<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="Homingshell" humanoid="False" group="Human" husk="False" needsair="False" canspeak="False" noise="250" blooddecal="">
  <!--group="ek_shell_ai"-->
  <ragdolls folder="default" />
  <animations folder="default" />
  <health vitality="3" doesbleed="False" crushdepth="-Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" />
  <ai combatstrength="80" attackpriorityrooms="0" attackpriorityhumans="0" sight="6" hearing="3" aggressionhurt="50" aggressiongreed="0" fleehealththreshold="0" attackonlywhenprovoked="False" retaliatewhentakingdamage="True" aggressiveboarding="False">
    <!--<targetpriority tag="decoy" state="Attack" priority="600" />-->
    <targetpriority tag="stronger" state="Attack" priority="200" />
    <targetpriority tag="decoy" state="Attack" priority="0" />
    <targetpriority tag="human" state="Attack" priority="0" />
    <targetpriority tag="nasonov" state="Attack" priority="0" />
    <targetpriority tag="sonar" state="Attack" priority="0" />
    <targetpriority tag="room" state="Attack" priority="0" />
    <targetpriority tag="provocative" state="Attack" priority="0" />
  </ai>
  <StatusEffect type="Always" target="Character">
    <ReduceAffliction identifier="organdamage" amount="200" />
    <ReduceAffliction identifier="bloodloss" amount="200" />
    <ReduceAffliction identifier="stun" amount="100" />
    <ReduceAffliction identifier="radiationsickness" amount="200" />
    <ReduceAffliction identifier="poison" amount="200" />
  </StatusEffect>
  <StatusEffect type="Always" target="This">
    <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="50" scalemin="0.5" scalemax="1.5" />
    <sound file="%ModDir%/Items/Weapons/homingshell_motor.ogg" type="OnActive" range="4500.0" loop="true" />
    <Affliction identifier="internaldamage" strength="0.1" />
  </StatusEffect>
  <StatusEffect type="Always" target="This">
    <sound file="%ModDir%/Items/Weapons/homingshell_water.ogg" type="OnActive" range="2500.0" volume="0.5" loop="true" />
  </StatusEffect>
  <StatusEffect type="Always" target="Character">
    <ReduceAffliction identifier="organdamage" amount="200" />
    <ReduceAffliction identifier="bloodloss" amount="200" />
    <ReduceAffliction identifier="stun" amount="200" />
    <ReduceAffliction identifier="radiationsickness" amount="200" />
    <ReduceAffliction identifier="poison" amount="200" />
  </StatusEffect>
  <StatusEffect type="OnDeath" target="This" targetlimb="Head">
    <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnBroken" range="10000" selectionmode="All" />
    <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnBroken" range="10000" />
    <Explosion range="700.0" structuredamage="250" stun="5" force="20.0" severlimbsprobability="0.5">
      <Affliction identifier="burn" strength="150" />
      <Affliction identifier="internaldamage" strength="75" />
    </Explosion>
  </StatusEffect>
  <StatusEffect type="OnDeath" target="This" disabledeltatime="true" stackable="false" delay="0.2">
    <RemoveCharacter />
  </StatusEffect>
</Character>