<Character specifiertags="true" skincolors="(#fce1c6, 100); (#f3c696, 100); (#f3c696, 100); (#aa7744, 100); (#f4be98, 100); (#d69a70, 100); (#ab7046, 100); (#774929, 100); (#c8a583, 100); (#a57c53, 100); (#7a5026, 100); (#4a3219, 100); (#957966, 100); (#714d34, 100); (#532d12, 100); (#26190e, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" SpeciesName="Human" SpeciesTranslationOverride="" DisplayName="" Group="human" Humanoid="True" HasInfo="True" CanInteract="True" CanClimb="True" Husk="False" UseHuskAppendage="True" NeedsAir="True" NeedsWater="False" CanSpeak="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10">
  <names path="Content/Characters/Human/names.xml" />
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <sound File="Content/Characters/Human/female_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/female_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
  <sound File="Content/Characters/Human/male_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <sound File="Content/Characters/Human/male_damage11.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
  <health Vitality="100" DoesBleed="True" CrushDepth="6000" UseHealthWindow="True" BleedingReduction="0" BurnReduction="0.075" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" ApplyAfflictionColors="True">
    <MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
    <MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
    <Limb name="Head">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="2.0" />
    </Limb>
    <Limb name="Torso">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,515,126,374" />
      <VitalityMultiplier type="bleeding" multiplier="2.0" />
    </Limb>
    <Limb name="LeftArm">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,0,126,374" highlightarea="1,69,27,140" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="RightArm">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,0,126,374" highlightarea="100,69,27,140" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="LeftLeg">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="RightLeg">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,0,126,374" highlightarea="68,180,57,194" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
  </health>
  <inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="True" Commonness="1" />
  <Heads>
    <Head tags="head1,male" sheetindex="0,0" />
    <Head tags="head2,male" sheetindex="1,0" />
    <Head tags="head3,male" sheetindex="2,0" />
    <Head tags="head4,male" sheetindex="3,0" />
    <Head tags="head5,male" sheetindex="0,1" />
    <Head tags="head6,male" sheetindex="1,1" />
    <Head tags="head7,male" sheetindex="2,1" />
    <Head tags="head8,male" sheetindex="3,1" />
    <Head tags="head9,male" sheetindex="0,2" />
    <Head tags="head10,male" sheetindex="1,2" />
    <Head tags="head11,male" sheetindex="2,2" />
    <Head tags="head12,male" sheetindex="3,2" />
    <Head tags="head13,male" sheetindex="0,3" />
    <Head tags="head14,male" sheetindex="1,3" />
    <Head tags="head15,male" sheetindex="2,3" />
    <Head tags="head16,male" sheetindex="3,3" />
    <Head tags="head1,female" sheetindex="0,0" />
    <Head tags="head2,female" sheetindex="1,0" />
    <Head tags="head3,female" sheetindex="2,0" />
    <Head tags="head4,female" sheetindex="3,0" />
    <Head tags="head5,female" sheetindex="0,1" />
    <Head tags="head6,female" sheetindex="1,1" />
    <Head tags="head7,female" sheetindex="2,1" />
    <Head tags="head8,female" sheetindex="3,1" />
    <Head tags="head9,female" sheetindex="0,2" />
    <Head tags="head10,female" sheetindex="1,2" />
    <Head tags="head11,female" sheetindex="2,2" />
    <Head tags="head12,female" sheetindex="3,2" />
    <Head tags="head13,female" sheetindex="0,3" />
    <Head tags="head14,female" sheetindex="1,3" />
    <Head tags="head15,female" sheetindex="2,3" />
    <Head tags="head16,female" sheetindex="3,3" />
  </Heads>
  <Vars>
    <Var var="GENDER" tags="female,male" />
  </Vars>
  <MenuCategory var="GENDER" />
  <Pronouns var="GENDER" />
  <HeadAttachments>
    <Wearable type="Hair" tags="male">
      <sprite name="Hair 1" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Hair" tags="male">
      <sprite name="Hair 2" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Hair" tags="male">
      <sprite name="Hair 3" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 4" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 5" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 6" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 7" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 8" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 9" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 10" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 11" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 12" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 13" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 14" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 15" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Hair" tags="male" replacewhenwearinghat="1">
      <sprite name="Hair 16" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,3" />
    </Wearable>
    <Wearable type="Hair" tags="female">
      <sprite name="Hair 1" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Hair" tags="female">
      <sprite name="Hair 2" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Hair" tags="female">
      <sprite name="Hair 3" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 4" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 5" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 6" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 7" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 8" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 9" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 10" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 11" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 12" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 13" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 14" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 15" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Hair" tags="female" replacewhenwearinghat="1">
      <sprite name="Hair 16" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,3" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 1" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 2" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 3" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 4" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 5" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 6" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 7" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 8" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 9" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 10" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 11" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 12" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 13" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 14" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 15" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Beard" tags="male">
      <sprite name="Beard 16" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,3" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 1" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 2" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 3" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 4" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 5" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 6" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 7" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 8" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.05">
      <sprite name="FaceAttachment 9" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 10" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.03">
      <sprite name="FaceAttachment 11" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 12" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 13" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 14" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 15" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,3" />
    </Wearable>
    <!--
    <Wearable type="FaceAttachment" commonness="1.0">
      <sprite name="FaceAttachment 16" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,3"/>
    </Wearable>
    -->
    <Wearable type="Husk">
      <sprite name="Husk" texture="Content/Characters/Human/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Herpes">
      <sprite name="Herpes" texture="Content/Characters/Human/Human_karma.png" sheetindex="0,0" />
    </Wearable>
  </HeadAttachments>
</Character>