<?xml version="1.0" encoding="utf-8"?>
<ItemAssembly name="Wired surveillance system" description="" hideinmenus="false">
  <Item name="" identifier="surveillancecamera" ID="1045" markedfordeconstruction="false" rect="-256,287,32,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,camera" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="control_in">
        <link w="1049" i="1" />
      </input>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="surveillancecamera" ID="1044" markedfordeconstruction="false" rect="224,287,32,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,camera" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="control_in">
        <link w="1050" i="1" />
      </input>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="surveillancecamera" ID="1043" markedfordeconstruction="false" rect="416,-65,32,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,camera" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="control_in">
        <link w="1051" i="1" />
      </input>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="surveillancecamera" ID="1042" markedfordeconstruction="false" rect="-464,-65,32,24" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,camera" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="control_in">
        <link w="1048" i="0" />
      </input>
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="demultiplexercomponent" ID="1046" markedfordeconstruction="false" rect="-16,-65,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <DemultiplexerComponent SelectedOutput="0" WrapAround="True" SkipEmptyConnections="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <Holdable Attached="True" HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
      <requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Holdable>
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="signal_in">
        <link w="1052" i="1" />
      </input>
      <input name="set_output" />
      <input name="move_output">
        <link w="1053" i="0" />
        <link w="1054" i="1" />
      </input>
      <output name="signal_out0">
        <link w="1048" i="1" />
      </output>
      <output name="signal_out1">
        <link w="1049" i="0" />
      </output>
      <output name="signal_out2">
        <link w="1050" i="0" />
      </output>
      <output name="signal_out3">
        <link w="1051" i="0" />
      </output>
      <output name="signal_out4" />
      <output name="signal_out5" />
      <output name="signal_out6" />
      <output name="signal_out7" />
      <output name="signal_out8" />
      <output name="signal_out9" />
    </ConnectionPanel>
  </Item>
  <Item name="" identifier="bluewire" ID="1054" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-232.02539;-8;-72.02539" />
  </Item>
  <Item name="" identifier="bluewire" ID="1053" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-72.02539;-8;-232.02539" />
  </Item>
  <Item name="" identifier="bluewire" ID="1052" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-232.02539;-8;-72.02539" />
  </Item>
  <Item name="" identifier="bluewire" ID="1051" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-72.02539;432;-72.02539" />
  </Item>
  <Item name="" identifier="bluewire" ID="1050" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-72.02539;240;279.9746" />
  </Item>
  <Item name="" identifier="bluewire" ID="1049" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-8;-72.02539;-240;279.9746" />
  </Item>
  <Item name="" identifier="bluewire" ID="1048" markedfordeconstruction="false" rect="-51845,-18024,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,wire" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
    <Holdable HoldAngle="0" AimAngle="0" SwingAmount="0,0" SwingSpeed="0" SwingWhenHolding="False" SwingWhenAiming="False" SwingWhenUsing="False" DisableHeadRotation="False" SpriteDepthWhenDropped="0.55" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
    <Wire NoAutoLock="False" UseSpriteDepth="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" nodes="-448;-72.02539;-8;-72.02539" />
  </Item>
  <Item name="" identifier="surveillancecenter" ID="1047" markedfordeconstruction="false" rect="-80,-193,139,80" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="command,light" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
    <ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
      <input name="power_in" />
      <output name="condition_out" />
      <output name="position_out">
        <link w="1052" i="0" />
      </output>
      <output name="trigger_out" />
      <output name="prev_camera">
        <link w="1053" i="1" />
      </output>
      <output name="next_camera">
        <link w="1054" i="0" />
      </output>
    </ConnectionPanel>
    <Repairable DeteriorationSpeed="0" MinDeteriorationDelay="0" MaxDeteriorationDelay="0" MinDeteriorationCondition="50" RepairThreshold="80" MaxStressDeteriorationMultiplier="1" StressDeteriorationThreshold="0.5" StressDeteriorationIncreaseSpeed="0.1" StressDeteriorationDecreaseSpeed="0.1" FixDurationLowSkill="25" FixDurationHighSkill="5" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRepairScrewdriver">
      <requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
    </Repairable>
    <Powered MinVoltage="0.5" PowerConsumption="100" Voltage="1" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <Controller IsToggle="False" Output="1" FalseOutput="0" State="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="ItemMsgInteractSelect" />
    <CustomInterface Labels="label.previouscamera,label.nextcamera" Signals="-1;1" ElementStates="False,False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <ItemComponent PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
    <LightComponent Range="10" CastShadows="False" DrawBehindSubs="False" IsOn="True" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="1" LightColor="255,255,255,0" IsActive="True" MinVoltage="0.5" PowerConsumption="5" VulnerableToEMP="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
  </Item>
</ItemAssembly>