<?xml version="1.0" encoding="utf-8" ?>
<huskappendage>
  <limb id="13" name="Beak" type="None" inheritlimbdepth="Head" width="0" height="0" notes="" flip="True" healthindex="0" attackpriority="0" steerforce="0" stepoffset="0,0" radius="20" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="0.5" attackforcemultiplier="1" minseverancedamage="0.8" severedfadeouttime="0" applytailangle="False" applysinemovement="False" InheritHiding="Head">
    <sprite sourcerect="410,5,96,68" origin="0.3,0.5" depth="0.049" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" texture="Content/Items/Genetic/Genetic.png" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <attack context="Any" cooldown="1.75" cooldownrandomfactor="0.25" afterattack="Pursue" range="50" damagerange="50" duration="0.5" structuredamage="0" itemdamage="12" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0.3" torque="100" force="30" applyforceonlimbs="0,1" targettype="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforcesonlyonce="True" targetimpulse="5" targetimpulseworld="0,0" targetforceworld="0,-5" stickchance="0" priority="1" secondarycooldown="0" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="bitewounds" strength="10" probability="1" />
      <Affliction identifier="bleeding" strength="10" />
      <Affliction identifier="stun" strength="1" probability="1" />
      <StatusEffect type="OnUse" target="This">
        <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack1.ogg" range="1200" volume="1" selectionmode="random" />
        <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack2.ogg" range="1200" volume="1" selectionmode="random" />
        <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack3.ogg" range="1200" volume="1" selectionmode="random" />
      </StatusEffect>
    </attack>
  </limb>
  <!-- Head to husk appendage -->
  <joint name="Head to Mudraptor Beak" limb1="1" limb2="13" limb1anchor="0,0" limb2anchor="-10,-6" upperlimit="0" weldjoint="true" lowerlimit="0" canbesevered="False" limitenabled="False" />
</huskappendage>
