<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="ek_weapons_cabinet" aliases="weapons cabinet" tags="cabinet,weapons_cabinet" pickdistance="150" scale="0.6">
    <Sprite texture="containers_ek.png" depth="0.84" sourcerect="0,224,192,200" origin="0.5,0.5" />
    <BrokenSprite texture="containers_ek.png" depth="0.84" sourcerect="512,0,192,200" origin="0.5,0.5" maxcondition="90" />
    <DecorativeSprite name="Weapons Cabinet Doors" texture="containers_ek.png" depth="0.82" sourcerect="192,224,192,200" origin="0.5,0.5" offset="0,0" />
    <ItemContainer autofill="False" capacity="4" maxstacksize="1" canbeselected="true" hideitems="false" hudpos="0.5, 0.3" slotsperrow="4" msg="ItemMsgInteractSelect" itempos="34,-120" iteminterval="38,0" itemrotation="90" allowuioverlap="true">
      <!--<GuiFrame relativesize="0.2,0.2" anchor="TopCenter" style="ItemUI" hudpos="0.5, 0.3" />-->
      <GuiFrame relativesize="0.3,0.3" anchor="Center" style="ItemUI" hudpos="0.5, 2" />
      <RequiredItem identifiers="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
      <Containable identifiers="weapon" />
    </ItemContainer>
    <!-- Open in the year 2080 when container-mode finally works
	
	<ItemContainer autofill="False" capacity="10" canbeselected="true" hideitems="true" hudpos="0.5, 2" slotsperrow="5" allowuioverlap="true" >
      <GuiFrame relativesize="0.2,0.3" anchor="Center" style="ItemUI" hudpos="0.5, 2" />
      <RequiredItem identifiers="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true"/>
      <Containable identifiers="smallitem,magazine,round,shell,ek_microtorpedo,ek_ammobox_shotgun" >
        <StatusEffect type="OnContaining" target="This" Condition="-10.0" disabledeltatime="true">
          <Conditional Condition="eq 100" />
        </StatusEffect>
      </Containable>
      <StatusEffect type="Always" target="This" Condition="10.0" disabledeltatime="true" delay="0.5">
        <Conditional Condition="eq 90" />
      </StatusEffect>
    </ItemContainer>
	-->
  </Item>
  <Item name="" identifier="ek_weapons_cabinet_bottomhalf" aliases="weapons cabinet" tags="cabinet,weapons_cabinet" pickdistance="150" scale="0.6">
    <Sprite texture="containers_ek.png" depth="0.84" sourcerect="0,424,192,104" origin="0.5,0.5" />
    <BrokenSprite texture="containers_ek.png" depth="0.84" sourcerect="512,200,192,104" origin="0.5,0.5" maxcondition="90" />
    <DecorativeSprite name="Weapons Cabinet Doors" texture="containers_ek.png" depth="0.82" sourcerect="192,424,192,104" origin="0.5,0.5" offset="0,0" />
    <ItemContainer autofill="False" capacity="10" canbeselected="true" hideitems="true" hudpos="0.5, 2" slotsperrow="5" allowuioverlap="true">
      <GuiFrame relativesize="0.3,0.3" anchor="Center" style="ItemUI" hudpos="0.5, 2" />
      <RequiredItem identifiers="idcard" type="Picked" msg="ItemMsgUnauthorizedAccess" ignoreineditor="true" />
      <Containable identifiers="smallitem,magazine,round,shell,ek_microtorpedo,ek_ammobox_shotgun">
        <StatusEffect type="OnContaining" target="This" Condition="-10.0" disabledeltatime="true">
          <Conditional Condition="eq 100" />
        </StatusEffect>
      </Containable>
      <StatusEffect type="Always" target="This" Condition="10.0" disabledeltatime="true" delay="0.5">
        <Conditional Condition="eq 90" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_weapons_case" aliases="weapon case" scale="0.5" tags="crate" pickdistance="150" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="plastic" />
      <Item identifier="plastic" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="0,320,64,64" />
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="272,0,224,48" />
    <BrokenSprite texture="containers_ek.png" depth="0.54" sourcerect="272,48,224,128" origin="0.5,0.5" maxcondition="95" />
    <Body width="208" height="40" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="10,-70" handle1="-15,45" handle2="15,45" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
      <StatusEffect type="OnActive" target="This" Condition="-10.0" disabledeltatime="true">
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="10.0" disabledeltatime="true" delay="0.5">
        <Conditional Condition="eq 90" />
      </StatusEffect>
    </Holdable>
    <ItemContainer autofill="False" capacity="3" maxstacksize="1" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="smallitem,mediumitem,weapon" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ammocrate_9mm" aliases="handgun ammo crate" tags="ek_ammocrate_small,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="carbon" />
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="0,0,160,80" origin="0.5,0.5" />
    <Body width="144" height="64" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="10,-70" handle1="-40,8" handle2="40,8" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.85" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" capacity="12" slotsperrow="5" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="smallitem,magazine" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ammocrate_smg" aliases="smg ammo crate" tags="ek_ammocrate_small,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="carbon" />
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="0,80,160,80" origin="0.5,0.5" />
    <Body width="144" height="64" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="10,-70" handle1="-40,8" handle2="40,8" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" capacity="12" slotsperrow="5" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="smallitem,magazine" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ammocrate_rifle" aliases="lmg ammo crate,rifle ammo crate" tags="ek_ammocrate_small,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="carbon" />
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="352,704,160,80" origin="0.5,0.5" />
    <Body width="144" height="64" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="10,-70" handle1="-40,8" handle2="40,8" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" capacity="12" slotsperrow="5" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="smallitem,magazine" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ammocrate_shotgun" tags="ek_ammocrate_small,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="carbon" />
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="160,0,112,80" origin="0.5,0.5" />
    <Body width="144" height="64" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="10,-70" handle1="-40,8" handle2="40,8" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" capacity="6" slotsperrow="2" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="smallitem,ek_ammobox_shotgun" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ammocrate_microtorpedo" aliases="microtorpedo ammo crate" tags="ek_ammocrate_medium,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="carbon" />
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="0,160,256,64" origin="0.5,0.5" />
    <Body width="144" height="64" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="10,-50" handle1="-45,-30" handle2="45,30" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" capacity="12" slotsperrow="2" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="smallitem,ek_microtorpedo" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ammocrate_physicorium" aliases="alien ammo crate" tags="ek_ammocrate_small,ammobox,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_light">
    <Deconstruct time="15">
      <Item identifier="plastic" />
      <Item identifier="plastic" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="160,80,64,80" origin="0.5,0.5" />
    <Body width="144" height="64" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="10,-70" handle1="-16,20" handle2="16,20" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.85" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" capacity="6" slotsperrow="3" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="smallitem,magazine,round,shell,ek_microtorpedo,ek_ammobox_shotgun" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_ammobox_shotgun_shells" category="Equipment,Weapon" aliases="shotgun shell box,shotgun shells" tags="mediumitem,ek_ammobox_shotgun,ammobox" cargocontaineridentifier="ek_ammocrate_shotgun" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <!--<Price storeidentifier="merchantMilitary" buyprice="200" />
    <Price storeidentifier="merchantCity" buyprice="280" />
    <Price storeidentifier="merchantOutpost" buyprice="320" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="1" spawnprobability="0.3" />
    <Price baseprice="480" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="0,528,80,48" origin="0.5,0.5" />
    <Body width="64" height="48" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" />
    <!--      <StatusEffect type="OnUse" target="This" condition="-8.334" disabledeltatime="true">
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="Inventory" />
      </StatusEffect> 
    </Holdable> -->
    <ItemContainer autofill="False" capacity="12" maxstacksize="1" slotsperrow="4" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="shell,shotgunammo" />
    </ItemContainer>
    <LightComponent characterusable="false" LightColor="0,0,0,0" range="1" IsOn="true">
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="1" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-60.0" delay="0.01" stackable="false">
        <Conditional Condition="gt 41" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_shell" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- Break the item, to prevent it from being sellable -->
    </LightComponent>
  </Item>
  <Item name="" identifier="ek_ammobox_shotgun_beanbag" category="Equipment,Weapon" aliases="shotgun beanbag box" tags="mediumitem,ek_ammobox_shotgun,ammobox" cargocontaineridentifier="ek_ammocrate_shotgun" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <!--<Price storeidentifier="merchantMilitary" buyprice="150" />
    <Price storeidentifier="merchantCity" buyprice="200" />
    <Price storeidentifier="merchantOutpost" buyprice="240" />-->
    <Price baseprice="360" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="80,528,80,48" origin="0.5,0.5" />
    <Body width="64" height="48" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" capacity="12" maxstacksize="1" slotsperrow="4" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="shell,shotgunammo" />
    </ItemContainer>
    <LightComponent characterusable="false" LightColor="0,0,0,0" range="1" IsOn="true">
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="1" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-60.0" delay="0.01" stackable="false">
        <Conditional Condition="gt 41" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_beanbag" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- Break the item, to prevent it from being sellable -->
    </LightComponent>
  </Item>
  <Item name="" identifier="ek_ammobox_shotgun_slug" category="Equipment,Weapon" aliases="shotgun slug box,shotgun slugs" tags="mediumitem,ek_ammobox_shotgun,ammobox" cargocontaineridentifier="ek_ammocrate_shotgun" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <!--<Price storeidentifier="merchantMilitary" buyprice="240" />
    <Price storeidentifier="merchantCity" buyprice="320" />
    <Price storeidentifier="merchantOutpost" buyprice="450" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="1" spawnprobability="0.2" />
    <Price baseprice="720" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="0,576,80,48" origin="0.5,0.5" />
    <Body width="64" height="48" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" capacity="12" maxstacksize="1" slotsperrow="4" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="shell,shotgunammo" />
    </ItemContainer>
    <LightComponent characterusable="false" LightColor="0,0,0,0" range="1" IsOn="true">
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="1" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-60.0" delay="0.01" stackable="false">
        <Conditional Condition="gt 41" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_slug" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- Break the item, to prevent it from being sellable -->
    </LightComponent>
  </Item>
  <Item name="" identifier="ek_ammobox_shotgun_hollowpoint" category="Equipment,Weapon" aliases="shotgun slug box,shotgun slugs" tags="mediumitem,ek_ammobox_shotgun,ammobox" cargocontaineridentifier="ek_ammocrate_shotgun" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <!--<Price storeidentifier="merchantMilitary" buyprice="240" />
    <Price storeidentifier="merchantCity" buyprice="320" />
    <Price storeidentifier="merchantOutpost" buyprice="450" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="1" spawnprobability="0.2" />
    <Price baseprice="600" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="240,576,80,48" origin="0.5,0.5" />
    <Body width="64" height="48" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" capacity="12" maxstacksize="1" slotsperrow="4" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="shell,shotgunammo" />
    </ItemContainer>
    <LightComponent characterusable="false" LightColor="0,0,0,0" range="1" IsOn="true">
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="1" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-60.0" delay="0.01" stackable="false">
        <Conditional Condition="gt 41" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_hollowpoint" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- Break the item, to prevent it from being sellable -->
    </LightComponent>
  </Item>
  <Item name="" identifier="ek_ammobox_shotgun_flechette" category="Equipment,Weapon" aliases="12-Gauge flechettes,shotgun flechette box,shotgun flechettes" tags="mediumitem,ek_ammobox_shotgun,ammobox" cargocontaineridentifier="ek_ammocrate_shotgun" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <!--<Price storeidentifier="merchantMilitary" buyprice="260" />
    <Price storeidentifier="merchantCity" buyprice="350" />
    <Price storeidentifier="merchantOutpost" buyprice="480" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="1" spawnprobability="0.2" />
    <Price baseprice="540" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="160,576,80,48" origin="0.5,0.5" />
    <Body width="64" height="48" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" capacity="12" maxstacksize="1" slotsperrow="4" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="shell,shotgunammo" />
    </ItemContainer>
    <LightComponent characterusable="false" LightColor="0,0,0,0" range="1" IsOn="true">
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="1" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-60.0" delay="0.01" stackable="false">
        <Conditional Condition="gt 41" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_flechette" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- Break the item, to prevent it from being sellable -->
    </LightComponent>
  </Item>
  <Item name="" identifier="ek_ammobox_shotgun_grenade" category="Equipment,Weapon" aliases="shotgun grenades,shotgun grenade box" tags="mediumitem,ek_ammobox_shotgun,ammobox" cargocontaineridentifier="ek_ammocrate_shotgun" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <!--<Price storeidentifier="merchantMilitary" buyprice="750" />-->
    <Price baseprice="780" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="80,576,80,48" origin="0.5,0.5" />
    <Body width="64" height="48" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" capacity="12" maxstacksize="1" slotsperrow="4" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="shell,shotgunammo" />
    </ItemContainer>
    <LightComponent characterusable="false" LightColor="0,0,0,0" range="1" IsOn="true">
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="1" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-60.0" delay="0.01" stackable="false">
        <Conditional Condition="gt 41" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_grenade" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- Break the item, to prevent it from being sellable -->
    </LightComponent>
  </Item>
  <Item name="" identifier="ek_ammobox_shotgun_physicorium" category="Equipment,Weapon" aliases="shotgun alien slug box, shotgun alien box" tags="mediumitem,ek_ammobox_shotgun,ammobox" cargocontaineridentifier="ek_ammocrate_physicorium" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <!--<Price storeidentifier="merchantResearch" buyprice="550" />-->
    <Price baseprice="840" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.7" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="160,528,80,48" origin="0.5,0.5" />
    <Body width="64" height="48" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" capacity="12" maxstacksize="1" slotsperrow="4" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="shell,shotgunammo" />
    </ItemContainer>
    <LightComponent characterusable="false" LightColor="0,0,0,0" range="1" IsOn="true">
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="1" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-60.0" delay="0.01" stackable="false">
        <Conditional Condition="gt 41" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- Break the item, to prevent it from being sellable -->
    </LightComponent>
  </Item>
  <Item name="" identifier="ek_weaponparts" category="Material" aliases="weapon_components,weapon parts,weapon_parts" tags="mediumitem,ek_fabricator_kit,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy" maxstacksize="3">
    <!--<Price storeidentifier="merchantMilitary" buyprice="400" />
    <Price storeidentifier="merchantCity" buyprice="550" />
    <Price storeidentifier="merchantOutpost" buyprice="650" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="1" spawnprobability="0.5" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="400" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.8" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="steel" mincondition="0.6" />
      <Item identifier="aluminium" mincondition="0.95" />
      <Item identifier="titaniumaluminiumalloy" mincondition="0.95" />
      <Item identifier="rubber" mincondition="0.95" />
      <Item identifier="plastic" mincondition="0.6" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40">
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="rubber" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,64,64,64" />
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="384,240,112,80" />
    <Body width="112" height="80" density="20" />
    <Holdable slots="RightHand,LeftHand" holdpos="10,-70" handle1="-5,35" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
  </Item>
  <Item name="Loading Kit" identifier="ek_loadingkit" category="Material" aliases="loading_kit,ammo kit,ammo_kit" tags="mediumitem,ek_fabricator_kit,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy" maxstacksize="3">
    <!--<Price storeidentifier="merchantMilitary" buyprice="150" />
    <Price storeidentifier="merchantCity" buyprice="175" />
    <Price storeidentifier="merchantOutpost" buyprice="200" />-->
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="1" spawnprobability="0.5" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="150" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.8" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="steel" mincondition="0.85" />
      <Item identifier="aluminium" mincondition="0.85" />
      <Item identifier="aluminium" mincondition="0.50" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40">
      <RequiredSkill identifier="weapons" level="65" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="potassium" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="320,128,64,64" />
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="384,336,128,80" />
    <Body width="122" height="80" density="15" />
    <Holdable slots="RightHand,LeftHand" holdpos="10,-70" handle1="-5,35" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
  </Item>
  <Item name="" identifier="ek_ammocrate_rockets" aliases="rocket_crate" tags="ek_ammocrate_large" scale="0.5" pickdistance="60" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="steel" />
      <Item identifier="steel" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="448,128,64,64" />-->
    <Sprite texture="containers_ek.png" depth="0.52" sourcerect="352,528,160,160" origin="0.5,0.5" />
    <Body width="144" height="150" density="150" />
    <Holdable slots="RightHand+LeftHand" holdpos="55,-20" handle1="-15,33" handle2="-15,33" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" capacity="10" slotsperrow="2" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="smallitem,mediumitem,ek_rocketammo" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_handcuff_container" category="Equipment" aliases="handcuff container" tags="smallitem,ammobox" cargocontaineridentifier="metalcrate" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light">
    <!--<Price storeidentifier="merchantMilitary" buyprice="25" />
    <Price storeidentifier="merchantCity" buyprice="35" />-->
    <Price baseprice="25" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="0.8" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="256,512,64,64" />
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="512,528,64,80" origin="0.5,0.5" />
    <Body width="48" height="78" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" capacity="3" slotsperrow="3" maxstacksize="1" canbeselected="true" hideitems="false" itempos="2,23" iteminterval="0,-18" keepopenwhenequipped="true" movableframe="true">
      <Containable identifier="handcuffs" />
    </ItemContainer>
  </Item>
  <!--  <Item name="Weapon Modification Kit" identifier="ek_weaponmodkit" aliases="weapon mod kit" tags="mediumitem,ek_weaponmod_kit" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy"
    description="A toolbox of various firearm maintenance, in-field assembly, and fitting tools." >
    <Price storeidentifier="merchantMilitary" buyprice="300" />
    <Price storeidentifier="merchantCity" buyprice="450" />
    <Price storeidentifier="merchantOutpost" buyprice="550" />
    <Deconstruct time="15">
      <Item identifier="wrench" />
      <Item identifier="screwdriver" />
      <Item identifier="aluminium" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="weapons" level="50"/>
      <RequiredItem identifier="wrench" />
      <RequiredItem identifier="screwdriver" />
      <RequiredItem identifier="toolbox" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="448,384,64,64" />
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="384,416,128,64" />
    <Body width="120" height="60" density="25" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="-5,25" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
	 drawhudwhenequipped="true" canbeselected="true"
    <Fabricator canbeselected="true" powerconsumption="0.0" msg="ItemMsgInteractSelect">
      <GuiFrame relativesize="0.4,0.45" style="ItemUI" anchor="Center" />
      <sound file="Content/Sounds/RepairLoop.ogg" type="OnActive" range="1000.0" volume="0.7" loop="true"/>     
    </Fabricator>
    <ItemContainer autofill="False" capacity="5" canbeselected="true" hideitems="true" slotsperrow="5" uilabel="" allowuioverlap="true"/>
    <ItemContainer autofill="False" capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true"/>

  </Item>
-->
  <!--<Item name="Gauss Coil Crate" identifier="ek_gausspartscrate" aliases="gauss coil box" tags="mediumitem,ek_fabricator_kit,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy"
    description=" " >
    <Deconstruct time="10">
      <Item identifier="plasic" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Sprite texture="Mods/EK Armory/Items/Materials/materials_ek.png" depth="0.54" sourcerect="192,64,128,64" />
    <Body width="120" height="60" density="25" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="-5,25" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" capacity="4" canbeselected="true" hideitems="true" slotsperrow="2" uilabel="Gauss Coil Crate" allowuioverlap="true" keepopenwhenequipped="true" movableframe="true"/>
  </Item>

<Item name="Laser Diode Crate" identifier="ek_laserpartscrate" aliases="laser diode box" tags="mediumitem,ek_fabricator_kit,crate" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_heavy"
    description=" " >
    <Deconstruct time="10">
      <Item identifier="plasic" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Sprite texture="Mods/EK Armory/Items/Materials/materials_ek.png" depth="0.54" sourcerect="192,128,128,64" />
    <Body width="120" height="60" density="25" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="-5,25" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" capacity="4" canbeselected="true" hideitems="true" slotsperrow="2" uilabel="Gauss Coil Crate" allowuioverlap="true" keepopenwhenequipped="true" movableframe="true"/>
  </Item>-->
  <!--
  <Item name="EK Debug Shotgun Ammo Box" identifier="ek_ammobox_shotgun_debugger" category="Equipment" tags="mediumitem,ek_ammobox_shotgun,ammobox" 
  cargocontaineridentifier="ek_ammocrate_physicorium" scale="0.4" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true" hideinmenus="true">
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <Sprite texture="containers_ek.png" depth="0.54" sourcerect="160,528,80,48" origin="0.5,0.5" />
    <Body width="64" height="48" density="15" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="10,-70" handle1="0,-20" aimable="false" msg="ItemMsgPickUpSelect" >
	  <CustomInterface drawhudwhenequipped="true" canbeselected="false">
		<GuiFrame style="ItemUI" absoluteoffset="0,150" anchor="BottomCenter" relativesize="0.06,0.08"/>
		<Button text="Spawn One">
		  <StatusEffect target="This,Character" type="OnUse" Condition="-10" disabledeltatime="true" >
		    <Sound file="Content/Sounds/DropItem.ogg" type="OnUse" range="250" />
			<SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
		  </StatusEffect>
		</Button>
	  </CustomInterface>
	</Holdable>
    <ItemContainer autofill="False" capacity="12" maxstacksize="1" slotsperrow="4" canbeselected="false" hideitems="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <Containable identifiers="shell,shotgunammo" />
    </ItemContainer>
    <LightComponent characterusable="false" LightColor="0,0,0,0" range="1" IsOn="true">
      <StatusEffect type="OnActive" target="This" targetitemcomponent="LightComponent" IsOn="false" delay="1" />
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0" delay="0.01" stackable="false" >
        <Conditional Condition="gt 41" />
        <SpawnItem identifiers="ek_shotgun_alien_slug" spawnposition="ThisInventory" />
      </StatusEffect>
    </LightComponent>
  </Item>
  -->
</Items>