<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Item name="" identifier="divingsuit" category="Equipment" tags="diving,deepdiving,provocative,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <Price baseprice="250">
      <Price locationtype="outpost" multiplier="0.9" minavailable="2" />
      <Price locationtype="city" multiplier="0.85" minavailable="4" />
      <Price locationtype="research" multiplier="1" minavailable="3" />
      <Price locationtype="military" multiplier="1" minavailable="3" />
      <Price locationtype="mine" multiplier="1.25" minavailable="5" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.8" />
    <Deconstruct time="30">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="40" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
    <!--
    <Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
    -->
    <Sprite name="Diving Suit Item" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="15" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="5,4,92,94" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Regular Diving Suit Torso" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Waist" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" />
      </StatusEffect>
      <!-- Refill oxygen when the suit is contained. -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-20.0" Condition="-0.5">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-20.0" Condition="-0.5">
        <Conditional IsDead="false" />
        <RequiredItem items="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.2" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.65" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
    </Holdable>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <Containable items="oxygensource,weldingtoolfuel" />
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />
  </Item>
  <Item name="" identifier="abyssdivingsuit" category="Equipment" tags="diving,deepdiving,provocative,respawnsuitdeep" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <Price baseprice="430" minleveldifficulty="25">
      <Price locationtype="outpost" multiplier="0.9" minavailable="1" />
      <Price locationtype="city" multiplier="0.85" minavailable="2" />
      <Price locationtype="research" multiplier="1" minavailable="1" />
      <Price locationtype="military" multiplier="1" minavailable="2" />
      <Price locationtype="mine" multiplier="1.25" minavailable="2" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.8" />
    <Deconstruct time="30">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="45">
      <RequiredSkill identifier="mechanical" level="60" />
      <RequiredItem identifier="divingsuit" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
    <Sprite name="Abyss Diving Suit Item" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,407,77,214" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="15" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Abyss Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="0,409,103,103" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Abyss Diving Suit Torso" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Waist" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" />
      </StatusEffect>
      <!-- Refill oxygen when the suit is contained. -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-20.0" Condition="-0.5">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-20.0" Condition="-0.5">
        <Conditional IsDead="false" />
        <RequiredItem items="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.2" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <Containable items="oxygensource,weldingtoolfuel" />
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />
  </Item>
  <Item name="" identifier="combatdivingsuit" category="Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <Price baseprice="430" minleveldifficulty="25">
      <Price locationtype="outpost" multiplier="0.9" sold="false" />
      <Price locationtype="city" multiplier="0.85" minavailable="2" />
      <Price locationtype="research" multiplier="1" sold="false" />
      <Price locationtype="military" multiplier="1" minavailable="3" />
      <Price locationtype="mine" multiplier="1.25" sold="false" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.8" />
    <Deconstruct time="30">
      <Item identifier="ballisticfiber" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="45">
      <RequiredSkill identifier="mechanical" level="60" />
      <RequiredItem identifier="divingsuit" />
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="512,0,128,128" origin="0.5,0.5" />
    <!--
    <Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
    -->
    <Sprite name="Combat Diving Suit Item" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,407,80,207" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="15" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Combat Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="326,0,103,103" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Combat Diving Suit Torso" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Waist" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.95" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" />
      </StatusEffect>
      <!-- Refill oxygen when the suit is contained. -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-20.0" Condition="-0.5">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-20.0" Condition="-0.5">
        <Conditional IsDead="false" />
        <RequiredItem items="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.2" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <Containable items="oxygensource,weldingtoolfuel" />
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />
  </Item>
  <Item name="" identifier="slipsuit" variantof="combatdivingsuit" category="Equipment" tags="diving,deepdiving,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <Price baseprice="480" minleveldifficulty="25">
      <Price locationtype="outpost" multiplier="0.9" sold="false" />
      <Price locationtype="city" multiplier="0.85" sold="false" />
      <Price locationtype="research" multiplier="1" sold="false" />
      <Price locationtype="military" multiplier="1" sold="false" />
      <Price locationtype="mine" multiplier="1.25" sold="false" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
    <Deconstruct time="30">
      <Item identifier="combatdivingsuit" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredItem identifier="combatdivingsuit" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="640,0,128,128" origin="0.5,0.5" />
    <Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="15" />
    <Wearable>
      <sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatValue stattype="SwimmingSpeed" value="0.45" />
      <StatValue stattype="WalkingSpeed" value="-0.6" />
    </Wearable>
  </Item>
  <Item name="" identifier="pucs" category="Equipment" tags="diving,deepdiving,divinggear_wearableindoors,provocative" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
    <Price baseprice="570">
      <Price locationtype="outpost" multiplier="1" sold="false" />
      <Price locationtype="city" multiplier="1" sold="false" />
      <Price locationtype="research" multiplier="1.2" sold="false" />
      <Price locationtype="military" multiplier="1" sold="false" />
      <Price locationtype="mine" multiplier="1.1" sold="false" />
    </Price>
    <Deconstruct time="45">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" />
      <Item identifier="lead" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="80" requiresrecipe="true">
      <RequiredSkill identifier="electrical" level="60" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="physicorium" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="768,0,128,128" origin="0.5,0.5" />
    <Sprite name="PUCS Item" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,0,154,134" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="PUCS In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="164,0,87,190" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="PUCS Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="pucs.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="PUCS In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Engineer/PUCS_Items.png" sourcerect="0,191,225,66" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="15" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="PUCS Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="true" hideotherwearables="true" sourcerect="127,520,105,124" origin="0.5,0.35">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="pucs Torso" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Hand" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Lower Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Upper Arm" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Waist" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="false" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Thigh" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Leg" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Left Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="pucs Right Shoe" texture="Content/Items/Jobgear/Engineer/pucs.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="0.0" UseHullOxygen="true" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.9" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional InWater="true" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
        <Conditional InWater="true" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.1" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.1" damagesound="LimbArmor" />
      <ItemComponent>
        <IsActive HullOxygenPercentage="lt 50" />
        <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" />
        </StatusEffect>
      </ItemComponent>
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygensource,weldingtoolfuel" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="chem,medical" />
      </SubContainer>
    </ItemContainer>
  </Item>
</Override>