<?xml version="1.0" encoding="utf-8" ?>
<Items>
  <Item name="" identifier="dischargecoil" tags="dischargecoil" category="Machine,Weapon" Scale="0.5">
    <Sprite texture="Turrets.png" depth="0.01" sourcerect="557,945,464,76" />
    <ElectricalDischarger duration="0.25" outdoorsonly="true" powerconsumption="10000">
      <Attack targetimpulse="50">
        <Affliction identifier="stun" strength="8"/>
        <Affliction identifier="electricshock" strength="80"/>
        <Affliction identifier="burn" strength="10"/>
      </Attack>
      <StatusEffect type="OnUse" target="This">
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="20000" selectionmode="random"/>
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge2.ogg" range="20000" />
        <ParticleEmitter particle="risingbubbles" anglemin="0" anglemax="360" particleamount="50" velocitymin="50" velocitymax="100" scalemin="1" scalemax="2" />
        <Explosion range="5000.0" camerashake="5" stun="0" force="0.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
      </StatusEffect>
    </ElectricalDischarger>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <input name="trigger_in" displayname="connection.turrettriggerin"/>
    </ConnectionPanel>
    <Upgrade gameversion="0.10.0.0" scale="*0.5" />
  </Item>
</Items>