<?xml version="1.0" encoding="utf-8"?>
<override>
  <Character speciesname="Crawlerhusk" husk="True" humanoid="False" hasinfo="False" usehuskappendage="False" needsair="False" genders="true" canspeak="true" blooddecal="blackblood" group="husk" displayname="" noise="200" visibility="150" eatingspeed="10" pathfinderpriority="1" needswater="False" bleedparticleair="blackblood" bleedparticlewater="blackwaterblood" hideinsonar="False" sonardisruption="0" speciestranslationoverride="crawler" bleedparticlemultiplier="1" disabledistance="25000" caninteract="False" usebosshealthbar="False" caneat="False" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" soundinterval="10">
    <ragdolls folder="default" />
    <animations folder="default" />
    <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <bloodemitter particle="blackblood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <bloodemitter particle="blackwaterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <gibemitter particle="blackgib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
    <health vitality="80" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="30" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="15" stunimmunity="False" applyafflictioncolors="False">
      <Limb name="Torso" />
      <Limb name="Head" />
      <Limb name="LeftLeg" />
      <Limb name="RightLeg" />
    </health>
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_idle4.ogg" state="Idle" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack1.ogg" state="Attack" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack2.ogg" state="Attack" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack3.ogg" state="Attack" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_attack4.ogg" state="Attack" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage1.ogg" state="Damage" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage2.ogg" state="Damage" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage3.ogg" state="Damage" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_damage4.ogg" state="Damage" range="1000" volume="1" gender="None" />
    <sound file="Content/Characters/Crawlerhusk/HUSKEDCRAWLER_dead1.ogg" state="Die" range="1000" volume="1" gender="None" />
    <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="20">
      <!-- empty inventory -->
    </Inventory>
    <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="3">
      <!-- inventory only contains husk eggs -->
      <Item identifier="huskeggsbasic" />
    </Inventory>
    <Inventory slots="Any, Any" accessiblewhenalive="False" commonness="2">
      <!-- inventory contains both husk eggs and husk stinger -->
      <Item identifier="huskeggsbasic" />
      <Item identifier="huskstinger" />
    </Inventory>
    <ai combatstrength="150" sight="1" hearing="1" fleehealththreshold="0" aggressiveboarding="True" aggressiongreed="10" aggressionhurt="200" attackwhenprovoked="False" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" canopendoors="False" keepdoorsclosed="False" avoidabyss="False" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
      <target tag="decoy" state="Attack" priority="500" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="provocative" state="Attack" priority="100" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="weapon" state="Attack" priority="100" reactdistance="0" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="stronger" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="weaker" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="human" state="Attack" priority="80" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="nasonov" state="Attack" priority="70" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="tool" state="Aggressive" priority="50" reactdistance="1000" ignoreifnotinsamesub="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="engine" state="Avoid" priority="50" reactdistance="400" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="wall" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="door" state="Attack" priority="15" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
      <target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    </ai>
  </Character>
</override>