<?xml version="1.0" encoding="utf-8" ?>
<Afflictions>
  <Affliction
    identifier="tastytarget"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    hideiconafterdelay="true"
    duration="1"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1"
            resistancefor="damage"
            minresistance="0.15"
            maxresistance="0.15"
            tag="provocative">
      <StatValue stattype="SoundRangeMultiplier" value="1.0" />
      <StatValue stattype="SightRangeMultiplier" value="1.0" />
    </Effect>
    <!-- FIXME TALENT ICON tastytarget -->
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="3,0" sheetelementsize="128,128" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="disloyalscum"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    hideiconafterdelay="true"
    duration="1"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="SkillGainSpeed" value="0.2" />
      <StatValue stattype="RepairSpeed" value="0.2" />
      <StatValue stattype="RepairToolStructureRepairMultiplier" value="0.2" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="3,0" sheetelementsize="128,128" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="loyalassistant"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    hideiconafterdelay="true"
    duration="1"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="IncreaseFabricationQuality" value="1" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="2,0" sheetelementsize="128,128" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="journeyman"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    treatmentthreshold="1000"
    duration="1"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <!-- Super hacky -->
    <Effect minstrength="0" maxstrength="1">
      <StatusEffect target="Character">
        <Conditional jobidentifier="captain" />
        <Affliction identifier="journeyman_captain" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character">
        <Conditional jobidentifier="securityofficer" />
        <Affliction identifier="journeyman_securityofficer" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character">
        <Conditional jobidentifier="medicaldoctor" />
        <Affliction identifier="journeyman_medicaldoctor" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character">
        <Conditional jobidentifier="mechanic" />
        <Affliction identifier="journeyman_mechanic" amount="1" />
      </StatusEffect>
      <StatusEffect target="Character">
        <Conditional jobidentifier="engineer" />
        <Affliction identifier="journeyman_engineer" amount="1" />
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="1,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="journeyman_captain"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    showiconthreshold="1000"
    treatmentthreshold="1000"
    showicontoothersthreshold="1000"
    showinhealthscannerthreshold="1000"
    duration="1">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="HelmSkillBonus" value="10" />
      <StatValue stattype="HelmSkillGainSpeed" value="0.5" />
    </Effect>
  </Affliction>

  <Affliction
    identifier="journeyman_securityofficer"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    showiconthreshold="1000"
    treatmentthreshold="1000"
    showicontoothersthreshold="1000"
    showinhealthscannerthreshold="1000"
    duration="1">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="WeaponsSkillBonus" value="10" />
      <StatValue stattype="WeaponsSkillGainSpeed" value="0.5" />
    </Effect>
  </Affliction>

  <Affliction
    identifier="journeyman_medicaldoctor"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    showiconthreshold="1000"
    treatmentthreshold="1000"
    showicontoothersthreshold="1000"
    showinhealthscannerthreshold="1000"
    duration="1">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="MedicalSkillBonus" value="10" />
      <StatValue stattype="MedicalSkillGainSpeed" value="0.5" />
    </Effect>
  </Affliction>

  <Affliction
    identifier="journeyman_mechanic"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    showiconthreshold="1000"
    treatmentthreshold="1000"
    showicontoothersthreshold="1000"
    showinhealthscannerthreshold="1000"
    duration="1">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="MechanicalSkillBonus" value="10" />
      <StatValue stattype="MechanicalSkillGainSpeed" value="0.5" />
    </Effect>
  </Affliction>

  <Affliction
    identifier="journeyman_engineer"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    showiconthreshold="1000"
    treatmentthreshold="1000"
    showicontoothersthreshold="1000"
    showinhealthscannerthreshold="1000"
    duration="1">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="ElectricalSkillBonus" value="10" />
      <StatValue stattype="ElectricalSkillGainSpeed" value="0.5" />
    </Effect>
  </Affliction>

  <Affliction
    identifier="skedaddle"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    treatmentthreshold="1000"
    duration="5"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1"
      minspeedmultiplier="1.3" 
      maxspeedmultiplier="1.3"/>
    <icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,896,128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="pickinguptheslack"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    treatmentthreshold="1000"
    duration="5"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="ElectricalSkillBonus" value="10" />
      <StatValue stattype="HelmSkillBonus" value="10" />
      <StatValue stattype="MechanicalSkillBonus" value="10" />
      <StatValue stattype="MedicalSkillBonus" value="10" />
      <StatValue stattype="WeaponsSkillBonus" value="10" />
      <StatValue stattype="RepairSpeed" value="0.25" />
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,4" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="stillkicking"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="1"
    treatmentthreshold="1000"
    duration="1"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1">
      <StatusEffect target="Character">
        <ReduceAffliction type="damage" strength="50" />
        <ReduceAffliction type="burn" strength="50" />
        <ReduceAffliction identifier="bloodloss" strength="50" />
        <ReduceAffliction identifier="bleeding" strength="50" />
        <ReduceAffliction identifier="oxygenlow" strength="50" />
        <ReduceAffliction identifier="stun" strength="5" />
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="clownpower"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    hideiconafterdelay="true"
    maxstrength="1"
    duration="1"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1" 
            resistancefor="damage"
            minresistance="0.05"
            maxresistance="0.05">
      <StatValue stattype="MovementSpeed" value="0.1" />
      <StatusEffect target="Character">
        <TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>

  <Affliction
    identifier="revengesquad"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="120"
    duration="120"
    treatmentthreshold="1000"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="120" strengthchange="-1" 
            resistancefor="damage" 
            minresistance="0.3" 
            maxresistance="0.3">
    </Effect>
    <Icon texture="Content/UI/TalentsIcons4.png" sheetindex="0,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  <!--<Effect minstrength="0" maxstrength="50"
          minscreendistort="0"
          maxscreendistort="0.4"
          minscreenblur="0"
          maxscreenblur="0.4"
          minradialdistort="0"
          maxradialdistort="0"
          minchromaticaberration="0"
          maxchromaticaberration="0"
          strengthchange="-4">
    <StatusEffect target="Character" targetlimb="Head" SpeedMultiplier="1.1" HealthMultiplier="1.5" setvalue="true">
      <Conditional speciesname="crawler" />
      <Conditional speciesname="mudraptor" />
      <Conditional speciesname="mudraptor_unarmored" />
      <Conditional speciesname="mudraptor_veteran" />
      <Conditional speciesname="tigerthresher" />
      <Conditional speciesname="bonethresher" />
      <ParticleEmitter particle="gazerage" particlespersecond="20" scalemin="0.3" scalemax="0.4" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" copyentityangle="false"/>
    </StatusEffect>
  </Effect>-->
  <Affliction
    identifier="soothingsounds"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="1"
    duration="20"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1">
      <StatusEffect target="Character" setvalue="true">
        <ReduceAffliction type="damage" strength="0.015" />
        <ReduceAffliction type="burn" strength="0.015" />
        <ReduceAffliction identifier="bloodloss" strength="0.015" />
        <ReduceAffliction identifier="bleeding" strength="0.015" />
        <TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="inspiringtunes"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="10"
    duration="10"
    hideiconafterdelay="true"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="10">
      <StatValue stattype="ElectricalSkillBonus" value="15" />
      <StatValue stattype="HelmSkillBonus" value="15" />
      <StatValue stattype="MechanicalSkillBonus" value="15" />
      <StatValue stattype="MedicalSkillBonus" value="15" />
      <StatValue stattype="WeaponsSkillBonus" value="15" />
      <StatusEffect target="Character">
        <TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
  
  <Affliction
    identifier="skillfulmelodies"
    type="talentbuff"
    isbuff="true"
    limbspecific="false"
    maxstrength="1"
    duration="20"
    iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
    <Effect minstrength="0" maxstrength="1">
      <StatValue stattype="SkillGainSpeed" value="0.3" />
      <StatusEffect target="Character">
        <TriggerAnimation Type="Walk" filename="JollyWalk" priority="3" ExpectedSpecies="Human" />
      </StatusEffect>
    </Effect>
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,7" sheetelementsize="128,128" color="10,193,114,255" origin="0,0"/>
  </Affliction>
</Afflictions>
