<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Molochbaby" texture="%ModDir:Improved Husks%/Characters/Molochbabyhusk/molochbabyhusk.png" canentersubmarine="True" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Torso" color="255,255,255,255">
  <collider height="0" radius="100" name="Main Collider" width="0" />
  <limb id="0" name="MainLimb" type="Torso" height="0" width="0" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="100" density="20" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <deformablesprite sourcerect="0,256,256,256" depth="0" origin="0.49609375,0.40625" subdivisions="5,5" texture="" ignoretint="False" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0">
      <spritedeformation type="inflate" resolution="5,5" frequency="2" scale="0.25" blendmode="Add" usemovementsine="False" sineoffset="0" sync="1" typename="inflate" strength="0.1" maxrotation="90" stopwhenhostisdead="True" onlyinwater="False" />
      <spritedeformation type="inflate" resolution="5,5" frequency="1" scale="0.25" blendmode="Add" usemovementsine="True" sineoffset="0" sync="1" typename="inflate" strength="0.3" maxrotation="90" stopwhenhostisdead="True" onlyinwater="False" />
      <spritedeformation type="custom" resolution="5,5" frequency="1" blendmode="Add" row0="-0.2,0.1 -0.1,-0.1 -0.1,-0.1 0.2,-0.1 0.2,-0.4" row1="-0.1,0 0,0 0,0 0,0 0.1,0" row2="0,0 0,0 0,0 0,0 0,0" row3="0,0 0,0 0,0 0,0 0,0" row4="0,0 0,0 0,0 0,0 0,0" usemovementsine="False" sineoffset="0" sync="-1" typename="custom" strength="0.2" maxrotation="90" stopwhenhostisdead="True" onlyinwater="False" amplitude="1" />
      <spritedeformation type="custom" resolution="5,5" frequency="1" blendmode="Add" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0,0 0,0 0,0" row3="0,0 0,0 0,0 0,0 0,0" row4="-0.3,0 -0.3,0 0,-0.5 0.3,0 0.3,0" usemovementsine="True" sineoffset="0.1" sync="-1" typename="custom" strength="0.2" maxrotation="90" stopwhenhostisdead="True" onlyinwater="False" amplitude="1" />
    </deformablesprite>
    <lightsource color="105,255,105,55" range="150" flicker="0.5" flickerspeed="0.5" pulsefrequency="0.1" pulseamount="0.5" blinkfrequency="0" scale="1" offset="0,0" rotation="0">
      <lighttexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" size="1,1" />
      <deformablesprite texture="Content/Characters/Molochbaby/molochbaby.png" sourcerect="256,0,256,256" origin="0.49609375,0.40625" size="1,1" alpha="1" />
    </lightsource>
    <attack context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" reverse="False" range="60" damagerange="60" duration="0.2" cooldown="3" secondarycooldown="1" cooldownrandomfactor="0.1" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="0" force="10" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="50" targetforceworld="0,0" severlimbsprobability="0" priority="1" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" ranged="False" requiredangle="20" penetration="0" levelwalldamage="20" avoidfriendlyfire="False" submarineimpactmultiplier="1" blink="False">
      <affliction identifier="bitewounds" strength="10" probability="1" />
      <affliction identifier="bleeding" strength="5" probability="1" />
      <affliction identifier="stun" strength="0.3" probability="0.5" />
      <Affliction identifier="huskinfection" strength="1" probability="0.5" />
    </attack>
  </limb>
  <limb id="1" name="AttachTarget" type="None" height="0" width="0" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="9.775" density="0.1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
    <sprite texture="" sourcerect="211,179,25,23" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack cooldown="5" range="50" damagerange="50" duration="0.25" force="0" targetforce="0" structuresoundtype="StructureBlunt" context="Water" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" secondarycooldown="0" structuredamage="15" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" priority="0" cooldownrandomfactor="0.5" targetlimbtype="None" reverse="True" retreat="False" targetdistance="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" />
  </limb>
  <!-- spike/tentacle thingy -->
  <limb id="2" height="30" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.58" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="3" radius="0" width="80" height="25" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.58" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="4" height="30" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.68" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="5" radius="0" width="80" height="25" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.68" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="-0.21192738,-68.7254" limb2anchor="-0,0" name="Joint 0 - 1" canbesevered="False" severanceprobabilitymodifier="1" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to husk appendage -->
  <joint limb1="0" limb2="2" limb1anchor="50,94" limb2anchor="-14.934617,0.0038090628" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="50" lowerlimit="30" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="3" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-35" lowerlimit="-55" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="4" limb1anchor="28,92" limb2anchor="-14.934617,0.0038090628" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="70" lowerlimit="50" stiffness="0.85" scale="0.68" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="-35" lowerlimit="-55" stiffness="0.85" scale="0.68" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
</Ragdoll>