<?xml version="1.0" encoding="utf-8" ?>
<Afflictions>

  <Affliction
    identifier="repairflow"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="7"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="7"
      strengthchange="-1">
      <StatValue stattype="RepairSpeed" value="0.7" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="melodicrespite"
    type="talentbuff"
    nameidentifier="talentname.melodicrespite"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="60"
    duration="60"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="60" strengthchange="-1">
      <StatValue stattype="RepairSpeed" value="0.25" />
      <StatusEffect target="Character">
        <TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="melodicrespite_charging"
    nameidentifier="talentname.melodicrespite"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    maxstrength="12"
    duration="12"
    showiconthreshold="1000"
    treatmentthreshold="1000"
    showicontoothersthreshold="1000"
    showinhealthscannerthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="12" strengthchange="-1"/>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="guarded"
    type="talentbuff"
    isbuff="true"
    hideiconafterdelay="true"
    limbspecific="false"
    showiconthreshold="10"
    maxstrength="10"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="10"
      strengthchange="0"/>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="stationengineer"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    duration="1"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="RepairSpeed" value="0.5" />
      <StatValue stattype="RepairToolStructureRepairMultiplier" value="0.5" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="2,3" sheetelementsize="128,128"/>
  </Affliction>
  
</Afflictions>
