<Character speciesname="Husk" group="husk" humanoid="True" caninteract="True" canclimb="true" ForceSlowClimbing="True" needsair="False" blooddecal="blackblood" visibility="300" noise="300" speciestranslationoverride="" displayname="" hasinfo="False" husk="True" usehuskappendage="False" needswater="False" canspeak="False" bleedparticleair="blackblooddrop" bleedparticlewater="blackwaterblood" bleedparticlemultiplier="1" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" hideinthermalgoggles="True" sonardisruption="0" disabledistance="25000">
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter particle="blackgib" drawontop="True" particleamount="5" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackblood" particleamount="5" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" particleamount="10" velocitymin="200" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.3" scalemax="0.6" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="200" minvitality="-100" doesbleed="True" bleedingreduction="10" crushdepth="Infinity" usehealthwindow="False" burnreduction="0.1" constanthealthregeneration="0.5" healthregenerationwheneating="0" poisonvulnerability="0.5">
    <Limb name="Head">
      <VitalityMultiplier type="damage" multiplier="2.0" />
      <VitalityMultiplier type="burn" multiplier="2.0" />
    </Limb>
    <Limb name="Torso">
      <VitalityMultiplier type="damage" multiplier="1.0" />
      <VitalityMultiplier type="burn" multiplier="2.0" />
    </Limb>
    <Limb name="LeftArm">
      <VitalityMultiplier type="damage" multiplier="0.5" />
      <VitalityMultiplier type="burn" multiplier="1.0" />
    </Limb>
    <Limb name="RightArm">
      <VitalityMultiplier type="damage" multiplier="0.5" />
      <VitalityMultiplier type="burn" multiplier="1.0" />
    </Limb>
    <Limb name="LeftLeg">
      <VitalityMultiplier type="damage" multiplier="0.5" />
      <VitalityMultiplier type="burn" multiplier="1.0" />
    </Limb>
    <Limb name="RightLeg">
      <VitalityMultiplier type="damage" multiplier="0.5" />
      <VitalityMultiplier type="burn" multiplier="1.0" />
    </Limb>
  </health>
  <sound file="Content/Characters/Husk/HUSK_attack1.ogg" state="Attack" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_attack2.ogg" state="Attack" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_attack3.ogg" state="Attack" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_attack4.ogg" state="Attack" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_idle1.ogg" state="Idle" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_idle2.ogg" state="Idle" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_idle3.ogg" state="Idle" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_idle4.ogg" state="Idle" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_damage1.ogg" state="Damage" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_damage2.ogg" state="Damage" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_damage3.ogg" state="Damage" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_death1.ogg" state="Die" range="1000" volume="1" />
  <sound file="Content/Characters/Husk/HUSK_death2.ogg" state="Die" range="1000" volume="1" />
  <ai combatstrength="90" sight="0.5" hearing="1" aggressiveboarding="True" attackwhenprovoked="True" aggressiongreed="5" aggressionhurt="150" canopendoors="True" usepathfindingtogetinside="True" targetouterwalls="False" fleehealththreshold="0" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" randomattack="False" avoidabyss="True" stayinabyss="True" startaggression="0" maxaggression="100" aggressioncumulation="0">
    <target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True"/>
    <target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True"/>
    <target tag="nasonov" state="Attack" priority="100" ignoreinside="True"/>
    <target tag="crawler" state="Attack" priority="100" reactdistance="0" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="80" reactdistance="0" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="searchlight" state="Attack" priority="1" ignoreinside="true"/>
    <target tag="swarmfeeder" state="Idle" priority="0" ignoreinside="True" ignoreoutside="True" ignoreifnotinsamesub="True" ignoreincapacitated="True" />
    <target tag="huskinfected" state="Idle" priority="0" ignoreinside="True" ignoreoutside="True" ignoreifnotinsamesub="True" ignoreincapacitated="True" threshold="1"/>
  </ai>
  <inventory slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="8">
    <Item identifier="idcard" equip="true" />
  </inventory>
  <inventory slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="2">
    <Item identifier="huskeggsbasic" />
    <Item identifier="idcard" equip="true" />
  </inventory>
  <inventory slots="RightHand, LeftHand, Head, Any, Any, Any, Any, Any" accessiblewhenalive="False" commonness="1">
    <Item identifier="huskeggsbasic" />
    <Item identifier="huskstinger" />
    <Item identifier="idcard" equip="true" />
  </inventory>
</Character>