<Character speciesname="Leucocyte" humanoid="False" displayname="" group="thalamus" hasinfo="False" husk="False" usehuskappendage="False" needsair="False" needswater="True" canspeak="False" noise="300" visibility="300" blooddecal="" bleedparticlewater="" bleedparticleair="" eatingspeed="10" pathfinderpriority="0.5" hideinsonar="True" hideinthermalgoggles="True" disabledistance="15000" caneat="False" AISlowTurretPriority="0">
  <ragdolls folder="Content/Characters/Leucocyte/Ragdolls/" />
  <animations folder="Content/Characters/Leucocyte/Animations/" />
  <damageemitter particle="shockwavesmall" particleamount="1" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="leucogib" particleamount="1" velocitymin="-20" velocitymax="20" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0.2" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="25" doesbleed="False" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" poisonvulnerability="3" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellIdle1.ogg" state="Idle" range="2000" volume="0.75" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellIdle2.ogg" state="Idle" range="2000" volume="0.75" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellIdle3.ogg" state="Idle" range="2000" volume="0.75" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellIdle4.ogg" state="Idle" range="2000" volume="0.75" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellIdle5.ogg" state="Idle" range="2000" volume="0.75" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellAttack1.ogg" state="Attack" range="2000" volume="1" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellAttack2.ogg" state="Attack" range="2000" volume="1" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellAttack3.ogg" state="Attack" range="2000" volume="1" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellDamage1.ogg" state="Damage" range="2000" volume="1" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellDamage2.ogg" state="Damage" range="2000" volume="1" />
  <sound file="Content/Characters/Leucocyte/CARRIER_cellDamage3.ogg" state="Damage" range="2000" volume="1" />
  <ai combatstrength="40" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="True" avoidgunfire="False" aggressiveboarding="False" randomattack="True">
    <target tag="human" state="Aggressive" priority="100" reactdistance="1000" attackdistance="0" />
    <target tag="weaker" state="Aggressive" priority="100" reactdistance="1000" attackdistance="0" />
    <target tag="stronger" state="Aggressive" priority="100" reactdistance="1000" attackdistance="0" />
  </ai>
  <Inventory slots="Any,Any,Any" accessiblewhenalive="False" commonness="1">
    <Item identifier="paralyxis" />
  </Inventory>
  <Inventory slots="Any,Any,Any" accessiblewhenalive="False" commonness="4">
  </Inventory>
  <StatusEffect type="OnDeath" target="This" targetlimb="Torso">
    <ParticleEmitter particle="cellgib" particleamount="15" scalemin="1" scalemax="2" velocitymin="100" velocitymax="150" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="leucogib" particleamount="1" scalemin="2.5" scalemax="3.5" velocitymin="20" velocitymax="20"/>
    <sound file="Content/Characters/Leucocyte/CARRIER_cellDeath1.ogg" range="3000" volume="1" selectionmode="Random" />
    <sound file="Content/Characters/Leucocyte/CARRIER_cellDeath2.ogg" range="3000" volume="1" selectionmode="Random"/>
    <sound file="Content/Characters/Leucocyte/CARRIER_cellDeath3.ogg" range="3000" volume="1" selectionmode="Random" />
  </StatusEffect>
</Character>