<?xml version="1.0" encoding="utf-8"?>
<Override>
  <Item name="" identifier="batterycell" category="Equipment,Electrical" maxstacksize="32" tags="smallitem,loadable,mobilebattery" scale="0.5" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="batterycellrecharger" maxcondition="80" />
    <PreferredContainer primary="stunbaton,underwaterscooter,handheldsonar,sonarbeacon,flashlight,portablepump,poweredcontainer" spawnprobability="1.0" mincondition="25" />
    <PreferredContainer secondary="divingcab" amount="3" spawnprobability="1" notcampaign="true" />
    <PreferredContainer secondary="abandonedengcab,pirateengcab,wreckengcab,outpostengcab" minamount="1" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer secondary="abandonedstoragecab,piratestoragecab,wreckstoragecab" minamount="1" maxamount="2" spawnprobability="0.05" />
    <PreferredContainer secondary="outposttrashcan" amount="1" spawnprobability="0.1" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <Price baseprice="125" minavailable="7">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="5" />
      <Price storeidentifier="merchantcity" minavailable="4" />
      <Price storeidentifier="merchantresearch" multiplier="1.2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" minavailable="6" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" minavailable="6" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="zinc" />
      <Item identifier="lithium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="electrical" level="25" />
      <RequiredItem identifier="zinc" amount="2" />
      <RequiredItem identifier="lithium" />
    </Fabricate>
    <Fabricate suitablefabricators="vendingmachine" requiredtime="1" requiredmoney="210" fabricationlimitmin="0" fabricationlimitmax="3" quality="0" />
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,0,64,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" sourcerect="971,1,34,21" depth="0.55" />
    <Body width="32" height="20" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
    <Quality>
      <QualityStat stattype="Condition" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="fulguriumbatterycell" category="Equipment,Electrical" maxstacksize="32" tags="smallitem,loadable,mobilebattery" health="200" scale="0.5" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <PreferredContainer primary="batterycellrecharger" maxcondition="80" />
    <PreferredContainer primary="stunbaton,underwaterscooter,handheldsonar,sonarbeacon,flashlight,portablepump,poweredcontainer" spawnprobability="1.0" mincondition="25" />
    <PreferredContainer secondary="divingcab,engcab,reactorcab" />
    <PreferredContainer secondary="abandonedengcab,pirateengcab,wreckengcab" amount="1" spawnprobability="0.05" />
    <Price baseprice="250" minavailable="1" minleveldifficulty="15">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantcity" />
      <Price storeidentifier="merchantresearch" minavailable="2" />
      <Price storeidentifier="merchantmilitary" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" minavailable="2" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="zinc" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="15">
      <RequiredSkill identifier="electrical" level="40" />
      <RequiredItem identifier="fulgurium" />
      <RequiredItem identifier="zinc" amount="2" />
    </Fabricate>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="514,832,62,64" origin="0.5,0.5" />
    <Sprite texture="signalcomp.png" sourcerect="968,25,37,21" depth="0.55" />
    <Body width="32" height="20" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
    <Quality>
      <QualityStat stattype="Condition" value="0.1" />
    </Quality>
  </Item>
</Override>