<?xml version="1.0" encoding="utf-8"?>
<!-- I CAN IMPORT ALL ITEMS FROM THE ORIGINAL FILE AND REPLACE 'maxstacksizecharacterinventory="8"' -->
<Override>
  <Items>
    <!-- ********************************************************************************************* -->
    <!-- ****************************************Poisons********************************************** -->
    <!-- ********************************************************************************************* -->
    <!-- Name: Morbusine -->
    <!-- Description: Causes oxygen deprivation. Kills relatively quickly, but not effective on bigger creatures -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Morbusine name="" identifier="morbusine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.02" />
      <Price baseprice="200" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1">
          <Reputation faction="huskcult" min="50" />
        </Price>
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="58" />
        <RequiredItem identifier="chlorine" count="2" />
        <RequiredItem identifier="calcium" count="2" />
        <RequiredItem identifier="sulphuricacid" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="chlorine" />
        <Item identifier="calcium" />
        <Item identifier="sulphuricacid" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,640,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="189,308,37,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="50" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Conditional ishuman="true" />
          <Affliction identifier="morbusinepoisoning" amount="11" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Conditional ishuman="false" />
          <Affliction identifier="morbusinepoisoning" amount="20" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
          <Affliction identifier="morbusinepoisoning" amount="10" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="50" />
    </Morbusine>
    <!-- Name: Chloral Hydrate -->
    <!-- Description: A sedative that can be used to knock someone out for a short period of time. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <ChloralHydrate name="" identifier="chloralhydrate" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.1" />
      <Price baseprice="100" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="2" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="50" />
        <RequiredItem identifier="chlorine" count="2" />
        <RequiredItem identifier="ethanol" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="chlorine" />
        <Item identifier="ethanol" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,704,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="76,140,37,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="30" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnSuccess" target="UseTarget" duration="5">
          <Affliction identifier="organdamage" amount="0.5" />
          <Affliction identifier="incrementalstun" amount="25.0" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget" duration="2.5">
          <Affliction identifier="organdamage" amount="0.5" />
          <Affliction identifier="incrementalstun" amount="25.0" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="30" />
    </ChloralHydrate>
    <!-- Name: Cyanide -->
    <!-- Description: Sudden death for normal characters. Works even on the strongest creatures, but it might take time. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Cyanide name="" identifier="cyanide" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
      <Price baseprice="250" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1">
          <Reputation faction="huskcult" min="50" />
        </Price>
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="54" />
        <RequiredItem identifier="chloralhydrate" />
        <RequiredItem identifier="sodium" count="3" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="chloralhydrate" />
        <Item identifier="sodium" />
        <Item identifier="sodium" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="192,640,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="37,69,38,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="60" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Conditional ishuman="true" />
          <Affliction identifier="cyanidepoisoning" amount="11" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Conditional ishuman="false" />
          <Affliction identifier="cyanidepoisoning" amount="20" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
          <Affliction identifier="cyanidepoisoning" amount="10" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="60" />
    </Cyanide>
    <!-- Name: Radiotoxin -->
    <!-- Description: A highly potent neurotoxin. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Radiotoxin name="" identifier="radiotoxin" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
      <Price baseprice="200" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="56" />
        <RequiredItem identifier="thorium" />
        <RequiredItem identifier="uranium" count="2" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="thorium" />
        <Item identifier="uranium" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,640,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="0,69,37,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="30" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnSuccess" target="UseTarget" duration="8">
          <Affliction identifier="radiationsickness" amount="8" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget" duration="4">
          <Affliction identifier="radiationsickness" amount="8" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="30" />
    </Radiotoxin>
    <!-- Name: Sufforin -->
    <!-- Description: disables slowly, makes very sick, eventually lethal. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Sufforin name="" identifier="sufforin" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
      <Price baseprice="100" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1">
          <Reputation faction="huskcult" min="50" />
        </Price>
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="60" />
        <RequiredItem identifier="sulphuricacid" />
        <RequiredItem identifier="potassium" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="sulphuricacid" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,640,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="75,69,38,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="40" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Conditional ishuman="true" />
          <Affliction identifier="sufforinpoisoning" amount="11" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Conditional ishuman="false" />
          <Affliction identifier="sufforinpoisoning" amount="20" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <!--Single dose always wears off. Two doses combined are lethal, unless the monster has lower poison vulnerability than 1. -->
          <Affliction identifier="sufforinpoisoning" amount="10" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="40" />
    </Sufforin>
    <!-- Name: Deliriumine -->
    <!-- Description: A psychosis-inducing toxin. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Deliriumine name="" identifier="deliriumine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
      <Price baseprice="250" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60" amount="2">
        <RequiredSkill identifier="medical" level="50" />
        <RequiredItem identifier="dementonite" />
        <RequiredItem identifier="ethanol" />
      </Fabricate>
      <Deconstruct time="5" />
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,704,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="225,140,38,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="35" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Affliction identifier="deliriuminepoisoning" amount="20" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <!--Single dose always wears off. Two doses combined are always effective on humans.-->
          <Affliction identifier="deliriuminepoisoning" amount="10" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="35" />
    </Deliriumine>
    <!-- Name: Paralyzant -->
    <!-- Description: slows down effectively, but doesn't kill. In high doses effective even on the biggest monsters.-->
    <!-- *************************************************************************************************************************************************************************** -->
    <Paralyzant name="" identifier="paralyzant" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
      <Price baseprice="380" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="40" />
        <RequiredItem identifier="chloralhydrate" />
        <RequiredItem identifier="paralyxis" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="chlorine" />
        <Item identifier="paralyxis" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,704,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="188,210,37,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="60" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Conditional ishuman="true" />
          <Affliction identifier="paralysis" amount="11" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <Conditional ishuman="false" />
          <Affliction identifier="paralysis" amount="20" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget" multiplyafflictionsbymaxvitality="true">
          <!--Single dose always wears off.-->
          <Affliction identifier="paralysis" amount="10" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="60" />
    </Paralyzant>
    <!-- Name: Raptor bane extract -->
    <!-- Description: Causes vomiting in humans, severely harms raptors. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <raptorbaneextract name="" identifier="raptorbaneextract" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
      <Price baseprice="250" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchantcity" multiplier="1.3" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="40">
        <RequiredSkill identifier="medical" level="20" />
        <RequiredItem identifier="raptorbane" />
        <RequiredItem identifier="raptorbane" />
        <RequiredItem identifier="raptorbane" />
        <RequiredItem identifier="raptorbane" />
      </Fabricate>
      <Deconstruct time="30">
        <Item identifier="carbon" />
        <Item identifier="carbon" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,320,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="4,378,38,68" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="35" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnSuccess" target="UseTarget" duration="20">
          <Affliction identifier="nausea" amount="5" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget" duration="20">
          <Conditional speciesgroup="mudraptor" />
          <Conditional speciesname="Mudraptor_pet" />
          <Affliction identifier="organdamage" amount="10" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget" duration="10">
          <Conditional speciesgroup="mudraptor" />
          <Conditional speciesname="Mudraptor_pet" />
          <Affliction identifier="organdamage" amount="10" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritStatusEffectsFrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="35" />
    </raptorbaneextract>
    <!-- Name: Hallucinogenic Bufotoxin -->
    <!-- Description: A hallucinogenic toxin. Has an antiparalyzant effect. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Bufotoxin name="" identifier="hallucinogenicbufotoxin" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,poison,medical" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <PreferredContainer primary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.05" />
      <Price baseprice="200" sold="false" />
      <Deconstruct time="20">
        <Item identifier="antibloodloss1" />
        <Item identifier="paralyxis" />
      </Deconstruct>
      <Sprite texture="Content/Characters/Pets/pets.png" sourcerect="331,135,40,48" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="30" aimable="false" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="UseTarget" duration="20">
          <Affliction identifier="psychosis" amount="1" />
          <ReduceAffliction identifier="paralysis" amount="2" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </Holdable>
    </Bufotoxin>
    <!-- Name: Sulphuric Acid -->
    <!-- A strong acid that causes burns when in contact with skin. Used as an ingredient in several poisons. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <SulphuricAcid name="" identifier="sulphuricacid" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="mediccrate" description="" Tags="smallitem,chem,poison" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer secondary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0.5" />
      <PreferredContainer primary="toxcab" secondary="toxcontainer" />
      <Price baseprice="80">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="4" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2" />
        <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="2" />
      </Price>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,768,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="346,452,33,60" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="30" aimable="false" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="UseTarget" duration="5.0">
          <Affliction identifier="acidburn" amount="3" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </Holdable>
    </SulphuricAcid>
  </Items>
</Override>