<Character speciesname="Molochbaby" humanoid="False" displayname="" group="moloch" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="False" canspeak="False" noise="1500" visibility="150" blooddecal="" bleedparticleair="" bleedparticlewater="blackwaterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" caneat="False">
  <ragdolls folder="Content/Characters/Molochbaby/Ragdolls/" />
  <animations folder="Content/Characters/Molochbaby/Animations/" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="3" velocitymin="0" velocitymax="25" anglemin="0" anglemax="360" scalemin="1" scalemax="3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackwaterblood" particleamount="3" velocitymin="0" velocitymax="25" anglemin="0" anglemax="360" scalemin="1" scalemax="3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackwaterblood" drawontop="True" particleamount="1" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" /> 
  <health vitality="100" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" />
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_idle1.ogg" state="Idle" range="2000" volume="1" />
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_idle2.ogg" state="Idle" range="2000" volume="1" />
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_idle3.ogg" state="Idle" range="2000" volume="1" />
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_idle4.ogg" state="Idle" range="2000" volume="1" />
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_idle5.ogg" state="Idle" range="2000" volume="1" />
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_idle6.ogg" state="Idle" range="2000" volume="1" />
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_damage1.ogg" state="Damage" range="10000" volume="1" dontmuffle="true"/>
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_damage2.ogg" state="Damage" range="10000" volume="1" dontmuffle="true"/>
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_damage3.ogg" state="Damage" range="10000" volume="1" dontmuffle="true"/>
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_damage4.ogg" state="Damage" range="10000" volume="1" dontmuffle="true"/>
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_damage5.ogg" state="Damage" range="10000" volume="1" dontmuffle="true"/>
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_dead1.ogg" state="Die" range="10000" volume="1" dontmuffle="true"/>
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_dead2.ogg" state="Die" range="10000" volume="1" dontmuffle="true" />
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_dead3.ogg" state="Die" range="10000" volume="1" dontmuffle="true"/>
  <sound file="Content/Characters/Molochbaby/BABYMOLOCH_dead4.ogg" state="Die" range="10000" volume="1" dontmuffle="true"/>
  <ai combatstrength="1" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="0" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="True" aggressiveboarding="False" enforceaggressivebehaviorformissions="False" targetouterwalls="True" randomattack="False">
    <target tag="sonar" state="Attack" priority="100" />
    <target tag="wall" state="Aggressive" priority="10" reactdistance="1000" />
    <latchonto attachtowalls="false" attachtosub="true" mindeattachspeed="7" maxdeattachspeed="10" damageondetach="0" detachstun="0" attachlimb="AttachTarget" attachlimbrotation="0" />
  </ai>

  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
    <Item identifier="alienblood" />
    <Item identifier="swimbladder" />
  </Inventory>
  
  <statuseffect type="always" target="this" Noise="500" setvalue="false" delay="1" duration="1" stackable="false" checkconditionalalways="true" comparison="and">
    <conditional isdead="false" />
    <conditional isunconscious="false" />
    <conditional healthpercentage="lt 99" />
    <particleemitter particle="shockwave" particleamount="1" scalemin="10" scalemax="10" />
    <sound file="Content/Characters/Molochbaby/BABYMOLOCH_alarm1.ogg" range="10000" volume="1" selectionmode="Random" dontmuffle="true" />
    <sound file="Content/Characters/Molochbaby/BABYMOLOCH_alarm2.ogg" range="10000" volume="1" selectionmode="Random" dontmuffle="true" />
    <sound file="Content/Characters/Molochbaby/BABYMOLOCH_alarm3.ogg" range="10000" volume="1" selectionmode="Random" dontmuffle="true" />
    <sound file="Content/Characters/Molochbaby/BABYMOLOCH_alarm4.ogg" range="10000" volume="1" selectionmode="Random" dontmuffle="true" />
    <sound file="Content/Characters/Molochbaby/BABYMOLOCH_alarm5.ogg" range="10000" volume="1" selectionmode="Random" dontmuffle="true" />
  </statuseffect> 

  <statuseffect type="ondamaged" target="this" delay="1" Noise="2000" setvalue="false" duration="1" stackable="false" checkconditionalalways="true" comparison="and" requiredafflictions="damage,bleeding,burn">
    <conditional isdead="false" />
    <particleemitter particle="shockwave" particleamount="1" scalemin="10" scalemax="10" />
  </statuseffect>
  <statuseffect type="ondamaged" target="this" delay="1.05" stackable="false" checkconditionalalways="true" comparison="and" requiredafflictions="damage,bleeding,burn">
    <conditional isdead="false" />
    <particleemitter particle="shockwave" particleamount="1" scalemin="10" scalemax="10" />
  </statuseffect>
  <statuseffect type="ondamaged" target="this" delay="1.1" stackable="false" checkconditionalalways="true" comparison="and" requiredafflictions="damage,bleeding,burn">
    <conditional isdead="false" />
    <particleemitter particle="shockwave" particleamount="1" scalemin="10" scalemax="10" />
  </statuseffect>
    <statuseffect type="ondamaged" target="this" delay="1.15" stackable="false" checkconditionalalways="true" comparison="and" requiredafflictions="damage,bleeding,burn">
    <conditional isdead="false" />
    <particleemitter particle="shockwave" particleamount="1" scalemin="10" scalemax="10" />
  </statuseffect>
  <statuseffect type="ondamaged" target="this" delay="1.2" stackable="false" checkconditionalalways="true" comparison="and" requiredafflictions="damage,bleeding,burn">
    <conditional isdead="false" />
    <particleemitter particle="shockwave" particleamount="1" scalemin="10" scalemax="10" />
  </statuseffect>
  <statuseffect type="ondamaged" target="this" delay="1.25" stackable="false" checkconditionalalways="true" comparison="and" requiredafflictions="damage,bleeding,burn">
    <conditional isdead="false" />
    <particleemitter particle="shockwave" particleamount="1" scalemin="10" scalemax="10" />
  </statuseffect>

</Character>