<Ragdoll type="Moloch" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="100" canentersubmarine="False" canwalk="False" draggable="True" spritesheetorientation="0" texture="Content/Characters/Moloch/Moloch.png" mainlimb="Torso">
  <collider radius="360" width="0" name="Main Collider" height="0" />
  <limb id="0" name="Core" type="Torso" radius="300" width="0" flip="True" healthindex="0" attackpriority="10" steerforce="0" stepoffset="0,0" height="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
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      <spritedeformation type="noise" resolution="5,5" frequency="0.5" amplitude="1" changespeed="0.1" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="inflate" resolution="5,5" frequency="2" scale="0.5" blendmode="Add" usemovementsine="True" sineoffset="0.75" sync="-1" typename="inflate" strength="1" maxrotation="90" stopwhenhostisdead="False" onlyinwater="False" />
      <spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0,0" row2="0.75,0 0.75,0 1,0 0.75,0 0,0" row3="0,0 0.5,0 0.5,0 0.5,0 0.75,0" row4="0.1,0 0.1,0 0.1,0 0.1,0 0.25,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="custom" resolution="5,5" frequency="2" amplitude="0.2" blendmode="Add" row0="0,0 0,0 0,0 0,0 0," row1="0,0 0,0.5 0,0.5 0,0 0,0" row2="0,0 0,0.75 0,1 0,0.75 0,0" row3="0,1 0,1 0,1 0,1 0,1" row4="0,0.5 0,0.25 0,0.75 0,0.25 0,0.5" usemovementsine="True" sineoffset="0.5" sync="-1" typename="custom" strength="1" maxrotation="90" stopwhenhostisdead="False" onlyinwater="False" />
    </deformablesprite>
    <conditionalsprite exclusive="True">
      <conditional isDead="True" />
      <deformablesprite sourcerect="864,1216,864,832" depth="0.19" origin="0.48274615,0.40562853" subdivisions="15,15" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    </conditionalsprite>
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding,damage,burn" damagemultiplier="1.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" />
    <attack CreateWallDamageProjectiles="true" cooldown="12" range="700" damagerange="600" duration="0.25" submarineimpactmultiplier="3" force="50" targetforce="0" structuresoundtype="StructureBlunt" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="FollowThrough" secondarycooldown="5" structuredamage="80" itemdamage="100" stun="0" onlyhumans="False" applyforceonlimbs="" torque="0" applyforcesonlyonce="False" targetimpulse="500" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" cooldownrandomfactor="0.1" targetlimbtype="None" reverse="False" retreat="False" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <StatusEffect type="OnUse" target="this" disabledeltatime="true">
        <sound file="Content/Characters/Moloch/Moloch_bumpAttack.ogg" range="5000" volume="1" dontmuffle="true" />
        <Explosion ignorecover="true" onlyinside="true" range="800" force="1" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="200" applyFireEffects="false" smoke="false">
          <Affliction identifier="stun" strength="7.5" probability="1" />
        </Explosion>
      </StatusEffect>
    </attack>
    <StatusEffect type="OnDamaged" target="This" onlyplayertriggered="true">
      <requiredaffliction type="damage" minstrength="10"/>
      <requiredaffliction type="burn" minstrength="10"/>
      <Conditional isdead="False" />
      <sound file="Content/Characters/Moloch/MOLOCH_damage1.ogg" range="5000" dontmuffle="true" selectionmode="Random"/>
      <sound file="Content/Characters/Moloch/MOLOCH_damage2.ogg" range="5000" dontmuffle="true"/>
      <sound file="Content/Characters/Moloch/MOLOCH_damage3.ogg" range="5000" dontmuffle="true"/>
      <particleemitter particle="blackwaterblood" drawontop="True" particleamount="3" velocitymin="0" velocitymax="100" anglemin="0" anglemax="360" scalemin="3" scalemax="5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
      <particleemitter particle="blackgib" drawontop="True" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    </StatusEffect>
  </limb>
  <limb id="1" width="400" height="300" name="ShellCore" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" ignorecollisions="True" angulardamping="1000" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="0,736,656,482" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <attack cooldown="12" range="600" damagerange="500" duration="0.25" force="15" targetforce="0" structuresoundtype="StructureBlunt" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="FollowThrough" secondarycooldown="5" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" torque="0" applyforcesonlyonce="False" targetimpulse="500" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" cooldownrandomfactor="0.1" targetlimbtype="None" reverse="False" retreat="False" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="blunttrauma" strength="150" probability="1" />
      <Affliction identifier="stun" strength="3" probability="1" />
    </attack> 
  </limb>
  <limb id="2" radius="100" width="140" height="0" name="ShellPiece1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="1000" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="15" healthindex="1" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="0,432,512,304" origin="0.3933497,0.34076798" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="300" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" />
    </StatusEffect>
  </limb>
  <limb id="3" radius="100" width="200" height="0" name="ShellPiece2" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="1000" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="15" healthindex="1" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="448,208,448,256" origin="0.48003614,0.45584986" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="300" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" />
    </StatusEffect>
  </limb>
  <limb id="4" radius="150" width="0" height="0" name="ShellPiece3" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="1000" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="15" healthindex="1" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="512,464,352,272" origin="0.50165564,0.4960877" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="300" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" />
    </StatusEffect>
  </limb>
  <limb id="5" radius="160" width="0" height="0" name="ShellPiece4" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="1000" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="15" healthindex="1" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="0,0,448,432" origin="0.46114203,0.565195" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="300" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" />
    </StatusEffect>
  </limb>
  <limb id="6" radius="120" width="0" height="0" name="ShellPiece5" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="1000" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="15" healthindex="1" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="454,4,435,207" origin="0.47837406,0.33529785" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="300" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" />
    </StatusEffect>
  </limb>
  <!--Tentacles-->
  <limb id="7" width="60" height="300" name="TentacleA1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="2" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1280,0,112,336" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="8" radius="0" width="60" height="290" name="TentacleA2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="2" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1392,2,112,320" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="9" radius="0" width="60" height="310" name="TentacleA3" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="2" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1504,0,112,368" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="10" radius="0" width="60" height="330" name="TentacleA4" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="2" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1616,0,112,384" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
    <attack duration="0.25" structuredamage="10" structuresoundtype="StructureSlash" torque="1000" force="50" targetimpulse="500" severlimbsprobability="0" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" cooldown="5" secondarycooldown="1" itemdamage="5" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="300" damagerange="50" reverse="False" retreat="True" targetlimbtype="None" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="blunttrauma" strength="100" probability="1" />
      <Affliction identifier="stun" strength="3" probability="1" />
    </attack>
  </limb>
  <limb id="11" width="60" height="300" name="TentacleB1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="3" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1280,0,112,336" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="12" radius="0" width="60" height="290" name="TentacleB2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="3" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1392,2,112,320" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="13" radius="0" width="60" height="310" name="TentacleB3" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="3" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1504,0,112,368" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="14" radius="0" width="60" height="330" name="TentacleB4" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="3" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1616,0,112,384" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
    <attack duration="0.25" structuredamage="10" structuresoundtype="StructureSlash" torque="1000" force="50" targetimpulse="500" severlimbsprobability="0" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" cooldown="5" secondarycooldown="1" itemdamage="5" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="300" damagerange="50" reverse="False" retreat="True" targetlimbtype="None" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="blunttrauma" strength="100" probability="1" />
      <Affliction identifier="stun" strength="3" probability="1" />
    </attack>
  </limb>
  <limb id="15" width="60" height="300" name="TentacleC1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="4" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1280,0,112,336" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="16" radius="0" width="60" height="290" name="TentacleC2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="4" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1392,2,112,320" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="17" radius="0" width="60" height="310" name="TentacleC3" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="4" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1504,0,112,368" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="18" radius="0" width="60" height="330" name="TentacleC4" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="4" friction="0.3" restitution="0.05">
    <deformablesprite texture="" sourcerect="1616,0,112,384" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.5" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
    <attack duration="0.25" structuredamage="10" structuresoundtype="StructureSlash" torque="1000" force="50" targetimpulse="500" severlimbsprobability="0" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" cooldown="5" secondarycooldown="1" itemdamage="5" stun="0" onlyhumans="False" applyforceonlimbs="" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforceworld="0,0" stickchance="0" priority="0.25" cooldownrandomfactor="0.1" targetforce="0" range="300" damagerange="50" reverse="False" retreat="True" targetlimbtype="None" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="blunttrauma" strength="100" probability="1" />
      <Affliction identifier="stun" strength="2" probability="1" />
    </attack>
  </limb>
  <!--Skirt-->
  <limb id="19" name="Skirt 19" type="None" width="200" height="513" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1727,0,324,514" origin="0.5,0.5" depth="0.3" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,1 1,1 1,1 1,1 1,1" row2="1,1 1,1 1,1 1,1 1,1" row3="1,1 1,1 1,1 1,1 1,1" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="20" name="Skirt 20" type="None" width="200" height="290" notes="71bc_Skirt32" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1729,514,320,291" origin="0.617561,0.52525353" depth="0.31" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="21" name="Skirt 21" type="None" width="180" height="242" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1730,806,322,247" origin="0.6757764,0.4579046" depth="0.311" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="22" name="Skirt 22" type="None" width="150" height="231" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1729,1053,322,230" origin="0.6732163,0.4884865" depth="0.32" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="23" name="Skirt 23" type="None" width="150" height="177" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1729,1283,321,172" origin="0.5,0.5" depth="0.321" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="24" name="Skirt 24" type="None" width="150" height="210" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1729,1454,321,214" origin="0.5,0.5" depth="0.322" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
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      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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  <limb id="25" name="Skirt 25" type="None" width="150" height="350" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
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    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
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      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="34" name="Skirt 34" type="None" width="200" height="290" notes="71bc_Skirt32" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1">
    <deformablesprite sourcerect="1729,514,320,291" origin="0.617561,0.52525353" depth="0.31" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="35" name="Skirt 35" type="None" width="180" height="242" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1730,806,322,247" origin="0.6757764,0.4579046" depth="0.311" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="36" name="Skirt 36" type="None" width="150" height="231" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1729,1053,322,230" origin="0.6732163,0.4884865" depth="0.32" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="37" name="Skirt 37" type="None" width="150" height="177" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1729,1283,321,172" origin="0.5,0.5" depth="0.321" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="38" name="Skirt 38" type="None" width="150" height="210" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1729,1454,321,214" origin="0.5,0.5" depth="0.322" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <limb id="39" name="Skirt 39" type="None" width="150" height="350" flip="True" healthindex="5" attackpriority="1" steerforce="0" stepoffset="0,0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" radius="0" angulardamping="30" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="">
    <deformablesprite sourcerect="1729,1670,320,378" origin="0.5,0.5" depth="0.33" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="1" changespeed="0.5" blendmode="Add" sync="3" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,1 1,1 1,1 1,1 1,1" row4="1,1 1,1 1,1 1,1 1,1" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.5" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0.5,0 0.5,0 0.5,0 0.5,0 0.5,0" row2="1,1 1,1 1,1 1,1 1,1" row3="1,1 1,1 1,1 1,1 1,1" row4="1,1 1,1 1,1 1,1 1,1" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictiontypes="damage,bleeding,burn" damagemultiplier="0.25" deflectprojectiles="False" damagesound="" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="blackgib"/>
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="31.722052,-6.974198" limb2anchor="-40.369743,-56.74873" name="Joint 0 - 1" canbesevered="False" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" />
  <!-- Shell -->
  <joint limb1="0" limb2="3" limb1anchor="-90.33908,208.97653" limb2anchor="76.97235,-85.11557" name="Joint 0 - 3" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" />
  <joint limb1="0" limb2="4" limb1anchor="102.65365,230.20439" limb2anchor="-57.376522,-64.04161" name="Joint 0 - 4" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" />
  <joint limb1="0" limb2="5" limb1anchor="275.64996,122.53157" limb2anchor="-143.5522,-4.4561906" name="Joint 0 - 5" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" />
  <joint limb1="0" limb2="6" limb1anchor="304.54724,-75.33343" limb2anchor="-83.76431,-17.177046" name="Joint 0 - 6" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" />
  <joint limb1="0" limb2="2" limb1anchor="-264.28198,116.965195" limb2anchor="143.39618,-110.324265" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" />
  <!-- Tentacles -->
  <joint limb1="0" limb2="7" limb1anchor="308.8622,10.4568405" limb2anchor="-7.49,137.37" name="Joint 0 - 7" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="7" limb2="8" limb1anchor="-5.310773,-149.7201" limb2anchor="-4.8839316,140.05756" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0.15" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="8" limb2="9" limb1anchor="-2.8488052,-129.27788" limb2anchor="-4.9642434,154.70082" name="Joint 8 - 9" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="9" limb2="10" limb1anchor="2.2416773,-156.8412" limb2anchor="-0,162.34" name="Joint 9 - 10" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="0" limb2="11" limb1anchor="213.85286,29.107601" limb2anchor="-7.49,137.37" name="Joint 0 - 11" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="11" limb2="12" limb1anchor="-5.310773,-149.7201" limb2anchor="-4.8839316,140.05756" name="Joint 11 - 12" canbesevered="True" severanceprobabilitymodifier="0.15" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="12" limb2="13" limb1anchor="-2.8488052,-129.27788" limb2anchor="-4.9642434,154.70082" name="Joint 12 - 13" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="13" limb2="14" limb1anchor="2.2416773,-156.8412" limb2anchor="-0,162.34" name="Joint 13 - 14" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="0" limb2="15" limb1anchor="423.90677,-59.28166" limb2anchor="-7.49,137.37" name="Joint 0 - 15" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="15" limb2="16" limb1anchor="-5.310773,-149.7201" limb2anchor="-4.8839316,140.05756" name="Joint 15 - 16" canbesevered="True" severanceprobabilitymodifier="0.15" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="16" limb2="17" limb1anchor="-2.8488052,-129.27788" limb2anchor="-4.9642434,154.70082" name="Joint 16 - 17" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="17" limb2="18" limb1anchor="2.2416773,-156.8412" limb2anchor="-0,162.34" name="Joint 17 - 18" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <!-- Skirt -->
  <joint limb1="0" limb2="19" limb1anchor="-4.6371403,-122.402145" limb2anchor="3.5435274,197.09605" name="Joint 0 - 19" canbesevered="True" severanceprobabilitymodifier="0.05" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="19" limb2="20" limb1anchor="9.987611,-252.44043" limb2anchor="-28.679544,152.17154" name="Joint 19 - 20" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="20" limb2="21" limb1anchor="12.741959,-143.60667" limb2anchor="-5.143519,99.78228" name="Joint 20 - 21" canbesevered="True" severanceprobabilitymodifier="0.15" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="21" limb2="22" limb1anchor="-0.025191624,-146.29767" limb2anchor="2.1018465,94.79582" name="Joint 21 - 22" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="22" limb2="23" limb1anchor="-37.51599,-115.08372" limb2anchor="18.91017,83.92156" name="Joint 22 - 23" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="23" limb2="24" limb1anchor="30.033163,-85.00648" limb2anchor="27.366955,102.52181" name="Joint 23 - 24" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="24" limb2="25" limb1anchor="5.0504394,-79.68505" limb2anchor="11.151763,192.02655" name="Joint 24 - 25" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="0" limb2="26" limb1anchor="93.12198,-142.15756" limb2anchor="3.5435274,197.09605" name="Joint 0 - 26" canbesevered="True" severanceprobabilitymodifier="0.05" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="26" limb2="27" limb1anchor="9.987611,-252.44043" limb2anchor="-28.679544,152.17154" name="Joint 26 - 27" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="27" limb2="28" limb1anchor="12.741959,-143.60667" limb2anchor="-5.143519,99.78228" name="Joint 27 - 28" canbesevered="True" severanceprobabilitymodifier="0.15" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="28" limb2="29" limb1anchor="-0.025191624,-146.29767" limb2anchor="2.1018465,94.79582" name="Joint 28 - 29" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="29" limb2="30" limb1anchor="-37.51599,-115.08372" limb2anchor="18.91017,83.92156" name="Joint 29 - 30" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="30" limb2="31" limb1anchor="30.033163,-85.00648" limb2anchor="27.366955,102.52181" name="Joint 30 - 31" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="31" limb2="32" limb1anchor="5.0504394,-79.68505" limb2anchor="11.151763,192.02655" name="Joint 31 - 32" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="0" limb2="33" limb1anchor="-95.902275,-43.152035" limb2anchor="3.5435274,197.09605" name="Joint 0 - 33" canbesevered="True" severanceprobabilitymodifier="0.05" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="33" limb2="34" limb1anchor="9.987611,-252.44043" limb2anchor="-28.679544,152.17154" name="Joint 33 - 34" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="34" limb2="35" limb1anchor="12.741959,-143.60667" limb2anchor="-5.143519,99.78228" name="Joint 34 - 35" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="35" limb2="36" limb1anchor="-0.025191624,-146.29767" limb2anchor="2.1018465,94.79582" name="Joint 35 - 36" canbesevered="True" severanceprobabilitymodifier="0.15" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="36" limb2="37" limb1anchor="-37.51599,-115.08372" limb2anchor="18.91017,83.92156" name="Joint 36 - 37" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="37" limb2="38" limb1anchor="30.033163,-85.00648" limb2anchor="27.366955,102.52181" name="Joint 37 - 38" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
  <joint limb1="38" limb2="39" limb1anchor="5.0504394,-79.68505" limb2anchor="11.151763,192.02655" name="Joint 38 - 39" canbesevered="True" severanceprobabilitymodifier="0.3" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" weldjoint="False" />
</Ragdoll>