<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="medicalbackpack" category="Equipment" tags="medical,mediumitem,backpack" fireproof="true" waterproof="true" cargocontaineridentifier="metalcrate" scale="0.28" impactsoundtag="impact_soft" description="">
    <Price baseprice="350">
      <Price locationtype="outpost" multiplier="1" minavailable="4" />
      <Price locationtype="city" multiplier="0.9" minavailable="6" />
      <Price locationtype="research" multiplier="1.25" minavailable="1" />
      <Price locationtype="military" multiplier="1.25" minavailable="1" />
      <Price locationtype="mine" multiplier="1.25" minavailable="8" />
    </Price>
    <Deconstruct time="40">
      <Item identifier="ballisticfiber" />
      <Item identifier="ballisticfiber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="ballisticfiber" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Medical Backpack/Medical Backpack.png" sourcerect="185,8,261,273" />
    <Sprite texture="%ModDir%/Medical Backpack/Medical Backpack.png" sourcerect="185,8,261,273" depth="0.6" origin="0.5,0.9" />
    <Body width="100" height="60" density="30" />
    <Wearable slots="Bag" msg="ItemMsgPickUpSelect">
      <sprite name="Backpack on character" texture="%ModDir%/Medical Backpack/Medical Backpack.png" canbehiddenbyotherwearables="false" limb="Torso" depth="0.8" hidelimb="false" inherittexturescale="true" origin="1,0.5" sourcerect="6,14,73,124" />
      <ItemContainer capacity="0" maxstacksize="0" hideitems="true" slotsperrow="3" containedstateindicatorslot="1">
        <Containable items="none" />
        <SlotIcon slotindex="0" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="2" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="3" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="4" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="5" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="6" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="7" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="8" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="9" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="10" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="11" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="12" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="13" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="14" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SlotIcon slotindex="15" texture="%ModDir%/Icons/Medical.png" origin="0.5,0.5" />
        <SubContainer capacity="16" maxstacksize="64">
          <Containable items="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" excludeditems="backpack,toolbox" />
        </SubContainer>
        <SubContainer capacity="8" maxstacksize="64">
          <Containable items="smallitem,mediumitem" excludeditems="backpack,toolbox,cargoscooter" />
        </SubContainer>
      </ItemContainer>
      <SkillModifier skillidentifier="medical" skillvalue="20" />
      <!---->
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="16" />
        <Affliction identifier="encombrancemedicalbackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="17" />
        <Affliction identifier="encombrancemedicalbackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="18" />
        <Affliction identifier="encombrancemedicalbackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="19" />
        <Affliction identifier="encombrancemedicalbackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="20" />
        <Affliction identifier="encombrancemedicalbackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="21" />
        <Affliction identifier="encombrancemedicalbackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="22" />
        <Affliction identifier="encombrancemedicalbackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="23" />
        <Affliction identifier="encombrancemedicalbackpack" amount="2" />
      </StatusEffect>
      <!---->
      <!---->
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="0" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="1" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="2" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="3" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="4" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="5" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="6" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="7" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="8" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="9" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="10" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="11" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="12" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="13" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="14" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="chem,medical,syringe,huskeggs,organicfiber,paralyxis,plant,surgerytool,surgery,organ" type="Contained" targetslot="15" />
        <Affliction identifier="encombrancemedicalbackpack" amount="1" />
      </StatusEffect>
      <!---->
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,0" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
    </Holdable>
  </Item>
</Items>