<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="ek_marine_armor" category="Equipment" tags="smallitem" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_soft">
    <Price baseprice="350" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="plastic" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="0,384,64,64" />-->
    <Sprite texture="%ModDir%/Items/Jobgear/armor_marine_rig_torso.png" sourcerect="0,40,128,176" depth="0.6" origin="0.5,0.5" />
    <Body radius="45" height="60" density="40" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <sprite name="Marine Combat Armor Torso" texture="%ModDir%/Items/Jobgear/armor_marine_rig_torso.png" limb="Torso" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,32,128,192" origin="0.5,0.54" scale="0.4" />
      <sprite name="Marine Combat Armor Right Arm" texture="%ModDir%/Items/Jobgear/armor_marine_rig_torso.png" limb="RightArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,0,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Marine Combat Armor Left Arm" texture="%ModDir%/Items/Jobgear/armor_marine_rig_torso.png" limb="LeftArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,128,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Marine Combat Armor Right Lower Arm" texture="%ModDir%/Items/Jobgear/armor_marine_rig_torso.png" limb="RightForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,0,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Marine Combat Armor Left Lower Arm" texture="%ModDir%/Items/Jobgear/armor_marine_rig_torso.png" limb="LeftForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,128,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Marine Combat Armor Waist" texture="%ModDir%/Items/Jobgear/armor_marine_rig_legs.png" limb="Waist" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,0,104,90" origin="0.6,0.2" scale="0.5" />
      <sprite name="Marine Combat Armor Right Thigh" texture="%ModDir%/Items/Jobgear/armor_marine_rig_legs.png" limb="RightThigh" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Marine Combat Armor Left Thigh" texture="%ModDir%/Items/Jobgear/armor_marine_rig_legs.png" limb="LeftThigh" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Marine Combat Armor Right Leg" texture="%ModDir%/Items/Jobgear/armor_marine_rig_legs.png" limb="RightLeg" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Marine Combat Armor Left Leg" texture="%ModDir%/Items/Jobgear/armor_marine_rig_legs.png" limb="LeftLeg" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,144,72,112" origin="0.5,0.5" scale="0.45" />
      <!--
	  <sprite name="Marine Combat Armor Right Shoe" texture="Mods/EK Armory/Items/Jobgear/armor_marine_rig_legs.png" limb="RightFoot" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" 
	  sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <sprite name="Marine Combat Armor Left Shoe" texture="Mods/EK Armory/Items/Jobgear/armor_marine_rig_legs.png" limb="LeftFoot" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" 
	  sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
	  -->
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.88" />
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.2" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <SkillModifier skillidentifier="weapons" skillvalue="10" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.88" />
      <StatValue stattype="RangedAttackSpeed" value="0.15" />
    </Wearable>
    <!--<Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
	<ItemContainer capacity="4" slotsperrow="4" keepopenwhenequipped="true" movableframe="true">
      <Containable items="smallitem,weapon" excludeditems="toolbox" />
    </ItemContainer>
	-->
  </Item>
  <Item name="" identifier="ek_marine_armor_uniform" category="Equipment" tags="smallitem,uniform,toolbelt,toolbox,cargoscooter,mobilecontainer" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft">
    <Price baseprice="180" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="organicfiber" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="0,384,64,64" />
    <Sprite texture="ek_armor_clothes.png" sourcerect="0,0,208,96" depth="0.6" origin="0.5,0.5" />
    <Body width="100" height="60" density="30" />
    <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
      <sprite name="Marine Combat Undershirt Torso" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_torso.png" limb="Torso" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,32,128,192" origin="0.5,0.54" scale="0.4" />
      <sprite name="Marine Combat Undershirt Right Arm" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_torso.png" limb="RightArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,0,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Marine Combat Undershirt Left Arm" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_torso.png" limb="LeftArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,128,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Marine Combat Undershirt Right Lower Arm" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_torso.png" limb="RightForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,0,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Marine Combat Undershirt Left Lower Arm" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_torso.png" limb="LeftForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,128,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Marine Combat Undershirt Waist" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_legs.png" limb="Waist" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,0,104,90" origin="0.6,0.2" scale="0.5" />
      <sprite name="Marine Combat Undershirt Right Thigh" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_legs.png" limb="RightThigh" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Marine Combat Undershirt Left Thigh" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_legs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Marine Combat Undershirt Right Leg" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_legs.png" limb="RightLeg" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Marine Combat Undershirt Left Leg" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_legs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Marine Combat Undershirt Right Shoe" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_legs.png" limb="RightFoot" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <sprite name="Marine Combat Undershirt Left Shoe" texture="%ModDir%/Items/Jobgear/armor_marine_uniform_legs.png" limb="LeftFoot" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.5" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.88" />
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <SkillModifier skillidentifier="helm" skillvalue="10" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.88" />
    </Wearable>
    <ItemContainer capacity="8" slotsperrow="4" keepopenwhenequipped="false" movableframe="true">
      <Containable items="smallitem" excludeditems="toolbelt,bandolier,toolbox,metalcrate,mobilecontainer,rucksack,backpack,waistbelt" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_marine_helmet" category="Equipment" tags="smallitem" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_metal_heavy">
    <Price baseprice="200" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="128,384,64,64" />
    <Sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" sourcerect="0,0,80,80" depth="0.6" />
    <Body radius="20" density="50" />
    <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" limb="Head" inherittexturescale="false" sourcerect="0,0,84,84" origin="0.55,0.5" scale="0.37" />
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.4" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.4" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.2" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <SkillModifier skillidentifier="weapons" skillvalue="10" />
    </Wearable>
  </Item>
  <Item name="" identifier="ek_renegade_armor" category="Equipment" tags="smallitem" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_soft">
    <Price baseprice="350" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="plastic" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="64,384,64,64" />-->
    <Sprite texture="%ModDir%/Items/Jobgear/armor_renegade_rig_torso.png" sourcerect="0,40,128,160" depth="0.6" origin="0.5,0.5" />
    <Body radius="45" height="60" density="40" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <sprite name="Renegade Combat Armor Torso" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_torso.png" limb="Torso" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,32,128,192" origin="0.5,0.54" scale="0.4" />
      <sprite name="Renegade Combat Armor Right Arm" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_torso.png" limb="RightArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,0,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Renegade Combat Armor Left Arm" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_torso.png" limb="LeftArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,128,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Renegade Combat Armor Right Lower Arm" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_torso.png" limb="RightForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,0,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Renegade Combat Armor Left Lower Arm" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_torso.png" limb="LeftForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,128,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Renegade Combat Armor Waist" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_legs.png" limb="Waist" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,0,104,90" origin="0.6,0.2" scale="0.5" />
      <sprite name="Renegade Combat Armor Right Thigh" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_legs.png" limb="RightThigh" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Renegade Combat Armor Left Thigh" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_legs.png" limb="LeftThigh" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Renegade Combat Armor Right Leg" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_legs.png" limb="RightLeg" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Renegade Combat Armor Left Leg" texture="%ModDir%/Items/Jobgear/armor_renegade_rig_legs.png" limb="LeftLeg" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,144,72,112" origin="0.5,0.5" scale="0.45" />
      <!--
	  <sprite name="Renegade Combat Armor Right Shoe" texture="Mods/EK Armory/Items/Jobgear/armor_renegade_rig_legs.png" limb="RightFoot" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" 
	  sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <sprite name="Renegade Combat Armor Left Shoe" texture="Mods/EK Armory/Items/Jobgear/armor_renegade_rig_legs.png" limb="LeftFoot" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" 
	  sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
	  -->
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.88" />
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.2" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <SkillModifier skillidentifier="weapons" skillvalue="10" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.88" />
      <StatValue stattype="RangedAttackSpeed" value="0.1" />
    </Wearable>
    <!--
	<ItemContainer capacity="4" slotsperrow="4" keepopenwhenequipped="false" movableframe="true">
      <Containable items="smallitem,weapon" excludeditems="toolbox" />
    </ItemContainer>
	-->
  </Item>
  <Item name="" identifier="ek_renegade_armor_uniform" category="Equipment" tags="smallitem,uniform,toolbelt,toolbox,cargoscooter,mobilecontainer" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft">
    <Price baseprice="180" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="organicfiber" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,384,64,64" />
    <Sprite texture="ek_armor_clothes.png" sourcerect="0,96,208,96" depth="0.6" origin="0.5,0.5" />
    <Body width="100" height="60" density="30" />
    <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
      <sprite name="Renegade Combat Undershirt Torso" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_torso.png" limb="Torso" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,32,128,192" origin="0.5,0.54" scale="0.4" />
      <sprite name="Renegade Combat Undershirt Right Arm" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_torso.png" limb="RightArm" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,0,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Renegade Combat Undershirt Left Arm" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_torso.png" limb="LeftArm" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,128,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Renegade Combat Undershirt Right Lower Arm" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_torso.png" limb="RightForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,0,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Renegade Combat Undershirt Left Lower Arm" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_torso.png" limb="LeftForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,128,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Renegade Combat Undershirt Waist" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_legs.png" limb="Waist" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,0,104,90" origin="0.6,0.2" scale="0.5" />
      <sprite name="Renegade Combat Undershirt Right Thigh" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_legs.png" limb="RightThigh" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Renegade Combat Undershirt Left Thigh" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_legs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Renegade Combat Undershirt Right Leg" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_legs.png" limb="RightLeg" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Renegade Combat Undershirt Left Leg" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_legs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Renegade Combat Undershirt Right Shoe" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_legs.png" limb="RightFoot" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <sprite name="Renegade Combat Undershirt Left Shoe" texture="%ModDir%/Items/Jobgear/armor_renegade_uniform_legs.png" limb="LeftFoot" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.5" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.88" />
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <SkillModifier skillidentifier="mechanical" skillvalue="10" />
      <SkillModifier skillidentifier="electrical" skillvalue="10" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.88" />
    </Wearable>
    <ItemContainer capacity="8" slotsperrow="4" keepopenwhenequipped="false" movableframe="true">
      <Containable items="smallitem" excludeditems="toolbelt,bandolier,toolbox,cargoscooter,mobilecontainer,rucksack,backpack,waistbelt" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_renegade_helmet" category="Equipment" tags="smallitem" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_metal_heavy">
    <!--<Price storeidentifier="merchantMilitary" buyprice="200" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="300" />-->
    <Price baseprice="200" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.35" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <!--<Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>-->
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,448,64,64" />
    <Sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" sourcerect="96,0,80,80" depth="0.6" />
    <Body radius="20" density="50" />
    <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" limb="Head" inherittexturescale="false" sourcerect="96,0,84,84" origin="0.52,0.51" scale="0.37" />
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.4" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.4" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.2" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <SkillModifier skillidentifier="weapons" skillvalue="10" />
    </Wearable>
  </Item>
  <Item name="" identifier="ek_merc_armor" category="Equipment" tags="smallitem" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_soft">
    <!--<Price storeidentifier="merchantMilitary" buyprice="400" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="500" />-->
    <Price baseprice="400" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.35" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
    </Price>
    <Deconstruct time="40">
      <Item identifier="ballisticfiber" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="plastic" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="0,512,64,64" />-->
    <Sprite texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_torso.png" sourcerect="0,40,128,160" depth="0.6" origin="0.5,0.5" />
    <Body radius="45" height="60" density="40" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <sprite name="Mercenary Combat Armor Torso" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_torso.png" limb="Torso" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,32,128,192" origin="0.5,0.54" scale="0.4" />
      <sprite name="Mercenary Combat Armor Right Arm" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_torso.png" limb="RightArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,0,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Mercenary Combat Armor Left Arm" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_torso.png" limb="LeftArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,128,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Mercenary Combat Armor Right Lower Arm" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_torso.png" limb="RightForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,0,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Mercenary Combat Armor Left Lower Arm" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_torso.png" limb="LeftForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,128,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Mercenary Combat Armor Waist" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_legs.png" limb="Waist" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,0,104,90" origin="0.6,0.2" scale="0.5" />
      <sprite name="Mercenary Combat Armor Right Thigh" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_legs.png" limb="RightThigh" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Mercenary Combat Armor Left Thigh" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_legs.png" limb="LeftThigh" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Mercenary Combat Armor Right Leg" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_legs.png" limb="RightLeg" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Mercenary Combat Armor Left Leg" texture="%ModDir%/Items/Jobgear/armor_mercenary_rig_legs.png" limb="LeftLeg" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,144,72,112" origin="0.5,0.5" scale="0.45" />
      <!--
	  <sprite name="Mercenary Combat Armor Right Shoe" texture="Mods/EK Armory/Items/Jobgear/armor_mercenary_rig_legs.png" limb="RightFoot" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" 
	  sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <sprite name="Mercenary Combat Armor Left Shoe" texture="Mods/EK Armory/Items/Jobgear/armor_mercenary_rig_legs.png" limb="LeftFoot" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" 
	  sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
	  -->
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.88" />
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.2" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <SkillModifier skillidentifier="weapons" skillvalue="10" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.88" />
      <StatValue stattype="RangedAttackSpeed" value="0.1" />
    </Wearable>
  </Item>
  <Item name="" identifier="ek_merc_armor_uniform" category="Equipment" tags="smallitem,uniform,toolbelt,toolbox,cargoscooter,mobilecontainer" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft">
    <Price baseprice="180" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="organicfiber" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="0,512,64,64" />
    <Sprite texture="ek_armor_clothes.png" sourcerect="208,0,208,96" depth="0.6" origin="0.5,0.5" />
    <Body width="100" height="60" density="30" />
    <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
      <sprite name="Mercenary Combat Undershirt Torso" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_torso.png" limb="Torso" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,32,128,192" origin="0.5,0.54" scale="0.4" />
      <sprite name="Mercenary Combat Undershirt Right Arm" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_torso.png" limb="RightArm" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,0,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Mercenary Combat Undershirt Left Arm" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_torso.png" limb="LeftArm" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,128,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Mercenary Combat Undershirt Right Lower Arm" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_torso.png" limb="RightForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,0,64,64" origin="0.5,0.8" scale="0.4" />
      <sprite name="Mercenary Combat Undershirt Left Lower Arm" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_torso.png" limb="LeftForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,128,64,64" origin="0.5,0.8" scale="0.4" />
      <sprite name="Mercenary Combat Undershirt Right Hand" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_torso.png" limb="RightHand" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,64,64,64" origin="0.5,0.5" scale="0.4" />
      <sprite name="Mercenary Combat Undershirt Left Hand" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_torso.png" limb="LeftHand" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,192,64,64" origin="0.5,0.5" scale="0.4" />
      <sprite name="Mercenary Combat Undershirt Waist" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_legs.png" limb="Waist" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,0,104,90" origin="0.6,0.2" scale="0.5" />
      <sprite name="Mercenary Combat Undershirt Right Thigh" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_legs.png" limb="RightThigh" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Mercenary Combat Undershirt Left Thigh" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_legs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,0,72,144" origin="0.5,0.5" scale="0.42" />
      <sprite name="Mercenary Combat Undershirt Right Leg" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_legs.png" limb="RightLeg" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Mercenary Combat Undershirt Left Leg" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_legs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,144,72,112" origin="0.5,0.5" scale="0.45" />
      <sprite name="Mercenary Combat Undershirt Right Shoe" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_legs.png" limb="RightFoot" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <sprite name="Mercenary Combat Undershirt Left Shoe" texture="%ModDir%/Items/Jobgear/armor_mercenary_uniform_legs.png" limb="LeftFoot" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.5" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.88" />
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <SkillModifier skillidentifier="helm" skillvalue="5" />
      <SkillModifier skillidentifier="mechanical" skillvalue="10" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.88" />
    </Wearable>
    <ItemContainer capacity="8" slotsperrow="4" keepopenwhenequipped="false" movableframe="true">
      <Containable items="smallitem" excludeditems="toolbelt,bandolier,toolbox,cargoscooter,mobilecontainer,rucksack,backpack,waistbelt" />
    </ItemContainer>
  </Item>
  <!--
  <Item name="Old Mercenary Helmet" identifier="ek_merd_helmet" hideinmenus="true" category="Equipment" tags="smallitem" cargocontaineridentifier="metalcrate" description=" " scale="0.4" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="64,512,64,64" />
    <Sprite texture="Mods/EK Armory/Items/Jobgear/armor_helmets.png" sourcerect="96,192,80,80" depth="0.6" />
    <Body radius="20" density="50" />
    <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.4" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.2" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armor_helmets.png" limb="Head" inherittexturescale="true" sourcerect="96,192,84,84" origin="0.5,0.5" />
    </Wearable>
  </Item>
  -->
  <Item name="" identifier="ek_merc_helmet" aliases="ek_merd_helmet" category="Equipment" tags="smallitem" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_metal_heavy">
    <!--<Price storeidentifier="merchantMilitary" buyprice="200" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="300" />-->
    <Price baseprice="200" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1.35" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <!--<Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>-->
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,512,64,64" />
    <Sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" sourcerect="96,192,80,80" depth="0.6" />
    <Body radius="20" density="50" />
    <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" limb="Head" inherittexturescale="false" sourcerect="96,192,84,84" origin="0.55,0.5" scale="0.37" />
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.4" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.4" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <SkillModifier skillidentifier="weapons" skillvalue="10" />
    </Wearable>
  </Item>
  <Item name="" identifier="ek_fire_jumpsuit" category="Equipment" tags="smallitem" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_soft">
    <!--<Price storeidentifier="merchantMilitary" buyprice="250" />
    <Price storeidentifier="merchantCity" buyprice="300" />-->
    <Price baseprice="250" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.35" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="40">
      <Item identifier="ballisticfiber" />
      <Item identifier="plastic" />
      <Item identifier="rubber" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,384,64,64" />
    <Sprite texture="ek_armor_clothes.png" sourcerect="0,192,208,96" depth="0.6" origin="0.5,0.5" />
    <Body width="100" height="50" density="30" />
    <!-- <Wearable slots="Any,InnerClothes+OuterClothes" msg="ItemMsgPickUpSelect"> -->
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <!--
	  <sprite name="Fire Jumpsuit Torso" texture="armor_fire.png" limb="Torso" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Left Arm" texture="armor_fire.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Right Arm" texture="armor_fire.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Right Lower Arm" texture="armor_fire.png" limb="RightHand" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Left Lower Arm" texture="armor_fire.png" limb="LeftHand" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Waist" texture="armor_fire_legs.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Right Thigh" texture="armor_fire_legs.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Left Thigh" texture="armor_fire_legs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Right Leg" texture="armor_fire_legs.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Left Leg" texture="armor_fire_legs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Right Shoe" texture="armor_fire_legs.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Fire Jumpsuit Left Shoe" texture="armor_fire_legs.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
	  -->
      <sprite name="Fire Jumpsuit Torso" texture="%ModDir%/Items/Jobgear/armor_fire.png" limb="Torso" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,32,128,192" origin="0.5,0.54" scale="0.4" />
      <sprite name="Fire Jumpsuit Right Arm" texture="%ModDir%/Items/Jobgear/armor_fire.png" limb="RightArm" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,0,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Fire Jumpsuit Left Arm" texture="%ModDir%/Items/Jobgear/armor_fire.png" limb="LeftArm" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,128,64,128" origin="0.5,0.45" scale="0.4" />
      <sprite name="Fire Jumpsuit Right Lower Arm" texture="%ModDir%/Items/Jobgear/armor_fire.png" limb="RightForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,0,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Fire Jumpsuit Left Lower Arm" texture="%ModDir%/Items/Jobgear/armor_fire.png" limb="LeftForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,128,64,128" origin="0.5,0.4" scale="0.4" />
      <sprite name="Fire Jumpsuit Waist" texture="%ModDir%/Items/Jobgear/armor_fire_legs.png" limb="Waist" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,0,104,90" origin="0.6,0.2" scale="0.5" />
      <sprite name="Fire Jumpsuit Right Thigh" texture="%ModDir%/Items/Jobgear/armor_fire_legs.png" limb="RightThigh" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,0,72,144" origin="0.4,0.5" scale="0.42" />
      <sprite name="Fire Jumpsuit Left Thigh" texture="%ModDir%/Items/Jobgear/armor_fire_legs.png" limb="LeftThigh" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,0,72,144" origin="0.4,0.5" scale="0.42" />
      <sprite name="Fire Jumpsuit Right Leg" texture="%ModDir%/Items/Jobgear/armor_fire_legs.png" limb="RightLeg" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,144,72,112" origin="0.4,0.5" scale="0.45" />
      <sprite name="Fire Jumpsuit Left Leg" texture="%ModDir%/Items/Jobgear/armor_fire_legs.png" limb="LeftLeg" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,144,72,112" origin="0.4,0.5" scale="0.45" />
      <sprite name="Fire Jumpsuit Right Shoe" texture="%ModDir%/Items/Jobgear/armor_fire_legs.png" limb="RightFoot" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <sprite name="Fire Jumpsuit Left Shoe" texture="%ModDir%/Items/Jobgear/armor_fire_legs.png" limb="LeftFoot" hidelimb="true" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,80,104,112" origin="0.35,0.47" scale="0.35" rotation="90" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.8" bleedingmultiplier="0.6" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.15" />
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.8" bleedingmultiplier="0.7" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.8" bleedingmultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiation,exposure,glowing,contamination" damagemultiplier="0.25" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <SkillModifier skillidentifier="mechanical" skillvalue="-5" />
      <SkillModifier skillidentifier="medical" skillvalue="-10" />
      <SkillModifier skillidentifier="weapons" skillvalue="-5" />
      <SkillModifier skillidentifier="electrical" skillvalue="20" />
      <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="0.85" setvalue="true" />
    </Wearable>
  </Item>
  <Item name="" identifier="ek_fire_helmet" category="Equipment" tags="smallitem" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.45" impactsoundtag="impact_metal_heavy">
    <!--<Price storeidentifier="merchantMilitary" buyprice="140" />
    <Price storeidentifier="merchantCity" buyprice="205" />-->
    <Price baseprice="150" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.35" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
      <Item identifier="divingmask" />
      <Item identifier="plastic" />
    </Deconstruct>
    <!--<Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="divingmask" />
      <RequiredItem identifier="plastic" />
    </Fabricate>-->
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,384,64,64" />
    <Sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" sourcerect="0,80,84,96" depth="0.6" />
    <Body radius="20" density="50" />
    <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.8" bleedingmultiplier="0.6" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.08" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.7" bleedingmultiplier="0.7" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiation,exposure,glowing,contamination" damagemultiplier="0.25" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" limb="Head" inherittexturescale="false" sourcerect="0,94,84,94" origin="0.5,0.47" scale="0.37" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="false" setvalue="true" disabledeltatime="true" />
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.4" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.4" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <Conditional IsDead="false" />
        <RequiredItem identifier="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <RequiredItem identifier="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.25" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <!-- We get to define item-side effects for once so might aswell make use of it -->
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.1" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.1" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="0.0" UseHullOxygen="true" />
      <SkillModifier skillidentifier="weapons" skillvalue="-5" />
      <SkillModifier skillidentifier="helm" skillvalue="-5" />
    </Wearable>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,96,120,24" />
      <Containable identifiers="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_mechanic_armor" category="Equipment" tags="smallitem" fireproof="true" cargocontaineridentifier="metalcrate" scale="0.35" impactsoundtag="impact_soft">
    <!--<Price storeidentifier="merchantOutpost" buyprice="550" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="500" />-->
    <Price baseprice="500" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.1" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.8" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.7" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ballisticfiber" />
      <Item identifier="ballisticfiber" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,448,64,64" />
    <Sprite texture="armor_mechanic.png" sourcerect="8,32,112,192" depth="0.6" origin="0.5,0.5" />
    <Body radius="45" height="60" density="40" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <!--
	  <sprite name="Mechanic Armor Torso" texture="armor_mechanic.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Left Arm" texture="armor_mechanic.png" limb="LeftArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Right Arm" texture="armor_mechanic.png" limb="RightArm" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Right Lower Arm" texture="armor_mechanic.png" limb="RightHand" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Left Lower Arm" texture="armor_mechanic.png" limb="LeftHand" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Uniform Waist" texture="armor_mechanic_legs.png" limb="Waist" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Uniform Right Thigh" texture="armor_mechanic_legs.png" limb="RightThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Uniform Left Thigh" texture="armor_mechanic_legs.png" limb="LeftThigh" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Uniform Right Leg" texture="armor_mechanic_legs.png" limb="RightLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
      <sprite name="Mechanic Armor Uniform Left Leg" texture="armor_mechanic_legs.png" limb="LeftLeg" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,80,80" />
	  -->
      <sprite name="Mechanic Armor Uniform Torso" texture="%ModDir%/Items/Jobgear/armor_mechanic.png" limb="Torso" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,32,128,192" origin="0.53,0.6" scale="0.38" />
      <sprite name="Mechanic Armor Uniform Right Arm" texture="%ModDir%/Items/Jobgear/armor_mechanic.png" limb="RightArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,0,64,128" origin="0.5,0.45" scale="0.38" />
      <sprite name="Mechanic Armor Uniform Left Arm" texture="%ModDir%/Items/Jobgear/armor_mechanic.png" limb="LeftArm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="128,128,64,128" origin="0.5,0.45" scale="0.38" />
      <sprite name="Mechanic Armor Uniform Right Lower Arm" texture="%ModDir%/Items/Jobgear/armor_mechanic.png" limb="RightForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,0,64,128" origin="0.5,0.4" scale="0.35" />
      <sprite name="Mechanic Armor Uniform Left Lower Arm" texture="%ModDir%/Items/Jobgear/armor_mechanic.png" limb="LeftForearm" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="192,128,64,128" origin="0.5,0.4" scale="0.35" />
      <sprite name="Mechanic Armor Uniform Waist" texture="%ModDir%/Items/Jobgear/armor_mechanic_legs.png" limb="Waist" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="0,0,1,1" origin="0.5,0.5" scale="0.5" />
      <sprite name="Mechanic Armor Uniform Right Thigh" texture="%ModDir%/Items/Jobgear/armor_mechanic_legs.png" limb="RightThigh" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,0,72,144" origin="0.44,0.5" scale="0.43" />
      <sprite name="Mechanic Armor Uniform Left Thigh" texture="%ModDir%/Items/Jobgear/armor_mechanic_legs.png" limb="LeftThigh" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,0,72,144" origin="0.44,0.5" scale="0.43" />
      <sprite name="Mechanic Armor Uniform Right Leg" texture="%ModDir%/Items/Jobgear/armor_mechanic_legs.png" limb="RightLeg" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="104,144,72,112" origin="0.5,0.5" scale="0.43" />
      <sprite name="Mechanic Armor Uniform Left Leg" texture="%ModDir%/Items/Jobgear/armor_mechanic_legs.png" limb="LeftLeg" hidelimb="false" inherittexturescale="false" inheritorigin="false" inheritsourcerect="false" sourcerect="184,144,72,112" origin="0.5,0.5" scale="0.43" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.3" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" deflectprojectiles="true" />
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.65" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" damagemultiplier="0.2" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <SkillModifier skillidentifier="weapons" skillvalue="5" />
      <SkillModifier skillidentifier="mechanical" skillvalue="10" />
      <SkillModifier skillidentifier="electrical" skillvalue="10" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.85" />
    </Wearable>
    <ItemContainer capacity="4" slotsperrow="2" keepopenwhenequipped="false" movableframe="true">
      <Containable items="smallitem" excludeditems="toolbelt,bandolier,toolbox,uniform,mobilecontainer,rucksack,backpack,waistbelt" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_security_radio" scale="0.35" category="Equipment" tags="smallitem,headset" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
    <!--<PreferredContainer primary="divingcab,crewcab" minamount="0" maxamount="2" spawnprobability="0.75"/>
    <PreferredContainer primary="storagecab"/>-->
    <Price baseprice="200">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="8" />
      <Price storeidentifier="merchantmine" multiplier="1" minavailable="1" />
    </Price>
    <InventoryIcon texture="ek_jobgear.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="ek_jobgear.png" depth="0.6" sourcerect="0,64,48,96" origin="0.5,0.5" />
    <Body width="35" height="55" density="30" />
    <Deconstruct time="10">
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <WifiComponent range="50000.0" channel="0" LinkToChat="true" MinChatMessageInterval="0.0">
      <!--
	  <RequiredItems items="mobilebattery" type="Contained" />
	  -->
    </WifiComponent>
    <!--
	<ItemContainer capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <Containable items="mobilebattery" />
    </ItemContainer>
	-->
    <Wearable limbtype="Head" slots="Any,Headset" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
      <!-- UNLIMITED POWERRRRRRRRRR!!!
	  
      <StatusEffect type="OnWearing" target="Contained" Condition="-0.04">
        <RequiredItem items="batterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" Condition="-0.02">
        <RequiredItem items="fulguriumbatterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" Condition="-0.04">
        <RequiredItem excludedidentifiers="batterycell,fulguriumbatterycell" type="Contained" />
      </StatusEffect>
	  -->
      <sprite name="Radio Head" texture="ek_jobgear.png" limb="Head" hidelimb="false" inheritlimbdepth="true" inherittexturescale="false" hideotherwearables="false" sourcerect="56,136,24,24" origin="0.95,0.55" scale="0.4" />
      <sprite name="Radio Torso" texture="ek_jobgear.png" limb="Torso" hidelimb="false" inheritlimbdepth="true" inherittexturescale="false" hideotherwearables="false" sourcerect="48,72,48,64" origin="0.15,1.05" scale="0.4" />
    </Wearable>
    <!--<CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="CenterRight" absoluteoffset="-20,256" style="ItemUI" />
      <TextBox text="wificomponent.channel" propertyname="Channel"/>
    </CustomInterface>-->
  </Item>
  <Item name="" identifier="ek_ammobandolier" scale="0.366" category="Equipment" tags="mediumitem,toolbelt,toolbox,cargoscooter,mobilecontainer" aliases="ek_ammobandoiler,bandoiler" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="armcab" />
    <PreferredContainer primary="armcab" minamount="0" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.06" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.06" />
    <Price baseprice="60">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="6" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="8" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="organicfiber" />
      <Item identifier="plastic" outcondition="0.5" />
      <Item identifier="copper" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="organicfiber" />
      <RequiredItem identifier="plastic" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Jobgear/ek_armor_accessories.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Jobgear/ek_armor_accessories.png" depth="0.6" sourcerect="0,272,96,48" origin="0.5,0.5" />
    <Body width="80" height="40" density="12" />
    <ItemContainer capacity="9" depth="0.5">
      <Containable items="smallitem,smallarmsammo,ek_microtorpedo,ek_rocketammo" excludeditems="toolbelt,bandolier,toolbox,uniform,mobilecontainer,rucksack,backpack,waistbelt" />
      <!-- ammo,round,smallarmsammo,magazine,shotgunammo,shotgunshell,ek_microtorpedo,ek_rocketammo -->
    </ItemContainer>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Select" allowswappingwhenpicked="false" />
    <Wearable limbtype="Torso" slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select" displaycontainedstatus="true">
      <sprite name="Backpack Wearable" texture="%ModDir%/Items/Jobgear/ek_armor_accessories.png" limb="Torso" hidelimb="false" inheritlimbdepth="true" inherittexturescale="false" hideotherwearables="false" sourcerect="0,128,112,144" origin="0.5,0.65" scale="0.35" />
      <SkillModifier skillidentifier="weapons" skillvalue="10" />
    </Wearable>
  </Item>
  <Item name="" identifier="ek_tacticalbackpack" scale="0.32" category="Equipment" tags="smallitem,toolbelt,toolbox,mobilecontainer" waterproof="true" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="armcab" />
    <PreferredContainer primary="armcab" minamount="0" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.06" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.06" />
    <Price baseprice="90" soldeverywhere="false">
      <!--minleveldifficulty="25"-->
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
    </Price>
    <InventoryIcon texture="%ModDir%/Items/Jobgear/ek_armor_accessories.png" sourcerect="64,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Jobgear/ek_armor_accessories.png" depth="0.6" sourcerect="128,128,160,176" origin="0.5,0.5" />
    <Body width="100" height="100" density="15" />
    <Deconstruct time="10">
      <Item identifier="aluminium" />
      <!-- 42 -->
      <Item identifier="plastic" />
      <!-- 45 -->
      <Item identifier="organicfiber" />
      <!-- 30 -->
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="organicfiber" />
    </Fabricate>
    <ItemContainer capacity="20" depth="0.5">
      <Containable items="smallitem,smallarmsammo,ek_microtorpedo,ek_rocketammo,explosive" excludeditems="toolbelt,bandolier,toolbox,cargoscooter,mobilecontainer,rucksack,backpack,waistbelt" />
    </ItemContainer>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Select" allowswappingwhenpicked="false" />
    <Wearable limbtype="Torso" slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select" displaycontainedstatus="true">
      <sprite name="Backpack Wearable" texture="%ModDir%/Items/Jobgear/ek_armor_accessories.png" limb="Torso" hidelimb="false" inheritlimbdepth="true" inherittexturescale="false" hideotherwearables="false" sourcerect="128,128,160,176" origin="0.6,0.66" scale="0.32" />
      <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="0.85" setvalue="true" disabledeltatime="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.8" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.9" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.8" bleedingmultiplier="0.8" damagesound="LimbArmor" deflectprojectiles="true" />
    </Wearable>
  </Item>
</Items>