<?xml version="1.0" encoding="utf-8" ?>
<Character speciesname="Coelanth" humanoid="false">
  
  <ragdolls folder="default"/>
  <animations folder="default"/>

  <bloodemitter particle="waterblood" particleamount="1" scalemin="1" scalemax="2"/>
  <gibemitter particle="gib" particleamount="30" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" scalemin="1" scalemax="2"/>
  <gibemitter particle="heavygib" particleamount="15" velocitymin="50" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="2"/>

  <health
    vitality="100"
    doesbleed="true"/>

  <sound file="Content/Characters/Coelanth/attack1.ogg" state="Attack" />
  <sound file="Content/Characters/Coelanth/idle1.ogg" state="Idle" />
  <sound file="Content/Characters/Coelanth/idle2.ogg" state="Idle" />

  <ai
    combatstrength="400"
    sight="0.1"
    hearing="1.0">
    <targetpriority tag="decoy" state="Attack" priority="600" />
    <targetpriority tag="stronger" state="Escape" priority="100"/>
    <targetpriority tag="human" state="Attack" priority="90"/>
    <targetpriority tag="room" state="Attack" priority="50"/>
    <targetpriority tag="weaker" state="Attack" priority="50"/>
    <targetpriority tag="sonar" state="Attack" priority="45"/>
    <targetpriority tag="dead" state="Eat" priority="40"/>
    <targetpriority tag="nasonov" state="Attack" priority="30"/>
  </ai>
  
</Character>