<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!-- ********************************************************************************************* -->
  <!-- ****************************************Poisons********************************************** -->
  <!-- ********************************************************************************************* -->
  <!-- Name: Morbusine -->
  <!-- Description: Causes oxygen deprivation. Kills relatively quickly, but not effective on bigger creatures -->
  <!-- *************************************************************************************************************************************************************************** -->
  <Morbusine name="" identifier="morbusine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.02" />
    <Price baseprice="200" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1">
        <Reputation faction="huskcult" min="50"/>
      </Price>
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
      <RequiredSkill identifier="medical" level="58" />
      <RequiredItem identifier="chlorine" count="2" />
      <RequiredItem identifier="calcium" count="2" />
      <RequiredItem identifier="sulphuricacid" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="chlorine" />
      <Item identifier="calcium" />
      <Item identifier="sulphuricacid" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,640,64,64" origin="0.5,0.5" />
    <Sprite texture="Medicines.png" sourcerect="189,308,37,69" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="50"/>
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Conditional ishuman="true"/>
        <Affliction identifier="morbusinepoisoning" amount="11" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Conditional ishuman="false"/>
        <Affliction identifier="morbusinepoisoning" amount="20" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
        <Affliction identifier="morbusinepoisoning" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
    <SkillRequirementHint identifier="medical" level="50"/>
  </Morbusine>
  <!-- Name: Chloral Hydrate -->
  <!-- Description: A sedative that can be used to knock someone out for a short period of time. -->
  <!-- *************************************************************************************************************************************************************************** -->
  <ChloralHydrate name="" identifier="chloralhydrate" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
    <Price baseprice="100" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
      <RequiredSkill identifier="medical" level="50" />
      <RequiredItem identifier="chlorine" count="2" />
      <RequiredItem identifier="ethanol" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="chlorine" />
      <Item identifier="ethanol" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,704,64,64" origin="0.5,0.5" />
    <Sprite texture="Medicines.png" sourcerect="76,140,37,69" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="30" />
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnSuccess" target="UseTarget" duration="5">
        <Affliction identifier="organdamage" amount="0.5" />
        <Affliction identifier="incrementalstun" amount="25.0" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget" duration="2.5">
        <Affliction identifier="organdamage" amount="0.5" />
        <Affliction identifier="incrementalstun" amount="25.0" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
    <SkillRequirementHint identifier="medical" level="30"/>
  </ChloralHydrate>
  <!-- Name: Cyanide -->
  <!-- Description: Sudden death for normal characters. Works even on the strongest creatures, but it might take time. -->
  <!-- *************************************************************************************************************************************************************************** -->
  <Cyanide name="" identifier="cyanide" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
    <Price baseprice="250" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" >
        <Reputation faction="huskcult" min="50"/>
      </Price>
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
      <RequiredSkill identifier="medical" level="54" />
      <RequiredItem identifier="chloralhydrate" />
      <RequiredItem identifier="sodium" count="3" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="chloralhydrate" />
      <Item identifier="sodium" />
      <Item identifier="sodium" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="192,640,64,64" origin="0.5,0.5" />
    <Sprite texture="Medicines.png" sourcerect="37,69,38,69" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="60"/>
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Conditional ishuman="true"/>
        <Affliction identifier="cyanidepoisoning" amount="11" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Conditional ishuman="false"/>
        <Affliction identifier="cyanidepoisoning" amount="20" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
        <Affliction identifier="cyanidepoisoning" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
    <SkillRequirementHint identifier="medical" level="60"/>
  </Cyanide>
  <!-- Name: Radiotoxin -->
  <!-- Description: A highly potent neurotoxin. -->
  <!-- *************************************************************************************************************************************************************************** -->
  <Radiotoxin name="" identifier="radiotoxin" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
    <Price baseprice="200" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
      <RequiredSkill identifier="medical" level="56" />
      <RequiredItem identifier="thorium" />
      <RequiredItem identifier="uranium" count="2" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="thorium" />
      <Item identifier="uranium" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,640,64,64" origin="0.5,0.5" />
    <Sprite texture="Medicines.png" sourcerect="0,69,37,69" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="30"/>
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnSuccess" target="UseTarget" duration="8">
        <Affliction identifier="radiationsickness" amount="8" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget" duration="4">
        <Affliction identifier="radiationsickness" amount="8" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
    <SkillRequirementHint identifier="medical" level="30"/>
  </Radiotoxin>
  <!-- Name: Sufforin -->
  <!-- Description: disables slowly, makes very sick, eventually lethal. -->
  <!-- *************************************************************************************************************************************************************************** -->
  <Sufforin name="" identifier="sufforin" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
    <Price baseprice="100" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" >
        <Reputation faction="huskcult" min="50"/>
      </Price>
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
      <RequiredSkill identifier="medical" level="60" />
      <RequiredItem identifier="sulphuricacid" />
      <RequiredItem identifier="potassium" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="sulphuricacid" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,640,64,64" origin="0.5,0.5" />
    <Sprite texture="Medicines.png" sourcerect="75,69,38,69" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="40"/>
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Conditional ishuman="true"/>
        <Affliction identifier="sufforinpoisoning" amount="11" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Conditional ishuman="false"/>
        <Affliction identifier="sufforinpoisoning" amount="20" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
        <Affliction identifier="sufforinpoisoning" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
    <SkillRequirementHint identifier="medical" level="40"/>
  </Sufforin>
  <!-- Name: Deliriumine -->
  <!-- Description: A psychosis-inducing toxin. -->
  <!-- *************************************************************************************************************************************************************************** -->
  <Deliriumine name="" identifier="deliriumine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
    <Price baseprice="250" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="60" amount="2">
      <RequiredSkill identifier="medical" level="50" />
      <RequiredItem identifier="dementonite" />
      <RequiredItem identifier="ethanol" />
    </Fabricate>
    <Deconstruct time="5" />
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,704,64,64" origin="0.5,0.5" />
    <Sprite texture="Medicines.png" sourcerect="225,140,38,69" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="35" />
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Affliction identifier="deliriuminepoisoning" amount="20" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <!--Single dose always wears off. Two doses combined are always effective on humans.-->
        <Affliction identifier="deliriuminepoisoning" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
    <SkillRequirementHint identifier="medical" level="35"/>
  </Deliriumine>
  <!-- Name: Paralyzant -->
  <!-- Description: slows down effectively, but doesn't kill. In high doses effective even on the biggest monsters.-->
  <!-- *************************************************************************************************************************************************************************** -->
  <Paralyzant name="" identifier="paralyzant" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
    <Price baseprice="380" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
      <RequiredSkill identifier="medical" level="40" />
      <RequiredItem identifier="chloralhydrate" />
      <RequiredItem identifier="paralyxis" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="chlorine" />
      <Item identifier="paralyxis" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,704,64,64" origin="0.5,0.5" />
    <Sprite texture="Medicines.png" sourcerect="188,210,37,69" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="60"/>
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Conditional ishuman="true"/>
        <Affliction identifier="paralysis" amount="11" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <Conditional ishuman="false"/>
        <Affliction identifier="paralysis" amount="20" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
        <!--Single dose always wears off.-->
        <Affliction identifier="paralysis" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
    <SkillRequirementHint identifier="medical" level="60"/>
  </Paralyzant>

  <!-- Name: Raptor bane extract -->
  <!-- Description: Causes vomiting in humans, severely harms raptors. -->
  <!-- *************************************************************************************************************************************************************************** -->
  <raptorbaneextract name="" identifier="raptorbaneextract" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
    <Price baseprice="250" minavailable="1">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchantcity" multiplier="1.3" />
      <Price storeidentifier="merchantresearch" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="40">
      <RequiredSkill identifier="medical" level="20" />
      <RequiredItem identifier="raptorbane" />
      <RequiredItem identifier="raptorbane" />
      <RequiredItem identifier="raptorbane" />
      <RequiredItem identifier="raptorbane" />
    </Fabricate>
    <Deconstruct time="30">
      <Item identifier="carbon" />
      <Item identifier="carbon" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,320,64,64" origin="0.5,0.5" />
    <Sprite texture="Medicines.png" sourcerect="4,378,38,68" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1"/>
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="35"/>
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true"/>
      <StatusEffect type="OnSuccess" target="UseTarget" duration="20">     
        <Affliction identifier="nausea" amount="5" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget" duration="20">
        <Conditional speciesgroup="mudraptor"/>
        <Conditional speciesname="Mudraptor_pet"/>
        <Affliction identifier="organdamage" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget" duration="10">
        <Conditional speciesgroup="mudraptor"/>
        <Conditional speciesname="Mudraptor_pet"/>
        <Affliction identifier="organdamage" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character"/>
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon"/>
    <SkillRequirementHint identifier="medical" level="35"/>
  </raptorbaneextract>
  <!-- Name: Hallucinogenic Bufotoxin -->
  <!-- Description: A hallucinogenic toxin. Has an antiparalyzant effect. -->
  <!-- *************************************************************************************************************************************************************************** -->
  <Bufotoxin name="" identifier="hallucinogenicbufotoxin" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,medical" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
    <Price baseprice="200" sold="false" />
    <Deconstruct time="20">
      <Item identifier="antibloodloss1" />
      <Item identifier="paralyxis" />
    </Deconstruct>
    <Sprite texture="Content/Characters/Pets/pets.png" sourcerect="331,135,40,48" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
    <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="30" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" duration="20">
        <Affliction identifier="psychosis" amount="1" />
        <ReduceAffliction identifier="paralysis" amount="2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Holdable>
  </Bufotoxin>

  <!-- Name: Sulphuric Acid -->
  <!-- A strong acid that causes burns when in contact with skin. Used as an ingredient in several poisons. -->
  <!-- *************************************************************************************************************************************************************************** -->
  <SulphuricAcid name="" identifier="sulphuricacid" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="mediccrate" description="" Tags="smallitem,chem,poison" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer secondary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.5" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer"/>
    <Price baseprice="80">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.1" sold="false"/>
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="2" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,768,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="346,452,33,60" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
    <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="30" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" duration="5.0">
        <Affliction identifier="acidburn" amount="3" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Holdable>
  </SulphuricAcid>

</Items>