Update
This commit is contained in:
360
cooksecurity.sh
360
cooksecurity.sh
@@ -1,214 +1,168 @@
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bigmodifier=2
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smallmodifier=1.5
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# modify '<Talent identifier="buff">!anyvalue="(?<duration>!num)"!anyvalue!anyvalue="(?<resistance>!num)"!anyvalue!anyvalue="(?<durationv>!num)"!anymultiplier="(?<resistancev>!num)"' \
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# "duration=round(duration*$bigmodifier, 2)
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# resistance=round(resistance*$bigmodifier, 2)
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# durationv=duration
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# resistancev=1-round(resistance/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="firstaidtraining">!anyvalue="(?<skillbonus>!num)"!anyvalue!anyvalue="(?<potency>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<potencyv>!num)"' \
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# "skillbonus=round(skillbonus*$bigmodifier, 2)
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# potency=round(potency*$bigmodifier, 2)
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# skillbonusv=skillbonus
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# potencyv=round(potency/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="physicalconditioning">!anyvalue="(?<movementspeed>!num)"!anyvalue!anyvalue="(?<oxygenlowresistance>!num)"!anyvalue!anyvalue="(?<movementspeedv>!num)"!anymultiplier="(?<oxygenlowresistancev>!num)"' \
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# "movementspeed=round(movementspeed*$bigmodifier, 2)
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# oxygenlowresistance=round(oxygenlowresistance*$bigmodifier, 2)
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# movementspeedv=round(movementspeed/100, 2)
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# oxygenlowresistancev=1-round(oxygenlowresistance/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="protectandserve">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<reputationbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"!anyaddedvalue="(?<reputationbonusv>!num)"' \
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# "xpbonus=round(xpbonus*$bigmodifier, 2)
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# xpbonusv=round(1+xpbonus/100, 2)
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# reputationbonus=round(reputationbonus*$bigmodifier, 2)
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# reputationbonusv=round(1+reputationbonus/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="swole">!anyvalue="(?<maxhp>!num)"!anyvalue!anyvalue="(?<meleepower>!num)"!anyvalue!anyvalue="(?<maxhpv>!num)"!anyvalue="(?<meleepowerv>!num)"' \
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# "maxhp=round(maxhp*$bigmodifier, 2)
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# meleepower=round(meleepower*$bigmodifier, 2)
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# maxhpv=round(maxhp/100, 2)
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# meleepowerv=round(meleepower/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="bootcamp">!anyvalue="(?<bonusxp>!num)"!anyvalue="(?<levelthreshold>!num)"!anyvalue="(?<skillbonus>!num)"!anyminlevel="(?<levelthresholdv>!num)"!anyvalue="(?<skillbonusv>!num)"!anymaxlevel="(?<maxlevel>!num)"!anymultiplyvalue="(?<bonusxpv>!num)"' \
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# "bonusxp=round(bonusxp*$bigmodifier, 2)
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# levelthreshold=round(levelthreshold*$bigmodifier, 0)
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# skillbonus=round(skillbonus*$bigmodifier, 2)
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# levelthresholdv=levelthreshold
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# skillbonusv=skillbonus
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# maxlevel=levelthreshold-1
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# bonusxpv=round(1+bonusxp/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="bythebook">!anyvalue="(?<money>!num)"!anyvalue="(?<xp>!num)"!anyvalue="(?<moneymax>!num)"!anyvalue="(?<xpmax>!num)"' \
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# "money=round(money*$smallmodifier, 0)
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# xp=round(xp*$smallmodifier, 0)
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# moneymax=money*8
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# xpmax=xp*8" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue!anyvalue="(?<qualitybonusv>!num)"' \
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# "qualitybonus=round(qualitybonus*$bigmodifier, 0)
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# qualitybonusv=qualitybonus" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="scavenger">!anyvalue="(?<chance>!num)"!anyrandomchance="(?<chancev>!num)"!anyPerItem="(?<chancev2>!num)"' \
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# "chance=round(chance*$bigmodifier, 2)
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# chancev=round(chance/100, 2)
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# chancev2=round(chancev2*$bigmodifier, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="slayer">!anyvalue="(?<attackpower>!num)"!anyvalue="(?<attackpower2>!num)"!anyaddeddamagemultiplier="(?<attackpowerv>!num)"!anyaddeddamagemultiplier="(?<attackpowerv2>!num)"' \
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# "attackpower=round(attackpower*$bigmodifier, 2)
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# attackpower2=round(attackpower2*$bigmodifier, 2)
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# attackpowerv=round(attackpower/100, 2)
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# -- The other 25%, in the sea, are added on top of the first 25%
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# -- To result in 50% which is in the tooltip
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# -- So to maintain accuracy of the tooltip we have to increase this one by only half of our multiplier
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# attackpowerv2=round(attackpower2/2/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue!anyvalue="(?<swimmingspeedv>!num)"' \
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# "swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
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# swimmingspeedv=round(swimmingspeed/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="easyturtle">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
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# "resistance=round(resistance*$bigmodifier, 2)
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# resistancev=round(1-resistance/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="specops">!anyaddeddamagemultiplier="(?<addeddamagemultiplier>!num)"' \
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# "addeddamagemultiplier=round(addeddamagemultiplier*$bigmodifier, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="beatcop">!anyvalue="(?<stunpower>!num)"!anyaddedmultiplier="(?<stunpowerv>!num)"!anyaddedmultiplier="(?<stunpowerv2>!num)"' \
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# "stunpower=round(stunpower*$bigmodifier, 2)
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# -- Here it's again fucking weird, the first modifier is 2x the value
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# -- So we respect that too
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# stunpowerv=round(stunpower*2/100, 2)
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# stunpowerv2=round(stunpower/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="stonewall">!anyvalue="(?<physicaldamagereduction>!num)"!anyvalue="(?<stunresistance>!num)"!anyvalue="(?<duration>!num)"!anyamount="(?<durationv>!num)"' \
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# "physicaldamagereduction=round(physicaldamagereduction*$bigmodifier, 2)
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# stunresistance=round(stunresistance*$bigmodifier, 2)
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# duration=round(duration*$bigmodifier, 0)
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# durationv=duration" \
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# **/TalentsSecurity.xml
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# modify '<Affliction!anyidentifier="stonewall"!anymaxstrength="(?<durationv>!num)"!anymaxstrength="(?<durationv2>!num)"!anyminresistance="(?<stunresistancev>!num)"!anymaxresistance="(?<stunresistancev2>!num)"' \
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# "durationv=round(durationv*$bigmodifier, 0)
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# durationv2=round(durationv2*$bigmodifier, 0)
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# stunresistancev=round(stunresistancev*$bigmodifier, 2)
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# stunresistancev2=round(stunresistancev2*$bigmodifier, 2)" \
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# **/AfflictionsSecurity.xml
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# Crusty Seaman
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# modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
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# "damagebonus=round(damagebonus*$bigmodifier, 2)
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# damagebonusv=round(damagebonus/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="implacable">!anyvalue="(?<powerincrease>!num)"!anyvalue="(?<duration>!num)"' \
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# "powerincrease=round(powerincrease*$bigmodifier, 2)
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# duration=round(duration*$bigmodifier, 0)" \
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# **/TalentsSecurity.xml
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# modify '<Affliction!anyidentifier="implacable"!anyduration="(?<durationv>!num)"!anyvalue="(?<powerincreasev>!num)"' \
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# "durationv=round(durationv*$bigmodifier, 0)
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# powerincreasev=round(powerincreasev*$bigmodifier, 2)" \
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# **/AfflictionsSecurity.xml
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# modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
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# "damagebonus=round(damagebonus*$bigmodifier, 2)
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# damagebonusv=round(damagebonus/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="commando">!anyvalue="(?<spreadreduction>!num)"!anyvalue="(?<powerincrease>!num)"!anymultiplier="(?<powerincreasev>!num)"!anyvalue="(?<spreadreductionv>!num)"' \
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# "spreadreduction=round(spreadreduction*$bigmodifier, 2)
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# powerincrease=round(powerincrease*$bigmodifier, 2)
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# powerincreasev=round(powerincrease/100, 2)
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# spreadreductionv=round(spreadreduction/100, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Talent identifier="tandemfire">!anyvalue="(?<damagebonus>!num)"' \
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# "damagebonus=round(damagebonus*$bigmodifier, 2)" \
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# **/TalentsSecurity.xml
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# modify '<Affliction!anyidentifier="tandemfire"!anyvalue="(?<damagebonusv>!num)"' \
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# "damagebonusv=round(damagebonusv*$bigmodifier, 2)" \
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# **/AfflictionsSecurity.xml
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exit 0
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# ----------------------------------------------------------
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# Primary talents
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modify '<Talent identifier="warstories">!anyvalue="(?<xpbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"' \
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"xpbonus=round(xpbonus*$bigmodifier, 2)
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xpbonusv=round(1+xpbonus/100, 2)" \
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modify '<Talent identifier="buff">!anyvalue="(?<duration>!num)"!anyvalue!anyvalue="(?<resistance>!num)"!anyvalue!anyvalue="(?<durationv>!num)"!anymultiplier="(?<resistancev>!num)"' \
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"duration=round(duration*$bigmodifier, 2)
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resistance=round(resistance*$bigmodifier, 2)
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durationv=duration
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resistancev=1-round(resistance/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="dontpushit">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="munitionsexpertise">!anyvalue="(?<ammogain>!num)"!anyvalue="(?<ammogainv>!num)"' \
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"ammogain=round(ammogain*$bigmodifier, 2)
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ammogainv=round(ammogain/100, 2)" \
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**/TalentsSecurity.xml
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# Frogman specialization
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modify '<Talent identifier="boardingparty">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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# Enforcer specialization
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modify '<Talent identifier="pacificationkit">!anyvalue="(?<stunmultiplier>!num)"!anymultiplier="(?<stunmultiplierv>!num)"' \
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"stunmultiplier=round(stunmultiplier*$bigmodifier, 2)
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stunmultiplierv=round(stunmultiplier/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="crustyseaman">!anyvalue="(?<damageresistance>!num)"!anymultiplier="(?<damageresistancev>!num)"' \
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"damageresistance=round(damageresistance*$bigmodifier, 2)
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damageresistancev=round(1-damageresistance/100, 2)" \
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**/TalentsSecurity.xml
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# Gunner specialization
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modify '<Talent identifier="gunrunner">!anyvalue="(?<damagebonus>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"damagebonus=round(damagebonus*$bigmodifier, 2)
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damagebonusv=round(damagebonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="extrapowder">!anyvalue="(?<skillbonus>!num)"!anyvalue="(?<fabricationbonus>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<fabricationbonusv>!num)"' \
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modify '<Talent identifier="firstaidtraining">!anyvalue="(?<skillbonus>!num)"!anyvalue!anyvalue="(?<potency>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<potencyv>!num)"' \
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"skillbonus=round(skillbonus*$bigmodifier, 2)
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fabricationbonus=round(fabricationbonus*$bigmodifier, 2)
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potency=round(potency*$bigmodifier, 2)
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skillbonusv=skillbonus
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fabricationbonusv=fabricationbonus" \
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potencyv=round(potency/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="warlord">!anyvalue="(?<stunmultiplier>!num)"!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<stunmultiplierv>!num)"!anyaddeddamagemultiplier="(?<damagebonusv>!num)"' \
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"stunmultiplier=round(stunmultiplier*$bigmodifier, 2)
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damagebonus=round(damagebonus*$bigmodifier, 2)
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stunmultiplierv=round(stunmultiplier/100, 2)
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modify '<Talent identifier="physicalconditioning">!anyvalue="(?<movementspeed>!num)"!anyvalue!anyvalue="(?<oxygenlowresistance>!num)"!anyvalue!anyvalue="(?<movementspeedv>!num)"!anymultiplier="(?<oxygenlowresistancev>!num)"' \
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"movementspeed=round(movementspeed*$bigmodifier, 2)
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oxygenlowresistance=round(oxygenlowresistance*$bigmodifier, 2)
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movementspeedv=round(movementspeed/100, 2)
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oxygenlowresistancev=1-round(oxygenlowresistance/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="protectandserve">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<reputationbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"!anyaddedvalue="(?<reputationbonusv>!num)"' \
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"xpbonus=round(xpbonus*$bigmodifier, 2)
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xpbonusv=round(1+xpbonus/100, 2)
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reputationbonus=round(reputationbonus*$bigmodifier, 2)
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reputationbonusv=round(1+reputationbonus/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="swole">!anyvalue="(?<maxhp>!num)"!anyvalue!anyvalue="(?<meleepower>!num)"!anyvalue!anyvalue="(?<maxhpv>!num)"!anyvalue="(?<meleepowerv>!num)"' \
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"maxhp=round(maxhp*$bigmodifier, 2)
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meleepower=round(meleepower*$bigmodifier, 2)
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maxhpv=round(maxhp/100, 2)
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meleepowerv=round(meleepower/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="bootcamp">!anyvalue="(?<bonusxp>!num)"!anyvalue="(?<levelthreshold>!num)"!anyvalue="(?<skillbonus>!num)"!anyminlevel="(?<levelthresholdv>!num)"!anyvalue="(?<skillbonusv>!num)"!anymaxlevel="(?<maxlevel>!num)"!anymultiplyvalue="(?<bonusxpv>!num)"' \
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"bonusxp=round(bonusxp*$bigmodifier, 2)
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levelthreshold=round(levelthreshold*$bigmodifier, 0)
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skillbonus=round(skillbonus*$bigmodifier, 2)
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levelthresholdv=levelthreshold
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skillbonusv=skillbonus
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maxlevel=levelthreshold-1
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bonusxpv=round(1+bonusxp/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="bythebook">!anyvalue="(?<money>!num)"!anyvalue="(?<xp>!num)"!anyvalue="(?<moneymax>!num)"!anyvalue="(?<xpmax>!num)"' \
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"money=round(money*$smallmodifier, 0)
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xp=round(xp*$smallmodifier, 0)
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moneymax=money*8
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xpmax=xp*8" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue!anyvalue="(?<qualitybonusv>!num)"' \
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"qualitybonus=round(qualitybonus*$bigmodifier, 0)
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qualitybonusv=qualitybonus" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="scavenger">!anyvalue="(?<chance>!num)"!anyrandomchance="(?<chancev>!num)"!anyPerItem="(?<chancev2>!num)"' \
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"chance=round(chance*$bigmodifier, 2)
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chancev=round(chance/100, 2)
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chancev2=round(chancev2*$bigmodifier, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="slayer">!anyvalue="(?<attackpower>!num)"!anyvalue="(?<attackpower2>!num)"!anyaddeddamagemultiplier="(?<attackpowerv>!num)"!anyaddeddamagemultiplier="(?<attackpowerv2>!num)"' \
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"attackpower=round(attackpower*$bigmodifier, 2)
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attackpower2=round(attackpower2*$bigmodifier, 2)
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attackpowerv=round(attackpower/100, 2)
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-- The other 25%, in the sea, are added on top of the first 25%
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-- To result in 50% which is in the tooltip
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-- So to maintain accuracy of the tooltip we have to increase this one by only half of our multiplier
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attackpowerv2=round(attackpower2/2/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue!anyvalue="(?<swimmingspeedv>!num)"' \
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"swimmingspeed=round(swimmingspeed*$bigmodifier, 2)
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swimmingspeedv=round(swimmingspeed/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="easyturtle">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"' \
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"resistance=round(resistance*$bigmodifier, 2)
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resistancev=round(1-resistance/100, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="specops">!anyaddeddamagemultiplier="(?<addeddamagemultiplier>!num)"' \
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"addeddamagemultiplier=round(addeddamagemultiplier*$bigmodifier, 2)" \
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**/TalentsSecurity.xml
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modify '<Talent identifier="beatcop">!anyvalue="(?<stunpower>!num)"!anyaddedmultiplier="(?<stunpowerv>!num)"!anyaddedmultiplier="(?<stunpowerv2>!num)"' \
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"stunpower=round(stunpower*$bigmodifier, 2)
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-- Here it's again fucking weird, the first modifier is 2x the value
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-- So we respect that too
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stunpowerv=round(stunpower*2/100, 2)
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stunpowerv2=round(stunpower/100, 2)" \
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**/TalentsSecurity.xml
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|
||||
modify '<Talent identifier="stonewall">!anyvalue="(?<physicaldamagereduction>!num)"!anyvalue="(?<stunresistance>!num)"!anyvalue="(?<duration>!num)"!anyamount="(?<durationv>!num)"' \
|
||||
"physicaldamagereduction=round(physicaldamagereduction*$bigmodifier, 2)
|
||||
stunresistance=round(stunresistance*$bigmodifier, 2)
|
||||
duration=round(duration*$bigmodifier, 0)
|
||||
durationv=duration" \
|
||||
**/TalentsSecurity.xml
|
||||
modify '<Affliction!anyidentifier="stonewall"!anymaxstrength="(?<durationv>!num)"!anymaxstrength="(?<durationv2>!num)"!anyminresistance="(?<stunresistancev>!num)"!anymaxresistance="(?<stunresistancev2>!num)"' \
|
||||
"durationv=round(durationv*$bigmodifier, 0)
|
||||
durationv2=round(durationv2*$bigmodifier, 0)
|
||||
stunresistancev=round(stunresistancev*$bigmodifier, 2)
|
||||
stunresistancev2=round(stunresistancev2*$bigmodifier, 2)" \
|
||||
**/AfflictionsSecurity.xml
|
||||
|
||||
Crusty Seaman
|
||||
|
||||
modify '<Talent identifier="inordinateexsanguination">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
|
||||
"damagebonus=round(damagebonus*$bigmodifier, 2)
|
||||
damagebonusv=round(damagebonus/100, 2)" \
|
||||
**/TalentsSecurity.xml
|
||||
|
||||
modify '<Talent identifier="implacable">!anyvalue="(?<powerincrease>!num)"!anyvalue="(?<duration>!num)"' \
|
||||
"powerincrease=round(powerincrease*$bigmodifier, 2)
|
||||
duration=round(duration*$bigmodifier, 0)" \
|
||||
**/TalentsSecurity.xml
|
||||
modify '<Affliction!anyidentifier="implacable"!anyduration="(?<durationv>!num)"!anyvalue="(?<powerincreasev>!num)"' \
|
||||
"durationv=round(durationv*$bigmodifier, 0)
|
||||
powerincreasev=round(powerincreasev*$bigmodifier, 2)" \
|
||||
**/AfflictionsSecurity.xml
|
||||
|
||||
modify '<Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"' \
|
||||
"damagebonus=round(damagebonus*$bigmodifier, 2)
|
||||
damagebonusv=round(damagebonus/100, 2)" \
|
||||
**/TalentsSecurity.xml
|
||||
|
||||
modify '<Talent identifier="commando">!anyvalue="(?<spreadreduction>!num)"!anyvalue="(?<powerincrease>!num)"!anymultiplier="(?<powerincreasev>!num)"!anyvalue="(?<spreadreductionv>!num)"' \
|
||||
"spreadreduction=round(spreadreduction*$bigmodifier, 2)
|
||||
powerincrease=round(powerincrease*$bigmodifier, 2)
|
||||
powerincreasev=round(powerincrease/100, 2)
|
||||
spreadreductionv=round(spreadreduction/100, 2)" \
|
||||
**/TalentsSecurity.xml
|
||||
|
||||
modify '<Talent identifier="tandemfire">!anyvalue="(?<damagebonus>!num)"' \
|
||||
"damagebonus=round(damagebonus*$bigmodifier, 2)" \
|
||||
**/TalentsSecurity.xml
|
||||
modify '<Affliction!anyidentifier="tandemfire"!anyvalue="(?<damagebonusv>!num)"' \
|
||||
"damagebonusv=round(damagebonusv*$bigmodifier, 2)" \
|
||||
**/AfflictionsSecurity.xml
|
||||
|
||||
modify '<Talent identifier="extrapowder">!anyvalue="(?<radius>!num)"!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<qualitybonus>!num)"!anyvalue="(?<radiusv>!num)"!anyvalue="(?<damagebonusv>!num)"!anyvalue="(?<qualitybonusv>!num)"' \
|
||||
"radius=round(radius*$bigmodifier*1.5, 2)
|
||||
damagebonus=round(damagebonus*$bigmodifier, 2)
|
||||
qualitybonus=round(qualitybonus*$bigmodifier, 0)
|
||||
radiusv=round(radius/100, 2)
|
||||
damagebonusv=round(damagebonus/100, 2)
|
||||
qualitybonusv=qualitybonus" \
|
||||
**/TalentsSecurity.xml
|
||||
|
||||
modify '<Talent identifier="gunrunner">!anyvalue="(?<movementspeedcarry>!num)"!anyvalue="(?<movementspeedaim>!num)"!anyvalue="(?<movementspeedaimv>!num)"!anyvalue="(?<movementspeedcarryv>!num)"' \
|
||||
"movementspeedcarry=round(movementspeedcarry*$bigmodifier, 2)
|
||||
movementspeedaim=round(movementspeedaim*$bigmodifier, 2)
|
||||
movementspeedaimv=round(movementspeedaim/100, 2)
|
||||
movementspeedcarryv=round(movementspeedcarry/100, 2)" \
|
||||
**/TalentsSecurity.xml
|
||||
|
||||
modify '<Talent identifier="warlord">!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<damagebonusmax>!num)"!anymultiplier="(?<damagebonusv>!num)"!anyaddeddamagemultiplier="(?<damagebonusmaxv>!num)"' \
|
||||
"damagebonus=round(damagebonus*$bigmodifier, 2)
|
||||
damagebonusmax=round(damagebonus*5, 2)
|
||||
damagebonusv=round(damagebonus/100, 2)
|
||||
damagebonusmaxv=round(damagebonusmax/100, 2)" \
|
||||
**/TalentsSecurity.xml
|
Reference in New Issue
Block a user