<Character speciesname="Hammerheadmatriarch" humanoid="False" group="hammerhead" husk="False" needsair="False" canspeak="False" noise="100" blooddecal="blood" displayname="" eatingspeed="10" caneat="False">
  <ragdolls folder="Content/Characters/Hammerheadmatriarch/Ragdolls/" />
  <animations folder="Content/Characters/Hammerheadmatriarch/Animations/" />
  <damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="4" anglemin="0" anglemax="0" scalemin="3" scalemax="5" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="heavygib" particleamount="15" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="1" scalemax="1.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="1000" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="true" poisonvulnerability="0.5"/>
  <ai combatstrength="550" sight="1" hearing="1" aggressionhurt="0" aggressiongreed="0" fleehealththreshold="0" attackwhenprovoked="True" aggressiveboarding="False" avoidgunfire="False" EnforceAggressiveBehaviorForMissions="False">
    <target tag="nasonov" state="Attack" priority="100" reactdistance="0" />
    <target tag="stronger" state="Avoid" priority="100" reactdistance="2000" />
    <target tag="weapon" state="Avoid" priority="100" reactdistance="3000" />
    <target tag="leucocyte" state="Avoid" priority="100" reactdistance="1500"/>
    <target tag="tool" state="Avoid" priority="50" reactdistance="1000" />
    <target tag="wall" state="PassiveAggressive" priority="50" reactdistance="2500" />
    <target tag="door" state="PassiveAggressive" priority="50" reactdistance="2500" />
    <target tag="weaker" state="Avoid" priority="10" reactdistance="1000" />
    <target tag="watcher" state="Idle" priority="0"/>
    <SwarmBehavior mindistfromclosest="300" maxdistfromcenter="3000" cohesion="0.25" />
  </ai>
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
    <Item identifier="alienblood" amount="3" />
    <Item identifier="swimbladder" />
  </Inventory>
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion1.ogg" state="Die" range="10000" volume="1" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion2.ogg" state="Die" range="10000" volume="1" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion3.ogg" state="Die" range="10000" volume="1" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_explosion4.ogg" state="Die" range="10000" volume="1" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_damage1.ogg" state="Damage" range="10000" volume="1" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_damage2.ogg" state="Damage" range="10000" volume="1" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle1.ogg" state="Idle" range="10000" volume="1" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle2.ogg" state="Idle" range="10000" volume="1" />
  <sound file="Content/Characters/Hammerheadmatriarch/MHAMMERHEAD_idle3.ogg" state="Idle" range="10000" volume="1" />
  <StatusEffect type="Always" target="This" lifetime="5" targetlimb="Head">
    <Conditional isdead="True" />
    <ParticleEmitter particle="waterblood" particlespersecond="100" scalemin="2" scalemax="4" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="blackwaterblood" particlespersecond="100" scalemin="3" scalemax="5" velocitymin="0" velocitymax="50" anglemin="0" anglemax="360" />
  </StatusEffect>
  <StatusEffect type="OnDeath" target="This" targetlimb="Head">
    <Explosion ignorecover="true" onlyinside="true" range="1000" force="5" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="true" camerashake="75" structuredamage="350" applyFireEffects="false">
      <Affliction identifier="stun" strength="4.5" />
    </Explosion>
    <ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="bloodtrail" particleamount="40" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="waterblood" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="waterblood" drawontop="True" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="3" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
    <ParticleEmitter particle="gib" particleamount="200" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
    <SpawnCharacter speciesname="hammerheadspawn" count="30" spread="100" />
  </StatusEffect>
</Character>