<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Walkerdrone" texture="%ModDir%/Characters/Walker Drone/walker_drone.png" canentersubmarine="True" canwalk="True" spritesheetorientation="0" limbscale="0.6" jointscale="0.6" texturescale="1" colliderheightfromfloor="55" impacttolerance="50" draggable="True" mainlimb="Torso">
  <collider radius="92" width="1" name="Main Collider" height="40" />
  <limb id="0" name="Body" type="Torso" height="121.55" width="189.55" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="0,0,224,144" origin="0.5,0.5" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding,medical" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" />
    <damagemodifier armorsector="0,360" afflictionidentifiers="ek_drone_disarm" damagemultiplier="15" />
  </limb>
  <limb id="1" name="Turret" type="Head" height="80.75" width="175.1" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="5" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="96,144,208,96" origin="0.5,0.5" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" />
    <attack context="Ground" targettype="Character" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" reverse="False" range="750" damagerange="850" duration="0.25" cooldown="0.25" secondarycooldown="0.1" cooldownrandomfactor="0.1" structuredamage="10" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" force="20" torque="40" applyforcesonlyonce="True" targetimpulse="0" targetimpulseworld="0,0" targetforce="50" targetforceworld="0,0" severlimbsprobability="0.5" priority="0" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0.15" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear">
      <Affliction identifier="bleeding" strength="7" />
      <Affliction identifier="gunshotwound" strength="5" />
      <Sound file="%ModDir%/Items/Weapons/ek_drum_lmg_mono.ogg" range="1200" />
      <StatusEffect target="This" type="OnUse">
        <Explosion range="140.0" force="1" shockwave="false" smoke="false" flames="false" flash="true" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect target="Limb" type="OnUse">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" distancemin="0" distancemax="128" />
      </StatusEffect>
    </attack>
  </limb>
  <limb id="2" name="RightUpper" type="RightThigh" height="76.5" width="45.05" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="224,0,48,96" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" />
  </limb>
  <limb id="3" name="RightLower" type="RightLeg" height="79.05" width="39.95" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="272,2,48,96" origin="0.5,0.5" depth="0.15" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" />
  </limb>
  <limb id="4" name="RightFoot" type="RightFoot" height="32" width="70" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="-5,0" refjoint="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="224,96,80,48" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" />
    <sound tag="footstep_armor_heavy" />
  </limb>
  <limb id="5" name="LeftUpper" type="LeftThigh" height="81.6" width="44.2" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="0,144,48,96" origin="0.5,0.5" depth="0.25" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" />
  </limb>
  <limb id="6" name="LeftLower" type="LeftLeg" height="79.9" width="40.8" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="48,144,48,96" origin="0.5,0.5" depth="0.3" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" />
  </limb>
  <limb id="7" name="LeftFoot" type="LeftFoot" height="32" width="70" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="-5,0" refjoint="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="224,96,80,48" origin="0.5,0.5" depth="0.25" color="200,200,200,255" deadcolor="200,200,200,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" />
    <sound tag="footstep_armor_heavy" />
  </limb>
  <joint name="Turret" limb1="0" limb2="1" limb1anchor="13.5,0.7" limb2anchor="-36,-1.5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="35" lowerlimit="-35" stiffness="0.25" scale="1" weldjoint="False" />
  <joint name="RightUpper" limb1="0" limb2="2" limb1anchor="14.1,-44.9" limb2anchor="-1.5,33" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" />
  <joint name="RightLower" limb1="2" limb2="3" limb1anchor="3.3,-22.8" limb2anchor="-0.25,33.7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="135" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" />
  <joint name="RightFoot" limb1="3" limb2="4" limb1anchor="-0.5,-32.3" limb2anchor="5,7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" />
  <joint name="LeftUpper" limb1="0" limb2="5" limb1anchor="13.6,-44.7" limb2anchor="-3,30.5" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" />
  <joint name="LeftLower" limb1="5" limb2="6" limb1anchor="2.7,-22.6" limb2anchor="-1,33.1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="135" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" />
  <joint name="LeftFoot" limb1="6" limb2="7" limb1anchor="-0.9,-30.5" limb2anchor="-0.25,9.7" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" />
</Ragdoll>