Add the rest of the shit

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2025-03-24 00:18:04 +01:00
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<?xml version="1.0" encoding="utf-8"?>
<Randomevents>
<!-- CAMPAIGN INTEGRATED TUTORIAL -->
<!-- This event set will be selected based on the location type -->
<EventSet identifier="firstoutpostevents" leveltype="outpost" locationtype="tutorialoutpost" allowatstart="true" minleveldifficulty="0" maxleveldifficulty="100" chooserandom="false" ignorecooldown="true" campaign="true" eventcount="1" onceperlevel="true" CampaignTutorialOnly="true">
<ScriptedEvent identifier="campaign_tutorial_start" />
</EventSet>
<!-- This event set will be force selected with ForceAtConnectionNr -->
<EventSet identifier="firstconnectionevents" leveltype="locationconnection" allowatstart="true" minleveldifficulty="0" maxleveldifficulty="100" chooserandom="false" ignorecooldown="true" campaign="true" eventcount="1" ForceAtDiscoveredNr="0" onceperlevel="true" CampaignTutorialOnly="true">
<ScriptedEvent identifier="campaign_tutorial_onmission" />
</EventSet>
<!-- This event set will be force selected with ForceAtOutpostNr -->
<EventSet identifier="secondoutpostevents" leveltype="outpost" allowatstart="true" minleveldifficulty="0" maxleveldifficulty="100" chooserandom="false" ignorecooldown="true" campaign="true" eventcount="1" onceperoutpost="true" ForceAtVisitedNr="1" onceperlevel="true" CampaignTutorialOnly="true">
<ScriptedEvent identifier="campaign_tutorial_finalchecklist" />
</EventSet>
<EventPrefabs>
<!-- Part 1 - Starting outpost -->
<ScriptedEvent identifier="campaign_tutorial_start">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_missions" />
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_supplies" />
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_leave" canbecompleted="false" />
<WaitAction time="0.5" />
<TagAction criteria="player" tag="player" />
<TagAction criteria="jobidentifier:engineer" tag="engineer" />
<NPCFollowAction npctag="engineer" targettag="player" follow="true" />
<CheckDataAction identifier="campaign_tutorial_start_conversation" condition="eq true">
<Success>
<TriggerEventAction identifier="campaign_tutorial_start_objectives" />
</Success>
<Failure>
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.introduction.conversation_start" eventsprite="engineer" >
<Option text="tutorial.campaign.introduction.conversation_start_reply">
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.introduction.conversation_2" eventsprite="engineer">
<Option text="tutorial.campaign.introduction.conversation_2_reply">
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.introduction.conversation_3" eventsprite="engineer">
<Option text="tutorial.campaign.introduction.conversation_3_reply">
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.introduction.conversation_4" eventsprite="engineer">
<Option text="tutorial.campaign.introduction.conversation_4_reply" endconversation="true">
<MoneyAction amount="300" />
<TriggerEventAction identifier="campaign_tutorial_start_objectives" />
<SetDataAction identifier="campaign_tutorial_start_conversation" value="true" />
</Option>
</ConversationAction>
</Option>
</ConversationAction>
</Option>
</ConversationAction>
</Option>
</ConversationAction>
</Failure>
</CheckDataAction>
<NPCFollowAction npctag="engineer" targettag="player" follow="false" />
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_start_objectives">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_supplies_fuelrods" ParentObjectiveId="tutorial.campaign.objective_supplies" />
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_supplies_weldingfuel" ParentObjectiveId="tutorial.campaign.objective_supplies" />
<CheckDataAction identifier="tutorial.campaign.objective_missions" condition="eq true">
<Failure>
<TriggerEventAction identifier="missionevent_cargo_campaignstart" />
</Failure>
</CheckDataAction>
<TriggerEventAction identifier="campaign_tutorial_checkmissions" />
<TriggerEventAction identifier="campaign_tutorial_checksupplies" />
<TriggerEventAction identifier="campaign_tutorial_checkfuelrods" />
<TriggerEventAction identifier="campaign_tutorial_checkweldingfuel" />
</ScriptedEvent>
<ScriptedEvent identifier="missionevent_cargo_campaignstart">
<NPCWaitAction npctag="outpostmanager" wait="true" />
<ConversationAction text="eventtext.missionevent_cargo_campaignstart.c1" speakertag="outpostmanager" endeventifinterrupted="false" dialogtype="Small" />
<MissionAction missiontag="cargocampaignstart" />
<NPCWaitAction npctag="outpostmanager" wait="false" />
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_checkmissions">
<Label name="beforecheck" />
<CheckMissionAction type="available" missioncount="1">
<Success>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_missions" />
<SetDataAction identifier="tutorial.campaign.objective_missions" value="true" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforecheck" />
</Failure>
</CheckMissionAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_checksupplies">
<Label name="beforefirstcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_supplies_fuelrods">
<Success>
<Label name="beforesecondcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_supplies_weldingfuel">
<Success>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_supplies" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforesecondcheck" />
</Failure>
</CheckObjectiveAction>
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforefirstcheck" />
</Failure>
</CheckObjectiveAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_checkfuelrods">
<Label name="beforecheck" />
<CheckPurchasedItemsAction itemtag="reactorfuel" mincount="1">
<Success>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_supplies_fuelrods" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforecheck" />
</Failure>
</CheckPurchasedItemsAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_checkweldingfuel">
<Label name="beforecheck" />
<CheckPurchasedItemsAction itemtag="weldingtoolfuel" mincount="1">
<Success>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_supplies_weldingfuel" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforecheck" />
</Failure>
</CheckPurchasedItemsAction>
</ScriptedEvent>
<!-- Part 2 - Undocked, mission started -->
<ScriptedEvent identifier="campaign_tutorial_onmission">
<TriggerEventAction identifier="campaign_tutorial_tasks" />
<TriggerEventAction identifier="campaign_tutorial_tasks_reactor" />
<TriggerEventAction identifier="campaign_tutorial_tasks_fixleaks" />
<TriggerEventAction identifier="campaign_tutorial_tasks_repairelectrical" />
<TriggerEventAction identifier="campaign_tutorial_tasks_repairmechanical" />
<TriggerEventAction identifier="campaign_tutorial_tasks_operateturret" />
<TriggerEventAction identifier="campaign_tutorial_tasks_move" />
<TriggerEventAction identifier="campaign_tutorial_tasks_activatesonar" />
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_reachtarget" canbecompleted="false" />
</ScriptedEvent>
<!-- Crew orders -->
<ScriptedEvent identifier="campaign_tutorial_tasks">
<MessageBoxAction identifier="tutorial.campaign.objective_tasks" objectivetag="tutorial.campaign.objective_tasks" text="tutorial.campaign.message_tasks" iconstyle="GUINotificationButton" closeoninput="Command" tag="closeoncommand" />
<Label name="beforereactorcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_tasks_reactor">
<Failure>
<WaitAction time="0.25" />
<GoTo name="beforereactorcheck" />
</Failure>
</CheckObjectiveAction>
<Label name="beforeleakcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_tasks_fixleaks">
<Failure>
<WaitAction time="0.25" />
<GoTo name="beforeleakcheck" />
</Failure>
</CheckObjectiveAction>
<Label name="beforeelectricalcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_tasks_repairelectrical">
<Failure>
<WaitAction time="0.25" />
<GoTo name="beforeelectricalcheck" />
</Failure>
</CheckObjectiveAction>
<Label name="beforemechanicalcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_tasks_repairmechanical">
<Failure>
<WaitAction time="0.25" />
<GoTo name="beforemechanicalcheck" />
</Failure>
</CheckObjectiveAction>
<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks" />
<Label name="beforeobjectivecheck" />
<CheckObjectiveAction>
<Failure>
<WaitAction time="0.25" />
<GoTo name="beforeobjectivecheck" />
</Failure>
</CheckObjectiveAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_tasks_reactor">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_reactor" ParentObjectiveId="tutorial.campaign.objective_tasks" />
<TagAction criteria="crew" tag="crew" />
<Label name="beforecheck" />
<UIHighlightAction ordercategory="Operate" orderidentifier="operatereactor" orderoption="powerup"/>
<CheckOrderAction targettag="crew" orderidentifier="operatereactor" orderoption="powerup">
<Success>
<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_reactor" />
</Success>
<Failure>
<WaitAction time="1" />
<GoTo name="beforecheck" />
</Failure>
</CheckOrderAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_tasks_fixleaks">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_fixleaks" ParentObjectiveId="tutorial.campaign.objective_tasks" />
<TagAction criteria="crew" tag="crew" />
<Label name="beforecheck" />
<UIHighlightAction ordercategory="Maintenance" orderidentifier="fixleaks"/>
<CheckOrderAction targettag="crew" orderidentifier="fixleaks">
<Success>
<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_fixleaks" />
</Success>
<Failure>
<WaitAction time="1" />
<GoTo name="beforecheck" />
</Failure>
</CheckOrderAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_tasks_repairelectrical">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_repairelectrical" ParentObjectiveId="tutorial.campaign.objective_tasks" />
<TagAction criteria="crew" tag="crew" />
<Label name="beforecheck" />
<UIHighlightAction ordercategory="Maintenance" orderidentifier="repairelectrical"/>
<CheckOrderAction targettag="crew" orderidentifier="repairelectrical">
<Success>
<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_repairelectrical" />
</Success>
<Failure>
<WaitAction time="1" />
<GoTo name="beforecheck" />
</Failure>
</CheckOrderAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_tasks_repairmechanical">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_repairmechanical" ParentObjectiveId="tutorial.campaign.objective_tasks" />
<TagAction criteria="crew" tag="crew" />
<Label name="beforecheck" />
<UIHighlightAction ordercategory="Maintenance" orderidentifier="repairmechanical"/>
<CheckOrderAction targettag="crew" orderidentifier="repairmechanical">
<Success>
<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_repairmechanical" />
</Success>
<Failure>
<WaitAction time="1" />
<GoTo name="beforecheck" />
</Failure>
</CheckOrderAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_tasks_operateturret">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_tasks_operateturret" ParentObjectiveId="tutorial.campaign.objective_tasks" />
<TagAction criteria="crew" tag="crew" />
<Label name="beforecheck" />
<UIHighlightAction ordercategory="Operate" orderidentifier="operateweapons" />
<UIHighlightAction ordercategory="Operate" orderidentifier="operateweapons" ordertargettag="turret" highlightmultiple="true" />
<CheckOrderAction targettag="crew" orderidentifier="operateweapons">
<Success>
<EventObjectiveAction type="complete" id="tutorial.campaign.objective_tasks_operateturret" />
</Success>
<Failure>
<WaitAction time="1" />
<GoTo name="beforecheck" />
</Failure>
</CheckOrderAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_tasks_move">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_move" />
<TagAction criteria="submarine" tag="player" submarinetype="Player" />
<TagAction criteria="submarine" tag="outpost" submarinetype="Outpost" />
<TriggerAction type="outside" target1tag="player" target2tag="outpost" radius="4000" checkalltargets="true" />
<EventObjectiveAction type="complete" id="tutorial.campaign.objective_move" />
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_tasks_activatesonar">
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_activatesonar" />
<TagAction criteria="itemtag:primarynavterminal" tag="sonar" />
<Label name="beforecheck" />
<CheckConditionalAction targettag="sonar" targetitemcomponent="Sonar" CurrentMode="Active" >
<Success>
<EventObjectiveAction type="complete" id="tutorial.campaign.objective_activatesonar" />
</Success>
<Failure>
<UIHighlightAction id="SonarModeSwitch" />
<WaitAction time="1" />
<GoTo name="beforecheck" />
</Failure>
</CheckConditionalAction>
</ScriptedEvent>
<!-- Part 3 - Regular station -->
<ScriptedEvent identifier="campaign_tutorial_finalchecklist">
<CheckMissionAction type="available" missiontag="cargo">
<Failure>
<TriggerEventAction identifier="missionevent_cargoany" />
</Failure>
</CheckMissionAction>
<CheckMissionAction type="available" missiontag="killmonster_set1">
<Failure>
<TriggerEventAction identifier="missionevent_killmonster_set1" />
</Failure>
</CheckMissionAction>
<CheckMissionAction type="available" missiontag="escortcommoners">
<Failure>
<TriggerEventAction identifier="missionevent_escort1coalition" />
</Failure>
</CheckMissionAction>
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_restock" />
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_restock_fuel" ParentObjectiveId="tutorial.campaign.objective_restock" />
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_restock_coilgunammo" ParentObjectiveId="tutorial.campaign.objective_restock" />
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_restock_handheldammo" ParentObjectiveId="tutorial.campaign.objective_restock" />
<EventObjectiveAction type="add" identifier="tutorial.campaign.objective_3missions" />
<TriggerEventAction identifier="campaign_tutorial_restock" />
<TriggerEventAction identifier="campaign_tutorial_3missions" />
<TriggerEventAction identifier="campaign_tutorial_outro" />
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_restock">
<TriggerEventAction identifier="campaign_tutorial_restock_fuel" />
<TriggerEventAction identifier="campaign_tutorial_restock_coilgunammo" />
<TriggerEventAction identifier="campaign_tutorial_restock_handheldammo" />
<Label name="beforefuelcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_restock_fuel">
<Failure>
<WaitAction time="0.25" />
<GoTo name="beforefuelcheck" />
</Failure>
</CheckObjectiveAction>
<Label name="beforecoilguncheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_restock_coilgunammo">
<Failure>
<WaitAction time="0.25" />
<GoTo name="beforecoilguncheck" />
</Failure>
</CheckObjectiveAction>
<Label name="beforehandheldcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_restock_handheldammo">
<Failure>
<WaitAction time="0.25" />
<GoTo name="beforehandheldcheck" />
</Failure>
</CheckObjectiveAction>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_restock" />
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_restock_fuel">
<Label name="beforecheck" />
<CheckPurchasedItemsAction itemtag="reactorfuel" mincount="1">
<Success>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_restock_fuel" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforecheck" />
</Failure>
</CheckPurchasedItemsAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_restock_coilgunammo">
<Label name="beforecheck" />
<CheckPurchasedItemsAction itemtag="coilgunammo" mincount="1">
<Success>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_restock_coilgunammo" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforecheck" />
</Failure>
</CheckPurchasedItemsAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_restock_handheldammo">
<Label name="beforecheck" />
<CheckPurchasedItemsAction itemtag="revolverammo" mincount="1">
<Success>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_restock_handheldammo" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforecheck" />
</Failure>
</CheckPurchasedItemsAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_3missions">
<Label name="beforecheck" />
<CheckMissionAction type="available" missioncount="3">
<Success>
<EventObjectiveAction type="complete" identifier="tutorial.campaign.objective_3missions" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforecheck" />
</Failure>
</CheckMissionAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_outro">
<Label name="beforefirstcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_3missions">
<Success>
<Label name="beforesecondcheck" />
<CheckObjectiveAction identifier="tutorial.campaign.objective_restock">
<Success>
<TriggerEventAction identifier="campaign_tutorial_outro_convo" />
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforesecondcheck" />
</Failure>
</CheckObjectiveAction>
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforefirstcheck" />
</Failure>
</CheckObjectiveAction>
</ScriptedEvent>
<ScriptedEvent identifier="campaign_tutorial_outro_convo">
<TagAction criteria="player" tag="player" />
<Label name="beforecheck" />
<CheckConditionalAction IsCaptain="true" targettag="player">
<Success>
<TagAction criteria="jobidentifier:engineer" tag="engineer" />
<NPCWaitAction npctag="engineer" wait="true" />
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.outro.conversation_start" eventsprite="engineer" >
<Option text="tutorial.campaign.outro.conversation_start_reply">
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.outro.conversation_2" eventsprite="engineer">
<Option text="tutorial.campaign.outro.conversation_2_reply">
<ConversationAction targettag="player" speakertag="engineer" WaitForInteraction="false" IgnoreInterruptDistance="true" text="tutorial.campaign.outro.conversation_3" eventsprite="engineer">
<Option text="tutorial.campaign.outro.conversation_3_reply" endconversation="true">
</Option>
</ConversationAction>
</Option>
</ConversationAction>
</Option>
</ConversationAction>
</Success>
<Failure>
<WaitAction time="0.5" />
<GoTo name="beforecheck" />
</Failure>
</CheckConditionalAction>
</ScriptedEvent>
</EventPrefabs>
</Randomevents>

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<?xml version="1.0" encoding="utf-8" ?>
<Tutorials>
<Tutorial identifier="basic" order="1" outpostpath="Content/Tutorials/BasicsTutorial.sub" submarinepath="Content/Submarines/Selkie.sub">
<CharacterInfo jobidentifier="assistant" startingitemtags="clothing,mobileradio">
<Skill identifier="medical" level="50" />
<Skill identifier="weapons" level="50" />
<Skill identifier="mechanical" level="50" />
<Skill identifier="electrical" level="50" />
<Skill identifier="helm" level="50" />
</CharacterInfo>
<ScriptedEvent identifier="tutorial_basic_1" />
<Banner texture="Content/Tutorials/BasicTutorialBanner.png"/>
<EndMessage type="continue" nexttutorial="roles" />
</Tutorial>
<Tutorial identifier="roles" order="2" submarinepath="Content/Tutorials/Dugong_Tutorial.sub" outpostpath="Content/Tutorials/TutorialOutpost.sub" levelparams="ColdCavernsTutorial" levelseed="nLoZLLtza" allowcharacterswitch="true">
<CharacterInfo jobidentifier="assistant" startingitemtags="clothing,mobileradio,identitycard">
<Skill identifier="medical" level="10" />
<Skill identifier="weapons" level="10" />
<Skill identifier="mechanical" level="10" />
<Skill identifier="electrical" level="10" />
<Skill identifier="helm" level="10" />
</CharacterInfo>
<ScriptedEvent identifier="tutorial_roles_start" />
<Banner texture="Content/Tutorials/RolesTutorialBanner.png" />
<EndMessage type="restart" />
</Tutorial>
</Tutorials>