<Character speciesname="Hammerheadspawn" humanoid="False" group="hammerhead" husk="False" needsair="False" needswater="True" canspeak="False" noise="100" blooddecal="blood" usepathfinding="false" pathfinderpriority="0.25" disabledistance="15000">
  <ragdolls folder="Content/Characters/Hammerheadspawn/Ragdolls/" />
  <animations folder="Content/Characters/Hammerheadspawn/Animations/" />
  <bloodemitter particle="blood" particleamount="5" anglemin="0" anglemax="0" scalemin="0.1" scalemax="0.25" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="0.1" scalemax="0.25" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="10" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.25" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="5" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" poisonvulnerability="3">
    <Limb>>
      <VitalityMultiplier type="burn" multiplier="5"/>
    </Limb>
  </health>
  <ai combatstrength="10" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="50" fleehealththreshold="0" attackwhenprovoked="False" avoidgunfire="False" aggressiveboarding="True">
    <target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True"/>
    <target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True"/>
    <target tag="leucocyte" state="Avoid" priority="100" reactdistance="1000"/>
    <target tag="terminalcell" state="Attack" priority="50"/>
    <target tag="stronger" state="Avoid" priority="50" reactdistance="2000"/>
    <target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True"/>
    <target tag="human" state="Attack" priority="50" />
    <target tag="weaker" state="Attack" priority="50" />
    <target tag="crawler" state="Attack" priority="50" />
    <target tag="room" state="Attack" priority="10"/>
    <target tag="sonar" state="Attack" priority="10" />
    <SwarmBehavior mindistfromclosest="25" maxdistfromcenter="750" cohesion="1" />
  </ai>
</Character>