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    <animatedsprite texture="Content/Particles/MuzzleFlashParticleSheet.png" sourcerect="0,512,1024,512" columns="4" rows="4" origin="-0.05,0.5" premultiplyalpha="false" />
  </ekgunnerymuzzleflashrailgunheavy>
  <ekgunnerymuzzlebreakrailgunheavy lifetime="0.8" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="-4" startrotationmax="4" rotatetodirection="False" drag="40" waterdrag="40" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="4,4" startsizemax="4,4" sizechangemin="20,14" sizechangemax="20,14" growtime="0.2" startcolor="255,255,255,255" endcolor="255,255,255,50" drawtarget="Both" drawontop="True" blendstate="Additive" animduration="0.8" loopanim="False">
    <animatedsprite texture="%ModDir%/Particles/ekgunnery_fireball1.png" sourcerect="0,0,512,384" columns="4" rows="3" origin="0,0.5" premultiplyalpha="false" />
  </ekgunnerymuzzlebreakrailgunheavy>
  <ekgunneryrockettrailsmall lifetime="0.03" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="5" startrotationmax="-5" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="0" usecollision="False" deleteoncollision="False" friction="0.5" startsizemin="0.3,0.4" startsizemax="0.3,0.4" sizechangemin="6,-3" sizechangemax="6,-3" growtime="0" startcolor="255,205,150,255" endcolor="255,0,0,150" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False">
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="0,0,512,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="512,0,512,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="0,256,512,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="512,256,512,256" premultiplyalpha="false" origin="0.5,0.5" />
  </ekgunneryrockettrailsmall>
  <ekgunneryrockettrailmedium lifetime="0.03" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="5" startrotationmax="-5" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="0" usecollision="False" deleteoncollision="False" friction="0.5" startsizemin="0.4,0.4" startsizemax="0.4,0.4" sizechangemin="7.5,-3.5" sizechangemax="7.5,-3.5" growtime="0" startcolor="255,205,150,200" endcolor="255,0,0,150" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False">
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="0,0,512,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="512,0,512,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="0,256,512,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="512,256,512,256" premultiplyalpha="false" origin="0.5,0.5" />
  </ekgunneryrockettrailmedium>
  <ekgunneryflakburstmedium lifetime="0.3" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="0.1,0.1" startsizemax="0.1,0.1" sizechangemin="15,16" sizechangemax="15,16" growtime="0" startcolor="255,255,255,255" endcolor="225,255,150,0" drawtarget="Both" drawontop="True" blendstate="Additive" animduration="1" loopanim="True" priority="10">
    <sprite texture="%ModDir%/Particles/ek_flakburst.png" sourcerect="0,0,512,512" premultiplyalpha="false" origin="0.5,0.5" />
  </ekgunneryflakburstmedium>
  <ekgunneryunderwaterexplosionfix lifetime="3" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="-20" startrotationmax="20" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="1,1" startsizemax="1.5,1.5" sizechangemin="0.1,0.1" sizechangemax="0.5,0.5" growtime="0.2" startcolor="255,255,255,255" endcolor="255,255,255,0" drawtarget="Water" drawontop="False" blendstate="Additive" animduration="3" loopanim="False" priority="15">
    <animatedsprite texture="Content/Particles/UnderwaterExplosionSheet.png" sourcerect="0,0,2040,2040" columns="10" rows="10" origin="0.5,0.5" premultiplyalpha="false" />
  </ekgunneryunderwaterexplosionfix>
  <ekgunneryunderwaterexplosiondim lifetime="3" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="-20" startrotationmax="20" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="1,1" startsizemax="1.5,1.5" sizechangemin="0.1,0.1" sizechangemax="0.5,0.5" growtime="0.2" startcolor="255,255,255,175" endcolor="255,255,255,0" drawtarget="Water" drawontop="False" blendstate="Additive" animduration="3" loopanim="False" priority="15">
    <animatedsprite texture="Content/Particles/UnderwaterExplosionSheet.png" sourcerect="0,0,2040,2040" columns="10" rows="10" origin="0.5,0.5" premultiplyalpha="false" />
  </ekgunneryunderwaterexplosiondim>
  <ekgunneryshockwavefix lifetime="0.5" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="0.1,0.1" startsizemax="0.1,0.1" sizechangemin="20,21" sizechangemax="20,21" growtime="0" startcolor="225,255,200,225" endcolor="225,255,200,0" drawtarget="Both" blendstate="AlphaBlend" animduration="1" loopanim="True" priority="10">
    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,256,128,128" />
  </ekgunneryshockwavefix>
  <ekgunnerykineticpulse lifetime="0.5" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="0.1,0.1" startsizemax="0.1,0.1" sizechangemin="18,18" sizechangemax="18,18" growtime="0" startcolor="225,255,200,225" endcolor="225,255,200,0" drawtarget="Water" blendstate="AlphaBlend" animduration="1" loopanim="True" priority="10">
    <sprite texture="%ModDir%/Particles/ek_shockwave.png" sourcerect="0,0,512,512" />
  </ekgunnerykineticpulse>
  <ekgunnery_chargemininglaser lifetime="0.1" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="1.5,1.5" startsizemax="2,2" growtime="0.02" startcolor="255,255,255,100" endcolor="255,255,255,0" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False" lifetimemin="0" middlecolor="255,255,255,175" usemiddlecolor="False" animduration="1" sizechangemin="0,0" sizechangemax="0,0">
    <sprite texture="%ModDir%/Particles/ek_laserflares.png" sourcerect="0,0,64,64" />
  </ekgunnery_chargemininglaser>
  <ekgunnery_impactmininglaser lifetime="0.3" startdelaymin="0" startdelaymax="0.1" angularvelocitymin="-100" angularvelocitymax="100" startrotationmin="0" startrotationmax="359" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="2,2" startsizemax="6,6" growtime="0" startcolor="255,255,255,100" endcolor="255,255,255,0" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False" lifetimemin="0" sizechangemin="0,0" sizechangemax="0,0" middlecolor="255,255,255,175" usemiddlecolor="False" animduration="1">
    <sprite texture="%ModDir%/Particles/ek_laserflares.png" sourcerect="0,0,64,64" />
  </ekgunnery_impactmininglaser>
  <ekgunnery_mistmininglaser startsizemin="1,1" startsizemax="2,2" sizechangemin="0.1,0.1" sizechangemax="1,1" startrotationmin="0" startrotationmax="360" startcolor="45,255,200,150" endcolor="0,0,0,0" growtime="0.1" lifetime="2" velocitychange="0,0" startdelaymin="0" startdelaymax="0.1" angularvelocitymin="-50" angularvelocitymax="50" rotatetodirection="False" drag="0" waterdrag="0.25" velocitychangewater="0,1" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" drawtarget="Water" blendstate="AlphaBlend" animduration="1" loopanim="True" drawontop="False" lifetimemin="0.5" middlecolor="200,200,200,100" usemiddlecolor="True">
    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="384,254,128,128" />
  </ekgunnery_mistmininglaser>
  <ekgunnery_tracermininglaser lifetime="0.18" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="0" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="1,1" startsizemax="1,1" growtime="0.02" startcolor="255,255,255,175" endcolor="255,255,255,0" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False" lifetimemin="0" sizechangemin="0,-1" sizechangemax="0,-1" middlecolor="255,255,255,255" usemiddlecolor="False" animduration="1">
    <sprite texture="%ModDir%/Particles/ek_lasertracers.png" sourcerect="17,0,1,32" origin="0.5,0.5" />
  </ekgunnery_tracermininglaser>
  <!-- October 2021 Improved Muzzle Flashes -->
  <ekgunnery_newchaingunflame lifetime="0.07" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="1" startrotationmax="-1" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="0" usecollision="False" deleteoncollision="False" friction="0.5" startsizemin="0.2,0.2" startsizemax="0.2,0.2" sizechangemin="2.0,-1.5" sizechangemax="2.5,-1.5" growtime="0.03" startcolor="255,200,150,255" endcolor="255,75,25,100" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False" priority="5">
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="0,0,512,256" premultiplyalpha="false" origin="0.0,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="512,0,512,256" premultiplyalpha="false" origin="0.0,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="0,256,512,256" premultiplyalpha="false" origin="0.0,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_flame.png" sourcerect="512,256,512,256" premultiplyalpha="false" origin="0.0,0.5" />
  </ekgunnery_newchaingunflame>
  <ekgunnery_newchaingunbreak lifetime="0.07" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="0" usecollision="False" deleteoncollision="False" friction="0.5" startsizemin="0.22,0.22" startsizemax="0.22,0.22" sizechangemin="2.5,2.5" sizechangemax="3.5,3.5" growtime="0.03" startcolor="255,200,150,255" endcolor="255,75,25,100" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False" priority="5">
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_break.png" sourcerect="0,0,256,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_break.png" sourcerect="256,0,256,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_break.png" sourcerect="0,256,256,256" premultiplyalpha="false" origin="0.5,0.5" />
    <sprite texture="%ModDir%/Particles/ek_muzzleflash_break.png" sourcerect="256,256,256,256" premultiplyalpha="false" origin="0.5,0.5" />
  </ekgunnery_newchaingunbreak>
  <ekgunnery_newchaingunglow lifetime="0.06" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="0" usecollision="False" deleteoncollision="False" friction="0.5" startsizemin="2.0,2.0" startsizemax="2.0,2.0" sizechangemin="2.0,2.0" sizechangemax="2.5,2.5" growtime="0.03" startcolor="255,200,150,150" endcolor="255,75,25,100" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False" priority="10">
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="256,256,128,128" origin="0.5,0.5" premultiplyalpha="false" />
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="384,256,128,128" origin="0.5,0.5" premultiplyalpha="false" />
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="256,384,128,128" origin="0.5,0.5" premultiplyalpha="false" />
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="384,384,128,128" origin="0.5,0.5" premultiplyalpha="false" />
  </ekgunnery_newchaingunglow>
  <ekgunnery_newchaingunbubbles startsizemin="0.6,0.6" startsizemax="1,1" sizechangemin="0.2,0.2" sizechangemax="0.4,0.4" startrotationmin="0" startrotationmax="360" startcolor="255,255,255,200" endcolor="125,125,125,0" lifetime="2" growtime="0.15" usecollision="True" deleteoncollision="True" drawtarget="Water" velocitychange="0,5" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" rotatetodirection="False" drag="1" waterdrag="1" velocitychangewater="0,5" collisionradius="1" friction="0.5" restitution="0.5" blendstate="AlphaBlend" animduration="1" loopanim="True" priority="-1">
    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="270,5,103,119" origin="0.5,0.5" />
  </ekgunnery_newchaingunbubbles>
  <ekgunnery_newautocannonflame lifetime="0.2" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="-5" startrotationmax="5" rotatetodirection="False" drag="40" waterdrag="40" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="1.5,1.7" startsizemax="1.8,2.0" sizechangemin="12,-5" sizechangemax="14,-7" growtime="0" startcolor="255,255,255,255" endcolor="255,255,255,10" drawtarget="Both" drawontop="True" blendstate="Additive" animduration="0.17" loopanim="False" priority="5">
    <animatedsprite texture="%ModDir%/Particles/ekgunnery_fireball1.png" sourcerect="0,0,512,384" columns="4" rows="3" origin="0.05,0.5" premultiplyalpha="false" />
  </ekgunnery_newautocannonflame>
  <ekgunnery_newautocannonbreak lifetime="0.3" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="40" waterdrag="40" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="1.5,1.5" startsizemax="1.8,1.8" sizechangemin="6,6" sizechangemax="8,8" growtime="0" startcolor="255,255,255,255" endcolor="255,255,255,10" drawtarget="Both" drawontop="True" blendstate="Additive" animduration="0.25" loopanim="False" priority="5">
    <animatedsprite texture="%ModDir%/Particles/ekgunnery_fireball1.png" sourcerect="0,0,512,384" columns="4" rows="3" origin="0.5,0.5" premultiplyalpha="false" />
  </ekgunnery_newautocannonbreak>
  <ekgunnery_newautocannonglow lifetime="0.15" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="0" usecollision="False" deleteoncollision="False" friction="0.5" startsizemin="3.0,3.0" startsizemax="3.5,3.5" sizechangemin="5.0,5.0" sizechangemax="5.5,5.5" growtime="0.03" startcolor="255,200,75,255" endcolor="255,50,0,100" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False" priority="10">
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="256,256,128,128" origin="0.5,0.5" premultiplyalpha="false" />
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="384,256,128,128" origin="0.5,0.5" premultiplyalpha="false" />
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="256,384,128,128" origin="0.5,0.5" premultiplyalpha="false" />
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="384,384,128,128" origin="0.5,0.5" premultiplyalpha="false" />
  </ekgunnery_newautocannonglow>
  <ekgunnery_newautocannonbubbles startsizemin="0.4,0.4" startsizemax="1.2,1.2" sizechangemin="0.5,0.5" sizechangemax="1.0,1.0" startrotationmin="0" startrotationmax="360" startcolor="255,255,255,200" endcolor="125,125,125,0" lifetime="2" growtime="0" usecollision="True" deleteoncollision="True" drawtarget="Water" velocitychange="0,5" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" rotatetodirection="False" drag="1" waterdrag="1" velocitychangewater="0,5" collisionradius="1" friction="0.5" restitution="0.5" blendstate="AlphaBlend" animduration="1" loopanim="True" priority="-1">
    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="270,5,103,119" origin="0.5,0.5" />
  </ekgunnery_newautocannonbubbles>
  <ekgunnery_newautocannonsmoke lifetime="1.75" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0.2" velocitychangewater="0,0.2" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="0.25,0.25" startsizemax="0.4,0.4" sizechangemin="0.2,0.2" sizechangemax="0.3,0.3" growtime="0.25" startcolor="153,153,153,150" endcolor="153,153,153,10" drawtarget="Both" blendstate="AlphaBlend" animduration="2.0" loopanim="True" startdelaymin="0" startdelaymax="0" drawontop="False" lifetimemin="0" middlecolor="255,255,255,255" usemiddlecolor="False" priority="-1">
    <!--
	<animatedsprite
      texture="Content/Particles/Smoke.png"
      sourcerect="0,0,4096,4096"
      columns="8"
      rows="8"
      origin="0.5,0.5" />
	  -->
    <animatedsprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,0,1024,1024" columns="5" rows="5" origin="0.5,0.5" />
  </ekgunnery_newautocannonsmoke>
  <ekgunnery_newmicrosslflame lifetime="0.1" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="-4" startrotationmax="4" rotatetodirection="False" drag="40" waterdrag="40" velocitychange="0,0" velocitychangewater="0,0" collisionradius="1" usecollision="False" deleteoncollision="False" friction="0.5" restitution="0.5" startsizemin="0.7,0.7" startsizemax="0.85,0.85" sizechangemin="14,-5" sizechangemax="18,-7" growtime="0" startcolor="255,200,150,255" endcolor="255,75,25,100" drawtarget="Both" drawontop="True" blendstate="Additive" animduration="0.08" loopanim="False" priority="5">
    <animatedsprite texture="%ModDir%/Particles/ekgunnery_fireball1mono.png" sourcerect="0,0,512,384" columns="4" rows="3" origin="0.2,0.2" premultiplyalpha="false" />
    <animatedsprite texture="%ModDir%/Particles/ekgunnery_fireball1mono.png" sourcerect="0,0,512,384" columns="4" rows="3" origin="0.2,0.35" premultiplyalpha="false" />
    <animatedsprite texture="%ModDir%/Particles/ekgunnery_fireball1mono.png" sourcerect="0,0,512,384" columns="4" rows="3" origin="0.2,0.5" premultiplyalpha="false" />
    <animatedsprite texture="%ModDir%/Particles/ekgunnery_fireball1mono.png" sourcerect="0,0,512,384" columns="4" rows="3" origin="0.2,0.65" premultiplyalpha="false" />
    <animatedsprite texture="%ModDir%/Particles/ekgunnery_fireball1mono.png" sourcerect="0,0,512,384" columns="4" rows="3" origin="0.2,0.8" premultiplyalpha="false" />
  </ekgunnery_newmicrosslflame>
  <ekgunnery_newmicrosslglow lifetime="0.06" startdelaymin="0" startdelaymax="0" angularvelocitymin="0" angularvelocitymax="0" startrotationmin="0" startrotationmax="360" rotatetodirection="False" drag="0" waterdrag="0" velocitychange="0,0" velocitychangewater="0,0" collisionradius="0" usecollision="False" deleteoncollision="False" friction="0.5" startsizemin="2.0,2.0" startsizemax="2.0,2.0" sizechangemin="2.0,2.0" sizechangemax="2.5,2.5" growtime="0.03" startcolor="255,200,150,150" endcolor="255,75,25,100" drawtarget="Both" drawontop="True" blendstate="Additive" loopanim="False" priority="10">
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="256,256,128,128" origin="0.5,0.5" premultiplyalpha="false" />
    <sprite texture="%ModDir%/Particles/ek_hitflash_hd.png" sourcerect="384,256,128,128" origin="0.5,0.5" premultiplyalpha="false" />
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