<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="ek_coilgunammo_large" aliases="Extended Coilgun Ammunition" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" minamount="0" maxamount="2" spawnprobability="0.1" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="420" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="280" />
    <Price storeidentifier="merchantCity" buyprice="380" />-->
    <Price baseprice="225">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="5" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="lead" mincondition="0.1" copycondition="true" />
      <Item identifier="lead" mincondition="0.1" copycondition="true" />
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="35">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="35">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="ek_coilgunammo_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="0,624,112,176" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="592,304,112,80" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunequipment" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="0,624,112,240" origin="0.5,0.5" />
    <Body width="100" height="160" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-20" handle1="-15,33" handle2="-15,33" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-0.25" disabledeltatime="true">
        <SpawnItem identifiers="coilgunbolt" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="coilgunbolt" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammoexplosive_large" aliases="Extended Exploding Ammunition,Extended Explosive Ammunition Box,Extended Explosive Ammunition" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.05" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="750" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="600" />
    <Price storeidentifier="merchantCity" buyprice="700" />-->
    <Price baseprice="650" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="ic4block" mincondition="0.1" copycondition="true" />
      <Item identifier="ic4block" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="35">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="ic4block" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="ic4block" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="steel" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="35">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="ic4block" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="ic4block" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="steel" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="ek_coilgunammoexplosive_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="112,624,112,176" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="592,384,112,80" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunequipment" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="112,624,112,240" origin="0.5,0.5" />
    <Body width="100" height="160" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-20" handle1="-15,33" handle2="-15,33" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-0.25" disabledeltatime="true">
        <SpawnItem identifiers="coilgunboltexplosive" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="coilgunboltexplosive" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammopiercing_large" aliases="Extended Piercing Ammunition" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.05" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="580" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="420" />
    <Price storeidentifier="merchantCity" buyprice="520" />-->
    <Price baseprice="500" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" mincondition="0.1" copycondition="true" />
      <Item identifier="titaniumaluminiumalloy" mincondition="0.1" copycondition="true" />
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="35">
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="35">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="ek_coilgunammopiercing_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="224,624,112,176" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="592,464,112,80" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunequipment" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="224,624,112,240" origin="0.5,0.5" />
    <Body width="100" height="160" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-20" handle1="-15,33" handle2="-15,33" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-0.25" disabledeltatime="true">
        <SpawnItem identifiers="coilgunboltpiercing" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="coilgunboltpiercing" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammophysicorium_large" aliases="Extended Physicorium Ammunition" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.05" />
    <Price baseprice="600" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="physicorium" mincondition="0.1" copycondition="true" />
      <Item identifier="physicorium" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="35">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="steel" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="physicorium" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="physicorium" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="35">
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="steel" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="physicorium" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="physicorium" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="ek_coilgunammophysicorium_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="512,624,112,176" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="592,544,112,80" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunequipment" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="512,624,112,240" origin="0.5,0.5" />
    <Body width="100" height="160" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-20" handle1="-15,33" handle2="-15,33" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-0.25" disabledeltatime="true">
        <SpawnItem identifiers="physicoriumbolt" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="physicoriumbolt" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammoboxheavy" scale="0.5" tags="coilgunequipment,coilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer" minamount="1" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="ammocontainer" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="450" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="300" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="450" />-->
    <Price baseprice="330" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" mincondition="0.1" copycondition="true" />
      <Item identifier="uex" mincondition="0.9" outcondition="0.5" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="titaniumaluminiumalloy" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="uex" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="15" />
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="titaniumaluminiumalloy" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="uex" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="ek_coilgunammoboxheavy" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="704,304,112,80" origin="0.5,0.5" />
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
        <SpawnItem identifiers="ek_coilgunboltheavy" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunboltheavy" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammoheavy_large" aliases="Extended HEFC Ammunition" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.05" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="800" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="650" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="800" />-->
    <Price baseprice="660" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" mincondition="0.1" copycondition="true" />
      <Item identifier="uex" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="35">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="titaniumaluminiumalloy" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="aluminium" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="uex" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="35">
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="titaniumaluminiumalloy" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="aluminium" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="uex" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="ek_coilgunammoheavy_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="624,624,112,176" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="704,384,112,80" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunequipment" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="624,624,112,240" origin="0.5,0.5" />
    <Body width="100" height="160" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-20" handle1="-15,33" handle2="-15,33" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-0.25" disabledeltatime="true">
        <SpawnItem identifiers="ek_coilgunboltheavy" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunboltheavy" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunboltheavy" category="Misc" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" sourcerect="368,784,128,32" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="80.0" maxtargetstohit="2">
      <Attack structuredamage="12.5" itemdamage="15" severlimbsprobability="2" penetration="0.4">
        <Affliction identifier="lacerations" strength="16" />
        <Affliction identifier="explosiondamage" strength="8" />
        <Affliction identifier="bleeding" strength="2" />
      </Attack>
      <StatusEffect type="OnActive" target="This" lifetime="2">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="1" scalemax="1.5" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3.5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" condition="-55" />
      <StatusEffect type="OnImpact" target="This" condition="-100" disabledeltatime="true" delay="0.06" stackable="false" />
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-15" anglemax="15" particleamount="4" velocitymin="-10" velocitymax="-200" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-30" anglemax="30" particleamount="3" velocitymin="10" velocitymax="300" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="-20" anglemax="20" particleamount="3" velocitymin="50" velocitymax="300" scalemin="1" scalemax="2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="1" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2.5" />
        <sound file="%ModDir%/Items/Weapons/ek_heavyammo1_mono.ogg" selectionmode="Random" range="8000" volume="0.75" />
        <sound file="%ModDir%/Items/Weapons/ek_heavyammo2_mono.ogg" selectionmode="Random" range="8000" volume="0.75" />
        <sound file="%ModDir%/Items/Weapons/ek_heavyammo3_mono.ogg" selectionmode="Random" range="8000" volume="0.75" />
        <sound file="%ModDir%/Items/Weapons/ek_heavyammo4_mono.ogg" selectionmode="Random" range="8000" volume="0.75" />
        <sound file="%ModDir%/Items/Weapons/ek_heavyammo5_mono.ogg" selectionmode="Random" range="8000" volume="0.75" />
        <sound file="%ModDir%/Items/Weapons/ek_heavyammo6_mono.ogg" selectionmode="Random" range="8000" volume="0.75" />
        <Explosion range="325.0" structuredamage="2.5" stun="0.4" force="10.0" severlimbsprobability="0.5" flames="false" smoke="true" sparks="true" underwaterbubble="true">
          <Affliction identifier="bleeding" strength="4" />
          <Affliction identifier="lacerations" strength="15" />
          <Affliction identifier="explosiondamage" strength="20" />
        </Explosion>
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <!--  <Item name="Debug Coilgun Ammunition Box" identifier="ek_coilgunammo_debug" scale="0.5" tags="coilgunequipment,coilgunammo" preferredcontainers="coilgunammocontainer" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="10">
      <Item identifier="steel" copycondition="true"/>
      <Item identifier="aluminium" />
    </Deconstruct>
    <Sprite texture="Content/Items/Containers/crates.png" depth="0.54" sourcerect="344,197,117,89" origin="0.5,0.5" />
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect"/>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />

      <StatusEffect type="Always" target="This" condition="-0.5" disabledeltatime="true" comparison="Not">
        <RequiredItem items="coilgunbolt" type="Contained" />
        <SpawnItem identifiers="coilgunbolt" spawnposition="ThisInventory" />
      </StatusEffect>

      <Containable items="coilgunbolt" />
    </ItemContainer>
  </Item>-->
  <Item name="" identifier="ek_coilgunammohybrid" scale="0.5" tags="coilgunequipment,coilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer" minamount="1" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="ammocontainer" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="300" />
    <Price storeidentifier="merchantMilitary" buyprice="250" />
    <Price storeidentifier="merchantCity" buyprice="300" />-->
    <Price baseprice="275" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="ek_coilgunammohybrid" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="112,512,112,88" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="224,512,112,88" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="336,512,112,88" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="448,512,112,88" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="560,512,112,88" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,512,112,88" maxcondition="0" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,64,112,88" origin="0.5,0.5" />
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybrid" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybrid" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybrid" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybrid" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammohybrid_large" aliases="Extended Hybrid Ammunition" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.05" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="420" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="280" />
    <Price storeidentifier="merchantCity" buyprice="380" />-->
    <Price baseprice="325" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="ek_coilgunammohybrid_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="112,16,112,208" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="224,16,112,208" maxcondition="90" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="336,16,112,208" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="448,16,112,208" maxcondition="70" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="560,16,112,208" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="112,272,112,208" maxcondition="50" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="224,272,112,208" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="336,272,112,208" maxcondition="30" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="448,272,112,208" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="560,272,112,208" maxcondition="10" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,272,112,208" maxcondition="0" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,64,112,88" origin="0.5,0.5" />
    <!--<ContainedSprite allowedcontainertags="coilgunequipment" texture="Mods/EK Armory/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="624,624,112,240" origin="0.5,0.5" />-->
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-30" handle1="-15,43" handle2="-15,43" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-1.25" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybrid" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybrid" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybrid" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybrid" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunbolt_hybrid" category="Misc" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" sourcerect="0,40,88,24" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false">
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3.5">
        <Remove />
      </StatusEffect>
    </Holdable>
    <Projectile characterusable="false" launchimpulse="80.0" maxtargetstohit="2">
      <Attack structuredamage="14" itemdamage="20" severlimbsprobability="2" penetration="0.6">
        <Affliction identifier="gunshotwound" strength="15" />
        <Affliction identifier="lacerations" strength="20" />
        <Affliction identifier="bleeding" strength="4" />
        <Affliction identifier="stun" strength="0.4" />
      </Attack>
      <StatusEffect type="OnActive" target="This" lifetime="2">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="2" scalemax="2.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" condition="-34" />
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact1.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact2.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact3.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact4.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-15" anglemax="15" particleamount="4" velocitymin="-10" velocitymax="-200" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-30" anglemax="30" particleamount="3" velocitymin="10" velocitymax="300" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="-20" anglemax="20" particleamount="3" velocitymin="50" velocitymax="300" scalemin="1" scalemax="2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" stackable="false" delay="4">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_coilgunammohybridflak" scale="0.5" tags="coilgunequipment,coilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer" spawnprobability="0.1" />
    <PreferredContainer primary="ammocontainer" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="325" />
    <Price storeidentifier="merchantMilitary" buyprice="275" />
    <Price storeidentifier="merchantCity" buyprice="325" />-->
    <Price baseprice="325" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <!--
	42 + 65 (150)
	40
	11
	80 ?
	-->
    <Deconstruct time="10">
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <!--<Item identifier="fpgacircuit" outcondition="0.5" mincondition="0.9"/>-->
      <Item identifier="copper" outcondition="0.5" mincondition="0.9" />
      <Item identifier="c4block" outcondition="0.5" mincondition="0.9" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="titanium" />
      <!--<RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true"/>-->
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="c4block" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="c4block" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="ek_coilgunammohybridflak" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="784,512,112,88" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="896,512,112,88" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1008,512,112,88" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1120,512,112,88" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1232,512,112,88" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,512,112,88" maxcondition="0" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="672,64,112,88" origin="0.5,0.5" />
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybridflak" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybridflak" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybridflak" />
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybridflak" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammohybridflak_large" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.035" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="420" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="325" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="400" />-->
    <Price baseprice="400" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <!--
	42 + 65 (150)
	42 + 65 (150)
	80
	22
	160 ?
	-->
    <Deconstruct time="10">
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <!--<Item identifier="fpgacircuit" outcondition="0.5" mincondition="0.9"/>-->
      <Item identifier="copper" mincondition="0.1" copycondition="true" />
      <Item identifier="c4block" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="titanium" />
      <!--<RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true"/>-->
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="c4block" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="c4block" />
      <RequiredItem identifier="ek_coilgunammohybridflak_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="784,16,112,208" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="896,16,112,208" maxcondition="90" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1008,16,112,208" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1120,16,112,208" maxcondition="70" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1232,16,112,208" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="784,272,112,208" maxcondition="50" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="896,272,112,208" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1008,272,112,208" maxcondition="30" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1120,272,112,208" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1232,272,112,208" maxcondition="10" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,272,112,208" maxcondition="0" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="672,64,112,88" origin="0.5,0.5" />
    <!--<ContainedSprite allowedcontainertags="coilgunequipment" texture="Mods/EK Armory/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="624,624,112,240" origin="0.5,0.5" />-->
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-30" handle1="-15,43" handle2="-15,43" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-1.25" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybridflak" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybridflak" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybridflak" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybridflak" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunbolt_hybridflak" category="Misc" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" sourcerect="672,32,88,24" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false">
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3.5">
        <Remove />
      </StatusEffect>
    </Holdable>
    <Projectile characterusable="false" launchimpulse="80.0" impulsespread="0.3" maxtargetstohit="2" spread="20">
      <Attack structuredamage="15" itemdamage="10" severlimbsprobability="0.5">
        <Affliction identifier="gunshotwound" strength="15" />
        <Affliction identifier="lacerations" strength="20" />
        <Affliction identifier="bleeding" strength="7.5" />
        <Affliction identifier="stun" strength="0.6" />
      </Attack>
      <StatusEffect type="OnActive" target="This" lifetime="2">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="2" scalemax="2.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact1.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact2.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact3.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact4.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-15" anglemax="15" particleamount="4" velocitymin="-10" velocitymax="-200" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-30" anglemax="30" particleamount="3" velocitymin="10" velocitymax="300" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="-20" anglemax="20" particleamount="3" velocitymin="50" velocitymax="300" scalemin="1" scalemax="2" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" condition="-100" disabledeltatime="true" stackable="false" checkconditionalalways="true" delay="0.4">
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="1.7" scalemax="2.2" />
        <ParticleEmitter particle="ekflakburstsmall" particleamount="1" scalemin="4" scalemax="4.5" startdelaymin="0.3" startdelaymax="0.35" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_flak1.ogg" selectionmode="Random" range="8000" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_flak2.ogg" selectionmode="Random" range="8000" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_flak3.ogg" selectionmode="Random" range="8000" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_flak4.ogg" selectionmode="Random" range="8000" />
        <Explosion range="850.0" structuredamage="5" itemdamage="60" stun="2" force="10.0" severlimbsprobability="0.1" underwaterbubble="false" onlyoutside="true">
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="explosiondamage" strength="20" />
          <Affliction identifier="lacerations" strength="30" />
          <Affliction identifier="bleeding" strength="15" />
        </Explosion>
        <!-- Short range fragmentation if shell penetrates hull -->
        <Explosion range="225.0" structuredamage="5" itemdamage="60" stun="2" force="10.0" severlimbsprobability="0.1" underwaterbubble="false" flames="false" onlyinside="true">
          <Affliction identifier="burn" strength="12.5" />
          <Affliction identifier="explosiondamage" strength="10" />
          <Affliction identifier="lacerations" strength="15" />
          <Affliction identifier="bleeding" strength="7.5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.05">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_coilgunammohybridflak_smartfuse" scale="0.5" tags="coilgunequipment,coilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="325" />
    <Price storeidentifier="merchantMilitary" buyprice="275" />
    <Price storeidentifier="merchantCity" buyprice="325" />-->
    <Price baseprice="375" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <!--
	42 + 65 (150)
	40
	11
	80 ?
	-->
    <!--
    <Deconstruct time="10">
      <Item identifier="aluminium" />
      <Item identifier="fpgacircuit" outcondition="0.5" mincondition="0.9"/>
      <Item identifier="copper" outcondition="0.5" mincondition="0.9"/>
      <Item identifier="c4block" outcondition="0.5" mincondition="0.9"/>
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="45"/>
      <RequiredSkill identifier="weapons" level="25"/>
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true"/>
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true"/>
      <RequiredItem identifier="c4block" mincondition="0.5" usecondition="true"/>
    </Fabricate>
	-->
    <Deconstruct time="10">
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="fpgacircuit" outcondition="0.5" mincondition="0.9" />
      <Item identifier="copper" outcondition="0.5" mincondition="0.9" />
      <Item identifier="c4block" outcondition="0.5" mincondition="0.9" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="c4block" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="fpgacircuit" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="c4block" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="ek_coilgunammohybridflak_smartfuse" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1456,512,112,88" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1568,512,112,88" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1680,512,112,88" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1792,512,112,88" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1904,512,112,88" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,512,112,88" maxcondition="0" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1344,64,112,88" origin="0.5,0.5" />
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybridflak_smartfuse" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybridflak_smartfuse" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybridflak_smartfuse" />
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybridflak_smartfuse" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammohybridflak_smartfuse_large" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="420" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="325" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="400" />-->
    <Price baseprice="475" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <!--
	42 + 65 (150)
	42 + 65 (150)
	80
	22
	160 ?
	-->
    <!--
	<Deconstruct time="10">
      <Item identifier="aluminium"/>
      <Item identifier="titaniumaluminiumalloy" mincondition="0.9"/>
      <Item identifier="fpgacircuit" mincondition="0.9"/>
      <Item identifier="copper" mincondition="0.9"/>
      <Item identifier="c4block" mincondition="0.9"/>
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40">
      <RequiredSkill identifier="mechanical" level="45"/>
      <RequiredSkill identifier="weapons" level="25"/>
      <RequiredItem identifier="titaniumaluminiumalloy"/>
      <RequiredItem identifier="titaniumaluminiumalloy"/>
      <RequiredItem identifier="fpgacircuit"/>
      <RequiredItem identifier="copper"/>
      <RequiredItem identifier="c4block"/>
    </Fabricate>
	-->
    <Deconstruct time="10">
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="fpgacircuit" mincondition="0.1" copycondition="true" />
      <Item identifier="copper" mincondition="0.1" copycondition="true" />
      <Item identifier="c4block" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="c4block" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="40">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="c4block" />
      <RequiredItem identifier="ek_coilgunammohybridflak_smartfuse_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1456,16,112,208" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1568,16,112,208" maxcondition="90" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1680,16,112,208" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1792,16,112,208" maxcondition="70" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1904,16,112,208" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1456,272,112,208" maxcondition="50" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1568,272,112,208" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1680,272,112,208" maxcondition="30" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1904,272,112,208" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1232,272,112,208" maxcondition="10" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,272,112,208" maxcondition="0" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1344,64,112,88" origin="0.5,0.5" />
    <!--<ContainedSprite allowedcontainertags="coilgunequipment" texture="Mods/EK Armory/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="624,624,112,240" origin="0.5,0.5" />-->
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-30" handle1="-15,43" handle2="-15,43" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-1.25" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybridflak_smartfuse" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybridflak_smartfuse" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybridflak_smartfuse" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybridflak_smartfuse" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunbolt_hybridflak_smartfuse" category="Misc" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" sourcerect="1344,32,88,24" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false">
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3.5">
        <Remove />
      </StatusEffect>
    </Holdable>
    <Projectile characterusable="false" launchimpulse="80.0" impulsespread="0.1" maxtargetstohit="2" spread="10">
      <Attack structuredamage="15" itemdamage="10" severlimbsprobability="0.5">
        <Affliction identifier="gunshotwound" strength="15" />
        <Affliction identifier="lacerations" strength="20" />
        <Affliction identifier="bleeding" strength="7.5" />
        <Affliction identifier="stun" strength="0.6" />
      </Attack>
      <!-- Arm proximity fuse -->
      <StatusEffect type="OnActive" target="This" condition="-15" disabledeltatime="true" stackable="false" delay="0.2">
        <Conditional condition="gt 90" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" lifetime="2">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="2" scalemax="2.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact1.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact2.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact3.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_impact4.ogg" selectionmode="Random" range="2500" volume="1.0" />
        <ParticleEmitter particle="ekarmory_hdimpactsmall" particleamount="1" velocitymin="0" velocitymax="0" scalemin="4" scalemax="6" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-15" anglemax="15" particleamount="4" velocitymin="-10" velocitymax="-200" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-30" anglemax="30" particleamount="3" velocitymin="10" velocitymax="300" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="-20" anglemax="20" particleamount="3" velocitymin="50" velocitymax="300" scalemin="1" scalemax="2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" stackable="false">
        <ParticleEmitter particle="ek_underwaterexplosionfix" particleamount="1" scalemin="1.7" scalemax="2.2" />
        <ParticleEmitter particle="ekflakburstsmall" particleamount="1" scalemin="4" scalemax="4.5" startdelaymin="0.3" startdelaymax="0.35" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_flak1.ogg" selectionmode="Random" range="8000" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_flak2.ogg" selectionmode="Random" range="8000" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_flak3.ogg" selectionmode="Random" range="8000" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_flak4.ogg" selectionmode="Random" range="8000" />
        <Explosion range="850.0" structuredamage="5" itemdamage="60" stun="2" force="10.0" severlimbsprobability="0.1" underwaterbubble="false" onlyoutside="true">
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="explosiondamage" strength="20" />
          <Affliction identifier="lacerations" strength="30" />
          <Affliction identifier="bleeding" strength="15" />
        </Explosion>
        <!-- Short range fragmentation if shell penetrates hull -->
        <Explosion range="225.0" structuredamage="5" itemdamage="60" stun="2" force="10.0" severlimbsprobability="0.1" underwaterbubble="false" flames="false" onlyinside="true">
          <Affliction identifier="burn" strength="12.5" />
          <Affliction identifier="explosiondamage" strength="10" />
          <Affliction identifier="lacerations" strength="15" />
          <Affliction identifier="bleeding" strength="7.5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.05">
        <Remove />
      </StatusEffect>
    </Projectile>
    <MotionSensor range="750" canbeselected="false" IgnoreDead="true" minimumvelocity="0" updateinterval="0.025" target="Monster" DetectOwnMotion="false">
      <!-- Proximity Fuse Detonation -->
      <StatusEffect type="Always" target="This" condition="-100" disabledeltatime="true" delay="0.15" stackable="false" checkconditionalalways="true" comparison="And">
        <Conditional targetitemcomponent="MotionSensor" MotionDetected="eq true" />
        <Conditional Condition="lt 90" />
      </StatusEffect>
    </MotionSensor>
  </Item>
  <Item name="" identifier="ek_coilgunammohybridap" scale="0.5" tags="coilgunequipment,coilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.035" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="375" />
    <Price storeidentifier="merchantMilitary" buyprice="300" />
    <Price storeidentifier="merchantCity" buyprice="375" />-->
    <!--
	20
	
	95/2 = 47.5
	42
	-->
    <Price baseprice="375" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="uex" mincondition="0.9" outcondition="0.5" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="uex" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="uex" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="ek_coilgunammohybridap" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="112,1152,112,88" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="224,1152,112,88" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="336,1152,112,88" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="448,1152,112,88" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="560,1152,112,88" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,512,112,88" maxcondition="0" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,704,112,88" origin="0.5,0.5" />
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybridap" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybridap" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybridap" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybridap" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammohybridap_large" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.035" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="500" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="450" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="500" />-->
    <Price baseprice="540" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="titanium" mincondition="0.1" copycondition="true" />
      <Item identifier="uex" mincondition="0.5" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="weapons" level="25" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="uex" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="40">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="weapons" level="20" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="titanium" />
      <RequiredItem identifier="uex" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="ek_coilgunammohybridap_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="112,656,112,208" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="224,656,112,208" maxcondition="90" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="336,656,112,208" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="448,656,112,208" maxcondition="70" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="560,656,112,208" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="112,912,112,208" maxcondition="50" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="224,912,112,208" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="336,912,112,208" maxcondition="30" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="448,912,112,208" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="560,912,112,208" maxcondition="10" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,272,112,208" maxcondition="0" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,704,112,88" origin="0.5,0.5" />
    <!--<ContainedSprite allowedcontainertags="coilgunequipment" texture="Mods/EK Armory/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="624,624,112,240" origin="0.5,0.5" />-->
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-30" handle1="-15,43" handle2="-15,43" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-1.25" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybridap" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybridap" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybridap" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybridap" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunbolt_hybridap" category="Misc" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" sourcerect="0,680,88,24" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false">
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3.5">
        <Remove />
      </StatusEffect>
    </Holdable>
    <Projectile characterusable="false" launchimpulse="80.0" maxtargetstohit="3">
      <Attack structuredamage="40" itemdamage="35" severlimbsprobability="0.5" penetration="0.75">
        <Affliction identifier="gunshotwound" strength="15" />
        <Affliction identifier="lacerations" strength="18" />
        <Affliction identifier="internaldamage" strength="12" />
        <Affliction identifier="bleeding" strength="3" />
        <Affliction identifier="stun" strength="0.6" />
      </Attack>
      <!-- Remove moloch -->
      <!-- gunshotwound=25 lacerations=25 internaldamage=20 bleeding=20
	  <StatusEffect type="OnUse" target="Limb" disabledeltatime="true">
		<Conditional ishuman="false" />
        <Affliction identifier="ek_piercing_coilgun_effect" amount="5000" />
      </StatusEffect>
	  -->
      <StatusEffect type="OnActive" target="This" lifetime="2">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="2" scalemax="2.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" condition="-21" />
      <StatusEffect type="OnImpact" target="This" condition="-100" disabledeltatime="true" delay="0.06" stackable="false" />
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-15" anglemax="15" particleamount="4" velocitymin="-10" velocitymax="-500" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-30" anglemax="30" particleamount="3" velocitymin="10" velocitymax="500" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="-20" anglemax="20" particleamount="3" velocitymin="50" velocitymax="300" scalemin="1" scalemax="2" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This">
        <Conditional condition="gt 75" />
        <ParticleEmitter particle="ekarmory_hdimpactmedium" particleamount="1" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2.5" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe1.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe2.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe3.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe4.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe5.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <sound file="%ModDir%/Items/Weapons/ek_hybridammo_aphe6.ogg" selectionmode="Random" range="6000" volume="0.85" />
        <Explosion range="150.0" structuredamage="25" itemdamage="25" force="10.0" severlimbsprobability="0.35" underwaterbubble="false">
          <Affliction identifier="bleeding" strength="2" />
          <Affliction identifier="lacerations" strength="20" />
          <Affliction identifier="explosiondamage" strength="15" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" stackable="false" delay="4">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_coilgunammo_laser" aliases="Coilgun Laser Ammunition" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.02" />
    <!--<Price storeidentifier="merchantResearch" buyprice="800" />
    <Price storeidentifier="merchantMilitary" buyprice="1000" />-->
    <Price baseprice="880" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.3" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="ek_laserparts" />
      <Item identifier="steel" />
      <Item identifier="aluminium" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="40">
      <RequiredSkill identifier="electrical" level="65" />
      <RequiredItem identifier="ek_laserparts" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,896,112,176" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,816,112,88" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunequipment" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,1072,112,240" origin="0.5,0.5" />
    <Body width="100" height="160" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-20" handle1="-15,33" handle2="-15,33" aimable="false" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
      <!--<StatusEffect type="OnContained" target="This" targetitemcomponent="LightComponent" IsOn="true" setvalue="true" />
	  <StatusEffect type="OnNotContained" target="This" targetitemcomponent="LightComponent" IsOn="false" setvalue="true" />-->
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false">
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <SpawnItem identifiers="ek_coilgunbolt_laser" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_laser" />
    </ItemContainer>
    <!--<LightComponent LightColor="255,255,255,2" range="20" blinkfrequency="1" powerconsumption="0" IsOn="false" canbeselected="false" AllowInGameEditing="false">
      <sprite texture="Mods/EK Armory/Lights/laser_coilgun_emitter_light.png" sourcerect="0,0,112,176" alpha="1" Flicker="0.5" Range="1" castshadows="false" />
    </LightComponent>-->
  </Item>
  <!--
  <Item name="" identifier="ek_coilgunbolt_laser" category="Misc" spritecolor="150,140,120,255" inventoryiconcolor="150,140,120,255" scale="0.5" hideinmenus="true">
    <InventoryIcon texture="Mods/EK Armory/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="weapons_ek.png" sourcerect="0,0,1,1" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="140.0" spread="0" >
      <Attack structuredamage="2" itemdamage="2" stun="0.06" severlimbsprobability="0.05" targetforce="5">
        <Affliction identifier="burn" strength="4" />
        <Affliction identifier="explosiondamage" strength="3" />
        <Affliction identifier="bleeding" strength="1" />
      </Attack>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" Condition="-5.0" >
        <Conditional Condition="gt 96" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Conditional Condition="gt 50" />
        <Use />
      </StatusEffect>
	  
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="1.2">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This">
        <ParticleEmitter particle="eklaserspark" copyentityangle="true" particleamount="6" anglemin="-360" anglemax="360" velocitymin="-250" velocitymax="-750" />
        <ParticleEmitter particle="eklaserrifleflare" particleamount="1" startsizemin="2.0,2.0" startsizemax="2.5,2.5" />
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
	  
    </Projectile>
  </Item>
  -->
  <Item name="" identifier="ek_coilgunbolt_laser" category="Misc" spritecolor="150,140,120,255" inventoryiconcolor="150,140,120,255" scale="0.5" hideinmenus="true">
    <InventoryIcon texture="%ModDir%/Items/InventoryIcons.png" sourcerect="384,384,64,64" />
    <Sprite texture="weapons_ek.png" sourcerect="0,0,1,1" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="eklaserrifletracer" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,255,100" scalemultiplier="1,1.5" />
      <Attack structuredamage="2" itemdamage="2" stun="0.06" severlimbsprobability="0.05" targetforce="5">
        <Affliction identifier="burn" strength="3" />
        <Affliction identifier="explosiondamage" strength="2.3" />
        <Affliction identifier="bleeding" strength="1" />
      </Attack>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="1.2">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This">
        <ParticleEmitter particle="eklaserspark" copyentityangle="true" particleamount="6" anglemin="-360" anglemax="360" velocitymin="-250" velocitymax="-750" />
        <ParticleEmitter particle="eklaserrifleflare" particleamount="1" startsizemin="2.0,2.0" startsizemax="2.5,2.5" />
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_coilgunammohybridtoxin" scale="0.5" tags="coilgunequipment,coilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.02" />
    <Price baseprice="480" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="sufforin" mincondition="0.6" />
      <Item identifier="cyanide" mincondition="0.6" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredSkill identifier="medical" level="25" />
      <RequiredItem identifier="steel" mincondition="0.9" usecondition="false" />
      <!-- 20 -->
      <RequiredItem identifier="sufforin" mincondition="0.9" usecondition="false" />
      <!-- 200 -->
      <RequiredItem identifier="cyanide" mincondition="0.9" usecondition="false" />
      <!-- 200 -->
      <RequiredItem identifier="aluminium" />
      <!-- 65 -->
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="30">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredSkill identifier="medical" level="20" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="sufforin" mincondition="0.9" usecondition="false" />
      <!-- 200 -->
      <RequiredItem identifier="cyanide" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="ek_coilgunammohybridtoxin" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="784,704,112,88" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="896,704,112,88" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1008,704,112,88" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1120,704,112,88" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1232,704,112,88" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="0,512,112,88" maxcondition="0" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="672,704,112,88" origin="0.5,0.5" />
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-2.5" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybridtoxin" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="0.6">
        <SpawnItem identifiers="ek_coilgunbolt_hybridtoxin" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybridtoxin" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybridtoxin" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunbolt_hybridtoxin" category="Misc" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" sourcerect="672,680,88,24" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false">
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3.5">
        <Remove />
      </StatusEffect>
    </Holdable>
    <Projectile characterusable="false" launchimpulse="80.0" maxtargetstohit="2">
      <Attack structuredamage="14" itemdamage="10" severlimbsprobability="0.5" penetration="0.5">
        <Affliction identifier="gunshotwound" strength="10" />
        <Affliction identifier="lacerations" strength="5" />
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="stun" strength="0.4" />
        <Affliction identifier="cyanidepoisoning" amount="4" />
        <Affliction identifier="sufforinpoisoning" strength="4" />
      </Attack>
      <StatusEffect type="OnActive" target="This" lifetime="2">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="2" scalemax="2.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" condition="-54" />
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-15" anglemax="15" particleamount="4" velocitymin="-10" velocitymax="-500" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-30" anglemax="30" particleamount="3" velocitymin="10" velocitymax="500" scalemin="1.5" scalemax="2" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="-20" anglemax="20" particleamount="3" velocitymin="50" velocitymax="300" scalemin="1" scalemax="2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" stackable="false" delay="4">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_coilgunammohybridflare" scale="0.5" tags="coilgunequipment,coilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.05" />
    <Price baseprice="85">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="steel" mincondition="0.1" copycondition="true" />
      <Item identifier="flashpowder" mincondition="0.1" copycondition="true" />
      <Item identifier="carbon" mincondition="0.1" copycondition="true" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="45" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="flashpowder" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="carbon" mincondition="0.9" usecondition="false" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="flashpowder" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="carbon" mincondition="0.9" usecondition="false" />
      <RequiredItem identifier="ek_coilgunammohybridflare" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="784,832,112,88" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="896,832,112,88" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1008,832,112,88" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1120,832,112,88" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="1232,832,112,88" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="672,832,112,88" maxcondition="0" />
    <!--<ContainedSprite allowedcontainertags="coilgunammocontainer" texture="Mods/EK Armory/Items/Weapons/hybrid_coilgunammo.png" depth="0.54" sourcerect="672,704,112,88" origin="0.5,0.5" />-->
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-20" disabledeltatime="true" stackable="false">
        <RequiredItem items="ek_coilgunbolt_hybridflare" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false" delay="1.1">
        <SpawnItem identifiers="ek_coilgunbolt_hybridflare" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" disabledeltatime="true">
        <Conditional condition="gt 99" />
        <SpawnItem identifiers="ek_coilgunbolt_hybridflare" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolt_hybridflare" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunbolt_hybridflare" tags="decoy,light,provocative" category="Misc" scale="0.5" sonarsize="5" hideinmenus="true">
    <Sprite texture="%ModDir%/Items/Weapons/hybrid_coilgunammo.png" sourcerect="672,808,88,24" depth="0.55" />
    <Body width="160" height="10" density="15" />
    <AiTarget sightrange="6000.0" maxsoundrange="8000" minsoundrange="0" fadeouttime="15" sonardisruption="0.4" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false">
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3.5">
        <Remove />
      </StatusEffect>
    </Holdable>
    <Projectile characterusable="false" launchimpulse="80.0" maxtargetstohit="2">
      <Attack structuredamage="15" itemdamage="15" severlimbsprobability="0.5">
        <Affliction identifier="gunshotwound" strength="10" />
        <Affliction identifier="lacerations" strength="15" />
        <Affliction identifier="burn" strength="10" />
        <Affliction identifier="bleeding" strength="7.5" />
        <Affliction identifier="stun" strength="0.6" />
      </Attack>
      <StatusEffect type="OnActive" target="This" condition="-50">
        <ParticleEmitter particle="flare" particleamount="1" scalemin="2" scalemax="3.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" condition="-50" />
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true" stackable="false">
        <Explosion range="500.0" structuredamage="10" itemdamage="150" stun="2" force="10.0" severlimbsprobability="0.1" underwaterbubble="false">
          <Affliction identifier="burn" strength="35" />
        </Explosion>
        <sound file="%ModDir%/Items/Weapons/ek_flareshell_burst.ogg" range="7500" />
        <SpawnItem identifier="ek_railgun_flare_effect" spawnposition="This" />
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="ek_coilgunammohighvelocity" scale="0.5" tags="coilgunequipment,coilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" minamount="0" maxamount="2" spawnprobability="0.1" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="450" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="300" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="450" />-->
    <Price baseprice="120" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="6" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="copper" mincondition="0.9" outcondition="0.5" />
      <Item identifier="aluminium" mincondition="0.9" outcondition="0.5" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" mincondition="1" usecondition="true" />
      <RequiredItem identifier="aluminium" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="aluminium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="ek_coilgunammohighvelocity" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="704,464,112,80" origin="0.5,0.5" />
    <Body width="115" height="88" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-40,30" handle2="40,30" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" />
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
        <SpawnItem identifiers="ek_coilgunbolthighvelocity" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolthighvelocity" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunammohighvelocity_large" aliases="Extended High-Velocity Ammunition" scale="0.5" tags="coilgunequipment,coilgunammo,extendedcoilgunammo,crate,ammobox" category="Equipment,Weapon" linkable="true" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="coilgunammocontainer,ammocontainer" />
    <PreferredContainer primary="wreckcoilgun" spawnprobability="0.05" />
    <!--<Price storeidentifier="merchantOutpost" buyprice="800" />-->
    <!--<Price storeidentifier="merchantMilitary" buyprice="650" />-->
    <!--<Price storeidentifier="merchantCity" buyprice="800" />-->
    <Price baseprice="260" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.2" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="copper" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" mincondition="0.1" copycondition="true" />
      <Item identifier="aluminium" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="35">
      <RequiredSkill identifier="mechanical" level="30" />
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="aluminium" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="20">
      <RequiredSkill identifier="mechanical" level="20" />
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="copper" />
      <RequiredItem identifier="aluminium" />
      <RequiredItem identifier="ek_coilgunammohighvelocity_large" mincondition="0.0" maxcondition="0.5" usecondition="false" />
    </Fabricate>
    <Sprite texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="736,624,112,176" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunammocontainer,ammoboxcontainer,crateshelf,ammocontainer" allowedcontaineridentifiers="coilgunammoshelf,crateshelf,ammocontainer" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="704,544,112,80" origin="0.5,0.5" />
    <ContainedSprite allowedcontainertags="coilgunequipment" texture="%ModDir%/Items/Containers/containers_ek.png" depth="0.54" sourcerect="736,624,112,240" origin="0.5,0.5" />
    <Body width="100" height="160" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="50,-20" handle1="-15,33" handle2="-15,33" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.4" setvalue="true" />
    </Holdable>
    <ItemContainer autofill="False" hideitems="true" capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="16,64,120,24" />
      <StatusEffect type="OnUse" target="This" condition="-0.25" disabledeltatime="true">
        <SpawnItem identifiers="ek_coilgunbolthighvelocity" spawnposition="ThisInventory" />
      </StatusEffect>
      <Containable identifiers="ek_coilgunbolthighvelocity" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_coilgunbolthighvelocity" category="Misc" scale="0.5" sonarsize="2" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,425,113,9" depth="0.55" />
    <Body width="220" height="20" density="15" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="120.0" maxtargetstohit="2">
      <Attack structuredamage="12.5" itemdamage="12.5" severlimbsprobability="0.5" penetration="0.6">
        <Affliction identifier="lacerations" strength="18" />
        <Affliction identifier="bleeding" strength="1" />
      </Attack>
      <!-- velocity jumping fix -->
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" stackable="false" condition="-1">
        <Conditional condition="eq 100" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" lifetime="2">
        <ParticleEmitter particle="ammotrailwater" copyentityangle="true" anglemin="-5" anglemax="5" particleamount="1" velocitymin="-10" velocitymax="-100" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" delay="0.3" stackable="false">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="3.5">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" condition="-55" />
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.5" scalemax="0.75" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="2000" scalemin="0.5" scalemax="0.75" />
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
</Items>