<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="depletedfuel" category="Fuel,Material" maxstacksize="8"  Tags="smallitem" canbepicked="true" cargocontaineridentifier="metalcrate" allowasextracargo="true" inventoryiconcolor="110,120,110,255" spritecolor="110,120,110" scale="0.4" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="reactorcab"/>    
    <Price baseprice="75" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" />
      <Price storeidentifier="merchantcity" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" />
      <Price storeidentifier="merchantmine" multiplier="0.9" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="15" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="35" />
      <RequiredItem identifier="fuelrod" mincondition="0.0" maxcondition="0.1" usecondition="false" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="15" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="35" />
      <RequiredItem identifier="thoriumfuelrod" mincondition="0.0" maxcondition="0.1" usecondition="false" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true" amount="2">
      <RequiredSkill identifier="electrical" level="35" />
      <RequiredItem identifier="fulguriumfuelrod" mincondition="0.0" maxcondition="0.1" usecondition="false" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true" amount="2">
      <RequiredSkill identifier="electrical" level="35" />
      <RequiredItem identifier="fulguriumfuelrodvolatile" mincondition="0.0" maxcondition="0.1" usecondition="false" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Deconstruct time="30">
      <Item identifier="steel" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="384,64,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Tools/tools.png" depth="0.55" sourcerect="452,1,19,68" />
    <Body width="50" height="25" density="30" />
    <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Holdable>
    <AiTarget sightrange="1000" static="true" />
  </Item>

  <Item name="" identifier="coilgunammoboxdepletedfuel" scale="0.5" tags="coilgunequipment,coilgunammo,ammobox" allowasextracargo="true" category="Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammoloader,ammoboxcontainer" mincondition="1"/>
    <Price baseprice="280" sold="false" displaynonempty="true">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" />
      <Price storeidentifier="merchantcity" multiplier="1.2" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" />
      <Price storeidentifier="merchantmine" multiplier="1.2" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="depletedfuel" />
      <RequiredItem identifier="depletedfuel" />
      <RequiredItem tag="munition_jacket" amount="2" description="fabricationdescription.munition_jacket" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15" requiresrecipe="true">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="depletedfuel" />
      <RequiredItem identifier="depletedfuel" />
      <RequiredItem tag="munition_jacket" amount="2" description="fabricationdescription.munition_jacket" />
      <RequiredItem tag="ammobox" mincondition="0.0" maxcondition="0.1" usecondition="false" description="fabricationdescription.ammoboxrecycle" header="fabricationheader.ammoboxrecycle" defaultitem="coilgunammoboxdepletedfuel" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="depletedfuel" mincondition="0.95" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Sprite texture="Content/Items/Containers/containers.png" depth="0.54" sourcerect="560,878,95,78" origin="0.5,0.5" />
    <Body width="115" height="88" density="30" />
    <Holdable canbecombined="true" removeoncombined="false" slots="RightHand,LeftHand" holdpos="0,-30" handle1="0,-30" aimable="false" msg="ItemMsgPickUpSelect">
      <StatValue stattype="MovementSpeed" value="-0.2" />
    </Holdable>
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="depletedfuelbolt" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
        <RequiredItem items="depletedfuelbolt" type="Contained" />
      </StatusEffect>
      <Containable items="depletedfuelbolt" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="depletedfuelbolt" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,425,113,9" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="80.0">
      <Attack structuredamage="20" itemdamage="10" severlimbsprobability="0.25" penetration="0.4">
        <Affliction identifier="lacerations" strength="15" />
        <Affliction identifier="bleeding" strength="1.0" />
        <Affliction identifier="stun" strength="0.025" />
        <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
          <Conditional radiationsickness="lt 30" />
          <Affliction identifier="radiationsickness" strength="10" />
        </StatusEffect>
      </Attack>
      <StatusEffect type="OnActive" target="This" lifetime="2">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" colormultiplier="80,100,80" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This">
        <ParticleEmitter particle="underwaterexplosion" copyentityangle="true" anglemin="0" anglemax="360" particleamount="1" scalemin="0.1" scalemax="0.25" colormultiplier="80,100,80" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.1" scalemax="0.25" />
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="wrenchhardened" variantof="wrench" allowasextracargo="true" inventoryiconcolor="110,120,110,255" spritecolor="110,120,110" addedrepairspeedmultiplier="0.4">
    <Preferredcontainer secondary="respawncontainer" amount="1"  spawnprobability="0" notcampaign="true"/>
    <PreferredContainer primary="engcab"  spawnprobability="0"/>
    <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab"  spawnprobability="0" />
    <PreferredContainer primary="wreckengcab,abandonedengcab,pirateengcab,pirateengcab,outpostengcab,beaconengcab"  spawnprobability="0"/>
    <PreferredContainer secondary="outpostcrewcabinet" spawnprobability="0"/>
    <PreferredContainer secondary="outposttrashcan" spawnprobability="0" />
    <Price baseprice="200" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct>
      <Item identifier="iron" />
      <Item identifier="depletedfuel" />
    </Deconstruct>
    <Fabricate requiresrecipe="true">
      <RequiredItem identifier="depletedfuel" amount="2" />
      <RequiredItem identifier="wrench" />
    </Fabricate>
    <MeleeWeapon>
      <Attack targetimpulse="8" penetration="0.25">
        <Affliction identifier="blunttrauma" strength="8" />
        <Affliction identifier="radiationsickness" strength="1" />
        <Affliction identifier="stun" strength="0.3" />
      </Attack>
    </MeleeWeapon>
  </Item>
  <Item name="" identifier="crowbarhardened" variantof="crowbar" allowasextracargo="true" inventoryiconcolor="110,120,110,255" spritecolor="110,120,110" addedpickingspeedmultiplier="0.6">
    <PreferredContainer secondary="respawncontainer" amount="1" spawnprobability="0" notcampaign="true"/>
    <PreferredContainer primary="engcab" spawnprobability="0"/>
    <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab" spawnprobability="0" />
    <PreferredContainer primary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" spawnprobability="0" />
    <PreferredContainer secondary="outpostcrewcabinet" spawnprobability="0" />
    <Price baseprice="200" sold="false" />
    <Deconstruct>
      <Item identifier="iron" />
      <Item identifier="depletedfuel" />
    </Deconstruct>
    <Fabricate requiresrecipe="true">
      <RequiredItem identifier="depletedfuel" amount="2" />
      <RequiredItem identifier="crowbar" />
    </Fabricate>
    <MeleeWeapon>
      <Attack targetimpulse="13" penetration="0.25">
        <Affliction identifier="blunttrauma" strength="18" />
        <Affliction identifier="radiationsickness" strength="1" />
        <Affliction identifier="stun" strength="0.6" />
      </Attack>
    </MeleeWeapon>
  </Item>
  <Item name="" identifier="screwdriverhardened" variantof="screwdriver" allowasextracargo="true" inventoryiconcolor="110,120,110,255" spritecolor="110,120,110" addedrepairspeedmultiplier="0.4">
    <PreferredContainer secondary="respawncontainer" spawnprobability="0" notcampaign="true"/>
    <PreferredContainer primary="reactorcab,engcab" spawnprobability="0"/>
    <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab,piratestoragecab"  spawnprobability="0"/>
    <PreferredContainer primary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" spawnprobability="0"/>
    <PreferredContainer primary="wreckreactorcab,abandonedreactorcab,piratereactorcab" spawnprobability="0" />
    <PreferredContainer secondary="outpostcrewcabinet" spawnprobability="0" />
    <PreferredContainer secondary="outposttrashcan" spawnprobability="0" />
    <Price baseprice="200" sold="false" />
    <Deconstruct>
      <Item identifier="iron" />
      <Item identifier="depletedfuel" />
    </Deconstruct>
    <Fabricate requiresrecipe="true">
      <RequiredItem identifier="depletedfuel" amount="2" />
      <RequiredItem identifier="screwdriver" />
    </Fabricate>
    <MeleeWeapon>
      <Attack targetimpulse="8" penetration="0.25">
        <Affliction identifier="lacerations" strength="7" />
        <Affliction identifier="radiationsickness" strength="1" />
        <Affliction identifier="stun" strength="0.08" />
        <Affliction identifier="bleeding" strength="2" />
      </Attack>
    </MeleeWeapon>
  </Item>
  <Item name="" identifier="divingknifehardened" variantof="divingknife" allowasextracargo="true" inventoryiconcolor="110,120,110,255" spritecolor="110,120,110">
    <PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab" spawnprobability="0"/>
    <PreferredContainer secondary="abandonedstoragecab,piratestoragecab" spawnprobability="0"/>
    <PreferredContainer secondary="beaconsupplycab" spawnprobability="0"/>
    <PreferredContainer primary="armcab,secarmcab" spawnprobability="0" />
    <Price baseprice="200" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct>
      <Item identifier="iron" />
      <Item identifier="depletedfuel" />
    </Deconstruct>
    <Fabricate requiresrecipe="true">
      <RequiredItem identifier="depletedfuel" amount="2" />
      <RequiredItem identifier="divingknife" />
    </Fabricate>
    <MeleeWeapon>
      <Attack targetimpulse="4" itemdamage="4" penetration="0.25">
        <Affliction identifier="lacerations" strength="15" />
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="radiationsickness" strength="1" />
        <Affliction identifier="stun" strength="0.2" />
      </Attack>
    </MeleeWeapon>
  </Item>
  <Item name="" identifier="revolverrounddepletedfuel" variantof="revolverround" allowasextracargo="true" inventoryiconcolor="110,120,110,255" spritecolor="110,120,110">
    <PreferredContainer primary="revolver" spawnprobability="0"/>
    <PreferredContainer primary="armcab" spawnprobability="0"/>
    <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab,piratesecarmcab" spawnprobability="0"/>
    <PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab" spawnprobability="0"/>
    <PreferredContainer secondary="secarmcab" spawnprobability="0"/>
    <PreferredContainer secondary="respawncontainer_kingofthehull" spawnprobability="0"/>
    <Price baseprice="20" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.4" />
      <Price storeidentifier="merchantcity" />
      <Price storeidentifier="merchantresearch" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true" amount="12">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredSkill identifier="electrical" level="30" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem identifier="depletedfuel" amount="1" />
      <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
    </Fabricate>
    <Sprite texture="Content/Items/Weapons/weapons_new.png" />
    <Projectile>
      <ParticleEmitter colormultiplier="200,255,80,175" />
      <Attack structuredamage="10" targetforce="10" itemdamage="10" severlimbsprobability="0.2" penetration="0.25">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="gunshotwound" strength="35" />
        <Affliction identifier="stun" strength="0.3" />
        <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
          <Conditional radiationsickness="lt 30" />
          <Affliction identifier="radiationsickness" strength="10" />
        </StatusEffect>
      </Attack>
    </Projectile>
  </Item>
  <Item name="" identifier="smgmagazinedepletedfuel" variantof="smgmagazine" allowasextracargo="true" inventoryiconcolor="110,120,110,255" spritecolor="110,120,110">
    <PreferredContainer primary="smg,smgunique" spawnprobability="0"/>
    <PreferredContainer primary="secarmcab" spawnprobability="0"/>
    <PreferredContainer primary="outpostsecarmcab" spawnprobability="0"/>
    <PreferredContainer primary="wrecksecarmcab" spawnprobability="0"/>
    <PreferredContainer secondary="secarmcab" spawnprobability="0" />
    <PreferredContainer secondary="respawncontainer_kingofthehull" spawnprobability="0"/>
    <Price baseprice="160" sold="false" />
    <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredSkill identifier="electrical" level="30" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem identifier="depletedfuel" />
      <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="18" requiresrecipe="true" displayname="recycleitem">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredSkill identifier="electrical" level="30" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem identifier="depletedfuel" />
      <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
      <RequiredItem identifier="smgmagazinedepletedfuel" mincondition="0.0" maxcondition="0.1" usecondition="false" />
    </Fabricate>
    <Deconstruct time="15">
      <Item identifier="depletedfuel" mincondition="0.95" />
      <Item identifier="steel" />
    </Deconstruct>
    <ItemContainer SpawnWithId="smgrounddepletedfuel">
      <Containable items="smgrounddepletedfuel" />
      <StatusEffect type="OnUse" target="This" condition="-4.8" disabledeltatime="true">
        <SpawnItem identifiers="smgrounddepletedfuel" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="smgrounddepletedfuel" variantof="smground" inventoryiconcolor="110,120,110,255" spritecolor="110,120,110">
    <Projectile>
      <ParticleEmitter colormultiplier="200,255,80,175" />
      <Attack structuredamage="5" targetforce="5" itemdamage="5" severlimbsprobability="0.1" penetration="0.25">
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="gunshotwound" strength="15" />
        <Affliction identifier="stun" strength="0.15" />
        <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
          <Conditional radiationsickness="lt 30" />
          <Affliction identifier="radiationsickness" strength="10" />
        </StatusEffect>
      </Attack>
    </Projectile>
  </Item>
  <Item name="" identifier="thermalgoggles" scale="0.5" category="Equipment" tags="smallitem" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab"/>
    <Price baseprice="350" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" />
      <Price storeidentifier="merchantcity" multiplier="1.2" />
      <Price storeidentifier="merchantresearch" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="copper" />
      <Item identifier="plastic" amount="2" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="50" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="fulgurium" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="0,224,63,31" origin="0.5,0.5" />
    <Sprite name="Thermal Goggles" texture="Content/Items/JobGear/TalentGear.png" sourcerect="0,224,64,31" depth="0.6" origin="0.5,0.5" />
    <Body width="70" height="24" density="15" />
    <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect">
      <sprite name="Thermal Goggles Wearable" texture="Content/Items/Jobgear/TalentGear.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" sourcerect="1,192,64,31" origin="0.4,0.5" />
    </Wearable>
    <StatusHUD drawhudwhenequipped="true" overlaycolor="176,0,0,120" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="false" />
  </Item>

  <Item name="" identifier="reactorpda" category="Equipment" Tags="smallitem" cargocontaineridentifier="metalcrate" allowasextracargo="true" scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab"/>    
    <Price baseprice="150" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="copper" />
      <Item identifier="plastic" amount="2" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="30" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="160,1,40,58" origin="0.5,0.5" />
    <Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="64,32,29,39" depth="0.55" origin="0.5,0.5" />
    <Body width="30" height="40" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect" />
    <RemoteController target="reactor" onlyinownsub="true" msg="ItemMsgInteractSelect" AllowInGameEditing="false" drawhudwhenequipped="true" />
  </Item>

  <Item name="" identifier="skillbookhandyseaman" cargocontaineridentifier="metalcrate" allowasextracargo="true" category="Misc" Tags="smallitem,skillbook" maxstacksize="8" scale="0.5" impactsoundtag="impact_soft">
    <PreferredContainer primary="crewcab"/>
    <Price baseprice="350" buyingpricemodifier="2.5" minleveldifficulty="40">
      <Price storeidentifier="merchantoutpost" maxavailable="1" />
      <Price storeidentifier="merchantcity" />
      <Price storeidentifier="merchantresearch" maxavailable="1" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="carbon" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="42,368,40,56" origin="0.5,0.5" />
    <Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="36,74,32,39" devpth="0.6" origin="0.5,0.5" />
    <Body width="28" height="36" density="20" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" aimable="false" aimpos="40,-20" handle1="5,0" holdangle="80" swingamount="0,3" swingspeed="0.5" swingwhenaiming="true" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-10.0" />
      <StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
        <Conditional Condition="lte 0" />
        <GiveSkill skillidentifier="electrical" amount="7" triggertalents="false" />
        <GiveSkill skillidentifier="mechanical" amount="7" triggertalents="false" />
        <RemoveItem />
      </StatusEffect>
    </MeleeWeapon>
  </Item>
  <Item name="" identifier="nucleargun" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,mountableweapon,provocativetohumanai" Scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="secarmcab" secondary="weaponholder,armcab"/>
    <Price baseprice="900" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="1" maxavailable="2" sold="true">
        <Reputation faction="coalition" min="70"/>
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.25" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="copper" />
      <Item identifier="plastic" />
      <Item identifier="lead" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="70" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="65" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="lead" amount="2"/>
      <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      <RequiredItem identifier="fulgurium" amount="2" />
    </Fabricate>
    <Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="271,127,240,66" depth="0.55" origin="0.5,0.5" />
    <Body width="238" height="63" density="25" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="60,-15" aimpos="70,4" handle1="-50,-10" handle2="10,-3" holdangle="-25" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Nuclear Gun Worn" texture="Content/Items/JobGear/TalentGear.png" canbehiddenbyotherwearables="false" rotation="90" depth="0.6" sourcerect="270,127,240,66" limb="Torso" depthlimb="LeftArm" scale="0.5" origin="0.5,0.8" />
    </Wearable>
    <RangedWeapon reload="0.5" holdtrigger="true" barrelpos="118,14" spread="0" unskilledspread="10" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="0.75" ChargeSoundWindupPitchSlide="0.5,1.5">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      <ParticleEmitter particle="GlowDot" scalemin="4.0" scalemax="4.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="10,235,195,255" />
      <ParticleEmitterCharge particle="chargenucleargun" particlespersecond="60" scalemultiplier="0.75,0.75" scalemin="1.0" scalemax="1.0" anglemax="360" />
      <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator4.ogg" type="OnUse" range="3000" />
      <ChargeSound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAcceleratorStartLoop.ogg" range="1000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="3" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="reactorfuel" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredSkill identifier="electrical" level="45" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="10,-5" containedspritedepths="0.562,0.561" containedstateindicatorstyle="default" containedstateindicatorslot="0">
      <Containable items="reactorfuel" rotation="90"/>
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="192,448,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="25,0" setactive="true"/>
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <SkillRequirementHint identifier="weapons" level="25" />
    <SkillRequirementHint identifier="electrical" level="45" />
  </Item>
  <Item name="nucleargunbolt" identifier="nucleargunbolt" category="Weapon" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" origin="0.5,0.5" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracernucleargun" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1,0.75" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="35" targetforce="5" itemdamage="35" severlimbsprobability="0.5" penetration="0.5">
        <Affliction identifier="explosiondamage" strength="50" />
        <Affliction identifier="radiationsickness" strength="25" />
        <Affliction identifier="stun" strength="0.5" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="150,255,195,180" />
        <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" disabledeltatime="true">
        <Explosion range="125.0" ballastfloradamage="50" structuredamage="0" itemdamage="0" force="5.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255" penetration="1">
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="radiationsickness" strength="80" />
          <Affliction identifier="stun" strength="1" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="cargoscooter" category="Equipment,Diving" Tags="mediumitem,provocative,scooter,mobilecontainer" allowasextracargo="true" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_heavy" isshootable="true">
    <PreferredContainer primary="divingcab"/>    
    <Price baseprice="400" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" />
      <Price storeidentifier="merchantcity" multiplier="0.85" />
      <Price storeidentifier="merchantresearch" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" multiplier="1.25" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="aluminium" />
      <Item identifier="copper" />
      <Item identifier="tin" />
      <Item identifier="plastic" />
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="underwaterscooter" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="131,123,53,58" origin="0.5,0.5" />
    <Sprite texture="Content/Items/JobGear/TalentGear.png" depth="0.55" sourcerect="295,195,149,105" origin="0.5,0.5" />
    <Body width="140" height="100" density="10" />
    <Holdable slots="RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10">
      <LightComponent LightColor="220,255,150,200" range="500" powerconsumption="10" IsOn="true">
        <Upgrade gameversion="1.1.2.0" powerconsumption="10" />
        <LightTexture texture="Content/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
      </LightComponent>
      <!-- activates the light when holding aim -->
      <StatusEffect type="OnSecondaryUse" target="This" voltage="1.0" setvalue="true">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <!-- Battery drain when using the light, adds up with propulsion -->
      <StatusEffect type="OnSecondaryUse" target="Contained" targetslot="0" Condition="-0.05" />
    </Holdable>
    <Propulsion force="150" usablein="water" particles="bubbles">
      <RequiredItems items="mobilebattery" targetslot="0" type="Contained" msg="ItemMsgBatteryCellRequired" />
      <StatusEffect type="OnUse" target="Contained" targetslot="0" Condition="-0.2">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
    </Propulsion>
    <ItemContainer capacity="1" maxstacksize="1" slotsperrow="3" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
      <Containable items="mobilebattery" />
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
      <SubContainer capacity="11" maxstacksize="32">
        <Containable items="smallitem,mediumitem" excludeditems="toolbelt,toolbox,bandolier,cargoscooter,largemobilecontainer" />
      </SubContainer>
    </ItemContainer>
    <AiTarget soundrange="3000" maxsightrange="3000" />
  </Item>
  <Item name="" identifier="handheldelectricalmonitor" category="Equipment" Tags="smallitem,sonar,provocative" allowasextracargo="true" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="engcab"/>
    <Price baseprice="150" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="copper" />
      <Item identifier="plastic" amount="2" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="25" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="139,64,52,57" origin="0.5,0.5" />
    <Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="97,35,33,36" depth="0.55" origin="0.5,0.5" />
    <Body width="32" height="35" density="20" />
    <AiTarget sight="500" staticsight="true" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect" />
    <MiniMap enableitemfinder="false" enablehullstatus="false" enablehullcondition="false" drawhudwhenequipped="true" displaybordersize="-0.1" characterusable="false" allowuioverlap="true">
      <GuiFrame relativesize="0.4,0.4" anchor="CenterRight" relativeoffset="0.006,-0.01" style="ItemUI" />
    </MiniMap>
  </Item>
  <Item name="" identifier="pucs" category="Equipment,Diving" tags="diving,deepdiving,divinggear_wearableindoors,human" allowasextracargo="true" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="5" cargocontaineridentifier="">
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />    
    <Price baseprice="670" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" minavailable="0" maxavailable="3" sold="true">
        <Reputation faction="coalition" min="70"/>
      </Price>
      <Price storeidentifier="merchantresearch" multiplier="1.2" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="45">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" />
      <Item identifier="lead" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="80" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="60" />
      <RequiredItem identifier="combatdivingsuit" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="physicorium" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="384,704,128,128" origin="0.5,0.5" />
    <Sprite name="PUCS Item" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="PUCS In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="pucs.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.14" />
    <ContainedSprite name="PUCS In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="20" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="PUCS Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="127,520,105,124" origin="0.57,0.38">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="pucs Torso" texture="pucs.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Hand" texture="pucs.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Hand" texture="pucs.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Upper Arm" texture="pucs.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Upper Arm" texture="pucs.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Lower Arm" texture="pucs.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Lower Arm" texture="pucs.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Waist" texture="pucs.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Thigh" texture="pucs.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Thigh" texture="pucs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Leg" texture="pucs.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Leg" texture="pucs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Shoe" texture="pucs.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Shoe" texture="pucs.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" UseHullOxygen="true" ObstructVisionAmount="0.5" PressureProtection="6200.0" SpeedMultiplier="1.1" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true"/>
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true"/>
        <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
        <!-- high prio for run animation so e.g. affliction-based run animations won't make the character run faster -->
        <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="10" ExpectedSpecies="Human" />
      </StatusEffect>
      <!-- Refill oxygen when the suit is contained. -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0" interval="1" disabledeltatime="true">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
      </StatusEffect>      
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" comparison="And" targetslot="0">
        <RequiredItem items="oxygensource" type="Contained" />
      </StatusEffect>
      <!-- consume oxygen if not in water and there's not enough oxygen in the hull -->
      <StatusEffect type="OnWearing" target="Contained" UseHullOxygen="false" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional targetcontainer="true" targetgrandparent="true" IsDead="false" />
        <Conditional targetcontainer="true" targetgrandparent="true" DecreasedOxygenConsumption="lt 99" />
        <Conditional targetcontainer="true" targetgrandparent="true" HullOxygenPercentage="lt 50" />
        <Conditional targetcontainer="true" targetgrandparent="true" NeedsAir="true" />
        <Conditional InWater="false" />        
        <RequiredItem items="oxygensource" type="Contained" />
      </StatusEffect>
      <!-- consume oxygen if in water -->
      <StatusEffect type="OnWearing" target="Contained" UseHullOxygen="false" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional targetcontainer="true" targetgrandparent="true" IsDead="false" />
        <Conditional targetcontainer="true" targetgrandparent="true" DecreasedOxygenConsumption="lt 99" />
        <Conditional targetcontainer="true" targetgrandparent="true" NeedsAir="true" />
        <Conditional InWater="true" />
        <RequiredItem items="oxygensource" type="Contained" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.8" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.1" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <ItemComponent IsActiveConditionalComparison="Or">
        <IsActive HullOxygenPercentage="lt 50" />
        <IsActive InWater="eq true" />
        <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true"/>
        </StatusEffect>
        <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true"/>
        </StatusEffect>
      </ItemComponent>
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="384,448,64,64" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
        <Containable items="oxygenitetank">
          <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" comparison="And" targetslot="0">
            <Conditional IsDead="false" />
            <Conditional HullOxygenPercentage="lt 50" />
            <Conditional DecreasedOxygenConsumption="lt 99" />
            <Conditional NeedsAir="true" />
          </StatusEffect>
        </Containable>
        <Containable items="weldingfueltank" blameequipperfordeath="true">
          <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
            <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
            <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
            <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
          </StatusEffect>
          <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
            <Conditional IsDead="false" />
            <Conditional DecreasedOxygenConsumption="lt 99" />
            <Conditional NeedsAir="true" />
          </StatusEffect>
        </Containable>
        <Containable items="incendiumfueltank" blameequipperfordeath="true">
          <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
            <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
            <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
            <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
          </StatusEffect>
          <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
            <Affliction identifier="burn" amount="20.0"  />
            <Conditional IsDead="false" />
            <Conditional DecreasedOxygenConsumption="lt 99" />
            <Conditional NeedsAir="true" />
          </StatusEffect>
        </Containable>
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="chem,syringe" />
      </SubContainer>
    </ItemContainer>
    <aitarget maxsightrange="1500" />
  </Item>
  <Item name="" identifier="fulguriumfuelrodvolatile" category="Fuel" Tags="smallitem,reactorfuel" maxstacksize="8" allowasextracargo="true" cargocontaineridentifier="metalcrate" health="400" scale="0.5">
    <PreferredContainer primary="reactorcab"/>
    <Price baseprice="400" sold="false" displaynonempty="true">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" />
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="steel" />
      <Item identifier="lead" />
      <Item identifier="fulgurium" mincondition="0.95" />
      <Item identifier="thorium" mincondition="0.95" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="70" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="lead" amount="2" />
      <RequiredItem identifier="fulgurium" />
      <RequiredItem identifier="thorium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="10" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="70" />
      <RequiredItem identifier="fulgurium" />
      <RequiredItem identifier="thorium" />
      <RequiredItem identifier="fulguriumfuelrodvolatile" mincondition="0.0" maxcondition="0.1" usecondition="false" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="67,176,62,61" origin="0.5,0.5" />
    <Sprite texture="Content/Items/JobGear/TalentGear.png" depth="0.55" sourcerect="190,60,20,71" origin="0.5,0.5" />
    <Body radius="6" height="55" density="30" />
    <LightComponent allowingameediting="false" lightcolor="60,200,150,150" canbeselected="false" range="300.0" ison="true" />
    <Holdable handle1="0,0" slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="NearbyCharacters" range="125" interval="1" disabledeltatime="true">
        <Affliction identifier="radiationsickness" strength="1" />
      </StatusEffect>
    </Holdable>
    <ItemContainer hideitems="true" capacity="1" itemrotation="90" drawinventory="false" canbeselected="false" SpawnWithId="nucleargunbolt" removecontaineditemsondeconstruct="true" showcontainedstateindicator="false">
      <Containable items="nucleargunbolt" />
      <StatusEffect type="OnUse" target="This" condition="-20" disabledeltatime="true">
        <SpawnItem identifiers="nucleargunbolt" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="Condition" value="0.1" />
    </Quality>
  </Item>

  <Item name="" identifier="arcemitter" tags="mediumitem,weapon,gun,mountableweapon,provocativetohumanai" category="Weapon" isshootable="true" Scale="0.5">
    <Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="207,430,131,61" depth="0.55" origin="0.5,0.5" />
    <Price baseprice="740" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" />
      <Price storeidentifier="merchantmine" multiplier="1.25" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="75" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="65" />
      <RequiredItem identifier="fulgurium" amount="2" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="3" />
      <RequiredItem identifier="copper" />
    </Fabricate>
    <Deconstruct time="35">
      <Item identifier="fulgurium" amount="2" />
      <Item identifier="titaniumaluminiumalloy" amount="2" />
      <Item identifier="copper" />
    </Deconstruct>
    <ElectricalDischarger duration="0.15" reload="5.0" ignoreuser="true" characterusable="true" raycastrange="500" range="150" rangemultiplierinwalls="1.25" outdoorsonly="false" powerconsumption="100" pickkey="Select">
      <Attack targetimpulse="50">
        <Affliction identifier="stun" strength="5"/>
        <Affliction identifier="burn" strength="10"/>
        <Affliction identifier="electricshock" strength="80"/>
      </Attack>
      <StatusEffect target="This" type="OnUse" forceplaysounds="true">
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="20000" selectionmode="random"/>
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge2.ogg" range="20000" />
        <Explosion range="500.0" camerashake="15" stun="0" force="0.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" Condition="-25" disabledeltatime="true">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
    </ElectricalDischarger>
    <RangedWeapon reload="5.0" barrelpos="118,14" combatPriority="80" spread="30" drawhudwhenequipped="true" crosshairscale="0.5">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
    </RangedWeapon>
    <Body width="130" height="55" density="25" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="60,-15" aimpos="70,4" handle1="-50,-10" handle2="10,-3" holdangle="-25" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Arc Emitter Worn" texture="Content/Items/JobGear/TalentGear.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="207,430,131,61" limb="Torso" scale="0.5" origin="0.5,0.9" />
    </Wearable>
    <ItemContainer itemrotation="90" capacity="1" maxstacksize="1" hideitems="false" itempos="10,-5" containedspritedepth="0.56" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
      <Containable items="mobilebattery">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
  </Item>
  
</Items>
