<Character speciesname="Hammerheadgold" humanoid="False" husk="False" needsair="False" canspeak="False" noise="25" visibility="50" blooddecal="blood" group="hammerhead" disabledistance="30000" caneat="False">
  <ragdolls />
  <animations />
  <damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blood" particleamount="10" scalemin="1" scalemax="2" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="3" scalemin="1" scalemax="3" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="30" velocitymin="200" velocitymax="1500" anglemin="0" anglemax="360" scalemin="1" scalemax="2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="heavygib" particleamount="15" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="1" scalemax="1.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="400" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0.5" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" stunimmunity="true" poisonvulnerability="0.6"/>
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="3">
    <Item identifier="swimbladder" />
    <Item identifier="alienblood" />
  </Inventory>
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
    <Item identifier="swimbladder" />
    <Item identifier="hammerheadribs" />
  </Inventory>
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_idle1.ogg" state="Idle" range="5000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_idle2.ogg" state="Idle" range="5000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_idle3.ogg" state="Idle" range="5000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_idle4.ogg" state="Idle" range="5000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_idle5.ogg" state="Idle" range="5000" volume="1" />

  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_attack1.ogg" state="Attack" range="6000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_attack2.ogg" state="Attack" range="6000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_attack3.ogg" state="Attack" range="6000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_attack4.ogg" state="Attack" range="6000" volume="1" />

  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_damage1.ogg" state="Damage" range="4000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_damage2.ogg" state="Damage" range="4000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_damage3.ogg" state="Damage" range="4000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_damage4.ogg" state="Damage" range="4000" volume="1" />

  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_death1.ogg" state="Die" range="4000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_death2.ogg" state="Die" range="4000" volume="1" />
  <sound file="Content/Characters/Hammerheadgold/HAMMERHEADg_death3.ogg" state="Die" range="4000" volume="1" />
  
  <ai combatstrength="500" sight="4" hearing="2" aggressionhurt="50" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="False" aggressiveboarding="False" avoidgunfire="True" DamageThreshold="10">
    <target tag="leucocyte" state="Avoid" priority="100" reactdistance="1000"/>
    <target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True"/>
    <target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True"/>
    <target tag="nasonov" state="Attack" priority="100" ignoreinside="True"/>
    <target tag="wall" state="Attack" priority="80" />
    <target tag="door" state="Attack" priority="80" />
    <target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True"/>
    <target tag="human" state="PassiveAggressive" priority="25" reactdistance="2000"/>
    <target tag="weaker" state="PassiveAggressive" priority="25" reactdistance="2000"/>
    <target tag="stronger" state="PassiveAggressive" priority="25" reactdistance="2000"/>
    <target tag="sonar" state="Attack" priority="10" />
    <target tag="turret" state="Attack" priority="1" />
    <target tag="searchlight" state="Attack" priority="1" />
    <target tag="terminalcell" state="Idle" priority="1"/>
    <SwarmBehavior mindistfromclosest="300" maxdistfromcenter="3000" cohesion="0.25" />
  </ai>
</Character>