<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="techno-backpack" category="Equipment" tags="mediumitem,backpack" fireproof="true" waterproof="true" cargocontaineridentifier="metalcrate" scale="0.55" impactsoundtag="impact_soft" description="">
    <Price baseprice="1200">
      <Price locationtype="outpost" multiplier="1" minavailable="0" />
      <Price locationtype="city" multiplier="0.9" minavailable="1" />
      <Price locationtype="research" multiplier="1.25" minavailable="2" />
      <Price locationtype="military" multiplier="1.25" minavailable="1" />
      <Price locationtype="mine" multiplier="1.25" minavailable="0" />
    </Price>
    <Deconstruct time="60">
      <Item identifier="power-backpack" />
      <Item identifier="handheldsonar" />
      <Item identifier="thermalgoggles" />
      <Item identifier="handheldstatusmonitor" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="60">
      <RequiredSkill identifier="mechanical" level="50" />
      <RequiredItem identifier="power-backpack" />
      <RequiredItem identifier="handheldsonar" />
      <RequiredItem identifier="thermalgoggles" />
      <RequiredItem identifier="handheldstatusmonitor" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Techno-Backpack/Techno-Backpack.png" sourcerect="10,22,218,157" />
    <Sprite texture="%ModDir%/Techno-Backpack/Techno-Backpack.png" sourcerect="10,22,218,157" depth="0.6" origin="0.5,0.9" />
    <Body width="100" height="60" density="30" />
    <Wearable slots="Bag" msg="ItemMsgPickUpSelect">
      <sprite name="Backpack on character" texture="%ModDir%/Techno-Backpack/Techno-Backpack.png" canbehiddenbyotherwearables="false" limb="Torso" depth="0.8" hidelimb="false" inherittexturescale="true" origin="0.55,0.55" sourcerect="10,22,218,157" />
      <ItemContainer capacity="9" hideitems="true">
        <Containable items="smallitem,weapon,gun" excludeditems="backpack,toolbox,cargoscooter" />
      </ItemContainer>
      <Sonar range="6000.0" powerconsumption="0" drawhudwhenequipped="true" detectsubmarinewalls="false" displaybordersize="-0.1" characterusable="false" hasmineralscanner="true" allowuioverlap="true">
        <sound file="%ModDir%/Techno-Backpack/Sonar Ping - Navigation.ogg" type="OnUse" range="500.0" />
        <GuiFrame relativesize="0.3,0.3" anchor="CenterLeft" relativeoffset="0.000,0.1" draggable="true" />
        <PingCircle texture="Content/Items/Command/pingCircle.png" origin="0.5,0.5" />
        <DirectionalPingCircle texture="Content/Items/Command/directionalPingCircle.png" origin="0.0,0.5" />
        <ScreenOverlay texture="Content/Items/Command/sonarOverlay.png" origin="0.5,0.5" />
        <ScreenBackground texture="Content/Items/Command/sonarBackground.png" origin="0.5,0.5" />
        <DirectionalPingBackground texture="Content/Items/Command/directionalPingBackground.png" origin="0.5,0.5" />
        <DirectionalPingButton index="0" texture="Content/Items/Command/directionalPingButton.png" sourcerect="0,0,91,266" origin="-4.5275,0.5" />
        <DirectionalPingButton index="1" texture="Content/Items/Command/directionalPingButton.png" sourcerect="133,0,91,266" origin="-4.5275,0.5" />
        <DirectionalPingButton index="2" texture="Content/Items/Command/directionalPingButton.png" sourcerect="266,0,91,266" origin="-4.5275,0.5" />
        <Blip texture="%ModDir%/Techno-Backpack/sonarBlip.png" origin="0.5,0.5" />
        <LineSprite texture="Content/Items/Command/NavUI.png" sourcerect="181,141,109,4" origin="0,0.5" />
        <icon identifier="outpost" texture="Content/UI/MainIconsAtlas.png" sourcerect="352,398,16,8" origin="0.5,0.5" />
        <icon identifier="submarine" texture="Content/UI/MainIconsAtlas.png" sourcerect="353,407,14,6" origin="0.5,0.5" />
        <icon identifier="shuttle" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,407,8,6" origin="0.5,0.5" />
        <icon identifier="artifact" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,414,8,8" origin="0.5,0.5" />
        <icon identifier="mineral" texture="Content/UI/MainIconsAtlas.png" sourcerect="336,434,7,12" origin="0.5,0.5" />
        <icon identifier="" texture="Content/UI/MainIconsAtlas.png" sourcerect="346,416,4,4" origin="0.5,0.5" />
      </Sonar>
      <StatusHUD drawhudwhenequipped="true" overlaycolor="255,0,0,100" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="false" />
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="0" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="1" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="2" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="3" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="4" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="5" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="6" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="7" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="8" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,0" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
    </Holdable>
    <MiniMap enableitemfinder="true" enablehullcondition="true" enableelectricalview="true" drawhudwhenequipped="true" displaybordersize="0.0" characterusable="false" allowuioverlap="true">
      <GuiFrame relativesize="0.3,0.3" anchor="TopCenter" relativeoffset="0.0,0.0" style="ItemUI" draggable="true" />
    </MiniMap>
  </Item>
</Items>