<?xml version="1.0" encoding="utf-8"?>
<!-- I CAN IMPORT ALL ITEMS FROM THE ORIGINAL FILE AND REPLACE 'maxstacksizecharacterinventory="8"' -->
<!-- START WITH 'mindsense' FROM THE BOTTOM -->
<Override>
  <Items>
    <!-- Name: Methamphetamine -->
    <!-- Description: A potent nervous system stimulant. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Methamphetamine name="" identifier="meth" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="medcab" />
      <PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.2" />
      <PreferredContainer secondary="abandonedcrewcab,piratecrewcab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.05" notcampaign="true" notpvp="true" />
      <Price baseprice="50">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="2" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="3" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchantnightclub" minavailable="4" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="30">
        <RequiredSkill identifier="medical" level="30" />
        <RequiredItem identifier="phosphorus" />
        <RequiredItem identifier="chlorine" amount="2" />
        <RequiredItem identifier="carbon" amount="2" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="phosphorus" />
        <Item identifier="chlorine" />
        <Item identifier="carbon" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="512,448,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="75,0,37,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="35" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="30.0">
          <Affliction identifier="organdamage" amount="0.5" />
          <ReduceAffliction identifier="oxygenlow" amount="3" />
          <ReduceAffliction identifier="stun" amount="0.75" />
          <Affliction identifier="chemaddiction" amount="0.5" />
          <ReduceAffliction identifier="chemwithdrawal" amount="3" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="haste" amount="420" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="30.0">
          <Affliction identifier="organdamage" amount="1" />
          <ReduceAffliction identifier="oxygenlow" amount="1.5" />
          <ReduceAffliction identifier="stun" amount="0.75" />
          <Affliction identifier="chemaddiction" amount="1" />
          <ReduceAffliction identifier="chemwithdrawal" amount="3" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="haste" amount="300" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="15.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="35" />
    </Methamphetamine>
    <!-- Name: Anabolic Steroids -->
    <!-- Description: Temporarily increases muscular strength and physical performance. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <AnabolicSteroids name="" identifier="steroids" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="medcab" />
      <PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="abandonedcrewcab,piratecrewcab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.05" notcampaign="true" notpvp="true" />
      <Price baseprice="350">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="1" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="2" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="2" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="45">
        <RequiredSkill identifier="medical" level="30" />
        <RequiredItem identifier="tonicliquid" />
        <RequiredItem identifier="adrenaline" amount="3" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="tonicliquid" />
        <Item identifier="adrenaline" amount="2" />
      </Deconstruct>
      <!-- TODO: sprite -->
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,448,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="112,0,38,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="35" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="60.0">
          <ReduceAffliction identifier="oxygenlow" amount="0.2" />
          <Affliction identifier="chemaddiction" amount="0.25" />
          <ReduceAffliction identifier="chemwithdrawal" amount="1.5" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="strengthen" amount="420" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="60.0">
          <ReduceAffliction identifier="oxygenlow" amount="0.2" />
          <Affliction identifier="chemaddiction" amount="0.5" />
          <ReduceAffliction identifier="chemwithdrawal" amount="1.5" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="strengthen" amount="300" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="15.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="35" />
    </AnabolicSteroids>
    <!-- Name: Hyperzine -->
    <!-- Description: An extremely potent muscle stimulant for those moments when you gotta go fast. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <Hyperzine name="" identifier="hyperzine" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" Tags="smallitem,chem,medical,syringe" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="medcab" />
      <PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="abandonedcrewcab,piratecrewcab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.05" notcampaign="true" notpvp="true" />
      <Price baseprice="450" minavailable="1">
        <Price storeidentifier="merchantoutpost" sold="false" />
        <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="false" multiplier="1.1" />
        <Price storeidentifier="merchantnightclub" minavailable="3" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="40" />
        <RequiredItem identifier="meth" />
        <RequiredItem identifier="steroids" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="steroids" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,448,64,64" origin="0.5,0.5" />
      <Sprite texture="Medicines.png" sourcerect="149,0,37,69" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
      <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
        <RequiredSkill identifier="medical" level="50" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="60.0">
          <ReduceAffliction type="damage" amount="0.2" />
          <ReduceAffliction identifier="oxygenlow" amount="0.25" />
          <ReduceAffliction identifier="stun" amount="0.9" />
          <Affliction identifier="chemaddiction" amount="0.3" />
          <ReduceAffliction identifier="chemwithdrawal" amount="1.5" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="haste" amount="400" />
          <Affliction identifier="strengthen" amount="400" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="60.0">
          <ReduceAffliction type="damage" amount="0.1" />
          <ReduceAffliction identifier="oxygenlow" amount="0.1" />
          <ReduceAffliction identifier="stun" amount="0.25" />
          <Affliction identifier="chemaddiction" amount="0.6" />
          <ReduceAffliction identifier="chemwithdrawal" amount="1.5" />
          <Affliction identifier="burn" amount="0.125" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="haste" amount="400" />
          <Affliction identifier="strengthen" amount="400" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
          <Affliction identifier="stun" amount="0.1" />
        </StatusEffect>
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </MeleeWeapon>
      <Projectile characterusable="false" launchimpulse="15.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
      <SkillRequirementHint identifier="medical" level="50" />
    </Hyperzine>
    <!-- Name: Ethanol -->
    <!-- Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised. 
       Pouring on skin treats mild infections yet causes small burns.-->
    <!-- *************************************************************************************************************************************************************************** -->
    <Ethanol name="" identifier="ethanol" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical,petfood2" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer primary="sprayer" amount="1" spawnprobability="1" />
      <PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.2" />
      <PreferredContainer secondary="abandonedcrewcab,piratecrewcab" minamount="1" maxamount="2" spawnprobability="0.3" />
      <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.5" notcampaign="true" notpvp="true" />
      <PreferredContainer primary="medfabcab" secondary="medcab" />
      <Price baseprice="60" minavailable="6">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="8" />
        <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="10" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" multiplier="1.1" />
        <Price storeidentifier="merchantclown" minavailable="0" maxavailable="2" />
        <Price storeidentifier="merchantnightclub" minavailable="4" />
      </Price>
      <Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="80" fabricationlimitmin="5" fabricationlimitmax="10" />
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,768,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="435,452,30,57" depth="0.6" origin="0.5,0.5" />
      <Body width="30" height="55" density="20" />
      <SuitableTreatment type="infection" suitability="1" />
      <SuitableTreatment type="burn" suitability="-3" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="32,28" holdangle="30" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0" />
        <StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <!-- When Ethanol is drunk -->
        <StatusEffect type="OnSecondaryUse" target="This,UseTarget" delay="10" duration="10" stackable="false">
          <Conditional Condition="lte 1" />
          <Affliction identifier="drunk" amount="2.0" />
          <ReduceAffliction identifier="psychosis" amount="2.0" />
          <ReduceAffliction identifier="hallucinating" amount="2.0" />
          <Affliction identifier="psychosisresistance" amount="30" />
          <Remove />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This">
          <ParticleEmitter particle="waterdrop" particlespersecond="10" scalemin="1" scalemax="1.5" distancemin="20" distancemax="25" anglemin="80" anglemax="100" velocitymin="40" velocitymax="60" copyentityangle="true" lifetimemultiplier="0.10" />
        </StatusEffect>
        <!-- When Ethanol is used in Health GUI -->
        <StatusEffect type="OnUse" target="This, Limb" duration="10">
          <ReduceAffliction identifier="infection" amount="0.8" />
          <Affliction identifier="burn" amount="0.15" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </Holdable>
      <AiTarget sightrange="1000" static="true" />
    </Ethanol>
    <!-- Name: Energy Drink -->
    <!-- Applies heightened speed for a while, but also has a probability to cause nausea. Only at vending machines. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <EnergyDrink name="" identifier="energydrink" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="abandonedcrewcab,piratecrewcab" minamount="1" maxamount="2" spawnprobability="0.15" />
      <Price baseprice="40" sold="false">
        <Price storeidentifier="merchantnightclub" minavailable="4" />
      </Price>
      <Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="40" fabricationlimitmin="5" fabricationlimitmax="10" />
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="64,768,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="315,452,30,57" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="20" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="32,28" holdangle="30" aimangle="120" aimable="false" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0" />
        <StatusEffect type="OnSecondaryUse" target="This,Character">
          <Conditional Condition="lte 1" />
          <Use />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="haste" amount="100" />
          <Affliction identifier="nausea" amount="50.0" probability="0.25" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </Holdable>
    </EnergyDrink>
    <!-- Name: Protein bar -->
    <!-- Provides slow healing for damage and burns. Only at vending machines. -->
    <!-- *************************************************************************************************************************************************************************** -->
    <ProteinBar name="" identifier="proteinbar" category="Medical,Material" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
      <Upgrade gameversion="0.10.0.0" scale="0.5" />
      <PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="abandonedcrewcab,piratecrewcab" minamount="1" maxamount="2" spawnprobability="0.15" />
      <PreferredContainer primary="crewcab" />
      <Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="40" fabricationlimitmin="5" fabricationlimitmax="10" />
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,768,64,64" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="285,452,30,57" depth="0.6" origin="0.5,0.5" />
      <Body width="35" height="65" density="10.1" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="32,15" holdangle="0" aimangle="90" aimable="false" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnSecondaryUse" target="This" Condition="-30.0" />
        <StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
          <Conditional Condition="lte 1" />
          <Use />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true">
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="UseTarget" stackable="false" duration="7.5">
          <ReduceAffliction type="damage" amount="1.0" />
          <ReduceAffliction type="burn" amount="1.0" />
          <Affliction identifier="strengthen" amount="2" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </Holdable>
    </ProteinBar>
    <!-- Name: Mind Sense -->
    <!-- Gives the user temporarily the ability to highlight enemies, similar to Thermal Goggles -->
    <!-- *************************************************************************************************************************************************************************** -->
    <MindSense identifier="mindsense" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,medical" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="medcab" />
      <PreferredContainer secondary="wreckmedcab,abandonedmedcab,piratemedcab" amount="1" spawnprobability="0.1" />
      <PreferredContainer secondary="abandonedcrewcab,piratecrewcab" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="crewcab" amount="1" spawnprobability="0.05" notcampaign="true" notpvp="true" />
      <Price baseprice="450" sold="false">
        <Price storeidentifier="merchantoutpost" />
        <Price storeidentifier="merchantcity" multiplier="0.9" />
        <Price storeidentifier="merchantresearch" sold="true" maxavailable="1" mindifficulty="35" multiplier="0.9" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" multiplier="1.1" />
      </Price>
      <Fabricate suitablefabricators="medicalfabricator" requiredtime="60">
        <RequiredSkill identifier="medical" level="40" />
        <RequiredItem identifier="dementonite" />
        <RequiredItem identifier="meth" />
      </Fabricate>
      <Deconstruct time="20">
        <Item identifier="meth" />
      </Deconstruct>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="196,834,56,56" origin="0.5,0.5" />
      <!-- TODO new Sprite-->
      <Sprite texture="Medicines.png" sourcerect="480,391,32,57" depth="0.6" origin="0.5,0.5" />
      <Body width="32" height="57" density="10.2" waterdragcoefficient="1" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
        <RequiredSkill identifier="medical" level="60" />
        <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
        <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="mindsense" amount="420" />
        </StatusEffect>
        <StatusEffect tags="medical" type="OnFailure" target="UseTarget" disabledeltatime="true">
          <Affliction identifier="mindsense" amount="240" />
        </StatusEffect>
        <StatusEffect type="OnSuccess" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnFailure" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
      </Holdable>
      <SkillRequirementHint identifier="medical" level="60" />
    </MindSense>
  </Items>
</Override>