<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Walkerdrone" texture="%ModDir%/Characters/Walker Drone/walker_drone.png" canentersubmarine="True" canwalk="True" spritesheetorientation="0" limbscale="0.6" jointscale="0.6" texturescale="1" colliderheightfromfloor="55" impacttolerance="50" draggable="True" mainlimb="Torso" color="255,255,255,255">
  <collider radius="92" width="1" name="Main Collider" height="40" />
  <limb id="0" name="Body" type="Torso" height="121.55" width="189.55" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="0,0,224,144" origin="0.5,0.5" depth="0.2" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding,medical" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictionidentifiers="ek_drone_disarm" damagemultiplier="15" damagesound="" damageparticle="" probabilitymultiplier="1" deflectprojectiles="False" afflictiontypes="" />
  </limb>
  <limb id="1" name="Head" type="Head" height="16" width="16" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.1" steerforce="0" radius="0" density="1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="0,0,16,16" origin="0.5,0.5" depth="0.05" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="2" name="RightUpper" type="RightThigh" height="76.5" width="45.05" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="224,0,48,96" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" damageparticle="" />
  </limb>
  <limb id="3" name="RightLower" type="RightLeg" height="79.05" width="39.95" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="272,2,48,96" origin="0.5,0.5" depth="0.15" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" damageparticle="" />
  </limb>
  <limb id="4" name="RightFoot" type="RightFoot" height="32" width="70" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="-5,0" refjoint="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="224,96,80,48" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" damageparticle="" />
    <sound tag="footstep_armor_heavy" />
  </limb>
  <limb id="5" name="LeftUpper" type="LeftThigh" height="81.6" width="44.2" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="0,144,48,96" origin="0.5,0.5" depth="0.25" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" damageparticle="" />
  </limb>
  <limb id="6" name="LeftLower" type="LeftLeg" height="79.9" width="40.8" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.5" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="48,144,48,96" origin="0.5,0.5" depth="0.3" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" damageparticle="" />
  </limb>
  <limb id="7" name="LeftFoot" type="LeftFoot" height="32" width="70" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0.25" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="-5,0" refjoint="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="224,96,80,48" origin="0.5,0.5" depth="0.25" color="200,200,200,255" deadcolor="200,200,200,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="poison,bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="0" damageparticle="" />
    <sound tag="footstep_armor_heavy" />
  </limb>
  <limb id="8" name="RightArm" width="32" height="16" type="RightArm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" radius="0" density="10" ignorecollisions="True" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="274,252,32,16" origin="0.5,0.5" depth="0" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="9" name="RightForearm" width="32" height="16" type="RightForearm" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" radius="0" density="10" ignorecollisions="True" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="274,252,32,16" origin="0.5,0.5" depth="0" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
  </limb>
  <limb id="10" name="RightHand" width="32" height="16" type="RightHand" notes="" scale="1" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" spriteorientation="NaN" inheritlimbdepth="None" steerforce="0" radius="0" density="10" ignorecollisions="True" angulardamping="7" attackpriority="1" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="" sourcerect="274,252,32,16" origin="0.5,0.5" depth="0" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
    <attack context="Ground" duration="0.25" cooldown="0.1" secondarycooldown="0.1" cooldownrandomfactor="0.1" range="1500" damagerange="1000" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetforce="0" severlimbsprobability="0" torque="0" force="0" applyforceonlimbs="" targettype="Character" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0.01" reverse="False" retreat="False" fullspeedafterattack="false" penetration="0" levelwalldamage="0" ranged="True" avoidfriendlyfire="False" requiredangle="360" stun="0" onlyhumans="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" submarineimpactmultiplier="0" priority="10" blink="False" />
  </limb>
  <joint name="Head" limb1="0" limb2="1" limb1anchor="62.62563,60.519703" limb2anchor="-0.48149842,0.4639048" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="False" upperlimit="0" lowerlimit="0" stiffness="1" scale="1" weldjoint="True" clockwiserotation="False" />
  <joint name="RightUpper" limb1="0" limb2="2" limb1anchor="14.1,-44.9" limb2anchor="-1.5,33" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint name="RightLower" limb1="2" limb2="3" limb1anchor="3.3,-22.8" limb2anchor="-0.25,33.7" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="135" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint name="RightFoot" limb1="3" limb2="4" limb1anchor="-0.5,-32.3" limb2anchor="5,7" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint name="LeftUpper" limb1="0" limb2="5" limb1anchor="13.6,-44.7" limb2anchor="-3,30.5" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="40" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint name="LeftLower" limb1="5" limb2="6" limb1anchor="2.7,-22.6" limb2anchor="-1,33.1" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="135" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint name="LeftFoot" limb1="6" limb2="7" limb1anchor="-0.9,-30.5" limb2anchor="-0.25,9.7" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-90" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint name="RightArm" limb1="0" limb2="8" limb1anchor="13,2" limb2anchor="0,0" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint name="RightForearm" limb1="8" limb2="9" limb1anchor="0,0" limb2anchor="0,0" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint name="RightHand" limb1="9" limb2="10" limb1anchor="0,0" limb2anchor="0,0" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>