<?xml version="1.0" encoding="utf-8"?>
<Talents>
  <Talent identifier="macrodosing">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,5" sheetelementsize="128,128"/>
    <Description tag="talentdescription.increaseappliedbuffduration">
      <Replace tag="[amount]" value="25" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.poisonsincreased">
      <Replace tag="[amount]" value="100" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.endocrinebooster" color="gui.orange"/>
    </Description>
    <Description tag="entitydescription.endocrinebooster" />
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="BuffItemApplyingMultiplier" value="0.25"/>
        <CharacterAbilityGiveStat stattype="PoisonMultiplier" value="1.0"/>
      </Abilities>
    </AbilityGroupEffect>
    <AddedRecipe itemidentifier="endocrinebooster"/>
  </Talent>

  <Talent identifier="labcontacts">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.chemicalsboughtcheaper">
      <Replace tag="[amount]" value="30" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.constructmedicinefaster">
      <Replace tag="[amount]" value="100" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="medical" stattype="FabricationSpeed" value="1" setvalue="true"/>
        <CharacterAbilityGivePermanentStat statidentifier="chem" stattype="StoreBuyMultiplier" value="0.3" setvalue="true" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="deliverysystem">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,4" sheetelementsize="128,128"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.advancedsyringegun" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="advancedsyringegun"/>
  </Talent>
  
  <Talent identifier="blackmarketgenes">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="2,6" sheetelementsize="128,128"/>
    <Description tag="talentdescription.blackmarketgenes"/>
    <Description tag="talentdescription.sellgeneticmaterialsmultiplier">
      <Replace tag="[amount]" value="50" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="unidentifiedgeneticmaterial" stattype="StoreSellMultiplier" value="0.5" setvalue="true" />
        <CharacterAbilityGivePermanentStat statidentifier="geneticmaterial" stattype="StoreSellMultiplier" value="0.5" setvalue="true" />
      </Abilities>
    </AbilityGroupEffect>
    <AddedStoreItem itemtag="blackmarketgenes" />
  </Talent>
  
  <Talent identifier="miracleworker">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,2" sheetelementsize="128,128"/>
    <Description tag="talentdescription.miracleworker"/>
    <Description tag="talentdescription.miracleworkerreminder"/>
    <AbilityGroupInterval interval="0.9">
      <Abilities>
        <CharacterAbilityApplyStatusEffectsToAllies maxdistance="600" allowself="false">
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
              <Affliction identifier="miracleworker" amount="1.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffectsToAllies>
      </Abilities>
    </AbilityGroupInterval>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveResistance resistanceid="miracleworker" multiplier="0" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="medicalassistance">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,4" sheetelementsize="128,128"/>
    <Description tag="talentdescription.medicalassistance">
      <Replace tag="[amount]" value="30" color="gui.green"/>
    </Description>
    <AbilityGroupInterval interval="0.9">
      <Abilities>
        <CharacterAbilityApplyStatusEffectsToAllies allowself="false" jobs="assistant" insameroom="true">
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
              <Affliction identifier="medicalassistance" amount="1.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffectsToAllies>
      </Abilities>
    </AbilityGroupInterval>
  </Talent>
  
  <Talent identifier="emergencyresponse">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,4" sheetelementsize="128,128"/>
    <Description tag="talentdescription.assistantdragatfullspeed"/>
    <Description tag="talentdescription.emergencyresponse">
      <Replace tag="[movementspeed]" value="40" color="gui.green"/>
    </Description>
    <AbilityGroupInterval interval="0.9">
      <Conditions>
        <AbilityConditionCrewMemberUnconscious />
      </Conditions>
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
              <Affliction identifier="emergencyresponse_selfbuff" amount="1.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
      </Abilities>
    </AbilityGroupInterval>
    <AbilityGroupInterval interval="0.9">
      <Abilities>
        <CharacterAbilityApplyStatusEffectsToAllies allowself="false" jobs="assistant">
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
              <Affliction identifier="emergencyresponse" amount="1.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffectsToAllies>
      </Abilities>
    </AbilityGroupInterval>
  </Talent>
  
  <Talent identifier="medicalexpertise">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="2,5" sheetelementsize="128,128"/>
    <Description tag="talentdescription.medicalexpertise">
      <Replace tag="[skill]" value="skillname.medical" color="gui.orange"/>
      <Replace tag="[amount]" value="30" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="MedicalSkillBonus" value="30"/>
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupEffect abilityeffecttype="OnApplyTreatment">
      <Conditions>
        <AbilityConditionItem identifiers="antibleeding1" />
      </Conditions>
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <!-- improve bandage effectiveness -->
            <StatusEffect tags="medical" type="OnAbility" target="Limb" duration="6.0">
              <ReduceAffliction type="bleeding" amount="1.5" />
              <ReduceAffliction type="burn" amount="1.5" />
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="genetampering">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="6,6" sheetelementsize="128,128"/>
    <Description tag="talentdescription.genetampering">
      <Replace tag="[healthamount]" value="10" color="gui.green"/>
      <Replace tag="[movementspeed]" value="5" color="gui.green"/>
    </Description>
    <AbilityGroupInterval interval="0.9">
      <Abilities>
        <CharacterAbilityApplyStatusEffectsToAllies allowself="true">
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
              <Affliction identifier="genetampering" amount="1.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffectsToAllies>
      </Abilities>
    </AbilityGroupInterval>
  </Talent>
  
  <Talent identifier="bloodybusiness">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,4" sheetelementsize="128,128"/>
    <Description tag="talentdescription.itemgiveslessaffliction" >
      <Replace tag="[amount]" value="50" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.bloodybusiness">
      <Replace tag="[item]" value="entityname.alienblood" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnApplyTreatment">
      <Conditions>
        <AbilityConditionItem identifiers="alienblood" />
      </Conditions>
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <!-- counter half of the psychosis applied by alien blood -->
            <StatusEffect tags="medical" type="OnAbility" target="UseTarget" duration="15.0">
              <ReduceAffliction identifier="psychosis" amount="1.5" />
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupEffect abilityeffecttype="OnLootCharacter">
      <Conditions>
        <AbilityConditionCharacter targettype="Monster">
          <Conditional IsMachine="false" />
          <Conditional IsHusk="false" />
          <Conditional maxhealth="gt 300"/>
        </AbilityConditionCharacter>
        <AbilityConditionCharacterNotLooted identifier="bloodybusiness" />
      </Conditions>
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <StatusEffect type="OnAbility" target="UseTarget" spawnitemrandomly="true" >
              <SpawnItem identifiers="alienblood" spawnposition="ThisInventory" />
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
        <CharacterAbilityMarkAsLooted identifier="bloodybusiness"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="blooddonor">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,2" sheetelementsize="128,128"/>
    <Description tag="talentdescription.blooddonor" />
    <AbilityGroupEffect abilityeffecttype="OnAnyMissionCompleted">
      <Abilities>
        <CharacterAbilityPutItem itemidentifier="antibloodloss2" amount="1"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="stayinalive">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="6,2" sheetelementsize="128,128"/>
    <Description tag="talentdescription.slightlypowerfulcpr">
      <Replace tag="[amount]" value="20" color="gui.green"/>
    </Description>
    <AbilityGroupInterval interval="0.9">
      <Abilities>
        <CharacterAbilityApplyStatusEffectsToAllies allowself="false">
          <StatusEffects>
            <StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
              <Affliction identifier="stayinalive" amount="1.0"/>
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffectsToAllies>
      </Abilities>
    </AbilityGroupInterval>
  </Talent>
  
  <Talent identifier="selfcare">
    <Icon texture="Content/UI/TalentsIcons2.png" sheetindex="0,0" sheetelementsize="128,128"/>
    <Description tag="talentdescription.medicaleffectiveness">
      <Replace tag="[amount]" value="20" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="MedicalItemEffectivenessMultiplier" value="0.2" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="laresistance">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,4" sheetelementsize="128,128"/>
    <Description tag="talentdescription.additionalresistanceself">
      <Replace tag="[amount]" value="50" color="gui.green"/>
      <Replace tag="[affliction]" value="afflictionname.opiateaddiction" color="gui.orange"/>
    </Description>
    <Description tag="talentdescription.additionalresistanceself">
      <Replace tag="[amount]" value="50" color="gui.green"/>
      <Replace tag="[affliction]" value="afflictionname.chemaddiction" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveResistance resistanceid="opiateaddiction" multiplier="0.5"/>
        <CharacterAbilityGiveResistance resistanceid="chemaddiction" multiplier="0.5"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="exampleofhealth">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="6,4" sheetelementsize="128,128"/>
    <Description tag="talentdescription.additionalstattypeself">
      <Replace tag="[amount]" value="20" color="gui.green"/>
      <Replace tag="[stattype]" value="stattypenames.maximumhealthmultiplier" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="MaximumHealthMultiplier" value="0.2"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="nobodyimportantdies">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,7" sheetelementsize="128,128"/>
    <Description tag="talentdescription.nobodyimportantdies">
      <Replace tag="[amount]" value="10" color="gui.green"/>
      <Replace tag="[penalty]" value="20" color="gui.red"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnReduceAffliction">
      <Conditions>
        <AbilityConditionCharacter targetabilitytarget="true">
          <Conditional jobidentifier="assistant" />
        </AbilityConditionCharacter>
      </Conditions>
      <Abilities>
        <CharacterAbilityModifyValue multiplyvalue="0.8"/>
      </Abilities>
      <FallbackAbilities>
        <CharacterAbilityModifyValue multiplyvalue="1.1"/>
      </FallbackAbilities>
    </AbilityGroupEffect>
  </Talent>
  
  <Talent identifier="healthinsurance">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,2" sheetelementsize="128,128"/>
    <Description tag="talentdescription.healthinsurance">
      <Replace tag="[amount]" value="30" color="gui.orange"/>
      <Replace tag="[money]" value="100" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.medicalitemscostless">
      <Replace tag="[amount]" value="10" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="medical" stattype="StoreBuyMultiplier" value="0.1" setvalue="true" />
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupInterval interval="1">
      <Conditions>
        <AbilityConditionHasPermanentStat statidentifier="healthinsurance" min="1" invert="true"/>
        <AbilityConditionAboveVitality invert="true" vitalitypercentage="0.3"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityGivePermanentStat statidentifier="healthinsurance" value="1" setvalue="true" />
      </Abilities>
    </AbilityGroupInterval>
    <AbilityGroupEffect abilityeffecttype="OnAnyMissionCompleted">
      <Conditions>
        <AbilityConditionHasPermanentStat statidentifier="healthinsurance" min="1"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityGiveMoney amount="100"/>
        <CharacterAbilityResetPermanentStat statidentifier="healthinsurance" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="medicalcompanion" >
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="3,5" sheetelementsize="128,128"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.autoinjectorheadset" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="autoinjectorheadset"/>
  </Talent>

  <Talent identifier="firemanscarry">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="6,5" sheetelementsize="128,128"/>
    <Description tag="talentdescription.firemanscarry"/>
    <AbilityGroupEffect abilityeffecttype="None" >
      <Abilities>
        <CharacterAbilityGiveFlag flagtype="MoveNormallyWhileDragging" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="supersoldiers">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="7,5" sheetelementsize="128,128"/>
    <Description tag="talentdescription.increaseappliedbuffduration">
      <Replace tag="[amount]" value="25" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.combatstimulantsyringe" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="BuffItemApplyingMultiplier" value="0.25"/>
      </Abilities>
    </AbilityGroupEffect>
    <AddedRecipe itemidentifier="combatstimulantsyringe"/>
  </Talent>

  <Talent identifier="whatastench">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,5" sheetelementsize="128,128"/>
    <Description tag="talentdescription.acidsdealmoredamage">
      <Replace tag="[amount]" value="15" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.chemgrenade,entityname.40mmchemgrenade" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnAddDamageAffliction">
      <Abilities>
        <CharacterAbilityModifyAffliction afflictionidentifiers="acidburn" addedmultiplier="0.15" />
      </Abilities>
    </AbilityGroupEffect>
    <AddedRecipe itemidentifier="chemgrenade"/>
    <AddedRecipe itemidentifier="40mmchemgrenade"/>
  </Talent>

  <Talent identifier="vitaminsupplements">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="4,5" sheetelementsize="128,128"/>
    <Description tag="talentdescription.vitaminsupplements">
      <Replace tag="[healthboost]" value="20" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnApplyTreatment">
      <Conditions>
        <AbilityConditionCharacter targettype="Ally,NotSelf" />
      </Conditions>
      <Abilities>
        <CharacterAbilityGiveAffliction affliction="bedsidemanner" strength="600" setvalue="true" />
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="dontdieonme">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="5,5" sheetelementsize="128,128"/>
    <Description tag="talentdescription.dontdieonme"/>
    <AbilityGroupEffect abilityeffecttype="None" >
      <Abilities>
        <CharacterAbilityGiveStat stattype="CPRBoost" value="1"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="genesplicer">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="1,6" sheetelementsize="128,128"/>
    <Description tag="talentdescription.geneticmaterialrefineflatbonus">
      <Replace tag="[amount]" value="10" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="GeneticMaterialRefineBonus" value="10"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="drsubmarine">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="0,6" sheetelementsize="128,128"/>
    <Description tag="talentdescription.gainmedicalitemeffectiveness">
      <Replace tag="[amount]" value="25" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="MedicalItemApplyingMultiplier" value="0.25"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="nopressure">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,1" sheetelementsize="128,128"/>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.pressurestabilizer" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="pressurestabilizer"/>
  </Talent>

  <Talent identifier="geneticgenious">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="5,6" sheetelementsize="128,128"/>
    <Description tag="talentdescription.geneticmaterialtaintedprobabilityreductiononcombine">
      <Replace tag="[amount]" value="99" color="gui.green"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.advancedgenesplicer" color="gui.orange"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveStat stattype="GeneticMaterialTaintedProbabilityReductionOnCombine" value="0.99"/>
      </Abilities>
    </AbilityGroupEffect>
    <AddedRecipe itemidentifier="advancedgenesplicer"/>
  </Talent>

  <Talent identifier="geneharvester">
    <Icon texture="Content/UI/TalentsIcons1.png" sheetindex="3,6" sheetelementsize="128,128"/>
    <Description tag="talentdescription.geneharvester">
      <Replace tag="[probability]" value="20" color="gui.green"/>
    </Description>
    <AbilityGroupEffect abilityeffecttype="OnRoundEnd">
      <Abilities>
        <CharacterAbilityResetPermanentStat statidentifier="geneharvester_*" value="1" setvalue="true"/>
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupEffect abilityeffecttype="OnLootCharacter">
      <Conditions>
        <AbilityConditionCharacter targettype="Monster">
          <Conditional maxhealth="gt 25"/>
          <Conditional ismachine="false" />
          <Conditional ispet="false" />
        </AbilityConditionCharacter>
        <AbilityConditionCharacterNotLooted identifier="geneharvester"/>
        <AbilityConditionServerRandom randomchance="0.2" />
      </Conditions>
      <Abilities>
        <CharacterAbilityApplyStatusEffects>
          <StatusEffects>
            <StatusEffect type="OnAbility" target="UseTarget" spawnitemrandomly="true" >
              <SpawnItem identifiers="geneticmaterial_unresearched" spawnposition="ThisInventory" />
            </StatusEffect>
          </StatusEffects>
        </CharacterAbilityApplyStatusEffects>
      </Abilities>
    </AbilityGroupEffect>
    <AbilityGroupEffect abilityeffecttype="OnLootCharacter">
      <Conditions>
        <AbilityConditionCharacter targettype="Monster" />
        <AbilityConditionCharacterNotLooted identifier="geneharvester"/>
      </Conditions>
      <Abilities>
        <CharacterAbilityMarkAsLooted identifier="geneharvester"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

  <Talent identifier="plaguedoctor">
    <Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,3" sheetelementsize="128,128"/>
    <Description tag="talentdescription.additionalresistanceself">
      <Replace tag="[amount]" value="50" color="gui.green"/>
      <Replace tag="[affliction]" value="afflictionname.acidburn" color="gui.orange"/>
    </Description>
    <Description tag="talentdescription.unlockrecipe">
      <Replace tag="[itemname]" value="entityname.europabrew,entityname.sulphuricacidsyringe" color="gui.orange"/>
    </Description>
    <AddedRecipe itemidentifier="europabrew"/>
    <AddedRecipe itemidentifier="sulphuricacidsyringe"/>
    <AbilityGroupEffect abilityeffecttype="None">
      <Abilities>
        <CharacterAbilityGiveResistance resistanceid="acidburn" multiplier="0.5"/>
      </Abilities>
    </AbilityGroupEffect>
  </Talent>

</Talents>
