<?xml version="1.0" encoding="utf-8"?>
<ItemAssembly name="DE - Spawnpoints and EventItems" description="Contains all spawnpoints and items used in certain events pre-tagged for easy placement." hideinmenus="false">
  <Item name="" identifier="label" ID="114" markedfordeconstruction="false" rect="-400,480,80,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="HR" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="113" markedfordeconstruction="false" rect="-304,480,80,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Engineering" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="112" markedfordeconstruction="false" rect="-384,64,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Upgrades" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="111" markedfordeconstruction="false" rect="-256,64,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Submarines" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="110" markedfordeconstruction="false" rect="-576,256,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Outpost" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="109" markedfordeconstruction="false" rect="-448,256,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: City" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="108" markedfordeconstruction="false" rect="-320,256,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Mine" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="107" markedfordeconstruction="false" rect="-192,256,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Research" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="106" markedfordeconstruction="false" rect="-512,160,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Military" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="105" markedfordeconstruction="false" rect="-384,160,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Armory" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="104" markedfordeconstruction="false" rect="-128,160,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Medical" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="103" markedfordeconstruction="false" rect="-64,256,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Engineering" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="102" markedfordeconstruction="false" rect="-208,480,80,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Security" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="101" markedfordeconstruction="false" rect="-256,160,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Weapons" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="100" markedfordeconstruction="false" rect="-592,480,80,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Unlock Path" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="99" markedfordeconstruction="false" rect="-112,480,80,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Clown" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="98" markedfordeconstruction="false" rect="-16,480,80,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Cultist" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="97" markedfordeconstruction="false" rect="304,256,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Bandit Leader" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="96" markedfordeconstruction="false" rect="464,480,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Pirate Security" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="95" markedfordeconstruction="false" rect="144,368,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Pirate Shop: Subs" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="94" markedfordeconstruction="false" rect="304,368,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Pirate Shop: Upgrades" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="93" markedfordeconstruction="false" rect="464,368,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Pirate Engineering" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="92" markedfordeconstruction="false" rect="304,480,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Pirate HR" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="91" markedfordeconstruction="false" rect="144,480,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Pirate Admin" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="90" markedfordeconstruction="false" rect="-448,368,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Bartender" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="89" markedfordeconstruction="false" rect="-320,368,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Medical Doctor" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="88" markedfordeconstruction="false" rect="-320,-32,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Shop: Husk" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="87" markedfordeconstruction="false" rect="-192,368,112,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Husk Doctor" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="86" markedfordeconstruction="false" rect="-560,-208,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Event: Sound in the Vent" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="85" markedfordeconstruction="false" rect="-560,-224,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Event: Goblin Cooking" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="84" markedfordeconstruction="false" rect="-384,-224,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Event: Crawler Outbreak" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="83" markedfordeconstruction="false" rect="-208,-224,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Event: Open Blockade" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="82" markedfordeconstruction="false" rect="-32,-224,144,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Event: Unlock Mine" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="81" markedfordeconstruction="false" rect="144,-224,176,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Event: Unlock Pirate Station" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="80" markedfordeconstruction="false" rect="352,-224,176,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Event: Pirate Armory" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="label" ID="79" markedfordeconstruction="false" rect="-496,480,80,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="1" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.025" HiddenInGame="False" conditionpercentage="100">
    <ItemLabel Padding="0,0,0,0" Text="Admin" IgnoreLocalization="False" TextColor="0,0,0,255" TextScale="1" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="vent" ID="142" markedfordeconstruction="false" rect="-528,-240,71,71" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="vent,mudraptorspawnvent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.9" HiddenInGame="False" conditionpercentage="100">
    <Vent PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
  </Item>
  <Item name="" identifier="door" ID="144" markedfordeconstruction="false" rect="432,-256,24,208" linked="152" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="weldable,door,armorydoor" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.51" HiddenInGame="False" conditionpercentage="100">
    <Door OpeningSpeed="3" ClosingSpeed="3" ToggleCoolDown="1" IsOpen="False" ToggleWhenClicked="True" UseBetweenOutpostModules="True" BotsShouldKeepOpen="False" PickingTime="7.5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgForceOpenCrowbar">
      <requireditem items="crowbar" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Door>
    <Repairable DeteriorationSpeed="0" MinDeteriorationDelay="0" MaxDeteriorationDelay="0" MinDeteriorationCondition="50" RepairThreshold="80" MaxStressDeteriorationMultiplier="1" StressDeteriorationThreshold="0.5" StressDeteriorationIncreaseSpeed="0.1" StressDeteriorationDecreaseSpeed="0.1" FixDurationLowSkill="25" FixDurationHighSkill="10" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRepairWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Repairable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="toggle" />
      <input name="set_state" />
      <output name="state_out" />
      <output name="condition_out" />
      <output name="activate_out" />
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="door" ID="143" markedfordeconstruction="false" rect="-320,-256,24,208" linked="151" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="weldable,door,containmentdoor" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.51" HiddenInGame="False" conditionpercentage="100">
    <Door OpeningSpeed="3" ClosingSpeed="3" ToggleCoolDown="1" IsOpen="False" ToggleWhenClicked="True" UseBetweenOutpostModules="True" BotsShouldKeepOpen="False" PickingTime="7.5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgForceOpenCrowbar">
      <requireditem items="crowbar" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Door>
    <Repairable DeteriorationSpeed="0" MinDeteriorationDelay="0" MaxDeteriorationDelay="0" MinDeteriorationCondition="50" RepairThreshold="80" MaxStressDeteriorationMultiplier="1" StressDeteriorationThreshold="0.5" StressDeteriorationIncreaseSpeed="0.1" StressDeteriorationDecreaseSpeed="0.1" FixDurationLowSkill="25" FixDurationHighSkill="10" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRepairWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Repairable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="toggle" />
      <input name="set_state" />
      <output name="state_out" />
      <output name="condition_out" />
      <output name="activate_out" />
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="lever" ID="148" markedfordeconstruction="false" rect="64,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,mineentrance" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100">
    <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <output name="signal_out" />
    </ConnectionPanel>
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
  </Item>
  <Item name="" identifier="lever" ID="147" markedfordeconstruction="false" rect="224,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,pirateentrance" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100">
    <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <output name="signal_out" />
    </ConnectionPanel>
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
  </Item>
  <Item name="" identifier="lever" ID="145" markedfordeconstruction="false" rect="-160,-256,31,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,switch,blockadeswitch" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.79" HiddenInGame="False" conditionpercentage="100">
    <Controller IsToggle="True" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect" />
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <output name="signal_out" />
    </ConnectionPanel>
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
  </Item>
  <Item name="" identifier="button" ID="146" markedfordeconstruction="false" rect="384,-256,17,25" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="button,smallitem,armorybutton" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <Controller IsToggle="False" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPressSelect">
      <requireditem items="id_piratesecurity" type="Picked" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" msg="ItemMsgUnauthorizedAccess" />
    </Controller>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <output name="signal_out" />
    </ConnectionPanel>
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="10" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
  </Item>
  <Item name="" identifier="opdeco_mountedmonitor1" ID="149" markedfordeconstruction="false" rect="-16,-256,48,64" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="mineterminal" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.9" HiddenInGame="False" conditionpercentage="100">
    <LightComponent Range="40" CastShadows="False" DrawBehindSubs="False" IsOn="True" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0" LightColor="255,0,0,255" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
  </Item>
  <Item name="" identifier="emergencysiren" ID="150" markedfordeconstruction="false" rect="480,-256,20,31" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="sound,smallitem,securityalarm" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <Holdable Attached="True" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <LightComponent Range="20" CastShadows="False" DrawBehindSubs="False" IsOn="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0.68" LightColor="255,0,0,100" MinVoltage="0" PowerConsumption="0" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="toggle" />
      <input name="set_state" />
    </ConnectionPanel>
  </Item>
  <WayPoint ID="56" x="-464" y="432" spawn="Human" Layer="" tags="admin" />
  <WayPoint ID="57" x="-368" y="432" spawn="Human" Layer="" tags="hr" />
  <WayPoint ID="115" x="-272" y="432" spawn="Human" Layer="" tags="engineering" />
  <WayPoint ID="116" x="-336" y="16" spawn="Human" Layer="" tags="shop_upgrades" />
  <WayPoint ID="117" x="-208" y="16" spawn="Human" Layer="" tags="shop_submarines" />
  <WayPoint ID="118" x="-528" y="208" spawn="Human" Layer="" tags="shop_outpost" />
  <WayPoint ID="119" x="-400" y="208" spawn="Human" Layer="" tags="shop_city" />
  <WayPoint ID="120" x="-272" y="208" spawn="Human" Layer="" tags="shop_mine" />
  <WayPoint ID="121" x="-144" y="208" spawn="Human" Layer="" tags="shop_research" />
  <WayPoint ID="122" x="-464" y="112" spawn="Human" Layer="" tags="shop_military" />
  <WayPoint ID="123" x="-336" y="112" spawn="Human" Layer="" tags="armory" />
  <WayPoint ID="124" x="-80" y="112" spawn="Human" Layer="" tags="shop_medical" />
  <WayPoint ID="125" x="-16" y="208" spawn="Human" Layer="" tags="shop_engineering" />
  <WayPoint ID="126" x="-176" y="432" spawn="Human" Layer="" tags="security" />
  <WayPoint ID="127" x="-208" y="112" spawn="Human" Layer="" tags="shop_weapons" />
  <WayPoint ID="128" x="-560" y="432" spawn="Human" Layer="" tags="unlockpath" />
  <WayPoint ID="129" x="-80" y="432" spawn="Human" Layer="" tags="clown" />
  <WayPoint ID="130" x="16" y="432" spawn="Human" Layer="" tags="husk" />
  <WayPoint ID="131" x="368" y="208" spawn="Human" Layer="" tags="banditleader" />
  <WayPoint ID="132" x="528" y="432" spawn="Human" Layer="" tags="banditleader" />
  <WayPoint ID="133" x="208" y="320" spawn="Human" Layer="" tags="piratesubsales" />
  <WayPoint ID="134" x="368" y="320" spawn="Human" Layer="" tags="pirateupgrades" />
  <WayPoint ID="135" x="528" y="320" spawn="Human" Layer="" tags="pirateengineering" />
  <WayPoint ID="136" x="368" y="432" spawn="Human" Layer="" tags="hrpirate" />
  <WayPoint ID="137" x="208" y="432" spawn="Human" Layer="" tags="pirateadmin" />
  <WayPoint ID="138" x="-400" y="320" spawn="Human" Layer="" tags="bar" />
  <WayPoint ID="139" x="-272" y="320" spawn="Human" Layer="" tags="doctor" />
  <WayPoint ID="140" x="-272" y="-80" spawn="Human" Layer="" tags="merchanthusk" />
  <WayPoint ID="141" x="-144" y="320" spawn="Human" Layer="" tags="huskmedic" />
  <Gap ID="151" horizontal="true" HiddenInGame="false" Layer="" rect="-320,-256,24,208" />
  <Gap ID="152" horizontal="true" HiddenInGame="false" Layer="" rect="432,-256,24,208" />
</ItemAssembly>