<Ragdoll type="endworm" jointscale="1" limbscale="1" canentersubmarine="Partial" canwalk="False" texture="Content/Characters/Endworm/endworm.png" spritesheetorientation="0" texturescale="1" colliderheightfromfloor="45" impacttolerance="300" draggable="True" mainlimb="Head">
  <collider radius="400" height="0" name="Main Collider" width="0" />
  <!-- Head -->
  <limb id="0" radius="400" type="Head" steerforce="5" name="Head" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" height="0" width="0" density="50" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,1" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite sourcerect="1,2,1071,1117" depth="0.2" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <!-- Tail -->
  <limb id="1" radius="220" type="Tail" name="Tail1" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="Character" disabledeltatime="true" targetlimbs="Head">
      <Affliction identifier="internaldamage" strength="6000" probability="1" />
      <Affliction identifier="bleedingnonstop" strength="8000" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="2" radius="220" type="Tail" name="Tail2" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="4000" probability="1" />
      <Affliction identifier="bleedingnonstop" strength="6000" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="3" radius="220" type="Tail" name="Tail3" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="2000" probability="1" />
      <Affliction identifier="bleedingnonstop" strength="5000" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="4" radius="220" type="Tail" name="Tail4" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="1000" probability="1" />
      <Affliction identifier="bleedingnonstop" strength="4000" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="5" radius="220" type="Tail" name="Tail5" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="800" probability="1" />
      <Affliction identifier="bleedingnonstop" strength="3750" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="6" radius="220" type="Tail" name="Tail6" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="600" probability="1" />
      <Affliction identifier="bleedingnonstop" strength="3500" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="7" radius="220" type="Tail" name="Tail7" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleedingnonstop" strength="3250" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="8" radius="220" type="Tail" name="Tail8" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="3000" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="9" radius="220" type="Tail" name="Tail9" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="2800" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="10" radius="220" type="Tail" name="Tail10" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="2600" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="11" radius="220" type="Tail" name="Tail11" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="2400" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="12" radius="220" type="Tail" name="Tail12" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="2200" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="13" radius="220" type="Tail" name="Tail13" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="2000" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="14" radius="220" type="Tail" name="Tail14" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="1800" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="15" radius="220" type="Tail" name="Tail15" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" height="0" width="250" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="200" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite sourcerect="37,1118,999,569" depth="0.1" origin="0.5,0.55" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="1600" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="16" width="0" height="0" name="TailEnd" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="350" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="10" severedfadeouttime="1" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="1" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1038,1122,1010,924" origin="0.5,0.5003128" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="brownchunks" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="100" velocitymin="300" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.5" scalemax="2" />
    </StatusEffect>
    <StatusEffect type="OnSevered" target="LastLimb" disabledeltatime="true" targetlimb="Tail">
      <Affliction identifier="internaldamage" strength="500" probability="1" />
      <Affliction identifier="bleeding" strength="500" probability="1" />
      <sound file="Content/Characters/Endworm/ENDWORM_tailCut.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <!--Armor Head-->
  <limb id="17" width="0" height="0" name="ArmorHeadMiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="18" radius="155" width="0" height="0" name="ArmorHeadMiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="19" width="304.19998" height="250.19998" name="ArmorHeadLeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="20" radius="0" width="304.19998" height="250.19998" name="ArmorHeadRightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="21" radius="0" width="304.19998" height="250.19998" name="ArmorHeadLeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="22" radius="0" width="304.19998" height="250.19998" name="ArmorheadRightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail1-->
  <limb id="23" width="0" height="0" name="Armor1MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.42401284" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="24" radius="155" width="0" height="0" name="Armor1MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="25" width="304.19998" height="250.19998" name="Armor1LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="26" radius="0" width="304.19998" height="250.19998" name="Armor1RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="300" velocitymax="800" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" />
    </StatusEffect>
  </limb>
  <limb id="27" radius="0" width="304.19998" height="250.19998" name="Armor1LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="28" radius="0" width="304.19998" height="250.19998" name="Armor1RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail2-->
  <limb id="29" width="0" height="0" name="Armor2MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="30" radius="155" width="0" height="0" name="Armor2MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="31" width="304.19998" height="250.19998" name="Armor2LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="32" radius="0" width="304.19998" height="250.19998" name="Armor2RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="33" radius="0" width="304.19998" height="250.19998" name="Armor2LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="34" radius="0" width="304.19998" height="250.19998" name="Armor2RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail3-->
  <limb id="35" width="0" height="0" name="Armor3MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="36" radius="155" width="0" height="0" name="Armor3MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="37" width="304.19998" height="250.19998" name="Armor3LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="38" radius="0" width="304.19998" height="250.19998" name="Armor3RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="39" radius="0" width="304.19998" height="250.19998" name="Armor3LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="40" radius="0" width="304.19998" height="250.19998" name="Armor3RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail4-->
  <limb id="41" width="0" height="0" name="Armor4MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="42" radius="155" width="0" height="0" name="Armor4MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="43" width="304.19998" height="250.19998" name="Armor4LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="44" radius="0" width="304.19998" height="250.19998" name="Armor4RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="45" radius="0" width="304.19998" height="250.19998" name="Armor4LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="46" radius="0" width="304.19998" height="250.19998" name="Armor4RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail5-->
  <limb id="47" width="0" height="0" name="Armor5MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="48" radius="155" width="0" height="0" name="Armor5MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="49" width="304.19998" height="250.19998" name="Armor5LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="50" radius="0" width="304.19998" height="250.19998" name="Armor5RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="51" radius="0" width="304.19998" height="250.19998" name="Armor5LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="52" radius="0" width="304.19998" height="250.19998" name="Armor1RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail6-->
  <limb id="53" width="0" height="0" name="Armor6MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="54" radius="155" width="0" height="0" name="Armor6MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="55" width="304.19998" height="250.19998" name="Armor1LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="56" radius="0" width="304.19998" height="250.19998" name="Armor6RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="57" radius="0" width="304.19998" height="250.19998" name="Armor6LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="58" radius="0" width="304.19998" height="250.19998" name="Armor6RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail7-->
  <limb id="59" width="0" height="0" name="Armor7MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="60" radius="155" width="0" height="0" name="Armor1MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="61" width="304.19998" height="250.19998" name="Armor7LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="62" radius="0" width="304.19998" height="250.19998" name="Armor7RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="63" radius="0" width="304.19998" height="250.19998" name="Armor1LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="64" radius="0" width="304.19998" height="250.19998" name="Armor7RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail8-->
  <limb id="65" width="0" height="0" name="Armor8MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="66" radius="155" width="0" height="0" name="Armor8MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="67" width="304.19998" height="250.19998" name="Armor8LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="68" radius="0" width="304.19998" height="250.19998" name="Armor8RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="69" radius="0" width="304.19998" height="250.19998" name="Armor8LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="70" radius="0" width="304.19998" height="250.19998" name="Armor8RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail9-->
  <limb id="71" width="0" height="0" name="Armor9MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="72" radius="155" width="0" height="0" name="Armor9MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="73" width="304.19998" height="250.19998" name="Armor9LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="74" radius="0" width="304.19998" height="250.19998" name="Armor1RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="75" radius="0" width="304.19998" height="250.19998" name="Armor9LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="76" radius="0" width="304.19998" height="250.19998" name="Armor9RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail10-->
  <limb id="77" width="0" height="0" name="Armor10MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="78" radius="155" width="0" height="0" name="Armor10MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="79" width="304.19998" height="250.19998" name="Armor10LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="80" radius="0" width="304.19998" height="250.19998" name="Armor10RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="81" radius="0" width="304.19998" height="250.19998" name="Armor1LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="82" radius="0" width="304.19998" height="250.19998" name="Armor10RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail11-->
  <limb id="83" width="0" height="0" name="Armor11MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="84" radius="155" width="0" height="0" name="Armor11MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="85" width="304.19998" height="250.19998" name="Armor11LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="86" radius="0" width="304.19998" height="250.19998" name="Armor11RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="87" radius="0" width="304.19998" height="250.19998" name="Armor11LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="88" radius="0" width="304.19998" height="250.19998" name="Armor11RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail12-->
  <limb id="89" width="0" height="0" name="Armor12MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="90" radius="155" width="0" height="0" name="Armor12MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="91" width="304.19998" height="250.19998" name="Armor1LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="92" radius="0" width="304.19998" height="250.19998" name="Armor12RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="93" radius="0" width="304.19998" height="250.19998" name="Armor12LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="94" radius="0" width="304.19998" height="250.19998" name="Armor12RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail13-->
  <limb id="95" width="0" height="0" name="Armor13MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="96" radius="155" width="0" height="0" name="Armor13MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="97" width="304.19998" height="250.19998" name="Armor13LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="98" radius="0" width="304.19998" height="250.19998" name="Armor13RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="99" radius="0" width="304.19998" height="250.19998" name="Armor13LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="100" radius="0" width="304.19998" height="250.19998" name="Armor1RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail14-->
  <limb id="101" width="0" height="0" name="Armor14MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="102" radius="155" width="0" height="0" name="Armor1MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="103" width="304.19998" height="250.19998" name="Armor14LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="104" radius="0" width="304.19998" height="250.19998" name="Armor1RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="105" radius="0" width="304.19998" height="250.19998" name="Armor14LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="106" radius="0" width="304.19998" height="250.19998" name="Armor14RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Armor Tail15-->
  <limb id="107" width="0" height="0" name="Armor15MiddleUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="155" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="108" radius="155" width="0" height="0" name="Armor15MiddleLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="575,1684,464,362" origin="0.5,0.5" depth="0.02" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="109" width="304.19998" height="250.19998" name="Armor15LeftUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="110" radius="0" width="304.19998" height="250.19998" name="Armor15RightUpper" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="111" radius="0" width="304.19998" height="250.19998" name="Armor15LeftLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1216,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <limb id="112" radius="0" width="304.19998" height="250.19998" name="Armor15RightLower" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="1553,58,338,278" origin="0.5,0.5" depth="0.04" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnSevered" target="This" disabledeltatime="true">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="500" velocitymax="1000" anglemin="0" anglemax="360" scalemin="0.25" scalemax="1.0" />
    </StatusEffect>
  </limb>
  <!--Teeth-->
  <limb Name="Left Tooth" ID="113" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="200" Height="400" Width="0" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="5" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="30" BlinkRotationOut="0" BlinkForce="200" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="2" Friction="0.3" Restitution="0.05">
    <sprite texture="" sourcerect="1069,335,489,787" origin="0.49967024,0.5019142" depth="0.06" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <!-- AOE damage when the tooth does the "blink" animation -->
    <StatusEffect type="OnActive" target="This" range="300">
      <Conditional BlinkTimer="lt -1" />
      <Explosion range="320" DistanceFalloff="true" force="5" onlyhumans="true" smoke="false" underwaterbubble="false" flash="false" flames="false" sparks="false" shockwave="false" playtinnitus="false">
        <Affliction identifier="lacerations" strength="60" />
        <Affliction identifier="bleeding" strength="25" />
        <Affliction identifier="stun" strength="0.25" />
      </Explosion>
    </StatusEffect>  
  </limb>
  <limb Name="Right Tooth" ID="114" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="200" Height="400" Width="0" Density="2" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="1" BlinkDurationIn="5" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="-30" BlinkRotationOut="0" BlinkForce="200" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="2" Friction="0.3" Restitution="0.05">
    <sprite texture="" sourcerect="1555,335,489,787" origin="0.5,0.5" depth="0.06" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.25" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <!-- AOE damage when the tooth does the "blink" animation -->
    <StatusEffect type="OnActive" target="This" range="300">
      <Conditional BlinkTimer="lt -1" />
      <Explosion range="320" DistanceFalloff="true" force="5" onlyhumans="true" smoke="false" underwaterbubble="false" flash="false" flames="false" sparks="false" shockwave="false" playtinnitus="false">
        <Affliction identifier="lacerations" strength="60" />
        <Affliction identifier="bleeding" strength="25" />
        <Affliction identifier="stun" strength="0.25" />
      </Explosion>
    </StatusEffect>  
  </limb>
  <!--Mouth-->
  <limb id="115" width="2" height="2" name="Mouth1" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" spriteorientation="NaN" steerforce="0" radius="300" density="0.01" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="459,8,164,139" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <attack cooldown="5" range="500" damagerange="400" duration="0.5" force="0" targetforce="1000" structuresoundtype="StructureBlunt" context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="FollowThrough" secondarycooldown="0" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="113,114" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="10" stickchance="0" priority="0" cooldownrandomfactor="0.1" targetlimbtype="None" reverse="False" retreat="False" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" levelwalldamage="1000" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="True">
      <Affliction identifier="bitewounds" strength="300" probability="1" />
      <Affliction identifier="bleeding" strength="1000" probability="1" />
      <Affliction identifier="stun" strength="3" probability="1" />
      <StatusEffect type="OnUse" target="This">
        <sound file="Content/Characters/Endworm/ENDWORM_attack2.ogg" range="30000" volume="1" dontmuffle="True" selectionmode="random"/>
        <sound file="Content/Characters/Endworm/ENDWORM_attack3.ogg" range="30000" volume="1" dontmuffle="True" />
      </StatusEffect>
    </attack>
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="3.0" damagesound="" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="3.0" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="3.0" damagesound="" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnDamaged" target="This" onlyplayertriggered="true" requiredafflictions="damage,burn">
      <Conditional isdead="False" />
      <AITrigger state="Escape" duration="10" probability="1" mindamage="700" allowtobeoverridden="false" allowtooverride="true" />
      <sound file="Content/Characters/Endworm/ENDWORM_death1.ogg" range="30000" volume="1" dontmuffle="true" />
      <sound file="Content/Characters/Endworm/ENDWORM_death2.ogg" range="30000" volume="1" dontmuffle="true" />
    </StatusEffect>
  </limb>
  <limb id="116" width="2" height="2" name="Mouth2" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" spriteorientation="NaN" steerforce="0" radius="0" density="0.01" ignorecollisions="True" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="0.5" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="2" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="459,8,164,139" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <attack CreateWallDamageProjectiles="true" cooldown="7" range="750" damagerange="500" duration="0.5" force="0" targetforce="0" structuresoundtype="StructureBlunt" context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="FollowThrough" secondarycooldown="0" structuredamage="350" itemdamage="100" stun="0" onlyhumans="False" applyforceonlimbs="113,114" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" cooldownrandomfactor="0.1" targetlimbtype="None" reverse="False" retreat="False" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" levelwalldamage="1000" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="5" blink="True">
      <StatusEffect type="OnUse" target="This">
        <Explosion range="700" ignorecover="true" onlyinside="true" force="1" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="600" itemdamage="0" applyFireEffects="false">
          <Affliction identifier="stun" strength="7.5" probability="1" />
        </Explosion>
        <sound file="Content/Characters/Endworm/ENDWORM_attack2.ogg" range="30000" volume="1" dontmuffle="True" selectionmode="random"/>
        <sound file="Content/Characters/Endworm/ENDWORM_attack3.ogg" range="30000" volume="1" dontmuffle="True" />
      </StatusEffect>
    </attack>
  </limb>
  <!--Tail-->
  <joint limb1="0" limb2="1" limb1anchor="0,-380.89972" limb2anchor="0,279.50577" lowerlimit="-15" upperlimit="15" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0.0025" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 1 - 2" canbesevered="True" severanceprobabilitymodifier="0.005" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="3" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 2 - 3" canbesevered="True" severanceprobabilitymodifier="0.0075" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="4" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 3 - 4" canbesevered="True" severanceprobabilitymodifier="0.01" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 4 - 5" canbesevered="True" severanceprobabilitymodifier="0.015" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 5 - 6" canbesevered="True" severanceprobabilitymodifier="0.02" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 6 - 7" canbesevered="True" severanceprobabilitymodifier="0.025" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb2="8" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 7 - 8" canbesevered="True" severanceprobabilitymodifier="0.03" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="8" limb2="9" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 8 - 9" canbesevered="True" severanceprobabilitymodifier="0.035" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 9 - 10" canbesevered="True" severanceprobabilitymodifier="0.04" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 10 - 11" canbesevered="True" severanceprobabilitymodifier="0.05" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="11" limb2="12" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 11 - 12" canbesevered="True" severanceprobabilitymodifier="0.06" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="13" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 12 - 13" canbesevered="True" severanceprobabilitymodifier="0.07" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="13" limb2="14" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 13 - 14" canbesevered="True" severanceprobabilitymodifier="0.08" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="14" limb2="15" limb1anchor="0,-66" limb2anchor="0,292.45953" lowerlimit="-15" upperlimit="15" name="Joint 14 - 15" canbesevered="True" severanceprobabilitymodifier="0.1" breaksound="gore" limitenabled="True" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="15" limb2="16" limb1anchor="0,-135.03262" limb2anchor="0,352.67" name="Joint 15 - 16" canbesevered="True" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Armor Head-->
  <joint limb1="0" limb2="17" limb1anchor="0,-194.97296" limb2anchor="0,0" name="Joint 0 - 18" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="18" limb1anchor="0,-369.79453" limb2anchor="0,0" name="Joint 0 - 17" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="19" limb1anchor="-291.8012,-252.56577" limb2anchor="0,0" name="Joint 0 - 19" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="20" limb1anchor="294.518,-251.7986" limb2anchor="0,0" name="Joint 0 - 20" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="21" limb1anchor="-291.2596,-436.29465" limb2anchor="0,0" name="Joint 0 - 21" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="22" limb1anchor="291.03848,-438.97046" limb2anchor="0,0" name="Joint 0 - 22" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail1-->
  <joint limb1="1" limb2="23" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 1 - 24" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="1" limb2="24" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 1 - 23" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="1" limb2="25" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 1 - 25" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="1" limb2="26" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 1 - 26" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="1" limb2="27" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 1 - 27" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="1" limb2="28" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 1 - 28" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail2-->
  <joint limb1="2" limb2="29" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 2 - 29" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="2" limb2="30" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 2 - 30" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="2" limb2="31" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 2 - 31" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="2" limb2="32" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 2 - 32" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="2" limb2="33" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 2 - 33" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="2" limb2="34" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 2 - 34" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail3-->
  <joint limb1="3" limb2="35" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 3 - 35" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="3" limb2="36" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 3 - 36" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="3" limb2="37" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 3 - 37" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="3" limb2="38" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 3 - 38" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="3" limb2="39" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 3 - 39" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="3" limb2="40" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 3 - 40" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail4-->
  <joint limb1="4" limb2="41" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 4 - 41" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="4" limb2="42" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 4 - 42" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="4" limb2="43" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 4 - 43" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="4" limb2="44" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 4 - 44" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="4" limb2="45" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 4 - 45" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="4" limb2="46" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 4 - 46" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail5-->
  <joint limb1="5" limb2="47" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 5 - 47" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="5" limb2="48" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 5 - 48" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="5" limb2="49" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 5 - 49" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="5" limb2="50" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 5 - 50" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="5" limb2="51" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 5 - 51" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="5" limb2="52" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 5 - 52" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail6-->
  <joint limb1="6" limb2="53" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 6 - 53" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="6" limb2="54" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 6 - 54" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="6" limb2="55" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 6 - 55" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="6" limb2="56" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 6 - 56" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="6" limb2="57" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 6 - 57" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="6" limb2="58" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 6 - 58" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail7-->
  <joint limb1="7" limb2="59" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 7 - 59" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="7" limb2="60" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 7 - 60" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="7" limb2="61" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 7 - 61" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="7" limb2="62" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 7 - 62" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="7" limb2="63" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 7 - 63" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="7" limb2="64" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 7 - 64" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail8-->
  <joint limb1="8" limb2="65" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 8 - 65" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="8" limb2="66" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 8 - 66" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="8" limb2="67" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 8 - 67" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="8" limb2="68" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 8 - 68" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="8" limb2="69" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 8 - 69" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="8" limb2="70" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 8 - 70" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail9-->
  <joint limb1="9" limb2="71" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 9 - 71" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="9" limb2="72" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 9 - 72" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="9" limb2="73" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 9 - 73" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="9" limb2="74" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 9 - 74" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="9" limb2="75" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 9 - 75" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="9" limb2="76" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 9 - 76" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail10-->
  <joint limb1="10" limb2="77" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 10 - 77" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="10" limb2="78" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 10 - 78" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="10" limb2="79" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 10 - 79" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="10" limb2="80" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 10 - 80" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="10" limb2="81" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 10 - 81" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="10" limb2="82" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 10 - 82" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail11-->
  <joint limb1="11" limb2="83" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 11 - 83" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="11" limb2="84" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 11 - 84" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="11" limb2="85" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 11 - 85" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="11" limb2="86" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 11 - 86" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="11" limb2="87" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 11 - 87" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="11" limb2="88" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 11 - 88" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail12-->
  <joint limb1="12" limb2="89" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 12 - 89" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="12" limb2="90" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 12 - 90" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="12" limb2="91" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 12 - 91" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="12" limb2="92" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 12 - 92" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="12" limb2="93" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 12 - 93" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="12" limb2="94" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 12 - 94" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail13-->
  <joint limb1="13" limb2="95" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 13 - 95" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="13" limb2="96" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 13 - 96" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="13" limb2="97" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 13 - 97" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="13" limb2="98" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 13 - 98" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="13" limb2="99" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 13 - 99" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="13" limb2="100" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 13 - 100" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail14-->
  <joint limb1="14" limb2="101" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 14 - 101" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="14" limb2="102" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 14 - 102" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="14" limb2="103" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 14 - 103" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="14" limb2="104" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 14 - 104" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="14" limb2="105" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 14 - 105" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="14" limb2="106" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 14 - 106" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Armor Tail15-->
  <joint limb1="15" limb2="107" limb1anchor="0,159.53722" limb2anchor="0,0" name="Joint 15 - 107" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="15" limb2="108" limb1anchor="0,-35.52314" limb2anchor="0,0" name="Joint 15 - 108" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="15" limb2="109" limb1anchor="-285.5553,58.72761" limb2anchor="0,0" name="Joint 15 - 109" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="15" limb2="110" limb1anchor="285.8914,61.483585" limb2anchor="0,0" name="Joint 15 - 110" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="15" limb2="111" limb1anchor="-284.95465,-134.52132" limb2anchor="0,0" name="Joint 15 - 111" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="15" limb2="112" limb1anchor="283.57355,-121.712326" limb2anchor="0,0" name="Joint 15 - 112" canbesevered="True" severanceprobabilitymodifier="0.2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <!--Teeth-->
  <joint limb1="0" limb2="113" limb1anchor="-268.47803,79.035324" limb2anchor="-20.224583,-214.487" name="Joint 0 - 113" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="114" limb1anchor="275.044,86.491714" limb2anchor="22.40761,-214.51993" name="Joint 0 - 114" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Mouth-->
  <joint limb1="0" limb2="115" limb1anchor="0,260" limb2anchor="-0,0" name="Joint 0 - 115" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="116" limb1anchor="0,200" limb2anchor="-0,0" name="Joint 0 - 116" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
</Ragdoll>