<Character speciesname="Bonethresher" humanoid="False" husk="False" needsair="False" canspeak="False" noise="100" blooddecal="blood" group="thresher" displayname="" hasinfo="False" usehuskappendage="False" needswater="False" visibility="100" bleedparticleair="blooddrop" bleedparticlewater="waterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="" sonardisruption="0">
  <ragdolls folder="Content/Characters/Bonethresher/Ragdolls/" />
  <animations folder="Content/Characters/Bonethresher/Animations/" />
  <health vitality="300" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="2" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="2" stunimmunity="true" poisonvulnerability="0.6"/>
  <ai combatstrength="500" sight="1" hearing="1" aggressionhurt="100" aggressiongreed="100" fleehealththreshold="0" attackwhenprovoked="True" aggressiveboarding="True" avoidgunfire="False" enforceaggressivebehaviorformissions="True" targetinnerwalls="False" randomattack="False" avoidtime="3" minfleetime="20" targetouterwalls="True">
    <target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
    <target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True"/>
    <target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True"/>
    <target tag="nasonov" state="Attack" priority="100" ignoreinside="True"/>
    <target tag="stronger" state="Aggressive" priority="80" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="equal" state="Aggressive" priority="80" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="human" state="Aggressive" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="door" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="tool" state="Aggressive" priority="30" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True"/>
    <target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="sonar" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="weaker" state="Aggressive" priority="10" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="terminalcell" state="Idle" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
    <target tag="turret" state="Attack" priority="1" ignoreinside="true" />
    <target tag="searchlight" state="Attack" priority="1" ignoreinside="true"/>
    <target tag="watcher" state="Protect" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
    <SwarmBehavior mindistfromclosest="400" maxdistfromcenter="2000" cohesion="0.25" />
  </ai>
  <sound file="Content/Characters/Bonethresher/TIGERTRESHERb_idle1.ogg" state="Idle" range="4000" volume="1" />
  <sound file="Content/Characters/Bonethresher/TIGERTRESHERb_idle2.ogg" state="Idle" range="4000" volume="1" />
  <sound file="Content/Characters/Bonethresher/TIGERTRESHERb_damage1.ogg" state="Damage" range="4000" volume="1" />
  <sound file="Content/Characters/Bonethresher/TIGERTRESHERb_damage1.ogg" state="Damage" range="4000" volume="1" />
  <sound file="Content/Characters/Bonethresher/TIGERTRESHERb_attack1.ogg" state="Attack" range="5000" volume="1" />
  <sound file="Content/Characters/Bonethresher/TIGERTRESHERb_attack2.ogg" state="Attack" range="5000" volume="1" />
  <sound file="Content/Characters/Bonethresher/TIGERTRESHERb_death1.ogg" state="Die" range="4000" volume="1" />
  <sound file="Content/Characters/Bonethresher/TIGERTRESHERb_death2.ogg" state="Die" range="4000" volume="1" />
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="15">
    <Item identifier="alienblood" />
  </Inventory>
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="5">
    <Item identifier="alienblood" />
    <Item identifier="diversremains" />
  </Inventory>
  <Inventory slots="Any, Any, Any, Any" accessiblewhenalive="False" commonness="5">
    <Item identifier="alienblood" />
    <Item identifier="scrap" />
  </Inventory>
  <bloodemitter particle="blood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="10" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" anglemin="1" anglemax="2" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" particleamount="1" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" anglemin="0" anglemax="360" scalemin="1" scalemax="2" velocitymin="200" velocitymax="1500" emitinterval="0" particlespersecond="0" particleamount="30" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="heavygib" anglemin="0" anglemax="360" scalemin="1" scalemax="1.2" velocitymin="50" velocitymax="500" emitinterval="0" particlespersecond="0" particleamount="5" highqualitycollisiondetection="False" copyentityangle="False" />
  <damageemitter particle="gib" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
</Character>