<Character speciesname="Charybdisold" humanoid="False" group="" husk="False" needsair="False" canspeak="False" noise="100" blooddecal="blood" eatingspeed="100">
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blood" particleamount="10" scalemin="2" scalemax="3" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="4" scalemin="3" scalemax="5" anglemin="0" anglemax="0" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="50" velocitymin="200" velocitymax="1500" anglemin="0" anglemax="360" scalemin="2" scalemax="3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="heavygib" particleamount="20" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360" scalemin="2" scalemax="3" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health vitality="1000" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0.5" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_idle1.ogg" state="Idle" range="6000" volume="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_idle2.ogg" state="Idle" range="6000" volume="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_attack1.ogg" state="Attack" range="8000" volume="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_attack2.ogg" state="Attack" range="8000" volume="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_attack3.ogg" state="Attack" range="8000" volume="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_damage1.ogg" state="Damage" range="6000" volume="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_damage2.ogg" state="Damage" range="6000" volume="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_death1.ogg" state="Die" range="8000" volume="1" />
  <sound file="Content/Characters/Charybdisold/CHARYBDIS_death2.ogg" state="Die" range="8000" volume="1" />
  <ai combatstrength="2000" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="10" fleehealththreshold="0" attackwhenprovoked="True" aggressiveboarding="False" avoidgunfire="False">
    <target tag="decoy" state="Attack" priority="300" />
    <target tag="provocative" state="Attack" priority="150" />
    <target tag="weapon" state="Attack" priority="150" />
    <target tag="stronger" state="PassiveAggressive" priority="110" reactdistance="2000"/>
    <target tag="human" state="Aggressive" priority="100" reactdistance="2000"/>
    <target tag="sonar" state="Attack" priority="100" />
    <target tag="nasonov" state="Attack" priority="100" />
    <target tag="wall" state="Attack" priority="80" />
    <target tag="weaker" state="Aggressive" priority="70" reactdistance="2000" />
    <target tag="dead" state="Eat" priority="60" />
    <target tag="leucocyte" state="Avoid" priority="50" reactdistance="2000"/>
    <target tag="room" state="Attack" priority="40" />
    <target tag="tool" state="Aggressive" priority="30" reactdistance="1000"/>
    <target tag="terminalcell" state="Idle" priority="1"/>
    <target tag="turret" state="Attack" priority="1"/>
  </ai>
</Character>