<Ragdoll type="Watcher" texture="Content/Characters/Watcher/Watcher.png" canentersubmarine="False" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Torso">
  <collider radius="400" width="1" name="Main Collider" height="0" />
  <limb id="0" name="LowerBody" type="Torso" height="0" width="0" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="350" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="1" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="875,1,890,778" origin="0.48085704,0.45932937" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="1" name="Eye" type="Head" height="0" width="0" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="10" steerforce="0" radius="180" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="100" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1,635,386,390" origin="0.49481866,0.50769234" depth="0.8" color="255,255,255,255" deadcolor="30,0,50,230" deadcolortime="5">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="10" scale="0.01" blendmode="Add" usemovementsine="False" sineoffset="0" sync="-1" typename="inflate" strength="1" maxrotation="90" stopwhenhostisdead="True" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations,burn" damagesound="gore" probabilitymultiplier="1" afflictiontypes="" damageparticle="waterblood" />
    <lightsource color="255,255,255,0" range="0" castshadows="false" scale="1" offset="-155,0">
      <lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
      <deformablesprite texture="Content/Characters/Watcher/Watcher.png" sourcerect="772,644,124,192" alpha="1"/>
    </lightsource>
    <StatusEffect type="OnSevered" target="This">
      <ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
      <ParticleEmitter particle="bloodsplashwater" particleamount="20" scalemin="2" scalemax="5" velocitymin="25" velocitymax="200" anglemin="0" anglemax="360" />
      <ParticleEmitter drawontop="True" particle="gib" particleamount="50" scalemin="1" scalemax="2" velocitymin="200" velocitymax="500" anglemin="0" anglemax="360" />
      <ParticleEmitter drawontop="False" particle="waterblood" particleamount="10" scalemin="8" scalemax="12" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
      <ParticleEmitter drawontop="True" particle="waterblood" particleamount="25" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
    </StatusEffect>
  </limb>
  <limb id="2" width="0" height="0" name="UpperEyeLid" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="2" steerforce="0" radius="100" density="1" ignorecollisions="True" angulardamping="20" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="5" blinkdurationin="0.1" blinkdurationout="0.25" blinkrotationin="0" blinkrotationout="50" blinkforce="3000" blinktransitionin="Exponential" blinktransitionout="EaseIn" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1530,786,234,239" origin="0.55930793,0.6823145" depth="0.7" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="0" />
  </limb>
  <limb id="3" radius="100" width="0" height="0" name="LowerEyeLid" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="2" steerforce="0" density="1" ignorecollisions="True" angulardamping="20" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="5" blinkdurationin="0.1" blinkdurationout="0.25" blinkrotationin="0" blinkrotationout="-50" blinkforce="3000" blinktransitionin="Exponential" blinktransitionout="EaseIn" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1298,785,224,238" origin="0.3266115,0.33672884" depth="0.7" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="0" />
  </limb>
  <limb id="4" radius="300" width="0" height="0" name="UpperBody" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" density="10" ignorecollisions="False" angulardamping="15" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="0" healthindex="1" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="0,0,873,636" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.2" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.5" damagesound="" damageparticle="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
  </limb>
  <!--Paddles-->
  <limb id="5" radius="0" width="221.4" height="450" name="RightArm" type="Tail" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="2" friction="0.3" restitution="0.05" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1781,2,246,500" origin="0.48373982,0.6" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="7" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="6" radius="80" width="0" height="350" name="RightHand" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="2" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1781,508,247,513" origin="0.534413,0.44639376" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="7" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.1" amplitude="0.4" changespeed="0.5" blendmode="Add" sync="1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
      <spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0.1,0.1 0.2,0.2 0.5,0.5" row3="0.1,0.1 0.2,0.2 0.5,0.5 0.7,0.7 1,1" row4="0.2,0.2 0.5,0.5 0.7,0.7 1,1 1,1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
    </deformablesprite>
  </limb>
  <limb id="7" radius="0" width="221.4" height="450" name="RightLeg" type="RightFoot" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="3" friction="0.3" restitution="0.05" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1781,2,246,500" origin="0.48373982,0.6" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="8" radius="80" width="0" height="350" name="RightFoot" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="3" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.3" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1781,508,247,513" origin="0.534413,0.44639376" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.1" amplitude="0.4" changespeed="0.5" blendmode="Add" sync="1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
      <spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0.1,0.1 0.2,0.2 0.5,0.5" row3="0.1,0.1 0.2,0.2 0.5,0.5 0.7,0.7 1,1" row4="0.2,0.2 0.5,0.5 0.7,0.7 1,1 1,1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
    </deformablesprite>
  </limb>
  <limb id="9" radius="0" width="221.4" height="450" name="LeftArm" type="Tail" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="4" friction="0.3" restitution="0.05" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1781,2,246,500" origin="0.48373982,0.6" depth="0.9" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="7" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="10" radius="80" width="0" height="350" name="LeftHand" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="4" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="1781,508,247,513" origin="0.534413,0.44639376" depth="0.9" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="7" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.1" amplitude="0.4" changespeed="0.5" blendmode="Add" sync="1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
      <spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0.1,0.1 0.2,0.2 0.5,0.5" row3="0.1,0.1 0.2,0.2 0.5,0.5 0.7,0.7 1,1" row4="0.2,0.2 0.5,0.5 0.7,0.7 1,1 1,1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
    </deformablesprite>
  </limb>
  <!--Spikes-->
  <limb id="11" width="112.5" height="171.9" name="Spike1" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="5" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="390,640,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="10" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="" damagemultiplier="0.25" damagesound="" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="burn" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="12" width="112.5" height="172.79999" name="Spike2" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="5" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="517,640,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="10" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="13" width="112.5" height="173.69998" name="Spike3" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="5" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="645,640,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="10" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
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      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
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    <deformablesprite texture="" sourcerect="390,640,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10">
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    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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    <deformablesprite texture="" sourcerect="390,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10">
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    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
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    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
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      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
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    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
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    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
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    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="23" width="111.59999" height="172.79999" name="Spike13" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="5" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0">
    <deformablesprite texture="" sourcerect="773,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="10" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="347.86884,41.23878" limb2anchor="0,0" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0.7" breaksound="gore" limitenabled="True" upperlimit="15" lowerlimit="-15" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="2" limb1anchor="347.77435,39.89265" limb2anchor="-116.28577,-49.706543" name="Joint 0 - 2" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="50" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="3" limb1anchor="346.4144,40.473568" limb2anchor="-66.62223,56.845753" name="Joint 0 - 3" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-50" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="4" limb1anchor="40.130825,89.10089" limb2anchor="25.93397,-125.61819" name="Joint 0 - 4" canbesevered="False" severanceprobabilitymodifier="0" breaksound="armorbreak" limitenabled="True" upperlimit="3" lowerlimit="-2" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Paddles-->
  <joint limb1="0" limb2="5" limb1anchor="193.77275,-133.7369" limb2anchor="-2.7369363,231.90092" name="Joint 0 - 5" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="0.9580097,-145.4345" limb2anchor="-10.346101,161.63756" name="Joint 5 - 6" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="7" limb1anchor="8.298667,-163.62952" limb2anchor="-2.0511441,230.41814" name="Joint 0 - 7" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-70" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="8" limb1anchor="0.9580097,-145.4345" limb2anchor="-10.346101,161.63756" name="Joint 7 - 8" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="9" limb1anchor="325.75818,-52.943386" limb2anchor="-4.740711,232.77945" name="Joint 0 - 9" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="0.9580097,-145.4345" limb2anchor="-10.346101,161.63756" name="Joint 9 - 10" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Spikes-->
  <joint limb1="4" limb2="11" limb1anchor="314.85452,124.469864" limb2anchor="-1.97523,-85.99426" name="Joint 4 - 11" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="-45" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="12" limb1anchor="188.53893,207.02109" limb2anchor="-3.007929,-86.98346" name="Joint 4 - 12" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="-22.5" lowerlimit="-22.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="13" limb1anchor="38.314392,238.42493" limb2anchor="-1.9852992,-86.08122" name="Joint 4 - 13" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="14" limb1anchor="-110.18758,207.45964" limb2anchor="-2.2568228,-86.36073" name="Joint 4 - 14" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="22.5" lowerlimit="22.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="15" limb1anchor="-237.75745,122.85919" limb2anchor="-2.5492985,-85.75447" name="Joint 4 - 15" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="45" lowerlimit="45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="16" limb1anchor="-322.5005,-4.5746217" limb2anchor="-4.002302,-86.7822" name="Joint 4 - 16" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="67.5" lowerlimit="67.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="17" limb1anchor="-335.50543,51.64311" limb2anchor="-3.2772298,-86.928345" name="Joint 0 - 17" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="90" lowerlimit="90" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="18" limb1anchor="-303.65878,-95.157906" limb2anchor="-1.5784131,-86.59841" name="Joint 0 - 18" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="112.5" lowerlimit="112.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="19" limb1anchor="-220.58556,-221.72168" limb2anchor="-1.6272535,-86.309586" name="Joint 0 - 19" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="135" lowerlimit="135" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="20" limb1anchor="-94.19573,-309.08075" limb2anchor="-1.6460756,-87.128174" name="Joint 0 - 20" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="157.5" lowerlimit="157.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="21" limb1anchor="56.316628,-339.36868" limb2anchor="-1.33,-86.626595" name="Joint 0 - 21" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="180" lowerlimit="180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="22" limb1anchor="205.7925,-308.25677" limb2anchor="-2.311983,-87.60729" name="Joint 0 - 22" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="202.5" lowerlimit="202.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="23" limb1anchor="330.73828,-222.16026" limb2anchor="-3.353574,-86.62205" name="Joint 0 - 23" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="225" lowerlimit="225" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>