<?xml version="1.0" encoding="utf-8"?>
<RandomEvents>
  <!-- Outpost events that are no longer used in the vanilla game, but are provided for backwards compatibility -->
  <EventPrefabs>
    <ScriptedEvent identifier="missionevent_killmonstercommon" commonness="85">
      <NPCWaitAction npctag="outpostmanager" wait="true" />
      <ConversationAction text="EventText.missionevent_killmonstercommon.c1" speakertag="outpostmanager" endeventifinterrupted="false" dialogtype="Small" />
      <MissionAction missiontag="killmonster" />
      <NPCWaitAction npctag="outpostmanager" wait="false" />
    </ScriptedEvent>

    <ScriptedEvent identifier="missionevent_killswarm" commonness="100">
      <NPCWaitAction npctag="outpostmanager" wait="true" />
      <ConversationAction text="EventText.missionevent_killswarm.c1" speakertag="outpostmanager" endeventifinterrupted="false" dialogtype="Small" />
      <MissionAction missiontag="killswarm" />
      <NPCWaitAction npctag="outpostmanager" wait="false" />
    </ScriptedEvent>

    <ScriptedEvent identifier="missionevent_killmonsterrare" commonness="25">
      <NPCWaitAction npctag="outpostmanager" wait="true" />
      <ConversationAction text="EventText.missionevent_killmonsterrare.c1" speakertag="outpostmanager" endeventifinterrupted="false" dialogtype="Small" />
      <MissionAction missiontag="killmonster_set4" />
      <NPCWaitAction npctag="outpostmanager" wait="false" />
    </ScriptedEvent>
  </EventPrefabs>
</RandomEvents>