<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Item name="" identifier="wire" category="Electrical" Tags="smallitem,wire" maxstacksize="32" maxstacksizecharacterinventory="32" spritecolor="210,215,218,255" InventoryIconColor="210,215,218,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="10">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="engcab" />
    <PreferredContainer secondary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
    <Deconstruct time="1" />
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
    <Body radius="14" width="60" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Wire />
  </Item>
  <Item name="" identifier="redwire" category="Electrical" Tags="smallitem,wire" maxstacksize="32" maxstacksizecharacterinventory="32" spritecolor="254,23,17,255" InventoryIconColor="254,23,17,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="10">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="engcab" amount="1" notcampaign="true" />
    <PreferredContainer secondary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
    <Deconstruct time="1" />
    <Fabricate suitablefabricators="fabricator" requiredtime="5" amount="5">
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
    <Body radius="14" width="60" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Wire />
  </Item>
  <Item name="" identifier="bluewire" category="Electrical" Tags="smallitem,wire" maxstacksize="32" maxstacksizecharacterinventory="32" spritecolor="51,121,173,255" InventoryIconColor="51,121,173,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="10">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="engcab" amount="1" notcampaign="true" />
    <PreferredContainer secondary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
    <Deconstruct time="1" />
    <Fabricate suitablefabricators="fabricator" requiredtime="5" amount="5">
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
    <Body radius="14" width="60" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Wire />
  </Item>
  <Item name="" identifier="orangewire" category="Electrical" Tags="smallitem,wire" maxstacksize="32" maxstacksizecharacterinventory="32" spritecolor="255,140,13,255" InventoryIconColor="255,140,13,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="10">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="engcab" amount="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
    <Deconstruct time="1" />
    <Fabricate suitablefabricators="fabricator" requiredtime="5" amount="5">
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
    <Body radius="14" width="60" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Wire />
  </Item>
  <Item name="" identifier="greenwire" category="Electrical" Tags="smallitem,wire" maxstacksize="32" maxstacksizecharacterinventory="32" spritecolor="56,143,111,255" InventoryIconColor="56,143,111,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="10">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="engcab" amount="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
    <Deconstruct time="1" />
    <Fabricate suitablefabricators="fabricator" requiredtime="5" amount="5">
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
    <Body radius="14" width="60" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Wire />
  </Item>
  <Item name="" identifier="blackwire" category="Electrical" Tags="smallitem,wire" maxstacksize="32" maxstacksizecharacterinventory="32" spritecolor="50,50,50,255" InventoryIconColor="50,50,50,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="10">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="engcab" amount="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
    <Deconstruct time="1" />
    <Fabricate suitablefabricators="fabricator" requiredtime="5" amount="5">
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
    <Body radius="14" width="60" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Wire />
  </Item>
  <Item name="" identifier="brownwire" category="Electrical" Tags="smallitem,wire" maxstacksize="32" maxstacksizecharacterinventory="32" spritecolor="123,77,62,255" InventoryIconColor="123,77,62,255" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="10">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="engcab" amount="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.1" />
    <Deconstruct time="1" />
    <Fabricate suitablefabricators="fabricator" requiredtime="5" amount="5">
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,64,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="169,224,84,32" origin="0.5,0.5" />
    <Body radius="14" width="60" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Wire />
  </Item>
  <Item name="" identifier="fpgacircuit" category="Electrical" Tags="smallitem,signal" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="80">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="engcab" />
    <PreferredContainer secondary="wreckengcab,abandonedengcab,pirateengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.05" />
    <Deconstruct time="5">
      <Item identifier="copper" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="5">
      <RequiredSkill identifier="electrical" level="15" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="copper" amount="2" />
      <RequiredItem identifier="tin" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="5" requiresrecipe="true" amount="2" displayname="cheapitem">
      <RequiredSkill identifier="electrical" level="15" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="copper" amount="2" />
      <RequiredItem identifier="tin" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,64,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" depth="0.8" sourcerect="225,33,36,36" origin="0.5,0.5" />
    <Body width="36" height="36" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect">
      <!-- Remove the item when fully used (not used by the vanilla game) -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </Holdable>
  </Item>
</Override>