<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="homingshell" canentersubmarine="False" canwalk="False" limbscale="0.5" jointscale="0.5" texture="%ModDir%/Characters/Nuclear Homing Shell/nuclearhomingshell_activated.png" spritesheetorientation="0" texturescale="1" colliderheightfromfloor="45" impacttolerance="0.2" draggable="False">
  <collider radius="30" name="Main Collider" height="0" width="0" />
  <!-- head -->
  <limb id="0" radius="20" type="Head" steerforce="1" name="Body" spriteorientation="NaN" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" height="160" width="0" density="30" ignorecollisions="False" angulardamping="20" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05">
    <sprite texture="%ModDir%/Characters/Nuclear Homing Shell/nuclearhomingshell_activated.png" sourcerect="0,0,48,208" depth="0.04" origin="0.5,0.5" />
    <attack context="NotDefined" cooldown="0.1" range="150" damagerange="160" duration="0.2" stun="0.3" structuredamage="3" itemdamage="10" structuresoundtype="StructureBlunt" targetimpulse="20" targetimpulseworld="0,-20" severlimbsprobability="0.5" force="5" applyforceonlimbs="0, 9" torque="50" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Any" secondarycooldown="0" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FollowThroughUntilCanAttack" reverse="False" targetlimbtype="None">
      <Affliction identifier="internaldamage" strength="10" />
      <StatusEffect type="OnUse" target="This" targetlimb="Head" disabledeltatime="true">
        <Affliction identifier="internaldamage" strength="1000" />
        <Affliction identifier="burn" strength="1000" />
      </StatusEffect>
    </attack>
  </limb>
</Ragdoll>