<?xml version="1.0" encoding="utf-8" ?>
<Character speciesname="Carrier" humanoid="false">
  
  <ragdolls folder="default"/>
  <animations folder="default"/>

  <gibemitter particle="shrapnel" particleamount="40" velocitymin="50" velocitymax="1000" anglemin="0" anglemax="360"/>

  <health
    vitality="1000"
    doesbleed="false"/>
  
  <sound file="Content/Characters/Carrier/CARRIER_attack1.ogg" state="Attack" range="3000"/>
  <sound file="Content/Characters/Carrier/CARRIER_attack2.ogg" state="Attack" range="3000"/>
  <sound file="Content/Characters/Carrier/CARRIER_attack3.ogg" state="Attack" range="3000"/>

  <sound file="Content/Characters/Carrier/CARRIER_idle1.ogg" state="Idle" range="3000"/>
  <sound file="Content/Characters/Carrier/CARRIER_idle2.ogg" state="Idle" range="3000"/>

  <sound file="Content/Characters/Carrier/CARRIER_damage1.ogg" state="Damage" range="3000"/>
  <sound file="Content/Characters/Carrier/CARRIER_damage2.ogg" state="Damage" range="3000"/>
  
  <sound file="Content/Characters/Carrier/CARRIER_death1.ogg" state="Die" range="5000"/>

  <ai
    combatstrength="1000"
    sight="0.5"
    hearing="1.0">
    <targetpriority tag="decoy" state="Attack" priority="600" />
    <targetpriority tag="human" state="Attack" priority="100"/>
    <targetpriority tag="sonar" state="Attack" priority="80" />
    <targetpriority tag="room" state="Attack" priority="50"/>
    <targetpriority tag="stronger" state="Escape" priority="50"/>
  </ai>
  
</Character>
