<?xml version="1.0" encoding="utf-8" ?>
<Character speciesname="Legacyfractalguardian2" humanoid="false" group="ancientalien">
  
  <ragdolls folder="default"/>
  <animations folder="default"/>

  <health
    vitality="100"
    doesbleed="false"/>

  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_idle1.ogg" state="Idle" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_idle2.ogg" state="Idle" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_idle3.ogg" state="Idle" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_idle4.ogg" state="Idle" range="3000" />

  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_attack1.ogg" state="Attack" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_attack2.ogg" state="Attack" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_attack3.ogg" state="Attack" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_attack4.ogg" state="Attack" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_attack5.ogg" state="Attack" range="3000" />

  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_damage1.ogg" state="Damage" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_damage2.ogg" state="Damage" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_damage3.ogg" state="Damage" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_damage4.ogg" state="Damage" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_damage5.ogg" state="Damage" range="3000" />

  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_death1.ogg" state="Die" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_death2.ogg" state="Die" range="3000" />
  <sound file="Content/Characters/Legacyfractalguardian2/FRACTALGUARDIAN2_death3.ogg" state="Die" range="3000" />

  <ai
    combatstrength="500"
    sight="1.0"
    hearing="2.0">
    <targetpriority tag="decoy" state="Attack" priority="600" />
    <targetpriority tag="human" state="Attack" priority="100"/>
    <targetpriority tag="sonar" state="Attack" priority="50"/>
  </ai>

</Character>

