<?xml version="1.0" encoding="utf-8" ?>
<Character speciesname="Legacyendworm" humanoid="false">
  
  <ragdolls folder="default"/>
  <animations folder="default"/>

  <gibemitter particle="brownchunks" particleamount="40" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360"/>
  <gibemitter particle="blackwaterblood" particleamount="40" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="5" scalemax="10"/>

  <health
    vitality="10000.0"
    doesbleed="false"/>

  <sound file="Content/Characters/Endworm/ENDWORM_idle1.ogg" state="Idle" range="10000" />
  <sound file="Content/Characters/Endworm/ENDWORM_idle2.ogg" state="Idle" range="10000" />
  <sound file="Content/Characters/Endworm/ENDWORM_idle3.ogg" state="Idle" range="10000" />

  <sound file="Content/Characters/Endworm/ENDWORM_attack1.ogg" state="Attack" range="8000" />
  <sound file="Content/Characters/Endworm/ENDWORM_attack2.ogg" state="Attack" range="8000" />
  <sound file="Content/Characters/Endworm/ENDWORM_attack3.ogg" state="Attack" range="8000" />
  
  <sound file="Content/Characters/Endworm/ENDWORM_damage1.ogg" state="Damage" range="8000" />
  <sound file="Content/Characters/Endworm/ENDWORM_damage2.ogg" state="Damage" range="8000" />
  <sound file="Content/Characters/Endworm/ENDWORM_damage3.ogg" state="Damage" range="8000" />
  
  <sound file="Content/Characters/Endworm/ENDWORM_death1.ogg" state="Die" range="8000" />

  <ai
    combatstrength="10000"
    sight="0.1"
    hearing="2.0">
    <targetpriority tag="decoy" state="Attack" priority="600" />
    <targetpriority tag="room" state="Attack" priority="100"/>
    <targetpriority tag="sonar" state="Attack" priority="80" />
    <targetpriority tag="stronger" state="Escape" priority="30"/>
  </ai>

</Character>

