Make the rest into ymls
This commit is contained in:
243
cooksecurity.yml
Normal file
243
cooksecurity.yml
Normal file
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- name: buff
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regex: <Talent identifier="buff">!anyvalue="(?<duration>!num)"!anyvalue!anyvalue="(?<resistance>!num)"!anyvalue!anyvalue="(?<durationv>!num)"!anymultiplier="(?<resistancev>!num)"
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lua: |
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duration=round(duration*2, 2)
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resistance=round(resistance*2, 2)
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durationv=duration
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resistancev=1-round(resistance/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: firstaidtraining
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regex: <Talent identifier="firstaidtraining">!anyvalue="(?<skillbonus>!num)"!anyvalue!anyvalue="(?<potency>!num)"!anyvalue="(?<skillbonusv>!num)"!anyvalue="(?<potencyv>!num)"
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lua: |
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skillbonus=round(skillbonus*2, 2)
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potency=round(potency*2, 2)
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skillbonusv=skillbonus
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potencyv=round(potency/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: physicalconditioning
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regex: <Talent identifier="physicalconditioning">!anyvalue="(?<movementspeed>!num)"!anyvalue!anyvalue="(?<oxygenlowresistance>!num)"!anyvalue!anyvalue="(?<movementspeedv>!num)"!anymultiplier="(?<oxygenlowresistancev>!num)"
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lua: |
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movementspeed=round(movementspeed*2, 2)
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oxygenlowresistance=round(oxygenlowresistance*2, 2)
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movementspeedv=round(movementspeed/100, 2)
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oxygenlowresistancev=1-round(oxygenlowresistance/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: protectandserve
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regex: <Talent identifier="protectandserve">!anyvalue="(?<xpbonus>!num)"!anyvalue="(?<reputationbonus>!num)"!anymultiplyvalue="(?<xpbonusv>!num)"!anyaddedvalue="(?<reputationbonusv>!num)"
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lua: |
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xpbonus=round(xpbonus*2, 2)
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xpbonusv=round(1+xpbonus/100, 2)
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reputationbonus=round(reputationbonus*2, 2)
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reputationbonusv=round(1+reputationbonus/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: swole
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regex: <Talent identifier="swole">!anyvalue="(?<maxhp>!num)"!anyvalue!anyvalue="(?<meleepower>!num)"!anyvalue!anyvalue="(?<maxhpv>!num)"!anyvalue="(?<meleepowerv>!num)"
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lua: |
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maxhp=round(maxhp*2, 2)
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meleepower=round(meleepower*2, 2)
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maxhpv=round(maxhp/100, 2)
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meleepowerv=round(meleepower/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: bootcamp
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regex: <Talent identifier="bootcamp">!anyvalue="(?<bonusxp>!num)"!anyvalue="(?<levelthreshold>!num)"!anyvalue="(?<skillbonus>!num)"!anyminlevel="(?<levelthresholdv>!num)"!anyvalue="(?<skillbonusv>!num)"!anymaxlevel="(?<maxlevel>!num)"!anymultiplyvalue="(?<bonusxpv>!num)"
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lua: |
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bonusxp=round(bonusxp*2, 2)
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levelthreshold=round(levelthreshold*2, 0)
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skillbonus=round(skillbonus*2, 2)
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levelthresholdv=levelthreshold
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skillbonusv=skillbonus
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maxlevel=levelthreshold-1
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bonusxpv=round(1+bonusxp/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: bythebook
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regex: <Talent identifier="bythebook">!anyvalue="(?<money>!num)"!anyvalue="(?<xp>!num)"!anyvalue="(?<moneymax>!num)"!anyvalue="(?<xpmax>!num)"
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lua: |
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money=round(money*1.5, 0)
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xp=round(xp*1.5, 0)
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moneymax=money*8
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xpmax=xp*8
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files:
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- '**/TalentsSecurity.xml'
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- name: weaponsmith
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regex: <Talent identifier="weaponsmith">!anyvalue="(?<qualitybonus>!num)"!anyvalue!anyvalue="(?<qualitybonusv>!num)"
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lua: |
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qualitybonus=round(qualitybonus*2, 0)
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qualitybonusv=qualitybonus
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files:
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- '**/TalentsSecurity.xml'
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- name: scavenger
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regex: <Talent identifier="scavenger">!anyvalue="(?<chance>!num)"!anyrandomchance="(?<chancev>!num)"!anyPerItem="(?<chancev2>!num)"
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lua: |
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chance=round(chance*2, 2)
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chancev=round(chance/100, 2)
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chancev2=round(chancev2*2, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: slayer
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regex: <Talent identifier="slayer">!anyvalue="(?<attackpower>!num)"!anyvalue="(?<attackpower2>!num)"!anyaddeddamagemultiplier="(?<attackpowerv>!num)"!anyaddeddamagemultiplier="(?<attackpowerv2>!num)"
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lua: |
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attackpower=round(attackpower*2, 2)
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attackpower2=round(attackpower2*2, 2)
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attackpowerv=round(attackpower/100, 2)
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-- The other 25%, in the sea, are added on top of the first 25%
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-- To result in 50% which is in the tooltip
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-- So to maintain accuracy of the tooltip we have to increase this one by only half of our multiplier
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attackpowerv2=round(attackpower2/2/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: daringdolphin
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regex: <Talent identifier="daringdolphin">!anyvalue="(?<swimmingspeed>!num)"!anyvalue!anyvalue="(?<swimmingspeedv>!num)"
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lua: |
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swimmingspeed=round(swimmingspeed*2, 2)
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swimmingspeedv=round(swimmingspeed/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: easyturtle
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regex: <Talent identifier="easyturtle">!anyvalue="(?<resistance>!num)"!anymultiplier="(?<resistancev>!num)"
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lua: |
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resistance=round(resistance*2, 2)
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resistancev=round(1-resistance/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: specops
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regex: <Talent identifier="specops">!anyaddeddamagemultiplier="(?<addeddamagemultiplier>!num)"
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lua: |
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addeddamagemultiplier=round(addeddamagemultiplier*2, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: beatcop
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regex: <Talent identifier="beatcop">!anyvalue="(?<stunpower>!num)"!anyaddedmultiplier="(?<stunpowerv>!num)"!anyaddedmultiplier="(?<stunpowerv2>!num)"
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lua: |
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stunpower=round(stunpower*2, 2)
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-- Here it's again fucking weird, the first modifier is 2x the value
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-- So we respect that too
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stunpowerv=round(stunpower*2/100, 2)
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stunpowerv2=round(stunpower/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: stonewall
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regex: <Talent identifier="stonewall">!anyvalue="(?<physicaldamagereduction>!num)"!anyvalue="(?<stunresistance>!num)"!anyvalue="(?<duration>!num)"!anyamount="(?<durationv>!num)"
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lua: |
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physicaldamagereduction=round(physicaldamagereduction*2, 2)
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stunresistance=round(stunresistance*2, 2)
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duration=round(duration*2, 0)
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durationv=duration
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files:
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- '**/TalentsSecurity.xml'
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- name: stonewall
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regex: <Affliction!anyidentifier="stonewall"!anymaxstrength="(?<durationv>!num)"!anymaxstrength="(?<durationv2>!num)"!anyminresistance="(?<stunresistancev>!num)"!anymaxresistance="(?<stunresistancev2>!num)"
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lua: |
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durationv=round(durationv*2, 0)
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durationv2=round(durationv2*2, 0)
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stunresistancev=round(stunresistancev*2, 2)
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stunresistancev2=round(stunresistancev2*2, 2)
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files:
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- '**/AfflictionsSecurity.xml'
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# Crusty Seaman
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- name: inordinateexsanguination
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regex: <Talent identifier="inordinateexsanguination">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"
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lua: |
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damagebonus=round(damagebonus*2, 2)
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damagebonusv=round(damagebonus/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: implacable
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regex: <Talent identifier="implacable">!anyvalue="(?<powerincrease>!num)"!anyvalue="(?<duration>!num)"
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lua: |
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powerincrease=round(powerincrease*2, 2)
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duration=round(duration*2, 0)
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files:
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- '**/TalentsSecurity.xml'
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- name: implacable
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regex: <Affliction!anyidentifier="implacable"!anyduration="(?<durationv>!num)"!anyvalue="(?<powerincreasev>!num)"
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lua: |
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durationv=round(durationv*2, 0)
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powerincreasev=round(powerincreasev*2, 2)
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files:
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- '**/AfflictionsSecurity.xml'
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- name: rifleman
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regex: <Talent identifier="rifleman">!anyvalue="(?<damagebonus>!num)"!anymultiplier="(?<damagebonusv>!num)"
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lua: |
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damagebonus=round(damagebonus*2, 2)
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damagebonusv=round(damagebonus/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: commando
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regex: <Talent identifier="commando">!anyvalue="(?<spreadreduction>!num)"!anyvalue="(?<powerincrease>!num)"!anymultiplier="(?<powerincreasev>!num)"!anyvalue="(?<spreadreductionv>!num)"
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lua: |
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spreadreduction=round(spreadreduction*2, 2)
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powerincrease=round(powerincrease*2, 2)
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powerincreasev=round(powerincrease/100, 2)
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spreadreductionv=round(spreadreduction/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: tandemfire
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regex: <Talent identifier="tandemfire">!anyvalue="(?<damagebonus>!num)"
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lua: |
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damagebonus=round(damagebonus*2, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: tandemfire
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regex: <Affliction!anyidentifier="tandemfire"!anyvalue="(?<damagebonusv>!num)"
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lua: |
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damagebonusv=round(damagebonusv*2, 2)
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files:
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- '**/AfflictionsSecurity.xml'
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- name: extrapowder
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regex: <Talent identifier="extrapowder">!anyvalue="(?<radius>!num)"!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<qualitybonus>!num)"!anyvalue="(?<radiusv>!num)"!anyvalue="(?<damagebonusv>!num)"!anyvalue="(?<qualitybonusv>!num)"
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lua: |
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radius=round(radius*2*1.5, 2)
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damagebonus=round(damagebonus*2, 2)
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qualitybonus=round(qualitybonus*2, 0)
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radiusv=round(radius/100, 2)
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damagebonusv=round(damagebonus/100, 2)
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qualitybonusv=qualitybonus
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files:
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- '**/TalentsSecurity.xml'
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- name: gunrunner
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regex: <Talent identifier="gunrunner">!anyvalue="(?<movementspeedcarry>!num)"!anyvalue="(?<movementspeedaim>!num)"!anyvalue="(?<movementspeedaimv>!num)"!anyvalue="(?<movementspeedcarryv>!num)"
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lua: |
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movementspeedcarry=round(movementspeedcarry*2, 2)
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movementspeedaim=round(movementspeedaim*2, 2)
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movementspeedaimv=round(movementspeedaim/100, 2)
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movementspeedcarryv=round(movementspeedcarry/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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- name: warlord
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regex: <Talent identifier="warlord">!anyvalue="(?<damagebonus>!num)"!anyvalue="(?<damagebonusmax>!num)"!anymultiplier="(?<damagebonusv>!num)"!anyaddeddamagemultiplier="(?<damagebonusmaxv>!num)"
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lua: |
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damagebonus=round(damagebonus*2, 2)
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damagebonusmax=round(damagebonus*5, 2)
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damagebonusv=round(damagebonus/100, 2)
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damagebonusmaxv=round(damagebonusmax/100, 2)
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files:
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- '**/TalentsSecurity.xml'
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