<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="ek_hatchet" aliases="ek hatchet" scale="0.32" category="Equipment,Weapon" tags="smallitem,weapon" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy">
    <!--<Price storeidentifier="merchantCity" buyprice="30" />
    <Price storeidentifier="merchantResearch" buyprice="45" />
    <Price storeidentifier="merchantMilitary" buyprice="35" />
    <Price storeidentifier="merchantOutpost" buyprice="35" />
    <Price storeidentifier="merchantMine" buyprice="40" />-->
    <Price baseprice="35">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="1" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="steel" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Weapons/melee_ek.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/melee_ek.png" sourcerect="0,128,224,80" depth="0.55" origin="0.5,0.35" />
    <Body width="225" height="32" density="45" />
    <MeleeWeapon slots="RightHand+LeftHand,Any" controlpose="true" holdpos="16,-50" aimpos="50,0" handle1="-20,-3" handle2="15,3" holdangle="35" reload="1.25" range="50" combatPriority="35" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="6" severlimbsprobability="0.4" structuredamage="15" itemdamage="20" penetration="0.5">
        <Affliction identifier="blunttrauma" strength="13" />
        <Affliction identifier="lacerations" strength="22" />
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="stun" strength="0.2" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
      </Attack>
    </MeleeWeapon>
    <!-- MeleeWeapon does not support OnUse, so use a light component as a workaround -->
    <LightComponent AllowInGameEditing="false" lightcolor="0,0,0,0" canbeselected="false" range="10.0" IsOn="true" castshadows="false">
      <StatusEffect type="OnUse" target="This" disabledeltatime="false" targettype="This" IsOn="false">
        <Conditional IsOn="eq True" targetitemcomponent="LightComponent" />
        <Explosion range="160.0" ballastfloradamage="15" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="0" applyFireEffects="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="false" targettype="This" IsOn="true" delay="1.3" stackable="false" checkconditionalalways="true">
        <Conditional IsOn="eq False" targetitemcomponent="LightComponent" />
      </StatusEffect>
    </LightComponent>
    <Quality>
      <QualityStat stattype="AttackSpeedMultiplier" value="0.1" />
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_captains_sabre" aliases="captains sabre,ek captain's sabre,ek captains sabre,ek sabre,sabre" scale="0.32" category="Equipment,Weapon" tags="smallitem,weapon" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy">
    <!--<Price storeidentifier="merchantMilitary" buyprice="100" />
    <Price storeidentifier="merchantOutpost" buyprice="120" />-->
    <Price baseprice="100">
      <Price storeidentifier="merchantoutpost" multiplier="1.1" minavailable="0" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" />
      <Price storeidentifier="merchantmine" multiplier="0.8" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="copper" outcondition="0.5" />
      <Item identifier="tin" outcondition="0.5" />
      <Item identifier="carbon" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredSkill identifier="helm" level="40" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="tin" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="carbon" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Weapons/melee_ek.png" sourcerect="64,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/melee_ek.png" sourcerect="0,208,320,64" depth="0.55" origin="0.5,0.35" />
    <Body width="305" height="32" density="45" />
    <MeleeWeapon slots="RightHand,Any" controlpose="true" holdpos="60,-40" aimpos="50,0" handle1="-36,-5" holdangle="30" reload="0.75" range="50" combatPriority="40" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="3" severlimbsprobability="0.1" itemdamage="20" penetration="0.25">
        <Affliction identifier="internaldamage" strength="5" />
        <Affliction identifier="lacerations" strength="25" />
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="stun" strength="0.1" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
      </Attack>
    </MeleeWeapon>
    <Quality>
      <QualityStat stattype="AttackSpeedMultiplier" value="0.1" />
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_tonfa" aliases="ek baton,tonfa,ek tonfa" scale="0.32" category="Equipment,Weapon" tags="smallitem,stunner,weapon" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_heavy">
    <!--<Price storeidentifier="merchantCity" buyprice="25" />
    <Price storeidentifier="merchantResearch" buyprice="40" />
    <Price storeidentifier="merchantMilitary" buyprice="30" />
    <Price storeidentifier="merchantOutpost" buyprice="30" />-->
    <Price baseprice="35">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.8" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="aluminium" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Weapons/melee_ek.png" sourcerect="128,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/melee_ek.png" sourcerect="0,272,224,64" depth="0.55" origin="0.5,0.75" />
    <Body width="224" height="28" density="20" />
    <MeleeWeapon slots="RightHand,Any" controlpose="true" holdpos="35,-40" aimpos="45,10" handle1="-22,-3" holdangle="40" reload="0.8" range="50" combatPriority="30" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="3" severlimbsprobability="0" itemdamage="0">
        <Affliction identifier="blunttrauma" strength="7" />
        <Affliction identifier="ek_stun_threshold" strength="8" />
        <Sound file="Content/Items/Weapons/Smack1.ogg" range="800" />
      </Attack>
    </MeleeWeapon>
    <Quality>
      <QualityStat stattype="AttackSpeedMultiplier" value="0.1" />
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <!--
  <Item name="Throwing Knives" identifier="ek_throwingknife" aliases="throwing knife,ek throwing knife,ek throwing knives" scale="0.22" category="Equipment,Weapon" tags="smallitem,weapon" 
  description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" HideConditionBar="true" maxstacksize="8" >

	<Price baseprice="8" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="5"  maxavailable="15"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="10"  maxavailable="15"/>
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="0" maxavailable="10" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="10"  maxavailable="15"/>
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="0" maxavailable="10" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
    </Fabricate>

	<Sprite texture="melee_ek.png" sourcerect="576,128,128,96" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="melee_ek.png" sourcerect="448,128,128,80" depth="0.55" origin="0.5,0.5" maxcondition="80" />
    <BrokenSprite texture="melee_ek.png" sourcerect="320,160,128,64" depth="0.55" origin="0.5,0.5" maxcondition="55" />
    <BrokenSprite texture="melee_ek.png" sourcerect="320,128,128,32" depth="0.55" origin="0.5,0.5" maxcondition="30" />
    <Body width="128" height="32" density="40" />

	<Sprite texture="melee_ek.png" sourcerect="320,128,128,32" depth="0.55" origin="0.5,0.5" />

    <Holdable slots="Any,RightHand" controlpose="true" holdpos="30,40" aimpos="45,-15" handle1="22,-6" holdangle="-120" aimangle="-80" msg="ItemMsgPickUpSelect" canBeCombined="true" >
      <StatusEffect type="OnActive" target="This" >
        <SpawnItem identifiers="ek_throwingknife" spawnposition="ThisInventory" />
      </StatusEffect>
	</Holdable>
	<RangedWeapon barrelpos="10,5" spread="1" unskilledspread="20" reload="0.75" combatPriority="25" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="Mods/EK Armory/Items/Weapons/ek_throwingknife.ogg" type="OnUse" range="800" />
      <StatusEffect type="OnUse" target="This" condition="-25" disabledeltatime="true">
        <Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
	  <StatusEffect type="OnBroken" target="This" delay="0.06" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Conditional Condition="lt 10" />
        <Remove />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="45" />
    </RangedWeapon>
    <Projectile characterusable="false" launchimpulse="12.0" sticktocharacters="true">
      <Attack targetimpulse="1.3" severlimbsprobability="0" itemdamage="10">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="lacerations" strength="17" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnActive" target="This" setvalue="true" condition="25" disabledeltatime="true"/>
      <StatusEffect type="OnActive" target="This" >
        <SpawnItem identifiers="ek_throwingknife" spawnposition="ThisInventory" />
      </StatusEffect>
    </Projectile>

	<ItemContainer itempos="0,0" autofill="False" hideitems="true" capacity="1" maxstacksize="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable items="ek_throwingknife" />
    </ItemContainer>
	
  </Item>
  -->
  <!--
  <Item name="Throwing Knives" identifier="ek_throwingknife" aliases="throwing knife,ek throwing knife,ek throwing knives" scale="0.22" category="Equipment,Weapon" tags="smallitem,weapon" 
  description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" HideConditionBar="true" >
    <Price baseprice="85" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="1"  maxavailable="3"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2"  maxavailable="4"/>
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="0" maxavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2"  maxavailable="4"/>
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="0" maxavailable="2" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" copycondition="true" />
      <Item identifier="steel" copycondition="true" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Sprite texture="melee_ek.png" sourcerect="576,128,128,96" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="melee_ek.png" sourcerect="448,128,128,80" depth="0.55" origin="0.5,0.5" maxcondition="80" />
    <BrokenSprite texture="melee_ek.png" sourcerect="320,160,128,64" depth="0.55" origin="0.5,0.5" maxcondition="55" />
    <BrokenSprite texture="melee_ek.png" sourcerect="320,128,128,32" depth="0.55" origin="0.5,0.5" maxcondition="30" />
    <Body width="128" height="32" density="40" />
    <Holdable slots="Any,RightHand" controlpose="true" holdpos="30,40" aimpos="45,-15" handle1="22,-6" holdangle="-120" aimangle="-80" msg="ItemMsgPickUpSelect" canBeCombined="true" >
      <StatusEffect type="OnActive" target="This" >
        <SpawnItem identifiers="ek_throwingknife" spawnposition="ThisInventory" />
      </StatusEffect>
	</Holdable>
    <RangedWeapon barrelpos="10,5" spread="1" unskilledspread="20" reload="0.75" combatPriority="25" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="Mods/EK Armory/Items/Weapons/ek_throwingknife.ogg" type="OnUse" range="800" />
      <StatusEffect type="OnUse" target="This" condition="-25" disabledeltatime="true">
        <Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
	  <StatusEffect type="OnBroken" target="This" delay="0.06" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Conditional Condition="lt 10" />
        <Remove />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="45" />
    </RangedWeapon>
    <Projectile characterusable="false" launchimpulse="12.0" sticktocharacters="true">
      <Attack targetimpulse="1.3" severlimbsprobability="0" itemdamage="10">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="lacerations" strength="17" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnActive" target="This" setvalue="true" condition="25" disabledeltatime="true"/>
      <StatusEffect type="OnActive" target="This" >
        <SpawnItem identifiers="ek_throwingknife" spawnposition="ThisInventory" />
      </StatusEffect>
    </Projectile>

    <ItemContainer itempos="0,0" autofill="False" hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable items="ek_throwingknife" />
    </ItemContainer>
  </Item>
-->
  <Item name="" identifier="ek_throwingknife" aliases="throwing knife,ek throwing knife,ek throwing knives" scale="0.22" category="Equipment,Weapon" tags="smallitem,weapon" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" HideConditionBar="true" maxstacksize="6">
    <Price baseprice="12" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="8" maxavailable="3" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="16" maxavailable="4" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="12" maxavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" amount="8">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/melee_ek.png" sourcerect="320,128,128,32" depth="0.55" origin="0.5,0.5" />
    <Body width="128" height="32" density="40" />
    <Holdable slots="Any,RightHand" controlpose="true" holdpos="30,40" aimpos="45,-15" handle1="22,-6" holdangle="-120" aimangle="-80" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="This">
        <SpawnItem identifiers="ek_throwingknife" spawnposition="ThisInventory" />
      </StatusEffect>
    </Holdable>
    <RangedWeapon barrelpos="10,5" spread="1" unskilledspread="20" reload="0.65" combatPriority="25" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Items/Weapons/ek_throwingknife.ogg" type="OnUse" range="800" />
      <StatusEffect type="OnUse" target="This" condition="-100" disabledeltatime="true">
        <Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.06" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Remove />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="45" />
    </RangedWeapon>
    <Projectile characterusable="false" launchimpulse="13.5" sticktocharacters="true">
      <Attack targetimpulse="1.3" severlimbsprobability="0" itemdamage="10">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="lacerations" strength="17" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnActive" target="This" setvalue="true" condition="100" disabledeltatime="true" />
      <StatusEffect type="OnActive" target="This">
        <SpawnItem identifiers="ek_throwingknife" spawnposition="ThisInventory" />
      </StatusEffect>
    </Projectile>
    <ItemContainer itempos="0,0" autofill="False" hideitems="true" capacity="1" drawinventory="false" canbeselected="false" removecontaineditemsondeconstruct="true">
      <Containable items="ek_throwingknife" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,0,1,1" />
    </ItemContainer>
  </Item>
</Items>