Update
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@@ -83,7 +83,7 @@
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regex: <Talent identifier="militaryapplications">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<skillbonusv>!num)"
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lua: |
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skillbonus=round(skillbonus*2, 0)
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skillbonusv=round(skillbonusv*2, 0)
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skillbonusv=skillbonus
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files:
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- '**/TalentsEngineer.xml'
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@@ -95,14 +95,6 @@
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files:
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- '**/TalentsEngineer.xml'
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- name: nuclearoption
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regex: <Talent identifier="nuclearoption">!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<damagebonusv>!num)"
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lua: |
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damagebonus=round(damagebonus*2, 2)
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damagebonusv=round(damagebonusv*2, 2)
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files:
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- '**/TalentsEngineer.xml'
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- name: gridmaintainer
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regex: <Talent identifier="gridmaintainer">!anyvalue="(?<repairspeed>!num)"!anyvalue="(?<repairspeedv>!num)"
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lua: |
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@@ -112,44 +104,48 @@
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- '**/TalentsEngineer.xml'
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- name: pyromaniac
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regex: <Talent identifier="pyromaniac">!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<damagebonusv>!num)"
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regex: <Talent identifier="pyromaniac">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"!anyvalue="(?<damagebonusv2>!num)"
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lua: |
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damagebonus=round(damagebonus*2, 2)
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damagebonusv=round(damagebonusv*2, 2)
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damagebonusv=round(damagebonus/100, 2)
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damagebonusv2=round(damagebonus*2/100, 2)
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files:
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- '**/TalentsEngineer.xml'
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- name: unlimitedpower
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regex: <Talent identifier="unlimitedpower">!anyvalue="(?<powerbonus>!num)"!anyvalue="(?<powerbonusv>!num)"
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regex: <Talent identifier="unlimitedpower">!anyvalue="(?<quality>!num)"!anyvalue="(?<powerbonus>!num)"!anyvalue="(?<qualityv>!num)"!anyvalue="(?<powerbonusv>!num)"!anyvalue="(?<powerbonusv2>!num)"
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lua: |
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quality=round(quality*2, 0)
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powerbonus=round(powerbonus*2, 2)
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powerbonusv=round(powerbonusv*2, 2)
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qualityv=quality
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powerbonusv=round(1+powerbonus/100, 2)
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powerbonusv2=round(1+powerbonus/100, 2)
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files:
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- '**/TalentsEngineer.xml'
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- name: betterthannew
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regex: <Talent identifier="betterthannew">!anyvalue="(?<qualitybonus>!num)"!anyvalue="(?<qualitybonusv>!num)"
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regex: <Talent identifier="betterthannew">!anyvalue="(?<deteriorationrate>!num)"!anyvalue="(?<deteriorationratev>!num)"
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lua: |
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qualitybonus=round(qualitybonus*2, 2)
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qualitybonusv=round(qualitybonusv*2, 2)
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deteriorationrate=round(deteriorationrate*2, 2)
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deteriorationratev=round(1-deteriorationrate/100, 2)
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files:
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- '**/TalentsEngineer.xml'
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- name: lightningwizard
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regex: <Talent identifier="lightningwizard">!anyvalue="(?<range>!num)"!anyvalue="(?<damage>!num)"!anyvalue="(?<rangev>!num)"!anyvalue="(?<damagev>!num)"
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regex: <Talent identifier="lightningwizard">!anystun!anyvalue="(?<stunseconds>!num)"!anystun!anyamount="(?<stunsecondsv>!num)"
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lua: |
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range=round(range*2, 2)
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damage=round(damage*2, 2)
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rangev=round(rangev*2, 2)
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damagev=round(damagev*2, 2)
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stunseconds=round(stunseconds*2, 2)
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stunsecondsv=stunseconds
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files:
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- '**/TalentsEngineer.xml'
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- name: unstoppablecuriosity
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regex: <Talent identifier="unstoppablecuriosity">!anyvalue="(?<researchspeed>!num)"!anyvalue="(?<researchspeedv>!num)"
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regex: <Talent identifier="unstoppablecuriosity">!anyvalue="(?<dooropeningspeed>!num)"!anyvalue="(?<crowbarpower>!num)"!anymultiplier="(?<crowbarpowerv>!num)"!anymultiplyvalue="(?<dooropeningspeedv>!num)"
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lua: |
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researchspeed=round(researchspeed*2, 2)
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researchspeedv=round(researchspeedv*2, 2)
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dooropeningspeed=round(dooropeningspeed*2, 2)
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crowbarpower=round(crowbarpower*2, 2)
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crowbarpowerv=round(crowbarpower/100, 2)
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dooropeningspeedv=round(dooropeningspeed/100, 2)
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files:
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- '**/TalentsEngineer.xml'
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