<Character SpeciesName="Cyborgworm" SpeciesTranslationOverride="endworm" DisplayName="" Group="ancientalien" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="10" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="30000" DisableDistance="100000" SoundInterval="10" DrawLast="False">
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="2" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="waterblood" AngleMin="0" AngleMax="360" ScaleMin="10" ScaleMax="20" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="waterblood" AngleMin="0" AngleMax="360" ScaleMin="10" ScaleMax="20" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="2" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="2" ScaleMax="4" VelocityMin="50" VelocityMax="1000" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <health Vitality="10000" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="True" ApplyAfflictionColors="False">
    <Limb name="Head" />
    <Limb name="LeftArm" />
    <Limb name="RightArm" />
  </health>
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_idle1.ogg" State="Idle" Range="20000" Volume="1" Tags="" />
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_idle2.ogg" State="Idle" Range="20000" Volume="1" Tags="" />
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_idle3.ogg" State="Idle" Range="20000" Volume="1" Tags="" />
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_attack1.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_attack2.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_attack3.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_damage1.ogg" State="Damage" Range="20000" Volume="1" Tags="" />
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_damage2.ogg" State="Damage" Range="20000" Volume="1" Tags="" />
  <sound frequencymultiplier="0.6" File="Content/Characters/Endworm/ENDWORM_damage3.ogg" State="Damage" Range="20000" Volume="1" Tags="" />
  <sound dontmuffle="true" File="Content/Characters/Endworm/ENDWORM_death1.ogg" State="Die" Range="30000" Volume="1" Tags="" />
  <sound dontmuffle="true" File="Content/Characters/Endworm/ENDWORM_death2.ogg" State="Die" Range="30000" Volume="1" Tags="" />
  <ai CombatStrength="10000" Sight="10" Hearing="10" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="False" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="0" AggressionCumulation="0" WallTargetingMethod="Target">
    <target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target tag="room" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" attackpattern="Circle" circlerotationspeed="2" circlestrikedistancemultiplier="0" circlemaxrandomoffset="0" circlestartdistance="4000" />
    <target tag="sonar" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" sweepdistance="0" sweepstrength="10" sweepspeed="1" threshold="0" attackpattern="Circle" circlerotationspeed="2" circlestrikedistancemultiplier="0" circlemaxrandomoffset="0" circlestartdistance="4000" />
  </ai>
  <Inventory slots="Any, Any, Any, Any, Any, Any, Any" accessiblewhenalive="False">
    <Item identifier="endwormshell" amount="2" />
    <Item identifier="alienpowercell" amount="8" />
    <Item identifier="physicorium" amount="8" />
    <Item identifier="fulgurium" amount="8" />
  </Inventory>
  <StatusEffect type="OnActive" target="this">
    <Sound file="Content/Sounds/MONSTER_farLayer.ogg" loop="true" range="25000" dontmuffle="true" volume="0.5" frequencymultiplier="0.6" />
  </StatusEffect>
  <!-- Requires a separate status effect, because there can only be one sound channel per status effect -->
  <StatusEffect type="OnActive" target="this">
    <Sound file="Content/Characters/Endworm/ENDWORM_idleLoop.ogg" loop="true" range="20000" dontmuffle="true" frequencymultiplier="0.6" />
  </StatusEffect>
</Character>