Add the rest of the shit
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								Content/Characters/Psilotoad/Psilotoad.xml
									
									
									
									
									
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								Content/Characters/Psilotoad/Psilotoad.xml
									
									
									
									
									
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| <Character speciesname="Psilotoad" humanoid="False" blooddecal="blood" group="human" husk="False" needsair="False" canspeak="False" noise="100" visiblity="100" eatingspeed="5" displayname="" visibility="100" pathfinderpriority="1" hasinfo="False" usehuskappendage="False" speciestranslationoverride="" needswater="False" bleedparticleair="blooddrop" bleedparticlewater="waterblood" hideinsonar="False" sonardisruption="0" soundinterval="30"> | ||||
|   <ragdolls folder="default" /> | ||||
|   <animations folder="default" /> | ||||
|   <damageemitter particle="gib" drawontop="True" particleamount="10" velocitymin="50" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" /> | ||||
|   <bloodemitter particle="blood" particleamount="10" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" /> | ||||
|   <bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" /> | ||||
|   <gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" /> | ||||
|   <health vitality="30" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="0.2" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="10" poisonvulnerability="3"> | ||||
|     <Limb name="Torso" /> | ||||
|   </health> | ||||
|   <Inventory slots="Any, Any" accessiblewhenalive="True" commonness="1" /> | ||||
|   <ai combatstrength="50" sight="1" hearing="1" fleehealththreshold="10" aggressiveboarding="True" aggressiongreed="10" aggressionhurt="200" attackwhenprovoked="False" avoidgunfire="True" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="False" avoidtime="3" minfleetime="20"> | ||||
|     <target tag="owner" state="Protect" threshold="3" priority="100" reactdistance="200" attackdistance="0" timer="0" /> | ||||
|     <target tag="stronger" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" /> | ||||
|     <target tag="weaker" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" /> | ||||
|     <target tag="human" state="Follow" priority="10" reactdistance="200" attackdistance="0" timer="0" /> | ||||
|     <petbehavior maxhappiness="100" unhappythreshold="50" happythreshold="80" happinessdecreaserate="0.035" hungerincreaserate="0.03" playforce="6.0"> | ||||
|       <eat tag="petfood2" ignorecontained="true" requiredhunger="30-100" hunger="-50" happiness="5" priority="100" /> | ||||
|       <eat tag="dead" requiredhunger="70-100" hunger="-100" happiness="10" priority="100" /> | ||||
|       <itemproduction rate="0.0" invhungerrate="0.002" requiredhunger="0-30"> | ||||
|         <item identifier="poop" commonness="100" /> | ||||
|       </itemproduction> | ||||
|       <itemproduction rate="0.0015" requiredhappiness="50-100" requiredhunger="0-30"> | ||||
|         <item identifier="hallucinogenicbufotoxin" /> | ||||
|       </itemproduction> | ||||
|       <itemproduction rate="0.0015" requiredhappiness="80-100" requiredhunger="0-30"> | ||||
|         <item identifier="psilotoadegg" commonness="30" /> | ||||
|         <item identifier="" commonness="70" /> | ||||
|       </itemproduction> | ||||
|     </petbehavior> | ||||
|   </ai> | ||||
|   <sound file="Content/Characters/Psilotoad/PSILOTOAD_idle1.ogg" state="Idle" range="1000" volume="1" /> | ||||
|   <sound file="Content/Characters/Psilotoad/PSILOTOAD_idle2.ogg" state="Idle" range="1000" volume="1" /> | ||||
|   <sound file="Content/Characters/Psilotoad/PSILOTOAD_takeDamage1.ogg" state="Damage" range="1000" volume="1" /> | ||||
|   <sound file="Content/Characters/Psilotoad/PSILOTOAD_takeDamage2.ogg" state="Damage" range="1000" volume="1" /> | ||||
|   <sound file="Content/Characters/Psilotoad/PSILOTOAD_takeDamage1.ogg" state="Die" range="2000" volume="1" frequencymultiplier="1.5" /> | ||||
|   <sound file="Content/Characters/Psilotoad/PSILOTOAD_takeDamage2.ogg" state="Die" range="2000" volume="1" frequencymultiplier="1.5" /> | ||||
|   <sound file="Content/Characters/Psilotoad/PSILOTOAD_positive.ogg" state="Happy" range="1000" volume="1" /> | ||||
|   <sound file="Content/Characters/Psilotoad/PSILOTOAD_negative.ogg" state="Unhappy" range="1000" volume="1" /> | ||||
| </Character> | ||||
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