<?xml version="1.0" encoding="utf-8"?>
<LevelGenerationParameters>
  <ColdCavernsTutorial
    identifier="coldcavernstutorial"
    biomes="coldcaverns"
    commonness="0"
    Type="LocationConnection"
    AmbientLightColor="4,6,8,255"
    BackgroundTextureColor="8,16,20,255"
    BackgroundColor="2,4,5,255"
    WallColor="255,255,255,255"
    StartPosition="0.15,0.1"
    EndPosition="0.84,0.1"
    CreateHoleNextToEnd="False"
    CreateHoleToAbyss="False"
    LevelObjectAmount="500"
    BackgroundCreatureAmount="30"
    MinWidth="60000"
    MaxWidth="60000"
    Height="30000"
    InitialDepthMin="100000"
    InitialDepthMax="200000"
    MinTunnelRadius="6500"
    SideTunnelCount="0,1"
    SideTunnelVariance="0.5"
    MinSideTunnelRadius="2000,6000"
    VoronoiSiteInterval="2000,2000"
    VoronoiSiteVariance="1200,1200"
    CellSubdivisionLength="500"
    CellRoundingAmount="0.2"
    CellIrregularity="0.5"
    MainPathNodeIntervalRange="10000,22500"
    MainPathVariance="0.5"
    CaveCount="0"
    ItemCount="200"
    ResourceIntervalRange="19200,38400"
    CaveResourceIntervalRange="9600,19200"
    ResourceClusterSizeRange="3,4"
    ResourceSpawnChance="0.3"
    CaveResourceSpawnChance="0.6"
    FloatingIceChunkCount="0"
    IslandCount="0"
    IceSpireCount="0"
    AbyssIslandCount="0"
    AbyssIslandSizeMin="4000,7000"
    AbyssIslandSizeMax="8000,10000"
    AbyssIslandCaveProbability="0"
    AbyssResourceClustersMin="0"
    AbyssResourceClustersMax="0"
    SeaFloorDepth="-200000"
    SeaFloorVariance="1000"
    MountainCountMin="2"
    MountainCountMax="3"
    MountainHeightMin="10000"
    MountainHeightMax="20000"
    RuinCount="0"
    MinWreckCount="0"
    MaxWreckCount="0"
    MinCorpseCount="3"
    MaxCorpseCount="6"
    ThalamusProbability="0"
    WreckHullFloodingChance="0.25"
    WreckFloodingHullMinWaterPercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="0.3"
    BottomHoleProbability="0"
    WaterParticleScale="1"
    WallTextureSize="512"
    WallEdgeTextureWidth="1024"
    WallEdgeExpandOutwardsAmount="128"
    WallEdgeExpandInwardsAmount="128">
    <!--
    <Background
      texture="Content/Map/LevelBackground1.png" />
    <BackgroundTop
      texture="Content/Map/iceBackground.png"
      premultiplyalpha="false" />-->
    <WaterParticles
      texture="Content/Map/Biomes/ColdCaverns/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/ColdCaverns/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/ColdCaverns/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
  </ColdCavernsTutorial>
  <ColdCavernsBasic
    identifier="coldcavernsbasic"
    biomes="coldcaverns"
    commonness="100"
    maxleveldifficulty="5"
    Type="LocationConnection"
    AmbientLightColor="4,6,8,255"
    BackgroundTextureColor="8,16,20,255"
    BackgroundColor="2,4,5,255"
    WallColor="255,255,255,255"
    StartPosition="0.15,0.1"
    EndPosition="0.85,0.1"
    CreateHoleNextToEnd="True"
    CreateHoleToAbyss="False"
    LevelObjectAmount="2000"
    BackgroundCreatureAmount="80"
    MinWidth="70000"
    MaxWidth="90000"
    Height="60000"
    InitialDepthMin="100000"
    InitialDepthMax="200000"
    MinTunnelRadius="7000"
    SideTunnelCount="0,1"
    SideTunnelVariance="0.5"
    MinSideTunnelRadius="2000,6000"
    VoronoiSiteInterval="2000,2000"
    VoronoiSiteVariance="1200,1200"
    CellSubdivisionLength="500"
    CellRoundingAmount="0.2"
    CellIrregularity="0.5"
    MainPathNodeIntervalRange="10000,30000"
    MainPathVariance="0.5"
    CaveCount="1"
    ItemCount="300"
    ResourceIntervalRange="19200,38400"
    CaveResourceIntervalRange="9600,19200"
    ResourceClusterSizeRange="3,4"
    ResourceSpawnChance="0.2"
    CaveResourceSpawnChance="0.35"
    FloatingIceChunkCount="0"
    IslandCount="0"
    IceSpireCount="5"
    AbyssIslandCount="5"
    AbyssIslandSizeMin="4000,7000"
    AbyssIslandSizeMax="8000,10000"
    AbyssIslandCaveProbability="0.5"
    AbyssResourceClustersMin="3"
    AbyssResourceClustersMax="5"
    SeaFloorDepth="-200000"
    SeaFloorVariance="1000"
    MountainCountMin="0"
    MountainCountMax="3"
    MountainHeightMin="10000"
    MountainHeightMax="20000"
    RuinCount="0"
    MinWreckCount="0"
    MaxWreckCount="0"
    MinCorpseCount="3"
    MaxCorpseCount="6"
    ThalamusProbability="0"
    WreckHullFloodingChance="0.25"
    WreckFloodingHullMinWaterPercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="0.3"
    BottomHoleProbability="0"
    WaterParticleScale="1"
    WallTextureSize="512"
    WallEdgeTextureWidth="1024"
    WallEdgeExpandOutwardsAmount="128"
    WallEdgeExpandInwardsAmount="128">
    <!--
    <Background
      texture="Content/Map/LevelBackground1.png" />
    <BackgroundTop
      texture="Content/Map/iceBackground.png"
      premultiplyalpha="false" />-->
    <WaterParticles
      texture="Content/Map/Biomes/ColdCaverns/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/ColdCaverns/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/ColdCaverns/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
  </ColdCavernsBasic>
  <ColdCavernsAdvanced
    identifier="coldcavernsadvanced"
    biomes="coldcaverns"
    commonness="100"
    minleveldifficulty="5"
    Type="LocationConnection"
    AmbientLightColor="4,6,8,255"
    BackgroundTextureColor="8,16,20,255"
    BackgroundColor="2,4,5,255"
    WallColor="255,255,255,255"
    StartPosition="0.1,0.1"
    EndPosition="0.9,0.5"
    CreateHoleNextToEnd="True"
    CreateHoleToAbyss="False"
    LevelObjectAmount="2000"
    BackgroundCreatureAmount="80"
    MinWidth="140000"
    MaxWidth="160000"
    Height="70000"
    InitialDepthMin="100000"
    InitialDepthMax="200000"
    MinTunnelRadius="6500"
    SideTunnelCount="0,1"
    SideTunnelVariance="0.5"
    MinSideTunnelRadius="2000,6000"
    VoronoiSiteInterval="2000,2000"
    VoronoiSiteVariance="1200,1200"
    CellSubdivisionLength="500"
    CellRoundingAmount="0.2"
    CellIrregularity="0.5"
    MainPathNodeIntervalRange="10000,30000"
    MainPathVariance="0.5"
    CaveCount="2"
    ItemCount="400"
    ResourceIntervalRange="19200,38400"
    CaveResourceIntervalRange="9600,19200"
    ResourceClusterSizeRange="3,4"
    ResourceSpawnChance="0.3"
    CaveResourceSpawnChance="0.5"
    FloatingIceChunkCount="0"
    IslandCount="0"
    IceSpireCount="5"
    AbyssIslandCount="5"
    AbyssIslandSizeMin="4000,7000"
    AbyssIslandSizeMax="8000,10000"
    AbyssIslandCaveProbability="0.5"
    AbyssResourceClustersMin="10"
    AbyssResourceClustersMax="20"
    SeaFloorDepth="-200000"
    SeaFloorVariance="1000"
    MountainCountMin="0"
    MountainCountMax="3"
    MountainHeightMin="10000"
    MountainHeightMax="20000"
    RuinCount="0"
    MinWreckCount="0"
    MaxWreckCount="0"
    MinCorpseCount="3"
    MaxCorpseCount="6"
    ThalamusProbability="0"
    WreckHullFloodingChance="0.25"
    WreckFloodingHullMinWaterPercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="0.3"
    BottomHoleProbability="0"
    WaterParticleScale="1"
    WallTextureSize="512"
    WallEdgeTextureWidth="1024"
    WallEdgeExpandOutwardsAmount="128"
    WallEdgeExpandInwardsAmount="128">
    <!--
    <Background
      texture="Content/Map/LevelBackground1.png" />
    <BackgroundTop
      texture="Content/Map/iceBackground.png"
      premultiplyalpha="false" />-->
    <WaterParticles
      texture="Content/Map/Biomes/ColdCaverns/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/ColdCaverns/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/ColdCaverns/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
  </ColdCavernsAdvanced>
  <ColdCavernsMaze
    identifier="coldcavernsmaze"
    biomes="coldcaverns"
    commonness="25"
    minleveldifficulty="8"
    Type="LocationConnection"
    AmbientLightColor="4,6,8,255"
    BackgroundTextureColor="8,16,20,255"
    BackgroundColor="2,4,5,255"
    WallColor="255,255,255,255"
    StartPosition="0.1,0.1"
    EndPosition="0.9,0.5"
    CreateHoleNextToEnd="True"
    CreateHoleToAbyss="False"
    LevelObjectAmount="2000"
    BackgroundCreatureAmount="80"
    MinWidth="120000"
    MaxWidth="140000"
    Height="100000"
    InitialDepthMin="100000"
    InitialDepthMax="200000"
    MinTunnelRadius="6500"
    SideTunnelCount="3,3"
    SideTunnelVariance="0.5"
    MinSideTunnelRadius="1000,3000"
    VoronoiSiteInterval="1500,1500"
    VoronoiSiteVariance="700,700"
    CellSubdivisionLength="500"
    CellRoundingAmount="0.2"
    CellIrregularity="0.5"
    MainPathNodeIntervalRange="8000,10000"
    MainPathVariance="0.5"
    CaveCount="3"
    ItemCount="400"
    ResourceIntervalRange="19200,38400"
    CaveResourceIntervalRange="9600,19200"
    ResourceClusterSizeRange="3,4"
    ResourceSpawnChance="0.3"
    CaveResourceSpawnChance="0.5"
    FloatingIceChunkCount="0"
    IslandCount="0"
    IceSpireCount="10"
    AbyssIslandCount="5"
    AbyssIslandSizeMin="4000,7000"
    AbyssIslandSizeMax="8000,10000"
    AbyssIslandCaveProbability="0.5"
    AbyssResourceClustersMin="10"
    AbyssResourceClustersMax="20"
    SeaFloorDepth="-200000"
    SeaFloorVariance="1000"
    MountainCountMin="2"
    MountainCountMax="3"
    MountainHeightMin="10000"
    MountainHeightMax="20000"
    RuinCount="0"
    MinWreckCount="0"
    MaxWreckCount="0"
    MinCorpseCount="3"
    MaxCorpseCount="6"
    ThalamusProbability="0"
    WreckHullFloodingChance="0.25"
    WreckFloodingHullMinWaterPercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="0.3"
    BottomHoleProbability="0"
    WaterParticleScale="1"
    WallTextureSize="512"
    WallEdgeTextureWidth="1024"
    WallEdgeExpandOutwardsAmount="128"
    WallEdgeExpandInwardsAmount="128">
    <!--
    <Background
      texture="Content/Map/LevelBackground1.png" />
    <BackgroundTop
      texture="Content/Map/iceBackground.png"
      premultiplyalpha="false" />-->
    <WaterParticles
      texture="Content/Map/Biomes/ColdCaverns/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/ColdCaverns/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/ColdCaverns/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
  </ColdCavernsMaze>
  <ColdCavernsOutpost
    identifier="coldcavernsoutpost"
    type="Outpost"
    biomes="coldcaverns"
    createholenexttoend="False"
    createholetoabyss="False"
    height="40000"
    commonness="1"
    initialdepthmin="100000"
    initialdepthmax="200000"
    levelobjectamount="50"
    ambientlightcolor="4,6,8,255"
    backgroundtexturecolor="8,16,20,255"
    backgroundcolor="2,4,5,255"
    wallcolor="255,255,255,255"
    minwidth="40000"
    maxwidth="40000"
    voronoisiteinterval="2000,2000"
    voronoisitevariance="1200,1200"
    CellSubdivisionLength="1000"
    CellRoundingAmount="0.2"
    CellIrregularity="0.1"
    mainpathnodeintervalrange="500,500"
    cavecount="0"
    itemcount="0"
    floatingicechunkcount="0"
    seafloordepth="-300000"
    seafloorvariance="1000"
    mountaincountmin="0"
    mountaincountmax="3"
    mountainheightmin="10000"
    mountainheightmax="20000"
    ruincount="0"
    minwreckcount="0"
    maxwreckcount="0"
    bottomholeprobability="0"
    waterparticlescale="1"
    startposition="0.3,0.1"
    endposition="0.7,0.3"
    mintunnelradius="25000"
    mincorpsecount="1"
    maxcorpsecount="5"
    thalamusprobability="0"
    WreckHullFloodingChance="0.25"
    wreckfloodinghullminwaterpercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="0.3"
    sidetunnelcount="0,0"
    minsidetunnelradius="25000,25000"
    backgroundcreatureamount="80"
    walltexturesize="512"
    walledgetexturewidth="1024"
    walledgeexpandoutwardsamount="128"
    walledgeexpandinwardsamount="128"
    sidetunnelvariance="0.5"
    mainpathvariance="0"
    resourceintervalrange="19200,38400"
    caveresourceintervalrange="9600,19200"
    resourceclustersizerange="3,6"
    resourcespawnchance="0.3"
    caveresourcespawnchance="0.6"
    islandcount="0"
    abyssislandcount="0"
    icespirecount="0">
    <WaterParticles
      texture="Content/Map/Biomes/ColdCaverns/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/ColdCaverns/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/ColdCaverns/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
  </ColdCavernsOutpost>
  <ColdCavernsPvP
    identifier="coldcaverns_pvp"
    biomes="coldcaverns"
    commonness="100"
    Type="LocationConnection"
    IsPvPLevel="True"
    AmbientLightColor="4,6,8,255"
    BackgroundTextureColor="8,16,20,255"
    BackgroundColor="2,4,5,255"
    WallColor="255,255,255,255"
    StartPosition="0.15,0.1"
    EndPosition="0.85,0.1"
    CreateHoleNextToEnd="False"
    CreateHoleToAbyss="False"
    LevelObjectAmount="2000"
    BackgroundCreatureAmount="80"
    MinWidth="70000"
    MaxWidth="90000"
    Height="60000"
    InitialDepthMin="100000"
    InitialDepthMax="200000"
    MinTunnelRadius="7000"
    SideTunnelCount="0,1"
    SideTunnelVariance="0.5"
    MinSideTunnelRadius="2000,6000"
    VoronoiSiteInterval="2000,2000"
    VoronoiSiteVariance="1200,1200"
    CellSubdivisionLength="500"
    CellRoundingAmount="0.2"
    CellIrregularity="0.5"
    MainPathNodeIntervalRange="10000,30000"
    MainPathVariance="0.5"
    CaveCount="0"
    ItemCount="300"
    ResourceIntervalRange="19200,38400"
    CaveResourceIntervalRange="9600,19200"
    ResourceClusterSizeRange="3,4"
    ResourceSpawnChance="0.2"
    CaveResourceSpawnChance="0.35"
    FloatingIceChunkCount="0"
    IslandCount="0"
    IceSpireCount="5"
    AbyssIslandCount="5"
    AbyssIslandSizeMin="4000,7000"
    AbyssIslandSizeMax="8000,10000"
    AbyssIslandCaveProbability="0.5"
    AbyssResourceClustersMin="3"
    AbyssResourceClustersMax="5"
    SeaFloorDepth="-200000"
    SeaFloorVariance="1000"
    MountainCountMin="0"
    MountainCountMax="3"
    MountainHeightMin="10000"
    MountainHeightMax="20000"
    RuinCount="0"
    MinWreckCount="0"
    MaxWreckCount="0"
    MinCorpseCount="3"
    MaxCorpseCount="6"
    ThalamusProbability="0"
    WreckHullFloodingChance="0.25"
    WreckFloodingHullMinWaterPercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="0.3"
    BottomHoleProbability="0"
    WaterParticleScale="1"
    WallTextureSize="512"
    WallEdgeTextureWidth="1024"
    WallEdgeExpandOutwardsAmount="128"
    WallEdgeExpandInwardsAmount="128">
    <WaterParticles
      texture="Content/Map/Biomes/ColdCaverns/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/ColdCaverns/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/ColdCaverns/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
  </ColdCavernsPvP>
  <!-- used in all biomes in the outpost pvp mode, just a more spacious outpost level to give more room for very large outposts -->
  <ColdCavernsOutpostPvP
    identifier="coldcavernsoutpost_pvp"
    biomes="any"
    commonness="1"
    Type="Outpost"
    IsPvPLevel="True"
    Commonness="1"
    TransitionFromPreviousBiome="False"
    MinLevelDifficulty="0"
    MaxLevelDifficulty="100"
    StartPosition="0.3,0.1"
    EndPosition="0.7,0.3"
    ForceOutpostPosition="0.5,0.5"
    CreateHoleNextToEnd="False"
    BottomHoleProbability="0"
    MinWidth="80000"
    MaxWidth="80000"
    Height="60000"
    InitialDepthMin="100000"
    InitialDepthMax="200000"
    NoLevelGeometry="False"
    VoronoiSiteInterval="2000,2000"
    VoronoiSiteVariance="800,800"
    CellSubdivisionLength="1500"
    CellRoundingAmount="0.1"
    CellIrregularity="0.3"
    MinTunnelRadius="60000"
    SideTunnelCount="0,0"
    SideTunnelVariance="0.5"
    MinSideTunnelRadius="25000,25000"
    MainPathNodeIntervalRange="500,500"
    MainPathVariance="0"
    LevelObjectAmount="50"
    BackgroundCreatureAmount="0"
    CaveCount="0"
    ItemCount="0"
    ResourceIntervalRange="19200,38400"
    CaveResourceIntervalRange="9600,19200"
    ResourceClusterSizeRange="3,6"
    ResourceSpawnChance="0.3"
    CaveResourceSpawnChance="0.6"
    FloatingIceChunkCount="0"
    IslandCount="0"
    IceSpireCount="0"
    CreateHoleToAbyss="True"
    AbyssIslandCount="0"
    AbyssIslandSizeMin="4000,7000"
    AbyssIslandSizeMax="8000,10000"
    AbyssIslandCaveProbability="0.5"
    AbyssResourceClustersMin="10"
    AbyssResourceClustersMax="40"
    SeaFloorDepth="-300000"
    SeaFloorVariance="1000"
    MountainCountMin="0"
    MountainCountMax="3"
    MountainHeightMin="10000"
    MountainHeightMax="20000"
    RuinCount="0"
    MinRuinCount="0"
    MaxRuinCount="0"
    RuinSpawnProbability="1"
    MinWreckCount="0"
    MaxWreckCount="0"
    MinCorpseCount="1"
    MaxCorpseCount="5"
    HuskProbability="0"
    ThalamusProbability="0"
    WreckHullFloodingChance="0.5"
    WreckFloodingHullMinWaterPercentage="0.1"
    WreckFloodingHullMaxWaterPercentage="1"
    ForceBeaconStation=""
    WaterParticleScale="1"
    WaterParticleVelocity="0,10"
    WallTextureSize="512"
    WallEdgeTextureWidth="1024"
    FlashInterval="0,0"
    FlashColor="0,0,0,0"
    WallEdgeExpandOutwardsAmount="128"
    WallEdgeExpandInwardsAmount="128"
    AmbientLightColor="4,6,8,255"
    BackgroundTextureColor="8,16,20,255"
    BackgroundColor="2,4,5,255"
    WallColor="255,255,255,255"
    WaterParticleColor="255,255,255,255"
    PlayNoiseLoopInOutpostLevel="False"
    WaterAmbienceVolume="1">
    <WaterParticles
      texture="Content/Map/Biomes/ColdCaverns/BackgroundParticles.png" />
    <Wall
      texture="Content/Map/Biomes/ColdCaverns/LevelWall.png"
      premultiplyalpha="false" />
    <WallEdge
      texture="Content/Map/Biomes/ColdCaverns/LevelWallEdge.png" />
    <DestructibleWall
      texture="Content/Map/Biomes/DestructibleWall.png" />
    <DestructibleWallEdge
      texture="Content/Map/Biomes/DestructibleWallEdge.png" />
    <WallDestroyed
      texture="Content/Map/Biomes/DestroyedWall.png"
      premultiplyalpha="false" />
  </ColdCavernsOutpostPvP>
</LevelGenerationParameters>