<Character SpeciesName="Portalguardian" SpeciesTranslationOverride="" DisplayName="" Group="ancientalien" Humanoid="False" HasInfo="False" CanInteract="True" CanClimb="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" CanSpeak="False" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="True" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False">
  <ragdolls folder="default" />
  <animations folder="default" />
  <health Vitality="2000" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="1" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="True" ApplyAfflictionColors="False">
    <Limb name="Torso">
      <VitalityMultiplier identifier="explosiondamage" multiplier="1.5" />
      <VitalityMultiplier type="burn" multiplier="0.25" />
      <VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
    </Limb>
    <Limb name="Head">
      <VitalityMultiplier identifier="explosiondamage" multiplier="1.5" />
      <VitalityMultiplier type="burn" multiplier="0.25" />
      <VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
    </Limb>
    <Limb name="RightArm">
      <VitalityMultiplier identifier="explosiondamage" multiplier="1" />
      <VitalityMultiplier type="burn" multiplier="0.25" />
      <VitalityMultiplier identifier="lacerations" multiplier="0.5" />
      <VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
    </Limb>
    <Limb name="LeftArm">
      <VitalityMultiplier identifier="explosiondamage" multiplier="1" />
      <VitalityMultiplier type="burn" multiplier="0.25" />
      <VitalityMultiplier identifier="lacerations" multiplier="0.5" />
      <VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
    </Limb>
    <Limb>
      <!-- Tail -->
      <VitalityMultiplier identifier="explosiondamage" multiplier="1" />
      <VitalityMultiplier type="burn" multiplier="0.25" />
      <VitalityMultiplier identifier="lacerations" multiplier="0.5" />
      <VitalityMultiplier identifier="bitewounds" multiplier="0.5" />
    </Limb>
  </health>
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle1.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle2.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle3.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_idle4.ogg" State="Idle" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack4.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_attack5.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage4.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_damage5.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage4.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_damage5.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death3.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN1_death4.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <sound gender="None" File="Content/Characters/Fractalguardian/FRACTALGUARDIAN2_death3.ogg" State="Die" Range="3000" Volume="1" Tags="" />
  <ai CombatStrength="2500" Sight="4" Hearing="4" AggressionHurt="0" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="10" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="True" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
    <target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="weaker" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="stronger" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="1500" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="sonar" State="Attack" Priority="50" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="3000" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="3000" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="wall" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="3000" SweepStrength="5" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
  </ai>
  <StatusEffect type="OnActive" target="this">
    <Conditional HealthPercentage="lte 30" />
    <Affliction identifier="internaldamage" strength="1.0" />
    <Affliction identifier="strengthen" strength="50" />
    <Sound file="Content/Characters/Fractalguardian/ALIEN_fractalGuardianPanicLoop.ogg" loop="true" range="3000" />
  </StatusEffect>
  <StatusEffect type="OnDamaged" target="this" comparison="and" delay="1" oneshot="true">
    <Conditional isdead="false" />
    <Conditional inwater="true" />
    <Conditional healthpercentage="lt 90" />
    <Conditional healthpercentage="gt 50" />
    <SpawnCharacter speciesname="guardianrepairbot" spawnposition="This" count="1" />
  </StatusEffect>
  <StatusEffect type="OnDamaged" target="this" comparison="and" delay="1" oneshot="true">
    <Conditional isdead="false" />
    <Conditional inwater="true" />
    <Conditional healthpercentage="lt 70" />
    <Conditional healthpercentage="gt 30" />
    <SpawnCharacter speciesname="guardianrepairbot" spawnposition="This" count="1" />
  </StatusEffect>
  <StatusEffect type="OnDamaged" target="this" comparison="and" delay="1" oneshot="true">
    <Conditional isdead="false" />
    <Conditional inwater="true" />
    <Conditional healthpercentage="lt 50" />
    <Conditional healthpercentage="gt 30" />
    <SpawnCharacter speciesname="guardianrepairbot" spawnposition="This" count="1" />
  </StatusEffect>
  <StatusEffect type="OnDamaged" target="this" comparison="and" delay="1" oneshot="true">
    <Conditional isdead="false" />
    <Conditional inwater="true" />
    <Conditional healthpercentage="lt 30" />
    <SpawnCharacter speciesname="guardianrepairbot" spawnposition="This" count="2" spread="20"/>
  </StatusEffect>
</Character>