<Ragdoll type="Husk" Texture="Content/Characters/Husk_prowler/Husk_prowler.png" Color="255,255,255,255" SpritesheetOrientation="180" LimbScale="0.5" JointScale="0.5" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="100" ImpactTolerance="7.5" CanEnterSubmarine="True" CanWalk="True" Draggable="True" MainLimb="Torso">
  <collider Name="Main Collider" Radius="30" Height="110" Width="0" BodyType="Dynamic" />
  <collider Name="Secondary Collider" Radius="30" Height="80" Width="0" BodyType="Dynamic" />
  <limb Name="Torso (0)" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="160,0,112,192" Origin="0.5,0.5" Depth="0.06" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="0.3" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="100" DamageRange="75" MinRange="0" Duration="0.5" CoolDown="2" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="False" StructureDamage="10" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="10" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 3, 5, 15, 17, 19, 21, 23, 25, 27" Force="20" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="10" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="True" />
  </limb>
  <limb Name="Head (1)" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="0.65" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="45" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="411,5,96,96" Origin="0.5,0.5" Depth="0.05" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="ReverseUntilCanAttack" AfterAttackDelay="0.5" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="100" DamageRange="75" MinRange="0" Duration="0.5" CoolDown="2" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 3, 5, 15, 17, 19, 21, 23, 25, 27" Force="20" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="10" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="True">
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="5" />
      </StatusEffect>
      <Affliction Strength="15" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="15" Identifier="bleeding" Probability="0.75" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="5" Identifier="huskinfection" Probability="0.5" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="0.5" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
    </attack>
  </limb>
  <limb Name="RightArm (2)" ID="2" Type="RightArm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="True" ApplySineMovement="True" SineFrequencyMultiplier="2" SineAmplitudeMultiplier="3" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="272,0,64,96" Origin="0.5,0.5" Depth="0.02" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="RightHand (3)" ID="3" Type="LeftFoot" SecondaryType="RightHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="0" Width="20" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="-16.951496,-9.243054" StepOffset="0,0" RefJoint="8" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="272,160,64,48" Origin="0.5,0.5" Depth="0.015" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <sound Tag="footstep_husk" />
  </limb>
  <limb Name="LeftArm (4)" ID="4" Type="LeftArm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="True" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="3" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="336,0,64,96" Origin="0.5,0.5" Depth="0.14" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="LeftHand (5)" ID="5" Type="RightFoot" SecondaryType="LeftHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="0" Width="20" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="-21.50835,-8.056969" StepOffset="0,0" RefJoint="5" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="336,160,64,48" Origin="0.5,0.5" Depth="0.16" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <sound Tag="footstep_husk" />
  </limb>
  <limb Name="LeftThigh (6)" ID="6" Type="LeftThigh" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="20" Height="65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="True" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="80,0,80,128" Origin="0.5,0.5" Depth="0.13" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="LeftLeg (7)" ID="7" Type="LeftLeg" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="60" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="80,128,80,128" Origin="0.5,0.5" Depth="0.131" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="LeftFoot (8)" ID="8" Type="LeftFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="32" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="27.981258,-14.938686" StepOffset="-50,0" RefJoint="1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="0.2" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="4" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="336,208,64,48" Origin="0.5,0.5" Depth="0.132" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <sound Tag="footstep_husk" />
  </limb>
  <limb Name="RightThigh (9)" ID="9" Type="RightThigh" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="20" Height="65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="True" ApplySineMovement="True" SineFrequencyMultiplier="1.5" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="0,0,80,128" Origin="0.5,0.5" Depth="0.03" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="RightLeg (10)" ID="10" Type="RightLeg" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="60" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="0,128,80,128" Origin="0.5,0.5" Depth="0.03" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="RightFoot (11)" ID="11" Type="RightFoot" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="12" Height="0" Width="32" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="27.228796,-12.075087" StepOffset="-50,0" RefJoint="3" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="0.1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="5" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="272,208,64,48" Origin="0.5,0.5" Depth="0.03" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <sound Tag="footstep_husk" />
  </limb>
  <limb Name="LeftForearm (12)" ID="12" Type="LeftForearm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="35" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="336,96,64,64" Origin="0.5,0.5" Depth="0.15" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="RightForearm (13)" ID="13" Type="RightForearm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="13" Height="35" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="60" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="272,96,64,64" Origin="0.5,0.5" Depth="0.01" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <!-- ovipositor -->
  <limb Name="Ovipositor1a" ID="14" Type="None" SecondaryType="None" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="25.5" Width="40" Density="2" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="405,104,60,24" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
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  <limb Name="Ovipositor3a" ID="18" Type="None" SecondaryType="None" Notes="" Scale="0.4" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="25.5" Width="50" Density="2" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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  <limb Name="Ovipositor3b" ID="19" Type="None" SecondaryType="None" Notes="" Scale="0.4" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="24.649998" Width="76.5" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.5" BlinkDurationIn="0.2" BlinkDurationOut="0.2" BlinkHoldTime="0.25" BlinkRotationIn="-45" BlinkRotationOut="-120" BlinkForce="300" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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  <limb Name="OvipositorBelly1a" ID="20" Type="None" SecondaryType="None" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="25.5" Width="50" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="-20" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="405,128,68,22" Origin="0.5,0.5" Depth="0.125" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="OvipositorBelly1b" ID="21" Type="None" SecondaryType="None" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="60" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.05" BlinkDurationOut="0.5" BlinkHoldTime="0.1" BlinkRotationIn="-90" BlinkRotationOut="0" BlinkForce="200" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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  <limb Name="OvipositorBelly2a" ID="22" Type="None" SecondaryType="None" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="50" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="-20" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="405,152,70,20" Origin="0.5,0.5" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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  <limb Name="OvipositorBelly2b" ID="23" Type="None" SecondaryType="None" Notes="" Scale="0.75" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="60" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.1" BlinkDurationOut="0.2" BlinkHoldTime="0.1" BlinkRotationIn="-90" BlinkRotationOut="0" BlinkForce="200" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
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  <limb Name="OvipositorBack1a" ID="24" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="60" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="2000" ConstantAngle="200" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="405,176,80,26" Origin="0.5,0.5" Depth="0.125" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
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  <limb Name="OvipositorBack1b" ID="25" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="70" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.05" BlinkDurationOut="0.5" BlinkHoldTime="0.1" BlinkRotationIn="180" BlinkRotationOut="45" BlinkForce="300" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="405,203,80,22" Origin="0.5,0.5" Depth="0.125" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="OvipositorBack2a" ID="26" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="60" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="2000" ConstantAngle="200" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="405,152,70,20" Origin="0.5,0.5" Depth="0.04" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="OvipositorBack2b" ID="27" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="70" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="0.33" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="0.1" BlinkDurationOut="0.2" BlinkHoldTime="0.1" BlinkRotationIn="180" BlinkRotationOut="45" BlinkForce="300" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="405,226,92,28" Origin="0.5,0.5" Depth="0.04" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb Name="Jump Attack" ID="28" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="25" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True">
    <sprite SourceRect="458,128,50,40" Origin="0.44604877,0.5119512" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <attack stickchance="0" StructureSoundType="StructureSlash" Context="Ground" TargetType="Character" TargetLimbType="Torso" HitDetectionType="Distance" AfterAttack="ReverseUntilCanAttack" AfterAttackDelay="0.5" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="200" DamageRange="100" MinRange="0" Duration="1" CoolDown="5" SecondaryCoolDown="2" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="36" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 3, 5, 15, 17, 19, 21, 23, 25, 27" Force="5" RootForceWorldStart="0,25" RootForceWorldMiddle="10,50" RootForceWorldEnd="10,-50" RootTransitionEasing="Smooth" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="20" TargetForceWorld="0,-15" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="1" Blink="True">
      <Affliction Strength="1.5" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="20" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="20" Identifier="bleeding" Probability="0.5" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <StatusEffect type="OnUse" target="this">
        <sound File="Content/Characters/Husk_prowler/HUSKPROWLER_attack1.ogg" Range="1000" selectionmode="Random" />
        <sound File="Content/Characters/Husk_prowler/HUSKPROWLER_attack2.ogg" Range="1000" />
        <sound File="Content/Characters/Husk_prowler/HUSKPROWLER_attack3.ogg" Range="1000" />
        <sound File="Content/Characters/Husk_prowler/HUSKPROWLER_attack4.ogg" Range="1000" />
      </StatusEffect>
    </attack>
  </limb>
  <joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-13.1009655,59.088295" Limb2Anchor="-10.745748,-12.599744" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="129" LowerLimit="-117.00002" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 6" Limb1="0" Limb2="6" Limb1Anchor="-2.3360658,-25.701118" Limb2Anchor="-3.4022088,33.57523" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="6.9028125,-37.312717" Limb2Anchor="-14.574557,15.472152" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="60" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 9" Limb1="0" Limb2="9" Limb1Anchor="11.657003,-27.16846" Limb2Anchor="-3.3926892,31.840473" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="5.1179514,-35.70623" Limb2Anchor="-15.966608,16.377842" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="60" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 4" Limb1="0" Limb2="4" Limb1Anchor="-7.7921033,34.396633" Limb2Anchor="0.6,28.573063" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="180" LowerLimit="-90" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 4 - 12" Limb1="4" Limb2="12" Limb1Anchor="-1.4478967,-28.244104" Limb2Anchor="-1.2,23.5" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="170" LowerLimit="5" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
  <joint Name="Joint 13 - 5" Limb1="12" Limb2="5" Limb1Anchor="2.7446513,-21.840397" Limb2Anchor="23.169752,-1.0484606" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-45" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="-4.335583,35.277157" Limb2Anchor="0.6395478,28.56819" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="-90" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 2 - 13" Limb1="2" Limb2="13" Limb1Anchor="1.2209377,-28.202503" Limb2Anchor="1.7877463,20.79795" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="170" LowerLimit="5" Stiffness="0.2" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
  <joint Name="Joint 13 - 3" Limb1="13" Limb2="3" Limb1Anchor="-1.4853811,-23.503605" Limb2Anchor="25.570097,-1.902913" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-45" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="-9.479271,-35.986805" Limb2Anchor="-3.6028035,46.310654" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-45" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
  <joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-8.859541,-39.82488" Limb2Anchor="-2.4764698,46.32128" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-45" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
  <!-- head to husk appendage -->
  <joint Name="Ovipositor1a" Limb1="1" Limb2="14" Limb1Anchor="30.874092,-13.640844" Limb2Anchor="-19.319643,-0.3872664" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="0.5" WeldJoint="True" ClockWiseRotation="False" />
  <joint Name="Ovipositor1b" Limb1="14" Limb2="15" Limb1Anchor="21.812538,0.5349298" Limb2Anchor="-38.67274,-5.1174245" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-180" Stiffness="1" Scale="0.5" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Ovipositor2a" Limb1="1" Limb2="16" Limb1Anchor="24.890774,6.0748825" Limb2Anchor="-26.147648,-0.5982356" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="0.4" WeldJoint="True" ClockWiseRotation="False" />
  <joint Name="Ovipositor2b" Limb1="16" Limb2="17" Limb1Anchor="23.040565,-2.4490762" Limb2Anchor="-38.790863,-1.6133219" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-180" Stiffness="1" Scale="0.4" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Ovipositor3a" Limb1="1" Limb2="18" Limb1Anchor="33.97418,20.82687" Limb2Anchor="-26.603464,0.8706866" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="0.4" WeldJoint="True" ClockWiseRotation="False" />
  <joint Name="Ovipositor3b" Limb1="18" Limb2="19" Limb1Anchor="27.679718,-0.42764795" Limb2Anchor="-33.59939,0.43456143" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-180" Stiffness="1" Scale="0.4" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="OvipositorBelly1a" Limb1="0" Limb2="20" Limb1Anchor="21.321892,57.819386" Limb2Anchor="-17.170815,-0.45193237" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="0.75" WeldJoint="True" ClockWiseRotation="False" />
  <joint Name="OvipositorBelly1b" Limb1="20" Limb2="21" Limb1Anchor="23.22328,-1.074898" Limb2Anchor="-39.796535,-0.22127579" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-180" Stiffness="0.25" Scale="0.75" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="OvipositorBelly2a" Limb1="0" Limb2="22" Limb1Anchor="2.6228933,77.89699" Limb2Anchor="-17.170815,-0.45193237" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="0.75" WeldJoint="True" ClockWiseRotation="False" />
  <joint Name="OvipositorBelly2b" Limb1="22" Limb2="23" Limb1Anchor="27.914682,0.100249834" Limb2Anchor="-34.335835,-1.0354452" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-180" Stiffness="0.25" Scale="0.75" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="OvipositorBack1a" Limb1="0" Limb2="24" Limb1Anchor="-29.105736,14.327374" Limb2Anchor="-17.170815,-0.45193237" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="OvipositorBack1b" Limb1="24" Limb2="25" Limb1Anchor="28.698053,2.5053973" Limb2Anchor="-33.799904,0.84602815" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="OvipositorBack2a" Limb1="0" Limb2="26" Limb1Anchor="-1.0043805,-10.662449" Limb2Anchor="-26.894348,-0.45193237" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="180" LowerLimit="45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="OvipositorBack2b" Limb1="26" Limb2="27" Limb1Anchor="26.929907,0.16179599" Limb2Anchor="-39.796535,-0.22127579" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-90" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Jump Attack" Limb1="0" Limb2="28" Limb1Anchor="0,0" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
</Ragdoll>