<?xml version="1.0" encoding="utf-8" ?>
<Character speciesname="Legacyhusk" humanoid="true" needsair="false" blooddecal="blackblood">
  
  <ragdolls folder="default"/>
  <animations folder="default"/>

  <bloodemitter particle="blackblood" particleamount="5"/>
  <bloodemitter particle="blackwaterblood" particleamount="1"/>
  <gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360"/>
  
  <health
    vitality="100"
    doesbleed="false"/>

  <sound file="Content/Characters/Legacyhusk/Husk1.ogg" state="Attack" range="1000"/>
  <sound file="Content/Characters/Legacyhusk/Husk2.ogg" state="Attack" range="1000"/>
  <sound file="Content/Characters/Legacyhusk/Husk3.ogg" state="Attack" range="1000"/>

  <ai
    combatstrength="100"
    sight="0.5"
    hearing="1.0"
    aggressiveboarding="true">
    <targetpriority tag="decoy" state="Attack" priority="600" />
    <targetpriority tag="human" state="Attack" priority="500"/>
    <targetpriority tag="nasonov" state="Attack" priority="60"/>
    <targetpriority tag="weaker" state="Attack" priority="50"/>
    <targetpriority tag="stronger" state="Escape" priority="30"/>
    <targetpriority tag="sonar" state="Attack" priority="25"/>
    <targetpriority tag="room" state="Attack" priority="5"/>
    <targetpriority tag="husk" state="Attack" priority="0"/>
  </ai>

  <inventory slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" accessiblewhenalive="false">
    <Item identifier="huskeggs"/>
    <Item identifier="huskeggs"/>
  </inventory>
  
</Character>

