<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!-- | REINFORCED TANKS MERGED WITH EK UTILITY |

  <Item name="Reinforced Oxygen Tank" identifier="ek_heavytank_oxygen" aliases="heavy oxygen tank" category="Equipment,Misc" Tags="smallitem,oxygensource,oxygentank" cargocontaineridentifier="metalcrate" scale="0.3" 
  description="High-pressure composite tank, resistant to puncture and heat." impactsoundtag="impact_metal_light">
    <Price storeidentifier="merchantResearch" buyprice="130" />
    <Price storeidentifier="merchantCity" buyprice="110" />
    <Price storeidentifier="merchantMilitary" buyprice="130" />
    <Price storeidentifier="merchantOutpost" buyprice="125" />
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" displayname="OxygenTankEmpty" outcondition="0.0">
      <RequiredItem identifier="titaniumaluminiumalloy" />
    </Fabricate>
    <InventoryIcon texture="ek_divinggear.png" sourcerect="64,0,64,64" />
    <Sprite texture="ek_divinggear.png" sourcerect="0,0,48,112" depth="0.55" origin="0.5,0.5" />
    <Body width="42" height="108" density="8" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect"/>
  </Item>

  <Item name="Reinforced Oxygenite Tank" identifier="ek_heavytank_oxygenite" aliases="heavy oxygenite tank" category="Equipment,Misc" Tags="smallitem,oxygensource,oxygenitetank" scale="0.3" 
  description="High-pressure composite tank, resistant to puncture and heat." impactsoundtag="impact_metal_light">
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="liquidoxygenite" mincondition="0.5" />
      <Item identifier="liquidoxygenite" mincondition="0.9" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" outcondition="100.0" requiredtime="5">
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="liquidoxygenite" />
      <RequiredItem identifier="liquidoxygenite" />
    </Fabricate>
    <InventoryIcon texture="ek_divinggear.png" sourcerect="64,64,64,64" />
    <Sprite texture="ek_divinggear.png" sourcerect="0,112,48,112" depth="0.55" origin="0.5,0.5" />
    <Body width="42" height="108" density="8" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect"/>
  </Item> 
  -->
  <Item name="" identifier="ek_armored_hardsuit" aliases="military_hardsuit,armored hardsuit,armored_hardsuit" category="Equipment,Diving" tags="diving,provocative,deepdiving,divingsuit,light,ek_armored_hardsuit" scale="0.5" fireproof="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="divingsuitcontainer" />
    <!-- 
	"Heavy duty pressure suit with additional ballistic armor, provides substantial protection at the cost of mobility."
	
	<Price storeidentifier="merchantResearch" buyprice="700" />
    <Price storeidentifier="merchantCity" buyprice="650" />
    <Price storeidentifier="merchantMilitary" buyprice="500" />
	-->
    <!--
	150
	150 (42 65)
	150
	20
	-->
    <Price baseprice="450" minleveldifficulty="25">
      <Price storeidentifier="merchantoutpost" multiplier="0.7" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.4" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="aluminium" />
      <Item identifier="titanium" />
      <Item identifier="ballisticfiber" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <!-- Paint Variants -->
    <Fabricate suitablefabricators="fabricator" requiredtime="1">
      <RequiredItem tag="ek_armored_hardsuit" />
      <RequiredItem identifier="bluepaint" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="0,448,64,64" />
    <Sprite name="Diving Suit Item" texture="%ModDir%/Items/Jobgear/ek_divinggear.png" sourcerect="130,0,124,128" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Items/Jobgear/armored_diving_suit_inlocker.png" sourcerect="12,30,77,209" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Items/Jobgear/ek_divinggear.png" sourcerect="134,134,248,59" depth="0.55" origin="0.58,0.5" />
    <Body radius="45" width="34" density="15" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,148" style="ItemUI" />
      <TickBox text="Suit Lights" IsOn="true">
        <StatusEffect type="OnUse" target="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
      </TickBox>
    </CustomInterface>
    <!-- I'm just gonna leave this line here because its not like its breaking anything by itself, it just doesn't work yet -->
    <Holdable slots="RightHand+LeftHand" msg="ItemMsgPickUpUse" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect">
      <sprite texture="%ModDir%/Items/Jobgear/ek_divinggear.png" limb="Head" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inheritorigin="false" inherittexturescale="false" sourcerect="256,0,96,96" origin="0.5,0.55" scale="0.4">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true" comparison="Or">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="Torso" inheritlimbdepth="true" hidelimb="true" hideotherwearables="false" inheritorigin="false" inherittexturescale="false" sourcerect="0,0,128,256" scale="0.4">
        <LightComponent canbeselected="false" AllowInGameEditing="false" range="400.0" lightcolor="250,224,165,40" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.56" size="1.0,1.0" />
        </LightComponent>
        <!--
		<LightComponent canbeselected="false" AllowInGameEditing="false" range="100.0" lightcolor="250,50,40,100" powerconsumption="0" pulsefrequency="0.3" pulseamount="0.8" IsOn="true">
		  <Conditional type="Character" Health="lt 0.05" />
          <LightTexture texture="Mods/EK Armory/Lights/pointlight_bright.png" origin="0.5, 0.56" size="1.0,1.0" />
        </LightComponent>
		-->
      </sprite>
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.44,0.71" sourcerect="0,416,96,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="RightForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="192,16,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="LeftForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="192,144,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="128,0,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="128,128,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="80,256,96,160" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="176,256,96,160" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="96,416,80,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="176,416,80,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <StatusEffect type="OnContained" target="Contained" Condition="1.0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatValue stattype="SwimmingSpeed" value="-0.3" />
      <StatValue stattype="WalkingSpeed" value="-0.5" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <Conditional IsDead="false" />
        <RequiredItem identifier="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <RequiredItem identifier="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" SpeedMultiplier="1.1" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" SpeedMultiplier="1.2" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <!-- We get to define item-side effects for once so might aswell make use of it -->
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.075" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-75.0" />
      <!--
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.45" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.6" probabilitymultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="radiationsickness,radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor"/> 
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="huskinfection,poison,paralysis,organdamage" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="hallucinating" damagemultiplier="0.4" />
	  -->
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.45" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.4" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.3" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.6" probabilitymultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.4" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <StatValue stattype="FlowResistance" value="0.9" />
    </Wearable>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,96,120,24" />
      <Containable identifiers="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_armored_hardsuit_paintbandit" aliases="military_hardsuit,armored hardsuit,armored_hardsuit" category="Equipment,Diving" tags="diving,provocative,deepdiving,divingsuit,light,ek_armored_hardsuit" scale="0.5" fireproof="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="divingsuitcontainer" />
    <!-- 
	"Heavy duty pressure suit with additional ballistic armor, provides substantial protection at the cost of mobility."
	
	<Price storeidentifier="merchantResearch" buyprice="700" />
    <Price storeidentifier="merchantCity" buyprice="650" />
    <Price storeidentifier="merchantMilitary" buyprice="500" />
	-->
    <!--
	150
	150 (42 65)
	150
	20
	-->
    <Price baseprice="450" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.7" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="aluminium" />
      <Item identifier="titanium" />
      <Item identifier="ballisticfiber" />
      <Item identifier="rubber" />
    </Deconstruct>
    <!-- Paint Variants -->
    <Fabricate suitablefabricators="fabricator" requiredtime="1">
      <RequiredItem tag="ek_armored_hardsuit" />
      <RequiredItem identifier="redpaint" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" sourcerect="384,448,64,64" />
    <Sprite name="Diving Suit Item" texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit_item.png" sourcerect="2,0,124,128" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit_inlocker.png" sourcerect="12,30,77,209" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit_item.png" sourcerect="6,134,248,59" depth="0.55" origin="0.58,0.5" />
    <Body radius="45" width="34" density="15" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,148" style="ItemUI" />
      <TickBox text="Suit Lights" IsOn="true">
        <StatusEffect type="OnUse" target="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
      </TickBox>
    </CustomInterface>
    <!-- I'm just gonna leave this line here because its not like its breaking anything by itself, it just doesn't work yet -->
    <Holdable slots="RightHand+LeftHand" msg="ItemMsgPickUpUse" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="Head" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inheritorigin="false" inherittexturescale="false" sourcerect="304,16,96,96" origin="0.5,0.5" scale="0.4">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true" comparison="Or">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="Torso" inheritlimbdepth="true" hidelimb="true" hideotherwearables="false" inherittexturescale="false" inheritorigin="false" sourcerect="0,0,128,256" scale="0.4">
        <LightComponent canbeselected="false" AllowInGameEditing="false" range="400.0" lightcolor="250,224,165,40" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.56" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <!--
	  <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4397959,0.7111111" sourcerect="0,416,96,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="192,16,64,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="192,144,64,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="128,0,64,128"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="128,128,64,128"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="80,256,96,160"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="176,256,96,160"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="96,416,80,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="176,416,80,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4520548,0.4117647" sourcerect="0,256,80,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4520548,0.4117647" sourcerect="0,256,80,112"/>
	  -->
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.44,0.71" sourcerect="0,416,96,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="192,16,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="192,144,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="128,0,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="128,128,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="80,256,96,160" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="176,256,96,160" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="96,416,80,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="176,416,80,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintbandit.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <StatusEffect type="OnContained" target="Contained" Condition="1.0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatValue stattype="SwimmingSpeed" value="-0.3" />
      <StatValue stattype="WalkingSpeed" value="-0.5" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <Conditional IsDead="false" />
        <RequiredItem identifier="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <RequiredItem identifier="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" SpeedMultiplier="1.1" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" SpeedMultiplier="1.2" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <!-- We get to define item-side effects for once so might aswell make use of it -->
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.075" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-75.0" />
      <!--
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.45" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.6" probabilitymultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="radiationsickness,radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor"/> 
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="huskinfection,poison,paralysis,organdamage" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="hallucinating" damagemultiplier="0.4" />
	  -->
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.45" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.4" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.3" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.6" probabilitymultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.4" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <StatValue stattype="FlowResistance" value="0.9" />
    </Wearable>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,96,120,24" />
      <Containable identifiers="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_armored_hardsuit_paintmercenary" aliases="military_hardsuit,armored hardsuit,armored_hardsuit" category="Equipment,Diving" tags="diving,provocative,deepdiving,divingsuit,light,ek_armored_hardsuit" scale="0.5" fireproof="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="divingsuitcontainer" />
    <!-- 
	"Heavy duty pressure suit with additional ballistic armor, provides substantial protection at the cost of mobility."
	
	<Price storeidentifier="merchantResearch" buyprice="700" />
    <Price storeidentifier="merchantCity" buyprice="650" />
    <Price storeidentifier="merchantMilitary" buyprice="500" />
	-->
    <!--
	150
	150 (42 65)
	150
	20
	-->
    <Price baseprice="450" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.7" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="aluminium" />
      <Item identifier="titanium" />
      <Item identifier="ballisticfiber" />
      <Item identifier="rubber" />
    </Deconstruct>
    <!-- Paint Variants -->
    <Fabricate suitablefabricators="fabricator" requiredtime="1">
      <RequiredItem tag="ek_armored_hardsuit" />
      <RequiredItem identifier="greenpaint" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" sourcerect="384,448,64,64" />
    <Sprite name="Diving Suit Item" texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary_item.png" sourcerect="2,0,124,128" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary_inlocker.png" sourcerect="12,30,77,209" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary_item.png" sourcerect="6,134,248,59" depth="0.55" origin="0.58,0.5" />
    <Body radius="45" width="34" density="15" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,148" style="ItemUI" />
      <TickBox text="Suit Lights" IsOn="true">
        <StatusEffect type="OnUse" target="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
      </TickBox>
    </CustomInterface>
    <!-- I'm just gonna leave this line here because its not like its breaking anything by itself, it just doesn't work yet -->
    <Holdable slots="RightHand+LeftHand" msg="ItemMsgPickUpUse" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="Head" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inheritorigin="false" inherittexturescale="false" sourcerect="304,16,96,96" origin="0.5,0.5" scale="0.4">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true" comparison="Or">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="Torso" inheritlimbdepth="true" hidelimb="true" hideotherwearables="false" inheritorigin="false" inherittexturescale="false" sourcerect="0,0,128,256" scale="0.4">
        <LightComponent canbeselected="false" AllowInGameEditing="false" range="400.0" lightcolor="250,224,165,40" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.56" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <!--
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4397959,0.7111111" sourcerect="0,416,96,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="192,16,64,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="192,144,64,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="128,0,64,128"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="128,128,64,128"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="80,256,96,160"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="176,256,96,160"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="96,416,80,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="176,416,80,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4520548,0.4117647" sourcerect="0,256,80,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4520548,0.4117647" sourcerect="0,256,80,112"/>
	  -->
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.44,0.71" sourcerect="0,416,96,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="192,16,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="192,144,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="128,0,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="128,128,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="80,256,96,160" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="176,256,96,160" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="96,416,80,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="176,416,80,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_paintmercenary.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <StatusEffect type="OnContained" target="Contained" Condition="1.0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatValue stattype="SwimmingSpeed" value="-0.3" />
      <StatValue stattype="WalkingSpeed" value="-0.5" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="6000.0" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <Conditional IsDead="false" />
        <RequiredItem identifier="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <RequiredItem identifier="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" SpeedMultiplier="1.1" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" SpeedMultiplier="1.2" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <!-- We get to define item-side effects for once so might aswell make use of it -->
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.075" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-75.0" />
      <!--
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.45" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.6" probabilitymultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="radiationsickness,radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor"/> 
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="huskinfection,poison,paralysis,organdamage" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="hallucinating" damagemultiplier="0.4" />
	  -->
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.45" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.4" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.3" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.6" probabilitymultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.35" probabilitymultiplier="0.35" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.4" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <StatValue stattype="FlowResistance" value="0.9" />
    </Wearable>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,96,120,24" />
      <Containable identifiers="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_armored_hardsuit2" aliases="military hardsuit mk-ii,military hardsuit mk-2" category="Equipment,Diving" tags="diving,provocative,deepdiving,divingsuit,divinggear_wearableindoors,ek_armored_hardsuit2" scale="0.5" fireproof="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="divingsuitcontainer" />
    <!-- 
	"Heavy duty pressure suit with additional ballistic armor, provides substantial protection at the cost of mobility."
	
	<Price storeidentifier="merchantResearch" buyprice="700" />
    <Price storeidentifier="merchantCity" buyprice="650" />
    <Price storeidentifier="merchantMilitary" buyprice="500" />
	-->
    <!--
	450
	200
	20
	80
	80
	-->
    <Price baseprice="800" minleveldifficulty="33">
      <Price storeidentifier="merchantoutpost" multiplier="0.7" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="ek_armored_hardsuit" />
      <Item identifier="physicorium" />
      <Item identifier="rubber" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem tag="ek_armored_hardsuit" />
      <RequiredItem identifier="physicorium" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <!-- Paint Variants -->
    <Fabricate suitablefabricators="fabricator" requiredtime="1">
      <RequiredItem tag="ek_armored_hardsuit2" />
      <RequiredItem identifier="bluepaint" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="128,512,64,64" />
    <Sprite name="Diving Suit Item" texture="%ModDir%/Items/Jobgear/ek_divinggear.png" sourcerect="130,224,124,128" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_inlocker.png" sourcerect="12,30,77,209" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Items/Jobgear/ek_divinggear.png" sourcerect="134,358,248,59" depth="0.55" origin="0.58,0.5" />
    <Body radius="45" width="34" density="15" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,148" style="ItemUI" />
      <TickBox text="Suit Lights" IsOn="true">
        <StatusEffect type="OnUse" target="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
      </TickBox>
    </CustomInterface>
    <!-- I'm just gonna leave this line here because its not like its breaking anything by itself, it just doesn't work yet -->
    <Holdable slots="RightHand+LeftHand" msg="ItemMsgPickUpUse" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="Head" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inheritorigin="false" inherittexturescale="false" sourcerect="296,8,112,120" origin="0.5,0.5" scale="0.4">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true" comparison="Or">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="Torso" inheritlimbdepth="true" hidelimb="true" hideotherwearables="false" inheritorigin="false" inherittexturescale="false" origin="0.51,0.46" sourcerect="0,0,144,256" scale="0.4">
        <LightComponent canbeselected="false" AllowInGameEditing="false" range="400.0" lightcolor="250,224,165,40" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.56" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <!--
	  <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.45,0.7111111" sourcerect="0,416,96,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="208,16,64,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="208,144,64,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="144,0,64,128"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="144,128,64,128"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5310345" sourcerect="96,256,96,152"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5310345" sourcerect="192,256,96,152"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5" sourcerect="112,408,80,120"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5" sourcerect="192,408,80,120"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.48,0.4" sourcerect="0,256,80,112"/>
      <sprite texture="Mods/EK Armory/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.48,0.4" sourcerect="0,256,80,112"/>
	  -->
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.44,0.71" sourcerect="0,416,96,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="208,16,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="208,144,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="144,0,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="144,128,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="96,256,96,152" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="192,256,96,152" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="112,408,80,120" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="192,408,80,120" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatValue stattype="WalkingSpeed" value="-0.2" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="false" PressureProtection="10000.0" LowPassMultiplier="0.75" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem identifier="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37" targetslot="0">
        <RequiredItem identifier="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <!-- We get to define item-side effects for once so might aswell make use of it -->
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.07" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.07" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <!--
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="radiationsickness,radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor"/> 
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="huskinfection,poison,paralysis,organdamage" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="hallucinating" damagemultiplier="0.4" />
	  -->
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.3" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.25" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.4" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <StatValue stattype="FlowResistance" value="0.9" />
      <ItemComponent>
        <IsActive HullOxygenPercentage="lt 50" />
        <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" />
        </StatusEffect>
      </ItemComponent>
    </Wearable>
    <!--
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,96,120,24" />
      <Containable identifiers="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
	-->
    <ItemContainer autofill="False" capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="chem,medical" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_armored_hardsuit2_paintbandit" category="Equipment,Diving" tags="diving,provocative,deepdiving,divingsuit,ek_armored_hardsuit2" scale="0.5" fireproof="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="divingsuitcontainer" />
    <!--
	"Heavy duty pressure suit with additional ballistic armor, provides substantial protection at the cost of mobility."
	-->
    <Price baseprice="800" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.7" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="ek_armored_hardsuit" />
      <Item identifier="physicorium" />
      <Item identifier="rubber" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <!-- Paint Variants -->
    <Fabricate suitablefabricators="fabricator" requiredtime="1">
      <RequiredItem tag="ek_armored_hardsuit2" />
      <RequiredItem identifier="redpaint" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" sourcerect="352,480,64,64" />
    <Sprite name="Diving Suit Item" texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit_item.png" sourcerect="2,0,124,128" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit_inlocker.png" sourcerect="12,30,77,209" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit_item.png" sourcerect="6,134,248,59" depth="0.55" origin="0.58,0.5" />
    <Body radius="45" width="34" density="15" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,148" style="ItemUI" />
      <TickBox text="Suit Lights" IsOn="true">
        <StatusEffect type="OnUse" target="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
      </TickBox>
    </CustomInterface>
    <!-- I'm just gonna leave this line here because its not like its breaking anything by itself, it just doesn't work yet -->
    <Holdable slots="RightHand+LeftHand" msg="ItemMsgPickUpUse" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="Head" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inheritorigin="false" inherittexturescale="false" sourcerect="296,8,112,120" origin="0.5,0.5" scale="0.4">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true" comparison="Or">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="Torso" inheritlimbdepth="true" hidelimb="true" hideotherwearables="false" inheritorigin="false" inherittexturescale="false" origin="0.51,0.46" sourcerect="0,0,144,256" scale="0.4">
        <LightComponent canbeselected="false" AllowInGameEditing="false" range="400.0" lightcolor="250,224,165,40" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.56" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <!--
	  <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.45,0.7111111" sourcerect="0,416,96,112"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="208,16,64,112"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="208,144,64,112"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="144,0,64,128"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="144,128,64,128"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5310345" sourcerect="96,256,96,152"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5310345" sourcerect="192,256,96,152"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5" sourcerect="112,408,80,120"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5" sourcerect="192,408,80,120"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.48,0.4" sourcerect="0,256,80,112"/>
      <sprite texture="armored_diving_suit_mk2_paintbandit.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.48,0.4" sourcerect="0,256,80,112"/>
	  -->
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.44,0.71" sourcerect="0,416,96,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="RightForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="208,16,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="LeftForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="208,144,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="144,0,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="144,128,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="96,256,96,152" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="192,256,96,152" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="112,408,80,120" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="192,408,80,120" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintbandit.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <StatusEffect type="OnContained" target="Contained" Condition="1.0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatValue stattype="WalkingSpeed" value="-0.2" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="false" PressureProtection="10000.0" LowPassMultiplier="0.75" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <Conditional IsDead="false" />
        <RequiredItem identifier="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <RequiredItem identifier="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <!-- We get to define item-side effects for once so might aswell make use of it -->
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <!--
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="radiationsickness,radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor"/> 
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="huskinfection,poison,paralysis,organdamage" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="hallucinating" damagemultiplier="0.4" />
	  -->
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.3" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.25" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.4" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <StatValue stattype="FlowResistance" value="0.9" />
      <ItemComponent>
        <IsActive HullOxygenPercentage="lt 50" />
        <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" />
        </StatusEffect>
      </ItemComponent>
    </Wearable>
    <!--
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,96,120,24" />
      <Containable identifiers="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
	-->
    <ItemContainer autofill="False" capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="chem,medical" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_armored_hardsuit2_paintmercenary" category="Equipment,Diving" tags="diving,provocative,deepdiving,divingsuit,divinggear_wearableindoors,ek_armored_hardsuit2" scale="0.5" fireproof="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="divingsuitcontainer" />
    <!--
	"Heavy duty pressure suit with additional ballistic armor, provides substantial protection at the cost of mobility."
	-->
    <Price baseprice="800" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.7" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="ek_armored_hardsuit" />
      <Item identifier="physicorium" />
      <Item identifier="rubber" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <!-- Paint Variants -->
    <Fabricate suitablefabricators="fabricator" requiredtime="1">
      <RequiredItem tag="ek_armored_hardsuit2" />
      <RequiredItem identifier="greenpaint" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" sourcerect="352,480,64,64" />
    <Sprite name="Diving Suit Item" texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary_item.png" sourcerect="2,0,124,128" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary_inlocker.png" sourcerect="12,30,77,209" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary_item.png" sourcerect="6,134,248,59" depth="0.55" origin="0.58,0.5" />
    <Body radius="45" width="34" density="15" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,148" style="ItemUI" />
      <TickBox text="Suit Lights" IsOn="true">
        <StatusEffect type="OnUse" target="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
      </TickBox>
    </CustomInterface>
    <!-- I'm just gonna leave this line here because its not like its breaking anything by itself, it just doesn't work yet -->
    <Holdable slots="RightHand+LeftHand" msg="ItemMsgPickUpUse" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="Head" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inheritorigin="false" inherittexturescale="false" sourcerect="296,8,112,120" origin="0.5,0.5" scale="0.4">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true" comparison="Or">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="Torso" inheritlimbdepth="true" hidelimb="true" hideotherwearables="false" inheritorigin="false" inherittexturescale="false" origin="0.51,0.46" sourcerect="0,0,144,256" scale="0.4">
        <LightComponent canbeselected="false" AllowInGameEditing="false" range="400.0" lightcolor="250,224,165,40" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.56" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <!--
	  <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.45,0.7111111" sourcerect="0,416,96,112"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="208,16,64,112"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="208,144,64,112"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="144,0,64,128"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="144,128,64,128"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5310345" sourcerect="96,256,96,152"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5310345" sourcerect="192,256,96,152"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5" sourcerect="112,408,80,120"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.55,0.5" sourcerect="192,408,80,120"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.48,0.4" sourcerect="0,256,80,112"/>
      <sprite texture="armored_diving_suit_mk2_paintmercenary.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" 
	  inherittexturescale="true" origin="0.48,0.4" sourcerect="0,256,80,112"/>
	  -->
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.44,0.71" sourcerect="0,416,96,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="RightForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="208,16,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="LeftForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.35" sourcerect="208,144,64,112" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="144,0,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.45" sourcerect="144,128,64,128" scale="0.43" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="96,256,96,152" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="192,256,96,152" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="112,408,80,120" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="192,408,80,120" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="RightFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <sprite texture="%ModDir%/Items/Jobgear/armored_diving_suit_mk2_paintmercenary.png" limb="LeftFoot" sound="footstep_armor_heavy" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.45" sourcerect="0,256,80,112" scale="0.4" rotation="90" />
      <StatusEffect type="OnContained" target="Contained" Condition="1.0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" />
      </StatusEffect>
      <StatValue stattype="WalkingSpeed" value="-0.2" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="false" PressureProtection="10000.0" LowPassMultiplier="0.75" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <Conditional IsDead="false" />
        <RequiredItem identifier="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37">
        <RequiredItem identifier="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygeniteshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="oxygenitetank" type="Contained" />
      </StatusEffect>
      <!-- We get to define item-side effects for once so might aswell make use of it -->
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.07" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="tag_oxygencell1" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="And">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="And">
        <Conditional IsDead="false" />
        <Conditional InWater="true" />
        <RequiredItem identifier="tag_oxygencell2" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="0.0" UseHullOxygen="true" />
      <!--
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="radiationsickness,radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor"/> 
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="huskinfection,poison,paralysis,organdamage" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="hallucinating" damagemultiplier="0.4" />
	  -->
      <!-- <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" /> -->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.3" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.25" bleedingmultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.35" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiation,exposure,glowing,contamination" damagemultiplier="0.0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.25" probabilitymultiplier="0.25" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.4" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <StatValue stattype="FlowResistance" value="0.9" />
      <ItemComponent>
        <IsActive HullOxygenPercentage="lt 50" />
        <StatusEffect type="OnActive" target="Contained,Character" comparison="And">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
        </StatusEffect>
        <StatusEffect type="OnActive" target="Contained" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" />
        </StatusEffect>
      </ItemComponent>
    </Wearable>
    <!--
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,96,120,24" />
      <Containable identifiers="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
	-->
    <ItemContainer autofill="False" capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0" autoinject="true">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/UI/ContainerIndicators.png" sourcerect="2,155,120,29" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="chem,medical" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <!--
  <Item name="Shearclaw Armor Mk-I" identifier="ek_shearclaw_outfit" category="Equipment" tags="smallitem,provocative,diving" fireproof="true" cargocontaineridentifier="metalcrate" hideinmenus="false" HideConditionBar="true"
  description="Experimental wetsuit fabricated from shearclaw scale with unparalleled underwater mobility. Internal armor weave provides a light amount of puncture and burn resistance. [ Rated 4000m ]" scale="0.5" impactsoundtag="impact_soft">
	
    <Price baseprice="350" minleveldifficulty="25">
      <Price storeidentifier="merchantoutpost" multiplier="0.8" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
	  <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
	
    <Deconstruct time="40">
      <Item identifier="ballisticfiber" />
      <Item identifier="organicfiber" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="elastin" />
    </Deconstruct>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="128,448,64,64" />
    <Sprite texture="ek_armor_clothes.png" sourcerect="0,288,224,96" depth="0.6" origin="0.5,0.5" />
    <Body width="100" height="60" density="30" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">

      <sprite texture="shearclaw_armor.png" limb="Torso" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="16,0,128,240"/>
      <sprite texture="shearclaw_armor.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.4397959,0.7111111" sourcerect="16,480,96,112"/>
      <sprite texture="shearclaw_armor.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="320,32,64,112"/>
      <sprite texture="shearclaw_armor.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.5576271,0.484375" sourcerect="320,176,64,112"/>
      <sprite texture="shearclaw_armor.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="192,16,64,128"/>
      <sprite texture="shearclaw_armor.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.4868421,0.3658537" sourcerect="192,176,64,128"/>
      <sprite texture="shearclaw_armor.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.6,0.5" sourcerect="144,336,96,160"/>
      <sprite texture="shearclaw_armor.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.6,0.5" sourcerect="272,336,96,160"/>
      <sprite texture="shearclaw_armor.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="160,528,80,112"/>
      <sprite texture="shearclaw_armor.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" inheritorigin="true" sourcerect="272,528,80,112"/>
      <sprite texture="shearclaw_armor.png" limb="RightFoot" sound="footstep_metal" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.4520548,0.4117647" sourcerect="16,288,80,176"/>
      <sprite texture="shearclaw_armor.png" limb="LeftFoot" sound="footstep_metal" inheritlimbdepth="true" hidelimb="true" 
	  inherittexturescale="true" origin="0.4520548,0.4117647" sourcerect="16,288,80,176"/>

      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.6" bleedingmultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.5" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.6" bleedingmultiplier="0.0" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.3" />

      <StatusEffect type="OnWearing" target="Character" >
        <Affliction identifier="ek_pressure_threshold_4000" strength="100" />
      </StatusEffect>

      <StatusEffect type="OnWearing" target="This,Character" setvalue="true" >
        <Affliction identifier="ek_armor_speeddebuff" strength="4" />
        <Conditional Condition="eq 100" />
      </StatusEffect>

      <StatusEffect type="InWater" target="This,Character" Condition="-1" SpeedMultiplier="1.15" setvalue="true" >
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,Character" Condition="0.04" disabledeltatime="true" >
        <Affliction identifier="ek_shearclaw_speed" strength="40" />
        <Conditional Condition="lt 100" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This,Character" Condition="-0.04" disabledeltatime="true" >
        <Affliction identifier="ek_shearclaw_speed" strength="50" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="97" disabledeltatime="true">
        <Conditional Condition="lt 2" />
      </StatusEffect>
    </Wearable>

  </Item>
  -->
  <Item name="" identifier="ek_shearclaw_outfit" category="Equipment,Diving" tags="smallitem,provocative,diving" fireproof="true" cargocontaineridentifier="metalcrate" hideinmenus="false" HideConditionBar="true" scale="0.5" impactsoundtag="impact_soft">
    <!--<Price storeidentifier="merchantResearch" buyprice="350" />-->
    <Price baseprice="350" minleveldifficulty="25">
      <Price storeidentifier="merchantoutpost" multiplier="0.8" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="40">
      <Item identifier="ballisticfiber" />
      <Item identifier="organicfiber" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="elastin" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="128,448,64,64" />
    <Sprite texture="ek_armor_clothes.png" sourcerect="0,288,224,96" depth="0.6" origin="0.5,0.5" />
    <Body width="100" height="60" density="30" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="Torso" inheritlimbdepth="true" hidelimb="true" inherittexturescale="false" origin="0.54,0.56" sourcerect="16,0,128,240" scale="0.37" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="Waist" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.6,0.3" sourcerect="16,480,96,112" scale="0.35" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="RightForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="320,32,64,112" scale="0.35" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="LeftForearm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="320,176,64,112" scale="0.35" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="RightArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="192,16,64,128" scale="0.35" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="LeftArm" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="192,176,64,128" scale="0.35" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="RightHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.35" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="LeftHand" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.5,0.5" sourcerect="0,0,1,1" scale="0.35" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="RightThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.55,0.5" sourcerect="144,336,96,160" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="LeftThigh" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.55,0.5" sourcerect="272,336,96,160" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="RightLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.5" sourcerect="160,528,80,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="LeftLeg" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.45,0.5" sourcerect="272,528,80,112" scale="0.4" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="RightFoot" sound="footstep_metal" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.25,0.3" sourcerect="16,288,80,176" scale="0.4" rotation="90" />
      <sprite texture="%ModDir%/Items/Jobgear/shearclaw_armor.png" limb="LeftFoot" sound="footstep_metal" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" origin="0.25,0.3" sourcerect="16,288,80,176" scale="0.4" rotation="90" />
      <!--
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.6" bleedingmultiplier="0.0" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.6" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="huskinfection,poison,paralysis,organdamage" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="hallucinating" damagemultiplier="0.3" />
	  -->
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.6" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.6" bleedingmultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.5" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.6" bleedingmultiplier="0.0" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <StatusEffect type="OnWearing" target="Character">
        <Affliction identifier="ek_pressure_threshold_4000" strength="100" />
      </StatusEffect>
      <StatValue stattype="SwimmingSpeed" value="0.5" />
      <StatValue stattype="WalkingSpeed" value="-0.5" />
    </Wearable>
  </Item>
  <Item name="" identifier="ek_shearclaw_helmet" scale="0.5" category="Equipment,Diving" Tags="smallitem,provocative,diving" cargocontaineridentifier="metalcrate" hideinmenus="false" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantResearch" buyprice="125" />-->
    <Price baseprice="125" minleveldifficulty="25">
      <Price storeidentifier="merchantoutpost" multiplier="0.8" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="organicfiber" />
      <Item identifier="plastic" />
      <Item identifier="elastin" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
    <Sprite name="Diving Helmet" texture="%ModDir%/Items/Jobgear/armor_helmets.png" depth="0.55" sourcerect="96,88,96,88" origin="0.5,0.5" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,148" style="ItemUI" />
      <TickBox text="Helmet Lights" IsOn="true">
        <StatusEffect type="OnUse" target="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
      </TickBox>
    </CustomInterface>
    <Body width="40" height="40" density="15" />
    <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect">
      <sprite texture="%ModDir%/Items/Jobgear/armor_helmets.png" limb="Head" inheritlimbdepth="true" hidelimb="true" hideotherwearables="true" inherittexturescale="false" inheritorigin="false" sourcerect="96,88,96,88" origin="0.55,0.55" scale="0.37">
        <!-- <LightComponent range="50.0" lightcolor="235,255,47,255" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" setvalue="true" comparison="Or">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Mods/EK Armory/Lights/shearclaw_helmet_light.png" origin="0.5, 0.5" size="0.5,0.5" />
        </LightComponent> -->
        <LightComponent canbeselected="false" AllowInGameEditing="false" range="200.0" lightcolor="200,255,95,150" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Lights/shearclaw_helmet_light2.png" origin="0.1, 0.495" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite texture="%ModDir%/Items/Jobgear/ek_armor_clothes.png" limb="Torso" inheritlimbdepth="true" hidelimb="false" hideotherwearables="false" inherittexturescale="false" inheritorigin="false" sourcerect="0,0,1,1">
        <LightComponent canbeselected="false" AllowInGameEditing="false" range="400.0" lightcolor="200,255,95,40" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Lights/pointlight_bright.png" origin="0.5, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <!--
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.5" bleedingmultiplier="0.0" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.70" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="huskinfection,poison,paralysis,organdamage" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
	  <damagemodifier armorsector="0.0,360.0" afflictiontypes="hallucinating" damagemultiplier="0.3" />
	  -->
      <!--<damagemodifier armorsector="0.0,360.0" afflictiontypes="damage" damagemultiplier="0.7" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />-->
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound" damagemultiplier="0.7" bleedingmultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds,lacerations" damagemultiplier="0.6" bleedingmultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="bleeding" damagemultiplier="0.5" bleedingmultiplier="0.0" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="alieninfection,poison,paralysis" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="organdamage" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="hallucinating" damagemultiplier="0.4" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="concussion" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" LowPassMultiplier="0.5" setvalue="true" disabledeltatime="true" /> "
      <StatusEffect type="OnWearing" target="Character"><Affliction identifier="ek_pressure_threshold_4000" strength="100" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.5" comparison="And"><Conditional IsDead="false" /><Conditional HullOxygenPercentage="lt 50" /><Conditional InWater="false" /><RequiredItem identifier="oxygentank" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.5" comparison="And"><Conditional IsDead="false" /><Conditional InWater="true" /><RequiredItem identifier="oxygentank" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37"><Conditional IsDead="false" /><RequiredItem identifier="weldingfueltank" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-20.0" Condition="-0.37"><RequiredItem identifier="incendiumfueltank" type="Contained" /><Affliction identifier="burn" amount="0.1" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.22" comparison="And"><Conditional IsDead="false" /><Conditional HullOxygenPercentage="lt 50" /><Conditional InWater="false" /><RequiredItem identifier="oxygeniteshard" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.22" comparison="And"><Conditional IsDead="false" /><Conditional InWater="true" /><RequiredItem identifier="oxygeniteshard" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And"><Conditional IsDead="false" /><Conditional HullOxygenPercentage="lt 50" /><Conditional InWater="false" /><RequiredItem identifier="oxygenitetank" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And"><Conditional IsDead="false" /><Conditional InWater="true" /><RequiredItem identifier="oxygenitetank" type="Contained" /></StatusEffect><!-- We get to define item-side effects for once so might aswell make use of it --><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.1" comparison="And"><Conditional IsDead="false" /><Conditional HullOxygenPercentage="lt 50" /><Conditional InWater="false" /><RequiredItem identifier="tag_oxygencell1" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.1" comparison="And"><Conditional IsDead="false" /><Conditional InWater="true" /><RequiredItem identifier="tag_oxygencell1" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And"><Conditional IsDead="false" /><Conditional HullOxygenPercentage="lt 50" /><Conditional InWater="false" /><RequiredItem identifier="tag_oxygencell2" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.07" comparison="And"><Conditional IsDead="false" /><Conditional InWater="true" /><RequiredItem identifier="tag_oxygencell2" type="Contained" /></StatusEffect><StatusEffect type="OnWearing" target="Character" OxygenAvailable="0.0" UseHullOxygen="true" /></Wearable>
    <ItemContainer autofill="False" capacity="1" maxstacksize="1" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,96,120,24" />
      <Containable identifiers="oxygentank,weldingfueltank,oxygeniteshard,oxygenitetank,incendiumfueltank,oxygensource" />
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" />
      </StatusEffect>
    </ItemContainer>
  </Item>
</Items>