<Ragdoll type="Hammerhead" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="75" canentersubmarine="False" canwalk="False" draggable="True" spritesheetorientation="90" mainlimb="Torso" texture="Content/Characters/Hammerhead/Hammerhead.png">
  <collider radius="80" name="Main Collider" width="0" height="300" />
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    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.1" armorsector="0,180" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagesound="" damagemultiplier="0.25" armorsector="0,180" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" />
  </limb>
  <limb id="1" name="Tail1" type="Tail" radius="0" width="100" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="120" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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      <spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
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      <spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
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  <limb id="4" radius="0" width="290" height="40" mass="0" name="Tail3" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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      <spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="0.5" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
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  <limb id="5" width="200" height="100" name="LeftArm1" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="100" constantangle="135" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
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  <limb id="6" width="200" height="100" name="LeftArm2" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="90" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
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  <limb id="7" radius="0" width="270" height="50" mass="0" name="LeftClaw1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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    <attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="0" itemdamage="10" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0.5" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="10" ranged="False" avoidfriendlyfire="False" requiredangle="20">
      <Affliction identifier="lacerations" strength="50" probability="1" />
      <Affliction identifier="bleeding" strength="50" probability="1" />
      <Affliction identifier="stun" strength="0.3" probability="1" />
    </attack>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" />
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" />
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  <limb id="8" radius="0" width="270" height="50" mass="0" name="LeftClaw2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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    <attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="0" itemdamage="10" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0.5" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="10" ranged="False" avoidfriendlyfire="False" requiredangle="20">
      <Affliction identifier="lacerations" strength="50" probability="1" />
      <Affliction identifier="bleeding" strength="50" probability="1" />
      <Affliction identifier="stun" strength="0.3" probability="1" />
    </attack>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" />
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" />
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  <limb id="9" width="0" height="0" name="SmallFin" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="60" mass="0.1" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="70" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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      <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
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  <limb id="10" width="0" height="0" name="LargeFin" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="80" mass="0.1" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="70" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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      <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
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    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
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  <limb id="12" radius="0" width="200" height="100" mass="0" name="RightArm2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="90" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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    <damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
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  <limb id="13" radius="0" width="270" height="50" mass="0" name="RightClaw1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="True" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
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    <attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="0" itemdamage="10" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0.5" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="10" ranged="False" avoidfriendlyfire="False" requiredangle="20">
      <Affliction identifier="lacerations" strength="50" probability="1" />
      <Affliction identifier="bleeding" strength="50" probability="1" />
      <Affliction identifier="stun" strength="0.3" probability="1" />
    </attack>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" />
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" />
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  <limb id="14" radius="0" width="270" height="50" mass="0" name="RightClaw2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="True" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
    <sprite sourcerect="716,266,307,67" origin="0.5104665,0.5920025" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="0" itemdamage="10" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0.5" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="10" ranged="False" avoidfriendlyfire="False" requiredangle="20">
      <Affliction identifier="lacerations" strength="50" probability="1" />
      <Affliction identifier="bleeding" strength="50" probability="1" />
      <Affliction identifier="stun" strength="0.3" probability="1" />
    </attack>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" />
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" />
  </limb>
  <limb id="15" radius="0" width="59.5" height="133.45" name="NoseAttackCharacter" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" stepoffset="0,0" density="0.1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" angulardamping="7" healthindex="0" friction="0.3" restitution="0.05" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
    <sprite sourcerect="955,39,70,157" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <attack targettype="Character" priority="1" range="100" damagerange="100" cooldown="10" secondarycooldown="2" afterattack="FollowThroughUntilCanAttack" structuredamage="0" force="10" targetimpulse="500" structuresoundtype="StructureBlunt" applyforceonlimbs="0, 3" context="Any" hitdetectiontype="Distance" itemdamage="0" stun="0" onlyhumans="False" torque="0" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" duration="0.25" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="Torso" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="75" ranged="False" avoidfriendlyfire="False" requiredangle="20">
      <Affliction identifier="blunttrauma" strength="120" probability="1" />
      <affliction identifier="stun" strength="3" probability="1" />
      <Conditional stun="lte 0"/>
    </attack>
  </limb>
  <limb id="16" radius="0" width="59.5" height="133.45" name="NoseAttackStructure" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" stepoffset="0,0" density="0.1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" angulardamping="7" healthindex="0" friction="0.3" restitution="0.05" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinktime="0" blinkrotationin="NaN" blinkrotationout="NaN" blinktransitionin="Linear" blinktransitionout="Linear" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkforce="50">
    <sprite sourcerect="955,39,70,157" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <attack targettype="Structure" priority="1" range="200" damagerange="200" cooldown="7" secondarycooldown="0" afterattack="FallBack" structuredamage="75" force="10" targetimpulse="500" structuresoundtype="StructureBlunt" applyforceonlimbs="0, 3" context="Any" hitdetectiontype="Distance" itemdamage="60" stun="0" onlyhumans="False" torque="0" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" duration="0.25" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="60" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="3">
      <StatusEffect type="OnUse" target="this">
        <Explosion ignorecover="true" onlyinside="true" range="300" force="1" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="150" applyFireEffects="false" smoke="false">
          <Affliction identifier="stun" strength="3" probability="1" />
        </Explosion>
      </StatusEffect>
    </attack>
  </limb>
  <joint limb1="3" limb2="0" limb1anchor="68.27786,-11.39096" limb2anchor="-97.41309,-1.674939" name="Joint 3 - 0" canbesevered="False" limitenabled="True" upperlimit="10" lowerlimit="-10" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="1" limb1anchor="-74.66603,-3.830754" limb2anchor="49.96994,0.36584" name="Joint 3 - 1" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="-59.16335,-1.901198" limb2anchor="89.82687,4.450167" name="Joint 1 - 2" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="4" limb1anchor="-97.9998,-7.098717" limb2anchor="147.2203,-12.02077" name="Joint 2 - 4" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="5" limb1anchor="107.44797,37.597137" limb2anchor="-82.85439,8.955989" name="Joint 3 - 5" canbesevered="True" limitenabled="True" upperlimit="170.0266" lowerlimit="107.394" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="7" limb1anchor="94.34475,19.33259" limb2anchor="-129.1997,-12.34505" name="Joint 5 - 7" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-145" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="6" limb1anchor="50.05676,36.71946" limb2anchor="-83.90382,12.28926" name="Joint 3 - 6" canbesevered="True" limitenabled="True" upperlimit="167.5689" lowerlimit="90.66715" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="8" limb1anchor="85.28163,10.67951" limb2anchor="-129.3476,-13.96718" name="Joint 6 - 8" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-145" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="12" limb1anchor="51.297802,-43.194668" limb2anchor="88.58005,4.0408344" name="Joint 3 - 12" canbesevered="True" limitenabled="True" upperlimit="84.89627" lowerlimit="13.74819" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="14" limb1anchor="-81.466225,7.2249203" limb2anchor="-143.9619,26.21149" name="Joint 12 - 14" canbesevered="True" limitenabled="True" upperlimit="-45" lowerlimit="-180" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="11" limb1anchor="105.73585,-34.413376" limb2anchor="90.86572,7.05388" name="Joint 3 - 11" canbesevered="True" limitenabled="True" upperlimit="81.39597" lowerlimit="21.20649" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="11" limb2="13" limb1anchor="-84.012314,-2.4789894" limb2anchor="-136.8331,12.11883" name="Joint 11 - 13" canbesevered="True" limitenabled="True" upperlimit="-45" lowerlimit="-180" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="10" limb1anchor="-67.89462,-33.80014" limb2anchor="85.05,5.1" name="Joint 3 - 10" canbesevered="True" limitenabled="True" upperlimit="76.02953" lowerlimit="12.98217" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="9" limb1anchor="-30.78856,-45.94465" limb2anchor="64.58987,-5.1" name="Joint 1 - 9" canbesevered="True" limitenabled="True" upperlimit="60" lowerlimit="15" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="15" limb1anchor="82.52718,3.470483" limb2anchor="10.77566,3.398551" name="Joint 0 - 15" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="16" limb1anchor="82.52718,3.470483" limb2anchor="10.77566,3.398551" name="Joint 0 - 16" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
</Ragdoll>