<?xml version="1.0" encoding="utf-8"?>
<ItemAssembly name="AlienCellTop" description="" hideinmenus="true">
  <Structure name="Ruin Wall Small Vertical" identifier="RuinWallVerticalSmall" ID="9" rect="-254,192,54,272" texturescale="1,1" specialtag="" drawtiled="True" textureoffset="0,0" spritecolor="255,255,255,255" usedropshadow="True" dropshadowoffset="0,0" scale="0.5" spritedepth="0.063" />
  <Structure name="Ruin Wall Small Vertical" identifier="RuinWallVerticalSmall" ID="8" rect="190,192,54,261" texturescale="1,1" specialtag="" drawtiled="True" textureoffset="0,0" spritecolor="255,255,255,255" usedropshadow="True" dropshadowoffset="0,0" scale="0.5" spritedepth="0.063" />
  <Structure name="Ruin Wall Small Horizontal" identifier="RuinWallHorizontalSmall" ID="4" rect="92,-59,144,54" texturescale="1,1" specialtag="" drawtiled="True" textureoffset="0,0" spritecolor="255,255,255,255" usedropshadow="True" dropshadowoffset="0,0" scale="0.5" spritedepth="0.062" />
  <Structure name="Ruin Wall Small Horizontal" identifier="RuinWallHorizontalSmall" ID="3" rect="-248,-61,144,54" texturescale="1,1" specialtag="" drawtiled="True" textureoffset="0,0" spritecolor="255,255,255,255" usedropshadow="True" dropshadowoffset="0,0" scale="0.5" spritedepth="0.062" />
  <Item name="Alien Hatch" identifier="alienhatch" ID="11" rect="-111,-64,208,48" hiddeningame="False" spritecolor="255,255,255,255" inventoryiconcolor="255,255,255,255" containercolor="255,255,255,255" condition="100" tags="alien" displaysidebysidewhenlinked="False" spritedepth="0.8" scale="0.5">
    <Door isopen="False" pickingtime="30" canbepicked="True" allowingameediting="False" msg="itemmsgforceopencrowbar">
      <requireditem identifiers="crowbar" type="Equipped" optional="false" ignoreineditor="false" />
    </Door>
    <ConnectionPanel locked="True" pickingtime="0" canbepicked="False" allowingameediting="False" msg="">
      <input name="toggle">
        <link w="15" />
      </input>
      <input name="set_state" />
      <output name="state_out" />
    </ConnectionPanel>
  </Item>
  <Item name="Alien Button" identifier="alienbutton" ID="12" rect="-176,-128,64,64" hiddeningame="False" spritecolor="255,255,255,255" inventoryiconcolor="255,255,255,255" containercolor="255,255,255,255" condition="100" tags="smallitem,alien" displaysidebysidewhenlinked="False" spritedepth="0.8" scale="0.5">
    <Controller pickingtime="0" canbepicked="True" allowingameediting="False" msg="itemmsgpressselect" />
    <ConnectionPanel locked="True" pickingtime="0" canbepicked="False" allowingameediting="False" msg="">
      <requireditem identifiers="screwdriver" type="Equipped" optional="false" ignoreineditor="false" />
      <output name="signal_out">
        <link w="15" />
      </output>
    </ConnectionPanel>
  </Item>
  <Item name="Black Wire" identifier="blackwire" ID="15" rect="2696,-182,48,20" hiddeningame="False" spritecolor="50,50,50,255" inventoryiconcolor="50,50,50,255" containercolor="255,255,255,255" condition="100" tags="smallitem,wire" displaysidebysidewhenlinked="False" spritedepth="0.55" scale="0.5" hideinassemblypreview="true">
    <Holdable holdpos="0,0" holdangle="0" swingamount="0,0" swingspeed="0" swingwhenholding="False" swingwhenaiming="False" swingwhenusing="False" pickingtime="0" canbepicked="True" allowingameediting="True" msg="" />
    <Wire pickingtime="0" canbepicked="False" allowingameediting="True" msg="" nodes="-144;-160;-7;-88" />
  </Item>
  <Item name="Large Alien Chest" identifier="alienitemcontainerlarge" ID="13" flippedy="true" rect="48,192,123,62" hiddeningame="False" spritecolor="255,255,255,255" inventoryiconcolor="255,255,255,255" containercolor="255,255,255,255" condition="100" tags="aliencontainer,container0" displaysidebysidewhenlinked="False" spritedepth="0.84" scale="0.5">
    <ItemContainer itempos="0,0" iteminterval="0,0" pickingtime="0" canbepicked="False" allowingameediting="True" msg="" contained="0,0,0,0,0" />
  </Item>
  <WayPoint ID="14" x="-16" y="80" spawn="Enemy" />
</ItemAssembly>