<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="tacticalbodyarmor" category="Equipment" tags="smallitem,clothing" scale="0.35" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_soft">
    <Upgrade gameversion="0.9.3.0" scale="0.35" />
    <Price baseprice="600">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
    </Price>
    <Deconstruct time="45">
      <Item identifier="bodyarmor" />
      <Item identifier="bandolier" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="35">
      <RequiredSkill identifier="weapons" level="45" />
      <RequiredItem identifier="bodyarmor" />
      <RequiredItem identifier="bandolier" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Tactical Body Armor/Tactical Body Armor.png" sourcerect="14,45,103,180" origin="0.5,0.5" />
    <Sprite name="Security Vest Item" texture="%ModDir%/Tactical Body Armor/Tactical Body Armor.png" sourcerect="14,45,103,180" depth="0.6" origin="0.5,0.35" />
    <Body width="85" height="90" density="40" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <damagemodifier afflictiontypes="burn" armorsector="0.0,360.0" damagemultiplier="0.9" />
      <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictionidentifiers="bitewounds" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="true" />
      <sprite name="Security Vest Wearable" texture="%ModDir%/Tactical Body Armor/Tactical Body Armor.png" limb="Torso" hidelimb="false" inheritscale="true" scale="0.65" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" sourcerect="14,45,103,180" />
    </Wearable>
    <ItemContainer capacity="4">
      <Containable items="smallitem,mediumitem" excludeditems="toolbelt,toolbox,bandolier,cargoscooter,backpack" />
    </ItemContainer>
  </Item>
</Items>