<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="heavybackpack" category="Equipment" tags="mediumitem,backpack" fireproof="true" waterproof="true" cargocontaineridentifier="metalcrate" scale="0.25" impactsoundtag="impact_metal_heavy" description="">
    <Price baseprice="200">
      <Price locationtype="outpost" multiplier="1" minavailable="4" />
      <Price locationtype="city" multiplier="0.9" minavailable="6" />
      <Price locationtype="research" multiplier="1.25" minavailable="1" />
      <Price locationtype="military" multiplier="1.25" minavailable="1" />
      <Price locationtype="mine" multiplier="1.25" minavailable="8" />
    </Price>
    <Deconstruct time="60">
      <Item identifier="steel" />
      <Item identifier="steel" />
      <Item identifier="ballisticfiber" />
      <Item identifier="ballisticfiber" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="60">
      <RequiredSkill identifier="mechanical" level="35" />
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="ballisticfiber" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Heavy Backpack/Heavy Backpack.png" sourcerect="170,6,269,476" />
    <Sprite texture="%ModDir%/Heavy Backpack/Heavy Backpack.png" sourcerect="170,6,269,476" depth="0.6" origin="0.5,0.9" />
    <Body width="100" height="60" density="30" />
    <Wearable slots="Bag" msg="ItemMsgPickUpSelect">
      <sprite name="Heavy Backpack on character" texture="%ModDir%/Heavy Backpack/Heavy Backpack.png" canbehiddenbyotherwearables="false" limb="Torso" depth="0.8" hidelimb="false" inherittexturescale="true" origin="1,0.5" sourcerect="2,2,90,173" />
      <ItemContainer capacity="0" maxstacksize="0" hideitems="true" slotsperrow="3" containedstateindicatorslot="1">
        <Containable items="none" />
        <SlotIcon slotindex="0" texture="%ModDir%/Icons/Heavy.png" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="%ModDir%/Icons/Heavy.png" origin="0.5,0.5" />
        <SlotIcon slotindex="2" texture="%ModDir%/Icons/Heavy.png" origin="0.5,0.5" />
        <SlotIcon slotindex="3" texture="%ModDir%/Icons/Toolbox.png" origin="0.5,0.5" />
        <SlotIcon slotindex="4" texture="%ModDir%/Icons/Toolbox.png" origin="0.5,0.5" />
        <SlotIcon slotindex="5" texture="%ModDir%/Icons/Toolbox.png" origin="0.5,0.5" />
        <SubContainer capacity="3" maxstacksize="64">
          <Containable items="crate,deepdiving,ammobox,railgunammo,depthchargeammo,alienartifact,toolbox" excludeditems="backpack,cargoscooter" />
        </SubContainer>
        <SubContainer capacity="3" maxstacksize="64">
          <Containable items="toolbox,toolbelt,ammopack,medipack" excludeditems="backpack" />
        </SubContainer>
        <SubContainer capacity="3" maxstacksize="64">
          <Containable items="smallitem,mediumitem" excludeditems="backpack,toolbox,toolbelt,cargoscooter" />
        </SubContainer>
      </ItemContainer>
      <!---->
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="crate,deepdiving,ammobox,railgunammo,depthchargeammo,alienartifact,toolbox" type="Contained" targetslot="0" />
        <Affliction identifier="encombranceheavybackpack" amount="3" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="crate,deepdiving,ammobox,railgunammo,depthchargeammo,alienartifact,toolbox" type="Contained" targetslot="1" />
        <Affliction identifier="encombranceheavybackpack" amount="3" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="crate,deepdiving,ammobox,railgunammo,depthchargeammo,alienartifact,toolbox" type="Contained" targetslot="2" />
        <Affliction identifier="encombranceheavybackpack" amount="3" />
      </StatusEffect>
      <!---->
      <!---->
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="toolbox,toolbelt,ammopack,medipack" type="Contained" targetslot="3" />
        <Affliction identifier="encombranceheavybackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="toolbox,toolbelt,ammopack,medipack" type="Contained" targetslot="4" />
        <Affliction identifier="encombranceheavybackpack" amount="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="toolbox,toolbelt,ammopack,medipack" type="Contained" targetslot="5" />
        <Affliction identifier="encombranceheavybackpack" amount="2" />
      </StatusEffect>
      <!---->
      <!---->
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="6" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="7" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character">
        <RequiredItem item="smallitem,mediumitem" type="Contained" targetslot="8" />
        <Affliction identifier="encombranceheavybackpack" amount="1" />
      </StatusEffect>
      <!---->
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,0" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
    </Holdable>
  </Item>
</Items>