<?xml version="1.0" encoding="utf-8" ?>
<Character speciesname="Legacymantis" humanoid="false" blooddecal="blood">
  
  <ragdolls folder="default"/>
  <animations folder="default"/>
  
  <health
    vitality="200"
    doesbleed="false"/>

  <gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360"/>
  <gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360"/>
  
  <sound file="Content/Characters/Legacymantis/attack1.ogg" state="Attack" range="500"/>
  <sound file="Content/Characters/Legacymantis/attack2.ogg" state="Attack" range="500"/>

  <sound file="Content/Characters/Legacymantis/idle1.ogg" state="Idle" range="500"/>
  <sound file="Content/Characters/Legacymantis/idle2.ogg" state="Idle" range="500"/>
  <sound file="Content/Characters/Legacymantis/idle3.ogg" state="Idle" range="500"/>

  <Inventory slots="Any, Any" accessiblewhenalive="false">
    <Item identifier="swimbladder"/>
  </Inventory>
  
  <ai
    combatstrength="250"
    sight="0.5"
    hearing="1.0"
    aggressiveboarding="true"
    fleehealththreshold="20">
    
    <latchonto
      attachtowalls="true"/>

    <targetpriority tag="decoy" state="Attack" priority="600" />
    <targetpriority tag="stronger" state="Escape" priority="100"/> 
    <targetpriority tag="dead" state="Eat" priority="90"/> 
    <targetpriority tag="human" state="Attack" priority="80"/>
    <targetpriority tag="door" state="Attack" priority="65"/>
    <targetpriority tag="weaker" state="Attack" priority="60"/>
    <targetpriority tag="sonar" state="Attack" priority="50"/>
    <targetpriority tag="room" state="Attack" priority="50"/>
    <targetpriority tag="nasonov" state="Attack" priority="50"/>
  </ai>
  
</Character>

