Rework cook script a little to use named groups

This commit is contained in:
2025-03-26 14:30:02 +01:00
parent 14a6fdc6fe
commit 4ec9352fe1
2 changed files with 67 additions and 9 deletions

18
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,18 @@
{
"highlight.regex.workspace.regexes": [
{
"name": "namedGroups",
"regexes": [
{
"regex": "(?:(\\?<[^>]+>)[^)]+)",
"decorations": [
{
"backgroundColor": "#000000",
"color": "#1CAFC4"
}
]
}
]
}
]
}

View File

@@ -1,19 +1,55 @@
modify 'reward="!num' '*4' **\/Missions.xml modify 'reward="!num' '*4' **\/Missions.xml
modify '<Talent identifier="miner">!any<Replace tag="\[probability\]" value="!num" color="gui.green"/>!any<Replace tag="\[amount\]" value="!num" color="gui.green"/>!anyvalue="!num"/>!anyrandomchance="!num"/>' 'v3=v3*4 v4=v4*4 v1=v3*100 v2=v4*100' **/TalentsMechanic.xml # modify '<Talent identifier="miner">!any<Replace tag="\[probability\]" value="!num" color="gui.green"/>!any<Replace tag="\[amount\]" value="!num" color="gui.green"/>!anyvalue="!num"/>!anyrandomchance="!num"/>' 'v3=v3*4 v4=v4*4 v1=v3*100 v2=v4*100' **/TalentsMechanic.xml
modify '<Talent identifier="bountyhunter">!any<Replace tag="\[xpbonus\]" value="!num" color="gui.green"\/>!any<Replace tag="\[moneybonus\]" value="!num" color="gui.green"\/>!anymultiplyvalue="!num"\/>!anymultiplyvalue="!num"\/>' 'v1=v1*4 v2=v2*4 v3=round((v3-1)*4+1,2) v4=round((v4-1)*4+1,2)' **/TalentsCaptain.xml modify '<Talent identifier="bountyhunter">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<moneybonus>!num)"!anymultiplyvalue="(?<xpbonusmul>!num)"!anymultiplyvalue="(?<moneybonusmul>!num)"' \
'xpbonus=xpbonus*4
moneybonus=moneybonus*4
xpbonusmul=1+xpbonus/100
moneybonusmul=1+moneybonus/100'
\
**/TalentsCaptain.xml
modify '<Talent identifier="inspirationalleader">!any<Replace tag="\[amount\]" value="!num" color="gui.green"\/>!any<Replace tag="\[stattype\]" value="!num" color="gui.orange"\/>' 'v1=v1*4 v2=v2*4' **/TalentsCaptain.xml modify '<Talent identifier="inspirationalleader">!anyvalue="(?<xpbonus>!num)"' \
modify '<Affliction!anyidentifier="inspirationalleader"!anystattype="SkillGainSpeed" value="!num"\/>' '*4' **/AfflictionsCaptain.xml 'xpbonus=xpbonus*4' \
**/TalentsCaptain.xml
modify '<Affliction!anyidentifier="inspirationalleader"!anystattype="SkillGainSpeed" value="(?<xpbonus>!num)"\/>' \
'xpbonus=xpbonus*4' \
**/AfflictionsCaptain.xml
modify '<Talent identifier="logisticsexpert">!any<Replace tag="\[xpbonus\]" value="!num" color="gui.green"\/>!any <Replace tag="\[moneybonus\]" value="!num" color="gui.green"\/>!anymultiplyvalue="!num"\/>!anymultiplyvalue="!num"\/>' 'v1=v1*4 v2=v2*4 v3=round((v3-1)*4+1,2) v4=round((v4-1)*4+1,2)' **/TalentsCaptain.xml modify '<Talent identifier="logisticsexpert">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<moneybonus>!num)"!anymultiplyvalue="(?<moneybonusmul>!num)"\/>!anymultiplyvalue="(?<xpbonusmul>!num)"\/>' \
'xpbonus=xpbonus*4
moneybonus=moneybonus*4
xpbonusmul=1+xpbonus/100
moneybonusmul=1+moneybonus/100'
\
**/TalentsCaptain.xml
modify '<Talent identifier="prodigy">!any<Replace tag="\[amount\]" value="!num" color="gui.green"\/>!anyvalue="!num"\/>' 'v1=v1*4 v2=v2*4' **/TalentsCaptain.xml modify '<Talent identifier="prodigy">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<xpbonusmul>!num)"' \
'xpbonus=xpbonus*4
xpbonusmul=xpbonus/100'
\
**/TalentsCaptain.xml
modify '<Talent identifier="travelingtradesman">!any<Replace tag="\[amount\]" value="!num"!any<Replace tag="\[itemcount\]" value="!num"!any<Replace tag="\[amount\]" value="!num"!anyvalue="!num"!anyvalue="!num"' 'v1=v1*4 v2=v2*4 v3=v3*4 v4=v4*4 v5=v5*4' **/TalentsCaptain.xml modify '<Talent identifier="travelingtradesman">!anyvalue="(?<itemsellvalue>!num)"!anyvalue="(?<extraitems>!num)"!anystattype="ExtraSpecialSalesCount" value="(?<extraitemsmul>!num)"!anystattype="StoreSellMultiplier" value="(?<itemssellvaluemul>!num)"' \
'itemsellvalue=itemsellvalue*4
extraitems=extraitems*4
extraitemsmul=extraitems
itemssellvaluemul=itemsellvalue/100'
\
**/TalentsCaptain.xml
modify '<Talent identifier="veteran">!any!rep(value="!num",9)' 'v1=v1*4 v2=v2*4 v3=v3*4 v4=v4*4 v5=v5*4 v6=v6*4 v7=v7*4 v8=v8*4 v9=v9*4' **/TalentsCaptain.xml modify '<Talent identifier="veteran">!anyvalue="(?<helmbonus>!num)"!anyvalue="(?<otherbonus>!num)"!anyvalue="(?<repairspeed>!num)"!anyHelmSkillBonus" value="(?<helmbonusv>!num)"!anyvalue="(?<electricalbonusv>!num)"!anyvalue="(?<mechanicalbonusv>!num)"!anyvalue="(?<medicalbonusv>!num)"!anyvalue="(?<weaponsbonusv>!num)"!anyvalue="(?<repairspeedv>!num)"' \
'helmbonus=helmbonus*4
otherbonus=helmbonus/4
repairspeed=repairspeed*4
helmbonusv=helmbonusv*4
electricalbonusv=helmbonusv/4
mechanicalbonusv=electricalbonusv
medicalbonusv=electricalbonusv
weaponsbonusv=electricalbonusv
repairspeedv=repairspeedv*4' \
**/TalentsCaptain.xml
modify '<Talent identifier="camaraderie">!anyvalue="!num"!anyvalue="!num"!anyvalue="!num"' 'v1=v1*4 v2=v2*4 v3=round((v3-1)*4+1,2)' **/TalentsCaptain.xml modify '<Talent identifier="camaraderie">!anyvalue="!num"!anyvalue="!num"!anyvalue="!num"' 'v1=v1*4 v2=v2*4 v3=round((v3-1)*4+1,2)' **/TalentsCaptain.xml
modify '<Affliction!anyidentifier="camaraderie"!anyminresistance="!num"!anymaxresistance="!num"' 'v1=v1*4 v2=v2*4' **/AfflictionsCaptain.xml modify '<Affliction!anyidentifier="camaraderie"!anyminresistance="!num"!anymaxresistance="!num"' 'v1=v1*4 v2=v2*4' **/AfflictionsCaptain.xml
@@ -21,4 +57,8 @@ modify '<Affliction!anyidentifier="camaraderie"!anyminresistance="!num"!anymaxre
modify '<Talent identifier="downwiththeship">!any!rep(value="!num",4)' 'v1=v1*4 v2=v2*4 v3=v3*4 v4=v4*2' **/TalentsCaptain.xml modify '<Talent identifier="downwiththeship">!any!rep(value="!num",4)' 'v1=v1*4 v2=v2*4 v3=v3*4 v4=v4*2' **/TalentsCaptain.xml
modify '<Affliction!anyidentifier="downwiththeship"!anyduration="!num"!any!rep(value="!num",2)' 'v1=v1*4 v2=v2*4 v3=v3*4' **/AfflictionsCaptain.xml modify '<Affliction!anyidentifier="downwiththeship"!anyduration="!num"!any!rep(value="!num",2)' 'v1=v1*4 v2=v2*4 v3=v3*4' **/AfflictionsCaptain.xml
modify '<Affliction!anyidentifier="evasivemaneuvers"!anyduration="!num"!anyvalue="!num"' 'v1=v1*4 v2=v2*4' **/AfflictionsCaptain.xml modify '<Affliction!anyidentifier="evasivemaneuvers"!anyduration="!num"!anyvalue="!num"' 'v1=v1*4 v2=v2*4' **/AfflictionsCaptain.xml
modify '<Talent identifier="sailorwithnoname">!anyvalue="!num"!anyMedicalSkillBonus" value="!num"' 'v1=v1*4 v2=v2*4' **/TalentsCaptain.xml
modify '<Talent identifier="steadytune">!any!rep(value="!num",4)' 'v1=v1*4 v2=v2*4 v3=v3*4 v4=v4*4' **/TalentsCaptain.xml