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    <eventtext.option.accept>Accepter</eventtext.option.accept>
    <eventtext.option.listen>Ecouter</eventtext.option.listen>
    <eventtext.option.investigate>Enquêter</eventtext.option.investigate>
    <eventtext.option.decline>Refuser</eventtext.option.decline>
    <eventtext.option.ignore>Ignorer</eventtext.option.ignore>
    <eventtext.option.leave>Partir</eventtext.option.leave>
    <eventtext.general.decline>"Pas maintenant"</eventtext.general.decline>
    <eventtext.commsrelay.monster>Vous captez un étrange signal radio, cela vaut peut-être la peine d'enquêter...</eventtext.commsrelay.monster>
    <eventtext.commsrelay.monster.answer>Des hurlements inquiétants résonnent sur la coque du sous-marin, quelque chose doit émettre ces cris.</eventtext.commsrelay.monster.answer>
    <eventtext.commsrelay.monster.answer>Des cris strident vous donne la chair de poule, quel genre de créature peut faire ce genre de cri.</eventtext.commsrelay.monster.answer>
    <eventtext.commsrelay.wreck>Vous recevez un signal de détresse automatique, ça pourrait valoir la peine d’enquêter...</eventtext.commsrelay.wreck>
    <eventtext.commsrelay.wreck.answer>Vous recevez un SOS d'un vaisseau quelque part près de votre position actuel.</eventtext.commsrelay.wreck.answer>
    <eventtext.commsrelay.ruin>Vous captez un signal alien, il serait judicieux de garder ça à l'oeil...</eventtext.commsrelay.ruin>
    <eventtext.commsrelay.ruin.answer>Un sifflement étrange vous glace le sang et réveille une vieille peur enfouie en vous, quel genre d'horreur peut émettre ces sons. </eventtext.commsrelay.ruin.answer>
    <eventtext.commsrelay.closetosignal>Le signal radio s'intensifie, on est tout proche...</eventtext.commsrelay.closetosignal>
    <eventtext.commsrelay.generic.decline>"On n'a pas le temps, là."</eventtext.commsrelay.generic.decline>
    <eventtext.factionstowaway.separatist>Un soldat séparatiste bondit hors de la caisse, tout en agitant une arme à feu sauvagement.</eventtext.factionstowaway.separatist>
    <eventtext.factionstowaway.coalition.good>Il semblerait que la commande d'un autre capitaine ait atterri ici, sympa.</eventtext.factionstowaway.coalition.good>
    <eventtext.factionstowaway.coalition.bad>Il y a une lettre dans la caisse, avec un sceau de la coalition. Elle contient une amende, génial...</eventtext.factionstowaway.coalition.bad>
    <eventtext.factionstowaway.cultist>La puanteur de la chair en décomposition est suivie d'une tenue de plongée rouillée qui sort de la caisse.</eventtext.factionstowaway.cultist>
    <eventtext.factionstowaway.clown>Un arlequin souriant et effronté salue votre regard avec un sourire, un filet de bave coulant de sous son masque.</eventtext.factionstowaway.clown>
    <!-- Locations -->
    <locationchange.biosphere.changeto.nourishment>L'écosystème de [previousname] a été transformée avec succès en centre de distribution de dentrée alimentaire.</locationchange.biosphere.changeto.nourishment>
    <locationchange.study.changeto.lab>Les études à [previousname] sont terminées et l'avant-poste a été transformée en laboratoire de recherche.</locationchange.study.changeto.lab>
    <locationchange.settlement.changeto.outpost>Les colons de [previousname] ont étendu la colonie pour accueillir plus de gens.</locationchange.settlement.changeto.outpost>
    <locationchange.settlement.changeto.outpost>La colonie de [previousname] a grandi.</locationchange.settlement.changeto.outpost>
    <locationchange.lab.changeto.research>Plusieurs chercheurs sont attirés vers [previousname] et sont en train de créer un institut.</locationchange.lab.changeto.research>
    <locationchange.excavation.changeto.mine>Les travaux d'excavation à [previousname] sont terminé et les travailleurs commence à exploiter une mine.</locationchange.excavation.changeto.mine>
    <locationchange.hospital.changeto.surgery>L'hôpital de [previousname] a été transformé en centre de chirurgie avec succès.</locationchange.hospital.changeto.surgery>
    <locationchange.clinic.changeto.hospital>La clinique de [previousname] avait besoin de plus de place, alors elle a été transformée en hôpital.</locationchange.clinic.changeto.hospital>
    <eventtext.cocivtransport.interact>Vous vous approchez d'un civil qui semble apeuré. Que faites-vous?</eventtext.cocivtransport.interact>
    <eventtext.cocivtransport.option.rob>"Soit tu nous donnes ton argent plus vite que ça, ou tu ne sortiras pas d'ici vivant!"</eventtext.cocivtransport.option.rob>
    <eventtext.cocivtransport.option.rob.answer>"Ok ok... C'est tout ce que j'ai!"</eventtext.cocivtransport.option.rob.answer>
    <eventtext.cocivtransport.option.execute>"Une dernière volonté?" (Exécuter)</eventtext.cocivtransport.option.execute>
    <eventtext.cocivtransport.option.execute.answer>"Non non non atten-..."</eventtext.cocivtransport.option.execute.answer>
    <eventtext.cocivtransport.option.hire>"Rejoins-nous ou meurt avec les autres!"</eventtext.cocivtransport.option.hire>
    <eventtext.cocivtransport.option.hire.success>"Ok ok! Je ferais n'importe quoi, mais ne me faites pas de mal s'il vous plaît!"</eventtext.cocivtransport.option.hire.success>
    <eventtext.cocivtransport.option.hire.failure>"Je préfère mourir que rejoindre des pirates!"</eventtext.cocivtransport.option.hire.failure>
    <eventtext.jobboardde.interact>Un colleciton de prospectus parsèment le mur, chacun avec une récompense. Lequel choisissez-vous??</eventtext.jobboardde.interact>
    <eventtext.jobboardde.option.piratemission>Prime de pirate</eventtext.jobboardde.option.piratemission>
    <eventtext.jobboardde.option.piratemission.info>-PRIMES OFFERTES AUX CHASSEURS DE PIRATES LOCAUX-</eventtext.jobboardde.option.piratemission.info>
    <eventtext.jobboardde.option.piratemission.accept>Vous vous dites : "La coalition a vraiment besoin que les gens fassent leur sale boulot de façon anonyme."</eventtext.jobboardde.option.piratemission.accept>
    <eventtext.jobboardde.option.monstermission>NETTOYAGE DE LA FAUNE</eventtext.jobboardde.option.monstermission>
    <eventtext.jobboardde.option.monstermission.info>-FAUNE LOCALE QUI POSE PROBLEME - NOUS PAYONS POUR LEUR MORT-</eventtext.jobboardde.option.monstermission.info>
    <eventtext.jobboardde.option.monstermission.accept>Vous vous dites : "Quelqu’un doit vraiment nettoyer ces créatures dangereuses."</eventtext.jobboardde.option.monstermission.accept>
    <eventtext.jobboardde.option.miningmission>Mission de minage</eventtext.jobboardde.option.miningmission>
    <eventtext.jobboardde.option.miningmission.info>-CAVERNE LOCALE POUVANT CONTENIR DES DÉPÔTS MINÉRAUX - NOUS PAYONS LA PREUVE DE LEUR EXISTENCE-</eventtext.jobboardde.option.miningmission.info>
    <eventtext.jobboardde.option.miningmission.accept>Vous vous dites : "Un peu de travail minier honnête, qu’est-ce qui pourrait mal tourner ?"</eventtext.jobboardde.option.miningmission.accept>
    <eventtext.jobboardde.option.cargomission>Transport de Cargo</eventtext.jobboardde.option.cargomission>
    <eventtext.jobboardde.option.cargomission.info>-BATELIER REQUIS POUR DU TRANSPORT EN EAU GLACIALE-</eventtext.jobboardde.option.cargomission.info>
    <eventtext.jobboardde.option.cargomission.accept>Vous vous dites : "Pour être franc, je me fiche des limites de vitesse !"</eventtext.jobboardde.option.cargomission.accept>
    <eventtext.jobboardde.option.salvagemission>Récupération de Butin</eventtext.jobboardde.option.salvagemission>
    <eventtext.jobboardde.option.salvagemission.info>-UN SIGNAL EST APPARU DANS UNE GROTTE - NOUS PAYONS QUICONQUE ENQUETE ET RECUPERE CE QU’IL TROUVE-</eventtext.jobboardde.option.salvagemission.info>
    <eventtext.jobboardde.option.salvagemission.accept>Vous vous dites : "Je suis sûr qu’il y aura quelque chose à récupérer là-bas!"</eventtext.jobboardde.option.salvagemission.accept>
    <eventtext.shop.engineer.interact>"J’ai quelques matériaux de rechange ici, tu veux acheter? Vous pouvez choisir qu'un truc cependant!"</eventtext.shop.engineer.interact>
    <eventtext.shop.engineer.option.fuelrod>4x Barre de combustible (900 Mk)</eventtext.shop.engineer.option.fuelrod>
    <eventtext.shop.engineer.option.fuelrod.buy.success>"Voici un peu de carburant en plus pour vous."</eventtext.shop.engineer.option.fuelrod.buy.success>
    <eventtext.shop.engineer.option.fuelrod.buy.failure>"Désolé, je ne fais pas la charité."</eventtext.shop.engineer.option.fuelrod.buy.failure>
    <eventtext.shop.engineer.option.fpga>2x Circuits FPGA (250 Mk)</eventtext.shop.engineer.option.fpga>
    <eventtext.shop.engineer.option.fpga.buy.success>"On peut encore sentir l'odeur du fabricateur dessus."</eventtext.shop.engineer.option.fpga.buy.success>
    <eventtext.shop.engineer.option.fpga.buy.failure>"Tu sais que ça, ça veut de l'argent?"</eventtext.shop.engineer.option.fpga.buy.failure>
    <eventtext.shop.engineer.option.extinguisher>1x Extincteur (100 Mk)</eventtext.shop.engineer.option.extinguisher>
    <eventtext.shop.engineer.option.extinguisher.buy.success>"Mieux vaut prévenir que guérir"</eventtext.shop.engineer.option.extinguisher.buy.success>
    <eventtext.shop.engineer.option.extinguisher.buy.failure>"Tu vas être dans la merde si un feu se déclare."</eventtext.shop.engineer.option.extinguisher.buy.failure>
    <eventtext.shop.engineer.unfriedly>"On ne va pas aider les gens comme toi."</eventtext.shop.engineer.unfriedly>
    <eventtext.shop.engineer.attack>"Tu vas payer aujourd’hui, Viva la revolution!"</eventtext.shop.engineer.attack>
    <eventtext.shop.quartermaster.interact>"J'ai un surplus de bonbonne de gaz, si t'as besoin d'un ravitaillement."</eventtext.shop.quartermaster.interact>
    <eventtext.shop.quartermaster.option.weldingfuel>8x Bonbonne de gaz (1000 Mk)</eventtext.shop.quartermaster.option.weldingfuel>
    <eventtext.shop.quartermaster.option.weldingfuel.buy.success>"Souviens-toi, très inflammable!"</eventtext.shop.quartermaster.option.weldingfuel.buy.success>
    <eventtext.shop.quartermaster.option.weldingfuel.buy.failure>"Désolé, je ne fais pas de la charité."</eventtext.shop.quartermaster.option.weldingfuel.buy.failure>
    <eventtext.shop.quartermaster.option.scrap>1x Rebuts + Info (1000 Mk)</eventtext.shop.quartermaster.option.scrap>
    <eventtext.shop.quartermaster.option.scrap.buy.success>"J’ai eu ça d’une épave pas loin d’ici, laissez-moi le marquer sur votre carte..."</eventtext.shop.quartermaster.option.scrap.buy.success>
    <eventtext.shop.quartermaster.option.scrap.buy.failure>"Ce n’est pas de la merde pour moi,gamin. Paye."</eventtext.shop.quartermaster.option.scrap.buy.failure>
    <eventtext.shop.securityofficer.interact>"J’ai des munitions en trop, si vous voulez vous réapprovisionner, mais je ne peux vous vendre qu’une boite!"</eventtext.shop.securityofficer.interact>
    <eventtext.shop.securityofficer.option.coilgunammo>Boîte de munitions lanceur à spires(150 Mk)</eventtext.shop.securityofficer.option.coilgunammo>
    <eventtext.shop.securityofficer.option.coilgunammo.buy.success>"Transforme les en passoire de ma part."</eventtext.shop.securityofficer.option.coilgunammo.buy.success>
    <eventtext.shop.securityofficer.option.coilgunammo.buy.failure>"Ces munitions sont pas gratuites."</eventtext.shop.securityofficer.option.coilgunammo.buy.failure>
    <eventtext.shop.securityofficer.option.revolverammo>12x Balles de Revolver (600 Mk)</eventtext.shop.securityofficer.option.revolverammo>
    <eventtext.shop.securityofficer.option.revolverammo.buy.success>"Mmmm, du bon calibre .38."</eventtext.shop.securityofficer.option.revolverammo.buy.success>
    <eventtext.shop.securityofficer.option.revolverammo.buy.failure>"T'es au courrant que les balles sont pas gratuite, hein?"</eventtext.shop.securityofficer.option.revolverammo.buy.failure>
    <eventtext.shop.securityofficer.option.smgmagazine>2x SMG Magazine (400 Mk)</eventtext.shop.securityofficer.option.smgmagazine>
    <eventtext.shop.securityofficer.option.smgmagazine.buy.success>".45, for killing the soul."</eventtext.shop.securityofficer.option.smgmagazine.buy.success>
    <eventtext.shop.securityofficer.option.smgmagazine.buy.failure>"Les balles, ça ne se trouvent pas sous les palmes d'un rampeur mec. Aboule les marks"</eventtext.shop.securityofficer.option.smgmagazine.buy.failure>
    <eventtext.securityofficer.interact>"Vous avez des objets volés sur vous?"</eventtext.securityofficer.interact>
    <eventtext.securityofficer.option.polite>"Non monsieur."</eventtext.securityofficer.option.polite>
    <eventtext.securityofficer.option.polite.answer>"T'as pas intérêt."</eventtext.securityofficer.option.polite.answer>
    <eventtext.securityofficer.option.rude>"Pas que tu sache."</eventtext.securityofficer.option.rude>
    <eventtext.securityofficer.option.rude.answer>"T'es un marrant, toi."</eventtext.securityofficer.option.rude.answer>
    <eventtext.securityofficer.bribe.interact>"Je garde un œil sur toi."</eventtext.securityofficer.bribe.interact>
    <eventtext.securityofficer.bribe.option.polite>"Tout vas bien monsieur l'agent. Je resterais calme"</eventtext.securityofficer.bribe.option.polite>
    <eventtext.securityofficer.bribe.option.polite.answer>"On verra..."</eventtext.securityofficer.bribe.option.polite.answer>
    <eventtext.securityofficer.bribe.option.rude>"Tous les agents de sécurité sont des bâtards!"</eventtext.securityofficer.bribe.option.rude>
    <eventtext.securityofficer.bribe.option.rude.answer>"Tu veux faire ça à la dure, c'est ça?"</eventtext.securityofficer.bribe.option.rude.answer>
    <eventtext.securityofficer.bribe.option.leave.answer>"J'ai un suspect ici. En attente"</eventtext.securityofficer.bribe.option.leave.answer>
    <eventtext.securityofficer.bribe.option.bribe.high>Soudoyer (500 Mk)</eventtext.securityofficer.bribe.option.bribe.high>
    <eventtext.securityofficer.bribe.option.bribe.medium>Soudoyer (250 Mk)</eventtext.securityofficer.bribe.option.bribe.medium>
    <eventtext.securityofficer.bribe.option.bribe.low>Soudoyer (75 Mk)</eventtext.securityofficer.bribe.option.bribe.low>
    <eventtext.securityofficer.bribe.option.bribe.success>"En y repensant, tu n’es pas le gars que je cherchais."</eventtext.securityofficer.bribe.option.bribe.success>
    <eventtext.securityofficer.bribe.option.bribe.failure>"Tu essaies de me soudoyer avec ce petit montant?"</eventtext.securityofficer.bribe.option.bribe.failure>
    <eventtext.securityofficer.bribe.option.bribe.rejected>"Tu veux me soudoyer? Serieux?"</eventtext.securityofficer.bribe.option.bribe.rejected>
    <eventtext.securityofficer.option.insult>Insulter</eventtext.securityofficer.option.insult>
    <eventtext.securityofficer.option.insult.answer>"Qu’est-ce que vous venez de me dire? Je vais déposer un rapport si tu ne te calme pas illico!"</eventtext.securityofficer.option.insult.answer>
    <eventtext.securityofficer.option.insult.answer.insult.answer>"C'est décidé. Je vous arrête."</eventtext.securityofficer.option.insult.answer.insult.answer>
    <eventtext.securityofficer.option.insult.leave.answer>"Tu ferais mieux d’y aller!"</eventtext.securityofficer.option.insult.leave.answer>
    <eventtext.shop.piratesecurityofficer.interact>"J'ai un putain d'arsenal si tu cherche à t'équiper. Je te vend un paquet de ton choix."</eventtext.shop.piratesecurityofficer.interact>
    <eventtext.shop.piratesecurityofficer.option.hyperzine>Hyperzine (500 Mk)</eventtext.shop.piratesecurityofficer.option.hyperzine>
    <eventtext.shop.piratesecurityofficer.option.hyperzine.buy.success>"Oh ouais, c'est de la bonne."</eventtext.shop.piratesecurityofficer.option.hyperzine.buy.success>
    <eventtext.shop.piratesecurityofficer.option.hyperzine.buy.failure>"T'as cru quoi tocard, ma dope est pas gratuite. "</eventtext.shop.piratesecurityofficer.option.hyperzine.buy.failure>
    <eventtext.shop.piratesecurityofficer.option.handcannonammo>6x Balle de canon à main (1000 Mk)</eventtext.shop.piratesecurityofficer.option.handcannonammo>
    <eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.success>"Ça passera à travers toute armure de la coalition, mante, et même une carapace de moloch, je te le jure."</eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.success>
    <eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.failure>"Ça ressemble à une œuvre de charité?"</eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.failure>
    <eventtext.shop.piratesecurityofficer.option.assaultriflemagazine>2x Chargeur de fusil d'assaut (1000 Mk)</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine>
    <eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.success>"Ils sont faits avec haine et chargé avec des intentions malveillantes, agression responsable."</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.success>
    <eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.failure>"Me dis pas que tu viens d'un avant-poste abandonné! J'ai besoin de thune moi."</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.failure>
    <eventtext.piratesecurityofficer.toll.low.interact>"Tu sais que nous ne laissons pas tout le monde entrer. Il y a une putain de taxe! Conseil : Il vaut mieux payer!"</eventtext.piratesecurityofficer.toll.low.interact>
    <eventtext.piratesecurityofficer.highrep.pay.high>Payer la taxe de passage. (1000 Mk)</eventtext.piratesecurityofficer.highrep.pay.high>
    <eventtext.piratesecurityofficer.highrep.paytoll.success>"Hah! Voilà ce que j'aime voir. Vite fait bien fait et sans problème!"</eventtext.piratesecurityofficer.highrep.paytoll.success>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation>"Tu sais quoi... Si tu paye double, Je dirais de bonne choses sur toi aux autres équipages."</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy>Payer 1000mk (Réputation avec la Coalition -20)</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.success>"Hah! Je savais qu'on serait potes!"</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.success>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.failure>"Mec, t'as même pas le cran... T'essaye de me baiser? Casse-toi!"</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.failure>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.declined>"Pff! C'est ça... Retourne lécher les bottes de la Coalition!"</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.declined>
    <eventtext.piratesecurityofficer.highrep.paytoll.failure>"Tu n'as même pas la thune pour ça? Je suis sûr que t'as un truc sur toi qui devrais m'intéresser."</eventtext.piratesecurityofficer.highrep.paytoll.failure>
    <eventtext.piratesecurityofficer.highrep.pay.medium>Marchander (750 Mk)</eventtext.piratesecurityofficer.highrep.pay.medium>
    <eventtext.piratesecurityofficer.highrep.haggle.success>"Sérieusement? Tu te moquede moi là, nan? Ok, c'est bon! Tu peux passer..."</eventtext.piratesecurityofficer.highrep.haggle.success>
    <eventtext.piratesecurityofficer.highrep.haggle.failure>"Dans tes rêves petit."</eventtext.piratesecurityofficer.highrep.haggle.failure>
    <eventtext.piratesecurityofficer.highrep.haggle.rejected>"Oh, j'ai une meilleur offre pour toi..."</eventtext.piratesecurityofficer.highrep.haggle.rejected>
    <eventtext.piratesecurityofficer.highrep.pay.low>Supplier (100 Mk)</eventtext.piratesecurityofficer.highrep.pay.low>
    <eventtext.piratesecurityofficer.highrep.plead.success>"Tes pleurs m'amuse... Ferme là, pas un mots de plus... Et casse-toi de là!"</eventtext.piratesecurityofficer.highrep.plead.success>
    <eventtext.piratesecurityofficer.highrep.plead.failure>"C'est insultant, petite merde!"</eventtext.piratesecurityofficer.highrep.plead.failure>
    <eventtext.piratesecurityofficer.highrep.plead.rejected>"Votre pitoyable excuse ne vous sauvera pas!"</eventtext.piratesecurityofficer.highrep.plead.rejected>
    <eventtext.piratesecurityofficer.toll.option.leave.answer>"Oh je connais un language que tu vas comprendre"</eventtext.piratesecurityofficer.toll.option.leave.answer>
    <eventtext.piratesecurityofficer.toll.option.insult>Insulter</eventtext.piratesecurityofficer.toll.option.insult>
    <eventtext.piratesecurityofficer.toll.option.insult.answer>"Oh, t'es tellement mort mon gars!"</eventtext.piratesecurityofficer.toll.option.insult.answer>
    <eventtext.piratesecurityofficer.attack>"Chopez le!"</eventtext.piratesecurityofficer.attack>
    <eventtext.piratesecurityofficer.attack.coalition>Jetter vous sur ces chiens de la Coalition!</eventtext.piratesecurityofficer.attack.coalition>
    <eventtext.piratesecurityofficer.toll.high.interact>"Tient tient, qu'est-ce qu'on à là? Une ordure de la Coalition!? T'es au courrant qu'il y a une taxe? Paye espèce d'abruti!"</eventtext.piratesecurityofficer.toll.high.interact>
    <eventtext.piratesecurityofficer.lowrep.pay.high>Payer la taxe (5000 Mk)</eventtext.piratesecurityofficer.lowrep.pay.high>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success>"Merci d'être passer, connard..."</eventtext.piratesecurityofficer.lowrep.paytoll.success>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation>"J'vais te faire une superbe offre. Paye moi le double et je répandrai de très bons mots sur votre équipage parmi les autres équipages ici."</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy>Payer 5000mk (Réputation avec la Coalition -40)</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.success>"Eh bien, je m'attendais pas à ce que tu payes. Ok, je vais faire passer quelques message sympa sur ton équipage. Si la Coalition tombe dessus, ils vont pas aimer, hehe."</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.success>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.failure>"Vous les gars de la Coalition, vous êtes des débiles profond. Vous savez même pas faire gaffe a votre propre thune. Cassez-vous!"</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.failure>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.declined>"J'aurais dû m'en douter... T'es qu'un toutou lécheur de bottes. Hors de ma vue!"</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.declined>
    <eventtext.piratesecurityofficer.lowrep.paytoll.failure>"Vous n’avez même pas l’argent? Les gens de la coalition possèdent sûrement quelque chose qui vaut la peine que je m’y attarde."</eventtext.piratesecurityofficer.lowrep.paytoll.failure>
    <eventtext.piratesecurityofficer.lowrep.pay.medium>Marchander (3000 Mk)</eventtext.piratesecurityofficer.lowrep.pay.medium>
    <eventtext.piratesecurityofficer.lowrep.haggle.success>"Dépêche toi gros porc, ou j'me fache..."</eventtext.piratesecurityofficer.lowrep.haggle.success>
    <eventtext.piratesecurityofficer.lowrep.haggle.failure>"J’attendais quelque chose de plus, venant de quelqu’un comme toi... Viens ici !"</eventtext.piratesecurityofficer.lowrep.haggle.failure>
    <eventtext.piratesecurityofficer.toll.high.haggle.rejected>"Tu sais quoi? Oublie. T'es mort, mec."</eventtext.piratesecurityofficer.toll.high.haggle.rejected>
    <eventtext.piratesecurityofficer.lowrep.pay.low>Supplier (1000 Mk)</eventtext.piratesecurityofficer.lowrep.pay.low>
    <eventtext.piratesecurityofficer.lowrep.plead.success>"Haha, hey les gars! Regardez cette petite chialeuse! ...Okey c'est bon, tu m'as bien fais rire. Tu peux passer. Aller! Grouille, avant que je ne change d'avis!"</eventtext.piratesecurityofficer.lowrep.plead.success>
    <eventtext.piratesecurityofficer.lowrep.plead.failure>"Tu te fous ma gueule!? Je vais dépouiller ton putain de cadavre!"</eventtext.piratesecurityofficer.lowrep.plead.failure>
    <eventtext.piratesecurityofficer.lowrep.plead.rejected>"Votre excuse pitoyable ne va pas vous sauver, ni vos amis de la coalition peuvent vous aider ici! Faits tes prières!"</eventtext.piratesecurityofficer.lowrep.plead.rejected>
    <eventtext.piratemissioninformant.interact>"Hm? T'cherche du boulot tu dis? J'vais te dire un truc! 'chui pas un gars de l'administration! Mais... J’ai une piste sur un transport de la Coalition passant près d’ici et je ne suis pas sûr que mon équipe soit prête pour ça. Je vous la vends si z'avez l’argent!"</eventtext.piratemissioninformant.interact>
    <eventtext.piratemissioninformant.option.buy>Acheter (1000mk)</eventtext.piratemissioninformant.option.buy>
    <eventtext.piratemissioninformant.option.buy.success>"Hah, super! J'vais t' montrer pars où ils passent!"</eventtext.piratemissioninformant.option.buy.success>
    <eventtext.piratemissioninformant.option.buy.failure>"J'vais pas te filer l'info gratos connard! Revient quand t'auras l'crant!"</eventtext.piratemissioninformant.option.buy.failure>
    <EventText.DEgotoblockade.c1>"PRIME DE LA COALITION EMISE", les affiches décolorées et endommagées liste des sites de destruction et d’infestation, semblerais que la coalition est dans la merde jusqu'au cou. Vous ne pouvez distinguer qu’un seul ensemble de coordonnées.</EventText.DEgotoblockade.c1>
    <EventText.DEgotoblockade.o1>Une paye sans taxe ne devrais pas faire de mal...</EventText.DEgotoblockade.o1>
    <eventtext.missionevent_lair.c1>“Il y a un repaire massif à proximité, grouillant avec de plus en plus de créatures à chaque minute qui passe, si vous pouvez vous en occuper il y a une belle récompense rien que pour vous!”</eventtext.missionevent_lair.c1>
    <EventText.missionevent_lair.o1>Compris</EventText.missionevent_lair.o1>
    <!-- Items -->
    <entityname.commsrelay>Relais de Communication</entityname.commsrelay>
    <entitydescription.commsrelayDE>Un dispositif de relais de communication radio qui vous permet de recevoir des signaux radio et d'autres communications.</entitydescription.commsrelayDE>
    <entityname.giantrubberduck>Canard en caotchouc Géant</entityname.giantrubberduck>
    <entitydescription.giantrubberduck>Un canard géant en caoutchouc à jeter et à regarder flotter dans l’eau.</entitydescription.giantrubberduck>
    <entityname.bigrubberduck>Gros canard en caotchouc</entityname.bigrubberduck>
    <entitydescription.bigrubberduck>Un gros canard en caoutchouc à jeter et à regarder flotter dans l’eau.</entitydescription.bigrubberduck>
    <entityname.rubberduck>Canard en caotchouc</entityname.rubberduck>
    <entitydescription.rubberduck>Un canard en caoutchouc à jeter et à regarder flotter dans l’eau.</entitydescription.rubberduck>
    <entityname.giantpiraterubberduck>Canard pirate géant en caoutchouc</entityname.giantpiraterubberduck>
    <entitydescription.giantpiraterubberduck>Un canard géant en caoutchouc avec un chapeau de pirate et un cache-œil pour le jeter et le regarder flotter dans l’eau.</entitydescription.giantpiraterubberduck>
    <entityname.bigpiraterubberduck>Gros canard pirate en caotchouc</entityname.bigpiraterubberduck>
    <entitydescription.bigpiraterubberduck>Un gros canard en caoutchouc avec un chapeau de pirate et un cache-œil pour le jeter et le regarder flotter dans l’eau.</entitydescription.bigpiraterubberduck>
    <entityname.piraterubberduck>Canard pirate en caotchouc</entityname.piraterubberduck>
    <entitydescription.piraterubberduck>Un canard en caoutchouc avec un chapeau de pirate et un cache-œil pour le jeter et le regarder flotter dans l’eau.</entitydescription.piraterubberduck>
    <entityname.exosuitPA>Exocombinaison Pirate</entityname.exosuitPA>
    <entitydescription.exosuitPA>Une exocombinaison très modifiée. Il semble que certains pirates sont assez rusés et ont réussi à augmenter la résistance à l’étourdissement de cette exocombinaison et permettre à l’utilisateur de respirer l’oxygène de la coque si disponible.</entitydescription.exosuitPA>
    <entityname.dirtybombPA>Bombe Sale</entityname.dirtybombPA>
    <entitydescription.dirtybombPA>Une bombe radioactive fabriquée à la main pour mettre à l’intérieur d'un détonateur, des munitions de railgun ou une depthcharge. Mieux garder vos distances!</entitydescription.dirtybombPA>
    <entityname.piratehelmetPA>Casque de Pirate</entityname.piratehelmetPA>
    <entityname.piratebodyarmorPA>Armure de Pirate</entityname.piratebodyarmorPA>
    <entityname.piratebandanaPA>Bandana de Pirate</entityname.piratebandanaPA>
    <entityname.piratecaptainhatPA>Chapeau de Capitaine Pirate</entityname.piratecaptainhatPA>
    <entityname.pirateclothesnovicePA>Vêtements de pirate (Novice)</entityname.pirateclothesnovicePA>
    <entitydescription.pirateclothesnovicePA>Une tenue robuste fabriquée à la main par les pirates, conçue pour supporter les conditions difficiles de la vie en mer sur Europe. Cet équipement spécifique est principalement attribué aux nouveaux employés et aux membres d’équipage occupant des postes inférieurs.</entitydescription.pirateclothesnovicePA>
    <entityname.pirateclothesPA>Vêtements de Pirate</entityname.pirateclothesPA>
    <entitydescription.pirateclothesPA>Une tenue robuste fabriquée à la main par les pirates, conçue pour supporter les conditions difficiles de la vie en mer sur Europe. Cette tenue spécifique a été améliorée avec un blindage léger.</entitydescription.pirateclothesPA>
    <entityname.pirateclotheshardPA>Vêtements de Pirate (Combat)</entityname.pirateclotheshardPA>
    <entitydescription.pirateclotheshardPA>Une tenue robuste fabriquée à la main par les pirates, conçue pour supporter les conditions difficiles de la vie en mer sur Europe. Cette tenue spécifique est portée par des membres d’équipage et des officiers supérieurs plus expérimentés pour les protéger pendant le combat.</entitydescription.pirateclotheshardPA>
    <!-- Structures -->
    <entityname.labelslogocoalition>Logo de la Coalition</entityname.labelslogocoalition>
    <entityname.labelslogocoalitioncolor>Logo coloré de la Coalition</entityname.labelslogocoalitioncolor>
    <entityname.labelslogocoalitiondamaged>Logo endomagé de la Coalition</entityname.labelslogocoalitiondamaged>
    <entityname.labelslogocoalitionbroken>Logo cassé de la Coalition</entityname.labelslogocoalitionbroken>
    <entityname.labelslogoseparatists>Logo des Séparatistes Jovien</entityname.labelslogoseparatists>
    <entityname.labelslogoseparatistscolor>Logo coloré des Séparatistes Jovien</entityname.labelslogoseparatistscolor>
    <entityname.labelslogoseparatistsdamaged>Logo endomagé des Séparatistes Jovien</entityname.labelslogoseparatistsdamaged>
    <entityname.labelslogoseparatistsbroken>Logo cassé des Séparatistes Jovien</entityname.labelslogoseparatistsbroken>
    <!-- Missions -->
    <missionname.coalition_cargo2>Vol d’un cargo de la Coalition</missionname.coalition_cargo2>
    <missiondescription.coalition_cargo2>Un cargo de la coalition passe à proximité. Éliminer leur équipage et piller leur navire!</missiondescription.coalition_cargo2>
    <missionsuccess.coalition_cargo2>Vous avez éliminé l’équipage de la Coalition et pris leur cargaison!</missionsuccess.coalition_cargo2>
    <missionfailure.coalition_cargo2>Vous n’avez pas tué l’équipage de la Coalition !</missionfailure.coalition_cargo2>
    <missionheader0.coalition_cargo2>Navire de la Coalition détecté</missionheader0.coalition_cargo2>
    <missionmessage0.coalition_cargo2>Il est temps d’attaquer! Ils ont le butin que vous cherchez!</missionmessage0.coalition_cargo2>
    <missionheader1.coalition_cargo2>Équipage de la Coalition éliminée</missionheader1.coalition_cargo2>
    <missionmessage1.coalition_cargo2>Piller leur navire et continuer jusqu’à [location2].</missionmessage1.coalition_cargo2>
    <missionname.gotorandomencounter>Rencontre aléatoire</missionname.gotorandomencounter>
    <missiondescription.gotorandomencounter>Vous recevez un étrange signal extraterrestre...</missiondescription.gotorandomencounter>
    <missionsuccess.gotorandomencounter>Vous avez décidé d’enquêter sur l’étrange signal extraterrestre.</missionsuccess.gotorandomencounter>
    <missionfailure.gotorandomencounter>Vous n’avez pas enquêté sur le signal.</missionfailure.gotorandomencounter>
    <missionheader0.gotorandomencounter>Arrivé</missionheader0.gotorandomencounter>
    <missionmessage0.gotorandomencounter>Vous avez enquêté sur le signal.</missionmessage0.gotorandomencounter>
    <missionname.random_salvageskyholderartifactruins>Rencontre aléatoire</missionname.random_salvageskyholderartifactruins>
    <missiondescription.random_salvageskyholderartifactruins>Vous recevez un étrange signal extraterrestre...</missiondescription.random_salvageskyholderartifactruins>
    <missionsonarlabel.random_salvageskyholderartifactruins>Signal inconnu</missionsonarlabel.random_salvageskyholderartifactruins>
    <missionsuccess.random_salvageskyholderartifactruins>Vous avez décidé de prendre l’artefact avec vous. Il pourrait valoir quelque chose.</missionsuccess.random_salvageskyholderartifactruins>
    <missionfailure.random_salvageskyholderartifactruins>Vous n’avez pas enquêté sur le signal.</missionfailure.random_salvageskyholderartifactruins>
    <missionheader0.random_salvageskyholderartifactruins>Artéfact récupéré</missionheader0.random_salvageskyholderartifactruins>
    <missionmessage0.random_salvageskyholderartifactruins>Vous avez enquêté sur le signal et trouvé un artefact.</missionmessage0.random_salvageskyholderartifactruins>
    <missionname.random_salvagethermalartifactruins>Rencontre aléatoire</missionname.random_salvagethermalartifactruins>
    <missiondescription.random_salvagethermalartifactruins>Vous recevez un étrange signal extraterrestre...</missiondescription.random_salvagethermalartifactruins>
    <missionsonarlabel.random_salvagethermalartifactruins>Signal inconnu</missionsonarlabel.random_salvagethermalartifactruins>
    <missionsuccess.random_salvagethermalartifactruins>Vous avez décidé de prendre l’artefact avec vous. Il pourrait valoir quelque chose.</missionsuccess.random_salvagethermalartifactruins>
    <missionfailure.random_salvagethermalartifactruins>Vous n’avez pas enquêté sur le signal.</missionfailure.random_salvagethermalartifactruins>
    <missionheader0.random_salvagethermalartifactruins>Artéfact récupéré</missionheader0.random_salvagethermalartifactruins>
    <missionmessage0.random_salvagethermalartifactruins>Vous avez enquêté sur le signal et trouvé un artefact.</missionmessage0.random_salvagethermalartifactruins>
    <missionname.random_salvagethermalartifactcave>Rencontre aléatoire</missionname.random_salvagethermalartifactcave>
    <missiondescription.random_salvagethermalartifactcave>Vous recevez un étrange signal extraterrestre...</missiondescription.random_salvagethermalartifactcave>
    <missionsonarlabel.random_salvagethermalartifactcave>Signal inconnu</missionsonarlabel.random_salvagethermalartifactcave>
    <missionsuccess.random_salvagethermalartifactcave>Vous avez décidé de prendre l’artefact avec vous. Il pourrait valoir quelque chose.</missionsuccess.random_salvagethermalartifactcave>
    <missionfailure.random_salvagethermalartifactcave>Vous n’avez pas enquêté sur le signal.</missionfailure.random_salvagethermalartifactcave>
    <missionheader0.random_salvagethermalartifactcave>Artéfact récupéré</missionheader0.random_salvagethermalartifactcave>
    <missionmessage0.random_salvagethermalartifactcave>Vous avez enquêté sur le signal et trouvé un artefact.</missionmessage0.random_salvagethermalartifactcave>
    <missionname.random_salvagenasonovartifactcave>Rencontre aléatoire</missionname.random_salvagenasonovartifactcave>
    <missiondescription.random_salvagenasonovartifactcave>Vous recevez un étrange signal extraterrestre...</missiondescription.random_salvagenasonovartifactcave>
    <missionsonarlabel.random_salvagenasonovartifactcave>Signal inconnu</missionsonarlabel.random_salvagenasonovartifactcave>
    <missionsuccess.random_salvagenasonovartifactcave>Vous avez décidé de prendre l’artefact avec vous. Il pourrait valoir quelque chose.</missionsuccess.random_salvagenasonovartifactcave>
    <missionfailure.random_salvagenasonovartifactcave>Vous n’avez pas enquêté sur le signal.</missionfailure.random_salvagenasonovartifactcave>
    <missionheader0.random_salvagenasonovartifactcave>Artéfact récupéré</missionheader0.random_salvagenasonovartifactcave>
    <missionmessage0.random_salvagenasonovartifactcave>Vous avez enquêté sur le signal et trouvé un artefact.</missionmessage0.random_salvagenasonovartifactcave>
    <missionname.random_killmoloch>Rencontre aléatoire</missionname.random_killmoloch>
    <missiondescription.random_killmoloch>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killmoloch>
    <missionsonarlabel.random_killmoloch>Signal inconnu</missionsonarlabel.random_killmoloch>
    <missionsuccess.random_killmoloch>Signal examiné et le Moloch a été tué.</missionsuccess.random_killmoloch>
    <missionheader0.random_killmoloch>Cible éliminée</missionheader0.random_killmoloch>
    <missionmessage0.random_killmoloch>Il s’avère que le signal venait de ce Moloch.</missionmessage0.random_killmoloch>
    <missionname.random_killmolochblack>Rencontre aléatoire</missionname.random_killmolochblack>
    <missiondescription.random_killmolochblack>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killmolochblack>
    <missionsonarlabel.random_killmolochblack>Signal inconnu</missionsonarlabel.random_killmolochblack>
    <missionsuccess.random_killmolochblack>Signal examiné et le Moloch a été tué.</missionsuccess.random_killmolochblack>
    <missionheader0.random_killmolochblack>Cible éliminée</missionheader0.random_killmolochblack>
    <missionmessage0.random_killmolochblack>Il s’avère que le signal venait de ce Moloch.</missionmessage0.random_killmolochblack>
    <missionname.random_killlargecrawler>Rencontre aléatoire</missionname.random_killlargecrawler>
    <missiondescription.random_killlargecrawler>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killlargecrawler>
    <missionsonarlabel.random_killlargecrawler>Signal inconnu</missionsonarlabel.random_killlargecrawler>
    <missionsuccess.random_killlargecrawler>Signal examiné et les Rampeurs ont été tués</missionsuccess.random_killlargecrawler>
    <missionname.random_killtigerthresher>Rencontre aléatoire</missionname.random_killtigerthresher>
    <missiondescription.random_killtigerthresher>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killtigerthresher>
    <missionsonarlabel.random_killtigerthresher>Signal inconnu</missionsonarlabel.random_killtigerthresher>
    <missionsuccess.random_killtigerthresher>Signal examiné et le Squale-Tigre a été tué.</missionsuccess.random_killtigerthresher>
    <missionheader0.random_killtigerthresher>Cible éliminée</missionheader0.random_killtigerthresher>
    <missionmessage0.random_killtigerthresher>Il s’avère que le signal venait de ce Squale-Tigre.</missionmessage0.random_killtigerthresher>
    <missionname.random_killcrawlerbroodmother1>Rencontre aléatoire</missionname.random_killcrawlerbroodmother1>
    <missiondescription.random_killcrawlerbroodmother1>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killcrawlerbroodmother1>
    <missionsonarlabel.random_killcrawlerbroodmother1>Signal inconnu</missionsonarlabel.random_killcrawlerbroodmother1>
    <missionsuccess.random_killcrawlerbroodmother1>Signal examiné et la Reine des Rampeurs a été éliminée</missionsuccess.random_killcrawlerbroodmother1>
    <missionheader0.random_killcrawlerbroodmother1>Cible éliminée</missionheader0.random_killcrawlerbroodmother1>
    <missionmessage0.random_killcrawlerbroodmother1>Il s'avère que le signal venait de cette Reine des Rampeurs</missionmessage0.random_killcrawlerbroodmother1>
    <missionname.random_killcrawlerbroodmother2>Rencontre aléatoire</missionname.random_killcrawlerbroodmother2>
    <missiondescription.random_killcrawlerbroodmother2>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killcrawlerbroodmother2>
    <missionsonarlabel.random_killcrawlerbroodmother2>Signal inconnu</missionsonarlabel.random_killcrawlerbroodmother2>
    <missionsuccess.random_killcrawlerbroodmother2>Signal examiné et la Reine des Rampeurs a été éliminée</missionsuccess.random_killcrawlerbroodmother2>
    <missionname.random_killcrawlerbroodmother3>Rencontre aléatoire</missionname.random_killcrawlerbroodmother3>
    <missiondescription.random_killcrawlerbroodmother3>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killcrawlerbroodmother3>
    <missionsonarlabel.random_killcrawlerbroodmother3>Signal inconnu</missionsonarlabel.random_killcrawlerbroodmother3>
    <missionsuccess.random_killcrawlerbroodmother3>Signal examiné et la Reine des Rampeurs a été éliminée</missionsuccess.random_killcrawlerbroodmother3>
    <missionname.random_killcrawlerswarm1>Rencontre aléatoire</missionname.random_killcrawlerswarm1>
    <missiondescription.random_killcrawlerswarm1>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killcrawlerswarm1>
    <missionsonarlabel.random_killcrawlerswarm1>Signal inconnu</missionsonarlabel.random_killcrawlerswarm1>
    <missionsuccess.random_killcrawlerswarm1>Signal examiné et la nuée a été éliminée</missionsuccess.random_killcrawlerswarm1>
    <missionheader0.random_killcrawlerswarm1>Cibles éliminées</missionheader0.random_killcrawlerswarm1>
    <missionmessage0.random_killcrawlerswarm1>Il s'avère q ue le signal venait de cet essaim.</missionmessage0.random_killcrawlerswarm1>
    <missionname.random_killcrawlerswarm1large>Rencontre aléatoire</missionname.random_killcrawlerswarm1large>
    <missiondescription.random_killcrawlerswarm1large>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killcrawlerswarm1large>
    <missionsonarlabel.random_killcrawlerswarm1large>Signal inconnu</missionsonarlabel.random_killcrawlerswarm1large>
    <missionsuccess.random_killcrawlerswarm1large>Signal examiné et la nuée a été éliminée</missionsuccess.random_killcrawlerswarm1large>
    <missionname.random_killcrawlerswarm1huge>Rencontre aléatoire</missionname.random_killcrawlerswarm1huge>
    <missiondescription.random_killcrawlerswarm1huge>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killcrawlerswarm1huge>
    <missionsonarlabel.random_killcrawlerswarm1huge>Signal inconnu</missionsonarlabel.random_killcrawlerswarm1huge>
    <missionsuccess.random_killcrawlerswarm1huge>Signal examiné et la nuée a été éliminée</missionsuccess.random_killcrawlerswarm1huge>
    <missionname.random_killcrawlerswarm2>Rencontre aléatoire</missionname.random_killcrawlerswarm2>
    <missiondescription.random_killcrawlerswarm2>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killcrawlerswarm2>
    <missionsonarlabel.random_killcrawlerswarm2>Signal inconnu</missionsonarlabel.random_killcrawlerswarm2>
    <missionsuccess.random_killcrawlerswarm2>Signal examiné et la nuée a été éliminée</missionsuccess.random_killcrawlerswarm2>
    <missionheader0.random_killcrawlerswarm2>Cibles éliminées</missionheader0.random_killcrawlerswarm2>
    <missionmessage0.random_killcrawlerswarm2>Il s'avère q ue le signal venait de cet essaim.</missionmessage0.random_killcrawlerswarm2>
    <missionname.random_killhammerhead_basic>Rencontre aléatoire</missionname.random_killhammerhead_basic>
    <missiondescription.random_killhammerhead_basic>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killhammerhead_basic>
    <missionsonarlabel.random_killhammerhead_basic>Signal inconnu</missionsonarlabel.random_killhammerhead_basic>
    <missionsuccess.random_killhammerhead_basic>Signal investigated and the Hammerhead has been killed.</missionsuccess.random_killhammerhead_basic>
    <missionheader0.random_killhammerhead_basic>Cible éliminée</missionheader0.random_killhammerhead_basic>
    <missionmessage0.random_killhammerhead_basic>Il s'avère q ue le signal venait de ce Squale-Marteau.</missionmessage0.random_killhammerhead_basic>
    <missionname.random_killhammerhead>Rencontre aléatoire</missionname.random_killhammerhead>
    <missiondescription.random_killhammerhead>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killhammerhead>
    <missionsonarlabel.random_killhammerhead>Signal inconnu</missionsonarlabel.random_killhammerhead>
    <missionsuccess.random_killhammerhead>Signal examiné et le Squale-Marteau a été éliminé.</missionsuccess.random_killhammerhead>
    <missionheader0.random_killhammerhead>Cibles éliminées</missionheader0.random_killhammerhead>
    <missionmessage0.random_killhammerhead>Il s'avère que le signal venait de ces Squale-Marteaux.</missionmessage0.random_killhammerhead>
    <missionname.random_killhammerhead2>Rencontre aléatoire</missionname.random_killhammerhead2>
    <missiondescription.random_killhammerhead2>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killhammerhead2>
    <missionsonarlabel.random_killhammerhead2>Signal inconnu</missionsonarlabel.random_killhammerhead2>
    <missionsuccess.random_killhammerhead2>Signal examiné et le Squale-Marteau a été éliminé</missionsuccess.random_killhammerhead2>
    <missionheader0.random_killhammerhead2>Cibles éliminées</missionheader0.random_killhammerhead2>
    <missionmessage0.random_killhammerhead2>Il s'avère que le signal venait de ces Squale-Marteaux.</missionmessage0.random_killhammerhead2>
    <missionname.random_killmatriarch1>Rencontre aléatoire</missionname.random_killmatriarch1>
    <missiondescription.random_killmatriarch1>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killmatriarch1>
    <missionsonarlabel.random_killmatriarch1>Signal inconnu</missionsonarlabel.random_killmatriarch1>
    <missionsuccess.random_killmatriarch1>Signal investigated and the Hammerheads have been neutralized. The route should be safe again.</missionsuccess.random_killmatriarch1>
    <missionheader0.random_killmatriarch1>Targets neutralized</missionheader0.random_killmatriarch1>
    <missionmessage0.random_killmatriarch1>Il s'avère que le signal venait de ces Squale-Marteaux.</missionmessage0.random_killmatriarch1>
    <missionname.random_killmatriarch2>Rencontre aléatoire</missionname.random_killmatriarch2>
    <missiondescription.random_killmatriarch2>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killmatriarch2>
    <missionsonarlabel.random_killmatriarch2>Signal inconnu</missionsonarlabel.random_killmatriarch2>
    <missionsuccess.random_killmatriarch2>Signal investigated and the Matriarch has been killed. The route should be safe again.</missionsuccess.random_killmatriarch2>
    <missionheader0.random_killmatriarch2>Cible éliminée</missionheader0.random_killmatriarch2>
    <missionmessage0.random_killmatriarch2>Il s'avère que le signal venait de cette Matriarche.</missionmessage0.random_killmatriarch2>
    <missionname.random_killhammerheadgold>Rencontre aléatoire</missionname.random_killhammerheadgold>
    <missiondescription.random_killhammerheadgold>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killhammerheadgold>
    <missionsonarlabel.random_killhammerheadgold>Signal inconnu</missionsonarlabel.random_killhammerheadgold>
    <missionsuccess.random_killhammerheadgold>Signal investigated and the Golden Hammerhead is dead.</missionsuccess.random_killhammerheadgold>
    <missionheader0.random_killhammerheadgold>Cible éliminée</missionheader0.random_killhammerheadgold>
    <missionmessage0.random_killhammerheadgold>Turns out the signal was coming from that Golden Hammerhead.</missionmessage0.random_killhammerheadgold>
    <missionname.random_killgiantspineling1>Rencontre aléatoire</missionname.random_killgiantspineling1>
    <missiondescription.random_killgiantspineling1>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killgiantspineling1>
    <missionsonarlabel.random_killgiantspineling1>Signal inconnu</missionsonarlabel.random_killgiantspineling1>
    <missionsuccess.random_killgiantspineling1>Signal examiné et l' Échinide Géante est morte.</missionsuccess.random_killgiantspineling1>
    <missionheader0.random_killgiantspineling1>Cible éliminée</missionheader0.random_killgiantspineling1>
    <missionmessage0.random_killgiantspineling1>Il s'avère que le signal venait de cette Échinide Géante.</missionmessage0.random_killgiantspineling1>
    <missionname.random_killgiantspineling2>Rencontre aléatoire</missionname.random_killgiantspineling2>
    <missiondescription.random_killgiantspineling2>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killgiantspineling2>
    <missionsonarlabel.random_killgiantspineling2>Signal inconnu</missionsonarlabel.random_killgiantspineling2>
    <missionsuccess.random_killgiantspineling2>Signal examiné et l' Échinide Géante est morte.</missionsuccess.random_killgiantspineling2>
    <missionname.random_killspinelingswarm1>Rencontre aléatoire</missionname.random_killspinelingswarm1>
    <missiondescription.random_killspinelingswarm1>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killspinelingswarm1>
    <missionsonarlabel.random_killspinelingswarm1>Signal inconnu</missionsonarlabel.random_killspinelingswarm1>
    <missionsuccess.random_killspinelingswarm1>Signal examiné et la nuée a été éliminée</missionsuccess.random_killspinelingswarm1>
    <missionname.random_killthresherswarm1>Rencontre aléatoire</missionname.random_killthresherswarm1>
    <missiondescription.random_killthresherswarm1>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killthresherswarm1>
    <missionsonarlabel.random_killthresherswarm1>Signal inconnu</missionsonarlabel.random_killthresherswarm1>
    <missionsuccess.random_killthresherswarm1>Signal examiné et la nuée a été éliminée</missionsuccess.random_killthresherswarm1>
    <missionheader0.random_killthresherswarm1>Cible éliminée</missionheader0.random_killthresherswarm1>
    <missionmessage0.random_killthresherswarm1>Il s'avère q ue le signal venait de cet essaim.</missionmessage0.random_killthresherswarm1>
    <missionname.random_killthresherswarm2>Rencontre aléatoire</missionname.random_killthresherswarm2>
    <missiondescription.random_killthresherswarm2>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killthresherswarm2>
    <missionsonarlabel.random_killthresherswarm2>Signal inconnu</missionsonarlabel.random_killthresherswarm2>
    <missionsuccess.random_killthresherswarm2>Signal examiné et la nuée a été éliminée</missionsuccess.random_killthresherswarm2>
    <missionname.random_killmudraptors_basic>Rencontre aléatoire</missionname.random_killmudraptors_basic>
    <missiondescription.random_killmudraptors_basic>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killmudraptors_basic>
    <missionsonarlabel.random_killmudraptors_basic>Signal inconnu</missionsonarlabel.random_killmudraptors_basic>
    <missionsuccess.random_killmudraptors_basic>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors_basic>
    <missionname.random_killmudraptors1>Rencontre aléatoire</missionname.random_killmudraptors1>
    <missiondescription.random_killmudraptors1>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killmudraptors1>
    <missionsonarlabel.random_killmudraptors1>Signal inconnu</missionsonarlabel.random_killmudraptors1>
    <missionsuccess.random_killmudraptors1>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors1>
    <missionheader0.random_killmudraptors1>Cible éliminée</missionheader0.random_killmudraptors1>
    <missionmessage0.random_killmudraptors1>Turns out the signal was coming from those Mudraptors.</missionmessage0.random_killmudraptors1>
    <missionname.random_killmudraptors2>Rencontre aléatoire</missionname.random_killmudraptors2>
    <missiondescription.random_killmudraptors2>Vous recevez un étrange signal extraterrestre...</missiondescription.random_killmudraptors2>
    <missionsonarlabel.random_killmudraptors2>Signal inconnu</missionsonarlabel.random_killmudraptors2>
    <missionsuccess.random_killmudraptors2>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors2>
    <missionname.random_salvagewreck1>Rencontre aléatoire</missionname.random_salvagewreck1>
    <missiondescription.random_salvagewreck1>Vous recevez un signal de détresse...</missiondescription.random_salvagewreck1>
    <missionsonarlabel.random_salvagewreck1>Signal inconnu</missionsonarlabel.random_salvagewreck1>
    <missionsuccess.random_salvagewreck1>Signal examiné et le journal de bord a été récupéré avec succès.</missionsuccess.random_salvagewreck1>
    <missionfailure.random_salvagewreck1>Le signal n’a pas été examiné.</missionfailure.random_salvagewreck1>
    <missionheader0.random_salvagewreck1>Données récupérées</missionheader0.random_salvagewreck1>
    <missionmessage0.random_salvagewreck1>Il s’avère que le signal venait de ce journal de bord contenant des données cryptées.</missionmessage0.random_salvagewreck1>
    <missionname.random_pirate_heavy>Rencontre aléatoire</missionname.random_pirate_heavy>
    <missiondescription.random_pirate_heavy>Vous recevez un signal de détresse...</missiondescription.random_pirate_heavy>
    <missionsuccess.random_pirate_heavy>Signal investigated and L’équipage du bateau pirate a été éliminé avec succès.</missionsuccess.random_pirate_heavy>
    <missionfailure.random_pirate_heavy>Le signal n’a pas été examiné.</missionfailure.random_pirate_heavy>
    <missionsonarlabel.random_pirate_heavy>Signal inconnu</missionsonarlabel.random_pirate_heavy>
    <missionheader0.random_pirate_heavy>Rencontre de pirates</missionheader0.random_pirate_heavy>
    <missionmessage0.random_pirate_heavy>Neutralisez l’équipage ou plongez le sous-marin au fond de la mer !</missionmessage0.random_pirate_heavy>
    <missionheader1.random_pirate_heavy>Pirates éliminés</missionheader1.random_pirate_heavy>
    <missionmessage1.random_pirate_heavy>Il s’avère que le signal venait de ces pirates. Peut-être qu’ils ont du butin à bord? Naviguez votre sous-marin à [location2] quand vous êtes prêt à partir.</missionmessage1.random_pirate_heavy>
    <missionname.random_pirate_party>Rencontre aléatoire</missionname.random_pirate_party>
    <missiondescription.random_pirate_party>Vous recevez un signal de détresse...</missiondescription.random_pirate_party>
    <missionsuccess.random_pirate_party>L’équipage du bateau pirate a été éliminé avec succès.</missionsuccess.random_pirate_party>
    <missionfailure.random_pirate_party>L’équipage du bateau pirate n’a pas été éliminé.</missionfailure.random_pirate_party>
    <missionsonarlabel.random_pirate_party>Signal inconnu</missionsonarlabel.random_pirate_party>
    <missionheader0.random_pirate_party>Rencontre de pirates</missionheader0.random_pirate_party>
    <missionmessage0.random_pirate_party>Neutralisez l’équipage ou plongez le sous-marin au fond de la mer !</missionmessage0.random_pirate_party>
    <missionheader1.random_pirate_party>Pirates éliminés</missionheader1.random_pirate_party>
    <missionmessage1.random_pirate_party>Il s’avère que le signal venait de ces pirates. Peut-être qu’ils ont du butin à bord? Naviguez votre sous-marin à [location2] quand vous êtes prêt à partir.</missionmessage1.random_pirate_party>
    <missionname.pirate_heavy>Navire pirate lourd</missionname.pirate_heavy>
    <missiondescription.pirate_heavy>Seek out the pirate vessel that has been terrorizing this area and eliminate its crew, but keep in mind these pirates managed to strengthen their hull so you either pack heavy firepower or aim for the doors and hatches! The marked locations show where the ship has last been sighted.</missiondescription.pirate_heavy>
    <missionsuccess.pirate_heavy>L’équipage du bateau pirate a été éliminé avec succès.</missionsuccess.pirate_heavy>
    <missionfailure.pirate_heavy>L’équipage du bateau pirate n’a pas été éliminé.</missionfailure.pirate_heavy>
    <missionsonarlabel.pirate_heavy>Pirate en vue</missionsonarlabel.pirate_heavy>
    <missionheader0.pirate_heavy>Pirates détectés</missionheader0.pirate_heavy>
    <missionmessage0.pirate_heavy>Neutralisez l’équipage ou plongez le sous-marin au fond de la mer !</missionmessage0.pirate_heavy>
    <missionheader1.pirate_heavy>Pirates éliminés</missionheader1.pirate_heavy>
    <missionmessage1.pirate_heavy>Naviguez votre sous-marin jusqu’à [location2] pour réclamer votre récompense.</missionmessage1.pirate_heavy>
    <missionname.pirate_party>Navire délirant</missionname.pirate_party>
    <missiondescription.pirate_party>Il y a eu des observations d’un vaisseau pirate attaquant d’autres vaisseaux et volant tout leur éthanol et rhum tout en soufflant de la musique si fort qu’ils vont traîner tous les monstres d’Europa à notre porte. Débarrasse-toi de ces connards d’ivrognes pour ne pas avoir à faire face à des choses bien pires qu’eux. Les emplacements indiqués indiquent où se trouve le vaisseau.</missiondescription.pirate_party>
    <missionsuccess.pirate_party>L’équipage du bateau pirate a été éliminé avec succès.</missionsuccess.pirate_party>
    <missionfailure.pirate_party>L’équipage du bateau pirate n’a pas été éliminé.</missionfailure.pirate_party>
    <missionsonarlabel.pirate_party>Pirate en vue</missionsonarlabel.pirate_party>
    <missionheader0.pirate_party>Pirates détectés</missionheader0.pirate_party>
    <missionmessage0.pirate_party>Neutralisez l’équipage ou plongez le sous-marin au fond de la mer !</missionmessage0.pirate_party>
    <missionheader1.pirate_party>Pirates éliminés</missionheader1.pirate_party>
    <missionmessage1.pirate_party>Naviguez votre sous-marin jusqu’à [location2] pour réclamer votre récompense.</missionmessage1.pirate_party>
    <missionname.pirate_piezo>Strange Pirate Vessel</missionname.pirate_piezo>
    <missiondescription.pirate_piezo>Nous avons entendu des rumeurs sur un vaisseau pirate avec des capacités étranges autour de cette zone. Apparemment, ils créent une sorte d’anomalie pour se protéger, donc vous pourriez vouloir garder votre sous-marin à distance de sécurité! Les emplacements indiqués indiquent où se trouve le vaisseau.</missiondescription.pirate_piezo>
    <missionsuccess.pirate_piezo>L’équipage du bateau pirate a été éliminé avec succès.</missionsuccess.pirate_piezo>
    <missionfailure.pirate_piezo>L’équipage du bateau pirate n’a pas été éliminé.</missionfailure.pirate_piezo>
    <missionsonarlabel.pirate_piezo>Pirate en vue</missionsonarlabel.pirate_piezo>
    <missionheader0.pirate_piezo>Pirates détectés</missionheader0.pirate_piezo>
    <missionmessage0.pirate_piezo>Neutralisez l’équipage ou plongez le sous-marin au fond de la mer !</missionmessage0.pirate_piezo>
    <missionheader1.pirate_piezo>Pirates éliminés</missionheader1.pirate_piezo>
    <missionmessage1.pirate_piezo>Naviguez votre sous-marin jusqu’à [location2] pour réclamer votre récompense.</missionmessage1.pirate_piezo>
    <missionname.pirate_lord>Pirate Lord</missionname.pirate_lord>
    <missiondescription.pirate_lord>There has been talk about a pirate lord's vessel that has been terrorizing this area. Eliminate it's crew and you'll be rewarded handsomely! But keep in mind this is a pirate lord's vessel! They have very strong hulls and pack heavy firepower so be prepared! The marked locations show where the ship has last been sighted.</missiondescription.pirate_lord>
    <missionsuccess.pirate_lord>L’équipage du bateau pirate a été éliminé avec succès.</missionsuccess.pirate_lord>
    <missionfailure.pirate_lord>L’équipage du bateau pirate n’a pas été éliminé.</missionfailure.pirate_lord>
    <missionsonarlabel.pirate_lord>Pirate en vue</missionsonarlabel.pirate_lord>
    <missionheader0.pirate_lord>Pirates détectés</missionheader0.pirate_lord>
    <missionmessage0.pirate_lord>Neutralisez l’équipage ou plongez le sous-marin au fond de la mer !</missionmessage0.pirate_lord>
    <missionheader1.pirate_lord>Pirates éliminés</missionheader1.pirate_lord>
    <missionmessage1.pirate_lord>Naviguez votre sous-marin jusqu’à [location2] pour réclamer votre récompense.</missionmessage1.pirate_lord>
    <!-- Locations -->
    <locationchange.outpost.changeto.abandoned>Nous avons perdu contact avec [previousname] de façon inattendue. Nous vous conseillons d’enquêter avec prudence.</locationchange.outpost.changeto.abandoned>
    <locationchange.outpost.changeto.abandoned>La station de balises située à proximité [previousname] a reçu un message SOS automatisé de la station, mais aucune autre communication n’a été reçue.</locationchange.outpost.changeto.abandoned>
    <locationchange.outpost.changeto.abandoned>Les rapports de [previousname] indiquent que des ennemis ont envahi l’avant-poste. Aucun survivant n’a été trouvé.</locationchange.outpost.changeto.abandoned>
    <locationchange.outpost.changeto.abandoned>Les rapports de [previousname] indiquent que des ennemis ont envahi l’avant-poste. Les survivants sont extraits via navettes.</locationchange.outpost.changeto.abandoned>
    <locationchange.none.changeto.waypoint>[previousname] a été marqué pour colonisation.</locationchange.none.changeto.waypoint>
    <locationchange.none.changeto.waypoint>[previousname] dispose de beaucoup d’espace pour installer un avant-poste.</locationchange.none.changeto.waypoint>
    <locationchange.none.changeto.waypoint>[previousname] est prêt pour être colonisé.</locationchange.none.changeto.waypoint>
    <locationchange.none.changeto.waypoint>La Coalition a marqué [previousname] comme un bon emplacement pour une colonie.</locationchange.none.changeto.waypoint>
    <locationchange.none.changeto.lair>[previousname]a été infecté par des monstres.</locationchange.none.changeto.lair>
    <locationchange.none.changeto.Huskswarm>Swarms of husk-infected monsters were spotted around [previousname].</locationchange.none.changeto.Huskswarm>
    <locationchange.lair.changeto.none>[previousname] a été dégagé par les forces militaires de la coalition environnante.</locationchange.lair.changeto.none>
    <locationchange.none.changeto.UnderAttack>[previousname] est attaqué pars des monstres.</locationchange.none.changeto.UnderAttack>
    <locationchange.UnderAttack.changeto.none>[previousname] a été sauvé de l'infestation.</locationchange.UnderAttack.changeto.none>
    <locationchange.Huskswarm.changeto.none>Husk activity has decreased around [previousname].</locationchange.Huskswarm.changeto.none>
    <locationchange.UnderAttack.changeto.blockade>La Coalition met en place un blocus à [previousname].</locationchange.UnderAttack.changeto.blockade>
    <locationchange.UnderAttack.changeto.blockade>La Coalition déplace des troupes vers [previousname].</locationchange.UnderAttack.changeto.blockade>
    <locationchange.UnderAttack.changeto.blockade>La Coalition mets en place des troupes en garnison à [previousname].</locationchange.UnderAttack.changeto.blockade>
    <locationchange.colony.changeto.settlement>Les Colons de [previousname] ont élargi la colonie pour accueillir plus de gens.</locationchange.colony.changeto.settlement>
    <locationchange.colony.changeto.settlement>La colonie de [previousname] a grandie.</locationchange.colony.changeto.settlement>
    <locationchange.colony.changeto.settlement>[previousname] s'étend.</locationchange.colony.changeto.settlement>
    <locationchange.colony.changeto.construction>Les Colons de [previousname] ont commencé un chantier dans la station.</locationchange.colony.changeto.construction>
    <locationchange.colony.changeto.construction>Les Colons de [previousname] ont commencé à travailler sur des équipements.</locationchange.colony.changeto.construction>
    <locationchange.colony.changeto.construction>[previousname] a commencé la construction de plus d’infrastructures.</locationchange.colony.changeto.construction>
    <locationchange.construction.changeto.hydroponics>Les Ingénieurs à [previousname] ont terminé le câblage de la baie hydroponique.</locationchange.construction.changeto.hydroponics>
    <locationchange.construction.changeto.hydroponics>Les Mécanicens à [previousname] ont fini de souder une baie hydroponique.</locationchange.construction.changeto.hydroponics>
    <locationchange.construction.changeto.hydroponics>[previousname] est maintenant en train de cultiver pour la région environnante.</locationchange.construction.changeto.hydroponics>
    <locationchange.construction.changeto.factory>Les Ingénieurs à [previousname] ont fini de mettre en place des fabricateurs.</locationchange.construction.changeto.factory>
    <locationchange.construction.changeto.factory>Les Mécanicens à [previousname] ont commencé la production de biens de consommation.</locationchange.construction.changeto.factory>
    <locationchange.construction.changeto.factory>L'industrie de [previousname] est en plein essor!</locationchange.construction.changeto.factory>
    <locationchange.construction.changeto.camp>Les forces de sécurité de la Coalition ont commencé à établir une base à [previousname].</locationchange.construction.changeto.camp>
    <locationchange.construction.changeto.camp>[previousname] est contrôlé par la coalition.</locationchange.construction.changeto.camp>
    <locationchange.construction.changeto.camp>Un camp de la Coalition est mis en place à [previousname].</locationchange.construction.changeto.camp>
    <locationchange.construction.changeto.study>Une étude de la zone autour de [previousname] ont montré qu’il y a beaucoup de vie exotique dans la région.</locationchange.construction.changeto.study>
    <locationchange.construction.changeto.study>[previousname] a remarqué un spécimen floral qui grandissait dans la caverne.</locationchange.construction.changeto.study>
    <locationchange.construction.changeto.study>La flore aux alentours de [previousname] suscite la curiosité scientifique.</locationchange.construction.changeto.study>
    <locationchange.construction.changeto.survey>Une étude des environs de [previousname] a montré que des minerais de valeur sont présent.</locationchange.construction.changeto.survey>
    <locationchange.construction.changeto.survey>[previousname] a remarqué des minéraux autour de la station.</locationchange.construction.changeto.survey>
    <locationchange.construction.changeto.survey>Zones minières riches à proximité de [previousname].</locationchange.construction.changeto.survey>
    <locationchange.construction.changeto.fusion>Des ingénieurs et scientifiques à [previousname] ont terminé la centrale à fusion.</locationchange.construction.changeto.fusion>
    <locationchange.construction.changeto.fusion>[previousname] fournit maintenant de l’énergie de fusion aux environs.</locationchange.construction.changeto.fusion>
    <locationchange.construction.changeto.fusion>La turbine de refroidissement de la centrale à fusion de [previousname] est terminée.</locationchange.construction.changeto.fusion>
    <locationchange.construction.changeto.shipyard>Les ingénieurs et mécaniciens de [previousname] ont commencé à vendre des navires et des pièces de navire.</locationchange.construction.changeto.shipyard>
    <locationchange.construction.changeto.shipyard>[previousname] a terminé la cale sèche.</locationchange.construction.changeto.shipyard>
    <locationchange.construction.changeto.shipyard>Le chantier naval de [previousname] a terminé un chantier.</locationchange.construction.changeto.shipyard>
    <locationchange.construction.changeto.clinic>Des traitements médicaux sont maintenant disponible à [previousname].</locationchange.construction.changeto.clinic>
    <locationchange.construction.changeto.clinic>[previousname] a mit en place une petite infirmerie.</locationchange.construction.changeto.clinic>
    <locationchange.construction.changeto.clinic>Une clinique vient d'être construite à [previousname].</locationchange.construction.changeto.clinic>
    <locationchange.camp.changeto.base>Les forces de la Coalition ont fortifié [previousname].</locationchange.camp.changeto.base>
    <locationchange.camp.changeto.base>Les forces de la Coalition ont renforcé [previousname].</locationchange.camp.changeto.base>
    <locationchange.camp.changeto.base>[previousname] a mit en place des fortifications.</locationchange.camp.changeto.base>
    <locationchange.base.changeto.military>Les forces de la Coalition ont mis en place une forteresse massive à [previousname].</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>Les forces de la coalition se mobilisent hors de [previousname].</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>[previousname] est devenue une forteresse pour défendre les stations voisines.</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>Les forces de la Coalition ont mis en place une forteresse massive à [previousname].</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>Les forces armées de la Coalition quittent [previousname].</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>[previousname] est devenue une forteresse pour défendre les stations voisines.</locationchange.base.changeto.military>
    <locationname.colony>Colonie</locationname.colony>
    <locationnameformat.colony>[name] Territoire</locationnameformat.colony>
    <locationnameformat.colony>[name] Limite</locationnameformat.colony>
    <locationnameformat.colony>[name] Frontière</locationnameformat.colony>
    <locationnameformat.colony>[name] Colonie</locationnameformat.colony>
    <locationname.settlement>Installation</locationname.settlement>
    <locationnameformat.settlement>[name] Poste</locationnameformat.settlement>
    <locationnameformat.settlement>[name] Propriété</locationnameformat.settlement>
    <locationnameformat.settlement>[name] Population</locationnameformat.settlement>
    <locationnameformat.settlement>[name] Installation</locationnameformat.settlement>
    <locationname.outpost>Avant-Poste</locationname.outpost>
    <locationnameformat.outpost>[name] Station</locationnameformat.outpost>
    <locationnameformat.outpost>[name] Résidence</locationnameformat.outpost>
    <locationnameformat.outpost>[name] Communauté</locationnameformat.outpost>
    <locationnameformat.outpost>[name] Avant-poste</locationnameformat.outpost>
    <locationname.city>Ville</locationname.city>
    <locationnameformat.city>[name] Métropole</locationnameformat.city>
    <locationnameformat.city>[name] Mégalopole</locationnameformat.city>
    <locationnameformat.city>[name] Extension</locationnameformat.city>
    <locationnameformat.city>[name] Ville</locationnameformat.city>
    <locationname.survey>Survey</locationname.survey>
    <locationnameformat.survey>[name] Réserve</locationnameformat.survey>
    <locationnameformat.survey>[name] Champs</locationnameformat.survey>
    <locationnameformat.survey>[name] Dépôt</locationnameformat.survey>
    <locationnameformat.survey>[name] Étude</locationnameformat.survey>
    <locationname.extraction>Extraction</locationname.extraction>
    <locationnameformat.extraction>[name] Carrière</locationnameformat.extraction>
    <locationnameformat.extraction>[name] Site de fouilles</locationnameformat.extraction>
    <locationnameformat.extraction>[name] Trou</locationnameformat.extraction>
    <locationnameformat.extraction>[name] Extraction</locationnameformat.extraction>
    <locationname.mine>Fouille</locationname.mine>
    <locationnameformat.mine>[name] Drague</locationnameformat.mine>
    <locationnameformat.mine>[name] Mine</locationnameformat.mine>
    <locationnameformat.mine>[name] Site de forage</locationnameformat.mine>
    <locationnameformat.mine>[name] Fouille</locationnameformat.mine>
    <locationname.camp>Camp</locationname.camp>
    <locationnameformat.camp>[name] Casernes</locationnameformat.camp>
    <locationnameformat.camp>[name] Campement</locationnameformat.camp>
    <locationnameformat.camp>[name] Garnison</locationnameformat.camp>
    <locationnameformat.camp>[name] Camp</locationnameformat.camp>
    <locationname.base>Base</locationname.base>
    <locationnameformat.base>[name] Bunker</locationnameformat.base>
    <locationnameformat.base>[name] Fort</locationnameformat.base>
    <locationnameformat.base>[name] Bastion</locationnameformat.base>
    <locationnameformat.base>[name] Base</locationnameformat.base>
    <locationname.military>Fortresse</locationname.military>
    <locationnameformat.military>[name] Fortress</locationnameformat.military>
    <locationnameformat.military>[name] Installations militaires</locationnameformat.military>
    <locationnameformat.military>[name] Bastion</locationnameformat.military>
    <locationnameformat.military>[name] Commandement</locationnameformat.military>
    <locationname.study>Etude</locationname.study>
    <locationnameformat.study>[name] Étude biologique</locationnameformat.study>
    <locationnameformat.study>[name] Étude géologique</locationnameformat.study>
    <locationnameformat.study>[name] Observatoire</locationnameformat.study>
    <locationnameformat.study>[name] Site d'étude de la Flore</locationnameformat.study>
    <locationnameformat.study>[name] Siter d'étude de la Faune</locationnameformat.study>
    <locationname.lab>Laboratoire</locationname.lab>
    <locationnameformat.lab>[name] Recherche stérile</locationnameformat.lab>
    <locationnameformat.lab>[name] Expérience</locationnameformat.lab>
    <locationnameformat.lab>[name] Produits chimiques</locationnameformat.lab>
    <locationnameformat.lab>[name] Laboratoires de recherche</locationnameformat.lab>
    <locationname.research>Institut</locationname.research>
    <locationnameformat.research>[name] Université</locationnameformat.research>
    <locationnameformat.research>[name] Institution</locationnameformat.research>
    <locationnameformat.research>[name] Foundation</locationnameformat.research>
    <locationnameformat.research>Institut de [name]</locationnameformat.research>
    <locationname.hydroponics>Hydroponie</locationname.hydroponics>
    <locationnameformat.hydroponics>[name] Culture</locationnameformat.hydroponics>
    <locationnameformat.hydroponics>[name] Geoponics</locationnameformat.hydroponics>
    <locationnameformat.hydroponics>[name] Agriculture</locationnameformat.hydroponics>
    <locationname.biosphere>Biosphère</locationname.biosphere>
    <locationnameformat.biosphere>[name] Agri-Pods</locationnameformat.biosphere>
    <locationnameformat.biosphere>[name] Agronomique</locationnameformat.biosphere>
    <locationnameformat.biosphere>[name] Ecosystème</locationnameformat.biosphere>
    <locationnameformat.biosphere>[name] Biosphères</locationnameformat.biosphere>
    <locationname.nourishment>Centre de'alimentation</locationname.nourishment>
    <locationnameformat.nourishment>[name] Institut de sciences agricoles</locationnameformat.nourishment>
    <locationnameformat.nourishment>[name] Centre de subsistance</locationnameformat.nourishment>
    <locationnameformat.nourishment>[name] Clinique alimentaire</locationnameformat.nourishment>
    <locationnameformat.nourishment>[name] Centre d'alimentation</locationnameformat.nourishment>
    <locationname.clinic>Clinique</locationname.clinic>
    <locationnameformat.clinic>[name] Infirmerie</locationnameformat.clinic>
    <locationnameformat.clinic>[name] Poste médicale</locationnameformat.clinic>
    <locationnameformat.clinic>[name] Officine</locationnameformat.clinic>
    <locationnameformat.clinic>[name] Clinique</locationnameformat.clinic>
    <locationname.hospital>Hôpital</locationname.hospital>
    <locationnameformat.hospital>[name] Pharmacie</locationnameformat.hospital>
    <locationnameformat.hospital>[name] Zone de quarantaine</locationnameformat.hospital>
    <locationnameformat.hospital>[name] Centre de soins</locationnameformat.hospital>
    <locationnameformat.hospital>[name] Hôpital</locationnameformat.hospital>
    <locationname.surgery>Centre de chirurgie</locationname.surgery>
    <locationnameformat.surgery>[name] Institut biomédical</locationnameformat.surgery>
    <locationnameformat.surgery>[name] Centre de chirurgie</locationnameformat.surgery>
    <locationnameformat.surgery>[name] Sanatorium</locationnameformat.surgery>
    <locationnameformat.surgery>[name] Lazaret</locationnameformat.surgery>
    <locationname.forge>Forge</locationname.forge>
    <locationnameformat.forge>[name] Fondrie</locationnameformat.forge>
    <locationnameformat.forge>[name] Métalurgie</locationnameformat.forge>
    <locationnameformat.forge>[name] Ferronnerie</locationnameformat.forge>
    <locationnameformat.forge>[name] Forge</locationnameformat.forge>
    <locationname.factory>Usine</locationname.factory>
    <locationnameformat.factory>[name] Industrie</locationnameformat.factory>
    <locationnameformat.factory>[name] Atelier</locationnameformat.factory>
    <locationnameformat.factory>[name] Broyeur</locationnameformat.factory>
    <locationnameformat.factory>[name] Manufacture</locationnameformat.factory>
    <locationname.shipyard>Chantier Naval</locationname.shipyard>
    <locationnameformat.shipyard>[name] Chantier</locationnameformat.shipyard>
    <locationnameformat.shipyard>[name] Chantier maritime</locationnameformat.shipyard>
    <locationnameformat.shipyard>[name] Cale sèche</locationnameformat.shipyard>
    <locationnameformat.shipyard>[name] Chantier naval</locationnameformat.shipyard>
    <locationname.warehouse>Entrepôt</locationname.warehouse>
    <locationnameformat.warehouse>[name] Stockage</locationnameformat.warehouse>
    <locationnameformat.warehouse>[name] Aire de stockage</locationnameformat.warehouse>
    <locationnameformat.warehouse>[name] Dépôt</locationnameformat.warehouse>
    <locationnameformat.warehouse>[name] Entrepôt</locationnameformat.warehouse>
    <locationname.fusion>Fusion</locationname.fusion>
    <locationnameformat.fusion>[name] Cœur de réacteur</locationnameformat.fusion>
    <locationnameformat.fusion>[name] Centrale nucléaire</locationnameformat.fusion>
    <locationnameformat.fusion>[name] Four thermonucléaire</locationnameformat.fusion>
    <locationnameformat.fusion>[name] Site de fusion</locationnameformat.fusion>
    <locationname.construction>Site de Construction</locationname.construction>
    <locationnameformat.construction>[name] Site</locationnameformat.construction>
    <locationnameformat.construction>[name] Zone de planification</locationnameformat.construction>
    <locationnameformat.construction>[name] Bloc de structure</locationnameformat.construction>
    <locationnameformat.construction>[name] Dévelopement</locationnameformat.construction>
    <locationname.blockade>Blocus Militaire</locationname.blockade>
    <locationnameformat.blockade>[name] Blocus</locationnameformat.blockade>
    <locationnameformat.blockade>[name] Déploiment</locationnameformat.blockade>
    <locationnameformat.blockade>[name] Point de contrôle</locationnameformat.blockade>
    <locationnameformat.blockade>[name] Fortification</locationnameformat.blockade>
    <locationnameformat.UnderAttack>[name]</locationnameformat.UnderAttack>
    <locationname.UnderAttack>Attaqué</locationname.UnderAttack>
    <locationname.Waypoint>Point de passage</locationname.Waypoint>
    <locationname.HuskgroundsDE>Terrains Husk</locationname.HuskgroundsDE>
    <locationnameformat.Waypoint>Point de passage [name]</locationnameformat.Waypoint>
    <locationnameformat.Waypoint>Balise [name]</locationnameformat.Waypoint>
    <locationnameformat.HuskGroundsDE>Terrains Husk de [name]</locationnameformat.HuskGroundsDE>
    <locationname.WasteyardDE>Décharge</locationname.WasteyardDE>
    <locationnameformat.WasteyardDE>Décharge de [name]</locationnameformat.WasteyardDE>
    <locationnameformat.pirateoutpost>Refuge [name]</locationnameformat.pirateoutpost>
    <locationnameformat.pirateoutpost>Baie [name]</locationnameformat.pirateoutpost>
    <locationnameformat.pirateoutpost>Planque [name]</locationnameformat.pirateoutpost>
    <locationchange.none.changeto.pirateoutpost>Des pirates ont établi un nouveau refuge à [previousname].</locationchange.none.changeto.pirateoutpost>
    <locationchange.none.changeto.pirateoutpost>Des pirates se sont aventuré vers [previousname] et ont établi un nouveau refuge.</locationchange.none.changeto.pirateoutpost>
    <!-- NPCs -->
    <npctitle.pirateannihilator>Annihilateur de Pirate</npctitle.pirateannihilator>
    <npctitle.partypiratecaptain>Capitaine Pirate Fou</npctitle.partypiratecaptain>
    <npctitle.partypiratecaptainlord>Seigneur Pirate Fou</npctitle.partypiratecaptainlord>
    <npctitle.partypiratesecurityrecruit>Recrue Pirate Folle</npctitle.partypiratesecurityrecruit>
    <npctitle.partypiratesecuritygunner>Artilleur Pirate Fou</npctitle.partypiratesecuritygunner>
    <npctitle.partypiratesecuritybrute>Brute Pirate Folle</npctitle.partypiratesecuritybrute>
    <npctitle.partypiratesecurityelite>Elite Priate Fou</npctitle.partypiratesecurityelite>
    <npctitle.partypiratemechanicveteran>Technicien Pirate Fou</npctitle.partypiratemechanicveteran>
    <npctitle.partypirateengineerveteran>Physicien Pirate Fou</npctitle.partypirateengineerveteran>
    <npctitle.partypiratemechanicrecruit>Mecanicien Pirate Fou</npctitle.partypiratemechanicrecruit>
    <npctitle.partypirateengineerrecruit>Ingénieur Pirate Fou</npctitle.partypirateengineerrecruit>
    <locationname.PirateOutpost>Refuge de Pirate</locationname.PirateOutpost>
    <!-- UNUSED STUFF -->
    <EventText.missionevent.piratevscoalition.c1>Nous avons entendu dire qu’un navire de la coalition passait près d’ici. Ils ont peut-être des marchandises que vous pouvez récupérer, si vous voyez ce que je veux dire?</EventText.missionevent.piratevscoalition.c1>
    <EventText.missionevent.piratevsseparatists.c1>Certains séparatistes semblent voyager autour de ces eaux. Peut-être ont-ils des marchandises que vous pouvez récupérer, si vous voyez ce que je veux dire?</EventText.missionevent.piratevsseparatists.c1>
    <lockedpathtooltippirate>Les pirates ont trouvé un moyen de contourner les blocus dans les zones plus profondes d’Europe. Écoutez dans les alentours de la station pour savoir comment passer les blocus.</lockedpathtooltippirate>
    <eventtext.unlockpatheuropanridgepirate.c1>"Hm? Passage secret? Ohhh bien sûr! Nous avons trouvé un tunnel qui mène au-delà des barrages. Viens par là, je vais le montrer sur votre carte... Soyez prudent! Il y a peut-être des vaisseaux qui patrouillent!"</eventtext.unlockpatheuropanridgepirate.c1>
    <eventtext.unlockpathaphoticplateaupirate.c1>“Oh, vous êtes ici pour passer les blocages? Donnez-moi votre carte... Bon, voilà où vous pouvez trouver un tunnel pour passer, mais attention! Il pourrait y avoir des patrouilles en cours de route! Bonne chance!”</eventtext.unlockpathaphoticplateaupirate.c1>
    <eventtext.unlockpathgreatseapirate.c1>“Yoho! Vous cherchez probablement à passer les blocages, non? Il y a un tunnel qui les dépasse. Ici, je vais le marquer sur votre carte... Surveillez les navires qui patrouillent!”</eventtext.unlockpathgreatseapirate.c1>
    <missionname.trespassing_coalition>Intrusion</missionname.trespassing_coalition>
    <missiondescription.trespassing_coalition>Vous pénétrez sans autorisation. Surveillez les navires de la Coalition qui patrouillent dans cette zone!</missiondescription.trespassing_coalition>
    <missionsuccess.trespassing_coalition>Vous avez éliminé la patrouille de la Coalition !</missionsuccess.trespassing_coalition>
    <missionfailure.trespassing_coalition>Vous avez échappé à la patrouille de la Coalition !</missionfailure.trespassing_coalition>
    <missionsonarlabel.trespassing_coalition>Patrouille de la Coalition en vue</missionsonarlabel.trespassing_coalition>
    <missionheader0.trespassing_coalition>Patrouille de la Coalition détectée</missionheader0.trespassing_coalition>
    <missionmessage0.trespassing_coalition>Échapper à la patrouille, ou neutraliser la menace!</missionmessage0.trespassing_coalition>
    <missionheader1.trespassing_coalition>Patrouille de la Coalition éliminée</missionheader1.trespassing_coalition>
    <missionmessage1.trespassing_coalition>ous pouvez maintenant continuer votre chemin vers [location2].</missionmessage1.trespassing_coalition>
    <missionname.pirate_vscoalition>Vol d’un navire de la Coalition</missionname.pirate_vscoalition>
    <missiondescription.pirate_vscoalition>Traquez le navire de la Coalition, éliminez leur équipage et pillez leurs biens! Les emplacements indiqués montrent où le navire pourrait se trouver.</missiondescription.pirate_vscoalition>
    <missionsuccess.pirate_vscoalition>L’équipage du navire de la Coalition a été éliminé avec succès.</missionsuccess.pirate_vscoalition>
    <missionfailure.pirate_vscoalition>L’équipage du navire de la coalition n’a pas été éliminé.</missionfailure.pirate_vscoalition>
    <missionsonarlabel.pirate_vscoalition>Navire de la Coalition en vue</missionsonarlabel.pirate_vscoalition>
    <missionheader0.pirate_vscoalition>Vaisseau de la Coalition détecté</missionheader0.pirate_vscoalition>
    <missionmessage0.pirate_vscoalition>Neutralisez l’équipage ou plongez le sous-marin au fond de la mer!</missionmessage0.pirate_vscoalition>
    <missionheader1.pirate_vscoalition>Équipage de la Coalition éliminée</missionheader1.pirate_vscoalition>
    <missionmessage1.pirate_vscoalition>Piller leur vaisseau et continuer vers [location2].</missionmessage1.pirate_vscoalition>
    <missionname.pirate_vsseparatists>Voler un navire Séparatiste</missionname.pirate_vsseparatists>
    <missiondescription.pirate_vsseparatists>Traquez le vaisseau Séparatiste, éliminez leur équipage et pillez leurs marchandises ! Les emplacements indiqués montrent où le navire pourrait se trouver.</missiondescription.pirate_vsseparatists>
    <missionsuccess.pirate_vsseparatists>L’équipage du navire Séparatiste a été éliminé avec succès</missionsuccess.pirate_vsseparatists>
    <missionfailure.pirate_vsseparatists>L’équipage du navire Séparatiste n’a pas été éliminé.</missionfailure.pirate_vsseparatists>
    <missionsonarlabel.pirate_vsseparatists>Navire Séparatiste en vue</missionsonarlabel.pirate_vsseparatists>
    <missionheader0.pirate_vsseparatists>Vaisseau Séparatiste détecté</missionheader0.pirate_vsseparatists>
    <missionmessage0.pirate_vsseparatists>Neutralisez l’équipage ou plongez le sous-marin au fond de la mer !</missionmessage0.pirate_vsseparatists>
    <missionheader1.pirate_vsseparatists>Équipage Séparatiste éliminée</missionheader1.pirate_vsseparatists>
    <missionmessage1.pirate_vsseparatists>Piller leur vaisseau et continuer vers [location2].</missionmessage1.pirate_vsseparatists>
    <locationname.PirateGateway>Passerelle Pirate</locationname.PirateGateway>
    <!-- /////////////////////////////////// -->
    <!-- NEEDS TRANSLATION BELOW -->
    <!-- /////////////////////////////////// -->
    <!-- NEEDS TRANSLATION BELOW -->
    <!-- /////////////////////////////////// -->
    <!-- NEEDS TRANSLATION BELOW -->
    <entityname.documents>Documents</entityname.documents>
    <entitydescription.documents>A folder containing some documents.</entitydescription.documents>
    <entityname.classifieddocuments>Classified Documents</entityname.classifieddocuments>
    <entitydescription.classifieddocuments>An envelope containing classified documents.</entitydescription.classifieddocuments>
    <entityname.classifieddocumentssep>Classified Documents</entityname.classifieddocumentssep>
    <entitydescription.classifieddocumentssep>An envelope containing classified separatist documents.</entitydescription.classifieddocumentssep>
    <locationdescription.militaryforces>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Medical Doctor\n-Shops: Military, Armory</locationdescription.militaryforces>
    <locationdescription.colony>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods</locationdescription.colony>
    <locationdescription.settlement>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication</locationdescription.settlement>
    <locationdescription.outpost>A single building and the beginning of new life in this area.\nOffers:\n-Jobs</locationdescription.outpost>
    <locationdescription.city>A landmark of Europan colonization. \nOffers the largest variety of stores and services</locationdescription.city>
    <locationdescription.camp>Offers:\n-Jobs\n-Crew for Hire</locationdescription.camp>
    <locationdescription.base>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Military</locationdescription.base>
    <locationdescription.military>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, Military, Armory, Engineering Supplies</locationdescription.military>
    <locationdescription.clinic>Offers:\n-Jobs\n-Medical Doctor</locationdescription.clinic>
    <locationdescription.hospital>Offers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Fabrication\n-Shops: Pharmacy</locationdescription.hospital>
    <locationdescription.hydroponics>Offers:\n-Jobs\n-Crew for Hire\n-Research Labs\n-Shops: Butcher</locationdescription.hydroponics>
    <locationdescription.construction>A construction site working on a new type of station.\nOffers:\n-Jobs</locationdescription.construction>
    <locationdescription.shipyard>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, General Good, Engineering Supplies</locationdescription.shipyard>
    <locationdescription.factory>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods, Minerals, Upgrades</locationdescription.factory>
    <locationdescription.survey>A small automated module scanning the surrounding area for minerals.\nOffers:\n-Information about nearby minerals for mining operations</locationdescription.survey>
    <locationdescription.mine>A mining operation exploiting pockets of dry caves for minerals.\nOffers:\n-Fabrication\n-Shops: Minerals</locationdescription.mine>
    <locationdescription.study>Offers:\n-Jobs\n-Crew for Hire\n-Research Labs</locationdescription.study>
    <locationdescription.research>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Research Labs\n-Shops: Submarines, Research Supplies</locationdescription.research>
    <locationdescription.blockade>Military fortification blocking off access to deeper areas.\nOffers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Shops: Military, Armory</locationdescription.blockade>
    <Untangle>Untangle</Untangle>
    <entityname.plantcluster>Plant Cluster</entityname.plantcluster>
    <entitydescription.plantcluster>A cluster of entangled plants. It might be possible to untangle them when stabilizing them with stabilozine at a research table.</entitydescription.plantcluster>
    <entityname.plantclusterresearched>Stabilized Plant Cluster</entityname.plantclusterresearched>
    <entitydescription.plantclusterresearched>A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants.</entitydescription.plantclusterresearched>
    <missionname.cotakeover_separatistoutpost>Coalition Station-Takeover</missionname.cotakeover_separatistoutpost>
    <missionname.septakeover_coalitionoutpost>Separatist Station-Takeover</missionname.septakeover_coalitionoutpost>
    <missiondescription.cotakeover_separatistoutpost>A garrison of separatist rebels is staying at [location1]. Eliminate them and seize the outpost for the Coalition.</missiondescription.cotakeover_separatistoutpost>
    <missiondescription.septakeover_coalitionoutpost>A garrison of coalition soldiers is staying at [location1]. Eliminate them and liberate the outpost in the name the Separatists.</missiondescription.septakeover_coalitionoutpost>
    <missionheader0.coalitiontakeover>Outpost Claimed</missionheader0.coalitiontakeover>
    <missionmessage0.coalitiontakeover>Seems like the separatists are surrendering.</missionmessage0.coalitiontakeover>
    <missionheader0.separatisttakeover>Outpost Liberated</missionheader0.separatisttakeover>
    <missionmessage0.separatisttakeover>Seems like the coalition is giving this station up.</missionmessage0.separatisttakeover>
    <eventtext.gettakeovermission.option.accept.answer.acceptcrew>"Thank you! Some backup is always appreciated!"</eventtext.gettakeovermission.option.accept.answer.acceptcrew>
    <eventtext.gettakeovermission.option.accept.answer.acceptcrew.answer>"Good luck!"</eventtext.gettakeovermission.option.accept.answer.acceptcrew.answer>
    <eventtext.gettakeovermission.option.accept.answer.declinecrew>"That won't be necessary. Please order your soldiers to stay."</eventtext.gettakeovermission.option.accept.answer.declinecrew>
    <eventtext.gettakeovermission.option.accept.answer.declinecrew.answer>"You seem quite determined... Alright, I'll order them to stay put. Good luck!"</eventtext.gettakeovermission.option.accept.answer.declinecrew.answer>
    <EventText.mine.terminal.interact>The door is shut. The terminal says: "All external contractors must pay a security deposit of 250mk to access mining operations"</EventText.mine.terminal.interact>
    <EventText.mine.terminal.interact.pay.success>Transaction received. Unlocking door...</EventText.mine.terminal.interact.pay.success>
    <EventText.mine.terminal.interact.pay.failure>Transaction failed. Insufficient personal funds.</EventText.mine.terminal.interact.pay.failure>
    <EventText.mine.breakin>You broke into the mine without paying the fee. Authorities were notified about your actions.</EventText.mine.breakin>
    <EventText.option.pay>Pay</EventText.option.pay>
    <entityname.mineterminal>Mineshaft access</entityname.mineterminal>
    <afflictionname.temporarycrew>Temporary Crewmember</afflictionname.temporarycrew>
    <afflictiondescription.temporarycrew.other>Will leave your crew after 6 hours from the moment they joined.</afflictiondescription.temporarycrew.other>
    <afflictiondescription.temporarycrew.self>I'm here to support this crew for 6 hours from the moment I arrived. No more, no less.</afflictiondescription.temporarycrew.self>
    <character.Lithomorph_Cassiterite>Lithomorph</character.Lithomorph_Cassiterite>
    <character.Lithomorph_Chamosite>Lithomorph</character.Lithomorph_Chamosite>
    <character.Lithomorph_Cryolite>Lithomorph</character.Lithomorph_Cryolite>
    <character.Lithomorph_Galena>Lithomorph</character.Lithomorph_Galena>
    <character.Lithomorph_Hydroxyapatite>Lithomorph</character.Lithomorph_Hydroxyapatite>
    <character.Lithomorph_Pyromorphite>Lithomorph</character.Lithomorph_Pyromorphite>
    <character.Lithomorph_Sphalerite>Lithomorph</character.Lithomorph_Sphalerite>
    <character.Lithomorph_Sylvite>Lithomorph</character.Lithomorph_Sylvite>
    <character.Lithomorph_Triphylite>Lithomorph</character.Lithomorph_Triphylite>
    <character.Lithomorph>Lithomorph</character.Lithomorph>
    <character.spineling_electric>Great Electric Spineling</character.spineling_electric>
    <EventText.jailbreak_husk.c1>“Praise the Husk. We thought we'd never be getting out of here!”</EventText.jailbreak_husk.c1>
    <huskterroristannounce>The depths will take the unbelievers!</huskterroristannounce>
    <huskterroristannounce>Those who reject the gift must drown!</huskterroristannounce>
    <huskterroristannounce>Perish and be reborn as Husk!</huskterroristannounce>
    <EventText.missionevent_beaconhusk.quest>"This vessel is yours, correct? We lost contact with a nearby deep sea laboratory. The research team is supposed to send us a weekly detailed report, but now they do not respond to our calls. See if you can reestablish communication, the church will reward you accordingly."</EventText.missionevent_beaconhusk.quest>
    <EventText.beaconhusk.transducerbroken>No signal... Maybe check the antenna? </EventText.beaconhusk.transducerbroken>
    <EventText.beaconhusk.poweronline>The power is back online. The structure rumbles as machinery comes alive.  </EventText.beaconhusk.poweronline>
    <EventText.beaconhusk.savedresearcher>The researcher coughs up an unnerving amount of fluids before catching his breath in a gasp. \n"Praise the husk you came! It seems you're not from the church..."  </EventText.beaconhusk.savedresearcher>
    <EventText.beaconhusk.whathappened>"You were on the verge of turning, what happened here?"</EventText.beaconhusk.whathappened>
    <EventText.beaconhusk.taintedgenes>"It's the genes we were using. Usually the church directly provides us with a fresh supply, but for the last shipment, we had to rely on a delivery from an outsider ship. Those infidels must've tampered with the product, trying to make a profit by reselling the rest." </EventText.beaconhusk.taintedgenes>
    <EventText.beaconhusk.whynotransform>"But why didn't the parasite take over?" </EventText.beaconhusk.whynotransform>
    <EventText.beaconhusk.explanation>"We put the symbiote in stasis by spreading chlorine through the ventilation system and shut the whole circuit down, it's a standard safety procedure in case of outbreak... We tried signaling the church, but nobody came, until you did." </EventText.beaconhusk.explanation>
    <EventText.beaconhusk.sabotaged>"Your antenna was disconnected." </EventText.beaconhusk.sabotaged>
    <EventText.beaconhusk.reward>"Bastards must have sabotaged it! I'll send a full report to the church... And bless your travels." </EventText.beaconhusk.reward>
    <EventText.hiddenandclowngerous.thisistheplace>This is the place. The clown could be anywhere. Don't forget to honk your horn. </EventText.hiddenandclowngerous.thisistheplace>
    <EventText.hiddenandclowngerous.psstoverhere>You suddenly hear a muffled voice calling out for you. "Pssst! Over here!"</EventText.hiddenandclowngerous.psstoverhere>
    <EventText.hiddenandclowngerous.trashfound>As you approach, an orange wig emerges from under the garbage. "Thank the honkmother! Did my troupe sent you?"  </EventText.hiddenandclowngerous.trashfound>
    <EventText.hiddenandclowngerous.whyintrash>"What are you even doing in there?"</EventText.hiddenandclowngerous.whyintrash>
    <EventText.hiddenandclowngerous.hidingobivously>"Hiding, obviously. At first I thought sharing a few jokes incognito would lighten up the mood, you know, get those sinister fellows on the sillier side of life. But as soon as I snuck into the outpost, my cover was blown! Can you believe it?"</EventText.hiddenandclowngerous.hidingobivously>
    <EventText.hiddenandclowngerous.whatdidyouexpect>"What did you expect?"</EventText.hiddenandclowngerous.whatdidyouexpect>
    <EventText.hiddenandclowngerous.unbelievable>"I find the very concept of clowns unbelievable to begin with."</EventText.hiddenandclowngerous.unbelievable>
    <EventText.hiddenandclowngerous.studiedhusks>The clown grumbles. "I spent weeks mastering the art of subterfuge to blend into the cult, and even read all of their honkin' lore, chalice, wine and all..."</EventText.hiddenandclowngerous.studiedhusks>
    <EventText.hiddenandclowngerous.timetoleave>"Well, time to leave."</EventText.hiddenandclowngerous.timetoleave>
    <EventText.hiddenandclowngerous.pullnose>"Should I pull you out by the nose?"</EventText.hiddenandclowngerous.pullnose>
    <EventText.hiddenandclowngerous.cantgetout>"No way, if I get seen, they'll get their grabby appendices on me and strap me to a dissection table! You can't open up a clown, that's like explaining a joke, it's not funny!"</EventText.hiddenandclowngerous.cantgetout>
    <EventText.hiddenandclowngerous.gotosecurity>"Stay here, I'll deal with security."</EventText.hiddenandclowngerous.gotosecurity>
    <EventText.hiddenandclowngerous.timetonegociate>"Great! I've got a few jokes if you need an ice-breaker. So, a cultist, a clown and a separatist walk into a bar..." You close the lid. Time to negociate.</EventText.hiddenandclowngerous.timetonegociate>
    <EventText.hiddenandclowngerous.sternsecurity>"This particularly stern cultist looks like the head of security."</EventText.hiddenandclowngerous.sternsecurity>
    <EventText.hiddenandclowngerous.heardanysqueaks>"So... heard any squeaky noises recently?"</EventText.hiddenandclowngerous.heardanysqueaks>
    <EventText.hiddenandclowngerous.lookingforclown>"The cultist sighs. Ah... so you've heard about our unwanted guest. We've been looking to oust this intruder, but the trickster has eluded us.?"</EventText.hiddenandclowngerous.lookingforclown>
    <EventText.hiddenandclowngerous.nofanofclowns>"Not a big fan of clowns are you?"</EventText.hiddenandclowngerous.nofanofclowns>
    <EventText.hiddenandclowngerous.clownsnottolerated>"Disruptions are not to be tolerated in this holy sanctuary. Xenoscience is not some trivial matter. It requires a honed mind, focused on the most noble goal of bettering humanity. None shall make a mockery of our precepts."</EventText.hiddenandclowngerous.clownsnottolerated>
    <EventText.hiddenandclowngerous.allowclowntoleave>"Let's say I can convince the clown to leave the station for good, will you allow it?"</EventText.hiddenandclowngerous.allowclowntoleave>
    <EventText.hiddenandclowngerous.fineclowncanleave>"Fine. We just want our peace of mind. Rid us of this disturbance and we will overlook the situation."</EventText.hiddenandclowngerous.fineclowncanleave>
    <EventText.hiddenandclowngerous.didtheylikejoke>"So? Did they like my joke?"</EventText.hiddenandclowngerous.didtheylikejoke>
    <EventText.hiddenandclowngerous.youcango>"They're willing to let you go"</EventText.hiddenandclowngerous.youcango>
    <EventText.hiddenandclowngerous.clownleavestrash>"Some fresh air at last!" The clown clumsily squeezes out of the trash can, like a human-shaped sausage.</EventText.hiddenandclowngerous.clownleavestrash>
    <EventText.hiddenandclowngerous.smellyclown>The inept infiltrator is emanating a foul stench from days spent in hiding. "Please don't tell my troupe, I don't want to be the butt of the joke!"</EventText.hiddenandclowngerous.smellyclown>
    <EventText.hiddenandclowngerous.joinmycrew>"How about you join my crew?"</EventText.hiddenandclowngerous.joinmycrew>
    <EventText.hiddenandclowngerous.joinsthecrew>"Great! I might not be the most subtle of jesters, but I know my way around a submarine."</EventText.hiddenandclowngerous.joinsthecrew>
    <EventText.hiddenandclowngerous.laughatyourself>"You need to learn to laugh about yourself. It's part of the clown spirit."</EventText.hiddenandclowngerous.laughatyourself>
    <EventText.hiddenandclowngerous.clowngrateful>"You're right. There's nothing to be ashamed of. I'll call my friends and wait for a shuttle to bring me back." The clown bows and pinches its large red nose as a sign of gratitude.</EventText.hiddenandclowngerous.clowngrateful>
    <EventText.hiddenandclowngerous.seennoclown>"Oh well. Not that I've seen clowns around here, no sir."</EventText.hiddenandclowngerous.seennoclown>
    <EventText.hiddenandclowngerous.dontbotherme>"Then don't bother me!". They don't need to know about the clown, you need to think of another way. </EventText.hiddenandclowngerous.dontbotherme>
    <EventText.hiddenandclowngerous.nonegociation>"Nuh-uh. I don't negociate with horrorists." </EventText.hiddenandclowngerous.nonegociation>
    <EventText.hiddenandclowngerous.escapeplan>"This place gives me the creeps." The clown pauses for a moment, and formulates a plan. "What do you say we play one final prank, a diversion while I make my escape?" </EventText.hiddenandclowngerous.escapeplan>
    <EventText.hiddenandclowngerous.whatprank>"What do you have in mind?" </EventText.hiddenandclowngerous.whatprank>
    <EventText.hiddenandclowngerous.givesgrenade>"Here, I prepared this party cracker." He hands you a... grenade? "Place it inside a cabinet, and when you're ready, honk the horn. It's going to be a blast, trust me!" </EventText.hiddenandclowngerous.givesgrenade>
    <EventText.hiddenandclowngerous.honkit>Now's the time! Honk it!</EventText.hiddenandclowngerous.honkit>
    <EventText.hiddenandclowngerous.pathoftrickster>You find the clown shaking from excitement. "That was some J-grade pranking! To hell with subtelty, take me on a tour around the moon, there are many tricks to be played!"</EventText.hiddenandclowngerous.pathoftrickster>
    <EventText.hiddenandclowngerous.clowncanjoin>"Sure, just don't blow up the submarine."</EventText.hiddenandclowngerous.clowncanjoin>
    <EventText.hiddenandclowngerous.snitchonclown>"I know where the heretic hides"</EventText.hiddenandclowngerous.snitchonclown>
    <EventText.hiddenandclowngerous.luretheclown>"The church would greatly appreciate your cooperation. Lure the unbeliever out, and we will take care of the rest." </EventText.hiddenandclowngerous.luretheclown>
    <EventText.hiddenandclowngerous.lietoclown>"They loved it. You can come out now." </EventText.hiddenandclowngerous.lietoclown>
    <EventText.hiddenandclowngerous.clownarrested>You hear the head of security over the radio: "The church thanks you for your help. May the tides carry you to your destination". You're not very proud of what you've done, but you accept the reward nonetheless. </EventText.hiddenandclowngerous.clownarrested>
    <EventText.missionevent_hiddenandclowngerous.worriedclown>You spot an unusually upset clown. Despite its colorful appearance, it seems worried about something. </EventText.missionevent_hiddenandclowngerous.worriedclown>
    <EventText.missionevent_hiddenandclowngerous.steppedonrake>"What's the matter? Stepped on a rake lately?"</EventText.missionevent_hiddenandclowngerous.steppedonrake>
    <EventText.missionevent_hiddenandclowngerous.helpclowns>"Believe it or not, this is no laughing matter. I could use some help from a crew like yours."</EventText.missionevent_hiddenandclowngerous.helpclowns>
    <EventText.missionevent_hiddenandclowngerous.twodaysago>"Two days ago, a member of our troupe thought it'd be a good idea to board a shuttle to a nearby church, and we havent heard about him since. Our friend believed he could infiltrate the church, and pass himself as an adept. Naturally, I thought it was a joke!" </EventText.missionevent_hiddenandclowngerous.twodaysago>
    <EventText.missionevent_hiddenandclowngerous.huskdontlaugh>"Husks can't speak, much less laugh."</EventText.missionevent_hiddenandclowngerous.huskdontlaugh>
    <EventText.missionevent_hiddenandclowngerous.blasphemy>"To us it's fun and games, but to these people the very concept of humor is akin to blasphemy!"</EventText.missionevent_hiddenandclowngerous.blasphemy>
    <EventText.missionevent_hiddenandclowngerous.clownspies>"Didn't know the honkmother had a spy network."</EventText.missionevent_hiddenandclowngerous.clownspies>
    <EventText.missionevent_hiddenandclowngerous.avoidchurches>"I thought you guys avoided touring the church."</EventText.missionevent_hiddenandclowngerous.avoidchurches>
    <EventText.missionevent_hiddenandclowngerous.takethebikehorn>"We go from station to station, raising morale, that is the mission of our dis-organization. Anyway, take this bike horn with you and go to these coordinates. Once you're there, honk around. Clowns always heed the call, you should be able to find our friend that way."</EventText.missionevent_hiddenandclowngerous.takethebikehorn>
    <EventText.missionevent_hiddenandclowngerous.acceptmission>"I'll see what I can do."</EventText.missionevent_hiddenandclowngerous.acceptmission>
    <EventText.missionevent_hiddenandclowngerous.refusemission>Let's not get involved in clown business.</EventText.missionevent_hiddenandclowngerous.refusemission>
    <eventtext.missionevent_huskcultinterception.churchmakesmeds>“I believe you're familiar with those creepy husk cultists right? They're not just religious fanatics mind you, the church makes most of the medicine and biotech here on Europa."</eventtext.missionevent_huskcultinterception.churchmakesmeds>
    <EventText.missionevent_huskcultinterception.dependentonmeds>"Until we can produce our own on a large scale, we are dependent on their shipments, but so is the coalition...”</EventText.missionevent_huskcultinterception.dependentonmeds>
    <EventText.missionevent_huskcultinterception.takedowntransport>“Here's the plan: take down a church transport ship on route to a coalition outpost. This will keep our hands clean while dealing a blow to the coalition”</EventText.missionevent_huskcultinterception.takedowntransport>
    <EventText.missionevent_huskcultinterception.Whataboutit>"I already knew that, what about it?"</EventText.missionevent_huskcultinterception.Whataboutit>
    <EventText.missionevent_huskcultinterception.Whatnow>"What now?"</EventText.missionevent_huskcultinterception.Whatnow>
    <EventText.missionevent_huskcultinterception.Consideritdone>"Consider it done."</EventText.missionevent_huskcultinterception.Consideritdone>
    <EventText.missionevent_huskcultinterception.Notapirate>"Count us out, we're not pirates."</EventText.missionevent_huskcultinterception.Notapirate>
    <EventText.missionevent_assassinatehuskresearcher.majorproblem>The coalition official waves at you. “Here you are. I've received a report... We have a major problem.”</EventText.missionevent_assassinatehuskresearcher.majorproblem>
    <EventText.missionevent_assassinatehuskresearcher.huskpathogen>“Those fanatics of the church are on the verge of a scientific breakthrough: a new pathogen, unlike anything we've seen before. We think they're working on way to spread the virus on a large scale.”</EventText.missionevent_assassinatehuskresearcher.huskpathogen>
    <EventText.missionevent_assassinatehuskresearcher.missionbrief>“We need to put an end to this research project. Their scientist must be eliminated. But we can't act on our own, sending one of our own agents would cause not only the Church to retaliate, but also Separatists to take their side. \nI need a freelance crew for this... and you just happen to be here.”</EventText.missionevent_assassinatehuskresearcher.missionbrief>
    <EventText.missionevent_assassinatehuskresearcher.whatkindofproblem>What kind of problem?</EventText.missionevent_assassinatehuskresearcher.whatkindofproblem>
    <EventText.missionevent_assassinatehuskresearcher.soundsbad>Sounds bad...</EventText.missionevent_assassinatehuskresearcher.soundsbad>
    <EventText.missionevent_assassinatehuskresearcher.Iwilldoit>I will do it.</EventText.missionevent_assassinatehuskresearcher.Iwilldoit>
    <EventText.missionevent_assassinatehuskresearcher.Noway>No way. This is too much of a risk.</EventText.missionevent_assassinatehuskresearcher.Noway>
    <eventtext.missionevent_escorthuskterrorist.c1>“Some of the commoners here are looking for safe passage to a nearby station. Escort them over there safely and you'll be paid.”</eventtext.missionevent_escorthuskterrorist.c1>
    <EventText.missionevent_jailbreak_husk.c1>The Deacon seems distressed. “You know all too well the gospel of the church can be too... enlightening for some. \nThose who spread the good word are never safe from bigotry and suspicion.”</EventText.missionevent_jailbreak_husk.c1>
    <EventText.missionevent_jailbreak_husk.o1.c1>“A few proselytes are being unjustly detained in an outpost nearby. Free them from the jaws of intolerance and the Church will reward you.”</EventText.missionevent_jailbreak_husk.o1.c1>
    <eventtext.missionevent_huskmedicalcargo.c1>“An epidemic broke out in a nearby outpost. \nDeliver these medical supplies and spread the good word of the church.”</eventtext.missionevent_huskmedicalcargo.c1>
    <eventtext.missionevent_huskeggsmuggling.c1>“We need to spread the good faith, but the unbelievers are wary of our gifts. \nSmuggle these goods to our proselyte brothers in hiding.”</eventtext.missionevent_huskeggsmuggling.c1>
    <eventtext.missionevent_escorthuskvip.c1>“A Cardinal is looking for transport to a nearby research laboratory”</eventtext.missionevent_escorthuskvip.c1>
    <eventtext.missionevent_slimecollection.c1>“I've heard the church of the Husk is looking to develop a new vaccine. \nThey will pay good money for fresh samples of slime bacteria.”</eventtext.missionevent_slimecollection.c1>
    <eventtext.openblockade.pathunlocked>You pull the lever and hear the gate rumbling: the passage is open.</eventtext.openblockade.pathunlocked>
    <eventtext.blockadealarm.breakin>"Security alert: intruders are trying to force the gate open!"</eventtext.blockadealarm.breakin>
    <eventtext.openblockade.blockade>You've reached a blockade. The path to the next biome must be unlocked to proceed.</eventtext.openblockade.blockade>
    <eventtext.openblockade.gotolever>Reach the control room to open the blockade</eventtext.openblockade.gotolever>
    <eventtext.missionevent_killmonster_regional.c1>“I posted about an assignment earlier. Some fauna exclusive to this region is causing us massive trouble. I've sent all the details to your onboard navigation system, in case you're interested.”</eventtext.missionevent_killmonster_regional.c1>
    <eventtext.missionevent_piratemission1.c1>“We received multiple reports about a pirate vessel causing trouble. We need you to get rid of them by any means.”</eventtext.missionevent_piratemission1.c1>
    <eventtext.missionevent_piratemission2.c1>“We received multiple reports about a pirate vessel blasting music into the depths and luring more monsters close to our stations. We need you to get rid of them by any means.”</eventtext.missionevent_piratemission2.c1>
    <eventtext.missionevent_piratemission3.c1>“We recently lost contact to some of our vessels. We believe they got attacked by a strange vessel that was reported lurking around these parts. We need you to get rid of it to hopefully prevent other vessels getting lost in the future.”</eventtext.missionevent_piratemission3.c1>
    <eventtext.troubledengine.monitor>The status monitor is displaying a warning about the engine malfunctioning. Better order a mechanic to take a look.</eventtext.troubledengine.monitor>
    <eventtext.troubledengine.engine>The engine stopped working. Best to quickly get it back up and running.</eventtext.troubledengine.engine>
    <eventtext.troubledengine.engine.success>You got the engine back up and running!</eventtext.troubledengine.engine.success>
    <eventtext.troubledengine.engine.failure>The engine didn't start up. Try again?</eventtext.troubledengine.engine.failure>
    <eventtext.troubledengine.engine.smack.failure>A part fell off. Surely nothing important... Just give it a bit of time and it'll probably start back up.</eventtext.troubledengine.engine.smack.failure>
    <eventtext.option.useitem.wrench>Use Wrench</eventtext.option.useitem.wrench>
    <eventtext.option.smack>Smack it!</eventtext.option.smack>
    <eventtext.option.releasepressure>Release Pressure</eventtext.option.releasepressure>
    <eventtext.option.dontbother>Let someone else deal with this...</eventtext.option.dontbother>
    <eventtext.reactormalfunction.monitor>The status monitor is displaying a warning about a reactor malfunction. An engineer should probably take a look.</eventtext.reactormalfunction.monitor>
    <eventtext.reactormalfunction.reactor>The automated control circuit seems to not be responding and the switch is stuck. Someone needs to manually operate the reactor!</eventtext.reactormalfunction.reactor>
    <eventtext.reactormalfunction.reactor.success>You resolved the issue and the reactor is returning to normal values!</eventtext.reactormalfunction.reactor.success>
    <eventtext.reactormalfunction.reactor.failure>You failed to release the pressure. Try again?</eventtext.reactormalfunction.reactor.failure>
    <eventtext.reactormalfunction.reactor.smack.failure>A part fell off. Let's hope it's nothing important...</eventtext.reactormalfunction.reactor.smack.failure>
    <eventtext.reactormalfunction.backtonormal>You hear a mechanical piece moving. Looks like the problem resolved itself somehow. The machine has a spirit of its own... </eventtext.reactormalfunction.backtonormal>
    <eventtext.takeover.success>You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!". \nLeave the station to receive your reward.</eventtext.takeover.success>
    <eventtext.takeover.success.info>Leave the station to receive your reward.</eventtext.takeover.success.info>
    <eventtext.takeover.complete>"Great work! The station is now ours. We'll send some of our people there. It should be back up and running under our command in no time! For now you should leave the station. I'm sending you your reward..."</eventtext.takeover.complete>
    <eventtext.takeover.attack>"We arrived! Make sure your weapons are loaded and safety is off! Let's do this!". There's no turning back now: You're at war.</eventtext.takeover.attack>
    <eventtext.gettakeovermission.general.isactive>"We still have to take over the last station your crew was sent to before we can plan an attack on the next one."</eventtext.gettakeovermission.general.isactive>
    <eventtext.gettakeovermission.coalition.highrep.askingforhelp>"Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another separatist station nearby?"</eventtext.gettakeovermission.coalition.highrep.askingforhelp>
    <eventtext.gettakeovermission.coalition.medrep.askingforhelp>"Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a separatist station nearby?"</eventtext.gettakeovermission.coalition.medrep.askingforhelp>
    <eventtext.gettakeovermission.coalition.lowrep.askingforhelp>"We have noticed your efforts to maintain a good reputation with us and would like to give your crew a chance to prove you're serious with us. Aid us in an attack on a separatist station nearby and you'll be working with our top men soon enough!"</eventtext.gettakeovermission.coalition.lowrep.askingforhelp>
    <eventtext.gettakeovermission.separatists.highrep.askingforhelp>"Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another coalition station nearby?"</eventtext.gettakeovermission.separatists.highrep.askingforhelp>
    <eventtext.gettakeovermission.separatists.medrep.askingforhelp>"Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a coalition station nearby?"</eventtext.gettakeovermission.separatists.medrep.askingforhelp>
    <eventtext.gettakeovermission.separatists.lowrep.askingforhelp>"We have noticed your efforts to maintain a good reputation with us and would like to give your crew a chance to prove you're serious with us. Aid us in an attack on a coalition station nearby and you'll be working with our top men soon enough!"</eventtext.gettakeovermission.separatists.lowrep.askingforhelp>
    <eventtext.gettakeovermission.option.accept>"Yes we would like to help. Which station is our target?"</eventtext.gettakeovermission.option.accept>
    <eventtext.gettakeovermission.option.accept.answer>"Here, I'll mark it on your map... We've also ordered some of our soldiers to assist you and your crew during the attack. They'll be joining you in just a moment."</eventtext.gettakeovermission.option.accept.answer>
    <eventtext.gettakeovermission.option.decline>"Sorry, but we currently got other business to take care of first."</eventtext.gettakeovermission.option.decline>
    <eventtext.gettakeovermission.option.decline.answer>"Alright. Let me know when you dealt with your business or if you change your mind."</eventtext.gettakeovermission.option.decline.answer>
    <eventtext.piratemissionbroadcast.receive>"Yarhahar, what do we have here? Me eyes spied some good loot! Hope ye came prepared..."</eventtext.piratemissionbroadcast.receive>
    <eventtext.cocargobroadcast.receive>You're receiving a transmission from another vessel. What do you want to do?</eventtext.cocargobroadcast.receive>
    <eventtext.cocargobroadcast.receive.accept.answer>"This is CO-CT-43. State your business in this area immediately!"</eventtext.cocargobroadcast.receive.accept.answer>
    <eventtext.cocargobroadcast.receive.accept.answer.truth>(Tell the truth) "We're here to rob you obviously... Get ready to be boarded!"</eventtext.cocargobroadcast.receive.accept.answer.truth>
    <eventtext.cocargobroadcast.receive.accept.answer.truth.answer>"At least your honest... *EVERYONE GET TO YOUR STATIONS! WE GOT HOSTILES INCOMING*"</eventtext.cocargobroadcast.receive.accept.answer.truth.answer>
    <eventtext.cocargobroadcast.receive.accept.answer.lie>(Tell a lie) "We have official orders from Admiral Edward to check your cargo for potential stowaways. Please cooperate with us and stop your submarine."</eventtext.cocargobroadcast.receive.accept.answer.lie>
    <eventtext.cocargobroadcast.receive.accept.answer.lie.success>"Oh Admiral Edward? Yes we'll stop our vessel immediately! Welcome on board!"</eventtext.cocargobroadcast.receive.accept.answer.lie.success>
    <eventtext.cocargobroadcast.receive.accept.answer.lie.failure>"How stupid do you think we are? There is no Admiral Edward! Whoever you are, we suggest to turn around and get out of our way or face the consequences."</eventtext.cocargobroadcast.receive.accept.answer.lie.failure>
    <eventtext.factionseparatist.meltdown>The reactor is buckling and whining with pressure, what do you do?</eventtext.factionseparatist.meltdown>
    <eventtext.factionseparatist.meltdown.option.pressure>Release Pressure</eventtext.factionseparatist.meltdown.option.pressure>
    <eventtext.factionseparatist.meltdown.option.pressure.success>The reactor shudders, but you hear the steam whistle out of the core. It seems someone wired something to it...</eventtext.factionseparatist.meltdown.option.pressure.success>
    <eventtext.factionseparatist.meltdown.option.pressure.failure>The reactor gurgles as the steam swells the protective hoses leaving the core, it seems a qualified engineer is required.</eventtext.factionseparatist.meltdown.option.pressure.failure>
    <eventtext.factionseparatist.smellofsulfur>The smell of sulfur burns your nostrils...</eventtext.factionseparatist.smellofsulfur>
    <eventtext.factionseparatist.hiddenstash>Hidden in the walls, you notice a small metal box glimmers.</eventtext.factionseparatist.hiddenstash>
    <eventtext.factionseparatist.hiddenstash.take>You find a note stashed in a detonator with detailed instructions on what needs to be done for democracy.</eventtext.factionseparatist.hiddenstash.take>
    <eventtext.pirateoutpostevent>A pirate has stopped and is looking at you like he is waiting for you to do something. What will you do?</eventtext.pirateoutpostevent>
    <eventtext.pirateoutpostevent.option.ignore>Keep walking.</eventtext.pirateoutpostevent.option.ignore>
    <eventtext.pirateoutpostevent.option.ignore.answer>You don't care and go on with your business.</eventtext.pirateoutpostevent.option.ignore.answer>
    <eventtext.pirateoutpostevent.option.ignore.answer.response>You hear someone calling out: "Hey wait a second!"</eventtext.pirateoutpostevent.option.ignore.answer.response>
    <eventtext.pirateoutpostevent.option.attack>Attack (Destroy the Pirate Outpost)</eventtext.pirateoutpostevent.option.attack>
    <eventtext.pirateoutpostevent.option.attack.answer>"I really don't like the looks of you filthy pirate scum... Time for pest control!"</eventtext.pirateoutpostevent.option.attack.answer>
    <eventtext.pirateoutpostevent.option.attack2>Rip 'n' Tear (Destroy the Pirate Outpost)</eventtext.pirateoutpostevent.option.attack2>
    <eventtext.pirateoutpostevent.option.attack2.answer>"It's time to send you all to hell!"</eventtext.pirateoutpostevent.option.attack2.answer>
    <eventtext.piratesecurityofficer.highrep.plead.undress>"Can't afford our hospitality huh? Don't worry, I'll give you the royal treatment!"</eventtext.piratesecurityofficer.highrep.plead.undress>
    <eventtext.piratesecurityofficer.highrep.plead.UhOh>"Uh Oh."</eventtext.piratesecurityofficer.highrep.plead.UhOh>
    <eventtext.piratearmorylocked.doorlocked>You try pressing the button, but the door seems locked. You can hear a raspy voice from the other side: \n"Should've paid, the toll, chump. But if you REALLY want in... we can find an arrangement..."</eventtext.piratearmorylocked.doorlocked>
    <eventtext.piratearmorylocked.howmuch>*Sigh...* How much?</eventtext.piratearmorylocked.howmuch>
    <eventtext.piratearmorylocked.500mk>500Mk. Pay up or stay out.</eventtext.piratearmorylocked.500mk>
    <eventtext.piratearmorylocked.Pay>Fine...</eventtext.piratearmorylocked.Pay>
    <eventtext.piratearmorylocked.noway>No way. This is racket.</eventtext.piratearmorylocked.noway>
    <eventtext.piratearmorylocked.dooropens>"Nice. Lookin' forward to doing business."</eventtext.piratearmorylocked.dooropens>
    <eventtext.piratearmorylocked.nomoney>"Trying to swindle me? No cash, no guns."</eventtext.piratearmorylocked.nomoney>
    <eventtext.piratearmorylocked.comeback>"Hah! Come back if you change your mind. I'm not going anywhere."</eventtext.piratearmorylocked.comeback>
    <eventtext.piratearmoryalarm.breakin>"This guy's trying to steal our supplies!"</eventtext.piratearmoryalarm.breakin>
    <eventtext.piratediversoutpost.meetambusher>As you walk down the hallway, an unsavory individual puts a hand on your shoulder. "Fancy ship you've got there. A real beauty... Bet it cost you a little fortune."</eventtext.piratediversoutpost.meetambusher>
    <eventtext.piratediversoutpost.agree>It's just a hunk of junk.</eventtext.piratediversoutpost.agree>
    <eventtext.piratediversoutpost.buggeroff>Bugger off</eventtext.piratediversoutpost.buggeroff>
    <eventtext.piratediversoutpost.Iwascaptain>The man keeps following you. "Used to be a captain you know? Mine was sunk by one of those coalition dogs. Tried to run a blockade with a shipment of the good stuff, turns out Dugongs aren't known for their speed."</eventtext.piratediversoutpost.Iwascaptain>
    <eventtext.piratediversoutpost.Iwascaptain2>The self-proclaimed pilot spits on the floor. "Took a straight hit by a railgun. Tore a hole in the amidships, but somehow me and my crew limped back to this rat hole of a station. Bet if I had yours, things would've been different..."</eventtext.piratediversoutpost.Iwascaptain2>
    <eventtext.piratediversoutpost.goodluck>Tough luck mate, I wish you the best.</eventtext.piratediversoutpost.goodluck>
    <eventtext.piratediversoutpost.dontcare>Not my problem.</eventtext.piratediversoutpost.dontcare>
    <eventtext.piratediversoutpost.offersbooze>The involuntary landlubber is back again, and pulls something from under his coat. For a brief moment you think it's a gun, but it's just a bottle of rum. "You know what, I've got a good feeling business will resume. Pulled these babies from my personal stash. This one is on the house!" </eventtext.piratediversoutpost.offersbooze>
    <eventtext.piratediversoutpost.takebooze>Never say no to free booze.</eventtext.piratediversoutpost.takebooze>
    <eventtext.piratediversoutpost.getthehelloff>Get the hell off me. You're not my buddy, pal.</eventtext.piratediversoutpost.getthehelloff>
    <eventtext.piratediversoutpost.drinkup>Drink up, and make sure to share with aaaaall your crew! To the last drop. Me, I won't be staying here for long..." \nYou catch a glimpse of a sinister chuckle.</eventtext.piratediversoutpost.drinkup>
    <eventtext.piratediversoutpost.dontgetalong>"Whatever. Guess we just don't get along. Don't worry, I'll be leaving soon..."</eventtext.piratediversoutpost.dontgetalong>
    <eventtext.piratediversoutpost.soundinairlock>There's a loud sound in the airlock...</eventtext.piratediversoutpost.soundinairlock>
    <eventtext.piratediversoutpost.takeover>"We're taking over this ship!"</eventtext.piratediversoutpost.takeover>
    <eventtext.piratemissioninformant.interact>"Hm? Ye lookin' for work ye say? Lemme tell ya somethin'! Ain't no administration service here! But... Got me a lead about a coalition transport passing near here and I'm not sure if me crew is ready for it. Imma sell it to ya if ye got the cash!"</eventtext.piratemissioninformant.interact>
    <eventtext.piratemissioninformant.option.buy>Buy (1000mk)</eventtext.piratemissioninformant.option.buy>
    <eventtext.piratemissioninformant.option.buy.success>"Hah great! Lemme show ya where they gonna pass!"</eventtext.piratemissioninformant.option.buy.success>
    <eventtext.piratemissioninformant.option.buy.failure>"Ain't gonna give it to ya for free dumbass! Come back when ye got the scratch!"</eventtext.piratemissioninformant.option.buy.failure>
    <EventText.DEgotoblockade.c1>"COALITION BOUNTY ISSUED", the discolored and damaged posters list off sites of destruction and infestation, seems like the coalition is in over their heads. You can only make out one set of coordinates.</EventText.DEgotoblockade.c1>
    <EventText.DEgotoblockade.o1>A tax free paycheck couldn't hurt...</EventText.DEgotoblockade.o1>
    <eventtext.missionevent_lair.c1>“There is a massive lair nearby bubbling over with more and more creatures by the minute, if you can take it out there is a reward in it for you!”</eventtext.missionevent_lair.c1>
    <EventText.missionevent_lair.o1>Understood</EventText.missionevent_lair.o1>
    <eventtext.survey.interact>This automated station scans the surrounding area for minerals. A message is displayed on the terminal: \n\n"PAY 1000MK TO ACCESS THIS UNIT'S SCANNING DATABASE"</eventtext.survey.interact>
    <eventtext.survey.payup>Transfer the money</eventtext.survey.payup>
    <eventtext.survey.givemissions>"ACCESS GRANTED. POTENTIAL MINERAL DEPOSITS CAN BE FOUND AT THESE LOCATIONS..."</eventtext.survey.givemissions>
    <eventtext.survey.nomoney>"INSUFFICIENT FUNDS. ACCESS DENIED"</eventtext.survey.nomoney>
    <eventtext.constructionrecipe.recipe>A panel displays a message from the outpost's taskmaster. \n\n"CONSTRUCTION UNITS REQUESTED. MAY BE FABRICATED AND PACKAGED USING THE FOLLOWING MATERIALS:" \n\n-Lead \n-Copper \n-Steel \n-Iron \n-Zinc \n-Aluminium</eventtext.constructionrecipe.recipe>
    <eventtext.Constructionprogress.starterdialogue>"Hey you! We're running short on materials and the next delivery has been delayed a few days. We don't want to spend more time on this construction site than we have to... You don't happen to have 5 crates of building materials you could spare? We'll pay for them of course!"</eventtext.Constructionprogress.starterdialogue>
    <eventtext.Constructionprogress.wehavecrates>We do. Let me go grab them for you.  </eventtext.Constructionprogress.wehavecrates>
    <eventtext.Constructionprogress.speaktomeagain>"Oh wonderful! Speak to me again once you're done delivering them to the cargo unit over there to collect your payment."</eventtext.Constructionprogress.speaktomeagain>
    <eventtext.Constructionprogress.letmecheck>I am not sure. Let me check our cargo first. </eventtext.Constructionprogress.letmecheck>
    <eventtext.Constructionprogress.ifyoufindcrates>"Alright! If you happen to find some, deliver them to the cargo unit over there and talk to me once you're done."</eventtext.Constructionprogress.ifyoufindcrates>
    <eventtext.Constructionprogress.notinterested>Not interested in selling.</eventtext.Constructionprogress.notinterested>
    <eventtext.Constructionprogress.findmeagain>"I see... Well if you happen to change your mind, you know where to find me."</eventtext.Constructionprogress.findmeagain>
    <eventtext.Constructionprogress.nomaterials>We're lacking the materials.</eventtext.Constructionprogress.nomaterials>
    <eventtext.Constructionprogress.wellwait>"I see... Well then I guess we'll have to wait for the official delivery then."</eventtext.Constructionprogress.wellwait>
    <eventtext.Constructionprogress.changeyourmind>"Oh hey! Did you guys change your mind? We really could use those 5 crates of building materials!"</eventtext.Constructionprogress.changeyourmind>
    <eventtext.Constructionprogress.cratescoming>Yes, the crates are on their way.</eventtext.Constructionprogress.cratescoming>
    <eventtext.Constructionprogress.cratesdelivered>"I see you've delivered the required amount. Here's your payment!"</eventtext.Constructionprogress.cratesdelivered>
    <eventtext.Constructionprogress.thanks>Thank you.</eventtext.Constructionprogress.thanks>
    <eventtext.Constructionprogress.youdecide>"Oh and since you're on good terms with us, administration stated to throw the current building plans out and let you decide on what type of station we should build here. So what's it going to be, boss?"</eventtext.Constructionprogress.youdecide>
    <eventtext.Constructionprogress.settlement>A Settlement</eventtext.Constructionprogress.settlement>
    <eventtext.Constructionprogress.settlementpicked>"Alright, a settlement it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.settlementpicked>
    <eventtext.Constructionprogress.base>A Military Base</eventtext.Constructionprogress.base>
    <eventtext.Constructionprogress.basepicked>"Alright, a military base it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.basepicked>
    <eventtext.Constructionprogress.research>A Research Station</eventtext.Constructionprogress.research>
    <eventtext.Constructionprogress.researchpicked>"Alright, a research station it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.researchpicked>
    <eventtext.Constructionprogress.hospital>A Hospital</eventtext.Constructionprogress.hospital>
    <eventtext.Constructionprogress.hospitalpicked>"Alright, a hospital it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.hospitalpicked>
    <eventtext.Constructionprogress.backtowork>"I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.backtowork>
    <eventtext.Constructionprogress.notenough>"I'm afraid that won't be enough. Check your cargo hold and see if can find some more."</eventtext.Constructionprogress.notenough>
    <eventtext.Constructionprogress.checkagain>Alright, I'll go check again.</eventtext.Constructionprogress.checkagain>
    <eventtext.Constructionprogress.allwegot>Sorry, but that's all we got...</eventtext.Constructionprogress.allwegot>
    <eventtext.Constructionprogress.takecargoback>"In that case I recommend taking your cargo back. We'll be waiting on the official delivery then instead."</eventtext.Constructionprogress.takecargoback>
    <faction.bandits>Bandits</faction.bandits>
    <faction.bandits.description>Gangs of outlaws that roam the murky seas of Europa and engage in criminal activities. Dangerous, but open for business...</faction.bandits.description>
    <faction.bandits.shortdescription>Opportunists, brigands, pirates... Truly a villainous bunch.  </faction.bandits.shortdescription>
    <entityname.cultistrobeshoodless>Initiate Robes</entityname.cultistrobeshoodless>
    <entitydescription.cultistrobeshoodless>A dark garment traditionally worn by acolytes of the Church of Husk. Imbued with pheromones that pacify feral husks, helping the acolytes stay safe until they're ready to ascend.</entitydescription.cultistrobeshoodless>
    <entityname.huskchalice>Ritual Chalice</entityname.huskchalice>
    <entitydescription.huskchalice>A decorated Chalice used in ascension rituals.</entitydescription.huskchalice>
    <entityname.de_posterreligionisbad1>Poster - Religion is Poison</entityname.de_posterreligionisbad1>
    <entityname.de_nuclearbomb>Nuclear Bomb</entityname.de_nuclearbomb>
    <entitydescription.de_nuclearbomb>A nuclear bomb, causing a massive fallout after detonation, killing everything in its path. 60 seconds until detonation when armed.</entitydescription.de_nuclearbomb>
    <entityname.lairbomb>Portable Nuclear Device</entityname.lairbomb>
    <entityname.constructionmaterialcrate>Construction Material Crate</entityname.constructionmaterialcrate>
    <entitydescription.constructionmaterialcrate>A crate full of processed construction materials. Can be delivered to construction sites.</entitydescription.constructionmaterialcrate>
    <fabricationdescription.softmaterials>Soft, flexible metals</fabricationdescription.softmaterials>
    <fabricationdescription.hardmaterials>Harder, sturdy metals</fabricationdescription.hardmaterials>
    <locationchange.construction.changeto.none>Construction work at [name] was stopped due to nearby dangers.</locationchange.construction.changeto.none>
    <locationchange.construction.changeto.none>Ongoing constructions at [name] were abandoned due to nearby dangers.</locationchange.construction.changeto.none>
    <locationchange.construction.changeto.none>The construction site at [name] was closed down and abandoned due to nearby dangers.</locationchange.construction.changeto.none>
    <locationname.huskchurch>Husk Temple</locationname.huskchurch>
    <locationnameformat.huskchurch>Abbey of [name]</locationnameformat.huskchurch>
    <locationnameformat.huskchurch>Cathedral of [name]</locationnameformat.huskchurch>
    <locationnameformat.huskchurch>Chapel of [name]</locationnameformat.huskchurch>
    <locationdescription.huskchurch>A scientific outpost of the Church of Husk.</locationdescription.huskchurch>
    <locationname.sinkingcircus>Sinking Circus</locationname.sinkingcircus>
    <locationnameformat.sinkingcircus>The Circus on tour at [name]</locationnameformat.sinkingcircus>
    <locationchange.circus.changeto.none>The Sinking Circus has left the area.</locationchange.circus.changeto.none>
    <locationchange.none.changeto.circus>The Sinking Circus has arrived in [previousname].</locationchange.none.changeto.circus>
    <locationdescription.sinkingcircus>Entertainers, travelling the cold seas of Europa.</locationdescription.sinkingcircus>
    <!-- Location Names -->
    <locationname.huskchurch.0>St. Mendel</locationname.huskchurch.0>
    <locationname.huskchurch.1>St. Darwin</locationname.huskchurch.1>
    <locationname.huskchurch.2>St. Newton</locationname.huskchurch.2>
    <locationname.huskchurch.3>St. Curie</locationname.huskchurch.3>
    <locationname.huskchurch.4>St. Archimedes</locationname.huskchurch.4>
    <locationname.huskchurch.5>St. Avogadro</locationname.huskchurch.5>
    <locationname.huskchurch.6>St. Bohr</locationname.huskchurch.6>
    <locationname.huskchurch.7>St. Einstein</locationname.huskchurch.7>
    <locationname.huskchurch.8>St. Ohm</locationname.huskchurch.8>
    <locationname.huskchurch.9>St. Kepler</locationname.huskchurch.9>
    <locationname.huskchurch.10>St. Copernicus</locationname.huskchurch.10>
    <locationname.huskchurch.11>Holy Bernoulli</locationname.huskchurch.11>
    <locationname.huskchurch.12>Holy Fermi</locationname.huskchurch.12>
    <locationname.huskchurch.13>Holy Mendeleev</locationname.huskchurch.13>
    <locationname.huskchurch.14>Holy Al-Haytham</locationname.huskchurch.14>
    <locationname.huskchurch.15>Pious Planck</locationname.huskchurch.15>
    <locationname.huskchurch.16>Pious Pascal</locationname.huskchurch.16>
    <locationname.huskchurch.17>Blessed Boyle</locationname.huskchurch.17>
    <locationname.huskchurch.18>Sanctus Gauss</locationname.huskchurch.18>
    <locationname.huskchurch.19>Guiding Galileo</locationname.huskchurch.19>
    <locationname.huskchurch.20>Sacred Schrödinger</locationname.huskchurch.20>
    <locationname.huskchurch.21>Hopeful Hypatia</locationname.huskchurch.21>
    <locationname.huskchurch.22>Victorious Volta</locationname.huskchurch.22>
    <locationname.huskchurch.23>Laplace's Grace</locationname.huskchurch.23>
    <locationname.huskchurch.24>Faithful Fourier</locationname.huskchurch.24>
    <locationname.huskchurch.25>Glorious Goodall</locationname.huskchurch.25>
    <locationname.pirateoutpost.0>Port Royal</locationname.pirateoutpost.0>
    <locationname.pirateoutpost.1>Tortuga</locationname.pirateoutpost.1>
    <locationname.pirateoutpost.2>New Providence</locationname.pirateoutpost.2>
    <locationname.pirateoutpost.3>Barataria</locationname.pirateoutpost.3>
    <locationname.pirateoutpost.4>Matanzas</locationname.pirateoutpost.4>
    <locationname.pirateoutpost.5>Eyl</locationname.pirateoutpost.5>
    <locationname.pirateoutpost.6>Libertalia</locationname.pirateoutpost.6>
    <locationname.pirateoutpost.7>Hai Tac</locationname.pirateoutpost.7>
    <locationname.pirateoutpost.8>New Nassau</locationname.pirateoutpost.8>
    <locationname.pirateoutpost.9>Clew</locationname.pirateoutpost.9>
    <locationname.pirateoutpost.10>Barbary Rift</locationname.pirateoutpost.10>
    <locationname.pirateoutpost.11>Campeche</locationname.pirateoutpost.11>
    <locationname.pirateoutpost.12>Hodeidah</locationname.pirateoutpost.12>
    <locationname.pirateoutpost.13>Emule</locationname.pirateoutpost.13>
    <locationname.pirateoutpost.14>Plank</locationname.pirateoutpost.14>
    <locationname.pirateoutpost.15>Bilgebath</locationname.pirateoutpost.15>
    <locationname.pirateoutpost.16>Drunken Masts</locationname.pirateoutpost.16>
    <locationname.pirateoutpost.17>Rumgone</locationname.pirateoutpost.17>
    <locationname.pirateoutpost.18>Grim</locationname.pirateoutpost.18>
    <missionsonarlabel.slimecollection>[resourcename1]</missionsonarlabel.slimecollection>
    <missionname.gotoclownhuskoperative>Find the clown operative</missionname.gotoclownhuskoperative>
    <missiondescription.gotoclownhuskoperative>Rescue a clown from a church outpost.</missiondescription.gotoclownhuskoperative>
    <missionsuccess.gotoclownhuskoperative>A naive clown left his troupe and attempted to infiltrate [location1]. Investigate the situation.</missionsuccess.gotoclownhuskoperative>
    <missionname.huskcultinterception>Intercept a church vessel</missionname.huskcultinterception>
    <missiondescription.huskcultinterception>Prevent a delivery of medical supplies to a coalition outpost. Intercept the church's transport ship.</missiondescription.huskcultinterception>
    <missionheader0.huskcultinterception>Transport ship located</missionheader0.huskcultinterception>
    <missionmessage0.huskcultinterception>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.huskcultinterception>
    <missionmessage1.huskcultinterception>Navigate the submarine to [location2] to claim your reward.</missionmessage1.huskcultinterception>
    <missionsuccess.huskcultinterception>The shipment has been seized.</missionsuccess.huskcultinterception>
    <missionfailure.huskcultinterception>The shipment has not been intercepted.</missionfailure.huskcultinterception>
    <missionheader0.huskcultinterception>Shipment recovered</missionheader0.huskcultinterception>
    <missionmessage0.huskcultinterception>The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission.</missionmessage0.huskcultinterception>
    <missionname.huskcultattack1>Cultist Ambush</missionname.huskcultattack1>
    <missiondescription.huskcultattack1>Seek out the Jovian Separatist vessel that has been terrorizing this area and eliminate its crew. The marked locations show where the ship has last been sighted.</missiondescription.huskcultattack1>
    <missionheader0.huskcultattack1>Incoming transmission</missionheader0.huskcultattack1>
    <missionmessage0.huskcultattack1>“Your transgressions against our church will no longer be tolerated. May you find mercy into the depths!”</missionmessage0.huskcultattack1>
    <missionname.assassinatehuskresearcher>Outpost assassination</missionname.assassinatehuskresearcher>
    <missiondescription.assassinatehuskresearcher>An informant in the [location1] has told us a leading scientist of the church has been developping a devastating bioweapon prototype there. Kill the target and put an end to their research. </missiondescription.assassinatehuskresearcher>
    <missionsuccess.assassinatehuskresearcher>The cult's scientist has been successfully eliminated.</missionsuccess.assassinatehuskresearcher>
    <missionfailure.assassinatehuskresearcher>Eliminating the scientist failed.</missionfailure.assassinatehuskresearcher>
    <missionheader0.assassinatehuskresearcher>Scientist killed</missionheader0.assassinatehuskresearcher>
    <missionmessage0.assassinatehuskresearcher>The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission.</missionmessage0.assassinatehuskresearcher>
    <missionname.escorthuskterrorist>Personnel Transport</missionname.escorthuskterrorist>
    <missiondescription.escorthuskterrorist>Escort a number of personnel from [location1] to [location2] while ensuring their safety.</missiondescription.escorthuskterrorist>
    <missionsuccess.escorthuskterrorist>Personnel transport successful, and the extremists have been dealt with.</missionsuccess.escorthuskterrorist>
    <missionfailure.escorthuskterrorist>Escorted personnel did not reach their destination, or the extremists were not uncovered and neutralized.</missionfailure.escorthuskterrorist>
    <missionheader0.escorthuskterrorist>Personnel died</missionheader0.escorthuskterrorist>
    <missionmessage0.escorthuskterrorist>Too many of the escorted personnel have perished at sea. The mission is a failure.</missionmessage0.escorthuskterrorist>
    <missionheader1.escorthuskterrorist>The threat has been subdued.</missionheader1.escorthuskterrorist>
    <missionmessage1.escorthuskterrorist>Looks like that was the last of the extremists. Check on your crew and reach [location2].</missionmessage1.escorthuskterrorist>
    <missionname.jailbreak_husk>Jailbreak</missionname.jailbreak_husk>
    <missiondescription.jailbreak_husk>The Church of Husk has tasked you to free some of their proselytes who are being held captive.</missiondescription.jailbreak_husk>
    <missionsuccess.jailbreak_husk>The proselytes have been rescued.</missionsuccess.jailbreak_husk>
    <missionfailure.jailbreak_husk>Freeing the proselytes failed.</missionfailure.jailbreak_husk>
    <missionsuccess.jailbreak_husk_singletarget>The proselyte has been rescued.</missionsuccess.jailbreak_husk_singletarget>
    <missionfailure.jailbreak_husk_singletarget>Freeing the proselyte failed.</missionfailure.jailbreak_husk_singletarget>
    <missionname.huskmedicalcargo>Delivering medical supplies</missionname.huskmedicalcargo>
    <missiondescription.huskmedicalcargo>[location2] is in dire need of medical supplies, and the church has tasked you with the delivery.</missiondescription.huskmedicalcargo>
    <missionsuccess.huskmedicalcargo>The medical supplies have been delivered.</missionsuccess.huskmedicalcargo>
    <missionfailure.huskmedicalcargo>The supplies have not been delivered.</missionfailure.huskmedicalcargo>
    <missionname.huskeggsmuggling>Smuggling calyx extract</missionname.huskeggsmuggling>
    <missiondescription.huskeggsmuggling>The church wants you to smuggle husk eggs hidden among other medical supplies to their operatives in [location2].</missiondescription.huskeggsmuggling>
    <missionsuccess.huskeggsmuggling>The calyx extract has been delivered.</missionsuccess.huskeggsmuggling>
    <missionfailure.huskeggsmuggling>The supplies have not been delivered.</missionfailure.huskeggsmuggling>
    <missionname.escorthuskvip>Escort a high-ranking ecclesiast</missionname.escorthuskvip>
    <missiondescription.escorthuskvip>One of the church's researchers must be transfered to the [location2]. Ensure their safety.</missiondescription.escorthuskvip>
    <missionsuccess.escorthuskvip>VIP transport successful.</missionsuccess.escorthuskvip>
    <missionfailure.escorthuskvip>Escorted personnel did not reach their destination.</missionfailure.escorthuskvip>
    <missionname.slimecollection>Gather Slime Samples</missionname.slimecollection>
    <missiondescription.slimecollection>The church of husk will pay [reward] for samples of slime bacteria. Harvest and deliver them to the [location2].</missiondescription.slimecollection>
    <missionheader0.slimecollection>Slime gathered </missionheader0.slimecollection>
    <missionmessage0.slimecollection>Enough slime samples have been harvested. Head to the outpost for your reward.</missionmessage0.slimecollection>
    <missionsuccess.slimecollection>All the samples have been delivered.</missionsuccess.slimecollection>
    <missionfailure.slimecollection>You did not deliver the samples.</missionfailure.slimecollection>
    <missionname.destroylair>Destroy a monster lair</missionname.destroylair>
    <missiondescription.destroylair>Monsters have nested deeply into [location1] and are now spreading in the surrounding areas. Plant a nuclear device inside and blow up the place once and for all.</missiondescription.destroylair>
    <missionsuccess.destroylair>The lair has been successfully destroyed.</missionsuccess.destroylair>
    <missionfailure.destroylair>The location remains infested.</missionfailure.destroylair>
    <missionheader0.destroylair>Lair destroyed</missionheader0.destroylair>
    <missionmessage0.destroylair>The lair has been destroyed. A reward will be sent by the nearby authorities.</missionmessage0.destroylair>
    <eventtext.destroylair.reachheart>Reach the heart of the lair with the bomb</eventtext.destroylair.reachheart>
    <eventtext.destroylair.plantbomb>Plant the bomb near the heart</eventtext.destroylair.plantbomb>
    <missionname.crawlerlair1>Crawler Lair</missionname.crawlerlair1>
    <missiondescription.crawlerlair1>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair1>
    <missionsuccess.crawlerlair1>The nests have been successfully destroyed.</missionsuccess.crawlerlair1>
    <missionfailure.crawlerlair1>The location remains infested.</missionfailure.crawlerlair1>
    <missionheader0.crawlerlair1>Nests destroyed</missionheader0.crawlerlair1>
    <missionmessage0.crawlerlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair1>
    <missionname.crawlerlair2>Crawler Lair</missionname.crawlerlair2>
    <missiondescription.crawlerlair2>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair2>
    <missionsuccess.crawlerlair2>The nests have been successfully destroyed.</missionsuccess.crawlerlair2>
    <missionfailure.crawlerlair2>The location remains infested.</missionfailure.crawlerlair2>
    <missionheader0.crawlerlair2>Nests destroyed</missionheader0.crawlerlair2>
    <missionmessage0.crawlerlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair2>
    <missionname.crawlerlair3>Crawler Lair</missionname.crawlerlair3>
    <missiondescription.crawlerlair3>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair3>
    <missionsuccess.crawlerlair3>The nests have been successfully destroyed.</missionsuccess.crawlerlair3>
    <missionfailure.crawlerlair3>The location remains infested.</missionfailure.crawlerlair3>
    <missionheader0.crawlerlair3>Nests destroyed</missionheader0.crawlerlair3>
    <missionmessage0.crawlerlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair3>
    <missionname.mudraptorlair1>Mudraptor Lair</missionname.mudraptorlair1>
    <missiondescription.mudraptorlair1>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair1>
    <missionsuccess.mudraptorlair1>The nests have been successfully destroyed.</missionsuccess.mudraptorlair1>
    <missionfailure.mudraptorlair1>The location remains infested.</missionfailure.mudraptorlair1>
    <missionheader0.mudraptorlair1>Nests destroyed</missionheader0.mudraptorlair1>
    <missionmessage0.mudraptorlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair1>
    <missionname.mudraptorlair2>Mudraptor Lair</missionname.mudraptorlair2>
    <missiondescription.mudraptorlair2>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair2>
    <missionsuccess.mudraptorlair2>The nests have been successfully destroyed.</missionsuccess.mudraptorlair2>
    <missionfailure.mudraptorlair2>The location remains infested.</missionfailure.mudraptorlair2>
    <missionheader0.mudraptorlair2>Nests destroyed</missionheader0.mudraptorlair2>
    <missionmessage0.mudraptorlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair2>
    <missionname.mudraptorlair3>Mudraptor Lair</missionname.mudraptorlair3>
    <missiondescription.mudraptorlair3>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair3>
    <missionsuccess.mudraptorlair3>The nests have been successfully destroyed.</missionsuccess.mudraptorlair3>
    <missionfailure.mudraptorlair3>The location remains infested.</missionfailure.mudraptorlair3>
    <missionheader0.mudraptorlair3>Nests destroyed</missionheader0.mudraptorlair3>
    <missionmessage0.mudraptorlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair3>
    <missionname.thresherlair1>Thresher Lair</missionname.thresherlair1>
    <missiondescription.thresherlair1>Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.thresherlair1>
    <missionsuccess.thresherlair1>The nests have been successfully destroyed.</missionsuccess.thresherlair1>
    <missionfailure.thresherlair1>The location remains infested.</missionfailure.thresherlair1>
    <missionheader0.thresherlair1>Nests destroyed</missionheader0.thresherlair1>
    <missionmessage0.thresherlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair1>
    <missionname.thresherlair2>Thresher Lair</missionname.thresherlair2>
    <missiondescription.thresherlair2>Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.thresherlair2>
    <missionsuccess.thresherlair2>The nests have been successfully destroyed.</missionsuccess.thresherlair2>
    <missionfailure.thresherlair2>The location remains infested.</missionfailure.thresherlair2>
    <missionheader0.thresherlair2>Nests destroyed</missionheader0.thresherlair2>
    <missionmessage0.thresherlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair2>
    <missionname.thresherlair3>Thresher Lair</missionname.thresherlair3>
    <missiondescription.thresherlair3>Threshers are nesting at [location1]. Help us to get rid of them by finding and destroying any of their eggs inside the cave.</missiondescription.thresherlair3>
    <missionsuccess.thresherlair3>The nests have been successfully destroyed.</missionsuccess.thresherlair3>
    <missionfailure.thresherlair3>The location remains infested.</missionfailure.thresherlair3>
    <missionheader0.thresherlair3>Nests destroyed</missionheader0.thresherlair3>
    <missionmessage0.thresherlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair3>
    <missionname.huskcrawlerlair>Husked Crawler Lair</missionname.huskcrawlerlair>
    <missiondescription.huskcrawlerlair>Husked Crawlers are spreading rapidly at [location1]. We can't let this spread further! Help us to get rid of them by eliminating every single one you can find in that cave! We've sent you something to help deal with them, check your cargo. Better place that bad boy far away!</missiondescription.huskcrawlerlair>
    <missionsuccess.huskcrawlerlair>The husked crawlers have been successfully eliminated.</missionsuccess.huskcrawlerlair>
    <missionfailure.huskcrawlerlair>The location remains infested.</missionfailure.huskcrawlerlair>
    <missionheader0.huskcrawlerlair>Crawlers killed</missionheader0.huskcrawlerlair>
    <missionmessage0.huskcrawlerlair>"Wow good job! Seems like you succesfully killed every single one of them in there. Leave the area and we'll send you your pay."</missionmessage0.huskcrawlerlair>
    <missionname.surveyedminerals>Mineral Deposits</missionname.surveyedminerals>
    <missiondescription.surveyedminerals>The survey outpost has located [resourcename1] and [resourcename2] on the way to [location2].</missiondescription.surveyedminerals>
    <missionmessage0.surveyedminerals>That should be all of the surveyed minerals.</missionmessage0.surveyedminerals>
    <missionsuccess.surveyedminerals>You have mined all of the [resourcename1] and [resourcename2] deposits.</missionsuccess.surveyedminerals>
    <missionheader0.surveyedminerals>Minerals mined</missionheader0.surveyedminerals>
    <missionsonarlabel.surveyedminerals>Mineral</missionsonarlabel.surveyedminerals>
    <talentname.forbiddenknowledge>Extensive Research</talentname.forbiddenknowledge>
    <talentdescription.knowledgefrombeyond>Her dedication to her research has given her the knowledge to use alien materials to craft dementonite tools.</talentdescription.knowledgefrombeyond>
    <talentname.stayingtipsy>Tipsy</talentname.stayingtipsy>
    <talentdescription.stayingtipsy>You provided her with alcohol, now live with the consequences.</talentdescription.stayingtipsy>
    <eventtext.pantytheft.heyyou>"Pssst. Hey you, over here."</eventtext.pantytheft.heyyou>
    <eventtext.pantytheft.opportunity>A suspicious figure speaks quietly: "I've heard of you. And I know you take odd jobs. Can I interest you in a most lucrative opportunity?"</eventtext.pantytheft.opportunity>
    <eventtext.pantytheft.confidentiality>"See, people come and go around these outposts, but nobody knows when and where. That's captain confidentiality."</eventtext.pantytheft.confidentiality>
    <eventtext.pantytheft.plantingtags>"Well me and my partners all over Europa came up with a little system. We plant tags in the clothes, and with a simple scanner in the airlock, we know exactly who docks and who leaves. Then we sell the information to whoever needs it. Separatist dissidents, coalition bigwigs, juicy merchants... you name em, we find em. That's where you help."</eventtext.pantytheft.plantingtags>
    <eventtext.pantytheft.ifitpays>As long as you pay...</eventtext.pantytheft.ifitpays>
    <eventtext.pantytheft.grabclothes>"I can't be seen rummaging around the crew quarters, so you're up to the job. Grab a bunch of clothes from the lockers, and bring them to me in that bag. I'll do my thing and put them right back in."</eventtext.pantytheft.grabclothes>
    <eventtext.pantytheft.clothesdelivered>"Perfect. I'll get to work. Remember: We never spoke."</eventtext.pantytheft.clothesdelivered>
    <eventtext.pantytheft.moreclothes>"Won't do. Get me more clothes."</eventtext.pantytheft.moreclothes>
    <eventtext.vendingsmashing.heyyou>"Pssst. Hey you, over here."</eventtext.vendingsmashing.heyyou>
    <eventtext.vendingsmashing.quickcash>A disheveled individual whispers: "Hey, looking for a bit of quick cash?"</eventtext.vendingsmashing.quickcash>
    <eventtext.vendingsmashing.machinetrick>"Those vending machines man, they're a scam. But I know a trick to make them spill their insides."</eventtext.vendingsmashing.machinetrick>
    <eventtext.vendingsmashing.hitemhard>"Hit em as hard as you can. That'll attract the attention"</eventtext.vendingsmashing.hitemhard>
    <eventtext.vendingsmashing.Notsubtle>Not exactly subtle...</eventtext.vendingsmashing.Notsubtle>
    <eventtext.vendingsmashing.Ilootyourun>"Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." He hands you a crowbar. </eventtext.vendingsmashing.Ilootyourun>
    <eventtext.vendingsmashing.readycrowbar>That one looks full. Ready your crowbar...</eventtext.vendingsmashing.readycrowbar>
    <eventtext.vendingsmashing.Ilootyourun>"Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work."</eventtext.vendingsmashing.Ilootyourun>
    <eventtext.vendingsmashing.yourshare>"Good job. Here's your share."</eventtext.vendingsmashing.yourshare>
    <eventtext.circuswelcome.foundus>"You found us! A warm welcome to our guests."</eventtext.circuswelcome.foundus>
    <missionname.vipnapping>Ransoming a VIP</missionname.vipnapping>
    <missiondescription.vipnapping>A wealthy executive is conducting business in [location1]. Drag him to your submarine alive and escape the station.</missiondescription.vipnapping>
    <missionsuccess.vipnapping>The VIP has been extracted.</missionsuccess.vipnapping>
    <missionfailure.vipnapping>You didn't get the VIP.</missionfailure.vipnapping>
    <missionheader0.vipnapping>Ransoming a VIP</missionheader0.vipnapping>
    <missionmessage0.vipnapping>VIP secured, time to leave!</missionmessage0.vipnapping>
    <vipkilled>The VIP has died.</vipkilled>
    <eventtext.escortransom.findbeacon>Drop off the VIP at a beacon station. Alive.</eventtext.escortransom.findbeacon>
    <eventtext.vipnapping.thatstarget>"Fancy clothes, expensive watch... That's the target."</eventtext.vipnapping.thatstarget>
    <missionheader0.pirate1>Pirate Outpost</missionheader0.pirate1>
    <missionname.destroypirateoutpost>Pirate Outpost</missionname.destroypirateoutpost>
    <missiondescription.destroypirateoutpost>This place is a den of thieves. You're free to conduct business... but you could also rid Europa of this scum.</missiondescription.destroypirateoutpost>
    <missionsuccess.destroypirateoutpost>You cleared the outpost of its undesirable inhabitants. Europa is a safer place now.</missionsuccess.destroypirateoutpost>
    <missionfailure.destroypirateoutpost>The pirates still remain in control of the outpost.</missionfailure.destroypirateoutpost>
    <missionheader0.destroypirateoutpost>Pirates Eliminated</missionheader0.destroypirateoutpost>
    <missionmessage0.destroypirateoutpost>You cleared the outpost of its undesirable inhabitants. Europa is a safer place now.</missionmessage0.destroypirateoutpost>
    <eventtext.piratehavenalarm.breakin>"These guys are trying to break in! Get 'em!"</eventtext.piratehavenalarm.breakin>
    <eventtext.psychovisions.ghosts>A visibly distraught researcher stares intently at the research terminal. \n"Ghosts! They're speaking to me!"</eventtext.psychovisions.ghosts>
    <eventtext.psychovisions.noghosts>"Ghosts? Aren't you a scientist?"</eventtext.psychovisions.noghosts>
    <eventtext.psychovisions.insidemyhead>"It's those aliens! They're inside my head! I swear I saw them... the ancient scriptures! The song of the TRUE Europans!"</eventtext.psychovisions.insidemyhead>
    <eventtext.psychovisions.psychotic>"You're clearly psychotic."</eventtext.psychovisions.psychotic>
    <eventtext.psychovisions.panic>"Maybe YOU are not enough! If only you could see the things that I see..." The researcher scurries away in a panic.</eventtext.psychovisions.panic>
    <eventtext.psychovisions.leave>Leave the madman to his ravings.</eventtext.psychovisions.leave>
    <eventtext.psychovisions.listenalien>"Come. Listen. Deeper..."</eventtext.psychovisions.listenalien>
    <eventtext.psychovisions.paranoid>You're not quite sure what you just witnessed. But somehow, you feel like you can see a ...path to the end of your journey. You're left perplexed, and also a little paranoid.</eventtext.psychovisions.paranoid>
    <EventText.scrapdealer1.scrapseller>You hear a muffled voice calling out the passerbys: "Salvage, rare metals, I've got them all! Hey you traveller, interested into some first rate, former submarine parts?"</EventText.scrapdealer1.scrapseller>
    <EventText.scrapdealer1.sellmescrap>"You're selling me ...scrap?"</EventText.scrapdealer1.sellmescrap>
    <EventText.scrapdealer1.junktreasure>“One man's junk is another's treasure. You wouldn't believe what you can find patiently waiting at the bottom of the sea. Scrap could be anything: broken down engines, electronics... it could even be a boat! So, how about helping me kick off this business by being my first customer?"</EventText.scrapdealer1.junktreasure>
    <EventText.scrapdealer1.buyscrap>"For 250 marks, all this scrap can be yours!"</EventText.scrapdealer1.buyscrap>
    <EventText.scrapdealer1.deal>“Deal.”</EventText.scrapdealer1.deal>
    <EventText.scrapdealer1.scrapbought>"Here you go! This is the start of a lucrative business venture!"</EventText.scrapdealer1.scrapbought>
    <EventText.scrapdealer1.nomoney>"I'm not giving it for free! You gotta pay up!"</EventText.scrapdealer1.nomoney>
    <EventText.scrapdealer2.scrapseller>The familiar glint of a metal bucket and the person wearing it catches your eye: "You again! As you can see, I'm still in the salvage business. And I got my hand on some brand new, high-quality scrap! Interested in buying?"</EventText.scrapdealer2.scrapseller>
    <EventText.scrapdealer2.buyscrap>"For 250 marks, all this scrap can be yours! Again!"</EventText.scrapdealer2.buyscrap>
    <EventText.scrapdealer2.scrapbought>"Never thought any sane person would buy that junk TWICE! Since you're my best and only customer, let me give you a tip as a bonus: Here's a wreck I found a while ago, but it proved too dangerous to loot. Maybe you can give it a shot..."</EventText.scrapdealer2.scrapbought>
    <charactername.scrapdealer>Saul Väger</charactername.scrapdealer>
    <EventText.missionevent_capturelivecrawler.periloustask>A hooded figure signs to you. "Blessings, dear traveller. I've been looking for a vessel capable enough to rid us of handling a most delicate task."</EventText.missionevent_capturelivecrawler.periloustask>
    <EventText.missionevent_capturelivecrawler.whattask>"Sounds fishy."</EventText.missionevent_capturelivecrawler.whattask>
    <EventText.missionevent_capturelivecrawler.experiments>“Our church is running crucial experiments on unique organisms and rare mutations, all for the good of humanity. But with the pursuit of progress comes unfortunate... incidents."</EventText.missionevent_capturelivecrawler.experiments>
    <EventText.missionevent_capturelivecrawler.incidents>"Incidents?"</EventText.missionevent_capturelivecrawler.incidents>
    <EventText.missionevent_capturelivecrawler.missionbrief>“Some of our test subjects escaped containement during transport to one of our churches. Save those lost souls and bring them back to our sanctuary. We will reward your effort... and your silence.”</EventText.missionevent_capturelivecrawler.missionbrief>
    <EventText.missionevent_capturelivecrawler.Iwilldoit>"I will do it."</EventText.missionevent_capturelivecrawler.Iwilldoit>
    <EventText.missionevent_capturelivecrawler.Noway>"No way. Clean up your own mistakes."</EventText.missionevent_capturelivecrawler.Noway>
    <EventText.missionevent_capturelivecrawler.takethis>“Take these sedative implements. They will help keeping the beasts pacified. Remember: keep at least one of the subjects alive.”</EventText.missionevent_capturelivecrawler.takethis>
    <missionname.livecapture>Capture a mutated crawler</missionname.livecapture>
    <missiondescription.livecapture>Multiple test subjects have escaped from [location2], and the church has tasked you with recovering a specimen alive.</missiondescription.livecapture>
    <missionheader0.livecapture>Target Captured</missionheader0.livecapture>
    <missionmessage0.livecapture>Keep the target alive until you reach [location2].</missionmessage0.livecapture>
    <missionmessage1.livecapture>Navigate the submarine to [location2] and keep the target alive.</missionmessage1.livecapture>
    <entityname.livecapture>Capture target</entityname.livecapture>
    <missionsuccess.livecapture>The specimen has been successfully captured and transported to destination.</missionsuccess.livecapture>
    <missionfailure.livecapture>Failed to retrieve the specimen alive.</missionfailure.livecapture>
    <character.Crawler_capture>Escaped Crawler</character.Crawler_capture>
    <entityname.cavepest>Cave Pest</entityname.cavepest>
    <entitydescription.cavepest>Disgusting! Throw it away!</entitydescription.cavepest>
    <entityname.cavepestspawner>Pest Nest</entityname.cavepestspawner>
    <entitydescription.cavepestspawner>A nest of cave pests. These worm-like organisms fall on unsuspecting prey and dissolve them with acid.</entitydescription.cavepestspawner>
    <EventText.piratebodybag.smellyroom>Heaps of trash are piled up in a single place, saturating the damp air with the stench of mold. You didn't think this place could get any filthier.</EventText.piratebodybag.smellyroom>
    <EventText.piratebodybag.hearthump>You hear an irregular thump coming from inside a suspiciously wrapped package...</EventText.piratebodybag.hearthump>
    <EventText.piratebodybag.kickit>Kick it.</EventText.piratebodybag.kickit>
    <EventText.piratebodybag.stayaway>Stay the hell away.</EventText.piratebodybag.stayaway>
    <entityname.huskbodybag>Suspicious package</entityname.huskbodybag>
    <EventText.missionevent_escortmedivac.needhelp>"You're part of the crew that just docked? Listen, we have an emergency here, and we could use your ship."</EventText.missionevent_escortmedivac.needhelp>
    <EventText.missionevent_escortmedivac.myship>"My ship? How?"</EventText.missionevent_escortmedivac.myship>
    <EventText.missionevent_escortmedivac.spaceflu>"One of our residents caught some kind of unknown space flu from a recent expedition. Luckily we immediately put the patient in quarantine, but can't figure out whatever the hell is incubating. Worse, this station doesn't have the means to treat it. So far only Stabilozine seems to have an effect, but it's just temporary."</EventText.missionevent_escortmedivac.spaceflu>
    <EventText.missionevent_escortmedivac.lupus>"Maybe it's a Lupus?"</EventText.missionevent_escortmedivac.lupus>
    <EventText.missionevent_escortmedivac.missionbrief>“No, and we're running low on supplies. That's why we need you to transport the patient to the medical facility nearby, before this situation turns into a potential outbreak."</EventText.missionevent_escortmedivac.missionbrief>
    <EventText.missionevent_escortmedivac.accept>"Anything to save a life."</EventText.missionevent_escortmedivac.accept>
    <EventText.missionevent_escortmedivac.refuse>"An infectious disease in an enclosed submarine? Not happening."</EventText.missionevent_escortmedivac.refuse>
    <missionname.escortmedivac>Escort a patient to a medical facility</missionname.escortmedivac>
    <missiondescription.escortmedivac>A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads.</missiondescription.escortmedivac>
    <missionheader0.escortmedivac>Patient died</missionheader0.escortmedivac>
    <missionmessage0.escortmedivac>The patient did not survive transport. The mission is a failure.</missionmessage0.escortmedivac>
    <missionsuccess.escortmedivac>Medical facility reached. The patient has been taken into urgent care.</missionsuccess.escortmedivac>
    <missionfailure.escortmedivac>The patient did not reach their destination.</missionfailure.escortmedivac>
    <npctitle.sickpatient>Patient</npctitle.sickpatient>
    <afflictionname.mysteriousdisease>Mysterious Disease</afflictionname.mysteriousdisease>
    <afflictiondescription.mysteriousdisease.self>You're not feeling well, and you don't know why.</afflictiondescription.mysteriousdisease.self>
    <afflictiondescription.mysteriousdisease.others>The patient is afflicted with an unknown, contagious disease, and requires medical attention.</afflictiondescription.mysteriousdisease.others>
    <afflictionname.mysteriousdiseaseplayer>Sickness</afflictionname.mysteriousdiseaseplayer>
    <afflictiondescription.mysteriousdiseaseplayer.self>You're now also sick. Try to isolate yourself and tough it out.</afflictiondescription.mysteriousdiseaseplayer.self>
    <afflictiondescription.mysteriousdiseaseplayer.others>The mysterious disease has spread to the crew...</afflictiondescription.mysteriousdiseaseplayer.others>
    <eventtext.missionevent_retrieveindustrialwaste>“A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost”</eventtext.missionevent_retrieveindustrialwaste>
    <eventtext.missionevent_retrieveindustrialwaste.yuck>“Yuck.”</eventtext.missionevent_retrieveindustrialwaste.yuck>
    <missionname.retrieveindustrialwaste>Cleaning Industrial Waste</missionname.retrieveindustrialwaste>
    <missiondescription.retrieveindustrialwaste>Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal.</missiondescription.retrieveindustrialwaste>
    <missionsonarlabel.retrieveindustrialwaste>Industrial Waste</missionsonarlabel.retrieveindustrialwaste>
    <missionsuccess.retrieveindustrialwaste>The waste has been successfully retrieved.</missionsuccess.retrieveindustrialwaste>
    <missionfailure.retrieveindustrialwaste>Failed to retrieve the waste.</missionfailure.retrieveindustrialwaste>
    <missionheader.retrieveindustrialwaste.allretrieved>Waste retrieved</missionheader.retrieveindustrialwaste.allretrieved>
    <missionmessage.retrieveindustrialwaste.allretrieved>The barrels of waste have been retrieved. Bring them to [location2] to be processed safely.</missionmessage.retrieveindustrialwaste.allretrieved>
    <missionmessage.retrieveindustrialwaste.partiallyretrieved>Some of the waste barrels are now on board the sub, but there is still more to retrieve.</missionmessage.retrieveindustrialwaste.partiallyretrieved>
    <missionmessage.retrieveindustrialwaste.targetfound>Bring the waste back on board, but beware of its high dangerosity.</missionmessage.retrieveindustrialwaste.targetfound>
    <eventtext.missionevent_industrialincident>A stressed out worker grabs your attention. "We've received a message from a nearby industrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...”</eventtext.missionevent_industrialincident>
    <eventtext.missionevent_industrialincident.nopromises>“We might swing by the place, but no promises.”</eventtext.missionevent_industrialincident.nopromises>
    <missionname.industrialincident>Industrial Stress</missionname.industrialincident>
    <missiondescription.industrialincident>[location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation.</missiondescription.industrialincident>
    <missionsuccess.industrialincident>The station has been repaired and is functional again.</missionsuccess.industrialincident>
    <missionfailure.industrialincident>You didn't help repair the station.</missionfailure.industrialincident>
    <missionheader0.industrialincident>Industrial Incident</missionheader0.industrialincident>
    <missionmessage0.industrialincident>You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it!</missionmessage0.industrialincident>
    <eventtext.industrialincidentevent.success>You've managed to repair the broken machinery. The outpost is functional again, although a little singed.</eventtext.industrialincidentevent.success>
    <eventtext.outpostdestruction.npcsflee>You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned.</eventtext.outpostdestruction.npcsflee>
    <eventtext.outpostdestruction.placeruined>This place now lies in ruins...</eventtext.outpostdestruction.placeruined>
    <eventtext.manualtakeover.call.nostation>According to the tracker you're not even at a station! Don't waste our time!</eventtext.manualtakeover.call.nostation>
    <eventtext.manualtakeover.call.church>You're at a station of the church of husk. We have no intend on interfering with them. Permission denied!</eventtext.manualtakeover.call.church>
    <eventtext.manualtakeover.call.bandits>You're at a pirate station. We are not interested in that facility. Do whatever, but we will not claim the station!</eventtext.manualtakeover.call.bandits>
    <eventtext.manualtakeover.call.coalition>You're calling the coalition over the military frequency...</eventtext.manualtakeover.call.coalition>
    <eventtext.manualtakeover.call.separatists>You're calling the separatists over the military frequency...</eventtext.manualtakeover.call.separatists>
    <eventtext.manualtakeover.call.playerresponse>We'd like to take over a station for you...</eventtext.manualtakeover.call.playerresponse>
    <eventtext.manualtakeover.call.permissiongranted>"Understood. You can proceed, but be aware that we won't be able to pay you much nor are we able to assist you with this, but you can keep whatever equipment you find! So best of luck to you and your crew!"</eventtext.manualtakeover.call.permissiongranted>
    <eventtext.takeover.success>You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!"</eventtext.takeover.success>
    <eventtext.takeover.success.reward>You're receiving a call from the seargent: "Good work! The station is now under our command! We've delivered a little gift to your submarine. Go check it out!"</eventtext.takeover.success.reward>
    <eventtext.takeover.success.reward.check>You notice a crate. Upon opening it you find a military radio with a note: \n"Use this to call into our military frequency and inform us about any other takeovers!"</eventtext.takeover.success.reward.check>
    <eventtext.gettakeovermission.newradio>"According to the tracker you've lost the military radio. Here's another one, but take good care of it! Those things don't come cheap!"</eventtext.gettakeovermission.newradio>
    <locationchange.destroyedstation.changeto.abandoned>Movement was detected near the remnants of [name].</locationchange.destroyedstation.changeto.abandoned>
    <locationname.destroyedstation>Destroyed Station</locationname.destroyedstation>
    <locationnameformat.destroyedstation>[name] (Destroyed)</locationnameformat.destroyedstation>
    <locationdescription.destroyedstation>
  A recently destroyed station. Its entrance is inaccessible by submarines. 
  It is impossible to dock here.
  </locationdescription.destroyedstation>
    <eventtext.missionevent_escortorangeboys>“A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.”</eventtext.missionevent_escortorangeboys>
    <eventtext.missionevent_escortorangeboys.sure>“Sure. They're so cute... and so delicious.”</eventtext.missionevent_escortorangeboys.sure>
    <eventtext.missionevent_escortorangeboys.refuse>“Sorry, pets are friends, not food.”</eventtext.missionevent_escortorangeboys.refuse>
    <missionname.escortorangeboys>Escort Orange Boys</missionname.escortorangeboys>
    <missiondescription.escortorangeboys>[location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination.</missiondescription.escortorangeboys>
    <missionheader0.escortorangeboys>Mission failed</missionheader0.escortorangeboys>
    <missionmessage0.escortorangeboys>Too many Orange Boys died.</missionmessage0.escortorangeboys>
    <missionheader1.escortorangeboys>Mission success.</missionheader1.escortorangeboys>
    <missionmessage1.escortorangeboys>Targets escorted succesfully.</missionmessage1.escortorangeboys>
    <entityname.escortorangeboys>Escort targets</entityname.escortorangeboys>
    <missionsuccess.escortorangeboys>Most of the Orange Boys have been safely transported to destination.</missionsuccess.escortorangeboys>
    <missionfailure.escortorangeboys>Failed to transport Orange Boys to destination.</missionfailure.escortorangeboys>
    <EventText.orangePETA.spotted>A person wearing an strange helmet shouts towards your direction: "Hey I think that's the guy!"</EventText.orangePETA.spotted>
    <EventText.orangePETA.whatme>"Are you talking to me?"</EventText.orangePETA.whatme>
    <EventText.orangePETA.OPSspeech1>The odd group presents itself as the Orange Protection Society. “We've heard word of an unscrupulous captain trafficking kind orange souls to slaughter them! Soon, the entire species will be endangered due to the gluttony of a few cruel flesh-eaters! They are the real monsters of Europa, as well as those who do their bidding for money!"</EventText.orangePETA.OPSspeech1>
    <EventText.orangePETA.OPSspeech2>"Like humans, the Europan Lobscrab is an amazingly social, smart and kind animal. They can live to be more than 100 years old, most of them older than any of human on this moon! Do you have any idea how they feel, being boiled alive and devoured?"</EventText.orangePETA.OPSspeech2>
    <EventText.orangePETA.lie>“You're mistaken, we were taking them to a loving forever home.”</EventText.orangePETA.lie>
    <EventText.orangePETA.whatarelief>There's an awkward silence. "Oh, what a relief. I'm so glad they're safe and sound. I must apologize, there's still some good left in the world after all. Take this, as a token of the Orange Protection Society."</EventText.orangePETA.whatarelief>
    <EventText.orangePETA.delicious>"They feel delicious, with a touch of Moloch butter."</EventText.orangePETA.delicious>
    <EventText.orangePETA.getem>"That's the orange butcher in person! Get 'em!"</EventText.orangePETA.getem>
    <locationchange.none.changeto.huskchurch>Chuch of Husk missionaries have baptized the new [name].</locationchange.none.changeto.huskchurch>
    <missionname.silencewitness>Assassinate a key witness</missionname.silencewitness>
    <missiondescription.silencewitness>An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently...</missiondescription.silencewitness>
    <missionsuccess.silencewitness>The witness has been eliminated.</missionsuccess.silencewitness>
    <missionfailure.silencewitness>The witness is still alive.</missionfailure.silencewitness>
    <EventText.missionevent_silencewitness.gangbounty>"We got a bounty if you're interested. The Red Mantis gang has put a hit on a target."</EventText.missionevent_silencewitness.gangbounty>
    <EventText.missionevent_silencewitness.tellmemore>"Tell me more..."</EventText.missionevent_silencewitness.tellmemore>
    <EventText.missionevent_silencewitness.missionbrief>"One of their old lieutenants has caught cold feet and turned tail towards the neareast coalition outpost. Word is, they're going to rat out their old crew to the authorities. Of course, the gang doesn't really like that prospect, so they're paying a nice sum to keep that snitch from babbling."</EventText.missionevent_silencewitness.missionbrief>
    <EventText.missionevent_silencewitness.accept>"I'll squash the rat."</EventText.missionevent_silencewitness.accept>
    <EventText.missionevent_silencewitness.seacario>"That's a job for a sea-cario."</EventText.missionevent_silencewitness.seacario>
    <EventText.missionevent_silencewitness.dotdotdot>"..."</EventText.missionevent_silencewitness.dotdotdot>
    <EventText.missionevent_silencewitness.hitlocation>"Here's where you should find the hit. Probably waiting in a cell until they get a full confession out of the traitor."</EventText.missionevent_silencewitness.hitlocation>
    <EventText.missionevent_silencewitness.nogangbusiness>"No thanks, we try to stay out of gang business."</EventText.missionevent_silencewitness.nogangbusiness>
    <EventText.silencewitnessevent.whichone>The pirate mentioned the turncoat was here, but didn't expect to see several prisoners in the same place. You can't tell which one is your target...</EventText.silencewitnessevent.whichone>
    <EventText.silencewitnessevent.whoareyou>"Who the hell are you? Am I finally getting out?"</EventText.silencewitnessevent.whoareyou>
    <EventText.silencewitnessevent.whoareyou>"I don't know you. Am I leaving?"</EventText.silencewitnessevent.whoareyou>
    <EventText.silencewitnessevent.regards>"The Red Mantis crew sends their regards."</EventText.silencewitnessevent.regards>
    <EventText.silencewitnessevent.righttarget>"Red Mantis? Fuck! Security, there's a guy out to get me!"</EventText.silencewitnessevent.righttarget>
    <EventText.silencewitnessevent.wrongtarget>“No really who the fuck are you? Security!”</EventText.silencewitnessevent.wrongtarget>
    <EventText.silencewitnessevent.nevermind>"Nevermind. Stay inside."</EventText.silencewitnessevent.nevermind>
    <EventText.silencewitnessevent.whatever>"Whatever you say, chief..."</EventText.silencewitnessevent.whatever>
    <EventText.silencewitnessevent.whatever>"Quit givin' me false hope..."</EventText.silencewitnessevent.whatever>
    <EventText.silencewitnessevent.outtahere>"Whoever you are chump, I'm outta here!"</EventText.silencewitnessevent.outtahere>
    <EventText.oxygenfluidleak.monitor>The status monitor is displaying a warning about an oxygen generator malfunction. Better order a mechanic to take a look.</EventText.oxygenfluidleak.monitor>
    <EventText.oxygenfluidleak.toolate>You're a little late, but the chemical scrubber was leaking a large quantity of ammonia through the vents all over the ship. Thankfully the liquid has ran out.</EventText.oxygenfluidleak.toolate>
    <EventText.oxygenfluidleak.leakyscrubber>The chemical scrubber is leaking a large quantity of ammonia through the vents all over the ship.</EventText.oxygenfluidleak.leakyscrubber>
    <EventText.oxygenfluidleak.waitorpurge>The remaining fluid should dissipate over time if you just wait... but you could also purge it all at once.</EventText.oxygenfluidleak.waitorpurge>
    <EventText.oxygenfluidleak.purgeoption>Purge the fluid at your own risk.</EventText.oxygenfluidleak.purgeoption>
    <EventText.oxygenfluidleak.goodpurge>You remember the purging procedure. Get the crew ready!</EventText.oxygenfluidleak.goodpurge>
    <EventText.oxygenfluidleak.badpurge>You wish you hadn't traded the operating manual for opium. Here goes nothing...</EventText.oxygenfluidleak.badpurge>
    <EventText.oxygenfluidleak.waititout>Wait for the problem to resolve itself.</EventText.oxygenfluidleak.waititout>
    <EventText.beaconcommsjam.jammed>You hear scrambled noises coming from your headset. The beacon signal is active, but it's malfunctioning and jamming nearby communications. Better not stay around.</EventText.beaconcommsjam.jammed>
    <entityname.railgunshellclown>Clown Delivery System</entityname.railgunshellclown>
    <entitydescription.railgunshellclown>Through an impossible feat of clownpression technology, the children of the honkmother can somehow squeeze themselves inside a railgun shell to be shot across stations. A great way to kick off a surprise party!</entitydescription.railgunshellclown>
    <eventtext.manualtakeover.call.friendlystation>"It looks like you're docked to a friendly station. Over."</eventtext.manualtakeover.call.friendlystation>
    <eventtext.missionevent_cargodefensebots>“We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.”</eventtext.missionevent_cargodefensebots>
    <eventtext.missionevent_cargodefensebots.accept>“Beep Boop.”</eventtext.missionevent_cargodefensebots.accept>
    <missionname.cargodefensebots>Transport Defense Bots</missionname.cargodefensebots>
    <missiondescription.cargodefensebots>A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired.</missiondescription.cargodefensebots>
    <missionheader0.cargodefensebots>Cargo damage</missionheader0.cargodefensebots>
    <missionmessage0.cargodefensebots>The defense bots broke during transport.</missionmessage0.cargodefensebots>
    <missionsuccess.cargodefensebots>The defense bots have been transported safely.</missionsuccess.cargodefensebots>
    <missionfailure.cargodefensebots>Failed to transport the cargo to destination.</missionfailure.cargodefensebots>
    <missionheader0.cargodefensebots_defective>Cargo damage</missionheader0.cargodefensebots_defective>
    <missionmessage0.cargodefensebots_defective>Too many defense bots broke during transport.</missionmessage0.cargodefensebots_defective>
    <missionsuccess.cargodefensebots_defective>Despite a minor malfunction, the defense bots have been transported safely.</missionsuccess.cargodefensebots_defective>
    <missionfailure.cargodefensebots_defective>Failed to transport the cargo to destination.</missionfailure.cargodefensebots_defective>
    <entityname.cargodefensebot>Inactive Defense Bot</entityname.cargodefensebot>
    <entitydescription.cargodefensebot>An inactive defense bot that needs to be transported to destination. Needs regular maintenance.</entitydescription.cargodefensebot>
    <character.Defensebot_defective>Defective Bot</character.Defensebot_defective>
    <EventText.missionevent_chimerasamples.request>You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit."</EventText.missionevent_chimerasamples.request>
    <EventText.missionevent_chimerasamples.whatisit>"What is it?"</EventText.missionevent_chimerasamples.whatisit>
    <EventText.missionevent_chimerasamples.newlifeform>“The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject."</EventText.missionevent_chimerasamples.newlifeform>
    <EventText.missionevent_chimerasamples.interesting>"Interesting..."</EventText.missionevent_chimerasamples.interesting>
    <EventText.missionevent_chimerasamples.worse>"You're saying it can get even WORSE?"</EventText.missionevent_chimerasamples.worse>
    <EventText.missionevent_chimerasamples.givevial>The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.”</EventText.missionevent_chimerasamples.givevial>
    <EventText.missionevent_chimerasamples.Iwilldoit>"I will do it."</EventText.missionevent_chimerasamples.Iwilldoit>
    <EventText.missionevent_chimerasamples.Noway>"No way."</EventText.missionevent_chimerasamples.Noway>
    <missionname.chimerasamples>Gather a sample of Chimera blood</missionname.chimerasamples>
    <missiondescription.chimerasamples>The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised.</missiondescription.chimerasamples>
    <missionheader0.chimerasamples>Blood sample extracted</missionheader0.chimerasamples>
    <missionmessage0.chimerasamples>Do not lose the samples until you reach [location2].</missionmessage0.chimerasamples>
    <missionmessage1.chimerasamples>Reach [location2] with the samples.</missionmessage1.chimerasamples>
    <entityname.chimerasamples>Husk Chimera</entityname.chimerasamples>
    <missionsuccess.chimerasamples>The chimera blood samples have been secured.</missionsuccess.chimerasamples>
    <missionfailure.chimerasamples>Failed to retrieve the blood samples.</missionfailure.chimerasamples>
    <eventtext.generic.Iwilldoit>"I will do it."</eventtext.generic.Iwilldoit>
    <eventtext.generic.noway>"No way."</eventtext.generic.noway>
    <eventtext.generic.tellmemore>"Tell me more..."</eventtext.generic.tellmemore>
    <eventtext.generic.accept>Accept</eventtext.generic.accept>
    <eventtext.generic.agree>Agree</eventtext.generic.agree>
    <eventtext.generic.disagree>Disagree</eventtext.generic.disagree>
    <eventtext.generic.leave>Leave.</eventtext.generic.leave>
  </Override>
</infotext>