<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="divingmask" scale="0.5" category="Diving,Equipment" Tags="smallitem,diving,lightdiving" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <Price baseprice="100">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="5" />
      <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="7" />
      <Price storeidentifier="merchantresearch" minavailable="5" />
      <Price storeidentifier="merchantmilitary" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="15" />
    </Price>
    <PreferredContainer secondary="respawncontainer" amount="2" notcampaign="true"/>
    <PreferredContainer primary="divingcab" amount="2" allowtransfershere="false"/>
    <PreferredContainer primary="supplycab" amount="1" transferonlyonepercontainer="true"/>
    <PreferredContainer secondary="wrecksupplycab,beaconsupplycab" amount="1" spawnprobability="0.1"/>
    <PreferredContainer secondary="outpostsupplycab" amount="1" spawnprobability="0.5"/>
    <Deconstruct time="10">
      <Item identifier="plastic" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredItem identifier="plastic" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="515,322,57,62" origin="0.5,0.5" />
    <Sprite name="Diving Mask" texture="Content/Items/Jobgear/headgears.png" depth="0.55" sourcerect="226,326,69,68" origin="0.5,0.5" />
    <Body width="40" height="35" density="15" />
    <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
      <sprite name="Diving Mask Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" hideotherwearables="false" sourcerect="226,326,69,68" origin="0.4,0.3" hidewearablesoftype="moustache,beard" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" setvalue="true" disabledeltatime="true" />
    </Wearable>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
      <Containable items="oxygensource">
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.3" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="oxygenitetank">
        <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="weldingfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="incendiumfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
          <Affliction identifier="burn" amount="20.0"  />
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
    </ItemContainer>
  </Item>
  
  <Item name="" identifier="divingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="1" cargocontaineridentifier="">
    <Price baseprice="250">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="2" />
      <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
      <Price storeidentifier="merchantresearch" minavailable="3" />
      <Price storeidentifier="merchantmilitary" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="5" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="1" campaignonly="true" maxleveldifficulty="35" />
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="1" notcampaign="true" />
    <PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" maxleveldifficulty="35" />
    <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" maxleveldifficulty="35" />
    <Deconstruct time="30">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="40" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
    <!--
    <Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
    -->
    <Sprite name="Diving Suit Item" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.14" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="20" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="5,4,92,94" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Regular Diving Suit Torso" texture="reg_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Hand" texture="reg_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Hand" texture="reg_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Upper Arm" texture="reg_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Upper Arm" texture="reg_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Lower Arm" texture="reg_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Lower Arm" texture="reg_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Waist" texture="reg_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Thigh" texture="reg_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Thigh" texture="reg_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Leg" texture="reg_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Leg" texture="reg_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Shoe" texture="reg_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Shoe" texture="reg_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" ObstructVisionAmount="0.5" PressureProtection="4000.0" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true"/>
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true"/>
        <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
        <!-- high prio for run animation so e.g. affliction-based run animations won't make the character run faster -->
        <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="10" ExpectedSpecies="Human" />
      </StatusEffect>
      <!-- Refill oxygen when the suit is contained. -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
        <Conditional Voltage="gt 0.01" TargetContainer="true" TargetGrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.9" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor"/>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
    </Holdable>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
      <Containable items="oxygensource">
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.3" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained">
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true"/>
        </StatusEffect>
      </Containable>
      <Containable items="oxygenitetank">
        <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="weldingfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="incendiumfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
          <Affliction identifier="burn" amount="20.0"  />
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true"/>
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />  
  </Item>
  
  <Item name="" identifier="underwaterscooter" category="Diving,Equipment" Tags="smallitem,provocative,scooter" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" requireaimtouse="True">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <Price baseprice="180">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="6" />
      <Price storeidentifier="merchantresearch" minavailable="3" />
      <Price storeidentifier="merchantmilitary" minavailable="5" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="4" />
    </Price>
    <Preferredcontainer secondary="respawncontainer" amount="1" spawnprobability="1" notcampaign="true"/>
    <PreferredContainer primary="divingcab" amount="2" spawnprobability="1" notcampaign="true" notpvp="true" />
    <PreferredContainer secondary="wreckdivingcab,beaconsupplycab" spawnprobability="0.05"/>
    <Deconstruct time="20">
      <Item identifier="aluminium" />
      <Item identifier="copper" />
      <Item identifier="tin" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredItem identifier="aluminium" amount="2" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="tin" amount="2" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,128,67,62" origin="0.5,0.5" />
    <Sprite texture="Scooter.png" depth="0.55" sourcerect="0,0,140,102" />
    <Body width="120" height="60" density="10" />
    <Holdable slots="Any,RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10">
      <LightComponent LightColor="220,255,150,200" range="500" powerconsumption="10" IsOn="true">
        <LightTexture texture="Content/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
        <Upgrade gameversion="1.1.2.0" powerconsumption="10" />
      </LightComponent>
      <!-- activates the light when holding aim -->
      <StatusEffect type="OnSecondaryUse" target="This" voltage="1.0" setvalue="true">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <!-- Battery drain when using the light, adds up with propulsion -->
      <StatusEffect type="OnSecondaryUse" target="Contained" Condition="-0.05" />
    </Holdable>
    <Propulsion force="150" usablein="water" particles="bubbles">
      <RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
      <StatusEffect type="OnUse" target="Contained" Condition="-0.2">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
    </Propulsion>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
      <Containable items="mobilebattery" />
    </ItemContainer>
    <AiTarget soundrange="3000" maxsightrange="3000" />
  </Item>  
  <Item name="" identifier="abyssdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="0.9" cargocontaineridentifier="">
    <Price baseprice="550" minleveldifficulty="35">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
      <Price storeidentifier="merchantresearch" minavailable="1" />
      <Price storeidentifier="merchantmilitary" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" />
    <PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" minleveldifficulty="50" />
    <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" minleveldifficulty="50" />
    <Deconstruct time="30">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="45">
      <RequiredSkill identifier="mechanical" level="60" />        
      <RequiredItem identifier="divingsuit" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
    <Sprite name="Abyss Diving Suit Item" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,379,77,214" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="20" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Abyss Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,409,103,103" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Abyss Diving Suit Torso" texture="Abyss_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Hand" texture="Abyss_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Hand" texture="Abyss_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Upper Arm" texture="Abyss_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Upper Arm" texture="Abyss_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Lower Arm" texture="Abyss_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Lower Arm" texture="Abyss_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Waist" texture="Abyss_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Thigh" texture="Abyss_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Thigh" texture="Abyss_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Leg" texture="Abyss_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Leg" texture="Abyss_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Left Shoe" texture="Abyss_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Abyss Diving Suit Right Shoe" texture="Abyss_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" ObstructVisionAmount="0.5" ObstructVision="true" PressureProtection="6650.0" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true"/>
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true"/>
        <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
        <!-- high prio for run animation so e.g. affliction-based run animations won't make the character run faster -->
        <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="10" ExpectedSpecies="Human" />
      </StatusEffect>
      <!-- Refill oxygen when the suit is contained. -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
        <Conditional Voltage="gt 0.01" TargetContainer="true" TargetGrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.7" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor"/>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
      <StatValue stattype="PropulsionSpeed" value="-0.5" />
      <StatValue stattype="SwimmingSpeed" value="-0.2" />
      <StatValue stattype="WalkingSpeed" value="-0.2" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
      <Containable items="oxygensource">
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.3" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained">
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true"/>
        </StatusEffect>
      </Containable>
      <Containable items="oxygenitetank">
        <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="weldingfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="incendiumfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
          <Affliction identifier="burn" amount="20.0"  />
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true"/>
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />
  </Item>
  <Item name="" identifier="combatdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="2" cargocontaineridentifier="">
    <Price baseprice="560" minleveldifficulty="35">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" sold="false"/>
      <Price storeidentifier="merchantresearch" sold="false" />
      <Price storeidentifier="merchantmilitary" minavailable="3"/>
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.85" minavailable="3"/>
    </Price>
    <PreferredContainer primary="divingsuitcontainer" />
    <PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" minleveldifficulty="35" />
    <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" minleveldifficulty="35"/>
    <Deconstruct time="30">
      <Item identifier="ballisticfiber" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="45">
      <RequiredSkill identifier="mechanical" level="60" />
      <RequiredItem identifier="divingsuit" />
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,704,128,128" origin="0.5,0.5" />
    <!--
    <Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
    -->
    <Sprite name="Combat Diving Suit Item" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,379,80,207" depth="0.55" origin="-0.12,-0.14" />
    <ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="20" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Combat Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="326,0,103,103" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Combat Diving Suit Torso" texture="combat_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Hand" texture="combat_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Hand" texture="combat_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Upper Arm" texture="combat_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Upper Arm" texture="combat_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Lower Arm" texture="combat_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Lower Arm" texture="combat_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Waist" texture="combat_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Thigh" texture="combat_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Thigh" texture="combat_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Leg" texture="combat_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Leg" texture="combat_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Left Shoe" texture="combat_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Combat Diving Suit Right Shoe" texture="combat_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" ObstructVisionAmount="0.25"  PressureProtection="5750.0" SpeedMultiplier="1.05" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true"/>
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true"/>
        <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
        <!-- high prio for run animation so e.g. affliction-based run animations won't make the character run faster -->
        <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="10" ExpectedSpecies="Human" />
      </StatusEffect>
      <!-- Refill oxygen when the suit is contained. -->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
        <Conditional Voltage="gt 0.01" TargetContainer="true" TargetGrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.7" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor"/>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
      <StatValue stattype="SwimmingSpeed" value="-0.1" />
      <StatValue stattype="PropulsionSpeed" value="0.4" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Containable items="oxygensource,weldingtoolfuel" excludeditems="oxygenitetank" />
      <Containable items="oxygensource">
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.3" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained">
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true"/>
        </StatusEffect>
      </Containable>
      <Containable items="oxygenitetank">
        <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="weldingfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <Containable items="incendiumfueltank" blameequipperfordeath="true">
        <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
          <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
          <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
          <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
          <Affliction identifier="burn" amount="20.0"  />
          <Conditional IsDead="false" />
          <Conditional DecreasedOxygenConsumption="lt 99" />
          <Conditional NeedsAir="true" />
        </StatusEffect>
      </Containable>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true"/>
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />
  </Item>
  <Item name="" identifier="respawndivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="3" cargocontaineridentifier="">
    <Deconstruct time="1"/>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,832,128,128" origin="0.5,0.5" />
    <Sprite name="Respawn Diving Suit Item" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
    <ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="20" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Respawn Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="100,409,103,103" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          <IsActive condition="gt 10.0"/>
        </LightComponent>      
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          <IsActive condition="lte 10.0"/>
        </LightComponent>
      </sprite>
      <sprite name="Respawn Diving Suit Torso" texture="RespawnSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Right Hand" texture="RespawnSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Left Hand" texture="RespawnSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Right Upper Arm" texture="RespawnSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Left Upper Arm" texture="RespawnSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Right Lower Arm" texture="RespawnSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Left Lower Arm" texture="RespawnSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Waist" texture="RespawnSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Right Thigh" texture="RespawnSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Left Thigh" texture="RespawnSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Right Leg" texture="RespawnSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Left Leg" texture="RespawnSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Left Shoe" texture="RespawnSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Respawn Diving Suit Right Shoe" texture="RespawnSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" ObstructVisionAmount="0.5" setvalue="true" disabledeltatime="true">
        <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
        <!-- high prio for run animation so e.g. affliction-based run animations won't make the character run faster -->
        <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="10" ExpectedSpecies="Human" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="this,Character" PressureProtection="6650.0" setvalue="true" disabledeltatime="true">
        <Conditional condition="gt 0.0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="This,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
        <Conditional IsDead="false" />
        <Conditional condition="gt 0.0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="this" comparison="and">
        <Conditional condition="lt 5.0" />
        <Conditional condition="gt 0.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true"/>
      </StatusEffect>
      <StatusEffect type="OnWearing" target="this">
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true"/>
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true" >
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />  
      </StatusEffect>
      <StatusEffect type="OnWearing" target="this,Character">
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true"/>
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.95" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor"/>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
      <StatValue stattype="PropulsionSpeed" value="-0.5" />
      <StatValue stattype="SwimmingSpeed" value="-0.2" />
      <StatValue stattype="WalkingSpeed" value="-0.2" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
    <aitarget maxsightrange="1500" />
  </Item>

  <Item name="" identifier="brokendivingsuit" category="Diving,Equipment" tags="deepdiving,human" scale="0.5" fireproof="false" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="0" cargocontaineridentifier="">
    <!-- lesser yield than regular diving suit, can't be sold -->
    <PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" maxleveldifficulty="100" />
    <Deconstruct time="15" chooserandom="true" amount="1">
      <Item identifier="titanium" commonness="60" />
      <Item identifier="rubber" commonness="50" />
      <Item identifier="aluminium" commonness="40" />
      <Item identifier="titaniumaluminiumalloy" commonness="30" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="435,0,128,128" origin="0.5,0.5" />
    <Sprite name="Diving Suit Item" texture="Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="127,0,146,120" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="308,0,75,193" depth="0.55" origin="0.5,0.5" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="12,30,77,209" depth="0.55" origin="-0.12,-0.14" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Broken_DivingSuit_contained.png" sourcerect="127,193,230,63" depth="0.55" origin="0.6,0.5" />
    <Body radius="45" width="34" density="20" />
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="104,4,96,96" origin="0.5,0.5" />
      <sprite name="Regular Diving Suit Torso" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Hand" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true"/>
      <sprite name="Regular Diving Suit Left Hand" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Upper Arm" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" inheritlimbdepth="false" depth="0.05"/>
      <sprite name="Regular Diving Suit Left Upper Arm" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Forearm" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true"/>
      <sprite name="Regular Diving Suit Left Forearm" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Waist" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Thigh" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Thigh" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Leg" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Leg" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Shoe" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Shoe" texture="Content/Items/Diving/Broken_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" ObstructVisionAmount="0.5" setvalue="true" disabledeltatime="true">
        <TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
        <!-- high prio for run animation so e.g. affliction-based run animations won't make the character run faster -->
        <TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="10" ExpectedSpecies="Human" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding,explosiondamage" damagemultiplier="0.95" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
      <StatValue stattype="SwimmingSpeed" value="-0.2" />
      <StatValue stattype="WalkingSpeed" value="-0.2" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use"/>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Containable items="oxygensource,weldingtoolfuel" />
    </ItemContainer>
  </Item>
</Items>
