<?xml version="1.0" encoding="utf-8"?>
<LevelGenerationParameters>
  <!-- the last normal (non-outpost) level before leaving Europa -->
  <EndLocationBasic
    identifier="endlocationbasic"
    biomes="endzone"
    Type="LocationConnection"
    Commonness="1"
    MinLevelDifficulty="0"
    MaxLevelDifficulty="100"
    AmbientLightColor="8,4,16,255"
    BackgroundTextureColor="16,8,30,255"
    BackgroundColor="8,4,16,255"
    WallColor="204,255,255,255"
    WaterParticleColor="0,0,0,102"
    StartPosition="0.1,0.1"
    EndPosition="0.9,0.9"
    ForceOutpostPosition="0.5,0"
    CreateHoleNextToEnd="True"
    CreateHoleToAbyss="True"
    NoLevelGeometry="False"
    LevelObjectAmount="2000"
    BackgroundCreatureAmount="0"
    MinWidth="70000"
    MaxWidth="70000"
    Height="60000"
    InitialDepthMin="500000"
    InitialDepthMax="500000"
    MinTunnelRadius="50000"
    SideTunnelCount="0,0"
    SideTunnelVariance="0.5"
    MinSideTunnelRadius="1000,3000"
    VoronoiSiteInterval="1500,1500"
    VoronoiSiteVariance="700,700"
    CellSubdivisionLength="1500"
    CellRoundingAmount="0.5"
    CellIrregularity="0.1"
    MainPathNodeIntervalRange="6000,10000"
    MainPathVariance="0.1"
    CaveCount="0"
    ItemCount="400"
    ResourceIntervalRange="19200,38400"
    CaveResourceIntervalRange="9600,19200"
    ResourceClusterSizeRange="4,6"
    ResourceSpawnChance="0.3"
    CaveResourceSpawnChance="0.6"
    FloatingIceChunkCount="0"
    IslandCount="0"
    IceSpireCount="0"
    AbyssIslandCount="0"
    AbyssIslandSizeMin="4000,7000"
    AbyssIslandSizeMax="8000,10000"
    AbyssIslandCaveProbability="0.5"
    AbyssResourceClustersMin="10"
    AbyssResourceClustersMax="50"
    SeaFloorDepth="-80000"
    SeaFloorVariance="2000"
    MountainCountMin="2"
    MountainCountMax="3"
    MountainHeightMin="30000"
    MountainHeightMax="35000"
    RuinCount="0"
    MinWreckCount="0"
    MaxWreckCount="0"
    MinCorpseCount="3"
    MaxCorpseCount="6"
    HuskProbability="0.25"
    ThalamusProbability="0.5"
    WreckHullFloodingChance="0.25"
    WreckFloodingHullMinWaterPercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="0.3"
    BottomHoleProbability="1"
    WaterParticleScale="2"
    WaterParticleVelocity="0,10"
    WallTextureSize="512"
    WallEdgeTextureWidth="768"
    PlayNoiseLoopInOutpostLevel="False"
    WaterAmbienceVolume="1"
    WallEdgeExpandOutwardsAmount="128"
    WallEdgeExpandInwardsAmount="128"
    ForceBeaconStation="Content/Map/BeaconStations/BeaconStation_AlienResearch.sub">
    <WaterParticles
      texture="Content/Map/Biomes/EndBiome/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/HydrothermalWastes/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/HydrothermalWastes/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
  </EndLocationBasic>
  <!-- the empty "outpost" levels in Jupiter -->
  <EndLocationOutpost
    identifier="endlocationoutpost"
    endbiome="true"
    biomes="endzone"
    Type="Outpost"
    Commonness="1"
    MinLevelDifficulty="0"
    MaxLevelDifficulty="100"
    AmbientLightColor="32,16,0,255"
    BackgroundTextureColor="153,102,51,255"
    BackgroundColor="153,102,51,255"
    WallColor="255,255,255,255"
    WaterParticleColor="255,153,153,102"
    StartPosition="0.1,0.5"
    EndPosition="0.9,0.5"
    ForceOutpostPosition="0.75,0.5"
    CreateHoleNextToEnd="False"
    CreateHoleToAbyss="False"
    NoLevelGeometry="True"
    LevelObjectAmount="1"
    BackgroundCreatureAmount="0"
    MinWidth="60000"
    MaxWidth="60000"
    Height="60000"
    InitialDepthMin="300000"
    InitialDepthMax="300000"
    MinTunnelRadius="60000"
    SideTunnelCount="0,1"
    SideTunnelVariance="0.5"
    MinSideTunnelRadius="2000,6000"
    VoronoiSiteInterval="1500,9000"
    VoronoiSiteVariance="0,500"
    CellSubdivisionLength="500"
    CellRoundingAmount="0"
    CellIrregularity="0"
    MainPathNodeIntervalRange="30000,30000"
    MainPathVariance="0.1"
    CaveCount="0"
    ItemCount="0"
    ResourceIntervalRange="19200,38400"
    CaveResourceIntervalRange="9600,19200"
    ResourceClusterSizeRange="4,6"
    ResourceSpawnChance="0"
    CaveResourceSpawnChance="0.6"
    FloatingIceChunkCount="20"
    IslandCount="0"
    IceSpireCount="0"
    AbyssIslandCount="0"
    AbyssIslandSizeMin="4000,7000"
    AbyssIslandSizeMax="8000,10000"
    AbyssIslandCaveProbability="0.5"
    AbyssResourceClustersMin="10"
    AbyssResourceClustersMax="50"
    SeaFloorDepth="-100000"
    SeaFloorVariance="1000"
    MountainCountMin="0"
    MountainCountMax="0"
    MountainHeightMin="1000"
    MountainHeightMax="5000"
    RuinCount="0"
    MinWreckCount="0"
    MaxWreckCount="0"
    MinCorpseCount="0"
    MaxCorpseCount="5"
    HuskProbability="0.25"
    ThalamusProbability="0"
    WreckHullFloodingChance="0.25"
    WreckFloodingHullMinWaterPercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="0.3"
    BottomHoleProbability="1"
    WaterParticleScale="3"
    WaterParticleVelocity="-1000,0"
    WallTextureSize="512"
    WallEdgeTextureWidth="1000"
    FlashInterval="10,60"
    FlashColor="102,102,255,255"
    PlayNoiseLoopInOutpostLevel="True"
    WaterAmbienceVolume="0.05"
    WallEdgeExpandOutwardsAmount="256"
    WallEdgeExpandInwardsAmount="256">
    <WaterParticles
      texture="Content/Map/Biomes/EndBiome/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/HydrothermalWastes/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/HydrothermalWastes/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
    <FlashSound
      file="Content/Sounds/Ambient/Thunder1.ogg" />
  </EndLocationOutpost>
</LevelGenerationParameters>