<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Item name="" identifier="spear" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="16" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="harpoongun" amount="6" spawnprobability="1" />
    <PreferredContainer primary="armcab" minamount="3" maxamount="6" spawnprobability="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab" minamount="1" maxamount="3" spawnprobability="0.2" />
    <PreferredContainer primary="secarmcab" />
    <PreferredContainer secondary="respawncontainer_kingofthehull" amount="32" spawnprobability="1" notcampaign="true" />
    <Price baseprice="7">
      <Price storeidentifier="merchantoutpost" minavailable="12" multiplier="1.5" />
      <Price storeidentifier="merchantcity" minavailable="12" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" minavailable="6" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" minavailable="24" multiplier="0.9" />
      <Price storeidentifier="merchantmine" minavailable="6" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" minavailable="24" multiplier="0.9" />
    </Price>
    <Deconstruct time="5" />
    <Fabricate suitablefabricators="fabricator" requiredtime="10" amount="6">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,968,55,55" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="85,368,168,11" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Rope sourcepullforce="300" targetpullforce="150" projectilepullforce="5" maxlength="1500" snaponcollision="false" spritewidth="3" tile="true" origin="0.05,0.5" targetminmass="10" lerpforces="true" snapanimduration="0.5" ReelSoundPitchSlide="1.0,2.25">
      <Sprite texture="Content/Map/Thalamus/thalamus.png" sourcerect="617,352,174,32" depth="0.57" origin="0.5,0.5" />
      <SnapSound file="Content/Items/Weapons/HarpoonGun1.ogg" range="500" frequencymultiplier="3.0,4.0" />
      <ReelSound file="Content/Items/Weapons/WEAPON_harpoonGunReelLoop.ogg" range="1000" />
      <!-- Snap after 1 seconds if not stuck to anything -->
      <StatusEffect type="OnUse" target="This" Snapped="true" delay="1" checkconditionalalways="true">
        <Conditional targetitemcomponent="Projectile" IsStuckToTarget="false" />
      </StatusEffect>
    </Rope>
    <Projectile characterusable="false" launchimpulse="5" sticktocharacters="true" sticktoitems="true" sticktostructures="true" sticktodeflective="true" sticktodoors="false" sticktolighttargets="true">
      <Attack structuredamage="15" itemdamage="15" targetforce="20" severlimbsprobability="0.1">
        <Affliction identifier="lacerations" strength="35" />
        <Affliction identifier="bleeding" strength="35" />
        <Affliction identifier="stun" strength="0.5" />
      </Attack>
      <StatusEffect type="OnActive" target="UseTarget,This" checkconditionalalways="true" comparison="And" disabledeltatime="true">
        <Conditional Snapped="false" />
        <Conditional mass="lt 30" />
        <Affliction identifier="drag" strength="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="alienspear" category="Weapon,Alien" maxstacksize="32" maxstacksizecharacterinventory="16" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="harpoongun" />
    <PreferredContainer secondary="ruinstoragesmall,ruinstorage" minamount="1" maxamount="3" spawnprobability="0.1" />
    <PreferredContainer secondary="ruinstoragelarge" amount="6" spawnprobability="0.2" />
    <PreferredContainer primary="ruintreasure" amount="6" spawnprobability="0.25" />
    <PreferredContainer primary="secarmcab,armcab" />
    <Price baseprice="50" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" />
      <Price storeidentifier="merchantmine" multiplier="1.25" />
    </Price>
    <Deconstruct time="5" />
    <Fabricate suitablefabricators="fabricator" requiredtime="10" amount="6">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="physicorium" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="449,968,55,55" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="85,398,170,14" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Rope sourcepullforce="300" targetpullforce="150" projectilepullforce="5" maxlength="1500" snaponcollision="false" spritewidth="3" tile="true" origin="0.05,0.5" targetminmass="10" lerpforces="true" snapanimduration="0.5" ReelSoundPitchSlide="1.0,2.25">
      <Sprite texture="Content/Map/Thalamus/thalamus.png" sourcerect="617,352,174,32" depth="0.57" origin="0.5,0.5" />
      <SnapSound file="Content/Items/Weapons/HarpoonGun1.ogg" range="500" frequencymultiplier="3.0,4.0" />
      <ReelSound file="Content/Items/Weapons/WEAPON_harpoonGunReelLoop.ogg" range="1000" />
      <!-- Snap after 1 seconds if not stuck to anything -->
      <StatusEffect type="OnUse" target="This" Snapped="true" delay="1" checkconditionalalways="true">
        <Conditional targetitemcomponent="Projectile" IsStuckToTarget="false" />
      </StatusEffect>
    </Rope>
    <Projectile characterusable="false" launchimpulse="5.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true" sticktodeflective="true" sticktodoors="false" sticktolighttargets="true">
      <Attack structuredamage="20" itemdamage="20" targetforce="20" severlimbsprobability="0.2">
        <Affliction identifier="lacerations" strength="60" />
        <Affliction identifier="bleeding" strength="60" />
        <Affliction identifier="stun" strength="0.5" />
      </Attack>
      <StatusEffect type="OnActive" target="UseTarget,This" checkconditionalalways="true" comparison="And" disabledeltatime="true">
        <Conditional Snapped="false" />
        <Conditional mass="lt 30" />
        <Affliction identifier="drag" strength="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="explosivespear" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="16" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo,handheldammo,demolitionsexpert" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="harpoongun" />
    <PreferredContainer primary="armcab" amount="6" spawnprobability="0.1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab" minamount="1" maxamount="6" spawnprobability="0.1" />
    <PreferredContainer primary="secarmcab" />
    <Price baseprice="80">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.4" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="3" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="6" />
    </Price>
    <Deconstruct time="5"></Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10" amount="2">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="spear" amount="2" />
      <RequiredItem identifier="uex" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="385,968,55,55" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="85,381,168,15" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="10.0" severlimbsprobability="0.1">
      <Attack structuredamage="20" targetforce="10" penetration="0.5">
        <Affliction identifier="explosiondamage" strength="25" />
      </Attack>
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true">
        <Explosion range="200.0" ballastfloradamage="50" structuredamage="10" levelwalldamage="50" itemdamage="250" force="5" severlimbsprobability="0.25">
          <Affliction identifier="burn" strength="50" />
          <Affliction identifier="stun" strength="1.5" />
        </Explosion>
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="3000" />
        <sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="3000" />
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="3000" />
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="revolverround" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="32" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem,revolverammo,handheldammo,pistolammoitem" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="revolver" amount="6" spawnprobability="1" />
    <PreferredContainer primary="armcab" amount="6" spawnprobability="1" notpvp="true" />
    <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab,piratesecarmcab" minamount="1" maxamount="6" spawnprobability="0.2" />
    <PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab" minamount="1" maxamount="3" spawnprobability="0.25" />
    <PreferredContainer secondary="secarmcab" />
    <PreferredContainer secondary="respawncontainer_kingofthehull" amount="32" spawnprobability="1" notcampaign="true" />
    <Price baseprice="12">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="12" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="12" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="12" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="60" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="12" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="60" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true" amount="12">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
      <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,290,21,7" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="10" targetforce="10" itemdamage="10" severlimbsprobability="0.2" penetration="0.1">
        <Affliction identifier="gunshotwound" strength="24" />
        <Affliction identifier="bleeding" strength="16" />
        <Affliction identifier="stun" strength="0.3" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="smgmagazine" maxstacksize="32" maxstacksizecharacterinventory="4" scale="0.5" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,smgammo,handheldammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="smg,smgunique,machinepistol" amount="1" spawnprobability="1" />
    <PreferredContainer primary="armcab" amount="1" spawnprobability="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="outpostsecarmcab" minamount="1" maxamount="2" spawnprobability="0.5" />
    <PreferredContainer secondary="wrecksecarmcab" minamount="1" maxamount="2" spawnprobability="0.2" />
    <PreferredContainer secondary="secarmcab" />
    <PreferredContainer secondary="respawncontainer_kingofthehull" amount="8" spawnprobability="1" notcampaign="true" />
    <Price baseprice="100" displaynonempty="true" minleveldifficulty="15">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="4" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
      <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="15" requiresrecipe="true" displayname="recycleitem">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
      <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
      <RequiredItem identifier="smgmagazine" mincondition="0.0" maxcondition="0.1" usecondition="false" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="steel" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.54" sourcerect="146,157,21,44" origin="0.5,0.5" />
    <Body width="14" height="40" density="25" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="smground" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="smground" />
      <!--Spawn an SMG round on use. Condition -4.8 -> 21 shots per magazine.-->
      <StatusEffect type="OnUse" target="This" condition="-4.8" disabledeltatime="true">
        <SpawnItem identifiers="smground" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="shotgunshell" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="32" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,shotgunammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="shotgun" amount="6" spawnprobability="1" />
    <PreferredContainer primary="autoshotgun" amount="8" spawnprobability="1" />
    <PreferredContainer primary="shotgununique" amount="2" spawnprobability="1" />
    <PreferredContainer primary="armcab" minamount="6" maxamount="12" spawnprobability="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="outpostsecarmcab" minamount="1" maxamount="6" spawnprobability="0.5" />
    <PreferredContainer secondary="wreckarmcab,wrecksecarmcab,abandonedarmcab,piratearmcab,abandonedsecarmcab,piratesecarmcab" minamount="1" maxamount="3" spawnprobability="0.2" />
    <PreferredContainer secondary="secarmcab" />
    <PreferredContainer secondary="respawncontainer_kingofthehull" amount="32" spawnprobability="1" notcampaign="true" />
    <Price baseprice="30" minleveldifficulty="30">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="4" sold="true" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="12" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="12" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true" amount="6">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
      <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="189,299,23,11" depth="0.55" origin="0.5,0.5" />
    <Body width="23" height="10" density="15" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <!--When fired, spawns 8 projectiles simultaneously.-->
    <Projectile characterusable="false" hitscan="true" hitscancount="8" removeonhit="true" spread="15">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.5" />
      <Attack structuredamage="1" targetforce="4" itemdamage="2" severlimbsprobability="0.5">
        <Affliction identifier="gunshotwound" strength="8" />
        <Affliction identifier="bleeding" strength="6" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="shotgunshellblunt" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="32" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,shotgunammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="shotgun,autoshotgun,shotgununique" />
    <PreferredContainer primary="armcab" minamount="6" maxamount="12" spawnprobability="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="outpostsecarmcab" minamount="1" maxamount="6" spawnprobability="0.5" />
    <PreferredContainer secondary="wreckarmcab,wrecksecarmcab,abandonedarmcab,piratearmcab,abandonedsecarmcab,piratesecarmcab" minamount="1" maxamount="3" spawnprobability="0.2" />
    <PreferredContainer secondary="secarmcab" />
    <Price baseprice="15" minleveldifficulty="30">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="4" sold="true" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="12" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="12" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" amount="12">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem identifier="rubber" amount="2" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="384,640,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="189,269,22,10" depth="0.55" origin="0.5,0.5" />
    <Body width="23" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <!--When fired, spawns 8 projectiles simultaneously.-->
    <Projectile characterusable="false" hitscan="true" hitscancount="8" removeonhit="true" spread="15">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="150,150,200,200" scalemultiplier="1,0.5" />
      <Attack structuredamage="0" targetforce="4" itemdamage="0" severlimbsprobability="0">
        <Affliction identifier="blunttrauma" strength="3" />
        <Affliction identifier="stun" strength="0.3" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="150,150,200,130" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="stungundart" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="32" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,stungunammo,handheldammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="armcab" minamount="1" maxamount="10" spawnprobability="0.25" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="wreckarmcab,abandonedarmcab,piratearmcab" minamount="1" maxamount="3" spawnprobability="0.2" />
    <PreferredContainer primary="stungun" amount="2" spawnprobability="1" />
    <PreferredContainer secondary="secarmcab" />
    <Price baseprice="30">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="3" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="6" />
    </Price>
    <Deconstruct time="5" />
    <Fabricate suitablefabricators="fabricator" requiredtime="20" amount="2">
      <RequiredSkill identifier="weapons" level="30" />
      <Item identifier="steel" />
      <Item tag="wire" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="766,576,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="183,221,72,18" depth="0.55" origin="0.5,0.5" />
    <Body width="70" height="15" density="11" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <!--Non-lethal projectile sticks to characters and stuns them for some seconds, depending on mass.-->
    <Projectile characterusable="false" launchimpulse="15.0" sticktocharacters="true">
      <Attack structuredamage="0" targetforce="2">
        <Affliction identifier="lacerations" strength="0.5" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget" delay="0.5" disabledeltatime="true">
        <Conditional entitytype="eq Character" />
        <ParticleEmitter particle="ElectricShock" DistanceMin="5" DistanceMax="20" ParticleAmount="3" ScaleMin="0.07" ScaleMax="0.1" />
        <Affliction identifier="electricshock" strength="80" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" delay="2.5" disabledeltatime="true">
        <Conditional entitytype="eq Character" />
        <Affliction identifier="electricshock" strength="35" />
        <!-- should reach between 90-100 str (-5 strength change/s)-->
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" delay="0.5">
        <Sound file="Content/Items/Weapons/TaserHit1.ogg" type="OnUse" range="500" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/TaserHit2.ogg" type="OnUse" range="500" />
        <ParticleEmitter particle="ElectricShock" DistanceMin="5" DistanceMax="20" ParticleAmount="3" ScaleMin="0.07" ScaleMax="0.1" />
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="spearunique" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="16" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,handheldammo,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="true" allowasextracargo="true">
    <PreferredContainer primary="harpoongun,armcab" secondary="secarmcab" />
    <PreferredContainer secondary="wrecksecarmcab,wreckarmcab,abandonedsecarmcab,piratesecarmcab,abandonedarmcab,piratearmcab" amount="6" spawnprobability="0.05" />
    <Price baseprice="550" sold="false" canbespecial="false" />
    <Deconstruct time="5">
      <Item identifier="steel" />
      <Item identifier="iron" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="448,256,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="262,363,172,14" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Rope sourcepullforce="300" targetpullforce="150" projectilepullforce="5" maxlength="1500" snaponcollision="false" spritewidth="3" tile="true" origin="0.05,0.5" targetminmass="10" lerpforces="true" snapanimduration="0.5" ReelSoundPitchSlide="1.0,2.25">
      <Sprite texture="Content/Map/Thalamus/thalamus.png" sourcerect="617,352,174,32" depth="0.57" origin="0.5,0.5" />
      <SnapSound file="Content/Items/Weapons/HarpoonGun1.ogg" range="500" frequencymultiplier="3.0,4.0" />
      <ReelSound file="Content/Items/Weapons/WEAPON_harpoonGunReelLoop.ogg" range="1000" />
      <!-- Snap after 1 seconds if not stuck to anything -->
      <StatusEffect type="OnUse" target="This" Snapped="true" delay="1" checkconditionalalways="true">
        <Conditional targetitemcomponent="Projectile" IsStuckToTarget="false" />
      </StatusEffect>
    </Rope>
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true" sticktodeflective="true" sticktodoors="false" sticktolighttargets="true">
      <Attack structuredamage="20" itemdamage="20" targetforce="20" severlimbsprobability="0.2">
        <Affliction identifier="lacerations" strength="80" />
        <Affliction identifier="bleeding" strength="80" />
        <Affliction identifier="stun" strength="1" />
      </Attack>
      <StatusEffect type="OnActive" target="UseTarget,This" checkconditionalalways="true" comparison="And" disabledeltatime="true">
        <Conditional Snapped="false" />
        <Conditional mass="lt 30" />
        <Affliction identifier="drag" strength="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="riflebullet" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="32" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,rifleammo,handheldammo,riflemanbonus" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="rifle" amount="6" spawnprobability="1" />
    <PreferredContainer primary="armcab" minamount="6" maxamount="12" spawnprobability="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="outpostsecarmcab" minamount="1" maxamount="6" spawnprobability="0.5" />
    <PreferredContainer secondary="wreckarmcab,wrecksecarmcab,abandonedarmcab,piratearmcab,abandonedsecarmcab,piratesecarmcab" minamount="1" maxamount="3" spawnprobability="0.2" />
    <PreferredContainer secondary="secarmcab" />
    <Price baseprice="30" minleveldifficulty="15">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="4" sold="true" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="12" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="12" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true" amount="6">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
      <RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
      <RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
      <RequiredItem tag="advmunition_tip" description="fabricationdescription.advmunition_tip" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,832,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="233,163,23,9" depth="0.55" origin="0.5,0.5" />
    <Body width="23" height="9" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile launchimpulse="35.0" characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,200,200,175" scalemultiplier="1,0.8" />
      <Attack structuredamage="15" targetforce="12" itemdamage="15" severlimbsprobability="0.5" penetration="0.6">
        <Affliction identifier="gunshotwound" strength="55" />
        <Affliction identifier="bleeding" strength="33" />
        <Affliction identifier="stun" strength="0.6" />
        <StatusEffect type="OnUse" target="Limb" targetLimbs="Head">
          <Affliction identifier="gunshotwound" strength="10" />
          <Affliction identifier="stun" strength="1.2" />
        </StatusEffect>
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="2,2" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="hmgmagazine" maxstacksize="32" maxstacksizecharacterinventory="4" scale="0.5" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,hmgammo,handheldammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="hmg" minamount="1" maxamount="1" spawnprobability="1" />
    <PreferredContainer primary="armcab" secondary="secarmcab" />
    <Price baseprice="330" sold="true" minleveldifficulty="65" displaynonempty="true">
      <Price storeidentifier="merchantoutpost" multiplier="1.4" />
      <Price storeidentifier="merchantcity" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="0" maxavailable="4" />
      <Price storeidentifier="merchantarmory" sold="true" multiplier="0.9" minavailable="0" maxavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="35" requiresrecipe="true">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem tag="advmunition_core" description="fabricationdescription.advmunition_core" />
      <RequiredItem tag="advmunition_jacket" description="fabricationdescription.advmunition_jacket" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="35" displayname="recycleitem" requiresrecipe="true">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem tag="advmunition_core" description="fabricationdescription.advmunition_core" />
      <RequiredItem tag="advmunition_jacket" description="fabricationdescription.advmunition_jacket" />
      <RequiredItem identifier="hmgmagazine" mincondition="0.0" maxcondition="0.1" usecondition="false" />
    </Fabricate>
    <Deconstruct time="15">
      <Item identifier="steel" />
    </Deconstruct>
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="208,88,29,37" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="37" density="25" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="hmground" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="hmground" />
      <StatusEffect type="OnUse" target="This" condition="-1" disabledeltatime="true">
        <SpawnItem identifiers="hmground" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
  </Item>
</Override>