<Ragdoll type="peanut" Texture="Content/Characters/Pets/pets_event.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.46859998" JointScale="0.46859998" TextureScale="1" ColliderHeightFromFloor="150" ImpactTolerance="50" CanEnterSubmarine="True" CanWalk="True" Draggable="True" MainLimb="Torso">
  <collider Name="Main Collider" Radius="40" Height="0" Width="0" BodyType="Dynamic" />
  <!-- main torso -->
  <limb bodytype="Dynamic" mass="0" Name="Torso" ID="0" Type="Torso" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0.1" Radius="40" Height="60" Width="0" Density="35" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite subdivisions="5,5" SourceRect="388,331,120,175" Origin="0.5410257,0.51310587" Depth="0.2" Texture="" IgnoreTint="False" Color="255,255,255,255" deadcolor="150,150,120,255" deadcolortime="10">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <attack stickchance="0" StructureSoundType="StructureSlash" Context="Ground" TargetType="Character" TargetLimbType="Torso" HitDetectionType="Distance" AfterAttack="PursueIfCanAttack" AfterAttackDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="200" DamageRange="100" MinRange="0" Duration="0.5" CoolDown="1" SecondaryCoolDown="0.01" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="0" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0" Force="10" RootForceWorldStart="0,0" RootForceWorldMiddle="1,0" RootForceWorldEnd="-1,-1" RootTransitionEasing="Smooth" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="20" TargetForceWorld="0,-1" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="1" Blink="False">
      <Affliction Strength="0.1" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="1" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
    </attack>
  </limb>
  <limb Name="Limb 1" ID="1" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="41.399998" Width="64.8" Density="1" IgnoreCollisions="True" AngularDamping="1" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" SineFrequencyMultiplier="2" SineAmplitudeMultiplier="10" BlinkFrequency="0.2" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite subdivisions="5,5" SourceRect="308,393,72,46" Origin="0.4986695,0.5031535" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" deadcolor="150,150,120,255" deadcolortime="10"/>
  </limb>
  <limb id="2" radius="5" name="Limb 2" type="Head" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="0" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="316,336,56,40" origin="0.75,0.3" depth="0" color="255,255,255,255" deadcolor="150,150,120,255" deadcolortime="10" />
  </limb>
  <!-- Joints -->
  <joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-22.638958,25.922892" Limb2Anchor="29.845253,-13.879556" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="70" LowerLimit="-4.999999" Stiffness="0" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 2" limb1="0" limb2="2" limb1anchor="16,33" limb2anchor="0,0" name="Joint 0 - 2" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>