<?xml version="1.0" encoding="utf-8"?>
<override>
  <TalentTrees>
    <TalentTree jobidentifier="captain">
      <SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
        <TalentOptions requiredtalents="2" maxchosentalents="6">
          <TalentOption identifier="bountyhunter" />
          <TalentOption identifier="logisticsexpert" />
          <TalentOption identifier="prodigy" />
          <TalentOption identifier="inspirationalleader" />
          <TalentOption identifier="veteran" />
          <TalentOption identifier="travelingtradesman" />
        </TalentOptions>
        <TalentOptions requiredtalents="2" maxchosentalents="6">
          <TalentOption identifier="emergencymaneuvers" />
          <TalentOption identifier="sailorwithnoname" />
          <TalentOption identifier="camaraderie" />
          <TalentOption identifier="downwiththeship" />
          <TalentOption identifier="gunsmith" />
          <TalentOption identifier="steadytune" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="quickdraw" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="lonewolf" />
          <TalentOption identifier="deputy" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="drunkensailor" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="bigguns" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="skipper" type="specialization" requires="captain_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="leadingbyexample" />
        </TalentOptions>
        <TalentOptions maxchosentalents="1">
          <TalentOption identifier="helmsman" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="inspiringpresence" />
          <TalentOption identifier="trickledown" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="family" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="politician" type="specialization" requires="captain_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="commendations" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="yourreputation" />
          <TalentOption identifier="affiliation" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="campaigning" />
          <TalentOption identifier="networking" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="figurehead" />
        </TalentOptions>
      </SubTree>
    </TalentTree>
    <TalentTree jobidentifier="securityofficer">
      <SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
        <TalentOptions requiredtalents="2" maxchosentalents="6">
          <TalentOption identifier="protectandserve" />
          <TalentOption identifier="warstories" />
          <TalentOption identifier="firstaidtraining" />
          <TalentOption identifier="physicalconditioning" />
          <TalentOption identifier="swole" />
          <TalentOption identifier="buff" />
        </TalentOptions>
        <TalentOptions requiredtalents="2" maxchosentalents="5">
          <TalentOption identifier="weaponsmith" />
          <TalentOption identifier="bythebook" />
          <TalentOption identifier="dontpushit" />
          <TalentOption identifier="bootcamp" />
          <TalentOption identifier="munitionsexpertise" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="frogman" type="specialization" requires="security_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="boardingparty" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="scavenger" />
          <TalentOption identifier="slayer" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="easyturtle" />
          <TalentOption identifier="daringdolphin" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="specops" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="enforcer" type="specialization" requires="security_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="pacificationkit" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="beatcop" />
          <TalentOption identifier="stonewall" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="crustyseaman" />
          <TalentOption identifier="inordinateexsanguination" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="implacable" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="gunner" type="specialization" requires="security_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="rifleman" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="tandemfire" />
          <TalentOption identifier="commando" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="gunrunner" />
          <TalentOption identifier="extrapowder" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="warlord" />
        </TalentOptions>
      </SubTree>
    </TalentTree>
    <TalentTree jobidentifier="assistant">
      <SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
        <TalentOptions requiredtalents="2" maxchosentalents="6">
          <TalentOption identifier="playingcatchup" />
          <TalentOption identifier="mailman" />
          <TalentOption identifier="skedaddle" />
          <TalentOption identifier="crewlayabout" />
          <TalentOption identifier="starterquest" />
          <TalentOption identifier="mule" />
        </TalentOptions>
        <TalentOptions requiredtalents="2" maxchosentalents="6">
          <TalentOption identifier="revengesquad" />
          <TalentOption identifier="inspiringtunes" />
          <TalentOption identifier="bagitup" />
          <TalentOption identifier="peerlearning" />
          <TalentOption identifier="indenturedservitude" />
          <TalentOption identifier="jengamaster" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="thewaitinglist" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="nonthreatening" />
          <TalentOption identifier="tastytarget" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="insurancepolicy" />
          <TalentOption identifier="anappleaday" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="thefriendswemade" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
        <TalentOptions requiredtalents="1">
          <ShowCaseTalent identifier="apprenticeship">
            <TalentOption identifier="apprenticeship_captain" />
            <TalentOption identifier="apprenticeship_doctor" />
            <TalentOption identifier="apprenticeship_security" />
            <TalentOption identifier="apprenticeship_mechanic" />
            <TalentOption identifier="apprenticeship_engineer" />
          </ShowCaseTalent>
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="logisticssystems" />
          <TalentOption identifier="journeyman" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="loyalassistant" />
          <TalentOption identifier="disloyalscum" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="graduationceremony" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="clown" type="specialization" requires="assistant_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="enrollintoclowncollege" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="waterprankster" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="psychoclown" />
          <TalentOption identifier="chonkyhonks" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="truepotential" />
        </TalentOptions>
      </SubTree>
    </TalentTree>
    <TalentTree jobidentifier="engineer">
      <SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
        <TalentOptions requiredtalents="2" maxchosentalents="5">
          <TalentOption identifier="stationengineer" />
          <TalentOption identifier="junctionjunkie" />
          <TalentOption identifier="egghead" />
          <TalentOption identifier="grounded" />
          <TalentOption identifier="remotemonitor" />
        </TalentOptions>
        <TalentOptions requiredtalents="2" maxchosentalents="5">
          <TalentOption identifier="funwithfission" />
          <TalentOption identifier="melodicrespite" />
          <TalentOption identifier="submarineofthings" />
          <TalentOption identifier="aggressiveengineering" />
          <TalentOption identifier="samplecollection" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="militaryapplications" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="heavyhitter" />
          <TalentOption identifier="armsrace" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="weaponartisan" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="nuclearoption" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="electrician" type="specialization" requires="engineer_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="gridmaintainer" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="pyromaniac" />
          <TalentOption identifier="unlimitedpower" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="betterthannew" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="lightningwizard" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="physicist" type="specialization" requires="engineer_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="unstoppablecuriosity" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="cruising" />
          <TalentOption identifier="buzzing" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="dangerzone" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="phdinnuclearphysics" />
        </TalentOptions>
      </SubTree>
    </TalentTree>
    <TalentTree jobidentifier="mechanic">
      <SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
        <TalentOptions requiredtalents="2" maxchosentalents="6">
          <TalentOption identifier="salvagecrew" />
          <TalentOption identifier="machinemaniac" />
          <TalentOption identifier="safetyfirst" />
          <TalentOption identifier="multifunctional" />
          <TalentOption identifier="engineengineer" />
          <TalentOption identifier="ballastdenizen" />
        </TalentOptions>
        <TalentOptions requiredtalents="2" maxchosentalents="5">
          <TalentOption identifier="modularrepairs" />
          <TalentOption identifier="oiledmachinery" />
          <TalentOption identifier="pumpndump" />
          <TalentOption identifier="ironman" />
          <TalentOption identifier="retrofit" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="miner" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="residualwaste" />
          <TalentOption identifier="massproduction" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="scrapsavant" />
          <TalentOption identifier="toolmaintenance" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="ironstorm" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="hullfixer" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="tinkerer" />
          <TalentOption identifier="quickfixer" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="letitdrain" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="robotics" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="iamthatguy" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="heavylifting" />
          <TalentOption identifier="mudraptorwrestler" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="foolhardy" />
          <TalentOption identifier="berserker" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="powerarmor" />
        </TalentOptions>
      </SubTree>
    </TalentTree>
    <TalentTree jobidentifier="medicaldoctor">
      <SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
        <TalentOptions requiredtalents="2" maxchosentalents="6">
          <TalentOption identifier="healthinsurance" />
          <TalentOption identifier="nobodyimportantdies" />
          <TalentOption identifier="exampleofhealth" />
          <TalentOption identifier="laresistance" />
          <TalentOption identifier="selfcare" />
          <TalentOption identifier="stayinalive" />
        </TalentOptions>
        <TalentOptions requiredtalents="2" maxchosentalents="5">
          <TalentOption identifier="firemanscarry" />
          <TalentOption identifier="medicalcompanion" />
          <TalentOption identifier="dontdieonme" />
          <TalentOption identifier="nopressure" />
          <TalentOption identifier="blooddonor" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="xenologist" type="specialization" requires="medical_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="geneharvester" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="bloodybusiness" />
          <TalentOption identifier="genesplicer" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="blackmarketgenes" />
          <TalentOption identifier="genetampering" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="geneticgenious" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="medic" type="specialization" requires="medical_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="medicalexpertise" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="medicalassistance" />
          <TalentOption identifier="emergencyresponse" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="drsubmarine" />
          <TalentOption identifier="vitaminsupplements" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="miracleworker" />
        </TalentOptions>
      </SubTree>
      <SubTree identifier="scientist" type="specialization" requires="medical_primary">
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="plaguedoctor" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="deliverysystem" />
          <TalentOption identifier="labcontacts" />
        </TalentOptions>
        <TalentOptions requiredtalents="1" maxchosentalents="2">
          <TalentOption identifier="supersoldiers" />
          <TalentOption identifier="whatastench" />
        </TalentOptions>
        <TalentOptions requiredtalents="1">
          <TalentOption identifier="macrodosing" />
        </TalentOptions>
      </SubTree>
    </TalentTree>
  </TalentTrees>
</override>