<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Tigerthresher" canentersubmarine="False" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" texture="%ModDir:Improved Husks%/Characters/Huskmutanttigerthresher/Huskmutantthresher.png" color="255,255,255,255">
  <collider radius="70" width="0" name="Main Collider" height="0" />
  <limb id="0" name="Head" type="Head" height="100" width="250" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="20" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="1.2,-0.5" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="770,200,410,155" origin="0.6,0.65" depth="0.01" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Water" targettype="Structure" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" reverse="False" range="375" damagerange="300" duration="0.25" cooldown="6" secondarycooldown="0.5" cooldownrandomfactor="0.1" structuredamage="50" itemdamage="50" stun="0" onlyhumans="False" applyforceonlimbs="" force="15" torque="0" applyforcesonlyonce="False" targetimpulse="100" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="1" structuresoundtype="StructureBlunt" targetlimbtype="None" afterattackdelay="0.1" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" levelwalldamage="50" ranged="False" avoidfriendlyfire="False" submarineimpactmultiplier="3" blink="False" penetration="0" requiredangle="20">
      <StatusEffect type="OnUse" target="this" disabledeltatime="true">
        <Explosion ignorecover="true" onlyinside="true" range="1000" force="1" flames="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="5" playtinnitus="false" structuredamage="30">
          <Affliction identifier="stun" strength="3" probability="1" />
        </Explosion>
      </StatusEffect>
    </attack>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="360,0" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="1" name="Neck" type="None" height="90" width="90" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="666,250,105,175" origin="0.4171119,0.5004655" depth="0.05" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="90" strength="1" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="2" width="110" height="100" name="Limb 2" type="Torso" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="559,250,110,175" origin="0.4975774,0.4925216" depth="0.1" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="90" strength="1" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="3" radius="0" width="70" height="85" mass="0" name="Limb 3" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="481,250,80,175" origin="0.5,0.5" depth="0.2" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="4" radius="0" width="130" height="65" mass="0" name="Limb 4" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="352,250,131,175" origin="0.5223112,0.5" depth="0.3" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="5" radius="0" width="130" height="45" mass="0" name="Limb 5" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="226,250,129,175" origin="0.559274,0.55" depth="0.4" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="6" radius="0" width="100" height="20" mass="0" name="Limb 6" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="132,250,97,175" origin="0.4683597,0.55" depth="0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="7" radius="0" width="100" height="20" mass="0" name="Limb 7" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite sourcerect="1,250,134,175" origin="0.6487684,0.55" depth="0.6" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" probabilitymultiplier="0.5" armorsector="270,90" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage, bleeding" damageparticle="" />
  </limb>
  <limb id="8" width="142" height="76" name="Limb 8" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="980,356,165,100" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="9" width="155" height="50" name="Limb 9" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="0,190,155,60" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagesound="LimbSlash" damagemultiplier="1.05" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="10" width="155" height="45" name="Limb 10" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="155,190,165,60" origin="0.5,0.5" depth="0.12" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="90" strength="1" onlyinwater="False" />
    </deformablesprite>
    <attack context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="FollowThroughUntilCanAttack" reverse="False" range="250" damagerange="250" duration="0.25" cooldown="5" secondarycooldown="2" cooldownrandomfactor="0.1" structuredamage="20" itemdamage="20" stun="0" onlyhumans="False" applyforceonlimbs="10, 9, 0" force="5" torque="80" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="-200" targetforceworld="0,-100" severlimbsprobability="0" priority="1" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" levelwalldamage="20" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" penetration="0">
      <affliction identifier="bitewounds" strength="30" probability="1" />
      <affliction identifier="bleeding" strength="30" probability="1" />
      <affliction identifier="stun" strength="0.5" probability="1" />
      <affliction identifier="huskinfection" strength="10" probability="0.5" />
      <affliction identifier="blacktoxin" strength="0.5" probability="0.5" />
    </attack>
    <damagemodifier damagesound="LimbSlash" damagemultiplier="1.05" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <joint limb1="1" limb2="0" limb1anchor="30.010706,19.149115" limb2anchor="-0.124851614,-30.318922" name="Joint 0 - 1" canbesevered="True" limitenabled="True" upperlimit="-1.0000217" lowerlimit="-18.000008" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="-40.39986,1.0833659" limb2anchor="54.992355,-0.37726626" name="Joint 1 - 2" canbesevered="False" limitenabled="True" upperlimit="40" lowerlimit="-40" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="3" limb1anchor="-48.74182,4.3717747" limb2anchor="40.27424,5.397914" name="Joint 2 - 3" canbesevered="False" limitenabled="True" upperlimit="39.95972" lowerlimit="-39.80916" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="4" limb1anchor="-38.1,-0.5900392" limb2anchor="60.91164,-1.29879" name="Joint 3 - 4" canbesevered="False" limitenabled="True" upperlimit="39.95972" lowerlimit="-39.80916" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="-68.399796,-7.7856073" limb2anchor="54.93156,0.772907" name="Joint 4 - 5" canbesevered="False" limitenabled="True" upperlimit="39.95972" lowerlimit="-39.80916" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="-72.77061,-2.6670804" limb2anchor="49.68465,-1.568497" name="Joint 5 - 6" canbesevered="False" limitenabled="True" upperlimit="39.95972" lowerlimit="-39.80916" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="-47.702007,0.81652206" limb2anchor="43.90269,0.5970243" name="Joint 6 - 7" canbesevered="False" limitenabled="True" upperlimit="39.95972" lowerlimit="-39.80916" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="8" limb1anchor="-13.08833,-49.1386" limb2anchor="-54.7611,8.157986" name="Joint 0 - 8" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-20.000023" lowerlimit="-43.999996" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="9" limb1anchor="7.21217,-53.439404" limb2anchor="-53.16,2.13" name="Joint 0 - 9" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-1.0000217" lowerlimit="-3.0000103" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="76.63468,-4.757298" limb2anchor="-77.50864,-3.8447049" name="Joint 9 - 10" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-51.00001" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>