<Ragdoll type="peanut" colliderheightfromfloor="15" impacttolerance="20" draggable="True" limbscale="0.4686" jointscale="0.4686" canentersubmarine="True" canwalk="True" texturescale="1" spritesheetorientation="90" mainlimb="Torso" texture="Content/Characters/Pets/pets.png">
  <collider height="40" radius="25" name="Main Collider" width="0" />
  <!-- main torso -->
  <limb id="0" width="59.399998" height="0" type="Torso" flip="True" steerforce="0" healthindex="0" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" radius="15.649998" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Torso" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite sourcerect="134,311,123,72" depth="0.2" origin="0.52215576,0.6701886" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="175, 200, 255, 255" deadcolortime="10">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <attack context="Ground" cooldown="1" range="200" damagerange="100" duration="0.5" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0.5" force="10" rootforceworldstart="0,0" rootforceworldmiddle="1,0" rootforceworldend="-1,-1" roottransitioneasing="Smooth" applyforceonlimbs="0" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="20" targetforceworld="0,-1" priority="1" targettype="Character" secondarycooldown="0.01" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="PursueIfCanAttack" reverse="False" targetlimbtype="Torso" retreat="False" afterattackdelay="0" stun="0">
      <Affliction identifier="stun" strength="0.1" probability="1" />
      <Affliction identifier="bitewounds" strength="1" probability="1" />
    </attack>
  </limb>
  <limb id="1" width="84.6" height="45" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 2" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite sourcerect="5,325,94,50" depth="0.21" origin="0.6449129,0.35492578" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="175, 200, 255, 255" deadcolortime="10">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="2" width="54.899998" height="37.799995" name="Shell" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite sourcerect="1,271,61,42" depth="0.1" origin="0.51032054,0.21042992" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="175, 200, 255, 255" deadcolortime="10"/>
  </limb>
  <limb id="3" width="50.4" height="35.999996" name="Limb 3" type="Head" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="1" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="0" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite texture="" sourcerect="78,272,56,40" origin="0.47679296,0.5061741" depth="0" color="255,255,255,255" deadcolor="175, 200, 255, 255" deadcolortime="10" />
  </limb>
  <!-- Joints -->
  <joint limb1="0" limb2="1" limb1anchor="-38.303497,9.471311" limb2anchor="30.79077,-1.4732522" canbesevered="True" limitenabled="True" upperlimit="15" lowerlimit="-51.00001" name="Joint 0 - 1" stiffness="0.25" severanceprobabilitymodifier="0.25" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="2" limb1anchor="-42.696457,34.25511" limb2anchor="-1.6723113,-2.2940435" canbesevered="True" limitenabled="True" upperlimit="6" lowerlimit="5" name="Joint 1 - 2" stiffness="0" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="3" limb1anchor="77.04014,-15.810293" limb2anchor="52.098614,-18.602102" name="Joint 0 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>