<?xml version="1.0" encoding="utf-8"?>
<Afflictions>
  <InternalDamage name="Shredded Armor" identifier="ekgunnery_piercingeffect_heavyrailgun" description="" type="damage" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="true" maxstrength="25" damageoverlayalpha="1">
    <Effect minstrength="1" maxstrength="24" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-10000"></Effect>
    <Effect minstrength="24" maxstrength="25" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-10000">
      <StatusEffect target="Limb" disabledeltatime="true">
        <Affliction identifier="lacerations" strength="100" />
        <Affliction identifier="blunttrauma" strength="50" />
        <Affliction identifier="bleeding" strength="50" />
        <Affliction identifier="stun" strength="10" />
      </StatusEffect>
    </Effect>
    <icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,896,128,128" color="160,100,200,255" origin="0,0" />
  </InternalDamage>
  <InternalDamage name="Shredded Armor" identifier="ekgunnery_piercingeffect_weak" description="" type="damage" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="true" maxstrength="25" damageoverlayalpha="1">
    <Effect minstrength="1" maxstrength="24" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-10000"></Effect>
    <Effect minstrength="24" maxstrength="25" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-10000">
      <StatusEffect target="Limb" disabledeltatime="true">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="gunshotwound" strength="10" />
      </StatusEffect>
    </Effect>
    <icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,896,128,128" color="160,100,200,255" origin="0,0" />
  </InternalDamage>
  <InternalDamage name="Shredded Armor" identifier="ekgunnery_piercingeffect_mediumssl" description="" type="damage" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="true" maxstrength="25" damageoverlayalpha="1">
    <Effect minstrength="1" maxstrength="24" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-10000"></Effect>
    <Effect minstrength="24" maxstrength="25" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-10000">
      <StatusEffect target="Limb" disabledeltatime="true">
        <Affliction identifier="gunshotwound" amount="20" />
        <Affliction identifier="lacerations" amount="20" />
        <Affliction identifier="internaldamage" amount="15" />
        <Affliction identifier="bleeding" amount="15" />
      </StatusEffect>
      <!-- RIP AND TEAR , UNTIL IT IS DONE -->
      <StatusEffect target="Limb" disabledeltatime="true">
        <Conditional speciesname="mudraptor" />
        <Affliction identifier="lacerations" amount="50" />
      </StatusEffect>
      <StatusEffect target="Limb" disabledeltatime="true">
        <Conditional speciesname="bonethesher" />
        <Affliction identifier="lacerations" amount="50" />
      </StatusEffect>
    </Effect>
    <icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,896,128,128" color="160,100,200,255" origin="0,0" />
  </InternalDamage>
</Afflictions>