<?xml version="1.0" encoding="utf-8" ?>
<Afflictions>
  
  <Affliction
    identifier="combatstimulant"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="100"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249"
    MedicalSkillGain="0.005">
    <Effect minstrength="0" maxstrength="10"
      strengthchange="-1"
      resistancefor="stun"
      minresistance="0"
      maxresistance="0.45">
      <StatusEffect target="Character" interval="0.1" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="0.1"/>
        <ReduceAffliction type="burn" strength="0.1"/>
        <ReduceAffliction identifier="bloodloss" strength="0.1"/>
        <ReduceAffliction identifier="bleeding" strength="0.1"/>
        <ReduceAffliction identifier="chemwithdrawal" strength="0.1"/>
      </StatusEffect>
    </Effect>
    <Effect minstrength="10" maxstrength="100"
      strengthchange="-1"
      resistancefor="stun"
      minresistance="0.45"
      maxresistance="0.5">
      <StatusEffect target="Character" interval="0.1" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="0.2"/>
        <ReduceAffliction type="burn" strength="0.2"/>
        <ReduceAffliction identifier="bloodloss" strength="0.2"/>
        <ReduceAffliction identifier="bleeding" strength="0.2"/>
        <ReduceAffliction identifier="chemwithdrawal" strength="0.2"/>
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="pressurestabilized"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="false"
    limbspecific="false"
    maxstrength="900"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249"
    MedicalSkillGain="0.0002">
    <Effect minstrength="0" maxstrength="900"
      strengthchange="-1"
      resistancefor="oxygenlow"
      minresistance="1"
      maxresistance="1">
      <AbilityFlag flagtype="ImmuneToPressure" />
      <StatusEffect target="Character" usehulloxygen="false" setvalue="true">
        <ReduceAffliction identifier="oxygenlow" strength="0.5"/>
      </StatusEffect>
    </Effect>
    <icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,896,128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="miracleworker"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    duration="1"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="600">
      <AbilityFlag flagtype="CanNotDieToAfflictions" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="6,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="medicalassistance"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    duration="1"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect
      minstrength="0"
      maxstrength="600">
      <StatValue stattype="MedicalSkillBonus" value="30" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="4,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="genetampering"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    duration="1"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect
      minstrength="0"
      maxstrength="1">
      <StatValue stattype="MovementSpeed" value="0.05" />
      <StatValue stattype="MaximumHealthMultiplier" value="0.10" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="7,1" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="emergencyresponse"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect
      minstrength="0"
      maxstrength="600">
      <AbilityFlag flagtype="MoveNormallyWhileDragging" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="5,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="emergencyresponse_selfbuff"
    nameidentifer="talentname.emergencyresponse"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    duration="1"
    showiconthreshold="1000"
    treatmentthreshold="1000"
    showicontoothersthreshold="1000"
    showinhealthscannerthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1" strengthchange="-1">
      <StatValue stattype="MovementSpeed" value="0.4"/>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="5,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="stayinalive"
    nameidentifer="talentname.stayinalive"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="1"
    duration="1"
    showiconthreshold="1000"
    treatmentthreshold="1000"
    showicontoothersthreshold="1000"
    showinhealthscannerthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1" strengthchange="-1">
      <StatValue stattype="CPRBoost" value="0.2"/>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,1" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="bedsidemanner"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="60"
    resetbetweenrounds="true"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect
      minstrength="0"
      maxstrength="60"
      strengthchange="0">
      <StatValue stattype="MaximumHealthMultiplier" value="0.2" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="endocrineboosted"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="10"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect 
      minstrength="0" 
      maxstrength="10" 
      strengthchange="0">
      <StatValue stattype="MaximumHealthMultiplier" value="0.25" />
      <StatValue stattype="HelmSkillBonus" value="15" />
      <StatValue stattype="ElectricalSkillBonus" value="15" />
      <StatValue stattype="MedicalSkillBonus" value="15" />
      <StatValue stattype="MechanicalSkillBonus" value="15" />
      <StatValue stattype="WeaponsSkillBonus" value="15" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
</Afflictions>
