<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Watcher" texture="%ModDir:Improved Husks%/Characters/Watcherhusk/Watcherhusk.png" canentersubmarine="False" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Torso" color="255,255,255,255">
  <collider radius="400" width="1" name="Main Collider" height="0" />
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    <deformablesprite texture="" sourcerect="875,1,890,778" origin="0.48085704,0.45932937" depth="0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
  </limb>
  <limb id="1" radius="300" width="0" height="0" name="Limb 1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" density="10" ignorecollisions="False" angulardamping="15" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="0" healthindex="0" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="0,0,873,636" origin="0.5,0.5" depth="0.1" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.2" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
  </limb>
  <!--Paddles-->
  <limb id="2" radius="0" width="221.4" height="450" name="Limb 2" type="Tail" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="0" friction="0.3" restitution="0.05" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="1781,2,246,500" origin="0.48373982,0.6" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="7" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
  </limb>
  <limb id="3" radius="80" width="0" height="350" name="Limb 3" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="0" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="1781,508,247,513" origin="0.534413,0.44639376" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="7" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.1" amplitude="0.4" changespeed="0.5" blendmode="Add" sync="1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
      <spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0.1,0.1 0.2,0.2 0.5,0.5" row3="0.1,0.1 0.2,0.2 0.5,0.5 0.7,0.7 1,1" row4="0.2,0.2 0.5,0.5 0.7,0.7 1,1 1,1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
  </limb>
  <limb id="4" radius="0" width="221.4" height="450" name="Limb 4" type="RightFoot" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="0" friction="0.3" restitution="0.05" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="1781,2,246,500" origin="0.48373982,0.6" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
  </limb>
  <limb id="5" radius="80" width="0" height="350" name="Limb 5" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="0" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.3" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="1781,508,247,513" origin="0.534413,0.44639376" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="3" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.1" amplitude="0.4" changespeed="0.5" blendmode="Add" sync="1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
      <spritedeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="0,0 0,0 0,0 0,0 0,0" row2="0,0 0,0 0.1,0.1 0.2,0.2 0.5,0.5" row3="0.1,0.1 0.2,0.2 0.5,0.5 0.7,0.7 1,1" row4="0.2,0.2 0.5,0.5 0.7,0.7 1,1 1,1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
  </limb>
  <limb id="6" radius="0" width="221.4" height="450" name="Limb 6" type="Tail" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="0" friction="0.3" restitution="0.05" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="1781,2,246,500" origin="0.48373982,0.6" depth="0.9" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="7" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
  </limb>
  <limb id="7" radius="80" width="0" height="350" name="Limb 7" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" healthindex="0" friction="0.3" restitution="0.05" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="1781,508,247,513" origin="0.534413,0.44639376" depth="0.9" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="7" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.1" amplitude="0.4" changespeed="0.5" blendmode="Add" sync="1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="True" />
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    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
  </limb>
  <!--Spikes-->
  <limb id="8" width="112.5" height="171.9" name="Limb 8" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="390,640,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="9" width="112.5" height="172.79999" name="Limb 9" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
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      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="10" width="112.5" height="173.69998" name="Limb 10" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="645,640,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="11" width="112.5" height="172.79999" name="Limb 11" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="517,640,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
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    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="12" width="112.5" height="171.9" name="Limb 12" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="390,640,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="13" width="111.59999" height="172.79999" name="Limb 13" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="390,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="14" width="111.59999" height="172.79999" name="Limb 14" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="517,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="15" width="111.59999" height="172.79999" name="Limb 15" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="645,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="16" width="112.5" height="170.99998" name="Limb 16" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="773,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="17" width="111.59999" height="172.79999" name="Limb 17" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="900,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="18" width="112.5" height="173.69998" name="Limb 18" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="1028,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="19" width="111.59999" height="172.79999" name="Limb 19" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="900,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <limb id="20" width="111.59999" height="172.79999" name="Limb 20" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="0" steerforce="0" radius="0" density="0.1" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="0" applytailangle="True" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="" sourcerect="773,832,124,192" origin="0.5,0.5" depth="0.70000005" color="255,255,255,255" deadcolor="100,100,100,255" deadcolortime="10" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" amplitude="0.5" changespeed="1" blendmode="Add" sync="1" typename="inflate" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" onlyinwater="False" sineoffset="0" scale="2" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="0.1" blendmode="Multiply" row0="0,1 0,1 0,1 0,1 0,1" row1="0,1 0,1 0,1 0,1 0,1" row2="0,1 0,1 0,1 0,1 0,1" row3="0,0 0,1 0,1 0,1 0,0" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis,bleeding" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.1" damagesound="LimbArmor" damageparticle="brownchunks" deflectprojectiles="True" afflictionidentifiers="" probabilitymultiplier="1" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="30" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.5" />
    </StatusEffect>
  </limb>
  <!--Big-ass Tentacle-->
  <!--Takes more damage if shot in the tentacle, however it increases its rage even more than normal.-->
  <limb id="21" name="Tentacle1" type="None" height="75" width="185" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Watcherhusk/watcherstinger.png" sourcerect="0,0,353,261" origin="0.5,0.5" depth="0.51" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier damagesound="LimbSlash" damagemultiplier="1.05" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnDamaged" target="Character" comparison="and">
      <Conditional isdead="false" />
      <Conditional isunconscious="false" />
      <Affliction identifier="watcherdamage" amount="50" />
    </StatusEffect>
  </limb>
  <limb id="22" name="Tentacle2" type="None" height="55" width="350" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Watcherhusk/watcherstinger.png" sourcerect="391,99,401,99" origin="0.5,0.5" depth="0.52" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier damagesound="LimbSlash" damagemultiplier="1.05" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
    <StatusEffect type="OnDamaged" target="Character" comparison="and">
      <Conditional isdead="false" />
      <Conditional isunconscious="false" />
      <Affliction identifier="watcherdamage" amount="50" />
    </StatusEffect>
  </limb>
  <limb id="23" name="Tentacle3" type="Head" height="55" width="400" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" healthindex="0" friction="0.3" restitution="0.05" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" blinkholdtime="0" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir:Improved Husks%/Characters/Watcherhusk/watcherstinger.png" sourcerect="4,318,459,95" origin="0.5,0.5" depth="0.52" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier damagemultiplier="0" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="burn,watchersgaze,psychosis" damagesound="" probabilitymultiplier="1" afflictiontypes="" damageparticle="" />
    <damagemodifier damagesound="LimbSlash" damagemultiplier="1.05" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
    <attack targettype="Any" priority="0.5" range="250" damagerange="300" duration="0.2" cooldown="5" secondarycooldown="1" afterattack="FallBackUntilCanAttack" structuredamage="25" itemdamage="25" force="60" torque="0" targetimpulse="100" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="0, 21, 22, 23" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" levelwalldamage="25" ranged="False" avoidfriendlyfire="False" requiredangle="20" penetration="0" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="bleeding" strength="60" probability="1" />
      <Affliction identifier="stun" strength="1" probability="1" />
      <Affliction identifier="lacerations" strength="30" probability="1" />
      <Affliction identifier="huskinfection" strength="10" probability="0.8" />
    </attack>
    <StatusEffect type="OnDamaged" target="Character" comparison="and">
      <Conditional isdead="false" />
      <Conditional isunconscious="false" />
      <Affliction identifier="watcherdamage" amount="50" />
    </StatusEffect>
  </limb>
  <joint limb1="0" limb2="1" limb1anchor="17.725142,40.469303" limb2anchor="25.93397,-125.61819" name="Joint 0 - 1" canbesevered="False" severanceprobabilitymodifier="0" breaksound="armorbreak" limitenabled="True" upperlimit="32" lowerlimit="25" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Paddles-->
  <joint limb1="0" limb2="2" limb1anchor="113.83201,-174.7951" limb2anchor="-2.7369363,231.90092" name="Joint 0 - 2" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb2="3" limb1anchor="0.9580097,-145.4345" limb2anchor="-10.346101,161.63756" name="Joint 2 - 3" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="4" limb1anchor="8.298667,-163.62952" limb2anchor="-2.0511441,230.41814" name="Joint 0 - 4" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="0" lowerlimit="-70" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="0.9580097,-145.4345" limb2anchor="-10.346101,161.63756" name="Joint 4 - 5" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="30" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="6" limb1anchor="273.77283,-71.2474" limb2anchor="-4.740711,232.77945" name="Joint 0 - 6" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="0.9580097,-145.4345" limb2anchor="-10.346101,161.63756" name="Joint 6 - 7" canbesevered="False" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="10" lowerlimit="0" stiffness="0.2" scale="1" weldjoint="False" clockwiserotation="False" />
  <!--Spikes-->
  <joint limb1="1" limb2="8" limb1anchor="314.85452,124.469864" limb2anchor="-1.97523,-85.99426" name="Joint 1 - 8" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="-45" lowerlimit="-45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="9" limb1anchor="188.53893,207.02109" limb2anchor="-3.007929,-86.98346" name="Joint 1 - 9" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="-22.5" lowerlimit="-22.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="10" limb1anchor="38.314392,238.42493" limb2anchor="-1.9852992,-86.08122" name="Joint 1 - 10" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="11" limb1anchor="-110.18758,207.45964" limb2anchor="-2.2568228,-86.36073" name="Joint 1 - 11" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="22.5" lowerlimit="22.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="12" limb1anchor="-237.75745,122.85919" limb2anchor="-2.5492985,-85.75447" name="Joint 1 - 12" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="45" lowerlimit="45" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="13" limb1anchor="-322.5005,-4.5746217" limb2anchor="-4.002302,-86.7822" name="Joint 1 - 13" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="67.5" lowerlimit="67.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="14" limb1anchor="-335.50543,51.64311" limb2anchor="-3.2772298,-86.928345" name="Joint 0 - 14" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="90" lowerlimit="90" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="15" limb1anchor="-303.65878,-95.157906" limb2anchor="-1.5784131,-86.59841" name="Joint 0 - 15" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="112.5" lowerlimit="112.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="16" limb1anchor="-220.58556,-221.72168" limb2anchor="-1.6272535,-86.309586" name="Joint 0 - 16" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="135" lowerlimit="135" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="17" limb1anchor="-94.19573,-309.08075" limb2anchor="-1.6460756,-87.128174" name="Joint 0 - 17" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="157.5" lowerlimit="157.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="18" limb1anchor="56.316628,-339.36868" limb2anchor="-1.33,-86.626595" name="Joint 0 - 18" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="180" lowerlimit="180" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="19" limb1anchor="205.7925,-308.25677" limb2anchor="-2.311983,-87.60729" name="Joint 0 - 19" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="202.5" lowerlimit="202.5" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="20" limb1anchor="330.73828,-222.16026" limb2anchor="-3.353574,-86.62205" name="Joint 0 - 20" canbesevered="True" severanceprobabilitymodifier="2" breaksound="armorbreak" limitenabled="True" upperlimit="225" lowerlimit="225" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="21" limb1anchor="287.0921,17.833187" limb2anchor="-81.65,3.4" name="Joint 0 - 21" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="7" lowerlimit="-22.000011" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="21" limb2="22" limb1anchor="100.39098,-4.108132" limb2anchor="-159.89,7" name="Joint 21 - 22" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="85" lowerlimit="40" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
  <joint limb1="22" limb2="23" limb1anchor="152.75348,-6.208884" limb2anchor="-199.51678,-11.337553" name="Joint 22 - 23" canbesevered="True" severanceprobabilitymodifier="0" breaksound="gore" limitenabled="True" upperlimit="39" lowerlimit="-95.00001" stiffness="0.25" scale="1" weldjoint="False" clockwiserotation="False" />
</Ragdoll>