<Ragdoll type="Swarmfeeder" canentersubmarine="True" canwalk="True" spritesheetorientation="0" limbscale="0.3" jointscale="0.3" texturescale="1" colliderheightfromfloor="30" impacttolerance="5" draggable="True" texture="Content/Characters/Swarmfeeder/Swarmfeeder.png" mainlimb="Torso" color="255,255,255,255">
  <collider radius="35" width="1" name="Main Collider" height="0" />
  <limb id="0" name="Limb 0" type="Torso" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" steerforce="0" radius="30" height="0" width="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" ignoreblinkwhilewalking="False" onlyblinkinwater="False">
    <sprite sourcerect="19,6,85,65" origin="0.5,0.5" depth="0" texture="" color="230,0,0,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <randomcolor colors="230,0,0,255; 230,50,0,255; 230,0,80,255; 230,50,80,255; 200,0,0,255; 200,50,0,255; 200,0,80,255; 200,50,80,255" />
    <attack structuresoundtype="StructureBlunt" context="Water" targettype="Character" targetlimbtype="None" hitdetectiontype="Distance" afterattack="Pursue" afterattackdelay="0" reverse="False" retreat="False" range="50" damagerange="25" duration="0.25" cooldown="5" secondarycooldown="0" cooldownrandomfactor="0" fullspeedafterattack="False" structuredamage="0" itemdamage="0" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" stun="0" onlyhumans="False" applyforceonlimbs="" force="10" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" torque="0" applyforcesonlyonce="False" targetimpulse="15" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" submarineimpactmultiplier="1" severlimbsprobability="0" priority="0" blink="False">
      <Affliction identifier="bleeding" strength="1" probability="0.5" />
      <Affliction identifier="bloodloss" strength="1" probability="1" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="100" />
      </StatusEffect>
    </attack>
    <lightsource color="255,255,255,50" range="50" scale="1" castshadows="false" offset="0,3" rotation="0" flicker="0" flickerspeed="0" pulsefrequency="0.8" pulseamount="0.5" blinkfrequency="0">
      <lighttexture texture="Content/Lights/pointlight_falloff.png" origin="0.5,0.5" size="1,1" />
      <sprite texture="Content/Characters/Swarmfeeder/Swarmfeeder.png" sourcerect="19,6,85,65" origin="0.5,0.5" size="1,1" alpha="0.8" />
    </lightsource>
  </limb>
  <limb id="1" width="50" height="20" name="Limb 1" type="LeftFoot" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="270" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="-22.327833,0.31462684" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="1" blinkdurationin="0.5" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="20" blinkrotationout="100" blinkforce="300" blinktransitionin="EaseOut" blinktransitionout="EaseOut" healthindex="0" friction="0.3" restitution="0.05" ignoreblinkwhilewalking="True" onlyblinkinwater="True">
    <sprite texture="" sourcerect="6,73,64,21" origin="0.55,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="2" width="26.099998" height="15.299999" name="Limb 2" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="90" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" ignoreblinkwhilewalking="False" onlyblinkinwater="False">
    <sprite texture="" sourcerect="75,74,29,17" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="3" radius="0" width="50" height="20" name="Limb 3" type="RightFoot" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" spriteorientation="90" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="25.988811,-0.9215784" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="1" blinkdurationin="0.5" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="-20" blinkrotationout="-100" blinkforce="300" blinktransitionin="EaseOut" blinktransitionout="EaseOut" healthindex="0" friction="0.3" restitution="0.05" ignoreblinkwhilewalking="True" onlyblinkinwater="True">
    <sprite texture="" sourcerect="6,73,64,21" origin="0.45,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="4" radius="0" width="26.099998" height="15.299999" name="Limb 4" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" spriteorientation="270" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="EaseIn" blinktransitionout="EaseIn" healthindex="0" friction="0.3" restitution="0.05" ignoreblinkwhilewalking="False" onlyblinkinwater="False">
    <sprite texture="" sourcerect="75,74,29,17" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="5" name="GroundAttack" type="None" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" spriteorientation="NaN" steerforce="0" radius="13.949999" height="0" width="0" density="10" ignorecollisions="True" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05" ignoreblinkwhilewalking="False" onlyblinkinwater="False">
    <sprite sourcerect="40,23,47,31" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False"></sprite>
    <attack structuresoundtype="StructureBlunt" context="Ground" targettype="Character" targetlimbtype="Torso" hitdetectiontype="Distance" afterattack="FollowThrough" afterattackdelay="0" reverse="False" retreat="False" range="120" damagerange="30" duration="0.5" cooldown="5" secondarycooldown="0" cooldownrandomfactor="0" fullspeedafterattack="False" structuredamage="0" itemdamage="0" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" stun="0" onlyhumans="False" applyforceonlimbs="0" force="0" rootforceworldstart="0,0" rootforceworldmiddle="10,50" rootforceworldend="10,0" roottransitioneasing="Smooth" torque="0" applyforcesonlyonce="False" targetimpulse="10" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" submarineimpactmultiplier="1" severlimbsprobability="0" priority="0" blink="False">
      <Affliction identifier="bleeding" strength="1" probability="0.5" />
      <Affliction identifier="bloodloss" strength="1" probability="1" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="100" />
      </StatusEffect>
    </attack>
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="-20.368681,-20.615452" limb2anchor="25.97684,-2.0482366" name="Joint 0 - 1" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="120" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="2" limb1anchor="4.842345,-26.081175" limb2anchor="-9.073691,-0.24223576" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="-45" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="3" limb1anchor="19.91756,-19.28514" limb2anchor="-25.925905,-1.4891096" name="Joint 0 - 3" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-120" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="4" limb1anchor="-7.4097476,-25.158829" limb2anchor="10.064114,-0.15485299" name="Joint 0 - 4" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="90" lowerlimit="45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="5" limb1anchor="0,0" limb2anchor="0,0" name="GroundAttack" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="True" clockwiserotation="False" />
</Ragdoll>