<?xml version="1.0" encoding="utf-8"?>
<Talents>
  <Talent identifier="betterthannew">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,3" sheetelementsize="128,128"/>
    <Description tag="talentdescription.betterthannew">
      <Replace tag="[amount]" value="30" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnRepairComplete">
      <Conditions>
        <AbilityConditionItem tags="junctionbox,supercapacitor,battery,reactor,sonarmonitor,statusmonitor,navterminal"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityGiveItemStat stattype="DetoriationSpeed" value="0.7"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="buzzing">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.buzzing">
      <Replace tag="[amount]" value="10" color="gui.green"/>
    </Description>
    <AbilityGroupInterval interval="60">
      <Abilities>
        <CharacterAbilityGiveItemStatToTags tags="reactor" stattype="ReactorMaxOutput" value="1.1" />
      </Abilities>
    </AbilityGroupInterval>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveItemStatToTags tags="reactor" stattype="ReactorMaxOutput" value="1.1" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="cruising">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="6,0" sheetelementsize="128,128"/>
    <Description tag="talentdescription.cruising">
      <Replace tag="[amount]" value="20" color="gui.green"/>
    </Description>
    <AbilityGroupInterval interval="60">
      <Abilities>
        <CharacterAbilityGiveItemStatToTags tags="reactor" stattype="ReactorFuelConsumption" value="0.8" />
      </Abilities>
    </AbilityGroupInterval>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveItemStatToTags tags="reactor" stattype="ReactorFuelConsumption" value="0.8" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="unstoppablecuriosity">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="0,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.gainforcedoorsopenspeed">
      <Replace tag="[amount]" value="50" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.phdinnuclearphysics">
      <Replace tag="[powerincrease]" value="100" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnAttack">
      <Conditions>
        <AbilityConditionHasTalent identifier="phdinnuclearphysics" invert="true"/>
        <AbilityConditionAttackData tags="crowbaritem"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyAttackData addeddamagemultiplier="1"/>
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupEffect abilityeffecttype="OnItemPicked">
      <Conditions>
        <AbilityConditionItem tags="door,aliendoor" />
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyValue multiplyvalue="0.5" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="pyromaniac">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,2" sheetelementsize="128,128"/>
    <Description tag="talentdescription.pyromaniac">
      <Replace tag="[burnincrease]" value="25" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.flamer" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnAddDamageAffliction">
      <Abilities>
        <CharacterAbilityModifyAffliction afflictionidentifiers="burn" addedmultiplier="0.25" />
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="BallastFloraDamageMultiplier" value="0.5"/>
      </Abilities>
    </AbilityGroupEffect>
    <AddedRecipe itemidentifier="flamer"/>
  </Talent>
  
  <Talent identifier="weaponartisan">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="0,3" sheetelementsize="128,128"/>
    <Description tag="talentdescription.crafthighqualityweapons">
      <Replace tag="[qualitybonus]" value="1" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="weapon" stattype="IncreaseFabricationQuality" value="1" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="lightningwizard">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,0" sheetelementsize="128,128"/>
    <Description tag="talentdescription.electrochemist">
      <Replace tag="[seconds]" value="10" color="gui.green"/>
      <Replace tag="[powerreduction]" value="80" color="gui.green"/>
      <Replace tag="[stunseconds]" value="4" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.arcemitter" color="gui.orange"/>
    </Description>
    <AbilityGroupInterval interval="1">
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <StatusEffect type="OnAbility" target="This" multiplyafflictionsbymaxvitality="true" disabledeltatime="true">
              <Affliction identifier="guarded" amount="1.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
      </Abilities>
    </AbilityGroupInterval>
    <AbilityGroupEffect abilityeffecttype="OnAttacked">
      <Conditions>
        <AbilityConditionHasAffliction afflictionidentifier="guarded" minimumpercentage="1.0"/>
        <AbilityConditionAttackData ignorenonharmfulattacks="true" ignoreOwnAttacks="true" weapontype="NoWeapon,Melee"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyAttackData addeddamagemultiplier="-0.8" />
        <CharacterAbilityApplyStatusEffectsToAttacker>
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character" targetlimb="Torso" delay="0.1" disabledeltatime="true">
              <Affliction identifier="stun" amount="4.0"/>
              <Affliction identifier="electricshock" strength="60"/>
              <ParticleEmitter particle="ElectricShock" distancemin="0" distancemax="50" particleamount="5" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.2" />
              <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="500" />
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffectsToAttacker>
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupEffect abilityeffecttype="OnAttackedResult">
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <StatusEffect type="OnAbility" target="This">
              <ReduceAffliction identifier="guarded" strength="10.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
      </Abilities>
    </AbilityGroupEffect>
    <AddedRecipe itemidentifier="arcemitter" />
  </Talent>
  
  <Talent identifier="submarineofthings">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="1,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.craftwithlessitems" />
    <AddedRecipe itemidentifier="fpgacircuit"/>
    <AddedRecipe itemidentifier="circuitbox"/>
  </Talent>
  
  <Talent identifier="melodicrespite">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="1,0" sheetelementsize="128,128"/>
    <Description tag="talentdescription.melodicrespite2">
      <Replace tag="[duration]" value="10" color="gui.green"/>
      <Replace tag="[buffamount]" value="25" color="gui.green"/>
      <Replace tag="[buffname]" value="stattypenames.repairspeed" color="gui.orange"/>
      <Replace tag="[buffduration]" value="60" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnUseRangedWeapon">
      <Conditions>
        <AbilityConditionItem identifiers="guitar"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character">
              <Affliction identifier="melodicrespite_charging" amount="2" />
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupEffect abilityeffecttype="OnUseRangedWeapon">
      <Conditions>
        <AbilityConditionItem identifiers="guitar"/>
        <AbilityConditionHasAffliction afflictionidentifier="melodicrespite_charging" minimumpercentage="0.9"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityApplyStatusEffectsToAllies range="600">
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character" multiplyafflictionsbymaxvitality="false" interval="1" disabledeltatime="true">
              <Affliction identifier="melodicrespite" amount="60"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffectsToAllies>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="samplecollection">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="5,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.cargoscooter" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="cargoscooter"/>
  </Talent>
  
  <Talent identifier="aggressiveengineering">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="6,0" sheetelementsize="128,128"/>
    <Description tag="talentdescription.aggressiveengineering">
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnAttack">
      <Conditions>
        <AbilityConditionAttackData tags="screwdriveritem"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyAttackData addeddamagemultiplier="2"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="funwithfission">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="2,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.crafthighqualityfuelrods">
      <Replace tag="[qualitybonus]" value="1" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="reactorfuel" stattype="IncreaseFabricationQuality" value="1" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="grounded">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="1,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.skillbonus">
      <Replace tag="[amount]" value="10" color="gui.green"/>
      <Replace tag="[skillname]" value="skillname.electrical" color="gui.orange"/>
    </Description>
    <Description tag="talentdescription.additionalresistanceself">
      <Replace tag="[amount]" value="20" color="gui.green"/>
      <Replace tag="[affliction]" value="afflictionname.burn" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="ElectricalSkillBonus" value="10"/>
        <CharacterAbilityGiveResistance resistanceid="burn" multiplier="0.8"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="egghead">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="1,1" sheetelementsize="128,128"/>
    <Description tag="talentdescription.additionalstattype">
      <Replace tag="[amount]" value="100" color="gui.green"/>
      <Replace tag="[stattype]" value="stattypenames.skillgainspeed" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityModifyStat stattype="SkillGainSpeed" value="1.0"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="junctionjunkie" trackedstat="junctionjunkie_counter" trackedmax="100">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,1" sheetelementsize="128,128"/>
    <Description tag="talentdescription.junctionjunkie">
      <Replace tag="[bonus]" value="80" color="gui.green"/>
      <Replace tag="[amount]" value="3" color="gui.orange"/>
    </Description>
    <Description tag="talentdescription.junctionjunkie.30">
      <Replace tag="[requirement]" value="30" color="gui.green"/>
      <Replace tag="[amount]" value="10" color="gui.green"/>
      <Replace tag="[skill]" value="stattypenames.electricalskillbonus" color="gui.orange"/>
      <Replace tag="[xpamount]" value="500" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.junctionjunkie.50">
      <Replace tag="[requirement]" value="50" color="gui.green"/>
      <Replace tag="[level]" value="1" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.junctionjunkie.100">
      <Replace tag="[requirement]" value="100" color="gui.green"/>
      <Replace tag="[amount]" value="50" color="gui.green"/>
    </Description>

    <!-- Give the player stats that tracks if the rewards should be given -->
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="junctionjunkie_30" value="1" maxvalue="1" setvalue="true" />
        <CharacterAbilityGivePermanentStat statidentifier="junctionjunkie_50" value="1" maxvalue="1" setvalue="true" />
        <CharacterAbilityGivePermanentStat statidentifier="junctionjunkie_100" value="1" maxvalue="1" setvalue="true" />
      </Abilities>
    </AbilityGroupEffect>

    <AbilityGroupEffect abilityeffecttype="OnRepairComplete">
      <Conditions>
        <AbilityConditionItem tags="junctionbox,supercapacitor,battery,reactor,sonarmonitor,statusmonitor,navterminal"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="junctionjunkie_counter" value="1" removeondeath="false" />
      </Abilities>
    </AbilityGroupEffect>

    <AbilityGroupEffect abilityeffecttype="OnRepairComplete">
      <Conditions>
        <AbilityConditionHasPermanentStat statidentifier="junctionjunkie_30" min="1"/>
        <AbilityConditionHasPermanentStat statidentifier="junctionjunkie_counter" min="30"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityGiveExperience amount="500"/>
        <CharacterAbilityGivePermanentStat stattype="ElectricalSkillBonus" statidentifier="junctionjunkie" value="10" setvalue="true" removeondeath="false" />
        <CharacterAbilityResetPermanentStat statidentifier="junctionjunkie_30" />
      </Abilities>
    </AbilityGroupEffect>

    <AbilityGroupEffect abilityeffecttype="OnRepairComplete">
      <Conditions>
        <AbilityConditionHasPermanentStat statidentifier="junctionjunkie_50" min="1"/>
        <AbilityConditionHasPermanentStat statidentifier="junctionjunkie_counter" min="50"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityUpgradeSubmarine upgradeprefab="increaseovervoltageresistance" upgradecategory="junctionboxes" level="1" />
        <CharacterAbilityResetPermanentStat statidentifier="junctionjunkie_50" />
      </Abilities>
    </AbilityGroupEffect>

    <AbilityGroupEffect abilityeffecttype="OnRepairComplete">
      <Conditions>
        <AbilityConditionHasPermanentStat statidentifier="junctionjunkie_100" min="1"/>
        <AbilityConditionHasPermanentStat statidentifier="junctionjunkie_counter" min="100"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityGivePermanentStat stattype="ElectricalRepairSpeed" statidentifier="junctionjunkie" value="0.5" setvalue="true" removeondeath="false" />
        <CharacterAbilityResetPermanentStat statidentifier="junctionjunkie_100" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="stationengineer">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,3" sheetelementsize="128,128"/>
    <Description tag="talentdescription.stationengineer">
      <Replace tag="[bonus]" value="30" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.stationengineerbuff">
      <Replace tag="[amount1]" value="50" color="gui.green"/>
      <Replace tag="[skill1]" value="stattypenames.repairspeed" color="gui.orange"/>
      <Replace tag="[amount2]" value="50" color="gui.green"/>
      <Replace tag="[skill2]" value="stattypenames.repairtoolstructurerepairmultiplier" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnGainMissionExperience">
      <Conditions>
        <AbilityConditionMission missiontype="Beacon"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyValue multiplyvalue="1.3"/>
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupInterval interval="0.9">
      <Conditions>
        <AbilityConditionInSubmarine submarinetype="BeaconStation" />
      </Conditions>
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <StatusEffect type="OnAbility" target="This" disabledeltatime="true">
              <Affliction identifier="stationengineer" amount="1.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
      </Abilities>
    </AbilityGroupInterval>
  </Talent>

  <Talent identifier="militaryapplications">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="7,6" sheetelementsize="128,128"/>
    <Description tag="talentdescription.skillbonus">
      <Replace tag="[amount]" value="20" color="gui.green"/>
      <Replace tag="[skillname]" value="skillname.weapons" color="gui.orange"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.depletedfuel,entityname.coilgunammoboxdepletedfuel" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="20"/>
      </Abilities>
    </AbilityGroupEffect>
    <AddedRecipe itemidentifier="depletedfuel"/>
    <AddedRecipe itemidentifier="coilgunammoboxdepletedfuel"/>
  </Talent>

  <Talent identifier="heavyhitter">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="0,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.wrenchhardened,entityname.screwdriverhardened,entityname.crowbarhardened,entityname.divingknifehardened" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="wrenchhardened" />
    <AddedRecipe itemidentifier="screwdriverhardened" />
    <AddedRecipe itemidentifier="crowbarhardened" />
    <AddedRecipe itemidentifier="divingknifehardened" />
  </Talent>
  
  <Talent identifier="armsrace">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="4,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.smgmagazinedepletedfuel,entityname.revolverrounddepletedfuel" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="smgmagazinedepletedfuel" />
    <AddedRecipe itemidentifier="revolverrounddepletedfuel" />
  </Talent>

  <Talent identifier="nuclearoption">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="3,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.nuclearoption"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.nucleargun" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="nucleargun" />
    <AddedRecipe itemidentifier="nuclearshellcheap" />
    <AddedRecipe itemidentifier="nucleardepthchargecheap" />
    <AddedRecipe itemidentifier="nucleardepthdecoycheap" />
  </Talent>

  <Talent identifier="gridmaintainer">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,1" sheetelementsize="128,128"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.handheldelectricalmonitor" color="gui.orange"/>
    </Description>
    <Description tag="talentdescription.additionalstattypeself">
      <Replace tag="[amount]" value="50" color="gui.green"/>
      <Replace tag="[stattype]" value="stattypenames.repairspeed" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityModifyStat stattype="RepairSpeed" value="0.5"/>
      </Abilities>
    </AbilityGroupEffect>
    <AddedRecipe itemidentifier="handheldelectricalmonitor"/>
  </Talent>

  <Talent identifier="phdinnuclearphysics">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,1" sheetelementsize="128,128"/>
    <Description tag="talentdescription.phdinnuclearphysics">
      <Replace tag="[powerincrease]" value="200" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.doesnotstackwith">
      <Replace tag="[talentname]" value="talentname.unstoppablecuriosity" color="gui.orange"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.pucs" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnAttack">
      <Conditions>
        <AbilityConditionAttackData tags="crowbaritem"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyAttackData addeddamagemultiplier="2"/>
      </Abilities>
    </AbilityGroupEffect>
    <!--<AbilityGroupInterval interval="0.5" >
      <Conditions>
        <AbilityConditionHasSkill skillidentifier="electrical" minvalue="100"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyStat stattype="MaxRepairConditionMultiplierElectrical" value="0.4"/>
      </Abilities>
    </AbilityGroupInterval>-->
    <AddedRecipe itemidentifier="pucs"/>
  </Talent>

  <Talent identifier="unlimitedpower">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,0" sheetelementsize="128,128"/>
    <Description tag="talentdescription.crafthighqualitybatteries">
      <Replace tag="[qualitybonus]" value="1" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.unlimitedpower">
      <Replace tag="[amount]" value="10" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="mobilebattery" stattype="IncreaseFabricationQuality" value="1" />
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupInterval interval="60">
      <Abilities>
        <CharacterAbilityGiveItemStatToTags tags="supercapacitor,battery" stattype="BatteryCapacity" value="1.1" />
      </Abilities>
    </AbilityGroupInterval>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveItemStatToTags tags="supercapacitor,battery" stattype="BatteryCapacity" value="1.1" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="remotemonitor">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,1" sheetelementsize="128,128"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.reactorpda" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="reactorpda"/>
  </Talent>

  <Talent identifier="dangerzone">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="7,0" sheetelementsize="128,128"/>
    <Description tag="talentdescription.dangerzone">
      <Replace tag="[resistance]" value="50" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.fulguriumfuelrodvolatile" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="fulguriumfuelrodvolatile"/>
    <AbilityGroupInterval interval="0.9">
      <Conditions>
        <AbilityConditionHasItem tags="radiationproof" />
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyResistance  resistanceid="radiationsickness" multiplier="0.5"/>
      </Abilities>
    </AbilityGroupInterval>
  </Talent>

</Talents>
