orderdialog.dismissed.chargebatteries>
<orderdialog.dismissed.pumpwater>[name]，感谢你抽水的行动！</orderdialog.dismissed.pumpwater>
<orderdialog.dismissed.rescue>[name]，感谢你提供的医疗救助！</orderdialog.dismissed.rescue>
<orderdialog.dismissed.repairsystems>[name]，感谢修复损坏的系统!</orderdialog.dismissed.repairsystems>
<orderdialog.dismissed.repairsystems>[name]，感谢你处理损坏的设备!</orderdialog.dismissed.repairsystems>
<orderdialog.dismissed.fightintruders>[name]，感谢你消灭了所有入侵者!</orderdialog.dismissed.fightintruders>
<orderdialog.dismissed.fightintruders>[name]，感谢你保护了船员!</orderdialog.dismissed.fightintruders>
<orderdialog.dismissed.repairelectrical>[name]，感谢你修复了电气系统!</orderdialog.dismissed.repairelectrical>
<orderdialog.dismissed.repairelectrical>[name]，感谢你对电气设备的维护!</orderdialog.dismissed.repairelectrical>
<orderdialog.dismissed.repairmechanical>[name], 感谢你修理机械系统!</orderdialog.dismissed.repairmechanical>
<orderdialog.dismissed.repairmechanical>[name]，感谢你对机械装置的维护!</orderdialog.dismissed.repairmechanical>
<orderdialog.dismissed.cleanupitems>[name]，感谢你整理那些乱放的物品!</orderdialog.dismissed.cleanupitems>
<orderdialog.dismissed.cleanupitems>[name]，感谢你把东西放回原处!</orderdialog.dismissed.cleanupitems>
<orderdialog.prisonerescaped>囚犯在[roomname]奔逃！</orderdialog.prisonerescaped>
<orderdialog.prisonerescaped>囚犯在[roomname]越狱了！</orderdialog.prisonerescaped>
<orderdialog.mentalcase>[roomname]里有人精神崩溃了！</orderdialog.mentalcase>
<orderdialog.mentalcase>[roomname]里冒出来一个疯子！</orderdialog.mentalcase>

<!-- Command UI -->
<commandui.return>返回</commandui.return>
<commandui.expand>扩大</commandui.expand>
<commandui.quickassigntooltip>快速分配</commandui.quickassigntooltip>
<commandui.manualassigntooltip>手工分配</commandui.manualassigntooltip>
<ordercategorytitle.emergency>紧急</ordercategorytitle.emergency>
<ordercategorydescription.emergency></ordercategorydescription.emergency>
<ordercategorytitle.movement>移动</ordercategorytitle.movement>
<ordercategorydescription.movement></ordercategorydescription.movement>
<ordercategorytitle.power>能源</ordercategorytitle.power>
<ordercategorydescription.power></ordercategorydescription.power>
<ordercategorytitle.maintenance>维护</ordercategorytitle.maintenance>
<ordercategorydescription.maintenance></ordercategorydescription.maintenance>
<ordercategorytitle.operate>操作</ordercategorytitle.operate>
<ordercategorydescription.operate></ordercategorydescription.operate>
<crewlistordericontooltip>[ordername] ([orderoption])</crewlistordericontooltip>
<crewlistelementtooltip>[name] ([job])\n拖拽以安排船员</crewlistelementtooltip>
<thischaractercanthear>该角色未收到指示。</thischaractercanthear>
<nocharactercanhear>无角色可收到指示。</nocharactercanhear>
<objective.idle>空闲中</objective.idle>
<objective.findsafety>寻找安全点</objective.findsafety>
<objective.combat>战斗</objective.combat>
<crewlistobjectivetooltip>当前任务:[objective]</crewlistobjectivetooltip>

<!-- Status -->
<deceased>已经死亡</deceased>
<unconscious>失去意识</unconscious>
<stunned>眩晕</stunned>
<huskinfectiontransition>画皮寄生虫感染</huskinfectiontransition>
<huskinfectionactive>晚期画皮寄生虫感染</huskinfectionactive>
<statusok>良好</statusok>
<minorbleeding>轻微出血</minorbleeding>
<bleeding>出血</bleeding>
<heavybleeding>大出血</heavybleeding>
<catastrophicbleeding>血崩</catastrophicbleeding>
<noinjuries>无明显创伤</noinjuries>
<minorinjuries>轻伤</minorinjuries>
<injuries>受伤</injuries>
<injured>受伤</injured>
<majorinjuries>重伤</majorinjuries>
<criticalinjuries>致命伤</criticalinjuries>
<oxygennormal>血氧含量正常</oxygennormal>
<oxygenreduced>大口喘气</oxygenreduced>
<oxygenlow>缺氧</oxygenlow>
<notbreathing>失去呼吸</notbreathing>
<noavailablemedicalitems>无药可医</noavailablemedicalitems>

<!-- Huskification -->
<huskdormant>你感觉喉咙有些疼痛</huskdormant>
<huskdormant>你感觉自己发烧了</huskdormant>
<huskdormant>你感觉有什么东西卡在你的喉咙里</huskdormant>
<huskdormant>你感觉肌肉酸痛无力</huskdormant>
<huskcantspeak>你感觉喉咙里有什么东西在蠕动，试着大声尖叫却发不出声音。</huskcantspeak>
<huskactivate>一条几丁质触手从你的嘴里伸出来。按下[Attack]来将虫卵注入其他鲜活的肉体中！</huskactivate>

<!-- Skills -->
<skillname.helm>驾驶水平</skillname.helm>
<skillname.weapons>武器操作</skillname.weapons>
<skillname.mechanical>机械工程</skillname.mechanical>
<skillname.electrical>电气工程</skillname.electrical>
<skillname.medical>医疗水平</skillname.medical>
<skillname.initiative>主动性</skillname.initiative>
<skillname.courage>勇气</skillname.courage>

<!-- Item messages -->
<itemmsginteractselect>[[select]]交互</itemmsginteractselect>
<itemmsgequipselect>[[select]]装备</itemmsgequipselect>
<itemmsgpickupselect>[[select]]捡起</itemmsgpickupselect>
<itemmsgclimbselect>[[select]]攀爬</itemmsgclimbselect>
<itemmsgpressselect>[[select]]按下</itemmsgpressselect>
<itemmsggoinside>[[use]] 进入</itemmsggoinside>
<itemmsgunauthorizedaccess>非法闯入</itemmsgunauthorizedaccess>
<accessdenied>非法闯入</accessdenied>
<itemmsgrewirescrewdriver>[[use]] 重新布线（需要螺丝刀）</itemmsgrewirescrewdriver>
<itemmsgdetachwrench>[[use]] 拆卸（需要扳手）</itemmsgdetachwrench>
<itemmsgforceopencrowbar>[[use]] 撬开（需要撬棍）</itemmsgforceopencrowbar>
<itemmsgrepairscrewdriver>[[use]] 修理（需要螺丝刀）</itemmsgrepairscrewdriver>
<itemmsgrepairweldingtool>[[shoot]] 修理（需要焊接工具）</itemmsgrepairweldingtool>
<itemmsgrepairwrench>[[use]] 修理（需要扳手）</itemmsgrepairwrench>
<itemmsguseplasmacutter>[[shoot]] 切割（需要等离子切割机）</itemmsguseplasmacutter>
<itemmsgbatterycellrequired>需要电池</itemmsgbatterycellrequired>
<itemmsgweldingfuelrequired>需要焊接油料</itemmsgweldingfuelrequired>
<itemmsgoxygentankrequired>需要氧气罐</itemmsgoxygentankrequired>
<itemmsgspearrequired>鱼叉耗尽</itemmsgspearrequired>
<itemmsgammorequired>弹药耗尽</itemmsgammorequired>
<itemmsgsyringerequired>注射器耗尽</itemmsgsyringerequired>
<itemmsgopen>[[select]]开启</itemmsgopen>
<doormsgcannotopen>这扇门受控于与之相连的按钮或遥控器。</doormsgcannotopen>
<idcardname>此卡属[name]所有。</idcardname>
<idcardnamejob>此卡属[job][name]所有。</idcardnamejob>
<dropitem>丢弃</dropitem>
<putitemin>放入[itemname]</putitemin>
<itemmsgoxygenrefill>插入氧气罐来进行补给</itemmsgoxygenrefill>
<itemmsgcontextualorders>[[command]] 相关指令</itemmsgcontextualorders>
<itemmsgdetach>[[use]] 分离</itemmsgdetach>
<itemmsgplantseed>[[select]]植物种子</itemmsgplantseed>
<itemmsgaddfertilizer>[[select]]施肥</itemmsgaddfertilizer>
<itemmsgharvest>[[select]]连根拔起</itemmsgharvest>
<itemmsgpaintorcleaningagentrequired>需要装填涂料或清洁剂</itemmsgpaintorcleaningagentrequired>
<itemmsgpickupuse>拾起[[use]]</itemmsgpickupuse>
<itemmsgrequiretraining>放置此物品需要特殊训练。</itemmsgrequiretraining>
<itemmsgtotalnumberlimited>在该潜艇上放置了过多此类物品</itemmsgtotalnumberlimited>

<!-- Afflictions -->
<afflictionname.internaldamage>内脏损伤</afflictionname.internaldamage>
<afflictiondescription.internaldamage>有血管破裂和器官损伤的迹象。</afflictiondescription.internaldamage>
<afflictioncauseofdeath.internaldamage>死于内脏损伤</afflictioncauseofdeath.internaldamage>
<afflictioncauseofdeathself.internaldamage>你因内脏损伤而死。</afflictioncauseofdeathself.internaldamage>
<afflictionname.bleeding>出血</afflictionname.bleeding>
<afflictiondescription.bleeding>血液从这个开放性伤口喷涌而出。</afflictiondescription.bleeding>
<afflictioncauseofdeath.bleeding>失血而死</afflictioncauseofdeath.bleeding>
<afflictioncauseofdeathself.bleeding>你因流血过多而死。</afflictioncauseofdeathself.bleeding>
<afflictionname.burn>烧伤</afflictionname.burn>
<afflictiondescription.burn>红肿起泡，皮肤剥落。</afflictiondescription.burn>
<afflictioncauseofdeath.burn>烧伤至死</afflictioncauseofdeath.burn>
<afflictioncauseofdeathself.burn>你因烧伤过重，不治身亡。</afflictioncauseofdeathself.burn>
<afflictionname.oxygenlow>缺氧</afflictionname.oxygenlow>
<afflictiondescription.oxygenlow>嘴唇发青，皮肤苍白，大量出汗。</afflictiondescription.oxygenlow>
<afflictioncauseofdeath.oxygenlow>窒息而死</afflictioncauseofdeath.oxygenlow>
<afflictioncauseofdeathself.oxygenlow>你因缺氧窒息而死。</afflictioncauseofdeathself.oxygenlow>
<afflictionname.bloodloss>失血</afflictionname.bloodloss>
<afflictiondescription.bloodloss>患者脸色苍白，体温极低，心率居高不下。</afflictiondescription.bloodloss>
<afflictioncauseofdeath.bloodloss>失血而死</afflictioncauseofdeath.bloodloss>
<afflictioncauseofdeathself.bloodloss>你因流血过多而死。</afflictioncauseofdeathself.bloodloss>
<afflictionname.stun>眩晕</afflictionname.stun>
<afflictiondescription.stun>患者头晕目眩，对外界刺激缺乏反应。</afflictiondescription.stun>
<afflictionname.pressure>恶性水压创伤</afflictionname.pressure>
<afflictiondescription.pressure>明显脏器损伤，眼部血管破裂，呈血目状。</afflictiondescription.pressure>
<afflictioncauseofdeath.pressure>水压压损而死</afflictioncauseofdeath.pressure>
<afflictioncauseofdeathself.pressure>你被水压碾碎了。</afflictioncauseofdeathself.pressure>
<afflictionname.huskinfection>画皮寄生虫感染</afflictionname.huskinfection>
<afflictiondescription.huskinfection>患者被画皮寄生虫寄生，喉咙不可发声，内有蠕动的寄生虫增殖，偶尔会发出明显的几丁质摩擦声。</afflictiondescription.huskinfection>
<afflictioncauseofdeath.huskinfection>被画皮寄生虫支配</afflictioncauseofdeath.huskinfection>
<afflictioncauseofdeathself.huskinfection>你的躯体已经成为画皮寄生虫的新皮囊。</afflictioncauseofdeathself.huskinfection>
<afflictionname.psychosis>精神病</afflictionname.psychosis>
<afflictiondescription.psychosis>患者情绪异常激动，时而咆哮时而喃喃自语，存在幻视幻听症状。</afflictiondescription.psychosis>
<afflictionname.drunk>酒精中毒</afflictionname.drunk>
<afflictiondescription.drunk>患者说话吐字不清，无法集中视线，身上有明显酒精残留气味。</afflictiondescription.drunk>
<afflictioncauseofdeath.drunk>死于酒精中毒</afflictioncauseofdeath.drunk>
<afflictioncauseofdeathself.drunk>你死于酒精中毒</afflictioncauseofdeathself.drunk>
<afflictionname.opiatewithdrawal>阿片类药物戒断反应</afflictionname.opiatewithdrawal>
<afflictiondescription.opiatewithdrawal>患者呼吸无力，肢体不自主震颤，有明显恶心症状。</afflictiondescription.opiatewithdrawal>
<afflictioncauseofdeath.opiatewithdrawal>死于阿片类药物戒断反应</afflictioncauseofdeath.opiatewithdrawal>
<afflictioncauseofdeathself.opiatewithdrawal>你死于阿片类药物戒断反应。</afflictioncauseofdeathself.opiatewithdrawal>
<afflictionname.opiateoverdose>阿片类药物中毒</afflictionname.opiateoverdose>
<afflictiondescription.opiateoverdose>患者皮肤冰冷，瞳孔涣散，呼吸吞咽无力。</afflictiondescription.opiateoverdose>
<afflictioncauseofdeath.opiateoverdose>死于阿片类药物中毒</afflictioncauseofdeath.opiateoverdose>
<afflictioncauseofdeathself.opiateoverdose>患者死于阿片类药物中毒。</afflictioncauseofdeathself.opiateoverdose>
<afflictionname.opiateaddiction>阿片类药物成瘾</afflictionname.opiateaddiction>
<afflictiondescription.opiateaddiction>如果不能满足需求，患者将持续抑郁。</afflictiondescription.opiateaddiction>
<afflictionname.gunshotwound>枪伤</afflictionname.gunshotwound>
<afflictiondescription.gunshotwound>贯通伤，入创口为有灼伤痕迹的小型孔洞，有出血。出创口存在大面积组织外露，流血较多。</afflictiondescription.gunshotwound>
<afflictioncauseofdeath.gunshotwound>中枪身亡</afflictioncauseofdeath.gunshotwound>
<afflictioncauseofdeathself.gunshotwound>你死于枪击。</afflictioncauseofdeathself.gunshotwound>
<afflictionname.morbusinepoisoning>窒死毒剂中毒</afflictionname.morbusinepoisoning>
<afflictiondescription.morbusinepoisoning>患者无法呼吸，心率急剧下降。</afflictiondescription.morbusinepoisoning>
<afflictioncauseofdeath.morbusinepoisoning>死于窒死毒剂中毒</afflictioncauseofdeath.morbusinepoisoning>
<afflictioncauseofdeathself.morbusinepoisoning>你因窒死毒剂中毒而死。</afflictioncauseofdeathself.morbusinepoisoning>
<afflictionname.sufforinpoisoning>升天毒剂中毒</afflictionname.sufforinpoisoning>

<afflictioncauseofdeath.sufforinpoisoning>死于升天毒剂中毒</afflictioncauseofdeath.sufforinpoisoning>
<afflictioncauseofdeathself.sufforinpoisoning>你因升天毒剂中毒而死。</afflictioncauseofdeathself.sufforinpoisoning>
<afflictionname.cyanidepoisoning>氰化物中毒</afflictionname.cyanidepoisoning>

<afflictioncauseofdeath.cyanidepoisoning>死于氰化物中毒</afflictioncauseofdeath.cyanidepoisoning>
<afflictioncauseofdeathself.cyanidepoisoning>你因氰化物中毒而死。</afflictioncauseofdeathself.cyanidepoisoning>
<afflictionname.blunttrauma>钝器伤</afflictionname.blunttrauma>
<afflictiondescription.blunttrauma>受创处已经泛紫了，摸起来很痛。你怀疑有根骨头断了。</afflictiondescription.blunttrauma>
<afflictioncauseofdeath.blunttrauma>死于钝器伤</afflictioncauseofdeath.blunttrauma>
<afflictioncauseofdeathself.blunttrauma>你因钝器伤未愈而死。</afflictioncauseofdeathself.blunttrauma>
<afflictionname.lacerations>撕裂伤</afflictionname.lacerations>
<afflictiondescription.lacerations>皮肤撕裂、创口流血不止，看起来很深。</afflictiondescription.lacerations>
<afflictioncauseofdeath.lacerations>死于撕裂伤</afflictioncauseofdeath.lacerations>
<afflictioncauseofdeathself.lacerations>你因撕裂伤未愈而死。</afflictioncauseofdeathself.lacerations>
<afflictionname.bitewounds>咬伤</afflictionname.bitewounds>
<afflictiondescription.bitewounds>受创区域软组织损伤，有不对称的出血咬痕。</afflictiondescription.bitewounds>
<afflictioncauseofdeath.bitewounds>被咬死</afflictioncauseofdeath.bitewounds>
<afflictioncauseofdeathself.bitewounds>你被咬死了。</afflictioncauseofdeathself.bitewounds>
<afflictionname.radiationsickness>辐射病</afflictionname.radiationsickness>
<afflictiondescription.radiationsickness>患者皮肤红肿起泡。</afflictiondescription.radiationsickness>
<afflictionname.deliriuminepoisoning>谵妄毒剂中毒</afflictionname.deliriuminepoisoning>
<afflictiondescription.deliriuminepoisoning>患者情绪激动，面部与双手有明显的神经抽搐现象。</afflictiondescription.deliriuminepoisoning>
<afflictionname.paralysis>麻痹</afflictionname.paralysis>
<afflictiondescription.paralysis>患者难以行动。</afflictiondescription.paralysis>
<afflictionname.organdamage>器官损伤</afflictionname.organdamage>
<afflictiondescription.organdamage>病人器官受损严重，没有明显外伤。</afflictiondescription.organdamage>
<afflictioncauseofdeath.organdamage>死于器官衰竭。</afflictioncauseofdeath.organdamage>
<afflictioncauseofdeathself.organdamage>你死于器官衰竭。</afflictioncauseofdeathself.organdamage>
<afflictionname.explosiondamage>深层组织损伤</afflictionname.explosiondamage>
<afflictiondescription.explosiondamage>伤处呈绀紫色。皮下组织硬度发生明显变化。</afflictiondescription.explosiondamage>
<afflictioncauseofdeath.explosiondamage>死于深层组织损伤。</afflictioncauseofdeath.explosiondamage>
<afflictioncauseofdeathself.explosiondamage>你死于深层组织损伤。</afflictioncauseofdeathself.explosiondamage>
<afflictionname.captainbuff>冷静镇定</afflictionname.captainbuff>
<afflictionname.nausea>恶心</afflictionname.nausea>
<afflictiondescription.nausea>患者周期性呕吐，皮肤有疱疹出现。</afflictiondescription.nausea>
<afflictioncauseofdeath.nausea>被呕吐物堵住呼吸道。</afflictioncauseofdeath.nausea>
<afflictioncauseofdeathself.nausea>你被自己的呕吐物堵住呼吸道了。</afflictioncauseofdeathself.nausea>
<afflictionname.watchersgaze>独目哨兵的凝视</afflictionname.watchersgaze>
<afflictiondescription.watchersgaze>这位患者情况不太妙，处于一种高度紧张的恐慌状态，是精神崩溃？还是应激反应？你对此无能为力。</afflictiondescription.watchersgaze>
<afflictioncauseofdeath.watchersgaze>被独目哨兵凝视至死。</afflictioncauseofdeath.watchersgaze>
<afflictioncauseofdeathself.watchersgaze>被独目哨兵凝视至死。</afflictioncauseofdeathself.watchersgaze>
<afflictionname.hallucinating>产生幻觉</afflictionname.hallucinating>
<afflictionname.reaperstax>死神之税</afflictionname.reaperstax>
<afflictiondescription.reaperstax>病人被死亡与重生的场景所折磨，这是前世的记忆，还是仅仅是一种压力反应？减益在港口寻求医生的协助。</afflictiondescription.reaperstax>
<afflictioncauseofdeath.reaperstax>死神收走了祂的税。</afflictioncauseofdeath.reaperstax>
<afflictioncauseofdeathself.reaperstax>死神收走了祂的税。</afflictioncauseofdeathself.reaperstax>
<afflictionname.concussion>脑震荡</afflictionname.concussion>
<afflictiondescription.concussion>病人似乎迷失方向，眼神难以集中。</afflictiondescription.concussion>
<afflictionname.disguised>伪装</afflictionname.disguised>
<afflictiondescription.disguised>只要遮住自己的脸，别人可能就无法看出你是谁......</afflictiondescription.disguised>
<afflictiondescription.hallucinating>你的所见所闻真切无比。但它们是真的吗？</afflictiondescription.hallucinating>
<afflictiontype.damage>伤害</afflictiontype.damage>
<afflictiondescription.internaldamage.low>从外部看不出有受伤痕迹，但出汗和疼痛表明患者确实出了问题。</afflictiondescription.internaldamage.low>
<afflictiondescription.blunttrauma.low>只有一处浅浅的淤青，算不上伤筋动骨。</afflictiondescription.blunttrauma.low>
<afflictiondescription.lacerations.low>割伤看着吓人，其实并不严重。</afflictiondescription.lacerations.low>
<afflictiondescription.bitewounds.low>差点成了晚餐，但幸运的是只被咬了一口。留个疤是逃不掉了。</afflictiondescription.bitewounds.low>
<afflictiondescription.gunshotwound.low>子弹错过了所有重要的部位，透体而出。但疼痛和感染的风险依然存在。</afflictiondescription.gunshotwound.low>
<afflictiondescription.organdamage.self>你感到腹部一阵剧痛。没有看到任何伤口。</afflictiondescription.organdamage.self>
<afflictiondescription.explosiondamage.low>该区域的皮肤似乎有轻微的淤伤。</afflictiondescription.explosiondamage.low>
<afflictiondescription.bleeding.low>血液正从伤口处慢慢滴出。</afflictiondescription.bleeding.low>
<afflictiondescription.bleeding.high>血液正以惊人的速度涌出。</afflictiondescription.bleeding.high>
<afflictiondescription.burn.low>皮肤泛红且干燥的。</afflictiondescription.burn.low>
<afflictiondescription.burn.high>皮肤发白，部分烧焦；这看起来很严重。</afflictiondescription.burn.high>
<afflictionname.acidburn>酸性烧伤</afflictionname.acidburn>
<afflictiondescription.acidburn.low>皮肤被刺激烧伤。</afflictiondescription.acidburn.low>
<afflictiondescription.acidburn>部分肉体被酸剥离；边缘有红白的混合。</afflictiondescription.acidburn>
<afflictiondescription.acidburn.high>血肉被大量的酸侵蚀，几乎融化了。</afflictiondescription.acidburn.high>
<afflictiondescription.oxygenlow.low>焦虑和头痛暗示着低血氧水平。</afflictiondescription.oxygenlow.low>
<afflictiondescription.bloodloss.low.self>你感到寒冷和疲惫。</afflictiondescription.bloodloss.low.self>
<afflictiondescription.bloodloss.high.self>你感到寒冷和头晕，可能离昏迷不远了。</afflictiondescription.bloodloss.high.self>
<afflictiondescription.bloodloss.low>病人的皮肤感觉寒冷而潮湿。</afflictiondescription.bloodloss.low>
<afflictiondescription.stun.self>你暂时变得无法移动。</afflictiondescription.stun.self>
<afflictiondescription.concussion.low>病人似乎有点头晕目眩。</afflictiondescription.concussion.low>
<afflictiondescription.concussion.low.self>你遭受重创，眼睛到现在还在颤抖。</afflictiondescription.concussion.low.self>
<afflictiondescription.concussion.high.self>头痛无比，耳朵嗡鸣，眼睛失焦。光站直就要花很大力气。</afflictiondescription.concussion.high.self>
<afflictiondescription.huskinfection.dormant.self>你的喉咙里有些瘙痒；源头似乎还在移动。</afflictiondescription.huskinfection.dormant.self>
<afflictiondescription.huskinfection.transition.self>喉咙里长出的东西让你无法说话；它让你感到害怕。</afflictiondescription.huskinfection.transition.self>
<afflictiondescription.huskinfection.active.self>在内心深处，你知道自己应该担心那个在你嘴里颤抖移动的东西。然而，你却感到莫名的平静。</afflictiondescription.huskinfection.active.self>
<afflictiondescription.huskinfection.dormant.other>偶尔可以听到来自病人体内的微弱的咔嚓声。</afflictiondescription.huskinfection.dormant.other>
<afflictiondescription.huskinfection.transition.other>除了偶尔从喉咙深处发出的咔嚓声，病人毫无声息。</afflictiondescription.huskinfection.transition.other>
<afflictiondescription.huskinfection.active.other>有些黑暗可怕的东西在口中游移。已经完全无法说话。</afflictiondescription.huskinfection.active.other>
<afflictiondescription.huskinfection.final>剧烈的癫痫发作预示着画皮的出现。</afflictiondescription.huskinfection.final>
<afflictiondescription.spaceherpes.self>你觉得自己的外表和内心一样恶心。天道好轮回？</afflictiondescription.spaceherpes.self>
<afflictiondescription.invertcontrols.self>你就好像长了两只左脚，而你的大脑对这两只脚都拒绝承认。这就像试图镜像行走一样。</afflictiondescription.invertcontrols.self>
<afflictiondescription.psychosis.low>病人坚持说他们前几天看到了一只蜘蛛，但其他方面似乎很健康。</afflictiondescription.psychosis.low>
<afflictiondescription.drunk.self>毕竟...确实没有理由不应该再喝一杯，不是么？</afflictiondescription.drunk.self>
<afflictiondescription.drunk.lethal.self>是时候躺下了吗？哦，无限的幸福淹没了你的悲伤...</afflictiondescription.drunk.lethal.self>
<afflictiondescription.drunk.low>这位船员兴致很高，也许有点太高，不应操作复杂的器械。</afflictiondescription.drunk.low>
<afflictiondescription.drunk.lethal>这位船员面带笑容，已经魂游天外。你担心这位船员的生命机能很快也会离去。</afflictiondescription.drunk.lethal>
<afflictiondescription.opiatewithdrawal.low>泪眼朦胧，汗流浃背，焦躁不安，渴望愈发强烈。</afflictiondescription.opiatewithdrawal.low>
<afflictiondescription.opiateoverdose.self>你感到头晕目眩，难以呼吸。世界非常寒冷，甚至比平时更冷。</afflictiondescription.opiateoverdose.self>
<afflictiondescription.opiateaddiction.self>你感觉很好...下次还能继续嗑。</afflictiondescription.opiateaddiction.self>
<afflictiondescription.radiationsickness.low.self>你感到发烧。甚至皮肤也感觉好像着火了一样。</afflictiondescription.radiationsickness.low.self>
<afflictiondescription.radiationsickness.high.self>你从来没有体会过这样的恶心感，而且还浑身疼痛。</afflictiondescription.radiationsickness.high.self>
<afflictiondescription.radiationsickness.high>病人无法停止呕吐，他们出现了溃疡和各种软组织症状。</afflictiondescription.radiationsickness.high>
<afflictiondescription.morbusinepoisoning.low.self>你有些呼吸困难。</afflictiondescription.morbusinepoisoning.low.self>
<afflictiondescription.morbusinepoisoning.high.self>你在喘气，但无济于事。</afflictiondescription.morbusinepoisoning.high.self>
<afflictiondescription.morbusinepoisoning.low>病人的呼吸似乎不规律。</afflictiondescription.morbusinepoisoning.low>
<afflictiondescription.sufforinpoisoning>患者伤情严重，若不及时治疗，会进一步恶化。</afflictiondescription.sufforinpoisoning>
<afflictiondescription.sufforinpoisoning.high>患者因中毒而无法移动。除非使用解药，否则将死于非命。</afflictiondescription.sufforinpoisoning.high>
<afflictiondescription.sufforinpoisoning.medium.self>你的视力似乎越来越模糊，你觉得自己需要紧急治疗。</afflictiondescription.sufforinpoisoning.medium.self>
<afflictiondescription.sufforinpoisoning.low>病人的症状非常轻微，但可能是中毒了。</afflictiondescription.sufforinpoisoning.low>
<afflictiondescription.deliriuminepoisoning.high.self>你看到和听到不存在的东西。这是谵妄毒剂中毒的影响。</afflictiondescription.deliriuminepoisoning.high.self>
<afflictiondescription.deliriuminepoisoning.high>病人狂躁发作，眼睛不受控制地四处乱瞟。他们在想这里着了这么大的火，你怎么还能如此平静...</afflictiondescription.deliriuminepoisoning.high>
<afflictiondescription.cyanidepoisoning.medium.self>你感觉非常非常不对劲。你被下毒了吗？</afflictiondescription.cyanidepoisoning.medium.self>
<afflictiondescription.cyanidepoisoning.high.self>你后悔没有投资购买氰化物中毒的解毒剂。现在你死了。</afflictiondescription.cyanidepoisoning.high.self>
<afflictiondescription.cyanidepoisoning.low>对病人进行扫描，发现氰化物中毒。除非使用解毒剂，否则将会有致命后果。</afflictiondescription.cyanidepoisoning.low>
<afflictiondescription.cyanidepoisoning.high>病人口吐白沫，无法动弹。你也许可以顺手牵羊...</afflictiondescription.cyanidepoisoning.high>
<afflictiondescription.cyanidepoisoning>患者神志不清，呼吸困难，皮肤呈红色，偶有肌肉痉挛。病情恶化得很快。</afflictiondescription.cyanidepoisoning>
<afflictiondescription.paralysis.low.self>你的四肢难以动弹.</afflictiondescription.paralysis.low.self>
<afflictiondescription.paralysis.high.self>你动弹不得。</afflictiondescription.paralysis.high.self>
<afflictiondescription.paralysis.high>病人完全瘫痪，无法动弹。</afflictiondescription.paralysis.high>
<afflictiondescription.nausea.low>感到恶心，但没有什么是休息不能解决的。</afflictiondescription.nausea.low>
<afflictiondescription.nausea.high>你感到恶心想吐。是该有所担心还是直接卧床休息？</afflictiondescription.nausea.high>
<afflictiondescription.watchersgaze.self>你无法摆脱它。它永远都在那里，盯着你。挖掉自己的眼睛会让它消失吗？</afflictiondescription.watchersgaze.self>
<afflictiondescription.hallucinating.low>你的感官似乎有些异常。</afflictiondescription.hallucinating.low>
<afflictiondescription.reaperstax.self>你被一种似曾相识的感觉所困扰，而且它太真实了。也许你应该庆幸你只记得自己的死状，而非出生。</afflictiondescription.reaperstax.self>

<!-- Buffs -->
<afflictionname.durationincrease>代谢缓慢</afflictionname.durationincrease>
<afflictiondescription.durationincrease>化学药品有效时间更长。</afflictiondescription.durationincrease>
<afflictionname.haste>极速</afflictionname.haste>
<afflictiondescription.haste>运动速度与神经反射能力提升。</afflictiondescription.haste>
<afflictionname.huskinfectionresistance>寄生抗性</afflictionname.huskinfectionresistance>

<afflictionname.psychosisresistance>精神抗性</afflictionname.psychosisresistance>
<afflictiondescription.psychosisresistance>患者有着较强的精神耐性，不易罹患精神疾病。</afflictiondescription.psychosisresistance>
<afflictionname.pressureresistance>压力适应</afflictionname.pressureresistance>
<afflictiondescription.pressureresistance>内脏对高压环境产生了适应性。</afflictiondescription.pressureresistance>
<afflictionname.strengthen>活力焕发</afflictionname.strengthen>
<afflictiondescription.strengthen>患者无法感受到痛觉。</afflictiondescription.strengthen>
<afflictionname.paralysisresistance>麻痹抗性</afflictionname.paralysisresistance>
<afflictiondescription.paralysisresistance>患者的身体受麻痹影响较小，并且似乎能从麻痹状态恢复。</afflictiondescription.paralysisresistance>

<!-- Genetic afflictions -->
<afflictionname.increasedswimmingspeed>藻鬃爬行者基因</afflictionname.increasedswimmingspeed>
<afflictiondescription.increasedswimmingspeed>该角色肢体血氧流量提升，游泳速度加快。</afflictiondescription.increasedswimmingspeed>
<afflictionname.naturalmeleeweapon>泥偶迅猛龙基因</afflictionname.naturalmeleeweapon>
<afflictiondescription.naturalmeleeweapon>该角色前额长出一根锋利的喙。</afflictiondescription.naturalmeleeweapon>
<afflictionname.naturalrangedweapon>棘刺基因</afflictionname.naturalrangedweapon>
<afflictiondescription.naturalrangedweapon>该角色背部长出尖刺。</afflictiondescription.naturalrangedweapon>
<afflictionname.damageresistance>摩螺克基因</afflictionname.damageresistance>
<afflictiondescription.damageresistance>该角色皮肤变硬，抵抗伤害的能力增强。</afflictiondescription.damageresistance>
<afflictionname.decreasedoxygenconsumption>虎尾鱼蛇基因</afflictionname.decreasedoxygenconsumption>
<afflictiondescription.decreasedoxygenconsumption>该角色身体的氧气利用率提升，需氧量降低。</afflictiondescription.decreasedoxygenconsumption>
<afflictionname.increasedwalkingspeed>虾脊螳螂基因</afflictionname.increasedwalkingspeed>
<afflictiondescription.increasedwalkingspeed>该角色骨密度降低，地上行走奔跑速度加快。</afflictiondescription.increasedwalkingspeed>
<afflictionname.increasedmeleedamage>锤头煞基因</afflictionname.increasedmeleedamage>
<afflictiondescription.increasedmeleedamage>该角色肌肉增加，力量增强。</afflictiondescription.increasedmeleedamage>
<afflictionname.healdamage>锤头煞母皇基因</afflictionname.healdamage>
<afflictiondescription.healdamage>该角色伤口愈合的速度提升。</afflictiondescription.healdamage>
<afflictionname.vigorondamage>软体动物基因</afflictionname.vigorondamage>
<afflictiondescription.vigorondamage>受到物理伤害后，该角色的痛觉感受器官变得迟钝，不会感到痛苦。</afflictiondescription.vigorondamage>
<afflictionname.hyperactivityondamage>飞掠者基因</afflictionname.hyperactivityondamage>
<afflictiondescription.hyperactivityondamage>受到物理伤害后，该角色的行动速度提升。</afflictiondescription.hyperactivityondamage>
<afflictionname.increasedmeleedamageondamage>猎杀者基因</afflictionname.increasedmeleedamageondamage>
<afflictiondescription.increasedmeleedamageondamage>受到物理伤害后，该角色的肾上腺素水平会有所提升。</afflictiondescription.increasedmeleedamageondamage>
<afflictionname.increasedmeleedamage_temporary>近战伤害提升（暂时）</afflictionname.increasedmeleedamage_temporary>
<afflictionname.husktransformimmunity>画皮基因</afflictionname.husktransformimmunity>
<afflictiondescription.husktransformimmunity>该角色对画皮寄生虫具有高度耐性。</afflictiondescription.husktransformimmunity>
<afflictionname.tunnelvision>井蛙之见</afflictionname.tunnelvision>
<afflictiondescription.tunnelvision>该角色眼睛对光敏感。</afflictiondescription.tunnelvision>
<afflictionname.rigidjoints>僵若木石</afflictionname.rigidjoints>
<afflictiondescription.rigidjoints>该角色关节僵硬，活动困难。</afflictiondescription.rigidjoints>
<afflictionname.hypersensitivity>超敏反应</afflictionname.hypersensitivity>
<afflictiondescription.hypersensitivity>该角色皮肤刺痛，对触摸的反应更为敏感。</afflictiondescription.hypersensitivity>
<afflictionname.xenobiology>异星生物化</afflictionname.xenobiology>
<afflictiondescription.xenobiology>该角色器官对传统药物产生抗药性。</afflictiondescription.xenobiology>
<afflictionname.outsideinfluence>虚空之声</afflictionname.outsideinfluence>
<afflictiondescription.outsideinfluence>该角色脑中听到难以理解的声音。</afflictiondescription.outsideinfluence>
<afflictionname.glassjaw>麻杆体格</afflictionname.glassjaw>
<afflictiondescription.glassjaw>该角色在昏迷后需较长时间才能恢复意识。</afflictiondescription.glassjaw>
<afflictionname.decrepify>衰朽</afflictionname.decrepify>
<afflictiondescription.decrepify>该角色耐力下降。</afflictiondescription.decrepify>
<afflictionname.musculardystrophy>肌肉萎缩</afflictionname.musculardystrophy>
<afflictiondescription.musculardystrophy>该角色肌肉萎缩。</afflictiondescription.musculardystrophy>
<afflictionname.inflamedlung>肺部炎症</afflictionname.inflamedlung>
<afflictiondescription.inflamedlung>该角色对氧气产生不良反应。</afflictiondescription.inflamedlung>

<!-- Talent afflictions -->
<afflictionname.regeneration>再生</afflictionname.regeneration>
<afflictiondescription.regeneration>该角色的生命力在慢慢恢复。</afflictiondescription.regeneration>
<afflictionname.repairflow>驾轻就熟</afflictionname.repairflow>
<afflictiondescription.repairflow>该角色处于驾轻就熟状态，能够毫不费力地修复设备。</afflictiondescription.repairflow>
<afflictionname.evasivemaneuvers>紧急动作</afflictionname.evasivemaneuvers>
<afflictiondescription.evasivemaneuvers>该角色掌舵水平暂时提升。</afflictiondescription.evasivemaneuvers>
<afflictionname.skedaddle>脚底抹油</afflictionname.skedaddle>
<afflictiondescription.skedaddle>该角色现在移速惊人!</afflictiondescription.skedaddle>
<afflictionname.stonewall>坚如磐石</afflictionname.stonewall>
<afflictiondescription.stonewall>该角色变得更强壮，对眩晕有一定的抵抗力。</afflictiondescription.stonewall>
<afflictionname.clownpower>小丑之力</afflictionname.clownpower>
<afflictiondescription.clownpower>只有戴上面具，真实的自我才会显现。</afflictiondescription.clownpower>
<afflictionname.soothingsounds>舒缓之音</afflictionname.soothingsounds>
<afflictiondescription.soothingsounds>小丑的声音对其他人有治疗作用。</afflictiondescription.soothingsounds>
<afflictionname.inspiringtunes>激昂曲调</afflictionname.inspiringtunes>
<afflictiondescription.inspiringtunes>该角色的技能水平瞬间得到提高。</afflictiondescription.inspiringtunes>
<afflictionname.tandemfire>交叉火力</afflictionname.tandemfire>
<afflictiondescription.tandemfire>该角色靠近鼓舞人心的友军，战斗力有所提升。</afflictiondescription.tandemfire>
<afflictionname.tumbling>枪神再世</afflictionname.tumbling>
<afflictiondescription.tumbling>该角色使用手枪的水平提高。</afflictiondescription.tumbling>
<afflictionname.quickdrawing>快枪手</afflictionname.quickdrawing>
<afflictiondescription.quickdrawing>该角色已准备好随时拔枪。</afflictiondescription.quickdrawing>
<afflictionname.dashing>冲刺</afflictionname.dashing>
<afflictiondescription.dashing>该角色快速向前移动。</afflictiondescription.dashing>
<afflictionname.inspiredtoact>激励鼓舞</afflictionname.inspiredtoact>
<afflictiondescription.inspiredtoact>受命于的舰长，该角色变得坚毅而能干!</afflictiondescription.inspiredtoact>
<afflictionname.welldrilled>训练有素</afflictionname.welldrilled>
<afflictiondescription.welldrilled>受命于舰长，该角色在船舶维修和养护方面变得更加出色。</afflictiondescription.welldrilled>
<afflictionname.battleready>战斗准备</afflictionname.battleready>
<afflictiondescription.battleready>受命于舰长，该角色现在是一个更好的战士。</afflictiondescription.battleready>
<afflictionname.downwiththeship>与舰休戚</afflictionname.downwiththeship>
<afflictiondescription.downwiththeship>拒绝弃船，并愿意做任何事情来保住这艘舰船。</afflictiondescription.downwiththeship>
<afflictionname.powerattack>强力攻击</afflictionname.powerattack>
<afflictiondescription.powerattack>该角色将进行一次强大的攻击。</afflictiondescription.powerattack>
<afflictionname.pickinguptheslack>挑起重担</afflictionname.pickinguptheslack>
<afflictiondescription.pickinguptheslack>该角色认为他们必须更努力地工作，以弥补别人的不足。</afflictiondescription.pickinguptheslack>
<afflictionname.pyromania>纵火狂人</afflictionname.pyromania>
<afflictiondescription.pyromania>该角色有点过于享受肉体被烧焦的味道。</afflictiondescription.pyromania>
<afflictionname.tinkerexhaustion>超频过度</afflictionname.tinkerexhaustion>
<afflictiondescription.tinkerexhaustion>该角色暂时不能再超频任何设备。</afflictiondescription.tinkerexhaustion>
<afflictionname.bedsidemanner>维他命补剂</afflictionname.bedsidemanner>
<afflictiondescription.bedsidemanner>目标感到活力十足。</afflictiondescription.bedsidemanner>
<afflictionname.guarded>严阵以待</afflictionname.guarded>
<afflictiondescription.guarded>该角色已为下一次针对他们的攻击做好准备。</afflictiondescription.guarded>
<afflictionname.skillfulmelodies>驾轻就熟</afflictionname.skillfulmelodies>
<afflictiondescription.skillfulmelodies>该角色的学习能力变得更强。</afflictiondescription.skillfulmelodies>
<afflictionname.combatstimulant>战斗兴奋剂</afflictionname.combatstimulant>
<afflictiondescription.combatstimulant>战斗能力得到一定强化。</afflictiondescription.combatstimulant>
<afflictionname.chemaddiction>药物成瘾</afflictionname.chemaddiction>
<afflictiondescription.chemaddiction>病人对强化药物产生了依赖。</afflictiondescription.chemaddiction>
<afflictionname.chemwithdrawal>化学戒断</afflictionname.chemwithdrawal>
<afflictiondescription.chemwithdrawal>病人经常出汗和抽搐，渴望再次用药。</afflictiondescription.chemwithdrawal>
<afflictionname.pressurestabilized>压力稳定</afflictionname.pressurestabilized>
<afflictiondescription.pressurestabilized>该角色对水压免疫，并暂时不需要氧气。</afflictiondescription.pressurestabilized>
<afflictionname.endocrineboost>内分泌增强剂</afflictionname.endocrineboost>
<afflictiondescription.endocrineboost>使用者得到了永久性的能力提升。</afflictiondescription.endocrineboost>
<afflictionname.physicaldamage>物理伤害</afflictionname.physicaldamage>
<afflictionname.implacable>破釜沉舟</afflictionname.implacable>
<afflictiondescription.implacable>目标无法陷入昏迷。</afflictiondescription.implacable>
<afflictionname.lonewolf>孤狼</afflictionname.lonewolf>
<afflictiondescription.lonewolf>孤身一人使你更加强大。没有别人的干扰时你的能力会得到加强。</afflictiondescription.lonewolf>
<afflictionname.deputy>副手</afflictionname.deputy>
<afflictiondescription.deputy>你的队长信任你，在他们不在的情况下，你会照顾好这个分队。你不会让他们失望的。</afflictiondescription.deputy>
<afflictionname.highmorale>高涨士气</afflictionname.highmorale>
<afflictiondescription.highmorale>你的舰长以身作则。你感到自信和精力充沛。</afflictiondescription.highmorale>
<afflictionname.excellentmorale>亢进士气</afflictionname.excellentmorale>
<afflictiondescription.excellentmorale>这个船员对你来说就像一个家庭。没有人敢招惹你的潜艇小家庭。</afflictiondescription.excellentmorale>
<afflictionname.inspirationalleader>天生领袖</afflictionname.inspirationalleader>
<afflictiondescription.inspirationalleader>你的船长激励并鼓励你去学习。</afflictiondescription.inspirationalleader>
<afflictionname.inspiringpresence>注意我</afflictionname.inspiringpresence>
<afflictiondescription.inspiringpresence>船长的存在使你急于表现。</afflictiondescription.inspiringpresence>
<afflictionname.genetampering>篡改基因</afflictionname.genetampering>
<afflictiondescription.genetampering>你的医生篡改了你的基因，消除了较小的健康问题。</afflictiondescription.genetampering>
<afflictionname.emergencyresponse>紧急反应</afflictionname.emergencyresponse>
<afflictiondescription.emergencyresponse>幸好食物匮乏，船员们更容易被带到安全地带。</afflictiondescription.emergencyresponse>
<afflictionname.medicalassistance>医疗助理</afflictionname.medicalassistance>
<afflictiondescription.medicalassistance>只要你遵循医生的指示，病人就不会有事。</afflictiondescription.medicalassistance>
<afflictionname.miracleworker>奇迹进行中</afflictionname.miracleworker>
<afflictiondescription.miracleworker>你的生命力正在减弱，但有位医生却像灯塔一样闪耀着光芒。当他们在附近时，你不会屈服于死亡。</afflictiondescription.miracleworker>
<afflictionname.quickfixer>快速修复者</afflictionname.quickfixer>
<afflictiondescription.quickfixer>修得快就是修得好。</afflictiondescription.quickfixer>
<afflictionname.berserker>狂战士</afflictionname.berserker>
<afflictiondescription.berserker>他们伤害了你的身体，更重要的是，伤害了你的尊严。你定会让他们付出代价。造成伤害提高。</afflictiondescription.berserker>
<afflictionname.foolhardy>有勇无谋</afflictionname.foolhardy>
<afflictiondescription.foolhardy>你这确实被收拾的挺惨。但弄不死你的东西只会让你更强大。提高物理伤害抗性。</afflictiondescription.foolhardy>
<afflictionname.revengesquad>复仇小队</afflictionname.revengesquad>
<afflictiondescription.revengesquad>有人杀了我们的助手。你不知道助手的名字，但你会为助手报仇。获得临时伤害抗性。</afflictiondescription.revengesquad>
<afflictionname.journeyman>熟练工</afflictionname.journeyman>
<afflictiondescription.journeyman>学徒证明了他们的水平之后，就能开始有效地帮助专业人士干活。更快地升级你的主要技能。</afflictiondescription.journeyman>
<afflictionname.loyalassistant>忠诚助手</afflictionname.loyalassistant>
<afflictiondescription.loyalassistant>朋友就是在别人都在跑路的时候会来帮你的那个人。忠诚助手是即使连你都跑了也会继续工作的那个人。提高制造质量。</afflictiondescription.loyalassistant>
<afflictionname.disloyalscum>奸诈助手</afflictionname.disloyalscum>
<afflictiondescription.disloyalscum>助理对师傅和船长的奉献精神还有待提高，但与其他船员混在一起会提高他们的效率。获得修理和技能升级加成。</afflictiondescription.disloyalscum>

<!-- Jobs -->
<jobname.captain>舰长</jobname.captain>
<jobdescription.captain>负责指挥全体船员，确保一切顺利进行。</jobdescription.captain>
<jobname.engineer>工程师</jobname.engineer>
<jobdescription.engineer>工程师是潜艇工作人员的骨干，他们的电气工程知识与机修工互补，能够对潜艇的各种电气设施进行维护维修。</jobdescription.engineer>
<jobname.mechanic>机修工</jobname.mechanic>
<jobdescription.mechanic>机修工有着优秀的机械工程能力，能够使各种机械设备正常运转。他们与工程师的合作是潜艇正常运行的基础。</jobdescription.mechanic>
<jobname.securityofficer>安全官</jobname.securityofficer>
<jobdescription.securityofficer>安全官是潜艇内外安全的保障，他们不仅要面对深海巨兽的威胁，还要严防革命军无处不在的渗透。</jobdescription.securityofficer>
<jobname.medicaldoctor>医生</jobname.medicaldoctor>
<jobdescription.medicaldoctor>理所当然，医生在潜艇上扮演着十分重要的角色，能够治好受伤或昏迷的船员。当然，他们也能制作各种非药用的化学制品。</jobdescription.medicaldoctor>
<jobname.assistant>助手</jobname.assistant>
<jobdescription.assistant>助手没有特定的专业领域与工作方向，更适用于新手。</jobdescription.assistant>
<jobname.watchman>保安</jobname.watchman>
<jobdescription.watchman></jobdescription.watchman>
<jobname.captain1>老水手</jobname.captain1>
<jobname.captain2>叛逆者</jobname.captain2>
<jobname.captain3>海军上将</jobname.captain3>
<jobname.engineer1>核能工程师</jobname.engineer1>
<jobname.engineer2>电气工程师</jobname.engineer2>
<jobname.mechanic1>机修工</jobname.mechanic1>
<jobname.mechanic2>制造者</jobname.mechanic2>
<jobname.securityofficer1>突击队员</jobname.securityofficer1>
<jobname.securityofficer2>安全官</jobname.securityofficer2>
<jobname.securityofficer3>炮手</jobname.securityofficer3>
<jobname.medicaldoctor1>急救专家</jobname.medicaldoctor1>
<jobname.medicaldoctor2>药物学家</jobname.medicaldoctor2>
<jobname.prisoner>囚犯服装</jobname.prisoner>
<jobname.commoner>平民</jobname.commoner>
<jobname.vip>贵宾</jobname.vip>
<jobname.vipsecurityofficer>保镖</jobname.vipsecurityofficer>
<jobdescription.captain1>欧罗巴深洋中的航行老手，可以让船员忠于使命，也可以武力镇压不应之辈。</jobdescription.captain1>
<jobdescription.captain2>叛逆者船长是当权者的眼中钉。他们激进而极富侵略性的行动破坏了联盟中脆弱的平衡。</jobdescription.captain2>
<jobdescription.captain3>隶属于联盟的船长往往需要循规蹈矩，但他们总能想出新的办法追捕敌人。</jobdescription.captain3>
<jobdescription.engineer1>核能工程师负责管理潜艇的核反应堆。为避免辐射伤害，他们在作业时必须穿上辐射防护服。</jobdescription.engineer1>
<jobdescription.engineer2>潜艇中错综复杂的电力系统需要长期维护。电气工程师就是那些冒着被电击的风险，做更换保险丝、接通设备电源等麻烦事的人。</jobdescription.engineer2>
<jobdescription.mechanic1>机械师的主要工作是检修故障，他们在作业时必须装备齐整。</jobdescription.mechanic1>
<jobdescription.mechanic2>机械师擅长将原始的材料转换为艺术品和补给品。</jobdescription.mechanic2>
<jobdescription.securityofficer1>突击队是一种的特殊的安全官。他们只有一个目的：消灭一切来犯之敌。</jobdescription.securityofficer1>
<jobdescription.securityofficer2>这些维和人员会不惜一切代价维护和平。他们可以使用致命武力，但最好不要这样。</jobdescription.securityofficer2>
<jobdescription.securityofficer3>久经训练的潜艇炮手不仅要能够进行精确的电磁枪和轨道炮射击，还要能进行维护工作。</jobdescription.securityofficer3>
<jobdescription.medicaldoctor1>实施战场急救的人员需要身入险地，建议给他们配备有防护能力、又不影响其行动的装备，以低于怪物的爪牙与无情的子弹。</jobdescription.medicaldoctor1>
<jobdescription.medicaldoctor2>这些医生会尽其所能地治疗那些在航行过程中受伤的船员。</jobdescription.medicaldoctor2>
<startingequipmentname>装备#[number]</startingequipmentname>
<npctitle.piratecaptain>海盗船长</npctitle.piratecaptain>
<npctitle.piratecaptainlord>海盗王</npctitle.piratecaptainlord>
<npctitle.piratesecurityrecruit>海盗新兵</npctitle.piratesecurityrecruit>
<npctitle.piratesecuritygunner>海盗炮手</npctitle.piratesecuritygunner>
<npctitle.piratesecuritybrute>海盗蛮兵</npctitle.piratesecuritybrute>
<npctitle.piratesecurityelite>海盗精英</npctitle.piratesecurityelite>
<npctitle.piratemechanicveteran>海盗技工</npctitle.piratemechanicveteran>
<npctitle.pirateengineerveteran>海盗物理学家</npctitle.pirateengineerveteran>
<npctitle.piratemechanicrecruit>海盗机修工</npctitle.piratemechanicrecruit>
<npctitle.pirateengineerrecruit>海盗工程师</npctitle.pirateengineerrecruit>
<npctitle.huskextremist>画皮极端分子</npctitle.huskextremist>
<npctitle.huskextremist_leader>极端分子首席科学家</npctitle.huskextremist_leader>

<!-- Locations -->
<locationname.none></locationname.none>
<locationnameformat.none>[name]</locationnameformat.none>
<locationchange.none.changeto.outpost>一群人冒险闯入了[previousname]，并在那里建立了新的前哨站。</locationchange.none.changeto.outpost>
<locationchange.none.changeto.military>在[previousname]新建的军事卫所。</locationchange.none.changeto.military>
<locationchange.none.changeto.research>在[previousname]新建的研究基地。</locationchange.none.changeto.research>
<locationname.city>聚居地</locationname.city>
<locationnameformat.city>[name]</locationnameformat.city>
<locationnameformat.city>[name]之城</locationnameformat.city>
<locationnameformat.city>[name]城</locationnameformat.city>
<locationnameformat.city>[name]站</locationnameformat.city>
<locationname.outpost>居住前哨站</locationname.outpost>
<locationnameformat.outpost>[name]居住前哨站</locationnameformat.outpost>
<locationnameformat.outpost>[name]前哨站</locationnameformat.outpost>
<locationchange.outpost.changeto.city>[previousname]现已变更为[name]。</locationchange.outpost.changeto.city>
<locationchange.outpost.changeto.city>[previousname]现在改建为城市。</locationchange.outpost.changeto.city>
<locationname.military>军事前哨站</locationname.military>
<locationnameformat.military>[name]</locationnameformat.military>
<locationnameformat.military>[name]设施</locationnameformat.military>
<locationnameformat.military>[name]站</locationnameformat.military>
<locationnameformat.military>[name]坞堡</locationnameformat.military>
<locationname.research>研究前哨站</locationname.research>
<locationnameformat.research>[name]研究设施</locationnameformat.research>
<locationnameformat.research>[name]研究中心</locationnameformat.research>
<locationnameformat.research>[name]异星生物研究机构</locationnameformat.research>
<locationnameformat.research>[name]生物医学研究中心</locationnameformat.research>
<locationname.mine>矿业前哨站</locationname.mine>
<locationnameformat.mine>[name]开采设施</locationnameformat.mine>
<locationnameformat.mine>[name]采矿公司</locationnameformat.mine>
<locationnameformat.mine>[name]勘探前哨站</locationnameformat.mine>
<locationnameformat.mine>[name]矿</locationnameformat.mine>
<locationname.lair>繁殖地</locationname.lair>
<locationnameformat.lair>[name]繁殖地</locationnameformat.lair>
<locationnameformat.lair>[name]巢穴</locationnameformat.lair>
<locationchange.lair.changeto.none>[previousname]已经不再是怪物的巢穴了，现在它已成为了一座安全的殖民据点。</locationchange.lair.changeto.none>
<locationname.ruins>异星遗迹</locationname.ruins>
<locationnameformat.ruins>[name]遗迹</locationnameformat.ruins>
<locationchange.ruins.changeto.outpost>在[previousname]新建的前哨站。</locationchange.ruins.changeto.outpost>
<locationchange.ruins.changeto.military>在[previousname]新建的军事卫所。</locationchange.ruins.changeto.military>
<locationchange.ruins.changeto.research>在[previousname]新建的研究基地。</locationchange.ruins.changeto.research>
<locationchange.outpost.changeto.military>一支联军已进驻[previousname]，成为该地区的军事保障。</locationchange.outpost.changeto.military>
<locationchange.outpost.changeto.research>一些研究人员已入驻[previousname]，研究周边的生物群落。</locationchange.outpost.changeto.research>
<locationchange.outpost.changeto.mine>[previousname]已开始采矿作业。</locationchange.outpost.changeto.mine>
<locationchange.military.changeto.city>[previousname]的指挥官现在成了当地的政府首脑，准备将[name]转型为一座正常的城市。</locationchange.military.changeto.city>
<locationchange.research.changeto.city>[previousname]的研究机构吸引了大量居民在这里定居，现在此地已更名为[name]</locationchange.research.changeto.city>
<locationchange.mine.changeto.city>矿工的家属都在[previousname]定居，这里已经逐渐发展成一座像模像样的城市了。</locationchange.mine.changeto.city>
<locationname.explored>已经探索位置</locationname.explored>
<locationnameformat.explored>[name]</locationnameformat.explored>
<cave>洞穴</cave>
<locationname.abandoned>废弃的前哨站</locationname.abandoned>
<locationnameformat.abandoned>[name]前哨站</locationnameformat.abandoned>
<locationchange.outpost.changeto.abandoned>[previousname]已废弃。</locationchange.outpost.changeto.abandoned>
<locationchange.outpost.changeto.abandoned>无法与[previousname] 取得联系。</locationchange.outpost.changeto.abandoned>
<locationdescription.none>无人居住，是潜在的前哨基地选址。</locationdescription.none>
<locationdescription.city>车水马龙，不缺物资。</locationdescription.city>
<locationdescription.outpost>普通规模的前哨，没有特点。</locationdescription.outpost>
<locationdescription.military>提供丰富的军事硬件。</locationdescription.military>
<locationdescription.research>提供稀有奇特的物品。</locationdescription.research>
<locationdescription.mine>以折扣价格提供原材料。</locationdescription.mine>
<locationdescription.abandoned>与这个前哨站失去了联系。\n重新建立联系或消除这里的威胁可能会让你赚一笔。</locationdescription.abandoned>
<advancedsub.all>T[tiernumber]潜水艇可用。</advancedsub.all>
<advancedsub.attack>T[tiernumber]攻击潜艇可用。</advancedsub.attack>
<advancedsub.scout>T[tiernumber]侦察潜艇可用。</advancedsub.scout>
<advancedsub.transport>T[tiernumber]运输潜艇可用。</advancedsub.transport>
<advancedsub.none>没有可用的潜艇。</advancedsub.none>
<locationname.generic.0>阿多尼斯航路</locationname.generic.0>
<locationname.generic.1>阿加弗航路</locationname.generic.1>
<locationname.generic.2>阿热诺尔航路</locationname.generic.2>
<locationname.generic.3>艾尔科诺斯特航路</locationname.generic.3>
<locationname.generic.4>阿尔卑斯波利亚航路</locationname.generic.4>
<locationname.generic.5>安娜</locationname.generic.5>
<locationname.generic.6>卓吉欧斯</locationname.generic.6>
<locationname.generic.7>阿尼德</locationname.generic.7>
<locationname.generic.8>安文</locationname.generic.8>
<locationname.generic.9>阿佩普</locationname.generic.9>
<locationname.generic.10>安佳德尼尔</locationname.generic.10>
<locationname.generic.11>安久欧普航路</locationname.generic.11>
<locationname.generic.12>安索玛</locationname.generic.12>
<locationname.generic.13>阿恩索尔</locationname.generic.13>
<locationname.generic.14>阿斯蒙杜尔</locationname.generic.14>
<locationname.generic.15>阿斯特里乌斯航路</locationname.generic.15>
<locationname.generic.16>阿斯蒂斯</locationname.generic.16>
<locationname.generic.17>阿提斯</locationname.generic.17>
<locationname.generic.18>奥托诺航路</locationname.generic.18>
<locationname.generic.19>巴拉格坦</locationname.generic.19>
<locationname.generic.20>巴斯特</locationname.generic.20>
<locationname.generic.21>贝纳拉格特湾</locationname.generic.21>
<locationname.generic.22>贝勒诺斯门萨</locationname.generic.22>
<locationname.generic.23>贝卢斯航路</locationname.generic.23>
<locationname.generic.24>贝里斯</locationname.generic.24>
<locationname.generic.25>博尔沃门萨</locationname.generic.25>
<locationname.generic.26>巴特顿航路</locationname.generic.26>
<locationname.generic.27>卡德摩斯航路</locationname.generic.27>
<locationname.generic.28>卡拉尼什</locationname.generic.28>
<locationname.generic.29>西里西亚弯道</locationname.generic.29>
<locationname.generic.30>科里克航路</locationname.generic.30>
<locationname.generic.31>西里马拉</locationname.generic.31>
<locationname.generic.32>达格伦</locationname.generic.32>
<locationname.generic.33>德尔斐弯道</locationname.generic.33>
<locationname.generic.34>细雨梳航路</locationname.generic.34>
<locationname.generic.35>鼓皮航路</locationname.generic.35>
<locationname.generic.36>戴菲尔德</locationname.generic.36>
<locationname.generic.37>埃奇昂航路</locationname.generic.37>
<locationname.generic.38>埃厄尔库瓦湾</locationname.generic.38>
<locationname.generic.39>恩布拉</locationname.generic.39>
<locationname.generic.40>欧菲穆斯航路</locationname.generic.40>
<locationname.generic.41>法尔加</locationname.generic.41>
<locationname.generic.42>格洛科斯航路</locationname.generic.42>
<locationname.generic.43>高提纳弯道</locationname.generic.43>
<locationname.generic.44>格兰努斯门萨</locationname.generic.44>
<locationname.generic.45>古斯拉格</locationname.generic.45>
<locationname.generic.46>和谐航路</locationname.generic.46>
<locationname.generic.47>希尔德莫尔</locationname.generic.47>
<locationname.generic.48>希佩里诺尔航路</locationname.generic.48>
<locationname.generic.49>伊诺航路</locationname.generic.49>
<locationname.generic.50>亚武里</locationname.generic.50>
<locationname.generic.51>约库尔</locationname.generic.51>
<locationname.generic.52>卡特雷乌斯航路</locationname.generic.52>
<locationname.generic.53>肯内特航路</locationname.generic.53>
<locationname.generic.54>凯尔莱斯坎湾</locationname.generic.54>
<locationname.generic.55>凯尔马里奥湾</locationname.generic.55>
<locationname.generic.56>利比亚航路</locationname.generic.56>
<locationname.generic.57>莫哈纳西利湾</locationname.generic.57>
<locationname.generic.58>梅亨航路</locationname.generic.58>
<locationname.generic.59>梅里瓦莱航路</locationname.generic.59>
<locationname.generic.60>米尔达</locationname.generic.60>
<locationname.generic.61>米诺斯航路</locationname.generic.61>
<locationname.generic.62>莫伊尔卡乌斯</locationname.generic.62>
<locationname.generic.63>莫伊图拉</locationname.generic.63>
<locationname.generic.64>梅内克湾</locationname.generic.64>
<locationname.generic.65>新伊阿佩图斯</locationname.generic.65>
<locationname.generic.66>诺泰</locationname.generic.66>
<locationname.generic.67>诺姆</locationname.generic.67>
<locationname.generic.68>恩沃斯卡</locationname.generic.68>
<locationname.generic.69>翁加林纳</locationname.generic.69>
<locationname.generic.70>奥山</locationname.generic.70>
<locationname.generic.71>帕鲁</locationname.generic.71>
<locationname.generic.72>佩拉贡航路</locationname.generic.72>
<locationname.generic.73>佩洛鲁斯航路</locationname.generic.73>
<locationname.generic.74>菲尼斯航路</locationname.generic.74>
<locationname.generic.75>菲尼克斯弯道</locationname.generic.75>
<locationname.generic.76>凤凰航路</locationname.generic.76>
<locationname.generic.77>蝎子航路</locationname.generic.77>
<locationname.generic.78>红鳉航路</locationname.generic.78>
<locationname.generic.79>蝾螈航路</locationname.generic.79>
<locationname.generic.80>赛特</locationname.generic.80>
<locationname.generic.81>夏普提托航路</locationname.generic.81>
<locationname.generic.82>西顿弯道</locationname.generic.82>
<locationname.generic.83>斯卡尼</locationname.generic.83>
<locationname.generic.84>孙图</locationname.generic.84>
<locationname.generic.85>斯帕尔蒂航路</locationname.generic.85>
<locationname.generic.86>斯塔尔登航路</locationname.generic.86>
<locationname.generic.87>塔拉</locationname.generic.87>
<locationname.generic.88>泰克塔穆斯航路</locationname.generic.88>
<locationname.generic.89>泰勒法萨航路</locationname.generic.89>
<locationname.generic.90>塔苏斯纹航路</locationname.generic.90>
<locationname.generic.91>索拉瑞恩</locationname.generic.91>
<locationname.generic.92>特鲁杜尔</locationname.generic.92>
<locationname.generic.93>蒂尼亚航路</locationname.generic.93>
<locationname.generic.94>托波尔</locationname.generic.94>
<locationname.generic.95>托姆斯代尔航路</locationname.generic.95>
<locationname.generic.96>提尔</locationname.generic.96>
<locationname.generic.97>乌代乌斯航路</locationname.generic.97>
<locationname.generic.98>沃塔</locationname.generic.98>
<locationname.generic.99>亚萨</locationname.generic.99>
<locationname.generic.100>耶兰航路</locationname.generic.100>
<locationname.city.0>艾尔科诺斯特</locationname.city.0>
<locationname.city.1>安娜</locationname.city.1>
<locationname.city.2>阿尼德</locationname.city.2>
<locationname.city.3>亚佩普</locationname.city.3>
<locationname.city.4>安利索玛</locationname.city.4>
<locationname.city.5>阿提斯</locationname.city.5>
<locationname.city.6>艾尔斯伯里</locationname.city.6>
<locationname.city.7>巴斯特</locationname.city.7>
<locationname.city.8>贝里斯</locationname.city.8>
<locationname.city.9>宾斯茅斯</locationname.city.9>
<locationname.city.10>布拉默顿</locationname.city.10>
<locationname.city.11>布鲁内斯</locationname.city.11>
<locationname.city.12>钱德尔 克里瓦斯</locationname.city.12>
<locationname.city.13>库沃拉</locationname.city.13>
<locationname.city.14>丹科</locationname.city.14>
<locationname.city.15>多尔戈夫斯科伊</locationname.city.15>
<locationname.city.16>登维采</locationname.city.16>
<locationname.city.17>Erlangshen</locationname.city.17>
<locationname.city.18>江浦</locationname.city.18>
<locationname.city.19>胡罗尼亚</locationname.city.19>
<locationname.city.20>希尔德莫尔</locationname.city.20>
<locationname.city.21>金州</locationname.city.21>
<locationname.city.22>科加沃斯托克</locationname.city.22>
<locationname.city.23>克雷托戈尔斯克</locationname.city.23>
<locationname.city.24>库里</locationname.city.24>
<locationname.city.25>融水</locationname.city.25>
<locationname.city.26>米尔达</locationname.city.26>
<locationname.city.27>莫洛夫斯克</locationname.city.27>
<locationname.city.28>穆林</locationname.city.28>
<locationname.city.29>新南汇</locationname.city.29>
<locationname.city.30>新西伯利亚</locationname.city.30>
<locationname.city.31>纽埃尔斯泰德</locationname.city.31>
<locationname.city.32>诺姆</locationname.city.32>
<locationname.city.33>新莫斯科</locationname.city.33>
<locationname.city.34>奥山</locationname.city.34>
<locationname.city.35>帕斯托尼亚</locationname.city.35>
<locationname.city.36>兰德卡夫特</locationname.city.36>
<locationname.city.37>里维尔</locationname.city.37>
<locationname.city.38>萨尔索勒</locationname.city.38>
<locationname.city.39>西奥苏</locationname.city.39>
<locationname.city.40>赛特</locationname.city.40>
<locationname.city.41>塞拉克</locationname.city.41>
<locationname.city.42>塞米利克</locationname.city.42>
<locationname.city.43>新古内</locationname.city.43>
<locationname.city.44>斯卡尼</locationname.city.44>
<locationname.city.45>斯卡迪熔炉</locationname.city.45>
<locationname.city.46>松图</locationname.city.46>
<locationname.city.47>圣梅</locationname.city.47>
<locationname.city.48>圣马斯克</locationname.city.48>
<locationname.city.49>塔拉</locationname.city.49>
<locationname.city.50>索亚</locationname.city.50>
<locationname.city.51>水桶</locationname.city.51>
<locationname.city.52>托波尔</locationname.city.52>
<locationname.city.53>马斯克</locationname.city.53>
<locationname.city.54>新图尔库</locationname.city.54>
<locationname.city.55>维拉莫之隙</locationname.city.55>
<locationname.city.56>瓦尔萨斯</locationname.city.56>
<locationname.city.57>沃尔塔</locationname.city.57>
<locationname.city.58>沃尔斯通</locationname.city.58>
<locationname.city.59>虫窟</locationname.city.59>
<locationname.city.60>新洲</locationname.city.60>
<locationname.city.61>扎莫罗斯卡</locationname.city.61>
<locationname.alien.0>Aegirsgrave</locationname.alien.0>
<locationname.alien.1>Aitreles</locationname.alien.1>
<locationname.alien.2>Amar</locationname.alien.2>
<locationname.alien.3>Arran Chaos</locationname.alien.3>
<locationname.alien.4>Ashvini II</locationname.alien.4>
<locationname.alien.5>Baal's Vent</locationname.alien.5>
<locationname.alien.6>巴鲁尼</locationname.alien.6>
<locationname.alien.7>巴萨孔</locationname.alien.7>
<locationname.alien.8>贝格罗特</locationname.alien.8>
<locationname.alien.9>波欧提亚斑</locationname.alien.9>
<locationname.alien.10>布鲁</locationname.alien.10>
<locationname.alien.11>卡莱克斯窟</locationname.alien.11>
<locationname.alien.12>卡斯塔利亚斑</locationname.alien.12>
<locationname.alien.13>其米</locationname.alien.13>
<locationname.alien.14>克所努斯列那</locationname.alien.14>
<locationname.alien.15>科纳马拉混沌</locationname.alien.15>
<locationname.alien.16>塞柯雷德斑</locationname.alien.16>
<locationname.alien.17>东达</locationname.alien.17>
<locationname.alien.18>得罗尔</locationname.alien.18>
<locationname.alien.19>高普斯</locationname.alien.19>
<locationname.alien.20>盖格</locationname.alien.20>
<locationname.alien.21>格拉</locationname.alien.21>
<locationname.alien.22>格乌卡拉克</locationname.alien.22>
<locationname.alien.23>各普</locationname.alien.23>
<locationname.alien.24>格拉罗斯科</locationname.alien.24>
<locationname.alien.25>海达尔裂隙</locationname.alien.25>
<locationname.alien.26>海克塔</locationname.alien.26>
<locationname.alien.27>破壳者</locationname.alien.27>
<locationname.alien.28>伊禾加</locationname.alien.28>
<locationname.alien.29>凯克纳什</locationname.alien.29>
<locationname.alien.30>凯利斯</locationname.alien.30>
<locationname.alien.31>玛尔卡姆之炉</locationname.alien.31>
<locationname.alien.32>曼德尔废土</locationname.alien.32>
<locationname.alien.33>莫里</locationname.alien.33>
<locationname.alien.34>穆瑞亚混沌</locationname.alien.34>
<locationname.alien.35>纳贝斯混沌</locationname.alien.35>
<locationname.alien.36>瑙耳</locationname.alien.36>
<locationname.alien.37>聂斯拉</locationname.alien.37>
<locationname.alien.38>欧龙冢</locationname.alien.38>
<locationname.alien.39>莱耶</locationname.alien.39>
<locationname.alien.40>拉斯莫混沌</locationname.alien.40>
<locationname.alien.41>萨巴提斑</locationname.alien.41>
<locationname.alien.42>斯尔平斯克</locationname.alien.42>
<locationname.alien.43>修格斯裂隙</locationname.alien.43>
<locationname.alien.44>瑟拉斑</locationname.alien.44>
<locationname.alien.45>托特普混沌</locationname.alien.45>
<locationname.alien.46>瑟雷斯斑</locationname.alien.46>
<locationname.alien.47>塔纳波</locationname.alien.47>
<locationname.alien.48>乌塔提卡</locationname.alien.48>
<locationname.alien.49>沃莫</locationname.alien.49>
<locationname.alien.50>沃巴斯</locationname.alien.50>

<!-- Biomes -->
<biome>生物群落</biome>
<biomename.coldcaverns>寒冷深穴</biomename.coldcaverns>
<biomename.europanridge>欧罗巴海脊</biomename.europanridge>
<biomename.theaphoticplateau>无光海原</biomename.theaphoticplateau>
<biomename.hydrothermalwastes>热液废土</biomename.hydrothermalwastes>
<biomename.thegreatsea>渊洋</biomename.thegreatsea>

<!-- Tutorials -->
<!-- Generic -->
<tutorial.tryagainheader>已死亡</tutorial.tryagainheader>
<tutorial.tryagain>想再试一次吗？</tutorial.tryagain>
<tutorial.radio.speaker>赫金森舰长</tutorial.radio.speaker>
<tutorial.radio.watchman>保安</tutorial.radio.watchman>
<tutorial.course>培训课程</tutorial.course>
<tutorial.coursecomplete>培训课程全部完成！</tutorial.coursecomplete>
<tutorial.startbutton>让我们向深海进发吧！</tutorial.startbutton>
<tutorial.mechanictraining>机修工培训</tutorial.mechanictraining>
<tutorial.engineertraining>工程师培训</tutorial.engineertraining>
<tutorial.securityofficertraining>安全官培训</tutorial.securityofficertraining>
<tutorial.medicaldoctortraining>医生培训</tutorial.medicaldoctortraining>
<tutorial.captaintraining>舰长培训</tutorial.captaintraining>
<tutorial.newobjective>新目标</tutorial.newobjective>
<tutorial.objective>目标（点击查看）</tutorial.objective>
<tutorialskipwarning>你应该是第一次玩《潜渊症》。在你开始自由自在的木卫二之旅前，我们强烈建议你尝试一下这些教程。</tutorialskipwarning>
<tutorialwarningplaytutorials>体验教程</tutorialwarningplaytutorials>
<tutorialwarningskiptutorials>跳过教程</tutorialwarningskiptutorials>
<tutorial.objectives>目标</tutorial.objectives>
<tutorial.roomcompleted>房间已完成</tutorial.roomcompleted>
<tutorial.taskinprogress>任务进行中...</tutorial.taskinprogress>
<tutorialcompleted>[tutorialname] (已完成)</tutorialcompleted>
<tutorial.continue>“收到。”</tutorial.continue>
<tutorial.continue>“明白。”</tutorial.continue>
<tutorial.skiptotutorial>跳至教程</tutorial.skiptotutorial>

<!-- Job descriptions -->
<tutorial.mechanictitle>机修工——胶水，管道胶带和你的谨慎是船员生存的最后保障</tutorial.mechanictitle>
<tutorial.mechanicdescription>在冰洋中，计划依序进行、设备正常运行比你离开这鬼地方都难。你没有休息时间，因为设备随时会坏掉。就算没坏掉，你也得不停维护、维护、维护。最大的奇迹的是安全到达下一个目的地，而你就是实现这一奇迹的人。不过可别指望你的“同事”们对你产生感激崇敬之情，他们只会嘲讽讥笑脏兮兮的技工——不过没关系。这里是你的老窝，如果他们之中有人也这么觉得…好吧，祝他们好运。</tutorial.mechanicdescription>
<tutorial.mechanicresponsibilities>职责\n-维修机械\n-修复漏洞</tutorial.mechanicresponsibilities>
<tutorial.engineertitle>工程师——运用自然力量之人</tutorial.engineertitle>
<tutorial.engineerdescription>能源、氧气，缺一不可。若有所缺，舰船难行，生息休止。抛却那些花言巧语与矫揉造作，你才是那个让潜艇运作起来的人，懂吗？坚信真理，理性思考。要小心那个总妄想成为工程师、只知道修修补补的机修工。不要去听医生那毫无意义的心理辅导呓语，他只是个内心细腻的娘炮废物。舰长和安全官人畜无害，他们的智力远逊于你。一切显而易见，不是吗？</tutorial.engineerdescription>
<tutorial.engineerresponsibilities>职责\n-维修电气设备\n-保证反应堆运行</tutorial.engineerresponsibilities>
<tutorial.securityofficertitle>安全官——对抗暴力的中流砥柱</tutorial.securityofficertitle>
<tutorial.securityofficerdescription>据说长期压力会让人暴露他们最卑劣的一面，不是所有人都有如你一般的道德操守——该死，他们中的大多数人都是思维扭曲、连活着都会造成安全风险的的危险分子。让他们把愤怒发泄到冰洋的怪物身上，千万不能相信他们的本性。时刻保持警惕，准备好手铐和电击甩棍，时不时让他们尝尝禁闭的味道，让他们知道谁说了算！</tutorial.securityofficerdescription>
<tutorial.securityofficerresponsibilities>职责\n-维持秩序\n-击退入侵者</tutorial.securityofficerresponsibilities>
<tutorial.medicaldoctortitle>医生——维护关键资源：人</tutorial.medicaldoctortitle>
<tutorial.medicaldoctordescription>武器、引擎和反应堆并不是舰船运行的关键，只有人才是。让枪手活着，让炮手活着开炮，让船长活着驾驶这艘潜艇，这都是你的功劳。记住，你的工作不仅仅是保障船员的身体健康。在深沉幽暗的冰洋之下，我们挤在狭小的潜艇中生存，当灯火熄灭，船员们进入梦乡，深海中的黑暗会侵蚀他们的灵魂。让他们清醒地活着，或者让他们陷入歇斯底里的暴怒，由你来决定。</tutorial.medicaldoctordescription>
<tutorial.medicaldoctorresponsibilities>职责\n-急救\n-制毒与解毒</tutorial.medicaldoctorresponsibilities>
<tutorial.captaintitle>舰长——富有远见卓识的海军将领，航海家，天才（大概是）</tutorial.captaintitle>
<tutorial.captaindescription>亚哈船长曾经说过，“地狱的观念本来就起源于一个难以消化的苹果馅饼。”你知道那是什么意思吗？不。船员认为你是深不可测的天才吗？当然。你是地图，是指南针，是胸怀冰洋的人。指引方向，审慎抉择，记住，你与前哨站的领导人之间仅有几步之遥，如果需要牺牲几个人才能前进的话——不也挺好吗？</tutorial.captaindescription>
<tutorial.captainresponsibilities>责任\n-掌舵\n-下达指令</tutorial.captainresponsibilities>

<!-- Basics tutorial -->
<tutorial.basic>基础</tutorial.basic>
<tutorial.basics.message.1>“来了啊。你已经是今天我带的第六个人，我就长话短说了。</tutorial.basics.message.1>
<tutorial.basics.message.1_player>“...我是谁，我在哪？”</tutorial.basics.message.1_player>
<tutorial.basics.message.2>“你在一所自动化康复室里。你经历了一些创伤性事件，原本已经半疯了。医生决定对你进行治疗。”</tutorial.basics.message.2>
<tutorial.basics.message.2_player>“我什么都不记得了...”</tutorial.basics.message.2_player>
<tutorial.basics.message.3>“这是好事！那样你不仅不容易复发，连噩梦都会少做。也算是给你的药物的副作用吧。不过没有关系，我们将从怎么走路开始重新教导你，很快你就能重新开始工作，偿还你的治疗费用！”</tutorial.basics.message.3>
<tutorial.basics.message.3_player>“治疗费用？”</tutorial.basics.message.3_player>
<tutorial.basics.message.4>“这个我们之后再说。试试动动胳膊腿吧？你按下按钮后门将会开启。不过它离你有些距离。”</tutorial.basics.message.4>
<tutorial.basics.endmessage.1>“靠，你的进展有些太快了...这个区域如你所见还没完成施工。以前这是个泥偶迅猛龙巢，但我们有九成把握它们已经离开了。</tutorial.basics.endmessage.1>
<tutorial.basics.endmessage.1_player>“泥偶迅猛龙是什么？”</tutorial.basics.endmessage.1_player>
<tutorial.basics.endmessage.2>“等一下...我在摄像机上看到有动静。啊哦...”</tutorial.basics.endmessage.2>
<tutorial.basics.endmessage.2_player>“那是什么声音?!”</tutorial.basics.endmessage.2_player>
<tutorial.basics.wasd>使用[InputType.Up], [InputType.Left], [InputType.Down], 和[InputType.Right]来移动角色。</tutorial.basics.wasd>
<tutorial.basics.looking>使用鼠标控制角色面朝方向。\n按[InputType.Use]关闭此指示。</tutorial.basics.looking>
<tutorial.basics.cursor>使用[InputType.Select]与按钮，门或物体互动。</tutorial.basics.cursor>
<tutorial.basics.highlight>可互动物体在鼠标悬浮在其上时会高亮显示。</tutorial.basics.highlight>
<tutorial.basics.obtain>要拾取物品，将鼠标对准它并按[InputType.Select]。</tutorial.basics.obtain>
<tutorial.basics.lockeddoor>被锁住的门需要ID卡才能通行。</tutorial.basics.lockeddoor>
<tutorial.basics.stairsusage>按[InputType.Down]来从平台下至楼梯。</tutorial.basics.stairsusage>
<tutorial.basics.sprint>按住[InputType.Run]跑动。</tutorial.basics.sprint>
<tutorial.basics.repair>设备有时会损坏，可以用对应工具修理。\n按[InputType.Use]关闭此指示。</tutorial.basics.repair>
<tutorial.basics.containers>容器有时装有物品。使用鼠标和[InputType.Select]来打开容器。</tutorial.basics.containers>
<tutorial.basics.equip>双击物品来装备它。</tutorial.basics.equip>
<tutorial.basics.equip2>在你工具栏中的物品也可以通过按下对应数字键(1-9)装备。</tutorial.basics.equip2>
<tutorial.basics.repair2>按下[InputType.Select]维修受损设备。</tutorial.basics.repair2>
<tutorial.basics.waitdrain>干得好！现在等待水泵抽干房间。</tutorial.basics.waitdrain>
<tutorial.basics.repairouchie>嘶！记得在竖线进入进度条有色区域时按下维修按钮。</tutorial.basics.repairouchie>
<tutorial.basics.weldingtool>焊接工具是修复漏水点不可或缺的装备。获取一把焊接工具。</tutorial.basics.weldingtool>
<tutorial.basics.weldingfuel>焊接工具需要燃料。从容器中获取焊接油罐。</tutorial.basics.weldingfuel>
<tutorial.basics.insertweldingfuel>将焊接油罐拖拽到焊接工具上来安装它。\n另一种方法是，当你已经装备了焊接工具，再按焊接油罐的工具栏数字来安装。</tutorial.basics.insertweldingfuel>
<tutorial.basics.insertweldingfuelalt>另一种方法是，当你已经装备了焊接工具，再按焊接油罐的工具栏数字来安装。</tutorial.basics.insertweldingfuelalt>
<tutorial.basics.aimandfire>要瞄准你的工具或武器，按住[InputType.Aim]。当瞄准时，按下[InputType.Shoot]来使用或开火。</tutorial.basics.aimandfire>
<tutorial.basics.aim>瞄准</tutorial.basics.aim>
<tutorial.basics.fire>开火</tutorial.basics.fire>
<tutorial.basics.holdaim>按住[InputType.Aim]向鼠标处瞄准</tutorial.basics.holdaim>
<tutorial.basics.holdaim2>瞄准时，按住[InputType.Shoot]进行焊接。</tutorial.basics.holdaim2>
<tutorial.basics.ladders>在楼梯旁按[InputType.Up]或[InputType.Down]来上下楼梯。</tutorial.basics.ladders>
<tutorial.basics.welding>焊接完漏水的墙壁以继续。</tutorial.basics.welding>
<tutorial.basics.divingsuits>潜水服使你能够在海中行动。\n\n通过双击或将图标拖拽到高亮栏位来装备潜水服。</tutorial.basics.divingsuits>
<tutorial.basics.divingsuits2>通过双击潜水服装备它，或者直接将其图标拖拽至高亮栏位。</tutorial.basics.divingsuits2>
<tutorial.basics.nooxygen>警告！你的潜水服没有安装氧气罐，你正在窒息。赶快找到氧气罐并安装！</tutorial.basics.nooxygen>
<tutorial.basics.oxygen>穿着潜水服会逐渐消耗安装的氧气罐。</tutorial.basics.oxygen>
<tutorial.basics.oxygen2>当氧气罐储量即将告罄，你的潜水服会发出警报。</tutorial.basics.oxygen2>
<tutorial.basics.oxygen3>氧气量不足！要脱下潜水服，将其从物品栏栏位中拖出。</tutorial.basics.oxygen3>
<tutorial.basics.righttool>水泵是机械设备。维修机械设备的工具是扳手。\n找到一把扳手。</tutorial.basics.righttool>
<tutorial.basics.wrenchrepair>装备扳手将使你能够维修水泵。</tutorial.basics.wrenchrepair>
<tutorial.basics.interact2>按[InputType.Select]来与水泵或其他可互动物品互动。</tutorial.basics.interact2>
<tutorial.basics.puzzle>使用水泵的界面，试试爬上楼梯...</tutorial.basics.puzzle>
<tutorial.basics.puzzlehelp>通过将水泵设定为向房间泵入水，你将能游到楼梯处。</tutorial.basics.puzzlehelp>
<tutorial.basics.equipoxygentank>将氧气罐拖拽到已装备的潜水服上来进行安装。</tutorial.basics.equipoxygentank>
<tutorial.basics.pumpcontrols>使用水泵把海水泵入房间。如需要，按电源键启动水泵。</tutorial.basics.pumpcontrols>
<tutorial.basics.drop>你可以通过将物品从你的物品栏拖出来丢弃物品。</tutorial.basics.drop>
<tutorial.basics.unequipdivingsuitdrag>通过将潜水服拖出物品栏来脱下潜水服。</tutorial.basics.unequipdivingsuitdrag>
<tutorial.basics.unequipdivingsuitclick>通过双击潜水服栏位，或点击上方绿色按键来脱下潜水服。</tutorial.basics.unequipdivingsuitclick>
<tutorial.basics.objective1>按下按钮</tutorial.basics.objective1>
<tutorial.basics.objective2>获取ID卡</tutorial.basics.objective2>
<tutorial.basics.objective3>打开锁住的门</tutorial.basics.objective3>
<tutorial.basics.objective4>获取螺丝刀</tutorial.basics.objective4>
<tutorial.basics.objective5>维修接线盒</tutorial.basics.objective5>
<tutorial.basics.objective6>等待房间排水</tutorial.basics.objective6>
<tutorial.basics.objective7>获取焊接工具</tutorial.basics.objective7>
<tutorial.basics.objective8>焊接受损舱壁</tutorial.basics.objective8>
<tutorial.basics.objective9>穿戴潜水服</tutorial.basics.objective9>
<tutorial.basics.objective10>为潜水服安装氧气罐</tutorial.basics.objective10>
<tutorial.basics.objective11>获取扳手</tutorial.basics.objective11>
<tutorial.basics.objective12>维修水泵</tutorial.basics.objective12>
<tutorial.basics.objective13>使用水泵淹没房间</tutorial.basics.objective13>
<tutorial.basics.objective14>离开</tutorial.basics.objective14>
<tutorial.basics.objective_screwdrivercontainer>打开柜子</tutorial.basics.objective_screwdrivercontainer>
<tutorial.basics.objective_weldingfuel>获得焊接燃料</tutorial.basics.objective_weldingfuel>
<tutorial.basics.objective_weldingtoolequip>装备焊接工具</tutorial.basics.objective_weldingtoolequip>
<tutorial.basics.objective_weldingtoolfill>填充焊接工具</tutorial.basics.objective_weldingtoolfill>
<tutorial.basics.popup.obtainitems>你的物品栏显示在屏幕底部。要想让螺丝刀进入你的物品栏，把它拖到那里。另外，双击可以更快地获得一个物品。</tutorial.basics.popup.obtainitems>
<tutorial.basics.popup.deselect>通过按[InputType.Aim]取消选择已打开的容器。</tutorial.basics.popup.deselect>
<tutorial.basic.description>本教程教授基本控制和游戏概念，如移动和与环境互动。</tutorial.basic.description>
<tutorial.basic.completed>干得好！你已经完成了基础知识教程。你想继续学习《角色》教程吗？</tutorial.basic.completed>

<!-- Roles tutorial -->
<tutorial.roles>职业</tutorial.roles>
<tutorial.roles.message.1>“近况如何啊兄弟。你是来这签协议上潜艇的吧？”</tutorial.roles.message.1>
<tutorial.roles.message.1_player>“没错！”</tutorial.roles.message.1_player>
<tutorial.roles.message.2>“嚯，真有干劲啊，我喜欢！你熟悉潜艇上的规矩吗？”</tutorial.roles.message.2>
<tutorial.roles.message.2_player1>“什么规矩?”</tutorial.roles.message.2_player1>
<tutorial.roles.message.2_player2>“是的。” 跳至教程</tutorial.roles.message.2_player2>
<tutorial.roles.message.3_skip>“没问题，在隔壁间和其他学生一起等着吧，我给你开门。”</tutorial.roles.message.3_skip>
<tutorial.roles.message.3_skip_player>“好！”</tutorial.roles.message.3_skip_player>
<tutorial.roles.message.3>“没什么，只是个在象牙塔里的政客想要解决一个问题...用实际上不解决问题的方式。懂吗？”</tutorial.roles.message.3>
<tutorial.roles.message.3_player>“什么问题?”</tutorial.roles.message.3_player>
<tutorial.roles.message.4>“当然是潜艇问题喽？出去的人多，回来的人少。出去十趟还能活着回来的更是一个都没有。所以教育都是免费的，就指着给你们上点课能解决问题呢。”</tutorial.roles.message.4>
<tutorial.roles.message.4_player>“你是在批判自己的课程吗?”</tutorial.roles.message.4_player>
<tutorial.roles.message.5>“我只是个前台，哥们，不负责给绞肉机找肉。想听听我的建议吗？给自己找个站点工作，别被政府当枪使。”</tutorial.roles.message.5>
<tutorial.roles.message.5_player>“可是我想冒险！而且站点里也没东西吃了...”</tutorial.roles.message.5_player>
<tutorial.roles.message.6a>“随你吧...我们这有五节课程:\n\n首先，船长课。如果你喜欢给全船的人擦屁股，这就是你的最佳岗位，强烈推荐。”</tutorial.roles.message.6a>
<tutorial.roles.message.6a_player>“就像著名的赫尔曼·波拉德！”</tutorial.roles.message.6a_player>
<tutorial.roles.message.6b>“好好好。然后是负责船只修理的哼哈二将。\n工程师工具繁多，但要经常挨电。不是弱者能承担的职业。\n机械师则经常要弄自己一身湿T，焊接船舱啊修水泵之类的。要是你抽烟的话就别干这活了。懂？”</tutorial.roles.message.6b>
<tutorial.roles.message.6b_player>“听起来是很重要的工作！”</tutorial.roles.message.6b_player>
<tutorial.roles.message.6c>“是啊，重要的要命。不过还有更要命的。安全官。负责挥棒开枪。一帮对自己权利过于自恋的混蛋，看到我胳膊上这个纹身了吗？“安全官都是狗”你在外头也要小心这些人。”</tutorial.roles.message.6c>
<tutorial.roles.message.6c_player>“总不能所有安全官都是坏人吧?”</tutorial.roles.message.6c_player>
<tutorial.roles.message.6d>“最后是医生。他们中大多数比怪物还要令人害怕，但有些确实能救命。吗啡天使，懂不懂？\n行吧差不多就是这样了，如果感兴趣就去下一个房间。”</tutorial.roles.message.6d>
<tutorial.roles.message.6_player>“给我登记上！”</tutorial.roles.message.6_player>
<tutorial.roles.popup.moveright>前往右边房间继续。</tutorial.roles.popup.moveright>
<tutorial.roles.popup.creworders>使用[InputType.CrewOrders]切换成员列表。</tutorial.roles.popup.creworders>
<tutorial.roles.popup.creworders2>使用[InputType.Select]从成员列表中选择一个训练生位置。</tutorial.roles.popup.creworders2>
<tutorial.roles.idcarddescription>此ID卡让训练生可以访问训练区域。</tutorial.roles.idcarddescription>
<tutorial.roles.captaindescription>船长负责驾驶潜艇，操作声呐以及对船员发号施令。</tutorial.roles.captaindescription>
<tutorial.roles.engineerdescription>工程师负责操作核反应堆以及维护电子设备。技巧杰出的工程师甚至能够使用线路和信号原件为潜艇加入自定改装。</tutorial.roles.engineerdescription>
<tutorial.roles.mechanicdescription>机械师负责维护机械设备，例如引擎和水泵，保持潜艇运转正常。此外，由于机械师拥有更高的焊接技能，船壳破损通常也由其负责修复。</tutorial.roles.mechanicdescription>
<tutorial.roles.securitydescription>安全官负责保护潜艇和船员不受来自内部或外部的危险。安全官有着操作从手持武器到舰载火炮的技能，是潜艇面对威胁时的第一道防线。</tutorial.roles.securitydescription>
<tutorial.roles.medicdescription>医生负责治疗船员的疾病。这包括从包扎小伤口到施用药物。在最坏的情况下，倒下的船员可以用心肺复苏术救活。</tutorial.roles.medicdescription>
<tutorial.roles.startprompt_captain>开始船长训练教程？</tutorial.roles.startprompt_captain>
<tutorial.roles.startprompt_engineer>开始工程师训练教程？</tutorial.roles.startprompt_engineer>
<tutorial.roles.startprompt_mechanic>开始机械师训练教程？</tutorial.roles.startprompt_mechanic>
<tutorial.roles.startprompt_security>开始安全官训练教程？</tutorial.roles.startprompt_security>
<tutorial.roles.startprompt_medic>开始医生训练教程？</tutorial.roles.startprompt_medic>
<tutorial.roles.startprompt_yes>确定，开始教程。</tutorial.roles.startprompt_yes>
<tutorial.roles.startprompt_no>拒绝，选择另一教程。</tutorial.roles.startprompt_no>
<tutorial.roles.reception_notification>“嘿哥们，导师准备好了。”</tutorial.roles.reception_notification>
<tutorial.roles.reception_notification_player>“这就来。”</tutorial.roles.reception_notification_player>
<tutorial.roles.popup.start>要开始教程，在标记地点找到你的导师。</tutorial.roles.popup.start>
<tutorial.roles.objective.selection1>切换角色</tutorial.roles.objective.selection1>
<tutorial.roles.objective.selection2>离开休息室</tutorial.roles.objective.selection2>
<tutorial.roles.captaininstructor>“你好，我是斯坦纳船长，是今天负责带你的导师。我将向你简短介绍船长的职责，然后进行实操演练。确保命令链是很重要的，所以你必须称呼我为船长。明白了的话就说“是的船长”。”</tutorial.roles.captaininstructor>
<tutorial.roles.yescaptain_player>“是的船长!”</tutorial.roles.yescaptain_player>
<tutorial.roles.commandroomdescription>“指挥室是潜艇的大脑。命令从这里传出 - 通过语音或电子信号 - 最终抵达船员和潜艇设备。”</tutorial.roles.commandroomdescription>
<tutorial.roles.commandroomdescription2>“使用诸如导航终端和状态监测器这样的设备，船长可以发出命令，比如让船员修复设备，让引擎全速运转，或排空压载舱让潜艇上浮。”</tutorial.roles.commandroomdescription2>
<tutorial.roles.navigationterminal>“导航终端的核心功能是移动潜艇。”</tutorial.roles.navigationterminal>
<tutorial.roles.navigationterminal_sonar>“由于我们处于低照明环境，声呐是侦查周围地形，物体和生命的最有效手段。”</tutorial.roles.navigationterminal_sonar>
<tutorial.roles.navigationterminal_sonar2>“声呐的意思是声音导航与测距。声呐有两种模式: 主动和被动。”</tutorial.roles.navigationterminal_sonar2>
<tutorial.roles.navigationterminal_sonar3>“在'被动'模式下，声呐只会监听声音。它依然能侦查，尤其是发现那些会发出噪音的东西。但诸如地形这样的静态物体只有在极近距离才会被发现。”</tutorial.roles.navigationterminal_sonar3>
<tutorial.roles.navigationterminal_sonar4>“在'主动'模式下，声呐周期性发出音波脉冲。简单来说，就是每几秒钟声波就会揭示一次周围地形，物体和生命体。想要以比蜗牛爬更快的速度移动而不撞船，就要利用好主动声呐。”</tutorial.roles.navigationterminal_sonar4>
<tutorial.roles.navigationterminal_sonar5>“最后，定向脉冲。主动声呐虽然视野广阔，但同时也会暴露自己。定向脉冲限制了声波的方向，防止敌人发现你的潜艇 - 只要你没对准它们。”</tutorial.roles.navigationterminal_sonar5>
<tutorial.roles.navigationterminal_sonar6>“我们已经将这个导航终端连上了声呐。试试看吧。”</tutorial.roles.navigationterminal_sonar6>
<tutorial.roles.popup.navigationterminal_sonar>按[InputType.Select]与导航终端互动。</tutorial.roles.popup.navigationterminal_sonar>
<tutorial.roles.popup.navigationterminal_sonar2>尝试使用声呐的几个功能。</tutorial.roles.popup.navigationterminal_sonar2>
<tutorial.roles.navigationterminal_steering>“了解了周围环境之后，准备开始移动潜艇吧。”</tutorial.roles.navigationterminal_steering>
<tutorial.roles.navigationterminal_steering2>“通过中间的显示屏即可操作潜艇，这是融合了现代触屏和自动驾驶技术的高级玩意。”</tutorial.roles.navigationterminal_steering2>
<tutorial.roles.navigationterminal_steering3>“自动驾驶默认状态下会保持潜艇静止不动。通过触碰（点击）屏幕，自动驾驶的目标将改变至点击位置。”</tutorial.roles.navigationterminal_steering3>
<tutorial.roles.navigationterminal_steering4>“另外，自动驾驶还记载着前哨站地点。它可以尝试自动导航至这些位置，但既不保证安全，也不如手动驾驶快速。”</tutorial.roles.navigationterminal_steering4>
<tutorial.roles.navigationterminal_steering5>“说到手动驾驶: 如果你想要更加精细的操作潜艇，我推荐进行手动驾驶。你可以通过触摸屏调整潜艇的目标速度。”</tutorial.roles.navigationterminal_steering5>
<tutorial.roles.navigationterminal_steering6>“举个例子: 如果你想让你的潜艇缓慢向右移动，就点击潜艇当前位置稍右的位置。如果想要快速上浮，就点击潜艇当前位置极上方的位置。”</tutorial.roles.navigationterminal_steering6>
<tutorial.roles.navigationterminal_steering7>“要不要亲手驾驶一下?”</tutorial.roles.navigationterminal_steering7>
<tutorial.roles.navigationterminal_steering8>“开玩笑的，你还不能开！潜艇在待命时通常会靠港，防止被海流推走以及减少燃料消耗。首先你要按那个红色大按钮来进行离港。就这么简单，试试看吧？”</tutorial.roles.navigationterminal_steering8>
<tutorial.roles.popup.navigationterminal_steering>通过小艇导航终端来让无人机离港。</tutorial.roles.popup.navigationterminal_steering>
<tutorial.roles.popup.navigationterminal_steering2>练习驾驶无人机。准备好之后再次靠港。\n要进行靠港，将对接口对齐（绿色）。按钮闪绿后按下靠港按钮。</tutorial.roles.popup.navigationterminal_steering2>
<tutorial.roles.navigationterminal_commanding>“不赖，训练生。你已经做好了掌舵的准备，但当船长可没有这么简单。”</tutorial.roles.navigationterminal_commanding>
<tutorial.roles.navigationterminal_commanding2>“一艘大型潜艇是不可能一个人开起来的。你需要船员。而船员需要指引，否则就会像一群无头苍蝇一样满潜艇乱窜...算了不说了。”</tutorial.roles.navigationterminal_commanding2>
<tutorial.roles.navigationterminal_commanding3>“作为船长，你的职责是带领你的船员。所以你要给他们发号施令，也就是说要明白该干什么！”</tutorial.roles.navigationterminal_commanding3>
<tutorial.roles.navigationterminal_commanding4>“这就是状态监测器出场的时候了。状态监测器让你能看到潜艇的何处需要修理。你可以将这些房间标记为需要修理，然后祈祷手底下的人没有白痴到连修个东西都不会。真的，祈祷很重要。”</tutorial.roles.navigationterminal_commanding4>
<tutorial.roles.navigationterminal_commanding5>“你最好向你的船员反复强调平时整修的重要性，真出事情临时抱佛脚可就来不及了！这意味着要提前下达命令。”</tutorial.roles.navigationterminal_commanding5>
<tutorial.roles.navigationterminal_commanding6>“就让我们在真正的潜艇上试试看吧？其他的训练生现在应该也准备好了。跟我来。”</tutorial.roles.navigationterminal_commanding6>
<tutorial.roles.popup.captain_follow>跟随斯坦纳船长进入潜艇。</tutorial.roles.popup.captain_follow>
<tutorial.roles.captaininstructor_start>“我们到了，开始向船员下达命令吧。没有电力，潜艇上的一切设施都无法工作，所以先下令开启反应堆。”</tutorial.roles.captaininstructor_start>
<tutorial.roles.popup.captain_command>按[InputType.Command]打开命令界面。</tutorial.roles.popup.captain_command>
<tutorial.roles.popup.captain_command2>下达开启反应堆的指令。</tutorial.roles.popup.captain_command2>
<tutorial.roles.popup.captain_command3>命令界面将自动选择最适船员进行工作。</tutorial.roles.popup.captain_command3>
<tutorial.roles.popup.captain_command4>你还可以通过船员列表直接向特定船员下达命令(用[InputType.CrewOrders]切换)。</tutorial.roles.popup.captain_command4>
<tutorial.roles.captaininstructor_repairs>“很好。记住船长应得到尊重与服从。所以船长应该佩戴武器。我的前任工程师史蒂夫·卜甘霍曾说过： "怎么，你还能一枪崩了我不成？"。哈哈。总之，他的表亲在那之后也很快下船了。那么，我们来试试下达维护命令吧？”</tutorial.roles.captaininstructor_repairs>
<tutorial.roles.popup.captain_commandmaintenance>下令修复漏水点。</tutorial.roles.popup.captain_commandmaintenance>
<tutorial.roles.popup.captain_commandmaintenance2>下令修复电气设备。</tutorial.roles.popup.captain_commandmaintenance2>
<tutorial.roles.popup.captain_commandmaintenance3>下令修复机械设备。</tutorial.roles.popup.captain_commandmaintenance3>
<tutorial.roles.captaininstructor_firearms>“嗯，暂时还不能给你武器，等你毕业了再说。赞美小丑圣母。说到武器，接下来是炮台操作命令。”</tutorial.roles.captaininstructor_firearms>
<tutorial.roles.popup.captain_commandsecurity>下令操作底部炮台。</tutorial.roles.popup.captain_commandsecurity>
<tutorial.roles.captaininstructor_end>“基本就是这样了。那么接下来是真正的考验：从站点离港，开到下一个前哨站，就算你成功毕业。祝你好运，训练生！”</tutorial.roles.captaininstructor_end>
<tutorial.roles.popup.captain_graduation>使用你学到的知识前往下一个前哨站。</tutorial.roles.popup.captain_graduation>
<tutorial.roles.captain.objective.sonar>掌握声呐</tutorial.roles.captain.objective.sonar>
<tutorial.roles.captain.objective.sonar1>与导航终端互动</tutorial.roles.captain.objective.sonar1>
<tutorial.roles.captain.objective.sonar2>试用主动声呐</tutorial.roles.captain.objective.sonar2>
<tutorial.roles.captain.objective.sonar3>试用定向脉冲</tutorial.roles.captain.objective.sonar3>
<tutorial.roles.captain.objective.drone>驾驶无人机</tutorial.roles.captain.objective.drone>
<tutorial.roles.captain.objective.drone1>让无人机离港</tutorial.roles.captain.objective.drone1>
<tutorial.roles.captain.objective.drone2>试用手动驾驶</tutorial.roles.captain.objective.drone2>
<tutorial.roles.captain.objective.drone3>试用保持位置功能</tutorial.roles.captain.objective.drone3>
<tutorial.roles.captain.objective.drone4>让无人机靠港</tutorial.roles.captain.objective.drone4>
<tutorial.roles.captain.objective.follow>跟随导师</tutorial.roles.captain.objective.follow>
<tutorial.roles.captain.objective.orders>向船员下达命令</tutorial.roles.captain.objective.orders>
<tutorial.roles.captain.objective.orders1>命令启动反应堆</tutorial.roles.captain.objective.orders1>
<tutorial.roles.captain.objective.orders2>命令修复漏点</tutorial.roles.captain.objective.orders2>
<tutorial.roles.captain.objective.orders3>命令修复电气设备</tutorial.roles.captain.objective.orders3>
<tutorial.roles.captain.objective.orders4>命令修复机械设备</tutorial.roles.captain.objective.orders4>
<tutorial.roles.captain.objective.orders5>命令操作底部炮台</tutorial.roles.captain.objective.orders5>
<tutorial.roles.captain.objective.undock>让潜艇离港</tutorial.roles.captain.objective.undock>
<tutorial.roles.captain.objective.station>抵达目标站点并靠港</tutorial.roles.captain.objective.station>
<tutorial.roles.engineerinstructor>“欢迎欢迎！我是主任工程师法里尔，不过请叫我凯莱。”</tutorial.roles.engineerinstructor>
<tutorial.roles.reactorroomdescription>“反应堆室是潜艇的心脏。只有在电流在潜艇电路内运转时，潜艇才具有生命。而所有电力的源头，正是这个大宝贝。”</tutorial.roles.reactorroomdescription>
<tutorial.roles.engineerinstructor_fuelrods>“虽然'核反应堆'听起来有点吓人，因为核辐射看不见摸不着，但其实没什么可担心的！操作反应堆是相对安全的工作。”</tutorial.roles.engineerinstructor_fuelrods>
<tutorial.roles.engineerinstructor_fuelrods2>“和谁相比？当然是其他那些危险的要命的事情啦。而反应堆室守备森严，重重防护！”</tutorial.roles.engineerinstructor_fuelrods2>
<tutorial.roles.engineerinstructor_fuelrods3>“有一件事我要重点强调: 不·要·把你找到的燃料棒全塞进反应堆。”</tutorial.roles.engineerinstructor_fuelrods3>
<tutorial.roles.engineerinstructor_fuelrods4>“这不是在开玩笑。绝对不要。每根燃料棒都会提高反应堆产生的热量。热量过高就会产生火灾。然后是炉心熔毁，最终...轰！不过也算是没什么痛苦的死法了，总比被海盗劫船强。”</tutorial.roles.engineerinstructor_fuelrods4>
<tutorial.roles.engineerinstructor_fuelrods5>“安全起见，我现在只给你一根燃料棒。让我给你展示如何插入燃料棒。”</tutorial.roles.engineerinstructor_fuelrods5>
<tutorial.roles.engineerinstructor_fuelrods5_player>“真的安全吗？”</tutorial.roles.engineerinstructor_fuelrods5_player>
<tutorial.roles.popup.engineer_fuelrods>与反应堆互动，然后将燃料棒拖进左边的槽位中。</tutorial.roles.popup.engineer_fuelrods>
<tutorial.roles.engineerinstructor_reactor>“核反应堆的基础启动流程如下:\n1.插入一支非空燃料棒。\n2.按下电源键。\n3.启动自动控制。”</tutorial.roles.engineerinstructor_reactor>
<tutorial.roles.engineerinstructor_reactor_player>“听起来很简单。”</tutorial.roles.engineerinstructor_reactor_player>
<tutorial.roles.engineerinstructor_reactor2>“那就去试试吧，别怕！”</tutorial.roles.engineerinstructor_reactor2>
<tutorial.roles.engineerinstructor_reactor2_player>“好嘞！”</tutorial.roles.engineerinstructor_reactor2_player>
<tutorial.roles.popup.engineer_reactor>与反应堆互动，将其启动并激活自动控制。</tutorial.roles.popup.engineer_reactor>
<tutorial.roles.engineerinstructor_reactormanual>“不错，你是干这一行的料！现在我们有电了。看看这些亮起来的灯，都是你的功劳！”</tutorial.roles.engineerinstructor_reactormanual>
<tutorial.roles.engineerinstructor_reactormanual_player>“很简单嘛。”</tutorial.roles.engineerinstructor_reactormanual_player>
<tutorial.roles.engineerinstructor_reactormanual2>“怎么，有自信了？那试试切换到手动控制。”</tutorial.roles.engineerinstructor_reactormanual2>
<tutorial.roles.engineerinstructor_reactormanual3>“手动控制模式下，有两个数值需要操作。首先是左边的裂变速率，然后是右边的涡轮输出。”</tutorial.roles.engineerinstructor_reactormanual3>
<tutorial.roles.engineerinstructor_reactormanual4>“提高裂变速率让反应堆消耗更多燃料，产出更多热量。热量被用于推动涡轮，而涡轮产生电力。”</tutorial.roles.engineerinstructor_reactormanual4>
<tutorial.roles.engineerinstructor_reactormanual5>“涡轮输出越高，反应堆尝试产出的电力越多。如果涡轮输出比裂变速率高出太多，反应堆就会冷却，反之则会过热。”</tutorial.roles.engineerinstructor_reactormanual5>
<tutorial.roles.engineerinstructor_reactormanual6>“所以简单来说: 让左边的指针在绿色区间，让右边的指针在绿色区间。”</tutorial.roles.engineerinstructor_reactormanual6>
<tutorial.roles.engineerinstructor_reactormanual6_player>“进行手动控制有什么意义?”</tutorial.roles.engineerinstructor_reactormanual6_player>
<tutorial.roles.engineerinstructor_reactormanual7>“问得好！你应该见过潜艇里突然灯全熄了的时候吧？这一般意味着反应堆处于自动控制模式，然后船长突然进行了大幅加速。自动控制对忽然增减的能量需求反应速度要慢得多。”</tutorial.roles.engineerinstructor_reactormanual7>
<tutorial.roles.engineerinstructor_reactormanual7_player>“我能试试吗？”</tutorial.roles.engineerinstructor_reactormanual7_player>
<tutorial.roles.engineer_reactormanual>与反应堆互动，切换至手动控制。</tutorial.roles.engineer_reactormanual>
<tutorial.roles.engineer_reactormanual2>使用滑动条，将两根指针保持在绿色区域。</tutorial.roles.engineer_reactormanual2>
<tutorial.roles.engineer_backtoauto>“干得好！到下一个房间去吧。不过先把自动控制打开。可不能让无人照看的反应堆处于手动操作状态！”</tutorial.roles.engineer_backtoauto>
<tutorial.roles.engineer_followme>“好，反应堆的教学到此为止。跟我来。”</tutorial.roles.engineer_followme>
<tutorial.roles.electricaldescription>“欢迎来到电气培训！不用担心那些电缆，它们都在应该在的地方。我亲手布的线。”</tutorial.roles.electricaldescription>
<tutorial.roles.electricaldescription2>“这个房间往往摆满了接线盒。反应堆产出的那么多能量得进行分配，所以要用到接线盒。”</tutorial.roles.electricaldescription2>
<tutorial.roles.engineerinstructor_junctionboxes>“而当接线盒不可避免的损坏时，连接到该接线盒上的设施将会停止运作。你的工作就是阻止这种事情发生！”</tutorial.roles.engineerinstructor_junctionboxes>
<tutorial.roles.engineerinstructor_junctionboxes_player>“接线盒为什么会坏？就不能让它们不坏吗？”</tutorial.roles.engineerinstructor_junctionboxes_player>
<tutorial.roles.engineerinstructor_junctionboxes2>“问得好！一些前哨站的工程师能升级设备，让它们不那么容易损坏，但这个我们之后再说。”</tutorial.roles.engineerinstructor_junctionboxes2>
<tutorial.roles.engineerinstructor_junctionboxes3>“大部分船长都是油门一脚踹进发动机的家伙。他们喜欢把速度拉满几秒钟，然后接下来几分钟都让潜艇一动不动去抽雪茄。大部分情况下伤害电气设备的都是这样的电力波动。”</tutorial.roles.engineerinstructor_junctionboxes3>
<tutorial.roles.engineerinstructor_junctionboxes4>“另一个就是水。电和水合不来，而当潜艇漏水，损伤也随之而来。”</tutorial.roles.engineerinstructor_junctionboxes4>
<tutorial.roles.engineerinstructor_junctionboxes4_player>“所以我的工作就是拿着螺丝刀到处修?”</tutorial.roles.engineerinstructor_junctionboxes4_player>
<tutorial.roles.engineerinstructor_junctionboxes5>“差不多！不过等你学会了快速修理，就有更多空余时间去干别的了。来，给你演示一下！”</tutorial.roles.engineerinstructor_junctionboxes5>
<tutorial.roles.engineerinstructor_junctionboxes5_player>“好。”</tutorial.roles.engineerinstructor_junctionboxes5_player>
<tutorial.roles.popup.engineer_junctionboxes>与接线盒互动，并快速点击维修按钮。</tutorial.roles.popup.engineer_junctionboxes>
<tutorial.roles.popup.engineer_junctionboxes2>哎呦！维修太快就会被电哦。</tutorial.roles.popup.engineer_junctionboxes2>
<tutorial.roles.popup.engineer_junctionboxes3>现在试试在正好的时机按下维修按钮。等竖线经过颜色区域的时候。</tutorial.roles.popup.engineer_junctionboxes3>
<tutorial.roles.engineerinstructor_wiring>“还行。不过你看，这有个灯还是灭的！”</tutorial.roles.engineerinstructor_wiring>
<tutorial.roles.engineerinstructor_wiring_player>“为什么？”</tutorial.roles.engineerinstructor_wiring_player>
<tutorial.roles.engineerinstructor_wiring2>“因为我拆掉了接线盒和灯之间的接线。线在这里，你来把灯连上。”</tutorial.roles.engineerinstructor_wiring2>
<tutorial.roles.engineerinstructor_wiring2_player>“怎么做？”</tutorial.roles.engineerinstructor_wiring2_player>
<tutorial.roles.engineerinstructor_wiring3>“一手拿螺丝刀，一手拿线。来，看好了！”</tutorial.roles.engineerinstructor_wiring3>
<tutorial.roles.engineerinstructor_wiring3_player>“好。”</tutorial.roles.engineerinstructor_wiring3_player>
<tutorial.roles.popup.engineer_wiring>装备螺丝刀和线。</tutorial.roles.popup.engineer_wiring>
<tutorial.roles.popup.engineer_wiring2>按[InputType.Use]对接线盒重新布线。</tutorial.roles.popup.engineer_wiring2>
<tutorial.roles.popup.engineer_wiring3>将电线连接到电源接口。</tutorial.roles.popup.engineer_wiring3>
<tutorial.roles.popup.engineer_wiring4>关闭当前布线面板，按[InputType.Use]对灯重新布线。</tutorial.roles.popup.engineer_wiring4>
<tutorial.roles.popup.engineer_wiring5>将电线连接到电源接口。</tutorial.roles.popup.engineer_wiring5>
<tutorial.roles.engineerinstructor_end>“干得好！这就是工程师的基础了。剩下的在船上学吧！你是个好学生，那么再见了！”</tutorial.roles.engineerinstructor_end>
<tutorial.roles.engineerinstructor_end_player>“谢谢你凯莱，再见。”</tutorial.roles.engineerinstructor_end_player>
<tutorial.roles.engineer.objective.reactor>学习控制反应堆</tutorial.roles.engineer.objective.reactor>
<tutorial.roles.engineer.objective.reactor1>向反应堆插入一根燃料棒</tutorial.roles.engineer.objective.reactor1>
<tutorial.roles.engineer.objective.reactor2>启动反应堆</tutorial.roles.engineer.objective.reactor2>
<tutorial.roles.engineer.objective.reactor3>开启自动控制</tutorial.roles.engineer.objective.reactor3>
<tutorial.roles.engineer.objective.reactor4>关闭自动控制</tutorial.roles.engineer.objective.reactor4>
<tutorial.roles.engineer.objective.reactor5>保持裂变速率在绿色区域</tutorial.roles.engineer.objective.reactor5>
<tutorial.roles.engineer.objective.reactor6>保持涡轮输出在绿色区域</tutorial.roles.engineer.objective.reactor6>
<tutorial.roles.engineer.objective.repair>学习维修</tutorial.roles.engineer.objective.repair>
<tutorial.roles.engineer.objective.repair1>尝试快速修理</tutorial.roles.engineer.objective.repair1>
<tutorial.roles.engineer.objective.repair2>修理接线盒</tutorial.roles.engineer.objective.repair2>
<tutorial.roles.engineer.objective.rewire>学习布线</tutorial.roles.engineer.objective.rewire>
<tutorial.roles.engineer.objective.rewire1>装备螺丝刀</tutorial.roles.engineer.objective.rewire1>
<tutorial.roles.engineer.objective.rewire2>装备线缆</tutorial.roles.engineer.objective.rewire2>
<tutorial.roles.engineer.objective.rewire3>为接线盒的电源输出接线。</tutorial.roles.engineer.objective.rewire3>
<tutorial.roles.engineer.objective.rewire4>为灯的电源输入接线。</tutorial.roles.engineer.objective.rewire4>
<tutorial.roles.mechanicinstructor>“你好，我是阿莫斯，这里的机械师。我将教导你如何照顾好你的潜艇。记住：她好，你才好。”</tutorial.roles.mechanicinstructor>
<tutorial.roles.engineroomdescription>“这是引擎室。每个潜艇都装备着的引擎就在此处。引擎能让潜艇向前或向后移动。”</tutorial.roles.engineroomdescription>
<tutorial.roles.mechanicinstructor_engine>“引擎是机械设备。如果你想成为机械师，就要照顾好机械设备。”</tutorial.roles.mechanicinstructor_engine>
<tutorial.roles.mechanicinstructor_engine2>“东西冒烟或者发出奇怪的响声？拿起扳手把它修好。拿上这个扳手。去吧。”</tutorial.roles.mechanicinstructor_engine2>
<tutorial.roles.popup.mechanic_engine>装备扳手。</tutorial.roles.popup.mechanic_engine>
<tutorial.roles.popup.mechanic_engine2>维修引擎。</tutorial.roles.popup.mechanic_engine2>
<tutorial.roles.mechanicinstructor_engine3>“不赖。还有，顶板也漏了，估计就是造成损伤的元凶。只要怎么用焊接工具吗？”</tutorial.roles.mechanicinstructor_engine3>
<tutorial.roles.mechanicinstructor_engine3_player>“我知道。”</tutorial.roles.mechanicinstructor_engine3_player>
<tutorial.roles.popup.mechanic_welding>装备焊接工具。</tutorial.roles.popup.mechanic_welding>
<tutorial.roles.popup.mechanic_welding2>焊接漏点。</tutorial.roles.popup.mechanic_welding2>
<tutorial.roles.mechanicinstructor_ballast>“这样就行了。现在去补给箱拿个潜水面具。”</tutorial.roles.mechanicinstructor_ballast>
<tutorial.roles.mechanicinstructor_ballast_player>“好的。”</tutorial.roles.mechanicinstructor_ballast_player>
<tutorial.roles.popup.mechanic_divingmask>装备潜水面具</tutorial.roles.popup.mechanic_divingmask>
<tutorial.roles.ballastdescription>“下楼梯穿过地门就是压载舱。压载舱是负责进水排水，控制潜艇上浮下潜的地方。”</tutorial.roles.ballastdescription>
<tutorial.roles.mechanicinstructor_ballast2>“压载舱中有水泵负责抽水。如果水泵坏了，你就要进去修理。因为里面往往有水，所以最好随身携带潜水设备。刚才的扳手还在身上吗？”</tutorial.roles.mechanicinstructor_ballast2>
<tutorial.roles.mechanicinstructor_ballast2_player>“在的。”</tutorial.roles.mechanicinstructor_ballast2_player>
<tutorial.roles.popup.mechanic_ballast>修理压载舱水泵</tutorial.roles.popup.mechanic_ballast>
<tutorial.roles.mechanicinstructor_ballast3>“修的可以。跟我来，接下来进行制造。”</tutorial.roles.mechanicinstructor_ballast3>
<tutorial.roles.mechanicinstructor_ballast3_player>“这就来。”</tutorial.roles.mechanicinstructor_ballast3_player>
<tutorial.roles.engineeringdescription>“工程室是潜艇安装制造和分解设备的地方。不是所有潜艇都有安装这些，但大部分前哨站都有，你可以免费试用。”</tutorial.roles.engineeringdescription>
<tutorial.roles.mechanicinstructor_fabrication>“使用加工台制造新物品并不困难：把原材料放进去，选择蓝图或者配方，按下按钮，然后就大功告成啦。”</tutorial.roles.mechanicinstructor_fabrication>
<tutorial.roles.mechanicinstructor_fabrication2>“分解则更加简单：把物品，植物或者矿石丢进去，就能拿到原材料。\n不过注意转换过程中会损失一些素材。”</tutorial.roles.mechanicinstructor_fabrication2>
<tutorial.roles.mechanicinstructor_fabrication3>“自己造一把扳手如何？柜子里有铁，你需要先在分解器中提炼它。”</tutorial.roles.mechanicinstructor_fabrication3>
<tutorial.roles.popup.mechanic_fabrication>获取铁矿。</tutorial.roles.popup.mechanic_fabrication>
<tutorial.roles.popup.mechanic_fabrication2>分解铁矿。</tutorial.roles.popup.mechanic_fabrication2>
<tutorial.roles.popup.mechanic_fabrication3>获取铁。</tutorial.roles.popup.mechanic_fabrication3>
<tutorial.roles.popup.mechanic_fabrication4>制造扳手</tutorial.roles.popup.mechanic_fabrication4>
<tutorial.roles.mechanicinstructor_fabrication4>“那个你自己留着吧。教学差不多要结束了，最后一个房间，然后终于可以开瓶啤酒。”</tutorial.roles.mechanicinstructor_fabrication4>
<tutorial.roles.mechanicinstructor_fabrication4_player>“谢啦。”</tutorial.roles.mechanicinstructor_fabrication4_player>
<tutorial.roles.oxygendescription>“这是制氧舱，通常尺寸不大，但要想活命可离不了它。”</tutorial.roles.oxygendescription>
<tutorial.roles.mechanicinstructor_oxygen>“记住常来看看，定期维护。如果还有多余的时间，用它来充满氧气罐。”</tutorial.roles.mechanicinstructor_oxygen>
<tutorial.roles.mechanicinstructor_oxygen2>“把你的氧气罐放进去，教学就到此为止，怎么样？”</tutorial.roles.mechanicinstructor_oxygen2>
<tutorial.roles.mechanicinstructor_oxygen2_player>“好啊。”</tutorial.roles.mechanicinstructor_oxygen2_player>
<tutorial.roles.popup.mechanic_oxygen>与制氧机互动</tutorial.roles.popup.mechanic_oxygen>
<tutorial.roles.popup.mechanic_oxygen2>将用过的氧气罐放进制氧机</tutorial.roles.popup.mechanic_oxygen2>
<tutorial.roles.mechanicinstructor_oxygen3>“很好，训练生，你完成了教学。整理好你的工具和工作环境，我们去喝啤酒吧。”</tutorial.roles.mechanicinstructor_oxygen3>
<tutorial.roles.mechanicinstructor_oxygen3_player>“好的，谢谢！”</tutorial.roles.mechanicinstructor_oxygen3_player>
<tutorial.roles.mechanic.objective.engine>维修引擎</tutorial.roles.mechanic.objective.engine>
<tutorial.roles.mechanic.objective.leaks>使用焊接工具维修船壳</tutorial.roles.mechanic.objective.leaks>
<tutorial.roles.mechanic.objective.ballast1>潜入压载舱</tutorial.roles.mechanic.objective.ballast1>
<tutorial.roles.mechanic.objective.ballast2>维修压载舱水泵</tutorial.roles.mechanic.objective.ballast2>
<tutorial.roles.mechanic.objective.ballast3>离开压载舱</tutorial.roles.mechanic.objective.ballast3>
<tutorial.roles.mechanic.objective.engineering>学习制造物品</tutorial.roles.mechanic.objective.engineering>
<tutorial.roles.mechanic.objective.engineering1>分解铁矿</tutorial.roles.mechanic.objective.engineering1>
<tutorial.roles.mechanic.objective.engineering2>获得铁</tutorial.roles.mechanic.objective.engineering2>
<tutorial.roles.mechanic.objective.engineering3>制造扳手</tutorial.roles.mechanic.objective.engineering3>
<tutorial.roles.mechanic.objective.oxygen>回充氧气罐</tutorial.roles.mechanic.objective.oxygen>
<tutorial.roles.securityinstructor>“给我站直了，新兵！我将教会你射击，劈砍，击倒你的敌人。我是佩雷兹警官，但你不需要记住，只用记得叫我女士！”</tutorial.roles.securityinstructor>
<tutorial.roles.securityinstructor.yesmaam1>“是的，女士！”</tutorial.roles.securityinstructor.yesmaam1>
<tutorial.roles.armorydescription>“欢迎来到军火库。每个潜艇都需要军火库来储存武器，而且通常都配有锁门以防止武器落入外人之手。军火库通常在指挥室或枪炮库附近。手持武器通常也存在军火库的安保柜中。”</tutorial.roles.armorydescription>
<tutorial.roles.securityinstructor.bodyarmor>“学得够快，活得才久。首先，装备上护甲。汗臭味最重的那个柜子里就有。”</tutorial.roles.securityinstructor.bodyarmor>
<tutorial.roles.securityinstructor.yesmaam2>“是的，女士...”</tutorial.roles.securityinstructor.yesmaam2>
<tutorial.roles.popup.bodyarmor>找到护甲。</tutorial.roles.popup.bodyarmor>
<tutorial.roles.securityinstructor.gun1>“好。上次死在这身护甲里的是新兵米勒。很阳光的一个少年，但枪法实在惨不忍睹。现在，去枪架拿来武器和弹药。用鼠标悬浮其上确保它已经装弹。”</tutorial.roles.securityinstructor.gun1>
<tutorial.roles.popup.gun>找一把枪。</tutorial.roles.popup.gun>
<tutorial.roles.popup.loadgun>给你的枪装上弹药。（拖拽弹药至枪体）</tutorial.roles.popup.loadgun>
<tutorial.roles.securityinstructor.gun2>“管理层要求我提醒你别把手指一直放在扳机上。明白了就开始射击。我们的小丑已经用完了，就拿画皮练手吧。进入靶场。”</tutorial.roles.securityinstructor.gun2>
<tutorial.roles.securityinstructor.shooting1>“登船敌人往往不会很强，用手持武器就可以解决。画皮会用致命的寄生虫感染人类，但这只你不用担心它接近。杀掉它。”</tutorial.roles.securityinstructor.shooting1>
<tutorial.roles.popup.shooting>消灭敌人。</tutorial.roles.popup.shooting>
<tutorial.roles.securityinstructor.shooting2>“准头可以。打破了米勒的记录。给你找个大点的靶子吧。去电磁枪装弹器那里。”</tutorial.roles.securityinstructor.shooting2>
<tutorial.roles.gunnerydescription>“这里是枪炮库。你能从这里控制安装在潜艇外壳上的各种武器。”</tutorial.roles.gunnerydescription>
<tutorial.roles.securityinstructor.subweapons>“潜艇武器包含数个部件。除了炮台之外，还有装弹器，超级电容器和潜望镜。”</tutorial.roles.securityinstructor.subweapons>
<tutorial.roles.securityinstructor.loader>“装弹器要装上对应武器的弹药。往这个里面装上电磁枪弹药。”</tutorial.roles.securityinstructor.loader>
<tutorial.roles.popup.loader>将电磁枪弹药箱装入装弹器。</tutorial.roles.popup.loader>
<tutorial.roles.securityinstructor.supercapacitor>“超级电容器负责为武器充能。通过转动旋钮启动它。数值越高，武器充能越快。但是小心如果红了就会过载。”</tutorial.roles.securityinstructor.supercapacitor>
<tutorial.roles.popup.supercapacitor>启动超级电容器。</tutorial.roles.popup.supercapacitor>
<tutorial.roles.securityinstructor.periscope>“潜望镜用于控制炮台。与潜望镜互动时，使用鼠标瞄准并按[InputType.Shoot]开火。现在看看你能不能为电磁枪找点目标。”</tutorial.roles.securityinstructor.periscope>
<tutorial.roles.popup.killoutsideenemy>消灭站点外的敌人。</tutorial.roles.popup.killoutsideenemy>
<tutorial.roles.securityinstructor.complete>“打得好，今晚我可以睡个好觉了。不像那个新兵米勒。”</tutorial.roles.securityinstructor.complete>
<tutorial.roles.airlockdescription>“这是气闸。气闸用于离开或进入潜艇。如果你需要进行艇外作业，比如修理，调查矿物或者剥掉那些恶心的爬行者：这就是你该来的地方。\n出去之前别忘了穿上潜水服，光靠潜水面具可不够。”</tutorial.roles.airlockdescription>
<tutorial.roles.security.objective.gearup>全副武装</tutorial.roles.security.objective.gearup>
<tutorial.roles.security.objective.gearup1>装备护甲</tutorial.roles.security.objective.gearup1>
<tutorial.roles.security.objective.gearup2>获取枪支</tutorial.roles.security.objective.gearup2>
<tutorial.roles.security.objective.gearup3>获取弹药</tutorial.roles.security.objective.gearup3>
<tutorial.roles.security.objective.gearup4>为枪装弹</tutorial.roles.security.objective.gearup4>
<tutorial.roles.security.objective.turret>操作炮台</tutorial.roles.security.objective.turret>
<tutorial.roles.security.objective.turret1>为装弹器装弹</tutorial.roles.security.objective.turret1>
<tutorial.roles.security.objective.turret2>为超级电容器充能</tutorial.roles.security.objective.turret2>
<tutorial.roles.security.objective.turret3>使用潜望镜观察</tutorial.roles.security.objective.turret3>
<tutorial.roles.security.objective.turret4>消灭外面的目标</tutorial.roles.security.objective.turret4>
<tutorial.roles.medicalinstructor>“你来了。我是詹姆士·比姆医生，是你今天的导师。你叫什么来着？算了，无关紧要。我们赶紧开始吧。我的头快疼死了。”</tutorial.roles.medicalinstructor>
<tutorial.roles.medbay>“医疗舱储存着各色医疗设备和药物。如果潜艇上有药物加工台，往往就会放在医疗舱。部分医疗舱还安装有床铺供病人休息。因为潜艇上空间窘迫，一些潜艇选择不要专用医疗舱。”</tutorial.roles.medbay>
<tutorial.roles.medicalinstructor.player>“我准备好了，长官！”</tutorial.roles.medicalinstructor.player>
<tutorial.roles.medicalinstructor.morphine>“小点声行不行？给我拿点吗啡。就在那边那个柜子里。那是个标准药物柜。大多数潜艇上都有。”</tutorial.roles.medicalinstructor.morphine>
<tutorial.roles.popup.morphine>找到吗啡。</tutorial.roles.popup.morphine>
<tutorial.roles.popup.healthui1>按[InputType.Health]打开医疗界面。</tutorial.roles.popup.healthui1>
<tutorial.roles.popup.healthui2>将吗啡拖拽到身体上。</tutorial.roles.popup.healthui2>
<tutorial.roles.medicalinstructor.medfabricator1>“这下头痛好了，但手还在颤抖。我们的纳洛酮是不是用完了？那只能自己制作了。你去找来吗啡和愈素。”</tutorial.roles.medicalinstructor.medfabricator1>

<tutorial.roles.medicalinstructor.medfabricator2>“你可以在医疗加工台制造药物。就像普通加工台一样，材料放进去，成品拿出来。试试看吧。”</tutorial.roles.medicalinstructor.medfabricator2>
<tutorial.roles.popup.medfabricator2>在列表中找到纳洛酮并点击</tutorial.roles.popup.medfabricator2>

<tutorial.roles.popup.medfabricator4>将制造出的纳洛酮从右边的输出端拿出。</tutorial.roles.popup.medfabricator4>
<tutorial.roles.medicalinstructor.healthui>“好，把它拿过来。使用鼠标高亮我，然后按[InputType.Health]进入我的健康界面。”</tutorial.roles.medicalinstructor.healthui>
<tutorial.roles.medicalinstructor.healthui2>他明显颤抖起来。\n\n“记住，按[InputType.Health]查看我的健康界面。越快越好。”</tutorial.roles.medicalinstructor.healthui2>
<tutorial.roles.popup.naloxone>施用纳洛酮。</tutorial.roles.popup.naloxone>
<tutorial.roles.medicalinstructor.patients1>“你能帮我的差不多也就只有这些了。如果你还想出点力，就去照顾一下隔壁的病人。还有，出去的时候记得把灯关了。我要休息一下。”</tutorial.roles.medicalinstructor.patients1>
<tutorial.roles.medicalinstructor.patients2>“这里有几位患者，每个都有独特的病症。为了解他们的问题，使用这个医疗扫描仪HUD。它会显示患者的病症。”</tutorial.roles.medicalinstructor.patients2>
<tutorial.roles.medicalinstructor.patients3>“治疗病人时，医疗界面底部会推荐治疗方法。通过点击建议就可以直接进行治疗，但你也可以用手动拖拽药物到伤口的方式来进行治疗。药柜里的东西应该够你用的了。”</tutorial.roles.medicalinstructor.patients3>
<tutorial.roles.popup.treatpatients>治疗所有病人。</tutorial.roles.popup.treatpatients>
<tutorial.roles.medicalinstructor.burns>“烧伤通常由爆炸和电击引起。绷带和可塑人造皮肤通常是治疗烧伤的有效用具。另外烧伤是一种肢体性病症，需要针对受到烧伤的肢体治疗。</tutorial.roles.medicalinstructor.burns>

<tutorial.roles.medicalinstructor.psychosis>“精神病通常是由于接触异界之物引起的。需用氟哌啶醇治疗。”</tutorial.roles.medicalinstructor.psychosis>
<tutorial.roles.popup.psychosis>给病人使用氟哌啶醇。</tutorial.roles.popup.psychosis>
<tutorial.roles.medicalinstructor.damage>“钝器伤(以及类似割伤和咬伤之类的其他物理损伤)可用止痛药治疗，比如吗啡。”</tutorial.roles.medicalinstructor.damage>
<tutorial.roles.popup.damage>给病人使用吗啡。</tutorial.roles.popup.damage>
<tutorial.roles.medicalinstructor.cpr1>“很好。最后你还有一样东西要学，进行心肺复苏。”</tutorial.roles.medicalinstructor.cpr1>
<tutorial.roles.medicalinstructor.cpr2>“当某人承受了大量伤害，就会进入濒死状态。如果没有得到及时治疗，小命不保。”</tutorial.roles.medicalinstructor.cpr2>
<tutorial.roles.medicalinstructor.cpr3>“想把病人从死神的掌中救回，打开他们的健康界面并点击“进行心肺复苏”按键。如果成功，病人的情况将会稳定下来。不过要注意复苏术较为耗时。”</tutorial.roles.medicalinstructor.cpr3>
<tutorial.roles.medicalinstructor.cpr4>“回来医疗舱吧。这有一位病人需要心肺复苏。不过不用慌，他是假装的。”</tutorial.roles.medicalinstructor.cpr4>
<tutorial.roles.popup.cpr>按下“进行心肺复苏”按键。</tutorial.roles.popup.cpr>
<tutorial.roles.medicalinstructor.complete>“干得好。你的咖啡我请了。”</tutorial.roles.medicalinstructor.complete>
<tutorial.roles.medic.objective.morphine>治疗导师</tutorial.roles.medic.objective.morphine>
<tutorial.roles.medic.objective.healthinterface>打开医生的健康界面</tutorial.roles.medic.objective.healthinterface>
<tutorial.roles.medic.objective.morphine1>找到吗啡</tutorial.roles.medic.objective.morphine1>
<tutorial.roles.medic.objective.morphine2>对导师施用吗啡</tutorial.roles.medic.objective.morphine2>
<tutorial.roles.medic.objective.medfabricator>制造并施用纳洛酮</tutorial.roles.medic.objective.medfabricator>

<tutorial.roles.medic.objective.medfabricator2>施用医疗加工台制造纳洛酮</tutorial.roles.medic.objective.medfabricator2>
<tutorial.roles.medic.objective.medfabricator3>使用纳洛酮治疗导师</tutorial.roles.medic.objective.medfabricator3>
<tutorial.roles.medic.objective.crewquarters>治疗船员室里的病人</tutorial.roles.medic.objective.crewquarters>
<tutorial.roles.medic.objective.crewquarters1>前往船员室</tutorial.roles.medic.objective.crewquarters1>
<tutorial.roles.medic.objective.crewquarters2>治疗所有病人</tutorial.roles.medic.objective.crewquarters2>
<tutorial.roles.medic.objective.cpr>进行心肺复苏</tutorial.roles.medic.objective.cpr>
<tutorial.roles.description>本教程讲授潜艇上的不同工作。有五种角色需要探索：\n- 船长\n- 工程师\n- 机械师\n- 医生\n- 安保</tutorial.roles.description>
<tutorial.roles.completed>干得好！你已经完成了角色教程。你想重新开始并探索另一个不同的角色吗？</tutorial.roles.completed>
<tutorial.roles.popup.close_interface>用[InputType.Aim]关闭界面。</tutorial.roles.popup.close_interface>
<tutorial.roles.mechanic.objective.divingmask>装备潜水面罩</tutorial.roles.mechanic.objective.divingmask>
<tutorial.roles.popup.mechanic_fabrication5>获得扳手</tutorial.roles.popup.mechanic_fabrication5>
<tutorial.roles.mechanic.objective.engineering4>获得扳手</tutorial.roles.mechanic.objective.engineering4>
<tutorial.roles.popup.medical_healthscanner>装备健康扫描器HUD。</tutorial.roles.popup.medical_healthscanner>
<tutorial.roles.medic.objective.healthscanner>装备健康扫描器</tutorial.roles.medic.objective.healthscanner>
<tutorial.roles.security.objective.killtarget>杀死目标</tutorial.roles.security.objective.killtarget>
<tutorial.roles.popup.bodyarmorequip>装备防弹衣。点击防弹衣库存槽上方的条形或按下热键来装备它。</tutorial.roles.popup.bodyarmorequip>
<tutorial.roles.popup.ammo>获得弹药。</tutorial.roles.popup.ammo>


<!-- Campaign tutorial -->
<tutorial.campaign.introduction.conversation_start>[speakername]: "终于有机会离开这个站了。真不敢相信，现在愿意做潜艇船员的人太少了，他们居然赞助了我们一艘崭新出厂的潜艇？"</tutorial.campaign.introduction.conversation_start>
<tutorial.campaign.introduction.conversation_start_reply>“天上掉馅饼，其中必有猫腻...”</tutorial.campaign.introduction.conversation_start_reply>
<tutorial.campaign.introduction.conversation_2>“就我所见，没有。这不过是市场无形的大手：他们需要健康的水手来维持欧罗巴社会的运转，而这艘潜艇之前的船员在首航前就把自己喝死了。它是我们的了。”</tutorial.campaign.introduction.conversation_2>
<tutorial.campaign.introduction.conversation_2_reply>“我还是不太敢相信，不过总比坐在这混吃等死强。在我们出发之前还需要做什么？”</tutorial.campaign.introduction.conversation_2_reply>
<tutorial.campaign.introduction.conversation_3>“我们的第一次航行需要一些物资。燃料棒是必须的，没有它们，潜艇就没有动力。我们应该确保燃料棒储备齐全。焊接燃料也是如此，没有它，我们就无法修补船体的损坏。当然，能避免的损伤还是尽量避免为好，但以防万一还是储备上。我会把我最后的积蓄转到共享的银行账户上。”</tutorial.campaign.introduction.conversation_3>
<tutorial.campaign.introduction.conversation_3_reply>“好，我去购买物资！”</tutorial.campaign.introduction.conversation_3_reply>
<tutorial.campaign.introduction.conversation_4>“行。你在港里顺便看看有没有活给我们接？盲目航行死路一条，毕竟维持一艘潜艇的运转可不便宜。”</tutorial.campaign.introduction.conversation_4>
<tutorial.campaign.introduction.conversation_4_reply>“没问题，我这就去。”</tutorial.campaign.introduction.conversation_4_reply>
<tutorial.campaign.objective_missions>找到赚钱的方法</tutorial.campaign.objective_missions>
<tutorial.campaign.objective_supplies>为潜水艇获取物资</tutorial.campaign.objective_supplies>
<tutorial.campaign.objective_supplies_fuelrods>燃料棒</tutorial.campaign.objective_supplies_fuelrods>
<tutorial.campaign.objective_supplies_weldingfuel>焊接燃料</tutorial.campaign.objective_supplies_weldingfuel>
<tutorial.campaign.objective_leave>离开站点</tutorial.campaign.objective_leave>
<tutorial.campaign.objective_tasks>为你的船员设置命令</tutorial.campaign.objective_tasks>
<tutorial.campaign.message_tasks>按[InputType.Command]打开命令界面，向你的船员发出命令。</tutorial.campaign.message_tasks>
<tutorial.campaign.objective_tasks_reactor>给反应堆通电</tutorial.campaign.objective_tasks_reactor>
<tutorial.campaign.objective_tasks_fixleaks>修复泄漏点</tutorial.campaign.objective_tasks_fixleaks>
<tutorial.campaign.objective_tasks_repairelectrical>修复电气设备</tutorial.campaign.objective_tasks_repairelectrical>
<tutorial.campaign.objective_tasks_repairmechanical>修复机械装置</tutorial.campaign.objective_tasks_repairmechanical>
<tutorial.campaign.objective_tasks_operateturret>操作炮塔</tutorial.campaign.objective_tasks_operateturret>
<tutorial.campaign.objective_move>移动潜水艇</tutorial.campaign.objective_move>
<tutorial.campaign.objective_activatesonar>启动声呐</tutorial.campaign.objective_activatesonar>
<tutorial.campaign.objective_reachtarget>停靠在下一个站点</tutorial.campaign.objective_reachtarget>
<tutorial.campaign.objective_restock>补给品</tutorial.campaign.objective_restock>
<tutorial.campaign.objective_restock_fuel>燃料棒</tutorial.campaign.objective_restock_fuel>
<tutorial.campaign.objective_restock_coilgunammo>电磁枪弹药箱</tutorial.campaign.objective_restock_coilgunammo>
<tutorial.campaign.objective_restock_handheldammo>左轮手枪子弹</tutorial.campaign.objective_restock_handheldammo>
<tutorial.campaign.objective_3missions>获得任务线索</tutorial.campaign.objective_3missions>
<tutorial.campaign.outro.conversation_start>[speakername]: "看起来你很适应潜水艇上的常规工作！"</tutorial.campaign.outro.conversation_start>
<tutorial.campaign.outro.conversation_start_reply>“这么看来，潜航其实也没那么危险。祝你一帆风顺！”</tutorial.campaign.outro.conversation_start_reply>
<tutorial.campaign.outro.conversation_2>“据我所知，我们越往下走就越危险。不过越往下走钱也越多，没有风险就没有回报...”</tutorial.campaign.outro.conversation_2>
<tutorial.campaign.outro.conversation_2_reply>“我确实有一些深入的冲动...毕竟谁能对更多的钱说不呢？”</tutorial.campaign.outro.conversation_2_reply>
<tutorial.campaign.outro.conversation_3>“钱和冒险，探索未知的世界...给我报名吧，船长！”</tutorial.campaign.outro.conversation_3>
<tutorial.campaign.outro.conversation_3_reply>“开始下潜！”</tutorial.campaign.outro.conversation_3_reply>
<campaignexittutorialoutpostprompt>你想跳过剩余的教程目标并退出[locationname]吗？</campaignexittutorialoutpostprompt>


<tutorial.airlocktitle>气闸</tutorial.airlocktitle>
<tutorial.airlockdescription>每艘潜艇都配备有安全气闸，以便于船员安全离开潜艇。\n\n船员应提前配备潜水服与其他必要装备（如手持声纳、武器、一两个氧气罐）后前往气闸。务必先关好两侧闸门后开启舱外通道，以免水涌入船舱。船员需要返回潜艇时，记得提前排空气闸内水分，将设备归位，更换氧气罐。</tutorial.airlockdescription>
<tutorial.railguntitle>轨道炮</tutorial.railguntitle>
<tutorial.railgundescription>轨道炮工作原理类同于电磁枪，只是其配备的大型炮弹可以进行爆炸物升级。\n\n轨道炮装弹器只能单发装弹，而非电磁枪的弹药箱制式，不过，操作方法是类似的：通过潜望镜瞄准目标，按{0}开火，按{1}停止瞄准。</tutorial.railgundescription>
<tutorial.syringeguntitle>注射器枪</tutorial.syringeguntitle>
<tutorial.syringegundescription>注射器枪是一种以药物为弹药的远程武器，你可以用它进行远程治疗——药效会比直接注射差一点——也可以换装毒剂，遏制敌人的进攻。注射器枪的操作方法与其他远程武器相同，按{0}瞄准，按{1}射击。</tutorial.syringegundescription>
<tutorial.plasmacuttertitle>等离子切割机</tutorial.plasmacuttertitle>
<tutorial.plasmacutterdescription>一种用于切割墙壁和舱门的工具，操作方式与焊接工具类似，按{0}瞄准，按{1}射击。\n\n虽然它是一种工具，但也可以作为武器使用，接触到离子电弧的敌人将会被烧伤。</tutorial.plasmacutterdescription>
<tutorial.crowbartitle>撬棍</tutorial.crowbartitle>
<tutorial.crowbardescription>一种用于强行撬开舱门的工具。当你想强行进入禁行舱室或有人切断了舱门的开关导线时，撬棍是一件很实用的工具。装备撬棍后，可以按({0}) 撬开一扇紧闭的门。</tutorial.crowbardescription>
<tutorial.mineralstitle>矿物</tutorial.mineralstitle>
<tutorial.mineralsdescription>加工制作的基本原料，可以在前哨站购买、分解原材料或物品获得、抑或从冰壁和洞穴中开采。在相应的矿物矿区，你也可以用等离子切割机切割矿物并拾取。</tutorial.mineralsdescription>
<tutorial.psychosistitle>精神病</tutorial.psychosistitle>
<tutorial.psychosisdescription>当玩家接触某些兴奋剂或受到异星影响后，可能会罹患精神病，产生幻视、幻听、幻痛。\n\n氟哌啶醇可以用以治疗精神病。</tutorial.psychosisdescription>
<tutorial.opiatestitle>阿片类药物成瘾与戒断反应</tutorial.opiatestitle>
<tutorial.opiatesdescription>过度使用阿片类药物会使得船员药物成瘾，最终导致戒断反应。戒断反应可通过短期摄入来缓解，但若想根除，必须完全停服药物或服用纳洛酮治疗。</tutorial.opiatesdescription>
<tutorial.oxygentitle>氧气</tutorial.oxygentitle>
<tutorial.oxygendescription>在木卫二冰洋中，氧气是硬通货。制氧机可以为潜艇提供氧气，将氧气泵送到各个舱室，也可以为氧气罐充氧。\n\n为氧气罐充氧时，点选制氧机([InteractType.Use])打开相应界面，将空的氧气罐插入槽位中，开始充氧；充氧完成后，将其拖动回库存或你的潜水服/面罩中。</tutorial.oxygendescription>
<tutorial.laddertitle>梯子</tutorial.laddertitle>
<tutorial.ladderdescription>按{0}抓住梯子，再按一次{3}松开梯子。按{1}、{2}在梯子上爬动。</tutorial.ladderdescription>

<!-- Submarine -->
<engineer.repairelectricalroom>电气舱室</engineer.repairelectricalroom>
<engineer.repairelectricalroomobjective>修理电气舱室</engineer.repairelectricalroomobjective>
<engineer.repairelectricalroomtext>找到潜艇的电气舱室，装备螺丝刀与电气舱室的接线盒交互，按下“修理”按钮。</engineer.repairelectricalroomtext>
<engineer.powerupreactor>反应堆</engineer.powerupreactor>
<engineer.powerupreactorobjective>启动潜艇反应堆</engineer.powerupreactorobjective>
<engineer.powerupreactortext>核反应堆可以为潜艇和前哨站提供能源。反应堆通过与燃料棒反应产生热量，需要一名船员来调节功率。\n\n拖动一根燃料棒到左侧的物品槽。多根燃料棒会产生更多的热量，但一般情况下，一根足矣，再多一根就可能导致反应堆过热。\n\n首先设置裂变效率，使指针处于绿色区域，然后对涡轮输出进行相同的操作。你可以在右侧看到输出与负载功率。尽量使输出接近负载。输出功率较低会导致断电，输出功率过高会导致超载与火灾。当反应堆操作人员离开时，建议打开功率自动控制系统。该系统能自动响应电网负荷的波动，但与人工操作相比有一定的延迟。</engineer.powerupreactortext>

<!-- Captain tutorial -->
<captain.docktext>若想要停靠到前哨站，先将潜艇对接口接近前哨站对接口，并切换对接端口。声纳显示器上对接口显示为绿色。\n\n当两个对接口很接近时，声纳显示器上会显示一条线，注意，当这条线完全变成绿色时，按下“停靠”按钮以锁定对接端口。然后潜艇将固定位置，对接端口保持锁定，对接舱口打开。\n\n对接过程中，剧烈运动容易让你错过目标。缓慢移动， 以避免与前哨站发生碰撞。使用自动驾驶以及“保持当前位置”功能能够有效帮助你设置潜艇将要移动到的位置。</captain.docktext>

<!-- Karma system -->
<karma>道德值</karma>
<karmaexplanation>道德值用于反映玩家在游戏中的行为取向。修理潜艇、操作设备、杀死怪物等行为会增加道德值，攻击船员、破坏设施等行为会减少道德值。如果你的道德值过低，你可能无法获得指定工作，更甚者甚至可能会被拉入服务器黑名单。</karmaexplanation>
<resetkarma>重置道德值</resetkarma>
<karmadecreased>你的道德值减少了[karmadecrease]。</karmadecreased>
<karmaincreased>你的道德值增加了[karmaincrease]。</karmaincreased>
<karmabanwarning>警告：若你的道德值低于[banthreshold]，你将被拉入服务器黑名单</karmabanwarning>
<karmabanned>你已被拉入服务器黑名单，因为你的道德值低于[banthreshold]。</karmabanned>
<karmajobdisallowed>你无法选择该工作，你的道德值太低了 ([yourkarma]/[minkarma])。</karmajobdisallowed>
<karma.kickbanthreshold>封禁阈值</karma.kickbanthreshold>
<karma.kickbanthresholdtooltip>道德值低于此值的玩家将被此服务器自动封禁。</karma.kickbanthresholdtooltip>
<karma.karmadecay>道德值下降速度</karma.karmadecay>
<karma.karmadecaytooltip>当道德值高于阈值时超出部分的下降速度。</karma.karmadecaytooltip>
<karma.karmadecaythreshold>道德值下降阈值</karma.karmadecaythreshold>
<karma.karmadecaythresholdtooltip>当道德值高于阈值时超出部分将会自动流失。</karma.karmadecaythresholdtooltip>
<karma.karmaincrease>道德值提升速度</karma.karmaincrease>
<karma.karmaincreasetooltip>道德值出于提升阈值以下时提升的速度。</karma.karmaincreasetooltip>
<karma.karmaincreasethreshold>道德值提升阈值</karma.karmaincreasethreshold>
<karma.karmaincreasethresholdtooltip>道德值出于提升阈值以下时将会自动提升。</karma.karmaincreasethresholdtooltip>
<karma.structurerepairkarmaincrease>修复结构</karma.structurerepairkarmaincrease>
<karma.structurerepairkarmaincreasetooltip>决定修复结构时获得的道德值（按每点生命值结算。举例来说，如果设为0.05，那么将一个结构从0修复到100将获得5点道德值）。</karma.structurerepairkarmaincreasetooltip>
<karma.structuredamagekarmadecrease>破坏结构</karma.structuredamagekarmadecrease>
<karma.structuredamagekarmadecreasetooltip>决定破坏结构时失去的道德值（按每点生命值结算。举例来说，如果设为0.05，那么将一个结构从100破坏到0将失去5点道德值）。</karma.structuredamagekarmadecreasetooltip>
<karma.itemrepairkarmaincrease>修复装置</karma.itemrepairkarmaincrease>
<karma.itemrepairkarmaincreasetooltip>决定修复装置时获得的道德值（按每点生命值结算。举例来说，如果设为0.05，那么将一个装置从0修复到100将获得5点道德值）。</karma.itemrepairkarmaincreasetooltip>
<karma.damageenemykarmaincrease>对敌伤害</karma.damageenemykarmaincrease>
<karma.damageenemykarmaincreasetooltip>对敌人造成伤害时获得的道德值（按每点伤害结算）</karma.damageenemykarmaincreasetooltip>
<karma.healfriendlykarmaincrease>治疗友军</karma.healfriendlykarmaincrease>
<karma.healfriendlykarmaincreasetooltip>治疗友军时获得的道德值（按每点伤害结算）</karma.healfriendlykarmaincreasetooltip>
<karma.damagefriendlykarmadecrease>伤害友军</karma.damagefriendlykarmadecrease>
<karma.damagefriendlykarmadecreasetooltip>伤害友军时失去的道德值（按每点伤害结算）</karma.damagefriendlykarmadecreasetooltip>
<karma.reactormeltdownkarmadecrease>引擎熔毁</karma.reactormeltdownkarmadecrease>
<karma.reactormeltdownkarmadecreasetooltip>玩家造成一次引擎熔毁时失去的道德值。</karma.reactormeltdownkarmadecreasetooltip>
<karma.reactoroverheatkarmadecrease>引擎过热</karma.reactoroverheatkarmadecrease>
<karma.reactoroverheatkarmadecreasetooltip>玩家负责的引擎过热时每秒失去的道德值。</karma.reactoroverheatkarmadecreasetooltip>
<karma.extinguishfirekarmaincrease>灭火</karma.extinguishfirekarmaincrease>
<karma.extinguishfirekarmaincreasetooltip>灭火时每秒获得的道德值。</karma.extinguishfirekarmaincreasetooltip>
<karma.allowedwiredisconnectionsperminute>电路断线数量阈值</karma.allowedwiredisconnectionsperminute>
<karma.allowedwiredisconnectionsperminutetooltip>玩家每分钟允许切断的电路数量，超过既会开始失去道德值。</karma.allowedwiredisconnectionsperminutetooltip>
<karma.wiredisconnectionkarmadecrease>电路断线</karma.wiredisconnectionkarmadecrease>
<karma.wiredisconnectionkarmadecreasetooltip>如果超过每分钟电路断线数量阀值，玩家将失去的道德值</karma.wiredisconnectionkarmadecreasetooltip>
<karma.spamfilterkarmadecrease>公屏刷屏</karma.spamfilterkarmadecrease>
<karma.spamfilterkarmadecreasetooltip>玩家触发公屏刷屏处罚时失去的道德值。</karma.spamfilterkarmadecreasetooltip>
<karma.herpesthreshold>太空疱疹阈值</karma.herpesthreshold>
<karma.herpesthresholdtooltip>玩家道德值低于多少时会得太空疱疹。</karma.herpesthresholdtooltip>
<karma.positiveactions>正面行为</karma.positiveactions>
<karma.negativeactions>负面行为</karma.negativeactions>
<karmapreset.default>默认</karmapreset.default>
<karmapreset.strict>严格</karmapreset.strict>
<karmapreset.custom>自定义</karmapreset.custom>
<karmadecreasedunknownamount>你的道德值降低了。</karmadecreasedunknownamount>
<karmaincreasedunknownamount>你的道德值提高了。</karmaincreasedunknownamount>
<afflictionname.spaceherpes>太空疱疹</afflictionname.spaceherpes>
<afflictiondescription.spaceherpes>外面和里面看上去一样恶心。天道好轮回？</afflictiondescription.spaceherpes>
<afflictionname.invertcontrols>晕眩</afflictionname.invertcontrols>
<afflictiondescription.invertcontrols>病人头晕目眩，无法正确感知周围环境。</afflictiondescription.invertcontrols>
<karmakicked>由于你的道德值降低至[banthreshold]以下，你已被从服务器踢出。</karmakicked>
<karma.kicksbeforeban>被封禁前的踢出次数</karma.kicksbeforeban>
<karma.kicksbeforebantooltip>如果玩家多次由于道德值过低而被踢出服务器，他们将永久被服务器禁止加入。如果该值为0，意味着一旦玩家的道德值过低，他将永远被服务器禁止加入。</karma.kicksbeforebantooltip>
<karma.resetkarmabetweenrounds>重置道德值的轮次间隔</karma.resetkarmabetweenrounds>
<karma.stunfriendlykarmadecrease>友军击晕</karma.stunfriendlykarmadecrease>
<karma.stunfriendlykarmadecreasetooltip>击晕友方单位的昏迷时间会决定你的道德值降低多少。</karma.stunfriendlykarmadecreasetooltip>
<karma.stunfriendlykarmadecreasethreshold>击晕友方的惩罚阈值</karma.stunfriendlykarmadecreasethreshold>
<karma.stunfriendlykarmadecreasethresholdtooltip>玩家在击晕友方单位后，友方单位昏迷多长时间玩家的道德值才会开始降低。</karma.stunfriendlykarmadecreasethresholdtooltip>
<karma.dangerousitemstealkarmadecrease>窃取危险物品</karma.dangerousitemstealkarmadecrease>
<karma.dangerousitemstealkarmadecreasetooltip>窃取失去意识玩家的武器和ID卡后会降低的道德值。</karma.dangerousitemstealkarmadecreasetooltip>
<karma.dangerousitemstealbots>从AI处窃取危险物品</karma.dangerousitemstealbots>
<karma.dangerousitemstealbotstooltip>从AI处窃取危险物品后会受到道德值惩罚</karma.dangerousitemstealbotstooltip>
<karma.ballastflorakarmaincrease>压舱植物伤害</karma.ballastflorakarmaincrease>
<karma.ballastflorakarmaincreasetooltip>破坏压舱植物造成的道德值变化</karma.ballastflorakarmaincreasetooltip>
<karma.dangerousitemcontainkarmadecrease>放入危险物品</karma.dangerousitemcontainkarmadecrease>
<karma.dangerousitemcontainkarmadecreasetooltip>放入危险物品行为 - 例如将氧气罐放进焊枪，导致的道德值降低量。</karma.dangerousitemcontainkarmadecreasetooltip>
<karma.isdangerousitemcontainkarmadecreaseincremental>放入危险物品递增惩罚</karma.isdangerousitemcontainkarmadecreaseincremental>
<karma.isdangerousitemcontainkarmadecreaseincrementaltooltip>启用后，放入危险物品行为的道德值惩罚将被乘以玩家进行该行为的次数。</karma.isdangerousitemcontainkarmadecreaseincrementaltooltip>
<karma.maxdangerousitemcontainkarmadecrease>放入危险物品最大惩罚</karma.maxdangerousitemcontainkarmadecrease>
<karma.maxdangerousitemcontainkarmadecreasetooltip>放入危险物品行为的最高道德值惩罚。</karma.maxdangerousitemcontainkarmadecreasetooltip>

<!-- Disclaimers -->
<editordisclaimertitle>编辑器</editordisclaimertitle>
<editordisclaimertext>潜艇与角色编辑器是一种内容自定义工具，你可以自由创造属于你自己的潜艇或生物来拓展游戏内容。你可以通过Steam创意工坊分享你的作品。\n\n目前编辑器只有英文版本。构建一个独立运行的潜艇或异常强大的怪物可能会相当复杂。不幸的是，目前我们还没有为编辑器准备教程文档，如果你想尝试用编辑器创建你自己的游戏内容，可以通过如下链接寻找帮助。</editordisclaimertext>
<editordisclaimerwikilink>百科</editordisclaimerwikilink>
<editordisclaimerdiscordlink>Discord服务器</editordisclaimerdiscordlink>
<editordisclaimerforumlink>论坛</editordisclaimerforumlink>
<bugreportgithubform>在Github上提交issue</bugreportgithubform>
<bugreportfeedbackform>直接反馈给制作组</bugreportfeedbackform>
<bugreportbutton>上报一个程序漏洞</bugreportbutton>
<centerarealockedheader>前路未知...</centerarealockedheader>
<centerarealockedtext>此区域在当前版本无法进入。请静待未来更新！</centerarealockedtext>
<statisticspromptheader>想帮助我们将游戏做得更好吗？</statisticspromptheader>
<statisticsprompttext>是否允许游戏将使用数据和报错发送给开发商？发送内容是佚名的，并且不会包含任何个人信息，且只会被用于帮助我们改进游戏。</statisticsprompttext>
<wikinotice>注意：该百科由志愿者自发维护，因此可能存在部分信息尚待更新，若有兴趣，请加入我们，并贡献出你的一份力量！</wikinotice>
<statisticsconsentheader>游戏信息采集授权</statisticsconsentheader>
<statisticsconsenttext>欢迎来到《潜渊症》！在默认情况下，我们不会收集您的游戏信息。如果您希望保持这个设置，请点击“否”。\n\n如果您点击“是”并给与了我们收集您游戏中信息的权限，我们将可以使用您的游戏信息来改善和优化《潜渊症》。我们将收集的游戏信息详情如下。我们将储存您的确认和SteamID哈希值并送到我们的数据库，但您的游戏信息在我们的开发过程中将是匿名的。\n\n我们将使用GameAnalytics Ltd.的服务，并遵守他们的规章。这意味着如果您对我们授权使用您的游戏信息，也就必须同意GameAnalytics使用您数据进行质量管理与分析。\n\n您可以随时在游戏设置中修改是否收集您的游戏信息。详情请参考‖color:255,255,255,255‖https://gameanalytics.com/privacy/‖end‖\n\n我们的隐私条例：</statisticsconsenttext>
<statisticsconsentstatement>我同意开发者有权收集、存储和处理我的个人数据，并与GameAnalytics Ltd.分享这些数据，用于质量管理和分析目的。</statisticsconsentstatement>
<statisticsconsenttickbox>发送用户数据</statisticsconsenttickbox>
<gameanalyticsstatus.unknown>GameAnalytics未初始化。</gameanalyticsstatus.unknown>
<gameanalyticsstatus.error>GameAnalytics因为发生错误未能初始化。</gameanalyticsstatus.error>
<gameanalyticsstatus.ask>GameAnalytics未初始化。</gameanalyticsstatus.ask>
<gameanalyticsstatus.no>GameAnalytics被用户禁用。</gameanalyticsstatus.no>
<gameanalyticsstatus.yes>GameAnalytics已激活。</gameanalyticsstatus.yes>

<!-- Connections -->
<connection.power>能源</connection.power>
<connection.powerin>能源输入</connection.powerin>
<connection.powerout>能源输出</connection.powerout>
<connection.setstate>设置状态</connection.setstate>
<connection.togglestate>切换状态</connection.togglestate>
<connection.setpumpingspeed>设置速度</connection.setpumpingspeed>
<connection.settargetwaterlevel>设置目标水位</connection.settargetwaterlevel>
<connection.signalin>信号输入</connection.signalin>
<connection.signalout>信号输出</connection.signalout>
<connection.signalinx>信号输入[num]</connection.signalinx>
<connection.signaloutx>信号输出[num]</connection.signaloutx>
<connection.turretaimingin>位置输入</connection.turretaimingin>
<connection.turrettriggerin>触发输入</connection.turrettriggerin>
<connection.togglelight>切换照明</connection.togglelight>
<connection.setcolor>设置颜色</connection.setcolor>
<connection.shutdown>关闭</connection.shutdown>
<connection.temperatureout>温度输出</connection.temperatureout>
<connection.meltdownwarning>炉心熔解警告</connection.meltdownwarning>
<connection.signalr>红色信号</connection.signalr>
<connection.signalg>绿色信号</connection.signalg>
<connection.signalb>蓝色信号</connection.signalb>
<connection.signala>全色信号</connection.signala>
<connection.setoutput>设置输出</connection.setoutput>
<connection.signalstore>信号储存</connection.signalstore>
<connection.settargetsignal>设置目标信号</connection.settargetsignal>
<connection.setfrequency>设置频率</connection.setfrequency>
<connection.setoutputtype>设置输出类型</connection.setoutputtype>
<connection.controlin>控制输入</connection.controlin>
<connection.setforce>设置推力</connection.setforce>
<connection.sonartransducerin>声呐换能器输入</connection.sonartransducerin>
<connection.steeringvelocityin>速度输入</connection.steeringvelocityin>
<connection.velocityxout>水平速度输出</connection.velocityxout>
<connection.velocityyout>垂直速度输出</connection.velocityyout>
<connection.toggledocking>对接状态切换</connection.toggledocking>
<connection.waterdatain>水接触信息输入</connection.waterdatain>
<connection.oxygendatain>氧含量信息输入</connection.oxygendatain>
<connection.activate>激活</connection.activate>
<connection.dockingproximitysensor>距离传感器</connection.dockingproximitysensor>
<connection.signalx>信号_[num]</connection.signalx>
<connection.set_text>设置文字</connection.set_text>
<connection.stateout>状态输出</connection.stateout>
<connection.turretaimingout>位置输出</connection.turretaimingout>
<connection.turrettriggerout>触发输出</connection.turrettriggerout>
<connection.sonardataout>数据输出</connection.sonardataout>
<connection.batterychargestatusout>充能输出</connection.batterychargestatusout>
<connection.batterychargepercentage>充能百分比</connection.batterychargepercentage>
<connection.batterysetrechargespeed>充能速度设置</connection.batterysetrechargespeed>
<connection.batteryrechargespeedout>充能速度输出</connection.batteryrechargespeedout>
<connection.setmodulus>设置系数</connection.setmodulus>
<connection.setexponent>设置幂</connection.setexponent>
<connection.setfissionrate>设置裂变速率</connection.setfissionrate>
<connection.setturbineoutput>设置涡轮输出</connection.setturbineoutput>
<connection.setchannel>设置频道</connection.setchannel>
<connection.availablefuelout>燃料输出</connection.availablefuelout>
<connection.setlight>设置灯光</connection.setlight>
<connection.waterpercentageout>水百分比</connection.waterpercentageout>
<connection.lockstate>锁定状态</connection.lockstate>
<connection.settextcolor>设置文字颜色</connection.settextcolor>
<connection.cleartext>清除文字</connection.cleartext>
<connection.fuelpercentageout>燃料剩余百分比</connection.fuelpercentageout>
<connection.setdelay>设置延迟</connection.setdelay>
<connection.conditionout>耐久输出</connection.conditionout>
<connection.highpressureout>高压</connection.highpressureout>
<connection.currentvelocityx>当前水平速度</connection.currentvelocityx>
<connection.currentvelocityy>当前垂直速度</connection.currentvelocityy>
<connection.currentpositionx>当前水平位置</connection.currentpositionx>
<connection.currentpositiony>当前垂直位置</connection.currentpositiony>
<connection.setdistancebasedforce>设置基于距离的力</connection.setdistancebasedforce>
<connection.setforcefluctuation>设置力的波动</connection.setforcefluctuation>
<connection.setforcefluctuationstrength>设置力的波动强度</connection.setforcefluctuationstrength>
<connection.setforcefluctuationfrequency>设置力的波动频率</connection.setforcefluctuationfrequency>
<connection.setforcefluctuationinterval>设置力的波动间隔</connection.setforcefluctuationinterval>
<connection.loadvalueout>负载输出</connection.loadvalueout>
<connection.powervalueout>功率输出</connection.powervalueout>
<connection.low_oxygen>低_氧气</connection.low_oxygen>
<connection.disableoutput>禁用_输出</connection.disableoutput>
<connection.activateout>激活_输出</connection.activateout>
<receivedsignal>输入: [signal]</receivedsignal>
<sentsignal>输出: [signal]</sentsignal>

<!-- Traitor system -->
<sabotagebutton>破坏</sabotagebutton>
<sabotaging>破坏中</sabotaging>

<!-- Traitor objectives -->
<traitorobjectivestartmessage>你有一个新目标。以下目标需要完成:\n[traitorgoalinfos]</traitorobjectivestartmessage>
<traitorobjectivestartmessageserver>[traitorname] 是叛徒并有着以下目标:\n[traitorgoalinfos]</traitorobjectivestartmessageserver>
<traitorobjectiveendmessagesuccess>[traitorname] 是叛徒并成功的完成了以下目标:\n [traitorgoalinfos]</traitorobjectiveendmessagesuccess>
<traitorobjectiveendmessagesuccessdead>[traitorname] 是叛徒并成功地完成了以下目标，但在过程中死亡:\n[traitorgoalinfos]</traitorobjectiveendmessagesuccessdead>
<traitorobjectiveendmessagesuccessdetained>[traitorname] 是叛徒并成功地完成了以下目标，但已被拘禁:\n[traitorgoalinfos]</traitorobjectiveendmessagesuccessdetained>
<traitorobjectiveendmessagefailure>[traitorname] 是叛徒但未能完成给定目标:\n[traitorgoalinfos]</traitorobjectiveendmessagefailure>
<traitorobjectiveendmessagefailuredead>[traitorname] 是叛徒但未能完成给定目标，并且死亡:\n[traitorgoalinfos]</traitorobjectiveendmessagefailuredead>
<traitorobjectiveendmessagefailuredetained>[traitorname] 是叛徒但未能完成给定目标，并被拘禁:\n[traitorgoalinfos]</traitorobjectiveendmessagefailuredetained>
<traitorobjectivegoalinfoformat>- [statustext]\n</traitorobjectivegoalinfoformat>

<!-- Component labels -->
<addercomponent.timeframe>时间表</addercomponent.timeframe>
<addercomponent.clampmin>最低端口</addercomponent.clampmin>
<addercomponent.clampmax>最高端口</addercomponent.clampmax>
<equalscomponent.timeframe>时间表</equalscomponent.timeframe>
<equalscomponent.output>输出</equalscomponent.output>
<equalscomponent.falseoutput>假输出</equalscomponent.falseoutput>
<andcomponent.timeframe>时间表</andcomponent.timeframe>
<andcomponentcomponent.output>输出</andcomponentcomponent.output>
<andcomponentcomponent.falseoutput>假输出</andcomponentcomponent.falseoutput>
<oscillatorcomponent.timeframe>时间表</oscillatorcomponent.timeframe>
<oscillatorcomponent.outputtype>输出类型</oscillatorcomponent.outputtype>
<delaycomponent.delay>延迟</delaycomponent.delay>
<delaycomponent.resetwhensignalreceived>收到信号时重置</delaycomponent.resetwhensignalreceived>
<delaycomponent.resetwhendifferentsignalreceived>收到不同信号时重置</delaycomponent.resetwhendifferentsignalreceived>
<regexfindcomponent.output>输出</regexfindcomponent.output>
<regexfindcomponent.falseoutput>假输出</regexfindcomponent.falseoutput>
<regexfindcomponent.expression>表达式</regexfindcomponent.expression>
<regexfindcomponent.continuousoutput>连续输出</regexfindcomponent.continuousoutput>
<memorycomponent.value>值</memorycomponent.value>
<motionsensor.output>输出</motionsensor.output>
<motionsensor.falseoutput>伪输出</motionsensor.falseoutput>
<motionsensor.rangex>水平距离</motionsensor.rangex>
<motionsensor.rangey>垂直距离</motionsensor.rangey>
<signalcheckcomponent.targetsignal>目标信号</signalcheckcomponent.targetsignal>
<signalcheckcomponent.output>输出</signalcheckcomponent.output>
<signalcheckcomponent.falseoutput>伪输出</signalcheckcomponent.falseoutput>
<waterdetector.output>输出</waterdetector.output>
<waterdetector.falseoutput>伪输出</waterdetector.falseoutput>
<wificomponent.channel>频道</wificomponent.channel>
<sp.controller.output.description>控制器被激活或启用时发出的信号。如果为空，则不发送信号。</sp.controller.output.description>
<sp.controller.falseoutput.description>控制器被关闭时发出的信号。如果为空，则不发送信号。只在IsToggle为真时生效。</sp.controller.falseoutput.description>
<sp.controller.istoggle.description>当启用时，该物品将持续发送0/1信号，与之互动将翻转信号（使该物品表现得像一个开关）。当禁用时，该项目在与之互动时将仅仅发出1。</sp.controller.istoggle.description>







<!-- Personality traits -->
<personalitytrait>特性</personalitytrait>
<personalitytrait.professional>专业</personalitytrait.professional>
<personalitytrait.laid-back>放松</personalitytrait.laid-back>
<personalitytrait.rude>粗鲁</personalitytrait.rude>
<personalitytrait.tough>强硬</personalitytrait.tough>
<personalitytrait.joker>谐星</personalitytrait.joker>
<personalitytrait.brokenenglish>大舌头</personalitytrait.brokenenglish>
<personalitytrait.fearful>胆小</personalitytrait.fearful>
<personalitytrait.crazy>疯狂</personalitytrait.crazy>

<!-- Event texts -->
<eventtext.givingdirections.c1>你差点撞到一个穿船长制服的人，从他们的穿着打扮可以看出，这群人是外来的，而且他们的经历不太愉快。他们正在全神贯注地研究地图 ，一把左轮松松垮垮地挂在领头者的腰带上。他们迅速地向你道歉，然后注意力又转移到地图上。</eventtext.givingdirections.c1>
<eventtext.givingdirections.o1>“呃，我能看看那张地图吗？离开这个鬼地方的最快航线是哪条？”</eventtext.givingdirections.o1>
<eventtext.givingdirections.o1.c1>他们挠了挠头，“这也是我们想知道的，我们的航行目标还很远，补给不太充足，也无法掉头返航了。”</eventtext.givingdirections.o1.c1>
<eventtext.givingdirections.o1.o1>“我也看看吧，我们的目标可能是一致的。”</eventtext.givingdirections.o1.o1>
<eventtext.givingdirections.o1.o1.c1>你和他们凑在一起开始研究去下一个前哨站的最短航线。这条航线可能有点危险，但是这冰洋之下那里不危险？你和他们道别，准备离开。</eventtext.givingdirections.o1.o1.c1>
<eventtext.givingdirections.o1.o1.o1>干得漂亮。</eventtext.givingdirections.o1.o1.o1>
<eventtext.givingdirections.o1.o1.c2>你们研究了半天，却一无所获。你转身道别，希望他们能另辟蹊径。</eventtext.givingdirections.o1.o1.c2>
<eventtext.givingdirections.o1.o1.o2>真丢人。</eventtext.givingdirections.o1.o1.o2>
<eventtext.givingdirections.o1.o2>“太难了。祝你好运！”</eventtext.givingdirections.o1.o2>
<eventtext.givingdirections.o2>他们都背向你。你试着抽走那支左轮。</eventtext.givingdirections.o2>
<eventtext.givingdirections.o2.c1>你略施巧手，把左轮抽了出来，塞进自己的口袋。那位船长看向你时，你心脏一阵狂跳，但他们只是撇了你一眼，然后继续踌躇。你决定与他们保持距离。</eventtext.givingdirections.o2.c1>
<eventtext.givingdirections.o2.o1>白拿了一支左轮。</eventtext.givingdirections.o2.o1>
<eventtext.givingdirections.o2.c2>在你要把左轮抽出来时，船长突然转身，盯着你，逐渐眯起眼睛，伸手去拿左轮。</eventtext.givingdirections.o2.c2>
<eventtext.givingdirections.o2.o2>啊哦。</eventtext.givingdirections.o2.o2>
<eventtext.givingdirections.o3>若无其事地走开。</eventtext.givingdirections.o3>
<eventtext.soundinthevent.c1>你听到附近的排气孔传来奇怪的刮擦声，你有点好奇，从排气孔的缝隙窥探其中，但里面黑漆漆的，什么都看不见…过了一会儿，你又听到了那个声音，里面肯定有什么东西！</eventtext.soundinthevent.c1>
<eventtext.soundinthevent.o1.c1>你打开排气盖，发现了噪音的来源：风扇叶片摩擦着一个小金属盒，你小心翼翼地拿出金属盒，发现里面有1000马克！</eventtext.soundinthevent.o1.c1>
<eventtext.soundinthevent.o1.c2>你摸索着想打开排气盖，风扇叶片飞速旋转，你一个不小心，被叶片割破了手，伤到了血管。</eventtext.soundinthevent.o1.c2>
<eventtext.soundinthevent.o2.c1>一只泥偶迅猛龙冲了出来！</eventtext.soundinthevent.o2.c1>
<eventtext.soundinthevent.o2.c2>三只泥偶迅猛龙冲了出来！</eventtext.soundinthevent.o2.c2>
<eventtext.soundinthevent.o3>无视异状。</eventtext.soundinthevent.o3>
<eventtext.soundinthevent.o3.c1>只是心理作用…在前哨站待久了就会这样。</eventtext.soundinthevent.o3.c1>
<eventtext.soundinthevent.o3.o1>深呼吸</eventtext.soundinthevent.o3.o1>
<eventtext.soundinthevent.o3.c2>你没时间管这些小事，你快步走过发出声响的排气孔，不关你事！不管出了什么问题，总会有人解决的！</eventtext.soundinthevent.o3.c2>
<eventtext.soundinthevent.o3.o2>呸！</eventtext.soundinthevent.o3.o2>
<eventtext.soundinthevent.o3.c3>你没时间管这些小事，你快步走过发出声响的排气孔，不关你事！但你还是有点想知道里面到底有什么…</eventtext.soundinthevent.o3.c3>
<eventtext.soundinthevent.o3.o3>一个伏笔？</eventtext.soundinthevent.o3.o3>
<eventtext.impromptuengineering.c1>旁边的研究终端忽明忽暗地闪烁了一会儿，然后突然变暗了。</eventtext.impromptuengineering.c1>
<eventtext.impromptuengineering.o1>查看情况</eventtext.impromptuengineering.o1>
<eventtext.impromptuengineering.o1.c1>你试着按了几个按钮，没什么反应，打开侧板，里面是一堆电线盒看起来状况良好的处理器。</eventtext.impromptuengineering.o1.c1>
<eventtext.impromptuengineering.o1.o1>拿走一部分</eventtext.impromptuengineering.o1.o1>
<eventtext.impromptuengineering.o1.o1.c1>你迅速拆下来一些看上去最有用的部件，然后把它们放进自己的口袋，又把侧板装了回去。</eventtext.impromptuengineering.o1.o1.c1>
<eventtext.impromptuengineering.o1.o1.o1>捡到了就归我了。</eventtext.impromptuengineering.o1.o1.o1>
<eventtext.impromptuengineering.o1.o1.c2>不知道是谁把它搞坏的，你打算把它全拆开修理一下，当你正在拆卸电线时，你听到了脚步声，你连忙拽出一些电线，然后把侧板塞了回去。</eventtext.impromptuengineering.o1.o1.c2>
<eventtext.impromptuengineering.o1.o1.o2>表现得自然一点。</eventtext.impromptuengineering.o1.o1.o2>
<eventtext.impromptuengineering.o1.o2>尝试修理这个终端。</eventtext.impromptuengineering.o1.o2>
<eventtext.impromptuengineering.o1.o2.c1>你动了动显示线路，终端就恢复了正常。你查看了一下系统，这个终端连接到了前哨站的装备服务商，你想做什么？</eventtext.impromptuengineering.o1.o2.c1>
<eventtext.impromptuengineering.o1.o2.o1>申请免费的电磁弹匣</eventtext.impromptuengineering.o1.o2.o1>
<eventtext.impromptuengineering.o1.o2.o1.c1>点击后，你给你的船申请了两个免费的电磁弹匣。</eventtext.impromptuengineering.o1.o2.o1.c1>
<eventtext.impromptuengineering.o1.o2.o1.o1>好人有好报，对吧？</eventtext.impromptuengineering.o1.o2.o1.o1>
<eventtext.impromptuengineering.o1.o2.o2>在系统上安装一个复古风第一人称射击游戏</eventtext.impromptuengineering.o1.o2.o2>
<eventtext.impromptuengineering.o1.o2.o2.c1>你继承了在任何可能的设备上安装游戏的古老传统。不过这除了给你带来些许乐趣外，没有任何作用。</eventtext.impromptuengineering.o1.o2.o2.c1>
<eventtext.impromptuengineering.o1.o2.o2.o1>任务完成。</eventtext.impromptuengineering.o1.o2.o2.o1>
<eventtext.impromptuengineering.o1.o2.c2>你尝试重启终端，然而无济于事。现在怎么办？你只会这么做。一个火花闪现，你感到一阵剧痛，你碰到了终端后面的电线，受伤了。</eventtext.impromptuengineering.o1.o2.c2>
<eventtext.impromptuengineering.o1.o2.o3>哎呦。</eventtext.impromptuengineering.o1.o2.o3>
<eventtext.impromptuengineering.o1.o3>该走了。会有书呆子来修理它的。</eventtext.impromptuengineering.o1.o3>
<eventtext.impromptuengineering.o2>无视</eventtext.impromptuengineering.o2>
<eventtext.clownrelations1.c1>有人把工具箱落在走廊里了。</eventtext.clownrelations1.c1>
<eventtext.clownrelations1.o1>检查一下</eventtext.clownrelations1.o1>
<eventtext.clownrelations1.o1.c1>箱子里有小丑喇叭，面具和大号的鞋子。当你在里面翻找时，一群小丑打扮的人走了过来，其中一个走到箱子前把它拿了起来，然后盯着你，看着你的手。这时你才发现你手里拿着一个小丑喇叭。</eventtext.clownrelations1.o1.c1>
<eventtext.clownrelations1.o1.o1>道歉并把喇叭放回箱子里。</eventtext.clownrelations1.o1.o1>
<eventtext.clownrelations1.o1.o1.c1>小丑自然而然地转身和同伴们回合。让人摸不着头脑。</eventtext.clownrelations1.o1.o1.c1>
<eventtext.clownrelations1.o1.o2>按喇叭</eventtext.clownrelations1.o1.o2>
<eventtext.clownrelations1.o1.o2.c1>你把喇叭抬起，然后用力挤压。喇叭响起后，这群小丑喧声作乱、拍手叫好，尖笑不止，仿佛听到了什么有趣的笑话一样。他们中的一位赞许地弄乱了你的头发。</eventtext.clownrelations1.o1.o2.c1>
<eventtext.clownrelations1.o2>还是算了。</eventtext.clownrelations1.o2>
<eventtext.clownrelations2.c1>一个小丑在四处闲逛，他发现你靠近后，开始试图吸引你的注意力。</eventtext.clownrelations2.c1>
<eventtext.clownrelations2.o1>看看他要做什么。</eventtext.clownrelations2.o1>
<eventtext.clownrelations2.o1.c1>小丑伸出手来，你也抬起手臂，你们相互按了按对方的鼻子，这是和新兄弟打招呼的传统，按两次。他一言不发，从自己的背包里拿出了一个新的小丑喇叭递给你，向你敬礼，然后大步离开。他的鞋子发出有节奏的吱嘎声。</eventtext.clownrelations2.o1.c1>
<eventtext.clownrelations2.o1.c2>在你反应过来前，这个讨厌鬼就伸出手来，用力捏住了你的鼻子。</eventtext.clownrelations2.o1.c2>
<eventtext.clownrelations2.o1.o1>他们真是木卫二祸乱之源。</eventtext.clownrelations2.o1.o1>
<eventtext.clownrelations2.o2>避免与其接触。</eventtext.clownrelations2.o2>
<eventtext.goodsamaritan.c1>你看到了一个失去意识的工人，身上无明显外伤，周边也没有其他人。</eventtext.goodsamaritan.c1>
<eventtext.goodsamaritan.o1>检查一下</eventtext.goodsamaritan.o1>
<eventtext.goodsamaritan.o1.c1>此人嘴唇发蓝，呼吸短促，心率过慢，典型的芬太尼过量症状。他手臂上的注射针孔证实了你的诊断。</eventtext.goodsamaritan.o1.c1>
<eventtext.goodsamaritan.o1.o1>用纳洛酮进行治疗</eventtext.goodsamaritan.o1.o1>
<eventtext.goodsamaritan.o1.o1.c1>你用纳洛酮对此人进行了治疗，他仍处于昏迷状态，但生命体征稳定下来了。</eventtext.goodsamaritan.o1.o1.c1>
<eventtext.goodsamaritan.o1.o1.c2>你没带纳洛酮，所以只能确保此人不会猝死，并通告当地医护人员。</eventtext.goodsamaritan.o1.o1.c2>
<eventtext.goodsamaritan.o1.o2>进行基础急救并通知前哨站的医生。</eventtext.goodsamaritan.o1.o2>
<eventtext.goodsamaritan.o1.o2.c1>你确保了病人的体征稳定，然后让当地医护人员处理此人。</eventtext.goodsamaritan.o1.o2.c1>
<eventtext.goodsamaritan.o1.o2.o1>干得漂亮。</eventtext.goodsamaritan.o1.o2.o1>
<eventtext.goodsamaritan.o1.c2>他已经不省人事了，可能是因为宿醉或其他什么原因。</eventtext.goodsamaritan.o1.c2>
<eventtext.goodsamaritan.o1.o3>嗯，我也只能这样了。</eventtext.goodsamaritan.o1.o3>
<eventtext.goodsamaritan.o2>检查他们的口袋。</eventtext.goodsamaritan.o2>
<eventtext.goodsamaritan.o2.c1>你找到了一些零钱，但一个经过此地的人当场抓住了你，你的行为在此地不受欢迎。</eventtext.goodsamaritan.o2.c1>
<eventtext.goodsamaritan.o3>跨过这些家伙，继续前进。</eventtext.goodsamaritan.o3>
<eventtext.propaganda.c1>墙上挂着海报。看起来前哨站的护民官选举要开始了。一圈表情严肃的人根据自己支持的派别站在一起，注视着走廊。</eventtext.propaganda.c1>
<eventtext.propaganda.o1>看看海报</eventtext.propaganda.o1>
<eventtext.propaganda.o1.c1>看起来那些分离主义分子又开始耍花招了，选举人海报上涂写着”水可载舟亦可覆舟“、”打倒寡头“，没有一位选举人幸免。</eventtext.propaganda.o1.c1>
<eventtext.propaganda.o1.o1>在上面添几笔。</eventtext.propaganda.o1.o1>
<eventtext.propaganda.o1.o1.c1>你也画了一些涂鸦，并在那群支持者抓住你之前跑开了。</eventtext.propaganda.o1.o1.c1>
<eventtext.propaganda.o1.o1.o1>走着瞧。</eventtext.propaganda.o1.o1.o1>
<eventtext.propaganda.o1.o2>无视他们，继续前行。</eventtext.propaganda.o1.o2>
<eventtext.propaganda.o2>前哨站的一切与我无关。</eventtext.propaganda.o2>
<eventtext.goblincooking1.c1>在你走过走廊时，闻到一股香味。</eventtext.goblincooking1.c1>
<eventtext.goblincooking1.o1>“谁在做什么好吃的？”</eventtext.goblincooking1.o1>
<eventtext.goblincooking1.o1.c1>你四处嗅探，发现香味是从附近的通风口传来的。你突然觉得很饿。</eventtext.goblincooking1.o1.c1>
<eventtext.goblincooking1.o1.o1>寻找香味的源头</eventtext.goblincooking1.o1.o1>
<eventtext.goblincooking1.o1.o1.c1>你盯着黑漆漆的通风口，想找到它到底通向何方。不对，这里的通风口都是联通的，就算你，呃，钻进去顺着气味寻找，也不可能找到源头。</eventtext.goblincooking1.o1.o1.c1>
<eventtext.goblincooking1.o1.o1.o1>“爬进通风口？好主意！”</eventtext.goblincooking1.o1.o1.o1>
<eventtext.goblincooking1.o1.o1.o1.c1>你没费什么工夫就弄开了通风口的盖子，钻了进去。这股气味令人迷醉，但似乎来自四面八方。你绝望地在里面爬来爬去，最终碰到一个岔道口。理智告诉你有点不对。</eventtext.goblincooking1.o1.o1.o1.c1>
<eventtext.goblincooking1.o1.o1.o1.o1>“都爬这么远了，继续吧。”</eventtext.goblincooking1.o1.o1.o1.o1>
<eventtext.goblincooking1.o1.o1.o1.o1.c1>你选择了一个岔道，继续爬行，突然间那股味道变得不那么美妙，变成了一股令人作呕的甜味和腐烂的臭味混合的味道。你开始慌了，通道开始逐渐封闭起来。你视力模糊，逐渐变暗。你最后看到的，是一个模糊的人形向你无助的身体蠕动而来。</eventtext.goblincooking1.o1.o1.o1.o1.c1>
<eventtext.goblincooking1.o1.o1.o1.o1.o1>再见</eventtext.goblincooking1.o1.o1.o1.o1.o1>
<eventtext.goblincooking1.o1.o1.o1.o1.o1.c1>你醒来后，发现自己回到了通风口外。奇怪的是，通风口被封闭了，好像没人进去过，你检查了一下，发现自己没有受伤，但是口袋里的零钱不见了。</eventtext.goblincooking1.o1.o1.o1.o1.o1.c1>
<eventtext.goblincooking1.o1.o1.o1.o2>返回。</eventtext.goblincooking1.o1.o1.o1.o2>
<eventtext.goblincooking1.o1.o1.o1.o2.c1>你废了好大的功夫，才回到了你进来的通风口。你没有受伤，但你有一种感觉，自己从通风口里带回了什么东西。</eventtext.goblincooking1.o1.o1.o1.o2.c1>
<eventtext.goblincooking1.o1.o1.o1.o2.o1>“至少现在一切都结束了”</eventtext.goblincooking1.o1.o1.o1.o2.o1>
<eventtext.goblincooking1.o1.o1.o2>“我是有多蠢才会爬进去...”</eventtext.goblincooking1.o1.o1.o2>
<eventtext.goblincooking1.o1.o1.o2.c1>一想到你差点爬进前哨站的通风口去寻找美食，你就觉得可笑。不过，你还是费了些工夫才离开了那个散发着香味的通风口。</eventtext.goblincooking1.o1.o1.o2.c1>
<eventtext.goblincooking1.o1.o1.o2.o1>回到正题吧。</eventtext.goblincooking1.o1.o1.o2.o1>
<eventtext.goblincooking1.o1.o2>无视香味的蛊惑。</eventtext.goblincooking1.o1.o2>
<eventtext.goblincooking1.o2>无视香味。</eventtext.goblincooking1.o2>
<eventtext.outbreak.c1>你听到有人在进行无线电通话。“没错，我给了他们一些卵…没错，他们吞了下去…呃…大概三分钟前？”听起来很奇怪，希望不会有什么怪事发生。</eventtext.outbreak.c1>
<eventtext.outbreak.o1>好吧。</eventtext.outbreak.o1>
<eventtext.miketheidiot1.o1.o1>付钱</eventtext.miketheidiot1.o1.o1>
<eventtext.miketheidiot1.o1.o1.c1>你坐在迈克对面，闻到一股刺鼻的酒味。“来吧，你想知道什么？”</eventtext.miketheidiot1.o1.o1.c1>
<eventtext.miketheidiot1.o1.o1.o1>生命的意义是什么？</eventtext.miketheidiot1.o1.o1.o1>
<eventtext.miketheidiot1.o1.o1.o1.c1>迈克掏出一瓶酒。“很有想法”，他喝了一大口酒，“有几种不同的思想流派，但基本上可以归纳为：要么让自己的生活好点，要么让别人的生活好点。”“唉”，迈克低声骂了一句，“上帝已死”，他嘟囔着，起身去清理橱柜。“就这样吧”。</eventtext.miketheidiot1.o1.o1.o1.c1>
<eventtext.miketheidiot1.o1.o1.o1.o1>好吧。</eventtext.miketheidiot1.o1.o1.o1.o1>
<eventtext.miketheidiot1.o1.o1.o2>木卫二的中心有什么？</eventtext.miketheidiot1.o1.o1.o2>
<eventtext.miketheidiot1.o1.o1.o2.c1>他眨了眨眼，“什么？我不知道。可能是熔岩？或者岩浆？”他转向铺位，“吉米，地下是岩浆还是熔岩？”铺位上的被子动了一下，“鬼知道是什么？去你的迈克，我在睡觉呢。”迈克挠了挠头，“肯定是这两个之一，还能是什么呢？”他裂开嘴龇着烂牙，“总不能说通往地球的传送门吧？太荒唐了。”</eventtext.miketheidiot1.o1.o1.o2.c1>
<eventtext.miketheidiot1.o1.o1.o2.o1>我想也是这样。</eventtext.miketheidiot1.o1.o1.o2.o1>
<eventtext.miketheidiot1.o1.o1.o3>小丑们是怎么回事？</eventtext.miketheidiot1.o1.o1.o3>
<eventtext.miketheidiot1.o1.o1.o3.c1>“一群可笑的混蛋，不是吗？”迈克靠在椅子上，椅子吱嘎作响，“传说曾经有一艘载满娱乐用品的运输船，在乌西-图尔库附近失事了，几周后，他们找到一名幸存者，穿着条纹衬衫、带着橡胶面具，絮絮叨叨地说着一位陪伴着她的”小丑圣母“。”他挖了挖鼻子，看着挖出来的东西，“自那以后，一直有人崇拜小丑圣母。”“就这样？真的吗？”你疑惑地闻到。他弹掉鼻屎，”至少我知道的是这样。“</eventtext.miketheidiot1.o1.o1.o3.c1>
<eventtext.miketheidiot1.o1.o1.o3.o1>…我想要回我的钱。</eventtext.miketheidiot1.o1.o1.o3.o1>
<eventtext.miketheidiot1.o1.o2>离开</eventtext.miketheidiot1.o1.o2>
<eventtext.miketheidiot1.o2>无视这些神棍</eventtext.miketheidiot1.o2>
<eventtext.miketheidiot2.c1>你看到了一张熟悉的面孔。占卜师迈克似乎在这里找到了出路。他穿着看门人的衣服，正在清理一滩别人的呕吐物。</eventtext.miketheidiot2.c1>
<eventtext.miketheidiot2.o1>“另谋高就了？”</eventtext.miketheidiot2.o1>
<eventtext.miketheidiot2.o1.c1>“啊，是你啊。我离开了那里，就像你知道哪里，那个反应堆出了问题。”你决定不再深究。“我的智慧依旧渊深似海，5马克或一包香烟。”</eventtext.miketheidiot2.o1.c1>
<eventtext.miketheidiot2.o1.o1>付钱</eventtext.miketheidiot2.o1.o1>
<eventtext.miketheidiot2.o1.o1.c1>他倚靠在拖把上。“你想知道什么？”</eventtext.miketheidiot2.o1.o1.c1>
<eventtext.miketheidiot2.o1.o1.o1>地球怎么样了？</eventtext.miketheidiot2.o1.o1.o1>
<eventtext.miketheidiot2.o1.o1.o1.c1>他抽出一根烟，塞进嘴里。“我猜它还在那儿，但处境不佳，是吧？”他咧开嘴，从口袋里摸出打火机，“几年前我在那里有一个笔友，一位高产的作家，运笔如飞，”他点上香烟，吸了一口，大声咳嗽起来。“靠！”他大声叫到，“现在的人连这种垃圾都抽？”他把整包烟都丢进了垃圾桶。“我可受不了”。</eventtext.miketheidiot2.o1.o1.o1.c1>
<eventtext.miketheidiot2.o1.o1.o1.o1>略有所得。</eventtext.miketheidiot2.o1.o1.o1.o1>
<eventtext.miketheidiot2.o1.o1.o2>虾脊螳螂是怎么回事？</eventtext.miketheidiot2.o1.o1.o2>
<eventtext.miketheidiot2.o1.o1.o2.c1>“哦，它们？物竞天择，适者生存。”他卷起袖子，露出一个粗糙的文身，意思是”狡兔三窟“，他继续说到：”更强壮，更迅速，更美丽，弱肉强食。“迈克弯腰捡起一个别人丢到地上的易拉罐，”我们是站在食物链顶端的食肉动物。“他这么说着，把易拉罐丢进垃圾桶。</eventtext.miketheidiot2.o1.o1.o2.c1>
<eventtext.miketheidiot2.o1.o1.o2.o1>确实。</eventtext.miketheidiot2.o1.o1.o2.o1>
<eventtext.miketheidiot2.o1.o1.o3>为什么用人会先把人弄死再把人从气闸扔出去？</eventtext.miketheidiot2.o1.o1.o3>
<eventtext.miketheidiot2.o1.o1.o3.c1>“这是一种宣示，”迈克思索着，“也是立足于潜艇上的一种办法，你必须能够当家做主，这样才能受人尊敬。”他继续清理地板上的呕吐物，“在潜艇上生存就像和监狱里生存一样。”“你进去过”你问到。“嗨，我什么地方没去过。我跟你讲，你现在要获取尊严…我到现在都没法不扭屁股走路。”</eventtext.miketheidiot2.o1.o1.o3.c1>
<eventtext.miketheidiot2.o1.o1.o3.o1>信息量太大了。</eventtext.miketheidiot2.o1.o1.o3.o1>
<eventtext.miketheidiot2.o1.o2>假装接到了无线电通信。</eventtext.miketheidiot2.o1.o2>
<eventtext.miketheidiot2.o2>溜走。</eventtext.miketheidiot2.o2>
<eventtext.miketheidiot.nomoney>”迈克见多识广，只要你出手大方，他会知无不言。"</eventtext.miketheidiot.nomoney>
<eventtext.firefighting.c1>你发现垃圾桶里冒出一缕烟气。</eventtext.firefighting.c1>
<eventtext.firefighting.o1>去看看</eventtext.firefighting.o1>
<eventtext.firefighting.o1.c1>垃圾桶里有一支没熄灭的香烟。它差点点着更多垃圾。</eventtext.firefighting.o1.c1>
<eventtext.firefighting.o1.o1>把它掐灭。</eventtext.firefighting.o1.o1>
<eventtext.firefighting.o1.o1.c1>你把烟掐灭，可能会有轻微的烧伤，但并不严重。</eventtext.firefighting.o1.o1.c1>
<eventtext.firefighting.o1.o2>看看会发生什么。</eventtext.firefighting.o1.o2>
<eventtext.firefighting.o2>与我无关。</eventtext.firefighting.o2>
<eventtext.sleightofhand.c1>一群工人聚在一起赌运气。他们把各种东西堆在一起，大概是胜者的奖品。其中一件闪亮而对称的东西，你发现那是件异星遗物，比起其他奖品加起来还值钱。</eventtext.sleightofhand.c1>
<eventtext.sleightofhand.o1>加入他们，把拿东西赢到手</eventtext.sleightofhand.o1>
<eventtext.sleightofhand.o1.c1>你很快就推断出这游戏纯粹是看运气。你小试牛刀，把遗物弄到了手。</eventtext.sleightofhand.o1.c1>
<eventtext.sleightofhand.o1.c2>毫无疑问，其他人的经验比你更丰富。除了成为别人抢钱的对象，你毫无存在感。你输了500马克，灰溜溜地离开了。</eventtext.sleightofhand.o1.c2>
<eventtext.sleightofhand.o2>想办法分散人们的注意力，趁没人注意把那东西抢走。</eventtext.sleightofhand.o2>
<eventtext.sleightofhand.o2.c1>你大喊“着火了”，然后在一片混乱中抢到了那件异星遗物，塞到了口袋里。在他们镇定下来前你溜走了。</eventtext.sleightofhand.o2.c1>
<eventtext.sleightofhand.o2.c2>你大喊“着火了”，然后在一片混乱中抢到了那件异星遗物，但有人发现了你的所作所为，叫来了安全官。</eventtext.sleightofhand.o2.c2>
<eventtext.sleightofhand.o3>走开。</eventtext.sleightofhand.o3>
<eventtext.foreshadowing.c1>你感觉有人在拉你的裤子。你看了下，有人把一张纸条塞进了你的裤袋里。</eventtext.foreshadowing.c1>
<eventtext.foreshadowing.o1>读一读。</eventtext.foreshadowing.o1>
<eventtext.foreshadowing.o1.c1>上面写着：真相就在那里。cbspusbvnbhbnf.dpn/efsfmjdu/beweht.htm</eventtext.foreshadowing.o1.c1>
<eventtext.foreshadowing.o2>扔掉纸条。</eventtext.foreshadowing.o2>
<eventtext.separatistrelations.c1>你遇到了一群分离主义分子。和他们保持友好关系，看看他们有什么作为。</eventtext.separatistrelations.c1>
<eventtext.separatistrelations.c2>年看到他们开始在垃圾桶上涂鸦他们的标志。</eventtext.separatistrelations.c2>
<eventtext.separatistrelations.o1>阻止他们</eventtext.separatistrelations.o1>
<eventtext.separatistrelations.o1.c1>“喂！你们在破坏联盟财产！”你大声喝止他们，年轻人们停下涂鸦，开始殴打你。</eventtext.separatistrelations.o1.c1>
<eventtext.separatistrelations.o2>帮助他们</eventtext.separatistrelations.o2>
<eventtext.separatistrelations.o2.c1>你帮这两个分离主义分子放哨，让他们完成他们的杰作。你们交谈了几句，他们觉得你支持他们的事业，并保证帮你说好话。</eventtext.separatistrelations.o2.c1>
<eventtext.separatistrelations.o3>无视他们。</eventtext.separatistrelations.o3>
<eventtext.huskcultrelations.c1>你看到有人在分发传单宣扬某种圣餐，你在传单上看到了熟悉的标志。是当地的画皮教派在传教。你可以去看看这个仪式。</eventtext.huskcultrelations.c1>
<eventtext.huskcultrelations.o1>去看看好了，又能有什么风险？</eventtext.huskcultrelations.o1>
<eventtext.huskcultrelations.o1.c1>你走进了传单上说的那个宿舍，结果发现还是老一套，“肉身为筏”、“升华”什么的。这些人非常友好，邀请你参加圣餐会。</eventtext.huskcultrelations.o1.c1>
<eventtext.huskcultrelations.o1.o1>“如果你们不介意的话。”</eventtext.huskcultrelations.o1.o1>
<eventtext.huskcultrelations.o1.o1.c1>你吞了一些画皮寄生虫卵。味道有点咸。你和人谈笑了一会儿，然后愉快地离开了。今夜你在这里交了些挚友。你想起应该去买些些画皮寄生虫的打虫药，等下吃一些。</eventtext.huskcultrelations.o1.o1.c1>
<eventtext.huskcultrelations.o1.o2>找个借口离开</eventtext.huskcultrelations.o1.o2>
<eventtext.huskcultrelations.o2>这种自灭信仰很有趣，但不是适合我。</eventtext.huskcultrelations.o2>
<eventtext.engineers_are_special.c1>机修工组长在维修一台破旧的小艇引擎。他盯着你看了一会儿，好像在打量你。</eventtext.engineers_are_special.c1>
<eventtext.engineers_are_special.c1.c1>那边那个，你看上去应该蛮能干的，来帮我一起修这个引擎。</eventtext.engineers_are_special.c1.c1>
<eventtext.engineers_are_special.c1.o1>拒绝</eventtext.engineers_are_special.c1.o1>
<eventtext.engineers_are_special.c1.o1.c1>你婉言拒绝，他看上去不太高兴，摇摇头，默默地继续工作，尝试改装这台引擎。</eventtext.engineers_are_special.c1.o1.c1>
<eventtext.engineers_are_special.c1.o2>帮助他修理引擎</eventtext.engineers_are_special.c1.o2>
<eventtext.engineers_are_special.c1.o2.c1>你挽起袖子和他一同工作。几分钟后，引擎恢复了运转。“多谢，虽然我一个人也能搞定，但你帮我节省了不少时间，作为回报，如果你的潜艇上有什么需要我的地方，我会考虑给你打一点折。”</eventtext.engineers_are_special.c1.o2.c1>
<eventtext.engineers_are_special.c1.o2.c2>你挽起袖子和他一同工作。但你们费尽力气，还是没办法发动引擎。他用力关上维修窗口，“好吧，我想这就是个废品。不管怎样，多谢你的援手。”</eventtext.engineers_are_special.c1.o2.c2>
<eventtext.engineers_are_special.c1.c2>显然，他不太关心他看到了谁，转头继续工作去了。</eventtext.engineers_are_special.c1.c2>
<eventtext.mediator.c1>两个工人在大声争吵。关于木卫二政局形式的讨论很快升级为对双方亲属的辱骂。</eventtext.mediator.c1>
<eventtext.mediator.o1>想办法调解局势。</eventtext.mediator.o1>
<eventtext.mediator.o1.c1>你靠近他们，两个大嗓门停下争吵，都看向你。</eventtext.mediator.o1.c1>
<eventtext.mediator.o1.o1>“两位，我不想插嘴，但身在天堂的他们可都在看着你们。”</eventtext.mediator.o1.o1>
<eventtext.mediator.o1.o1.c1>两个工人听了你的话，想到了自己的亲属。他们安静下来，继续工作。</eventtext.mediator.o1.o1.c1>
<eventtext.mediator.o1.o1.c2>你居高临下的倨傲态度惹火了他们两个，两个工人开始向你发火。</eventtext.mediator.o1.o1.c2>
<eventtext.mediator.o1.o2>“我数三声，你们最好给我闭嘴，一…”</eventtext.mediator.o1.o2>
<eventtext.mediator.o1.o2.c1>他们感觉你有恃无恐，飞快地停止了争吵。</eventtext.mediator.o1.o2.c1>
<eventtext.mediator.o1.o2.c2>他们迷惑地看着你。</eventtext.mediator.o1.o2.c2>
<eventtext.mediator.o1.o2.o1>二…</eventtext.mediator.o1.o2.o1>
<eventtext.mediator.o1.o2.o1.c1>他们看了看对方，开始发抖。</eventtext.mediator.o1.o2.o1.c1>
<eventtext.mediator.o1.o2.o1.o1>三。</eventtext.mediator.o1.o2.o1.o1>
<eventtext.mediator.o1.o2.o1.o1.c1>他们突然笑了起来，你也报以微笑。然而在他们满怀恶意地拿起工具向你走来时，你脸上洋洋自得的笑容逐渐消失，你皱起眉头。</eventtext.mediator.o1.o2.o1.o1.c1>
<eventtext.mediator.o2>怂恿他们</eventtext.mediator.o2>
<eventtext.mediator.o2.c1>你不知道到底发生了什么，但不管怎么，来给他们加把火吧。“还记得他怎么说你妈妈的吗？”“我们那儿可没这种垃圾”两个人开始动起手来，我们可以乘机离开了。</eventtext.mediator.o2.c1>
<eventtext.mediator.o3>没什么意思，走吧。</eventtext.mediator.o3>
<eventtext.blackmarket.c1>“嘿，我们这儿有点儿好东西，你有没有兴趣看看？”</eventtext.blackmarket.c1>
<eventtext.blackmarket.o1>听听他们想说什么。</eventtext.blackmarket.o1>
<eventtext.blackmarket.o1.c1>我们搞到了一些异星走私品。你给我一千点，它就是你的了，还附赠一块能量电池，怎么样？他解开外套的口子，露出一把看上去像是异星遗物的手枪。</eventtext.blackmarket.o1.c1>
<eventtext.blackmarket.o1.c1.c1>要花1000马克买这把手枪吗？</eventtext.blackmarket.o1.c1.c1>
<eventtext.blackmarket.o1.c1.o1>买吧。</eventtext.blackmarket.o1.c1.o1>
<eventtext.blackmarket.o1.c1.o1.c1>他把手枪递给你，你看了下，是真货。</eventtext.blackmarket.o1.c1.o1.c1>
<eventtext.blackmarket.o1.c1.o1.c2>他把手枪塞给你，快步走开。你看了下，这就是把儿童玩具，你气得把它摔到了地上。</eventtext.blackmarket.o1.c1.o1.c2>
<eventtext.blackmarket.o1.c1.o2>不，算了。</eventtext.blackmarket.o1.c1.o2>
<eventtext.blackmarket.o1.c2>“我在通风管道里找到了一些奇怪的卵，虽然我不知道它们是什么东西，你这样的人肯定会对这些东西感兴趣。”他亮了一下那些卵，但太暗了，你没看出那是什么，他狡黠地在你辨认出来前又把东西藏了起来。“500马克，要吗？”</eventtext.blackmarket.o1.c2>
<eventtext.blackmarket.o1.c2.c2>你要花500马克买那些卵吗？</eventtext.blackmarket.o1.c2.c2>
<eventtext.blackmarket.o1.c2.o1>买。</eventtext.blackmarket.o1.c2.o1>
<eventtext.blackmarket.o1.c2.o1.c1>他小心翼翼地把这些卵交给你。其中大部分都是大号的玻璃球，但有一个是泥偶迅猛龙的卵。“它可以造成很大的伤害”，你这样想着，把它藏到了夹克内侧。</eventtext.blackmarket.o1.c2.o1.c1>
<eventtext.blackmarket.o1.c2.o1.c2>你在光线下看了看，这就是画皮寄生虫的卵，学名“萼形体内转续拟寄生物卵”。</eventtext.blackmarket.o1.c2.o1.c2>
<eventtext.blackmarket.o1.c2.o2>不，算了。</eventtext.blackmarket.o1.c2.o2>
<eventtext.blackmarket.o2>无视他。</eventtext.blackmarket.o2>
<eventtext.blackmarket.nomoney>“没钱？我还以为开得起船的都是阔佬…”</eventtext.blackmarket.nomoney>
<eventtext.huskcultist.c1>“你好啊，外乡人！”一个面色苍白的家伙向你打招呼，他们愉悦的表情令人心头一跳，“你有没有萼形体内转续拟寄生物的卵？如果有的话，我可以高价收购。”那人一时间没能维持住伪装，你听到他小声嘀咕着什么，“肉身为筏”，“升华”什么的。</eventtext.huskcultist.c1>
<eventtext.huskcultist.o1>看看你身上有没有带那种卵</eventtext.huskcultist.o1>
<eventtext.huskcultist.o1.c1>你看了下，你身上有一些画皮寄生虫的卵。</eventtext.huskcultist.o1.c1>
<eventtext.huskcultist.o1.o1>把寄生虫卵卖掉，获得1000马克。</eventtext.huskcultist.o1.o1>
<eventtext.huskcultist.o1.o1.c1>你把寄生虫卵卖掉了，点了点到手的马克，数额正好。</eventtext.huskcultist.o1.o1.c1>
<eventtext.huskcultist.o1.o2>无偿捐献寄生虫卵。</eventtext.huskcultist.o1.o2>
<eventtext.huskcultist.o1.o2.c1>你决定无偿捐献寄生虫卵。那个人似乎高兴坏了。</eventtext.huskcultist.o1.o2.c1>
<eventtext.huskcultist.o1.o3>你决定留下这些卵。</eventtext.huskcultist.o1.o3>
<eventtext.huskcultist.o1.c2>你看了下，你身上没带着画皮寄生虫的卵。</eventtext.huskcultist.o1.c2>
<eventtext.huskcultist.o1.o4>“我身上没带着，但我可以取一些。”</eventtext.huskcultist.o1.o4>
<eventtext.huskcultist.o1.o4.c1>“我会一直等在这儿等着的。”那个人的声音令人身体发寒。</eventtext.huskcultist.o1.o4.c1>
<eventtext.huskcultist.o1.o5>“抱歉，我没有。”</eventtext.huskcultist.o1.o5>
<eventtext.huskcultist.o2>呃…我们还是走吧。</eventtext.huskcultist.o2>
<eventtext.fanclub.c1>一群十多岁的孩子凑在一起，看着来到前哨站的各色人等。他们大声地讨论潜艇上最炫酷的工作是什么。</eventtext.fanclub.c1>
<eventtext.fanclub.o1>与他们交谈</eventtext.fanclub.o1>
<eventtext.fanclub.o1.c1>他们的问题源源不绝，你认真地回答了他们的问题。你有一种感觉，一些孩子长大后会成为海员，如果你的解答不够细致，他们可能会成为藻鬃爬行者的食物，你的手上会沾满天真之人的鲜血。</eventtext.fanclub.o1.c1>
<eventtext.fanclub.o2>无视他们。</eventtext.fanclub.o2>
<eventtext.huskcultambush.c1>两个面色苍白、黑眼圈浓重的人靠了过来，手伸进衣服里好像要拿出什么，你感觉有危险。</eventtext.huskcultambush.c1>
<eventtext.huskcultambush.o1>“喂，两位，怎么…这是什么？”</eventtext.huskcultambush.o1>
<eventtext.huskcultambush.o1.c1>那两个人拔出刀向你冲来。</eventtext.huskcultambush.o1.c1>
<eventtext.huskcultambush.o2>“放松，亲爱的兄弟们，我升华的时间还没到。”</eventtext.huskcultambush.o2>
<eventtext.huskcultambush.o2.c1>他们停下脚步，为他们的举动道歉，然后你们三个一起喝了杯爬行者鸡尾酒。一笑了之。他们给你提供了一些这个前哨站的信息。</eventtext.huskcultambush.o2.c1>
<eventtext.huskcultambush.o2.c2>那两个人拔出刀向你冲来。</eventtext.huskcultambush.o2.c2>
<eventtext.missionevent_cargo_campaignstart.c1>我们已经向邻近的前哨站出售了一些基本的建筑材料，但我们得负责交货。这是一次简单跑货；非常适合像你们这样的新船员。怎么说？</eventtext.missionevent_cargo_campaignstart.c1>
<eventtext.missionevent_cargo1.c1>我找了一支运输队来运送这些材料，但被他们放了鸽子。你要接下这份运输工作吗？</eventtext.missionevent_cargo1.c1>
<eventtext.missionevent_cargo2.c1>港口有一些要“小心对待“的货物，一般情况下，我不会让生面孔插手，但我听说你们很靠谱。</eventtext.missionevent_cargo2.c1>
<eventtext.missionevent_cargo3.c1>这些研究材料对附近的前哨站来说十分重要，必须完好无损地运到目的地。</eventtext.missionevent_cargo3.c1>
<eventtext.missionevent_killswarm.c1>每艘运输船离开港口后都会被兽潮袭击，如果你能解决这个问题，我们会给你们一些奖励。</eventtext.missionevent_killswarm.c1>
<eventtext.missionevent_killmonstercommon.c1>有个凶恶的怪物在周边地区制造恐慌情绪，解决它的朋友可以拿到一笔赏金。</eventtext.missionevent_killmonstercommon.c1>
<eventtext.missionevent_killmonsterrare.c1>附近有一只巨大的怪物，如果你想解决掉它，还请自便，但要注意它很危险，你最好做好准备。</eventtext.missionevent_killmonsterrare.c1>
<eventtext.missionevent_salvageartifact.c1>我们收到了一些奇怪的信号，专家们说可能是异星遗迹，如果你去确认一下情况，我们会给出一些赏金。</eventtext.missionevent_salvageartifact.c1>
<eventtext.missionevent_salvageartifactabyss.c1>“我们在海底发现了一道微弱的信号。那些书呆子打包票说一定是外星遗物。要不你去看看，少不了你的马克。”</eventtext.missionevent_salvageartifactabyss.c1>
<eventtext.missionevent_salvagewreck.c1>我们收到了一艘载有敏感活物的舰船那里发来的求救信号，那些敏感货物可能已经被劫走了， 我们需要你去回收这艘船的航海日志。</eventtext.missionevent_salvagewreck.c1>
<eventtext.missionevent_killmonster.c1>我之前发布了一个任务，如果你有兴趣，我可以把相关信息发送到你的导航系统里。</eventtext.missionevent_killmonster.c1>
<eventtext.missionevent_cargo.c1>我之前发布了一个任务，如果你有兴趣，我可以把相关信息发送到你的导航系统里。</eventtext.missionevent_cargo.c1>
<eventtext.missionevent_cargo_difficult.c1>“我们在码头有一批要小心处理的货。这可不是一般的运输任务，要运的是用磁悬浮箱装运的爆炸物。确保箱子全程供电，你就能安然抵达。这活你能干么？”</eventtext.missionevent_cargo_difficult.c1>
<eventtext.missionevent_salvage.c1>我之前发布了一个任务，如果你有兴趣，我可以把相关信息发送到你的导航系统里。</eventtext.missionevent_salvage.c1>
<eventtext.missionevent_clownoutbreak.c1>这里贴满了任务状。其中一项任务是把几箱小丑服饰运到附近的前哨站去。上面写着：“如果你有兴趣，学你最喜欢的鸟叫一声。”</eventtext.missionevent_clownoutbreak.c1>
<eventtext.missionevent_clownoutbreak.o1>“咕咕咕”</eventtext.missionevent_clownoutbreak.o1>
<eventtext.missionevent_clownoutbreak.o1.c1>远处传来了小丑喇叭的声音，确认你接受了这项任务。你离开前哨站时，货物会交付到你手上。</eventtext.missionevent_clownoutbreak.o1.c1>
<eventtext.missionevent_clownoutbreak.o2>“嘎嘎”</eventtext.missionevent_clownoutbreak.o2>
<eventtext.missionevent_clownoutbreak.o2.c1>远处传来了小丑喇叭的声音，确认你接受了这项任务。你离开前哨站时，货物会交付到你手上。</eventtext.missionevent_clownoutbreak.o2.c1>
<eventtext.missionevent_clownoutbreak.o3>保持沉默。</eventtext.missionevent_clownoutbreak.o3>
<eventtext.bigbrother.c1>扩音器开始播报，召集刚靠岸的舰船派遣代表去见当地部门的安全主管。</eventtext.bigbrother.c1>
<eventtext.bigbrother.c1.c1>“你是新来的，正好，我这里有个棘手的问题，我手下的人都不可信。”安全主管停顿了一下，看了看你，“一般来说，我不会向外人寻求协助，但我已经别无选择了，不必多言，我需要你对这次任务保密，有兴趣吗？”</eventtext.bigbrother.c1.c1>
<eventtext.bigbrother.c1.o1>跟我说说具体情况吧。</eventtext.bigbrother.c1.o1>
<eventtext.bigbrother.c1.o1.c1>主管点点头，“根据我们之前获得的线报，分离主义分子正在策划越狱。”他坦诚地说到，“预防越狱已经很棘手了，更麻烦的是，我们中出了一个叛徒。”</eventtext.bigbrother.c1.o1.c1>
<eventtext.bigbrother.c1.o1.o1>“一语双关？”</eventtext.bigbrother.c1.o1.o1>
<eventtext.bigbrother.c1.o1.o1.c1>“我是说安保团队里出了叛徒”，这个主管一点幽默感都没有，“也就是说，我需要保证我的团队都在我的掌控之中，并采取一些预防措施。这就是你的任务，把这些麦克风装到居住舱内。”</eventtext.bigbrother.c1.o1.o1.c1>
<eventtext.bigbrother.c1.o1.o1.o1>接受任务</eventtext.bigbrother.c1.o1.o1.o1>
<eventtext.bigbrother.c1.o1.o1.o1.c1>你拿起这些小小的监听麦克风。“还有一件事，我们不能以官方的名义采取行动，所以如果你被人抓到的话，就只能靠你自己了。”</eventtext.bigbrother.c1.o1.o1.o1.c1>
<eventtext.bigbrother.c1.o1.o1.o2>“那我还是不参与其中了。”</eventtext.bigbrother.c1.o1.o1.o2>
<eventtext.bigbrother.c1.o2>“那我还是不参与其中了。”</eventtext.bigbrother.c1.o2>
<eventtext.bigbrother.c1.c1.c1>这里就是主管说的地方吧。</eventtext.bigbrother.c1.c1.c1>
<eventtext.bigbrother.c1.c1.o1>把麦克风藏到床铺下面。</eventtext.bigbrother.c1.c1.o1>
<eventtext.bigbrother.c1.c1.o1.c1>你把麦克风塞到床铺下面的柜子里，能监听到的声音会低一些，但很稳定。回到主管那里领取报酬吧。</eventtext.bigbrother.c1.c1.o1.c1>
<eventtext.bigbrother.c1.c1.o1.c1.c1>“干得漂亮，拿走这些钱，我们从未谋面，明白？”</eventtext.bigbrother.c1.c1.o1.c1.c1>
<eventtext.bigbrother.c1.c1.o1.c2>你把麦克风丢到床铺下面，转身要离开时，你撞上了安全主管的那群手下，他们问”你在做什么？“</eventtext.bigbrother.c1.c1.o1.c2>
<eventtext.bigbrother.c1.c1.o1.o1>“哦，在做健美操，保证身体处于最佳状态，以应对紧急情况。”</eventtext.bigbrother.c1.c1.o1.o1>
<eventtext.bigbrother.c1.c1.o1.o1.c1>他们对这个解释很满意，继续巡逻去了。回到主管那里领取报酬吧。</eventtext.bigbrother.c1.c1.o1.o1.c1>
<eventtext.bigbrother.c1.c1.o1.o1.c1.c1>“干得漂亮，拿走这些钱，我们从未谋面，明白？”</eventtext.bigbrother.c1.c1.o1.o1.c1.c1>
<eventtext.bigbrother.c1.c1.o1.o1.c2>“满口谎言的骗子。”他们开始检查床铺下面。在他们搜出什么之前，尽快脱身吧。任务失败。</eventtext.bigbrother.c1.c1.o1.o1.c2>
<eventtext.bigbrother.c1.c1.o1.o1.c2.c2>他们拔出武器，“麦克风，是吧？跟我走一趟吧。”赶紧跑吧。</eventtext.bigbrother.c1.c1.o1.o1.c2.c2>
<eventtext.bigbrother.c1.c1.o1.o2>“刚装了监听麦克风”</eventtext.bigbrother.c1.c1.o1.o2>
<eventtext.bigbrother.c1.c1.o1.o2.c1>他们笑了，“你这家伙真有意思，这里不是你该来的地方，走吧。”他们去查看摄像头的录像了，在他们发现什么之前，尽快脱身吧。任务失败。</eventtext.bigbrother.c1.c1.o1.o2.c1>
<eventtext.bigbrother.c1.c1.o1.o2.c1.c1>他们拔出武器，“麦克风，是吧？跟我走一趟吧。”赶紧跑吧。</eventtext.bigbrother.c1.c1.o1.o2.c1.c1>
<eventtext.bigbrother.c1.c1.o2>把麦克风藏在电子设备里。</eventtext.bigbrother.c1.c1.o2>
<eventtext.bigbrother.c1.c1.o2.c1>你拆开一台收音机，把麦克风装在扬声器附近一个隐蔽的地方。回到主管那里领取报酬吧。</eventtext.bigbrother.c1.c1.o2.c1>
<eventtext.bigbrother.c1.c1.o2.c1.c1>“干得漂亮，拿走这些钱，我们从未谋面，明白？”</eventtext.bigbrother.c1.c1.o2.c1.c1>
<eventtext.bigbrother.c1.c1.o2.c2>你找到了一台收音机，正打算把麦克风装进去时，一群巡逻的安保人员发现了你，“你，过来！”你顺从地过去了，安保人员问到，“你在做什么？”</eventtext.bigbrother.c1.c1.o2.c2>
<eventtext.bigbrother.c1.c1.o2.o1>“修理收音机天线。”</eventtext.bigbrother.c1.c1.o2.o1>
<eventtext.bigbrother.c1.c1.o2.o1.c1>“早该修修了，现在什么都听不清。”很快你就不用听清了，你想到。回到主管那里领取报酬吧。</eventtext.bigbrother.c1.c1.o2.o1.c1>
<eventtext.bigbrother.c1.c1.o2.o1.c1.c1>“干得漂亮，拿走这些钱，我们从未谋面，明白？”</eventtext.bigbrother.c1.c1.o2.o1.c1.c1>
<eventtext.bigbrother.c1.c1.o2.o2>“刚装了监听麦克风”</eventtext.bigbrother.c1.c1.o2.o2>
<eventtext.bigbrother.c1.c1.o2.o2.c1>他们笑了，“你这家伙真有意思，这里不是你该来的地方，走吧。”他们去查看摄像头的录像了，在他们发现什么之前，尽快脱身吧。任务失败。</eventtext.bigbrother.c1.c1.o2.o2.c1>
<eventtext.bigbrother.c1.c1.o2.o2.c1.c1>他们拔出武器，“麦克风，是吧？跟我走一趟吧。”赶紧跑吧。</eventtext.bigbrother.c1.c1.o2.o2.c1.c1>
<eventtext.tastetest.c1>你在附近的垃圾桶里找到两小瓶透明液体。上面标记着不同的化学方程式。</eventtext.tastetest.c1>
<eventtext.tastetest.o1>仔细观察这两个瓶子。</eventtext.tastetest.o1>
<eventtext.tastetest.o1.c1>你不能确定瓶子里装的是什么，只能确定其中一种是强酸性物质。你把强酸放在一边，另一瓶里装的是什么？</eventtext.tastetest.o1.c1>
<eventtext.tastetest.o1.o1>喝一口！</eventtext.tastetest.o1.o1>
<eventtext.tastetest.o1.o1.c1>这种液体有一种醇香甘甜的味道，有点杏仁的味道。它似乎没什么效用。你把瓶子扔进了垃圾桶，准备离开。</eventtext.tastetest.o1.o1.c1>
<eventtext.tastetest.o1.o1.o1>味道不错。</eventtext.tastetest.o1.o1.o1>
<eventtext.tastetest.o1.o1.o1.c1>过了一会儿，你发现喝了药水后，你所有的痛苦都消失了。这是你第一次体味到这种感觉，你感觉很好，但不知道如何是好，只想再来一点。也许垃圾桶里还有？</eventtext.tastetest.o1.o1.o1.c1>
<eventtext.tastetest.o1.o1.o1.o1>也许我该回去看看</eventtext.tastetest.o1.o1.o1.o1>
<eventtext.tastetest.o1.o1.o1.o1.c1>你回到原处，又发现了几个瓶子。里面的东西和你喝掉的不太一样，也许还有其他用途。</eventtext.tastetest.o1.o1.o1.o1.c1>
<eventtext.tastetest.o1.o2>这种做法殊为不智…</eventtext.tastetest.o1.o2>
<eventtext.tastetest.o1.c2>化学知识似乎没什么用：上面应该是一种异星语言，在快速摇动测试后，你认为这两种液体对你来说都是完全安全的，这两个瓶子上面贴着蓝色和绿色两种不同的标签，要尝一瓶吗？</eventtext.tastetest.o1.c2>
<eventtext.tastetest.o1.o3>蓝色标签</eventtext.tastetest.o1.o3>
<eventtext.tastetest.o1.o3.c1>这种液体有一种醇香甘甜的味道，有点杏仁的味道。它似乎没什么效用。你把瓶子扔进了垃圾桶，准备离开。</eventtext.tastetest.o1.o3.c1>
<eventtext.tastetest.o1.o3.o1>还不错。</eventtext.tastetest.o1.o3.o1>
<eventtext.tastetest.o1.o3.o1.c1>过了一会儿，你发现喝了药水后，你所有的痛苦都消失了。这是你第一次体味到这种感觉，你感觉很好，但不知道如何是好，只想再来一点。也许垃圾桶里还有？</eventtext.tastetest.o1.o3.o1.c1>
<eventtext.tastetest.o1.o3.o1.o1>也许我该回去看看</eventtext.tastetest.o1.o3.o1.o1>
<eventtext.tastetest.o1.o3.o1.o1.c1>你回到原处，又发现了几个瓶子。里面也许有同样的美味！</eventtext.tastetest.o1.o3.o1.o1.c1>
<eventtext.tastetest.o1.o4>绿色标签</eventtext.tastetest.o1.o4>
<eventtext.tastetest.o1.o4.c1>这种液体仿佛要灼伤你的喉咙，喝起来就像一瓶火星伏特加没什么两样。不花钱就能喝到酒，你很开心。不过等液体进入你的胃部，你就后悔了，你痛苦地弯下腰，胃部像着了火一样。谁说和垃圾桶里的东西是个好主意的？</eventtext.tastetest.o1.o4.c1>
<eventtext.tastetest.o1.o4.o1>不怎么样。</eventtext.tastetest.o1.o4.o1>
<eventtext.tastetest.o1.o5>不，当然不要！</eventtext.tastetest.o1.o5>
<eventtext.tastetest.o2>无视它们。</eventtext.tastetest.o2>
<eventtext.crawleroutbreak.c1>一群惊慌失措的研究员从你身边跑过，“该死的吉米，我跟你说过，我们应该用机械挂锁而不是这些该死的电子设备!”</eventtext.crawleroutbreak.c1>
<eventtext.consultant.c1>你走进办公室后，经理注意到你你，“你是为矿井里的问题而来，是吧？”他问道。</eventtext.consultant.c1>
<eventtext.consultant.o1>“啊…没错，再跟我说说当前情况吧。“</eventtext.consultant.o1>
<eventtext.consultant.o1.c1>原来是这样，因为有毒气体泄漏，矿工们已经停止在井下的工作。“他们提出的高危作业津贴太离谱了，我们没准备这笔预算。这就是你前来的原因，对吧？让我们和矿工之间达成互惠互利的协议？”</eventtext.consultant.o1.c1>
<eventtext.consultant.o1.o1>“没错，我和工头联系一下。”</eventtext.consultant.o1.o1>
<eventtext.consultant.o1.o1.c1>“他们应该在主矿井那边，祝你好运。”</eventtext.consultant.o1.o1.c1>
<eventtext.consultant.o1.o1.c1.c1>工头踱来踱去，和无线电另一边的人大声争论。你只听到最后几句话，“我们没有足够的全遮罩氧气面罩分给所有人，即使有，我们也没有那么多氧气可挥霍，不，矿井通风设施和前哨站其他设施是连接在一起的，我们不能冒险把它抽出来。”他一脸恼怒地看着你，“你也是为了气体泄漏这件事来的吗？”</eventtext.consultant.o1.o1.c1.c1>
<eventtext.consultant.o1.o1.c1.o1>针对矿工的高危作业津贴一事与工头讨价还价</eventtext.consultant.o1.o1.c1.o1>
<eventtext.consultant.o1.o1.c1.o1.c1>你说服了工头，不是每个从事高危工作的人都能拿到额外补贴，这可能导致很多矿工离职，留下的人工作负担会加重，但你能拿到一笔不菲的顾问费。</eventtext.consultant.o1.o1.c1.o1.c1>
<eventtext.consultant.o1.o1.c1.o1.c2>工头坚持立场， 没有高危作业津贴，就不会开始工作。你尽力了。</eventtext.consultant.o1.o1.c1.o1.c2>
<eventtext.consultant.o1.o1.c1.o2>“你们谈到的有害气体指的是什么？”</eventtext.consultant.o1.o1.c1.o2>
<eventtext.consultant.o1.o1.c1.o2.c1>“汞蒸气，无色无味，会让你的呼吸系统迅速衰竭。”</eventtext.consultant.o1.o1.c1.o2.c1>
<eventtext.consultant.o1.o1.c1.o2.o1>想个办法减少汞蒸气泄漏造成的伤害</eventtext.consultant.o1.o1.c1.o2.o1>
<eventtext.consultant.o1.o1.c1.o2.o1.c1>“多吃含铁物质，吃些愈素与爬行者肝脏可以让你们免遭汞蒸气之害。每六个小时吃两片药。”工头对你的建议表示感激。你从经理那里拿到一笔不菲的顾问费。</eventtext.consultant.o1.o1.c1.o2.o1.c1>
<eventtext.consultant.o1.o1.c1.o2.o1.c2>你没办法解决这个问题。</eventtext.consultant.o1.o1.c1.o2.o1.c2>
<eventtext.consultant.o1.o1.c1.o2.o2>针对矿工的高危作业津贴一事与工头讨价还价</eventtext.consultant.o1.o1.c1.o2.o2>
<eventtext.consultant.o1.o1.c1.o2.o2.c1>你说服了工头，不是每个从事高危工作的人都能拿到额外补贴，这可能导致很多矿工离职，留下的人工作负担会加重，但你能拿到一笔不菲的顾问费。</eventtext.consultant.o1.o1.c1.o2.o2.c1>
<eventtext.consultant.o1.o1.c1.o2.o2.c2>工头坚持立场， 没有高危作业津贴，就不会开始工作。你尽力了。</eventtext.consultant.o1.o1.c1.o2.o2.c2>
<eventtext.consultant.o1.o1.c1.o3>“说一下通风的问题吧。”</eventtext.consultant.o1.o1.c1.o3>
<eventtext.consultant.o1.o1.c1.o3.c1>“通风管道从这里延伸到食堂和居住区，也就是说我们没办法把有害气体抽出去，要是我知道这些管道是谁设计的，我保证不打死他。”</eventtext.consultant.o1.o1.c1.o3.c1>
<eventtext.consultant.o1.o1.c1.o3.o1>尝试解决通风问题</eventtext.consultant.o1.o1.c1.o3.o1>
<eventtext.consultant.o1.o1.c1.o3.o1.c1>你研究了一下通风管道的图纸。你找到一个居住区附近的分叉口，“为什么不在这里安装一个独立的空气过滤系统呢？”“这样就能在毒气进一步扩散前，把所有的汞蒸气都抽走了。”事实证明你的方案解决了问题。你从经理那里你能拿到一笔不菲的顾问费。</eventtext.consultant.o1.o1.c1.o3.o1.c1>
<eventtext.consultant.o1.o1.c1.o3.o1.c2>你没办法解决这个问题。</eventtext.consultant.o1.o1.c1.o3.o1.c2>
<eventtext.consultant.o1.o1.c1.o3.o2>针对矿工的高危作业津贴一事与工头讨价还价</eventtext.consultant.o1.o1.c1.o3.o2>
<eventtext.consultant.o1.o1.c1.o3.o2.c1>你说服了工头，不是每个从事高危工作的人都能拿到额外补贴，这可能导致很多矿工离职，留下的人工作负担会加重，但你能拿到一笔不菲的顾问费。</eventtext.consultant.o1.o1.c1.o3.o2.c1>
<eventtext.consultant.o1.o1.c1.o3.o2.c2>工头坚持立场， 没有高危作业津贴，就不会开始工作。你尽力了。</eventtext.consultant.o1.o1.c1.o3.o2.c2>
<eventtext.consultant.o1.o2>“这超出了我的能力范畴，再见。”</eventtext.consultant.o1.o2>
<eventtext.consultant.o2>“不，你搞错了。”</eventtext.consultant.o2>
<eventtext.huskcultist_return.c1>你这次带了寄生虫卵过来吗？</eventtext.huskcultist_return.c1>
<eventtext.huskcultist_return.o1>没错。</eventtext.huskcultist_return.o1>
<eventtext.huskcultist_return.o1.c1>你从口袋里掏出了寄生虫卵。</eventtext.huskcultist_return.o1.c1>
<eventtext.huskcultist_return.o1.o1>卖掉了寄生虫卵，获得了1000马克。</eventtext.huskcultist_return.o1.o1>
<eventtext.huskcultist_return.o1.o1.c1>你把寄生虫卵卖掉了，点了点到手的马克，数额正好。</eventtext.huskcultist_return.o1.o1.c1>
<eventtext.huskcultist_return.o1.o2>无偿捐献寄生虫卵。</eventtext.huskcultist_return.o1.o2>
<eventtext.huskcultist_return.o1.o2.c1>你决定无偿捐献寄生虫卵。那个人似乎高兴坏了。</eventtext.huskcultist_return.o1.o2.c1>
<eventtext.huskcultist_return.o1.o3>你决定留下这些卵。</eventtext.huskcultist_return.o1.o3>
<eventtext.huskcultist_return.o1.c2>“不，你身上没有，别浪费我的时间了。”</eventtext.huskcultist_return.o1.c2>
<eventtext.huskcultist_return.o2>没有。</eventtext.huskcultist_return.o2>
<eventtext.missionevent_collectminerals.c1>据说这里有珍贵的矿藏。我们想委托你确认一下实际情况。</eventtext.missionevent_collectminerals.c1>
<eventtext.missionevent_mudraptornest.c1>“几名潜水员在附近发现了一个堆满怪物蛋的泥偶迅猛龙巢穴。我们可不想在周边看到一群泥偶迅猛龙，所以如果你能处理掉这些麻烦，我们可以给你一些报酬。”</eventtext.missionevent_mudraptornest.c1>
<eventtext.missionevent_crawlernest.c1>“几名潜水员在附近发现了一个堆满怪物蛋的藻鬃爬行者巢穴。我们可不想在周边看到一群藻鬃爬行者，所以如果你能处理掉这些麻烦，我们可以给你一些报酬。”</eventtext.missionevent_crawlernest.c1>
<eventtext.missionevent_tigerthreshernest.c1>“几名潜水员在附近发现了一个堆满怪物蛋的虎尾煞巢穴。我们可不想在周边看到一群虎尾煞，所以如果你能处理掉这些麻烦，我们可以给你一些报酬。”</eventtext.missionevent_tigerthreshernest.c1>
<eventtext.missionevent_clearruin.c1>我们正在对附近的遗迹进行研究，但此处的守护者阻碍了研究。为我们清除它们，好吗？</eventtext.missionevent_clearruin.c1>
<eventtext.missionevent_scanruin.c1>“科学家们提出一个请求。需要测绘附近的一个遗迹。当然，是有偿的。”</eventtext.missionevent_scanruin.c1>
<eventtext.missionevent_beacon.c1>“为了建立新的前哨站，我们希望你去帮忙重启一个失去信号的信标。待它恢复正常后，你和你的船员可以从中获益。”</eventtext.missionevent_beacon.c1>
<eventtext.missionevent_escort2.c1>“一位德高望重的医疗专家和他的武装护卫正在寻找前往附近前哨站的交通工具。务必要保证他们的安全。”</eventtext.missionevent_escort2.c1>
<eventtext.missionevent_pirate1.c1>“最近有一批海盗在周边劫掠物资。消灭海盗，我们就会给出我们掌握的坐标。不过要小心，这些小贼的船火力强劲。”</eventtext.missionevent_pirate1.c1>
<eventtext.missionevent_escort4.c1>“我们得到情报，木星分离主义恐怖分子混入了无辜平民之中，打算搭乘下一艘运输船离开前哨站。如果你愿意接下这单，也许有机会引蛇出洞，斩草除根。只要确保平民能活下来就行了。”</eventtext.missionevent_escort4.c1>
<eventtext.missionevent_escort3.c1>“我们有几个囚犯需要转移到另一个前哨站的监狱去。只要你接下这单，我们给的报酬可不低，但是务必在对他们严加看管的同时确保他们的安全。”</eventtext.missionevent_escort3.c1>
<eventtext.missionevent_escort1.c1>“这儿有一些平民想安全前往附近的前哨站。把他们安全送达，我会给你一些报酬。”</eventtext.missionevent_escort1.c1>
<eventtext.missionevent_cargohuskcult>“在找工作？我们有…这么说吧，临近站点亟需的研究材料。把它们带过去，别多问，我们就会付钱。”</eventtext.missionevent_cargohuskcult>
<eventtext.unlockpathgeneric.c1>“我了解到你带领船员们最近为联盟作出了不少贡献，虽然我们针对通过这个前哨站深入冰洋的潜艇有一定限制，但你和你的船员们无疑是可以通过这里的。”</eventtext.unlockpathgeneric.c1>
<eventtext.unlockpathgeneric.c2>“想要通过前哨站潜入更深处？联盟可不会让新手深入冰洋，就以你的水平估计没戏，不过，如果你想白送我5000马克，那我可以稍微提升一点对你们的看法…”</eventtext.unlockpathgeneric.c2>
<eventtext.unlockpathgeneric.o1>支付五千马克。</eventtext.unlockpathgeneric.o1>
<eventtext.unlockpathgeneric.o1.c1>“这么一看，你的队伍还蛮有潜力的，这次没准就让你这么过去了。交易愉快。”</eventtext.unlockpathgeneric.o1.c1>
<eventtext.unlockpathgeneric.o2>不，还是算了。</eventtext.unlockpathgeneric.o2>
<eventtext.unlockpathgeneric.o2.c1>“随便你。你这种小朋友还是留在上层的“儿童澡盆”里戏水吧。”</eventtext.unlockpathgeneric.o2.c1>
<eventtext.unlockpathgeneric.nomoney>“没钱？唉，那我就没办法了，既然无法证明你的实力，那你们最好还是留在上层的“儿童澡盆”里吧。</eventtext.unlockpathgeneric.nomoney>
<eventtext.unlockpath.refusebribe>什么都不给他们。</eventtext.unlockpath.refusebribe>
<eventtext.unlockpathcoldcaverns.c1>“我听说过你们，你们在这片冰盖下颇为活跃，深受联盟赏识。你应该知道，这里是木卫二冰脊前最后的关卡了，并不是每一艘潜艇都有资格通过这里深入冰洋，但你和你的船员们无疑是有资格的那部分人。“</eventtext.unlockpathcoldcaverns.c1>
<eventtext.unlockpathcoldcaverns.c2>“想要通过前哨站潜入更深处？联盟可不会让新手深入冰洋，就以你的水平估计没戏，不过，如果你想白送我一笔马克，那我可以稍微提升一点对你们的看法…”</eventtext.unlockpathcoldcaverns.c2>
<eventtext.unlockpathcoldcaverns.o1.c1>“这么一看，你的队伍还蛮有潜力的，这次没准就让你这么过去了。交易愉快。”</eventtext.unlockpathcoldcaverns.o1.c1>
<eventtext.unlockpathcoldcaverns.o2.c1>“随便你。你这种小朋友还是留在上层的“儿童澡盆”里戏水吧。”</eventtext.unlockpathcoldcaverns.o2.c1>
<eventtext.unlockpathcoldcaverns.o1.nomoney>“没钱？唉，那我就没办法了，既然无法证明你的实力，那你们最好还是留在上层的“儿童澡盆”里吧。</eventtext.unlockpathcoldcaverns.o1.nomoney>
<eventtext.unlockpatheuropanridge.c1>“你们好像一直在帮助我们开拓冰脊，为此，我们决定特许你进入无光高原，祝你一路平安！”</eventtext.unlockpatheuropanridge.c1>
<eventtext.unlockpatheuropanridge.c2>“想要进入海原？这可说不准…你得证明你的诚意，比如说…一笔大额捐款。”</eventtext.unlockpatheuropanridge.c2>
<eventtext.unlockpatheuropanridge.o1.c1>啊，足够了，现在你们可以过去了。“	啊，足夠了，現在你們可以過去了。“</eventtext.unlockpatheuropanridge.o1.c1>
<eventtext.unlockpatheuropanridge.o2.c1>“哦？那你就在木卫二冰脊待着吧。愿意待多久都可以。”</eventtext.unlockpatheuropanridge.o2.c1>
<eventtext.unlockpatheuropanridge.o1.nomoney>“不好意思，少于四千我可不干。你可以去多捞几艘潜艇，或者想点别的办法赚钱。”</eventtext.unlockpatheuropanridge.o1.nomoney>
<eventtext.unlockpathaphoticplateau.c1>“那恭喜你，这样以来你们就可以穿过海原前往渊洋了。现在这情况，没几个人能过去。我会用无线电通知他们，让你们进入渊洋。</eventtext.unlockpathaphoticplateau.c1>
<eventtext.unlockpathaphoticplateau.c2>“很抱歉，我知道你一路来此颇为艰难，但我们不能冒险让一个不知名的舰船进入渊洋。这是为了保护你们，你懂吧。”</eventtext.unlockpathaphoticplateau.c2>
<eventtext.unlockpathaphoticplateau.o1.c1>“当然可以，不过这并非是联盟官方的保证，我只能私底下通知守卫关照你们一下。”</eventtext.unlockpathaphoticplateau.o1.c1>
<eventtext.unlockpathaphoticplateau.o2.c1>“如果你想退休的话，应该能在这儿买到一套不错的复式公寓。至少短时间内辐射不会影响到这里。”</eventtext.unlockpathaphoticplateau.o2.c1>
<eventtext.unlockpathgreatsea.c1>“所以你想进入热流废土？为什么木卫二上还会有你这种人？算了，不管了，联盟的朋友就是我的朋友，去吧。”</eventtext.unlockpathgreatsea.c1>
<eventtext.unlockpathgreatsea.c2>“所以你想进入热流废土？原则上来讲不行，但是最近我们可以稍微通融一下，你懂的。”</eventtext.unlockpathgreatsea.c2>
<eventtext.unlockpathgreatsea.o1.c1>“如果你想好了，可以拿着钱再来找我。”</eventtext.unlockpathgreatsea.o1.c1>
<eventtext.unlockpathgreatsea.o2.c1>“命比钱重要。”</eventtext.unlockpathgreatsea.o2.c1>
<eventtext.unlockpathcoldcaverns.o1>给他们两千马克。</eventtext.unlockpathcoldcaverns.o1>
<eventtext.unlockpatheuropanridge.o1>“你看四千马克的捐款够吗?"</eventtext.unlockpatheuropanridge.o1>
<eventtext.unlockpathaphoticplateau.o1>“给你们八千的话，你们的人会关照我们吗？”</eventtext.unlockpathaphoticplateau.o1>
<eventtext.unlockpathaphoticplateau.o1.nomoney>“给我八千我才能给你担保。一分都不能少。等你筹齐了钱再来找我吧。“</eventtext.unlockpathaphoticplateau.o1.nomoney>
<eventtext.unlockpathgreatsea.o1>“一万六？便宜！给你。”</eventtext.unlockpathgreatsea.o1>
<eventtext.unlockpathgreatsea.o1.nomoney>“不行，至少得给我一万六，等你筹齐了钱再来找我吧。”</eventtext.unlockpathgreatsea.o1.nomoney>
<eventtext.healreaperstax.c1>“我听说你手下有个船员患上了一种罕见病，我们一般管这种病症叫死神之税，如果病人有意愿，我可以尝试治疗一下。”</eventtext.healreaperstax.c1>
<eventtext.healreaperstax.c2>“哦，你就是那个倒霉的水手！我可以让你摆脱痛苦，但这并非免费的服务，只要区区一千马克，就能搞定，怎么样？”</eventtext.healreaperstax.c2>
<eventtext.healreaperstax.o1>花费1000马克来治好死神之税。</eventtext.healreaperstax.o1>
<eventtext.healreaperstax.o2>还是算了。</eventtext.healreaperstax.o2>
<eventtext.healreaperstax.o1.nomoney>没钱？那没办法，我也不是做慈善的。</eventtext.healreaperstax.o1.nomoney>
<eventtext.stowaway1.c1>唔，这个盒子以前好像没放在这儿。</eventtext.stowaway1.c1>
<eventtext.stowaway1.o1>调查一下。</eventtext.stowaway1.o1>
<eventtext.stowaway1.o1.c1>在木卫二到处可见的储藏箱，和你接收补给时的箱子一模一样，你弯下腰试着打开箱子，但里面传出一股力量，让你无功而返。</eventtext.stowaway1.o1.c1>
<eventtext.stowaway1.o1.o1>“你好？”</eventtext.stowaway1.o1.o1>
<eventtext.stowaway1.o1.o1.c1>毫无回应。</eventtext.stowaway1.o1.o1.c1>
<eventtext.stowaway1.o1.o1.o1>仔细聆听。</eventtext.stowaway1.o1.o1.o1>
<eventtext.stowaway1.o1.o1.o1.c1>你屏住呼吸，把耳朵贴近箱子，听到里面传来沙沙沙的声音。</eventtext.stowaway1.o1.o1.o1.c1>
<eventtext.stowaway1.o1.o1.o1.o1>用力打开盒盖。</eventtext.stowaway1.o1.o1.o1.o1>
<eventtext.stowaway1.o1.o1.o1.o1.c1>你成功打开了盖子，一只藻鬃爬行者一跃而出，准备挖掉你的眼睛！</eventtext.stowaway1.o1.o1.o1.o1.c1>
<eventtext.stowaway1.o1.o1.o1.o1.c2>你成功打开了盖子，里面有一个躺在盐水中的小生物，它小心地看着你，然后爬出箱子，期待地望着你，你似乎交到了一个新朋友。</eventtext.stowaway1.o1.o1.o1.o1.c2>
<eventtext.stowaway2.c1>这个柜子里传出噪音，但你一接近，它就安静下来了。</eventtext.stowaway2.c1>
<eventtext.stowaway2.o1>调查一下。</eventtext.stowaway2.o1>
<eventtext.stowaway2.o1.c1>你打开柜门后，一个穿着怪异的小丑走了出来，他恭敬地向你问好，并自称是一位信使。</eventtext.stowaway2.o1.c1>
<eventtext.stowaway2.o1.o1>“你是来传什么信的？”</eventtext.stowaway2.o1.o1>
<eventtext.stowaway2.o1.o1.c1>小丑解释说，附近有一艘沉没的潜艇，在其上有一件对“小丑圣母”很有价值的东西。不等你有所答复，转身就离开了，留你一个人在原地沉思。</eventtext.stowaway2.o1.o1.c1>
<eventtext.stowaway2.o1.c2>你小心翼翼地打开柜门，却发现里面藏着一个张大嘴巴、睁大眼睛的年轻人。从外表看，他大概只有十几岁。</eventtext.stowaway2.o1.c2>
<eventtext.stowaway2.o1.o2>“你是谁？”</eventtext.stowaway2.o1.o2>
<eventtext.stowaway2.o1.o2.c1>“谁也不是。”少年结结巴巴地说。</eventtext.stowaway2.o1.o2.c1>
<eventtext.stowaway2.o1.o2.o1>“那你为什么在这儿？”</eventtext.stowaway2.o1.o2.o1>
<eventtext.stowaway2.o1.o2.o1.c1>“我和几个朋友在你停靠在 [location]时偷偷溜上来冒险，他们把我困在这里，只是想恶作剧。”少年嗫嚅到，“他们应该是听到你过来了，就跑回前哨站了。我也没想到我会被困在这里这么久。”</eventtext.stowaway2.o1.o2.o1.c1>
<eventtext.stowaway2.o1.o2.o1.o1>“我该拿你怎么办呢？”</eventtext.stowaway2.o1.o2.o1.o1>
<eventtext.stowaway2.o1.o2.o1.o1.c1>“呃，呃，我想回家，但如果你不想掉头，把我放在下一座前哨站也行。”</eventtext.stowaway2.o1.o2.o1.o1.c1>
<eventtext.stowaway2.o1.o2.o1.o1.o1>“我会把你送回去的。”</eventtext.stowaway2.o1.o2.o1.o1.o1>
<eventtext.stowaway2.o1.o2.o1.o1.o1.c1>少年从柜子里爬出来。“谢谢，我不会给你添麻烦的。”</eventtext.stowaway2.o1.o2.o1.o1.o1.c1>
<eventtext.stowaway2.o1.o2.o1.o1.o2>”下一站就给我滚蛋。“</eventtext.stowaway2.o1.o2.o1.o1.o2>
<eventtext.stowaway2.o1.o2.o1.o1.o3>“出来吧，先给我工作一阵子。”</eventtext.stowaway2.o1.o2.o1.o1.o3>
<eventtext.stowaway2.o1.o2.o1.o1.o3.c1>“你来真的吗？”少年嘟囔到。没错，不来真的，这群熊孩子下次还会溜到陌生人的船上。</eventtext.stowaway2.o1.o2.o1.o1.o3.c1>
<eventtext.stowaway2.o1.o2.o2>“呆在这儿，我等会儿再来。”</eventtext.stowaway2.o1.o2.o2>
<eventtext.shockjock.c1>附近的收音机响个不停。一个声音沙哑的男人在叫嚷着什么。</eventtext.shockjock.c1>
<eventtext.shockjock.o1>听一听。</eventtext.shockjock.o1>
<eventtext.shockjock.o1.c1>“你们都听说过所谓的小丑歧视吧，那些小丑不是因为他们的长相被殴打，也不是因为他们的妆色被殴打，我跟你说，他们是因为选择那样打扮自己才被打的！”</eventtext.shockjock.o1.c1>
<eventtext.shockjock.o1.o1.c1>“就最近的情况而言，大家可以想象一下，如果那个小丑西装革履，而不是穿着大号的鞋子，戴着可笑的假发，那事态还会如此恶劣吗！如果他们礼貌地向你问好，向你回话，而不是阴阳怪气几句就夺路而逃，他们现在岂会被大家排斥！但是他们并没有如此作为。亲爱的听众们，我们可以就此得出结论，如果中周围出现了小丑，那他们只会把一切弄得一团糟，包括你的脑子！”</eventtext.shockjock.o1.o1.c1>
<eventtext.shockjock.signoff>“这就是我们今天的节目了。记住，倾听并服从。莫里斯！把卡片拿起来！莫里——不！这到底是什么意思？”广播另一头的人听起来很生气的样子。“莫里斯，我他妈——我为什么要雇你这一个蠢货？”广播戛然而止，取而代之的是广播的静电底噪声。</eventtext.shockjock.signoff>
<eventtext.shockjock.o1.c2>“朋友们，现在娱乐性药物越来越泛滥。你们听说过画皮崇拜吗？一群滥用有害生物材料的怪人，当权派对此无动于衷！”</eventtext.shockjock.o1.c2>
<eventtext.shockjock.o1.o2.c1>“更别提四处泛滥的阿片类药物了，简直哪儿都是了！根据可靠的情报来源，联盟在里面放了什么可以的原料，会让人上瘾！过不了多久，可能就是各位的孩子们，蹲在废弃的前哨站里，穿着肮脏的袍子，用脏兮兮的手拼了命地找药来抽。“</eventtext.shockjock.o1.o2.c1>
<eventtext.shockjock.o1.c3>“亲爱的听众们，如果我是联盟的首脑，我会直接走进船员宿舍，打起演讲台，如此宣言：听着，公民们，如果你们投票反对军费开支，分裂主义分子的暴徒就会冲进来把你们炸上天，而我们却对此无能为力。”</eventtext.shockjock.o1.c3>
<eventtext.shockjock.o1.o3.c1>“你想就这么毁掉你们的小哨站，然后无能哭泣吗？下次把钱交给我们！总之，如果我是首脑，我就会这么说。”</eventtext.shockjock.o1.o3.c1>
<eventtext.shockjock.o1.c4>“真实一派胡言，不要相信你在收音机里听到的一切。”</eventtext.shockjock.o1.c4>
<eventtext.shockjock.o1.o4>“广播里讲的到底是什么？”</eventtext.shockjock.o1.o4>
<eventtext.shockjock.o1.o4.c1>“那时一个奇怪的家伙，藏在什么地方建了一座临时电台。没人知道他到底在哪里，不然早有人管住他了，他让所有人都心烦气躁。”</eventtext.shockjock.o1.o4.c1>
<eventtext.assassinationofjacovsubra1.c1>（嗯？这是什么？）</eventtext.assassinationofjacovsubra1.c1>
<eventtext.assassinationofjacovsubra1.o1>看看ID卡。</eventtext.assassinationofjacovsubra1.o1>
<eventtext.assassinationofjacovsubra1.o1.c1>（这张ID卡是一个叫做雅可夫·苏布拉的人的。我好像以前在那儿听过这个名字？哦。“</eventtext.assassinationofjacovsubra1.o1.c1>
<eventtext.assassinationofjacovsubra1.o2>无视这张卡。</eventtext.assassinationofjacovsubra1.o2>
<eventtext.assassinationofjacovsubra2.c1>一个工人，好像是在看报纸打发休息时间。“喂，你听过那个叫苏布拉的家伙吗？”</eventtext.assassinationofjacovsubra2.c1>
<eventtext.assassinationofjacovsubra2.o1>“那谁啊？”</eventtext.assassinationofjacovsubra2.o1>
<eventtext.assassinationofjacovsubra2.o1.c1>“雅可夫·苏布拉。一个奇怪的家伙，他组织一些——该怎么说呢——”有主题特色“的活动。”那个男人翻了个白眼。“全是画皮。死伤惨重。前阵子有一场备受瞩目的审判，你们可能在木卫二上的报纸上看到过。”</eventtext.assassinationofjacovsubra2.o1.c1>
<eventtext.assassinationofjacovsubra2.o1.o1.c1>“他们一星期前在这儿抓到他的。据我所知，他又在周边举办了一次灾难性的活动，被送进了矿井中。”</eventtext.assassinationofjacovsubra2.o1.o1.c1>
<eventtext.assassinationofjacovsubra2.o1.o1.o1>“那可太好了。”</eventtext.assassinationofjacovsubra2.o1.o1.o1>
<eventtext.assassinationofjacovsubra2.o1.o1.o1.c1>“的确是件好事，但他又逃跑了。”休息时间结束的哨声想起，工人把报纸放下，朝码头走去。“我听说他们正在找捉拿那家伙的人。”他们大声补充到。</eventtext.assassinationofjacovsubra2.o1.o1.o1.c1>
<eventtext.assassinationofjacovsubra2.o2>“他又干了什么？”</eventtext.assassinationofjacovsubra2.o2>
<eventtext.assassinationofjacovsubra2.o3>“别跟我搭话，垃圾。”</eventtext.assassinationofjacovsubra2.o3>
<eventtext.assassinationofjacovsubra3.c1>“欢迎来到一年一度的软体动物教会庆典！本次活动嘉宾：索纳塔·阿卡蒂卡，杰斯罗·赫尔，伊尔玛·唐娜，还有更精彩的，萨科夫·朱布拉的特别客串！”软体动物这个词好像是划掉画皮这个词然后改上去的。庆典似乎就在附近，有个路人在喊：“杰斯罗·赫尔也要来，太棒了！”</eventtext.assassinationofjacovsubra3.c1>
<eventtext.assassinationofjacovsubra3.o1>有趣。</eventtext.assassinationofjacovsubra3.o1>
<eventtext.assassinationofjacovsubra4.c1>”永远都别想活捉我！“</eventtext.assassinationofjacovsubra4.c1>
<eventtext.assassinationofjacovsubra4.o1>“收手吧，雅可夫！跟我走吧！</eventtext.assassinationofjacovsubra4.o1>
<eventtext.assassinationofjacovsubra4.o1.c1>“我哪儿都不去！我是无辜的！喂，我可以给你钱！”</eventtext.assassinationofjacovsubra4.o1.c1>
<eventtext.assassinationofjacovsubra4.o1.o1>“留着贿赂法官吧。”</eventtext.assassinationofjacovsubra4.o1.o1>
<eventtext.assassinationofjacovsubra4.o1.o1.c1>“我上过法庭，知道那是怎么回事。”雅可夫的笑容十分怪异。“你怎么能确认我不会再逃出来呢？”</eventtext.assassinationofjacovsubra4.o1.o1.c1>
<eventtext.assassinationofjacovsubra4.o1.o1.o1>“不关我事。”</eventtext.assassinationofjacovsubra4.o1.o1.o1>
<eventtext.assassinationofjacovsubra4.o1.o1.o1.c1>“看得出来你根本不关心我的是，我给你三千马克，你放我走，成吗？”</eventtext.assassinationofjacovsubra4.o1.o1.o1.c1>
<eventtext.assassinationofjacovsubra4.deal>“成交。”</eventtext.assassinationofjacovsubra4.deal>
<eventtext.assassinationofjacovsubra4.neversaw>“钱给你，后会无期。”</eventtext.assassinationofjacovsubra4.neversaw>
<eventtext.assassinationofjacovsubra4.nodeal>“想都别想，老实点，跟我走。”</eventtext.assassinationofjacovsubra4.nodeal>
<eventtext.assassinationofjacovsubra4.run>话音刚落，雅可夫把一把硬币甩给你，夺身而逃。</eventtext.assassinationofjacovsubra4.run>
<eventtext.assassinationofjacovsubra4.o1.o1.o2>“我是不是应该在你腿上开一个洞。”</eventtext.assassinationofjacovsubra4.o1.o1.o2>
<eventtext.assassinationofjacovsubra4.o1.o1.o2.c1>雅可夫满头大汗。“你不会对一个手无寸铁的人痛下杀手吧？”</eventtext.assassinationofjacovsubra4.o1.o1.o2.c1>
<eventtext.assassinationofjacovsubra4.o1.o1.o2.o1>“当然会啦。”（攻击他）</eventtext.assassinationofjacovsubra4.o1.o1.o2.o1>
<eventtext.assassinationofjacovsubra4.o1.o1.o2.o2>“这是最后的警告。”</eventtext.assassinationofjacovsubra4.o1.o1.o2.o2>
<eventtext.assassinationofjacovsubra4.o1.o1.o2.o2.c1>好吧，我会老实一点的。</eventtext.assassinationofjacovsubra4.o1.o1.o2.o2.c1>
<eventtext.assassinationofjacovsubra4.o1.o2>“多少钱？”</eventtext.assassinationofjacovsubra4.o1.o2>
<eventtext.assassinationofjacovsubra4.o1.o2.c1>“给你三千，我们就在这儿分道扬镳。”</eventtext.assassinationofjacovsubra4.o1.o2.c1>
<eventtext.assassinationofjacovsubra4.o2>“不感兴趣。”（攻击他）</eventtext.assassinationofjacovsubra4.o2>
<eventtext.infiltration.c1>前哨站管理人看着你，憔悴万分。“朋友，你是新来的？终于看到一张不戴面具的脸了。”</eventtext.infiltration.c1>
<eventtext.infiltration.o1>“瞧你这么说，这里有很多人戴面具的样子。”</eventtext.infiltration.o1>
<eventtext.infiltration.o1.c1>“全都是小丑。我问你，你有没有被半夜的摩托喇叭声吵醒过？他们甚至都不去尝试组成什么音调、旋律，就是乱鸣笛。我天天都睡不好，大概有…”他茫然地抬头看着，”大概好几周了？”</eventtext.infiltration.o1.c1>
<eventtext.infiltration.o1.o1>“好像很可怕，他们到底要干什么？”</eventtext.infiltration.o1.o1>
<eventtext.infiltration.o1.o1.c1>“谁知道呢？我和他们谈过，给过他们钱，还威胁他们要把他们都撵走，你能想到的办法，我都试过了。我猜他们只是想折磨我们。”</eventtext.infiltration.o1.o1.c1>
<eventtext.infiltration.o1.o1.o1>施以援手。</eventtext.infiltration.o1.o1.o1>
<eventtext.infiltration.o1.o1.o1.c1>管理人发出了无声的嘲笑。“随便你，如果你能赶走他们，我就给你…”他眯起眼睛，“给你一千马克。不过有一个前提，不可以施加暴力。虽然我个人很讨厌这些小丑，但我们必须要讲规矩。”</eventtext.infiltration.o1.o1.o1.c1>
<eventtext.infiltration.o1.o1.o1.o1>“一点暴力都不行吗？”</eventtext.infiltration.o1.o1.o1.o1>
<eventtext.infiltration.o1.o1.o1.o1.c1>“不行。”</eventtext.infiltration.o1.o1.o1.o1.c1>
<eventtext.infiltration.o1.o1.o1.o2>“好吧。”</eventtext.infiltration.o1.o1.o1.o2>
<eventtext.infiltration.o1.o1.o1.o2.c1>你接近了一个小丑。他们都在盯着你看。</eventtext.infiltration.o1.o1.o1.o2.c1>
<eventtext.infiltration.o1.o1.o1.o2.o1>威胁小丑。</eventtext.infiltration.o1.o1.o1.o2.o1>
<eventtext.infiltration.o1.o1.o1.o2.o1.c1>你盯着小丑看了一阵子，他们想摸你的鼻子，但你把他们都拍开了。你指了指气闸的方向，小丑耷拉着肩膀，拽着他的朋友们离开了。</eventtext.infiltration.o1.o1.o1.o2.o1.c1>
<eventtext.infiltration.o1.o1.o1.o2.o1.o1>任务完成。</eventtext.infiltration.o1.o1.o1.o2.o1.o1>
<eventtext.infiltration.o1.o1.o1.o2.o1.o1.c1>一切归于寂静。你通过无线电想管理人汇报了你的成功。他给你的账户打入了一千马克。</eventtext.infiltration.o1.o1.o1.o2.o1.o1.c1>
<eventtext.infiltration.o1.o1.o1.o2.o1.c2>你用力弯曲你的肱二头肌，但这只让小丑们徒然发笑，没人理会你的威胁。</eventtext.infiltration.o1.o1.o1.o2.o1.c2>
<eventtext.infiltration.o1.o1.o1.o2.o1.o2>任务失败。</eventtext.infiltration.o1.o1.o1.o2.o1.o2>
<eventtext.infiltration.o1.o1.o1.o2.o1.o2.c1>你没能压过他们的气势，只能垂头丧气地向管理人汇报你的失败。</eventtext.infiltration.o1.o1.o1.o2.o1.o2.c1>
<eventtext.infiltration.o1.o1.o1.o2.o2>和气生财。</eventtext.infiltration.o1.o1.o1.o2.o2>
<eventtext.infiltration.o1.o1.o1.o2.o2.c1>你试图跟小丑们讲道理，让他们明白打扰别人是不好的行为。但没人听你的。</eventtext.infiltration.o1.o1.o1.o2.o2.c1>
<eventtext.infiltration.o1.o1.o2>“好吧，祝你好运。”</eventtext.infiltration.o1.o1.o2>
<eventtext.infiltration.o2>“别跟我说话，你这个小丑歧视者。”</eventtext.infiltration.o2>
<eventtext.badvibrations1.c1>玻璃破碎的声音吓了你一跳。有人依靠在墙边，脚边散落着玻璃的碎片。那个女人手里拿着一瓶朗姆酒，好像在喃喃自语。</eventtext.badvibrations1.c1>
<eventtext.badvibrations1.o1>“你还好吧？”</eventtext.badvibrations1.o1>
<eventtext.badvibrations1.o1.c1>没有回应，你注意到他在一遍又一遍地重复同样的话。“糟糕的振动，哎呦。糟糕的振动，”口水从她的嘴角慢慢滴到外套上。</eventtext.badvibrations1.o1.c1>
<eventtext.badvibrations1.o1.o1>施以援手。</eventtext.badvibrations1.o1.o1>
<eventtext.badvibrations1.o1.o1.c1>你正在思索这个人的精神状态，她突然转身抓住了你的衣领。“你听到了吗？糟糕的震动。”她好像突然意识到你是在潜艇中工作的一员。”求你帮帮我“，她恳求道，”我们发现了一件异星遗物，打开了它。在遗迹深处。深处。她突然放开了你。</eventtext.badvibrations1.o1.o1.c1>
<eventtext.badvibrations1.o1.o1.o1>“你说的话毫无逻辑。”</eventtext.badvibrations1.o1.o1.o1>
<eventtext.badvibrations1.o1.o1.o1.c1>那种疯狂似乎由压制了她的思维。“我是第一个！我知道！我拿到了奖杯！”</eventtext.badvibrations1.o1.o1.o1.c1>
<eventtext.badvibrations1.stepback>退后一步。</eventtext.badvibrations1.stepback>
<eventtext.badvibrations1.raving>这家伙到底在说什么 - 建筑内的遗物？遗迹中的东西？你可以做个笔记，等你有时间的时候研究一下。</eventtext.badvibrations1.raving>
<eventtext.badvibrations1.notmyproblem>与我无关。</eventtext.badvibrations1.notmyproblem>
<eventtext.badvibrations2.c1>接触该造物锈迹斑斑的表面时，你的脑袋中产生了一种微不足道的瘙痒感。</eventtext.badvibrations2.c1>
<eventtext.badvibrations2.o1>放下异星造物。</eventtext.badvibrations2.o1>
<eventtext.badvibrations2.o1.c1>由于某些原因，你发现自己无法甩开它，你握着这东西，瑙纵在大脑中形成一种轻微的振动。</eventtext.badvibrations2.o1.c1>
<eventtext.badvibrations2.o1.o1>把它丢掉。</eventtext.badvibrations2.o1.o1>
<eventtext.badvibrations2.o1.o1.c1>你好像无法记起如何甩动胳膊，你的脑袋有一种温暖而麻木的感觉。你似乎越来越难集中注意力。</eventtext.badvibrations2.o1.o1.c1>
<eventtext.badvibrations2.o1.o1.o1>睡吧。</eventtext.badvibrations2.o1.o1.o1>
<eventtext.badvibrations2.o1.o1.o1.c1>你闭上眼睛。这里似乎是个睡觉的好地方。木星与你的精神混而为一。你陷入了无梦的睡眠中。</eventtext.badvibrations2.o1.o1.o1.c1>
<eventtext.badvibrations2.inspect>再仔细检查这个造物。</eventtext.badvibrations2.inspect>
<eventtext.badvibrations2.protrusion>你手指再次划过造物的表面，突然碰到一个凸起。突然，你内心的麻木感消退了，你的意识再次回到了这个世界上。该妥善保管这个异星造物了。</eventtext.badvibrations2.protrusion>
<eventtext.badvibrations3.c1>有人向你搭话。“喂！我一直在找你。”他看上去有点脸熟。“你忘了我是谁，对吧？”</eventtext.badvibrations3.c1>
<eventtext.badvibrations3.o1>“哦，我想起来了，你是那个，嗯，振动姐。”</eventtext.badvibrations3.o1>
<eventtext.badvibrations3.gotbetter>“所以，我恢复正常，是因为你把它关掉了？”她双臂交叉，看着你。“那还真是多谢了。”</eventtext.badvibrations3.gotbetter>
<eventtext.badvibrations3.welcome>“不客气。”</eventtext.badvibrations3.welcome>
<eventtext.badvibrations3.anotherthing>“还有一件事，我…当时因为那个状态，被开除了，我能加入你们的潜艇吗？我在机械和电气方面都有很深的理解。她看上去精明能干，不复当时的迷蒙。”</eventtext.badvibrations3.anotherthing>
<eventtext.badvibrations3.merrier>“当然，人多力量大嘛。”</eventtext.badvibrations3.merrier>
<eventtext.badvibrations3.seeyouonboard>“很好，我们潜艇上见。”</eventtext.badvibrations3.seeyouonboard>
<eventtext.badvibrations3.full>“抱歉，我们的潜艇满员了。”</eventtext.badvibrations3.full>
<eventtext.badvibrations3.hangout>“好吧，在我找到工作之前，我还会留在这儿的。”</eventtext.badvibrations3.hangout>
<eventtext.badvibrations3.reward>要一些酬劳。</eventtext.badvibrations3.reward>
<eventtext.badvibrations3.scrounge>“啊，好吧，如果想要的话，我可以凑几百马克给你。我会尽快把钱送过来的。”</eventtext.badvibrations3.scrounge>
<eventtext.badvibrations3.o2>“你是那个算命的，是吧？”</eventtext.badvibrations3.o2>
<eventtext.badvibrations3.o2.c1>“嗯？”她看上十分迷惑，还有点儿恼火。“不，你认错人了。我之前因为..某个异星造物惹上麻烦，刚好碰上了你，那时我处在，呃，某种特殊的状态，你懂的。”</eventtext.badvibrations3.o2.c1>
<eventtext.badvibrations3.o2.o1>“我想起来了。”</eventtext.badvibrations3.o2.o1>
<eventtext.manandhisraptor1.c1>一个愁眉苦脸的人在大厅里踱来踱去。当他看到你时，眼睛一亮。“你是刚停靠的那艘潜艇上的人，对吗?”你们载客吗?</eventtext.manandhisraptor1.c1>
<eventtext.manandhisraptor1.o1>“当然。什么样的乘客？”</eventtext.manandhisraptor1.o1>
<eventtext.manandhisraptor1.o1.c1>“只有我和雷克斯。我们本来要在下一个前哨站去看奶奶的，但是不知什么原因，没人载我们上船。”对方的眼神躲躲闪闪的，而且总是回头看。</eventtext.manandhisraptor1.o1.c1>
<eventtext.manandhisraptor1.o1.o1>感觉蛮可疑的。</eventtext.manandhisraptor1.o1.o1>
<eventtext.manandhisraptor1.o1.o1.c1>这片海域有不少潜艇航行，他们都靠载客来赚外快。你刚要张口表示怀疑，那个人打断了你，“我付你三千马克，先一后二。”</eventtext.manandhisraptor1.o1.o1.c1>
<eventtext.manandhisraptor1.takeonboard>带人上潜艇。</eventtext.manandhisraptor1.takeonboard>
<eventtext.manandhisraptor1.great>“太好了”他叫道，“我去叫雷克斯，我们在船上见!”多么可爱的家伙。希望他不会少给钱。</eventtext.manandhisraptor1.great>
<eventtext.manandhisraptor1.o2>“不行。”</eventtext.manandhisraptor1.o2>
<eventtext.manandhisraptor2.c1>你正在检查潜艇时，和你在前哨站交谈的人从船舱里向外张望，脸上挂着灿烂的笑容。“准备好见雷克斯了吗?”你还没来得及回答，一头你见过的最大的泥偶迅猛龙就从后面跳了出来。</eventtext.manandhisraptor2.c1>
<eventtext.manandhisraptor2.o1>“小心！”</eventtext.manandhisraptor2.o1>
<eventtext.manandhisraptor2.o1.c1>你大声警示到，伸手去拿武器。但怪物只是歪着头，疑惑地看着你。“他是不是很可爱?”这就是雷克斯?你居然把一头泥偶迅猛龙带上船?“不过要小心。雷克斯在长途旅行中脾气暴躁。对吧，孩子?你最乖了!”行吧。</eventtext.manandhisraptor2.o1.c1>
<eventtext.manandhisraptor2.c1.c1>雷克斯踱来踱去。</eventtext.manandhisraptor2.c1.c1>
<eventtext.heartofgold.c1>当你走近后，这个强盗丢掉了武器。“啊，去他妈的，我不干了。别开枪！”</eventtext.heartofgold.c1>
<eventtext.heartofgold.o1>“太晚了。留下遗言吧。”</eventtext.heartofgold.o1>
<eventtext.heartofgold.o1.c1>强盗伸手去拿放在地上的武器，“你这个杂种！”</eventtext.heartofgold.o1.c1>
<eventtext.heartofgold.o2>和他们谈谈。</eventtext.heartofgold.o2>
<eventtext.heartofgold.o2.c1>“谢谢你手下留情。”强盗蹲下来，擦去额头上的汗水。“其实我从来没开过枪，”他指着地板上的枪说。“我天生就不适合干这种破事。”</eventtext.heartofgold.o2.c1>
<eventtext.heartofgold.goodluck>“好吧，祝你一切顺利。”</eventtext.heartofgold.goodluck>
<eventtext.heartofgold.wait>“等等!”强盗大叫一声，跳了起来。“我能和你一起走吗?”我懂得很多化学知识。我能给你们造药!”</eventtext.heartofgold.wait>
<eventtext.heartofgold.okay>“行啊，跟我来吧。”</eventtext.heartofgold.okay>
<eventtext.heartofgold.signingbonus>“太好了！薪酬问题我们可以以后再谈。”</eventtext.heartofgold.signingbonus>
<eventtext.heartofgold.whatamigonnado>“那我该怎么办呢？等另一艘潜艇炮火全开驶入这里？”</eventtext.heartofgold.whatamigonnado>
<eventtext.heartofgold.onyourown>“靠你自己吧。”</eventtext.heartofgold.onyourown>
<eventtext.heartofgold.o2.o2>“你在这里干什么的？”</eventtext.heartofgold.o2.o2>
<eventtext.heartofgold.o2.o2.c1>“我和其他船员随潜艇一起被俘获了。他们都死光了。”他皱眉。”被吃了。被当成了引诱住在这里的藻鬃爬行者的诱饵。我留下是因为我知道如何制造吗啡和芬子。“</eventtext.heartofgold.o2.o2.c1>
<eventtext.heartofgold.o2.o2.o1>“你是个毒品贩子？”</eventtext.heartofgold.o2.o2.o1>
<eventtext.heartofgold.o2.o2.o1.c1>“得了吧。你敢说你没用过药？在我看来，我提供了服务，作为回报，没有人拿枪指着我。”他的脸上露出干笑。“直到你出现。”</eventtext.heartofgold.o2.o2.o1.c1>
<eventtext.bombscare.c1>“喂，那边那个。”</eventtext.bombscare.c1>
<eventtext.bombscare.o1>“叫我吗？”</eventtext.bombscare.o1>
<eventtext.bombscare.o1.c1>警卫盯着你看了很长时间。“别介意。我还以为你是另一个家伙。你可以走了。”</eventtext.bombscare.o1.c1>
<eventtext.bombscare.o1.o1>“怎么回事?”</eventtext.bombscare.o1.o1>
<eventtext.bombscare.o1.o1.c1>“小心点”，警卫警告。“几个小时前，我们收到了炸弹威胁，是一些以前的嫌疑人发出的。已经有一段时间了，还没有发现炸弹，但我们建议大家小心一点。”</eventtext.bombscare.o1.o1.c1>
<eventtext.bombscare.o1.o1.o1>“以前的嫌疑人？”</eventtext.bombscare.o1.o1.o1>
<eventtext.bombscare.o1.o1.o1.c1>守卫压低了声音。“听着，你最好别插手那群分离主义疯子的事。最近发生了几起严重的袭击事件。如果你看到什么可疑的东西就来找我。”</eventtext.bombscare.o1.o1.o1.c1>
<eventtext.bombscare.o1.o1.o1.c1.o1.c1.c1>你把炸弹丢给了警卫，他吓了一跳。你讲述了你的经历，警卫感谢你找到了炸弹，并给了你一份小奖励。</eventtext.bombscare.o1.o1.o1.c1.o1.c1.c1>
<eventtext.bombscare.o1.o1.o1.c1.o1.o1.c1.c1>你报告说在走廊发现了一枚炸弹，警卫立即采取行动。他们对你的义举表示了感谢。</eventtext.bombscare.o1.o1.o1.c1.o1.o1.c1.c1>
<eventtext.bombscare.o1.o2>离开警卫。</eventtext.bombscare.o1.o2>
<eventtext.terrorism101.c1>你看到一个人蹲在自动售货机旁边，正在组装或修理什么东西。</eventtext.terrorism101.c1>
<eventtext.terrorism101.o1>看看他们在做什么。</eventtext.terrorism101.o1>
<eventtext.terrorism101.o1.c1>你偷偷溜到他身后，伸长脖子，小心查看。他们好像在摆弄一个有很多电线的装置。当他们看到你时，突然跳了起来。“我操!“你站在那儿干嘛!”</eventtext.terrorism101.o1.c1>
<eventtext.terrorism101.o1.o1>“抱歉。”</eventtext.terrorism101.o1.o1>
<eventtext.terrorism101.o1.o1.c1>“行吧，沒事。”他們檢查脈搏，深呼吸。"自從我的藥物被停用後，我的生活就一直一團糟。他們說負擔不起給我開藥。然後他們繼續安裝這些該死的東西。”憤怒的居民踢了踢自動售貨機。</eventtext.terrorism101.o1.o1.c1>
<eventtext.terrorism101.o1.o1.o1>“所以说，你们在干什么？”</eventtext.terrorism101.o1.o1.o1>
<eventtext.terrorism101.excuse>“我，呃…”他的眼睛四处扫视，仿佛在寻找着什么。“我在做一个，嗯…”他满头大汗。</eventtext.terrorism101.excuse>
<eventtext.terrorism101.abomb>“一个炸弹？”</eventtext.terrorism101.abomb>
<eventtext.terrorism101.shh>“嘘!不要那么大声!”,他发出嘘声，然后继续耳语道，“是的，是个炸弹。但它不止如此。这是对我们的统治者不满的象征。我们必须推倒那些代表压迫的纪念碑，就像这个破玩意。”他在自动贩卖机上吐了口痰。“但这只是理论，因为我其实不太懂怎么组合这个玩意儿。”</eventtext.terrorism101.shh>
<eventtext.terrorism101.help>“我可以帮你。”</eventtext.terrorism101.help>
<eventtext.terrorism101.novice>新手恐怖分子仔细地检查了一番，然后小心翼翼地递给你一堆电线。“我想我可以信任你”，他说。</eventtext.terrorism101.novice>
<eventtext.terrorism101.armbomb>装好炸弹。</eventtext.terrorism101.armbomb>
<eventtext.terrorism101.bombarmed>只要把雷管连接起来就能引爆炸弹了。你把炸弹交给那个人，他给你一些零钱，并承诺帮你介绍他的木星分离主义友人。</eventtext.terrorism101.bombarmed>
<eventtext.terrorism101.dismantlebomb>悄悄地拆除炸弹。</eventtext.terrorism101.dismantlebomb>
<eventtext.terrorism101.bombdismantled>你假装装好了炸弹，但又拆除了一些电线，确保炸弹不会爆炸。他给你一些零钱，并承诺帮你介绍他的木星分离主义友人。</eventtext.terrorism101.bombdismantled>
<eventtext.terrorism101.o1.o1.o1.o1.o2>“就这样吧。恐怖主义绝非正途。”</eventtext.terrorism101.o1.o1.o1.o1.o2>
<eventtext.terrorism101.o1.o1.o1.o2>“别在意，我去叫警卫。”</eventtext.terrorism101.o1.o1.o1.o2>
<eventtext.terrorism101.o1.o1.o2>“抱歉听到这个消息。再见。”</eventtext.terrorism101.o1.o1.o2>
<eventtext.terrorism101.o1.o2>“你在做什么?”</eventtext.terrorism101.o1.o2>
<eventtext.terrorism101.o1.o2.o1.o2>“就这样吧。恐怖主义绝非正途。”</eventtext.terrorism101.o1.o2.o1.o2>
<eventtext.terrorism101.o1.o2.o2>“别在意，我去叫警卫。”</eventtext.terrorism101.o1.o2.o2>
<eventtext.stuckinthemiddle.c1>这个前哨站很匆忙。许多工人正在把补给装上潜艇。你看到两个人正争论不休，还拿手指着你。</eventtext.stuckinthemiddle.c1>
<eventtext.stuckinthemiddle.o1>走向他们。</eventtext.stuckinthemiddle.o1>
<eventtext.stuckinthemiddle.o1.c1>你一走近，两人立刻安静下来。近距离观察之下，你可以看到他们的夹克上有一块无政府主义的标志，表明他们是木星分裂主义者。“你之前是你帮了我们吗?”其中一个人问道。</eventtext.stuckinthemiddle.o1.c1>
<eventtext.stuckinthemiddle.o1.o1>“是的,是我。”</eventtext.stuckinthemiddle.o1.o1>
<eventtext.stuckinthemiddle.o1.o1.c1>“看见那些跑来跑去的船员了吗?这里有很多潜艇正在准备启程。”</eventtext.stuckinthemiddle.o1.o1.c1>
<eventtext.stuckinthemiddle.o1.o1.o1>“我想知道他们要去哪里。”</eventtext.stuckinthemiddle.o1.o1.o1>
<eventtext.stuckinthemiddle.o1.o1.o1.c1>“是啊,我们也是如此。我们派了一个人到办公室去调查一下。”说话者转移重心，稍作停顿。“他们还没有回来,我有点担心。他们可能被抓住了，正在遭受一些惨无人道的折磨。”</eventtext.stuckinthemiddle.o1.o1.o1.c1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1>“我去看看情况吧。”</eventtext.stuckinthemiddle.o1.o1.o1.o1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.c1>“这个主意不错。这里的官员还不认识你。你偷偷溜进去，看看能不能找到什么线索。不论如何，千万不要再造事端。“</eventtext.stuckinthemiddle.o1.o1.o1.o1.c1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1>“梦寐以求的机会。”</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.c1>哦，如果我们的人问你是否吃过维萨思肝脏，答案是美味十足"。</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.c1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1>“了解。”</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1>

<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1>上前查看。</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.c1>这个人有点神志不清，但他们还是小声问了一个问题:“你吃过维、维萨思肝脏吗?”</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.c1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o1>“没吃过。”</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o1.c1>“可、可惜。我听说那东西美味十足。”他吃吃发笑。“你最好在警卫回来前离开，最好能告诉别人我在这儿。”</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o1.c1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o1.c1.c1>你把他们同伙的位置告诉了木星分裂分子。他们感谢你的帮助，出发去营救他们的同伙。</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o1.c1.c1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o2>“美味十足。”</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o2>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o2.c1>“从我口袋里拿出那张纸片。一定要把它送到靠得住的人手里。我最好呆在这儿，不然拿群联盟猪会发现这里的情况。”你拿着纸片，塞进了自己的口袋。</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o2.c1>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o2.c1.c1>你把情报交给分离主义者。“该死的。这上面什么都没说。这唯一能证明的是联盟已经开始动员起来了，似乎在寻找什么东西。这也算情报吗，只要长了眼睛都看得出来。不管怎样，谢谢你的帮助。恕我失陪，我们还要去执行救援任务。”</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.o1.o2.c1.c1>
<eventtext.stuckinthemiddle.o1.o1.o1.o2>“该死,这糟透了。但还是祝你好运。”</eventtext.stuckinthemiddle.o1.o1.o1.o2>
<eventtext.stuckinthemiddle.o1.o2>“不，你一定搞错了。”</eventtext.stuckinthemiddle.o1.o2>
<eventtext.censorship.c1>“喂,喂! !”你听到身后传来尖锐的低语声。一个穿着小丑服的人试图引起你的注意。</eventtext.censorship.c1>
<eventtext.censorship.o1>听听他们有什么要说的。</eventtext.censorship.o1>
<eventtext.censorship.o1.c1>他似乎很感激你愿意听他说话，但在那苍白的妆容下，你无法确定他的真情实感。这个人真的很令人烦躁，每次他挪动脚步，他的鞋子就会发出响亮的吱吱声。</eventtext.censorship.o1.c1>
<eventtext.censorship.o1.o1.c1>似乎一箱重要的材料被人从这个小丑的船上没收了，他们正在想办法把东西要回来。</eventtext.censorship.o1.o1.c1>
<eventtext.censorship.o1.o1.o1>施以援手。</eventtext.censorship.o1.o1.o1>
<eventtext.censorship.o1.o1.o1.c1>小丑欣喜若狂。那个箱子已被送到管理人办公室去了。你转身离开时，小丑疯狂地按喇叭。真是奇怪。</eventtext.censorship.o1.o1.o1.c1>
<eventtext.censorship.o1.o1.o1.c1.c1>这儿有一箱东西，上面标着“没收品”。这一定是小丑想要的。你弯下腰，拿起盒子，然后转身往外走，这时你看到一个警卫正用警棍指着你。“你想去哪儿?那箱东西已经被没收了。”</eventtext.censorship.o1.o1.o1.c1.c1>
<eventtext.censorship.o1.o1.o1.c1.o1>坦诚以对</eventtext.censorship.o1.o1.o1.c1.o1>
<eventtext.censorship.o1.o1.o1.c1.o1.c1>你解释说你在帮别人把因误会而没收的货物拿回来。“非法?你知不知道你带的是高度危险的恐怖行动工具?”警卫小心地打开盒子，露出一堆红白相间的服装和各种各样的自行车喇叭。</eventtext.censorship.o1.o1.o1.c1.o1.c1>
<eventtext.censorship.o1.o1.o1.c1.o1.o1>“对不起,警卫先生。我真不知道。”</eventtext.censorship.o1.o1.o1.c1.o1.o1>
<eventtext.censorship.o1.o1.o1.c1.o1.o1.c1>警卫把盒子拿走了。"别让我再看到你干这种蠢事。"</eventtext.censorship.o1.o1.o1.c1.o1.o1.c1>
<eventtext.censorship.o1.o1.o1.c1.o1.o2>逃跑。</eventtext.censorship.o1.o1.o1.c1.o1.o2>
<eventtext.censorship.o1.o1.o1.c1.o1.o2.c1>你一句话也没说，转身就跑。警官一时没反应过来，然后起身开始追你。</eventtext.censorship.o1.o1.o1.c1.o1.o2.c1>
<eventtext.censorship.o1.o1.o1.c1.o2>撒谎。</eventtext.censorship.o1.o1.o1.c1.o2>
<eventtext.censorship.o1.o1.o1.c1.o2.c1>你解释说，你是这里新来的海关官员，要把箱子转移到更安全的地方。</eventtext.censorship.o1.o1.o1.c1.o2.c1>
<eventtext.censorship.o1.o1.o1.c1.o2.o1>警卫挠了挠自己的头。</eventtext.censorship.o1.o1.o1.c1.o2.o1>
<eventtext.censorship.o1.o1.o1.c1.o2.o1.c1>警卫懒得去核实你的身份，挥了挥手让你走人。</eventtext.censorship.o1.o1.o1.c1.o2.o1.c1>
<eventtext.censorship.o1.o1.o1.c1.o2.o1.c1.c1>小丑拿回了自己的东西，很高兴，教了你一种小丑特有的问候方式，你可以这种问候用来给其他小丑留下深刻印象。</eventtext.censorship.o1.o1.o1.c1.o2.o1.c1.c1>
<eventtext.censorship.o1.o1.o1.c1.o2.o1.c2>警卫不相信你的说辞，夺走了你手上的盒子。</eventtext.censorship.o1.o1.o1.c1.o2.o1.c2>
<eventtext.censorship.o1.o1.o1.c1.o2.o1.c2.c2>遗憾的是，你只能空手而归。</eventtext.censorship.o1.o1.o1.c1.o2.o1.c2.c2>
<eventtext.censorship.o1.o1.o2>还是算了。</eventtext.censorship.o1.o1.o2>
<eventtext.generic.walkaway>走开。</eventtext.generic.walkaway>
<eventtext.generic.ignore>无视。</eventtext.generic.ignore>
<eventtext.generic.continue>继续…</eventtext.generic.continue>
<eventtext.generic.refuse>拒绝</eventtext.generic.refuse>
<eventtext.atwitsend.c1>一个外表憔悴的年轻人手拿一瓶酒，向你走来。他用和外表不一致的活泼音调和你搭话：\n\n“你好，我叫阿迪·杜立特，你是那艘潜艇的人，是吧？我想和你们一起走！”\n</eventtext.atwitsend.c1>
<eventtext.atwitsend.o1>哈？凭什么？</eventtext.atwitsend.o1>
<eventtext.atwitsend.o1.c1>因为我是个好船员，什么都会做！我可以不要工资，你看怎么样？</eventtext.atwitsend.o1.c1>
<eventtext.atwitsend.o1.o1>我觉得不错，欢迎加入。</eventtext.atwitsend.o1.o1>
<eventtext.atwitsend.o1.o1.c1>太棒了！你不会为此而后悔的。</eventtext.atwitsend.o1.o1.c1>
<eventtext.atwitsend.o1.o2>不感兴趣。</eventtext.atwitsend.o1.o2>
<eventtext.atwitsend.o1.o2.c1>哦，试试总没错，是吧？</eventtext.atwitsend.o1.o2.c1>
<eventtext.atwitsend.o2>呸，滚远点儿，你这废物。</eventtext.atwitsend.o2>
<eventtext.atwitsend.o2.c1>去你的！</eventtext.atwitsend.o2.c1>
<EventText.captivesouls.c1>一位路过的科学家抓住了你的手。"它活了！谁会想到它能活过来？" 这人的眼睛睁得大大的，眼底的眼袋大到令人印象深刻。</EventText.captivesouls.c1>
<EventText.captivesouls.o1>“你在说什么？”</EventText.captivesouls.o1>
<EventText.captivesouls.o1.c1>“我是不是太专注于挑战自己，忘记了伦理？” 此人来回踱步，把每个字都喷向不同的路人。当此人发现没有人注意自己时，才把注意力转回到你身上。</EventText.captivesouls.o1.c1>
<EventText.captivesouls.o1.o1.c1>“你没在听我说话吗？”，歇斯底里的研究人员吼道，口水都喷到了你脸上。"一个人类和爬行者的混血种! 哦，它很美！不！很丑！" 这人坐了下来，盘腿坐在地板上。"科学界将如何铭记我？作为创造者？还是破坏者？"，此人对着空无一人的前方摆出了姿势。"还是说...我是神？"</EventText.captivesouls.o1.o1.c1>
<EventText.captivesouls.o1.o1.o1.c1>看着这科学家在地板上蠕动，胡言乱语，疯疯癫癫--你有些庆幸，在你的工作中，结局迅速而猛烈，而不是这样慢慢地走向疯狂。</EventText.captivesouls.o1.o1.o1.c1>
<EventText.captivesouls.o1.o1.o1.o1.c1>此人声称已经成功地培育出了人类和沼泽爬行者的混血种，这显然是幻想。不过...你心底也有点想去相信。也许你可以检查一下实验室，不怕一万，就怕万一？</EventText.captivesouls.o1.o1.o1.o1.c1>
<EventText.captivesouls.c1.c1>一只爬行者正坐在水箱里一动不动。</EventText.captivesouls.c1.c1>
<EventText.captivesouls.c1.o1>走近点。</EventText.captivesouls.c1.o1>
<EventText.captivesouls.c1.o1.c1>它似乎被注射了大量的镇静剂。这并不稀奇。众所周知，研究人员会捕捉活体标本进行研究。利用从爬行者身上获得的数据，已经取得了许多科学突破：医学、消化学、心理学--等等。它刚刚...是眨眼了吗？</EventText.captivesouls.c1.o1.c1>
<EventText.captivesouls.c1.o1.o1>敲击玻璃。</EventText.captivesouls.c1.o1.o1>
<EventText.captivesouls.c1.o1.o1.c1>你在玻璃上敲了三下，这个生物就睁开了它蓝色的眼睛，并死死地盯着你。它眨了一次，两次...你不禁觉得这个生物在试图交流。</EventText.captivesouls.c1.o1.o1.c1>
<EventText.captivesouls.c1.o1.o1.o1>它在说什么？</EventText.captivesouls.c1.o1.o1.o1>
<EventText.captivesouls.c1.o1.o1.o1.c1>“释放我。” (你不应该。)</EventText.captivesouls.c1.o1.o1.o1.c1>
<EventText.captivesouls.c1.o1.o1.o1.o1>没错，我不应该。不过...</EventText.captivesouls.c1.o1.o1.o1.o1>
<EventText.captivesouls.c1.o1.o1.o1.o1.c1>它毕竟是一个活生生的生物。为什么不应该给予它自由？</EventText.captivesouls.c1.o1.o1.o1.o1.c1>
<EventText.captivesouls.c1.o1.o1.o1.o1.o1>砸碎玻璃。</EventText.captivesouls.c1.o1.o1.o1.o1.o1>
<EventText.captivesouls.c1.o1.o1.o1.o1.o1.c1>砸了几下，玻璃才出现一条裂缝。水和这个生物一起涌了出来，它把头转向你并点了点头，然后溜进一个通风口，消失在视野中。很奇怪。它刚刚是在感谢你的帮助，还是说那只是一个毫无意义的随机动作？</EventText.captivesouls.c1.o1.o1.o1.o1.o1.c1>
<EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.c1>在现在空荡荡的破容器里，一丝光亮吸引了你的目光。</EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.c1>
<EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.o1>看看吧。</EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.o1>
<EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.o1.c1>在碎片中，有一个带有外星人蚀刻的小饰品。你拿着它。最好赶紧跑路，免得被抓个现行。</EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.o1.c1>
<EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.o2>没时间了。</EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.o2>
<EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.o2.c1>是时候在有人发现之前离开。</EventText.captivesouls.c1.o1.o1.o1.o1.o1.o1.o2.c1>
<EventText.captivesouls.c1.o1.o1.o1.o1.o2>不要。最后警告。</EventText.captivesouls.c1.o1.o1.o1.o1.o2>
<EventText.captivesouls.c1.o1.o1.o1.o1.o2.c1>你决定把这个生物留在它的水箱里。</EventText.captivesouls.c1.o1.o1.o1.o1.o2.c1>
<EventText.captivesouls.c1.o1.o2>离开。</EventText.captivesouls.c1.o1.o2>
<EventText.captivesouls.c1.o2>不要靠近。</EventText.captivesouls.c1.o2>
<EventText.explosivemishap.o1.c1>背景中可以听到低沉的嗡嗡声，就像老式的吸尘器。"基本上是的。虽然你得注意不要让它过热。"</EventText.explosivemishap.o1.c1>
<EventText.explosivemishap.o1.o1.c1>“过热？” 嗡嗡声越来越大，音调也越来越高。</EventText.explosivemishap.o1.o1.c1>
<EventText.explosivemishap.o1.o1.o1.o1>看向里面。</EventText.explosivemishap.o1.o1.o1.o1>
<EventText.explosivemishap.o1.o1.o1.o1.c1>实验室内看起来就像被炸弹炸了一样。昂贵的仪器碎片散落在地板上，曾经的白色墙壁上装饰着暗红色条纹和脑子碎片。两具冒烟的尸体躺在地板上，还有一个某种外星装置。附近有人在喊着保安。</EventText.explosivemishap.o1.o1.o1.o1.c1>
<EventText.explosivemishap.o1.o1.o1.o1.o1>在保安来之前检查这个装置。</EventText.explosivemishap.o1.o1.o1.o1.o1>
<EventText.explosivemishap.o1.o1.o1.o1.o1.c1>这个装置是由黑色金属材料制成的，拿起来很重。有一个把手，你的手可以伸进去，还有一个按钮，就在你的食指下面。</EventText.explosivemishap.o1.o1.o1.o1.o1.c1>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1>扣动扳机。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1.c1>什么也没有发生。看来如果这个东西确实是造成这里混乱的原因，它的破坏力已经耗尽。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1.c1>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1>在实验室里找找其他有用的东西。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.c1>你找到了一个闪闪发光的胶囊，可以装进设备底部的一个槽里。你听到脚步声在靠近。如果你想把这个装置据为己有，现在是时候离开了。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.c1>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.o1>快走吧。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.o1>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.o2>把武器交给当局。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.o2>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.o2.c1>保安人员很高兴的你手中接过这个危险装置。他们承诺会向上头帮你说些好话。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.o2.c1>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.c2>你什么也没发现。你决定保管好这个装置，并在保安来之前离开。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o1.c2>
<EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o2>抓紧时间。</EventText.explosivemishap.o1.o1.o1.o1.o1.o1.o2>
<EventText.explosivemishap.o1.o1.o1.o1.o2>离开。</EventText.explosivemishap.o1.o1.o1.o1.o2>
<EventText.occupationalhazards.c1>一个戴着硬礼帽的人正在喝饮料。</EventText.occupationalhazards.c1>
<EventText.occupationalhazards.o1>加入他。</EventText.occupationalhazards.o1>
<EventText.occupationalhazards.o1.c1>你在他旁边找了个位置坐下，他向你点头致意。"来工作的？"</EventText.occupationalhazards.o1.c1>
<EventText.occupationalhazards.o1.o1>“差不多吧。”</EventText.occupationalhazards.o1.o1>
<EventText.occupationalhazards.o1.o1.c1>他笑着说。"一看就是。如果你想进入矿区，那就别想了。"他说，并一口气喝完了他的饮料。</EventText.occupationalhazards.o1.o1.c1>
<EventText.occupationalhazards.o1.o1.o1>“矿井里有什么？”</EventText.occupationalhazards.o1.o1.o1>
<EventText.occupationalhazards.o1.o1.o1.c1>“嗯，嗝。”工人刚开口就被一个打嗝打断了，然后继续说到。"矿工再没脑子，在繁殖季也不会下去。"</EventText.occupationalhazards.o1.o1.o1.c1>
<EventText.occupationalhazards.o1.o1.o1.o1>繁殖季？</EventText.occupationalhazards.o1.o1.o1.o1>
<EventText.occupationalhazards.o1.o1.o1.o1.c1>工人哼了一声，表示肯定。"但是当老板说'钻'的时候，你就得钻，否则你就没饭吃。所以我就往深处钻，直到我钻到了什么东西。"</EventText.occupationalhazards.o1.o1.o1.o1.c1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1>你钻到了什么？</EventText.occupationalhazards.o1.o1.o1.o1.o1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.c1>“蛋。”</EventText.occupationalhazards.o1.o1.o1.o1.o1.c1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1>“蛋？”</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.c1>“迅猛龙蛋。现在整个竖井被愤怒的迅猛龙占领了。”</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.c1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1>“那么，把它们清理掉有奖励吗？”</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.c1>那人突然大笑起来。"不，你是什么人，怪物猎人吗？鲁迪身上可能有一些现金，但他在下面。" 他冲着酒保大喊，并示意再来一杯啤酒。"或者说他的尸体在下面。"</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.c1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1>站起来，离开。</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1>你没有继续打扰这个人。你在想说不定能在矿井里找到这个鲁迪的尸体。</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1.c1>你发现一具残缺不全的尸体，穿着矿工的工作服。名牌上写着 "鲁迪"。</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1.c1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1.o1>搜查他的口袋。</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1.o1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1.o1.c1>你找到了一些现金。</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1.o1.c1>
<EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1.o2>离开尸体。</EventText.occupationalhazards.o1.o1.o1.o1.o1.o1.o1.o1.c1.o2>
<EventText.hognose.c1>你看到一个戴着眼罩、留着白胡子的人坐在一张桌子旁。一些路人正紧张地对他投来侧目。"那是猪鼻子休伯，非凡的船长，"有人低声说。</EventText.hognose.c1>
<EventText.hognose.o1>走近。</EventText.hognose.o1>
<EventText.hognose.o1.c1>当你走近时，那人怒喝起来。</EventText.hognose.o1.c1>
<EventText.hognose.o1.o1>“这可不是待客之道。”</EventText.hognose.o1.o1>
<EventText.hognose.o1.o1.c1>他从喉咙里咳出一个东西。"是呛到了。你想怎样？" 休伯眯着眼睛看着你。</EventText.hognose.o1.o1.c1>
<EventText.hognose.o1.o1.o1>“我在想，一个人怎么会有猪鼻子这样的绰号。”</EventText.hognose.o1.o1.o1>
<EventText.hognose.o1.o1.o1.c1>“猪鼻子是我的船的名字。曾经在海托尔-伊萨斯-乌尔格斯特德航线上运行。” 他坐了起来，脸上洋溢着自豪。"起码跑成了一百次。药品、军火、潜艇零件--什么我都运过。"</EventText.hognose.o1.o1.o1.c1>
<EventText.hognose.o1.o1.o1.o1>“然后发生了什么？”</EventText.hognose.o1.o1.o1.o1>
<EventText.hognose.o1.o1.o1.o1.c1>“发生了什么？它被击沉了! 被悲伤杰克击沉了！” 霍诺斯用他的拳头敲打着桌子，空杯子都跳了起来。"打得我措手不及。一击得手，引擎就坏了。第二击，船体就被凿穿。" 他的目光穿过你，看着远方。</EventText.hognose.o1.o1.o1.o1.c1>
<EventText.hognose.o1.o1.o1.o1.o1>“你是怎么活下来的？”</EventText.hognose.o1.o1.o1.o1.o1>
<EventText.hognose.o1.o1.o1.o1.o1.c1>“游泳。”霍格尼丝一幅实事求是地样子。"我拿上了所有能拿的氧气，然后用手持推进器跑了。甚至不得不把我的宠物蟾蜍林戈留在后面。" 一滴眼泪从霍格纳斯剩下的眼睛里滚落下来。"在那一刻，我发誓要向那个畜生复仇。" 他把一台传呼机摔在桌子上。注意到你疑惑的眼神，他解释道。"它吃了我的主无线电。我一直在欧罗巴上，试图收到信号。如果被我找到它，那就...... "无线电发出了一连串的哔哔声。</EventText.hognose.o1.o1.o1.o1.o1.c1>
<EventText.hognose.o1.o1.o1.o1.o1.o1.c1>“它来了！你说你有船对吧？准备好去打猎了吗，年轻人？" 霍尼亚斯兴奋得直发抖。"当然，不会少了你的赏钱。"</EventText.hognose.o1.o1.o1.o1.o1.o1.c1>
<EventText.hognose.o1.o1.o1.o1.o1.o1.o1>“没问题！”</EventText.hognose.o1.o1.o1.o1.o1.o1.o1>
<EventText.hognose.o1.o1.o1.o1.o1.o1.o1.c1>“我知道你们年轻人有斗志! 我在船上等你。</EventText.hognose.o1.o1.o1.o1.o1.o1.o1.c1>
<EventText.hognose.o1.o1.o1.o1.o1.o1.o2>不感兴趣。</EventText.hognose.o1.o1.o1.o1.o1.o1.o2>
<EventText.hognose.o1.o1.o2>“算了吧。”</EventText.hognose.o1.o1.o2>
<EventText.hognose.o1.o2>逃跑。</EventText.hognose.o1.o2>
<EventText.hognose.o2>躲开。</EventText.hognose.o2>
<EventText.nothingtoseehere.c1>一个老年妇女向你招手。"你能帮我把这个扔掉吗？"她一边说，一边把一把垃圾塞到你手里。</EventText.nothingtoseehere.c1>
<EventText.nothingtoseehere.o1>照她说的做。</EventText.nothingtoseehere.o1>
<EventText.nothingtoseehere.o1.c1>你很高兴能扔掉这个老巫婆的垃圾。当你扔掉臭气熏天的货物时，你瞥见了垃圾中的一个人类手指。</EventText.nothingtoseehere.o1.c1>
<EventText.nothingtoseehere.o1.o1>进一步调查。</EventText.nothingtoseehere.o1.o1>
<EventText.nothingtoseehere.o1.o1.c1>在垃圾桶里翻找引来围观者的目光，但他们没有多管。毕竟谁也没这个闲心。在汉堡包装纸下，你找到一条挂绳，表明这具尸体是《欧罗巴报》的记者，这是一份名不见经传的小报。奇怪的是，此人的名字被刮掉了。</EventText.nothingtoseehere.o1.o1.c1>
<EventText.nothingtoseehere.o1.o1.o1.c1>你试着不被垃圾和尸体的味道所困扰，然后把标签撕下来。也许保安部的人会对这个感兴趣？</EventText.nothingtoseehere.o1.o1.o1.c1>
<EventText.nothingtoseehere.o1.o1.o1.c1.c1>“有事吗？”</EventText.nothingtoseehere.o1.o1.o1.c1.c1>
<EventText.nothingtoseehere.o1.o1.o1.c1.o1>“我想报告一具尸体。”</EventText.nothingtoseehere.o1.o1.o1.c1.o1>
<EventText.nothingtoseehere.o1.o1.o1.c1.o1.c1>你向保安人员出示了姓名标签，并解释了你的发现。他们挠挠头，叹了口气。"听着，我已经做了十五年的保安工作了。如果发现艾尔玛汉堡店的厨师死了，那可能是激情犯罪，是争吵吵出了问题，"他们解释说。"凶手可能会被找到，正义得到伸张。" 他们看了一眼周围。似乎没有人在听，但警卫继续小声说。"一个记者在垃圾桶里被发现，身份证明还被刮掉了？这种事还是别管比价好。这是活得久的秘诀。"</EventText.nothingtoseehere.o1.o1.o1.c1.o1.c1>
<EventText.nothingtoseehere.o1.o1.o1.c1.o1.o1>明白了。</EventText.nothingtoseehere.o1.o1.o1.c1.o1.o1>
<EventText.nothingtoseehere.o1.o1.o1.c1.o1.o1.c1>警卫又提高了声音。"谢谢你的提示，公民。五百马克已经存入你的账户。"</EventText.nothingtoseehere.o1.o1.o1.c1.o1.o1.c1>
<EventText.nothingtoseehere.o1.o1.o1.c1.o1.o2>要求提供更多信息。</EventText.nothingtoseehere.o1.o1.o1.c1.o1.o2>
<EventText.nothingtoseehere.o1.o1.o1.c1.o1.o2.c1>你要求他们详细说明，让警卫不太高兴。"需要我给你讲清楚吗？记者调查--"有人从你身边走过，警卫说到一半就停下来，等他们过去，然后继续。"更重要的是，然后他们报道。显然有人不希望被报道。"</EventText.nothingtoseehere.o1.o1.o1.c1.o1.o2.c1>
<EventText.nothingtoseehere.o1.o1.o1.c1.o1.o2.o1>“联盟的某人？”</EventText.nothingtoseehere.o1.o1.o1.c1.o1.o2.o1>
<EventText.nothingtoseehere.o1.o1.o1.c1.o1.o2.o1.c1>警卫翻了个白眼。"你终于明白了。报告一具尸体是有赏钱的。我建议你拿着赏钱，给自己买点药丸或者你们这些潜航员喜欢的东西，然后忘掉你看到的一切。我会处理好尸体的。"</EventText.nothingtoseehere.o1.o1.o1.c1.o1.o2.o1.c1>
<EventText.nothingtoseehere.o1.o1.o1.c1.o2>不去深究。</EventText.nothingtoseehere.o1.o1.o1.c1.o2>
<eventtext.huskextremists1.c1>“真是愚蠢至极，升天仪式已然完成，竟还妄想打断我们的实验！”</eventtext.huskextremists1.c1>
<eventtext.huskextremists1.o1>“你是故意做这种惨无人道的事情的？！”</eventtext.huskextremists1.o1>
<eventtext.huskextremists1.o1.c1>“果不其然，一个不信者。睁开你的眼睛看看周围吧。难道你没有注意到社会正在崩溃？前哨站的食物匮乏，人丁稀薄。”</eventtext.huskextremists1.o1.c1>
<eventtext.huskextremists1.o1.o1>“所以你决定加速我们的灭亡？”</eventtext.huskextremists1.o1.o1>
<eventtext.huskextremists1.o1.o1.c1>“我们的灭亡？不！是我们的救赎！人类想要摆脱消亡的命运的唯一出路就是适应。而适应的方式就是通过萼形体内转续拟寄生物，或者你们口中的画皮。它能让我们摆脱人类脆弱肉体的桎梏，让我们成就伟大。现在的小小牺牲在长远来看不足为道，毕竟在生存面前，没有什么是不能做的。”</eventtext.huskextremists1.o1.o1.c1>
<eventtext.huskextremists1.o1.o1.o1>“画皮之路或许真的可行，但应该通过自愿实验，在实验室里进行严谨的尝试，不是像这样...”</eventtext.huskextremists1.o1.o1.o1>
<eventtext.huskextremists1.o1.o1.o2>“车到山前必有路，我可不想靠喉咙里的寄生虫活着。”</eventtext.huskextremists1.o1.o1.o2>
<eventtext.huskextremists1.o1.o1.o3>“你说得有道理...我们就不打扰了。”</eventtext.huskextremists1.o1.o1.o3>
<eventtext.huskextremists1.o2>“兄弟们，你们显然是被误导了。你们这弄的血呼刺啦的可不是升天仪式该有的样子。”</eventtext.huskextremists1.o2>
<eventtext.huskextremists1.o2.c1>“呵，所以你是那些假装走在通往升天的路上，但又不敢跳入深渊的懦夫？也许我们需要让你那软弱的人类小心思闭嘴，推你一把？”</eventtext.huskextremists1.o2.c1>
<eventtext.huskextremists1.o3>“我们为你们准备了霰弹枪爆头实验，尽情欣赏。”</eventtext.huskextremists1.o3>

<!-- Submarine upgrades & repairs -->
<upgradecategory.walls>外壳</upgradecategory.walls>
<upgradecategory.junctionboxes>接线盒</upgradecategory.junctionboxes>
<upgradecategory.pumps>水泵</upgradecategory.pumps>
<upgradecategory.supercapacitors>超级电容器</upgradecategory.supercapacitors>
<upgradecategory.batteries>电池</upgradecategory.batteries>
<upgradecategory.fabricators>加工台</upgradecategory.fabricators>
<upgradecategory.deconstructors>解构仪</upgradecategory.deconstructors>
<upgradecategory.weapons>武器</upgradecategory.weapons>
<upgradecategory.loaders>装弹器</upgradecategory.loaders>
<upgradecategory.engines>引擎</upgradecategory.engines>
<upgradecategory.reactors>反应堆</upgradecategory.reactors>
<upgradecategory.monitors>监控设备</upgradecategory.monitors>
<upgradecategory.oxygengenerators>制氧机</upgradecategory.oxygengenerators>
<upgradename.increasewallhealth>强化船壳</upgradename.increasewallhealth>
<upgradedescription.increasewallhealth>提升潜艇外壳强度，使潜艇外壳更加牢靠，使其能够抵御更深层海域的水压。</upgradedescription.increasewallhealth>
<upgradename.increasedeteriorationdelay>耐久性增强</upgradename.increasedeteriorationdelay>
<upgradedescription.increasedeteriorationdelay>船内设备使用更久后才会开始恶化</upgradedescription.increasedeteriorationdelay>
<upgradename.decreasedeteriorationspeed>冗余系统增强</upgradename.decreasedeteriorationspeed>
<upgradedescription.decreasedeteriorationspeed>船内设备老化的速度有所减缓</upgradedescription.decreasedeteriorationspeed>
<upgradename.decreaselowskillfixduration>模组化修复</upgradename.decreaselowskillfixduration>
<upgradedescription.decreaselowskillfixduration>减少修理设备所需时间和技能水平</upgradedescription.decreaselowskillfixduration>
<upgradename.decreaserequiredskilllevel>简易修复</upgradename.decreaserequiredskilllevel>
<upgradedescription.decreaserequiredskilllevel>降低修理设备所需技能等级。</upgradedescription.decreaserequiredskilllevel>
<upgradename.decreasepowerconsumption>能效提升</upgradename.decreasepowerconsumption>
<upgradedescription.decreasepowerconsumption>降低功耗。</upgradedescription.decreasepowerconsumption>
<upgradename.increasefabricationspeed>高效合成</upgradename.increasefabricationspeed>
<upgradedescription.increasefabricationspeed>减少合成物品所需的时间，但提高能量使用。</upgradedescription.increasefabricationspeed>
<upgradename.decreasefabricationskillrequirement>简易合成</upgradename.decreasefabricationskillrequirement>
<upgradedescription.decreasefabricationskillrequirement>降低合成物品所需技能等级。</upgradedescription.decreasefabricationskillrequirement>
<upgradename.decreasedeconstructiontime>快速解构</upgradename.decreasedeconstructiontime>
<upgradedescription.decreasedeconstructiontime>减少解构物品所需的时间，但略微提高能量使用。</upgradedescription.decreasedeconstructiontime>
<upgradename.turretdecreasepowerconsumption>能效提升</upgradename.turretdecreasepowerconsumption>
<upgradedescription.turretdecreasepowerconsumption>降低功耗。</upgradedescription.turretdecreasepowerconsumption>
<upgradename.turretincreaserotationlowskill>快速装弹</upgradename.turretincreaserotationlowskill>
<upgradedescription.turretincreaserotationlowskill>减少船员技能等级不足时装弹所需时间</upgradedescription.turretincreaserotationlowskill>
<upgradename.turretincreaseoffsetonselected>潜望镜增强</upgradename.turretincreaseoffsetonselected>
<upgradedescription.turretincreaseoffsetonselected>提升所有武器的观察范围。</upgradedescription.turretincreaseoffsetonselected>
<upgradename.increaseoxygengeneration>高效制氧</upgradename.increaseoxygengeneration>
<upgradedescription.increaseoxygengeneration>提升制出氧气的量。</upgradedescription.increaseoxygengeneration>
<upgradename.increasereactoroutput>高效反应堆</upgradename.increasereactoroutput>
<upgradedescription.increasereactoroutput>提升反应堆输出功率。</upgradedescription.increasereactoroutput>
<upgradename.decreasefuelconsumption>改良冷却棒</upgradename.decreasefuelconsumption>
<upgradedescription.decreasefuelconsumption>降低油耗率。提高反应堆在熔毁前能在临界温度支持的时间。</upgradedescription.decreasefuelconsumption>
<upgradename.increasemeltdowndelay>耐热反应堆</upgradename.increasemeltdowndelay>
<upgradedescription.increasemeltdowndelay>提升反应堆在熔毁前维持临界温度的时间。</upgradedescription.increasemeltdowndelay>
<upgradename.increasemaxpumpflow>高效水泵</upgradename.increasemaxpumpflow>
<upgradedescription.increasemaxpumpflow>提升水泵的抽出泵入效率。降低水泵能量消耗。</upgradedescription.increasemaxpumpflow>
<upgradename.increaseenginemaxforce>增强引擎</upgradename.increaseenginemaxforce>
<upgradedescription.increaseenginemaxforce>提升最大航速。</upgradedescription.increaseenginemaxforce>
<upgradename.increasebatterycapacity>电池扩容</upgradename.increasebatterycapacity>
<upgradedescription.increasebatterycapacity>提升电池的最大蓄能值。</upgradedescription.increasebatterycapacity>
<upgradename.increasesupercapacitorcapacity>蓄能超级电容器</upgradename.increasesupercapacitorcapacity>
<upgradedescription.increasesupercapacitorcapacity>提升超级电容器的最大蓄能值。</upgradedescription.increasesupercapacitorcapacity>
<upgradename.increasebatteryrechargespeed>加速充电</upgradename.increasebatteryrechargespeed>
<upgradedescription.increasebatteryrechargespeed>提升最大充电效率。</upgradedescription.increasebatteryrechargespeed>
<upgradename.decreasefireprobability>耐火改造</upgradename.decreasefireprobability>
<upgradedescription.decreasefireprobability>降低火灾发生风险。</upgradedescription.decreasefireprobability>
<upgradename.increaseovervoltageresistance>过电保护改造</upgradename.increaseovervoltageresistance>
<upgradedescription.increaseovervoltageresistance>降低电压过载造成的伤害。降低火灾发生风险。</upgradedescription.increaseovervoltageresistance>
<upgradename.increasemaxcondition>强化耐久</upgradename.increasemaxcondition>
<upgradedescription.increasemaxcondition>提高物品最大耐久度，使其更加耐用，能承受更多伤害。</upgradedescription.increasemaxcondition>
<upgradename.increasewallhealth2>钛铝合金船壳加固</upgradename.increasewallhealth2>
<upgradedescription.increasewallhealth2>大幅提升船体耐久。潜艇仓壁对伤害的抗性更强，并使潜艇得以承受更高的水压。</upgradedescription.increasewallhealth2>
<upgradename.increasewallhealth3>刚素船壳加固</upgradename.increasewallhealth3>
<upgradedescription.increasewallhealth3>极大提升船体耐久。潜艇仓壁对伤害的抗性更强，并使潜艇得以承受深渊水压。</upgradedescription.increasewallhealth3>
<upgradename.enablemineralscanner>矿物扫描仪</upgradename.enablemineralscanner>
<upgradedescription.enablemineralscanner>在导航仪和声呐上显示矿物位置。</upgradedescription.enablemineralscanner>
<upgradename.increasesupercapacitorrechargespeed>超级电容器充能强化</upgradename.increasesupercapacitorrechargespeed>
<upgradedescription.increasesupercapacitorrechargespeed>提高最高充能速率。</upgradedescription.increasesupercapacitorrechargespeed>
<upgradecategorynotapplicable>此升级类型不适用于所选潜艇。</upgradecategorynotapplicable>
<upgradeui.title>船厂</upgradeui.title>
<upgradeuitooltip.moreindicator>多于[amount]…</upgradeuitooltip.moreindicator>
<upgradeuitooltip.upgradelistheader>升级项:</upgradeuitooltip.upgradelistheader>
<upgradeuitooltip.upgradelistelement>- [upgradename] Lvl. [level]</upgradeuitooltip.upgradelistelement>
<upgradeuitooltip.noupgradeselement>- 无升级项</upgradeuitooltip.noupgradeselement>
<uicategory.upgrades>升级项</uicategory.upgrades>
<uicategory.maintenance>维护</uicategory.maintenance>
<uicategory.customize>自定义</uicategory.customize>
<weaponslot>第[number]栏</weaponslot>
<weaponslotwithname>第[number]栏: [weaponname]</weaponslotwithname>
<upgrades.progressformat>[level] / [maxlevel]</upgrades.progressformat>
<upgrades.purchaseprompttitle>确认购买</upgrades.purchaseprompttitle>
<upgrade.maxedupgrade>升级完成</upgrade.maxedupgrade>
<upgrades.purchasepromptbody>你想花[amount]购买"[upgradename]"吗？</upgrades.purchasepromptbody>
<upgrades.installeditem>[itemname] ‖color:gui.green‖(已安装)‖end‖</upgrades.installeditem>
<upgrades.pendingitem>[itemname] ‖color:gui.orange‖(即将安装)‖end‖</upgrades.pendingitem>
<upgrades.purchaseitemswappromptbody>你想花[amount]马克购买[itemtoinstall]吗？</upgrades.purchaseitemswappromptbody>
<upgrades.itemswappromptbody>确认要安装[itemtoinstall]吗？</upgrades.itemswappromptbody>
<upgrades.cancelitemswappromptbody>确定要取消[itemtoinstall]的安装吗？</upgrades.cancelitemswappromptbody>
<upgrades.itemuninstallpromptbody>确定要卸下[itemtoinstall]吗？</upgrades.itemuninstallpromptbody>
<upgrades.cancelitemuninstallpromptbody>确定要放弃卸下[itemtoinstall]吗？</upgrades.cancelitemuninstallpromptbody>
<upgrades.refundprompttitle>确认卸下</upgrades.refundprompttitle>
<itemrepairs.purchasepromptbody>你想花[amount]修复潜艇上的所有设备吗？</itemrepairs.purchasepromptbody>
<wallrepairs.purchasepromptbody>你想花[amount]修复潜艇的船体外壳吗？</wallrepairs.purchasepromptbody>
<replacelostshuttles.purchasepromptbody>你想花[amount]补满潜艇上的小艇吗？</replacelostshuttles.purchasepromptbody>
<upgraderefundtitle>取消</upgraderefundtitle>
<upgraderefundbody>尚未完成的升级项已取消</upgraderefundbody>
<upgrade.requiredmaterials>所需材料</upgrade.requiredmaterials>
<upgrade.missingmaterials>缺少所需材料</upgrade.missingmaterials>
<UpgradeUI.AllSubmarinesInfo>当你切换到另一艘潜艇时，只要新潜艇的级别和类型允许，升级会自动转移。</UpgradeUI.AllSubmarinesInfo>

<!-- Campaign store -->
<campaignstoretab.deals>今日特惠</campaignstoretab.deals>
<campaignstoretab.buy>购买</campaignstoretab.buy>
<campaignstoretab.sell>贩卖</campaignstoretab.sell>
<campaignstore.storebalance>收支平衡</campaignstore.storebalance>
<campaignstore.instock>当前库存: [amount]</campaignstore.instock>
<campaignstore.quantity>x[amount]</campaignstore.quantity>
<campaignstore.shoppingcrate>购物车</campaignstore.shoppingcrate>
<campaignstore.total>总计</campaignstore.total>
<campaignstore.balance>余额</campaignstore.balance>
<campaignstore.clearall>全部清除</campaignstore.clearall>
<campaignstore.purchase>购买</campaignstore.purchase>
<campaignstore.sortby>筛选</campaignstore.sortby>
<newsupplies>新补给品</newsupplies>
<suppliespurchasedmessage>在你离开[location]时，购买的补给品会送到你的潜艇上。</suppliespurchasedmessage>
<campaignstore.sellwarningtext>确认要卖出这些物品？</campaignstore.sellwarningtext>
<campaignstore.owned>已拥有： [amount]</campaignstore.owned>
<campaignstore.dailyspecials>每日特色</campaignstore.dailyspecials>
<campaignstore.requestedgoods>所需货物</campaignstore.requestedgoods>
<campaignstore.sellvalue>物品销售价格</campaignstore.sellvalue>
<campaingstore.valueincreasetooltip>购买这些物品后，商人们将赚取利润，会在在未来提供更多的商品！</campaingstore.valueincreasetooltip>
<campaingstore.valuedecreasetooltip>销售这些物品后，商人们的资金减少，未来提供的商品也减少了。</campaingstore.valuedecreasetooltip>
<campaignstore.ownedinventory>库存：[amount]</campaignstore.ownedinventory>
<campaignstore.ownedsub>潜艇：[amount]</campaignstore.ownedsub>
<campaignstore.ownedspecific>拥有：[nonempty] ([total])</campaignstore.ownedspecific>
<campaignstore.ownednonempty>非空拥有：[amount]</campaignstore.ownednonempty>
<campaignstore.ownedtotal>总共拥有：[amount]</campaignstore.ownedtotal>
<reputationmodifier>声誉调整</reputationmodifier>
<campaignstore.reputationtooltip>你的声誉对价格产生的影响。高声誉让你低买高卖。声望低，商人会对自己的货物开更高的价格，并压低对你的收购价。</campaignstore.reputationtooltip>

<!-- Campaign crew -->
<sortingmethod.alphabeticalasc>首字母顺序</sortingmethod.alphabeticalasc>
<sortingmethod.jobasc>适用职业</sortingmethod.jobasc>
<sortingmethod.priceasc>价格（从低到高）</sortingmethod.priceasc>
<sortingmethod.pricedesc>价格（从高到低）</sortingmethod.pricedesc>
<sortingmethod.skillasc>技能（从低到高）</sortingmethod.skillasc>
<sortingmethod.skilldesc>技能（从高到低）</sortingmethod.skilldesc>
<campaigncrew.pending>待聘</campaigncrew.pending>
<campaigncrew.clear>清除</campaigncrew.clear>
<campaigncrew.validate>确认雇佣</campaigncrew.validate>
<campaigncrew.newhire>新入</campaigncrew.newhire>
<newcrewmembers>新船员</newcrewmembers>
<crewhiredmessage>在你离开[location]时，刚刚雇佣的船员会到你的潜艇上报到。</crewhiredmessage>
<campaigncrew.header>船员管理</campaigncrew.header>
<campaigncrew.givenickname>起一个昵称</campaigncrew.givenickname>
<campaigncrew.givenicknametooltip>[mouseprimary]:起一个昵称</campaigncrew.givenicknametooltip>

<!-- Campaign interactions -->
<campaigninteraction.map>[[key]]绘制航线</campaigninteraction.map>
<campaigninteraction.crew>[[key]]管理船员</campaigninteraction.crew>
<campaigninteraction.store>[[key]]交易</campaigninteraction.store>
<campaigninteraction.repair>[[key]]维修指令</campaigninteraction.repair>
<campaigninteraction.upgrade>[[key]]升级潜艇</campaigninteraction.upgrade>
<campaigninteraction.talk>[[key]]交谈</campaigninteraction.talk>
<campaigninteraction.purchasesub>[[key]]查看潜艇</campaigninteraction.purchasesub>
<campaigninteraction.repairupgrade>[[key]]修理并升级</campaigninteraction.repairupgrade>
<campaigninteraction.medicalclinic>[[key]] 诊所</campaigninteraction.medicalclinic>
<campaigninteraction.examine>[[key]]检查</campaigninteraction.examine>

<!-- Campaign submarine purchasing / selection -->
<purchase>购买</purchase>
<purchaseandswitch>购买并切换</purchaseandswitch>
<currentsub>当前潜艇</currentsub>
<requestdeliverybutton>要求交付</requestdeliverybutton>
<switchtosubmarinebutton>转移</switchtosubmarinebutton>
<purchasesubmarineheader>购买潜艇</purchasesubmarineheader>
<purchasesubmarinetext>花费[amount] [currencyname]购买 [submarinename]？</purchasesubmarinetext>
<purchaseandswitchsubmarineheader>购买并切换潜艇</purchaseandswitchsubmarineheader>
<purchaseandswitchsubmarinetext>花费[amount] [currencyname]购买 [submarinename1]并从当前的[submarinename2]潜艇转移到新潜艇上吗？</purchaseandswitchsubmarinetext>
<notenoughmoneyforpurchasetext>当前[currencyname]余额不足以购买[submarinename]！</notenoughmoneyforpurchasetext>
<deliveryrequestheader>潜艇运送请求</deliveryrequestheader>
<deliveryrequesttext>是否要花费[amount] [currencyname]，从最近的[location1]运送[submarinename1]到当前位置[location2]，并从当前潜艇([submarinename2])转移到新潜艇上?</deliveryrequesttext>
<notenoughmoneyfordeliverytext>当前[currencyname]余额不足以支付从最近的[location1]运送[submarinename]到当前位置[location2]的费用。</notenoughmoneyfordeliverytext>
<switchsubmarineheader>潜艇转移</switchsubmarineheader>
<switchsubmarinetext>要从当前潜艇[submarinename1]转移到[submarinename2]上吗？</switchsubmarinetext>
<outpostshipyard>[location]船厂</outpostshipyard>
<transferitems>转移物品</transferitems>
<itemswillbetransferred>当前潜艇上的物品将被转移到新潜艇上。</itemswillbetransferred>
<itemswontbetransferred>当前潜艇上的物品将保持原位，不会被转移到新潜艇上。</itemswontbetransferred>
<switchingbacktocurrentsub>切换回当前激活的潜艇。物品将不被转移。</switchingbacktocurrentsub>
<submarinepurchaseandswitchwithitemsvote>[playername]想以[amount] [currencyname]购买[submarinename]。切换到它，并从当前潜艇中转移物品。</submarinepurchaseandswitchwithitemsvote>
<submarineswitchwithitemsfeevote>[playername]想从当前潜艇切换并转移物品到[submarinename]，并从[locationname]花费[amount] [currencyname]进行运输。</submarineswitchwithitemsfeevote>
<submarineswitchwithitemsnofeevote>[playername]想把物品从目前的潜艇转移到[submarinename]。</submarineswitchwithitemsnofeevote>
<itemtransferenabledreminder>当你离开前哨站时，你的物品将被转移到新潜艇上。</itemtransferenabledreminder>
<itemtransferdisabledreminder>当你离开前哨站时，你的物品将留在你的旧潜艇上。</itemtransferdisabledreminder>
<toggleitemtransferprompt>你可以通过点击“转移物品”按钮改变此设置。</toggleitemtransferprompt>
<deliveryfee>运费：[amount]</deliveryfee>
<lowfuelheader>燃料不足</lowfuelheader>
<lowfuelwarning>潜艇燃料棒低于2枚。</lowfuelwarning>
<noitemsheader>无物品</noitemsheader>
<noitemswarning>所选潜艇上所有物品将被转移至别处。确定要不携带任何物品并切换至该潜艇？</noitemswarning>
<submarineswitchinstruction>你可以在前哨站水闸附近的潜艇切换终端切换你拥有的潜艇。</submarineswitchinstruction>

<!-- Submarine types -->
<submarinetype>潜艇类型</submarinetype>
<submarinetype.player>潜艇</submarinetype.player>
<submarinetype.outpost>前哨站</submarinetype.outpost>
<submarinetype.outpostmodule>前哨站模块</submarinetype.outpostmodule>
<submarinetype.outpostmodules>前哨站模块</submarinetype.outpostmodules>
<submarinetype.wreck>沉船残骸</submarinetype.wreck>
<submarinetype.beaconstation>信标站</submarinetype.beaconstation>

<!-- Submarine classes -->
<submarineclass>潜艇类型</submarineclass>
<submarineclass.undefined>未定义</submarineclass.undefined>
<submarineclass.scout>侦查型</submarineclass.scout>
<submarineclass.attack>攻击型</submarineclass.attack>
<submarineclass.transport>运输型</submarineclass.transport>
<submarineclass.deepdiver>深潜型</submarineclass.deepdiver>
<submarineclass.classsuffixformat>[type]潜艇</submarineclass.classsuffixformat>

<!-- Voting -->
<initiatevoting>（发起投票）</initiatevoting>
<unabletoinitiateavoteheader>无法发起投票</unabletoinitiateavoteheader>
<votealreadyactivetext>还有未结束的投票！</votealreadyactivetext>
<submarinepurchasevote>[playername]想花费[amount] [currencyname]购买[submarinename]</submarinepurchasevote>
<submarinepurchaseandswitchvote>[playername]想花费[amount] [currencyname]购买[submarinename]，并转移到新潜艇上。</submarinepurchaseandswitchvote>
<submarineswitchfeevote>[playername]想花费[amount] [currencyname]将[submarinename] 从[locationname] 运过来。</submarineswitchfeevote>
<submarineswitchnofeevote>[playername] 想从当前潜艇转移到[submarinename]上去。</submarineswitchnofeevote>
<yesvoted>你投了赞成票</yesvoted>
<novoted>你投了反对票</novoted>
<submarinepurchaseandswitchvotepassed>船员们通过了花费[amount] [currencyname]购买[submarinename]，并转移到新潜艇上的投票，[yesvotecount]票赞同，[novotecount]票反对。</submarinepurchaseandswitchvotepassed>
<submarinepurchasevotepassed>船员们通过了花费[amount] [currencyname]购买[submarinename]的投票，[yesvotecount]票赞同，[novotecount]票反对。</submarinepurchasevotepassed>
<submarineswitchfeevotepassed>船员们通过了花费[amount] [currencyname]将[submarinename] 从[locationname] 运过来的投票，[yesvotecount]票赞同，[novotecount]票反对。</submarineswitchfeevotepassed>
<submarineswitchnofeevotepassed>船员们通过了从当前潜艇转移到[submarinename]上去的投票，[yesvotecount]票赞同，[novotecount]票反对。</submarineswitchnofeevotepassed>
<submarinepurchaseandswitchvotefailed>船员们未通过花费[amount] [currencyname]购买[submarinename]，并转移到新潜艇上的投票，[yesvotecount]票赞同，[novotecount]票反对。</submarinepurchaseandswitchvotefailed>
<submarinepurchasevotefailed>船员们未通过花费[amount] [currencyname]购买[submarinename]的投票，[yesvotecount]票赞同，[novotecount]票反对。</submarinepurchasevotefailed>
<submarineswitchfeevotefailed>船员们未通过花费[amount] [currencyname]将[submarinename] 从[locationname] 运过来的投票，[yesvotecount]票赞同，[novotecount]票反对。</submarineswitchfeevotefailed>
<submarineswitchnofeevotefailed>船员们未通过从当前潜艇转移到[submarinename]上去的投票，[yesvotecount]票赞同，[novotecount]票反对。</submarineswitchnofeevotefailed>
<voterejectedpleasewait>你之前的投票被否决了。你需要至少等待[time]秒才能再次投票。</voterejectedpleasewait>

<!-- Factions -->
<factions>派系</factions>
<faction.coalition>木卫二联盟</faction.coalition>
<faction.coalition.description>木卫二领土的实际控制者，拥有层层分级的官僚体系，对木卫二社会的资源、制造与军力实施铁腕统治。他们的执政措施十分严苛，如有前哨站与殖民地不服从他们的指令，他们就会把这些地方排除联盟的供应体系，或者直接武力征服反叛者。他们的执政纲领是不惜一切代价保护人类，希望木卫二的形式保持不变。</faction.coalition.description>
<faction.coalition.shortdescription>木卫二领土的实际控制者，拥有层层分级的官僚体系，对木卫二社会的资源、制造与军力实施铁腕统治。</faction.coalition.shortdescription>
<faction.clowns>小丑圣母之子</faction.clowns>
<faction.clowns.description>每隔一段时间，就会有一群傻子、小丑、吟游诗人跳出来想要组建工会，诸如“木卫二小丑协会”之类的，他们其实没什么组织，只是在听从小丑圣母的呼唤。</faction.clowns.description>
<faction.clowns.shortdescription>小丑圣母之子其实没什么组织性，只是在听从小丑圣母的呼唤。</faction.clowns.shortdescription>
<faction.separatists>木星分离主义分子</faction.separatists>
<faction.separatists.description>一个规模较小的地下组织，想要通过各种手段建立一个更加“民主”的社会。他们采取的措施包括但不限于不合作抵抗、彻头彻尾的恐怖袭击，他们的目的是破坏木卫二联盟的正常运作，削弱其权威。</faction.separatists.description>
<faction.separatists.shortdescription>一个规模较小的地下组织，想要通过各种手段建立一个更加“民主”的社会。他们采取的措施包括但不限于不合作抵抗、彻头彻尾的恐怖袭击。</faction.separatists.shortdescription>
<faction.huskcult>画皮教派</faction.huskcult>
<faction.huskcult.description>一个非法的神秘宗教团体，想要与画皮寄生虫“相互理解”、创造一种新人类，以适应木卫二的恶劣环境，融入冰洋中的生态系统，没有什么傲慢、仇恨、恐惧之类的复杂想法。木卫二联盟和木星分离主义分子都很排斥这群人。</faction.huskcult.description>
<faction.huskcult.shortdescription>一个神秘宗教团体，想要与画皮寄生虫“相互理解”、创造一种新人类，以适应木卫二的恶劣环境。</faction.huskcult.shortdescription>
<reputation>声望</reputation>
<reputationformat>[reputationname] ([reputationvalue])</reputationformat>
<reputationverylow>敌对</reputationverylow>
<reputationlow>冷漠</reputationlow>
<reputationneutral>中立</reputationneutral>
<reputationhigh>友善</reputationhigh>
<reputationveryhigh>尊重</reputationveryhigh>
<reputationgainnotification>[value] [reputationname] 声望</reputationgainnotification>

<!-- Campaign meta texts -->
<campaignstart>20世纪末期，人们发现在木星的卫星——木卫二“欧罗巴”那冰冷而充满辐射的地表下存在着一片生机勃勃的广阔海洋。\n\n2022年，在木卫二的首次载人探测任务成功后，人类大规模向木卫二移民的序幕就此拉开。首批开拓者们排除万难，在冰盖下建造了数个前哨站，并逐渐开始扩张人类的生存空间。\n\n随后的几十年间，木卫二上的人们在这极为特殊的环境下形成了全新的社会体系，人类在木卫二上开拓出的新世界呈现出一片欣欣向荣的景象，却也与遥远的母星——地球，逐渐疏离。\n\n50年前，木卫二殖民地与地球的联系彻底中断。与此同时，水下交通在这个全新的社会结构中扮演着关键角色，人们建造潜艇潜入冰洋深处，躲避危机，并在各个站点之间建立贸易航线。\n\n今天，你成为了木卫二联盟旗下潜艇舰队的一员。随着你的探索，木卫二的冰洋会向你敞开大门：探索冰洋、拓展人类活动区域，把这里改造成你想要的样子。</campaignstart>
<campaignend1>你的眼前开始浮现出一些未明的启示：水晶般的深渊，萦绕在冰洋之下的阴影，沉眠其中的存在…你还没有做好面对这一切的准备，只能随波逐流，与世沉浮…</campaignend1>
<campaignend4>一切都沉入黑色的深渊之中…今天，你成为了木卫二联盟旗下潜艇舰队的一员。随着你的探索，木卫二的冰洋会向你敞开大门：探索冰洋、拓展人类活动区域…等下，为什么有种似曾相识的既视感——你以前有过类似的经历吗？</campaignend4>
<campaignend5>抵达旅途的终点后，你的冒险会重新开始，当然，这一次你将面临更大的风险。</campaignend5>
<shrinkingmap>随着木星辐射强度的增加，木卫二的浅海区域逐渐变得危险万分、不适合人类居住。深入冰洋去躲避辐射吧。</shrinkingmap>

<!-- Outpost modules -->
<outpostmoduletype>模块类型</outpostmoduletype>
<outpostmoduleallowedlocationtypes>地点类型</outpostmoduleallowedlocationtypes>
<outpostmodulegappositions>空白位置</outpostmodulegappositions>
<outpostmodulemaxcount>最大数量</outpostmodulemaxcount>
<outpostmodulemaxcounttooltip>在同一前哨站内可实装多少个此类模块。</outpostmodulemaxcounttooltip>
<outpostmoduletooltip>前哨站由多个前哨站模块组合而成。若你想在其间加入你的自定义模块，请在保存后将这些自定义模块添加到你的Mod中。</outpostmoduletooltip>
<outpostmoduleallowattachto>允许添加到</outpostmoduleallowattachto>

<!-- Beacon stations -->
<minleveldifficulty>最小级别难度</minleveldifficulty>
<maxleveldifficulty>最大级别难度</maxleveldifficulty>
<allowdamagedwalls>允许损坏墙壁</allowdamagedwalls>
<allowdisconnectedwires>允许断开电线</allowdisconnectedwires>
<beaconstationplacement>置于天花板</beaconstationplacement>

<!-- Currency -->
<moneygained>获得[amount]马克</moneygained>
<moneygainedclient>[clientname]获得[amount]马克</moneygainedclient>
<moneylost>失去[amount]马克</moneylost>
<moneylostclient>[clientname]失去[amount]马克</moneylostclient>
<currencyformat>[credits]马克</currencyformat>
<price>价格：[amount]</price>

<!-- Ready check -->
<readycheck.title>准备确认</readycheck.title>
<readycheck.body>玩家[player]准备进行一次准备确认，你准备好了吗？</readycheck.body>
<readycheck.serverbody>服务器即将开始一次准备确认，你准备好了吗？</readycheck.serverbody>
<readycheck.readycount>准备确认完成。就位人数：[ready]/[total]</readycheck.readycount>
<readycheck.pleasewait>请在[seconds]秒后再进行一次准备确认。</readycheck.pleasewait>
<readycheck.tooltip>开始一次准备确认。</readycheck.tooltip>

<!-- Progress bars -->
<progressbar.watering>浇水中…</progressbar.watering>
<progressbar.planting>种植中…</progressbar.planting>
<progressbar.fertilizing>施肥中…</progressbar.fertilizing>
<progressbar.uprooting>连根拔起中…</progressbar.uprooting>
<progressbar.welding>焊接中…</progressbar.welding>
<progressbar.cutting>切割中…</progressbar.cutting>
<progressbar.deattaching>分离中…</progressbar.deattaching>
<progressbar.opening>开启中….</progressbar.opening>

<!-- Event editor -->
<eventeditor.markending>切换结局</eventeditor.markending>
<eventeditor.testpromptheader>测试事件</eventeditor.testpromptheader>
<eventeditor.testpromptbody>是否要在一个空旷的哨站环境下测试一下已保存的事件？</eventeditor.testpromptbody>
<eventeditor.outpostgenparams>前哨站参数：</eventeditor.outpostgenparams>
<eventeditor.locationtype>地点类型：</eventeditor.locationtype>

<!-- Particle editor -->
<particleeditor.copyemittertoclipboard>将发射器复制到剪贴板</particleeditor.copyemittertoclipboard>
<particleeditor.copyprefabtoclipboard>将预制件复制到剪贴板</particleeditor.copyprefabtoclipboard>

<!-- Radio channels -->
<saveradiochannelbutton>频道</saveradiochannelbutton>
<saveradiochannelbuttontooltip>保存当前无线电频道，作为预设值</saveradiochannelbuttontooltip>
<radiochannelpreset>预设频道：[channel]</radiochannelpreset>
<currentradiochannel>当前无线电频道</currentradiochannel>

<!-- Hint System -->
<disableingamehints>禁用游戏内提示</disableingamehints>
<disableingamehintstooltip>关闭游戏内的所有提示</disableingamehintstooltip>
<hintmessagebox.dontshowagain>勿再出现</hintmessagebox.dontshowagain>
<hintmessagebox.dontshowagaintooltip>不再显示该提示。你可以在设置中关掉所有提示。</hintmessagebox.dontshowagaintooltip>
<hintmessagebox.disablehints>禁用提示</hintmessagebox.disablehints>
<hintmessagebox.disablehintstooltip>禁用后续所有提示，你可以在设置中重新开启提示。</hintmessagebox.disablehintstooltip>
<hintmessagebox.dismiss>去除</hintmessagebox.dismiss>
<hint.onadjacenthull.highpressure>由于压差，这扇门外的区域已经被水淹没了。不穿潜水服进入的话可能会有危险。</hint.onadjacenthull.highpressure>
<hint.onadjacenthull.highwaterpercentage>附近的房间里现在全是水。你可能需要带些潜水装备。</hint.onadjacenthull.highwaterpercentage>
<hint.onafflictiondisplayed>你受伤了。按[key]可以打开医疗界面、处理病痛。</hint.onafflictiondisplayed>
<hint.onautopilotreachedoutpost>自动导航会将潜艇引导至前哨站。接近对接口后，请切换到手动控制。</hint.onautopilotreachedoutpost>
<hint.onavailabletransition.returntopreviousemptylocation>你已经回到了关卡的起点。选择一个目的地来继续你的旅程，说是按Esc关掉地图。</hint.onavailabletransition.returntopreviousemptylocation>
<hint.onavailabletransition.progresstonextemptylocation>你已经到达了关卡的终点，选择一个新目的地来继续你的旅程。</hint.onavailabletransition.progresstonextemptylocation>
<hint.oncharacterkilled>你控制的角色死掉了。打开屏幕左上角的船员列表，点击头像切换到另一个船员。</hint.oncharacterkilled>
<hint.oncharacterunconscious>你控制的角色失去了知觉。你可以等其他船员来救治你，或是点击屏幕上方的按钮。</hint.oncharacterunconscious>
<hint.ondivinggearoutofoxygen>你的潜水装备缺少的氧气来源。在使用之前，请先装入一个全新的氧气罐。</hint.ondivinggearoutofoxygen>
<hint.onhandcuffed>你已经被铐上了，你的移动或互动能力受到了限制。若想恢复自由，得让别人帮你解开手铐。</hint.onhandcuffed>
<hint.onisinteracting.reactorwithextrarods>在反应堆被浸没时，可插入多根燃料棒，来快速启动反应堆，但在正常情况下，这样的操作可能会造成事故。</hint.onisinteracting.reactorwithextrarods>
<hint.onreactoroutoffuel>反应堆的燃料用尽了，潜艇失去了电力来源，请更换燃料棒来让潜艇恢复电力供应。</hint.onreactoroutoffuel>
<hint.onrepairfailed>设备修理时失败，你可能会受伤。建议切换为更擅长机械或电器维修的角色，成功率更高。</hint.onrepairfailed>
<hint.onroundstarted.voipdisabled>如果您想使用麦克风进行沟通，请打开“设置”中的“语音聊天”。</hint.onroundstarted.voipdisabled>
<hint.onshootwithoutaiming>在使用之前，你需要按住 [key] 来瞄准。</hint.onshootwithoutaiming>
<hint.onshowcampaigninterface.map>在战役地图中选择你下一个目的地，并在出发前选好你想要承接的任务。</hint.onshowcampaigninterface.map>
<hint.onshowcommandinterface>可以使用命令界面对其他船员发出命令。选择命令类别，然后选择具体的命令，系统会自动指派符合条件的船员前去执行命令。</hint.onshowcommandinterface>
<hint.onshowhealthinterface>这是健康界面。选择身体的一个部位，可以查看影响该部位的痛苦。将医疗物品从物品栏中拖拽到身体的某个部位可以进行治疗。</hint.onshowhealthinterface>
<hint.onsonarspottedenemy>声呐发现了一个移动目标，请确保潜艇上的炮手已就位，并给炮手指定明确的射击目标。</hint.onsonarspottedenemy>
<hint.onstartedcontrolling.job.assistant>你现在操作的角色是一位助手。助手一般是多面手，尽其所能帮助他人，并提升自己的技能等级。</hint.onstartedcontrolling.job.assistant>
<hint.onstartedcontrolling.job.captain>你现在操作的角色是一位船长。你应该去指挥室，驾驶潜艇前往目的地。</hint.onstartedcontrolling.job.captain>
<hint.onstartedcontrolling.job.engineer>你现在操作的角色是一位工程师。工程师负责保持潜艇动力状良好，对反应堆进行管控，并对电气设备进行维护、修理。</hint.onstartedcontrolling.job.engineer>
<hint.onstartedcontrolling.job.mechanic>你现在操作的角色是一位机修工。应密切注意潜艇上所有机械装置的状况，如有损坏应予以修理。</hint.onstartedcontrolling.job.mechanic>
<hint.onstartedcontrolling.job.medicaldoctor>你现在操作的角色是一位医生。你的工作职能就是照顾好船员们的身体，并治疗他们的伤痛。</hint.onstartedcontrolling.job.medicaldoctor>
<hint.onstartedcontrolling.job.securityofficer>你现在操作的角色是一位安全官。负责管理潜艇上的武器，并在敌人入侵潜艇后组织抵抗。</hint.onstartedcontrolling.job.securityofficer>
<hint.onstartedinteracting.brokenitem>随着时间的推移，潜艇上的所有设备会逐渐出现故障，就像这艘一样，为了达到最佳的运转状况，必须对其进行维护。修理电气设备用螺丝刀，修理机械设备用扳手。</hint.onstartedinteracting.brokenitem>
<hint.onstartedinteracting.lootingisstealing>带有红手标志的物品属于别人。如果你擅自取用，就必须承担相应的后果。</hint.onstartedinteracting.lootingisstealing>
<hint.onstartedinteracting.turretperiscope>这个潜望镜可用于控制潜艇外部的武器。用鼠标环顾四周，按[shootkey]开火，按[deselectkey]或Esc取消攻击。</hint.onstartedinteracting.turretperiscope>
<hint.onstartedinteracting.item.deconstructor>可使用解构仪来拆解物品。将物品放入投入槽，按“解构”来开始拆解。</hint.onstartedinteracting.item.deconstructor>
<hint.onstartedinteracting.item.fabricator>可用加工台来制作物品。从列表中选择想要制作的物品，若原料库存足够，则可按“制造”开始相应工作。</hint.onstartedinteracting.item.fabricator>
<hint.onstartedinteracting.item.gunloader>需在该装弹器里填入相应武器的弹药。</hint.onstartedinteracting.item.gunloader>
<hint.onstartedinteracting.item.navterminal>你可以在这里为潜艇绘制航线，设置自动驾驶仪，操纵声纳，并监视声纳回波的侧视图。点击声纳视图来选择一个方向。也可以使用鼠标滚轮来放大和缩小声呐视图。</hint.onstartedinteracting.item.navterminal>
<hint.onstartedinteracting.item.reactor>核反应堆会为你的设备提供动力。尽量保持 "负载 "和 "输出 "一致，否则很可能造成停电或电力超载的状况，对各种设备造成损害。</hint.onstartedinteracting.item.reactor>
<hint.onstoleitem>你偷了不属于你的东西。这一行为影响了你的声誉，而且安全官会对你进行惩处。</hint.onstoleitem>
<hint.ontryopenstuckdoor>这扇门已经被焊死了。你得找一个等离子切割机把它切开。</hint.ontryopenstuckdoor>
<hint.onweldingdoor>你正在焊上一扇门，一但焊死后，就只能用撬棍或等离子切割机才能把它打开。</hint.onweldingdoor>
<hint.reminder.characterchange>你可以按照你的想法，通过屏幕左上方的船员名单并点击一个头像来操纵潜艇的任何一个船员。</hint.reminder.characterchange>
<hint.reminder.commandinterface>你可以按[commandkey]打开命令菜单，对你的船员下达命令。</hint.reminder.commandinterface>
<hint.reminder.tabmenu>你可以按[infotabkey]打开信息标签，在这里你可以了解到船上船员、你的任务和你的声誉等信息。</hint.reminder.tabmenu>
<hint.reminder.toolbelt>你已经装备了一条工具带。将鼠标悬停在你库存中的图标上，就可以打开工具带库存。</hint.reminder.toolbelt>
<hint.onballastflorainfected>有一个泵体被寄生植物感染了。可以用火来烧掉它的根。</hint.onballastflorainfected>
<hint.onobtaineditem.unidentifiedgeneticmaterial>你发现了大量未鉴定的外星遗传物质。你可以使用一个研究站将其加工成可以插入基因拼接器的材料，并使人类得到超人般的力量。</hint.onobtaineditem.unidentifiedgeneticmaterial>
<hint.onobtaineditem.geneticmaterial>你已经获得了一小瓶经鉴定的外星遗传物质。你可以用基因拼接器来使用它，在研究站中把它和同类型的遗传物质结合起来，以完善它并提高它的有效性，或者把它和不同类型的遗传物质结合起来，以结合它们的效果。</hint.onobtaineditem.geneticmaterial>
<hint.upgradedivingsuits>你正接近4000米深度，在此深度下普通的潜水服不再能提供正常防护。请获取更高级的潜水服，例如战斗潜水服或深渊潜水服。</hint.upgradedivingsuits>
<hint.assignedastraitor>你被分配了一个叛徒任务。成功完成任务，则会收到奖励，并在之后获得更加困难（可能更加危险）的叛徒任务。</hint.assignedastraitor>
<hint.assignedastraitor2>记住，低调行事！其他船员可以投票选择怀疑的叛徒人选。如果你被多数决选出，则任务将被算作失败，且你不会获得奖励。</hint.assignedastraitor2>
<hint.traitorsonboard>船员中可能存在叛徒。如果叛徒完成了他们的任务，则能从任务奖励和船员经验中窃取一部分。</hint.traitorsonboard>
<hint.traitorsonboard2>你可以通过点击船员列表中的叛徒图标来怀疑某人是叛徒。如果多数船员猜对了叛徒身份，则叛徒任务失败，且无法获得奖励。但如果无辜者被指认为叛徒，则船员要支付罚金。</hint.traitorsonboard2>
<hint.repairingsabotageditem>不对劲。无论怎么修理，这个设备总是会损坏。难道是有人在蓄意破坏？</hint.repairingsabotageditem>
<hint.radiojammed>你的耳机里只有电流声 - 可能是有人在某处启动了无线电干扰器。</hint.radiojammed>

<!-- Item quality -->
<itemname.quality-1>[itemname] ‖color:gui.itemqualitycolorpoor‖(劣质)‖end‖。</itemname.quality-1>
<itemname.quality0>[itemname] ‖color:gui.itemqualitycolornormal‖(一般)‖end‖。</itemname.quality0>
<itemname.quality1>[itemname] ‖color:gui.itemqualitycolorgood‖(优质)‖end‖。</itemname.quality1>
<itemname.quality2>[itemname] ‖color:gui.itemqualitycolorexcellent‖(精品)‖end‖。</itemname.quality2>
<itemname.quality3>[itemname] ‖color:gui.itemqualitycolormasterwork‖(大师)‖end‖。</itemname.quality3>
<quality0>‖color:gui.itemqualitycolornormal‖一般质量‖end‖</quality0>
<quality1>‖color:gui.itemqualitycolorgood‖优质质量‖end‖</quality1>
<quality2>‖color:gui.itemqualitycolorexcellent‖精品质量‖end‖</quality2>
<quality3>‖color:gui.itemqualitycolormasterwork‖大师质量‖end‖</quality3>
<qualitystattypenames.strikingpowermultiplier>打击威力</qualitystattypenames.strikingpowermultiplier>
<qualitystattypenames.strikingspeedmultiplier>打击速度</qualitystattypenames.strikingspeedmultiplier>
<qualitystattypenames.firepowermultiplier>火力</qualitystattypenames.firepowermultiplier>
<qualitystattypenames.firingratemultiplier>开火速率</qualitystattypenames.firingratemultiplier>
<qualitystattypenames.condition>最大耐久</qualitystattypenames.condition>
<qualitystattypenames.explosionradius>爆炸半径</qualitystattypenames.explosionradius>
<qualitystattypenames.explosiondamage>爆炸伤害</qualitystattypenames.explosiondamage>
<qualitystattypenames.repairspeed>修复速度</qualitystattypenames.repairspeed>
<qualitystattypenames.repairtoolstructurerepairmultiplier>船体修复速度</qualitystattypenames.repairtoolstructurerepairmultiplier>
<qualitystattypenames.repairtoolstructuredamagemultiplier>船体伤害</qualitystattypenames.repairtoolstructuredamagemultiplier>
<qualitystattypenames.repairtooldeattachtimemultiplier>分离速度减少</qualitystattypenames.repairtooldeattachtimemultiplier>
<qualitystattypenames.attackmultiplier>攻击力</qualitystattypenames.attackmultiplier>
<qualitystattypenames.attackspeedmultiplier>攻击速度</qualitystattypenames.attackspeedmultiplier>
<qualitystattypenames.forcedoorsopenspeedmultiplier>撬门速度</qualitystattypenames.forcedoorsopenspeedmultiplier>
<qualitystattypenames.rangedspreadreduction>传播减少</qualitystattypenames.rangedspreadreduction>
<qualitystattypenames.chargespeedmultiplier>充电速度</qualitystattypenames.chargespeedmultiplier>
<qualitystattypenames.movementspeedmultiplier>移动速度</qualitystattypenames.movementspeedmultiplier>
<qualitystattypenames.effectivenessmultiplier>效能</qualitystattypenames.effectivenessmultiplier>
<qualitystattypenames.poweroutputmultiplier>功率输出</qualitystattypenames.poweroutputmultiplier>
<qualitystattypenames.consumptionreductionmultiplier>消耗减少</qualitystattypenames.consumptionreductionmultiplier>

<!-- Talent trees -->
<talenttree.gunslinger>枪手</talenttree.gunslinger>
<talenttree.skipper>机长</talenttree.skipper>
<talenttree.shipmaster>船主</talenttree.shipmaster>
<talenttree.specialist>专家</talenttree.specialist>
<talenttree.warden>典狱长</talenttree.warden>
<talenttree.soldier>士兵</talenttree.soldier>
<talenttree.jackofalltrades>万事通</talenttree.jackofalltrades>
<talenttree.grayshirt>灰衫</talenttree.grayshirt>
<talenttree.clown>小丑</talenttree.clown>
<talenttree.weaponsengineer>武器工程师</talenttree.weaponsengineer>
<talenttree.electrician>电气工程师</talenttree.electrician>
<talenttree.physicist>物理学家</talenttree.physicist>
<talenttree.machinist>机修</talenttree.machinist>
<talenttree.technician>技师</talenttree.technician>
<talenttree.pioneer>先驱</talenttree.pioneer>
<talenttree.xenologist>异星学家</talenttree.xenologist>
<talenttree.medic>医生</talenttree.medic>
<talenttree.frogman>蛙人</talenttree.frogman>
<talenttree.enforcer>执法者</talenttree.enforcer>
<talenttree.gunner>炮手</talenttree.gunner>
<talenttree.scrapper>铲运工</talenttree.scrapper>
<talenttree.brawler>斗士</talenttree.brawler>
<talenttree.apprentice>学徒</talenttree.apprentice>
<talenttree.primary>初级</talenttree.primary>
<talenttree.scientist>化学家</talenttree.scientist>

<!-- Talents -->
<talentrequirement.requiretalent>需要一个天赋点。</talentrequirement.requiretalent>
<talentrequirement.requiretwoabove>需要两个（或更多）已选择天赋。</talentrequirement.requiretwoabove>
<talentrequirement.requirefourabove>需要四个（或更多）已选择天赋。</talentrequirement.requirefourabove>
<talentrequirement.requiresixabove>需要六个（或更多）已选择天赋。</talentrequirement.requiresixabove>
<talentrequirement.requireeightabove>需要八个（或更多）已选择天赋。</talentrequirement.requireeightabove>
<talentrequirement.requirespec>需要前一行的专精。</talentrequirement.requirespec>
<talentrequirement.speclocked>同一行的专精是相互排斥的，你只能选一个。</talentrequirement.speclocked>
<talentrequirement.spectree2>需要完成你的第一项专精。</talentrequirement.spectree2>
<talentrequirement.spectree3>需要完成你的第二个专精。</talentrequirement.spectree3>
<talentrequirement.spectreelocked>该专精树已被另一专精锁定。</talentrequirement.spectreelocked>
<talentmenu.alltalentsunlocked>所有天赋已解锁</talentmenu.alltalentsunlocked>
<talentmenu.points>天赋点：[amount]</talentmenu.points>
<talentmenu.points.spending>天赋点：[amount]([used])</talentmenu.points.spending>
<talentmenu.extratalents>额外天赋</talentmenu.extratalents>
<experienceshort>经验值</experienceshort>
<talentpointsleft>剩余天赋点：</talentpointsleft>
<experiencetooltip>经验主要通过完成任务获得。\n在高难度地区完成任务将给与更多经验。</experiencetooltip>
<talentname.handsomestranger>木卫二旧事</talentname.handsomestranger>
<talentname.tumble>枪神再世</talentname.tumble>
<talentdescription.tumble>你操纵的角色进入布娃娃状态至少[seconds]后，在接下来的[duration]秒内你的手枪伤害提升[damage]%。</talentdescription.tumble>
<talentname.sailorwithnoname>无名水手</talentname.sailorwithnoname>
<talentname.quickdraw>快枪手</talentname.quickdraw>
<talentdescription.quickdraw>若在上次手枪射击后已经过[seconds]秒，下一次手枪造成的伤害提升[damage]%。</talentdescription.quickdraw>
<talentname.travelingtradesman>行商</talentname.travelingtradesman>
<talentname.evasivemaneuvers>规避机动</talentname.evasivemaneuvers>

<talentname.bountyhunter>赏金猎人</talentname.bountyhunter>
<talentdescription.bountyhunter>你或其他盟友击杀怪物后，额外获得该怪物生命值上限[percentage]%的马克奖励。</talentdescription.bountyhunter>
<talentname.trustedcaptain>可信船长</talentname.trustedcaptain>
<talentdescription.trustedcaptain>每次你完成至少一项任务后，会获得联盟嘉奖。\n为其他角色授予联盟嘉奖时，其会获得[selfxpgain]经验。</talentdescription.trustedcaptain>
<talentname.esteemedcaptain>功勋船长</talentname.esteemedcaptain>
<talentdescription.esteemedcaptain>每次你完成至少一项任务后，会获得联盟勋章。\n为其他角色授予联盟勋章时，其会获得[selfxpgain]经验。</talentdescription.esteemedcaptain>
<talentname.downwiththeship>与舰休戚</talentname.downwiththeship>
<talentname.camaraderie>战友之情</talentname.camaraderie>
<talentdescription.camaraderie>若你在完成任务时无船员死亡，且[jobcount]种不同的岗位上有船员就位，则船员获得[extramoney]%的马克与经验加成。</talentdescription.camaraderie>
<talentname.drunkensailor>醉汉水手</talentname.drunkensailor>
<talentdescription.drunkensailor>醉酒时获得[stunresistance]%晕眩抗性，并且免疫醉酒的负面效果。</talentdescription.drunkensailor>
<talentname.trucker>任务达人</talentname.trucker>
<talentdescription.trucker>每次你完成选定的所有任务后，会获得联盟嘉奖。</talentdescription.trucker>
<talentname.trustbuilding>建立信任</talentname.trustbuilding>
<talentdescription.trustbuilding>每当你完成一项任务，你的船员增加[smallgain]%最大生命。若所有船员都幸存，则船员增加[largegain]%的最大生命，上限为[maxgain]%。</talentdescription.trustbuilding>
<talentname.allseeingeye>全视之眼</talentname.allseeingeye>
<talentname.firstaidtraining>急救培训</talentname.firstaidtraining>
<talentname.bythebook>赏罚分明</talentname.bythebook>
<talentdescription.bythebook>在完成至少一项任务后，每当你在任务过程中活捉了一位登船的敌方人员，你的船员额外获得[moneyamount]马克及[experienceamount]经验，上限为[moneyamountmax]马克，[experienceamountmax]经验。</talentdescription.bythebook>
<talentname.bootcamp>菜鸟训练</talentname.bootcamp>

<talentname.tandemfire>交叉火力</talentname.tandemfire>
<talentdescription.tandemfire>只要你操纵的炮塔旁有其他盟友，你们的造成的伤害都会提升[amount]% 。只有离你最近的盟友才能获得该加成。</talentdescription.tandemfire>
<talentname.munitionsexpertise>弹药专家</talentname.munitionsexpertise>
<talentdescription.munitionsexpertise>当你制作冲锋枪、霰弹枪及电击枪弹药时，有[probability]%概率获得双倍产出。</talentdescription.munitionsexpertise>
<talentdescription.multitasker>每当你获得一个技能点时，若与上一次获得的技能点不同，你可以获得一个额外的技能点。</talentdescription.multitasker>
<talentdescription.apprenticeship>每当你的盟友获得一个技能点时，你有[probability]%概率获得一个同领域的技能点。</talentdescription.apprenticeship>
<talentname.navydiver>专业鱼人</talentname.navydiver>
<talentname.scavenger>三光政策</talentname.scavenger>
<talentname.buccaneer>铁斧海盗</talentname.buccaneer>
<talentdescription.buccaneer>在攻击前用近战武器瞄准会让下次近战攻击伤害提升[amount]%。</talentdescription.buccaneer>
<talentname.physicalconditioning>体能训练</talentname.physicalconditioning>
<talentname.enforcer>冷血保全</talentname.enforcer>
<talentname.beatcop>巡检警察</talentname.beatcop>
<talentname.warlord>暴力军阀</talentname.warlord>
<talentname.deepseaslayer>深海猎手</talentname.deepseaslayer>
<talentname.stonewall>坚如磐石</talentname.stonewall>
<talentname.warriorpoet>弃笔从戎</talentname.warriorpoet>
<talentname.gunsmith>玩枪妙手</talentname.gunsmith>
<talentname.dualspecops>双重动力</talentname.dualspecops>
<talentname.implacable>破釜沉舟</talentname.implacable>
<talentname.apprenticeship>虚心好学</talentname.apprenticeship>
<talentname.multitasker>一心多用</talentname.multitasker>
<talentname.richinknowledge>博学多识</talentname.richinknowledge>
<talentname.standanddeliver>为人师表</talentname.standanddeliver>
<talentname.aceofalltrades>全职高手</talentname.aceofalltrades>
<talentname.olympian>奥林匹克</talentname.olympian>
<talentname.playingcatchup>后来居上</talentname.playingcatchup>
<talentname.skedaddle>脚底抹油</talentname.skedaddle>
<talentname.crewlayabout>摸鱼船员</talentname.crewlayabout>
<talentname.survivalpackage>道友先死</talentname.survivalpackage>
<talentname.insurancepolicy>保险政策</talentname.insurancepolicy>
<talentname.stillkicking>死而不僵</talentname.stillkicking>
<talentname.graduationceremony>毕业典礼</talentname.graduationceremony>
<talentname.enrollintoclowncollege>小丑修行</talentname.enrollintoclowncollege>
<talentname.waterprankster>浪里白条</talentname.waterprankster>
<talentname.inspiringtunes>激昂曲调</talentname.inspiringtunes>
<talentname.psychoclown>疯狂小丑</talentname.psychoclown>
<talentname.slapstickexpert>滑稽专家</talentname.slapstickexpert>
<talentname.truepotential>潜力无穷</talentname.truepotential>
<talentname.remotemonitor>远程监控</talentname.remotemonitor>
<talentname.collegeathletics>体育特长</talentname.collegeathletics>
<talentname.hazardousmaterials>有害物质</talentname.hazardousmaterials>
<talentname.scrounger>贼不走空</talentname.scrounger>
<talentname.militaryapplications>军事应用</talentname.militaryapplications>
<talentname.strengthenedalloys>强化合金</talentname.strengthenedalloys>
<talentname.expandedresearch>拓展研究</talentname.expandedresearch>
<talentname.armsdealer>军火贩子</talentname.armsdealer>
<talentname.nuclearoption>世界核平</talentname.nuclearoption>
<talentname.minorinmechanics>兼修力学</talentname.minorinmechanics>
<talentname.intheflow>内部应用</talentname.intheflow>
<talentname.castledoctrine>城堡学说</talentname.castledoctrine>
<talentname.electrochemist>电化学家</talentname.electrochemist>
<talentname.optimizedpowerflow>能量优化</talentname.optimizedpowerflow>
<talentname.coauthor>共同作者</talentname.coauthor>
<talentname.polymath>博学多才</talentname.polymath>
<talentname.phdinnuclearphysics>核物理博士</talentname.phdinnuclearphysics>
<talentname.tinkerer>超频工匠</talentname.tinkerer>
<talentname.quickfix>快速修复</talentname.quickfix>
<talentname.massproduction>批量生产</talentname.massproduction>
<talentname.hullsealer>船体封堵</talentname.hullsealer>
<talentname.letitdrain>放任自流</talentname.letitdrain>
<talentname.crisismanagement>危机管理</talentname.crisismanagement>
<talentdescription.crisismanagement>潜艇进水情况越严重，你修复设备和游泳的速度就越快，最高可获得额外的[statamount1]%修复速度和[statamount2]%游泳速度。</talentdescription.crisismanagement>
<talentname.hullfixer>船体修理</talentname.hullfixer>
<talentname.miner>挖矿专家</talentname.miner>
<talentname.elbowgrease>埋头苦干</talentname.elbowgrease>
<talentname.scrapsavant>废料专家</talentname.scrapsavant>
<talentname.safetyfirst>安全第一</talentname.safetyfirst>
<talentname.aggressiveengineering>激进工程</talentname.aggressiveengineering>
<talentname.pyromaniac>火焰狂人</talentname.pyromaniac>
<talentname.demolitionsexpert>爆破专家</talentname.demolitionsexpert>
<talentname.cannedheat>罐装燃料</talentname.cannedheat>
<talentname.atmosmachine>气压机械</talentname.atmosmachine>
<talentname.artisansmith>工艺铁匠</talentname.artisansmith>
<talentname.researchersintuition>研发灵感</talentname.researchersintuition>
<talentname.fieldmedic>野战医生</talentname.fieldmedic>
<talentname.curiosity>奇思妙想</talentname.curiosity>
<talentname.reverseengineer>逆向工程</talentname.reverseengineer>
<talentname.alienhoarder>异星收藏</talentname.alienhoarder>
<talentname.doubleduty>一心二用</talentname.doubleduty>
<talentname.firemanscarry>消防搬运</talentname.firemanscarry>
<talentname.mechanicscourse>机修方针</talentname.mechanicscourse>
<talentname.commander>指挥官</talentname.commander>
<talentname.maintenanceroutine>例行维护</talentname.maintenanceroutine>
<talentname.inspiretobattle>战前激励</talentname.inspiretobattle>
<talentname.allhandsondeck>全员集合</talentname.allhandsondeck>
<talentname.genetherapist>基因治疗</talentname.genetherapist>
<talentname.researchanddevelopment>研究开发</talentname.researchanddevelopment>
<talentname.geneticstability>基因稳定</talentname.geneticstability>
<talentname.advancedsplicing>进阶拼接</talentname.advancedsplicing>
<talentname.veteran>老手</talentname.veteran>
<talentname.inspirationalleader>天生领袖</talentname.inspirationalleader>
<talentname.prodigy>神童</talentname.prodigy>
<talentname.logisticsexpert>物流专家</talentname.logisticsexpert>
<talentname.lonewolf>孤狼</talentname.lonewolf>
<talentname.deputy>副手</talentname.deputy>
<talentname.bigguns>重炮手</talentname.bigguns>
<talentname.affiliation>盟约</talentname.affiliation>
<talentname.campaigning>鼓舞</talentname.campaigning>
<talentname.yourreputation>你的声誉...</talentname.yourreputation>
<talentname.networking>人脉</talentname.networking>
<talentname.figurehead>领袖人物</talentname.figurehead>
<talentname.helmsman>舵手</talentname.helmsman>
<talentname.inspiringpresence>鼓舞人心</talentname.inspiringpresence>
<talentname.trickledown>涓涓细流</talentname.trickledown>
<talentname.steadytune>稳稳当当</talentname.steadytune>
<talentname.family>家庭</talentname.family>
<talentname.leadingbyexample>以身作则</talentname.leadingbyexample>
<talentname.protectandserve>保护与服务</talentname.protectandserve>
<talentname.warstories>战争故事</talentname.warstories>
<talentname.swole>肌肉发达</talentname.swole>
<talentname.weaponsmith>武器匠</talentname.weaponsmith>
<talentname.dontpushit>见好就收</talentname.dontpushit>
<talentname.buff>身强体壮</talentname.buff>
<talentname.boardingparty>登船小队</talentname.boardingparty>
<talentname.daringdolphin>大胆海豚</talentname.daringdolphin>
<talentname.easyturtle>随和海龟</talentname.easyturtle>
<talentname.pacificationkit>安抚套装</talentname.pacificationkit>
<talentname.inordinateexsanguination>过度放血</talentname.inordinateexsanguination>
<talentname.crustyseaman>老练水鬼</talentname.crustyseaman>
<talentname.rifleman>步枪手</talentname.rifleman>
<talentname.extrapowder>额外火药</talentname.extrapowder>
<talentname.gunrunner>刀锋枪手</talentname.gunrunner>
<talentname.healthinsurance>健康保险</talentname.healthinsurance>
<talentname.nobodyimportantdies>炮灰</talentname.nobodyimportantdies>
<talentname.exampleofhealth>健康典范</talentname.exampleofhealth>
<talentname.laresistance>抵抗军</talentname.laresistance>
<talentname.selfcare>自我保健</talentname.selfcare>
<talentname.stayinalive>求生意志</talentname.stayinalive>
<talentname.blooddonor>献血者</talentname.blooddonor>
<talentname.bloodybusiness>血腥生意</talentname.bloodybusiness>
<talentname.genetampering>篡改基因</talentname.genetampering>
<talentname.emergencyresponse>应急反应</talentname.emergencyresponse>
<talentname.medicalexpertise>医学专家</talentname.medicalexpertise>
<talentname.medicalassistance>医疗援助</talentname.medicalassistance>
<talentname.miracleworker>奇迹创造者</talentname.miracleworker>
<talentname.deliverysystem>运输系统</talentname.deliverysystem>
<talentname.labcontacts>实验室人脉</talentname.labcontacts>
<talentname.macrodosing>大力出奇迹</talentname.macrodosing>
<talentname.funwithfission>裂变的乐趣</talentname.funwithfission>
<talentname.grounded>入土为安</talentname.grounded>
<talentname.egghead>书呆子</talentname.egghead>
<talentname.junctionjunkie>电路迷</talentname.junctionjunkie>
<talentname.stationengineer>港口工程师</talentname.stationengineer>
<talentname.weaponartisan>武器技工</talentname.weaponartisan>
<talentname.submarineofthings>潜水之艇</talentname.submarineofthings>
<talentname.lightningwizard>闪电巫师</talentname.lightningwizard>
<talentname.buzzing>嗡鸣者</talentname.buzzing>
<talentname.cruising>巡航者</talentname.cruising>
<talentname.betterthannew>十二成新</talentname.betterthannew>
<talentname.machinemaniac>机器狂人</talentname.machinemaniac>
<talentname.salvagecrew>打捞队</talentname.salvagecrew>
<talentname.multifunctional>多功能</talentname.multifunctional>
<talentname.engineengineer>引擎工程师</talentname.engineengineer>
<talentname.ballastdenizen>压舱怪人</talentname.ballastdenizen>
<talentname.pumpndump>会抽会排</talentname.pumpndump>
<talentname.ironman>铁人</talentname.ironman>
<talentname.oiledmachinery>润滑机械</talentname.oiledmachinery>
<talentname.retrofit>改造</talentname.retrofit>
<talentname.toolmaintenance>工具维护</talentname.toolmaintenance>
<talentname.residualwaste>残余废物</talentname.residualwaste>
<talentname.ironstorm>钢铁风暴</talentname.ironstorm>
<talentname.iamthatguy>那个人</talentname.iamthatguy>
<talentname.heavylifting>举重选手</talentname.heavylifting>
<talentname.mudraptorwrestler>迅猛龙摔跤手</talentname.mudraptorwrestler>
<talentname.foolhardy>有勇无谋</talentname.foolhardy>
<talentname.berserker>狂战士</talentname.berserker>
<talentname.powerarmor>机·械·师</talentname.powerarmor>
<talentname.revengesquad>复仇小队</talentname.revengesquad>
<talentname.jackinthebox>玩偶盒</talentname.jackinthebox>
<talentname.peerlearning>必有我师</talentname.peerlearning>
<talentname.thearrival>抵岸</talentname.thearrival>
<talentname.mailman>邮递员</talentname.mailman>
<talentname.anappleaday>一天一个苹果</talentname.anappleaday>
<talentname.thewaitinglist>等待名单</talentname.thewaitinglist>
<talentname.thefriendswemade>交个朋友</talentname.thefriendswemade>
<talentname.chonkyhonks>哔哔叭叭</talentname.chonkyhonks>
<talentname.logisticssystems>物流系统</talentname.logisticssystems>
<talentname.journeyman>熟练工</talentname.journeyman>
<talentname.loyalassistant>忠诚助手</talentname.loyalassistant>
<talentname.disloyalscum>奸诈人渣</talentname.disloyalscum>
<talentname.commendations>赞扬</talentname.commendations>
<talentname.emergencymaneuvers>应急演习</talentname.emergencymaneuvers>
<talentname.commando>突击队</talentname.commando>
<talentname.slayer>杀手</talentname.slayer>
<talentname.specops>特种部队</talentname.specops>
<talentname.medicalcompanion>医疗伙伴</talentname.medicalcompanion>
<talentname.nopressure>放轻松</talentname.nopressure>
<talentname.genesplicer>基因融合</talentname.genesplicer>
<talentname.geneticgenious>基因天才</talentname.geneticgenious>
<talentname.supersoldiers>超级士兵</talentname.supersoldiers>
<talentname.vitaminsupplements>维生素补充剂</talentname.vitaminsupplements>
<talentname.samplecollection>样品收集</talentname.samplecollection>
<talentname.armsrace>军备竞赛</talentname.armsrace>
<talentname.heavyhitter>重拳出击</talentname.heavyhitter>
<talentname.gridmaintainer>电网维护者</talentname.gridmaintainer>
<talentname.unlimitedpower>无限力量</talentname.unlimitedpower>
<talentname.dangerzone>危险区</talentname.dangerzone>
<talentname.unstoppablecuriosity>无限好奇</talentname.unstoppablecuriosity>
<talentname.modularrepairs>模块化维修</talentname.modularrepairs>
<talentname.quickfixer>快速修复者</talentname.quickfixer>
<talentname.nonthreatening>不具威胁</talentname.nonthreatening>
<talentname.whatastench>恶臭</talentname.whatastench>
<talentname.blackmarketgenes>黑市基因</talentname.blackmarketgenes>
<talentname.robotics>机器人技术</talentname.robotics>
<talentname.plaguedoctor>瘟疫医生</talentname.plaguedoctor>
<talentdescription.vitaminsupplements>对盟友施药后，该盟友获得[healthboost]%生命加成，直到任务结束。</talentdescription.vitaminsupplements>
<talentdescription.cannotfallunconsciousforseconds>当你的生命值低于0时，你将保持清醒，并且攻击力提高[powerincrease]%，持续[seconds]秒。</talentdescription.cannotfallunconsciousforseconds>
<talentdescription.gainmedicalskillformissionrun>每当你完成一个任务，如果所有船员都幸存，则获得[skillincrease]医疗技能点。</talentdescription.gainmedicalskillformissionrun>
<talentdescription.gainoutputandskillfromartifacts>拆解异星文物时你将有[probability]%几率获得双倍产出，以及[largeartifactskill]随机技能点。小型异星文物只能给与[smallartifactskill]技能点。</talentdescription.gainoutputandskillfromartifacts>
<talentdescription.gainexperiencefromartifacts>拆解异星文物时你和另一名随机船员将获得[experiencegain]经验。小型异星文物只能给与[smallexperiencegain]经验。</talentdescription.gainexperiencefromartifacts>
<talentdescription.maxskillfromtalent>此天赋只能给与至多[skillamount]技能点。</talentdescription.maxskillfromtalent>
<talentdescription.expertcommando>当蹲伏时开火，散布将减少[spreadreduction]%，并且攻击威力提高[powerincrease]%。但你的开火速率将降低[firingratedecrease]%。\n同时你还将更快的从流血状态恢复。</talentdescription.expertcommando>
<talentdescription.gainmedicalitemeffectiveness>你使用的医疗物品效果提高[amount]%。</talentdescription.gainmedicalitemeffectiveness>
<talentdescription.geneticmaterialrefineflatbonus>精炼基因材料将使其效果提高[amount]%。</talentdescription.geneticmaterialrefineflatbonus>
<talentdescription.stillkickingheal>每当你的生命低于0时，短时间内快速治疗普通类型伤害，并移除击晕。</talentdescription.stillkickingheal>
<talentdescription.extraskillfromcraftingany>制作物品的技能点获取提高[amount]%。</talentdescription.extraskillfromcraftingany>
<talentdescription.medicaleffectiveness>对你使用的医疗物资效果提高[amount]%。</talentdescription.medicaleffectiveness>
<talentdescription.payextra.monsterandnest>怪物剿灭与清理巢穴任务报酬提高[extra]%。</talentdescription.payextra.monsterandnest>
<talentdescription.tinker.fabricatoranddeconstructor>你可以超频加工台或分解台，使其的运行速度提高[speedincrease]%。</talentdescription.tinker.fabricatoranddeconstructor>
<talentdescription.honkinggivesskillgain>有了小丑之力后，你可以通过鸣喇叭让附近的友军在短时间内获得[skillgainincrease]%的技能加成。</talentdescription.honkinggivesskillgain>
<talentdescription.honkinghealscharacters>有了小丑之力后，你可以通过鸣喇叭让附近的友军缓慢恢复生命。</talentdescription.honkinghealscharacters>
<talentdescription.standanddeliver>每当你完成任一任务，都会获得“水手指南“。\n你可以对其他角色使用水手指南，提升其所有技能[skillamount]点。</talentdescription.standanddeliver>
<talentdescription.letitdrainreminder>你最多只能在你的潜艇上安装[itemcount]个该物品。</talentdescription.letitdrainreminder>
<talentdescription.cannedheat>每当你演奏手风琴时，离你最近的友军将每秒获得[allyexperienceamount]经验。当友军获得经验时，你会获得[experienceamount]经验。</talentdescription.cannedheat>
<talentdescription.nuclearoption>你可以使用非耗尽‖color:gui.orange‖燃料棒‖end‖制造廉价的‖color:gui.orange‖核弹‖end‖以及‖color:gui.orange‖核能深水炸弹‖end‖。</talentdescription.nuclearoption>
<talentdescription.quickfix>每当你完全修复一个装置时，获得[experienceamount]经验。</talentdescription.quickfix>
<talentdescription.maxtriggeruntildeath>此效果每轮每条命只能触发一次。</talentdescription.maxtriggeruntildeath>
<talentdescription.maxtriggeruntilmission>在你完成新的任务之前，这个效果最多只能生效[maxtrigger]次。</talentdescription.maxtriggeruntilmission>
<talentdescription.singletriggeruntilmission>在你完成新的任务之前，这个效果无法再次生效。</talentdescription.singletriggeruntilmission>
<talentdescription.increaseattackpowertomonstersinsub>你对进入潜艇内的怪物的攻击力提高[attackpowerincrease]%。</talentdescription.increaseattackpowertomonstersinsub>
<talentdescription.cannotfallunconscious>即使在生命值降到0以下，你也会保持完全清醒的状态。</talentdescription.cannotfallunconscious>
<talentdescription.extramarksonnewstation>每当你到达一个新的前哨站时，你的船员会获得[marks]马克的奖励。</talentdescription.extramarksonnewstation>
<talentdescription.specialsaleitemincrease>特价销售会多提供[itemcount]个物品。</talentdescription.specialsaleitemincrease>
<talentdescription.offeradditionalmissions>前哨站提供的任务增加[missioncount]个。</talentdescription.offeradditionalmissions>
<talentdescription.bonuseslostondeath>这些奖励会在死亡时消失。</talentdescription.bonuseslostondeath>
<talentdescription.bonuslostondeath>这个奖励会在死亡时消失。</talentdescription.bonuslostondeath>
<talentdescription.gainattributes>你将获得以下属性：</talentdescription.gainattributes>
<talentdescription.assistantsdontcount>助手的死亡不计算在内。</talentdescription.assistantsdontcount>
<talentdescription.gainitemonfinishmissionwithoutdeaths>每当你完成一个任务而没有船员死亡时，获得[物品]。</talentdescription.gainitemonfinishmissionwithoutdeaths>
<talentdescription.maximumhealthperlevel>每个等级最大生命值额外提升[maximumhealth]%。</talentdescription.maximumhealthperlevel>
<talentdescription.gainalltalentsintree>获得该天赋树中的所有天赋。</talentdescription.gainalltalentsintree>
<talentname.bedsidemanner>治疗态度</talentname.bedsidemanner>
<talentdescription.bedsidemanner>当你为友方角色治疗时，他们将暂时获得[physicaldamageresistance]物理伤害抗性和[skillgainincrease]%技能获取速度加成，持续时间取决于你的医疗技能。</talentdescription.bedsidemanner>
<talentname.drsubmarine>潜艇医者</talentname.drsubmarine>
<talentdescription.drsubmarine>蹲下时使用医疗物品，对你也有[selfinflictpercentage]%的效果。</talentdescription.drsubmarine>
<talentname.combatmedic>战地医生</talentname.combatmedic>
<talentdescription.combatmedic>获得相当于你医疗技能[skillpercentage]%的移动速度、远程射击速度和近战攻击速度的奖励。</talentdescription.combatmedic>
<talentname.geneharvester>基因收割者</talentname.geneharvester>
<talentdescription.geneharvester>搜索怪物尸体时有[probability]%几率找到基因材料。</talentdescription.geneharvester>
<talentname.researchgrant>研究资金</talentname.researchgrant>
<talentdescription.researchgrant>每当你精炼或组合基因时，获得[marks]马克。</talentdescription.researchgrant>
<talentname.melodicrespite>舒缓之声</talentname.melodicrespite>
<talentdescription.melodicrespite>当你弹奏吉他时，你和你附近的盟友会获得以下属性，最长可持续[seconds]秒：</talentdescription.melodicrespite>
<talentdescription.expandedresearch>每当你制造贫化燃料或贫化燃料棒时，获得[experienceamount]经验。</talentdescription.expandedresearch>
<talentdescription.hazardousmaterials>每当你第一次检查船骸中的反应堆时，必然会找到稀有材料。</talentdescription.hazardousmaterials>
<talentdescription.gainskillatlowskill>当你获得低于[skilltotal]级技能的技能点时，额外再获得一个技能点。</talentdescription.gainskillatlowskill>
<talentdescription.advancedsplicing>每当你或其他友军组合或精炼基因材料时，获得[experienceamount]经验和[skillbonus]医疗技能的奖励。</talentdescription.advancedsplicing>
<talentdescription.increasemaxrepairelectrical>只要你的电气技能是高于[skilltotal]，你就可以修复电气设备，使其状态超过其上限[percentage]%。</talentdescription.increasemaxrepairelectrical>
<talentname.overclocking>超频</talentname.overclocking>
<talentname.dontdieonme>冥土追魂</talentname.dontdieonme>
<talentdescription.dontdieonme>你施展的心肺复苏效力大幅增强。</talentdescription.dontdieonme>
<talentname.justascratch>小伤而已</talentname.justascratch>
<talentname.bagitup>打包</talentname.bagitup>
<talentdescription.healabovehealth>只要你的生命值高于[percentage]%，普通的伤害类型就会慢慢自愈。</talentdescription.healabovehealth>
<talentdescription.extraskillfromcrafting>制造物品时多获得[amount]% 的[skillname]技能。</talentdescription.extraskillfromcrafting>
<talentdescription.extrastunonenemies>眩晕概率提升[amount]%。</talentdescription.extrastunonenemies>
<talentdescription.scavenger>离开潜艇后第一次打开箱子，获得额外物品的概率提升[probability]%。</talentdescription.scavenger>
<talentdescription.increasebuffduration>增益持续时间延长[amount]%。</talentdescription.increasebuffduration>
<talentdescription.skillbonus>[skillname]获得[amount]的成长。</talentdescription.skillbonus>
<talentdescription.payextra.cargoandescort>执行运货和护送任务后，额外获得[extra]%的奖励。</talentdescription.payextra.cargoandescort>
<talentdescription.unlockrecipe>解锁配方：[itemname]</talentdescription.unlockrecipe>
<talentdescription.simultaneousskillgain>获得[skillname1]经验的同时，也会获得[skillname2]的经验。</talentdescription.simultaneousskillgain>
<talentdescription.increasereputationgains>船员的声望获取量提升 [value]%。</talentdescription.increasereputationgains>
<talentdescription.chanceofextraweapondamage>使用武器攻击时，[probability]%概率造成双倍伤害。</talentdescription.chanceofextraweapondamage>
<talentdescription.extrapowertoharpoons>‖color:gui.orange‖鱼叉‖end‖的攻击威力提高 [value]%。</talentdescription.extrapowertoharpoons>
<talentdescription.extrapowertoharpoonsinopensea>在开阔海域使用鱼叉时，攻击力提升[value]%。</talentdescription.extrapowertoharpoonsinopensea>
<talentdescription.dropalienmaterialonkill>当你在潜艇外杀死怪物时，有[probability]%的几率掉落额外的外星材料。</talentdescription.dropalienmaterialonkill>
<talentdescription.warriorpoet>你可以写一本书。\n若想如此，操纵你的角色进入布娃娃状态。[seconds]秒后，你将获得[itemname]，并且自你上次出书以来击杀的所有敌人都会让你获得[moneyamount]马克(作为版税)。</talentdescription.warriorpoet>
<talentdescription.dualspecops>当你操纵角色在水中进入布娃娃状态时，会推动自己向自己当前朝向前进。</talentdescription.dualspecops>
<talentdescription.beatcop>对潜艇内怪物效果加倍。</talentdescription.beatcop>
<talentdescription.truepotential>小丑之力允许你在用玩具锤击打目标时有[probability]%概率引发目标内爆。</talentdescription.truepotential>
<talentdescription.stonewall>当你受到攻击后，[seconds]内你的物理伤害抗性提升[physicaldamagereduction]%，击晕抗性提升[stunresistance]%。</talentdescription.stonewall>
<talentdescription.richinknowledge>每次获得技能点，额外获得[experienceamount]经验，你的队友额外获得[alliedexperienceamount]经验。</talentdescription.richinknowledge>
<talentdescription.olympian>以下属性可获得等同于你 [skillpercentage]平均技能等级的属性加成：</talentdescription.olympian>
<talentdescription.playingcatchup>如果你比最高等级的船员低至少[levelvalue]级，额外获得[experiencevalue]%的任务经验奖励。</talentdescription.playingcatchup>
<talentdescription.skedaddle>速度提升[value]%。若你收到攻击，速度加成提升[attackedvalue]%，持续[seconds]秒。</talentdescription.skedaddle>
<talentdescription.insurancepolicy>当你在任务中死于非友方伤害时，你上次死亡后每完成一个任务，你的船员就会获得[amount]马克。</talentdescription.insurancepolicy>
<talentdescription.feigndeath>若你操纵的角色进入布娃娃状态超过[seconds]秒，敌人就会无视你的存在。</talentdescription.feigndeath>
<talentdescription.stillkicking>当你失去知觉时，片刻后回光返照并移除所有负面效果。</talentdescription.stillkicking>
<talentdescription.crewlayabout>靠近你的友方角色回复速度提升[repairspeed]%，所有技能获得[amount]加成。</talentdescription.crewlayabout>
<talentdescription.graduationceremony>创建一个新角色，保留你当前的所有经验。</talentdescription.graduationceremony>
<talentdescription.enrollintoclowncollege>只要你穿着全套小丑服装，你就会获得小丑之力。</talentdescription.enrollintoclowncollege>
<talentdescription.clownpowerdamagereduction>有了小丑之力后，你获得[physicalresistance]%的物理伤害抗性。</talentdescription.clownpowerdamagereduction>
<talentdescription.waterprankster>有了小丑之力后，你免疫压力，获得[swimspeedvalue]%的游泳速度加成。</talentdescription.waterprankster>
<talentdescription.psychoclown>小丑之力让你随着精神病深化提高近战攻击速度，最多[maxattackspeed]%。</talentdescription.psychoclown>
<talentdescription.slapstickexpert>有了小丑之力后，你在奔跑时你有微小的概率会被绊倒。\n操纵角色时，攻击你的敌人力量降低[powerreduction]%，并有[probability]%概率昏迷[stunseconds]秒。</talentdescription.slapstickexpert>
<talentdescription.commando>蹲姿射击时你将获得[spreadreduction]%散布减少，伤害提高[powerincrease]%。</talentdescription.commando>
<talentdescription.phdinnuclearphysics>用撬棍造成的伤害提升[powerincrease]%。</talentdescription.phdinnuclearphysics>
<talentdescription.intheflow>修理完成后，你在接下来的[seconds]秒内修复速度提升[repairspeed]%。</talentdescription.intheflow>
<talentdescription.coauthor>你可以与机修工合著一本书。\n若想如此，同时选中你的角色和某一机修工，在[seconds]后，你会获得[itemname]，两位撰写者都会获得[experienceamount]经验。</talentdescription.coauthor>
<talentdescription.polymath>所有技能提升[skillincrease]，获得[experiencegain]%的额外任务经验，但你的最大健康值减少[maximumhealthreduction]%。</talentdescription.polymath>
<talentdescription.pyromaniac>造成的燃烧伤害提高[burnincrease]%。对抗‖color:gui.orange‖压载植物群‖end‖时此加成再次加倍。</talentdescription.pyromaniac>
<talentdescription.scrapsavant>你可以将[scrapamount]废料精炼成异星材料。\n当你制造异星材料时，获得[experienceamount]经验。</talentdescription.scrapsavant>
<talentdescription.scrounger>当你拆解废料时，获得[experienceamount]经验。</talentdescription.scrounger>
<talentdescription.miner>每次拆解矿石是，有[probability]%概率获得双倍产出。</talentdescription.miner>
<talentdescription.tinker.pump>你可以超频水泵，使其抽水速度提高[speedincrease]%。</talentdescription.tinker.pump>
<talentdescription.tinker.engine>你可以超频发动机，使其运转提升[speedincrease]%。</talentdescription.tinker.engine>
<talentdescription.tinker.loader>你可以超频装弹机，与其连接的炮塔的发射率和伤害提高[damageincrease]%，且耗能降低[powercostreduction]%。</talentdescription.tinker.loader>
<talentdescription.tinker.tutorial>你可以用扳手来超频设备。</talentdescription.tinker.tutorial>
<talentdescription.tinker.cooldownreduction>维修的冷却时间减少到[seconds]秒。</talentdescription.tinker.cooldownreduction>
<talentdescription.tinker.durationincrease>你可以额外维修[seconds]秒。</talentdescription.tinker.durationincrease>
<talentdescription.tinker.suppliespower>你超频的非炮塔设备会永远运转下去，就像能源不会断一样。</talentdescription.tinker.suppliespower>
<talentdescription.tinker.reminder>该装置只有在你持续超频它时，才会受到影响。</talentdescription.tinker.reminder>
<talentdescription.tinker.duration>你可以持续超频[duration]秒。超频一个装置后，你在接下来[cooldown] 秒内不能超频。</talentdescription.tinker.duration>
<talentdescription.tinker.overclocking>超频的效果会增加[tinkerincrease]%，但超频物品会对其造成损害。</talentdescription.tinker.overclocking>
<talentdescription.fieldmedic>每 [seconds] 秒，如果你的友军生命高于[healththreshold]%，则获得[skillincrease]点医疗技能。</talentdescription.fieldmedic>
<talentdescription.curiosity>每次解构异星造物时，你都会获得[experiencegain]的经验，船员则会获得[crewexperiencegain]的经验。</talentdescription.curiosity>
<talentdescription.reverseengineer>每次解构异星造物时，你都会获得双倍产出，随机技能提升[skillgain]。</talentdescription.reverseengineer>
<talentdescription.alienhoarder>你用异星手枪攻击时，你携带的每件外星造物都会提升[powerincrease]%的伤害，上限为[maxpowerincrease]%。</talentdescription.alienhoarder>

<talentdescription.firemanscarry>你可以拖动角色全速移动。</talentdescription.firemanscarry>
<talentdescription.researchersintuition>当你第一次打开一个外星容器时，有[probability]%的机会获得额外物品。\n当你拿着一件大型外星造物时，会获得[swimmingspeed]%的游泳速度加成。</talentdescription.researchersintuition>
<talentdescription.commander>你向其他角色发出命令时，都会激励他们，给予他们[physicalresistance]%的物理伤害抗性，及[skillincrease]的所有技能加成。</talentdescription.commander>
<talentdescription.commanderreminder>给新的角色下达命令时，会移除上一个角色的增益效果。</talentdescription.commanderreminder>
<talentdescription.additionalinspirationbonuses>除了激励增益外，被命令的角色还获得以下属性加成：</talentdescription.additionalinspirationbonuses>
<talentdescription.allhandsondeck>你可以同时赋予两个角色激励增益。</talentdescription.allhandsondeck>
<talentdescription.atmosmachine>当你拆解一件外星文物时，有[probability]%的概率将其转变成一件随机的异星造物。每当你完成一项任务时，你船上的每有一件大型异星造物，你的船员额外获得[experienceamount]%的任务经验，上限为[maxexperienceamount]%。</talentdescription.atmosmachine>
<talentdescription.navydiver>当你在水中时，你受到的攻击会降低[attackpowerreduction]%。</talentdescription.navydiver>
<talentdescription.crafthighqualityrepairtools>你制造的‖color:gui.orange‖焊枪‖end‖和‖color:gui.orange‖切割枪‖end‖质量提高[qualitybonus]。</talentdescription.crafthighqualityrepairtools>
<talentdescription.crafthighqualityweapons>你制造的‖color:gui.orange‖武器‖end‖质量提高[qualitybonus]。</talentdescription.crafthighqualityweapons>
<talentdescription.crafthighqualitybatteries>你制造的‖color:gui.orange‖电池‖end‖质量提高[qualitybonus]。</talentdescription.crafthighqualitybatteries>
<talentdescription.crafthighqualityfuelrods>你制造的‖color:gui.orange‖燃料棒‖end‖质量提高[qualitybonus]。</talentdescription.crafthighqualityfuelrods>
<talentdescription.crafthighqualitytools>你制造的‖color:gui.orange‖工具‖end‖质量提高[qualitybonus]。</talentdescription.crafthighqualitytools>
<talentdescription.crafthighqualitytanks>你制造的‖color:gui.orange‖焊接油箱‖end‖和‖color:gui.orange‖氧气罐‖end‖质量提高[qualitybonus]。</talentdescription.crafthighqualitytanks>
<talentdescription.crafthighqualityexplosives>你制造的‖color:gui.orange‖爆破物‖end‖质量提高[qualitybonus]。</talentdescription.crafthighqualityexplosives>
<talentdescription.gainitemsonmission>每当你完成至少一个任务，就会获得以下物品作为额外奖励：</talentdescription.gainitemsonmission>
<talentdescription.extramission>你可以多选择一个任务。</talentdescription.extramission>
<talentdescription.extratalentpoint>额外获得[points] 点天赋点数。</talentdescription.extratalentpoint>
<talentdescription.lowhealth.effectivehealing>当你的生命低于[health]%时，普通伤害的治疗效果提升[extraheal]%。</talentdescription.lowhealth.effectivehealing>
<talentdescription.lowhealth.regenerate>当你的生命低于[health]%时，普通伤害会缓慢自愈。</talentdescription.lowhealth.regenerate>
<talentdescription.gainstructurerepairspeed>使用焊接工具修复船体的速度提升[amount]%。</talentdescription.gainstructurerepairspeed>
<talentdescription.gainstructurecutterdamage>用切割器对结构造成的伤害提升[amount]%。</talentdescription.gainstructurecutterdamage>
<talentdescription.gainoredetachspeed>用切割器分解矿石速度提升[amount]%。</talentdescription.gainoredetachspeed>
<talentdescription.gainforcedoorsopenspeed>强行打开门的速度提高[amount]%。</talentdescription.gainforcedoorsopenspeed>
<talentdescription.findadditionalscrap>每当你第一次打开船墟中的容器时，你有[probability]%的概率找到一个额外的废料。</talentdescription.findadditionalscrap>
<talentdescription.gainmarksonskillpoint>获得技能点时获得[amount]马克。</talentdescription.gainmarksonskillpoint>
<talentdescription.gainskillspastmax>你可以将技能提升到比一般上限更高。</talentdescription.gainskillspastmax>
<talentdescription.gainbonustoallskills>所有技能获得[amount]加成。</talentdescription.gainbonustoallskills>
<talentdescription.reductiontoallskills>所有技能获得[amount]减益。</talentdescription.reductiontoallskills>
<talentdescription.increasemaxrepairmechanical>你可以修复机械装置，使其超过正常状态上限的[percentage]%。</talentdescription.increasemaxrepairmechanical>
<talentdescription.geneticmaterialrefinebonus>精炼的遗传物质效力提升[amount]%。</talentdescription.geneticmaterialrefinebonus>
<talentdescription.geneticmaterialtaintedprobabilityreductiononcombine>将不同类型的遗传材料结合在一起，对材料造成污染的可能性降低[amount]%。</talentdescription.geneticmaterialtaintedprobabilityreductiononcombine>
<talentdescription.physicaldamageresistance>+[amount]物理伤害抗性</talentdescription.physicaldamageresistance>
<talentdescription.gainitem>[amount]x [itemname]</talentdescription.gainitem>
<talentdescription.additionalskill>+[amount] [stattype]</talentdescription.additionalskill>
<talentdescription.additionalstattype>+[amount]% [stattype]</talentdescription.additionalstattype>
<talentdescription.reductiontostattype>-[amount]% [stattype]</talentdescription.reductiontostattype>
<talentdescription.additionalresistance>+[amount]% [affliction]抗性</talentdescription.additionalresistance>
<talentdescription.additionalstattypeself>获得[amount]% [stattype]增益</talentdescription.additionalstattypeself>
<talentdescription.reductiontostattypeself>失去[amount]% [stattype]</talentdescription.reductiontostattypeself>
<talentdescription.additionalresistanceself>获得[amount]% [affliction]抗性增益</talentdescription.additionalresistanceself>
<talentdescription.gainmissionxpanditem>每当你在无船员伤亡的情况下完成任务，你将获得[amount]%额外经验以及物品[item]。</talentdescription.gainmissionxpanditem>
<talentdescription.depletedfueldeconstructedbyally>你或你的盟友拆解贫化燃料时，获得[amount]经验。</talentdescription.depletedfueldeconstructedbyally>
<talentdescription.gaindoubleskillatskill>只要你的[skillname1]技能是[skilltotal]或更高，即可获得两倍的[skillname2]技能。</talentdescription.gaindoubleskillatskill>
<talentdescription.easyturtle>当你在水中时受到的攻击伤害减少[amount]%。</talentdescription.easyturtle>
<talentdescription.logisticsexpert>完成[missiontype1]或[missiontype2] 任务时，获得[xpbonus]%的经验奖励和[moneybonus]%的金钱奖励。</talentdescription.logisticsexpert>
<talentdescription.mailman>完成[missiontype]任务时，获得[xpbonus]%的经验奖励和[moneybonus]的金钱奖励。</talentdescription.mailman>
<talentdescription.travelingtradesman>由你的船员出售的物品售价提高[amount]%。</talentdescription.travelingtradesman>
<talentdescription.appliestoallcrew>给所有船员：</talentdescription.appliestoallcrew>
<talentdescription.downwiththeship>如果你在你的潜艇上，并且已经进水[flooded]%，你的游泳速度提高[swimmingboost]%，并且修复船壳速度提高[repairspeed]%，持续[duration]秒。</talentdescription.downwiththeship>
<talentdescription.emergencymaneuvers>每当你的潜艇受到怪物的伤害时，获得‖color:gui.orange‖最大驾驶技能‖end‖，持续 [seconds] 秒。</talentdescription.emergencymaneuvers>
<talentdescription.lonewolf>如果附近没有船员，则获得以下效果：</talentdescription.lonewolf>
<talentdescription.deputy>附近的‖color:gui.orange‖助手‖end‖获得[skillbonus1] ‖color:gui.orange‖驾驶‖end‖以及[skillbonus2] ‖color:gui.orange‖武器‖end‖技能，并且这两项技能升级速度加倍。</talentdescription.deputy>
<talentdescription.bigguns>使用‖color:gui.orange‖左轮‖end‖和‖color:gui.orange‖手炮‖end‖对怪物造成的伤害增加[amount]%。</talentdescription.bigguns>
<talentdescription.commendations>每当你完成至少一个任务，就会获得一个‖color:gui.orange‖嘉奖‖end‖。当你对其他角色使用 ‖color:gui.orange‖嘉奖‖end‖时，会给他们[selfxpgain]经验。</talentdescription.commendations>
<talentdescription.yourreputation>每当你进入拥有声望的派系的新前哨，就会得到[amount]马克。\n城市给与的马克量加倍。</talentdescription.yourreputation>
<talentdescription.affiliation>选择一个派系以获得该派系的加盟奖励。</talentdescription.affiliation>
<talentdescription.affiliationfaction>选择加入[faction]，获得以下好处。</talentdescription.affiliationfaction>
<talentdescription.affiliationbenefit1>与[faction]的声誉增速[reputationincrease]%，但与其他派系的声誉降低速度提高[reputationloss]%。</talentdescription.affiliationbenefit1>
<talentdescription.affiliationbenefit2>为[faction]完成任务时，赚取马克提高[amount]%。</talentdescription.affiliationbenefit2>
<talentdescription.figurehead>替换‖color:gui.orange‖嘉奖‖end‖为‖color:gui.orange‖勋章‖end‖，给予[selfxpgain]经验。如果该角色的等级低于[level]，则给予他们经验以达到[level]级。</talentdescription.figurehead>
<talentdescription.leadingbyexample>只要你还活着，所有船员都会获得‖color:gui.orange‖士气高涨‖end‖并获得以下好处：</talentdescription.leadingbyexample>
<talentdescription.increaseeffectiveness>提高‖color:gui.orange‖引擎‖end‖和‖color:gui.orange‖水泵‖end‖效率[amount]%。</talentdescription.increaseeffectiveness>
<talentdescription.inspiringpresence>所有在同舱室获得技能点的船员将获得[amount]点。船员步行速度提高[movespeed]%。</talentdescription.inspiringpresence>
<talentdescription.trickledown>你获得技能点时其他船员也都将获得技能点。船员游泳速度提高[amount]%。</talentdescription.trickledown>
<talentdescription.steadytune>演奏‖color:gui.orange‖口琴‖end‖至少[duration]秒后，你和附近的盟友获得+[buffamount]% [buffname]，持续[buffduration]秒。</talentdescription.steadytune>
<talentdescription.melodicrespite2>演奏‖color:gui.orange‖吉他‖end‖至少[duration]秒后，你和附近的盟友获得+[buffamount]% [buffname]，持续[buffduration]秒。</talentdescription.melodicrespite2>
<talentdescription.family>‖color:gui.green‖解锁时:‖end‖每位船员提高一级。</talentdescription.family>
<talentdescription.family2>如果任务中没有任何船员死亡，则将‖color:gui.orange‖士气高涨‖end‖升级为‖color:gui.orange‖亢进士气‖end‖，加成加倍。</talentdescription.family2>
<talentdescription.extrableedingdamage>造成的‖color:gui.orange‖出血‖end‖伤害提高[amount]%。</talentdescription.extrableedingdamage>
<talentdescription.crustyseaman>更快地从出血中恢复。</talentdescription.crustyseaman>
<talentdescription.moredamagerifles>使用‖color:gui.orange‖步枪‖end‖造成的伤害提高[amount]%。</talentdescription.moredamagerifles>
<talentdescription.extrapowder>爆炸范围提高[rangeamount]%，爆炸伤害提高[damageamount]%。</talentdescription.extrapowder>
<talentdescription.gunrunner>搬运炮台弹药时移动速度提高[amount]%。</talentdescription.gunrunner>
<talentdescription.walkfasterwhileaiming>瞄准时行走速度加快[amount]%。</talentdescription.walkfasterwhileaiming>
<talentdescription.warlord>附近每有一个敌人，造成的远程武器伤害提高[amount]%。最高[maxamount]%。</talentdescription.warlord>
<talentdescription.blooddonor>每完成至少一个任务，获得一个‖color:gui.orange‖血袋‖end‖。</talentdescription.blooddonor>
<talentdescription.itemgiveslessaffliction>进行‖color:gui.orange‖异星血液‖end‖输血获得的‖color:gui.orange‖精神病‖end‖减少[amount]%。</talentdescription.itemgiveslessaffliction>
<talentdescription.bloodybusiness>‖color:gui.orange‖大型生物‖end‖掉落一个额外[item]。</talentdescription.bloodybusiness>
<talentdescription.genetampering>所有船员获得[healthamount]%额外生命之，且移动速度加快[movementspeed]%。</talentdescription.genetampering>
<talentdescription.assistantdragatfullspeed>‖color:gui.orange‖助手‖end‖可以全速拖拽人员。</talentdescription.assistantdragatfullspeed>
<talentdescription.slightlypowerfulcpr>由船员进行的心肺复苏将对‖color:gui.orange‖缺氧‖end‖的缓解效果提高[amount]%。</talentdescription.slightlypowerfulcpr>
<talentdescription.medicalassistance>同船舱内的‖color:gui.orange‖助手‖end‖的‖color:gui.orange‖医疗‖end‖技能提高 [amount]。</talentdescription.medicalassistance>
<talentdescription.miracleworker>附近船员除非主动放弃，否则不会因伤痛死亡。</talentdescription.miracleworker>
<talentdescription.blackmarketgenes>‖color:gui.orange‖研究站‖end‖和‖color:gui.orange‖城市‖end‖的商店会出售基因材料。</talentdescription.blackmarketgenes>
<talentdescription.sellgeneticmaterialsmultiplier>你的基因材料出售价格提高[amount]%。</talentdescription.sellgeneticmaterialsmultiplier>
<talentdescription.chemicalsboughtcheaper>‖color:gui.orange‖化学材料‖end‖获得[amount]%折扣。</talentdescription.chemicalsboughtcheaper>
<talentdescription.constructmedicinefaster>医疗物品制造速度提高[amount]%。</talentdescription.constructmedicinefaster>
<talentdescription.increaseappliedbuffduration>你提供的增益时间延长[amount]%。</talentdescription.increaseappliedbuffduration>
<talentdescription.poisonsandacidsdealmoredamage>‖color:gui.orange‖中毒‖end‖和‖color:gui.orange‖酸液‖end‖造成的伤害提高[amount]%。</talentdescription.poisonsandacidsdealmoredamage>

<talentdescription.aggressiveengineering>你的‖color:gui.orange‖螺丝刀‖end‖可造成‖color:gui.green‖三倍‖end‖伤害。</talentdescription.aggressiveengineering>

<talentdescription.stationengineer>激活‖color:gui.orange‖信标站‖end‖时获得[bonus]%经验奖励。</talentdescription.stationengineer>
<talentdescription.buzzing>你反应堆的‖color:gui.orange‖最大出力‖end‖提高[amount]%。</talentdescription.buzzing>
<talentdescription.cruising>你反应堆的‖color:gui.orange‖燃料效率‖end‖提高[amount]%。</talentdescription.cruising>
<talentdescription.doesnotstackwith>与[talentname]不叠加。</talentdescription.doesnotstackwith>
<talentdescription.doesnotstack>多个相同天赋效果不叠加。</talentdescription.doesnotstack>
<talentdescription.betterthannew>你修复的电气设备损耗减缓[amount]%。</talentdescription.betterthannew>
<talentdescription.unlimitedpower>‖color:gui.orange‖电池‖end‖与‖color:gui.orange‖超级电容器‖end‖容量+[amount]%。</talentdescription.unlimitedpower>
<talentdescription.multifunctional>‖color:gui.orange‖扳手‖end‖和‖color:gui.orange‖撬棍‖end‖造成的伤害提高[powerincrease]%。</talentdescription.multifunctional>
<talentdescription.engineengineer>潜艇‖color:gui.orange‖引擎‖end‖能力随你的等级提高，每级+[amount]%[stattype]，最高[max]%。</talentdescription.engineengineer>
<talentdescription.ballastdenizen>你的屏息能力提高[amount]%。</talentdescription.ballastdenizen>
<talentdescription.underwaterengineer>潜艇‖color:gui.orange‖引擎‖end‖在进水时获得+[amount]%[stattype]。</talentdescription.underwaterengineer>
<talentdescription.pumpndump>你修理过的‖color:gui.orange‖水泵‖end‖获得[amount]%[stattype]。</talentdescription.pumpndump>
<talentdescription.oiledmachinery>‖color:gui.orange‖加工台‖end‖和‖color:gui.orange‖分解器‖end‖运行速度提高[amount]%。</talentdescription.oiledmachinery>
<talentdescription.retrofit>你的潜艇可以提前一级解锁‖color:gui.orange‖船壳升级‖end‖。</talentdescription.retrofit>
<talentdescription.toolmaintenance>所有船员制造的工具质量都提高[amount]。</talentdescription.toolmaintenance>
<talentdescription.residualwaste>分解物品时有[chance]%几率给与双倍材料。</talentdescription.residualwaste>
<talentdescription.ironstorm>‖color:gui.orange‖T1‖end‖和‖color:gui.orange‖T2‖end‖潜艇可以按‖color:gui.orange‖T3‖end‖升级。</talentdescription.ironstorm>
<talentdescription.doublescrapoutput>分解‖color:gui.orange‖废料‖end‖时给与双倍产出。</talentdescription.doublescrapoutput>
<talentdescription.repairmechanicaldevicestwiceasfast>你在修复‖color:gui.orange‖机械设备‖end‖时速度加倍。</talentdescription.repairmechanicaldevicestwiceasfast>
<talentdescription.quickfixer>你在修理‖color:gui.orange‖机械设备‖end‖后获得[amount]%移动速度加成，持续[duration]秒。</talentdescription.quickfixer>
<talentdescription.robotics>建造一台强大(但脆弱)的无人机保护你。</talentdescription.robotics>
<talentdescription.roboticsreminder>每个船员最多只能拥有[amount]台激活的防御机器人。</talentdescription.roboticsreminder>
<talentdescription.iamthatguy>近战武器造成的‖color:gui.orange‖钝器伤‖end‖提高[amount]%。</talentdescription.iamthatguy>
<talentdescription.lowhealthstatboost>如果生命值低于[health]%，则获得以下效果:</talentdescription.lowhealthstatboost>
<talentdescription.heavylifting>你搬运‖color:gui.orange‖金属箱‖end‖或‖color:gui.orange‖遗物‖end‖时速度提高[amount]%。</talentdescription.heavylifting>
<talentdescription.mudraptorwrestler>对‖color:gui.orange‖迅猛龙‖end‖造成的近战伤害提高[amount]%。</talentdescription.mudraptorwrestler>
<talentdescription.revengesquad>你死亡时，你的队友获得[amount]%的‖color:gui.orange‖物理伤害抗性‖end‖，持续[duration]秒。</talentdescription.revengesquad>
<talentdescription.peerlearning>完成任务时，给与等级最低的船员[amount]%经验奖励。</talentdescription.peerlearning>

<talentdescription.miracleworkerreminder>你获得对‖color:gui.orange‖奇迹进行中‖end‖的免疫。</talentdescription.miracleworkerreminder>
<talentdescription.thewaitinglist>在等待心肺复苏时，你的活力条降低速度减缓[amount]%。</talentdescription.thewaitinglist>
<talentdescription.thefriendswemade>可以在医疗加工台上将未孵化迅猛龙改为友善。</talentdescription.thefriendswemade>
<talentdescription.thefriendswemadereminder>每个船员同时只能激活[amount]个。</talentdescription.thefriendswemadereminder>
<talentdescription.clownpowerbenefits>小丑之力给与你:</talentdescription.clownpowerbenefits>
<talentdescription.thearrival>每个站点一次，按响喇叭使你获得[amount]点与[faction]的声望。</talentdescription.thearrival>
<talentdescription.apprenticeshipbase>选择一项职业当学徒，并获得该职业技能加成。</talentdescription.apprenticeshipbase>
<talentdescription.apprenticeshipjob>已选择[job]作为学徒并获得以下加成:</talentdescription.apprenticeshipjob>
<talentdescription.journeyman>你和所有与你学徒职业相同的船员获得[skillamount]职业主技能加成，且技能升级速度提高[skillspeedboost]%。</talentdescription.journeyman>
<talentdescription.loyalassistant>你和所有与你学徒职业相同的船员制造物品的质量提高[amount]。</talentdescription.loyalassistant>
<talentdescription.disloyalscum>你和所有与你学徒职业‖color:gui.orange‖不‖end‖相同的船员获得[amount]%维修，焊接和技能升级速度加成。</talentdescription.disloyalscum>
<talentdescription.unlockapprenticeshiptalents>获得学徒职业天赋树的一支‖color:gui.orange‖随机专精‖end‖上的所有天赋。</talentdescription.unlockapprenticeshiptalents>
<talentdescription.massproduction>制造物品有[chance]%几率不消耗其中一个原料。</talentdescription.massproduction>
<talentdescription.specops>对满血敌人造成双倍(非炮台)伤害。</talentdescription.specops>
<talentdescription.letitdrain>建造便携式水泵，可以随时随地安装。</talentdescription.letitdrain>
<talentdescription.powerarmor>身穿‖color:gui.orange‖外骨骼装甲‖end‖时移动速度提高[bonusmovement]%。</talentdescription.powerarmor>
<talentdescription.dangerzone>身穿‖color:gui.orange‖防护服‖end‖时对‖color:gui.orange‖辐射病‖end‖抗性提高[resistance]%。</talentdescription.dangerzone>
<talentdescription.affiliationreputation>与派系的声望提升速度提高[reputationincrease]%。</talentdescription.affiliationreputation>
<talentdescription.affiliationbenefit>完成‖color:gui.orange‖签约派系‖end‖任务的马克奖励提高[amount]%</talentdescription.affiliationbenefit>
<talentdescription.currentaffiliation>你当前的‖color:gui.orange‖签约派系‖end‖是: [affiliatedfaction]</talentdescription.currentaffiliation>
<talentdescription.affiliationfactionreminder>‖color:gui.orange‖附属阵营‖end‖：你声望最高的阵营。</talentdescription.affiliationfactionreminder>
<talentdescription.campaigning>‖color:gui.orange‖附属阵营‖end‖的船厂在升级和购买潜艇时提供[amount]%的折扣。</talentdescription.campaigning>
<talentdescription.networking>‖color:gui.orange‖附属阵营‖end‖的商店提供[amount]%折扣。对于派系独占物品，折扣翻倍。</talentdescription.networking>
<talentdescription.factiondiscount>所有‖color:gui.orange‖附属阵营‖end‖前哨站的服务都有[discount]%的折扣。</talentdescription.factiondiscount>
<talentdescription.emergencyresponse>如果潜艇上有人失去知觉，你获得[movementspeed]%移动速度加成。</talentdescription.emergencyresponse>
<talentdescription.chonkyhonks>按响喇叭有[chance]%几率击晕周遭生物一秒。</talentdescription.chonkyhonks>
<talentdescription.truepotentialtemporary>使用‖color:gui.orange‖玩具锤‖end‖攻击失去意识的盟友会使其复苏并获得[affliction]效果，持续[duration]秒。</talentdescription.truepotentialtemporary>
<talentdescription.veteran>获得一次性的[helmbonus]驾驶和[otherbonus]所有其他技能奖励。</talentdescription.veteran>
<talentdescription.helmsman>你的‖color:gui.orange‖驾驶‖end‖技能提高[amount]。</talentdescription.helmsman>
<talentdescription.medicalexpertise>你的‖color:gui.orange‖医疗‖end‖技能提高[amount]。你的绷带效果提高。</talentdescription.medicalexpertise>
<talentdescription.evasivemaneuvers>当你的舰船因怪物攻击受到伤害时，在[seconds]秒内获得[helmbonus]的掌舵技能加成。</talentdescription.evasivemaneuvers>
<talentdescription.inspiringtunes>按响喇叭后附近盟友的全技能获得[skillamount]加成，持续[duration]秒。</talentdescription.inspiringtunes>
<talentdescription.optimizedpowerflow>炮塔耗能和充能时间降降低你电气技能的[statamount]%。每当你完全修复一件物品时，获得[skillamount]的电气技能奖励。</talentdescription.optimizedpowerflow>
<talentdescription.elbowgrease>你的近战力量和最大生命值提升机修技能的[statamount]%。</talentdescription.elbowgrease>
<talentdescription.doubleduty>只要你在你的潜艇外，受到的物理伤害就会减少[physicaldamagedecrease]%。只要你在你的潜艇内，就能获得[skillincrease]的医疗技能加成。</talentdescription.doubleduty>
<talentdescription.craftwithlessitems>你可以用更少的材料制造‖color:gui.orange‖FPGA电路板‖end‖和‖color:gui.orange‖配电箱‖end‖。</talentdescription.craftwithlessitems>
<talentname.tastytarget>欠揍</talentname.tastytarget>
<talentdescription.tastytarget>敌人会优先攻击你。</talentdescription.tastytarget>
<talentdescription.damagereduction>受到物理伤害降低[amount]%</talentdescription.damagereduction>
<afflictionname.tastytarget>欠揍</afflictionname.tastytarget>
<afflictiondescription.tastytarget>降低受到的伤害，但同时使敌人优先攻击你。</afflictiondescription.tastytarget>
<talentname.indenturedservitude>契约奴隶</talentname.indenturedservitude>
<talentdescription.assistanthiringprice>‖color:gui.orange‖助手‖end‖ 雇用花费降低[amount]%。</talentdescription.assistanthiringprice>
<talentdescription.otherassistantxpbonus>其他助手获得[bonus]%额外经验值，此增幅最多堆叠至[max]%。</talentdescription.otherassistantxpbonus>
<talentname.starterquest>初始任务</talentname.starterquest>
<talentdescription.starterquest>完成一个任务以获得对应技能及经验奖励:</talentdescription.starterquest>
<talentdescription.starterquest.killcrawler>- 杀死一只爬行者 (+[xpbonus] XP， +[skillbonus] [skill])</talentdescription.starterquest.killcrawler>
<talentdescription.starterquest.repairjunctionbox>- 修理一个接线盒 (+[xpbonus] XP， +[skillbonus] [skill])</talentdescription.starterquest.repairjunctionbox>
<talentdescription.starterquest.weldleak>- 焊接一个漏点 (+[xpbonus] XP， +[skillbonus] [skill])</talentdescription.starterquest.weldleak>
<talentname.jengamaster>叠叠乐</talentname.jengamaster>
<talentdescription.jengamaster>与潜艇内的橱柜互动可以永久提高其内物品堆叠数量+[amount]。</talentdescription.jengamaster>
<talentname.mule>搬山</talentname.mule>
<talentdescription.mule>可堆叠物品在你的物品栏中可以额外堆叠+[amount]个。</talentdescription.mule>
<meetsbonusrequirement>有[chance]%几率为[quality]。</meetsbonusrequirement>
<meetsbonusrequirementtwice>有[chance]%几率为[quality]，有[chance2]%几率为[quality2]。</meetsbonusrequirementtwice>

<!-- Talent stat types -->
<stattypenames.maximumhealthmultiplier>最大生命</stattypenames.maximumhealthmultiplier>
<stattypenames.repairspeed>修复速度</stattypenames.repairspeed>
<stattypenames.meleeattackspeed>近战攻击速度</stattypenames.meleeattackspeed>
<stattypenames.rangedattackspeed>远程射击速度</stattypenames.rangedattackspeed>
<stattypenames.turretattackspeed>炮塔射速</stattypenames.turretattackspeed>
<stattypenames.meleeattackmultiplier>近战伤害</stattypenames.meleeattackmultiplier>
<stattypenames.attackmultiplier>攻击伤害</stattypenames.attackmultiplier>
<stattypenames.rangedattackmultiplier>远程伤害</stattypenames.rangedattackmultiplier>
<stattypenames.turretpowercostreduction>炮塔耗能降低</stattypenames.turretpowercostreduction>
<stattypenames.movementspeed>移动速度</stattypenames.movementspeed>
<stattypenames.buffdurationmultiplier>增益持续时间</stattypenames.buffdurationmultiplier>
<stattypenames.swimmingspeed>游泳速度</stattypenames.swimmingspeed>
<stattypenames.walkingspeed>步行速度</stattypenames.walkingspeed>
<stattypenames.skillgainspeed>技能获取速度</stattypenames.skillgainspeed>
<stattypenames.deconstructorspeedmultiplier>分解器速度</stattypenames.deconstructorspeedmultiplier>
<stattypenames.repairtoolstructurerepairmultiplier>船体修复速度</stattypenames.repairtoolstructurerepairmultiplier>
<stattypenames.electricalskillbonus>电气技能增益</stattypenames.electricalskillbonus>
<stattypenames.helmskillbonus>舵手技能增益</stattypenames.helmskillbonus>
<stattypenames.mechanicalskillbonus>机械技能增益</stattypenames.mechanicalskillbonus>
<stattypenames.medicalskillbonus>医疗技能增益</stattypenames.medicalskillbonus>
<stattypenames.weaponsskillbonus>武器技能增益</stattypenames.weaponsskillbonus>
<stattypenames.maxspeed>最大速度</stattypenames.maxspeed>
<stattypenames.storesellmultiplier>物品出售价值</stattypenames.storesellmultiplier>
<stattypenames.physicalresistance>物理伤害抗性</stattypenames.physicalresistance>
<stattypenames.stunresistance>晕眩抗性</stattypenames.stunresistance>
<stattypenames.meleedamagebonus>造成近战伤害</stattypenames.meleedamagebonus>
<stattypenames.reputationgain>声望收益加成</stattypenames.reputationgain>
<stattypenames.reputationloss>声望损失加成</stattypenames.reputationloss>
<stattypenames.maxflow>最大流量</stattypenames.maxflow>

<!-- Epic Online Services -->

<PlayerHostedServer>玩家服务器</PlayerHostedServer>
<CheatsEnabledDescription>此服务器已开启作弊命令。游戏时无法获得成就。</CheatsEnabledDescription>
<EosIntroHeader>Epic在线服务</EosIntroHeader>
<EosIntro0>潜渊症登陆Epic Games Store后，使用Epic在线服务(Epic Online Services) 来在Steam和Epic之间进行跨平台联机。这让两个平台的玩家能够无缝地建立并加入主机。</EosIntro0>
<EosIntro1>启用跨平台游戏无需创建Epic Games账户。但是，跨平台游戏功能需要向EOS后端共享你的SteamID和昵称。另外，加入Epic版玩家建立的主机也需要Steam验证数据，也就是你的SteamID被发送至主机来验证你的身份。（如果以家庭共享游玩潜渊症，则会发送拥有潜渊症的账户信息）</EosIntro1>
<EosIntro2>要启用跨平台游戏功能，您将被视为同意您的Steam账号被EOS后端登记以用作验证。</EosIntro2>
<EosIntro3>你可以在之后随时禁用跨平台游戏功能，位于设置菜单中的游戏性&amp;UI栏目。</EosIntro3>
<EnableCrossplay>启用跨平台游戏功能</EnableCrossplay>
<DisableCrossplay>禁用跨平台游戏功能</DisableCrossplay>
<EosFailedToInitialize>初始化Epic在线服务SDK失败：</EosFailedToInitialize>
<FailedToCreatePuid>为Epic在线服务创建产品用户ID失败：</FailedToCreatePuid>
<AskHowToProceed>您希望如何继续？</AskHowToProceed>
<Submit>提交</Submit>
<EosLinkingFailedHeader>链接账号失败</EosLinkingFailedHeader>
<EosEpicAlreadyLinkedToOtherSteamAccount>您登陆的Epic Games账户已经链接至另一个Steam账号。一个Epic Games账户只能链接至一个Steam账号。\n\n您希望如何继续？</EosEpicAlreadyLinkedToOtherSteamAccount>
<EosRelinkEpic>解除上一个Steam账户的链接。</EosRelinkEpic>
<EosEpicAccountHasPuidByItself>您登陆的Epic Games账户已经被登记至EOS后端。\n\n您希望如何继续？</EosEpicAccountHasPuidByItself>
<EosMergeEpicAndSteam>链接账号并融合数据</EosMergeEpicAndSteam>
<EosPickDifferentEpicAccount>登录另一个Epic Games账号</EosPickDifferentEpicAccount>
<EosCancelLinking>取消账号链接</EosCancelLinking>
<EosAllowCrossplay>启用跨平台游戏功能</EosAllowCrossplay>
<EosAllowCrossplayTooltip>启用跨平台游戏功能可使您与其他平台的玩家一同游戏。</EosAllowCrossplayTooltip>
<EosPingUnavailable>Epic在线服务不提供服务器延迟预估功能，因此潜渊症无法显示通过Epic创建的主机的延迟。</EosPingUnavailable>
<EosStatus.NotInitialized>Epic在线服务已关闭。</EosStatus.NotInitialized>
<EosStatus.InitializationError>Epic在线服务因错误无法初始化。</EosStatus.InitializationError>
<EosStatus.ShutDown>Epic在线服务已被关闭。需要重启游戏以再次初始化。</EosStatus.ShutDown>
<EosStatus.InitializedButOffline>Epic在线服务可用。但联网功能当前不可用。</EosStatus.InitializedButOffline>
<EosStatus.Online>Epic在线服务可用。</EosStatus.Online>
<statisticsconsenteostext>欢迎来到潜渊症！默认情况下，我们不会收集关于您的任何信息。如果您希望继续如此，请点击下方的否。\n\n如果您希望我们使用您的游戏数据来改善潜渊症，点击是将允许我们收集部分数据。我们具体收集的游戏数据详见下方。我们将在我们的数据库中储存您的同意以及您Epic账户ID的哈希代码，但我们在开发时对您数据的使用将永远是匿名的。\n\n我们使用GameAnalytics有限公司的服务来处理数据并遵从他们的服务条款。因此，如果你允许我们使用你的游戏数据，你也必须允许GameAnalytics将你的数据用于质量管理和分析目的。有关GameAnalytics有限公司隐私的更多信息，请参阅以下网页：‖color:255,255,255,255‖https://gameanalytics.com/privacy/‖end‖\n\n请查看我们的隐私条款:</statisticsconsenteostext>
<ShortcutToOpenFriendsList>按[shortcut]打开好友列表</ShortcutToOpenFriendsList>
<InviteFriend>邀请</InviteFriend>
<DeclineInvite>拒绝</DeclineInvite>
<InvitedYou>邀请了你</InvitedYou>
<ClickHereOrPressSocialOverlayShortcut>点此或按[shortcut]</ClickHereOrPressSocialOverlayShortcut>
<SocialOverlayShortcutHint>按[shortcut]或点此查看你的好友列表</SocialOverlayShortcutHint>
<SocialOverlayShortcutBind>Ctrl+Shift+Tab</SocialOverlayShortcutBind>
<InviteNotification>邀请了你</InviteNotification>
<SocialOverlayOffline>你正处于离线状态。无法显示好友界面。</SocialOverlayOffline>
<ViewEpicProfile>查看Epic Games档案</ViewEpicProfile>
<LinkSteamToEpicHint0>如果你拥有Epic Games账号，可以在此连接至Steam账号。这将使你能够向在Epic平台上进行游戏的玩家发出好友邀请。</LinkSteamToEpicHint0>
<LinkSteamToEpicHint1>你可以随时解除账号连接，地址为[url]</LinkSteamToEpicHint1>
<EosSettings>Epic Online Services设置</EosSettings>
<EosSettings.LinkedToAccount>当前已连接至一个Epic Games账号。</EosSettings.LinkedToAccount>
<EosSettings.RecommendLinkingToEpicAccount>在Epic Games Store有好友?\n你可以通过将你的Steam账号连接至Epic Games账号来邀请他们一起进行游戏！\n如果想这么做，请点击设置</EosSettings.RecommendLinkingToEpicAccount>
<EosSettings.NotLinkedToAccount>当前未连接至Epic Games账号。</EosSettings.NotLinkedToAccount>
<EosSettings.LinkToEpicAccount>连接至Epic Games账号</EosSettings.LinkToEpicAccount>
<EosSettings.LinkToEpicAccount.Tooltip>允许你将Steam账号连接至Epic Games账号，将Epic Games Store的玩家加入你的好友列表。</EosSettings.LinkToEpicAccount.Tooltip>
<EosSettings.ManageConnectedAccounts>管理连接账号</EosSettings.ManageConnectedAccounts>
<EosSettings.ManageConnectedAccounts.Tooltip>让您撤回《潜渊症》对Epic Games账号的访问权限，或解除Steam账号与Epic Games账号的连接。</EosSettings.ManageConnectedAccounts.Tooltip>
<EosSettings.EnableEos>启用Epic Online Services</EosSettings.EnableEos>
<EosSettings.EnableEos.Tooltip>需要启用Epic Online Services才能与Epic Games Store上的玩家进行跨平台联机。</EosSettings.EnableEos.Tooltip>
<EosSettings.EnableEos.RestartRequired>需要重启游戏才能使改动生效。</EosSettings.EnableEos.RestartRequired>
<EosSettings.DisableEos>禁用Epic Online Services</EosSettings.DisableEos>
<EosSettings.DisableEos.Tooltip>完全禁用Epic Online Services。请注意Epic Online Services需要被启用才能与Epic Games Store上的玩家进行跨平台联机。</EosSettings.DisableEos.Tooltip>
<EosSettings.RequestDeletion>发送账号信息删除请求</EosSettings.RequestDeletion>
<EosSettings.RequestDeletion.Tooltip>按照《通用数据保护条例》，我们必须加入删除您账号信息的请求功能。如果您之前启用过跨平台联机功能，或者在《潜渊症》中使用过已链接的Epic Games账号，并且希望从Epic的服务器删除已储存的相关信息，则可以通过此按键像我们发送请求。</EosSettings.RequestDeletion.Tooltip>
<EosSettings.RequestDeletion.NoAccountId>无法确认你的Steam ID或Epic账号ID。无法自动请求删除；如果您希望从Epic Online Services移除您的账号信息，请联系[emailAddress]</EosSettings.RequestDeletion.NoAccountId>
<EosLinkSteamToEpicLoadingText>正在打开浏览器，并连接Steam与Epic Games账号...</EosLinkSteamToEpicLoadingText>
<EosLinkSuccess>你已经将Steam账号连接至Epic Games账号。现在你可以送出和接受来自Epic Games Store的好友的游戏邀请。</EosLinkSuccess>
<EosLinkError>连接Steam账号至Epic Games账号时发生错误:\n\n[error]</EosLinkError>
<OpenLinkInEmailClient>是否打开邮件客户端并发送以下信息?\n\nTo: [recipient]\n\nMessage:\n[message]</OpenLinkInEmailClient>

<!-- Modified values March 22, 2024 -->


<entitydescription.combatdivingsuit>一种为战斗而设计的灵活、轻便的潜水服。能提供一定的保护，防止损坏，并能承受5700米深的水压。</entitydescription.combatdivingsuit>







<entitydescription.slipsuit>一件改良的战斗潜水服，带有额外的潜水鳍，可以帮助着装者在水中移动。遗憾的是，这些鱼鳍会让着装者难以在地面上行走。可承受5700米深的水压。</entitydescription.slipsuit>
<entitydescription.pucs>保护性通用危机防护服，或简称PUCS，赋予穿着者抵抗辐射和火灾等环境危害的能力。内置的空气过滤系统使防护服在可能的情况下利用船体内的氧气，而内置的计算机可以为使用者注射放在防护服内的药物。抗压深度6200米。</entitydescription.pucs>
<tutorial.roles.popup.medfabricator1>找到吗啡和愈素。</tutorial.roles.popup.medfabricator1>
<tutorial.roles.popup.medfabricator3>将吗啡和愈素放入素材栏并点击“制造”。</tutorial.roles.popup.medfabricator3>
<tutorial.roles.medic.objective.medfabricator1>找到吗啡和愈素</tutorial.roles.medic.objective.medfabricator1>
<tutorial.roles.popup.burns>对烧伤的肢体使用绷带。</tutorial.roles.popup.burns>
<missiontype.pirate>海盗</missiontype.pirate>
<afflictionname.acidreaction>酸抗弱化</afflictionname.acidreaction>
<afflictiondescription.acidreaction>可大幅增加酸液灼伤伤害的试剂。</afflictiondescription.acidreaction>
<entitydescription.tonicliquid>一种药效温和的、用于治疗内脏损伤的药用溶剂，常用于合成更为复杂的药物。</entitydescription.tonicliquid>
<entitydescription.cyanide>一种剧毒化合物，如果注入足够剂量可迅速导致死亡。</entitydescription.cyanide>
<entitydescription.sufforin>一种隐蔽神经毒剂，中毒早期无症状。可导致失明，并最终造成死亡。</entitydescription.sufforin>

<entitydescription.antibiotics>一种作用效果广泛的抗生素，可消灭多种病菌，但有着轻微损伤内脏的副作用。可用于合成很多药物。</entitydescription.antibiotics>
<entitydescription.antibleeding1>常见的医疗绷带，用于包扎流血伤口与烧伤。</entitydescription.antibleeding1>
<entitydescription.antibleeding2>一种具有止血功能的人造皮肤，可以迅速治愈大部分伤口。对烧伤极其有效。</entitydescription.antibleeding2>



<entitydescription.antibleeding3>一种具有强效止血功能的抗生素凝胶，可以瞬间止血、快速有效地治疗烧伤。但要小心它可能造成致命的血栓。</entitydescription.antibleeding3>







<entitydescription.ethanol>用以制造多种药物的原材料，执勤期间禁止饮用。</entitydescription.ethanol>







<entitydescription.rum>由迅猛龙杀手汁液制成的高级酒。一些原教旨主义者坚持认为真正的朗姆酒必须由甘蔗酿制--这可是木卫二，上哪找甘蔗去。</entitydescription.rum>







<entitydescription.deusizine>一种强效兴奋剂，能有效治疗内脏损伤、缺氧与少量失血，但存在造成轻微灼伤的副作用。</entitydescription.deusizine>







<entitydescription.antibloodloss1>输液用氯化钠溶液，对治疗失血症状有一定效用。</entitydescription.antibloodloss1>
<afflictiondescription.huskinfectionresistance>患者的免疫系统对外来寄生有着更强的耐受性。</afflictiondescription.huskinfectionresistance>







<entitydescription.adrenaline>一种生物体自然产生的激素。用于制作药品和战斗药剂。</entitydescription.adrenaline>







<eventtext.soundinthevent.o1>打开排气盖，看看里面到底有什么。</eventtext.soundinthevent.o1>
<eventtext.soundinthevent.o2>隔着排气孔盖，用手电筒照一下，看看里面有没有什么东西。</eventtext.soundinthevent.o2>
<eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.c1>你向侧厅窥视，看到有个人坐在椅子上，戴着手铐。他的脸又红又肿，被打得遍体鳞伤。</eventtext.stuckinthemiddle.o1.o1.o1.o1.o1.o1.c1>
<eventtext.miketheidiot1.c1>用人在自己的宿舍里开了家店，牌子上写着“占卜者迈克：无所不知，卜求真相！”</eventtext.miketheidiot1.c1>
<eventtext.miketheidiot1.o1>进去看看</eventtext.miketheidiot1.o1>
<eventtext.miketheidiot1.o1.c1>你看了看这里的布置，墙上挂满美女、怪兽与潜艇的图片。房间的中央是一张园中，上面放着几瓶空的木卫二私酿和一个水晶球。一个男人坐在桌子后面，戴着厚厚的眼镜，系着乱七八糟的头巾。他眯起眼睛示意你坐下，“我就是迈克，”他的声音很嘶哑，“一个问题5马克。”</eventtext.miketheidiot1.o1.c1>
<EventText.explosivemishap.c1>你听到从一扇门后面传来的声音。"...所以我只要按住这个按钮就好了？"</EventText.explosivemishap.c1>
<EventText.explosivemishap.o1>在门边听。</EventText.explosivemishap.o1>
<EventText.explosivemishap.o1.o1.o1>把耳朵贴在门上。</EventText.explosivemishap.o1.o1.o1>
<EventText.explosivemishap.o1.o1.o1.c1>门被吹离铰链，把你撞倒。</EventText.explosivemishap.o1.o1.o1.c1>
<eventtext.bombscare.o1.o1.o1.c1.c1>你看到角落里有一堆废弃电器。</eventtext.bombscare.o1.o1.o1.c1.c1>
<eventtext.bombscare.o1.o1.o1.c1.o1>翻找一下。</eventtext.bombscare.o1.o1.o1.c1.o1>
<eventtext.bombscare.o1.o1.o1.c1.o1.c1>令你惊讶的是，这堆废料竟然是一颗自制的雷管式炸弹。幸运的是，有一些电线松掉了,阻止了炸弹的爆炸。你小心地取出雷管，捡起炸弹，把它放进你的包里。之前的守卫应该对这个很感兴趣。</eventtext.bombscare.o1.o1.o1.c1.o1.c1>
<eventtext.bombscare.o1.o1.o1.c1.o1.c2>让你惊讶的是，这堆废品上连了一个计时器。把它转过来，看到计时器上显示的“00:01”。</eventtext.bombscare.o1.o1.o1.c1.o1.c2>
<eventtext.bombscare.o1.o1.o1.c1.o1.o1>找掩体。</eventtext.bombscare.o1.o1.o1.c1.o1.o1>
<eventtext.bombscare.o1.o1.o1.c1.o1.o1.c1>你把炸弹扔到地上，用手捂着头。几秒钟过去了，什么也没发生。你小心翼翼地站起来，掸掉身上的灰尘。看来这炸弹是颗哑弹。之前的警卫应该对这个很感兴趣。</eventtext.bombscare.o1.o1.o1.c1.o1.o1.c1>
<editor.layer>层级</editor.layer>
<editor.layer.movetolayer>发送选择到层级...</editor.layer.movetolayer>
<editor.layer.createlayer>从选择中创建新层级</editor.layer.createlayer>
<editor.layer.selectall>选择这些层级中的所有项目</editor.layer.selectall>
<editor.layer.nolayer>没有层级</editor.layer.nolayer>
<editor.layer.newlayer>新群层级</editor.layer.newlayer>
<editor.layer.renamelayer>重命名层级</editor.layer.renamelayer>
<editor.layer.deletelayer>删除层级</editor.layer.deletelayer>
<editor.layer.button>管理层级</editor.layer.button>
<editor.layer.tooltip>切换、创建、删除和重命名层级</editor.layer.tooltip>
<editor.layer.headerlink>链接</editor.layer.headerlink>
<serversettingsbutton>设置</serversettingsbutton>
<serversettingstraitorsminplayercount>出现叛徒的临界值</serversettingstraitorsminplayercount>
<losmodetransparent>透明</losmodetransparent>
<talentdescription.anappleaday>获得对‖color:gui.orange‖死神税‖end‖的[amount]%抗性。</talentdescription.anappleaday>

<!-- New values March 22, 2024 -->

<EventText.explosivemishap.securitycheck>一个安保官示意你停下。"你，那场爆炸是怎么回事？你有目击到吗？"</EventText.explosivemishap.securitycheck>
<EventText.explosivemishap.didntseeanything>没有，我路过。</EventText.explosivemishap.didntseeanything>
<EventText.explosivemishap.noticedweapon>安保官注意到了你的武器。"发现一名携带未知异星装置的嫌疑人！"</EventText.explosivemishap.noticedweapon>
<EventText.explosivemishap.noweapon>"真是一团糟..."安保官进行着无线电传呼："我们这边需要清洁工协助。"</EventText.explosivemishap.noweapon>
<eventtext.soundinthevent.whatdoyoudo>你打算怎么办?</eventtext.soundinthevent.whatdoyoudo>
<eventtext.soundinthevent.getscrewdriver>大门紧锁。或许你可以试试拆掉螺丝…</eventtext.soundinthevent.getscrewdriver>
<eventtext.soundinthevent.getflashlight>里面一片漆黑，伸手不见五指。要不然点个灯？</eventtext.soundinthevent.getflashlight>
<eventtext.propaganda.o1.o2.c1>你是叛军，不是叛逆艺术家。你的大作就算对你的船员们来说也太过抽象了...</eventtext.propaganda.o1.o2.c1>
<eventtext.propaganda.o1.o2.o1>也没那么丑吧…</eventtext.propaganda.o1.o2.o1>
<eventtext.bombscare.tickingnoise>什么声音？</eventtext.bombscare.tickingnoise>
<eventtext.bombscare.leavethebomb>"我可不会在这呆着!"</eventtext.bombscare.leavethebomb>
<eventtext.bombscare.nobombtogive>"干嘛？别浪费我的时间。"</eventtext.bombscare.nobombtogive>
<eventtext.infiltration.clowncheckpassed>小丑们将你视作兄弟。你很确定你可以说服他们和你一起离开这个站点。</eventtext.infiltration.clowncheckpassed>
<eventtext.infiltration.wemustdepart>"兄弟们，这个聚落已经有了足够多的欢笑。是时候离开，将笑容传到更多地方了。"</eventtext.infiltration.wemustdepart>
<eventtext.infiltration.timetoleave>最好的笑话往往精炼简短。小丑们同意与你一起离开。</eventtext.infiltration.timetoleave>
<entityname.turban>头巾</entityname.turban>
<entitydescription.turban>在这里算不上实用，但能为你增添一丝神秘色彩。</entitydescription.turban>
<charactername.miketheidiot>笨蛋麦克</charactername.miketheidiot>
<roomname.huskdistrict>画皮区</roomname.huskdistrict>
<roomname.clowndistrict>小丑区</roomname.clowndistrict>
<ordername.deconstructitems>分解物品</ordername.deconstructitems>
<orderdialog.deconstructitems>[name]，开始分解指定物品！</orderdialog.deconstructitems>
<ordername.deconstructthis>分解</ordername.deconstructthis>
<orderdialog.deconstructthis>此[target]可以被分解！</orderdialog.deconstructthis>
<orderdialog.deconstructthis>让我们把这个[target]分解掉吧！</orderdialog.deconstructthis>
<ordername.dontdeconstructthis>不分解</ordername.dontdeconstructthis>
<orderdialog.dontdeconstructthis>不要分解这个[target]!</orderdialog.dontdeconstructthis>
<tooltip.ignored>机器人忽略</tooltip.ignored>
<tooltip.markedfordeconstruction>指定分解</tooltip.markedfordeconstruction>
<tooltip.stolenitem>赃物</tooltip.stolenitem>
<orderdialogself.deconstructitem>我来分解这个物品！</orderdialogself.deconstructitem>
<orderdialogself.deconstructitem.nodeconstructor>我找不到分解设备！</orderdialogself.deconstructitem.nodeconstructor>
<itemmsg.morreoptionsavailable>[Shift]详情…</itemmsg.morreoptionsavailable>
<inputtype.contextualcommand>场景指令</inputtype.contextualcommand>
<hint.onitemmarkedfordeconstruction>机器人在收到分解指令后，将开始分解所有标记分解的物品。</hint.onitemmarkedfordeconstruction>
<hint.ondeconstructorder>机器人在收到分解指令后，将开始分解所有标记分解的物品。你可以通过[InputType.Command]来将物品指定分解。</hint.ondeconstructorder>
<hint.onitemmarkedforrelocation>有机器人在哨站里留下了一件物品。诸如潜水服之类的物品，以及分解设备里的物品，将在启程时自动被移至潜艇中，无需您手动搬运。</hint.onitemmarkedforrelocation>
<itemrelocated>机器人留在哨站里的物品已被自动移至潜艇内。</itemrelocated>
<sp.Fabricator.FabricationSpeed.name>制造速度</sp.Fabricator.FabricationSpeed.name>
<sp.Fabricator.FabricationSpeed.description>制造速度倍率。</sp.Fabricator.FabricationSpeed.description>
<inputtype.dropitem>放下物品</inputtype.dropitem>
<waterinhullswarning>部分船壳中有水。如果这不是有意为之，您可以用过控制台指令 'water' 来将其移除。</waterinhullswarning>
<campaignsettingcategories.general>通用</campaignsettingcategories.general>
<campaignsettingcategories.resources>资源</campaignsettingcategories.resources>
<campaignsettingcategories.hazards>危险</campaignsettingcategories.hazards>
<campaignoption.maxvitalitymultipliercrew>船员生命倍率</campaignoption.maxvitalitymultipliercrew>
<campaignoption.maxvitalitymultipliercrew.tooltip>调整游戏中所有玩家船员的最大生命值。</campaignoption.maxvitalitymultipliercrew.tooltip>
<campaignoption.maxvitalitymultipliernoncrew>非船员生命倍率</campaignoption.maxvitalitymultipliernoncrew>
<campaignoption.maxvitalitymultipliernoncrew.tooltip>调整游戏中所有非玩家船员的单位的最大生命值。</campaignoption.maxvitalitymultipliernoncrew.tooltip>
<campaignoption.oxygensourcemultiplier>氧气罐容量倍率</campaignoption.oxygensourcemultiplier>
<campaignoption.oxygensourcemultiplier.tooltip>调整游戏中所有可作为氧气源的容器的容量。</campaignoption.oxygensourcemultiplier.tooltip>
<campaignoption.reactorfuelmultiplier>反应堆燃料倍率</campaignoption.reactorfuelmultiplier>
<campaignoption.reactorfuelmultiplier.tooltip>调整游戏中所有反应堆燃料的持续时间。</campaignoption.reactorfuelmultiplier.tooltip>
<campaignoption.missionrewardmultiplier>任务奖励倍率</campaignoption.missionrewardmultiplier>

<campaignoption.shoppricemultiplier>商店价格倍率</campaignoption.shoppricemultiplier>
<campaignoption.shoppricemultiplier.tooltip>调整商店购入价格。</campaignoption.shoppricemultiplier.tooltip>
<campaignoption.shipyardpricemultiplier>船坞价格倍率</campaignoption.shipyardpricemultiplier>
<campaignoption.shipyardpricemultiplier.tooltip>调整船坞购入价格。</campaignoption.shipyardpricemultiplier.tooltip>
<campaignoption.repairfailmultiplier>修理失误伤害倍率</campaignoption.repairfailmultiplier>
<campaignoption.repairfailmultiplier.tooltip>调整修理失败时受到的伤害。</campaignoption.repairfailmultiplier.tooltip>
<campaignoption.showhuskwarning>显示画皮感染警告</campaignoption.showhuskwarning>
<campaignoption.showhuskwarning.tooltip>你是否希望在画皮感染出现在健康监控界面前获得提示？</campaignoption.showhuskwarning.tooltip>
<campaignoption.patdownprobability>安保检查概率</campaignoption.patdownprobability>
<campaignoption.patdownprobability.tooltip>调整安保人员对游戏玩家搜身检查的几率。如果为关则完全不检查。</campaignoption.patdownprobability.tooltip>
<probability.off>关</probability.off>
<probability.low>低</probability.low>
<probability.medium>中</probability.medium>
<probability.high>高</probability.high>
<worldhostility>世界敌意</worldhostility>
<worldhostility.tooltip>调整整个欧罗巴的危险度。敌意越高，敌人数量和强度越高，环境危险更多，诸如伤口感染率的压力机制也会更难对付。</worldhostility.tooltip>
<worldhostility.low>低</worldhostility.low>
<worldhostility.medium>中</worldhostility.medium>
<worldhostility.high>高</worldhostility.high>
<worldhostility.hellish>地狱</worldhostility.hellish>
<preset.abyssal>深渊</preset.abyssal>
<ChatSpeechBubbles>对话泡泡</ChatSpeechBubbles>
<ChatSpeechBubbles.tooltip>对话内容是否以对话泡泡形式显示在说话者头上？</ChatSpeechBubbles.tooltip>
<toolargeforendgamewarning>潜艇尺寸过大(> 80m x 32m) ，可能无法正常通过最终场景的部分障碍。您可能需要更换为小一些的潜艇才能通关游戏。</toolargeforendgamewarning>
<displayname.cheapitem>[itemname] (廉价)</displayname.cheapitem>

<entitydescription.nuclearshellcheap>轨道炮使用的核弹，由特定工程师廉价制造。</entitydescription.nuclearshellcheap>
<entityname.nucleardepthchargecheap>核能深水炸弹 (廉价)</entityname.nucleardepthchargecheap>
<entitydescription.nucleardepthchargecheap>一桶超级炸弹。会先下潜然后爆破。由特定工程师廉价制造。</entitydescription.nucleardepthchargecheap>
<entityname.nucleardepthdecoycheap>核能深潜诱饵 (廉价)</entityname.nucleardepthdecoycheap>
<entitydescription.nucleardepthdecoycheap>一种可通过深潜投放器部署的诱饵。投放后会下沉，然后产生一个明显的声信号，为潜艇转移注意力。由特定工程师廉价制造。</entitydescription.nucleardepthdecoycheap>
<talenttree.politician>政客</talenttree.politician>
<inputtype.showinteractionlabels>显示互动标签</inputtype.showinteractionlabels>
<InteractionLabels>互动标签</InteractionLabels>
<InteractionLabels.Everything>所有</InteractionLabels.Everything>
<InteractionLabels.InteractionAvailable>可互动</InteractionLabels.InteractionAvailable>
<InteractionLabels.LooseItems>非固定物品</InteractionLabels.LooseItems>
<submarinetype.pirate>敌方潜艇</submarinetype.pirate>
<talentdescription.reducedualwieldpenalty>减少远程武器双持惩罚[amount]%</talentdescription.reducedualwieldpenalty>
<LowOxygenOutputWarning>[roomname]的通风口可能无法产出足够一人呼吸的氧气。请考虑向该房间添加更多通风口，或通过加装制氧机来解决此问题。</LowOxygenOutputWarning>
<showcategorybutton>显示所有标签</showcategorybutton>
<tagheader.tag>标签</tagheader.tag>
<tagheader.items>物品</tagheader.items>
<tagheader.count>数量</tagheader.count>
<tagheader.item>标签</tagheader.item>
<tagheader.probability>概率</tagheader.probability>
<tagcategory.submarine>潜艇</tagcategory.submarine>
<tagcategory.abandonedoutpost>废弃站点</tagcategory.abandonedoutpost>
<tagcategory.beaconstation>信标站</tagcategory.beaconstation>
<tagcategory.wreck>船骸</tagcategory.wreck>
<tagcategory.ruins>遗迹</tagcategory.ruins>
<tagcategory.outpost>哨站 (模组)</tagcategory.outpost>
<tagcategory.enemysubmarine>敌方潜艇</tagcategory.enemysubmarine>
<abandoned.tagnamesuffix>[tagname] (废弃)</abandoned.tagnamesuffix>
<beacon.tagnamesuffix>[tagname] (信标)</beacon.tagnamesuffix>
<outpost.tagnamesuffix>[tagname] (哨站)</outpost.tagnamesuffix>
<wreck.tagnamesuffix>[tagname] (船骸)</wreck.tagnamesuffix>
<ruin.tagnamesuffix>[tagname] (遗迹)</ruin.tagnamesuffix>
<enemy.tagnamesuffix>[tagname] (敌人)</enemy.tagnamesuffix>
<tagname.armcab>武器柜</tagname.armcab>
<tagdescription.armcab>可安全储存手持武器，弹药以及护甲。</tagdescription.armcab>
<tagname.crewcab>居住舱柜</tagname.crewcab>
<tagdescription.crewcab>储存船员的私人物品。</tagdescription.crewcab>
<tagname.crewcabinet>居住舱柜</tagname.crewcabinet>
<tagdescription.crewcabinet>储存船员的私人物品。</tagdescription.crewcabinet>
<tagname.divingcab>潜水用具柜</tagname.divingcab>
<tagdescription.divingcab>储存潜水服。</tagdescription.divingcab>
<tagname.engcab>工程柜</tagname.engcab>
<tagdescription.engcab>储存工程相关物品。</tagdescription.engcab>
<tagname.medcab>医疗柜</tagname.medcab>
<tagdescription.medcab>储存医疗用品。</tagdescription.medcab>
<tagname.medcompartment>医疗厢</tagname.medcompartment>
<tagdescription.medcompartment>储存医疗用品。</tagdescription.medcompartment>
<tagname.medfabcab>医疗素材柜</tagname.medfabcab>
<tagdescription.medfabcab>储存医疗素材。</tagdescription.medfabcab>
<tagname.mineralcab>矿物柜</tagname.mineralcab>
<tagdescription.mineralcab>储存原材料。</tagdescription.mineralcab>
<tagname.reactorcab>反应堆柜</tagname.reactorcab>
<tagdescription.reactorcab>储存燃料棒以及工程相关的物品。</tagdescription.reactorcab>
<tagname.secarmcab>安全武器柜</tagname.secarmcab>
<tagdescription.secarmcab>可安全储存危险的手持武器，弹药以及护甲。通常需要ID卡开启。</tagdescription.secarmcab>
<tagname.storagecab>储存柜</tagname.storagecab>
<tagdescription.storagecab>用于收纳各种物品。</tagdescription.storagecab>
<tagname.supplycab>补给柜</tagname.supplycab>
<tagdescription.supplycab>储存常用物品，例如潜水面具和焊油。</tagdescription.supplycab>
<tagname.toxcab>毒物柜</tagname.toxcab>
<tagdescription.toxcab>安全储存有毒物质。通常需要ID卡开启。</tagdescription.toxcab>
<tagname.batterycellrecharger>电池充电器</tagname.batterycellrecharger>
<tagname.oxygengenerator>制氧机</tagname.oxygengenerator>
<tagdescription.batterycellrecharger>电池充电终端。</tagdescription.batterycellrecharger>
<tagname.divingsuitcontainer>潜水服容器</tagname.divingsuitcontainer>
<tagdescription.divingsuitcontainer>安全储存潜水服。</tagdescription.divingsuitcontainer>
<tagname.extinguisherholder>灭火器架</tagname.extinguisherholder>
<tagdescription.extinguisherholder>装灭火器的架子。</tagdescription.extinguisherholder>
<tagname.geneticstorage>基因储存仓</tagname.geneticstorage>
<tagname.locker>锁柜</tagname.locker>
<tagdescription.locker>给柜子和容器用的标签。</tagdescription.locker>
<tagname.medcontainer>医疗物品容器</tagname.medcontainer>
<tagdescription.medcontainer>储存医疗物品。</tagdescription.medcontainer>
<tagname.plantcontainer>植物容器</tagname.plantcontainer>
<tagdescription.plantcontainer>储存植物制品。</tagdescription.plantcontainer>
<tagname.poweredcontainer>电动工具容器</tagname.poweredcontainer>
<tagname.researchcontainer>研究容器</tagname.researchcontainer>
<tagdescription.researchcontainer>推荐添加至研究模组。包含科学家需要使用的各类物品。</tagdescription.researchcontainer>
<tagname.respawncontainer>重生容器</tagname.respawncontainer>
<tagdescription.respawncontainer>重生穿梭机上使用，装有重生配套装备。</tagdescription.respawncontainer>
<tagname.storage>储存</tagname.storage>
<tagdescription.storage>通用储存容器。</tagdescription.storage>
<tagname.toxcontainer>毒物容器</tagname.toxcontainer>
<tagdescription.toxcontainer>储存有毒物质。</tagdescription.toxcontainer>
<tagname.trashcan>垃圾箱</tagname.trashcan>
<tagdescription.trashcan>只可惜欧罗巴上没有浣熊，它们最喜欢垃圾桶了。可能装有挥霍无度的欧罗巴人弃置的随机物品。</tagdescription.trashcan>
<tagname.weaponholder>武器架</tagname.weaponholder>
<tagdescription.weaponholder>储存并展示武器。</tagdescription.weaponholder>
<tagname.ruinstorage>遗迹仓储</tagname.ruinstorage>
<tagdescription.ruinstorage>外星人储存外星物品所用的仓储。</tagdescription.ruinstorage>
<tagname.ruinstoragelarge>遗迹仓储，大型</tagname.ruinstoragelarge>
<tagdescription.ruinstoragelarge>外星人储存外星物品所用的大型仓储。</tagdescription.ruinstoragelarge>
<tagname.ruinstoragesmall>遗迹仓储，小型</tagname.ruinstoragesmall>
<tagdescription.ruinstoragesmall>外星人储存外星物品所用的小型仓储。</tagdescription.ruinstoragesmall>
<tagname.ruintreasure>遗迹宝库</tagname.ruintreasure>
<tagdescription.ruintreasure>外星人储存珍贵外星物品所用的仓储。</tagdescription.ruintreasure>
<tagname.storageorgan>储存器官</tagname.storageorgan>
<tagdescription.storageorgan>保存物品的丘脑器官。</tagdescription.storageorgan>
<tagname.coilgunloader>电磁枪装弹器</tagname.coilgunloader>
<tagdescription.coilgunloader>将弹药箱里的弹药输送至电磁枪。</tagdescription.coilgunloader>
<tagname.flakcannonloader>破片加农炮装弹器</tagname.flakcannonloader>
<tagdescription.flakcannonloader>将弹药箱里的弹药输送至破片加农炮。</tagdescription.flakcannonloader>
<tagname.railgunloader>轨道炮装弹器</tagname.railgunloader>
<tagdescription.railgunloader>将弹药箱里的弹药输送至轨道炮。</tagdescription.railgunloader>
<containertagui.countwarning>容器标签警告：分配至容器的标签不满足最低推荐量。缺失的标签为：\n[tags]</containertagui.countwarning>
<containertagui.recommendedamount>当前量 (推荐量)。无视推荐量可能导致问题物品储存出现问题。</containertagui.recommendedamount>
<containertagui.recommendedamountwarning>潜艇容器标签不满足推荐量。</containertagui.recommendedamountwarning>
<containertagui.suggestedamount>当前量 (推荐量)。根据设计不同，推荐量可能可以无视。</containertagui.suggestedamount>
<containertagui.campaignonly>仅限战役</containertagui.campaignonly>
<containertagui.campaignonlytooltip>仅显示影响战役的概率。</containertagui.campaignonlytooltip>
<containertagui.tutorial>容器标签决定了自动补充时物品出现的类型，以及机器人运输时的目的地。</containertagui.tutorial>
<containertagui.viewprobabilities>查看列表物品的生成几率。</containertagui.viewprobabilities>
<containertaguibutton>容器标签</containertaguibutton>
<containertaguibuttondescription>配置此处储存物品的类型。</containertaguibuttondescription>
<predefinedtags.name>预设标签</predefinedtags.name>
<predefinedtags.description>预设标签无法被编辑。</predefinedtags.description>
<circuitboxaddlabel>添加标签</circuitboxaddlabel>
<circuitboxeditlabel>编辑标签</circuitboxeditlabel>
<circuitboxeditcolor>编辑颜色</circuitboxeditcolor>
<afflictionname.infection>已感染伤口</afflictionname.infection>
<afflictiondescription.infection.low>皮肤发红发肿。</afflictiondescription.infection.low>
<afflictiondescription.infection>被感染的伤口红肿发黄。</afflictiondescription.infection>
<afflictiondescription.infection.high>伤口深红，肿胀，流脓。</afflictiondescription.infection.high>
<afflictionname.drunkweakness>酒精敏感</afflictionname.drunkweakness>
<afflictiondescription.drunkweakness>提高对酒精的敏感度。</afflictiondescription.drunkweakness>
<afflictiondescription.drunkweakness.self>作为用药副作用，你对酒精的敏感度提升了。</afflictiondescription.drunkweakness.self>
<afflictionname.stabilozineeffect>稳定剂</afflictionname.stabilozineeffect>
<afflictiondescription.stabilozineeffect>中毒进程延缓。</afflictiondescription.stabilozineeffect>
<afflictiondescription.stabilozineeffect.self>毒素对你的影响进展延缓。</afflictiondescription.stabilozineeffect.self>
<afflictionname.adrenalinerush>肾上腺素狂飙</afflictionname.adrenalinerush>
<afflictiondescription.adrenalinerush>肾上腺素使患者保持清醒，同时被击晕的可能性降低。</afflictiondescription.adrenalinerush>
<afflictiondescription.adrenalinerush.self>肾上腺素使你保持清醒，同时被击晕的可能性降低。</afflictiondescription.adrenalinerush.self>
<sortitemsalphabetically>按字母排序</sortitemsalphabetically>
<mergeitemstacks>堆叠</mergeitemstacks>
<charactereditor.spritesheetorientationtooltip>所有图标方向按图标表对齐。</charactereditor.spritesheetorientationtooltip>
<charactereditor.spriteorientationtooltip>所选图标方向按图标表对齐。</charactereditor.spriteorientationtooltip>
<charactereditor.generalorientationtooltip>决定图标的"前"方向。应该配置为指向肢体末端。方向配置错误可能导致肢体转向错误。</charactereditor.generalorientationtooltip>
<character.spineling_morbusine>毒棘刺</character.spineling_morbusine>
<missionname.killspinelingswarm2>消灭一群棘刺与毒棘刺。</missionname.killspinelingswarm2>
<missiondescription.killspinelingswarm2>一小群棘刺与毒棘刺影响了[location1]和[location2]之间的航道。它们头上因此挂上了[reward]马克的悬赏，能者得之。</missiondescription.killspinelingswarm2>
<namecontainsinvisiblesymbols>你的客户端名称 ([name])包含游戏不支持的特殊符号，请将其移除。如果您希望在加入服务器前修改名称，请在服务器浏览器左上角的名称栏里输入您想要的名称。</namecontainsinvisiblesymbols>
<editor.layer.removefromlayer>从层级移除所选</editor.layer.removefromlayer>
<editor.layer.selectlayer>从层级选中物品</editor.layer.selectlayer>
<editor.layer.headerlink.tooltip>此层级内的单位将被作为一个整体操作：选中任一则会选中整体。</editor.layer.headerlink.tooltip>
<editor.layer.editinglayer>编辑层级: [layer]</editor.layer.editinglayer>
<editor.layer.movetoactivelayer>将所选送至活跃层级</editor.layer.movetoactivelayer>
<editor.layeroptions>层级...</editor.layeroptions>
<editor.layer.visiblebydefault>层级默认可见</editor.layer.visiblebydefault>
<label>标签</label>
<entitydescription.automateddockinghatch>潜艇/穿梭艇用简易式延迟对接口。连接至导航终端的TOGGLE_DOCKING接口与SIGNAL_IN_1。</entitydescription.automateddockinghatch>
<entityname.automateddockinghatch>自动对接口</entityname.automateddockinghatch>
<label.automateddockinghatch.signal1>TOGGLE_DOCKING接口与SIGNAL_IN_1 (导航终端)</label.automateddockinghatch.signal1>
<label.automateddockinghatch.signal2>舱口当前状态，1=打开</label.automateddockinghatch.signal2>
<label.automateddockinghatch.signal3>对接口/舱口当前状态，1=已对接</label.automateddockinghatch.signal3>
<label.automateddockinghatch.signalout1>切换对接口</label.automateddockinghatch.signalout1>
<label.automateddockinghatch.signalout2>切换舱口</label.automateddockinghatch.signalout2>
<label.automateddockinghatch.closehatch>如果舱口已打开，则将其关闭</label.automateddockinghatch.closehatch>
<label.automateddockinghatch.openhatch>如果舱口已关闭，则将其打开</label.automateddockinghatch.openhatch>
<connection.ondock>on_dock</connection.ondock>
<connection.onundock>on_undock</connection.onundock>
<gamemodesettings>游戏模式设定</gamemodesettings>
<botsettings>机器人设定</botsettings>
<respawnsettings>重生设定</respawnsettings>
<serversettingsautobantime.tooltip>被投票踢出或因道德值过低被自动踢出的玩家的自动封禁时间。</serversettingsautobantime.tooltip>
<ServerSettingsServerIdentityTab>服务器</ServerSettingsServerIdentityTab>
<ServerSettingsSetPassword>设置密码</ServerSettingsSetPassword>
<PasswordChangedByClient>[clientname] 更改了服务器密码。</PasswordChangedByClient>
<PasswordRemovedByClient>[clientname] 移除了服务器的密码保护。</PasswordRemovedByClient>
<serversettingscategory.roundmanagement>游戏管理</serversettingscategory.roundmanagement>
<serversettingscategory.misc>杂项</serversettingscategory.misc>
<respawnexplanation>启用时，玩家可在游戏内重生。禁用时，玩家只能在回合间重生并在下一局开始时加入。</respawnexplanation>
<respawnshuttleexplanation>启用时，玩家将从穿梭艇内重生。禁用时，玩家将从主潜艇内直接重生。</respawnshuttleexplanation>
<losmodenone.tooltip>可以透视墙壁。</losmodenone.tooltip>
<losmodetransparent.tooltip>你可以穿透墙体看到后面的部分景象(不包括物品或角色).</losmodetransparent.tooltip>
<losmodeopaque.tooltip>墙体完全阻挡视野，使被阻挡区域完全暗化。</losmodeopaque.tooltip>
<missionname.lostcargo>货物回收</missionname.lostcargo>
<missiondescription.lostcargo>一艘装载着关键补给品的货船正从[location1]航行至[location2]，并在发出求救信号后沉默。找到并收回货物并将其递交到目的地。</missiondescription.lostcargo>
<missionsonarlabel.lostcargo>失落货物</missionsonarlabel.lostcargo>
<missionsuccess.lostcargo>货品已被成功改回收。</missionsuccess.lostcargo>
<missionfailure.lostcargo>未能成功改回收货品。</missionfailure.lostcargo>
<missionheader.lostcargo.allretrieved>货品已回收</missionheader.lostcargo.allretrieved>
<missionmessage.lostcargo.allretrieved>装载着关键补给品的货箱已被回收。将其送至[location2]并领取奖金。</missionmessage.lostcargo.allretrieved>
<eventtext.missionevent_salvagewreckcargo.c1>“一艘装载着关键补给品的货船原本正航行至我们的邻居站点，但在发出求救信号后沉默。我们没有另一批货了，所以想找个靠谱的船队找到并收回货物，然后将其递交到目的地。”</eventtext.missionevent_salvagewreckcargo.c1>
<missionmessage.lostcargo.partiallyretrieved>部分失落货品已登船，但还不全。</missionmessage.lostcargo.partiallyretrieved>
<missionmessage.lostcargo.targetfound>失落货品已发现，将其取回潜艇。</missionmessage.lostcargo.targetfound>
<missionname.lostartifact>遗物回收</missionname.lostartifact>
<missiondescription.lostartifact>一艘正在将遗物运送至[location2]的潜艇失踪了。找到它，收回货物并将其递交到目的地。</missiondescription.lostartifact>
<missionsonarlabel.lostartifact>遗物</missionsonarlabel.lostartifact>
<missionsuccess.lostartifact>遗物已被成功改回收。</missionsuccess.lostartifact>
<missionfailure.lostartifact>未能成功改回收遗物。</missionfailure.lostartifact>
<missionheader0.lostartifact>遗物已回收</missionheader0.lostartifact>
<missionmessage0.lostartifact>异星遗物已被回收。将其送至[location2]并领取奖金。</missionmessage0.lostartifact>
<eventtext.missionevent_salvagewreckartifact.c1>“一艘装载着异星遗物的船陷入了无线电沉默，大概是没能抗住异星遗物的效果。为了科学，请收回货物并将其递交到目的地。”</eventtext.missionevent_salvagewreckartifact.c1>
<eventtext.missionevent_salvageclown>“嘿，说你呢，等一下！你听过小丑末日的惨剧吗？呵呵，我也没听说过。不过如果你不帮忙从附近一艘船骸上回收我们的货物的话，也许真的就要发生了。我们非常非常需要它。”</eventtext.missionevent_salvageclown>
<missionname.cargowreckthalamus1>船骸</missionname.cargowreckthalamus1>
<missiondescription.cargowreckthalamus1>一艘从[location1]前往[location2]的，运载着珍贵素材的货船几个月前失踪了。我们原本以为它已经船毁人亡，但最近它的紧急信标突然在[location2]附近启动了。请去调查一下，并取回货物。</missiondescription.cargowreckthalamus1>
<missionsonarlabel.cargowreckthalamus1>求救信号</missionsonarlabel.cargowreckthalamus1>
<missionsuccess.cargowreckthalamus1>货品已被成功回收。[location2]的科学家们应该会很想知道事情的细节。</missionsuccess.cargowreckthalamus1>
<missionfailure.cargowreckthalamus1>未能成功改回收货品。</missionfailure.cargowreckthalamus1>
<missionheader0.cargowreckthalamus1>货品已回收</missionheader0.cargowreckthalamus1>
<missionmessage0.cargowreckthalamus1>货品已回收。该失踪船只被某种寄生物占领并攻击了你的潜艇。将货物递交到[location2]并进行报告。</missionmessage0.cargowreckthalamus1>
<missionname.clearthalamus1>清理丘脑</missionname.clearthalamus1>
<missiondescription.clearthalamus1>一艘从[location1]前往[location2]的潜艇报告压载舱中出现寄生物。你的雇主怀疑该寄生物已经击沉船只并形成丘脑。你的任务是将其消灭。</missiondescription.clearthalamus1>
<missionsonarlabel.clearthalamus1>丘脑</missionsonarlabel.clearthalamus1>
<missionsuccess.clearthalamus1>丘脑已消灭。</missionsuccess.clearthalamus1>
<missionfailure.clearthalamus1>未能破坏丘脑的大脑。</missionfailure.clearthalamus1>
<missionheader0.clearthalamus1>目标已摧毁</missionheader0.clearthalamus1>
<missionmessage0.clearthalamus1>丘脑已摧毁。返回[location2]进行报告并领取奖励。</missionmessage0.clearthalamus1>
<eventtext.missionevent_wreckthalamus.c1>“几个月前，一艘开往临近哨站的潜艇报告压载舱中出现寄生物。他们没什么经验，不知道该怎么应对，所以应该是已经沉了。而从最近的报告来看该寄生物已经形成丘脑。你的任务是将其消灭。”</eventtext.missionevent_wreckthalamus.c1>
<loadingscreentip>原本我们以为螳螂虾已被早期欧罗巴殖民者捕捞至灭绝，但最近却发现了螳螂虾的带毒亚种。这些穴居螳螂虾能够改变甲壳的颜色并隐藏在洞穴墙壁上，比起它们亮橙色的表亲可以说是聪明得多了。</loadingscreentip>
<dialogarrestfirstwarning>最后警告你一次 - 立即放下赃物！</dialogarrestfirstwarning>
<dialogarrestfirstwarning>站住！举起手来！把赃物交出来！</dialogarrestfirstwarning>
<dialogarrestfirstwarning>不许动！把赃物交出来！</dialogarrestfirstwarning>
<dialogarrestlastwarning>最后警告！立即投降，否则面对后果！</dialogarrestlastwarning>
<dialogarrestlastwarning>最后警告！站住！</dialogarrestlastwarning>
<dialogarrestlastwarning>不许动！跪下！</dialogarrestlastwarning>
<afflictionname.camaraderie>怒海金兰</afflictionname.camaraderie>
<afflictiondescription.camaraderie>获得额外的经验加成以及物理伤害抗性。</afflictiondescription.camaraderie>
<afflictionname.stationengineer>站点工程师</afflictionname.stationengineer>
<afflictiondescription.stationengineer>修理和焊接速度提高。</afflictiondescription.stationengineer>
<afflictionname.salvagecrew>回收队</afflictionname.salvagecrew>
<afflictiondescription.salvagecrew>游泳速度和物理伤害抗性提高。</afflictiondescription.salvagecrew>
<talentdescription.bonusxponmission> 完成[missiontype]任务时获得[xpbonus]%额外经验。</talentdescription.bonusxponmission>
<talentprogress>进度: ‖color:gui.orange‖[amount]/[max]‖end‖</talentprogress>
<talentprogresscompleted>进度: ‖color:gui.green‖已完成‖end‖</talentprogresscompleted>






<talentdescription.stationengineerbuff>在‖color:gui.orange‖信标站‖end‖时额外获得 +[amount1]% [skill1] 和 +[amount2]% [skill2] .</talentdescription.stationengineerbuff>
<talentdescription.salvagecrew>在‖color:gui.orange‖船骸‖end‖内时额外获得 +[swimbonus]% ‖color:gui.orange‖游泳速度‖end‖和+[resistanceamount]% ‖color:gui.orange‖物理伤害抗性‖end‖。</talentdescription.salvagecrew>
<talentdescription.medicalitemscostless>‖color:gui.orange‖医疗‖end‖物品购买价格降低[amount]%。</talentdescription.medicalitemscostless>
<serversettingsskilllosspercentageonimmediaterespawn>立即重生技能损失惩罚</serversettingsskilllosspercentageonimmediaterespawn>
<serversettingsskilllosspercentageonimmediaterespawntooltip>角色死亡并选择立即重生时失去的技能量。</serversettingsskilllosspercentageonimmediaterespawntooltip>
<respawnquestionpromptnoloss>立即复活，或等到下一局再复活？</respawnquestionpromptnoloss>
<respawnquestionpromptrespawnnoloss>立即复活</respawnquestionpromptrespawnnoloss>
<!-- Modified values May 3rd, 2024 -->
<talentdescription.bootcamp>额外获得[xpamount]%经验值，直到你取得[level]个天赋点。\n当你已有[level]或更多天赋点时，则只获得+[skillamount] [skilltype]。</talentdescription.bootcamp>
<talentdescription.protectandserve>完成[missiontype]任务时额外获得[xpbonus]%经验值和[repbonus]%声望。</talentdescription.protectandserve>
<talentdescription.camaraderienew>若任务期间没有船员死亡，则额外获得[extraexperience]%经验值和[resistanceamount]% ‖color:gui.orange‖物理伤害抗性‖end‖。</talentdescription.camaraderienew>
<talentdescription.junctionjunkie>修复一定数量‖color:gui.orange‖电气设备‖end‖后获得一次性奖励：</talentdescription.junctionjunkie>
<talentdescription.machinemaniac>修复一定数量‖color:gui.orange‖机械设备‖end‖后获得一次性奖励：</talentdescription.machinemaniac>
<talentdescription.nobodyimportantdies>你对非助手人员施加的药物效果+[amount]%。对助手的治疗效果减少[penalty]%。</talentdescription.nobodyimportantdies>
<talentdescription.healthinsurance>每回合中每当你的生命值首次低于[amount]%，则获得[money]马克。</talentdescription.healthinsurance>
<!-- New values May 3rd, 2024 -->
<editor.layer.headervisible>可见度</editor.layer.headervisible>
<CantAccessEOSSettingsInMP>Epic Online Services设置无法在多人游戏途中修改。</CantAccessEOSSettingsInMP>
<CannotJoinSteamServer.SteamNotInitialized>地址疑似Steam ID。您尚未连接至Steam，无法直接通过Steam ID加入。</CannotJoinSteamServer.SteamNotInitialized>
<EosInterface.Core.InitError.NativeDllLoadFailed>加载本地Epic Online Services DLL失败。</EosInterface.Core.InitError.NativeDllLoadFailed>
<disconnectreason.malformeddata>发现异常网络信息。</disconnectreason.malformeddata>
<circuitboxlocked>这个电路盒上锁了。</circuitboxlocked>
<sp.CircuitBox.Locked.name>上锁</sp.CircuitBox.Locked.name>
<sp.CircuitBox.Locked.description>上锁电路盒只能查看，无法互动。</sp.CircuitBox.Locked.description>
<entitydescription.adrenalinegland>内含大量肾上腺素，可用解构仪提取。</entitydescription.adrenalinegland>
<!-- Modified values May 27th, 2024 -->
<playingasspectator>扮演观察者</playingasspectator>
<entitydescription.scrapcannon>电池供电、发射金属破片的临时武器。毫无精准度可言，但对弹药并不挑剔 - 各种高密度金属都行。</entitydescription.scrapcannon>
<entitydescription.flamer>一种能够喷吐高温焊接燃料的火焰武器。若是使用燃素燃料罐则威力将更加凶猛。</entitydescription.flamer>
<!-- New values May 27th, 2024 -->
<entityname.defendableposition>可防御地点</entityname.defendableposition>
<entitydescription.defendableposition>由AI在信标站使用，用于防御入口。游戏中不可见。</entitydescription.defendableposition>
<deathprompt.permadeathnotification>你的角色已经永远的葬送在了欧罗巴。</deathprompt.permadeathnotification>
<deathprompt.takeoverbotexplanation>你可以从非敌对站点的人力经理处购买新角色，或者操作当前存在的可用电脑角色。</deathprompt.takeoverbotexplanation>
<deathprompt.nobotsavailable>当前没有可供操作的电脑角色。</deathprompt.nobotsavailable>
<deathprompt.SkillsLostHeader>技能损失</deathprompt.SkillsLostHeader>
<deathprompt.respawnnow>立即重生</deathprompt.respawnnow>
<deathprompt.header>拥抱深渊…</deathprompt.header>
<deathprompt.newcharacter>创建新角色</deathprompt.newcharacter>
<deathprompt.showskills>显示技能</deathprompt.showskills>
<deathprompt.takeoverbot>操作电脑角色</deathprompt.takeoverbot>
<lobby.permadeathinfo>你之前的角色已经死亡，现在只能作为观察者参与游戏。</lobby.permadeathinfo>
<lobby.permadeathoptionsexplanation>你可以从非敌对站点的人力经理处购买新角色，或者操作当前存在的可用电脑角色（如果服务器设定允许的话）。</lobby.permadeathoptionsexplanation>
<roundrunningpermadeath>游戏已在进行中，但您可以作为观察者加入游戏。等待救生艇或者下一局以创造角色， 或者操作当前存在的可用电脑角色。</roundrunningpermadeath>
<takeoverbotquestionprompttakeoverbot>操作电脑角色</takeoverbotquestionprompttakeoverbot>
<respawnmode>重生模式</respawnmode>
<respawnmode.permadeath>永久死亡</respawnmode.permadeath>
<respawnmode.permadeath.tooltip>角色永久死亡。如果你的角色死亡，就得另寻角色：操作船上的电脑船员，或者在下个站点购买新角色。</respawnmode.permadeath.tooltip>
<respawnmode.midround>续命</respawnmode.midround>
<respawnmode.midround.tooltip>允许在任务中途重生，通过救生艇(如果启用)或直接生成在潜艇上(如果救生艇被禁用)。</respawnmode.midround.tooltip>
<respawnmode.betweenrounds>回合间</respawnmode.betweenrounds>
<respawnmode.betweenrounds.tooltip>仅能在回合间重生，比如抵达站点。</respawnmode.betweenrounds.tooltip>
<allowbottakeover>允许操作电脑角色</allowbottakeover>
<allowbottakeover.tooltip>玩家是否被允许在死亡后操作现存电脑角色，还是说必须购买新角色？</allowbottakeover.tooltip>
<hireandtakecontrol>招募并控制角色</hireandtakecontrol>
<hireandtakecontroldisabled>你需要授权才能管理船员的银行账户资金来招募并控制角色。</hireandtakecontroldisabled>
<dialogheardenemy>那是什么声音？</dialogheardenemy>
<dialogheardenemy>我好像听见什么动静。</dialogheardenemy>
<dialogheardenemy>什么怪声？</dialogheardenemy>
<GiveItemTo>给与[character]</GiveItemTo>
<ServerSettingsAllowDragAndDropGive>允许通过拖拽来给与物品。</ServerSettingsAllowDragAndDropGive>
<serversettingsnewcampaigndefaultsalary>默认工资</serversettingsnewcampaigndefaultsalary>
<serversettingsnewcampaigndefaultsalarytooltip>开始新战役时的默认工资。</serversettingsnewcampaigndefaultsalarytooltip>
<defaultsalary>默认工资</defaultsalary>
<resetsalaries>重置工资</resetsalaries>
<resetsalaries.warning>确定要重置所有当前在线玩家的工资到默认值吗？</resetsalaries.warning>
<resetsalaries.tooltip>重置所有当前在线玩家的工资到默认值。</resetsalaries.tooltip>
<connection.toggleautooperate>开关_自动_运行</connection.toggleautooperate>
<connection.setautooperate>设置_自动_运行</connection.setautooperate>
<connection.turretdistance_out>距离_输出</connection.turretdistance_out>
<missiontype.eliminatetargets>搜索并摧毁</missiontype.eliminatetargets>
<circuitboxrenameconnections>重命名连接</circuitboxrenameconnections>
<allowdamageddevices>允许受损设备</allowdamageddevices>
<connection.ammunitionout>弹药_输出</connection.ammunitionout>
<loadingscreentip>对着你的船员同僚大喊大叫可能会引来了欧罗巴野生动物的不必要关注。</loadingscreentip>
<npctitle.hireablehuskcultist>画皮僧侣</npctitle.hireablehuskcultist>
<npctitle.hireablehuskcultistveteran>画皮狂信徒</npctitle.hireablehuskcultistveteran>
<npctitle.hireableclown>小丑</npctitle.hireableclown>
<npctitle.hireableclownveteran>资深小丑</npctitle.hireableclownveteran>
<ironmanmode>铁人</ironmanmode>
<ironmanmode.tooltip>铁人模式下，不仅玩家角色死亡是永久的，该玩家将永久无法再游玩此战役。死亡玩家只能作为观察者。</ironmanmode.tooltip>
<deathprompt.ironmanexplanation>不仅是你的角色，玩家本身都将在该战役中被认定死亡。根据铁人模式规则，你只能作为观察者。</deathprompt.ironmanexplanation>
<lobby.ironmaninfo>你已在此战役中死亡。因为铁人规则已启用，所以你只能作为观察者继续，直到新的战役开始。</lobby.ironmaninfo>
<roundrunningironman>游戏正在进行中。你可以重新加入或在下一个盟友站点复活，除非你之前已死亡。</roundrunningironman>
<endinground>回合结束倒计时 [time]...</endinground>
<dialogarrest.firstwarning>我警告你 - 马上放下赃物！</dialogarrest.firstwarning>
<dialogarrest.firstwarning>站住！双手举过头顶！马上把赃物交出来！</dialogarrest.firstwarning>
<dialogarrest.firstwarning>不许动！把赃物全都交出来！</dialogarrest.firstwarning>
<dialogarrest.lastwarning>这是最后一次警告！立即投降，否则后果自负！</dialogarrest.lastwarning>
<dialogarrest.lastwarning>这是最后一次警告！站住！</dialogarrest.lastwarning>
<dialogarrest.lastwarning>跪下！快点！</dialogarrest.lastwarning>
<dialogcheckstolenitems.criminal>你，站住！我听说你身上有些不属于你的东西。让我看看...</dialogcheckstolenitems.criminal>
<dialogcheckstolenitems.criminal>嘿，我认识你！站住，把口袋给我检查一下！</dialogcheckstolenitems.criminal>
<dialogcheckstolenitems.arrest.criminal>我就知道你是个贼！你被捕了！</dialogcheckstolenitems.arrest.criminal>
<dialogcheckstolenitems.nostolenitems.criminal>嗯，你可以走了...</dialogcheckstolenitems.nostolenitems.criminal>
<dialogcheckstolenitems.nostolenitems.criminal>呃，我明明看见你拿着什么来着。行吧，你可以走了...</dialogcheckstolenitems.nostolenitems.criminal>
<dialogcheckstolenitems.nostolenitems.criminal>呃？没东西。好吧，记住，我之后还会来查你的。</dialogcheckstolenitems.nostolenitems.criminal>
<dialogcheckstolenitems.holdstill>不许动！</dialogcheckstolenitems.holdstill>
<dialogcheckstolenitems.holdstill>站住！</dialogcheckstolenitems.holdstill>
<dialogcheckstolenitems.holdstill>哪里跑！</dialogcheckstolenitems.holdstill>
<!-- New values September 20th, 2024 -->
<sp.structure.removeiflinkedoutpostdoorinuse.description>当此设置启用，且存在与哨站边缘模块之上的门关联的物体，则该物体将在该门被使用时移除。此功能可用于移除连接至另一模块的门口。\n\n当此设置禁用时则效果翻转：则该物体将在该门不被使用时移除。用途示例：如果该门不连接至另一模块，则没有存在必要的梯子。</sp.structure.removeiflinkedoutpostdoorinuse.description>
<talentdescription.electrochemist>如果你在[seconds]秒内没有受到攻击，则针对你的下一次近战攻击伤害将受到[powerreduction]%减免，攻击者还将被眩晕[stunseconds]秒。</talentdescription.electrochemist>
<entitydescription.aliengenerator>通过异星电池产生电力，同时为其充电。</entitydescription.aliengenerator>
<entitydescription.alienterminal>连接至异星设备。如果含有指定物品则发出信号。</entitydescription.alienterminal>
<entityname.toxinsvent>毒素排放口</entityname.toxinsvent>
<entitydescription.toxinsvent>只要毒素发生器处于活跃状态，则持续在异星遗迹内排放毒素。</entitydescription.toxinsvent>
<tagdescription.geneticstorage>基因材料储存容器，例如遗迹内的培养泡，储存缸和样本展览柜。</tagdescription.geneticstorage>
<tagname.circuitrycontainer>电路容器</tagname.circuitrycontainer>
<tagdescription.circuitrycontainer>异星电路储存容器，例如遗迹内的组合设备容器。</tagdescription.circuitrycontainer>
<missiontype.clearalienruins>清理异星遗迹</missiontype.clearalienruins>
<missiontype.scanalienruins>扫描异星遗迹</missiontype.scanalienruins>
<missiontypedescription.eliminatetargets>扫描并摧毁目标，包括丘脑和危险异星设备。</missiontypedescription.eliminatetargets>
<talentdescription.warstories>在每回合结束时，如果你杀死了至少 [minimumkills] 名敌人，则在你的物品栏中创建一本 [book] 。阅读会给与阅读者 [skill] 技能。技能点获取量取决于阅读者当前技能和书籍质量。</talentdescription.warstories>
<entitydescription.coilgunammobox>电磁枪的基础弹药。便宜，但穿甲能力弱。</entitydescription.coilgunammobox>
<entityname.coilgunammoboxexplosive>电磁枪爆破弹药箱</entityname.coilgunammoboxexplosive>
<entitydescription.coilgunammoboxexplosive>电磁枪的爆破弹药。命中时产生爆炸，但每箱的弹药量较少。</entitydescription.coilgunammoboxexplosive>
<entityname.coilgunammoboxpiercing>电磁枪穿甲弹药箱</entityname.coilgunammoboxpiercing>
<entitydescription.coilgunammoboxpiercing>电磁枪穿甲弹药。对被甲单位效果拔群，但用来对付无甲单位则有些浪费。</entitydescription.coilgunammoboxpiercing>
<entitydescription.railgunshell>轨道炮的重型基础弹药。可以额外装载炸药使其在命中时爆炸。</entitydescription.railgunshell>
<entityname.nuclearshell>轨道炮核弹</entityname.nuclearshell>
<entitydescription.nuclearshell>轨道炮的核弹弹药。会造成巨型爆炸。</entitydescription.nuclearshell>
<entityname.alienshell>轨道炮刚素弹</entityname.alienshell>
<entitydescription.alienshell>轨道炮的超重型弹药，使用异星材料制成。可以额外装载炸药使其在命中时爆炸。</entitydescription.alienshell>
<entityname.railguncanistershell>轨道炮罐装弹</entityname.railguncanistershell>
<entitydescription.railguncanistershell>轨道炮的可重装散射弹药。开火时内容物将以高速射出，而罐体本身将留在舰内，便宜又环保。</entitydescription.railguncanistershell>
<entitydescription.pulselaserammoboxtrilaser>装有特殊化合物和稀有素材的箱子。此镜片可将激光分为三束，同时命中多个敌人。</entitydescription.pulselaserammoboxtrilaser>
<entitydescription.dementonite>一种高维素材。由于摄魂矿拥有三维以上的维度，人类对其了解极其有限，甚至敬而远之。</entitydescription.dementonite>
<gamemodedescription.pvp>玩家将分为两队，在多种任务中相互竞争。</gamemodedescription.pvp>
<hint.geneticmaterial.useinstructions>你可以通过装备基因拼接器并在健康管理界面放入遗传材料来使用它们。即便在注入活体后，遗传材料依然可被移除。</hint.geneticmaterial.useinstructions>
<hint.geneticmaterial.onrefiningorcombining>精炼和融合遗传材料都有可能导致其被污染，具体概率取决于你的医疗技能。融合不同种类的基因材料必定导致污染。\n\n使用受污染的基因可能导致意外的负面副作用，但精炼100%纯度的材料可以完全移除污染。</hint.geneticmaterial.onrefiningorcombining>
<entitydescription.genesplicer>用于将异星基因植入人体的设备。在健康管理界面装备基因拼接器并放入遗传材料来激活它们。即便在注入活体后，遗传材料依然可被移除。</entitydescription.genesplicer>
<entitydescription.geneticmaterialhusk>降低画皮感染进度30%。若寄生虫已经濒临接管宿主，则进度减缓[value]%。高质量基因甚至能完全阻止变异。</entitydescription.geneticmaterialhusk>
<entitydescription.zealotrobes>画皮教会尊贵成员所穿的深色服装。内含的基因技术和荷尔蒙注射器使穿着者共生体的再生能力得到增强。</entitydescription.zealotrobes>
<entitydescription.geneticmaterialmudraptor>使目标长出类似迅猛龙的喙。喙会使头部受到的伤害降低[value]%，并使喙的伤害提高[value]%。</entitydescription.geneticmaterialmudraptor>
<entitydescription.geneticmaterialspineling>使目标的背部长出类似棘刺的骨质突起。高基因品质会使尖刺造成的伤害最多提高[value]%。</entitydescription.geneticmaterialspineling>
<entitydescription.captainscap2>让你的敌人心惊胆战。</entitydescription.captainscap2>
<entitydescription.pirateclothes>一套由分离主义者手工打造的坚固装备，专为欧罗巴恶劣的海底生活条件而设计。</entitydescription.pirateclothes>
<missionfailure.pvpmission>双方都未能消灭敌人。</missionfailure.pvpmission>
<VisibleLightLimitTooltip>如果屏幕上可见的灯光多于此值，则不会渲染最不明显的灯光。较低的限制会提高性能，但可能会导致灯光闪烁或看起来很奇怪。只影响会投射阴影的灯。</VisibleLightLimitTooltip>
<entityname.sulphuricacidsyringe>赤酸</entityname.sulphuricacidsyringe>
<entitydescription.sulphuricacidsyringe>异星血液和强酸的混合物。任何具有血液循环能力的活体都会因其渗透进血管而受到剧烈疼痛，行动能力受限。</entitydescription.sulphuricacidsyringe>
<entitydescription.europabrew>一种双刃剑般的化合物。它能激活免疫系统中和毒素，但同时也会导致使用者陷入虚弱，对所有类型伤害耐性降低，包括画皮感染耐性。</entitydescription.europabrew>
<afflictiondescription.acidreaction>正受欧罗巴特酿影响。治愈所有毒素，但导致使用者陷入虚弱，对所有类型伤害耐性降低，包括画皮感染耐性。</afflictiondescription.acidreaction>
<entityname.repairpack>万用工具</entityname.repairpack>
<entitydescription.repairpack>一把自制万用工具，可以快速解决机械和电气问题。</entitydescription.repairpack>
<entitydescription.magneticsuspensioncrate>不稳定物品的储存容器。通电时即便是不稳定硝化甘油这样的材料也不会轻易爆炸。</entitydescription.magneticsuspensioncrate>
<sp.turret.AllowAutoOperateWithWiring.name>允许通过接线自动控制</sp.turret.AllowAutoOperateWithWiring.name>

<charactereditor.totalmass>总质量: [mass]</charactereditor.totalmass>
<entityname.surveillancecenter>监控中心</entityname.surveillancecenter>
<entitydescription.surveillancecenter>检视和控制摄像机的可互动设备。</entitydescription.surveillancecenter>
<connection.prevcamera>前一_摄像机</connection.prevcamera>
<connection.nextcamera>后一_摄像机</connection.nextcamera>
<label.previouscamera>前一摄像机</label.previouscamera>
<label.nextcamera>后一摄像机</label.nextcamera>
<connection.setinput>设置_输入</connection.setinput>
<connection.moveinput>移动_输入</connection.moveinput>
<connection.moveoutput>移动_输出</connection.moveoutput>
<connection.selectedoutputout>所选_输出_出</connection.selectedoutputout>
<connection.selectedinputout>所选_输入_出</connection.selectedinputout>
<entityname.multiplexercomponent>输入选择器元件</entityname.multiplexercomponent>
<circuitboxnode.multiplexercomponent>输入选择器</circuitboxnode.multiplexercomponent>
<entitydescription.multiplexercomponent>多路转接器元件。输入数据可被从所选输入口转接至多个输入连接。</entitydescription.multiplexercomponent>
<entityname.demultiplexercomponent>输出选择器元件</entityname.demultiplexercomponent>
<circuitboxnode.demultiplexercomponent>输出选择器</circuitboxnode.demultiplexercomponent>
<entitydescription.demultiplexercomponent>多路转接器元件。输入数据可被从所选输出口转接至多个输出连接。</entitydescription.demultiplexercomponent>
<sp.multiplexercomponent.SelectedInput.name>选定输入</sp.multiplexercomponent.SelectedInput.name>
<sp.multiplexercomponent.SelectedInput.description>设备正在读取输入信号的输入编号。</sp.multiplexercomponent.SelectedInput.description>
<sp.demultiplexercomponent.SelectedOutput.name>选定输出</sp.demultiplexercomponent.SelectedOutput.name>
<sp.demultiplexercomponent.SelectedOutput.description>设备正在传递到来信号的输出编号。</sp.demultiplexercomponent.SelectedOutput.description>
<sp.wraparound.name>循环</sp.wraparound.name>
<sp.wraparound.description>所选连接是否在达到末尾时回归首个？</sp.wraparound.description>
<sp.SkipEmptyConnections.name>跳过空连接</sp.SkipEmptyConnections.name>
<sp.SkipEmptyConnections.description>空连接（之间无电线连接）是否在选择时被跳过？</sp.SkipEmptyConnections.description>
<entityname.surveillancecamera>摄像头</entityname.surveillancecamera>
<entitydescription.surveillancecamera>通常放置于重要房间，使安保人员能够得知相关信息。</entitydescription.surveillancecamera>
<serversettingsnewcampaigndefaultsalary>默认工资</serversettingsnewcampaigndefaultsalary>
<serversettingsnewcampaigndefaultsalarytooltip>开始新战役时的默认工资。</serversettingsnewcampaigndefaultsalarytooltip>
<defaultsalary>默认工资</defaultsalary>
<resetsalaries>重置工资</resetsalaries>
<resetsalaries.warning>确定要将所有在线玩家的工资重置为默认值？</resetsalaries.warning>
<resetsalaries.tooltip>将所有在线玩家的工资重置为默认值。</resetsalaries.tooltip>
<sp.turret.AutoOperate.propertyheader>自动操作</sp.turret.AutoOperate.propertyheader>
<sp.powered.propertyheader>幂元件</sp.powered.propertyheader>
<connection.toggleautooperate>切换_自动_操作</connection.toggleautooperate>
<connection.setautooperate>设置_自动_操作</connection.setautooperate>
<serversettingstrackopponentinpvp>在声呐上显示对手</serversettingstrackopponentinpvp>
<enemysubmarine>敌人</enemysubmarine>
<renamepackage>重命名</renamepackage>
<copyworkshoptolocal>复制到本地模组</copyworkshoptolocal>
<deletemods>删除本地模组</deletemods>
<deletemodsconfirm>确定要删除[amount]个模组？此操作无法撤回！</deletemodsconfirm>
<subeditor.duplicatefilenameerror>保存文件失败。当前文件包[packagename]包含有同名潜艇文件。请选择另一名称。</subeditor.duplicatefilenameerror>
<tagname.chaingunloader>连射炮装弹器</tagname.chaingunloader>
<tagdescription.chaingunloader>将弹药箱中的弹药装入连射炮。</tagdescription.chaingunloader>
<gamemodesettings.markenemylocation>标记敌人大概位置</gamemodesettings.markenemylocation>
<gamemodesettings.markenemylocationtooltip>标出敌方潜艇的大致位置。</gamemodesettings.markenemylocationtooltip>
<gamemodesettings.stunresistance>晕眩抗性：[percentage]%</gamemodesettings.stunresistance>
<gamemodesettings.stunresistancetooltip>人类的晕眩减免。</gamemodesettings.stunresistancetooltip>
<gamemodesettings.level>等级</gamemodesettings.level>
<gamemodesettings.spawnmonsters>生成怪物</gamemodesettings.spawnmonsters>
<gamemodesettings.spawnmonsterstooltip>怪物生成是否启用？</gamemodesettings.spawnmonsterstooltip>
<gamemodesettings.spawnwrecks>生成船骸</gamemodesettings.spawnwrecks>
<gamemodesettings.spawnwreckstooltip>船骸生成是否启用？</gamemodesettings.spawnwreckstooltip>
<gamemodesettings.outpost>哨所</gamemodesettings.outpost>
<gamemodesettings.outposttooltip>任务所选的哨所。只在任务发生于哨所时生效（例如哨所死斗任务）。</gamemodesettings.outposttooltip>
<missiontype.jailbreak>越狱</missiontype.jailbreak>
<missiontypedescription.jailbreak>从哨所监狱救出囚犯并带回潜艇。</missiontypedescription.jailbreak>
<missiontype.SubVsSubCombat>潜艇对战</missiontype.SubVsSubCombat>
<missiontype.OutpostCombat>哨所死斗</missiontype.OutpostCombat>
<missionname.outpostdeathmatch1>哨所死斗</missionname.outpostdeathmatch1>
<missiondescriptionneutral.outpostdeathmatch>木卫二联盟和分离派正在争抢[location1]的控制权。</missiondescriptionneutral.outpostdeathmatch>
<missiondescription1.outpostdeathmatch>分离派打算占领[location1]。它决不能落入那些肮脏叛军的手中 - 不惜一切代价消灭他们！\n\n首先得到[winscore]分的队伍获胜。回合期间将有补给周期性抵达。</missiondescription1.outpostdeathmatch>
<missiondescription2.outpostdeathmatch>木卫二联盟打算占领[location1]。它决不能落入那些法西斯的手中 - 不惜一切代价消灭他们！\n\n首先得到[winscore]分的队伍获胜。回合期间将有补给周期性抵达。</missiondescription2.outpostdeathmatch>
<missionmessage0.outpostdeathmatch>联盟击溃了分离派！</missionmessage0.outpostdeathmatch>
<missionmessage1.outpostdeathmatch>分离派击溃了联盟！</missionmessage1.outpostdeathmatch>
<missiontype.kingofthehull>潜艇之王</missiontype.kingofthehull>
<missionname.kingofthehull_beaconstation>信号站之王</missionname.kingofthehull_beaconstation>
<missionsuccess.outpostdeathmatch>[winner]成功占据了哨站。</missionsuccess.outpostdeathmatch>
<missionfailure.outpostdeathmatch>双方都未能控制哨站。</missionfailure.outpostdeathmatch>
<missionsuccess.kingofthehull_beaconstation>[winner]成功占据了信号站。</missionsuccess.kingofthehull_beaconstation>
<missionfailure.kingofthehull_beaconstation>双方都未能控制信号站。</missionfailure.kingofthehull_beaconstation>
<missiondescriptionneutral.kingofthehull_beaconstation>木卫二联盟和分离派正在争抢[location1]和[location2]间一处信号站的控制权。</missiondescriptionneutral.kingofthehull_beaconstation>
<missiondescription1.kingofthehull_beaconstation>分离派打算占领[location1]和[location2]间的一处信号站。它决不能落入那些肮脏叛军的手中 - 不惜一切代价消灭他们！\n\n首先控制站点达到[winscore]秒的队伍获胜。</missiondescription1.kingofthehull_beaconstation>
<missiondescription2.kingofthehull_beaconstation>木卫二联盟打算占领[location1]和[location2]间的一处信号站。它决不能落入那些法西斯的手中 - 不惜一切代价消灭他们！\n\n首先控制站点达到[winscore]秒的队伍获胜。</missiondescription2.kingofthehull_beaconstation>
<missionmessage0.kingofthehull_beaconstation>联盟控制了信号站。</missionmessage0.kingofthehull_beaconstation>
<missionmessage1.kingofthehull_beaconstation>分离派控制了信号站。</missionmessage1.kingofthehull_beaconstation>
<missiontype.salvageruin>搜刮遗迹</missiontype.salvageruin>
<missiontypedescription.salvageruin>从一处异星遗迹寻回异星遗物或其他有价值的物品。</missiontypedescription.salvageruin>
<missiontype.salvagewreck>搜刮船骸</missiontype.salvagewreck>
<missiontypedescription.salvagewreck>从一艘沉没潜水艇寻回敏感物品或高价值货物。</missiontypedescription.salvagewreck>
<missiontype.salvagecave>搜刮洞穴</missiontype.salvagecave>
<missiontypedescription.salvagecave>从一处洞穴寻回异星遗物或其他有价值的物品。</missiontypedescription.salvagecave>
<ServerSettingsWinScorePvP>获胜分数</ServerSettingsWinScorePvP>
<ServerSettingsWinScoreValuePvP>[value]分</ServerSettingsWinScoreValuePvP>
<ServerSettingsWinScorePvPTooltip>PvP任务获胜所需分数（前提是任务计分，诸如死斗类任务）。</ServerSettingsWinScorePvPTooltip>
<entityname.alienitemcontainermedium>中型异星货箱</entityname.alienitemcontainermedium>
<entitydescription.alienitemcontainermedium>中型异星物品箱。</entitydescription.alienitemcontainermedium>
<entityname.ruinwallhorizontalweakened>弱化遗迹墙水平</entityname.ruinwallhorizontalweakened>
<entityname.ruinwallverticalweakened>弱化遗迹墙垂直</entityname.ruinwallverticalweakened>
<entityname.ruinwallverticalheavyweakened>弱化遗迹墙重型垂直</entityname.ruinwallverticalheavyweakened>
<entityname.ruinwallhorizontalheavyweakened>弱化遗迹墙重型水平</entityname.ruinwallhorizontalheavyweakened>
<entityname.ruinwallhorizontalsmallweakened>弱化遗迹墙小型水平</entityname.ruinwallhorizontalsmallweakened>
<entityname.ruinwallverticalsmallweakened>弱化遗迹墙小型垂直</entityname.ruinwallverticalsmallweakened>
<entityname.aliendissectiontable>异星解刨台</entityname.aliendissectiontable>
<entitydescription.alienterminal2>与异星大门和舱门连接。若包含指定物品则发出信号。</entitydescription.alienterminal2>
<entityname.aliensleeppod>异星储囊</entityname.aliensleeppod>
<entityname.alienpillar>异星立柱</entityname.alienpillar>
<entityname.alienstoragevat>异星储存罐</entityname.alienstoragevat>
<entityname.aliencurrentgenerator>异星水流发生器</entityname.aliencurrentgenerator>
<entityname.alienassemblydevice>异星组装设备</entityname.alienassemblydevice>
<entityname.alienassemblydevice_bubble>组装设备容器</entityname.alienassemblydevice_bubble>
<entityname.alientoxinsgenerator>异星毒素发生器</entityname.alientoxinsgenerator>
<entityname.aliensculpture>异星雕塑</entityname.aliensculpture>
<entityname.alienbarrel>异星桶</entityname.alienbarrel>
<entityname.aliendecorativecontainer>异星装饰容器</entityname.aliendecorativecontainer>
<entityname.ruinpipeconnectioncorner>遗迹管道转角</entityname.ruinpipeconnectioncorner>
<entityname.aliensymbol>异星标志</entityname.aliensymbol>
<entityname.aliensampledisplay>异星样本展览柜</entityname.aliensampledisplay>
<entityname.alienwire>异星电路</entityname.alienwire>
<entityname.joviansystemhologram>木卫二系统投影</entityname.joviansystemhologram>
<sp.buttonterminal.deactivatedsignal.name>被关闭的信号</sp.buttonterminal.deactivatedsignal.name>
<sp.buttonterminal.deactivatedsignal.description>当终端关闭后持续向所有连接发送信号（例如没有装载所需物品时）。</sp.buttonterminal.deactivatedsignal.description>
<sp.wire.width.name>宽度</sp.wire.width.name>
<entitydescription.guardianpodtrap>分形守卫者保护囊的陷阱版本</entitydescription.guardianpodtrap>
<eventtext.alienwriting.4_1>歌者孤独 - 而信众渴望[无法翻译]\n带来前夕的桥梁\n巨球由此建立</eventtext.alienwriting.4_1>
<eventtext.alienwriting.5_1>优维，信众，天人 - 何者在先，何者在后\n吾不得而知。但若不能扑灭光辉\n终将败亡</eventtext.alienwriting.5_1>
<eventtext.alienwriting.6_1>巨球的光辉\n我们难道无法理解，还是无法[无法翻译]\n桥梁在呼唤它</eventtext.alienwriting.6_1>
<enemysub.reward>奖励</enemysub.reward>
<preferreddifficulty>偏好难度</preferreddifficulty>
<hint.onobtaineditem.handgrenade>你得到了一枚手雷。你可以通过按下[usekey]来温雷。不过开弓没有回头箭，拔了的安全销也插不回去！</hint.onobtaineditem.handgrenade>
<allowdamageddevices>允许受损设备</allowdamageddevices>
<tagname.chaingunloader>连射炮装弹器</tagname.chaingunloader>
<tagdescription.chaingunloader>将弹药箱中的弹药装入连射炮。</tagdescription.chaingunloader>
<dialogarrest.lastwarning>最后一次警告！立即投降，否则后果自负！</dialogarrest.lastwarning>
<dialogarrest.lastwarning>最后一次警告！不许动！</dialogarrest.lastwarning>
<dialogarrest.lastwarning>马上跪下，双手抱头！</dialogarrest.lastwarning>
<dialogcheckstolenitems.criminal>你！我听说你身上带着不属于你的东西。让我检查一下...</dialogcheckstolenitems.criminal>
<dialogcheckstolenitems.criminal>嘿，我认识你！站住！让我检查一下你的口袋！</dialogcheckstolenitems.criminal>
<dialogcheckstolenitems.arrest.criminal>我就知道你是个贼！你被捕了！</dialogcheckstolenitems.arrest.criminal>
<dialogcheckstolenitems.nostolenitems.criminal>唔，行吧。你可以走了...</dialogcheckstolenitems.nostolenitems.criminal>
<dialogcheckstolenitems.nostolenitems.criminal>我刚才明明看到你摸了什么东西来着。好吧，你可以走了。</dialogcheckstolenitems.nostolenitems.criminal>
<dialogcheckstolenitems.nostolenitems.criminal>嗯？没有？好吧，你可以走了，不过我会盯着你的。</dialogcheckstolenitems.nostolenitems.criminal>
<dialogcheckstolenitems.holdstill>站住！</dialogcheckstolenitems.holdstill>
<dialogcheckstolenitems.holdstill>不许动！</dialogcheckstolenitems.holdstill>
<dialogcheckstolenitems.holdstill>给我停下！</dialogcheckstolenitems.holdstill>
<hulllinkinfo>连接的船体将在状态监视器上显示为同一个房间。</hulllinkinfo>
<EventText.explorealienruins1.c1>“唉，你不是一直帮我们做研究的那艘船的船员吗？”</EventText.explorealienruins1.c1>
<EventText.explorealienruins1.o1>“我们是接了些遗迹任务没错。”</EventText.explorealienruins1.o1>
<EventText.explorealienruins1.o1.c1>“感谢你们提供的数据！你们的帮助让我们在远古者调查方面有了长足进步。”</EventText.explorealienruins1.o1.c1>
<EventText.explorealienruins1.o1.o1>“那不妨多跟我讲讲？”</EventText.explorealienruins1.o1.o1>
<EventText.explorealienruins1.o1.o1.c1>“调查表明它们对木星情有独钟，甚至是有一位与木星相关的神明。木卫二的主要能量来源是木星的潮汐可挠性，就像地球的能量来自太阳一样 - 这一点同样导致了地球人类早期的太阳崇拜。”</EventText.explorealienruins1.o1.o1.c1>
<EventText.explorealienruins1.o1.o1.o1.c1>“不过有趣之处在于，它们社会一直没有摆脱这种崇拜。就好像它们的科学研究都是以与它们的这个神灵联系上为驱动力的。”</EventText.explorealienruins1.o1.o1.o1.c1>
<EventText.explorealienruins1.o1.o1.o1.o1>“这个所谓的联系是怎么回事？”</EventText.explorealienruins1.o1.o1.o1.o1>
<EventText.explorealienruins1.o1.o1.o1.o1.c1>“目前还没有结论。想必你已经在遗迹中遭遇过重力球，那就是证据：那些高密度重力场就是它们对木星崇拜的偶像，或者说它们木星之神在木卫二的化身。而这又引出了另一个问题。”</EventText.explorealienruins1.o1.o1.o1.o1.c1>
<EventText.explorealienruins1.o1.o1.o1.o1.o1>“它们为何消失？”</EventText.explorealienruins1.o1.o1.o1.o1.o1>
<EventText.explorealienruins1.o1.o1.o1.o1.o2>“欧罗巴之眼附近的重力异常？”</EventText.explorealienruins1.o1.o1.o1.o1.o2>
<EventText.explorealienruins1.o1.o1.o1.o1.o1.c1>“不如问它们为何从未离开过木卫二。我是说，我们还没有确凿的证据它们起源于木卫二，但至今都没有发现它们在太空探索方面有所建树的凭依。它们已经能够操纵重力 -要是我们有这种能耐，早就开始殖民其他星系了！所以它们对木星的宗教信仰可能与此有关。也许是它们对那气巨星太过执迷，对广阔的宇宙反而视而不见？”</EventText.explorealienruins1.o1.o1.o1.o1.o1.c1>
<EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.c1>“不过这无法解释为什么它们不亲自前往木星。也无法解释它们为何消失，以及和欧罗巴之眼之间的关系。毕竟，它们能够操纵重力，并且已经灭绝，还是从有着比正常值更高的重力和木星辐射的栖息地。这些事实间一定有所联系，也许只是因为我们的拼图缺了太多块，才无法得见真相。”</EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.c1>
<EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.o1>“我能帮上忙吗？”</EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.o1>
<EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.o1.c1>“我们需要更多情报。遗迹扫描数据或者遗物，什么都行！还有，理论上来说，如果有人能进入欧罗巴之眼，并且活着回来，说不定就能带回解开一切真相的钥匙。”</EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.o1.c1>
<EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.o1.o1>“这不巧了吗，那正是我们的航向...”</EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.o1.o1>
<EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.o1.o1.c1>“不是不是，我可没有说让你亲自下去！我们派出的所有研究舰船和无人艇都再没有回来，我也不想当给你这种自杀任务的坏人。不过只是个人想法的话，我觉得我们要找的答案就在那里。”</EventText.explorealienruins1.o1.o1.o1.o1.o1.o1.o1.o1.c1>
<EventText.explorealienruins2.c1>“你好啊，潜水员。好久不见。”</EventText.explorealienruins2.c1>
<EventText.explorealienruins2.o1>“好久不见。”</EventText.explorealienruins2.o1>
<EventText.explorealienruins2.o2>“额，你是谁来着？”</EventText.explorealienruins2.o2>
<EventText.explorealienruins2.o2.c1>“我们上次聊的时候谈到了远古者和它们留下的遗迹。”</EventText.explorealienruins2.o2.c1>
<EventText.explorealienruins2.o2.o1>“抱歉。看来是探索那些遗迹让我昏了头。我这才想起来。”</EventText.explorealienruins2.o2.o1>
<EventText.explorealienruins2.c2>“你确实探索了很多遗迹，我们深表感激。我和我的同事在发掘这些古老设施方面取得了很大进展。”</EventText.explorealienruins2.c2>
<EventText.explorealienruins2.o3.c1>“真的？你们知道遗迹墙上写的那些字是什么意思了吗？”</EventText.explorealienruins2.o3.c1>
<EventText.explorealienruins2.o3.o1>“我们还真搞明白了。”</EventText.explorealienruins2.o3.o1>
<EventText.explorealienruins2.o3.o1.c1>“你找到的那个翻译器让我的同事得以在翻译它们的语言方面有所建树。翻译那些文字感觉如何？”</EventText.explorealienruins2.o3.o1.c1>
<EventText.explorealienruins2.o3.o1.o1>“非常引人入胜，但有时像读天书一样令人沮丧。很奇妙，它们并不需要你去阅读，直接就能够...理解。你的同事有什么发现？”</EventText.explorealienruins2.o3.o1.o1>
<EventText.explorealienruins2.o3.c2>“真的？你们知道遗迹墙上写的那些字是什么意思了吗？”</EventText.explorealienruins2.o3.c2>
<EventText.explorealienruins2.o3.o2>“我们还没往这个方向想过。”</EventText.explorealienruins2.o3.o2>
<EventText.explorealienruins2.o3.o2.c1>“有了这个翻译器一样的平板就有了可能。你现在应该就有一个，下次进入遗迹的时候别忘了用。我的同事已经在翻译器的帮助下得到了一些了解。”</EventText.explorealienruins2.o3.o2.c1>
<EventText.explorealienruins2.o3.o2.o1>“你的同事有什么发现？”</EventText.explorealienruins2.o3.o2.o1>
<EventText.explorealienruins2.o3.o2.c2>“有了这个翻译器一样的平板就有了可能。我的同事已经在翻译器的帮助下得到了一些了解。”</EventText.explorealienruins2.o3.o2.c2>
<EventText.explorealienruins2.o3.o2.o2>“我会留意的。你的同事有什么发现？”</EventText.explorealienruins2.o3.o2.o2>
<EventText.explorealienruins2.c3>“有发现，而且是大发现。我们找到了多处重复出现的术语。例如“歌者”，说的一定是我之前提到的它们的神祗。但为什么这么叫，我们尚无头绪。”</EventText.explorealienruins2.c3>
<EventText.explorealienruins2.o3>“有些文字里提到了“优维”。这也是位神祗吗？”</EventText.explorealienruins2.o3>
<EventText.explorealienruins2.o3.c3>“我之前还从未见过...“优维”？有可能。”</EventText.explorealienruins2.o3.c3>
<EventText.explorealienruins2.o4>“请继续。”</EventText.explorealienruins2.o4>
<EventText.explorealienruins2.c4>““桥梁”很有可能代表了某种通道，甚至有可能是独一无二的。还有经常和它一起出现的“巨球”一词。考虑到远古者对木星的执着，我们猜测“巨球”就是木星。”</EventText.explorealienruins2.c4>
<EventText.explorealienruins2.o5>“所以“桥梁”是通往木星的通道？”</EventText.explorealienruins2.o5>
<EventText.explorealienruins2.o5.c1>“请继续探索遗迹吧。我有预感我们就快要找到答案了。”</EventText.explorealienruins2.o5.c1>
<EventText.explorealienruins3.announcement>通讯器里传来广播。“呼叫刚刚停靠船只的成员。请前往研究模块，我们有东西要给你们看。”</EventText.explorealienruins3.announcement>
<EventText.explorealienruins3.c1>“来了来了，我的好伙计！我不知道你们听说了没有，但你们最近的任务已经让我们到达了突破边缘！”</EventText.explorealienruins3.c1>
<EventText.explorealienruins3.o1>“什么突破？”</EventText.explorealienruins3.o1>
<EventText.explorealienruins3.o1.c1>“我们就要搞明白远古者用来弯折空间的N维超材料原理了。简单来说，我们就要搞明白重力球的原理和作用了。”</EventText.explorealienruins3.o1.c1>
<EventText.explorealienruins3.o1.o1>“这我早就知道了：它们会把你吸进去然后压碎。”</EventText.explorealienruins3.o1.o1>
<EventText.explorealienruins3.o1.o1.c1>“额，是这样没错，但不仅如此。我们发现重力球具有能够产生负能量密度场的机制，而根据我们的计算，这能在其中心曲率更加极端的情况下保证球体的稳定。”</EventText.explorealienruins3.o1.o1.c1>
<EventText.explorealienruins3.o1.o1.o1>“什么意思？”</EventText.explorealienruins3.o1.o1.o1>
<EventText.explorealienruins3.o1.o1.o1.c1>“那些重力球能够扭曲时空，程度更甚于你在探索遗迹时的遭遇。根据我们的推算，额，纯粹理论上哈，它甚至能成为通往另一时空节点的桥梁。就好像地球旧时代科幻小说里的“虫洞”那样。”</EventText.explorealienruins3.o1.o1.o1.c1>
<EventText.explorealienruins3.o1.o1.o1.o1.c1>“而我们即将验证这一理论。看到了吗，那个就是我们的重力球仿品，我们正打算首次激活它进行测试。”</EventText.explorealienruins3.o1.o1.o1.o1.c1>
<EventText.explorealienruins3.o1.o1.o1.o1.o1.c1>“如果你感兴趣的话，欢迎留下来旁观！当然也欢迎你的其他船员加入。等人齐了就告诉我一声。”</EventText.explorealienruins3.o1.o1.o1.o1.o1.c1>
<EventText.explorealienruins3.areyouready>“想要观看实验的人都到齐了吗？那我们开始了？”</EventText.explorealienruins3.areyouready>
<EventText.explorealienruins3.ready>“我们准备好了！”</EventText.explorealienruins3.ready>
<EventText.explorealienruins3.notready>“稍等一下，我们需要点时间。”</EventText.explorealienruins3.notready>
<EventText.explorealienruins3.c2>研究员们开始忙碌地操作控制台，似乎在一项一项按顺序进行着操作。“超级电容器充电完成”，“限制场稳定，每立方米负0.5兆焦”，“曲率24度，持续上升中”。</EventText.explorealienruins3.c2>
<EventText.explorealienruins3.c3>“曲率激增，无法获得准确读数，是否中止？”</EventText.explorealienruins3.c3>
<EventText.explorealienruins3.c4>“限制场稳定，每立方米负1.5，继续！”</EventText.explorealienruins3.c4>
<EventText.explorealienruins3.c5>重力开始变化，空间开始失衡。但你的注意力完全被房间中心的漩涡所吸引。你感觉好像有什么东西要从里面出来了。你什么都没看见，但好像有什么从那球体里蔓生出来，温柔的包裹住了你的大脑。</EventText.explorealienruins3.c5>
<EventText.explorealienruins3.c6>你的脑海里想起了一个想法。“这桥梁非我等所造。你们为何在此？”</EventText.explorealienruins3.c6>
<EventText.explorealienruins3.c7>就当你想做出回应时，另一个想法涌了进来。“你们是遗族吧。我们没想到你们能走这么远。也许我们双方都还有希望。”</EventText.explorealienruins3.c7>
<EventText.explorealienruins3.c8>你再次想要形成某种回应，你思维转向了木星辐射和欧罗巴之眼。“那是个严重的错误，而现在我们双方都付出了代价。也许你们能够弥补。”</EventText.explorealienruins3.c8>
<EventText.explorealienruins3.c9>随着房间中央的漩涡不断闪烁萎缩，一团庞大的思维包裹了你的脑海。“这座桥梁无法持续。也许就连大桥也无法永存。它会摧毁你等。找到我们。优维。大风暴。唯一家园。眼睛。”</EventText.explorealienruins3.c9>
<entityname.bathhouseequipment>浴场装备</entityname.bathhouseequipment>
<RoomName.Sauna>桑拿</RoomName.Sauna>
<RoomName.Pool>浴池</RoomName.Pool>
<RoomName.Cafe>咖啡厅</RoomName.Cafe>
<RoomName.Shower>淋雨间</RoomName.Shower>
<RoomName.DressingRoom>更衣室</RoomName.DressingRoom>
<RoomName.NightClub>夜店</RoomName.NightClub>
<entityname.flakcannonammoboxgravity>破片加农炮重力弹药箱</entityname.flakcannonammoboxgravity>
<entitydescription.flakcannonammoboxgravity>一箱破片加农炮的重型弹药，经过了异星摄魂矿重力球科技强化。</entitydescription.flakcannonammoboxgravity>
<entityname.flakboltgravity>破片重力弹药</entityname.flakboltgravity>
<entityname.flakshrapnelgravity>重力吸引</entityname.flakshrapnelgravity>
<entityname.gravityshell>轨道炮重力弹药</entityname.gravityshell>
<entitydescription.gravityshell>轨道炮弹药。经过了异星摄魂矿重力球科技强化的弹药会将引爆点附近的东西吸向爆心。</entitydescription.gravityshell>
<entityname.gravityshelleffect>重力吸引</entityname.gravityshelleffect>
<entityname.mindsense>神识</entityname.mindsense>
<entitydescription.mindsense>一种由摄魂矿调配的消耗品药剂，让你能够穿墙感知到其他活物。这种药剂的效能依然是个谜团，但肯定与摄魂矿的空间操纵性能有所联系。</entitydescription.mindsense>
<entityname.mindwipe>洗灵</entityname.mindwipe>
<entitydescription.mindwipe>使你重置天赋点。多次使用会导致愈发严重的记忆损伤，返还经验点数逐次减少。</entitydescription.mindwipe>
<talentresetheader>重置天赋</talentresetheader>
<talentresetprompt>你可以重置天赋树并获得已经加过的点数。确定要重置天赋吗？</talentresetprompt>

<holdtoconfirm>长按以确认</holdtoconfirm>
<decidelater>以后再说</decidelater>
<refund>重置</refund>
<afflictionname.mindsense>神识</afflictionname.mindsense>
<afflictiondescription.mindsense>如果深渊凝视你足够久，你也会看回去...</afflictiondescription.mindsense>
<charactername.haraldthecurious>寻味者哈罗德</charactername.haraldthecurious>
<EventText.mindsunraveled.c1>你注意到医疗区有一个被捆在床上的男子。他充血的双眼满屋子上下扫视。</EventText.mindsunraveled.c1>
<EventText.mindsunraveled.o1>“这家伙是怎么回事？”</EventText.mindsunraveled.o1>
<EventText.mindsunraveled.o2>“今天天气不错哈？”</EventText.mindsunraveled.o2>
<EventText.mindsunraveled.c2>“他名叫哈罗德，跟你一样是个潜水艇员。是被他的同船人员带来的，说他幻视火焰和怪物。很典型的精神病发作表现，所以我给了他氟哌啶醇。只不过效果只持续了一小会。我手头也没有别的药物，所以现在算是无计可施了。只能把他捆在这，看看他能不能自己好起来。等等，你听见了吗？”</EventText.mindsunraveled.c2>
<EventText.mindsunraveled.o3>“听见什么？”</EventText.mindsunraveled.o3>
<EventText.mindsunraveled.o3.c1>“好像又是楼上那人在念咒...什么优维优维的，怕不是加入了什么邪教。你什么都没听见吗？又来了...”</EventText.mindsunraveled.o3.c1>
<EventText.mindsunraveled.o3.o1>“这疯病该不会传染吧...”</EventText.mindsunraveled.o3.o1>
<EventText.mindsunraveled.o3.o2>“你这么一说我好像也听见了...”</EventText.mindsunraveled.o3.o2>
<EventText.mindsunraveled.c3>你注意到哈罗德的右手一直深埋在身上的工作服口袋里，好像在把玩着什么。你就好像被强迫一样无法转开注意力，你的目光甚至穿透了他的工作服，就好像精神扫描一样看见了那件东西。你知道它在那里，并且自己必须接触它。</EventText.mindsunraveled.c3>
<EventText.mindsunraveled.o4>调查神秘力量来源。</EventText.mindsunraveled.o4>
<EventText.mindsunraveled.o4.c1>你把手伸进了船员的口袋，并强拉出了他的手。你一边硬掰开他的手指，他一边冲你狞笑。终于，在你用上另一只手之后，你弄开了他紧握的右手，拿到了他不愿放开的东西。</EventText.mindsunraveled.o4.c1>
<EventText.mindsunraveled.o4.c1.o1>查看。</EventText.mindsunraveled.o4.c1.o1>
<EventText.mindsunraveled.o4.c1.o1.c1>你认出这是一片摄魂矿，光是看着它就让你头晕目眩，头痛欲裂。但不同于你之前见过的其他摄魂矿，这一片在对你歌唱。想要与你融为一体，离开这日夜无止尽的折磨和渴望，单纯地存在。</EventText.mindsunraveled.o4.c1.o1.c1>
<EventText.mindsunraveled.o4.c1.o1.o1>服从。</EventText.mindsunraveled.o4.c1.o1.o1>
<EventText.mindsunraveled.o4.o1.o1.o1.c1>你的心灵飘离开去，先是游荡于欧罗巴，然后跨过了你无法理解的某种宏伟而古老的建筑群，最终见到了一只眼睛。\n你在那只雀跃而鼓舞的眼睛的注视下失去了自我，同时得到了使命。你已经准备好加入舞蹈，你想要动起双腿，却发现自己没有腿，也没有身体。</EventText.mindsunraveled.o4.o1.o1.o1.c1>
<EventText.mindsunraveled.o4.o1.o1.o1.o1.c1>那个瞬间，一切欢愉都被从你身上剥离，而那只眼睛变回了一块摄魂矿，正被扔到房间另一边。旁边医生充满担忧的面容正看着你。\n\n“还好我不小心给自己扎了一针氟哌啶醇，要不然我们都得在这小房间里发了疯...”</EventText.mindsunraveled.o4.o1.o1.o1.o1.c1>
<EventText.mindsunraveled.o4.c1.o1.o2>逼迫自己抵抗。</EventText.mindsunraveled.o4.c1.o1.o2>
<EventText.mindsunraveled.o4.c1.o1.o2.c1>你用力将那块矿物扔了出去。一瞬间，你的心灵清晰了起来，就连医生和船员的神志都明显好转。</EventText.mindsunraveled.o4.c1.o1.o2.c1>
<EventText.mindsunraveled.o5>远离。</EventText.mindsunraveled.o5>
<EventText.mindsunraveled.c4>很快，你就重新找回了自己的五感。医生的声音很遥远，但越来越近。\n\n“所以我猜那块石头就是导致哈罗德发疯的根源？差点也把我们自己搭进去。看来拉开距离能显著降低它的影响...你之前见过这样的东西吗？”</EventText.mindsunraveled.c4>
<EventText.mindsunraveled.o6>“我是见过摄魂矿，但没见过这样的效果。”</EventText.mindsunraveled.o6>
<EventText.mindsunraveled.o7>“说不定会有人花大价钱买这东西呢。想想它在夜店里能派上什么用场。”</EventText.mindsunraveled.o7>
<EventText.mindsunraveled.c5>“把它留在这是不负责任的，我们得把它送到科研人员那里，小心封存。你们也赶紧离开医疗区吧，我们可不希望再有更多疯子出现。对了，拿上这支氟哌啶醇，以防万一。”</EventText.mindsunraveled.c5>
<EventText.mindsunraveled.o8>听他的，离开这里。</EventText.mindsunraveled.o8>
<button.RenameCharacter>重命名</button.RenameCharacter>
<permadeath.rename.description>在永久死亡模式下你只能重命名替代角色一次。</permadeath.rename.description>
<ServerSettings.ReplaceCostPercentage>替代角色花费</ServerSettings.ReplaceCostPercentage>
<ServerSettings.ReplaceCostPercentage.tooltip>调整永久死亡模式下玩家在人力处作为新角色重生的花费。如果设置为0，则新角色不要钱，且没有其他购买限制。</ServerSettings.ReplaceCostPercentage.tooltip>
<ServerSettings.ReplaceCostPercentage.Free>免费</ServerSettings.ReplaceCostPercentage.Free>
<entityname.smalldoor>小门</entityname.smalldoor>
<afflictionname.electricshock>被电击</afflictionname.electricshock>
<afflictiondescription.electricshock>滋滋滋。</afflictiondescription.electricshock>
<itemtransferheader>潜艇未手动调整</itemtransferheader>
<itemtransferwarning>所选潜艇可能没有足够的燃料，氧气罐和弹药等初始物品。你确定要直接切换至该潜艇，且不将当前潜艇上的物品转移过去？</itemtransferwarning>
<entityname.skillbook_warstories>战争故事集</entityname.skillbook_warstories>
<entitydescription.skillbook_warstories>一系列与欧罗巴异星生物遭遇的故事集合，其风格尤其黑暗残酷。能根据书本质量和读者当前武器技能给与额外武器技能。</entitydescription.skillbook_warstories>
<entityname.barequipment>吧台设备</entityname.barequipment>
<entityname.barspeaker>吧台音响</entityname.barspeaker>
<entityname.bandposter>乐队海报</entityname.bandposter>
<entityname.beerbottle>啤酒瓶</entityname.beerbottle>
<speaker.on>开</speaker.on>
<speaker.trackselection>曲目</speaker.trackselection>
<speaker.volume>音量</speaker.volume>
<dialog.exosuit.refuel>正在装入燃料！</dialog.exosuit.refuel>
<dialog.exosuit.refuel>正在切换燃料源！</dialog.exosuit.refuel>
<dialog.exosuit.outoffuel>靠...没燃料了。</dialog.exosuit.outoffuel>
<dialog.exosuit.outoffuel>我没燃料，动不了了。</dialog.exosuit.outoffuel>
<dialog.exosuit.outoffuel>有人能帮我拿点这套甲的燃料吗？我动不了了！</dialog.exosuit.outoffuel>
<entityname.captainseparatistsuniform1>指挥官制服</entityname.captainseparatistsuniform1>
<entitydescription.captainseparatistsuniform1>棕，是分离派的棕。</entitydescription.captainseparatistsuniform1>
<entityname.captainseparatistsuniform2>老兵军服</entityname.captainseparatistsuniform2>
<entitydescription.captainseparatistsuniform2>队里的老兵是团队信心的来源。</entitydescription.captainseparatistsuniform2>
<entityname.captainseparatistsuniform3>军阀套装</entityname.captainseparatistsuniform3>
<entitydescription.captainseparatistsuniform3>为自由而战时必须穿这个。</entitydescription.captainseparatistsuniform3>
<entityname.captainsseparatistcap1>老兵帽子</entityname.captainsseparatistcap1>
<entitydescription.captainsseparatistcap1>让联盟心惊胆战。</entitydescription.captainsseparatistcap1>
<entityname.captainsseparatistcap2>军阀帽子</entityname.captainsseparatistcap2>
<entitydescription.captainsseparatistcap2>当地军阀标准配置。</entitydescription.captainsseparatistcap2>
<entityname.engineerseparatistsuniform1>分离派工程师服装</entityname.engineerseparatistsuniform1>
<entitydescription.engineerseparatistsuniform1>也许这迷彩能让辐射发现不了你。</entitydescription.engineerseparatistsuniform1>
<entityname.engineerseparatistsuniform2>分离派工程师服装</entityname.engineerseparatistsuniform2>
<entitydescription.engineerseparatistsuniform2>亮黄色袖子让人觉得你很专业。</entitydescription.engineerseparatistsuniform2>
<entityname.mechanicseparatistsuniform1>分离派机械师服装</entityname.mechanicseparatistsuniform1>
<entitydescription.mechanicseparatistsuniform1>谁说加入分离派就不能又时髦又实用？</entitydescription.mechanicseparatistsuniform1>
<entityname.mechanicseparatistsuniform2>分离派机械师服装</entityname.mechanicseparatistsuniform2>
<entitydescription.mechanicseparatistsuniform2>牛仔裤一套，铁头鞋一穿，谁来都不爱。</entitydescription.mechanicseparatistsuniform2>
<entityname.medicseparatistsuniform1>分离派医师工装</entityname.medicseparatistsuniform1>
<entitydescription.medicseparatistsuniform1>木卫二分离派医师的工装。</entitydescription.medicseparatistsuniform1>
<entityname.medicseparatistsuniform2>分离派医师工装</entityname.medicseparatistsuniform2>
<entitydescription.medicseparatistsuniform2>木卫二分离派医师的工装。</entitydescription.medicseparatistsuniform2>
<entityname.securityseparatistsuniform1>分离派安保官工装</entityname.securityseparatistsuniform1>
<entitydescription.securityseparatistsuniform1>木卫二分离派安保官的工装。</entitydescription.securityseparatistsuniform1>
<entityname.securityseparatistsuniform2>分离派安保官工装</entityname.securityseparatistsuniform2>
<entitydescription.securityseparatistsuniform2>木卫二分离派安保官的工装。</entitydescription.securityseparatistsuniform2>
<entityname.securityseparatistsuniform3>分离派安保官工装</entityname.securityseparatistsuniform3>
<entitydescription.securityseparatistsuniform3>木卫二分离派安保官的工装。</entitydescription.securityseparatistsuniform3>
<entityname.separatistcommoner3>分离派强化服装</entityname.separatistcommoner3>
<entitydescription.separatistcommoner3>一套由分离主义者手工打造的坚固装备，专为欧罗巴恶劣的海底生活条件而设计。这一套还装有轻型板甲。</entitydescription.separatistcommoner3>
<equipped.required>需要装备才能互动</equipped.required>
<equipped.required.tooltip>使用者必须穿戴或手持具有指定物品才能与此元件互动。</equipped.required.tooltip>
<picked.required>需要物品才能互动</picked.required>
<picked.required.tooltip>使用者必须在物品栏内拥有指定物品才能与此元件互动。你可以使用在潜艇生成点定义的ID卡来限制互动角色。</picked.required.tooltip>
<entityname.weapondrop>武器箱</entityname.weapondrop>
<entitydescription.weapondrop>装有战斗物品的容器。</entitydescription.weapondrop>
<entityname.weapondropspecial>稀有武器箱</entityname.weapondropspecial>
<entitydescription.weapondropspecial>装有稀有战斗物品的容器。</entitydescription.weapondropspecial>
<entityname.boardingpod>登船艇</entityname.boardingpod>
<entitydescription.boardingpod>一种向敌舰发射登船人员的一次性武器。把最不讨你喜欢的那个助手扔进去，然后把登船艇装进深水炸弹装弹器，朝敌人发射出去！</entitydescription.boardingpod>
<killcount>击杀</killcount>
<deathcount>死亡</deathcount>
<pvpmode.victory>胜利！</pvpmode.victory>
<pvpmode.defeat>失败！</pvpmode.defeat>
<TeamSelectionMode>队伍选择模式</TeamSelectionMode>
<TeamSelectionMode.tooltip>PvP模式下队伍构成的模式。</TeamSelectionMode.tooltip>
<TeamSelectionMode.PlayerPreference>玩家偏好</TeamSelectionMode.PlayerPreference>
<TeamSelectionMode.PlayerPreference.tooltip>玩家可以选择偏好队伍或无偏好，然后游戏将根据偏好自动创建人数平衡的两个队伍。</TeamSelectionMode.PlayerPreference.tooltip>
<TeamSelectionMode.PlayerChoice>玩家选择</TeamSelectionMode.PlayerChoice>
<TeamSelectionMode.PlayerChoice.tooltip>玩家自主选择加入某个队伍，但选择受人数自动平衡限制。</TeamSelectionMode.PlayerChoice.tooltip>
<AutoBalanceThreshold>自动平衡阈值</AutoBalanceThreshold>
<AutoBalanceThreshold.tooltip>两队最大人数差，超过时触发自动平衡。</AutoBalanceThreshold.tooltip>
<AutoBalanceThreshold.Off>关</AutoBalanceThreshold.Off>
<AutoBalance.PlayerMoved>[clientname] 被移至 [teamname] 队。</AutoBalance.PlayerMoved>
<AutoBalance.CountdownStarted>[teamname] 队的人数超额 [numberplayers] 名，即将进行自动平衡，倒数 [numberseconds] 秒...</AutoBalance.CountdownStarted>
<AutoBalance.CountdownRemaining>自动平衡倒数 [numberseconds] 秒...</AutoBalance.CountdownRemaining>
<AutoBalance.CountdownCancelled>自动平衡取消。</AutoBalance.CountdownCancelled>
<AutoBalance.Activating>自动平衡队伍:</AutoBalance.Activating>
<PvP.PickRandom>随机</PvP.PickRandom>
<PvP.TeamDisabledBecauseBalance>该队人数过多，无法加入队伍</PvP.TeamDisabledBecauseBalance>
<PvP.WithoutTeamWillBeRandomlyAssigned>未选择队伍的玩家现在将被分配至随机队伍。</PvP.WithoutTeamWillBeRandomlyAssigned>
<PvP.ChatMode.Team>队伍</PvP.ChatMode.Team>
<PvP.ChatMode.Team.ChatPrefixTag>（队伍）</PvP.ChatMode.Team.ChatPrefixTag>
<PvP.ChatMode.All>全部</PvP.ChatMode.All>
<researchstation.novalidcombination>输入素材不兼容。</researchstation.novalidcombination>
<missionname.abandonedoutposthuskmonsters>夺回哨所</missionname.abandonedoutposthuskmonsters>
<missiondescription.abandonedoutposthuskmonsters>我们与 [location1] 失联了，据推测是受到了敌意生物入侵。消灭哨站里的所有怪物。</missiondescription.abandonedoutposthuskmonsters>
<missionsuccess.abandonedoutposthuskmonsters>哨站里的怪物已被成功消灭。</missionsuccess.abandonedoutposthuskmonsters>
<missionfailure.abandonedoutposthuskmonsters>哨所未被清理干净。</missionfailure.abandonedoutposthuskmonsters>
<missionheader0.abandonedoutposthuskmonsters>生物已消灭</missionheader0.abandonedoutposthuskmonsters>
<missionmessage0.abandonedoutposthuskmonsters>哨所里的生物已被消灭。解除与哨所的对接来完成任务。</missionmessage0.abandonedoutposthuskmonsters>
<loadingscreentip>寄生时间过长的画皮有几率从其宿主身体溢出，迫使它收集更多肢体部件来维持生长。</loadingscreentip>
<entityname.railgunharpoon>轨道炮鱼叉</entityname.railgunharpoon>
<entitydescription.railgunharpoon>可以用轨道炮发射的巨型鱼叉，用于将目标大型怪物或潜艇拖拽至附近。</entitydescription.railgunharpoon>
<entityname.coilgunharpoonbox>电磁枪鱼叉盒</entityname.coilgunharpoonbox>
<entitydescription.coilgunharpoonbox>可以用电磁枪发射的鱼叉，用于将目标怪物或潜艇拖拽至附近。</entitydescription.coilgunharpoonbox>
<roomname.maintenancetunnel>维修隧道</roomname.maintenancetunnel>
<sp.turret.FriendlyTeam.name>友军队伍</sp.turret.FriendlyTeam.name>
<sp.turret.FriendlyTeam.description>炮台视为友军的队伍。如果设为无，则控制该潜艇或哨所的队伍将被视作友军。</sp.turret.FriendlyTeam.description>
<label.noentryseparatists>自动防御系统已激活，分离派将被射击！</label.noentryseparatists>
<label.noentrycoalition>自动防御系统已激活，联盟成员将被射击！</label.noentrycoalition>
<submarine.name.pvp_raatecolony>莱特殖民地</submarine.name.pvp_raatecolony>
<submarine.description.pvp_raatecolony>一个大型对称布局的殖民地，现在沦为了对垒的战场。双方拥有炮台，监视器和路障。</submarine.description.pvp_raatecolony>
<talentdescription.poisonsincreased>‖color:gui.orange‖毒素‖end‖效力增强 [amount]%。</talentdescription.poisonsincreased>
<talentdescription.acidsdealmoredamage>‖color:gui.orange‖酸蚀‖end‖ 伤害提高 [amount]%。</talentdescription.acidsdealmoredamage>
<talentdescription.freeupgrade>将潜艇的 [upgradename] 升到 [level] 级。</talentdescription.freeupgrade>
<RoomName.ductwork>管道系统</RoomName.ductwork>
<RoomName.headquarters>指挥室</RoomName.headquarters>
<RoomName.centralhall>中央大厅</RoomName.centralhall>
<RoomName.surveillenceroom>监控室</RoomName.surveillenceroom>
<submarine.name.PvP_KattenbergOutpost>凯腾堡哨站</submarine.name.PvP_KattenbergOutpost>
<submarine.description.PvP_KattenbergOutpost>一座中型哨站，双方将在此展开激斗，争夺楼梯上方的中央区域。</submarine.description.PvP_KattenbergOutpost>
<entityname.timeddetonator>定时引爆器</entityname.timeddetonator>
<entitydescription.timeddetonator>可调节倒计时的引爆器，可以在（默认）8秒后引爆装入的任何爆炸物。</entitydescription.timeddetonator>
<bomb.armed>设定倒计时</bomb.armed>
<bomb.timer>倒计时</bomb.timer>
<roomname.storage>仓储</roomname.storage>
<eventtext.malfunctioningdefensebot.c1>你发现有人在仓库里留了一台防御机器人。虽然看上去破破烂烂，但说不定有哪个机修高手能让它重新运行起来。</eventtext.malfunctioningdefensebot.c1>
<eventtext.malfunctioningdefensebot.o1>尝试修理。</eventtext.malfunctioningdefensebot.o1>
<eventtext.malfunctioningdefensebot.o1.c1>好像成了！不过总觉得这机器人哪里不对劲...因为它的炮台正慢慢转向你！</eventtext.malfunctioningdefensebot.o1.c1>
<eventtext.malfunctioningdefensebot.o1.c1.o1>尝试改路电源并骇入机器人的主机。</eventtext.malfunctioningdefensebot.o1.c1.o1>
<eventtext.malfunctioningdefensebot.o1.c1.o1.c1>成功！防御机器人上的灯变绿了，这意味着要么你把它连上了一个绿色LED，要么它不再认为你是敌人。</eventtext.malfunctioningdefensebot.o1.c1.o1.c1>
<eventtext.malfunctioningdefensebot.o1.c1.o1.c2>完蛋！你好像启动了机器人的机枪电驱，让它飞快地转了起来。赶紧找掩体吧。</eventtext.malfunctioningdefensebot.o1.c1.o1.c2>
<eventtext.malfunctioningdefensebot.o1.c1.o2>说不定你身后有只爬行者？最好回头看看。</eventtext.malfunctioningdefensebot.o1.c1.o2>
<eventtext.malfunctioningdefensebot.o1.c2>你把它彻底摧毁了。啧啧。</eventtext.malfunctioningdefensebot.o1.c2>
<eventtext.malfunctioningdefensebot.o1.c2.o1>踢它一脚试试，以防万一。</eventtext.malfunctioningdefensebot.o1.c2.o1>
<eventtext.malfunctioningdefensebot.o2>离开</eventtext.malfunctioningdefensebot.o2>
<rollbackbutton>备份</rollbackbutton>
<saveagehours>[hours] 小时前</saveagehours>
<savestate.locationconnection>任务中</savestate.locationconnection>
<savestate.outpost>正停靠于一处哨所</savestate.outpost>
<backuptooltip>返回此战役之前的存档。加载旧存档不会覆盖你的当前存档，除非你加载后再次存档。</backuptooltip>
<nobackups>无可用备份</nobackups>
<ironmanmodebackupdisclaimer>当铁人模式启用时备份将被禁用</ironmanmodebackupdisclaimer>
<disembarkpointsettings>天赋点</disembarkpointsettings>
<disembarkpointcost>花费</disembarkpointcost>
<disembarkpointleft>剩余[amount]点</disembarkpointleft>
<disembarkpointselectteam>选择一个队伍</disembarkpointselectteam>
<serversettingsdisembarkpoints>天赋点</serversettingsdisembarkpoints>
<disembarkpointsnotvalid>选择天赋数量过多，游戏无法开始。</disembarkpointsnotvalid>
<serversettingsdisembarkpointstooltip>可在任务，PvP模式，和沙盒模式中解锁和使用的天赋点。</serversettingsdisembarkpointstooltip>
<trystartgameerror.gamealreadystarted>游戏已经开始。</trystartgameerror.gamealreadystarted>
<trystartgameerror.perksexceedallowance>选择天赋数量过多。</trystartgameerror.perksexceedallowance>
<trystartgameerror.submarinenotfound>未找到所选潜艇或穿梭艇。</trystartgameerror.submarinenotfound>
<trystartgameerror.gamemodenotselected>游戏模式未选择。</trystartgameerror.gamemodenotselected>
<trystartgameerror.cannotstartmultiplayercampaign>无法开始多人游戏战役。</trystartgameerror.cannotstartmultiplayercampaign>
<perkcategory.talents>天赋</perkcategory.talents>
<perkcategory.diving>出舱</perkcategory.diving>
<perkcategory.armory>武库</perkcategory.armory>
<perkcategory.medbay>医疗</perkcategory.medbay>
<perkcategory.engineering>工程</perkcategory.engineering>
<perkcategory.hullupgrades>船体</perkcategory.hullupgrades>
<perkcategory.turrets>炮台</perkcategory.turrets>
<disembarkperk.talentpoints>基础</disembarkperk.talentpoints>
<disembarkperkdescription.talentpoints>船员初始拥有3天赋点。</disembarkperkdescription.talentpoints>
<disembarkperk.talentpointsadvanced>进阶</disembarkperk.talentpointsadvanced>
<disembarkperkdescription.talentpointsadvanced>船员初始拥有5天赋点。</disembarkperkdescription.talentpointsadvanced>
<disembarkperk.talentpointselite>精英</disembarkperk.talentpointselite>
<disembarkperkdescription.talentpointselite>船员初始拥有8天赋点。</disembarkperkdescription.talentpointselite>
<disembarkperk.airlockbasic>基础</disembarkperk.airlockbasic>
<disembarkperkdescription.airlockbasic>气闸包含基础的潜水用具，例如水下摩托艇，切割器和声呐信标。</disembarkperkdescription.airlockbasic>
<disembarkperk.mobilitypack>机动包</disembarkperk.mobilitypack>
<disembarkperkdescription.mobilitypack>为潜艇添加水下摩托艇，战斗潜水服和鱼叉枪。</disembarkperkdescription.mobilitypack>
<disembarkperk.boardingkits>登舰包</disembarkperk.boardingkits>
<disembarkperkdescription.boardingkits>为潜艇添加撬棍，带鳍潜水服和登船艇。</disembarkperkdescription.boardingkits>
<disembarkperk.armorysmall>小口径</disembarkperk.armorysmall>
<disembarkperkdescription.armorysmall>武库中包含基础武器，例如潜水刀，左轮手枪和鱼叉枪。</disembarkperkdescription.armorysmall>
<disembarkperk.armoryclosequarters>近战</disembarkperk.armoryclosequarters>
<disembarkperkdescription.armoryclosequarters>武库中包含近战武器，例如霰弹枪，连发手枪和微冲。</disembarkperkdescription.armoryclosequarters>
<disembarkperk.armorylongrange>远程</disembarkperk.armorylongrange>
<disembarkperkdescription.armorylongrange>武库中包含远程武器，例如步枪和突击步枪。</disembarkperkdescription.armorylongrange>
<disembarkperk.armorypeacekeeping>维和</disembarkperk.armorypeacekeeping>
<disembarkperkdescription.armorypeacekeeping>为武库添加电击枪和晕眩手雷。</disembarkperkdescription.armorypeacekeeping>
<disembarkperk.medbayfirstaid>急救</disembarkperk.medbayfirstaid>
<disembarkperkdescription.medbayfirstaid>医疗舱包含基础急救物品，例如绷带，盐水，鸦片。</disembarkperkdescription.medbayfirstaid>
<disembarkperk.medbaylifesavers>抢救</disembarkperk.medbaylifesavers>
<disembarkperkdescription.medbaylifesavers>拓展医疗舱的药物选择，包括吗啡，血包和纳洛酮。</disembarkperkdescription.medbaylifesavers>
<disembarkperk.medbaycombatdrugs>战斗药剂</disembarkperk.medbaycombatdrugs>
<disembarkperkdescription.medbaycombatdrugs>为医疗舱添加数种战斗强化药剂。</disembarkperkdescription.medbaycombatdrugs>
<disembarkperk.engineeringshiprepair>船只维修</disembarkperk.engineeringshiprepair>
<disembarkperkdescription.engineeringshiprepair>工程区包含基础船只维修工具。</disembarkperkdescription.engineeringshiprepair>
<disembarkperk.engineeringrawmaterials>原材料</disembarkperk.engineeringrawmaterials>
<disembarkperkdescription.engineeringrawmaterials>工程区储柜中装载多种制造用原材料。</disembarkperkdescription.engineeringrawmaterials>
<disembarkperk.engineeringsabotage>敌后破坏</disembarkperk.engineeringsabotage>
<disembarkperkdescription.engineeringsabotage>工程区储柜中装载UEX，引爆器，电线。</disembarkperkdescription.engineeringsabotage>
<disembarkperk.engineeringincendiumpack>煽风点火</disembarkperk.engineeringincendiumpack>
<disembarkperkdescription.engineeringincendiumpack>工程区储柜中装载燃素罐和火焰喷射器。</disembarkperkdescription.engineeringincendiumpack>
<disembarkperk.engineeringexosuit>外骨骼</disembarkperk.engineeringexosuit>
<disembarkperkdescription.engineeringexosuit>工程区拥有一台外骨骼。</disembarkperkdescription.engineeringexosuit>
<disembarkperk.hullupgradesteel>钢制</disembarkperk.hullupgradesteel>
<disembarkperkdescription.hullupgradesteel>升级潜艇船壳，使其能承受更多的伤害和更高的水压。</disembarkperkdescription.hullupgradesteel>
<disembarkperk.hullupgradetaalloy>钛铝合金</disembarkperk.hullupgradetaalloy>
<disembarkperkdescription.hullupgradetaalloy>升级潜艇船壳，使其能承受更多的伤害和更高的水压。</disembarkperkdescription.hullupgradetaalloy>
<disembarkperk.hullupgradephysicorium>刚素</disembarkperk.hullupgradephysicorium>
<disembarkperkdescription.hullupgradephysicorium>升级潜艇船壳，使其能承受更多的伤害和更高的水压。</disembarkperkdescription.hullupgradephysicorium>
<disembarkperk.slotcoilgunturret>电磁炮</disembarkperk.slotcoilgunturret>
<disembarkperkdescription.slotcoilgunturret>为炮台底座安装一台电磁炮。</disembarkperkdescription.slotcoilgunturret>
<disembarkperk.slotchaingunturret>连射炮</disembarkperk.slotchaingunturret>
<disembarkperkdescription.slotchaingunturret>为炮台底座安装一台连射炮。</disembarkperkdescription.slotchaingunturret>
<disembarkperk.slotpulselaser>脉冲激光</disembarkperk.slotpulselaser>
<disembarkperkdescription.slotpulselaser>为炮台底座安装一台脉冲激光。</disembarkperkdescription.slotpulselaser>
<disembarkperk.largeslotflakcannon>破片加农炮</disembarkperk.largeslotflakcannon>
<disembarkperkdescription.largeslotflakcannon>为炮台底座安装一台破片加农炮。</disembarkperkdescription.largeslotflakcannon>
<disembarkperk.largeslotdoublecoilgun>双联电磁炮</disembarkperk.largeslotdoublecoilgun>
<disembarkperkdescription.largeslotdoublecoilgun>为炮台底座安装一台双联电磁炮。</disembarkperkdescription.largeslotdoublecoilgun>
<disembarkperk.largeslotrailgun>轨道炮</disembarkperk.largeslotrailgun>
<disembarkperkdescription.largeslotrailgun>为炮台底座安装一台轨道炮。</disembarkperkdescription.largeslotrailgun>
<startgamewarning>部分所选天赋不适用于所选潜艇。你可以中止游戏启动进程并修改你的选择。</startgamewarning>
<startgamewarningformat>[category] - [perk] 无法应用于 [submarine]。</startgamewarningformat>
<startggamewarningprogress>游戏将在[seconds]秒后开始</startggamewarningprogress>
<noperksavailable>当前所选任务中天赋不可用。</noperksavailable>

<!-- Modified values November 25, 2024 -->
<talentdescription.machinemaniac.30>- ‖color:gui.orange‖[requirement]‖end‖: 获得 +[amount] [skill] 和 +[xpamount] XP.</talentdescription.machinemaniac.30>
<talentdescription.machinemaniac.50>- ‖color:gui.orange‖[requirement]‖end‖: 升级潜艇的‖color:gui.orange‖水泵‖end‖至[level]级。</talentdescription.machinemaniac.50>
<talentdescription.machinemaniac.100>- ‖color:gui.orange‖[requirement]‖end‖: ‖color:gui.orange‖机械设备‖end‖修复速度永久提升 +[amount]%</talentdescription.machinemaniac.100>
<talentdescription.junctionjunkie.30>- ‖color:gui.orange‖[requirement]‖end‖: 获得 +[amount] [skill] 和 +[xpamount] XP</talentdescription.junctionjunkie.30>
<talentdescription.junctionjunkie.50>- ‖color:gui.orange‖[requirement]‖end‖: 升级潜艇的‖color:gui.orange‖接线盒‖end‖至[level]级。</talentdescription.junctionjunkie.50>
<talentdescription.junctionjunkie.100>- ‖color:gui.orange‖[requirement]‖end‖: ‖color:gui.orange‖电气设备‖end‖修复速度永久提升 +[amount]%</talentdescription.junctionjunkie.100>
<campaignoption.missionrewardmultiplier.tooltip>调整所有任务奖励。</campaignoption.missionrewardmultiplier.tooltip>
<submarine.description.berilia>海鞘级潜艇是木卫二最大的货船之一，不过，想让它正常运转可不容易：就算有着不少船员，要维护两部引擎和四个压载舱的复杂供电体系也是一件难事。</submarine.description.berilia>
<entityname.physicoriumammobox>刚素电磁枪弹药箱</entityname.physicoriumammobox>
<entityname.nuclearshellcheap>轨道炮核弹 (廉价)</entityname.nuclearshellcheap>
<entitydescription.abyssdivingsuit>深渊探险服专为深海探险而设计的重型潜水服。它能承受6600米深海的压力，但代价是移动速度有所降低。</entitydescription.abyssdivingsuit>
<talentresetpromptwarning>因为你已经重置过天赋，多次重置将受到[count]点天赋点惩罚。</talentresetpromptwarning>
<sp.turret.AllowAutoOperateWithWiring.description>自动运行功能是否能通过连接炮台的信号启动？</sp.turret.AllowAutoOperateWithWiring.description>

<!-- New values November 25, 2024 -->
<NoSuitableBrainRoomsWarning>无法为丘脑找到合适的房间。将使用随机房间。船骸中的一个房间将被修复到以下标准：无连接船体，地板无向艇外开口，船体内无其他丘脑。</NoSuitableBrainRoomsWarning>
<ItemMsgClose>[[select]] 关闭</ItemMsgClose>
<ItemMsgForceCloseCrowbar>[[use]] 强制关闭 (撬棍)</ItemMsgForceCloseCrowbar>
<progressbar.closing>关闭中...</progressbar.closing>
<EventText.callhusks.c1>如果需要，我会召唤更多画皮。</EventText.callhusks.c1>
<EventText.callhusks.c2>我想画皮呼叫器应该还剩了点电，如果需要应该还能用一次…</EventText.callhusks.c2>
<inputtype.togglerun>切换跑步</inputtype.togglerun>
<sp.motionsensor.targetspecies.name>目标种族</sp.motionsensor.targetspecies.name>
<sp.motionsensor.targetspecies.description>感应器是否只感应部分种族 (种族名，群组或标签)? 如果目标类型不同则无效。</sp.motionsensor.targetspecies.description>
<campaignoption.experiencerewardmultiplier>经验奖励倍率</campaignoption.experiencerewardmultiplier>
<campaignoption.experiencerewardmultiplier.tooltip>任务经验奖励调整。</campaignoption.experiencerewardmultiplier.tooltip>
<missiondifficultyxpbonustooltip>此任务基于难度将给与+[bonus]% XP。</missiondifficultyxpbonustooltip>
<missionheader1.scanruin>扫描已完成</missionheader1.scanruin>
<missionmessage1.scanruin>遗迹第二部分已成功扫描。剩最后一个了！</missionmessage1.scanruin>
<missionheader0.scanruin>扫描已完成</missionheader0.scanruin>
<missionmessage0.scanruin>遗迹首个部分已成功扫描。</missionmessage0.scanruin>
<charactername.ruinresearcher>道森博士</charactername.ruinresearcher>
<charactername.associate1>罗伯特·希尔</charactername.associate1>
<EventText.associate.c1>“你，对对就是你！你看上去像是个老练的潜手。”</EventText.associate.c1>
<EventText.associate.o1>“挺有眼力见啊。”</EventText.associate.o1>
<EventText.associate.o1.c1>“能占用你一点时间吗？我们有急事，需要帮助。”</EventText.associate.o1.c1>
<EventText.associate.o1.o1>“这个'我们'是谁？帮你的话我又有什么好处？”</EventText.associate.o1.o1>
<EventText.associate.o1.o1.c1>“就是我和我的同事，道森博士和他的研究团队。可以说人类的未来就靠他们的研究了。要我说，这一点就足以让你听完我的话。”</EventText.associate.o1.o1.c1>
<EventText.associate.o1.o1.o1>“那就说来听听。”</EventText.associate.o1.o1.o1>
<EventText.associate.o1.o1.o2>“你还没说我凭什么要帮你呢？”</EventText.associate.o1.o1.o2>
<EventText.associate.o1.o1.o2.c1>“你的付出自然会得到回报。任务期间的战利品也都归你，绝对丰厚。”</EventText.associate.o1.o1.o2.c1>
<EventText.associate.o1.o1.o2.o1>“继续说。”</EventText.associate.o1.o1.o2.o1>
<EventText.associate.o1.o1.o1.c1>“我们想要的是你在旅行途中必然遭遇到的异星遗迹和异星遗物。研究团队亟需新数据，但遗迹里对科研人员实在太过危险。我们已经因为这个死了好些人了，无法承受更多牺牲。我希望你承接尽可能多的遗迹相关任务，只要任务成功我们也能获益。”</EventText.associate.o1.o1.o1.c1>
<EventText.associate.o1.o1.o1.o1>“听起来甚至谈不上容易，风险更是不言自明。”</EventText.associate.o1.o1.o1.o1>
<EventText.associate.o1.o1.o1.o1.c1>“我从没说过这会是个简单的任务，但人类的命运关乎于此。”</EventText.associate.o1.o1.o1.o1.c1>
<EventText.associate.o1.o1.o1.o1.o1>“我尽力而为。”</EventText.associate.o1.o1.o1.o1.o1>
<RespawnModeMismatch>当前所选重生模式([currentrespawnmode])与存档的重生模式([savedrespawnmode])不匹配。\n\n是否返回重新调整重生模式设置，还是以新设置强制加载存档？</RespawnModeMismatch>
<RespawnModeMismatch.GoBack>返回</RespawnModeMismatch.GoBack>
<RespawnModeMismatch.LoadAnyway>强制加载</RespawnModeMismatch.LoadAnyway>
<targetdisplay>目标屏幕</targetdisplay>
<targetdisplay.tooltip>游戏显示在哪个屏幕上。</targetdisplay.tooltip>
<primarydisplayformat>[num]: [name] (主要)</primarydisplayformat>
<secondarydisplayformat>[num]: [name]</secondarydisplayformat>
<refreshaudiodevices>刷新设备</refreshaudiodevices>
<refreshaudiodevicestooltip>刷新音频设备。如果更换，插入或拔出音频设备后，可能需要点此来手动检测设备变更。</refreshaudiodevicestooltip>

</infotexts>
