<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="ek_piperifle" aliases="pipe_rifle, pipegun, pipe_gun, pipe gun" category="Equipment,Weapon" tags="mediumitem,weapon,ek_ammotag_piperound,gunsmith,mountableweapon" Scale="0.32" impactsoundtag="impact_metal_light">
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="aluminium" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredSkill identifier="mechanical" level="40" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,64,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,160,368,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,160,368,96" depth="0.83" />
    <Body width="90" height="30" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-15" aimpos="55,0" handle1="-50,-15" handle2="30,-7.5" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="68,9" holdpos="45,-10" aimpos="40,0" handle1="-35,-10" handle2="28,-30" -->
    <RangedWeapon barrelpos="170,20" spread="4" unskilledspread="8" reload="1.25" combatPriority="50" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamesmg" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreaksmg" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_piperifle.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="2.0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems identifiers="revolverround,revolverammo,ek_piperound" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="45" />
    </RangedWeapon>
    <ItemContainer autofill="True" itempos="27,10" iteminterval="0,-4" capacity="4" maxstacksize="1" hideitems="true">
      <Containable identifiers="revolverround,revolverammo,ek_piperound" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.15" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_piperound" aliases="pipe_rifle_round, pipe round, pipe_round, piperound" spritecolor="175,155,135,255" inventoryiconcolor="175,155,135,255" scale="0.32" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,round,ammo,smallarmsammo,revolverround,revolverammo,ek_piperound" impactsoundtag="impact_metal_light" maxstacksize="12">
    <PreferredContainer primary="ek_ammotag_piperound" />
    <Deconstruct time="6">
      <Item identifier="lead" outcondition="0.2" />
      <Item identifier="potassium" outcondition="0.2" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15" amount="5">
      <RequiredSkill identifier="weapons" level="15" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="potassium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="15" />
      <RequiredItem identifier="lead" mincondition="0.2" usecondition="true" />
      <RequiredItem identifier="potassium" mincondition="0.2" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="2" itemdamage="36" stun="0.3" targetforce="30">
        <Affliction identifier="bleeding" strength="15" />
        <Affliction identifier="gunshotwound" strength="25" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_piperound_alien" aliases="pipe_rifle_alien_round, pipe rifle alien round, pipe alien round, pipe_alien_round, alien pipe round, alien piperound, pipe round alien, piperound alien" spritecolor="255,210,125,255" inventoryiconcolor="255,210,125,255" scale="0.32" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,round,ammo,smallarmsammo,revolverround,revolverammo,ek_piperound" impactsoundtag="impact_metal_light" maxstacksize="12">
    <Deconstruct time="6">
      <Item identifier="physicorium" outcondition="0.2" />
      <Item identifier="potassium" outcondition="0.2" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15" amount="5">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="physicorium" />
      <RequiredItem identifier="potassium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="physicorium" mincondition="0.2" usecondition="true" />
      <RequiredItem identifier="potassium" mincondition="0.2" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="4" itemdamage="36" stun="0.4" targetforce="45" penetration="0.5">
        <Affliction identifier="bleeding" strength="30" />
        <!--add 20 -->
        <Affliction identifier="gunshotwound" strength="35" />
        <!--add 20 -->
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <!--
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicorium_effect" amount="2000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnUse" target="This">
        <Explosion range="100.0" force="0" stun="0" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_revolver_flare" aliases="revolver flare round" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,revolverround,ammo,smallarmsammo,revolverammo,light,decoy,provocative,ek_flare,pistolammoitem" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="revolver" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="50" />
    <Price storeidentifier="merchantResearch" buyprice="60" />
    <Price storeidentifier="merchantCity" buyprice="55" />
    <Price storeidentifier="merchantOutpost" buyprice="65" />-->
    <Price baseprice="50" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="3" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="6" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="3" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="12" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="6" />
    </Price>
    <Deconstruct time="8">
      <Item identifier="flashpowder" mincondition="0.9" outcondition="0.25" />
      <Item identifier="carbon" mincondition="0.9" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15" amount="4">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="flashpowder" />
      <RequiredItem identifier="carbon" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="flashpowder" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="carbon" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,448,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="336,672,32,16" depth="0.55" />
    <Body width="48" height="30" density="10.3" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" characterusable="false" />
    <Projectile characterusable="false" launchimpulse="18.0">
      <Attack structuredamage="0" itemdamage="36" stun="0.2" targetforce="10">
        <Affliction identifier="gunshotwound" strength="5" />
        <Affliction identifier="ek_burn_threshold" strength="5" />
        <Affliction identifier="burn" strength="10" />
      </Attack>
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
      <StatusEffect type="onActive" target="This" targetitemcomponent="LightComponent" IsOn="true" />
      <AiTarget sightrange="6000.0" maxsoundrange="8000" minsoundrange="0" fadeouttime="15" />
    </Projectile>
    <LightComponent characterusable="false" LightColor="255,50,50,255" Flicker="0.5" range="850" IsOn="false">
      <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.5" size="1.0,1.0" />
      <sound file="Content/Items/Tools/FlareLoop.ogg" type="OnActive" range="1000.0" loop="true" />
      <StatusEffect type="OnActive" target="This" Condition="-11">
        <Conditional PhysicsBodyActive="eq true" />
        <ParticleEmitter particle="flare" particlespersecond="15" scalemin="1.0" scalemax="1.4" />
        <ParticleEmitter particle="ekflarelight1static" particlespersecond="25" scalemin="0.45" scalemax="0.65" velocitymin="0" velocitymax="35" distancemin="0" distancemax="0" />
        <ParticleEmitter particle="bubbles" particlespersecond="3" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.1" />
      <StatusEffect type="OnActive" target="This">
        <Conditional Condition="gt 86" />
        <ParticleEmitter particle="bubbles" particlespersecond="20" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" setvalue="true" noninteractable="true">
        <Conditional Condition="lt 100" />
      </StatusEffect>
    </LightComponent>
  </Item>
  <Item name="" identifier="ek_handgun" aliases="handgun" focusonselected="true" offsetonselected="800" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="smallitem,weapon,gun,ek_ammotag_9mm,gunsmith,pistolitem" Scale="0.30" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="80" />
    <Price storeidentifier="merchantCity" buyprice="140" />
    <Price storeidentifier="merchantOutpost" buyprice="160" />-->
    <PreferredContainer primary="weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="90" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="0,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,0,112,64" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,0,112,64" depth="0.83" />
    <Body width="90" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="80,10" handle1="-30,-12" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="20,5" aimpos="80,10" handle1="-9,-11" -->
    <RangedWeapon barrelpos="55,25" spread="4" unskilledspread="12" reload="0.33" combatPriority="55" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamepistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakpistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_handgun_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="1.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <!--<RequiredItem identifiers="ek_handgun_mags" type="Contained" />-->
        <Use />
      </StatusEffect>
      <RequiredItems items="ek_handgun_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>
    <ItemContainer autofill="True" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="-40,-20" allowuioverlap="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable items="ek_handgun_mags" />
      <!--
	  <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_handgun_mags" type="Contained" />
        <Use />
      </StatusEffect>
	  -->
    </ItemContainer>
    <!--
	<ItemContainer autofill="False" capacity="1" canbeselected="false" hideitems="false" hudpos="0.5, 0.4" itempos="0,0" slotsperrow="1" uilabel="" allowuioverlap="true">
      <Containable identifiers="ek_handgun_skin" />
    </ItemContainer>
	-->
    <!--<ItemContainer autofill="False" capacity="1" canbeselected="true" hideitems="false" itempos="32,0" allowuioverlap="true" >
      <GuiFrame relativesize="0.2,0.15" anchor="TopCenter" style="ItemUI" />
      <Containable identifiers="ek_attachment" >
        <StatusEffect type="OnContaining" target="This" targetitemcomponent="LightComponent"  IsOn="true">
          <RequiredItem identifier="ek_attachment_light" type="Contained" />
        </StatusEffect>		
      </Containable>
    </ItemContainer>

    <LightComponent LightColor="0.5,0.5,0.5,1.0" Flicker="0.02" range="1000" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      <StatusEffect type="OnActive" target="This" IsOn="false" disabledeltatime="true" delay="0.1" />
    </LightComponent> -->
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_handgun_mag" aliases="handgun mag, handgun_mag, 9mm_magazine" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_9mm" tags="smallitem, ek_handgun_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_9mm" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="25" />
    <Price storeidentifier="merchantCity" buyprice="50" />
    <Price storeidentifier="merchantOutpost" buyprice="60" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="4" spawnprobability="0.25" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.33" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <Price baseprice="40" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" minavailable="4" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="8" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" minavailable="4" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="16" />
      <Price storeidentifier="merchantmine" multiplier="1.5" minavailable="4" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="lead" mincondition="0.7" outcondition="0.25" />
      <Item identifier="tin" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="tin" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifiers="ek_handgun_mag,ek_handgun_alienmag,ek_handgun_riot_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_handgun_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="112,0,32,64" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="48,48,32,32" />
    <Body width="21" height="47" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_handgun_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_handgun_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-12.5" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_handgun_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_handgun_magextended" aliases="handgun high-capacity mag, handgun_mag_extended, handgun mag extended, 9mm_magazine_extended, 9mm_magazine_high_capacity" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_9mm" tags="smallitem, ek_handgun_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_9mm" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="40" />
    <Price storeidentifier="merchantCity" buyprice="80" />
    <Price storeidentifier="merchantOutpost" buyprice="100" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="4" spawnprobability="0.25" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.33" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <Price baseprice="70" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="6" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="10" />
      <Price storeidentifier="merchantmine" multiplier="1.5" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="lead" mincondition="0.85" outcondition="0.5" />
      <Item identifier="tin" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="tin" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifier="ek_handgun_magextended" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_handgun_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="352,800,32,80" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="384,800,48,80" />
    <Body width="21" height="60" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_handgun_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_handgun_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-7.14" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_handgun_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_handgun_round" category="Misc" interactthroughwalls="true" tags="smallitem,round,pistolammoitem" impactsoundtag="impact_metal_light" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="0.7" itemdamage="22" stun="0.2" targetforce="6">
        <Affliction identifier="bleeding" strength="14" />
        <Affliction identifier="gunshotwound" strength="15" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_handgun_alienmag" aliases="handgun alien mag, handgun physicorium mag, handgun_alien_mag, Physicorium_9mm_magazine" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_physicorium" tags="smallitem, ek_handgun_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_9mm" />
    <!--<Price storeidentifier="merchantResearch" buyprice="160" />-->
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.05" />
    <Price baseprice="160" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="6" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="tin" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="tin" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="30" />
      <!--<RequiredItem identifiers="ek_handgun_alienmag,ek_handgun_mag,ek_handgun_riot_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_handgun_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="0,128,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="192,0,32,64" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="48,48,32,32" />
    <Body width="21" height="47" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_handgun_alienround" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_handgun_alienround" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-12.5" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_handgun_alienround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_handgun_alienround" category="Misc" spritecolor="255,210,125,255" inventoryiconcolor="255,210,125,255" interactthroughwalls="true" tags="smallitem,round,pistolammoitem" impactsoundtag="impact_metal_light" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="1.5" itemdamage="30" stun="0.25" targetforce="9" penetration="0.4">
        <Affliction identifier="bleeding" strength="23" />
        <!--add 10 -->
        <Affliction identifier="gunshotwound" strength="22" />
        <!--add 10 -->
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <!--
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicoriumweak_effect" amount="2000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnUse" target="This">
        <Explosion range="100.0" force="0" stun="0" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_handgun_riot_mag" aliases="handgun riot mag, handgun_riot_mag, 9mm_magazine_riot" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_9mm" tags="smallitem, ek_handgun_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_9mm" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="20" />
    <Price storeidentifier="merchantCity" buyprice="40" />
    <Price storeidentifier="merchantOutpost" buyprice="50" />-->
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.05" />
    <Price baseprice="20" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="4" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.5" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="rubber" mincondition="0.7" outcondition="0.5" />
      <Item identifier="tin" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="rubber" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="tin" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifiers="ek_handgun_riot_mag,ek_handgun_mag,ek_handgun_alienmag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_handgun_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="rubber" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="368,512,32,64" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="48,48,32,32" />
    <Body width="21" height="47" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_handgun_riot_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_handgun_riot_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-12.5" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_handgun_riot_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_handgun_riot_round" category="Misc" spritecolor="220,150,116,255" inventoryiconcolor="220,150,116,255" interactthroughwalls="true" tags="smallitem,round,pistolammoitem" impactsoundtag="impact_metal_light" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,150,125,100" scalemultiplier="1,0.6" />
      <Attack structuredamage="0" stun="0.15" targetforce="4">
        <Affliction identifier="blunttrauma" strength="4" />
        <Affliction identifier="ek_stun_threshold" strength="5" />
      </Attack>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <sound file="Content/Sounds/Impact/SoftImpact1.ogg" range="800" selectionmode="random" />
        <sound file="Content/Sounds/Impact/SoftImpact2.ogg" range="800" />
        <sound file="Content/Sounds/Impact/SoftImpact3.ogg" range="800" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <!--   <Item name="9mm Magazine (Thud Rounds)" identifier="ek_handgun_thudmag" aliases="handgun thud mag, handgun mag thud" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_9mm" tags="smallitem, ek_handgun_mags, magazine" impactsoundtag="impact_metal_light">
    <Price storeidentifier="merchantMilitary" buyprice="35" />
    <Price storeidentifier="merchantCity" buyprice="60" />
    <Price storeidentifier="merchantOutpost" buyprice="70" />
    <Deconstruct time="10">
      <Item identifier="copper" mincondition="0.9" outcondition="0.5"/>
      <Item identifier="tin"/>
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="weapons" level="20"/>
	  <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true"/>
	  <RequiredItem identifier="copper" mincondition="0.5" usecondition="true"/>
	  <RequiredItem identifier="lead" mincondition="0.5" usecondition="true"/>
      <RequiredItem identifier="tin" />
    </Fabricate>
    <InventoryIcon texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="688,0,32,64" origin="0.5,0.5" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="688,0,32,64" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="weapon" texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="48,48,32,32" />
    <Body width="21" height="47" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_handgun_thudround" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-12.7" disabledeltatime="true"/>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_handgun_thudround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item> -->
  <!--   <Item name="9mm Thud Round" identifier="ek_handgun_thudround" category="Misc" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="80,48,4,4" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect"/>
    <Projectile characterusable="false" launchimpulse="75.0" removeonhit="true">
      <Attack structuredamage="0.7" stun="0.2" targetforce="6">
        <Affliction identifier="bleeding" strength="18" />
        <Affliction identifier="internaldamage" strength="19" />
      </Attack>
      <StatusEffect type="OnActive" target="This" condition="-1"> -->
  <!--<ParticleEmitter particle="ekbubbletrail" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-50" velocitymax="150" scalemin="0.5" scalemax="1" />-->
  <!--<ParticleEmitter particle="ekbubbletrail" particlespersecond="90" />-->
  <!--       </StatusEffect>
      <StatusEffect type="InWater" target="This">
        <Conditional Condition="lt 100" />
        <ParticleEmitter particle="ekbubbletrail" particlespersecond="120" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="0.7">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact">
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item> -->
  <Item name="" identifier="ek_smg" aliases="marine_smg,ek marine smg,ek smg" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_57mm,gunsmith,mountableweapon" Scale="0.32" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="400" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="600" /> -->
    <PreferredContainer primary="weaponholder" spawnprobability="0.05" />
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <Price baseprice="400" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="128,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,64,256,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,64,256,96" depth="0.83" />
    <Body width="240" height="64" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="50,-10" aimpos="45,3" handle1="5,-22" handle2="110,-16" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="52,4" holdpos="45,-10" aimpos="40,10" handle1="18,-21" handle2="102,-17" holdangle="-40" -->
    <RangedWeapon barrelpos="124,8" spread="9" unskilledspread="18" reload="0.09" combatPriority="85" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamesmg" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreaksmg" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_marine_smg_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifier="ek_smg_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_smg_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer autofill="True" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="-60,-16">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifier="ek_smg_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_smg_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <ItemContainer autofill="False" capacity="1" canbeselected="false" hideitems="false" hudpos="0.5, 0.4" itempos="0,0" slotsperrow="1" uilabel="" allowuioverlap="true">
      <Containable identifiers="ek_smg_skin" />
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_smg_mag" aliases="smg mag,smg_mag,5.7x28mm_magazine,marine smg mag" maxstacksize="2" scale="0.32" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_smg" tags="smallitem, ek_smg_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="ek_ammotag_57mm" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="80" />
    <Price storeidentifier="merchantCity" buyprice="120" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="5" spawnprobability="0.25" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.25" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="2" spawnprobability="0.25" />
    <Price baseprice="80" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="lead" mincondition="0.8" outcondition="0.75" />
      <!--<Item identifier="potassium" mincondition="0.8"/>-->
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.75" usecondition="true" />
      <!--<RequiredItem identifier="potassium" />-->
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifiers="ek_smg_mag,ek_smg_alienmag,ek_smg_riot_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_smg_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.75" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="144,0,48,64" origin="0.5,0.5" />
    <ContainedSprite name="Marine Smg Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="144,0,48,64" />
    <Body width="32" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_smg_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_smg_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-3.3333" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_smg_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_smg_round" category="Misc" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.2" hideinmenus="true">
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="336,688,48,16" depth="0.55" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="0.5" itemdamage="25" stun="0.06" targetforce="6" penetration="0.15">
        <Affliction identifier="bleeding" strength="14" />
        <Affliction identifier="gunshotwound" strength="12" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_smg_alienmag" aliases="smg alien mag, smg physicorium mag,smg_alien_mag, Physicorium_5.7x28mm_magazine" maxstacksize="2" scale="0.32" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_physicorium" tags="smallitem, ek_smg_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="ek_ammotag_57mm" />
    <!--<Price storeidentifier="merchantResearch" buyprice="240" />-->
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.05" />
    <Price baseprice="240" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.75" usecondition="true" />
      <!--<RequiredItem identifier="potassium" />-->
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="40" />
      <!--<RequiredItem identifiers="ek_smg_alienmag,ek_smg_mag,ek_smg_riot_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_smg_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.75" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,128,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="224,0,48,64" origin="0.5,0.5" />
    <ContainedSprite name="Marine Smg Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="224,0,48,64" />
    <Body width="32" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_smg_alienround" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_smg_alienround" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-3.3333" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_smg_alienround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_smg_alienround" category="Misc" spritecolor="255,210,125,255" inventoryiconcolor="255,210,125,255" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.2" hideinmenus="true">
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="336,688,48,16" depth="0.55" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="1.5" itemdamage="36" stun="0.07" targetforce="6" penetration="0.5">
        <Affliction identifier="bleeding" strength="18" />
        <Affliction identifier="gunshotwound" strength="14" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <!-- bleeding=10 gunshotwound=5
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicoriumveryweak_effect" amount="2000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnUse" target="This">
        <Explosion range="100.0" force="0" stun="0" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_smg_riot_mag" aliases="smg riot mag, handgun_smg_mag, 5.7x28mm_magazine_riot" maxstacksize="2" scale="0.32" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_smg" tags="smallitem, ek_smg_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="ek_ammotag_57mm" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="60" />
    <Price storeidentifier="merchantCity" buyprice="100" />-->
    <Price baseprice="60" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="rubber" />
      <!--<Item identifier="potassium"/>-->
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="rubber" />
      <!--<RequiredItem identifier="potassium" /-->
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifiers="ek_smg_riot_mag,ek_smg_mag,ek_smg_alienmag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_smg_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,64,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="400,512,48,64" origin="0.5,0.5" />
    <ContainedSprite name="Marine Smg Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="400,512,48,64" />
    <Body width="21" height="47" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_smg_riot_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_smg_riot_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-3.3333" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_smg_riot_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_smg_riot_round" category="Misc" spritecolor="220,150,116,255" inventoryiconcolor="220,150,116,255" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.2" hideinmenus="true">
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="336,688,48,16" depth="0.55" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,150,125,100" scalemultiplier="1,0.6" />
      <Attack structuredamage="0" stun="0.2" targetforce="4">
        <Affliction identifier="blunttrauma" strength="3" />
        <Affliction identifier="ek_stun_threshold" strength="3" />
      </Attack>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <sound file="Content/Sounds/Impact/SoftImpact1.ogg" range="800" selectionmode="random" />
        <sound file="Content/Sounds/Impact/SoftImpact2.ogg" range="800" />
        <sound file="Content/Sounds/Impact/SoftImpact3.ogg" range="800" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_riotshield" aliases="small shield, small riot shield" scale="0.35" category="Equipment,Weapon" tags="mediumitem" impactsoundtag="impact_metal_light" cargocontaineridentifier="ek_weapons_case" health="500" damagedbyprojectiles="true" damagedbyexplosions="true" damagedbyrepairtools="true" damagedbymeleeweapons="true" explosiondamagemultiplier="0.2">
    <!--<Price storeidentifier="merchantMilitary" buyprice="160" />
    <Price storeidentifier="merchantCity" buyprice="200" />
    <Price storeidentifier="merchantOutpost" buyprice="220" />-->
    <Price baseprice="225" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!--
	150
	45
	42
	-->
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" mincondition="0.1" copycondition="true" />
      <Item identifier="plastic" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" mincondition="0.1" copycondition="true" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="40" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <!--<InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="0,64,64,64" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="384,0,64,384" origin="0.5,0.5" depth="0.55" />
    <Body width="64" height="376" density="30" />-->
    <Sprite texture="%ModDir%/Items/Weapons/new_riotshield.png" sourcerect="0,0,80,416" origin="0.5,0.5" depth="0.55" />
    <Body width="65" height="400" density="30" />
    <!-- Allow dual-wielding with one handed weapons & melee -->
    <Holdable slots="LeftHand" aimpos="110,-40" holdpos="105,-30" handle1="-7,22" controlpose="true" blocksplayers="true" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.8" setvalue="true" />
      <StatusEffect type="OnDamaged" target="This">
        <particleemitter particle="shrapnel" drawontop="true" particleamount="2" velocitymin="50" velocitymax="400" anglemin="0" anglemax="360" distancemin="0" distancemax="20" scalemin="0.5" scalemax="1" highqualitycollisiondetection="False" />
        <Sound file="Content/Sounds/Damage/HitMetal1.ogg" range="800" selectionmode="Random" />
        <Sound file="Content/Sounds/Damage/HitMetal2.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/HitMetal3.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/HitMetal4.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/HitMetal5.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/HitMetal6.ogg" range="800" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <particleemitter particle="shrapnel" drawontop="true" particleamount="10" velocitymin="50" velocitymax="400" anglemin="0" anglemax="360" distancemin="0" distancemax="20" scalemin="1" scalemax="2" highqualitycollisiondetection="False" />
        <sound file="Content/Items/Door/DoorBreak1.ogg" range="800" selectionmode="Random" />
        <sound file="Content/Items/Door/DoorBreak2.ogg" range="800" />
        <Remove />
      </StatusEffect>
    </Holdable>
    <Quality>
      <QualityStat stattype="Condition" value="0.2" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_torpedorifle" aliases="torpedorifle, torpedo rifle" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_microtorpedo,gunsmith,mountableweapon" Scale="0.32" impactsoundtag="impact_metal_heavy">
    <!--<Price storeidentifier="merchantMilitary" buyprice="450" />-->
    <!-- <Price storeidentifier="merchantCity" buyprice="800" /> -->
    <Price baseprice="450" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="18">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="steel" />
      <Item identifier="aluminium" />
      <Item identifier="aluminium" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="128,64,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,256,320,128" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,256,320,128" depth="0.83" />
    <Body width="304" height="96" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-10" aimpos="50,0" handle1="-18,-40" handle2="92,-25" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="80,8" holdpos="45,-10" aimpos="40,10" handle1="-16,-40" handle2="92,-25" holdangle="-40" -->
    <RangedWeapon barrelpos="150,8" spread="1" unskilledspread="15" reload="1.5" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamelauncher" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreaklauncher" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_torpedo_rifle_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="180.0" force="3" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="9.0" />
      </StatusEffect>
      <RequiredItems identifier="ek_microtorpedo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="2" maxstacksize="1" hideitems="true">
      <Containable identifiers="ek_microtorpedo" />
      <ContainedStateIndicator texture="%ModDir%/UI/ek_containerindicators.png" sourcerect="0,0,128,32" />
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_torpedorifle_round_slug" aliases="microtorpedo slug, torpedo rifle round slug, torpedo_rifle_round_slug" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_microtorpedo" tags="smallitem, ek_microtorpedo" Scale="0.36" impactsoundtag="impact_metal_light" maxstacksize="4">
    <PreferredContainer primary="ek_ammotag_microtorpedo" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="120" />-->
    <!-- <Price storeidentifier="merchantCity" buyprice="250" /> -->
    <Price baseprice="35" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="4" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="6" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!-- 
	20
	5 (10)
	-->
    <Deconstruct time="8">
      <Item identifier="steel" />
      <Item identifier="potassium" outcondition="0.5" mincondition="0.9" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="potassium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_torpedorifle_round_slug" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="potassium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,192,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="272,32,112,32" depth="0.55" />
    <Body width="98" height="28" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="false">
      <Attack structuredamage="75" itemdamage="110" stun="1.5" targetforce="30" severlimbsprobability="0.3" penetration="0.5">
        <Affliction identifier="blunttrauma" strength="35" />
        <Affliction identifier="lacerations" strength="15" />
        <Affliction identifier="bleeding" strength="10" />
      </Attack>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-30.0" Condition="-22.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-5.0" />
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-200.0" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-200.0" delay="2.0" />
    </Projectile>
  </Item>
  <Item name="" identifier="ek_torpedorifle_round" aliases="torpedo rifle round, torpedo_rifle_round" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_microtorpedo" tags="smallitem,ek_microtorpedo,demolitionsexpert" Scale="0.36" impactsoundtag="impact_metal_light" maxstacksize="4">
    <PreferredContainer primary="ek_ammotag_microtorpedo" />
    <Price baseprice="105" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!-- 
	20
	80 (160)
	5 (10)
	-->
    <Deconstruct time="8">
      <Item identifier="steel" />
      <Item identifier="c4block" outcondition="0.5" />
      <Item identifier="potassium" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="c4block" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="potassium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,64,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="256,128,112,32" depth="0.55" />
    <Body width="98" height="28" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="false">
      <Attack structuredamage="15" itemdamage="80" stun="0.2">
        <Affliction identifier="blunttrauma" strength="15" />
        <Affliction identifier="lacerations" strength="10" />
        <Affliction identifier="bleeding" strength="10" />
      </Attack>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-30.0" Condition="-26.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-7.0" />
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-200.0" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-200.0" delay="3.0" />
      <StatusEffect type="OnBroken">
        <Explosion range="200.0" structuredamage="10" itemdamage="35" stun="3" force="15.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="30" />
          <Affliction identifier="lacerations" strength="35" />
          <Affliction identifier="explosiondamage" strength="40" />
          <Affliction identifier="bleeding" strength="5" />
        </Explosion>
        <sound file="Content/Items/Weapons/ExplosionMedium2.ogg" type="OnUse" range="4000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris2.ogg" type="OnUse" range="2000" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_torpedorifle_round_shortfuse" aliases="microtorpedo shortfuse, torpedo rifle round short fuse, torpedo_rifle_round_short_fuse" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_microtorpedo" tags="smallitem,ek_microtorpedo,demolitionsexpert" Scale="0.36" impactsoundtag="impact_metal_light" maxstacksize="4">
    <PreferredContainer primary="ek_ammotag_microtorpedo" />
    <Price baseprice="145" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!-- 
	20
	40 (80)
	80 (160)
	5 (10)
	-->
    <Deconstruct time="8">
      <Item identifier="steel" />
      <Item identifier="copper" outcondition="0.5" />
      <Item identifier="c4block" outcondition="0.5" />
      <Item identifier="potassium" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="c4block" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="potassium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,128,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="256,96,112,32" depth="0.55" />
    <Body width="98" height="28" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="false">
      <Attack structuredamage="15" itemdamage="80" stun="0.2" targetforce="15">
        <Affliction identifier="blunttrauma" strength="15" />
        <Affliction identifier="lacerations" strength="10" />
        <Affliction identifier="bleeding" strength="10" />
      </Attack>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-30.0" Condition="-26.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-7.0" />
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-200.0" delay="0.4" />
      <StatusEffect type="OnBroken">
        <Explosion range="225.0" structuredamage="10" itemdamage="35" stun="3" force="15.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="30" />
          <Affliction identifier="lacerations" strength="35" />
          <Affliction identifier="explosiondamage" strength="40" />
          <Affliction identifier="bleeding" strength="5" />
        </Explosion>
        <sound file="Content/Items/Weapons/ExplosionMedium2.ogg" type="OnUse" range="4000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris2.ogg" type="OnUse" range="2000" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="Microtorpedo (Shock Pulse)" identifier="ek_torpedorifle_round_tazer" aliases="microtorpedo shockpulse, torpedo rifle round tazer, torpedo_rifle_round_tazer" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_microtorpedo" tags="smallitem,ek_microtorpedo" Scale="0.36" impactsoundtag="impact_metal_light" description="Miniaturized stun probe, launched from a torpedo rifle." maxstacksize="4">
    <PreferredContainer primary="ek_ammotag_microtorpedo" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="200" />-->
    <!-- <Price storeidentifier="merchantCity" buyprice="250" /> -->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!-- 
	20
	40 (80)
	129
	5 (10)
	-->
    <Deconstruct time="8">
      <Item identifier="steel" />
      <Item identifier="copper" outcondition="0.5" />
      <Item identifier="batterycell" outcondition="0.01" />
      <Item identifier="potassium" outcondition="0.5" mincondition="0.9" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="electrical" level="50" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="potassium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="ek_torpedorifle_round_tazer" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="batterycell" mincondition="0.9" usecondition="false" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="128,128,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="256,64,112,32" depth="0.55" />
    <Body width="98" height="28" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="true" stickpermanently="true" maxtargetstohit="2">
      <Attack structuredamage="5" stun="0.2" itemdamage="36" targetforce="15">
        <Affliction identifier="blunttrauma" strength="20" />
        <Affliction identifier="bleeding" strength="5" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" range="1000" />
      </Attack>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-200.0" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-200.0" delay="3.0" />
      <StatusEffect type="OnUse" target="Limb" delay="0.1" disabledeltatime="true">
        <Affliction identifier="stun" amount="3.5" />
        <Affliction identifier="burn" strength="5" />
        <Explosion range="100.0" force="1.5" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6.0" />
        <sound file="Content/Items/Weapons/StunBaton1.ogg" selectionmode="random" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton2.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton3.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton4.ogg" range="1000" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Limb" delay="3.2" disabledeltatime="true">
        <Affliction identifier="stun" amount="3.5" />
        <Affliction identifier="burn" strength="5" />
        <Explosion range="100.0" force="1.5" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6.0" />
        <sound file="Content/Items/Weapons/StunBaton1.ogg" selectionmode="random" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton2.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton3.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton4.ogg" range="1000" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Limb" delay="6.2" disabledeltatime="true">
        <Affliction identifier="stun" amount="3.5" />
        <Affliction identifier="burn" strength="5" />
        <Explosion range="100.0" force="1.5" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6.0" />
        <sound file="Content/Items/Weapons/StunBaton1.ogg" selectionmode="random" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton2.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton3.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton4.ogg" range="1000" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Limb" delay="9.2" disabledeltatime="true">
        <Affliction identifier="stun" amount="3.5" />
        <Affliction identifier="burn" strength="5" />
        <Explosion range="100.0" force="1.5" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6.0" />
        <sound file="Content/Items/Weapons/StunBaton1.ogg" selectionmode="random" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton2.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton3.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton4.ogg" range="1000" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Limb" delay="12.2" disabledeltatime="true">
        <Affliction identifier="stun" amount="3.5" />
        <Affliction identifier="burn" strength="5" />
        <Explosion range="100.0" force="1.5" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6.0" />
        <sound file="Content/Items/Weapons/StunBaton1.ogg" selectionmode="random" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton2.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton3.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton4.ogg" range="1000" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Limb" delay="15.2" disabledeltatime="true">
        <Affliction identifier="stun" amount="3.5" />
        <Affliction identifier="burn" strength="5" />
        <Explosion range="100.0" force="1.5" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6.0" />
        <sound file="Content/Items/Weapons/StunBaton1.ogg" selectionmode="random" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton2.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton3.ogg" range="1000" />
        <sound file="Content/Items/Weapons/StunBaton4.ogg" range="1000" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="Microtorpedo (Physicorium)" identifier="ek_torpedorifle_round_alien" aliases="microtorpedo physicorium, torpedo rifle round physicorium, torpedo_rifle_round_physicorium, microtorpedo alien, microtorpedo_alien" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_physicorium" tags="smallitem,ek_microtorpedo,demolitionsexpert" Scale="0.36" impactsoundtag="impact_metal_light" description="Experimental high-yeild warhead, launched from a torpedo rifle." maxstacksize="4">
    <PreferredContainer primary="ek_ammotag_microtorpedo" />
    <!--<Price storeidentifier="merchantResearch" buyprice="250" />-->
    <!-- <Price storeidentifier="merchantCity" buyprice="250" /> -->
    <Price baseprice="250" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!-- 
	20
	100 (200)
	125
	5 (10)
	-->
    <Deconstruct time="20">
      <Item identifier="steel" />
      <Item identifier="physicorium" outcondition="0.5" />
      <Item identifier="thorium" />
      <Item identifier="fpgacircuit" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="80" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="physicorium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="thorium" />
      <RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,128,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,448,128,32" depth="0.55" />
    <Body width="98" height="28" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <LightComponent AllowInGameEditing="false" lightcolor="112,146,190,100" canbeselected="false" range="250.0" IsOn="true" castshadows="true" />
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="false">
      <Attack structuredamage="150" itemdamage="50" stun="0.2" targetforce="22">
        <Affliction identifier="blunttrauma" strength="20" />
      </Attack>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-200.0" Condition="-200.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-60.0" />
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-200.0" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-200.0" delay="0.8" />
      <StatusEffect type="onActive" target="This" targetitemcomponent="LightComponent" IsOn="true" />
      <StatusEffect type="OnBroken">
        <Explosion range="300.0" structuredamage="75" itemdamage="125" ballastfloradamage="350" stun="3" force="45.0" severlimbsprobability="0.5" decal="explosion" decalsize="1.5" camerashake="15">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="explosiondamage" strength="125" />
          <Affliction identifier="lacerations" strength="150" />
          <Affliction identifier="bleeding" strength="25" />
        </Explosion>
        <sound file="%ModDir%/Items/Weapons/ek_railgun_heat_explode1.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_railgun_heat_explode2.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <ParticleEmitter particle="ekfireballalien" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="Flare Gun" identifier="ek_flaregun" aliases="flaregun, flare_gun" description="An emergency flare gun intended for signaling ships. Fires flare shells to provide illumination." category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,ek_ammotag_flareshell" Scale="0.33" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="160" />
    <Price storeidentifier="merchantCity" buyprice="180" />
    <Price storeidentifier="merchantOutpost" buyprice="200" />
    <Price storeidentifier="merchantResearch" buyprice="220" />-->
    <Price baseprice="160" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="2" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="12">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="copper" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="0,192,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,384,112,64" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,384,112,64" depth="0.83" />
    <Body width="112" height="48" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="80,10" handle1="-25,-9" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="41,12" aimpos="80,10" handle1="-7,-9" -->
    <RangedWeapon barrelpos="54,22" spread="1" unskilledspread="20" reload="0.33" combatPriority="30" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Items/Weapons/ek_flaregun_mono.ogg" type="OnUse" range="3000" />
      <ParticleEmitter particle="ekmuzzleflameshotgun" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakshotgun" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="true" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_flare_rounds" type="Contained" mincondition="0.98" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_flare_rounds" type="Contained" mincondition="0.98" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="ek_flare_rounds" />
    </ItemContainer>
  </Item>
  <Item name="Flare Cartridge" identifier="ek_flare_round" aliases="flare_cartridge, flare shot, flare_shot, flare round, flare_round" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_flare_rounds,light,decoy,provocative,ek_flare,ek_shotgun_shells,shotgunshell,shotgunammo,ammo,smallarmsammo,pistolammoitem" Scale="0.36" impactsoundtag="impact_soft" description="Waterproof signal flare that illuminates a large area. Fired from a flare gun." maxstacksize="4">
    <PreferredContainer primary="ek_ammotag_flareshell" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="50" />
    <Price storeidentifier="merchantResearch" buyprice="90" />
    <Price storeidentifier="merchantCity" buyprice="70" />
    <Price storeidentifier="merchantOutpost" buyprice="80" />
    <Price storeidentifier="merchantMine" buyprice="90" />-->
    <Price baseprice="50" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" minavailable="8" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="12" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" minavailable="6" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="12" />
      <Price storeidentifier="merchantmine" multiplier="1.5" minavailable="6" />
    </Price>
    <Deconstruct time="8">
      <Item identifier="flashpowder" mincondition="0.9" outcondition="0.5" />
      <Item identifier="carbon" mincondition="0.9" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15" amount="2">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="flashpowder" />
      <RequiredItem identifier="carbon" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="7.5">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="flashpowder" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="carbon" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,192,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="276,8,40,20" depth="0.55" />
    <Body width="48" height="30" density="10.3" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" characterusable="false" />
    <Projectile characterusable="false" launchimpulse="18.0">
      <Attack structuredamage="0" stun="0.2" itemdamage="40" targetforce="10">
        <Affliction identifier="blunttrauma" strength="5" />
        <Affliction identifier="ek_burn_threshold" strength="6" />
        <Affliction identifier="burn" strength="10" />
      </Attack>
      <StatusEffect type="OnImpact" target="This">
        <Explosion range="300.0" ballastfloradamage="8" itemdamage="15" force="10.0" severlimbsprobability="0.1" shockwave="false" smoke="false" flames="true" flash="false" sparks="true" underwaterbubble="false">
          <Affliction identifier="burn" strength="5" />
          <Affliction identifier="ek_burn_threshold" strength="8" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="true" />
      <AiTarget sightrange="6000.0" maxsoundrange="8000" minsoundrange="0" fadeouttime="15" sonardisruption="0.4" />
      <!--<AiTarget sightrange="1000.0" soundrange="1000" sonardisruption="10" static="True"/>-->
      <StatusEffect type="InWater" target="This" disabledeltatime="true" delay="2" stackable="false">
        <SpawnItem identifier="ek_flareshell_effect" spawnposition="This" />
      </StatusEffect>
    </Projectile>
    <LightComponent characterusable="false" LightColor="255,50,50,255" Flicker="0.5" range="2048" IsOn="false">
      <LightTexture texture="%ModDir%/Lights/pointlight_bright_hires.png" origin="0.5, 0.5" size="1.0,1.0" />
      <sound file="Content/Items/Tools/FlareLoop.ogg" type="OnActive" range="2000.0" loop="true" />
      <StatusEffect type="OnActive" target="This" Condition="-1">
        <Conditional PhysicsBodyActive="eq true" />
        <ParticleEmitter particle="flare" particlespersecond="15" scalemin="1.75" scalemax="2.25" />
        <ParticleEmitter particle="ekflarelight1static" particlespersecond="30" scalemin="2.0" scalemax="2.75" velocitymin="0" velocitymax="35" distancemin="0" distancemax="32" />
        <ParticleEmitter particle="ekthermitebubbles" particlespersecond="6" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="1" stackable="false">
        <Conditional PhysicsBodyActive="eq true" />
        <Explosion range="250.0" ballastfloradamage="10" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" Condition="-1">
        <Conditional Condition="gt 88" />
        <ParticleEmitter particle="bubbles" particlespersecond="20" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" setvalue="true" noninteractable="true">
        <Conditional Condition="lt 100" />
      </StatusEffect>
    </LightComponent>
    <LightComponent characterusable="false" LightColor="255,50,50,255" Flicker="0.5" range="2048" IsOn="false">
      <LightTexture texture="%ModDir%/Lights/pointlight_bright_hires.png" origin="0.5, 0.5" size="1.0,1.0" />
    </LightComponent>
  </Item>
  <Item name="ek_flareshell_effect" identifier="ek_flareshell_effect" tags="" sonarsize="5" hideinmenus="true">
    <AiTarget sightrange="1" soundrange="1" sonardisruption="0.4" static="True" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,0,1,1" depth="0.55" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" disabledeltatime="true" delay="2" stackable="false">
        <Remove />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="" identifier="ek_impact_mine" aliases="impact_mine, impact mine" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,explosive,demolitionsexpert" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" impacttolerance="0.5" maxstacksize="4">
    <!--<Price storeidentifier="merchantMilitary" buyprice="250" />
    <Price storeidentifier="merchantCity" buyprice="400" />-->
    <Price baseprice="250" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="steel" />
      <Item identifier="uex" />
      <Item identifier="fpgacircuit" />
      <!--detonator-->
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="uex" />
      <RequiredItem identifier="fpgacircuit" />
      <!--detonator-->
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="256,384,96,96" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="352,384,96,96" depth="0.50" maxcondition="95" />
    <Body width="92" height="92" density="10" />
    <Throwable slots="Any,RightHand+LeftHand" holdpos="50,-10" aimpos="40,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="1.2" msg="ItemMsgPickUpSelect">
      <!-- Deploy mine automatically -->
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-10.0" disabledeltatime="true" delay="3.0">
        <Sound file="%ModDir%/Items/Weapons/ek_impactmine_armed.ogg" type="OnUse" range="1500" />
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="This" targetitemcomponent="LightComponent" IsOn="true" disabledeltatime="true" delay="3.5">
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="This" targetitemcomponent="Projectile" disabledeltatime="true" delay="3.5">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" Condition="100" disabledeltatime="true" />
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-200.0">
        <Conditional Condition="lt 95" />
      </StatusEffect>
    </Throwable>
    <!-- <MotionSensor range="150" onlyhumans="false" /> -->
    <LightComponent characterusable="false" LightColor="255,0,0,60" range="100" blinkfrequency="0.5" IsOn="false">
      <sprite texture="%ModDir%/Lights/impact_mine_light.png" sourcerect="0,0,64,64" alpha="0.3" />
      <StatusEffect type="OnActive" target="This" Condition="-0.5">
        <Conditional Condition="lt 95" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" IsOn="false">
        <Conditional Condition="gt 95" />
        <Sound file="%ModDir%/Items/Weapons/ek_impactmine_disarmed.ogg" range="1500" />
        <!-- <Explosion range="100.0" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="0" /> -->
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" stackable="false" Condition="-200.0" Comparison="and">
        <!--<Conditional Condition="lt 95" />-->
        <Conditional MotionDetected="true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="10000" />
        <Explosion range="600.0" structuredamage="10" ballastfloradamage="120" itemdamage="500" force="10" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="bleeding" strength="30" />
          <Affliction identifier="explosiondamage" strength="60" />
          <Affliction identifier="lacerations" strength="120" />
          <Affliction identifier="stun" strength="5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </LightComponent>
    <!--
	<Projectile characterusable="false" launchimpulse="0" sticktocharacters="false">
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-200.0" >
        <Conditional Condition="lt 95" />
	  </StatusEffect>
	  <AiTarget sightrange="2000.0" maxsoundrange="4000" minsoundrange="0" fadeouttime="30"/>
    </Projectile>
	-->
    <MotionSensor range="25" canbeselected="false" IgnoreDead="true" />
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_proximity_mine" aliases="proximity_mine,proximity mine" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,explosive,demolitionsexpert" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" maxstacksize="4">
    <!--<Price storeidentifier="merchantMilitary" buyprice="300" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="450" />-->
    <Price baseprice="300" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1" minavailable="3" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="steel" />
      <Item identifier="uex" />
      <Item identifier="fpgacircuit" />
      <!--detonator-->
      <Item identifier="motiondetector" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="uex" />
      <RequiredItem identifier="fpgacircuit" />
      <!--detonator-->
      <RequiredItem identifier="motiondetector" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="640,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,1248,96,96" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="544,1248,96,96" depth="0.50" maxcondition="95" />
    <Body width="92" height="92" density="10" />
    <Throwable slots="Any,RightHand+LeftHand" holdpos="50,-10" aimpos="40,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="1.2" msg="ItemMsgPickUpSelect">
      <!-- Deploy mine automatically -->
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-10.0" disabledeltatime="true" delay="3.0">
        <Sound file="%ModDir%/Items/Weapons/ek_impactmine_armed.ogg" type="OnUse" range="1500" />
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="This" targetitemcomponent="LightComponent" IsOn="true" disabledeltatime="true" delay="3.5">
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" Condition="100" disabledeltatime="true" />
    </Throwable>
    <!-- <MotionSensor range="150" onlyhumans="false" /> -->
    <LightComponent characterusable="false" LightColor="255,200,45,60" range="100" blinkfrequency="0.5" IsOn="false">
      <sprite texture="%ModDir%/Lights/impact_mine_light.png" sourcerect="0,0,64,64" alpha="0.3" />
      <StatusEffect type="OnActive" target="This" Condition="-0.5">
        <Conditional Condition="lt 95" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" IsOn="false">
        <Conditional Condition="gt 95" />
        <Sound file="%ModDir%/Items/Weapons/ek_impactmine_disarmed.ogg" range="1500" />
        <!-- <Explosion range="100.0" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="0" /> -->
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" stackable="false" Condition="-200.0" Comparison="and">
        <!--<Conditional Condition="lt 95" />-->
        <Conditional MotionDetected="true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="10000" />
        <Explosion range="600.0" structuredamage="10" ballastfloradamage="120" itemdamage="500" force="10" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="bleeding" strength="30" />
          <Affliction identifier="explosiondamage" strength="60" />
          <Affliction identifier="lacerations" strength="120" />
          <Affliction identifier="stun" strength="5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </LightComponent>
    <MotionSensor range="150" canbeselected="false" IgnoreDead="true" />
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <!--  <Item name="Mine Defuser" identifier="ek_defuser" aliases="mine_defuser, mine disarmer, mine_disarmer"
  description="A handheld tool that emits modulated electromagnetic pulses which interface with mine failsafe controls, allowing you to disarm and recover live mines."
  category="Equipment,Weapon" Tags="smallitem" cargocontaineridentifier="metalcrate" Scale="0.32" impactsoundtag="impact_metal_light" >
    <Deconstruct time="15">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="0,0,64,64" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="448,0,240,64" depth="0.55" />
    <Body width="90" height="78" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="50,0" handle1="-85,-35" handle2="0,-27" msg="ItemMsgPickUpSelect" >
      <LightComponent LightColor="50,255,75,150" Flicker="0.05" range="300" IsOn="true" >
        <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,0.5" />
      </LightComponent>
	</Holdable>
    <RepairTool structurefixamount="0" range="300" barrelpos="35,13" repairthroughwalls="false" combatpriority="0">
      <RequiredItems identifier="batterycell,fulguriumbatterycell" type="Contained" msg="ItemMsgBatteryCellRequired" />
      <ParticleEmitter particle="weld" particlespersecond="40" />
      <ParticleEmitterHitStructure particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
      <sound file="Content/Items/Tools/WeldingLoop.ogg" type="OnUse" range="400.0" loop="true" />
      <StatusEffect type="OnUse" target="Contained" targetidentifiers="batterycell,fulguriumbatterycell" Condition="-3.0" />
      < <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="ek_impact_mine" Condition="10.0" /> 
    </RepairTool>
    <ItemContainer autofill="False" capacity="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <Containable identifiers="batterycell,fulguriumbatterycell"/>
    </ItemContainer>
  </Item> -->
  <Item name="" identifier="ek_double_shotgun" aliases="double barrel shotgun, double_barrel_shotgun, shorty, ek_double_shotgun" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_shotgunshell,shotgun,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="350" />
    <Price storeidentifier="merchantCity" buyprice="450" />
    <Price storeidentifier="merchantOutpost" buyprice="450" />-->
    <Price baseprice="350" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="17">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="aluminium" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="128,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,352,272,80" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,352,272,80" depth="0.83" />
    <Body width="160" height="32" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-10" aimpos="45,-5" handle1="-35,-8" handle2="80,0" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="56,16" holdpos="45,-10" aimpos="30,-10" handle1="-2,-9" handle2="80,-8" holdangle="-40" -->
    <RangedWeapon barrelpos="135,25" spread="0" unskilledspread="8" reload="0.4" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflameshotgun" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakshotgun" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_shotgun_short_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <RequiredItems identifier="ek_shotgun_shells,shotgunshell,shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="2" maxstacksize="1" hideitems="true" itempos="-60,-16">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifier="ek_shotgun_shells,shotgunshell,shotgunammo" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_shotgun_shells" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_tactical_shotgun" aliases="ek_shotgun" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_shotgunshell,shotgun,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="500" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="700" />-->
    <Price baseprice="500" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="aluminium" />
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="0,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,480,272,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,480,272,96" depth="0.83" />
    <Body width="272" height="64" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-10" aimpos="35,-5" handle1="-25,-18" handle2="100,-6" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="56,8" holdpos="45,-10" aimpos="30,5" handle1="-2,-18" handle2="100,-16" holdangle="-40" -->
    <RangedWeapon barrelpos="136,16" spread="0" unskilledspread="8" reload="1.1" combatPriority="85" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflameshotgun" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakshotgun" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_shotgun_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <RequiredItems identifier="ek_shotgun_shells,shotgunshell,shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="5" maxstacksize="1" hideitems="true" itempos="-60,-16">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifier="ek_shotgun_shells,shotgunshell,shotgunammo" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_shotgun_shells" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_shotgun_shell" aliases="12gauge_shell, shotgun shell, shotgun_shell" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_shotgun_shells, round, shell,shotgunshell,shotgunammo,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_shotgunshell" />
    <!-- <Price storeidentifier="merchantMilitary" buyprice="25" />
    <Price storeidentifier="merchantCity" buyprice="35" />
    <Price storeidentifier="merchantOutpost" buyprice="40" /> -->
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.33" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="3" spawnprobability="0.33" />
    <Price baseprice="40" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="lead" outcondition="0.25" />
      <Item identifier="plastic" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="4">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.02" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="274,482,44,28" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,48,32,32" depth="0.50" maxcondition="95" />
    <Body width="40" height="16" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" hitscancount="8" removeonhit="true" spread="12">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.5" />
      <Attack structuredamage="0.4" itemdamage="15" stun="0.1" targetforce="4" severlimbsprobability="0.25">
        <Affliction identifier="bleeding" strength="6" />
        <Affliction identifier="gunshotwound" strength="8" />
        <Affliction identifier="stun" strength="0.05" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <!--<StatusEffect type="OnActive" target="This" disabledeltatime="true" condition="-100" >
        <Conditional Condition="gt 50" />
      </StatusEffect>
       <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.06" >
        <Explosion range="80.0" structuredamage="2" stun="1" force="4.0" severlimbsprobability="1" camerashake="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" light="false" underwaterbubble="false" >
          <Affliction identifier="bleeding" strength="40" />
          <Affliction identifier="gunshotwound" strength="40" />
        </Explosion>
      </StatusEffect> -->
      <!--<StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.09" >
        <Explosion range="120.0" structuredamage="2" stun="1" force="4.0" severlimbsprobability="1" camerashake="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" light="false" underwaterbubble="false" >
          <Affliction identifier="bleeding" strength="30" />
          <Affliction identifier="gunshotwound" strength="30" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.12" >
        <Explosion range="150.0" structuredamage="2" stun="1.5" force="3" severlimbsprobability="0.5" camerashake="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" light="false" underwaterbubble="false" >
          <Affliction identifier="bleeding" strength="20" />
          <Affliction identifier="gunshotwound" strength="20" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.16" >
        <Explosion range="175.0" structuredamage="1" stun="1" force="2" severlimbsprobability="0.25" camerashake="0"  shockwave="false" smoke="false" flames="false" flash="false" sparks="false" light="false" underwaterbubble="false" >
          <Affliction identifier="bleeding" strength="12" />
          <Affliction identifier="gunshotwound" strength="12" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.20" >
        <Explosion range="200.0" structuredamage="0" stun="0.5" force="1" camerashake="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" light="false" underwaterbubble="false" >
          <Affliction identifier="bleeding" strength="7" />
          <Affliction identifier="gunshotwound" strength="7" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" delay="0.25" >
        <Explosion range="225.0" structuredamage="0" stun="0.2" force="0" camerashake="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" light="false" underwaterbubble="false" >
          <Affliction identifier="bleeding" strength="2" />
          <Affliction identifier="gunshotwound" strength="2" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.25" >
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" >
        <Remove />
      </StatusEffect>-->
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_shotgun_beanbag" aliases="beanbag_shell,shotgun beanbag,shotgun_beanbag" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_shotgun_shells, round, shell,shotgunshell,shotgunammo,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_shotgunshell" />
    <!-- <Price storeidentifier="merchantMilitary" buyprice="18" />
    <Price storeidentifier="merchantCity" buyprice="25" />
    <Price storeidentifier="merchantOutpost" buyprice="30" /> -->
    <Price baseprice="30" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="rubber" outcondition="0.25" />
      <Item identifier="plastic" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15" amount="4">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.02" usecondition="true" />
      <RequiredItem identifier="rubber" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="274,514,44,28" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,48,32,32" depth="0.50" maxcondition="95" />
    <Body width="40" height="16" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" launchimpulse="30.0" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="125,125,100,100" scalemultiplier="1,1.5" />
      <Attack structuredamage="0" stun="0.5" targetforce="7">
        <Affliction identifier="blunttrauma" strength="9" />
        <Affliction identifier="ek_stun_threshold" strength="9" />
      </Attack>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <sound file="Content/Sounds/Impact/SoftImpact1.ogg" range="800" selectionmode="random" />
        <sound file="Content/Sounds/Impact/SoftImpact2.ogg" range="800" />
        <sound file="Content/Sounds/Impact/SoftImpact3.ogg" range="800" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_shotgun_slug" aliases="shotgun_slug" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_shotgun_shells, round, shell,shotgunshell,shotgunammo,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_shotgunshell" />
    <!-- <Price storeidentifier="merchantMilitary" buyprice="45" />
    <Price storeidentifier="merchantCity" buyprice="60" />
    <Price storeidentifier="merchantOutpost" buyprice="70" /> -->
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.25" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="3" spawnprobability="0.25" />
    <Price baseprice="60" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="titaniumaluminiumalloy" outcondition="0.25" />
      <Item identifier="plastic" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="4">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.02" usecondition="true" />
      <RequiredItem identifier="titaniumaluminiumalloy" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="274,546,44,28" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,48,32,32" depth="0.50" maxcondition="95" />
    <Body width="40" height="16" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" launchimpulse="30.0" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,1.5" />
      <Attack structuredamage="8" stun="0.5" itemdamage="36" targetforce="10" severlimbsprobability="0.5" penetration="0.4">
        <Affliction identifier="bleeding" strength="25" />
        <Affliction identifier="gunshotwound" strength="25" />
        <Affliction identifier="lacerations" strength="25" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.5,1.5" />
      </StatusEffect>
      <!-- bleeding=15 gunshotwound=15
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_shotgunslug_effect" amount="2000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_shotgun_hollowpoint" aliases="shotgun_hollowpoint" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_shotgun_shells, round, shell,shotgunshell,shotgunammo,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_shotgunshell" />
    <!-- <Price storeidentifier="merchantMilitary" buyprice="45" />
    <Price storeidentifier="merchantCity" buyprice="60" />
    <Price storeidentifier="merchantOutpost" buyprice="70" /> -->
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.25" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="3" spawnprobability="0.25" />
    <Price baseprice="50" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="copper" outcondition="0.25" />
      <Item identifier="plastic" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="4">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.02" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="386,674,44,28" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,48,32,32" depth="0.50" maxcondition="95" />
    <Body width="40" height="16" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" launchimpulse="30.0" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,1.5" />
      <Attack structuredamage="4" stun="0.5" itemdamage="36" targetforce="15" severlimbsprobability="0.2">
        <Affliction identifier="bleeding" strength="35" />
        <Affliction identifier="gunshotwound" strength="25" />
        <Affliction identifier="explosiondamage" strength="20" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1,1.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_shotgun_alien_slug" aliases="physicorium_slug, shotgun_alien_slug, shotgun alien slug" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_shotgun_shells, round, shell,shotgunshell,shotgunammo,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_shotgunshell" />
    <!-- <Price storeidentifier="merchantResearch" buyprice="90" /> -->
    <Price baseprice="70" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="plastic" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="4">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="physicorium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.02" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="322,482,44,28" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,48,32,32" depth="0.50" maxcondition="95" />
    <Body width="40" height="16" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" launchimpulse="30.0" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,1.5" />
      <Attack structuredamage="10" itemdamage="45" stun="0.8" targetforce="15" severlimbsprobability="0.7" penetration="0.6">
        <Affliction identifier="bleeding" strength="50" />
        <Affliction identifier="gunshotwound" strength="55" />
        <Affliction identifier="lacerations" strength="35" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.5,1.5" />
      </StatusEffect>
      <!-- bleeding=25 gunshotwound=30
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_alienshotgunslug_effect" amount="2000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <!--
  <Item name="Shotgun Grenade" identifier="ek_shotgun_grenade" aliases="shotgun_grenade" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" 
  description="Grenade ammunition for a shotgun. Direct-fire grenade which detonates on impact." tags="smallitem, ek_shotgun_shells,round,shell,shotgunshell,shotgunammo,ammo,smallarmsammo,demolitionsexpert" impactsoundtag="impact_metal_light" maxstacksize="8" >
    <PreferredContainer primary="ek_ammotag_shotgunshell"/>

    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.1"/>
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="2" spawnprobability="0.1"/>

    <Price baseprice="65" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false"/>
    </Price>

    <Deconstruct time="7">
      <Item identifier="plastic" outcondition="0.25" />/>
      <Item identifier="c4block" outcondition="0.25" />/>
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="4" >
      <RequiredSkill identifier="weapons" level="50"/>
	  <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true"/>
	  <RequiredItem identifier="plastic" />
      <RequiredItem identifier="c4block" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="50"/>
	  <RequiredItem identifier="ek_loadingkit" mincondition="0.02" usecondition="true"/>
	  <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true"/>
      <RequiredItem identifier="c4block" mincondition="0.25" usecondition="true"/>
    </Fabricate>
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="322,514,44,28" origin="0.5,0.5" />
    <BrokenSprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="320,544,48,32" depth="0.50" maxcondition="95" />
    <Body width="40" height="16" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect"/>
    <Projectile characterusable="false" hitscan="false" launchimpulse="20.0" removeonhit="true">
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" condition="-10" >
        <Conditional Condition="gt 95" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <Attack structuredamage="4" itemdamage="55" stun="0.8" targetforce="15" severlimbsprobability="0.7" >
        <Affliction identifier="bleeding" strength="25" />
        <Affliction identifier="blunttrauma" strength="20" />
      </Attack>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" condition="-100" delay="2.0" />
	  <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-30.0" Condition="-23.0" />
	  <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-10.0" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" Condition="-100.0" />
      <StatusEffect type="OnBroken">
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="2500" selectionmode="random"/>
        <sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="2500" />
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="2500" />
		<ParticleEmitter particle="ekarmory_hdimpactsmall" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />
        <Explosion range="200.0" structuredamage="7.5" itemdamage="55" stun="1" force="15.0" severlimbsprobability="0.7">
          <Affliction identifier="burn" strength="50" />
          <Affliction identifier="internaldamage" strength="30" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1"/>
      <QualityStat stattype="ExplosionDamage" value="0.1"/>
    </Quality>
  </Item>
  -->
  <Item name="" identifier="ek_shotgun_grenade" aliases="shotgun_grenade" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_shotgun_shells,round,shell,shotgunshell,shotgunammo,ammo,smallarmsammo,demolitionsexpert" impactsoundtag="impact_metal_light" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_shotgunshell" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <Price baseprice="65" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="plastic" outcondition="0.25" />/&gt;
      <Item identifier="c4block" outcondition="0.25" />/&gt;
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="4">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="c4block" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.02" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="c4block" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="322,514,44,28" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="320,544,48,32" depth="0.50" maxcondition="95" />
    <Body width="40" height="16" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20.0" removeonhit="true">
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" condition="-10">
        <Conditional Condition="gt 95" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
      </StatusEffect>
      <Attack structuredamage="4" itemdamage="55" stun="0.8" targetforce="15" severlimbsprobability="0.7">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="gunshotwound" strength="15" />
      </Attack>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" condition="-100" delay="2.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-30.0" Condition="-23.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-10.0" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" Condition="-100.0" />
      <StatusEffect type="OnBroken">
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="2500" selectionmode="random" />
        <sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="2500" />
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="2500" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />
        <Explosion range="200.0" structuredamage="7.5" itemdamage="55" stun="1" force="15.0" severlimbsprobability="0.7">
          <Affliction identifier="burn" strength="15" />
          <Affliction identifier="lacerations" strength="15" />
          <Affliction identifier="explosiondamage" strength="20" />
          <Affliction identifier="bleeding" strength="5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_shotgun_flechette" aliases="shotgun_flechette" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_shotgun_shells, round, shell,shotgunshell,shotgunammo,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_shotgunshell" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.25" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="3" spawnprobability="0.25" />
    <Price baseprice="45" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!-- <Price storeidentifier="merchantMilitary" buyprice="45" />
    <Price storeidentifier="merchantCity" buyprice="60" />
    <Price storeidentifier="merchantOutpost" buyprice="70" /> -->
    <Deconstruct time="7">
      <Item identifier="steel" outcondition="0.25" />
      <Item identifier="plastic" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="4">
      <RequiredSkill identifier="weapons" level="35" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="3">
      <RequiredSkill identifier="weapons" level="35" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.02" usecondition="true" />
      <RequiredItem identifier="steel" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="290,674,44,28" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,48,32,32" depth="0.50" maxcondition="95" />
    <Body width="40" height="16" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" hitscancount="12" removeonhit="true" spread="6">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,200,100" scalemultiplier="1,0.5" />
      <Attack structuredamage="0.2" itemdamage="15" stun="0.08" targetforce="1" severlimbsprobability="0">
        <Affliction identifier="bleeding" strength="9" />
        <Affliction identifier="lacerations" strength="2" />
        <Affliction identifier="gunshotwound" strength="2" />
        <Affliction identifier="explosiondamage" strength="2" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="2" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_tazer" aliases="tazer, stun gun" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="smallitem,weapon,gun,stunner,ek_ammotag_tazer" Scale="0.30" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="120" />
    <Price storeidentifier="merchantCity" buyprice="240" />
    <Price storeidentifier="merchantOutpost" buyprice="280" />-->
    <Price baseprice="280" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <!--<InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="0,0,64,64" />-->
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="128,416,88,64" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="128,416,88,64" depth="0.83" />
    <Body width="88" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="80,10" handle1="-20,-5" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="40,15" aimpos="80,10" handle1="-9,-11" -->
    <RangedWeapon barrelpos="40,15" spread="1" unskilledspread="12" reload="1.5" combatPriority="55" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <sound file="%ModDir%/Items/Weapons/ek_tazer1.ogg" type="OnUse" selectionmode="random" range="1000" />
      <sound file="%ModDir%/Items/Weapons/ek_tazer2.ogg" type="OnUse" range="1000" />
      <sound file="%ModDir%/Items/Weapons/ek_tazer3.ogg" type="OnUse" range="1000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="1.5" shockwave="false" smoke="false" flames="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_tazer_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_tazer_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <Containable identifiers="ek_tazer_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_tazer_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_tazer_mag" aliases="tazer_cartridge, tazer mag, tazer_mag" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_tazer_mags, loadable" impactsoundtag="impact_metal_light" maxstacksize="2">
    <PreferredContainer primary="ek_ammotag_tazer" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="120" />
    <Price storeidentifier="merchantCity" buyprice="140" />
    <Price storeidentifier="merchantOutpost" buyprice="180" />-->
    <Price baseprice="180" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="3" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="electrical" level="40" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="copper" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="batterycell" outcondition="0.01" />
      <Item identifier="copper" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="64,0,64,64" />-->
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="189,416,24,37" origin="0.5,0.5" />
    <Body width="24" height="37" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_tazer_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_tazer_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <StatusEffect type="OnUse" target="This" condition="-50" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_tazer_round" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- <StatusEffect type="OnBroken" target="This" disabledeltatime="true" delay="0.5">
		<Remove />
      </StatusEffect> -->
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_tazer_round" scale="0.35" category="Misc" interactthroughwalls="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="224,384,32,16" depth="0.55" />
    <Body width="64" height="32" density="20" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="13" removeonhit="true">
      <Attack structuredamage="0" targetforce="0">
        <Affliction identifier="burn" strength="5" />
        <!--<Affliction identifier="stun" amount="10" />-->
        <Affliction identifier="progressivestun" amount="1" />
        <!-- Chance to stun more quickly -->
        <Affliction identifier="progressivestun" amount="5" probability="0.5" />
      </Attack>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <sound file="%ModDir%/Items/Weapons/ek_tazer_hit.ogg" range="1000" />
        <Explosion range="140.0" force="0" shockwave="false" smoke="false" flames="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_flamethrower" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_flamerfuel" Scale="0.35" impactsoundtag="impact_metal_light" fireproof="true">
    <!--<Price storeidentifier="merchantMilitary" buyprice="250" />
    <Price storeidentifier="merchantCity" buyprice="400" />-->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="steel" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="35" />
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,256,256,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,256,256,96" depth="0.83" />
    <Body width="240" height="64" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-10" aimpos="40,-15" handle1="-60,-20" handle2="102,-17" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="50,4" holdpos="45,-10" aimpos="40,-15" handle1="-50,-20" handle2="102,-17" holdangle="-40" -->
    <RangedWeapon barrelpos="120,20" spread="18" unskilledspread="18" reload="0.1" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifier="ek_flamer_tank" type="Contained" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Hull" oxygen="-2" disabledeltatime="true" />
      <Sound file="%ModDir%/Items/Weapons/ek_flamethrower.ogg" type="OnUse" range="1000" />
      <ParticleEmitter particle="ekarmory_flamethrowermuzzle1" particleamount="1" anglemin="-25" anglemax="25" velocitymin="50" velocitymax="250" scalemin="2" scalemax="3" />
      <ParticleEmitter particle="ekarmory_flamethrowermuzzle2" particleamount="1" anglemin="-25" anglemax="25" velocitymin="50" velocitymax="250" scalemin="2" scalemax="3" />
      <RequiredItems identifier="ek_flamer_tank" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
      <!--<StatusEffect type="InWater" target="This" Condition="-100" disabledeltatime="true"/>
	  <StatusEffect type="OnBroken" target="This" Condition="100" disabledeltatime="true" delay="0.1"/>-->
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="10,-10" itemrotation="-90">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,157,92,27" />
      <Containable identifier="ek_flamer_tank" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_flamer_tank" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_flamer_fuel" aliases="flamer fuel, flamer_fuel, flamethrower fuel, flamethrower_fuel" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" tags="smallitem, ek_flamer_tank,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="4" waterproof="true">
    <PreferredContainer primary="ek_ammotag_flamerfuel" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="80" />
    <Price storeidentifier="merchantMine" buyprice="100" />
    <Price storeidentifier="merchantCity" buyprice="100" />-->
    <Price baseprice="80" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" minavailable="5" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="8">
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="ethanol" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="8">
      <RequiredSkill identifier="mechanical" level="25" />
      <!--<RequiredItem identifiers="ek_flamer_fuel,ek_flamer_incendium,ek_hypergolic_fuel" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_flamer_tank" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ethanol" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="aluminium" />
      <Item identifier="ethanol" mincondition="0.8" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="128,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.54" sourcerect="736,256,32,96" origin="0.5,0.5" />
    <Body width="34" height="82" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="0" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <!--
	  <StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true" delay="3">
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="5000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris3.ogg" range="5000" />
        <Fire size="200" />
        <Explosion range="250.0" structuredamage="15" force="3.0">
          <Affliction identifier="burn" strength="15" />
          <Affliction identifier="stun" strength="5" />
          <Affliction identifier="ek_burn_threshold" strength="5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true" delay="3">
        <Remove />
      </StatusEffect>
	  -->
      <StatusEffect type="OnFire" target="This" Condition="-10.0" tags="onfire" duration="1" stackable="false" />
      <StatusEffect type="OnBroken" target="This" delay="1" stackable="false">
        <Conditional HasStatusTag="onfire" />
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="5000" />
        <Fire size="200" />
        <Explosion range="250.0" structuredamage="15" force="3.0" applyFireEffects="false">
          <Affliction identifier="burn" strength="15" />
          <Affliction identifier="stun" strength="5" />
          <Affliction identifier="ek_burn_threshold" strength="5" />
        </Explosion>
      </StatusEffect>
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_flame_fuel" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_flame_fuel" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,157,92,27" />
      <StatusEffect type="OnUse" target="This" condition="-1" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_flame_fuel" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="Condition" value="0.15" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_flame_fuel" category="Misc" interactthroughwalls="true" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,0,1,1" depth="0.55" />
    <Body width="16" height="16" density="40" />
    <LightComponent AllowInGameEditing="false" LightColor="1.0,0.8,0.6,0.5" canbeselected="false" range="300.0" Flicker="0.5" IsOn="false" castshadows="true" />
    <Projectile characterusable="false" launchimpulse="10.0" removeonhit="false" maxtargetstohit="5">
      <Attack firedamage="10.0" structuredamage="0" itemdamage="15" stun="0" targetforce="0">
        <Affliction identifier="burn" strength="1" />
        <Affliction identifier="ek_burn_threshold" strength="2" />
      </Attack>
      <StatusEffect type="onActive" target="This" targetitemcomponent="LightComponent" IsOn="true" />
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="ekflamethrower" particlespersecond="40" scalemin="0.6" scalemax="0.8" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" ballastfloradamage="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" applyFireEffects="false" playtinnitus="false">
          <Affliction identifier="burn" strength="1" />
          <Affliction identifier="ek_burn_threshold" strength="1.5" />
        </Explosion>
        <!--<Fire size="25" /> I asked myself if I could, but not if I should-->
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Hull" oxygen="-2" disabledeltatime="true" />
      <StatusEffect type="InWater" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.7">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.15" stackable="false">
        <Conditional PhysicsBodyActive="eq true" />
        <Explosion range="150.0" ballastfloradamage="15" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" applyFireEffects="false" playtinnitus="false" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_flamer_incendium" aliases="flamer fuel incendium, flamer_fuel_incendium, flamethrower fuel incendium, flamethrower_fuel_incendium" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" tags="smallitem, ek_flamer_tank,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="4" waterproof="true">
    <PreferredContainer primary="ek_ammotag_flamerfuel" />
    <!--<Price storeidentifier="merchantResearch" buyprice="120" />-->
    <Price baseprice="100" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="5" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="12">
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="incendium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="12">
      <RequiredSkill identifier="mechanical" level="25" />
      <!--<RequiredItem identifiers="ek_flamer_incendium,ek_flamer_fuel,ek_hypergolic_fuel" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_flamer_tank" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="incendium" />
    </Fabricate>
    <Deconstruct time="15">
      <Item identifier="aluminium" />
      <Item identifier="incendium" mincondition="0.8" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="64,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.54" sourcerect="704,256,32,96" origin="0.5,0.5" />
    <Body width="34" height="82" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="0" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <!--
	  <StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true" delay="3">
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="5000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris3.ogg" range="5000" />
        <Fire size="350" />
        <Explosion range="250.0" structuredamage="20" force="5.0">
          <Affliction identifier="burn" strength="20" />
          <Affliction identifier="stun" strength="5" />
          <Affliction identifier="ek_burn_threshold" strength="8" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true" delay="3">
        <Remove />
      </StatusEffect>
	  -->
      <StatusEffect type="OnFire" target="This" Condition="-10.0" tags="onfire" duration="1" stackable="false" />
      <StatusEffect type="OnBroken" target="This" delay="1" stackable="false">
        <Conditional HasStatusTag="onfire" />
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="5000" />
        <Fire size="200" />
        <Explosion range="250.0" structuredamage="20" force="5.0" applyFireEffects="false">
          <Affliction identifier="burn" strength="20" />
          <Affliction identifier="stun" strength="5" />
          <Affliction identifier="ek_burn_threshold" strength="8" />
        </Explosion>
      </StatusEffect>
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_flame_incendium" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_flame_incendium" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,157,92,27" />
      <StatusEffect type="OnUse" target="This" condition="-1" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_flame_incendium" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="Condition" value="0.15" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_flame_incendium" category="Misc" interactthroughwalls="true" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,0,1,1" depth="0.55" />
    <Body width="16" height="16" density="40" />
    <LightComponent AllowInGameEditing="false" LightColor="1.0,0.8,0.6,0.5" canbeselected="false" range="300.0" Flicker="0.5" IsOn="false" castshadows="true" />
    <Projectile characterusable="false" launchimpulse="10.0" removeonhit="false" maxtargetstohit="5">
      <Attack firedamage="15.0" structuredamage="0" itemdamage="20" stun="0" targetforce="0">
        <Affliction identifier="burn" strength="1.5" />
        <Affliction identifier="ek_burn_threshold" strength="2" />
      </Attack>
      <StatusEffect type="onActive" target="This" targetitemcomponent="LightComponent" IsOn="true" />
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="ekflamethrower" particlespersecond="40" scalemin="0.6" scalemax="1.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" ballastfloradamage="10" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" applyFireEffects="false" playtinnitus="false">
          <Affliction identifier="burn" strength="1.5" />
          <Affliction identifier="ek_burn_threshold" strength="2" />
        </Explosion>
        <Fire size="1" />
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Hull" oxygen="-2" disabledeltatime="true" />
      <StatusEffect type="InWater" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="1.2">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.15" stackable="false">
        <Conditional PhysicsBodyActive="eq true" />
        <Explosion range="150.0" ballastfloradamage="20" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" applyFireEffects="false" playtinnitus="false" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_alienrifle" aliases="alien_rifle, alien rifle" category="Alien" tags="mediumitem,weapon,gun,alien,ek_ammotag_alienmag" Scale="0.35" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="aliencontainer" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="wrecksecurearmcab,wreckarmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Price baseprice="1000" soldeverywhere="false">
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="40">
      <Item identifier="physicorium" />
      <Item identifier="fulgurium" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,432,352,128" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,432,352,128" depth="0.83" />
    <Body width="240" height="64" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-10" aimpos="50,0" handle1="-40,-30" handle2="80,-17" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="60,4" holdpos="45,-10" aimpos="40,10" handle1="4,-28" handle2="102,-17" holdangle="-40" -->
    <RangedWeapon barrelpos="160,8" spread="9" unskilledspread="18" reload="0.2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamealien" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakalien" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_alienrifle.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_alienrifle_mag" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_alienrifle_mag" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="0,-48" itemrotation="-45">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <Containable identifier="ek_alienrifle_mag" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_alienrifle_mag" aliases="alien rifle mag, alien_rifle_mag, Physicorium_5.7x28mm_magazine" scale="0.35" maxstacksize="2" category="Alien" cargocontaineridentifier="ek_ammocrate_physicorium" tags="smallitem,ek_smg_mags,magazine,alien" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantResearch" buyprice="240" />-->
    <PreferredContainer primary="ek_ammotag_alienmag" />
    <PreferredContainer primary="aliencontainer" minamount="0" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="wrecksecurearmcab,wreckarmcab,wreckshuttlecrate" minamount="0" maxamount="2" spawnprobability="0.05" />
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="physicorium" mincondition="0.5" />
      <Item identifier="fulgurium" mincondition="0.5" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="800,64,32,64" depth="0.7" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.7" sourcerect="832,64,32,64" origin="0.5,0.5" maxcondition="0" />
    <Body radius="15" height="40" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-90" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <!--<LightComponent AllowInGameEditing="false" lightcolor="112,146,190,30" canbeselected="false" range="30.0" IsOn="true" castshadows="false" />-->
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_alienrifle_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_alienrifle_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_alienrifle_round" spawnposition="ThisInventory" />
      </StatusEffect>
      <!--<StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>-->
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_alienrifle_round" category="Misc" spritecolor="75,215,250,225" inventoryiconcolor="75,215,250,225" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="1,1,16,9" depth="0.55" />
    <Body width="8" height="3" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="75,215,250,225" scalemultiplier="1,5" />
      <Attack structuredamage="7.5" itemdamage="28" stun="0.15" targetforce="9" severlimbsprobability="0.3">
        <Affliction identifier="bleeding" strength="1" />
        <!-- add 20 -->
        <Affliction identifier="lacerations" strength="10" />
        <Affliction identifier="gunshotwound" strength="1" />
        <!-- add 20 -->
        <Affliction identifier="burn" strength="5" />
      </Attack>
      <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicorium_effect" amount="2000" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="6" stun="0" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="8">
          <Affliction identifier="burn" strength="12" />
        </Explosion>
        <ParticleEmitter particle="ekfireballalien" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.25" scalemax="0.5" lifetime="0.2" />
        <ParticleEmitter particle="plasmaspark" anglemin="0" anglemax="360" particleamount="8" velocitymin="250" velocitymax="500" scalemin="1.2" scalemax="2.0" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_petrobomb" aliases="molotov,petrobomb" impacttolerance="8" maxstacksize="8" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,explosive,demolitionsexpert" Scale="0.35" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantOutpost" buyprice="80" />
    <Price storeidentifier="merchantMine" buyprice="100" />-->
    <Price baseprice="100" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="4" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" minavailable="6" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="6">
      <RequiredItem identifier="antibleeding1" />
      <RequiredItem identifier="ethanol" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="antibleeding1" />
      <Item identifier="ethanol" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,192,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="320,256,48,96" depth="0.55" origin="0.5,0.55" />
    <Body width="42" height="80" density="40" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="Always" target="This">
        <ParticleEmitter particle="ekflamethrower" particlespersecond="60" scalemin="0.3" scalemax="0.5" />
        <Conditional Condition="lt 90" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-100.0">
        <Conditional Condition="lt 90" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Explosion range="350" stun="1.5" force="0.1" ballastfloradamage="120">
          <Affliction identifier="internaldamage" strength="5" />
          <Affliction identifier="burn" strength="5" />
          <Affliction identifier="ek_burn_threshold" strength="10" />
        </Explosion>
        <Fire size="80.0" />
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="10" throwforce="3.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" disabledeltatime="true" Condition="-20.0" />
      <!-- Force detonation after some amount of time because collision detection can be screwy sometimes -->
      <StatusEffect type="OnSecondaryUse" target="This" disabledeltatime="true" Condition="-100.0" delay="1.2" />
    </Throwable>
    <!--    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="10" aimable="true" msg="ItemMsgPickUpSelect"/>
    <Projectile characterusable="true" launchimpulse="20.0">
      <Attack structuredamage="10" stun="0.2" targetforce="20">
        <Explosion range="350" stun="1" force="0.1">
          <Affliction identifier="internaldamage" strength="5" />
          <Affliction identifier="burn" strength="50" />
        </Explosion>
        <Fire size="150.0" />
      </Attack>
    </Projectile> -->
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_micro_dartgun" aliases="mini dart gun, dart pistol" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="smallitem,weapon,gun,ek_ammotag_dart" Scale="0.32" impactsoundtag="impact_metal_light">
    <Price baseprice="150" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="3">
      <Item identifier="aluminium" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="768,256,96,80" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="768,256,96,80" depth="0.83" />
    <Body width="80" height="56" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="65,0" handle1="-20,-12.5" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="35,11" aimpos="60,-5" handle1="-9,-12" -->
    <RangedWeapon barrelpos="44,24" spread="0.5" unskilledspread="8" reload="1.25" combatPriority="40" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Items/Weapons/ek_suppressed_handgun.ogg" type="OnUse" range="600" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="2" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="2.0" />
      </StatusEffect>
      <RequiredItems identifiers="ek_dart" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer autofill="False" itempos="27,10" iteminterval="0,-4" capacity="1" maxstacksize="1" canbeselected="false" hideitems="true">
      <Containable identifiers="ek_dart" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,152,120,32" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_dartgun" aliases="dart_gun, dartgun" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_dart" Scale="0.32" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="250" />
    <Price storeidentifier="merchantCity" buyprice="300" />
    <Price storeidentifier="merchantResearch" buyprice="200" />-->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.5" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="steel" />
      <Item identifier="aluminium" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,576,288,112" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,576,288,112" depth="0.83" />
    <Body width="275" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="50,-5" aimpos="45,0" handle1="-50,-20" handle2="50,5" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="90,9" holdpos="45,-10" aimpos="40,10" handle1="-30,-15" handle2="50,-5" holdangle="-40" -->
    <RangedWeapon barrelpos="144,16" spread="4" unskilledspread="8" reload="1.25" combatPriority="50" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Items/Weapons/ek_dartgun_mono.ogg" type="OnUse" range="800" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="2" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="3.0" />
      </StatusEffect>
      <RequiredItems identifiers="ek_dart" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="45" />
    </RangedWeapon>
    <ItemContainer autofill="False" itempos="27,10" iteminterval="0,-4" capacity="4" maxstacksize="1" hideitems="true">
      <Containable identifiers="ek_dart" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,152,120,32" />
    </ItemContainer>
  </Item>
  <!--  <Item name="Medical Dart" identifier="ek_dart_empty" aliases="dart medical,dart empty" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft">
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" /> 
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="10">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true"/>
    </Fabricate>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="8" height="3" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect"/>
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="2" />
      <StatusEffect type="OnUse" target="Contained, Character" Condition="-100.0" disabledeltatime="true" >
        <RequiredItem identifiers="chem,medical,syringe" type="Contained"/>
        <Use/>
      </StatusEffect>
    </Projectile>
    <ItemContainer autofill="False" capacity="1">
      <Containable identifiers="chem,medical,syringe" />
    </ItemContainer>
  </Item>-->
  <Item name="" identifier="ek_dart_hemostat" aliases="dart hemostat" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="antibleeding3" outcondition="0.2" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="antibleeding3" mincondition="0.2" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="8" height="3" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="60">
        <ReduceAffliction identifier="bleeding" amount="4" />
        <ReduceAffliction identifier="burn" amount="2" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_stabilozine" aliases="dart stabilozine" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="stabilozine" outcondition="0.2" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="stabilozine" mincondition="0.2" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="15">
        <ReduceAffliction identifier="damage" amount="0.5" />
        <ReduceAffliction identifier="burn" amount="0.5" />
        <ReduceAffliction identifier="oxygenlow" amount="1" />
        <ReduceAffliction identifier="internaldamage" amount="0.5" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_morphine" aliases="dart morphine" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="antidama1" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="antidama1" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="8" height="3" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="30">
        <ReduceAffliction identifier="damage" amount="2.5" />
        <ReduceAffliction identifier="burn" amount="2.5" />
        <Affliction identifier="oxygenlow" amount="1.5" />
        <Affliction identifier="opiateaddiction" amount="0.3" />
        <Affliction identifier="opiateoverdose" amount="0.3" />
        <ReduceAffliction identifier="opiatewithdrawal" amount="3.0" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_fentanyl" aliases="dart fentanyl" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="antidama2" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="antidama2" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="30">
        <ReduceAffliction identifier="damage" amount="7.5" />
        <ReduceAffliction identifier="burn" amount="7.5" />
        <Affliction identifier="oxygenlow" amount="6" />
        <Affliction identifier="opiateaddiction" amount="0.75" />
        <Affliction identifier="opiateoverdose" amount="1.5" />
        <ReduceAffliction identifier="opiatewithdrawal" amount="20" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_deusizine" aliases="dart deusizine" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="deusizine" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="deusizine" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="40">
        <ReduceAffliction identifier="damage" amount="1.5" />
        <Affliction identifier="burn" amount="0.25" />
        <ReduceAffliction identifier="oxygenlow" amount="1.5" />
        <ReduceAffliction identifier="bloodloss" amount="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_calyxanide" aliases="dart calyxanide" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="calyxanide" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="calyxanide" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true">
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect tags="medical,calyxanide" type="OnImpact" target="Character" duration="15.0" disabledeltatime="false">
        <Conditional huskinfection="lt 100.0" />
        <ReduceAffliction identifier="huskinfection" amount="5" />
      </StatusEffect>
      <StatusEffect tags="medical,calyxanide" type="OnImpact" target="Character" duration="15.0" disabledeltatime="false">
        <Conditional huskinfection="eq 100.0" />
        <Affliction identifier="organdamage" amount="4" />
      </StatusEffect>
      <StatusEffect tags="medical,calyxanide" type="OnImpact" target="Character" duration="20.0" disabledeltatime="false">
        <Conditional SpeciesName="husk" />
        <Affliction identifier="organdamage" amount="5" />
      </StatusEffect>
      <StatusEffect tags="medical,calyxanide" type="OnImpact" target="Character" duration="20.0" disabledeltatime="false">
        <Conditional SpeciesName="humanhusk" />
        <Affliction identifier="organdamage" amount="5" />
      </StatusEffect>
      <StatusEffect tags="medical,calyxanide" type="OnImpact" target="Character" duration="20.0" disabledeltatime="false">
        <Conditional SpeciesGroup="husk" />
        <Affliction identifier="organdamage" amount="5" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_haloperidol" aliases="dart haloperidol" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="antipsychosis" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="antipsychosis" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="2">
        <ReduceAffliction identifier="psychosis" amount="100" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_oxygenite" aliases="dart oxygenite" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="liquidoxygenite" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="liquidoxygenite" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="60">
        <Affliction identifier="internaldamage" amount="0.5" />
        <ReduceAffliction identifier="oxygenlow" amount="1.65" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_steroids" aliases="dart steroids,dart steroid" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="steroids" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steroids" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="60">
        <ReduceAffliction identifier="oxygenlow" amount="0.2" />
        <Affliction identifier="strengthen" amount="2.0" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_antiparalysis" aliases="dart antiparalysis,dart paralysis antidote" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="antiparalysis" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="antiparalysis" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="192,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Character" duration="10">
        <Affliction identifier="paralysisresistance" amount="40" />
        <Affliction identifier="psychosis" amount="0.2" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_ethanol" aliases="dart ethanol" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="ethanol" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="ethanol" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="8" height="3" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison" type="OnUse" target="Character" delay="5" duration="40">
        <Affliction identifier="drunk" amount="0.75" />
      </StatusEffect>
      <StatusEffect tags="poison" type="OnUse" target="Character" duration="15">
        <Affliction identifier="psychosisresistance" amount="20" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_chloralhydrate" aliases="dart sedative,dart chloralhydrate" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="chloralhydrate" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="chloralhydrate" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="medical" type="OnUse" target="Limb">
        <Affliction identifier="internaldamage" amount="5" />
        <!--<Affliction identifier="stun" amount="10.0" />-->
      </StatusEffect>
      <StatusEffect tags="medical" type="OnUse" target="Limb" duration="5">
        <Affliction identifier="organdamage" amount="0.25" />
        <Affliction identifier="incrementalstun" amount="25.0" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_deliriumine" aliases="dart psycosis,dart deliriumine" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="deliriumine" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="deliriumine" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison" type="OnUse" target="Character">
        <Affliction identifier="deliriuminepoisoning" amount="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_acid" aliases="dart acid,dart sulphuricacid" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="sulphuricacid" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="sulphuricacid" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison,acid" type="OnUse" target="Character" duration="20.0">
        <Affliction identifier="organdamage" amount="2" />
        <Affliction identifier="burn" amount="2" />
      </StatusEffect>
      <StatusEffect tags="poison,acid" type="OnUse" target="Limb" duration="10.0">
        <Affliction identifier="internaldamage" amount="2" />
        <Affliction identifier="burn" amount="2" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_cyanide" aliases="dart cyanide" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="cyanide" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="cyanide" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison" type="OnUse" target="Character">
        <Affliction identifier="cyanidepoisoning" amount="2" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_radiotoxin" aliases="dart radiotoxin" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="radiotoxin" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="radiotoxin" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison" type="OnUse" target="Character" duration="10">
        <Affliction identifier="radiationsickness" amount="8" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_morbusine" aliases="dart morbusine" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="morbusine" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="morbusine" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison" type="OnUse" target="Character">
        <Affliction identifier="morbusinepoisoning" amount="2" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_sufforin" aliases="dart sufforin" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="sufforin" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="sufforin" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison" type="OnUse" target="Character">
        <Affliction identifier="sufforinpoisoning" amount="2" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_paralyzant" aliases="dart paralyzant,dart paralysis" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="paralyzant" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="paralyzant" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison" type="OnUse" target="Character">
        <Affliction identifier="paralysis" amount="5" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dart_raptorbane" aliases="dart raptorbane,raptorbane dart" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="raptorbaneextract" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="raptorbaneextract" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="48,688,48,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect tags="poison" type="OnImpact" target="Character" duration="20">
        <Affliction identifier="nausea" amount="5" />
      </StatusEffect>
      <StatusEffect tags="poison" type="OnImpact" target="Character">
        <Conditional speciesname="mudraptor" />
        <Affliction identifier="organdamage" amount="10" />
      </StatusEffect>|
      <StatusEffect tags="poison" type="OnImpact" target="Character" duration="20"><Conditional speciesgroup="mudraptor" /><Affliction identifier="organdamage" amount="10" /></StatusEffect><StatusEffect tags="poison" type="OnImpact" target="Character" duration="20"><Conditional group="mudraptor" /><Affliction identifier="organdamage" amount="10" /></StatusEffect></Projectile>
  </Item>
  <Item name="" identifier="ek_dart_explosive" aliases="dart explosive,dart grenade" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,ek_dart" Scale="0.32" impactsoundtag="impact_soft" maxstacksize="8">
    <PreferredContainer primary="ek_ammotag_dart" />
    <Deconstruct time="10">
      <Item identifier="steel" outcondition="0.5" />
      <Item identifier="uex" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="5">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="uex" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="96,688,64,16" depth="0.55" />
    <Body width="24" height="8" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="false" launchimpulse="20" removeonhit="true">
      <Attack structuredamage="0" stun="0" targetforce="0" />
      <StatusEffect type="OnUse" target="Limb" delay="15" disabledeltatime="true">
        <!-- <Affliction identifier="ek_explosivedart" amount="3" /> -->
        <Affliction identifier="ek_explosivedart" amount="30" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_mini_smg" aliases="mini smg" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_10mm,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="250" />
    <Price storeidentifier="merchantCity" buyprice="450" />-->
    <PreferredContainer primary="weaponholder" spawnprobability="0.05" />
    <PreferredContainer primary="secarmcab" minamount="1" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <Price baseprice="250" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.5" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="steel" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,192,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="304,576,128,80" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="304,576,128,80" depth="0.83" />
    <Body width="128" height="56" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-10" aimpos="55,-5" handle1="-34,-16" handle2="20,0" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="34,6" holdpos="45,-10" aimpos="55,-10" handle1="-28,-16" handle2="20,0" holdangle="-40" -->
    <RangedWeapon barrelpos="64,15" spread="9" unskilledspread="18" reload="0.09" combatPriority="65" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamepistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakpistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_microsmg_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifier="ek_mini_smg_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_mini_smg_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer autofill="True" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="8,-20">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifier="ek_mini_smg_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_mini_smg_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_mini_smg_mag" aliases="compact smg mag, mini smg mag, mini_smg_mag, 10mm mag, 10mm_magazine" scale="0.27" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_9mm" tags="smallitem, ek_mini_smg_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_10mm" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="60" />
    <Price storeidentifier="merchantCity" buyprice="100" />
    <Price storeidentifier="merchantOutpost" buyprice="120" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="5" spawnprobability="0.25" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.33" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="3" spawnprobability="0.33" />
    <Price baseprice="100" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="lead" mincondition="0.9" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifiers="ek_mini_smg_mag,ek_mini_smg_alienmag,ek_mini_smg_riot_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_mini_smg_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="464,576,64,96" origin="0.5,0.5" />
    <ContainedSprite name="Compact Smg Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="464,576,64,96" />
    <Body width="48" height="80" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-10" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_mini_smg_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_mini_smg_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-4" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_mini_smg_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_mini_smg_round" category="Misc" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="0.7" itemdamage="22" stun="0.06" targetforce="6">
        <Affliction identifier="bleeding" strength="13" />
        <Affliction identifier="gunshotwound" strength="10" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_mini_smg_alienmag" aliases="compact smg alien mag, mini smg alien mag, mini_smg_alien_mag, 10mm alien mag, 10mm_magazine_physicorium" scale="0.27" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_physicorium" tags="smallitem, ek_mini_smg_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_10mm" />
    <!--<Price storeidentifier="merchantResearch" buyprice="200" />-->
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.05" />
    <Price baseprice="180" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="40" />
      <!--<RequiredItem identifiers="ek_mini_smg_alienmag,ek_mini_smg_mag,ek_mini_smg_riot_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_mini_smg_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="800,464,64,96" origin="0.5,0.5" />
    <ContainedSprite name="Compact Smg Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="800,464,64,96" />
    <Body width="48" height="80" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-10" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_mini_smg_alienround" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_mini_smg_alienround" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-4" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_mini_smg_alienround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_mini_smg_alienround" category="Misc" spritecolor="255,210,125,255" inventoryiconcolor="255,210,125,255" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="1.5" itemdamage="36" stun="0.08" targetforce="6" penetration="0.5">
        <Affliction identifier="bleeding" strength="17" />
        <Affliction identifier="gunshotwound" strength="14" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <!--
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicoriumveryweak_effect" amount="2000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnUse" target="This">
        <Explosion range="100.0" force="0" stun="0" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_mini_smg_riot_mag" aliases="compact smg riot mag, mini smg riot mag, mini_smg_riot_mag, 10mm mag riot, 10mm_magazine_riot" scale="0.27" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_9mm" tags="smallitem, ek_mini_smg_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_10mm" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="50" />
    <Price storeidentifier="merchantCity" buyprice="70" />
    <Price storeidentifier="merchantOutpost" buyprice="100" />-->
    <Price baseprice="75" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="rubber" copycondition="true" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifiers="ek_mini_smg_riot_mag,ek_mini_smg_mag,ek_mini_smg_alienmag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_mini_smg_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="800,368,64,96" origin="0.5,0.5" />
    <ContainedSprite name="Compact Smg Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="800,368,64,96" />
    <Body width="48" height="80" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-10" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_mini_smg_riot_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_mini_smg_riot_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-4" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_mini_smg_riot_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_mini_smg_riot_round" category="Misc" spritecolor="220,150,116,255" inventoryiconcolor="220,150,116,255" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,150,125,100" scalemultiplier="1,0.6" />
      <Attack structuredamage="0" stun="0.2" targetforce="3">
        <Affliction identifier="blunttrauma" strength="2" />
        <Affliction identifier="ek_stun_threshold" strength="3" />
      </Attack>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <sound file="Content/Sounds/Impact/SoftImpact1.ogg" range="800" selectionmode="random" />
        <sound file="Content/Sounds/Impact/SoftImpact2.ogg" range="800" />
        <sound file="Content/Sounds/Impact/SoftImpact3.ogg" range="800" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <!--  <Item name="Attachable Light" identifier="ek_attachment_light" aliases="attachable_light, light attachment, light_attachment" category="Equipment,Weapon" Tags="smallitem, ek_attachment" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.32" impactsoundtag="impact_metal_light" >
    <Price storeidentifier="merchantMilitary" buyprice="40" />
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="lightcomponent"/>
      <RequiredItem identifier="plastic"/>
      <RequiredSkill identifier="electrical" level="30"/>
    </Fabricate>
    <Deconstruct time="8">
      <Item identifier="lightcomponent"/>
      <Item identifier="plastic"/>
    </Deconstruct>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="256,192,64,64" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="368,496,48,16" depth="0.54" />
    <Body width="85" height="60" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" holdangle="-90" msg="ItemMsgPickUpSelect" />
  </Item> 

  <Item name="Attachable Laser" identifier="ek_attachment_laser" aliases="attachable_laser, laser attachment, laser_attachment" category="Equipment,Weapon" Tags="smallitem, ek_attachment" canbepicked="true" cargocontaineridentifier="metalcrate" scale="0.32" impactsoundtag="impact_metal_light" >
    <Price storeidentifier="merchantMilitary" buyprice="40" />
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredItem identifier="lightcomponent"/>
      <RequiredItem identifier="plastic"/>
      <RequiredSkill identifier="electrical" level="30"/>
    </Fabricate>
    <Deconstruct time="8">
      <Item identifier="lightcomponent"/>
      <Item identifier="plastic"/>
    </Deconstruct>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="320,192,64,64" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="368,496,48,16" depth="0.54" />
    <Body width="85" height="60" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" handle1="0,0" holdangle="-90" msg="ItemMsgPickUpSelect" />
  </Item> -->
  <Item name="" identifier="ek_rocketlauncher" aliases="marine_rocket_launcher,marine_rpg,marine rpg,rocket_launcher,rocketlauncher,rocket launcher,ek rocketlauncher,ek rocket launcher,rpg,ek rpg" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_rocket,mountableweapon" Scale="0.38" impactsoundtag="impact_metal_heavy">
    <!--<Price storeidentifier="merchantMilitary" buyprice="750" />-->
    <!-- <Price storeidentifier="merchantCity" buyprice="800" /> -->
    <Price baseprice="750" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="plastic" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="45" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,704,288,128" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,704,288,128" depth="0.83" />
    <Body width="304" height="96" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="25,5" aimpos="20,5" handle1="6,-20" handle2="100,-28" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="100,22" holdpos="30,10" aimpos="30,10" handle1="8,-16" handle2="96,-32" holdangle="-40" -->
    <RangedWeapon barrelpos="135,28" spread="1" unskilledspread="15" reload="1.5" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamelauncher" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreaklauncher" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_rocket_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="180.0" force="1.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="9.0" />
      </StatusEffect>
      <RequiredItems identifier="ek_rocketammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="true">
      <Containable identifiers="ek_rocketammo" />
      <ContainedStateIndicator texture="%ModDir%/UI/ek_containerindicators.png" sourcerect="0,32,128,32" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_rocketammo_explosive" aliases="rocket,he rocket,rocket he,he_rocket,rocket_he,rocket high explosive,rocket explosive,rocket_explosive" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_rockets" tags="smallitem,ek_rocketammo,demolitionsexpert" Scale="0.36" impactsoundtag="impact_metal_light" maxstacksize="2">
    <PreferredContainer primary="ek_ammotag_rocket" />
    <Price baseprice="225" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!--
	20
	160
	45 (90)
	5 (10)
	-->
    <Deconstruct time="8">
      <Item identifier="steel" />
      <Item identifier="c4block" />
      <Item identifier="flashpowder" outcondition="0.5" />
      <Item identifier="carbon" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="c4block" />
      <RequiredItem identifier="flashpowder" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="carbon" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,64,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,832,176,48" depth="0.55" />
    <Body width="160" height="32" density="12" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <!--launchimpulse="22.0"-->
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="false">
      <Attack structuredamage="40" itemdamage="100" stun="0.2" structuresoundtype="StructureSlash">
        <Affliction identifier="blunttrauma" strength="20" />
      </Attack>
      <StatusEffect type="OnActive" target="This">
        <Conditional Condition="gt 30" />
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="10" velocitymax="50" scalemin="0.25" scalemax="0.5" />
        <ParticleEmitter particle="ekflamethrower" particlespersecond="60" scalemin="0.8" scalemax="1.2" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" colormultiplier="255,175,125,150" particlespersecond="60" velocitymin="0" velocitymax="0" scalemin="3" scalemax="5" />
        <!--<Use />-->
      </StatusEffect>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-200.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-30.0" Condition="-65.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-35.0" />
      <StatusEffect type="OnActive" target="This" Condition="-33.0" />
      <StatusEffect type="OnBroken" disabledeltatime="true">
        <ParticleEmitter particle="ekfireball" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.8" scalemax="1.2" />
        <sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="6000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris2.ogg" range="3000" />
        <!--
		<Explosion range="320.0" structuredamage="33" itemdamage="60" stun="3" force="15.0" severlimbsprobability="1" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="lacerations" strength="65" />
          <Affliction identifier="bleeding" strength="40" />
        </Explosion>
		-->
        <Explosion range="400.0" ballastfloradamage="110" structuredamage="40" levelwalldamage="250" itemdamage="120" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="50" />
          <Affliction identifier="lacerations" strength="75" />
          <Affliction identifier="explosiondamage" strength="100" />
          <Affliction identifier="bleeding" strength="20" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" delay="0.1">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_rocketammo_shortfuse" aliases="shortfuse rocket,rocket shortfuse,shortfuse_rocket,rocket_shortfuse" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_rockets" tags="smallitem,ek_rocketammo,demolitionsexpert" Scale="0.36" impactsoundtag="impact_metal_light" maxstacksize="2">
    <PreferredContainer primary="ek_ammotag_rocket" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="250" />-->
    <!-- <Price storeidentifier="merchantCity" buyprice="250" /> -->
    <Price baseprice="275" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!--
	20
	160
	40 (80)
	45 (90)
	5 (10)
	-->
    <Deconstruct time="8">
      <Item identifier="steel" />
      <Item identifier="c4block" />
      <Item identifier="copper" outcondition="0.5" />
      <Item identifier="flashpowder" outcondition="0.5" />
      <Item identifier="carbon" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="c4block" />
      <RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="flashpowder" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="carbon" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,128,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="288,752,176,48" depth="0.55" />
    <Body width="160" height="32" density="12" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="false">
      <Attack structuredamage="40" itemdamage="100" stun="0.2" structuresoundtype="StructureSlash">
        <Affliction identifier="blunttrauma" strength="20" />
      </Attack>
      <StatusEffect type="OnActive" target="This">
        <Conditional Condition="gt 5" />
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="10" velocitymax="50" scalemin="0.25" scalemax="0.5" />
        <ParticleEmitter particle="ekflamethrower" particlespersecond="60" scalemin="0.8" scalemax="1.2" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" colormultiplier="255,175,125,150" particlespersecond="60" velocitymin="0" velocitymax="0" scalemin="3" scalemax="5" />
        <!--<Use />-->
      </StatusEffect>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-200.0" delay="0.45" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-30.0" Condition="-65.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-35.0" />
      <StatusEffect type="OnBroken" disabledeltatime="true">
        <ParticleEmitter particle="ekfireball" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.8" scalemax="1.2" />
        <sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="6000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris2.ogg" range="3000" />
        <!--
		<Explosion range="320.0" structuredamage="33" itemdamage="70" stun="3" force="15.0" severlimbsprobability="1" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="lacerations" strength="165" />
          <Affliction identifier="bleeding" strength="40" />
        </Explosion>
		-->
        <Explosion range="400.0" ballastfloradamage="110" structuredamage="40" levelwalldamage="250" itemdamage="120" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="50" />
          <Affliction identifier="lacerations" strength="75" />
          <Affliction identifier="explosiondamage" strength="100" />
          <Affliction identifier="bleeding" strength="20" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" delay="0.1">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_rocketammo_armorpiercing" aliases="ap rocket,rocket ap,ap_rocket,rocket_ap,rocket armor piercing,rocket_armor_piercing" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_rockets" tags="smallitem,ek_rocketammo,demolitionsexpert" Scale="0.36" impactsoundtag="impact_metal_light" maxstacksize="2">
    <PreferredContainer primary="ek_ammotag_rocket" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="300" />-->
    <!-- <Price storeidentifier="merchantCity" buyprice="250" /> -->
    <Price baseprice="300" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!--
	20
	160
	40 (80)
	65
	5 (10)
	-->
    <Deconstruct time="8">
      <Item identifier="steel" />
      <Item identifier="c4block" />
      <Item identifier="flashpowder" mincondition="0.9" outcondition="0.5" />
      <Item identifier="titanium" />
      <Item identifier="carbon" mincondition="0.9" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="c4block" />
      <RequiredItem identifier="flashpowder" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="carbon" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,192,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="176,832,176,48" depth="0.55" />
    <Body width="160" height="32" density="12" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="false">
      <Attack structuredamage="100" stun="0.2" itemdamage="200" structuresoundtype="StructureSlash" penetration="0.75">
        <Affliction identifier="burn" strength="50" />
        <!-- add 20 -->
        <Affliction identifier="lacerations" strength="125" />
        <!-- add 100 -->
        <!-- internaldamage add 50 -->
        <Affliction identifier="bleeding" strength="20" />
        <!-- add 20 -->
      </Attack>
      <!--
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_rocket_effect" amount="2000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnActive" target="This">
        <Conditional Condition="gt 30" />
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="10" velocitymax="50" scalemin="0.25" scalemax="0.5" />
        <ParticleEmitter particle="ekflamethrower" particlespersecond="60" scalemin="0.8" scalemax="1.2" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" colormultiplier="255,175,125,150" particlespersecond="60" velocitymin="0" velocitymax="0" scalemin="3" scalemax="5" />
        <!--<Use />-->
      </StatusEffect>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-200.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-200.0" Condition="-200.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-65.0" Condition="-65.0" />
      <StatusEffect type="OnActive" target="This" Condition="-33.0" />
      <!--<StatusEffect type="OnUse" target="Character" disabledeltatime="true">
        <Conditional SpeciesName="human,husk,crawler,mantis" />
        <Affliction identifier="lacerations" amount="90" />
        <Affliction identifier="burn" amount="35" />
        Fudge the damage so small creatures can't tank rockets to the face
      </StatusEffect>-->
      <StatusEffect type="OnBroken" disabledeltatime="true">
        <ParticleEmitter particle="ekfireball" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.4" scalemax="0.7" />
        <sound file="Content/Items/Weapons/ExplosionDebris2.ogg" range="3000" />
        <!--
		<Explosion range="150.0" structuredamage="150" itemdamage="70" stun="3" force="22.0" severlimbsprobability="1" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="lacerations" strength="100" />
          <Affliction identifier="lacerations" strength="100" />
          <Affliction identifier="bleeding" strength="30" />
        </Explosion>
		-->
        <Explosion range="150.0" ballastfloradamage="500" structuredamage="150" levelwalldamage="500" itemdamage="175" stun="5" force="25.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="50" />
          <Affliction identifier="lacerations" strength="25" />
          <Affliction identifier="explosiondamage" strength="100" />
          <Affliction identifier="bleeding" strength="20" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" disabledeltatime="true">
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe1.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe2.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe3.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe4.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe5.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe6.ogg" selectionmode="Random" range="6000" volume="0.85" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" delay="0.1">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_rocketammo_alien" aliases="alien rocket,rocket alien,rocket physicorium,physicorium rocket" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="ek_ammocrate_rockets" tags="smallitem,ek_rocketammo,demolitionsexpert" Scale="0.36" impactsoundtag="impact_metal_light" maxstacksize="2">
    <PreferredContainer primary="ek_ammotag_rocket" />
    <!--<Price storeidentifier="merchantResearch" buyprice="500" />-->
    <!-- <Price storeidentifier="merchantCity" buyprice="250" /> -->
    <Price baseprice="500" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.8" sold="false" />
    </Price>
    <Deconstruct time="8">
      <Item identifier="steel" />
      <Item identifier="physicorium" />
      <Item identifier="thorium" />
      <Item identifier="flashpowder" mincondition="0.9" outcondition="0.5" />
      <Item identifier="carbon" mincondition="0.9" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="80" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="physicorium" />
      <RequiredItem identifier="thorium" />
      <RequiredItem identifier="flashpowder" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="carbon" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="288,704,176,48" depth="0.55" />
    <Body width="160" height="32" density="12" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="70" aimable="false" msg="ItemMsgPickUpSelect" />
    <LightComponent AllowInGameEditing="false" lightcolor="112,146,190,175" canbeselected="false" range="400.0" IsOn="true" castshadows="true" />
    <Projectile characterusable="false" launchimpulse="22.0" sticktocharacters="false">
      <Attack structuredamage="200" itemdamage="200" stun="0.2" structuresoundtype="StructureSlash">
        <Affliction identifier="blunttrauma" strength="20" />
        <Affliction identifier="lacerations" strength="40" />
      </Attack>
      <StatusEffect type="OnActive" target="This">
        <Conditional Condition="gt 5" />
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="2" velocitymin="10" velocitymax="50" scalemin="0.25" scalemax="0.5" />
        <ParticleEmitter particle="ekflamethrower" particlespersecond="60" scalemin="0.8" scalemax="1.2" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" colormultiplier="255,175,125,150" particlespersecond="60" velocitymin="0" velocitymax="0" scalemin="3" scalemax="5" />
        <!--<Use />-->
      </StatusEffect>
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-50.0" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-200.0" delay="0.75" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-200.0" Condition="-200.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-200.0" Condition="-200.0" />
      <StatusEffect type="OnBroken" disabledeltatime="true">
        <ParticleEmitter particle="ekfireballalien" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="2.5" scalemax="3" />
        <sound file="%ModDir%/Items/Weapons/ek_railgun_heat_explode1.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_railgun_heat_explode2.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <Explosion range="300.0" structuredamage="100" itemdamage="150" ballastfloradamage="500" stun="3" force="55.0" severlimbsprobability="0.8" decal="explosion" decalsize="1.5" camerashake="15">
          <Affliction identifier="burn" strength="200" />
          <Affliction identifier="explosiondamage" strength="250" />
          <Affliction identifier="lacerations" strength="300" />
          <Affliction identifier="bleeding" strength="80" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" delay="0.1">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_gausspistol" aliases="coil pistol" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="smallitem,weapon,loadable,gun,ek_ammotag_gausspistol,gunsmith,pistolitem" Scale="0.30" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantResearch" buyprice="80" />-->
    <Price baseprice="800" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="ek_gaussparts" outcondition="0.25" />
      <Item identifier="plastic" />
      <Item identifier="fulguriumbatterycell" outcondition="0.01" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25" outcondition="0.0">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="ek_gaussparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="fulguriumbatterycell" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="448,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="464,704,176,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="464,704,176,80" depth="0.83" />
    <Body width="176" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="45,-2" handle1="0,-11" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="35,7" aimpos="45,-5" handle1="10,-11" -->
    <RangedWeapon barrelpos="85,16" spread="4" unskilledspread="18" reload="0.25" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamegausspistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakgausspistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_gausspistol_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="1.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="-1.5" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_gausspistol_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_gausspistol_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="true" allowuioverlap="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="ek_gausspistol_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_gausspistol_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_gausspistol_mag" aliases="gauss pistol mag,coil pistol mag" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_gausspistol_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_gausspistol" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="25" />
    <Price storeidentifier="merchantCity" buyprice="50" />
    <Price storeidentifier="merchantOutpost" buyprice="60" />-->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="physicorium" mincondition="0.7" outcondition="0.25" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="physicorium" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="ek_gausspistol_mag" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="physicorium" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="656,704,31,64" origin="0.5,0.5" />
    <Body width="22" height="48" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_gausspistol_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_gausspistol_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-6.67" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_gausspistol_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_gausspistol_round" tags="pistolammoitem" category="Misc" spritecolor="150,140,120,255" inventoryiconcolor="150,140,120,255" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="80.0" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,225,200,175" scalemultiplier="1,1.5" />
      <Attack structuredamage="1" itemdamage="40" stun="0.12" severlimbsprobability="0.2" targetforce="10" penetration="0.6">
        <Affliction identifier="gunshotwound" strength="30" />
        <Affliction identifier="bleeding" strength="30" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="2,2" />
      </StatusEffect>
      <!-- gunshotwound=20 bleeding=20
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicorium_effect" amount="200" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2.5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="eklaserspark" copyentityangle="true" particleamount="4" anglemin="-90" anglemax="90" velocitymin="-250" velocitymax="-750" />
        <Explosion range="100.0" force="0" stun="0" shockwave="false" flames="false" smoke="false" sparks="false" underwaterbubble="false" camerashake="6" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_gaussrifle" aliases="coil rifle" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,loadable,gun,ek_ammotag_gaussrifle,gunsmith,mountableweapon" Scale="0.30" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantResearch" buyprice="80" />-->
    <Price baseprice="1200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="ek_gaussparts" outcondition="0.5" />
      <Item identifier="plastic" />
      <Item identifier="aluminium" />
      <Item identifier="fulguriumbatterycell" outcondition="0.01" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30" outcondition="0.0">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="ek_gaussparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="fulguriumbatterycell" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="448,64,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,800,320,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,800,320,96" depth="0.83" />
    <Body width="176" height="64" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="50,-5" aimpos="50,5" handle1="-30,-22" handle2="100,-10" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="48,2" holdpos="45,-10" aimpos="50,10" handle1="-18,-21" handle2="102,-19" holdangle="-40" -->
    <RangedWeapon barrelpos="156,8" spread="0.5" unskilledspread="18" reload="0.37" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamegausspistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakgausspistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_gaussrifle_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="1.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_gaussrifle_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_gaussrifle_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="-82,-28">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="ek_gaussrifle_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_gaussrifle_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_gaussrifle_mag" aliases="gauss rifle mag,coil rifle mag" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem, ek_gaussrifle_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="2">
    <PreferredContainer primary="ek_ammotag_gaussrifle" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="25" />
    <Price storeidentifier="merchantCity" buyprice="50" />
    <Price storeidentifier="merchantOutpost" buyprice="60" />-->
    <Price baseprice="300" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="physicorium" mincondition="0.7" outcondition="0.5" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="physicorium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_gaussrifle_mag" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="physicorium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="688,704,48,80" origin="0.5,0.5" />
    <ContainedSprite name="Gauss Rifle Mag" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="736,704,48,80" />
    <Body width="36" height="70" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_gaussrifle_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_gaussrifle_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-5" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_gaussrifle_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_gaussrifle_round" category="Misc" spritecolor="150,140,120,255" inventoryiconcolor="150,140,120,255" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="336,688,48,16" depth="0.55" />
    <Body width="40" height="14" density="40" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="80.0" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,225,200,175" scalemultiplier="1,2" />
      <Attack structuredamage="2" itemdamage="40" stun="0.16" severlimbsprobability="0.6" targetforce="20" penetration="0.5">
        <Affliction identifier="gunshotwound" strength="70" />
        <Affliction identifier="bleeding" strength="45" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="2,2.5" />
      </StatusEffect>
      <!-- gunshotwound=40 bleeding=40"
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicoriumverystrong_effect" amount="200" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2.5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="eklaserspark" copyentityangle="true" particleamount="4" anglemin="-90" anglemax="90" velocitymin="-250" velocitymax="-750" />
        <Explosion range="100.0" force="0" stun="0" shockwave="false" flames="false" smoke="false" sparks="false" underwaterbubble="false" camerashake="6" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_drumlmg" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_556drum,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="450" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="600" />-->
    <Price baseprice="450" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="steel" />
      <Item identifier="steel" />
      <Item identifier="aluminium" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="448,128,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,896,320,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,896,320,96" depth="0.83" />
    <Body width="240" height="64" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-5" aimpos="50,-10" handle1="-30,-15" handle2="80,-5" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="64,7" holdpos="45,-10" aimpos="45,-10" handle1="-10,-21" handle2="102,-14" holdangle="-40" -->
    <RangedWeapon barrelpos="160,24" spread="8" unskilledspread="30" reload="0.07" combatPriority="65" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamerifle" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakrifle" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_drum_lmg_mono.ogg" type="OnUse" range="4500" />
      <StatusEffect type="OnUse">
        <Explosion range="180.0" force="0.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifier="ek_drumlmg_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_drumlmg_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="65" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="28,-28">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifier="ek_drumlmg_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_drumlmg_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_drumlmg_mag" aliases="drum lmg mag,lmg mag,lmg drum" maxstacksize="2" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_rifle" tags="smallitem, ek_drumlmg_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="ek_ammotag_556drum" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="210" />
    <Price storeidentifier="merchantCity" buyprice="250" />-->
    <Price baseprice="210" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="lead" mincondition="0.4" />
      <Item identifier="lead" mincondition="0.8" />
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.1" usecondition="true" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="40" />
      <!--<RequiredItem identifiers="ek_drumlmg_mag,ek_drumlmg_alienmag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_drumlmg_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.1" usecondition="true" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="lead" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,448,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="320,880,48,64" origin="0.5,0.5" />
    <ContainedSprite name="Drum LMG Mag" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.54" sourcerect="320,944,48,80" />
    <Body width="32" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_drumlmg_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_drumlmg_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-1.1" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_drumlmg_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_drumlmg_round" category="Misc" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.2" hideinmenus="true">
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="336,688,48,16" depth="0.55" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="0.7" itemdamage="26" stun="0.02" targetforce="8" penetration="0.15">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="gunshotwound" strength="17.5" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_drumlmg_alienmag" aliases="drum lmg alien mag,lmg alien mag,lmg alien drum,lmg drum alien" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_physicorium" tags="smallitem, ek_drumlmg_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="2">
    <PreferredContainer primary="ek_ammotag_556drum" />
    <!--<Price storeidentifier="merchantResearch" buyprice="280" />-->
    <Price baseprice="300" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.1" usecondition="true" />
      <RequiredItem identifier="physicorium" />
      <RequiredItem identifier="physicorium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="50" />
      <!--<RequiredItem identifiers="ek_drumlmg_alienmag,ek_drumlmg_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_drumlmg_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.1" usecondition="true" />
      <RequiredItem identifier="physicorium" />
      <RequiredItem identifier="physicorium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,512,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="368,880,48,64" origin="0.5,0.5" />
    <ContainedSprite name="Drum LMG Mag" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.54" sourcerect="368,944,48,80" />
    <Body width="32" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_drumlmg_alienround" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_drumlmg_alienround" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-1.1" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_drumlmg_alienround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_drumlmg_alienround" category="Misc" spritecolor="255,210,125,255" inventoryiconcolor="255,210,125,255" interactthroughwalls="true" tags="smallitem, round" impactsoundtag="impact_metal_light" scale="0.2" hideinmenus="true">
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="336,688,48,16" depth="0.55" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="2" itemdamage="36" stun="0.02" targetforce="11" penetration="0.4">
        <Affliction identifier="bleeding" strength="12" />
        <Affliction identifier="gunshotwound" strength="25" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This">
        <Explosion range="100.0" force="0" stun="0" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="6" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <!--
  <Item name="Smoke Grenade" identifier="ek_smokegrenade"
  category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive" scale="0.5" impactsoundtag="impact_metal_light" maxstacksize="8">

    <Price baseprice="110" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false"/>
    </Price>

    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="flashpowder" mincondition="0.75" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="iron" />
      <RequiredItem identifier="flashpowder" />
    </Fabricate>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="448,192,64,64" origin="0.5,0.5" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="416,880,32,64" depth="0.55" origin="0.5,0.5185185" />
    <Body width="26" height="50" density="30" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-15.0" disabledeltatime="true">
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="-2" >
        <Conditional Condition="lt 100" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,Hull" oxygen="-27500.0" >
        <Conditional Condition="lt 85" />
        <ParticleEmitter particle="eksmokegrenade" anglemin="0" anglemax="360" particlespersecond="3" velocitymin="25" velocitymax="75" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-10.0" delay="0.5" disabledeltatime="true">
        <Conditional Condition="eq 100" />
      </StatusEffect>
    </Throwable>
  </Item>
  -->
  <Item name="" identifier="ek_smokegrenade" category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive" scale="0.5" impactsoundtag="impact_metal_light" maxstacksize="8">
    <Price baseprice="110" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="flashpowder" mincondition="0.75" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="iron" />
      <RequiredItem identifier="flashpowder" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="448,192,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="416,880,32,64" depth="0.55" origin="0.5,0.5185185" />
    <Body width="26" height="50" density="30" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-15.0" disabledeltatime="true">
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="-2">
        <Conditional DisplaySideBySideWhenLinked="eq true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,Hull" oxygen="-27500.0">
        <Conditional Condition="lt 85" />
        <sound file="Content/Items/Tools/Sprayer.ogg" range="600" volume="0.5" />
        <ParticleEmitter particle="eksmokegrenade" anglemin="0" anglemax="360" particlespersecond="3" velocitymin="25" velocitymax="125" />
        <ParticleEmitter particle="eksmokegrenade2" anglemin="0" anglemax="360" particlespersecond="5" velocitymin="75" velocitymax="250" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true" stackable="false" delay="0.25">
        <Conditional Condition="lt 85" />
        <Explosion range="200.0" structuredamage="0" itemdamage="0" force="0.005" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="0" playtinnitus="false" applyfireeffects="false">
          <Affliction identifier="ek_blinded" amount="200" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
      <StatusEffect type="Always" target="This" RequireAimToUse="true" />
      <StatusEffect type="Always" target="This" RequireAimToUse="false">
        <RequiredItems items="detonator" type="Container" />
      </StatusEffect>
    </ItemComponent>
    <RepairTool>
      <StatusEffect type="OnUse" target="This" stackable="false" delay="0.1">
        <Conditional DisplaySideBySideWhenLinked="ne true" />
        <Sound file="%ModDir%/Items/Weapons/ek_grenadepin.ogg" type="OnUse" range="300" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" DisplaySideBySideWhenLinked="true" />
    </RepairTool>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect"></Throwable>
  </Item>
  <Item name="" identifier="ek_battlerifle" aliases="marine assault rifle" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_556,gunsmith,mountableweapon" Scale="0.32" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="550" />-->
    <Price baseprice="550" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="steel" />
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="55" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,64,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,1024,336,112" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,1024,336,112" depth="0.83" />
    <Body width="330" height="64" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="65,-5" aimpos="58,5" handle1="-47.5,-25" handle2="42.5,-5" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="68,5" holdpos="60,-10" aimpos="58,10" handle1="-48,-21" handle2="38,-8" holdangle="-40" -->
    <RangedWeapon barrelpos="166,12" spread="2" unskilledspread="14" reload="0.11" combatPriority="85" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamerifle" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakrifle" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_battlerifle.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.3" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifier="ek_battlerifle_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_battlerifle_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer autofill="True" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="8,-33">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifier="ek_battlerifle_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_battlerifle_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <ItemContainer autofill="False" capacity="1" canbeselected="false" hideitems="false" hudpos="0.5, 0.4" itempos="0,0" slotsperrow="1" uilabel="" allowuioverlap="true">
      <Containable identifiers="ek_battlerifle_skin" />
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_battlerifle_mag" aliases="battle rifle mag,assault rifle mag,marine battle rifle mag,marine assault rifle mag" maxstacksize="2" scale="0.32" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_rifle" tags="smallitem, ek_battlerifle_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="ek_ammotag_556" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="95" />
    <Price storeidentifier="merchantCity" buyprice="150" />-->
    <Price baseprice="95" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="lead" mincondition="0.8" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifiers="ek_battlerifle_mag,ek_battlerifle_alien_mag,ek_battlerifle_riot_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_battlerifle_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="lead" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,128,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="416,944,48,80" origin="0.5,0.5" />
    <ContainedSprite name="Marine Battle Rifle Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="416,944,48,80" />
    <Body width="32" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_drumlmg_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_drumlmg_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-3.3333" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_drumlmg_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_battlerifle_alien_mag" aliases="battle rifle alien mag,assault rifle alien mag,marine battle rifle alien mag,marine assault rifle alien mag" maxstacksize="2" scale="0.32" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_physicorium" tags="smallitem, ek_battlerifle_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="ek_ammotag_556" />
    <!--<Price storeidentifier="merchantResearch" buyprice="280" />-->
    <Price baseprice="280" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="physicorium" mincondition="0.8" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="45" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="physicorium" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="45" />
      <!--<RequiredItem identifiers="ek_battlerifle_alien_mag,ek_battlerifle_mag,ek_battlerifle_riot_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_battlerifle_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="physicorium" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,192,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="336,1024,48,80" origin="0.5,0.5" />
    <ContainedSprite name="Marine Battle Rifle Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="336,1024,48,80" />
    <Body width="32" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_drumlmg_alienround" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_drumlmg_alienround" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-3.3333" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_drumlmg_alienround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_battlerifle_riot_mag" aliases="battle rifle riot mag,assault rifle riot mag,marine battle rifle riot mag,marine assault rifle riot mag" maxstacksize="2" scale="0.32" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_rifle" tags="smallitem, ek_battlerifle_mags, magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="ek_ammotag_556" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="75" />
    <Price storeidentifier="merchantCity" buyprice="125" />-->
    <Price baseprice="75" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="rubber" mincondition="0.8" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <!--<RequiredItem identifiers="ek_battlerifle_riot_mag,ek_battlerifle_mag,ek_battlerifle_alien_mag" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_battlerifle_mags" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.04" usecondition="true" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="384,1024,48,80" origin="0.5,0.5" />
    <ContainedSprite name="Marine Battle Rifle Magazine" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="384,1024,48,80" />
    <Body width="32" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_smg_riot_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_smg_riot_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-3.3333" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_smg_riot_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_beast_ssl" aliases="beast ssl,ssl,beast,ek beast,beast autocannon" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_30mmfc,gunsmith,mountableweapon" Scale="0.32" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="450" />
    <Price storeidentifier="merchantCity" buyprice="600" />-->
    <Price baseprice="500" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="steel" />
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="528,896,368,144" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="528,896,368,144" depth="0.83" />
    <Body width="336" height="100" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-45" aimpos="55,-35" handle1="-152,24" handle2="0,56" holdangle="50" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="70,-2" holdpos="40,-45" aimpos="55,-35" handle1="-152,24" handle2="0,56" holdangle="50" -->
    <RangedWeapon barrelpos="136,-18" spread="5" unskilledspread="35" reload="0.35" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamelauncher" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreaklauncher" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_beastfire.ogg" type="OnUse" range="5500" />
      <StatusEffect type="OnUse">
        <Explosion range="100.0" force="1" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="8.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifier="ek_ssl_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_ssl_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifier="ek_ssl_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_ssl_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ssl_magazine" aliases="30mm fc clip,ssl mag,ssl clip,beast mag,beast clip" maxstacksize="2" scale="0.32" category="Equipment,Weapon" cargocontaineridentifier="ek_ammocrate_rockets" tags="smallitem,ek_ssl_mags,magazine,ammo,smallarmsammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="ek_ammotag_30mmfc" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="210" />
    <Price storeidentifier="merchantCity" buyprice="250" />-->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" mincondition="0.85" outcondition="0.5" />
      <Item identifier="uex" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" mincondition="0.85" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30" amount="2">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.16" usecondition="true" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="uex" />
      <RequiredItem identifier="uex" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="aluminium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="uex" />
      <RequiredItem identifier="steel" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,512,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="768,832,112,64" origin="0.5,0.5" />
    <Body width="108" height="60" density="40" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_ssl_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_ssl_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-7.15" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_ssl_round" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ssl_round" category="Misc" scale="0.32" sonarsize="2" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" sourcerect="368,784,128,32" depth="0.55" />
    <Body width="160" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="45.0">
      <Attack structuredamage="7" itemdamage="36" severlimbsprobability="0.5" structuresoundtype="StructureSlash">
        <Affliction identifier="gunshotwound" strength="25" />
        <Affliction identifier="burn" strength="4" />
        <Affliction identifier="bleeding" strength="8" />
        <Affliction identifier="lacerations" strength="30" />
      </Attack>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Sound file="%ModDir%/Items/Weapons/ek_rocketspear.ogg" type="OnUse" range="3000" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="door,windoweddoor,hatch,ductblock" Stuck="-30.0" Condition="-26.0" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="aliendoor,alienhatch" Stuck="-20.0" Condition="-15.0" />
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="5" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This">
        <Explosion range="125.0" structuredamage="3" itemdamage="45" stun="0.5" force="6.0" severlimbsprobability="0.5" flames="true" smoke="false" sparks="true" underwaterbubble="true">
          <Affliction identifier="burn" strength="4" />
          <Affliction identifier="bleeding" strength="8" />
          <Affliction identifier="lacerations" strength="30" />
          <Affliction identifier="explosiondamage" strength="20" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" delay="5" checkconditionalalways="true">
        <Conditional PhysicsBodyActive="eq true" />
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_ied" aliases="fuel bomb,improvised bomb" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,explosive,demolitionsexpert" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" maxstacksize="3">
    <Deconstruct time="15">
      <Item identifier="fpgacircuit" />
      <Item identifier="copper" />
      <Item identifier="weldingfueltank" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="weldingfueltank" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="448,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="782,560,112,80" depth="0.55" origin="0.5,0.5" />
    <Body width="92" height="66" density="18" />
    <Throwable slots="Any,RightHand+LeftHand" holdpos="40,-10" aimpos="30,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="2.0" msg="ItemMsgPickUpSelect" />
    <LightComponent LightColor="255,0,0,255" range="20" blinkfrequency="1" powerconsumption="0" IsOn="false" canbeselected="false" AllowInGameEditing="false">
      <sprite texture="%ModDir%/Lights/ied_light.png" sourcerect="0,0,80,80" alpha="1" />
      <StatusEffect type="OnActive" targettype="This" Condition="-1.667" />
      <StatusEffect type="OnActive" targettype="This">
        <sound file="Content/Items/WarningBeep.ogg" type="OnActive" range="600.0" loop="true" volume="0.75" />
        <Conditional Condition="lt 3.5" />
      </StatusEffect>
      <!--
      <StatusEffect type="OnBroken" targettype="NearbyItems" range="100" setvalue="true" condition="0" 
					isStuck="false" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock" >
        <Conditional Condition="lt 0.5" />
      </StatusEffect>
	  
      <StatusEffect type="OnBroken" targettype="NearbyItems" range="100" setvalue="true" condition="-35" 
					targetitemcomponent="door" targetidentifiers="aliendoor,alienhatch" >
        <Conditional Condition="lt 0.5" />
      </StatusEffect>
	  -->
      <!--
	  <StatusEffect type="OnActive" targettype="This" disabledeltatime="true" >
        <Conditional Condition="lt 0.5" />
	  -->
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="10000" />
        <Explosion range="400.0" structuredamage="20" itemdamage="180" ballastfloradamage="110" levelwalldamage="250" stun="3" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="60" />
          <Affliction identifier="internaldamage" strength="100" />
          <Affliction identifier="bleeding" strength="80" />
        </Explosion>
        <Remove />
      </StatusEffect>
    </LightComponent>
    <CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.15" anchor="BottomLeft" absoluteoffset="20,20" style="ItemUI" />
      <TickBox text="Armed">
        <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        <StatusEffect type="OnUse" targettype="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="false" />
      </TickBox>
      <Button text="Reset">
        <StatusEffect type="OnUse" targettype="This" Condition="100" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="+ 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="- 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="-16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
          <Conditional Condition="gt 17" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.15" />
      <QualityStat stattype="ExplosionDamage" value="0.15" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_breachingcharge" aliases="ek breaching charge" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,explosive" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" hideinmenus="false" maxstacksize="4">
    <!--<Price storeidentifier="merchantMilitary" buyprice="150" />
    <Price storeidentifier="merchantCity" buyprice="175" />
    <Price storeidentifier="merchantResearch" buyprice="175" />-->
    <Price baseprice="75" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="fpgacircuit" outcondition="0.5" />
      <Item identifier="uex" outcondition="0.5" />
      <Item identifier="copper" outcondition="0.25" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" amount="2">
      <RequiredSkill identifier="weapons" level="45" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="uex" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="576,256,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="640,1296,48,96" depth="0.55" origin="0.5,0.5" />
    <Body width="104" height="86" density="18" />
    <!--<Throwable slots="Any,RightHand+LeftHand" holdpos="40,-10" aimpos="30,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="2.0" msg="ItemMsgPickUpSelect"/>-->
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand+LeftHand" msg="ItemMsgDetachWrench" PickingTime="10.0" holdpos="40,-10" aimpos="50,-5" handle1="0,-13" handle2="0,-13" attachable="true" Attached="false" AttachedByDefault="false" aimable="true">
      <RequiredItem identifier="wrench" type="Equipped" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <LightComponent LightColor="150,0,0,255" range="15" blinkfrequency="1" powerconsumption="0" IsOn="false" canbeselected="false" AllowInGameEditing="false">
      <StatusEffect type="OnActive" targettype="This" Condition="-15">
        <Sound file="%ModDir%/Items/Weapons/ek_satchelbeep.ogg" loop="true" range="800" />
      </StatusEffect>
    </LightComponent>
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-100" disabledeltatime="true" />
      <!-- Todo: Wait for this to work -->
      <!--
	  <StatusEffect type="Always" targettype="NearbyItems" range="90" setvalue="true" condition="0" disabledeltatime="true"
					isStuck="false" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock,aliendoor,alienhatch" >
        <Conditional Condition="lt 0.5" />
      </StatusEffect>
	  -->
      <StatusEffect type="Always" targettype="This" condition="-100" disabledeltatime="true" stackable="false">
        <Conditional Condition="lt 0.5" />
        <!-- Broken in Multiplayer for Some Reason
		<ParticleEmitter particle="ekfireballnew_tiny" particleamount="2" scalemin="1" scalemax="1.25" velocitymin="0" velocitymax="35" distancemin="0" distancemax="40"/>
		-->
        <SpawnItem identifier="ek_breachingcharge_effect" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true" stackable="false">
        <sound file="%ModDir%/Items/Weapons/ek_breachingcharge1.ogg" selectionmode="Random" range="8000" />
        <sound file="%ModDir%/Items/Weapons/ek_breachingcharge2.ogg" selectionmode="Random" range="8000" />
        <sound file="%ModDir%/Items/Weapons/ek_breachingcharge3.ogg" selectionmode="Random" range="8000" />
        <ParticleEmitter particle="weldspark" particleamount="15" distancemin="0" distancemax="60" anglemin="-360" anglemax="360" scalemin="1.5" scalemax="3.0" velocitymin="250" velocitymax="750" />
        <ParticleEmitter particle="explosionfire" particleamount="5" distancemin="0" distancemax="30" anglemin="-360" anglemax="360" scalemin="0.5" scalemax="0.75" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionsmoke" particleamount="2" distancemin="0" distancemax="30" anglemin="-360" anglemax="360" scalemin="1.5" scalemax="2.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="2" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="5.0" />
        <ParticleEmitter particle="ekfireballnew_tiny" particleamount="1" scalemin="1" scalemax="1.25" velocitymin="0" velocitymax="35" distancemin="0" distancemax="10" />
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="0.75" scalemax="1.0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true" stackable="false">
        <Explosion range="165.0" structuredamage="250" ballastfloradamage="110" levelwalldamage="500" itemdamage="1500" stun="5" force="20.0" severlimbsprobability="0.75">
          <!-- Broken in multiplayer
		  <ParticleEmitter particle="ekfireballnew_tiny" particleamount="2" scalemin="1" scalemax="1.25" velocitymin="0" velocitymax="35" distancemin="0" distancemax="40"/>
		  -->
          <Affliction identifier="burn" strength="80" />
          <Affliction identifier="explosiondamage" strength="30" />
          <Affliction identifier="lacerations" strength="20" />
          <Affliction identifier="bleeding" strength="15" />
        </Explosion>
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.15" anchor="BottomLeft" absoluteoffset="20,20" style="ItemUI" />
      <TickBox text="Armed">
        <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        <StatusEffect type="OnUse" targettype="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="false" />
      </TickBox>
      <Button text="Reset">
        <StatusEffect type="OnUse" targettype="This" Condition="100" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <!--<Button text="+ 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="16.667" disabledeltatime="true" >
          <sound file="Content\Items\Button\Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="- 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="-16.667" disabledeltatime="true" >
          <sound file="Content\Items\Button\Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
          <Conditional Condition="gt 17" />
        </StatusEffect>
      </Button>-->
    </CustomInterface>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.15" />
      <QualityStat stattype="ExplosionDamage" value="0.15" />
    </Quality>
  </Item>
  <Item name="ek_breachingcharge_effect" identifier="ek_breachingcharge_effect" Scale="0.5" impactsoundtag="impact_soft" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,0,1,1" depth="0.55" origin="0.5,0.5" />
    <!--<Body width="15" height="15" density="10" />-->
    <ItemComponent characterusable="false">
      <StatusEffect type="Always" target="This" Condition="-75" disabledeltatime="true">
        <ParticleEmitter particle="weldspark" particlespersecond="60" distancemin="0" distancemax="60" anglemin="-360" anglemax="360" startsizemin="0.6,0.4" startsizemax="1.2,0.8" velocitymin="200" velocitymax="400" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" targettype="NearbyItems" range="100" condition="-200" Stuck="-200.0" disabledeltatime="true" stackable="false" delay="0.1" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock">
        <Conditional Condition="gt 25" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" targettype="NearbyItems" range="100" condition="-60" disabledeltatime="true" stackable="false" delay="0.1" targetitemcomponent="door" targetidentifiers="aliendoor,alienhatch">
        <Conditional Condition="gt 25" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" stackable="false" delay="0.1">
        <Remove />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="" identifier="ek_explosivecharge_uex" aliases="satchel charge uex,uex bomb" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,explosive,ekshared_largeshellexplosive,demolitionsexpert" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" maxstacksize="2">
    <!--<Price storeidentifier="merchantMilitary" buyprice="200" />
    <Price storeidentifier="merchantCity" buyprice="250" />
    <Price storeidentifier="merchantOutpost" buyprice="300" />
    <Price storeidentifier="merchantResearch" buyprice="250" />
    <Price storeidentifier="merchantMine" buyprice="350" />-->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.5" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="fpgacircuit" />
      <!--detonator-->
      <Item identifier="fpgacircuit" />
      <Item identifier="uex" />
      <Item identifier="uex" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="35" />
      <RequiredItem identifier="fpgacircuit" />
      <!--detonator-->
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="uex" />
      <RequiredItem identifier="uex" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="784,640,112,96" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="784,640,112,96" depth="0.55" origin="0.5,0.5" />
    <Body width="104" height="86" density="18" />
    <!--<Throwable slots="Any,RightHand+LeftHand" holdpos="40,-10" aimpos="30,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="2.0" msg="ItemMsgPickUpSelect"/>-->
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand+LeftHand" msg="ItemMsgDetachWrench" PickingTime="10.0" holdpos="40,-10" aimpos="50,-5" handle1="0,-13" handle2="0,-13" attachable="true" Attached="false" AttachedByDefault="false" aimable="true">
      <RequiredItem identifier="wrench" type="Equipped" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <LightComponent LightColor="255,0,0,255" range="20" blinkfrequency="1" powerconsumption="0" IsOn="false" canbeselected="false" AllowInGameEditing="false">
      <sprite texture="%ModDir%/Lights/satchelcharge_light.png" sourcerect="0,0,80,96" alpha="1" />
      <StatusEffect type="OnActive" targettype="This" Condition="-1.667">
        <Sound file="%ModDir%/Items/Weapons/ek_satchelbeep.ogg" loop="true" range="1000" />
      </StatusEffect>
    </LightComponent>
    <ItemComponent characterusable="false">
      <!--
      <StatusEffect type="Always" targettype="NearbyItems" range="250" setvalue="true" condition="0" disabledeltatime="true"
					isStuck="false" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock,aliendoor,alienhatch" >
        <Conditional Condition="lt 0.5" />
      </StatusEffect>
	  -->
      <!--
      <StatusEffect type="Always" targettype="This" disabledeltatime="true" >
        <Conditional Condition="lt 0.5" />
	  -->
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true" stackable="false">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <ParticleEmitter particle="weldspark" particleamount="20" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionfire" particleamount="20" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="1.5" scalemax="3.5" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionsmoke" particleamount="4" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />
        <ParticleEmitter particle="ekarmory_hdimpactlarge" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="1.75" scalemax="2.0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true">
        <!-- Broken in Multiplayer for Some Reason
		<ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
		-->
        <Explosion range="800.0" structuredamage="150" itemdamage="1000" ballastfloradamage="110" levelwalldamage="500" stun="5" force="20.0" severlimbsprobability="0.5" flames="false" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="internaldamage" strength="75" />
          <Affliction identifier="bleeding" strength="30" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true">
        <!-- Broken in Multiplayer for Some Reason
		<ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
		-->
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <ParticleEmitter particle="weldspark" particleamount="20" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionfire" particleamount="10" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="1.5" scalemax="3.5" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionsmoke" particleamount="4" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
        <!--<ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />-->
        <ParticleEmitter particle="ekarmory_hdimpactlarge" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="1.75" scalemax="2.0" />
        <Explosion range="800.0" structuredamage="150" itemdamage="1000" ballastfloradamage="110" levelwalldamage="500" stun="5" force="20.0" severlimbsprobability="0.5" flames="false" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="internaldamage" strength="75" />
          <Affliction identifier="bleeding" strength="30" />
        </Explosion>
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.15" anchor="BottomLeft" absoluteoffset="20,20" style="ItemUI" />
      <TickBox text="Armed">
        <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        <StatusEffect type="OnUse" targettype="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="false" />
      </TickBox>
      <Button text="Reset">
        <StatusEffect type="OnUse" targettype="This" Condition="100" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="+ 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="- 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="-16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
          <Conditional Condition="gt 17" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.15" />
      <QualityStat stattype="ExplosionDamage" value="0.15" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_explosivecharge_c4" aliases="satchel charge c4,c4 bomb" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,explosive,ekshared_largeshellexplosive,demolitionsexpert" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" maxstacksize="2">
    <!--<Price storeidentifier="merchantMilitary" buyprice="300" />
    <Price storeidentifier="merchantCity" buyprice="350" />-->
    <!--<Price storeidentifier="merchantOutpost" buyprice="400" />-->
    <!--<Price storeidentifier="merchantResearch" buyprice="350" />-->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.5" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="fpgacircuit" />
      <!--detonator-->
      <Item identifier="fpgacircuit" />
      <Item identifier="c4block" />
      <Item identifier="c4block" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="35" />
      <RequiredItem identifier="fpgacircuit" />
      <!--detonator-->
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="c4block" />
      <RequiredItem identifier="c4block" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="784,736,112,96" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="784,736,112,96" depth="0.55" origin="0.5,0.5" />
    <Body width="104" height="86" density="18" />
    <!--<Throwable slots="Any,RightHand+LeftHand" holdpos="40,-10" aimpos="30,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="2.0" msg="ItemMsgPickUpSelect"/>-->
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand+LeftHand" msg="ItemMsgDetachWrench" PickingTime="10.0" holdpos="40,-10" aimpos="50,-5" handle1="0,-13" handle2="0,-13" attachable="true" Attached="false" AttachedByDefault="false" aimable="true">
      <RequiredItem identifier="wrench" type="Equipped" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <LightComponent LightColor="255,0,0,255" range="20" blinkfrequency="1" powerconsumption="0" IsOn="false" canbeselected="false" AllowInGameEditing="false">
      <sprite texture="%ModDir%/Lights/satchelcharge_light.png" sourcerect="0,0,80,96" alpha="1" />
      <StatusEffect type="OnActive" targettype="This" Condition="-1.667">
        <Sound file="%ModDir%/Items/Weapons/ek_satchelbeep.ogg" loop="true" range="1000" />
      </StatusEffect>
    </LightComponent>
    <ItemComponent characterusable="false">
      <!--
      <StatusEffect type="Always" targettype="NearbyItems" range="250" setvalue="true" condition="0" disabledeltatime="true"
					isStuck="false" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock,aliendoor,alienhatch" >
        <Conditional Condition="lt 0.5" />
      </StatusEffect>
	  -->
      <!--
      <StatusEffect type="Always" targettype="This" disabledeltatime="true" >
        <Conditional Condition="lt 0.5" />
	  -->
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true" stackable="false">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <ParticleEmitter particle="weldspark" particleamount="20" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionfire" particleamount="10" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="1.5" scalemax="3.5" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionsmoke" particleamount="4" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
        <!--<ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />-->
        <ParticleEmitter particle="ekarmory_hdimpactlarge" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="1.75" scalemax="2.0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true">
        <!-- Broken in Multiplayer for Some Reason
		<ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
		-->
        <Explosion range="800.0" structuredamage="150" itemdamage="1000" ballastfloradamage="110" levelwalldamage="500" stun="5" force="20.0" severlimbsprobability="0.5" flames="false" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="internaldamage" strength="75" />
          <Affliction identifier="bleeding" strength="30" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true">
        <!-- Broken in Multiplayer for Some Reason
		<ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
		-->
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <ParticleEmitter particle="weldspark" particleamount="20" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionfire" particleamount="10" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="1.5" scalemax="3.5" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionsmoke" particleamount="4" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
        <!--<ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />-->
        <ParticleEmitter particle="ekarmory_hdimpactlarge" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="1.75" scalemax="2.0" />
        <Explosion range="800.0" structuredamage="150" itemdamage="1000" ballastfloradamage="110" levelwalldamage="500" stun="5" force="20.0" severlimbsprobability="0.5" flames="false" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="internaldamage" strength="75" />
          <Affliction identifier="bleeding" strength="30" />
        </Explosion>
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.15" anchor="BottomLeft" absoluteoffset="20,20" style="ItemUI" />
      <TickBox text="Armed">
        <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        <StatusEffect type="OnUse" targettype="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="false" />
      </TickBox>
      <Button text="Reset">
        <StatusEffect type="OnUse" targettype="This" Condition="100" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="+ 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="- 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="-16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
          <Conditional Condition="gt 17" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.15" />
      <QualityStat stattype="ExplosionDamage" value="0.15" />
    </Quality>
  </Item>
  <!--   <Item name="ek_characterflameemitter" identifier="ek_characterflameemitter" tags="" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,0,1,1" depth="0.55" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" condition="-10" Condition="-100" >
        <ParticleEmitter particle="characterburn" particlespersecond="15" scalemin="0.6" scalemax="1.4" distancemin="0" distancemax="25"/>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This"> 
        <Remove />
      </StatusEffect>
    </ItemComponent>
  </Item> -->
  <Item name="" identifier="ek_thermiteblock" category="Equipment,Weapon" Tags="smallitem,explosive,demolitionsexpert" Scale="0.5" cargocontaineridentifier="explosivecrate" impactsoundtag="impact_soft" damagedbyexplosions="true" maxstacksize="8">
    <!--<PreferredContainer primary="secarmcab" minamount="1" maxamount="2" spawnprobability="0.25"/>-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="50" />
    <Price storeidentifier="merchantCity" buyprice="100" />
    <Price storeidentifier="merchantOutpost" buyprice="125" />
    <Price storeidentifier="merchantResearch" buyprice="75" />-->
    <Price baseprice="60">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="3" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="4" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" minavailable="3" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.5" minavailable="5" />
    </Price>
    <!--
	5
	42
	32.5
	-->
    <Deconstruct time="15">
      <Item identifier="iron" mincondition="0.85" />
      <Item identifier="aluminium" mincondition="0.85" />
      <Item identifier="magnesium" mincondition="0.85" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="6">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredSkill identifier="medical" level="20" />
      <RequiredItem identifier="oxygentank" mincondition="0.49" usecondition="true" />
      <RequiredItem identifier="iron" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="magnesium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="448,448,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="320,352,48,32" depth="0.55" origin="0.5,0.5" />
    <Body width="50" height="30" density="20" />
    <Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <sound file="Content/Items/Weapons/ExplosionMedium3.ogg" type="OnBroken" range="10000" selectionmode="All" />
      <sound file="Content/Items/Weapons/ExplosionDebris4.ogg" type="OnBroken" range="10000" />
      <StatusEffect type="OnFire" target="This" Condition="-50.0" />
      <StatusEffect type="OnUse" target="This" Condition="-100" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <Explosion range="125.0" structuredamage="5" itemdamage="75" stun="0.5" force="10.0" severlimbsprobability="0.6">
          <Affliction identifier="ek_burn_threshold" strength="5" />
          <Affliction identifier="burn" strength="40" />
        </Explosion>
        <SpawnItem identifier="ek_thermite_effect" spawnposition="This" />
        <Remove />
      </StatusEffect>
    </Throwable>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="ek_thermite_effect" identifier="ek_thermite_effect" Scale="0.5" impactsoundtag="impact_soft" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,0,1,1" depth="0.55" origin="0.5,0.5" />
    <Body width="50" height="50" density="13" />
    <LightComponent characterusable="false" LightColor="200,100,50,150" Flicker="0.5" range="400" IsOn="true">
      <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.5" size="1.0,1.0" />
    </LightComponent>
    <ItemComponent characterusable="false">
      <StatusEffect type="Always" target="This" Condition="-3.5">
        <sound file="%ModDir%/Items/Weapons/ek_thermite_loop.ogg" type="OnActive" range="1500.0" loop="true" />
        <ParticleEmitter particle="ekthermiteflare1static" particlespersecond="25" scalemin="0.45" scalemax="0.65" velocitymin="0" velocitymax="35" distancemin="0" distancemax="40" />
        <ParticleEmitter particle="ekthermiteflames" particlespersecond="8" distancemin="0" distancemax="25" />
        <ParticleEmitter particle="ekthermitebubbles" drawtarget="Water" particlespersecond="15" distancemin="0" distancemax="40" />
        <ParticleEmitter particle="weldspark" particlespersecond="30" distancemin="0" distancemax="60" anglemin="0" anglemax="180" startsizemin="0.6,0.5" startsizemax="2.5,2.5" velocitymin="200" velocitymax="800" />
        <ParticleEmitter particle="ekthermitesmoke" particlespersecond="8" distancemin="0" distancemax="40" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true" stackable="false" delay="0.5">
        <!--<Fire size="1" /> Wait for fire to not hog the entire game's particle memory -->
        <Explosion ballastfloradamage="25" range="250.0" structuredamage="4" itemdamage="75" force="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="0" playtinnitus="false">
          <Affliction identifier="burn" strength="15" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="Always" targettype="NearbyItems" range="100" condition="-6" Stuck="-10.0" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock" />
      <StatusEffect type="Always" targettype="NearbyItems" range="100" condition="-3" targetitemcomponent="door" targetidentifiers="aliendoor,alienhatch" />
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <!--
  <Item name="Thermite Grenade" identifier="ek_thermitegrenade" category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive" scale="0.5" impactsoundtag="impact_metal_heavy" maxstacksize="8" >

    <PreferredContainer primary="secarmcab" minamount="1" maxamount="2" spawnprobability="1"/>
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.25"/>

    <Price baseprice="150" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false"/>
    </Price>

    <Deconstruct time="15">
      <Item identifier="iron" />
      <Item identifier="ek_thermiteblock" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="35"/>
      <RequiredItem identifier="oxygentank" mincondition="0.49" usecondition="true"/>
      <RequiredItem identifier="iron"/>
      <RequiredItem identifier="ek_thermiteblock"/>
    </Fabricate>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="640,320,64,64" origin="0.5,0.5" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="864,256,32,64" depth="0.55" origin="0.5,0.5185185" />
    <Body width="26" height="50" density="30" />

    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <Explosion range="250.0" structuredamage="5" itemdamage="25" stun="0.5" force="10.0" severlimbsprobability="0.6">
          <Affliction identifier="ek_burn_threshold" strength="5" />
          <Affliction identifier="burn" strength="40" />
        </Explosion>
		<SpawnItem identifier="ek_thermite_effect" spawnposition="This"/>
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="3.0" disabledeltatime="true" checkconditionalalways="true" />
    </Throwable>

  </Item>
  -->
  <Item name="" identifier="ek_thermitegrenade" category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive,demolitionsexpert" scale="0.5" impactsoundtag="impact_metal_heavy" maxstacksize="8">
    <PreferredContainer primary="secarmcab" minamount="1" maxamount="2" spawnprobability="1" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.25" />
    <Price baseprice="150" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="iron" />
      <Item identifier="ek_thermiteblock" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="35" />
      <RequiredItem identifier="oxygentank" mincondition="0.49" usecondition="true" />
      <RequiredItem identifier="iron" />
      <RequiredItem identifier="ek_thermiteblock" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="640,320,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="864,256,32,64" depth="0.55" origin="0.5,0.5185185" />
    <Body width="26" height="50" density="30" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="Always" target="This" Condition="-25">
        <Conditional DisplaySideBySideWhenLinked="eq true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Explosion range="250.0" structuredamage="5" itemdamage="25" stun="0.5" force="10.0" severlimbsprobability="0.6">
          <Affliction identifier="ek_burn_threshold" strength="5" />
          <Affliction identifier="burn" strength="40" />
        </Explosion>
        <SpawnItem identifier="ek_thermite_effect" spawnposition="This" />
        <Remove />
      </StatusEffect>
      <StatusEffect type="Always" target="This" RequireAimToUse="true" />
      <StatusEffect type="Always" target="This" RequireAimToUse="false">
        <RequiredItems items="detonator" type="Container" />
      </StatusEffect>
    </ItemComponent>
    <RepairTool>
      <StatusEffect type="OnUse" target="This" stackable="false" delay="0.1">
        <Conditional DisplaySideBySideWhenLinked="ne true" />
        <Sound file="%ModDir%/Items/Weapons/ek_grenadepin.ogg" type="OnUse" range="300" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" DisplaySideBySideWhenLinked="true" />
    </RepairTool>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect"></Throwable>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_explosivecharge_thermite" aliases="satchel charge thermite,thermite bomb" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,explosive,ekshared_largeshellexplosive,demolitionsexpert" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" maxstacksize="2">
    <!--<Price storeidentifier="merchantMilitary" buyprice="200" />
    <Price storeidentifier="merchantCity" buyprice="250" />-->
    <!--<Price storeidentifier="merchantOutpost" buyprice="400" />-->
    <!--<Price storeidentifier="merchantResearch" buyprice="350" />-->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.5" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="fpgacircuit" />
      <!--detonator-->
      <Item identifier="fpgacircuit" />
      <Item identifier="ek_thermiteblock" />
      <Item identifier="ek_thermiteblock" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="35" />
      <RequiredItem identifier="fpgacircuit" />
      <!--detonator-->
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="ek_thermiteblock" />
      <RequiredItem identifier="ek_thermiteblock" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="784,1040,112,96" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="784,1040,112,96" depth="0.55" origin="0.5,0.5" />
    <Body width="104" height="86" density="18" />
    <!--<Throwable slots="Any,RightHand+LeftHand" holdpos="40,-10" aimpos="30,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="2.0" msg="ItemMsgPickUpSelect"/>-->
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand+LeftHand" msg="ItemMsgDetachWrench" PickingTime="10.0" holdpos="40,-10" aimpos="50,-5" handle1="0,-13" handle2="0,-13" attachable="true" Attached="false" AttachedByDefault="false" aimable="true">
      <RequiredItem identifier="wrench" type="Equipped" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <LightComponent LightColor="255,0,0,255" range="20" blinkfrequency="1" powerconsumption="0" IsOn="false" canbeselected="false" AllowInGameEditing="false">
      <sprite texture="%ModDir%/Lights/satchelcharge_light.png" sourcerect="0,0,80,96" alpha="1" />
      <StatusEffect type="OnActive" targettype="This" Condition="-1.667">
        <Sound file="%ModDir%/Items/Weapons/ek_satchelbeep.ogg" loop="true" range="1000" />
      </StatusEffect>
      <!--
      <StatusEffect type="OnActive" targettype="This" disabledeltatime="true" >
        <Conditional Condition="lt 0.5" />
	  -->
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="10000" />
        <Explosion range="175.0" structuredamage="5" itemdamage="500" stun="0.5" force="10.0" severlimbsprobability="0.6">
          <Affliction identifier="ek_burn_threshold" strength="8" />
          <Affliction identifier="burn" strength="60" />
        </Explosion>
        <SpawnItem identifier="ek_thermite_effect_large" spawnposition="This" />
        <Remove />
      </StatusEffect>
    </LightComponent>
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <Explosion range="175.0" structuredamage="5" itemdamage="500" stun="0.5" force="10.0" severlimbsprobability="0.6">
          <Affliction identifier="ek_burn_threshold" strength="8" />
          <Affliction identifier="burn" strength="60" />
        </Explosion>
        <SpawnItem identifier="ek_thermite_effect_large" spawnposition="This" />
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.15" anchor="BottomLeft" absoluteoffset="20,20" style="ItemUI" />
      <TickBox text="Armed">
        <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        <StatusEffect type="OnUse" targettype="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="false" />
      </TickBox>
      <Button text="Reset">
        <StatusEffect type="OnUse" targettype="This" Condition="100" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="+ 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="- 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="-16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
          <Conditional Condition="gt 17" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.15" />
      <QualityStat stattype="ExplosionDamage" value="0.15" />
    </Quality>
  </Item>
  <Item name="ek_thermite_effect_large" identifier="ek_thermite_effect_large" Scale="0.5" impactsoundtag="impact_soft" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,0,1,1" depth="0.55" origin="0.5,0.5" />
    <Body width="50" height="50" density="13" />
    <LightComponent characterusable="false" LightColor="200,100,50,200" Flicker="0.5" range="500" IsOn="true">
      <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.5" size="1.0,1.0" />
    </LightComponent>
    <ItemComponent characterusable="false">
      <StatusEffect type="Always" target="This" Condition="-2.25">
        <sound file="%ModDir%/Items/Weapons/ek_thermite_loop.ogg" type="OnActive" range="1500.0" loop="true" />
        <ParticleEmitter particle="ekthermiteflare1static" particlespersecond="25" scalemin="0.75" scalemax="1.5" velocitymin="0" velocitymax="35" distancemin="0" distancemax="60" />
        <ParticleEmitter particle="ekthermiteflames" particlespersecond="8" distancemin="0" distancemax="35" startsizemin="1.6,0.8" startsizemax="2.4,1.2" />
        <ParticleEmitter particle="ekthermitebubbles" drawtarget="Water" particlespersecond="15" distancemin="0" distancemax="60" />
        <ParticleEmitter particle="weldspark" particlespersecond="30" distancemin="0" distancemax="90" anglemin="0" anglemax="180" startsizemin="1.5,1.5" startsizemax="4.5,4.5" velocitymin="200" velocitymax="800" />
        <ParticleEmitter particle="ekthermitesmoke" particlespersecond="8" distancemin="0" distancemax="60" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true" stackable="false" delay="0.5">
        <!--<Fire size="1" /> Wait for fire to not hog the entire game's particle memory -->
        <Explosion ballastfloradamage="35" range="325.0" structuredamage="6" itemdamage="30" force="0" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="0" playtinnitus="false">
          <Affliction identifier="burn" strength="20" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="Always" targettype="NearbyItems" range="100" condition="-12" Stuck="-30.0" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock" />
      <StatusEffect type="Always" targettype="NearbyItems" range="100" condition="-6" targetitemcomponent="door" targetidentifiers="aliendoor,alienhatch" />
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="" identifier="ek_laserpistol" aliases="laserpistol,ek laser pistol" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="smallitem,weapon,gun,ek_ammotag_laserpistol,gunsmith,pistolitem" Scale="0.30" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantResearch" buyprice="80" />-->
    <Price baseprice="800" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="ek_laserparts" outcondition="0.25" />
      <Item identifier="plastic" />
      <Item identifier="copper" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="ek_laserparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="576,0,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="656,1040,128,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="656,1040,128,96" depth="0.83" />
    <Body width="176" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="63,0" handle1="-26,-11" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="25,7" aimpos="63,0" handle1="-14,-11" -->
    <RangedWeapon barrelpos="60,12" spread="0.5" unskilledspread="14" reload="0.32" combatPriority="45" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamelaserpistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreaklaserpistol" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_laserpistol_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.3" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="2.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_laserpistol_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_laserpistol_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="30" />
      <StatusEffect type="Always" target="This" condition="100" setvalue="true" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="true" allowuioverlap="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <Containable identifiers="ek_laserpistol_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_laserpistol_mags" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.15" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_laserpistol_mag" aliases="laser pistol magazine,laser pistol mag" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,ek_laserpistol_mags,magazine,loadable" impactsoundtag="impact_metal_light" maxstacksize="3">
    <PreferredContainer primary="ek_ammotag_laserpistol" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="25" />
    <Price storeidentifier="merchantCity" buyprice="50" />
    <Price storeidentifier="merchantOutpost" buyprice="60" />-->
    <Price baseprice="75" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="zinc" />
      <Item identifier="lithium" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="electrical" level="30" />
      <RequiredItem identifier="zinc" />
      <RequiredItem identifier="lithium" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="640,1232,48,64" origin="0.5,0.5" />
    <Body width="34" height="50" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_laserpistol_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_laserpistol_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <StatusEffect type="OnUse" target="This" condition="-4.0" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_laserpistol_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_laserpistol_round" tags="pistolammoitem" category="Misc" spritecolor="150,140,120,255" inventoryiconcolor="150,140,120,255" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="238,6,29,11" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="80.0" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="eklaserpistoltracer" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,255,125" scalemultiplier="1,1" />
      <Attack structuredamage="1" itemdamage="18" stun="0.05" targetforce="5">
        <Affliction identifier="gunshotwound" strength="4" />
        <Affliction identifier="burn" strength="9" />
        <Affliction identifier="bleeding" strength="2" />
      </Attack>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2.5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="eklaserspark" copyentityangle="true" particleamount="4" anglemin="-90" anglemax="90" velocitymin="-250" velocitymax="-750" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="eklasersmoke" copyentityangle="true" particleamount="1" anglemin="-45" anglemax="45" velocitymin="-5" velocitymax="-25" />
        <ParticleEmitter particle="eklaserflare" particleamount="1" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_laserrifle" aliases="coil rifle" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="mediumitem,weapon,gun,ek_ammotag_laserrifle,gunsmith,mountableweapon" Scale="0.30" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantResearch" buyprice="80" />-->
    <Price baseprice="1200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="ek_weaponparts" outcondition="0.25" />
      <Item identifier="ek_laserparts" outcondition="0.5" />
      <Item identifier="aluminium" />
      <Item identifier="fulgurium" outcondition="0.5" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="ek_laserparts" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="fulgurium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="576,64,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="512,1136,320,96" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="512,1136,320,96" depth="0.83" />
    <Body width="176" height="64" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-10" aimpos="50,5" handle1="-30,-25" handle2="105,-15" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="48,2" holdpos="45,-10" aimpos="50,10" handle1="-18,-21" handle2="102,-19" holdangle="-40" -->
    <RangedWeapon barrelpos="154,10" spread="0.5" unskilledspread="18" reload="0.37" combatPriority="55" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflamelaserrifle" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreaklaserrifle" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_laserrifle_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="0.3" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_laserrifle_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <RequiredItems identifier="ek_laserrifle_mags" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="45" />
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="false" itempos="46,-28">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <Containable identifiers="ek_laserrifle_mags" />
      <StatusEffect type="OnUse" target="Contained">
        <RequiredItem identifiers="ek_laserrifle_mags" type="Contained" />
        <Use />
      </StatusEffect>
      <StatusEffect type="Always" target="This" condition="100" setvalue="true" />
    </ItemContainer>
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.15" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_laserrifle_mag" aliases="laser rifle mag,laserrifle mag" scale="0.35" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,ek_laserrifle_mags,magazine,loadable" impactsoundtag="impact_metal_light" maxstacksize="2">
    <PreferredContainer primary="ek_ammotag_laserrifle" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="25" />
    <Price storeidentifier="merchantCity" buyprice="50" />
    <Price storeidentifier="merchantOutpost" buyprice="60" />-->
    <Price baseprice="150" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="batterycell" outcondition="0.01" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="electrical" level="40" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="688,1232,64,64" origin="0.5,0.5" />
    <ContainedSprite name="Laser Rifle Mag" allowedcontainertags="weapon" texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.56" sourcerect="688,1232,64,64" />
    <Body width="48" height="60" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="-5" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_laserrifle_round" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_laserrifle_round" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <StatusEffect type="OnUse" target="This" condition="-4" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_laserrifle_round" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_laserrifle_round" category="Misc" spritecolor="150,140,120,255" inventoryiconcolor="150,140,120,255" scale="0.32" hideinmenus="true">
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="336,688,48,16" depth="0.55" />
    <Body width="40" height="14" density="40" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="80.0" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="eklaserrifletracer" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,255,125" scalemultiplier="1,1" />
      <Attack structuredamage="2" itemdamage="26" stun="0.16" severlimbsprobability="0.05" targetforce="10">
        <Affliction identifier="gunshotwound" strength="15" />
        <Affliction identifier="burn" strength="21" />
        <Affliction identifier="bleeding" strength="10" />
      </Attack>
      <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicoriumweak_effect" amount="200" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="2.5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="eklaserspark" copyentityangle="true" particleamount="4" anglemin="-90" anglemax="90" velocitymin="-250" velocitymax="-750" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="eklasersmoke" copyentityangle="true" particleamount="1" anglemin="-45" anglemax="45" velocitymin="-5" velocitymax="-25" />
        <ParticleEmitter particle="eklaserrifleflare" particleamount="1" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_hypergolic_fuel" aliases="hypergolic fuel,flamethrower hypergolic fuel" scale="0.35" maxstacksize="4" category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" tags="smallitem, ek_flamer_tank,ammo,smallarmsammo" impactsoundtag="impact_metal_light" waterproof="true">
    <PreferredContainer primary="ek_ammotag_flamerfuel" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="125" />
    <Price storeidentifier="merchantResearch" buyprice="125" />-->
    <Price baseprice="125" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="5" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="12">
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredSkill identifier="medical" level="25" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="ethanol" />
      <RequiredItem identifier="magnesium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="12">
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredSkill identifier="medical" level="25" />
      <!--<RequiredItem identifiers="ek_hypergolic_fuel,ek_flamer_fuel,ek_flamer_incendium" mincondition="0.0" usecondition="false"/>-->
      <RequiredItem tag="ek_flamer_tank" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="ethanol" />
      <RequiredItem identifier="magnesium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="aluminium" />
      <Item identifier="ethanol" mincondition="0.8" />
      <Item identifier="magnesium" mincondition="0.8" outcondition="0.5" />
      <Item identifier="copper" mincondition="0.8" outcondition="0.5" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" depth="0.54" sourcerect="832,1136,32,96" origin="0.5,0.5" />
    <Body width="34" height="82" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="0" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <!--
	  <StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true" delay="3">
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="5000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris3.ogg" range="5000" />
        <Fire size="200" />
        <Explosion range="250.0" structuredamage="15" force="3.0">
          <Affliction identifier="burn" strength="15" />
          <Affliction identifier="stun" strength="5" />
          <Affliction identifier="ek_burn_threshold" strength="5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true" delay="3">
        <Remove />
      </StatusEffect>
	  -->
      <StatusEffect type="OnFire" target="This" Condition="-10.0" tags="onfire" duration="1" stackable="false" />
      <StatusEffect type="OnBroken" target="This" delay="1" stackable="false">
        <Conditional HasStatusTag="onfire" />
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="5000" />
        <Fire size="200" />
        <Explosion range="250.0" structuredamage="15" force="3.0" applyFireEffects="false">
          <Affliction identifier="burn" strength="15" />
          <Affliction identifier="stun" strength="5" />
          <Affliction identifier="ek_burn_threshold" strength="5" />
        </Explosion>
      </StatusEffect>
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" SpawnWithId="ek_flame_hypergolic" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable identifiers="ek_flame_hypergolic" />
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,157,92,27" />
      <StatusEffect type="OnUse" target="This" condition="-1" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_flame_hypergolic" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="Condition" value="0.15" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_flame_hypergolic" category="Misc" interactthroughwalls="true" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,0,1,1" depth="0.55" />
    <Body width="16" height="16" density="40" />
    <LightComponent AllowInGameEditing="false" LightColor="50,255,150,150" canbeselected="false" range="300.0" Flicker="0.5" IsOn="false" castshadows="true" />
    <Projectile characterusable="false" launchimpulse="10.0" removeonhit="false" maxtargetstohit="5">
      <Attack firedamage="15.0" structuredamage="0" itemdamage="32" stun="0" targetforce="0" penetration="0.4">
        <Affliction identifier="burn" strength="3" />
        <Affliction identifier="ek_burn_threshold" strength="2" />
      </Attack>
      <StatusEffect type="onActive" target="This" targetitemcomponent="LightComponent" IsOn="true" />
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="ekflamethrowerhypergolic" particlespersecond="40" scalemin="0.6" scalemax="0.8" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" ballastfloradamage="10" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" applyFireEffects="false" playtinnitus="false">
          <Affliction identifier="burn" strength="2" />
          <Affliction identifier="ek_burn_threshold" strength="1" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Hull" oxygen="-2" disabledeltatime="true" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.7">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.15" stackable="false">
        <Conditional PhysicsBodyActive="eq true" />
        <Explosion range="175.0" ballastfloradamage="15" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" applyFireEffects="false" playtinnitus="false" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="5">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_dynamite" category="Equipment,Weapon" Tags="smallitem,explosive,demolitionsexpert" Scale="0.5" cargocontaineridentifier="explosivecrate" impactsoundtag="impact_soft" damagedbyexplosions="true" maxstacksize="8">
    <!--<PreferredContainer primary="secarmcab" minamount="1" maxamount="2" spawnprobability="0.25"/>-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="50" />
    <Price storeidentifier="merchantCity" buyprice="100" />
    <Price storeidentifier="merchantOutpost" buyprice="125" />
    <Price storeidentifier="merchantResearch" buyprice="75" />
    <Price storeidentifier="merchantMine" buyprice="125" />-->
    <Price baseprice="60">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="2" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="4" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.5" minavailable="6" />
    </Price>
    <!--<Deconstruct time="15">
      <Item identifier="sulphuricacid" outcondition="0.25"/>
      <Item identifier="ethanol" outcondition="0.5"/>
    </Deconstruct>-->
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="30" amount="4">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredSkill identifier="medical" level="30" />
      <RequiredItem identifier="sulphuricacid" />
      <RequiredItem identifier="ethanol" />
      <RequiredItem identifier="ethanol" />
      <RequiredItem identifier="organicfiber" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator,medicalfabricator" requiredtime="8">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredSkill identifier="medical" level="30" />
      <RequiredItem identifier="sulphuricacid" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="ethanol" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="organicfiber" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="30" amount="4">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredSkill identifier="medical" level="30" />
      <RequiredItem identifier="sulphuricacid" />
      <RequiredItem identifier="ethanol" />
      <RequiredItem identifier="ethanol" />
      <RequiredItem identifier="alienblood" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="8">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredSkill identifier="medical" level="30" />
      <RequiredItem identifier="sulphuricacid" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="ethanol" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="alienblood" mincondition="0.25" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="448,512,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="752,1232,32,80" depth="0.55" origin="0.5,0.5" />
    <Body width="22" height="70" density="14" />
    <Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <sound file="Content/Items/Weapons/ExplosionMedium3.ogg" type="OnBroken" range="10000" selectionmode="All" />
      <sound file="Content/Items/Weapons/ExplosionDebris4.ogg" type="OnBroken" range="10000" />
      <StatusEffect type="OnFire" target="This" Condition="-50.0" />
      <StatusEffect type="OnUse" target="This" Condition="-100" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="10000" />
        <Explosion range="500.0" structuredamage="150" ballastfloradamage="150" itemdamage="500" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="50" />
          <Affliction identifier="lacerations" strength="40" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="NearbyItems" range="100" setvalue="true" condition="0" isStuck="false" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock">
        <Conditional Condition="lt 0.5" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="NearbyItems" range="100" setvalue="true" condition="-35" targetitemcomponent="door" targetidentifiers="aliendoor,alienhatch">
        <Conditional Condition="lt 0.5" />
      </StatusEffect>
    </Throwable>
    <LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" IsOn="false" castshadows="false">
      <StatusEffect type="OnUse" targettype="This" IsOn="true">
        <Conditional IsOn="eq False" targetitemcomponent="LightComponent" />
        <sound file="Content/Items/Tools/FlareIgnite.ogg" range="800.0" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This" Condition="-200" disabledeltatime="true" delay="7" stackable="false" />
      <StatusEffect type="OnActive" targettype="This">
        <Conditional PhysicsBodyActive="eq true" />
        <ParticleEmitter particle="ekdynamitespark" particlespersecond="40" copyentityangle="true" anglemin="-25" anglemax="25" velocitymin="-250" velocitymax="-1250" offset="10,0" />
        <ParticleEmitter particle="damagebubbles" particlespersecond="20" />
      </StatusEffect>
      <sound file="Content/Items/Tools/FlareLoop.ogg" type="OnActive" range="800.0" loop="true" />
    </LightComponent>
    <!--Todo: Wait for this to work
	<CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.15" anchor="BottomLeft" absoluteoffset="20,20" style="ItemUI" />
      <Button text="Light Dynamite" >
        <StatusEffect type="OnUse" targettype="This" Condition="100" disabledeltatime="true" IsOn="true" />
      </Button>
    </CustomInterface>-->
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_explosivecharge_dynamite" aliases="satchel charge dynamite,dynamite bomb" category="Equipment,Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,explosive,ekshared_largeshellexplosive,demolitionsexpert" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" maxstacksize="2">
    <!--<Price storeidentifier="merchantMilitary" buyprice="200" />
    <Price storeidentifier="merchantCity" buyprice="250" />
    <Price storeidentifier="merchantOutpost" buyprice="300" />
    <Price storeidentifier="merchantResearch" buyprice="250" />
    <Price storeidentifier="merchantMine" buyprice="350" />-->
    <Price baseprice="200" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.5" minavailable="3" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="fpgacircuit" />
      <!--80-->
      <Item identifier="fpgacircuit" />
      <Item identifier="ek_dynamite" />
      <!--60-->
      <Item identifier="ek_dynamite" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="35" />
      <RequiredItem identifier="fpgacircuit" />
      <!--80-->
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="ek_dynamite" />
      <RequiredItem identifier="ek_dynamite" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="784,1232,112,96" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="784,1232,112,96" depth="0.55" origin="0.5,0.5" />
    <Body width="104" height="86" density="18" />
    <!--<Throwable slots="Any,RightHand+LeftHand" holdpos="40,-10" aimpos="30,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="2.0" msg="ItemMsgPickUpSelect"/>-->
    <Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand+LeftHand" msg="ItemMsgDetachWrench" PickingTime="10.0" holdpos="40,-10" aimpos="50,-5" handle1="0,-13" handle2="0,-13" attachable="true" Attached="false" AttachedByDefault="false" aimable="true">
      <RequiredItem identifier="wrench" type="Equipped" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <LightComponent LightColor="255,0,0,255" range="20" blinkfrequency="1" powerconsumption="0" IsOn="false" canbeselected="false" AllowInGameEditing="false">
      <sprite texture="%ModDir%/Lights/satchelcharge_light.png" sourcerect="0,0,80,96" alpha="1" />
      <StatusEffect type="OnActive" targettype="This" Condition="-1.667">
        <Sound file="%ModDir%/Items/Weapons/ek_satchelbeep.ogg" loop="true" range="1000" />
      </StatusEffect>
    </LightComponent>
    <ItemComponent characterusable="false">
      <!--
      <StatusEffect type="Always" targettype="NearbyItems" range="250" setvalue="true" condition="0" disabledeltatime="true"
					isStuck="false" targetitemcomponent="door" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,ductblock,aliendoor,alienhatch" >
        <Conditional Condition="lt 0.5" />
      </StatusEffect>
	  -->
      <!--
      <StatusEffect type="Always" targettype="This" disabledeltatime="true" >
        <Conditional Condition="lt 0.5" />
	  -->
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <ParticleEmitter particle="weldspark" particleamount="20" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionfire" particleamount="20" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="1.5" scalemax="3.5" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionsmoke" particleamount="4" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />
        <ParticleEmitter particle="ekarmory_hdimpactlarge" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="1.75" scalemax="2.0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="This" disabledeltatime="true">
        <!-- Broken in Multiplayer for Some Reason
		<ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
		-->
        <Explosion range="800.0" structuredamage="150" itemdamage="1000" ballastfloradamage="110" levelwalldamage="500" stun="5" force="20.0" severlimbsprobability="0.5" flames="false" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="internaldamage" strength="75" />
          <Affliction identifier="bleeding" strength="30" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true">
        <!-- Broken in Multiplayer for Some Reason
		<ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
		-->
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <ParticleEmitter particle="weldspark" particleamount="20" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionfire" particleamount="10" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="1.5" scalemax="3.5" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="explosionsmoke" particleamount="4" distancemin="0" distancemax="128" anglemin="-360" anglemax="360" scalemin="2.5" scalemax="5.0" velocitymin="250" velocitymax="500" />
        <ParticleEmitter particle="ekfireballnew_huge" anglemin="-30" anglemax="30" particleamount="3" velocitymin="0" velocitymax="20" />
        <!--<ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />-->
        <ParticleEmitter particle="ekarmory_hdimpactlarge" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="2.5" />
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="1.75" scalemax="2.0" />
        <Explosion range="800.0" structuredamage="150" itemdamage="1000" ballastfloradamage="110" levelwalldamage="500" stun="5" force="20.0" severlimbsprobability="0.5" flames="false" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="internaldamage" strength="75" />
          <Affliction identifier="bleeding" strength="30" />
        </Explosion>
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.15" anchor="BottomLeft" absoluteoffset="20,20" style="ItemUI" />
      <TickBox text="Armed">
        <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        <StatusEffect type="OnUse" targettype="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="false" />
      </TickBox>
      <Button text="Reset">
        <StatusEffect type="OnUse" targettype="This" Condition="100" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="+ 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        </StatusEffect>
      </Button>
      <Button text="- 10s">
        <StatusEffect type="OnUse" targettype="This" Condition="-16.667" disabledeltatime="true">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
          <Conditional Condition="gt 17" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_revolver" aliases="ek revolver" category="Equipment,Weapon" cargocontaineridentifier="ek_weapons_case" tags="smallitem,weapon,gun,ek_ammotag_357,gunsmith,pistolitem" Scale="0.34" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="95" />
    <Price storeidentifier="merchantCity" buyprice="175" />
    <Price storeidentifier="merchantOutpost" buyprice="180" />-->
    <Price baseprice="100" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="ek_weaponparts" outcondition="0.125" />
      <Item identifier="steel" />
      <Item identifier="carbon" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="ek_weaponparts" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="carbon" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="576,320,64,64" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,1248,128,64" depth="0.55" />
    <ContainedSprite name="Depth Fix" allowedcontainertags="weapons_cabinet" texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="576,320,64,64" depth="0.83" />
    <Body width="128" height="64" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="80,5" handle1="-35,-11" msg="ItemMsgPickUpSelect" />
    <!-- barrelpos="30,5" aimpos="80,10" handle1="-13,-11" -->
    <RangedWeapon barrelpos="64,19" spread="1" unskilledspread="12" reload="0.6" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="ekmuzzleflameshotgun" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="ekmuzzlebreakshotgun" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Items/Weapons/ek_revolver_mono.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse">
        <Explosion range="140.0" force="1.5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <RequiredItems identifier="ek_revolverammo,ek_ammotag357,revolverammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="30" />
      <StatusEffect type="Always" target="Contained" targetidentifiers="ek_revolverloader" disabledeltatime="true" delay="0.02" stackable="false">
        <RequiredItem identifier="ek_revolverloader" type="Contained" />
        <Use />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained,This" disabledeltatime="true" delay="0.04" stackable="false">
        <RequiredItem identifier="ek_revolverspeedloader" type="Contained" />
        <SpawnItem identifiers="ek_revolverammo" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained,This" disabledeltatime="true" delay="0.04" stackable="false">
        <RequiredItem identifier="ek_revolverspeedloader_physicorium" type="Contained" />
        <SpawnItem identifiers="ek_revolverammo_physicorium" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_physicorium" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_physicorium" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_physicorium" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_physicorium" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_physicorium" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained,This" disabledeltatime="true" delay="0.04" stackable="false">
        <RequiredItem identifier="ek_revolverspeedloader_riot" type="Contained" />
        <SpawnItem identifiers="ek_revolverammo_riot" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_riot" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_riot" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_riot" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_riot" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_revolverammo_riot" spawnposition="ThisInventory" />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer autofill="False" capacity="6" maxstacksize="1" hideitems="true" allowuioverlap="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="ek_revolverammo,ek_revolverloader,ek_ammotag357,revolverammo" />
    </ItemContainer>
    <!-- Todo: wait for this to work.
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" canbeselected="false" hideitems="true" itempos="0,0" allowuioverlap="true" >
      <GuiFrame relativesize="0,0" anchor="TopCenter" style="ItemUI" />
      <Containable identifiers="ek_revolverloader" />
      <StatusEffect type="Always" target="Contained" targetidentifiers="ek_revolverloader" disabledeltatime="true" delay="0.02" stackable="false">
        <RequiredItem identifier="ek_revolverloader" type="Contained" />
        <Use />
      </StatusEffect>
    </ItemContainer>
	-->
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_revolverammo" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.32" tags="smallitem,ek_revolverammo,ek_ammotag357,ammo,smallarmsammo,pistolammoitem" impactsoundtag="impact_metal_light" maxstacksize="12">
    <PreferredContainer primary="ek_ammotag_357" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="20" />
    <Price storeidentifier="merchantCity" buyprice="30" />
    <Price storeidentifier="merchantOutpost" buyprice="35" />-->
    <Price baseprice="20" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="12" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="12" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="18" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="lead" outcondition="0.125" />
      <Item identifier="copper" outcondition="0.125" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="8">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="copper" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="1.5">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.01" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.125" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.125" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="576,384,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,1200,32,16" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="5" targetforce="10" itemdamage="20" severlimbsprobability="0.1" penetration="0.35">
        <Affliction identifier="bleeding" strength="20" />
        <!-- add 15-->
        <Affliction identifier="gunshotwound" strength="25" />
        <!-- add 15-->
        <Affliction identifier="stun" strength="0.3" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_shotgunslug_effect" amount="2000" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_revolverspeedloader" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.32" tags="smallitem,ek_revolverloader,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3" hideinmenus="true">
    <PreferredContainer primary="ek_ammotag_357" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="120" />
    <Price storeidentifier="merchantCity" buyprice="180" />
    <Price storeidentifier="merchantOutpost" buyprice="210" />-->
    <!--
    <Price baseprice="120" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false"/>
    </Price>
	-->
    <Deconstruct time="7">
      <Item identifier="rubber" outcondition="0.25" />
      <Item identifier="lead" outcondition="0.9" />
      <Item identifier="copper" outcondition="0.9" />
    </Deconstruct>
    <!--
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25"/>
	  <RequiredItem identifier="ek_loadingkit" mincondition="0.06" usecondition="true" />
      <RequiredItem identifier="rubber" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.9" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.9" usecondition="true" />
    </Fabricate>
	-->
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,384,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="448,1216,32,32" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" characterusable="false">
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </Pickable>
  </Item>
  <Item name="" identifier="ek_revolverammo_physicorium" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.32" tags="smallitem,ek_revolverammo,ek_ammotag357,ammo,smallarmsammo,pistolammoitem" impactsoundtag="impact_metal_light" maxstacksize="12">
    <PreferredContainer primary="ek_ammotag_357" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="20" />
    <Price storeidentifier="merchantCity" buyprice="30" />
    <Price storeidentifier="merchantOutpost" buyprice="35" />-->
    <Price baseprice="50" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="18" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="physicorium" outcondition="0.125" />
      <Item identifier="copper" outcondition="0.125" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="12" amount="8">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="physicorium" />
      <RequiredItem identifier="copper" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="1.5">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.01" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.125" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.125" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="576,512,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="480,1200,32,16" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="5" targetforce="10" itemdamage="28" severlimbsprobability="0.1" penetration="0.5">
        <Affliction identifier="bleeding" strength="25" />
        <Affliction identifier="gunshotwound" strength="48" />
        <Affliction identifier="stun" strength="0.3" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <!--
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
        <Affliction identifier="ek_piercing_physicorium_effect" amount="2000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_revolverspeedloader_physicorium" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.32" tags="smallitem,ek_revolverloader,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3" hideinmenus="true">
    <PreferredContainer primary="ek_ammotag_357" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="120" />
    <Price storeidentifier="merchantCity" buyprice="180" />
    <Price storeidentifier="merchantOutpost" buyprice="210" />-->
    <!--
    <Price baseprice="300" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2"/>
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false"/>
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false"/>
    </Price>
	-->
    <Deconstruct time="7">
      <Item identifier="rubber" outcondition="0.25" />
      <Item identifier="physicorium" outcondition="0.9" />
      <Item identifier="copper" outcondition="0.9" />
    </Deconstruct>
    <!--
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25"/>
	  <RequiredItem identifier="ek_loadingkit" mincondition="0.06" usecondition="true" />
      <RequiredItem identifier="rubber" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="physicorium" mincondition="0.9" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.9" usecondition="true" />
    </Fabricate>
	-->
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,512,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="480,1216,32,32" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" characterusable="false">
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </Pickable>
  </Item>
  <Item name="" identifier="ek_revolverammo_riot" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.32" tags="smallitem,ek_revolverammo,ek_ammotag357,ammo,smallarmsammo,pistolammoitem" impactsoundtag="impact_metal_light" maxstacksize="12">
    <PreferredContainer primary="ek_ammotag_357" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="17" />
    <Price storeidentifier="merchantCity" buyprice="25" />
    <Price storeidentifier="merchantOutpost" buyprice="30" />-->
    <Price baseprice="17" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="18" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="7">
      <Item identifier="rubber" outcondition="0.125" />
      <Item identifier="plastic" outcondition="0.125" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="1" amount="8">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.08" usecondition="true" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" requiredtime="1">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="ek_loadingkit" mincondition="0.01" usecondition="true" />
      <RequiredItem identifier="rubber" mincondition="0.125" usecondition="true" />
      <RequiredItem identifier="plastic" mincondition="0.125" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="576,448,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="128,1248,32,16" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,150,125,100" scalemultiplier="1,0.6" />
      <Attack structuredamage="0" stun="0.15" targetforce="7.5" itemdamage="0">
        <Affliction identifier="blunttrauma" strength="7" />
        <Affliction identifier="ek_stun_threshold" strength="8" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_revolverspeedloader_riot" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.32" tags="smallitem,ek_revolverloader,ammo,smallarmsammo" impactsoundtag="impact_metal_light" maxstacksize="3" hideinmenus="true">
    <PreferredContainer primary="ek_ammotag_357" />
    <!--<Price storeidentifier="merchantMilitary" buyprice="105" />
    <Price storeidentifier="merchantCity" buyprice="150" />
    <Price storeidentifier="merchantOutpost" buyprice="180" />-->
    <!--
    <Price baseprice="105" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false"/>
    </Price>
	-->
    <Deconstruct time="7">
      <Item identifier="rubber" />
      <Item identifier="plastic" outcondition="0.9" />
    </Deconstruct>
    <!--
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25"/>
	  <RequiredItem identifier="ek_loadingkit" mincondition="0.06" usecondition="true" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="plastic" mincondition="0.9" usecondition="true" />
    </Fabricate>
	-->
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="512,448,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="128,1264,32,32" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" characterusable="false">
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </Pickable>
  </Item>
  <Item name="" identifier="ek_flashgrenade" aliases="ek flashbang,flashbang ek" category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive,demolitionsexpert" scale="0.5" impactsoundtag="impact_metal_light" maxstacksize="8">
    <Price baseprice="110" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="phosphorus" />
      <Item identifier="flashpowder" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="iron" />
      <RequiredItem identifier="phosphorus" />
      <RequiredItem identifier="flashpowder" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="640,256,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="432,576,32,64" depth="0.55" origin="0.5,0.5185185" />
    <Body width="26" height="50" density="30" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true">
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="-25">
        <Conditional DisplaySideBySideWhenLinked="eq true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <ParticleEmitter particle="ekflashbang_light" particleamount="1" scalemin="2" scalemax="2" velocitymin="0" velocitymax="5" />
        <sound file="%ModDir%/Items/Weapons/ek_flashbang_mono.ogg" type="OnUse" range="10000" volume="1.2" />
        <Explosion range="600" force="0.1" shockwave="false" smoke="true" flames="false" flash="true" sparks="true" underwaterbubble="false" screencolor="255,255,255,255" screencolorrange="450" screencolorduration="4.0">
          <Affliction identifier="explosiondamage" strength="5" />
          <Affliction identifier="ek_stun_threshold" strength="22" />
          <Affliction identifier="ek_deafened" strength="35" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" targetitemcomponent="LightComponent" IsOn="true" />
      <StatusEffect type="OnBroken" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="0.15" />
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" delay="0.2">
        <Remove />
      </StatusEffect>
      <StatusEffect type="Always" target="This" RequireAimToUse="true" />
      <StatusEffect type="Always" target="This" RequireAimToUse="false">
        <RequiredItems items="detonator" type="Container" />
      </StatusEffect>
    </ItemComponent>
    <RepairTool>
      <StatusEffect type="OnUse" target="This" stackable="false" delay="0.1">
        <Conditional DisplaySideBySideWhenLinked="ne true" />
        <Sound file="%ModDir%/Items/Weapons/ek_grenadepin.ogg" type="OnUse" range="300" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" DisplaySideBySideWhenLinked="true" />
    </RepairTool>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect"></Throwable>
    <LightComponent characterusable="false" LightColor="255,255,255,255" range="1200" IsOn="false">
      <LightTexture texture="%ModDir%/Lights/pointlight_bright_hires.png" origin="0.5, 0.5" size="1.0,1.0" />
    </LightComponent>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="ek_spear_rocket" category="Equipment,Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,harpoonammo" Scale="0.5" impactsoundtag="impact_metal_light" maxstacksize="8">
    <PreferredContainer primary="armcab" minamount="0" maxamount="5" spawnprobability="0.25" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="3" spawnprobability="0.25" />
    <Price baseprice="35" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="6" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="12" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="5">
      <Item identifier="steel" />
      <Item identifier="potassium" mincondition="0.8" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="potassium" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="704,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="608,672,176,16" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="608,688,176,16" depth="0.55" maxcondition="50" />
    <Body width="160" height="10" density="20" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="30.0" sticktocharacters="true">
      <Attack structuredamage="20" itemdamage="125" stun="0.2" targetforce="20" severlimbsprobability="0.3">
        <Affliction identifier="bleeding" strength="40" />
        <Affliction identifier="blunttrauma" strength="10" />
        <Affliction identifier="lacerations" strength="40" />
        <Affliction identifier="stun" strength="0.25" />
      </Attack>
      <StatusEffect type="OnActive" target="This" Condition="-60.0" />
      <!-- Fix for rockets tumbling end-over-end when fired -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0">
        <Conditional Condition="gt 96" />
        <Sound file="%ModDir%/Items/Weapons/ek_rocketspear.ogg" type="OnUse" range="3000" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particlespersecond="60" velocitymin="0" velocitymax="50" scalemin="0.2" scalemax="0.4" />
        <ParticleEmitter particle="ekflamethrower" particlespersecond="60" scalemin="0.5" scalemax="0.8" />
        <Conditional Condition="gt 80" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" disabledeltatime="true" Condition="-100.0" />
      <!--<StatusEffect type="OnBroken" target="This" setvalue="true" IsOn="false">-->
    </Projectile>
  </Item>
  <!--
  <Item name="" identifier="ek_divinggrenade" category="Equipment,Weapon" maxstacksize="8" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive" scale="0.5" 
   impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="secarmcab" minamount="1" maxamount="5" spawnprobability="1"/>
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.25"/>
    <Price baseprice="250" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false"/>
    </Price>
    <Deconstruct time="10">
      <Item identifier="copper" />
      <Item identifier="plastic" />
      <Item identifier="uex" mincondition="0.9" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="uex" />
    </Fabricate>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="640,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Mods/EK Armory/Items/Weapons/weapons_ek.png" sourcerect="864,320,32,64" depth="0.55" origin="0.6,0.5" />
    <Body radius="20" height="10" density="10" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <Explosion range="600.0" structuredamage="10" ballastfloradamage="120" itemdamage="150" levelwalldamage="150" force="10" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="bleeding" strength="80" />
          <Affliction identifier="explosiondamage" strength="180" />
          <Affliction identifier="stun" strength="5"/>
        </Explosion>
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <LightComponent LightColor="255,25,25,255" range="20" IsOn="false" blinkfrequency="4" />
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="6.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="1.6" disabledeltatime="true" />
      <StatusEffect type="OnSecondaryUse" target="This" setvalue="true" IsOn="true" disabledeltatime="true" />
    </Throwable>
  </Item>
  -->
  <Item name="" identifier="ek_divinggrenade" category="Equipment,Weapon" maxstacksize="8" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive,demolitionsexpert" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="secarmcab" minamount="1" maxamount="5" spawnprobability="1" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.25" />
    <Price baseprice="250" soldeverywhere="false">
      <!-- 145 -->
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!--
	22
	45
	75
	-->
    <Deconstruct time="10">
      <Item identifier="copper" />
      <Item identifier="plastic" />
      <Item identifier="uex" mincondition="0.9" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="weapons" level="60" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="uex" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="640,384,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="864,320,32,64" depth="0.55" origin="0.6,0.5" />
    <Body radius="20" height="10" density="10" />
    <ItemComponent characterusable="false">
      <!-- statuseffect that explodes the grenade when used by something else than a character (e.g. a detonator) -->
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="Always" target="This" Condition="-45">
        <Conditional DisplaySideBySideWhenLinked="eq true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnUse" range="10000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnUse" range="10000" />
        <Explosion range="600.0" structuredamage="10" ballastfloradamage="120" itemdamage="150" levelwalldamage="150" force="10" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="bleeding" strength="80" />
          <Affliction identifier="explosiondamage" strength="180" />
          <Affliction identifier="stun" strength="5" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="Always" target="This" RequireAimToUse="true" />
      <StatusEffect type="Always" target="This" RequireAimToUse="false">
        <RequiredItems items="detonator" type="Container" />
      </StatusEffect>
    </ItemComponent>
    <LightComponent LightColor="255,25,25,255" range="20" IsOn="false" blinkfrequency="4" />
    <RepairTool>
      <StatusEffect type="OnUse" target="This" stackable="false" delay="0.1">
        <Conditional DisplaySideBySideWhenLinked="ne true" />
        <Sound file="%ModDir%/Items/Weapons/ek_grenadepin.ogg" type="OnUse" range="300" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" DisplaySideBySideWhenLinked="true" />
      <StatusEffect type="OnUse" target="This" setvalue="true" IsOn="true" disabledeltatime="true" />
    </RepairTool>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="6.0" msg="ItemMsgPickUpSelect"></Throwable>
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1" />
      <QualityStat stattype="ExplosionDamage" value="0.1" />
    </Quality>
  </Item>
  <Item name="ek_40mmsmoke_effect" identifier="ek_40mmsmoke_effect" category="Misc" tags="" scale="0.5" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="0,0,1,1" depth="0.55" origin="0.5,0.5185185" />
    <Body width="100" height="100" density="10" />
    <ItemComponent characterusable="false">
      <StatusEffect type="Always" target="This" Condition="-6" />
      <StatusEffect type="Always" target="This,Hull" oxygen="-55000.0">
        <ParticleEmitter particle="eksmokegrenade" anglemin="0" anglemax="360" particlespersecond="3" velocitymin="25" velocitymax="125" />
        <ParticleEmitter particle="eksmokegrenade2" anglemin="0" anglemax="360" particlespersecond="3" velocitymin="75" velocitymax="250" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true" stackable="false" delay="0.25">
        <Explosion range="200.0" structuredamage="0" itemdamage="0" force="0.005" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="0" playtinnitus="false" applyfireeffects="false">
          <Affliction identifier="ek_blinded" amount="200" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="" identifier="ek_40mmsmoke" category="Equipment,Weapon" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,grenade,40mmgrenade" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="grenadelauncher" />
    <PreferredContainer primary="secarmcab" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.15" />
    <PreferredContainer secondary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.15" />
    <PreferredContainer primary="armcab" secondary="locker" />
    <Price baseprice="55" soldeverywhere="false">
      <!-- 50 -->
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!--
	5
	45
	-->
    <Deconstruct time="5">
      <Item identifier="iron" />
      <Item identifier="flashpowder" outcondition="0.5" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="iron" />
      <RequiredItem identifier="flashpowder" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="704,256,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="288,1248,43,17" depth="0.55" origin="0.5,0.5" />
    <Body width="42" height="17" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="false">
      <Attack structuredamage="2">
        <Affliction identifier="blunttrauma" strength="5" />
        <Affliction identifier="stun" strength="0.2" />
      </Attack>
      <sound file="Content/Items/Weapons/FragGrenade40mmShot1.ogg" type="OnImpact" range="500" selectionmode="Random" />
      <sound file="Content/Items/Weapons/FragGrenade40mmShot2.ogg" type="OnImpact" range="500" />
      <!--Grenade launcher ammo explodes on impact-->
      <StatusEffect type="OnImpact" Condition="-100.0" disabledeltatime="true">
        <ParticleEmitter particle="eksmokegrenade" anglemin="0" anglemax="360" particleamount="3" velocitymin="25" velocitymax="125" />
        <ParticleEmitter particle="eksmokegrenade2" anglemin="0" anglemax="360" particleamount="5" velocitymin="75" velocitymax="250" />
        <Explosion range="250.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="10.0" severlimbsprobability="0" flames="false" flash="false" sparks="false" underwaterbubble="false" applyFireEffects="false" playtinnitus="false">
          <Affliction identifier="ek_blinded" amount="200" />
          <Affliction identifier="explosiondamage" strength="25" />
          <Affliction identifier="stun" strength="3.5" />
        </Explosion>
        <sound file="Content/Items/Weapons/StunGrenade.ogg" />
        <SpawnItem identifiers="ek_40mmsmoke_effect" spawnposition="This" />
      </StatusEffect>
      <!--Destroy this after exploding-->
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" disabledeltatime="true" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_40mmbeehive" category="Equipment,Weapon" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,grenade,40mmgrenade" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="grenadelauncher" />
    <PreferredContainer primary="secarmcab" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.2" />
    <PreferredContainer secondary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.2" />
    <PreferredContainer primary="armcab" secondary="locker" />
    <Price baseprice="60" soldeverywhere="false">
      <!-- 39 -->
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!--
	16.25
	5
	18
	-->
    <Deconstruct time="5">
      <Item identifier="magnesium" outcondition="0.25" />
      <Item identifier="iron" />
      <Item identifier="lead" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="magnesium" mincondition="0.25" usecondition="true" />
      <RequiredItem identifier="iron" />
      <RequiredItem identifier="lead" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="704,128,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="192,1248,43,17" depth="0.55" origin="0.5,0.5" />
    <Body width="42" height="17" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" hitscancount="10" removeonhit="true" spread="15">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.75" />
      <Attack structuredamage="2" targetforce="6" itemdamage="10" severlimbsprobability="0.2" penetration="0.25">
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="lacerations" strength="4" />
        <Affliction identifier="gunshotwound" strength="10" />
        <Affliction identifier="explosiondamage" strength="2" />
        <Affliction identifier="stun" strength="0.06" />
      </Attack>
      <StatusEffect type="OnUse" target="This">
        <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" range="3000" selectionmode="Random" />
      </StatusEffect>
      <!--
	  <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" selectionmode="Random" />
	  -->
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_40mmthermite" category="Equipment,Weapon" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,grenade,40mmgrenade" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="grenadelauncher" />
    <PreferredContainer primary="secarmcab" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.15" />
    <PreferredContainer secondary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.15" />
    <PreferredContainer primary="armcab" secondary="locker" />
    <Price baseprice="90" soldeverywhere="false">
      <!-- 65 -->
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <!--
	5
	60
	-->
    <Deconstruct time="5">
      <Item identifier="iron" />
      <Item identifier="ek_thermiteblock" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="iron" />
      <RequiredItem identifier="ek_thermiteblock" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="704,192,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/Weapons/weapons_ek.png" sourcerect="240,1248,43,17" depth="0.55" origin="0.5,0.5" />
    <Body width="42" height="17" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="false">
      <Attack structuredamage="2">
        <Affliction identifier="blunttrauma" strength="5" />
        <Affliction identifier="stun" strength="0.2" />
      </Attack>
      <sound file="Content/Items/Weapons/FragGrenade40mmShot1.ogg" type="OnImpact" range="500" selectionmode="Random" />
      <sound file="Content/Items/Weapons/FragGrenade40mmShot2.ogg" type="OnImpact" range="500" />
      <!--Grenade launcher ammo explodes on impact-->
      <StatusEffect type="OnImpact" Condition="-100.0" disabledeltatime="true">
        <Explosion range="200.0" structuredamage="5" itemdamage="75" stun="0.5" force="10.0" severlimbsprobability="0.6">
          <Affliction identifier="ek_burn_threshold" strength="5" />
          <Affliction identifier="explosiondamage" strength="15" />
          <Affliction identifier="burn" strength="35" />
        </Explosion>
        <SpawnItem identifier="ek_thermite_effect" spawnposition="This" />
        <sound file="Content/Items/Weapons/ExplosionMedium3.ogg" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris4.ogg" />
      </StatusEffect>
      <!--Destroy this after exploding-->
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" disabledeltatime="true" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
</Items>