<?xml version="1.0" encoding="utf-8" ?>
<huskappendage>
  <limb name="Huskappendage symbiosis 1 A" id="15" height="20" width="30" density="1" ignorecollisions="True" flip="True" scale="0.7" SpriteOrientation="90" ConstantTorque="30" ConstantAngle="-10">
    <!-- strong protection, otherwise gaining a husk appendage is a liability as it cannot be protected with armor -->
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.1" />
    <sprite texture="Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="0,0,40,22" depth="0.12" origin="0.5,0.5" ignoretint="true"/>
    <attack range="40" damagerange="25" duration="0.1" targetforce="0" structuresoundtype="StructureBlunt" force="6" applyforceonlimbs="0,16,18,20" torque="0" context="Any" targettype="Character" hitdetectiontype="Distance" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforcesonlyonce="False" targetimpulse="3" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" afterattack="FollowThrough" cooldown="1" secondarycooldown="0" cooldownrandomfactor="0" blink="true">
      <StatusEffect type="OnUse" target="Parent" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="1.5" />
      </StatusEffect>
      <Affliction identifier="bitewounds" strength="5" />
      <Affliction identifier="bleeding" strength="5" probability="0.5"/>
      <Affliction identifier="huskinfection" strength="1" probability="0.5"/>
      <Affliction identifier="stun" strength="0.3" />
    </attack>
  </limb>
  <limb name="Huskappendage symbiosis 1 B" id="16" height="20" width="30" density="1" ignorecollisions="True" flip="True" scale="0.7" SpriteOrientation="90" ConstantTorque="0" ConstantAngle="0" BlinkFrequency="1.0" BlinkDurationIn="0.25" BlinkDurationOut="0.25" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="-180" BlinkForce="100" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" AttackForceMultiplier="0.1">
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.1" />
    <sprite texture="Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="88,42,40,22" depth="0.12" origin="0.4,0.5" ignoretint="true"/>
  </limb>
  <limb name="Huskappendage symbiosis 2 A" id="17" height="20" width="30" density="1" ignorecollisions="True" flip="True" scale="0.6" SpriteOrientation="90" ConstantTorque="30" ConstantAngle="-10">
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.1" />
    <sprite texture="Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="0,0,40,22" depth="0.11" origin="0.5,0.5" ignoretint="true"/>
  </limb>
  <limb name="Huskappendage symbiosis 2 B" id="18" height="20" width="30" density="1" ignorecollisions="True" flip="True" scale="0.6" SpriteOrientation="90" ConstantTorque="0" ConstantAngle="0" BlinkFrequency="0.25" BlinkDurationIn="0.25" BlinkDurationOut="0.25" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="-180" BlinkForce="100" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" AttackForceMultiplier="0.1">
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.1" />
    <sprite texture="Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="88,42,40,22" depth="0.11" origin="0.4,0.5" ignoretint="true"/>
  </limb>
  <limb name="Huskappendage symbiosis 3 A" id="19" height="20" width="30" density="1" ignorecollisions="True" flip="True" scale="0.5" SpriteOrientation="90" ConstantTorque="30" ConstantAngle="-10">
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.1" />
    <sprite texture="Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="0,0,40,22" depth="0.11" origin="0.5,0.5" ignoretint="true"/>
  </limb>
  <limb name="Huskappendage symbiosis 3 B" id="20" height="20" width="30" density="1" ignorecollisions="True" flip="True" scale="0.5" SpriteOrientation="90" ConstantTorque="0" ConstantAngle="0" BlinkFrequency="0.5" BlinkDurationIn="0.125" BlinkDurationOut="0.25" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="-180" BlinkForce="100" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseOut" AttackForceMultiplier="0.1">
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.1" />
    <damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.1" />
    <sprite texture="Content/Characters/Humanhusk/Husk_Injector.png" sourcerect="88,42,40,22" depth="0.11" origin="0.4,0.5" ignoretint="true"/>
  </limb>

  <joint name="Head to Huskappendage symbiosis 1" limb1="1" limb2="15" limb1anchor="16,-14" limb2anchor="-3,0" UpperLimit="0" LowerLimit="0" canbesevered="False" limitenabled="True" />
  <joint name="Huskappendage symbiosis 1" limb1="15" limb2="16" limb1anchor="8,0" limb2anchor="-8,0" UpperLimit="-45" LowerLimit="-180" canbesevered="False" limitenabled="True" />

  <joint name="Head to Huskappendage symbiosis 2" limb1="1" limb2="17" limb1anchor="14,-15" limb2anchor="-3,0" UpperLimit="0" LowerLimit="0" canbesevered="False" limitenabled="True" />
  <joint name="Huskappendage symbiosis 2" limb1="17" limb2="18" limb1anchor="7,0" limb2anchor="-7,0" UpperLimit="-45" LowerLimit="-90" canbesevered="False" limitenabled="True" />

  <joint name="Head to Huskappendage symbiosis 3" limb1="1" limb2="19" limb1anchor="17,-12" limb2anchor="-3,0" UpperLimit="0" LowerLimit="0" canbesevered="False" limitenabled="True" />
  <joint name="Huskappendage symbiosis 3" limb1="19" limb2="20" limb1anchor="6,0" limb2anchor="-6,0" UpperLimit="-45" LowerLimit="-90" canbesevered="False" limitenabled="True" />

</huskappendage>