<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Item name="" identifier="combatstimulantsyringe" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" Tags="smallitem,chem,medical,syringe" allowasextracargo="true" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="medcab" />
    <Price baseprice="340" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="55" requiresrecipe="true">
      <RequiredSkill identifier="medical" level="40" />
      <RequiredItem identifier="adrenaline" amount="2" />
      <RequiredItem identifier="antidama1" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="adrenaline" />
      <Item identifier="opium" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/Medical/Medicines.png" sourcerect="448,320,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="264,309,37,68" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="35" />
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="5.0">
        <Affliction identifier="combatstimulant" amount="15.0" />
        <Affliction identifier="chemaddiction" amount="4.0" />
      </StatusEffect>
      <StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="5.0">
        <Affliction identifier="combatstimulant" amount="15.0" />
        <Affliction identifier="chemaddiction" amount="8.0" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character" />
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character" />
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
    <SkillRequirementHint identifier="medical" level="35" />
  </Item>
  <Item name="" identifier="pressurestabilizer" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" Tags="smallitem,chem,medical,syringe" allowasextracargo="true" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="medcab" />
    <Price baseprice="200" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="20" requiresrecipe="true">
      <RequiredSkill identifier="medical" level="40" />
      <RequiredItem identifier="liquidoxygenite" amount="2" />
      <RequiredItem identifier="stabilozine" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="liquidoxygenite" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,640,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="3,308,37,69" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="35" />
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect tags="medical" type="OnSuccess" target="UseTarget" duration="10.0">
        <Affliction identifier="pressurestabilized" amount="90.0" />
      </StatusEffect>
      <StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="10.0">
        <Affliction identifier="pressurestabilized" amount="45.0" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character" />
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character" />
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
    <SkillRequirementHint identifier="medical" level="35" />
  </Item>
  <Item name="" identifier="endocrinebooster" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" Tags="smallitem,chem,medical,syringe" allowasextracargo="true" description="" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="medcab" />
    <Price baseprice="1400" sold="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" requiredtime="50" amount="1" requiresrecipe="true">
      <RequiredSkill identifier="medical" level="90" />
      <RequiredItem identifier="sulphuriteshard" />
      <RequiredItem identifier="sulphuriteshard" />
      <RequiredItem identifier="paralyxis" />
      <RequiredItem identifier="paralyxis" />
      <RequiredItem identifier="deusizine" />
    </Fabricate>
    <Deconstruct time="25">
      <Item identifier="sulphuricacid" />
      <Item identifier="sulphuricacid" />
      <Item identifier="paralyxis" />
      <Item identifier="deusizine" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/Medical/Medicines.png" sourcerect="448,256,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="303,310,35,67" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <RequiredSkill identifier="medical" level="60" />
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnFailure" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnSuccess" target="UseTarget">
        <GiveTalentInfo giverandom="true" talentidentifiers="prodigy,downwiththeship,lonewolf, physicalconditioning,swole,beatcop, exampleofhealth,laresistance,drsubmarine, egghead,grounded,unstoppablecuriosity, ballastdenizen,miner,mudraptorwrestler, skedaddle,revengesquad,thewaitinglist" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <GiveTalentInfo giverandom="true" talentidentifiers="prodigy,downwiththeship, physicalconditioning,swole, exampleofhealth,laresistance, egghead,grounded, ballastdenizen,miner, skedaddle,revengesquad" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character" />
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="UseTarget">
        <Conditional entitytype="eq Character" />
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" inheritrequiredskillsfrom="MeleeWeapon" />
    <SkillRequirementHint identifier="medical" level="60" />
  </Item>
  <Item name="" identifier="sulphuricacidsyringe" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="32" cargocontaineridentifier="chemicalcrate" description="" Tags="smallitem,chem,syringe" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <PreferredContainer secondary="wrecktoxcab,abandonedtoxcab,piratetoxcab" spawnprobability="0" />
    <PreferredContainer primary="toxcab" secondary="toxcontainer" />
    <Price baseprice="160" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.25" />
      <Price storeidentifier="merchantcity" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" />
      <Price storeidentifier="merchantmine" multiplier="1.1" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" />
    </Price>
    <Fabricate suitablefabricators="medicalfabricator" amount="2" requiredtime="5" requiresrecipe="true">
      <RequiredSkill identifier="medical" level="30" />
      <RequiredItem identifier="sulphuricacid" count="2" />
      <RequiredItem identifier="alienblood" count="1" />
      <RequiredItem identifier="plastic" count="1" />
    </Fabricate>
    <Deconstruct time="5">
      <Item identifier="sulphuricacid" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="64,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Medical/Medicines.png" sourcerect="263,210,37,72" depth="0.6" origin="0.5,0.5" />
    <Body width="35" height="65" density="10.2" waterdragcoefficient="1" />
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect" HitOnlyCharacters="true">
      <StatusEffect type="OnSuccess" target="This" Condition="-100.0" setvalue="true" />
      <StatusEffect type="OnSuccess" target="Limb" duration="10.0">
        <Affliction identifier="acidburn" amount="7.5" />
        <!-- Make sure it's effective regardless of the size of the enemy, 75 damage flat and 20% health damage to an enemy without resistances -->
        <Affliction identifier="acidburn" amount="2" MultiplyByMaxVitality="true" />
        <Affliction identifier="slow" amount="20" MultiplyByMaxVitality="true" />
      </StatusEffect>
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Conditional entitytype="eq Character" />
        <Sound file="Content/Items/Medical/Syringe.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" multiplyafflictionsbymaxvitality="true" AllowWhenBroken="true">
        <Affliction identifier="stun" amount="0.1" />
      </StatusEffect>
      <!-- Remove the item when fully used -->
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
    </MeleeWeapon>
    <Projectile characterusable="false" launchimpulse="18.0" sticktocharacters="true" launchrotation="-90" inheritstatuseffectsfrom="MeleeWeapon" />
  </Item>
</Override>