<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="ddossuit" category="Diving,Equipment" tags="diving,deepdiving,provocative,divingsuit" scale="0.48" fireproof="true" waterproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy">
    <Price baseprice="3500">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="0" />
      <Price storeidentifier="merchantcity" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="0" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.5" minavailable="0" />
    </Price>
    <PreferredContainer primary="divingsuitcontainer" spawnprobability="0.01" />
    <Deconstruct time="60">
      <Item identifier="combatdivingsuit" />
      <Item identifier="abyssdivingsuit" />
      <Item identifier="cargoscooter" />
      <Item identifier="batterycell" />
      <Item identifier="batterycell" />
      <Item identifier="batterycell" />
      <Item identifier="batterycell" />
      <Item identifier="batterycell" />
      <Item identifier="batterycell" />
      <Item identifier="batterycell" />
      <Item identifier="batterycell" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="60">
      <RequiredSkill identifier="mechanical" level="80" />
      <RequiredItem identifier="combatdivingsuit" />
      <RequiredItem identifier="abyssdivingsuit" />
      <RequiredItem identifier="cargoscooter" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="batterycell" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" sourcerect="539,46,150,149" origin="0.5,0.5" />
    <Sprite name="Diving Suit Item" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" sourcerect="100,457,202,340" depth="0.55" origin="0.5,0.85" />
    <ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" sourcerect="914,8,77,207" depth="0.55" origin="-0.12,-0.14" />
    <ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" inheritscale="true" sourcerect="716,336,271,69" depth="0.55" origin="0.56,0.6" />
    <Body radius="45" width="100" density="30" />
    <Wearable slots="OuterClothes+Bag+InnerClothes+Head" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Diving Mask Wearable" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="Head" inheritlimbdepth="true" inheritscale="false" ignorelimbscale="true" scale="0.5" hidelimb="false" hideotherwearables="true" sourcerect="711,0,64,70" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit - Lights.png" origin="0.025, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Regular Diving Suit Torso" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" inheritsourcerect="false" sourcerect="539,46,150,149" origin="0.75,0.55" />
      <sprite name="Regular Diving Suit Right Hand" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Hand" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Lower Arm" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Lower Arm" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Upper Arm" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Upper Arm" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Waist" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Thigh" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Thigh" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Leg" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Leg" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Shoe" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Shoe" texture="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <StatusEffect type="OnWearing" target="Character" setvalue="true" disabledeltatime="true" />
      <StatusEffect type="OnWearing" target="Character" setvalue="true" PressureProtection="20000.0" disabledeltatime="true" />
      <StatusEffect type="OnWearing" target="Character" HideFace="false" ObstructVision="true" LowPassMultiplier="0.1" setvalue="true" disabledeltatime="true">
        <Sound file="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit.ogg" range="0" volume="0.5" />
      </StatusEffect>
      <!--StatusEffect type="OnWearing" target="Character" setvalue="true" disabledeltatime="true" >
		<Sound file="%ModDir%/Deep Diving Operation Suit/System Check.ogg" range="0" delay="0.1" loop="false" volume="5.0" />
	  </StatusEffect-->
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="0">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="oxygentank" type="Contained" excludebroken="false" targetslot="0" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" targetslot="2">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="mobilebattery" type="Contained" excludebroken="false" targetslot="2" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygentank" type="Contained" targetslot="0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional InWater="true" />
        <RequiredItem items="oxygentank" type="Contained" targetslot="0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" targetslot="0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" Oxygen="-20.0" Condition="-0.5" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="incendiumfueltank" type="Contained" targetslot="0" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygenitetank" type="Contained" targetslot="0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.1" comparison="And" targetslot="0">
        <Conditional InWater="true" />
        <RequiredItem items="oxygenitetank" type="Contained" targetslot="0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" setvalue="true" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygenitetank" type="Contained" targetslot="0" />
      </StatusEffect>
      <!--StatusEffect type="OnWearing" target="Character" >
		<Affliction identifier="ddossystemcheck" amount="1" />
	  </StatusEffect-->
      <StatusEffect type="Always" target="Character" SpeedMultiplier="1.8" targetslot="2" disabledeltatime="true" setvalue="true">
        <RequiredItem items="mobilebattery" type="Contained" condition="gt 0" targetslot="2" />
        <Conditional InWater="true" condition="gt 0" />
        <ParticleEmitter particle="bubbles" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
        <Sound file="%ModDir%/Deep Diving Operation Suit/Deep Diving Operation Suit - Powered.ogg" range="50" volume="1.0" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained" targetslot="2" Condition="-0.25">
        <RequiredItem items="batterycell" type="Contained" />
        <Conditional InWater="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained" targetslot="2" Condition="-0.125">
        <RequiredItem items="fulguriumbatterycell" type="Contained" />
        <Conditional InWater="true" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.20" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.20" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0" probabilitymultiplier="0.5" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="contamination" damagemultiplier="0.0" damagesound="LimbArmor" />
      <StatValue stattype="WalkingSpeed" value="-0.16" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
    </Holdable>
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="%ModDir%/Deep Diving Operation Suit/Toolbox icon.png" sourcerect="2,2,50,30" origin="0.5,0.5" />
      <SlotIcon slotindex="2" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygensource" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="toolbelt,toolbox,ammopack,medipack" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="mobilebattery" excludeditems="backpack,minigun,cargoscooter" />
      </SubContainer>
      <SubContainer capacity="9" maxstacksize="64">
        <Containable items="smallitem,mediumitem" excludeditems="backpack,minigun,toolbox,toolbelt,cargoscooter" />
      </SubContainer>
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" targetslot="0" />
        <Conditional condition="75.0" targetslot="0" />
        <Sound file="%ModDir%/Deep Diving Operation Suit/Oxygen at 75%.ogg" range="0" volume="5.0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" targetslot="0" />
        <Conditional condition="50.0" targetslot="0" />
        <Sound file="%ModDir%/Deep Diving Operation Suit/Oxygen at 50%.ogg" range="0" volume="5.0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" targetslot="0" />
        <Conditional condition="25.0" targetslot="0" />
        <Sound file="%ModDir%/Deep Diving Operation Suit/Oxygen at 25%.ogg" range="0" volume="5.0" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained">
        <RequiredItem items="oxygensource" type="Contained" targetslot="0" />
        <Conditional condition="5.0" targetslot="0" />
        <Sound file="%ModDir%/Deep Diving Operation Suit/Oxygen Critical.ogg" range="0" volume="5.0" />
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />
  </Item>
</Items>