<Ragdoll type="Charybdisold" canentersubmarine="False" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" texture="Content/Characters/Charybdisold/Charybdis.png" mainlimb="Torso">
  <collider radius="210" width="0" name="Main Collider" height="700" />
  <limb id="0" name="Jaw" type="None" radius="60" width="152" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="100">
    <deformablesprite sourcerect="936,51,305,153" origin="0.5,0.5" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="0" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack range="300" damagerange="200" duration="0.25" structuredamage="50" structuresoundtype="StructureSlash" torque="100" force="20" targetforce="-50" severlimbsprobability="0.5" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="Pursue" cooldown="1" secondarycooldown="1" itemdamage="50" stun="0" onlyhumans="False" applyforceonlimbs="0, 1" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="1" cooldownrandomfactor="0.5" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="bitewounds" strength="30" probability="1" />
      <Affliction identifier="bleeding" strength="100" probability="1" />
      <Affliction identifier="stun" strength="0.2" probability="1" />
    </attack>
  </limb>
  <limb id="1" name="Head" type="Head" radius="63" width="177" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,-1" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="100">
    <deformablesprite sourcerect="285,54,303,126" origin="0.5,0.5" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="0" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack range="300" damagerange="200" duration="0.1" structuredamage="50" structuresoundtype="StructureSlash" torque="0" force="30" targetimpulse="40" severlimbsprobability="1" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" cooldown="15" secondarycooldown="2" itemdamage="50" stun="0" onlyhumans="False" applyforceonlimbs="8, 1" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.1" cooldownrandomfactor="0" targetforce="0" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="2" name="Neck" type="None" radius="90" width="0" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="100">
    <deformablesprite sourcerect="285,243,252,214" origin="0.5,0.5" depth="0.1" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="0" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="3" name="Cocktail4" type="Tail" radius="80" height="0" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" width="60" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="795,270,182,262" origin="0.5732965,0.3092121" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="20" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.1" structuredamage="10" structuresoundtype="StructureSlash" torque="-1000" force="20" targetimpulse="20" severlimbsprobability="0" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.1" cooldownrandomfactor="0.1" targetforce="0" range="600" damagerange="250" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="bitewounds" strength="10" probability="1" />
      <Affliction identifier="stun" strength="0.5" probability="1" />
    </attack>
  </limb>
  <limb id="4" name="Cocktail3" type="Tail" radius="0" height="150" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" width="140" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="972,270,171,262" origin="0.5034575,0.2802967" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="20" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.1" structuredamage="10" structuresoundtype="StructureSlash" torque="-1000" force="20" targetimpulse="20" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.1" cooldownrandomfactor="0.1" targetforce="0" range="400" damagerange="300" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="5" name="Cocktail2" type="Tail" radius="0" height="180" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" width="100" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1142,270,118,265" origin="0.5365707,0.4538102" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="20" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="6" name="Cocktail1" type="Tail" radius="0" height="196.5" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" width="122.25" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3">
    <deformablesprite sourcerect="1256,270,163,262" origin="0.4435333,0.6272814" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="20" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="7" name="Fin" type="RightFoot" radius="80" width="312" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3">
    <deformablesprite sourcerect="1475,270,573,261" origin="0.6298022,0.5232554" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="0" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="8" name="Torso" type="Torso" radius="220" width="0" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="3,462,633,464" origin="0.5,0.5" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="0" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.2" structuredamage="10" structuresoundtype="StructureSlash" torque="0" force="20" targetimpulse="20" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" cooldown="10" secondarycooldown="0.1" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0" targetforce="0" range="800" damagerange="450" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="9" name="Tentacle23" type="None" radius="0" height="60" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" width="140" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1537,888,162,187" origin="0.5043385,0.3153959" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.1" structuredamage="10" structuresoundtype="StructureSlash" torque="-1000" force="20" targetimpulse="20" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="400" damagerange="200" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="10" name="Tentacle22" type="None" radius="50" height="0" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" width="70" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1696,888,154,188" origin="0.4983426,0.5017709" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.2" structuredamage="20" structuresoundtype="StructureSlash" torque="-500" force="10" targetimpulse="40" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="20" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="300" damagerange="200" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="11" name="Tentacle24" type="None" radius="20" width="120" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1320,888,222,190" origin="0.5164864,0.35858" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.1" structuredamage="10" structuresoundtype="StructureSlash" torque="-1000" force="20" targetimpulse="20" severlimbsprobability="0" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="800" damagerange="200" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="bitewounds" strength="10" probability="1" />
      <Affliction identifier="stun" strength="0.5" probability="1" />
    </attack>
  </limb>
  <limb id="12" name="Tentacle21" type="None" radius="60" height="0" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" width="50" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3">
    <deformablesprite sourcerect="1847,888,203,185" origin="0.4676766,0.6464092" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="13" name="Tentacle14" type="Tail" radius="40" width="120" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="50,934,247,189" origin="0.4784835,0.3140833" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.1" structuredamage="10" structuresoundtype="StructureSlash" torque="1000" force="20" targetimpulse="20" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="600" damagerange="200" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="14" name="Tentacle13" type="Tail" radius="0" width="220" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="80" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="295,934,273,187" origin="0.5011811,0.4205147" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="15" name="Tentacle12" type="Tail" radius="60" width="200" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="570,939,308,182" origin="0.50245,0.5294712" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="16" name="Tentacle11" type="Tail" radius="0" width="310" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="120" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3">
    <deformablesprite sourcerect="876,939,391,182" origin="0.494465,0.5283918" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.2" structuredamage="20" structuresoundtype="StructureSlash" torque="-500" force="10" targetimpulse="40" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="20" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="300" damagerange="200" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="17" name="Tentacle42" type="None" radius="50" width="100" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1654,1075,193,129" origin="0.4974988,0.5345014" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.2" structuredamage="20" structuresoundtype="StructureSlash" torque="-500" force="10" targetimpulse="40" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="20" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="300" damagerange="200" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="18" name="Tentacle41" type="None" radius="0" width="110" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="96.75" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3">
    <deformablesprite sourcerect="1845,1073,160,131" origin="0.4322518,0.4912778" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="19" name="Tentacle43" type="None" radius="30" width="140" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1431,1075,224,128" origin="0.5673937,0.3808473" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.1" structuredamage="10" structuresoundtype="StructureSlash" torque="1000" force="20" targetimpulse="20" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="600" damagerange="200" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="20" name="Tentacle35" type="Tail" radius="30" width="100" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="85,1131,205,159" origin="0.5954768,0.2085088" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.15" structuredamage="10" structuresoundtype="StructureSlash" torque="-1000" force="20" targetimpulse="40" severlimbsprobability="0" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="800" damagerange="200" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="bitewounds" strength="15" probability="1" />
      <Affliction identifier="stun" strength="1" probability="1" />
    </attack>
  </limb>
  <limb id="21" name="Tentacle34" type="Tail" radius="0" width="160.5" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="50" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="290,1128,214,166" origin="0.4975166,0.172151" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.15" structuredamage="10" structuresoundtype="StructureSlash" torque="-1000" force="20" targetimpulse="40" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="10" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="600" damagerange="200" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="22" name="Tentacle33" type="Tail" radius="40" width="130" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="90" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="501,1126,214,169" origin="0.5028731,0.3901239" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="23" name="Tentacle32" type="Tail" radius="0" width="220" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="100" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="712,1126,234,169" origin="0.4969701,0.3901239" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <attack duration="0.2" structuredamage="20" structuresoundtype="StructureSlash" torque="-500" force="10" targetimpulse="40" severlimbsprobability="0" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" cooldown="5" secondarycooldown="0.5" itemdamage="20" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="300" damagerange="200" reverse="True" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear"></attack>
  </limb>
  <limb id="24" name="Tentacle31" type="Tail" radius="0" width="260" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="100" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3">
    <deformablesprite sourcerect="944,1126,328,169" origin="0.4864214,0.5544911" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="25" name="Tentacle53" type="Tail" radius="30" width="108.75" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1348,1212,253,108" origin="0.5808863,0.4221126" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="26" name="Tentacle52" type="Tail" radius="0" width="141.75" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="60" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1601,1212,189,110" origin="0.5078647,0.5062661" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="27" name="Tentacle51" type="Tail" radius="0" width="182.25" notes="" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="83.25" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3">
    <deformablesprite sourcerect="1787,1212,243,111" origin="0.4609409,0.5017051" depth="0" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <joint name="Joint Neck - Jaw" limb1="2" limb2="0" limb1anchor="108.5943,-19.28831" limb2anchor="-97.07471,23.56939" canbesevered="True" limitenabled="True" upperlimit="39.80279" lowerlimit="23.22472" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" />
  <joint name="Joint Neck - Head" limb1="2" limb2="1" limb1anchor="89.72055,64.94095" limb2anchor="-91.17178,-21.96455" canbesevered="True" limitenabled="True" upperlimit="52.20382" lowerlimit="36.83701" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" />
  <joint name="Joint Torso - Neck" limb1="8" limb2="2" limb1anchor="286.3722,39.22549" limb2anchor="-49.80461,25.43573" canbesevered="True" limitenabled="True" upperlimit="14.17262" lowerlimit="-53.38123" stiffness="0.25" severanceprobabilitymodifier="0.5" scale="1" />
  <joint name="Joint Cocktail3 - Cocktail4" limb1="4" limb2="3" limb1anchor="-82.99452,-6.42812" limb2anchor="68.9789,1.44685" canbesevered="False" limitenabled="True" upperlimit="9.863469" lowerlimit="-10.22378" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Cocktail2 - Cocktail3" limb1="5" limb2="4" limb1anchor="-53.20037,26.90418" limb2anchor="71.95904,-15.4516" canbesevered="False" limitenabled="True" upperlimit="10.38699" lowerlimit="-9.97541" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Cocktail1 - Cocktail2" limb1="6" limb2="5" limb1anchor="-66.89335,31.8925" limb2anchor="45.76319,-9.442907" canbesevered="False" limitenabled="True" upperlimit="9.993643" lowerlimit="-10.29706" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Torso - Cocktail1" limb1="8" limb2="6" limb1anchor="-87.1976,39.45522" limb2anchor="33.20958,-31.62627" canbesevered="True" limitenabled="True" upperlimit="45.99631" lowerlimit="-26.60031" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Torso - Fin" limb1="8" limb2="7" limb1anchor="82.85587,-71.69215" limb2anchor="211.1391,38.80014" canbesevered="True" limitenabled="True" upperlimit="65.1684" lowerlimit="-16.99253" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle22 - Tentacle23" limb1="10" limb2="9" limb1anchor="-79.02282,22.1963" limb2anchor="71.19073,-12.757" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle21 - Tentacle22" limb1="12" limb2="10" limb1anchor="-94.51072,-3.161913" limb2anchor="72.60704,-27.38138" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle23 - Tentacle24" limb1="9" limb2="11" limb1anchor="-85.64977,2.238762" limb2anchor="103.1394,11.08429" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Torso - Tentacle21" limb1="8" limb2="12" limb1anchor="108.3899,101.2216" limb2anchor="84.30907,-40.02479" canbesevered="True" limitenabled="True" upperlimit="-24.38383" lowerlimit="-67.83711" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle13 - Tentacle14" limb1="14" limb2="13" limb1anchor="-123.5173,10.28665" limb2anchor="113.4427,-8.280478" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle12 - Tentacle13" limb1="15" limb2="14" limb1anchor="-153.1086,3.829292" limb2anchor="133.7147,-16.06146" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle11 - Tentacle12" limb1="16" limb2="15" limb1anchor="-185.3037,6.336591" limb2anchor="153.4573,8.254519" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Torso - Tentacle11" limb1="8" limb2="16" limb1anchor="-221.9519,127.5674" limb2anchor="136.0369,-5.401101" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle41 - Tentacle42" limb1="18" limb2="17" limb1anchor="-63.61488,-8.666132" limb2anchor="89.90532,0.3372708" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Torso - Tentacle41" limb1="8" limb2="18" limb1anchor="-139.724,-140.7443" limb2anchor="39.21748,12.082" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-8.582214" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle42 - Tentacle43" limb1="17" limb2="19" limb1anchor="-90.47284,-0.2886835" limb2anchor="87.8516,-19.6466" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle34 - Tentacle35" limb1="21" limb2="20" limb1anchor="-101.9139,0.7201819" limb2anchor="87.69105,10.15677" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle33 - Tentacle34" limb1="22" limb2="21" limb1anchor="-105.2245,13.16004" limb2anchor="99.77714,-20.42074" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle32 - Tentacle33" limb1="23" limb2="22" limb1anchor="-111.7353,-4.447807" limb2anchor="99.58174,-4.209146" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle31 - Tentacle32" limb1="24" limb2="23" limb1anchor="-153.6614,24.89824" limb2anchor="110.4891,-2.06346" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Torso - Tentacle31" limb1="8" limb2="24" limb1anchor="-182.5351,-49.83457" limb2anchor="118.1094,-13.89242" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle52 - Tentacle53" limb1="26" limb2="25" limb1anchor="-90.10391,0" limb2anchor="97.13711,-10.56801" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Tentacle51 - Tentacle52" limb1="27" limb2="26" limb1anchor="-107.2404,2.128794" limb2anchor="89.93936,2.506285" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
  <joint name="Joint Torso - Tentacle51" limb1="8" limb2="27" limb1anchor="-247.8326,15.77256" limb2anchor="87.79477,-5.116681" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" />
</Ragdoll>