<Character speciesname="Spineling" humanoid="False" husk="False" needsair="False" needswater="True" canspeak="False" noise="100" visibility="100" blooddecal="blackblood" group="spineling" eatingspeed="20" displayname="" hasinfo="False" usehuskappendage="False" bleedparticleair="blackblooddrop" bleedparticlewater="blackwaterblood" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="" sonardisruption="0" caneat="False" AISlowTurretPriority="0">
  <ragdolls folder="Content/Characters/Spineling/Ragdolls/" />
  <animations folder="Content/Characters/Spineling/Animations/" />
  <health vitality="50" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="0" />
  <ai combatstrength="120" sight="2" hearing="2" aggressionhurt="200" aggressiongreed="0" fleehealththreshold="0" attackwhenprovoked="False" aggressiveboarding="False" targetouterwalls="True" avoidgunfire="True" DamageThreshold="10" enforceaggressivebehaviorformissions="True" randomattack="False" avoidtime="3" minfleetime="20">
    <target tag="decoy" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True"/>
    <target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True"/>
    <target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True"/>
    <target tag="tool" state="Attack" priority="100" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True"/>
    <target tag="stronger" state="PassiveAggressive" priority="100" reactdistance="2000" attackdistance="1000" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="1" ignoreifnotinsamesub="True"/>
    <target tag="leucocyte" state="Avoid" priority="100" reactdistance="600" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="engine" state="Avoid" priority="100" reactdistance="500" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="True" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1500" sweepstrength="5" sweepspeed="1" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Aggressive" priority="20" reactdistance="1500" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True"/>
    <target tag="weaker" state="Aggressive" priority="20" reactdistance="1500" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="10" sweepspeed="0.5" ignoreifnotinsamesub="True"/>
    <target tag="wall" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" attackpattern="Sweep" sweepdistance="1000" sweepstrength="5" sweepspeed="1"/>
    <target tag="sonar" state="Attack" priority="5" attackpattern="Sweep" sweepdistance="1500" sweepstrength="5"/>
    <target tag="spineling_giant" state="Follow" priority="1" ignoreinside="true" reactdistance="2000"/>
    <SwarmBehavior mindistfromclosest="300" maxdistfromcenter="1000" cohesion="0.5" />
  </ai>
  <sound file="Content/Characters/Spineling/SPINELING_idle1.ogg" state="Idle" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_idle2.ogg" state="Idle" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_idle3.ogg" state="Idle" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_idle4.ogg" state="Idle" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_damage1.ogg" state="Damage" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_damage2.ogg" state="Damage" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_damage3.ogg" state="Damage" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_damage4.ogg" state="Damage" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_damage5.ogg" state="Damage" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_damage6.ogg" state="Damage" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_dead1.ogg" state="Die" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_dead2.ogg" state="Die" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_dead3.ogg" state="Die" range="3000" volume="1" />
  <sound file="Content/Characters/Spineling/SPINELING_dead4.ogg" state="Die" range="3000" volume="1" />
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="15">
    <Item identifier="alienblood" />
    <Item identifier="spinelingspikeloot" />
  </Inventory>
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="5">
    <Item identifier="alienblood" />
    <Item identifier="spinelingspikeloot" amount="2" />
  </Inventory>
  <damageemitter particle="blackgib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="10" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blackwaterblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="1" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="blackgib" anglemin="0" anglemax="360" scalemin="1" scalemax="2" velocitymin="200" velocitymax="1500" emitinterval="0" particlespersecond="0" particleamount="30" highqualitycollisiondetection="False" copyentityangle="False" />
</Character>