<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="legacycrawler" colliderheightfromfloor="35" minscale="0.8" maxscale="1.2" impacttolerance="6" draggable="True" limbscale="1" jointscale="1" canentersubmarine="True" canwalk="True" spritesheetorientation="0" texturescale="1" texture="%ModDir:Improved Husks%/Characters/Legacycrawlerhusk/legacycrawlerhusk.png" mainlimb="Head" color="255,255,255,255">
  <collider height="60" radius="22" name="Main Collider" width="0" />
  <!-- head -->
  <limb id="0" radius="22" height="45" type="Head" flip="True" steerforce="15" healthindex="0" attackpriority="1" stepoffset="0,0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 0" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <damagemodifier armorsector="0,180" afflictiontypes="damage" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="True" probabilitymultiplier="1" afflictionidentifiers="" damageparticle="" />
    <damagemodifier armorsector="0,180" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" probabilitymultiplier="1" afflictionidentifiers="" damageparticle="" />
    <sprite sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- middle part -->
  <limb id="1" radius="22" height="40" type="Torso" flip="True" steerforce="0.1" healthindex="0" attackpriority="1" stepoffset="0,0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 1" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <damagemodifier armorsector="0,180" afflictiontypes="damage" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="True" probabilitymultiplier="1" afflictionidentifiers="" damageparticle="" />
    <damagemodifier armorsector="0,180" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" probabilitymultiplier="1" afflictionidentifiers="" damageparticle="" />
    <sprite sourcerect="57,7,58,55" depth="0.021" origin="0.3,0.65" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- tail -->
  <limb id="2" radius="22" height="45" type="Tail" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 2" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <damagemodifier armorsector="0,180" afflictiontypes="damage" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="True" probabilitymultiplier="1" afflictionidentifiers="" damageparticle="" />
    <damagemodifier armorsector="0,180" afflictiontypes="bleeding" damagemultiplier="0" damagesound="LimbArmor" deflectprojectiles="True" probabilitymultiplier="1" afflictionidentifiers="" damageparticle="" />
    <sprite sourcerect="0,142,60,95" depth="0.022" origin="0.37,0.43" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="3" width="13" height="45" ignorecollisions="True" flip="True" type="None" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" name="Limb 3" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="67,133,26,50" depth="0.15" origin="0.4,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack cooldown="2" range="100" damagerange="100" duration="0.1" stun="0" structuredamage="3" itemdamage="7" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,-5" severlimbsprobability="0" force="25" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Any" secondarycooldown="0" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="Pursue" reverse="False" targetlimbtype="None" retreat="False" applyforceonlimbs="0" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" context="Any" fullspeedafterattack="False" penetration="0" levelwalldamage="3" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bleeding" strength="3" probability="0.3" />
      <Affliction identifier="stun" strength="0.1" probability="0.3" />
      <Affliction identifier="bitewounds" strength="1" probability="0.8" />
      <Affliction identifier="huskinfection" strength="2" probability="0.5" />
    </attack>
  </limb>
  <limb id="4" width="11" height="34" type="RightLeg" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 4" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="5" width="5" height="40" type="RightFoot" flip="True" pullpos="5.88181,17.62863" refjoint="3" stepoffset="20,0" healthindex="0" attackpriority="1" steerforce="0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" ignorecollisions="False" name="Limb 5" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="6" width="13" height="35" type="LeftLeg" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 6" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="7" width="5" height="40" type="LeftFoot" flip="True" pullpos="6.76153,16.12763" refjoint="5" stepoffset="20,0" healthindex="0" attackpriority="1" steerforce="0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" ignorecollisions="False" name="Limb 7" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_metal" />
  </limb>
  <limb id="8" width="13" height="35" type="RightLeg" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 8" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="82,84,11,34" depth="0.03" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="9" width="5" height="40" type="RightFoot" flip="True" pullpos="6.345357,16.36533" refjoint="7" stepoffset="20,0" healthindex="0" attackpriority="1" steerforce="0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" ignorecollisions="False" name="Limb 9" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <sprite sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_metal" />
  </limb>
  <!-- spike/tentacle thingy -->
  <limb id="10" height="25.5" width="34.850002" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.35" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="11" radius="0" width="76.5" height="24.649998" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="True" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.35" attackforcemultiplier="0.1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="12" height="25.5" width="34.850002" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.33" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="13" radius="0" width="76.5" height="24.649998" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="True" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.35" attackforcemultiplier="0.1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="14" height="25.5" width="34.850002" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.33" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="15" radius="0" width="76.5" height="24.649998" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="True" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.35" attackforcemultiplier="0.1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <joint limb1="0" limb1anchor="-3.4803934,-32.15658" limb2="1" limb2anchor="-2,25" lowerlimit="-20" upperlimit="40" canbesevered="True" limitenabled="True" name="Joint 0 - 1" stiffness="0.25" severanceprobabilitymodifier="0.2" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb1anchor="1.07493,-3.249447" limb2="2" limb2anchor="-9.999999,31" lowerlimit="-20" upperlimit="40" canbesevered="True" limitenabled="True" name="Joint 1 - 2" stiffness="0.25" severanceprobabilitymodifier="0.5" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb1anchor="-3.082713,14.108032" limb2="3" limb2anchor="-2,-17" lowerlimit="-180" upperlimit="-90" canbesevered="True" limitenabled="True" name="Joint 0 - 3" stiffness="0.25" severanceprobabilitymodifier="0" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb1anchor="10.461825,9.783744" limb2="4" limb2anchor="0,14" lowerlimit="41.03136" upperlimit="214.9676" canbesevered="True" limitenabled="True" name="Joint 0 - 4" stiffness="0.25" severanceprobabilitymodifier="0" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb1anchor="0,-17" limb2="5" limb2anchor="0,-17" lowerlimit="31.31984" upperlimit="131.3924" canbesevered="True" limitenabled="True" name="Joint 4 - 5" stiffness="0.25" severanceprobabilitymodifier="0" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb1anchor="13,-15" limb2="6" limb2anchor="0,14" lowerlimit="66.78156" upperlimit="203.7562" canbesevered="True" limitenabled="True" name="Joint 0 - 6" stiffness="0.25" severanceprobabilitymodifier="0" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb1anchor="0,-17" limb2="7" limb2anchor="0,-17" lowerlimit="5.746826" upperlimit="131.4609" canbesevered="True" limitenabled="True" name="Joint 6 - 7" stiffness="0.25" severanceprobabilitymodifier="0" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb1anchor="13.06068,-35.17296" limb2="8" limb2anchor="0,14" lowerlimit="63.20561" upperlimit="215.137" canbesevered="True" limitenabled="True" name="Joint 0 - 8" stiffness="0.25" severanceprobabilitymodifier="0" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="24.44743" upperlimit="136.5674" canbesevered="True" limitenabled="True" name="Joint 8 - 9" stiffness="0.25" severanceprobabilitymodifier="0" breaksound="gore" scale="1" weldjoint="False" clockwiserotation="False" />
  <!-- body to husk appendage -->
  <joint limb1="0" limb2="10" limb1anchor="25.412577,67.28751" limb2anchor="-17.68504,1.816231" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="61.999996" lowerlimit="32" stiffness="1" scale="0.3" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="11" limb1anchor="20.18841,0.99607223" limb2anchor="-42.614456,0.38188925" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-52.000008" lowerlimit="-90.00001" stiffness="0.5" scale="0.35" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="12" limb1anchor="27.757908,37.35859" limb2anchor="-17.68504,1.816231" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="19" stiffness="0.5" scale="0.3" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="13" limb1anchor="20.18841,0.99607223" limb2anchor="-42.614456,0.38188925" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="4" lowerlimit="-40.00002" stiffness="0.5" scale="0.35" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="14" limb1anchor="21.801432,92.86255" limb2anchor="-17.68504,1.816231" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="54" lowerlimit="17" stiffness="0.5" scale="0.3" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="14" limb2="15" limb1anchor="20.18841,0.99607223" limb2anchor="-42.614456,0.38188925" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="4" lowerlimit="-40.00002" stiffness="0.5" scale="0.35" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
</Ragdoll>