From 67211363967dc31ab4aec23047a10a90f5a0f54f Mon Sep 17 00:00:00 2001 From: PhatPhuckDave Date: Sat, 29 Mar 2025 18:04:15 +0100 Subject: [PATCH] Update --- .../DynamicEuropa/Afflictions/Afflictions.xml | 168 + .../BackgroundCreaturePrefabs.xml | 56 + .../BackgroundCreatures/BackgroundSubs.png | 3 + .../DynamicEuropa/Beacons/BeaconHusk.sub | 3 + .../Beacons/DE_Beacon_Small_Top_01_HD.sub | 3 + .../Beacons/DE_Beacon_Small_Top_01_LD.sub | 3 + .../DynamicEuropa/Biomes/AphoticPlateau.xml | 137 + LocalMods/DynamicEuropa/Biomes/Biomes.xml | 35 + .../Biomes/CaveGenerationParameters.xml | 4 + .../CaveOutpostLocations/CaveObjects.xml | 105 + .../CaveOutpostLocations/ColdCavernsWalls.png | 3 + .../CaveOutpostLocations/DECaveObjects.png | 3 + .../CaveOutpostLocations/RockCaveWalls.png | 3 + .../CaveOutpostLocations/StructurePrefabs.xml | 244 + .../DynamicEuropa/Biomes/ColdCaverns.xml | 149 + .../Biomes/CommonLevelObjects.xml | 70 + .../DynamicEuropa/Biomes/EuropanRidge.xml | 133 + .../Biomes/HydrothermalWastes.xml | 133 + .../DynamicEuropa/Biomes/TheGreatSea.xml | 156 + .../Charybdis_Hunting.xml | 4 + .../Endworm_Hunting.xml | 4 + .../Latcher_Hunting.xml | 4 + .../Animations/DE-CrawlerhuskRun.xml | 2 + .../Animations/DE-CrawlerhuskSwimFast.xml | 2 + .../Animations/DE-CrawlerhuskSwimSlow.xml | 2 + .../Animations/DE-CrawlerhuskWalk.xml | 2 + .../DE-Crawlerhusk/DE-Crawlerhusk.xml | 75 + .../Ragdolls/DE-CrawlerhuskDefaultRagdoll.xml | 185 + .../DE-LairBonethresher.xml | 18 + .../DE-LairBonethresherDefaultRagdoll.xml | 107 + .../DE-LairCrawler/Animations/CrawlerRun.xml | 2 + .../Animations/CrawlerSwimFast.xml | 2 + .../Animations/CrawlerSwimSlow.xml | 2 + .../DE-LairCrawler/Animations/CrawlerWalk.xml | 2 + .../Animations/DE-LaircrawlerRun.xml | 2 + .../Animations/DE-LaircrawlerSwimFast.xml | 2 + .../Animations/DE-LaircrawlerSwimSlow.xml | 2 + .../Animations/DE-LaircrawlerWalk.xml | 2 + .../DE-LairCrawler/DE-LairCrawler.xml | 70 + 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a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/CrawlerSwimSlow.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/CrawlerSwimSlow.xml new file mode 100644 index 00000000..52e4fec5 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/CrawlerSwimSlow.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/CrawlerWalk.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/CrawlerWalk.xml new file mode 100644 index 00000000..51aa7911 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/CrawlerWalk.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerRun.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerRun.xml new file mode 100644 index 00000000..4c290949 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerRun.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerSwimFast.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerSwimFast.xml new file mode 100644 index 00000000..8fa7bd5f --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerSwimFast.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerSwimSlow.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerSwimSlow.xml new file mode 100644 index 00000000..52e4fec5 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerSwimSlow.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerWalk.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerWalk.xml new file mode 100644 index 00000000..51aa7911 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Animations/DE-LaircrawlerWalk.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/DE-LairCrawler.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/DE-LairCrawler.xml new file mode 100644 index 00000000..b792ba45 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/DE-LairCrawler.xml @@ -0,0 +1,70 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/DE-LairCrawler_large.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/DE-LairCrawler_large.xml new file mode 100644 index 00000000..eb6c8855 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/DE-LairCrawler_large.xml @@ -0,0 +1,12 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Ragdolls/CrawlerDefaultRagdoll.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Ragdolls/CrawlerDefaultRagdoll.xml new file mode 100644 index 00000000..8fa77d0c --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Ragdolls/CrawlerDefaultRagdoll.xml @@ -0,0 +1,128 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Ragdolls/DE-LaircrawlerDefaultRagdoll.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Ragdolls/DE-LaircrawlerDefaultRagdoll.xml new file mode 100644 index 00000000..eedb5e0d --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler/Ragdolls/DE-LaircrawlerDefaultRagdoll.xml @@ -0,0 +1,128 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingRun.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingRun.xml new file mode 100644 index 00000000..b3fff3fc --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingRun.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingSwimFast.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingSwimFast.xml new file mode 100644 index 00000000..639edcbd --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingSwimFast.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingSwimSlow.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingSwimSlow.xml new file mode 100644 index 00000000..b1f49e3a --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingSwimSlow.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingWalk.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingWalk.xml new file mode 100644 index 00000000..50685fd8 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Animations/DE-LairCrawler_hatchlingWalk.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/DE-LairCrawler_hatchling.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/DE-LairCrawler_hatchling.xml new file mode 100644 index 00000000..930f1e10 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/DE-LairCrawler_hatchling.xml @@ -0,0 +1,17 @@ + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Ragdolls/DE-lairCrawler_HatchlingDefaultRagdoll.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Ragdolls/DE-lairCrawler_HatchlingDefaultRagdoll.xml new file mode 100644 index 00000000..8fa77d0c --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairCrawler_hatchling/Ragdolls/DE-lairCrawler_HatchlingDefaultRagdoll.xml @@ -0,0 +1,128 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorRun.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorRun.xml new file mode 100644 index 00000000..c525bc5e --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorRun.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorSwimFast.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorSwimFast.xml new file mode 100644 index 00000000..8e7b6e28 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorSwimFast.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorSwimSlow.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorSwimSlow.xml new file mode 100644 index 00000000..a66111af --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorSwimSlow.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorWalk.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorWalk.xml new file mode 100644 index 00000000..05ae636f --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Animations/DE-LairMudraptorWalk.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/DE-LairMudraptor.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/DE-LairMudraptor.xml new file mode 100644 index 00000000..807e5bc1 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/DE-LairMudraptor.xml @@ -0,0 +1,65 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Ragdolls/DE-LairMudraptorDefaultRagdoll.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Ragdolls/DE-LairMudraptorDefaultRagdoll.xml new file mode 100644 index 00000000..957b2b20 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor/Ragdolls/DE-LairMudraptorDefaultRagdoll.xml @@ -0,0 +1,229 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingRun.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingRun.xml new file mode 100644 index 00000000..30ccdb61 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingRun.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingSwimFast.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingSwimFast.xml new file mode 100644 index 00000000..b08f1854 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingSwimFast.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingSwimSlow.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingSwimSlow.xml new file mode 100644 index 00000000..019e2100 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingSwimSlow.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingWalk.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingWalk.xml new file mode 100644 index 00000000..086a1afa --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/Animations/DE-LairMudraptor_hatchlingWalk.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/DE-LairMudraptor_hatchling.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/DE-LairMudraptor_hatchling.xml new file mode 100644 index 00000000..252135d8 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_hatchling/DE-LairMudraptor_hatchling.xml @@ -0,0 +1,9 @@ + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredRun.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredRun.xml new file mode 100644 index 00000000..ae6d6b0d --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredRun.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredSwimFast.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredSwimFast.xml new file mode 100644 index 00000000..e2506043 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredSwimFast.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredSwimSlow.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredSwimSlow.xml new file mode 100644 index 00000000..a2816fc1 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredSwimSlow.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredWalk.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredWalk.xml new file mode 100644 index 00000000..949a2063 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Animations/DE-LairMudraptor_unarmoredWalk.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/DE-LairMudraptor_unarmored.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/DE-LairMudraptor_unarmored.xml new file mode 100644 index 00000000..c91609bb --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/DE-LairMudraptor_unarmored.xml @@ -0,0 +1,61 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Ragdolls/DE-LairMudraptor_unarmoredDefaultRagdoll.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Ragdolls/DE-LairMudraptor_unarmoredDefaultRagdoll.xml new file mode 100644 index 00000000..b828564d --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_unarmored/Ragdolls/DE-LairMudraptor_unarmoredDefaultRagdoll.xml @@ -0,0 +1,153 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranRun.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranRun.xml new file mode 100644 index 00000000..cc60a378 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranRun.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranSwimFast.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranSwimFast.xml new file mode 100644 index 00000000..8e7b6e28 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranSwimFast.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranSwimSlow.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranSwimSlow.xml new file mode 100644 index 00000000..a66111af --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairMudraptor_veteran/Animations/DE-LairMudraptor_veteranSwimSlow.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair 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b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairTigerthresher/DE-LairTigerthresher.xml new file mode 100644 index 00000000..e59a19c3 --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairTigerthresher/DE-LairTigerthresher.xml @@ -0,0 +1,21 @@ + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairTigerthresher_hatchling/Animations/DE-LairTigerthresher_hatchlingSwimFast.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairTigerthresher_hatchling/Animations/DE-LairTigerthresher_hatchlingSwimFast.xml new file mode 100644 index 00000000..83fa7b7d --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-LairTigerthresher_hatchling/Animations/DE-LairTigerthresher_hatchlingSwimFast.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair 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a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-Lairbroodmother/Animations/DE-LairbroodmotherSwimFast.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-Lairbroodmother/Animations/DE-LairbroodmotherSwimFast.xml new file mode 100644 index 00000000..6a0563cb --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-Lairbroodmother/Animations/DE-LairbroodmotherSwimFast.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-Lairbroodmother/Animations/DE-LairbroodmotherSwimSlow.xml b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-Lairbroodmother/Animations/DE-LairbroodmotherSwimSlow.xml new file mode 100644 index 00000000..d901b27c --- /dev/null +++ b/LocalMods/DynamicEuropa/Characters/Lair Creatures/DE-Lairbroodmother/Animations/DE-LairbroodmotherSwimSlow.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Characters/Lair 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diff --git a/LocalMods/DynamicEuropa/Talents/Talents.xml b/LocalMods/DynamicEuropa/Talents/Talents.xml new file mode 100644 index 00000000..eda4e208 --- /dev/null +++ b/LocalMods/DynamicEuropa/Talents/Talents.xml @@ -0,0 +1,75 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Afflictions.xml b/LocalMods/DynamicEuropa/Text/English/English_Afflictions.xml new file mode 100644 index 00000000..2def8852 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Afflictions.xml @@ -0,0 +1,16 @@ + + + + Temporary Crewmember + Will leave your crew after 6 hours from the moment they joined. + I'm here to support this crew for 6 hours from the moment I arrived. No more, no less. + Mysterious Disease + You're not feeling well, and you don't know why. + The patient is afflicted with an unknown, contagious disease, and requires medical attention. + Sickness + You're now also sick. Try to isolate yourself and tough it out. + The mysterious disease has spread to the crew... + Nasty Scar + A scar in the shape of a Mantis, given by to any crew that joins the infamous band of pirates. + You spot a peculiar looking scar below the collarbone. Almost like a brand... + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Characters.xml b/LocalMods/DynamicEuropa/Text/English/English_Characters.xml new file mode 100644 index 00000000..484fcf25 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Characters.xml @@ -0,0 +1,66 @@ + + + + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Great Electric Spineling + Kazuya Kumo + John Smith + Separatists Commissar + Jokster + Jokster + Fren Seynomor + Fren Seynomor + Noveva + Sadashi Kira + Sadashi Kira + Sadashi Kira + + + + Privateer + Corsair + Pirate Annihilator + Henchman + Hired Gun + + Raving Pirate Captain + Raving Pirate Lord + Raving Pirate Recruit + Raving Pirate Gunner + Raving Pirate Brute + Raving Pirate Elite + Raving Pirate Technician + Raving Pirate Physicist + Raving Pirate Mechanic + Raving Pirate Engineer + + Deacon + Templar + Cardinal + Surgeon + Head Scientist + Church Scientist + Church Templar + Coalition Officer + Separatist Officer + Soldier + Soldier + Rebel + Rebel + Rebel + Ransom Target + Escaped Crawler + Saul Väger + Patient + Escort Target + Defective Bot + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Dialog.xml b/LocalMods/DynamicEuropa/Text/English/English_Dialog.xml new file mode 100644 index 00000000..b3d35165 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Dialog.xml @@ -0,0 +1,591 @@ + + + + "Thank you! Some backup is always appreciated!" + "Good luck!" + "That won't be necessary. Please order your soldiers to stay." + "You seem quite determined... Alright, I'll order them to stay put. Good luck!" + The door is shut. The terminal says: "All external contractors must pay a security deposit of 250mk to access mining operations" + Transaction received. Unlocking door... + Transaction failed. Insufficient personal funds. + You broke into the mine without paying the fee. Authorities were notified about your actions. + Pay + Mineshaft access + “Praise the Husk. We thought we'd never be getting out of here!” + The depths will take the unbelievers! + Those who reject the gift must drown! + Perish and be reborn as Husk! + "This vessel is yours, correct? We lost contact with a nearby deep sea laboratory. The research team is supposed to send us a weekly detailed report, but now they do not respond to our calls. See if you can reestablish communication, the church will reward you accordingly." + No signal... Maybe check the antenna? + The power is back online. The structure rumbles as machinery comes alive. + As the oxygen turns back on, you catch a strange smell in the air... + The researcher coughs up an unnerving amount of fluids before catching his breath in a gasp. \n"Praise the husk you came! It seems you're not from the church..." + "You were on the verge of turning, what happened here?" + "It's the genes we were using. Usually the church directly provides us with a fresh supply, but for the last shipment, we had to rely on a delivery from an outsider ship. Those infidels must've tampered with the product, trying to make a profit by reselling the rest." + "But why didn't the parasite take over?" + "We put the symbiote in stasis by spreading chlorine through the ventilation system and shut the whole circuit down, it's a standard safety procedure in case of outbreak... We tried signaling the church, but nobody came, until you did." + "Your antenna was disconnected." + "Bastards must have sabotaged it! I'll send a full report to the church... And bless your travels." + This is the place. The clown could be anywhere. Don't forget to honk your horn. + You suddenly hear a muffled voice calling out for you. "Pssst! Over here!" + As you approach, an orange wig emerges from under the garbage. "Thank the honkmother! Did my troupe sent you?" + "What are you even doing in there?" + "Hiding, obviously. At first I thought sharing a few jokes incognito would lighten up the mood, you know, get those sinister fellows on the sillier side of life. But as soon as I snuck into the outpost, my cover was blown! Can you believe it?" + "What did you expect?" + "I find the very concept of clowns unbelievable to begin with." + The clown grumbles. "I spent weeks mastering the art of subterfuge to blend into the cult, and even read all of their honkin' lore, chalice, wine and all..." + "Well, time to leave." + "Should I pull you out by the nose?" + "No way, if I get seen, they'll get their grabby appendices on me and strap me to a dissection table! You can't open up a clown, that's like explaining a joke, it's not funny!" + "Stay here, I'll deal with security." + "Great! I've got a few jokes if you need an ice-breaker. So, a cultist, a clown and a separatist walk into a bar..." You close the lid. Time to negociate. + "This particularly stern cultist looks like the head of security." + "So... heard any squeaky noises recently?" + "The cultist sighs. Ah... so you've heard about our unwanted guest. We've been looking to oust this intruder, but the trickster has eluded us.?" + "Not a big fan of clowns are you?" + "Disruptions are not to be tolerated in this holy sanctuary. Xenoscience is not some trivial matter. It requires a honed mind, focused on the most noble goal of bettering humanity. None shall make a mockery of our precepts." + "Let's say I can convince the clown to leave the station for good, will you allow it?" + "Fine. We just want our peace of mind. Rid us of this disturbance and we will overlook the situation." + "So? Did they like my joke?" + "They're willing to let you go" + "Some fresh air at last!" The clown clumsily squeezes out of the trash can, like a human-shaped sausage. + The inept infiltrator is emanating a foul stench from days spent in hiding. "Please don't tell my troupe, I don't want to be the butt of the joke!" + "How about you join my crew?" + "Great! I might not be the most subtle of jesters, but I know my way around a submarine." + "You need to learn to laugh about yourself. It's part of the clown spirit." + "You're right. There's nothing to be ashamed of. I'll call my friends and wait for a shuttle to bring me back." The clown bows and pinches its large red nose as a sign of gratitude. + "Oh well. Not that I've seen clowns around here, no sir." + "Then don't bother me!". They don't need to know about the clown, you need to think of another way. + "Nuh-uh. I don't negociate with horrorists." + "This place gives me the creeps." The clown pauses for a moment, and formulates a plan. "What do you say we play one final prank, a diversion while I make my escape?" + "What do you have in mind?" + "Here, I prepared this party cracker." He hands you a... grenade? "Place it inside a cabinet, and when you're ready, honk the horn. It's going to be a blast, trust me!" + Now's the time! Honk it! + You find the clown shaking from excitement. "That was some J-grade pranking! To hell with subtelty, take me on a tour around the moon, there are many tricks to be played!" + "Sure, just don't blow up the submarine." + "I know where the heretic hides" + "The church would greatly appreciate your cooperation. Lure the unbeliever out, and we will take care of the rest." + "They loved it. You can come out now." + You hear the head of security over the radio: "The church thanks you for your help. May the tides carry you to your destination". You're not very proud of what you've done, but you accept the reward nonetheless. + You spot an unusually upset clown. Despite its colorful appearance, it seems worried about something. + "What's the matter? Stepped on a rake lately?" + "Believe it or not, this is no laughing matter. I could use some help from a crew like yours." + "Two days ago, a member of our troupe thought it'd be a good idea to board a shuttle to a nearby church, and we havent heard about him since. Our friend believed he could infiltrate the church, and pass himself as an adept. Naturally, I thought it was a joke!" + "Husks can't speak, much less laugh." + "To us it's fun and games, but to these people the very concept of humor is akin to blasphemy!" + "Didn't know the honkmother had a spy network." + "I thought you guys avoided touring the church." + "We go from station to station, raising morale, that is the mission of our dis-organization. Anyway, take this bike horn with you and go to these coordinates. Once you're there, honk around. Clowns always heed the call, you should be able to find our friend that way." + "I'll see what I can do." + Let's not get involved in clown business. + “I believe you're familiar with those creepy husk cultists right? They're not just religious fanatics mind you, the church makes most of the medicine and biotech here on Europa." + "Until we can produce our own on a large scale, we are dependent on their shipments, but so is the coalition...” + “Here's the plan: take down a church transport ship on route to a coalition outpost. This will keep our hands clean while dealing a blow to the coalition” + "I already knew that, what about it?" + "What now?" + "Consider it done." + "Count us out, we're not pirates." + The coalition official waves at you. “Here you are. I've received a report... We have a major problem.” + “Those fanatics of the church are on the verge of a scientific breakthrough: a new pathogen, unlike anything we've seen before. We think they're working on way to spread the virus on a large scale.” + “We need to put an end to this research project. Their scientist must be eliminated. But we can't act on our own, sending one of our own agents would cause not only the Church to retaliate, but also Separatists to take their side. \nI need a freelance crew for this... and you just happen to be here.” + What kind of problem? + Sounds bad... + I will do it. + No way. This is too much of a risk. + “Some of the commoners here are looking for safe passage to a nearby station. Escort them over there safely and you'll be paid.” + The Deacon seems distressed. “You know all too well the gospel of the church can be too... enlightening for some. \nThose who spread the good word are never safe from bigotry and suspicion.” + “A few proselytes are being unjustly detained in an outpost nearby. Free them from the jaws of intolerance and the Church will reward you.” + “An epidemic broke out in a nearby outpost. \nDeliver these medical supplies and spread the good word of the church.” + “We need to spread the good faith, but the unbelievers are wary of our gifts. \nSmuggle these goods to our proselyte brothers in hiding.” + “A Cardinal is looking for transport to a nearby research laboratory” + “I've heard the church of the Husk is looking to develop a new vaccine. \nThey will pay good money for fresh samples of slime bacteria.” + You pull the lever and hear the gate rumbling: the passage is open. + Intruder trying to force the gate open! + Stay back! We'll shoot! + Don't let them reach the gate! + We've got a break-in! + Shoot the intruder! + You've reached a blockade. The path to the next biome must be unlocked to proceed. + Reach the control room to open the blockade + “I posted about an assignment earlier. Some fauna exclusive to this region is causing us massive trouble. I've sent all the details to your onboard navigation system, in case you're interested.” + “We received multiple reports about a pirate vessel causing trouble. We need you to get rid of them by any means.” + “We received multiple reports about a pirate vessel blasting music into the depths and luring more monsters close to our stations. We need you to get rid of them by any means.” + “We recently lost contact to some of our vessels. We believe they got attacked by a strange vessel that was reported lurking around these parts. We need you to get rid of it to hopefully prevent other vessels getting lost in the future.” + The status monitor is displaying a warning about the engine slowly breaking down. Better order a mechanic to take a look. + The engine stopped working. Best to quickly get it back up and running. + You got the engine back up and running! + The engine didn't start up. Try again? + A part fell off. Surely nothing important... Just give it a bit of time and it'll probably start back up. + Use Wrench + Smack it! + Release Pressure + Let someone else deal with this... + The status monitor is displaying a warning about a reactor malfunction. An engineer should probably take a look. + The automated control circuit seems to not be responding and the switch is stuck. Someone needs to manually operate the reactor! + You resolved the issue and the reactor is returning to normal values! + You failed to release the pressure. Try again? + A part fell off. Let's hope it's nothing important... + You hear a mechanical piece moving. Looks like the problem resolved itself somehow. The machine has a spirit of its own... + Beer - Coalition Premium (10 MK) + Beer - Jovian Force (10 MK) + Beer - Liquid Ascension (59 MK) + Beer - Clown Juice (38 MK) + Whiskey (125 MK) + "A quite popular choice." + "Ah yes, the underdog." + "I see. Interesting choice. You might want to be careful with that stuff though... I heard it may contain parasites." + "One of those huh? Here you go." + "Recommended by doctors all over Europa." + "Sorry, got none of those left." + "You're gonna pay today, Viva la revolution!" + According to the tracker you're not even at a station! Don't waste our time! + You're at a station of the church of husk. We have no intend on interfering with them. Permission denied! + You're at a pirate station. We are not interested in that facility. Do whatever, but we will not claim the station! + You're calling the coalition over the military frequency... + You're calling the separatists over the military frequency... + We'd like to take over a station for you... + "Understood. You can proceed, but be aware that we won't be able to pay you much nor are we able to assist you with this, but you can keep whatever equipment you find! So best of luck to you and your crew!" + "It looks like you're docked to a friendly station. Over." + The radio broke! (The DE devs did a few changes to takeovers) \n\nYou should get a new one from the officer at a camp, base, fortress, colony or city outpost. + You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!" + + + + "Great work! The station is now ours. We'll send some of our people there. It should be back up and running under our command in no time! For now you should leave the station. I'm sending you your reward..." + "We arrived! Make sure your weapons are loaded and safety is off! Let's do this!". \n\nThere's no turning back now: You're at war. + "Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another separatist station nearby?" + "Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a separatist station nearby?" + "We have noticed your efforts to maintain a good reputation with us and would like to give your crew a chance to prove you're serious with us. Aid us in an attack on a separatist station nearby and you'll be working with our top men soon enough!" + "Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another coalition station nearby?" + "Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a coalition station nearby?" + "We have noticed your efforts to maintain a good reputation with us and would like to give your crew a chance to prove you're serious with us. Aid us in an attack on a coalition station nearby and you'll be working with our top men soon enough!" + "Yes we would like to help. Which station is our target?" + "Here, I'll mark it on your map... We've also ordered some of our soldiers to assist you and your crew during the attack. They'll be joining you in just a moment." + "Sorry, but we currently got other business to take care of first." + "Alright. Let me know when you dealt with your business or if you change your mind." + "We've been informed you've successfully pacified the rebel outpost." The sergeant hands you a communication device. \n\n"This radio is tuned to our military frequency. If you find yourself docked to an enemy station, call in. We won't be able to assist with reinforcements, but we'll send a crew to take over the place after you deal with the occupants." + "We've been informed you've successfully freed the outpost from coalition's grasp." The sergeant hands you a communication device. \n\n"This radio is tuned to our military frequency. If you find yourself docked to an enemy station, call in. We won't be able to assist with reinforcements, but we'll send a crew to take over the place after you deal with the occupants." + "According to the tracker you've lost the military radio. Here's another one, but take good care of it! Those things don't come cheap..." + "We still have to take over the last station your crew was sent to before we can plan an attack on the next one." + "Yarhahar, what do we have here? Me eyes spied some good loot! Hope ye came prepared..." + You're receiving a transmission from another vessel. What do you want to do? + "This is CO-CT-43. State your business in this area immediately!" + (Tell the truth) "We're here to rob you obviously... Get ready to be boarded!" + "At least your honest... *EVERYONE GET TO YOUR STATIONS! WE GOT HOSTILES INCOMING*" + (Tell a lie) "We have official orders from Admiral Edward to check your cargo for potential stowaways. Please cooperate with us and stop your submarine." + "Oh Admiral Edward? Yes we'll stop our vessel immediately! Welcome on board!" + "How stupid do you think we are? There is no Admiral Edward! Whoever you are, we suggest to turn around and get out of our way or face the consequences." + The reactor is buckling and whining with pressure, what do you do? + Release Pressure + The reactor shudders, but you hear the steam whistle out of the core. It seems someone wired something to it... + The reactor gurgles as the steam swells the protective hoses leaving the core, it seems a qualified engineer is required. + The smell of sulfur burns your nostrils... + Hidden in the walls, you notice a small metal box glimmers. + You find a note stashed in a detonator with detailed instructions on what needs to be done for democracy. + "Looks like you could use a drink." + "Looks like you could use another drink." + "Another round?" + Rum (150 MK) + "Artificial sweetener only, sorry." + "Still got more were that came from." + "Let me see you down this one next!" + "We only hold tabs for the locals, bring me some money first." + Tip and Leave (50 MK) + "I will trade you a tip for a tip; check out this signal once you undock, it might be worth something." + "I wish compliments paid the bills man, thanks anyway." + A pirate has stopped and is looking at you like he is waiting for you to do something. What will you do? + Keep walking. + You don't care and go on with your business. + You hear someone calling out: "Hey wait a second!" + Attack (Destroy the Pirate Outpost) + "I really don't like the looks of you filthy pirate scum... Time for pest control!" + Rip 'n' Tear (Destroy the Pirate Outpost) + "It's time to send you all to hell!" + The station is trying to establish a connection... + Hey! Are ye stupid? Thought we don't check who's dockin'? Well think again asshole! Y'all are with the coalition! Don't ye even think about settin' foot on this outpost or ye'll regret it, dickheads! Get lost! + Accept + Listen + Investigate + Decline + Ignore + Leave + Nevermind + "Not right now." + You are picking up a strange radio signal, it might be worth investigating... + Haunting howls echo off the hull, something must be emitting these strange signals. + Screeching shrills send shivers down your spine, something must be emitting these strange signals. + You are picking up an automated distress signal, it might be worth investigating... + You're receiving an SOS broadcast from somewhere near your current location. + You're picking up an alien signal, it might be worth investigating... + An eerie whirring whistle awakens a deep fear, something must be emitting these strange signals. + The strange radio signal grows stronger, it must be nearby... + "We don't have time for this now." + A rugged freedom fighter leaps out of the crate, all while waving a firearm wildly. + It appears this is a missplaced shipment of another captains items. Nice! + The crate contained a small letter with a coalition seal. It contains a fine, tough luck. + The stench of rotting flesh is followed by a rusted diving suit starting to stand up out of the box. + A dastardly grinning harlequin greets your gaze with a smile, drool drips from under his mask. + You approach a seemingly scared civilian. What will you do? + "You either hand over all your money quickly or you'll not walk out of here alive!" + "Alright alright... That's all I have!" + "Any last words?" (Execute) + "No no no no please wai..." + "Join us or die like the others!" + "Ok ok! I'll do anything, but please don't hurt me!" + "I'd rather die than join some filthy pirates!" + A collection of fliers dot the wall, each with a reward. Which one do you pick up? + Pirate Bounty + -BOUNTIES AVAILABLE FOR LOCAL PIRATE HUNTERS- + You think to yourself: "The coalition really needs people to do their dirty work anonymously." + Fauna Removal + -LOCAL FAUNA CAUSING HAVOC - WE PAY FOR THEIR DEMISE- + You think to yourself: "Someone really needs to clean out these dangerous critters." + Mining Mission + -LOCAL CAVE MIGHT CONTAIN MINERAL DEPOSITS - WE PAY FOR PROOF OF THEIR EXISTENCE- + You think to yourself: "A bit of honest mining work, what could go wrong?" + Cargo Hauling + -SKIPPERS REQUIRED FOR ICE COLD TRUCKING- + You think to yourself: "To be quite frank, I don’t give two shits about any speed limits!" + Salvage Loot + -A SIGNAL APPEARED IN A LOCAL CAVE - WE PAY ANYONE WHO INVESTIGATES AND RETRIEVES WHAT THEY FIND- + You think to yourself: "I am sure there will be something to scrap down there!" + "I have some spare materials here, looking to buy? You may choose only 1 though!" + 4x Fuel Rod (900 Mk) + "Here some extra fuel for you." + "Sorry, I'm not doing handouts." + 2x FPGA Circuits (250 Mk) + "You can smell the fabricator still on it." + "You know these cost money right?" + 1x Fire Extinguisher (100 Mk) + "Better safe than sorry." + "You're really hurting if a fire breaks out." + "We're not gonna help the likes of you." + "You're gonna pay today, Viva la revolution!" + "I've got some surplus welding fuel, if you need to resupply." + 8x Welding Fuel (1000 Mk) + "Remember, highly flammable!" + "Sorry, I'm not doing handouts." + 1x Scrap + Info (1000 Mk) + "Got this from a wreck not far from here, let me add it to your map..." + "It's not trash to me son, pay up." + "I've got surplus ammo, if you're looking to resupply, but I can only sell you 1 package!" + Coilgun Ammunition Box (150 Mk) + "Give them the whole 9 yards." + "This ammo isn't a hand me out." + 12x .38 Revolver Round (600 Mk) + "Good ole .38." + "You know bullets aren't free, right?" + 2x SMG Magazine (400 Mk) + ".45, for killing the soul." + "You know bullets aren't free, right?" + "Got any stolen goods on you?" + "No Sir." + "Better not." + "None that you know of." + "Wise guy huh?" + "I'm keeping an eye on you." + "Thats ok officer, I will behave." + "We will see about that..." + "All security officers are bastards!" + "So you wanna do this the hard way, huh?" + "I've got a suspect here, Standby." + Bribe (500 Mk) + Bribe (250 Mk) + Bribe (75 Mk) + "On second thought, you're not the guy I was looking for." + "Are you trying to bribe me with that puny amount?" + "Are you trying to bribe me?" + Insult + "What did you just say to me!? I'll file a report if you don't stop with that!" + "That's it! You're under arrest!" + "Yeah you better get going!" + "I've got some fuckin' firepower if you're looking to load up. I'll sell ya one package of your choosing." + Hyperzine (500 Mk) + "Oh, that's the good stuff." + "You're not getting high for free." + 6x Hand Cannon Revolver Rounds (1000 Mk) + "This will cut through any coalition body armor, a mantis, and even moloch armor I swear." + "Does this look like a charity?" + 2x Assault Rifle Magazines (1000 Mk) + "These are made with hatred and loaded with malicious intent, assault responsibly." + "Did you just blow in from the abandoned station too? I need a lil money here." + "Ya know we don't just let everyone walk right in. There's a fuckin' toll! Word of advice: It's better to pay up!" + Pay Toll (1000 Mk) + "Hah! That's what I like to see. No hassle whatsoever!" + "You know what... If you pay double, I'll spread a few good words about your crew among the other crews!" + Pay 1000mk (Coalition Reputation -20) + "Hah! I knew I'd like you!" + "Dude you don't even got the scratch... Trying to fuck me over? Get lost!" + "Pff! Fine... Keep your stinkin' cash!" + "You don't even have the money? Surely you own something worth my time." + Haggle (750 Mk) + "Really now? You fuckin' with me, right? Alright fine! Go in..." + "Think this pittance is gonna be enough? You're in, but remember: no cash, no service." + "Find the money or piss off." + Plead (250 Mk) + "Your crying amuses me... Dont you say another word and get outta my sight." + "Can't afford our hospitality huh? Don't worry, I'll give you the royal treatment!" + "Uh Oh." + "Suit youself, your majesty!" + "Your pitiful excuse of a story isn't gonna save you!" + "I know a language you'll understand." + Insult + "Oh you're so fucking dead!" + "Get 'em!" + Get them coalition pigs! + "Oh what do we have here? Coalition scum!? Ya know there's a fuckin' TOLL! Pay up dumbass!" + Pay Toll (2000 Mk) + "Thanks for stopping by, pig!" + "Imma give you a special offer now. Pay me double and I'll spread some really good words about your crew amongst the other crews here." + Pay 1000Mk (Coalition Reputation -40) + "Hm didn't expect you to actually pay. Alright I'll spread some cool rumors about your crew. Coalition won't like it if they hear it, hehe." + "Look at this idiot! Can't even keep track of their fuckin' money. Get lost!" + "Should've guessed. You're just a shitty loyal boot licker. Get the hell out of my sight!" + "You don't even have the money? Surely you coalition folks own something worth my time." + Haggle (1500 Mk) + "Go in, but make it quick pig, or I will." + "I was expecting something more from someone like you... Come here!" + "You know what? Forget about it! You're a goner!" + Plead (1000 Mk) + "Haha hey boys! Look at this whiny shitbag! ...Alright you made me laugh so go in, before I change my mind!" + "You fuckin' kiddin' me!? Imma take everything from your fuckin' corpse!" + "Your pitiful excuse of a story isn't gonna save you, nor can your coalition buddies help you here! Say your last words!" + "These guys are trying to break in! Get 'em!" + You try pressing the button, but the door seems locked. You can hear a raspy voice from the other side: \n\n"Should've paid, the toll, chump. But if you REALLY want in... we can find an arrangement..." + *Sigh...* "How much?" + 500Mk. Pay up or stay out. + "Fine..." + "No way. This is racket." + "Nice. Lookin' forward to doing business." + "Trying to swindle me? No cash, no guns." + "Hah! Come back if you change your mind. I'm not going anywhere." + "This guy's trying to steal our supplies!" + As you walk down the hallway, an unsavory individual puts a hand on your shoulder. "Fancy ship you've got there. A real beauty... Bet it cost you a little fortune." + "It's just a hunk of junk." + "Bugger off." + The man keeps following you. "Used to be a captain you know? Mine was sunk by one of those coalition dogs. Tried to run a blockade with a shipment of the good stuff, turns out Dugongs aren't known for their speed." + The self-proclaimed pilot spits on the floor. "Took a straight hit by a railgun. Tore a hole in the amidships, but somehow me and my crew limped back to this rat hole of a station. Bet if I had yours, things would've been different..." + "Tough luck mate, I wish you the best." + "Not my problem." + The involuntary landlubber is back again, and pulls something from under his coat. For a brief moment you think it's a gun, but it's just a bottle of rum. "You know what, I've got a good feeling business will resume. Pulled these babies from my personal stash. This one is on the house!" + "Never say no to free booze." + "Get the hell off me. You're not my buddy, pal." + "Drink up, and make sure to share with aaaaall your crew! To the last drop. Me, I won't be staying here for long..." \n\nYou catch a glimpse of a sinister chuckle. + "Whatever. Guess we just don't get along. Don't worry, I'll be leaving soon..." + There's a loud sound in the airlock... + "We're taking over this ship!" + "Hm? Ye lookin' for work ye say? Lemme tell ya somethin'! Ain't no administration service here! But... Got me a lead about a coalition transport passing near here and I'm not sure if me crew is ready for it. Imma sell it to ya if ye got the cash!" + Buy (1000mk) + "Hah great! Lemme show ya where they gonna pass!" + "Ain't gonna give it to ya for free dumbass! Come back when ye got the scratch!" + "COALITION BOUNTY ISSUED", the discolored and damaged posters list off sites of destruction and infestation, seems like the coalition is in over their heads. You can only make out one set of coordinates. + A tax free paycheck couldn't hurt... + “There is a massive lair nearby bubbling over with more and more creatures by the minute, if you can take it out there is a reward in it for you!” + Understood + This automated station scans the surrounding area for minerals. A message is displayed on the terminal: \n\n"PAY 1000MK TO ACCESS THIS UNIT'S SCANNING DATABASE" + Transfer the money + "ACCESS GRANTED. POTENTIAL MINERAL DEPOSITS CAN BE FOUND AT THESE LOCATIONS..." + "INSUFFICIENT FUNDS. ACCESS DENIED" + A panel displays a message from the outpost's taskmaster. \n\n"CONSTRUCTION UNITS REQUESTED. MAY BE FABRICATED AND PACKAGED USING THE FOLLOWING MATERIALS:" \n\n-Lead \n-Copper \n-Steel \n-Iron \n-Zinc \n-Aluminium + "Hey you! We're running short on materials and the next delivery has been delayed a few days. We don't want to spend more time on this construction site than we have to... You don't happen to have 5 crates of building materials you could spare? We'll pay for them of course!" + "We do. Let me go grab them for you." + "Oh wonderful! Speak to me again once you're done delivering them to the cargo unit over there to collect your payment." + "Let me check our cargo." + "Alright! If you happen to find some, deliver them to the cargo unit over there and talk to me once you're done." + "Not interested." + "I see... Well if you change your mind, you know where to find me." + "We're lacking the materials." + "I see... Well then I guess we'll have to wait for the official delivery then." + "Oh hey! Did you guys change your mind? We really could use those 5 crates of building materials!" + "Yes, the crates are on their way." + "I see you've delivered the required amount. Here's your payment!" + "Thank you." + "Oh and since you're on good terms with us, administration stated to throw the current building plans out and let you decide on what type of station we should build here. So what's it going to be, boss?" + A Settlement + "Alright, a settlement it is. I'll be returning to work now. Safe travels to you!" + A Military Base + "Alright, a military base it is. I'll be returning to work now. Safe travels to you!" + A Research Station + "Alright, a research station it is. I'll be returning to work now. Safe travels to you!" + A Hospital + "Alright, a hospital it is. I'll be returning to work now. Safe travels to you!" + "I'll be returning to work now. Safe travels to you!" + "I'm afraid that won't be enough. Check your cargo hold and see if can find some more." + "I'll go check again." + "Sorry, but that's all we got..." + "In that case I recommend taking your cargo back to your submarine. We'll be waiting for the official delivery instead." + "We're working on expanding this outpost, so we're always looking for construction resources. Do you have 3 crates of building materials to spare? We'll pay for them of course!" + "Pssst. Hey you, over here." + A suspicious figure speaks quietly: "I've heard of you. And I know you take odd jobs. Can I interest you in a most lucrative opportunity?" + "See, people come and go around these outposts, but nobody knows when and where. That's captain confidentiality." + "Well me and my partners all over Europa came up with a little system. We plant tags in the clothes, and with a simple scanner in the airlock, we know exactly who docks and who leaves. Then we sell the information to whoever needs it. Separatist dissidents, coalition bigwigs, juicy merchants... you name em, we find em. That's where you help." + As long as you pay... + "I can't be seen rummaging around the crew quarters, so you're up to the job. Grab a bunch of clothes from the lockers, and bring them to me in that bag. I'll do my thing and put them right back in." + "Perfect. I'll get to work. Remember: We never spoke." + "Won't do. Get me more clothes." + "Pssst. Hey you, over here." + A disheveled individual whispers: "Hey, looking for a bit of quick cash?" + "Those vending machines man, they're a scam. But I know a trick to make them spill their insides." + "Hit em as hard as you can. That'll attract the attention" + Not exactly subtle... + "Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." He hands you a crowbar. + That one looks full. Ready your crowbar... + "Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." + "Good job. Here's your share." + "You found us! A warm welcome to our guests." + One of the locals stops you: "Looking for money? I've got a job in mind." + "So, I've heard some industry big shot on a business trip from the shallows has been spotted around these parts..." + What are you thinking about? + "A fat ransom of course! You'll get paid in advance." + "Here's the plan: You find the target, bag the guy in your submarine and split the station. Then I'll pick him up with a shuttle to throw any pursuers off. They won't see it coming." + I'm in. Time to share the wealth. + I'm not into that stuff. + "Here's the location, and a picture of the target. I'll follow in your wake." + "Pfeh! Your loss then." + "Fancy clothes, expensive watch... That's the target." + A visibly distraught researcher stares intently at the research terminal. \n"Ghosts! They're speaking to me!" + "Ghosts? Aren't you a scientist?" + "It's those aliens! They're inside my head! I swear I saw them... the ancient scriptures! The song of the TRUE Europans!" + "You're clearly psychotic." + "Maybe YOU are not enough! If only you could see the things that I see..." The researcher scurries away in a panic. + Leave the madman to his ravings. + "Come. Listen. Deeper..." + You're not quite sure what you just witnessed. But somehow, you feel like you can see a ...path to the end of your journey. You're left perplexed, and also a little paranoid. + You hear a muffled voice calling out the passerbys: "Salvage, rare metals, I've got them all! Hey you traveller, interested into some first rate, former submarine parts?" + "You're selling me ...scrap?" + “One man's junk is another's treasure. You wouldn't believe what you can find patiently waiting at the bottom of the sea. Scrap could be anything: broken down engines, electronics... it could even be a boat! So, how about helping me kick off this business by being my first customer?" + "For 250 marks, all this scrap can be yours!" + “Deal.” + "Here you go! This is the start of a lucrative business venture!" + "I'm not giving it for free! You gotta pay up!" + The familiar glint of a metal bucket and the person wearing it catches your eye: "You again! As you can see, I'm still in the salvage business. And I got my hand on some brand new, high-quality scrap! Interested in buying?" + "For 250 marks, all this scrap can be yours! Again!" + "Never thought any sane person would buy that junk TWICE! Since you're my best and only customer, let me give you a tip as a bonus: Here's a wreck I found a while ago, but it proved too dangerous to loot. Maybe you can give it a shot..." + A hooded figure signs to you. "Blessings, dear traveller. I've been looking for a vessel capable enough to rid us of handling a most delicate task." + "Sounds fishy." + “Our church is running crucial experiments on unique organisms and rare mutations, all for the good of humanity. But with the pursuit of progress comes unfortunate... incidents." + "Incidents?" + “Some of our test subjects escaped containement during transport to one of our churches. Save those lost souls and bring them back to our sanctuary. We will reward your effort... and your silence.” + "I will do it." + "No way. Clean up your own mistakes." + “Take these sedative implements. They will help keeping the beasts pacified. Remember: keep at least one of the subjects alive.” + Heaps of trash are piled up in a single place, saturating the damp air with the stench of mold. You didn't think this place could get any filthier. + You hear an irregular thump coming from inside a suspiciously wrapped package... + Kick it. + Stay the hell away. + "You're part of the crew that just docked, correct? Listen, we have an emergency here, and we could use your ship." + "My ship? How?" + "One of our residents caught some kind of unknown space flu from a recent expedition. Luckily we immediately put the patient in quarantine, but can't figure out whatever the hell is incubating. Worse, this station doesn't have the means to treat it. So far only Stabilozine seems to have an effect, but it's just temporary." + "Maybe it's a Lupus?" + "No, and we're running low on supplies. That's why we need you to transport the patient to the medical facility nearby, before this situation turns into a potential outbreak." + "Anything to save a life." + "An infectious disease in an enclosed submarine? Not happening." + A person wearing an strange helmet shouts towards your direction: "Hey I think that's the guy!" + "Are you talking to me?" + The odd group presents itself as the Orange Protection Society. “We've heard word of an unscrupulous captain trafficking kind orange souls to slaughter them! Soon, the entire species will be endangered due to the gluttony of a few cruel flesh-eaters! They are the real monsters of Europa, as well as those who do their bidding for money!" + "Like humans, the Europan Lobscrab is an amazingly social, smart and kind animal. They can live to be more than 100 years old, most of them older than any of human on this moon! Do you have any idea how they feel, being boiled alive and devoured?" + “You're mistaken, we were taking them to a loving forever home.” + There's an awkward silence. "Oh, what a relief. I'm so glad they're safe and sound. I must apologize, there's still some good left in the world after all. Take this, as a token of the Orange Protection Society." + "They feel delicious, with a touch of Moloch butter." + "That's the orange butcher in person! Get 'em!" + You hear two miners arguing loudly: \n\n"Yeah yeah I've heard that drivel a thousand times before..." \n\n"It's true! It says it right here: the tale of the piezo pioneers..." \n\n"Ever gotten close to a Piezo Crystal? Don't think so, you'd be fried on the spot. And that antique of yours? You got conned. Now get back to work!" \n + "Hmmm..." + That miner looks visibly upset... + "What was that about piezos?" + “Been trying to convince these fools for a while, but they're too content with digging dirt for the rest of their lives. Did you know in the olden times, the first europan miners took chunks out of piezos crystals and used them as an energy source. Piezos!” + "The giant exploding crystals? That sounds insane..." + "But I can prove it. I bought this tool from some weird scrap peddler... It looks old enough, but I never used it myself." + "So you don't actually know." + "It's not like I can leave this hole anyway, I'm still under contract... Here, take it, and prove to these idiots that the spirit of the pioneers still lives on." + "We got a bounty if you're interested. The Red Mantis gang has put a hit on a target." + "Tell me more..." + "One of their old lieutenants has caught cold feet and turned tail towards the neareast coalition outpost. Word is, they're going to rat out their old crew to the authorities. Of course, the gang doesn't really like that prospect, so they're paying a nice sum to keep that snitch from babbling." + "I'll squash the rat." + "That's a job for a sea-cario." + "..." + "Here's where you should find the hit. Probably waiting in a cell until they get a full confession out of the traitor." + "No thanks, we try to stay out of gang business." + The pirate mentioned the turncoat was here, but didn't expect to see several prisoners in the same place. You can't tell which one is your target... + "Who the hell are you? Am I finally getting out?" + "I don't know you. Am I leaving?" + "The Red Mantis crew sends their regards." + "Red Mantis? Fuck! Security, there's a guy out to get me!" + “No really who the fuck are you? Security!” + "Nevermind. Stay inside." + "Whatever you say, chief..." + "Quit givin' me false hope..." + "Whoever you are chump, I'm outta here!" + The status monitor is displaying a warning about an oxygen generator malfunction. Better order a mechanic to take a look. + You're a little late, but the chemical scrubber was leaking a large quantity of ammonia through the vents all over the ship. Thankfully the liquid has ran out. + The chemical scrubber is leaking a large quantity of ammonia through the vents all over the ship. + The remaining fluid should dissipate over time if you just wait... but you could also purge it all at once. + Purge the fluid at your own risk. + You remember the purging procedure. Get the crew ready! + You wish you hadn't traded the operating manual for opium. Here goes nothing... + Wait for the problem to resolve itself. + You hear scrambled noises coming from your headset. The beacon signal is active, but it's malfunctioning and jamming nearby communications. Better not stay around. + You approach a coalition official who looks distressed. "Good thing you're here... We have a crisis on our hands and no personel to spare." + "One of our stations has been taken hostage by a group of heavily armed bandits. We don't know who if they're doing a hit for the separatists or if they're just being reckless, but they've threatened to kill all of the residents if we don't pay a hefty ransom of 5000mk in cash. Piracy was bad enough, now this?" + "Can't you send a military submarine?" + "No, we can't. They said that if they saw a submarine flying the Coalition colors, they'd execute the hostages. That's why we need a 3rd party captain to act as a negociator." + "We'll volunteer for the rescue." + "Try to free the hostages, one way or another. The higher-ups categorically refuse to negociate with outlaws, so I can't give you the funds, but if you succeed I'll try to gather a reward." + "Sorry, we can't help right now." + You hear someone tune into your frequency from inside the station: \n\n"Whoever you are, don't take on step inside! We've got this whole outpost under our control! One wrong move and we'll pull the trigger!" + "We've come to negociate the ransom." + Diplomacy was never an option. + "You better come UNARMED, if we catch a glipse of iron, we'll open fire! Our leader is waiting in the admin office, don't try anything funny!" \n\nSend your best negociator, and hide your weapons... + Diplomacy was never an option. + You approach the gang leader, their clothes still freshly stained with blood. "Well well, if it isn't the coalition's errand dog. Here's what we want: 5000mk, cash, not traceable. We'll be rich, you'll be alive, no harm done to the honest folk of this fine place. Capiche?" + Hand over the 5000mk + "Screw you. Deal's off the table." + The scoundrel rubs his hands. "Wonderful! See lads, I told you the coalition always respects authority! Harr harr... Don't worry, we'll take our leave as soon as you undock, give us a little space just for safety's sake. Now get the hell out of here before I change my mind." + You've informed the coalition that the ransom has been paid and the bandits are on their way. They're not happy, but they'll give you your reward nonetheless... + "Hey hey hey you guys are trying to cheat us? Get em'!" + "You think you can get away with all of this?" + The bandit takes a closer look at your face. "Wait, I've heard of you... you're pretty infamous around these waters... You're telling me another gang is sending you to stop us?" + (Bluff) "The other crews aren't pleased with your ways, you're attracting too much attention, the kind that's bad for business. They're giving you a chance to fuck off while you still can." + After a moment of confusion among the bandits, the leader gives up. "Damnit! I should've stuck to smuggling drugs. Grab your loot and pack up lads, we're outta here!" + You've informed the coalition that the bandits are leaving the station. They don't know how you pulled it off, but they'll send you the reward right away. + "I like your guts, but you're not that good at extorsion. Watch this:" + You tune into the coalition frequency. They're asking about the hostages... + "We've decided to side with the bandits. The ransom just went up: 10000mk, through wire." + The officer is furious and curses you with every imaginable Europan slur. But it doesn't matter, you were their only shot and there's nothing they can do about it. They eventually send you the money. + "That was some artful robbery! We're gonna split the money, right?" + Split the money + "How about I kill you and keep it?" + "Can't wait to tell the guys at home about this!" The bandits prepare to leave, and so should you. + (Back off) "Nevermind, we're still negociating. Over." + "What the hell was that about, are you cozy with the coalition now? Then pay up." + "Whatever, here's your 5000mk." + The bandits seem agitated after noticing the guns on your submarine. Looks like they weren't expecting a armed vessel. "Uh, yeah, you bet! We've got this station on lockdown, the coalition can't do squat, right guys?" + (Bluff) "In 2 hours, the coalition will send their counter-terrorist force, and you'll get blasted apart. But I'll give you a chance to leave, unscathed." + "Fuck, I knew this was a bad idea... Everyone, we're pulling out! Take whatever loot you find and bounce!" + "Hah! Like I'm falling for this bullshit." The leader snaps their fingers. + "I don't give two shits about what those rats think. Lemme show you." The leader snaps their fingers. + "Hear that? That's one less hostage. Keep arguing and see what happens. Now pay up." + "Cease the bloodshed, here's the money." + Too many hostages died. Mission failed. + "These guys have a weapon!" + Too many hostages died. Mission failed. + + + + + + "I will do it." + "No way." + "Tell me more..." + Accept + Agree + Disagree + Leave. + I'm yapman, yap yap yap + Never shut up + Always speak + *bzzt* + *beep boop* + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Factions.xml b/LocalMods/DynamicEuropa/Text/English/English_Factions.xml new file mode 100644 index 00000000..9d872a15 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Factions.xml @@ -0,0 +1,7 @@ + + + + Bandits + Gangs of outlaws that roam the murky seas of Europa and engage in criminal activities. Dangerous, but open for business... + Opportunists, brigands, pirates... Truly a villainous bunch. + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_GUI.xml b/LocalMods/DynamicEuropa/Text/English/English_GUI.xml new file mode 100644 index 00000000..a319fcb4 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_GUI.xml @@ -0,0 +1,11 @@ + + + + On/Off + 140m Range + 10m Range + Next Track + Previous Track + Jump To First + Untangle + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_HungryEuropansFiles.xml b/LocalMods/DynamicEuropa/Text/English/English_HungryEuropansFiles.xml new file mode 100644 index 00000000..1bea6eb2 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_HungryEuropansFiles.xml @@ -0,0 +1,659 @@ + + + + + + + + + Open + Flush Toilet + + [itemname] (Human) + [itemname] (Crawler) + [itemname] (Mudraptor) + [itemname] (Hammerhead) + [itemname] (Thresher) + [itemname] (Endworm) + + Protein Bar + A somewhat tasty protein bar. Helps to speed up the healing process a bit. + Bag of Pomegrenade Chips + Dried pomegrenade chips. A popular little snack to watch the annual 'DUNWICE FACE-OFF' to. + Bag of Mutated Pomegrenade Chips + Dried mutated pomegrenade chips. A popular little snack. It is said to speed up the healing of burns a bit. + Bread + A loaf of bread. + Burger Bun + Used in the making of burgers. + Hotdog Bun + Stick a sausage in it. + Bread Slices + + Two slices of bread. Great for making sandwiches! + + Bubble Berry Jam Sandwich + + A tasty sandwich with bubble berry jam. + + + Burger + A somewhat tasty burger. + Hotdog + A somewhat tasty hotdog. + Cooked Filet + The taste is awful, but that's not unusual on Europa. + + Cooked Filet + Tastes like pork, a little bit more bitter, stronger. + Burger + Has a slight bitter taste to it. + Hotdog + Has a slight bitter taste to it. + + Roast + A big slice of roast. + Burger + Tastes like chicken. + Hotdog + Tastes like chicken. + + Roast + A big slice of roast. + Pickled Hammerhead Spawn + A delicacy. + Fried Hammerhead Spawn + Expensive fast food. + Burger + Mhhh it's so tasty, you'd like to smash your head in disbelief! + Hotdog + Mhhh it's so tasty, you'd like to smash your head in disbelief! + Spareribs + A delicious meal with a strong taste. + + Cooked Filet + It's flabby and a bit slimey. + Burger + The taste leaves you breathless. + Hotdog + The taste leaves you breathless. + + Hotdog + The taste is insane! + Burger + The taste is insane! + + Bubble Berries + + Very tasty and juicy. + + Mutated Bubble Berries + + Pop Nut + + Kids love to play with them. Needs to be put in water to pop it open and be able to consume it. + + Popped Pop Nut + + It's popped open, ready to be consumed. Used in some recipes. + + Popped Mutated Pop Nut + + It's popped open, ready to be consumed. Used in some recipes. Might be dangerous to leave it in the water. + + Mutated Pop Nut + + Mutated Tobacco Bud + + Mutated Salt Bulb + + + Bubble Berry Vine Seed + + Plant it in a planter to grow bubble berries. + + Pop Nut Vine Seed + + Plant it in a planter to grow pop nuts. + + + Energy Drink + A refreshing energy drink. Good for when you're absolutely shit-faced and need to sober up a bit. + Rum + A strong alcoholic beverage. |Alcoholic Beverage |Decrease Psychosis |Decrease Hallucinations |Decrease Husk Infection (If below 90%) |Heal Damage |Increase Psychosis Resistance + Pirate Rum + A very strong rum enriched with uranium for extra spice. |Alcoholic Beverage |Decrease Psychosis |Decrease Hallucinations |Decrease Husk Infection (If below 90%) |Healing Properties |Increase Psychosis Resistance |Increase Radiation Sickness (Slightly) + Doc's Whiskey + Doctor Michael's original whiskey. Approved by Doctors europa-wide. |Alcoholic Beverage |Reduce Hallucinations |Reduce Effects of Halucinova |Reduce Chem Addiction |Increase Psychosis Resistance |Slight Healing Properties + + Halucinova + Keep away from "Sadashi Kira" at all cost! |Alcoholic Beverage |Increase Hallucinations | Slight Healing Properties + Coalition Premium Lager Beer + A popular beer amongst coalition station inhabitants. |Alcoholic Beverage |Increase Psychosis Resistance + Water + Tastes fresh.. + Water + + Tastes fresh. + + Water + + Tastes fresh. + + Water + + Tastes fresh. + + Water + + Tastes fresh. + + Moloch Milk + A bottle of Moloch Milk. Tastes a bit funny. Don't ask how they get milk from a Moloch! May help a bit when you're shit-faced or hungry. + Sea Water + Tastes salty. + + Tastes salty. + + Coalition Premium + + A popular beer amongst coalition station inhabitants. |Alcoholic Beverage |Increase Psychosis Resistance + + Jovian Force + + A beer most popular amongst the Separatists. |Alcoholic Beverage |Increase Psychosis Resistance + + Liquid Ascension + + A popular beer amongst members of the church of husk on their way to ascension! |Alcoholic Beverage |Increase Psychosis Resistance |Increase Pressure Immunity |Oxygen Not Included |May contain traces of husk parasites + + Clown Juice + + A popular beer amongst pranksters. Praise the honkmother! |Alcoholic Beverage |Increase Psychosis Resistance + + Reaper's Tribute + + A strong beer to pay tribute to the reaper. |Alcoholic Beverage |Clear Reaper's Tax |Increase Psychosis Resistance + + + Empty Keg + + An empty keg used for some recipes. Can be used in water to collect dirty water. + + Keg of Sea Water + + A keg full of sea water. Can be used to refill bottles at a refill station. Can be cooked into clean water at a stove or brewing kettle. Also used in hydroponic planters. + + Keg of Water + + A keg full of water. Can be used to refill bottles at a refill station. + + Keg of Coalition Premium Beer + + A keg full of Coalition Premium beer. Can be used to refill bottles at a refill station. + + Keg of Jovian Force Beer + + A keg full of Jovian Force beer. Can be used to refill bottles at a refill station. + + Keg of Liquid Ascension Beer + + A keg full of Liquid Ascension beer. Can be used to refill bottles at a refill station. + + Keg of Clown Juice Beer + + A keg full of Clown Juice beer. Can be used to refill bottles at a refill station. + + Keg of Reaper's Tribute Beer + + A keg full of Reaper's Tribute beer. Can be used to refill bottles at a refill station. + + Keg of Rum + + A keg full of rum. Can be used to refill bottles at a refill station. + + Keg of Pirate Rum + + A keg full of pirate rum. Can be used to refill bottles at a refill station. + + Keg of Whiskey + + A keg full of whiskey. Can be used to refill bottles at a refill station. + + Keg of Halucinova + + A keg full of halucinova. Can be used to refill bottles at a refill station. + + + Bottle Blueprint + + A blueprint of a regular bottle. Can be used in a bottle printer. + + Beer Bottle Blueprint + + A blueprint of a beer bottle. Can be used in a bottle printer. + + Rum Bottle Blueprint + + A blueprint of a rum bottle. Can be used in a bottle printer. + + Whiskey Bottle Blueprint + + A blueprint of a Whiskey bottle. Can be used in a bottle printer. + + Halucinova Bottle Blueprint + + A blueprint of a Halucinova bottle. Can be used in a bottle printer. + + Jar Blueprint + + A blueprint of a Jar. Can be used in a bottle printer. + + Shaker Blueprint + + A blueprint of a Shaker. Can be used in a bottle printer. + + + Empty Rum Bottle + An empty Rum bottle used for some recipes. Can be thrown or used in water to collect sea water. + Empty Whiskey Bottle + An empty Whiskey bottle used for some recipes. Can be thrown or used in water to collect sea water. + Empty Halucinova Bottle + An empty Halucinova bottle used for some recipes. Can be thrown or used in water to collect sea water. + Empty Beer Bottle + + An empty beer bottle used for some recipes. Can be thrown or used in water to collect sea water. + + Empty Bottle + An empty bottle used for some recipes. Can be thrown or used in water to collect sea water. + Empty Jar + An empty jar used for some recipes. Can be thrown. + Empty Shaker + + An empty shaker ready to be filled with salt!. + + Endworm Meat Chunk + A fat chunk of meat from an Endworm. Spoils if not contained inside a refrigerated container. + Raw Endworm Meat + Spoils if not contained inside a refrigerated container. + Raw Endworm Sausage + Spoils if not contained inside a refrigerated container. + Raw Endworm Meat Patty + Spoils if not contained inside a refrigerated container. + Human Meat + Parts of a human. Spoils if not contained inside a refrigerated container. + Raw Human Meat + Spoils if not contained inside a refrigerated container. + Raw Human Sausage + Spoils if not contained inside a refrigerated container. + Raw Human Meat Patty + Spoils if not contained inside a refrigerated container. + Crawler Half + A Crawler cut in half. Spoils if not contained inside a refrigerated container. + Crawler Meat Chunk + A chunk of Crawler meat. + Raw Crawler Meat + Spoils if not contained inside a refrigerated container. + Raw Crawler Sausage + Spoils if not contained inside a refrigerated container. + Raw Crawler Meat Patty + Spoils if not contained inside a refrigerated container. + Mudraptor Meat Chunk + A nice chunk of meat cut from a Mudraptor. Spoils if not contained inside a refrigerated container. + Raw Mudraptor Meat + Spoils if not contained inside a refrigerated container. + Raw Mudraptor Sausage + Spoils if not contained inside a refrigerated container. + Raw Mudraptor Meat Patty + Spoils if not contained inside a refrigerated container. + Raw Mudraptor Roast + Time to put it in the oven! Spoils if not contained inside a refrigerated container. + Hammerhead Meat Chunk + A nice chunk of meat cut from a Hammerhead. Spoils if not contained inside a refrigerated container. + Raw Hammerhead Meat + Spoils if not contained inside a refrigerated container. + Raw Hammerhead Sausage + Spoils if not contained inside a refrigerated container. + Raw Hammerhead Meat Patty + Spoils if not contained inside a refrigerated container. + Raw Hammerhead Spareribs + Cut from a massive ripcage. Spoils if not contained inside a refrigerated container. + Raw Hammerhead Roast + Time to put it in the oven. Spoils if not contained inside a refrigerated container. + Hammerhead Spawn + A Hammerhead baby. Spoils if not contained inside a refrigerated container. + Thresher Meat Chunk + A piece of meat cut from a Thresher. Spoils if not contained inside a refrigerated container. + Raw Thresher Meat + Spoils if not contained inside a refrigerated container. + Raw Thresher Sausage + Spoils if not contained inside a refrigerated container. + Raw Thresher Meat Patty + Spoils if not contained inside a refrigerated container. + Salt + Don't get salty now! + Synthetic Pepper + Pepper be prepared! + Sugar + Oh so sweet! + Ketchup + Made from pomegrenades. + Vinegar + That smell... + Cooking Oil + This one is not used in engines. + Synthetiflour + Original Europan Synthetic flour + Glass Fragments + + Shattered glass. Can be obtained through smashing bottles or crafting them from quartz at a fabricator. Used for crafting at a fabricator or bottle printer. + + Bubble Berry Jam + + Tasty jam made out of bubble berries. Known to quench a bit of thirst. + + + Hungry Europan (Enable Needs) + [RMB+E] Enables the hunger and thirst afflictions for the user, causing them to have to eat and drink regularly. This is completely optional and is NOT required to gain buffs from eating or drinking. Warning: Can't be disabled for your current character once it is enabled. DO NOT USE WHEN PLAYING WITH 'NEEDS' BY 'LeDoux'! + Meat Cleaver + Time is up! Chop chop!\n\nCan chop up:\n-Crawlers\n-Mudraptors\n-Threshers\n-Hammerheads\n-Hammerhead Spawns\n-Endworms\n-Humans\n + The Europan Volume 66 + "... Peek behind the curtain of time. Is that you, Robert? No, I am Robert. But I am also Doris. I am the meat. Eat of me and become one with the Worm. ..." + THE ART OF DEEP SEA COOKING by Aunt Doris + The europan way of cooking. + Genetics Extractor + Can extract a random gene from a corpse. + Extracted Gene + An unidentified extracted gene. + + Starvation Conciousness Regainer + Used to wake up a patient that lost conciousness due to starvation or thirst. + + Chef's Hat + Show them whose kitchen this is! + Chef's Hat + Show them whose kitchen this is! + Chef's Uniform + Worn by chefs all across europa! + Chef's Uniform + Worn by chefs all across europa! + Master Chef's Hat + Only for the kitchen elite! + Master Chef's Uniform + Worn by the master chefs! + + Kitchen Sink + + Can store up to 18 different small or medium items and refill empty bottles and kegs with sea water. + + Kitchen Counter + + Can store up to 30 different small or medium items. + + Refrigerator + Prevents spoilage. Can only store food and drinks. Needs power. + + Stove + Used for cooking. Needs power. + Oven + Used for baking. Needs power. + Cutting Board + Used to prepare ingredients. + Fryer + + Used for frying stuff. Needs power. + + Distiller + + Used to distill ethanol from sugar and sea yeast shrooms. Needs power. + + Brewing Kettle + + Used to brew kegs of almost any kind of beverage. Needs power. + + Bottle Printer + + Used to mass produce bottles. Needs power. + + Refill Station + + Used to refill empty bottles from a keg. + + Cooler Crate + + Used to prevent meat from spoiling. Needs a battery. + + Liquor Crate + + Used to store and transport up to 20 bottles of any kind. + + Jar Crate + + Used to store and transport up to 8 jars. + + Liquor Crate Shelf + + A shelf to store up to 4 of your liquor and jar crates. + + Liquor Crate Shelf (Small) + + A small shelf to store up to 2 of your liquor and jar crates. + + Liquor Display Shelf + + A shelf to display and store your bottles. Jars don't fit. + + Tool Belt with Lunch Box + + A Tool Belt with a Lunch Box attached to it to always carry your food with you. + + Lunch Box + + It's a box with a handle to carry your food around. Can be attached to a toolbelt at a fabricator. + + Hydroponic Planter + + A device providing perfect conditions for europas underwater plants to grow. Yields a plant every 15 minutes. Needs power. + + Cafeteria Cart + + Used to transport a lot of food and drinks around and or store it in a more accessible area for the crew. Holds up to 30 different foods or drinks. Can be placed. + + + Cooking + Butchery + + Chef + The chef is responsible for butchering creatures and preparing meals to eat for the crew to ensure that everyone is saturated and happy. + + Hungry Europan + You're a hungry europan and need to eat and drink regularly. + Poacher + Gain an additional [xpbonus]% bonus XP in [missiontype1] and [missiontype2] missions. + Salty Business + The first time you open a container, you have a chance of [probability]% to find some extra salt in it. + Fast Food + Increase the speed of kitchen related fabricators by [amount]%. + Master Chef Attire + Unlock the crafting recipes for [itemname1] and [itemname2]. + Frenzy + Increase your attack strength with butcher related knives by [powerincrease]%. + Butcher Shop + You're a talented butcher and it shows!\nGet [amount]% more money when selling meat! + Cold Blood + You're the coolest person around.\nMeat no longer spoils in your inventory. + Master Chef + You've become a master of your work and learned how to save some ingredients for later when cooking.\nYou have a [chance]% chance to not consume a random ingredient while preparing a meal. + Life Saver + Gain a bonus of [amount] to [skill].\nUnlock the crafting recipe for [itemname1]. + Delicacies + Unlock the following recipes of europan delicacies:\n[itemname1] + Master Brewer + + Unlock the following recipes of europan beverages:\n[itemname1]\n[itemname2]\n[itemname3] + + + Hunger + + Hunger + The stomach is happy. + Died of starvation. + You have died of starvation. + The stomach growls! + Close to starving... + The patient is starting to get a small appetite. + The patient is hungry. + The patient is starting to starve. + Thirst + + Thirst + You feel refreshed. + Died of thirst. + You have died of thirst. + The throat feels dry. + Starting to die of thirst... + The patient is starting to get thirsty. + The patient is thirsty. + The patient is starting to die of thirst. + Starvation + Starving... + Starved. + You have starved to death. + Starving... + The patient is starving. + Dying of thirst + Dying of thirst... + Died of thirst. + You dried out. + Dying of thirst... + The patient is dying of thirst. + Increased Swimming Speed (Food) + You swim 50% faster. + Damage Resistance (Food) + You take 25% less damage. + Increased Walking Speed (Food) + You walk 20% faster. + Damage Resistance (Food) + You take 50% less damage. + Increased Melee Damage (Food) + You deal 25% more melee damage. + Decreased Oxygen Consumption (Food) + You don't need to breath. + Pressure Resistance (Food) + You're immune to pressure. + Increased Skills (Food) + + All your skills are increased by 20% + + Alcoholic + The patient is happy enough... so long as they get what they need. + It's time for a booze cruise! You're addicted to alcohol. + The patient suffers from alcoholism. + Alcohol withdrawal + Agitation and a tremor are obvious, as are the signs of nausea. + Died of alcohol withdrawal + You have died of alcohol withdrawal. + You have the feeling it's time to open up another cold one with the boys! + + The Patient shows light signs of alcohol withdrawal. + + A cold beer or a bottle of rum... Anything to quench this horrible thirst for alcohol! + + The Patient shows heavy signs of alcohol withdrawal. + + Cannibalism + + The patient is happy enough... so long as they get what they need. + + Uh oh! Seems like you like the taste of your fellow crewmates. + + The patient certainly likes a special type of meat. + + Hungry for Human Meat + + Agitation and a tremor are obvious, the eyes stare empty. + + Lost their mind over human meat. + + You lost your mind over human meat. + + Your crewmates are starting to look quite tasty! + + The Patient gives you a cold stare. + + Your struggling to focus on anything. You crave for human flesh. You want to murder. Your arms grow stronger just by thinking about it. + + The Patient gives you a cold stare and is severly twitching. + + Disoriented + Up is down and left is... right? Where am I? + Stuffed + The stomach is full. + Choked of vomit. + You have choked on your own vomit. + The stomach is full. + The stomach is at its limit. Eating more might cause you to vomit. + The stomach is too full. You feel the need to vomit. + The stomach is full. The patient had enough to eat. + The stomach is very full. The patient had almost too much to eat. + The stomach is too full. The patient might vomit. + Stomach Ache + The stomach hurts. + Choked on vomit. + You have choked on your own vomit. + The stomach hurts and you feel slightly nauseous. + The stomach hurts a lot and you're feeling very nauseous. + The patient's stomach hurts from drinking too much sea water. + Genetic Extraction + Genes are being extracted. + Butchered + The corpse is being butchered for meat. + Halucinova + You feel like traveling to a different plane of existence. + The person is clearly zoning out. + + [E] Pick Up + + MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT REGULAR BOTTLES. + + MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT BEER BOTTLES. + + MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT RUM BOTTLES. + + MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT WHISKEY BOTTLES. + + MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT HALUCINOVA BOTTLES. + + MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT JARS. + + MATERIAL INSERTED\nBLUEPRINT INSERTED\nREADY TO PRINT SHAKERS. + + PRINT + + MATERIAL INSERTED\nERROR: NO BLUEPRINT FOUND! PLEASE INSERT A BLUEPRINT. + + BLUEPRINT INSERTED\nERROR: NO GLASS FRAGMENTS FOUND! PLEASE INSERT GLASS FRAGMENTS. + + BOTTLE PRINTER READY\nPLEASE INSERT THE FOLLOWING:\nA MATERIAL -INTO- INPUT\nA BLUEPRINT -INTO- INPUT\nA SUITABLE CRATE -INTO- OUTPUT + + Possible prints: + + DISTILL + + READY TO DISTILL ETHANOL + + DISTILLER READY\nPLEASE INSERT THE FOLLOWING:\nA PACK OF SUGAR -INTO- INPUT\nA YEAST SHROOM -INTO- INPUT + + SUGAR INSERTED\nERROR: NO YEAST SHROOM FOUND! PLEASE INSERT A YEASTSHROOM. + + Output: + + + Kitchen + + Cafeteria + + Brewery + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Items.xml b/LocalMods/DynamicEuropa/Text/English/English_Items.xml new file mode 100644 index 00000000..cde5e6e9 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Items.xml @@ -0,0 +1,96 @@ + + + + Portable Music Player + A portable music player capable of playing cassettes and CDs.\nKeep away from water!\nCan be repaired with a screwdriver. + Mariner's Moonshine + A special brand of rum, made with a concotion of sea mushrooms, psilotoad juices and matured in a rusty bathtub. + Music Player + A bass boosted placeable music player. Uses a brand new, state-of-the-art CD-reader technology. + CD: Pirate Rave + A CD featuring a variety of tracks often heard when dealing with pirates. \nTrack-List:\n1. Alien Syndicate (Re_]|M|[_ix) by _]|M|[_\n2. Abandon Ship by Simon Chylinski\n3. Scavenger Hunt Techno (EurocorpFx Remake) by EurocorpFx\n4. The Rebel Path by P.T. Adamczyk\n5. Contra la Luna by P.T. Adamczyk\n6. Cyborg by Full Kontakt + CD: Subnautica OST + A CD featuring some tracks from the Subnautica OST. \nTrack-List:\n1. Abandon Ship by Simon Chylinski\n2. Exosuit by Simon Chylinski\n3. Red Alert by Simon Chylinski\n4. Seamoth by Simon Chylinski + CD: GRIP OST + A CD featuring some tracks from the GRIP OST. \nTrack-List:\n1. Clock Watch by Full Kontakt\n2. Cerbera by Imperium\n3. Cyborg by Full Kontakt\n4. Black Out by Full Kontakt + CD: Forgive Me Father OST + A CD featuring some tracks from the Forgive Me Father OST. \nTrack-List:\n1. Forgiveness Is Divine by Tim Fialka\n2. Good Time For You To Get Angry by Tim Fialka\n3. Big Ugly Fish Pt.1 by Tim Fialka\n4. Big Ugly Fish Pt.2 by Tim Fialka\n5. Rain And Pain by Tim Fialka\n6. Sweetie, Get Me Bazooka by Tim Fialka\n7. Welcome To Pestisville by Tim Fialka\n8. A Crow's Breakfast by Tim Fialka + Documents + A folder containing some documents. + Classified Documents + An envelope containing classified documents. + Classified Documents + An envelope containing classified separatist documents. + Military Radio + A radio capable of calling into military frequency. Can be used to take over a station of your choice for the enemy of the currently residing faction. + A radio capable of calling into a Coalition military frequency. Can be used to take over a Separatist station of your choice. + A radio capable of calling into a Separatist military frequency. Can be used to take over a Coalition station of your choice. + Plant Cluster + A cluster of entangled plants. It might be possible to untangle them when stabilizing them with stabilozine at a research table. + Stabilized Plant Cluster + A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants. + Initiate Robes + A dark garment traditionally worn by acolytes of the Church of Husk. Imbued with pheromones that pacify feral husks, helping the acolytes stay safe until they're ready to ascend. + Ritual Chalice + A decorated Chalice used in ascension rituals. + Poster - Religion is Poison + Nuclear Bomb + A nuclear bomb, causing a massive fallout after detonation, killing everything in its path. 60 seconds until detonation when armed. + Portable Nuclear Device + Kumo's Radio + A radio Kazuya Kumo gave to you with a pre-configured frequency to call in a favor from her when docked to a separatist station. + Ducky Diving Suit + A strange suit offered to you by your friend Jokster. It seems to be a custom modified PUCS suit with some swimming speed enhancements from the slipsuit. + Job Board + Communications Relay + A radio communication relay device which allows you to receive radio signals and communication. + Giant Rubber Duck + A giant rubber duck to throw around and watch it float in water. + Big Rubber Duck + A big rubber duck to throw around and watch it float in water. + Rubber Duck + A rubber duck to throw around and watch it float in water. + Giant Rubber Duck + A giant rubber duck with a pirate hat and an eye patch to throw around and watch it float in water. + Big Rubber Duck + A big rubber duck with a pirate hat and an eye patch to throw around and watch it float in water. + Rubber Duck + A rubber duck with a pirate hat and an eye patch to throw around and watch it float in water. + Pirate Exosuit + A heavily modified exosuit. It seems some pirates are quite crafty and managed to increase the stun resistance of this exosuit and allow the user to breath hull oxygen if available. + Pirate Exosuit + A heavily modified exosuit. It seems some pirates are quite crafty and managed to increase the stun resistance of this exosuit and allow the user to breath hull oxygen if available. + Damaged Pirate Exosuit Parts + Damaged parts from a modified pirate exosuit. + Dirty Bomb + An hand-crafted radioactive bomb to put inside a detonator, railgun ammunition or a depthcharge. Better keep your distance! + Pirate Helmet + Pirate Body Armor + Pirate Bandana + Pirate Captain Hat + Pirate Clothes (Novice) + A rugged outfit hand-crafted by the pirates, designed to endure the harsh conditions of seabound life on Europa. This specific outfit is mostly given to new hires and crew in lower positions. + Pirate Clothes + A rugged outfit hand-crafted by the pirates, designed to endure the harsh conditions of seabound life on Europa. This specific outfit has been improved with light armor plating. + Pirate Clothes (Combat) + A rugged outfit hand-crafted by the pirates, designed to endure the harsh conditions of seabound life on Europa. This specific outfit is worn by more experienced crew members and higher-ups to protect them during combat. + Construction Material Crate + A crate full of processed construction materials. Can be delivered to construction sites. + Soft, flexible metals + Harder, sturdy metals + Cave Pest + Disgusting! Throw it away! + Pest Nest + A nest of cave pests. These worm-like organisms fall on unsuspecting prey and dissolve them with acid. + Suspicious package + Radioactive Waste + An illegally dumped barrel full of radioactive waste, now leaking into the ocean. + Old Piezo Pick-Chisel + An ancient tool supposedly used to chip off chunks of piezo crystals, a practice long deemed too dangerous. + Piezo chunk + A chunk of piezo crystal that emits electricity. Can be used as a makeshift battery, but you better not drop it... + Clown Delivery System + Through an impossible feat of clownpression technology, the children of the honkmother can somehow squeeze themselves inside a railgun shell to be shot across stations. A great way to kick off a surprise party! + Hammerhead Mucus + A disgusting ball of organic matter secreted by Hammerhead Matriarchs to feed their young while they're away hunting. Rich in proteins, enzymes and bacteria, they are sought after for their medicinal properties. Can be deconstructed. + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Locations.xml b/LocalMods/DynamicEuropa/Text/English/English_Locations.xml new file mode 100644 index 00000000..4d61c347 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Locations.xml @@ -0,0 +1,431 @@ + + + + + + Destroyed Station + [name] (Destroyed) + + A recently destroyed station. Its entrance is inaccessible by submarines. + It is impossible to dock here. + + Outpost + [name] Outpost + [name] Station + [name] Residence + + A small, newly established civilian outpost. + + Offers: + -Missions + + Settlement + [name] Settlement + [name] Habitat + [name] Population + + A growing civilian outpost. + + Offers: + -Missions + -Crew for Hire + -Fabrication + + Colony + [name] Colony + [name] Community + [name] Civilian Site + + A developed civilian outpost. + + Offers: + -Missions + -Crew for Hire + -Fabrication + -Upgrades + -Shops: General Goods + + City + [name] City + [name] Metropolis + [name] Aquapolis + [name] Urban Center + + A landmark of Europan colonization, bustling with activity. + + Offers the largest variety of stores and services + + Camp + [name] Camp + [name] Barracks + [name] Encampment + [name] Garrison + + A small military encampment. + + Offers: + -Missions + -Crew for Hire + + Base + [name] Base + [name] Bunker + [name] Fort + [name] Bastion + + A medium-sized military base. + + Offers: + -Missions + -Crew for Hire + -Fabrication + -Shops: Armory + + Fortress + [name] Fortress + [name] Military Facility + [name] Stronghold + [name] Military Command + + A large military stronghold. + + Offers: + -Missions + -Crew for Hire + -Fabrication + -Submarines + -Upgrades + -Shops: Military, Engineering Supplies + + Military Blockade + [name] Blockade + [name] Checkpoint + [name] Fortification + + Military fortification blocking off access to deeper areas. + + Offers: + -Missions + -Medical Doctor + -Shops: Armory + + Military Forces + Military Forces at [name] + + A military submarine fighting off enemy monsters in the area. + + Offers: + -Missions + -Medical Doctor + -Shops: Armory + + Clinic + [name] Clinic + [name] Infirmary + [name] Medical Pod + [name] Dispensary + + A small medical outpost for treating injuries. + + Offers: + -Missions + -Doctor + + Hospital + [name] Pharmacy + [name] Sick Bay + [name] Health Center + [name] Hospital + + A large medical outpost with doctors and medical supplies + + Offers: + -Missions + -Crew for Hire + -Doctor + -Fabrication + -Shops: Medical + + Hydroponics + [name] Hydroponics + [name] Geoponics + [name] Aquaculture + + An agricultural station for growing plants and feeding hungry Europans. + + Offers: + -Missions + -Crew for Hire + -Food + + Construction Site + [name] Construction Site + [name] Build Site + [name] Planning Zone + + A construction site working on a new type of station. + + Offers: + -Missions + -Fabrication + + Factory + [name] Industry + [name] Workshop + [name] Mill + [name] Manufactory + + A production center, making and distributing all sorts of goods. + + Offers: + -Missions + -Crew for Hire + -Fabrication + -Upgrades + -Shops: General Goods, Minerals + Shipyard + [name] Shipyard + [name] Naval Yard + [name] Dockyard + [name] Dry Dock + + A large industrial site, equipped to build submarines. + + Offers: + -Missions + -Crew for Hire + -Fabrication + -Submarines + -Upgrades + -Shops: General Goods, Engineering Supplies + + Survey + [name] Survey + [name] Prospecting Drone + [name] Automated Scan + + A small automated module scanning the surrounding area for minerals. + + Offers mining missions + + Excavation + [name] Excavation + [name] Quarry + [name] Dig Site + [name] Mine + [name] Bore Site + + A mining operation exploiting pockets of dry caves for minerals. + + Offers: + -Fabrication + -Shops: Minerals + + Study + [name] Study Site + [name] Biostudy + [name] Geostudy + [name] Observatory + + A small research center. + + Offers: + -Missions + -Research Labs + -Shops: Research. + + Institute + Institute of [name] + [name] University + [name] Institution + [name] Research Foundation + + A deep-sea research complex. + + Offers: + -Missions + -Crew for Hire + -Fabrication + -Research Labs + -Submarines + -Shops: Research. + + Pirate Haven + [name] Haven + [name] Bay + [name] Hideout + + A safe haven where pirates trade their ill-gotten goods. Hates the coalition. + + Offers: + -Missions + -Crew for Hire + -Medical Doctor + -Submarines + -Upgrades + -Shops: General Goods, Pharmacy, Electronics, Armory + + Husk Temple + Temple of [name] + Abbey of [name] + Cathedral of [name] + Chapel of [name] + + A temple belonging the Church of Husk, specialized in research, medicine and worship. + + Offers: + -Missions + -Crew for Hire + -Doctor + -Fabrication + -Shops: Research, Medical. + + Sinking Circus + The Circus on tour at [name] + + Entertainers, travelling the cold seas of Europa. + + Monster Lair + [name] Breeding Grounds + Local fauna has nested deep inside a cave and is using it as breeding grounds. + Feeding Grounds + An area infested with monsters due to the presence of a nearby lair. + Husked Grounds + Husked Grounds of [name] + A hotspot of fauna infected with the husk parasite spreading rapidly. + Swarm of Husk Infected + Swarms of husk infected monsters are spreading from a nearby infected lair. + [name] + Under Attack + Pirate Infestation + [name] Pirate Build Site + Pirates are taking apart the abandoned outpost to build a new haven from its pieces. + + Movement was detected near the remnants of [name]. + The Sinking Circus has left the area. + The Sinking Circus has arrived in [previousname]. + Military Forces moved into [previousname]. + Military Forces have gathered at [previousname]. + Military Forces have been seen moving into [previousname]. + Military Forces have left the area. + The pirates of [previousname] have been eradicated. + The pirates of [previousname] were eliminated. + [previousname] has been freed from the pirates. + Construction work at [name] was stopped due to nearby dangers. + Ongoing constructions at [name] were abandoned due to nearby dangers. + The construction site at [name] was closed down and abandoned due to nearby dangers. + The constructions of a new settlement at [previousname] are now concluded. More settlers are moving into their new homes. + Surveys at [previousname] found a mineral deposit and workers are now beginning the excavation. + The hydroponics at [previousname] upgraded their facilities into a biosphere to provide enough meat for local stations. + Pirates are taking apart the abandoned outpost and build a new haven from its pieces. + The biosphere of [previousname] was successfully upgraded to a nourishment facility. + Studies at [previousname] were concluded and the facility was upgraded to research laboratories. + The Colonists at [previousname] have expanded the colony to hold more people. + The colony at [previousname] has grown. + More researchers are drawn towards [previousname] and are founding an institute. + Excavation at [previousname] has finished and workers are now starting a mine. + The hospital of [previousname] was successfully upgraded to a surgery center. + The clinic of [previousname] was in need for more capacity so they upgraded it into a hospital. + We have lost contact with [previousname] unexpectedly. We advise you to investigate with caution. + The beacon station nearby [previousname] recieved an automated SOS broadcast from the station, but no further communication has been recieved. + Reports at [previousname] indicate hostiles have overrun the outpost. No survivors have been found. + Reports at [previousname] indicate hostiles have overrun the outpost. Survivors are being extracted via shuttle. + [previousname] has been marked for colonization. + [previousname] has a good chunk of space to set up an outpost. + [previousname] is ready for colonization. + The Coalition has marked [previousname] as a good location to colonize. + [previousname] has been infested with monsters. + Swarms of husk-infected monsters were spotted around [previousname]. + [previousname] is under attack by monsters. + [previousname] has been saved from infestation. + Husk activity has decreased around [previousname]. + The Colonists at [previousname] have expanded the colony to hold more people. + The colony at [previousname] has grown. + [previousname] is expanding. + The Colonists at [previousname] have started construction on the station. + The Colonists at [previousname] have started working on making amenities. + [previousname] began construction on more infrastructure. + The Engineers at [previousname] have finished wiring the hydroponics bay. + The Mechanics at [previousname] have finished welding on a hydroponics bay. + [previousname] is now growing crops for the surrounding area. + The Engineers at [previousname] have finished setting up the fabricators. + The Mechanics at [previousname] have started production on consumer goods. + Industry at [previousname] is booming! + Coalition Security Forces have started setting up a base at [previousname]. + [previousname] is being controlled by the coalition. + A Coalition camp is being set up at [previousname]. + A study of the area around [previousname] showed there is lots of exotic life in the region. + [previousname] noticed a facinating floral specimen growing in the cavern. + Flora near [previousname] sparks scientific curiosity. + A survey of the area around [previousname] showed that valuable ore is present. + [previousname] Noticed minerals around the station. + Rich mining areas found near [previousname]. + Engineers and Scientists at [previousname] have finished the fusion power plant. + [previousname] now provides fusion power to the surrounding area. + The cooling turbine for the fusion power plant at [previousname] is complete. + Engineers and Mechanics at [previousname] have started selling ship and ship parts. + [previousname] has finished the dry dock. + The Shipyard at [previousname] has finished construction. + Medical Treatment is now available at [previousname]. + [previousname] has set up a small infirmary. + A clinic has finished being built at [previousname]. + Coalition Forces have fortified [previousname]. + Coalition Forces have reinforced [previousname]. + [previousname] has set up fortifications. + Coalition Forces have set up an massive fortress at [previousname]. + Coalition Forces are mobilizing out of [previousname]. + [previousname] has become a fortress to defend nearby stations. + Coalition Forces have set up an massive fortress at [previousname]. + Coalition Forces are mobilizing out of [previousname]. + [previousname] has become a fortress to defend nearby stations. + Pirates established a new haven at [previousname]. + Pirates ventured into [previousname] and established a new haven. + Chuch of Husk missionaries have baptized the new [name]. + + St. Mendel + St. Darwin + St. Newton + St. Curie + St. Archimedes + St. Avogadro + St. Bohr + St. Einstein + St. Ohm + St. Kepler + St. Copernicus + Holy Bernoulli + Holy Fermi + Holy Mendeleev + Holy Al-Haytham + Pious Planck + Pious Pascal + Blessed Boyle + Sanctus Gauss + Guiding Galileo + Sacred Schrödinger + Hopeful Hypatia + Victorious Volta + Laplace's Grace + Faithful Fourier + Glorious Goodall + Port Royal + Tortuga + New Providence + Barataria + Matanzas + Eyl + Libertalia + Hai Tac + New Nassau + Clew + Barbary Rift + Campeche + Hodeidah + Emule + Plank + Bilgebath + Drunken Masts + Rumgone + Grim + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Missions.xml b/LocalMods/DynamicEuropa/Text/English/English_Missions.xml new file mode 100644 index 00000000..62c04d39 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Missions.xml @@ -0,0 +1,542 @@ + + + + [resourcename1] + Find the clown operative + Rescue a clown from a church outpost. + A naive clown left his troupe and attempted to infiltrate [location1]. Investigate the situation. + Intercept a church vessel + Prevent a delivery of medical supplies to a coalition outpost. Intercept the church's transport ship. + Transport ship located + Neutralize the crew or sink the submarine to the bottom of the sea! + Navigate the submarine to [location2] to claim your reward. + The shipment has been seized. + The shipment has not been intercepted. + Shipment recovered + The cult's scientist has been successfully eliminated. Leave the outpost to complete the mission. + Cultist Ambush + Incoming transmission + “Your transgressions against our church will no longer be tolerated. May you find mercy into the depths!” + Outpost assassination + An informant in the [location1] has told us a leading scientist of the church has been developping a devastating bioweapon prototype there. Kill the target and put an end to their research. + The cult's scientist has been successfully eliminated. + Eliminating the scientist failed. + Scientist killed + The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission. + Personnel Transport + Escort a number of personnel from [location1] to [location2] while ensuring their safety. + Personnel transport successful, and the extremists have been dealt with. + Escorted personnel did not reach their destination, or the extremists were not uncovered and neutralized. + Personnel died + Too many of the escorted personnel have perished at sea. The mission is a failure. + The threat has been subdued. + Looks like that was the last of the extremists. Check on your crew and reach [location2]. + Jailbreak + The Church of Husk has tasked you to free some of their proselytes who are being held captive. + The proselytes have been rescued. + Freeing the proselytes failed. + The proselyte has been rescued. + Freeing the proselyte failed. + Delivering medical supplies + [location2] is in dire need of medical supplies, and the church has tasked you with the delivery. + The medical supplies have been delivered. + The supplies have not been delivered. + Smuggling calyx extract + The church wants you to smuggle husk eggs hidden among other medical supplies to their operatives in [location2]. + The calyx extract has been delivered. + The supplies have not been delivered. + Escort a high-ranking ecclesiast + One of the church's researchers must be transfered to the [location2]. Ensure their safety. + VIP transport successful. + Escorted personnel did not reach their destination. + Gather Slime Samples + The church of husk will pay [reward] for samples of slime bacteria. Harvest and deliver them to the [location2]. + Slime gathered + Enough slime samples have been harvested. Head to the outpost for your reward. + All the samples have been delivered. + You did not deliver the samples. + Destroy a monster lair + Monsters have nested deeply into [location1] and are now spreading in the surrounding areas. Plant a nuclear device inside and blow up the place once and for all. + The lair has been successfully destroyed. + The location remains infested. + Lair destroyed + The lair has been destroyed. A reward will be sent by the nearby authorities. + Reach the heart of the lair with the bomb + Plant the bomb near the heart + Pirate Outpost + Pirate Outpost + This place is a den of thieves. You're free to conduct business... but you could also rid Europa of this scum. + You cleared the outpost of its undesirable inhabitants. Europa is a safer place now. + The pirates still remain in control of the outpost. + Pirates Eliminated + You cleared the outpost of its undesirable inhabitants. Europa is a safer place now. + Killing a Great Electric Spineling + A particularly aggressive Great Electric Spineling has been terrorizing vessels traveling between [location1] and [location2]. A reward of [reward] marks has been promised to those who kill the creature. + Great Electric Spineling + The Great Electric Spineling has been killed. + Target terminated + The Great Electric Spineling is dead. Navigate the submarine out of the cavern to claim the reward. + Killing 2 Great Electric Spinelings + A particularly aggressive pair of Great Electric Spinelings have been terrorizing vessels traveling between [location1] and [location2]. A reward of [reward] marks has been promised to those who kill the creatures. + Great Electric Spineling + The Great Electric Spinelings have been killed. + Targets terminated + The Great Electric Spinelings are dead. Navigate the submarine out of the cavern to claim the reward. + Coalition Station-Takeover + Separatist Station-Takeover + A garrison of separatist rebels is staying at [location1]. Eliminate them and seize the outpost for the Coalition. + A garrison of coalition soldiers is staying at [location1]. Eliminate them and liberate the outpost in the name the Separatists. + Outpost Claimed + Seems like the separatists are surrendering. + Outpost Liberated + Seems like the coalition is giving this station up. + Robbing A Coalition Cargo Vessel + A coalition cargo vessel is passing through. Eliminate their crew and loot their ship! + You successfully eliminated the coalition crew! + You didn't kill the coalition crew! + Coalition vessel detected + Oh no! It seems like this was a trap... It's an attack vessel! + Coalition crew eliminated + Loot their vessel first or continue onwards to [location2]. + Stealing Intel + The Jovian Separatists have tasked you to steal classified documents from the Coalition to gain more intel on their operations. + The documents have been successfully retrieved. + Failed to retrieve the documents. + You've found the classified documents. Best to get out of there quickly before someone notices. + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Help us to get rid of them by finding and destroying any of their eggs inside the cave. + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Husked Crawler Lair + Husked Crawlers are spreading rapidly at [location1]. We can't let this spread further! Help us to get rid of them by eliminating every single one you can find in that cave! We've sent you something to help deal with them, check your cargo. Better place that bad boy far away! + The husked crawlers have been successfully eliminated. + The location remains infested. + Crawlers killed + "Wow good job! Seems like you succesfully killed every single one of them in there. Leave the area and we'll send you your pay." + Wasteyard + Too many vessels found their demise at [location1] and all their toxic waste leaking into the ocean has turned the local fauna into extra dangerous creatures. We can't let them spread this infection further! Help us to get rid of them by shooting every single one and destroying every egg you can find at that wasteyard. + The wasteyard has been cleared. + The location remains infested. + Targets eliminated + "Didn't think you'd get there out alive! Seems like you got them all. Leave the area and we'll send you your pay." + Robbing A Coalition Cargo Vessel + A coalition cargo vessel is passing through. Eliminate their crew and loot their ship! + You successfully dealt with the coalition crew! + You didn't deal with the coalition crew! + Coalition vessel detected + Time to deal with them! They got the loot you want! + Coalition crew eliminated + Loot their vessel and continue onwards to [location2]. + Random Encounter + You are picking up a strange alien signal... + You decided to investigate the strange alien signal. + You didn't investigate the signal. + Arrived. + You investigated the signal. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + You decided to take the artifact with you. It might be worth something. + You didn't investigate the signal. + Artifact collected + You investigated the signal and found an artifact. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + You decided to take the artifact with you. It might be worth something. + You didn't investigate the signal. + Artifact collected + You investigated the signal and found an artifact. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + You decided to take the artifact with you. It might be worth something. + You didn't investigate the signal. + Artifact collected + You investigated the signal and found an artifact. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + You decided to take the artifact with you. It might be worth something. + You didn't investigate the signal. + Artifact collected + You investigated the signal and found an artifact. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Moloch has been killed. + Target terminated + Turns out the signal was coming from that Moloch. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Moloch has been killed. + Target terminated + Turns out the signal was coming from that Moloch. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Crawlers have been killed. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Tiger Thresher has been killed. + Target terminated + Turns out the signal was coming from that Tiger Thresher. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Broodmother has been terminated. + Target terminated + Turns out the signal was coming from that Broodmother. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Broodmother has been terminated. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Broodmother has been terminated. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the swarm has been terminated. + Targets terminated + Turns out the signal was coming from that swarm. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the swarm has been terminated. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the swarm has been terminated. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the swarm has been terminated. + Targets terminated + Turns out the signal was coming from that swarm. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Hammerhead has been killed. + Target terminated + Turns out the signal was coming from that Hammerhead. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Hammerheads have been killed. + Targets terminated + Turns out the signal was coming from those Hammerheads. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Hammerheads have been killed. + Targets terminated + Turns out the signal was coming from those Hammerheads. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Hammerheads have been neutralized. The route should be safe again. + Targets neutralized + Turns out the signal was coming from those Hammerheads. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Matriarch has been killed. The route should be safe again. + Target terminated + Turns out the signal was coming from that Matriarch. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Golden Hammerhead is dead. + Target terminated + Turns out the signal was coming from that Golden Hammerhead. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Giant Spineling is dead. + Target terminated + Turns out the signal was coming from that Giant Spineling. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Giant Spineling is dead. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the swarm has been terminated. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the swarm has been terminated. + Target terminated + Turns out the signal was coming from that swarm. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the swarm has been terminated. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Mudraptors are dead. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Mudraptors are dead. + Target terminated + Turns out the signal was coming from those Mudraptors. + Random Encounter + You are picking up a strange alien signal... + Unknown Signal + Signal investigated and the Mudraptors are dead. + Random Encounter + You are picking up a distress signal... + Unknown Signal + Signal investigated and the Logbook has been successfully retrieved. + The signal was not investigated. + Data retrieved + Turns out the signal was coming from that logbook containing some encrypted data. + Random Encounter + You are picking up a distress signal... + Signal investigated and the pirate vessel's crew was successfully eliminated. + The signal was not investigated. + Unknown Signal + Pirate encounter + Neutralize the crew or sink the submarine to the bottom of the sea! + Pirates eliminated + Turns out the signal was coming from those pirates. Maybe they got loot on board? Navigate your submarine to [location2] when you're ready to leave. + Random Encounter + You are picking up a distress signal... + The pirate vessel's crew was successfully eliminated. + The pirate vessel's crew was not eliminated. + Unknown Signal + Pirate encounter + Neutralize the crew or sink the submarine to the bottom of the sea! + Pirates eliminated + Turns out the signal was coming from those pirates. Maybe they got loot on board? Navigate your submarine to [location2] when you're ready to leave. + Heavy Pirate Vessel + Seek out the pirate vessel that has been terrorizing this area and eliminate its crew, but keep in mind these pirates managed to strengthen their hull so you either pack heavy firepower or aim for the doors and hatches! The marked locations show where the ship has last been sighted. + The pirate vessel's crew was successfully eliminated. + The pirate vessel's crew was not eliminated. + Pirate sighting + Pirates detected + Neutralize the crew or sink the submarine to the bottom of the sea! + Pirates eliminated + Navigate your submarine to [location2] to claim your reward. + Raving Vessel + There were sightings of a pirate vessel attacking other vessels and stealing all their ethanol and rum while blasting music so loud they'll drag all of europa's monsters to our doorstep. Get rid of those drunken dickheads so we don't have to deal with things far worse than them. The marked locations show where we suspect the ship to be. + The pirate vessel's crew was successfully eliminated. + The pirate vessel's crew was not eliminated. + Pirate sighting + Pirates detected + Neutralize the crew or sink the submarine to the bottom of the sea! + Pirates eliminated + Navigate your submarine to [location2] to claim your reward. + Strange Pirate Vessel + We've heard rumors about a pirate vessel with strange capabilities around this area. Apparently they create some sort of anomaly to protect themselves, so you might want to keep your submarine at a safe distance! The marked locations show where we suspect the ship to be. + The pirate vessel's crew was successfully eliminated. + The pirate vessel's crew was not eliminated. + Pirate sighting + Pirates detected + Neutralize the crew or sink the submarine to the bottom of the sea! + Pirates eliminated + Navigate your submarine to [location2] to claim your reward. + Pirate Lord + There has been talk about a pirate lord's vessel that has been terrorizing this area. Eliminate it's crew and you'll be rewarded handsomely! But keep in mind this is a pirate lord's vessel! They have very strong hulls and pack heavy firepower so be prepared! The marked locations show where the ship has last been sighted. + The pirate vessel's crew was successfully eliminated. + The pirate vessel's crew was not eliminated. + Pirate sighting + Pirates detected + Neutralize the crew or sink the submarine to the bottom of the sea! + Pirates eliminated + Navigate your submarine to [location2] to claim your reward. + Mineral Deposits + The survey outpost has located [resourcename1] and [resourcename2] on the way to [location2]. + That should be all of the surveyed minerals. + You have mined all of the [resourcename1] and [resourcename2] deposits. + Minerals mined + Mineral + Ransoming a VIP + A wealthy executive is conducting business in [location1]. Drag him to your submarine alive and escape the station. + The VIP has been extracted. + You didn't get the VIP. + Ransoming a VIP + VIP secured, time to leave! + The VIP has died. + Drop off the VIP at a beacon station. Alive. + Capture a mutated crawler + Multiple test subjects have escaped from [location2], and the church has tasked you with recovering a specimen alive. + Target Captured + Keep the target alive until you reach [location2]. + Navigate the submarine to [location2] and keep the target alive. + Capture target + The specimen has been successfully captured and transported to destination. + Failed to retrieve the specimen alive. + Escort a patient to a medical facility + A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads. + Patient died + The patient did not survive transport. The mission is a failure. + Medical facility reached. The patient has been taken into urgent care. + The patient did not reach their destination. + “A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost” + “Yuck.” + Cleaning Industrial Waste + Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal. + Industrial Waste + The waste has been successfully retrieved. + Failed to retrieve the waste. + Waste retrieved + The barrels of waste have been retrieved. Bring them to [location2] to be processed safely. + Some of the waste barrels are now on board the sub, but there is still more to retrieve. + Bring the waste back on board, but beware of its high dangerosity. + A stressed out worker grabs your attention. "We've received a message from a nearby industrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...” + “We might swing by the place, but no promises.” + Industrial Stress + [location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation. + The station has been repaired and is functional again. + You didn't help repair the station. + Industrial Incident + You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it! + You've managed to repair the broken machinery. The outpost is functional again, although a little singed. + You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned. + This place now lies in ruins... + “A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.” + “Sure. They're so cute... and so delicious.” + “Sorry, pets are friends, not food.” + Escort Orange Boys + [location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination. + Mission failed + Too many Orange Boys died. + Mission success. + Targets escorted succesfully. + Escort targets + Most of the Orange Boys have been safely transported to destination. + Failed to transport Orange Boys to destination. + “We're looking for a submarine to transport biological samples that have rare medical properties. Be very careful, they are fragile and need special attention.” + “Unknown biological substances aboard my ship? Sure!” + Transport Biological Cargo + A colony of alien organisms must be transported to [location2] using a special container. Make sure the crate is powered and remains underwater at all times. + Cargo died + The organisms did not survive transport. + The organisms have been transported safely. + Failed to transport the cargo to destination. + Biological Cargo + A large colony of alien organisms that needs a special filtration system to survive. Must be kept powered and wet at all times. + Assassinate a key witness + An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently... + The witness has been eliminated. + The witness is still alive. + Hostage Situation + A coalition station has been taken hostage by a gang of bandits who are asking for a ransom. Try to resolve the situation without harming the hostages; some losses are tolerated. + The hostages have been rescued successfully. + The hostages have not been rescued. + Hostage situation resolved + The bandits have been dealt with. Make sure the hostages are safe. + “We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.” + “Beep Boop.” + Transport Defense Bots + A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired. + Cargo damage + The defense bots broke during transport. + The defense bots have been transported safely. + Failed to transport the cargo to destination. + Cargo damage + Too many defense bots broke during transport. + Despite a minor malfunction, the defense bots have been transported safely. + Failed to transport the cargo to destination. + Inactive Defense Bot + An inactive defense bot that needs to be transported to destination. Needs regular maintenance. + You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit." + "What is it?" + “The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject." + "Interesting..." + "You're saying it can get even WORSE?" + The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.” + "I will do it." + "No way." + Gather a sample of Chimera blood + The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised. + Blood sample extracted + Do not lose the samples until you reach [location2]. + Reach [location2] with the samples. + Husk Chimera + The chimera blood samples have been secured. + Failed to retrieve the blood samples. + “A passing ship has spotted Hammerhead younglings nearby, meaning they might be feeding on fresh mucus in the area. This substance has strong medicinal properties, so we'll pay if you manage to retrieve at least one sample of it. Be careful though, it breaks apart easily.” + “Disgusting.” + Finding Hammerhead Mucus + A shoal of hammerhead hatchlings has been spotted between [location1] and [location2], probably feeding off fresh mucus. Find and retrieve at least one mucus ball sample and be careful to not destroy it. + + A mucus sample has been successfully retrieved. + Failed to retrieve a mucus sample. + Mucus retrieved + You've recovered a mucus sample. Bring at least one back for payment. + You've recovered a mucus sample, but there might still be more around. + Bring the mucus on board, and be careful not to destroy it. + Interested in making a quick buck? We've been distributing our special brand of homebrewed liquor all around the ocean. Unfortunately the authorities don't like their workers drinking themselves blind, so we have to smuggle the thing using inconspicuous crews, like yours... If you can take this crate to a nearby outpost, you'll get rewarded handsomely. + “I'll take the job.” + “Don't drink yourself blind on the way, we'll only pay if the entire shipment makes it to destination.” + Thirsty Europans + You've been tasked to smuggle 10 bottles of illegal alcohol to a bar at [location1]. Make sure security doesnt get its hands on it. + Contraband successfully delivered. + The contraband was not delivered. + Thirsty Europans + Find the local bartender and bring the shipment over without it being seized by security. + You've delivered the contraband to the outpost. Liquor will flow. + You find the station's bartender. Looks like he's been craving the bottle for a while. "Do you have the good stuff? I can almost taste it..." + Fresh delivery, just for you. + The bartender takes a sip, then chugs an entire bottle down. "Just as I remembered!" + "What now? No money until you bring me all of the goods." + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_SpecialCharactersEventText.xml b/LocalMods/DynamicEuropa/Text/English/English_SpecialCharactersEventText.xml new file mode 100644 index 00000000..db9bcf27 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_SpecialCharactersEventText.xml @@ -0,0 +1,954 @@ + + + You see a familiar person in a lab coat, his hair looks like it hasn't seen a comb in days. Not only that, dark circles under his eyes have deepened and his once-clean lab coat is now wrinkled and stained. Despite his disheveled appearance, a wide grin spreads across his face like he has done something great. + Approach the researcher. + Upon noticing you, his face lights up with recognition and excitement. “Oh, it’s you! You won’t believe this but I’ve finally done it! I’ve completed my research!” He exclaims, almost bouncing on the balls of his feet. + “What have you discovered?” + With a flourish, he pulls out a syringe filled with a violet liquid from his pocket. “This…” He says, holding it up like a prized trophy, “Is my newest creation. After countless trials and errors, I have finally perfected the formula. This is the one that will enhance our human capabilities far beyond our current limitations!” + + Examine the drug. + You take a closer look at the syringe, noting that there is no notable difference between this and the previous substance you encountered before. + “Are you sure it’s safe?” + His eyes widen with fervent conviction. “Absolutely! I’ve tested it thoroughly on various specimens and recorded every possible outcome. This time, there’s no margin for error. All I need now is to test it on a live human… In fact, I’m so certain of its safety and efficacy that I’m willing to test it on myself right here and now!” Before you can react, he rolls up his sleeve and prepares to inject himself with the syringe. + “Hold up… Maybe it’s best not to do it yet.” + He pauses, giving you a curious look as he asks, “And why shouldn’t I do it?” + “What if something goes wrong again?” + “Tsk! Nothing could go wrong! This time I double checked everything. I am certain that what I synthesize this time will not kill me.” He replies in irritation. + “You’ve come so far. It would be a shame to rush now and risk everything.” + After considering your words, his enthusiasm falters slightly and is replaced by a more thoughtful expression. “You have a point. I’ve come this far, it wouldn’t hurt to triple-check everything. Fine, I’ll conduct a few more tests and ensure absolute perfection.” He lowers the syringe and tucks it back into his pocket. + Continue. + He contemplates. “However, being in an outpost can only provide me with so much. I've tried to advance my research here but the constraints are undeniable. Perhaps it's time I considered a different approach…” + He looks up to you and inquires, “Wait, you travel around often right? Would you consider allowing me to join your crew? Working alongside a diverse team could provide the resources and support I need to truly refine my research." + “Sure, we can take you along.” + “Excellent! Wait, I realized I haven’t formally introduced myself… I am Fren Seynomor. Although I prefer if you call me Dr. Seynomor. It is a pleasure to make your acquaintance.” + “Welcome on board.” + "Alright, I'll gather my things and prepare for the journey ahead." He says, excitement evident in his voice. "I can't wait to get my hands on new live specimens!" + Leave. + “Hold up doctor, I have a few questions.” + “Shoot me the questions. I’ll try to answer them to the best of my abilities.” He replies. + “What’s your purpose for doing all this research?” + His expression grows serious and a spark of determination in his eyes.“My purpose? It’s simple. I want to push the boundaries of human potential. Imagine a world where our bodies can heal almost instantly, where illness and injury are relics of the past. Picture a world where we can breathe underwater and withstand the pressure of the sea without a diving suit.” + “I’m striving to create a future where humanity isn’t limited by its physical weaknesses. This research isn’t just about scientific discovery… It’s about changing the course of our evolution and improving the quality of life for everyone.” + “Are you one of those cultists?” + “You mean an acolyte of the Church? Yes, I used to be one. But I left their sect some time ago.” + “Why did you leave?” + “Because the Church and I do not share the same sentiments. One may argue that both of us have things in common but the Church is driven by religious beliefs and communion with the parasite. I, on the other hand, rely on solid scientific evidence and facts to find a way to harness the parasite’s abilities.” + “Do you know anything about the Sigil incident?” + “Oh? Sigil City, you say? Where did you hear about that?” + “A sergeant mentioned it to me.” + “Interesting... It’s not common for a sergeant to discuss it. Anyway, I do know a few things. I heard that hundreds of people died there because of a husk outbreak. There are also some rumors about it. One story is that some acolytes of the Church got overzealous and infected a group of civilians during a coalition ceremony.” + "Oh?" + “But I also heard that it was the Separatists who infected the civilians and framed the Church for it. Either way, whether that's true or not, I can't say for certain… Since I just overheard it at a bar.” + “That’s all I wanted to ask.” + “That's enough questions for now.” + “Do you think people will accept your work?” + “That’s a tricky question. Some will see the potential and embrace it, while others will fear the unknown and reject it. Change is always met with resistance, but I’m confident that once I perfect the drug and establish credibility in my work, they’ll see the benefits and acceptance will surely follow.” + "I'm sorry, but we can't take you with us." + Disappointment can be seen on his face but he nods understandingly. “I understand. It was a long shot but I had to ask. No matter, I’ll find a way to make it work… Anyway, I must return to my studies. Farewell.” With that, he walks away, already lost in thought. + “What if there's another unforeseen reaction?” + “Tsk! There won’t be! I have double checked everything. Even though I have not tested it on a human, I am certain that what I synthesize this time won’t kill me.” He replies in irritation. + “Alright, go ahead. Let's see if it works.” + You watch as he administers the drug, his face fills with anticipation. Moments pass in tense silence and he begins to mutter observations to himself. “No immediate adverse side effects… No numbness… I feel perfectly fine.” + He pauses, looking at his hands and then his arms. “I didn’t turn! This is great news! However, there is only one way to find out if the drug is truly successful…” He turns to look at you and says, “Come punch me in the face!” + “Are you sure about that?” + “Oh come on, you don’t think I forgot the last time you punched me in the face! You left me with a bruised cheek for a few days straight! Now if my drug works, it won’t hurt as much as before. In fact, the bruise should heal in minutes, according to my data.” He claps his hands together and then spreads them wide as he continues, “Let’s not waste time, punch me! I can handle it!” + Punch him in the face. + You take a deep breath, pull back your fist and deliver a solid punch to his face. His head snaps back and you hear a sickening crack as his nose breaks. He staggers backward, clutching his face as blood starts to pour from his nostrils. “Ahh! Oh god!” He yelps, his voice muffled by his hands. + “Did I punch too hard?” + Still leaning his head forward with one hand pinching the bridge of his nose, he raises the other hand towards you, waving it dismissively as he says, “No no… You did fine. Just wasn’t expecting you to go for the nose but that’s fine… I’ll just need a moment.” + "Okay." + He grabs his broken nose and in a quick motion, snaps it back in place. He grimaces and looks up at you, his eyes watering but then a grin slowly spreads across his face. “This will heal quickly… Just wait and see. The bleeding should stop any minute now…” + Wait patiently. + Few minutes pass and his confident grin starts to falter as the blood continues to trickle from his nose. He furrows his brow with frustration and confusion. “This… doesn’t make sense.” He mumbles, his voice tinged with irritation. “The bleeding should have stopped by now… Why isn’t it working?” + “I don’t know.” + He fumbles through his lab coat to grab a cloth to staunch the bleeding, his expression growing more exasperated by the moment. “I don’t understand. The regenerative properties… They should be active.” + “Maybe the drug didn’t work?” + “No… It did work but maybe not in the way I expected. I've noticed that the first aid I applied isn’t as effective as it should be. It seems the drug might be interfering with the healing process.” He answers as he analyzes his condition. + He sighs heavily, “It seems like I have to conduct some tests on myself to find out the true effects of the drug… It may not be a complete success, but it’s not a total failure either since I’m still alive. I have to further my research again with the knowledge I gained.” + “Do you want another punch?” + Still leaning his head forward with one hand pinching the bridge of his nose, he raises the other hand towards you, shaking it as he says, “No, I think one punch is enough... I need to… Just give me a moment.” He mutters, trying to compose himself. + Refuse to punch him. + “Of course! If my drug works, a simple punch won’t cause me much pain. Normally, a bruise would take days to heal but with this drug, it should heal in minutes! If my information is correct...” He claps his hands together and then spreads them wide as he continues, “Come on, enough chatters… Punch me! I can take it!” + He rolls his eyes and sighs, “You growing soft on me? I thought you had a knack for punching people…” He pulls out a knife from his pocket and continues, “Tsk… Whatever. If you won’t help, I’ll do it myself.” + He presses the sharp blade against his palm and slashes it. He winces as blood begins to pour from the wound. “Now, pay close attention. The bleeding should stop on its own within a minute and if the drug works as intended, the wound should heal completely within a few minutes without any intervention.” + Watch carefully. + A few minutes have passed and despite his confident words, the bleeding shows no sign of slowing down. The wound remains open, the edges raw and unhealed. He frowns, frustration and confusion etched across his face. He mutters under his breath, “This… This doesn’t make sense. It should have stopped by now… Why isn’t it working?” + He fumbles through his lab coat to grab a bandage and begin wrapping it around his hand to staunch the bleeding while his expression grows more exasperated by the moment. “I don’t understand. The regenerative properties… They should be active.” + “No… It did work but maybe not in the way I expected.” He holds up his injured hand, showing you the bandage now soaked with crimson blood, despite the pressure he's applied. “I've noticed that the first aid I applied isn’t as effective as it should be. It seems the drug might be interfering with the healing process.” He explains as he studies his condition intently. + He rolls his eyes and sighs, “Tsk… Whatever. I guess you don’t want to hurt yourself, which is fine.” He pulls out a knife from his pocket and continues, “If you won’t help, I’ll do it myself.” + Leave the man alone. + You spot a familiar figure in a lab coat scanning the crowd. Despite his messy hair and baggy eyes revealing sleep deprivation, the man looks anxious… As if he is glancing around for someone or something. + "Oh? Hello, it’s you again. Quite a coincidence… You’ve come at a perfect time, I need some assistance." The researcher greets you. + “What do you need?” + He pulls out a syringe filled with purplish liquid from his pocket and replies, “I have been working on my research lately and I’ve managed to synthesize this new drug. Now all I need is someone to test it for me.” + You take a closer look at the syringe and realize you’ve somehow seen this before. Based on what you remember, the appearance of the drug fits the description of the notes you read a while back. You suspect whatever is inside this syringe may contain a husk parasite. + “Isn’t this a husk parasite?” + He glances around before leaning closer and whispering, “Shh… Not so loud! We don't want to attract attention… But to answer your question, yes. I need you to inject it into a healthy subject. Like someone trained and strong... The security officers here would be perfect.” + “What the hell is wrong with you?” + He scoffs at your remark, “What do you mean? What I’m doing here is for the greater good of humanity! To find ways to evolve and overcome the limitations of a human body, to adapt ourselves to the harsh environment of Europa.” + “No, that’s messed up. I’m not doing it.” + “Tsk… Fine, I'll handle it myself. Somehow I thought you might grasp the significance of my work, but I guess not." With that, he walks away to find someone else. + “And what do I get in return if I choose to help you?” + “What do I get in return if I help you?” + He sighs, as if anticipating your question. "I’ll pay you generously if you can do it and gather the results for me." + “Alright, I’ll do it.” + He hands you the syringe and continues, "I’ll be here waiting. Remember, take note of any notable symptoms. Though I'm confident there won't be any issues." + You find a security officer doing patrols. + Go up to the officer. + “Do you need something?” The officer asks. + “Hey! Your doctor wants me to pass you this syringe.” + “Huh? Really? Usually my doctor will deliver it to me personally… I find it odd that they would ask someone else to do it.” He replies. + “Uh… They are busy lately, so they couldn’t meet you.” + “Oh… Okay.” He says but before he grabs the syringe, he asks with a hint of skepticism, "Wait, just to be sure, what's my doctor's name?" + “Dr. Happy.” + He nods and replies, “Cool, checks out.” Then he takes the syringe from you and asks, "So, what's in it anyway?" + “I don’t know. They didn’t tell me but they did say you should take it immediately.” + “And why do I need to do that?” + “Uh… To ensure its effectiveness. They were very specific about the timing.” + “Oh okay, if that’s the case...” He murmurs, lifting the syringe to his upper arm and injecting it. "If that's all, I'll get back to work... But let Dr. Happy know I'll visit soon." With that, he turns to leave but you notice him starting to stumble. + + Continue observing the officer. + Without warning, his limbs jerk erratically and you witness a stinger-like appendage erupting from his mouth as he collapses to the ground, convulsing violently. + Time to run and report back to the researcher. + “You're back! Now tell me, did the drug work? Was the experiment a success?” The researcher asks eagerly. + “I wasn’t able to do it.” + The researcher sighs in disappointment. “I see.... No matter, do tell me you still have my syringe?” + “About that… I lost it.” + His face darkens. "You... lost it? Do you have any idea how difficult it was to create that? This sets my research back immensely! I can't believe this...” + He takes a deep breath, clearly frustrated. "I'll have to start from scratch. I can't believe I entrusted this to someone so careless. Now leave me, I have no use for you anymore." + Hand over the syringe. + "Good, at least it's not lost." He takes the syringe, examining it thoughtfully. "This is a setback, but not the end. I'll have to find another way to test it. For now, you should leave. I need to rethink my approach." + “Yes… If you count turning into a husk as successful.” + “Damn it, that wasn't supposed to happen! Based on my calculations, it should have enhanced them, not turned them!” He exclaims, frustration evident in his voice. + “Whatever your drug did, it turned them into husks almost instantly.” + "That's impossible… What went wrong? I was sure I added the right components… Unless the husk genetics overpowered the human DNA… Which it shouldn’t, considering the precautions I took...” He mutters, pulling out his notebook and scribbling notes furiously. + He looks up, realizing he forgot something. "Oh right, your payment for helping me." He says, handing you a handful of mks. + Take the money. + “Now do excuse me, I need to return to my research at once.” He utter. With that, the researcher scurries away to somewhere. + “It doesn't matter anymore. I helped you, now give me my reward.” + He sighs in annoyance, “You did fulfill your end of the bargain, so here.” He pulls out a handful of mks and hands it to you. + “Now do excuse me, I must return to my research at once.” He utter. With that, the researcher scurries away to somewhere. + “No, they turn into a husk.” + “Were they supposed to turn into a husk?” + He looks at you, confused. "No… Wait, they turned into a husk?" + “Yes and almost immediately too.” + “Damn it, that wasn't supposed to happen! Based on my calculations, it should have enhanced them, not turned them!” He exclaims in frustration. + “You’re telling me you knew this from the start?” + "Well… Yes and no. The sample I created was a modified version of the parasite. It was intended to improve their healing and physical strength. But based on what you said, it seems all it did was accelerate the parasite's control over the host." He explains, pulling out his notebook. + "What could have gone wrong? I was so sure it worked on crawlers… Unless the reaction differs between species…" He mutters, flipping through his notes. + “I helped you, now give me my reward.” + He stops flipping through his notes and sighs. "Right, you did your part, so here." He pulls out a handful of mks and hands it to you. + “You almost got me killed! I expect compensation for this!” + He sighs loudly, "Given the situation, I understand your frustration. Fine, I’ll add a bonus to your payment… Since you did fulfill your end of the bargain." He pulls out a handful of mks and hands it to you. + He sighs in annoyance, “You’ll find what I give sufficient as compensation.” He pulls out a handful of mks and hands it to you. + Punch the researcher. + Your knuckles connect with a satisfying thud against his cheekbone, sending him stumbling backward. His eyes widen in shock and pain as he clutches his face, a red mark already starting to form. “Ouch… What was that for?” He asks with a puzzled look. + “You almost got me killed!” + “What did you mean? How could I have gotten you killed?” He queries while rubbing the bruised side of his cheeks. + “Whatever you gave me turned the guy into a husk!” + "Impossible! That wasn’t supposed to happen! I was sure I made it right! Unless the husk genetics are too overpowering… Which they shouldn’t be with the precautions I took..." + “You knew this from the start?!” + "Well… Yes and no. The sample I created was a modified version of the parasite. It was intended to improve their healing and physical strength. But based on what you said, it seems all it did was accelerate the parasite's control over the host." He explains, ignoring the pain on his cheeks as he pulls out his notebook. + “You monster! You used me for this!” + "What I did here could help humanity evolve! This is for the greater good! You may call me a monster but you accepted the job without question. Now you’re no different from me, your hands are stained with blood too." He snaps at you while flipping through his notebook, seemingly trying to find something in it. + “I'm not letting you leave here alive.” + He pauses, stuffing his notebook into his lab coat before swiftly drawing a knife. With frustration in his voice, he declares, "Tsk… And I won't let you interfere with my work!" + Time to fight. + “Whatever, I want out of here. Give me my damn reward.” + He sighs in annoyance, “Tsk... Despite the punch and your insults, you did fulfill your end of the bargain, so here.” He pulls out a handful of mks and hands it to you. + “Whatever, I helped you, now give me my reward.” + He sighs in annoyance, “Despite the punch, you did your part, so here.” He pulls out a handful of mks and hands it to you. + “You lied to me!” + "What are you talking about?" He queries as he rubs the sore spot on his cheek. + Suddenly, his limbs twitch uncontrollably. You watch in horror as a stinger-like appendage bursts from his mouth. His body collapses to the ground and convulses violently. Realization dawns on you as you understand the true nature of the syringe. + Time to run and find the researcher. + “Um… They said it's to stabilize your condition until they can see you personally.” + “Dr. Paine.” + "I don't know any doctor by that name. I think you have the wrong person." The officer replies. + Apologize and leave. + Brazenly inject the officer with the syringe. + Tired of the act, you lunge at the officer with the syringe. Startled, he grabs your wrist to stop you but you manage to jab the syringe into his neck. He shoves you away, eyes wide with shock. "What did you just inject me with?!" + Give a nervous laugh. + He places a hand on his neck, swaying and struggling to stay on his feet. He tries to grab you but struggles to keep steady as his limbs twitch erratically. + Take a step back. + He attempts to speak but before he can get the words out, a stinger-like appendage bursts out from his mouth and his body collapses to the floor, convulsing violently. + You watch in horror as a stinger-like appendage bursts out of his mouth. His body collapses to the floor and convulses violently. Realization dawns on you as you understand the true nature of the syringe. + Tired of putting up the act, you lunge at the officer with the syringe, attempting to jab the syringe into his neck. However, he reacts quickly by grabbing your wrist and twisting it painfully. The syringe slips from your grasp and clatters to the floor, rolling out of reach. The officer tightens his grip and his eyes narrow in suspicion. "What do you think you're doing?" He demands. + Attempt to break free and flee. + You kick the officer in the knee, causing him to curse in pain and loosens his grip on you. Taking advantage of the moment, you break free and dash away. + Time to run! + “Dr. Sei.” + “Dr. Wilson.” + “Hey! There’s something behind you!” + The officer turns around to look at where you have pointed. Seizing the opportunity, you quickly and stealthily inject the syringe into his upper arm. He winces slightly from the sudden pain and turns back to you with confusion in his eyes. + "Ow, what was that? Did you do something?" He asks, eyeing you suspiciously as he inspects his arm, trying to figure out what just happened. + “No? Did something happen?” + “No, I thought I felt something… Must have been my imagination. Anyway, what did you see?” + “I thought I saw a clown.” + “Seriously? Why did you stop me for that? They are literally everywhere. Now if you got nothing else to say, scram.” He states while walking away. Although, you notice his movements are sluggish and he seems to be stumbling on his own feet. + “Are you okay?” + “I thought I saw someone suspicious holding a gun.” + “Really? If that’s the case, I’ll go check it out.” He states, turning around and heading down the hallway. Though you notice his movements are sluggish and he seems to be stumbling on his own feet. + The officer tries to speak but his body begins to twitch in an irregular manner as his limbs begin to twist themselves in a weird direction. Next thing you know, a stinger-like appendage bursts out of his mouth as his body collapses to the floor and begins to spasm. + The officer tries to speak but his body twitches uncontrollably and his limbs contorting in unnatural directions. Your eyes widen in shock as a stinger-like appendage suddenly bursts out of his mouth. His body collapses to the floor and spasms violently. + “I thought I saw a mudraptor tapping on the window.” + “Really? Could have sworn that the clean-up crew cleared the mudraptors near the outpost like a few days ago but I guess they probably left a few stragglers roaming about. I’ll inform the administrator about–” Before he can finish his sentence, you notice him swaying and struggling to stay up on his feet. + The officer turns around to look at where you have pointed. Just as you move to inject the syringe into his arm, he unexpectedly glances back at you and notices the syringe in your hand. His eyes widen as he quickly grabs your wrist, stopping the needle from piercing his skin. "What do you think you're doing?" He demands, his grip tightening as he assesses the situation. + "It’s a new procedure to test your reflexes. And uh… You passed!" + “Do you think I'm that gullible? Now you're under arrest!” With that, he pulls out his stun baton and prepares to arrest you. + Attempt to forcefully inject the officer. + You wrestle with the officer and through sheer force, you manage to jab the syringe into his neck. He stares at you in horror and shoves you away. He yanks the syringe out and exclaims, "What did you just inject me with?!" + You struggle with the officer and attempt to jab the syringe into his neck. However, he anticipates your move and shifts your hand to the side, twisting your wrist painfully. The syringe falls to the ground and rolls out of reach. The officer glares at you and with his grip tightening, he demands. "What’s inside the syringe?" + “There’s a researcher planning to do a mess up experiment! Let me explain…” + After listening to your explanation, the officer takes the syringe from you. “Thank you for informing me about this. We'll handle it from here.” He states. With that, you see the officer mutter something in his radio before running off to somewhere. + Bump into the officer and inject them with the syringe. + Just as you’re about to pass by, you stumble slightly and intentionally collide with the officer. In that fleeting moment of contact, you deftly press the syringe through the fabric of his uniform and inject the purplish liquid into their thigh. + “Hey! Watch where you’re going!” The officer yells at you. He doesn't seem to notice what you have done since he is too focused on regaining their balance and brushing off the minor inconvenience. + Apologize and leave quickly. + You mutter an apology and continue walking. Your heart is pounding but you maintain an air of nonchalance since you have successfully administered the injection without arousing suspicion. + Take a peek behind you. + You see the officer dusting off his uniform and preparing to walk away. However, he begins to stagger forward while his limbs twitch in an irregular manner. Eventually you see a stinger-like appendage burst out of his mouth as his body collapses to the floor and spasms violently. + You see the officer dusting off his uniform and preparing to walk away. However, he begins to stagger forward while his limbs twitch in an irregular manner. To your horror, you suddenly see a stinger-like appendage burst out of his mouth as his body collapses to the floor and begins to spasm. Realization dawns on you as you understand the true nature of the syringe. + However, the officer feels the sharp prick of the syringe piercing through the fabric of his uniform. His eyes widen in surprise as he quickly looks down, noticing the syringe sticking out of his thigh. + "What the—?" He exclaims, yanking the syringe out and glaring at you with suspicion and anger. "What did you just inject me with?" + “Um… I can explain… It’s an enhancement drug.” + “As if I would believe that. Now you’re under arrest for commiting a crime!” He pulls out his baton but before he can lay his hands on you, you notice him stumble and his limbs twitching in an irregular manner. You watch in horror as a stinger-like appendage bursts out of his mouth. Eventually he collapses to the floor as his body begins to spasm. + Run away from the officer. + The officer grabs you by your shirt and pulls you back with great strength. “Nuh uh, you’re not going anywhere. You’re under arrest.” + Struggle to break free. + Somehow you easily break free from his firm grasp. Finding it odd, you glance over to the officer, only to notice him stumbling while his limbs twitch in an irregular manner. You watch in horror as a stinger-like appendage bursts out of his mouth. Eventually he collapses in front of you as his body begins to spasm out. + Punch the officer. + The officer loses his grip as staggers backwards the moment your fist connects to his face. When he tries to reach for you again, you notice his limbs start to twitch in an irregular manner. You watch in horror as a stinger-like appendage bursts out of his mouth. Eventually he collapses in front of you as his body begins to spasm out. + “No, I’m not doing it.” + You take a closer look at the syringe, you can’t recognise the content inside. + “What’s inside the syringe?” + “A formula I developed during my research, it’s supposed to enhance one’s physical capabilities.” + “And you want me to try it?” + “No. Unless you want to…” He speaks hesitantly, looking up and down on your body physique before shaking his head. “Nah… I need a more healthy subject. Someone trained in a military field… Like that person.” He points towards a security officer at a distance. + “Why not test it on yourself?” + “Why would I do that?” He inquires, tilting his head slightly as if your question piques his interests. + “So that you will be able to know and understand how the drug works.” + “That’s not a bad idea. If I inject myself, I can document the effects firsthand...” He remarks, taking out his notebook and pen as he prepares himself. "I'm sure I perfected the formula..." He mutters, removing the needle cap and injecting the purple liquid into his vein. + A minute passes and nothing seems to happen. “Huh… No immediate adverse effects… No numbness to my limbs… I feel perfectly fin–” Before he can finish his sentence, you see him staggering. + He tries to say a word but his body starts twitching erratically and his limbs twist in unnatural directions. Next thing you know, a stinger-like appendage bursts from his mouth as he collapses and begins to spasm. + Leave quickly. + “That sounds illogical, I need to be coherent to document the results accurately. Furthermore, if there are adverse effects and I die, who will continue the research?" The researcher remarks in a rather analytic tone. + “You’re right. So, what do I get in return for helping you? + “So that you can get the taste of what you created.” + “What do I get for helping you?” + “How am I going to ask that person to try the drug?” + "That’s for you to figure out." He replies frankly. + “Alright, I'll see what I can do.” + “Nope, I'm not doing this.” + You spot a middle-aged person in a lab coat pacing back and forth in annoyance. Occasionally muttering to himself about something as though he is cursing something or someone. + Approach the man. + Not bothering to look behind him, the researcher asks in a rather rude way, “Here to take more of my things huh?” + “Uh… Yes, I am here to rob you.” + “Tsk… You already took everything. So, kindly shove your baton up your ass and screw off, would you?” He scoffs at your remark. + “No…? Why would I do that?” + He finally turns to take a glance at you. “Oh! My apologies! I thought you were one of those guards patrolling the outpost…” + “Did something happen?” + “Yes. You see, I am a researcher myself and I study many fascinating creatures… However, the security guards recently confiscated my notes, and now I can't continue my research." He explains, pondering a solution to his predicament. + Suddenly his eyes sparkle as he asks, “Mayhaps you can help me get my stuff back?” + “How can I help?” + “Since they don't recognize you, you can sneak into the office where they store confiscated items and retrieve the documents for me.” + “Wouldn’t that get me into trouble?” + “You're right... But I can create a distraction for the guards. That should give you enough time to retrieve my notes. How does that sound?” He replies. + “Alright… Sounds simple enough.” + “Excellent! I'll go and distract the guard. Do make haste in retrieving my notes.” He comments. + As the researcher goes to distract the guard, you head toward the office where confiscated items are kept. After searching around, you finally locate a metal crate labeled "Papers to burn." + Search the crate. + It takes you a few minutes to sift through the pile of documents. Eventually you find a file containing the researcher’s notes. + Read the notes. + The notes contain detailed information about husk anatomy and their functions, including test results conducted on some husk crawlers. Yet something catches your attention, “...Is it possible to harness the genetics of the husk to aid human evolution? To achieve perfect symbiosis? … If only I had time to put the drug to the test…” + Search the other crates for more items. + Leave the office. + Despite the heated conversation between the guard and the researcher, you quickly open a nearby crate and find a few seized goodies inside. + Take a few vials of unknown substances. + You take a few vials of drugs from the crate and quickly leave the office before the guards notice you. + “Finally, it took you 10 years to get here! Now I know it’s not my position to ask but was it really necessary to steal other items?” He asks out of curiosity. + "Yes." + He sighs, “I guess it is not my position to question your ethics. Anyway, are you able to find my documents?” + Pass the documents to the researcher. + He grabs them eagerly and checks it. Afterwards a smile appears on his face, “Thank you… Now that the troublesome bit is over, I can continue my research. Here, take this for your troubles.” He takes something from his pocket and hands it to you. + Take it. + “Now time is of the essence, I must head back to my research lab.” He declares and scurry off to somewhere else. + "No." + He stares at you dumbfounded, “No? Was what you did simply for fun or something?” He pauses and pinches the bridge of his nose. Then he continues, “Nevermind, don’t answer that. It’s irrelevant to the subject at hand. Did you manage to find my documents?” + “Finally, it took you 10 years to get here! Did you manage to retrieve the documents?” + “Not yet.” + “Then what are you doing here? Go get them!" He exclaims. + Take a handgun. + You take an odd-looking pistol from the crate and quickly exit the office before the guards notice you. + You grab a revolver from the crate and quickly exit the office before the guards notice you. + Take an explosive bomb. + You grab a homemade dirty bomb from the crate and promptly leave the office before the guards notice you. + You grab a homemade compound N from the crate and promptly leave the office before the guards notice you. + You glance at the two men conversing and notice the guard occasionally looking your way. However, the guard's attention quickly returns to the researcher who is causing a scene. You realize it is best if you leave now before the guard comes to you. + “Sorry, I won't do it.” + He sighs in resignation, “What a pity… Now excuse me, I do not have time to linger and chat, I must retrieve my research documents before the guards burn them.” + “Sure… I can do that for you.” + “Excellent! I'll await your return with my documents.” + When no one is looking, you slip into the office and find a metal crate labeled “Papers to burn.” + Before you can read the research note, you suddenly hear heavy footsteps advancing towards you as a guard shouts out, “Hey! You there! What are you doing here?” + “Uhm… I got lost and I’m looking for my friend.” + “I’m here to inspect the confiscated goods and make sure everything is in check.” + “Someone informed me that the lights were broken, so I came to fix it.” + Despite hearing some voices at the distance, you quickly open a nearby crate and see a couple of seized goodies in it + “You’re finally back. Did you manage to retrieve the documents?” + "Not yet." + Before you can do anything else, you suddenly hear heavy footsteps advancing towards you as a guard shouts out, “Hey! You there! What are you doing here?” + “Oh… I doubt your friend is here unless they are a security officer. Anyway, I suggest you leave and search elsewhere like the crew quarters or cafeteria.” The guard asserts while gesturing you to leave. + Leave before the guard spots something is off. + “Is that so?” The guard eyes you carefully before he chuckles, “You think I will believe that you conveniently stumble your way here to find someone?” + “Look, how about you turn a blind eye and let me go?” + “Damn it, everything is fine. Tell the chief to stop sending people over to check on us.” The guard curses. + Nod your head and leave before the guard spots something is off. + “Really? Isn’t it weird to send a civilian over to do an inspection? Are you sure you’re not stealing something?” The guard eyes you carefully. + “Right… Next time fix it when one of us is here. We don’t want any misunderstanding to occur.” The guard asserts while gesturing you to leave. + “Really now?” The guard eyes you carefully before he says, “The lights have been fine this whole time… I smell someone is lying here.” + “If someone here pays me 250mks, then perhaps I can close my eyes and pretend I saw nothing.” The guard gives you a cunning smile. + Pay 250mks to the guard. + He happily takes the money from your hands and a smirk appears on his face, “Ah yes, I definitely saw nothing. Must have been the wind I must say…” + Leave before the guard changes his mind. + “No money eh? No problem… I’ll just detain you and send you to jail.” The guard remarks, pulling out his baton and prepares to arrest you. + Time to run. + Body slam the guard and run for it. + You slam into the guard with all your strength, knocking him to the floor. This gives you some time to escape as the guard struggles to regain his bearings. + You decided to use the radio Kumo gave you and call her to see if she would answer. It did not take long before you heard a familiar voice answering the call. “Affirmative. This is Captain Kumo of the Separatists Vessel “Seawolf”. State your business.” + Tell her your name. + “Ah… I was wondering when you would be calling. I assume you called to collect the favor I owe?” + “Yes.” + “Right, to business then. As promised, I will give you anything as long as it is in my capability to acquire them. What is it that you want?” + “Money. I’m low on cash.” + “That’s not an issue for me. I can transfer over 3,500mks to your wallet.” + “Sounds good.” + “I am sending the money over. Check and see if you receive it.” + “Received.” + “Alright, now that everything is settled, as much as I like to keep in touch with you, it’s time for us to part ways. I rather not have any issues resurfacing from this incident and cutting contact is the best for all of us.” + “Farewell my friend. Oh and one more thing, the radio will self-destruct. I do suggest dropping.” + “Goodbye, Kumo. Wait what?” + “Come on, after all the effort I went through for you? You can at least give me more than that.” + “Hm… I can understand the troubles you had to go through to help me… Very well, I’ll give you 4,000mks instead. Check and see if you receive it.” + “I believe I am already quite generous with what I offer. I will not give anything more than that. Now check and see if you receive it.” + “Guns. Lots of guns.” + “Guns eh? Sure. I’ll offer you 3 courses and in each course, choose the weapons that best suits you.” + “For the appetizer, we have 2 sets of revolver armed with depleted fuel rounds capable of irradiating your targets. If you need a gun with a rapid fire rate, we have a SMG with both normal and depleted fuel magazines. Or maybe you prefer something that gives a punch? Like a riot shotgun loaded with 12 gauge shells?” + “I’ll take the revolvers.” + “Good choice. Onwards to the main course… We have an assault rifle made by the Separatists with each magazine containing 30 rounds, good for raiding outposts as long as you can handle the weapon. If you want something robust, an auto shotgun pack with explosive slugs might be up to your taste. Or maybe you want something impactful? Like a grenade launcher with 40mm grenades?” + “I’ll take the assault rifle.” + “And lastly, the dessert… We have the classic boarding axe, able to deal devastating strikes against armored creatures and walls. Or if you want something small and swift, may I suggest a dementonite knife. This knife is infused with the alien materials called dementonite clusters. It’s very quick, deadly and tends to drive your opponent insane. " + "If you don’t like that, I could also offer the europan handshake. Coated with morbusine poison, a few stabs with this knife will leave your enemy poisoned and gasping for air.” + “I’ll take the boarding axe.” + “Consider it done. I have sent the orders to the outpost manager. Head to the administrator room and talk to the person in-charge, they will pass you the weapons.” + "Noted." + "Hey you! You must be the crew Kumo mentioned about... She said you ordered some weapons. They're in the duffle bags, so be sure to take them!" + “Oh! I almost forgot! Here’s the melee weapon you requested too!” + "Thanks." + “I’ll take the dementonite knife.” + “I’ll take the europan handshake.” + “I’ll take the auto shotgun.” + “I’ll take the grenade launcher.” + “Come on, where are the big guns? Surely you can offer them to me…” + “You mean a high caliber machine gun capable of firing 100 bullets in 12 seconds? Hm… I can certainly get that weapon for you if you really want it.” + “I’ll take the HMG.” + “Not sure what you are talking about… And even if I do, I wouldn’t offer such a deadly weapon to anyone.” + “Fine, I’ll take the assault rifle.” + “Fine, I’ll take the auto shotgun.” + “Fine, I’ll take the grenade launcher.” + “I’ll take the SMG.” + “I’ll take the riot shotgun.” + “Manpower. I need more crewmates.” + "I should be able to recruit two seamen to your crew. Tell me, for your first crewmate, what types of personnel are you looking for?" + "Captain." + "And your second crewmate?" + "Consider it done. I have sent the necessary documents to the HR department, they will be sending two new members to your crew. Do expect to see them soon." + “Farewell my friend and have a safe trip. Oh and one more thing, the radio will self-destruct. I do suggest dropping.” + "Security Officer." + "Medical Doctor." + Next. + "Engineer." + "Mechanic." + "Assistant." + Back. + “You. I want you on my crew.” + She chuckles, “A little too late for that, don’t you think? I’ve already submitted the documents to take over this crew, I can’t leave them now since I am the captain of my ship. However, I can help you recruit two crewmates if you are in desperate need of helping hands.” + “No, I need money.” + “No, I want guns.” + “Yes, I like to have more crewmates.” + "Okay. So tell me, for your first crewmate, what types of personnel are you looking for?" + “No.” + “Huh? Then what is the purpose of this call?” She asks, a little bewilder by your action. + “I thought we could have a conversation.” + “A conversation? Aren’t you an amusing one? I guess I do not mind having a talk… What is it that you like to ask?” + + “How have you been faring?” + “Well… With my new promotion as a captain and the death of my old captain, I am definitely doing a lot better. Thank you for asking.” She replies casually. + “Look, I know Captain Smith wasn’t a traitor. Tell me… Why did you want him dead?” + “Do you have any interesting stories throughout your travels?” + “Well… Since you found out the truth, I guess there is no need for me to hide it anymore. There are two reasons why I wanted him dead. One was because he always placed his crewmates in danger. To him, the lives of a few people were nothing compared to his own quest for power and knowledge.” + + “And the second reason?” + “The second reason was because I wanted my revenge on him for killing my former captain… For killing someone who raised me when I was young… Someone who I saw as a fatherly figure.” + + “I can understand your actions.” + “I’ll be honest, I didn’t expect you to understand my situation. That said, I’m truly grateful for your help. If you hadn’t taken the job, I would still be stuck here dealing with that bastard. So whatever you need, I’ll do my best to help you get it." + “Let’s get back to business.” + “It still doesn’t feel right to kill someone for the sake of avenging someone else…” + “I don’t expect you to understand, you’ve probably never lost someone close to you to truly know how it feels. Regardless, I appreciate your help in taking that bastard down. Whatever you need, I’ll help you get it. I don’t like leaving debts unpaid.” + “A conversation? Aren’t you an amusing one? I guess I do not mind having a talk… What is it that you like to ask?” + “Tell me, how did you find out that your captain was a traitor?” + “I have my own ways of finding out the truth… Plus being the second in command, you would have to follow him around and obey his orders. Eventually he lets his guard down and you’ll see his true colors.” + “Hm… I do have a tale or two worth sharing. Especially this one, what started as a routine escort mission quickly turned into chaos. Out of nowhere, a Coalition submarine ambushed us. Somehow, they managed to board our sub and I was among the first to confront the attack. I took down a few Coalition soldiers before they overpowered me. In the end, I was captured by the Coalition.” + “What happened afterwards?” + “I was brought in and forced to stand in front of the Coalition council… I must say, it felt like I was being watched by a pack of hungry mudraptors. They demanded my execution but I managed to negotiate for my life. In exchange for my freedom, I had to share valuable information about the Separatists. Of course, I only gave up non-essential details. That was enough to satisfy them and they released me… Under the condition that I serve aboard a Coalition submarine called Sorrowful.” + “How was it like working in a Coalition submarine?” + “It was horrible. The captain did not care for his crew and was fixated on following the Coalition laws. Breaking even a minor rule meant facing death or something worse.” + “I remember there was this mechanic… I believe his name was Shepard… He got caught stealing from an outpost. When the captain found that out, he literally ordered one of the doctors to amputate mechanic’s hand as punishment. Afterwards, the poor guy ended up going crazy from the pain and trauma.” + “You think this would intimidate people from trying to do crime. Which it did work on his crew but it didn’t work on me. For someone who is an expert at stealing, I know my ways around thievery. Hell, I even stole a few bottles of expensive booze from the captain himself! The captain spent weeks hunting for the culprit but never found a trace haha.” + “Nice. How about security?" + “They were god damn incompetent. There was this one incident, I was in the reactor room when a mudraptor broke in. I fled towards the nearest room for safety and the moment I opened the door, a security officer shot off my right leg!” + “I shit you not, I instantly fell onto the floor and I didn’t even realize my leg was gone until a medic pointed it out. I was then dragged to medbay to get treated… I could barely remember the rest as I slipped in and out of consciousness from all the blood loss.” + “Now that I think about it, I wasn’t really lucky when I was with that crew. I was in so many accidents that I lost count… I actually felt bad for the medics, they had to patch me up every single time. In fact, I even got to know one of the medics personally. Her name was Dr. Pierce… She had a cold demeanor but always treated me nicely.” + “Even when she found out I was once a Separatist, she never really held hostility towards me. I kind of wish I could meet her again or if I could, I like to bring her over towards the Separatists. At last, it’s a shame we stand on different sides and I bet it’s best if I don’t find her…” + “Dr. Pierce… You mean Bridgette Pierce?” + “Wait… Do you know her? Have you met her before?” She asks in surprise. + “No, I heard it from a commissar who used to work in that crew.” + “Tell me, did that commissar mentioned anything about her?” + “Yes, she mentioned that Pierce took over as captain after the previous one went missing.” + “She is the captain now? That’s... Unexpected.” Her voice trails off and she mutters something under her breath, barely audible but you manage to catch it through the radio, “Maybe I should find her again.” + "Kumo?" + She clears her throat, snapping back to the moment. “Thank you for the information. Anyway, that’s enough chit chat for now. Let’s get back to what you came here for.” + “I agree.” + “No, I want to hear more stories.” + “I would love to share more but I have matters to attend to. So sadly I can’t keep this up.” + “Aww…” + “No, that’s all I know.” + “Oh… That’s disappointing… Anyway, that’s enough chit chat for now. Let’s get back to what you came here for.” + “Haha. Look at me, rambling on and on about the past... It’s best if I stop and get back to what you came here for.” + “I’m joking, I am here to collect what was owed.” + " As much as I love the silliness, I would rather we not waste anymore time.” + You see a high ranking officer in formal attire befitting a First Mate leaning against a wall. Her furtive eyes glance through the passersby until her eyes meet yours. She pushes herself off the wall and slowly approaches you, a friendly smile can be seen on her face as she says, “Look who we have here… The new Underdog of the Jovian people…” + “Who are you?” + “That’s not important right now, I’ve been looking for someone… And you look like the perfect person for the task. Interested in a job?” She asks. + “What’s the job?” + She glances around her for a second, making sure no one is listening in on the conversation, before leaning closer to you to continue. “There’s a Coalition traitor among my crew and I need an outsider like you to get rid of him.” + “Who is the traitor?” + Her face seems to darken when she answers, “As much as I hate to say this, the traitor is my captain.” + “What?! If the captain is the traitor, why didn’t you report him to the authorities?” + “I can’t do that. Being the second in command, my movements are being watched by the captain. If I report to the authorities, I would be executed the moment my captain realizes what I did.” She responds calmly. + “So what do you suggest?” + “Kill the captain for me.” She asserts. + “No, I’ll be the witness and testimony to your actions. With that, you’ll be crowned as a hero among the Separatists… While I get to keep my crew safe.” A charming smile can be seen on the officer as the words leave her mouth. + “What else would I get in return?” + She ponders for a bit, before replying, “I could lend you a hand on your travels by joining your crew. After all, I am one with many talents and skilled in many aspects. Unless you prefer something else in return, I can arrange that too.” + “Then what would happen to your crew if you joined me?” + “I’ll make sure the crew gets a better captain once I leave them to join you.” + “Alright, I’ll help you with this. Give me a description of your captain.” + “No way I’m doing this, you’re on your own.” + “His name is John Smith. He has a burn scar on his face and a security officer following him around like a dog. It’s not hard to miss.” She explains. + “I’ll see what I can do about your traitor incident.” + “I’ll be waiting here for your good news and accomplishment.” She comments while giving a dry smile towards you. + A scarred-faced captain and his commissar walk down the hallway. The numerous medals on the captain’s uniform indicate his prestigious status. He certainly matches the description of the traitor you’re looking for. You have the option to kill him now but perhaps talking to him first might reveal more about himself? + Go through with the plan and kill him. + A traitor is a traitor… There is no point chatting with them. The captain and his commissar notice your hostility and prepare to defend themselves. + Fight. + The captain is dead and so is his loyal commissar. You should probably inform the first mate about your success... + “Haha! You have done well! News of the incident has spread quickly around the outpost. Don’t worry, I can handle any issues that arise from this. You have my words, you won’t get into any trouble.” She reassures you with a beaming smile. + “I’m glad I could help but let’s talk about my reward.” + “Straight to the point? That’s fine by me. Still, where are my manners? My name is Kazuya Kumo, First Mate to the Separatists Vessel called Seawolf. Now have you considered my offer that I proposed earlier?” + “I did, welcome on board.” + “Thank you. Now that’s settled, I will join you as soon as you depart from the outpost. I just need to file some documents to the higher-ups and take care of a few loose ends here.” She says as she begins to leave. + “Hold up, I like to ask you a few questions.” + She turns to you as she lets out a sigh, “Like right now? Alright… Go on, what would you like to ask?” + “What was your crew tasked with?” + “My crew is in charge of researching various artifacts and creatures in Europa.” She replies half heartedly to your question. + “What types of artifacts have you found?” + She chuckles, her tone playfully evasive. “Oh come now, I can’t just go around sharing what I have found… After all, it’s classified information.” Her teasing smirk lingers before softening into a sly smile. “But since we are going to be working together, I suppose I could share a little. My crew has been studying a material called dementonite that was extracted from an alien artifact. Have you heard about it?” + “Good, then you should have heard about its unnatural properties… How it makes someone see things that defy logic. I have been trying to find a way to use them and by sheer luck I manage to learn how to merge the materials with our everyday tools. And mind you, it wasn’t an easy task.” + “Does that mean you can craft me some dementonite tools?” + “As long as you get me the materials and tools to craft them, I can certainly do it. But I must warn you that wielding such tools may drive you crazy…. And if that happens, don’t hold me accountable for it.” + “I know Captain Smith wasn’t a traitor. Tell me… Why did you want him dead?” + Initially surprised, she quickly covers it with a soft chuckle. “Since you know the truth, I suppose I don’t need to pretend in front of you.” She raises 2 fingers and continues, “There are two reasons why I wanted him dead. One was because he always placed his crewmates in danger. To him, the lives of a few people were insignificant compared to his own quest for power and knowledge.” + “The second reason is that I wanted my revenge on him for killing my former captain… For killing someone who raised me when I was young… Someone who I saw as a fatherly figure.” + “And you think killing him would fix everything?” + “No… It wouldn’t have brought back those who died… But at least I avenged their death and those who have suffered under his wraith.” + “So what’s your side of the story?” + “What do you mean by that?” She asks, a little confused by your question. + “How did you end up with the Separatists?” + “It’s a long story but to keep it short, when I was a kid, a war broke out at the outpost where I lived. My parents were caught in the crossfire and died. Amidst all the chaos, a Separatist captain came and saved me. That’s how I found myself with them.” + “How did you end up becoming a first mate of your crew?” + “It’s a long story but to keep it short, I was forced to be a first mate by John Smith. Honestly, I didn’t want the position but he insisted that I take it. Rejecting it was never an option since he had me at gunpoint.” + “Why did he want you as his first mate?” + “I don’t know, I never bother asking him. But from my guess, he either likes my talents or he just loves torturing me for whatever sick reason.” + “Alright, that's enough questions for now.” + “Wouldn’t it be better to put him in jail?” + “With his status and position, no. Believe me, I have tried but the evidence I once had is now deep in the abyss, making it impossible for me to throw him in jail.” + “Finally… I’ll go take care of things. I’ll see you later on.” She says, giving you a casual wave before walking away. + “No. What is it about?” + “Well… How do I describe it… Uh… It is something that exists beyond the realm of understanding… Even I have trouble comprehending it.” Her voice faltered, trailing off as though lost in a memory. + For a moment, she blankly stares off into the distance with her furrow brows, before snapping out of the trance and rubbing the back of her neck with her hand. “Its shape and properties… Just feels unnatural. It’s hard to explain. Anyway, I have been trying to find a way to use them and by sheer luck I manage to learn how to merge the materials with our everyday tools. And mind you, it wasn’t an easy task.” + “What creatures are you researching about?” + “Oh come now, I can’t just go around sharing what I have done… After all, it’s classified information.” She says in a teasing manner, before continuing with a sly smile. “But since we are going to be working together, I could share some details. My crew has been studying mudraptors and have been finding ways to tame them. During our research, we managed to encounter a rare type of mudraptor… A ruby raptor.” + “What does it look like?” + “It is basically a mudraptor with a reddish shell, almost pinkish in color. We tried to capture it once but that thing was as fast as a tiger thresher. After it got away, we never saw it again. I can’t help but wonder how rare it was... Probably could have fetched a hefty price if we managed to catch it.” She comments, her tone tinged with disappointment at the end. + “How did you find out that your captain was a traitor?” + She gives you a smirk as she says, “I have my ways of finding out the truth… Plus being the second in command, you would have to follow him around and obey his orders. Eventually he lets his guard down and you’ll see his true colors.” + “I don’t need another crewmate… I want something else in return.” + One of her eyebrows rises at your statement. “Oh? I wasn’t expecting you to reject my proposal… But that’s fine.” She comments, raising her right hand to rub her chin thoughtfully. + Eventually she reaches onto her belt, grabbing something and handing it to you. She continues, “To be honest, I don’t have much to offer at the moment… So tell you what, I’ll give you my radio. The frequency is already set, so you won’t need to remember it. When the time comes where you need help, just dock at a Separatists station and call me, I will return the favor." + “How can I trust you won’t bail on me?” + “If you are that paranoid, you can try calling me right now with the radio.” She replies calmly. + Try calling her on the radio. + You press the button and speak into the radio. You can hear your own voice come through on the First Mate's radio, proving that it works. She smirks and says, “I assure you, I don’t hand out fake radios to someone who’s done me a great favor. Now does this ease your worries?” + “Alright, I’ll keep that in mind.” + “You better keep your promise.” + “It’s fine. I’ll trust you on this.” + “Now I shall get going, I got reports to do and things to clean up…” She says with a warm smile, giving you a casual wave before leaving. + “I will. After all, I don’t like owing people a favor. Now if you’ll excuse me, I got reports to do and a mess to clean up.” With that, she leaves you to take care of her tasks. + Approach the captain. + The menacing captain notices you approaching and he questions, “Is there something you need, citizen?” + “Hey! It’s an honor to meet a captain like yourself! Can you please tell me some of your stories?” + The captain examines you carefully to find out your motive but the moment he sees your enthusiasm, he perceives you as another curious seaman. His demeanor changes to one that is prideful as he speaks arrogantly, “Ah… Another young seafarer with such curiosity. You’re lucky to meet someone like me, not many captains have time to chat. Very well, I’ll share some war stories from my time.” + You listen attentively as the captain points to each of his medals, explaining their significance. Some medals represent his brave conquests against various coalition outposts, while others commemorate his solo destruction of a fleet of coalition submarines. His feats are indeed remarkable. However, you suddenly grow curious about the burnt scars on his face. + “How did you get your scars?” + “During an escort mission, I was ambushed by a coalition submarine. Those coalition scums boarded our submarine and attempted to capture my crew alive. I wasn’t going to let that happen, so I blew my submarine up, taking all those scums down with me. Somehow I survived the blast, I was stuck under some rumbles and a submarine dropped by to rescue me. That’s how I got my scars.” He answers. + “You killed your whole crew just to stop the Coalitions?!” + “Of course. I did what was necessary to prevent valuable information from falling into our enemies’ hands. A death of a mere crew is nothing compared to the information we hold.” The captain states this coldly, as if it's a simple fact. + After listening to the captain’s words, you realize he is not a traitor but a ruthless captain loyal to the Separatists. You wonder why his first mate wants him dead until it dawns on you that maybe she just wants to protect her crew from a captain that merely sees them as pawns to use and dispose off. Now you have to decide… To continue with the plan of murdering him, despite knowing he is loyal to the Separatists… Or betray the First Mate by revealing her assassination plans to gain favor with the merciless captain? + Kill the heartless captain and his commissar. + You prepare yourself to murder them. The surprised party has no choice but to defend themselves. + Betray the First Mate by revealing her assassination plans. + The captain is not surprised by your revelation. He is well aware that such actions will happen eventually. Nonetheless, he thanks you for the information and rewards you with some cash before leaving to confront his first mate. + You stumble onto a scene that looks like two high ranking officers having a serious conversation. + “Damn those rats…” The first mate curses. + The scarred-face captain stands tall, approaching his first mate with a sinister grin. He mocks her, “Kumo Kumo Kumo… You think you can outsmart me? Haven’t you learned from your mistakes? Now, I’m in a rather pleasant mood today… All you have to do is bow down and I’ll let it slide.” + The first mate clutches her fists and her spiteful eyes lock onto her captain. “Oh fuck you, Smith. I am done being your tool for your selfish gains. This ends here!” Her angry voice echoes through the halls as she quickly draws her weapon to attack her captain. + Better leave while you can. + “You god damn snitch! Get the hell out of my sight! I already have enough problems to deal with because of you.” She growls at you. + “Once again, thank you for informing me about this. A shame such a potential person wasted her life for something so petty." The captain remarks. + “What a shame… Here I thought you were the chosen one. I guess you aren’t what the people claimed you to be.” She remarks in a disappointing tone and begins to walk away from you. + “If there is a traitor, why didn’t you get rid of him yourself?” + She frowns at your question, “It’s complicated… I would have already done it myself a long time ago if I could. However, the traitor in question is my captain.” + “I’m not interested.” + She shakes her head and scoffs, “I guess I’ve made a poor judgment on the person.” She proceeds to move away as though she is looking for another potential person. + “Do I know you?” + “No… But you look like someone who could get things done. Interested in a job?” She asks. + You stumble upon a familiar looking red crate lying about on the floor. + Approach and open it. + You open the crate and a clown pops out of it. “Ah! Praise the Honkmother! My favorite traveler! It’s so good to see you again! I would have offered you a game but you came at an unfortunate time…” The clown says solemnly. + “What happened?” + “The outpost security took away my possessions and now I’m left with nothing but you, me and my crate!” He exclaims as he paces back and forth around his crate. + “Uhhh… Okay.” + “They never understand the true joy in life! They are such a killjoy!” He comments and stops right in front of you. Staring directly at you, he continues, “But you… You understand the thrill of fun! You always come back for more… Or perhaps it’s fate that we always meet! Say, you own a submarine right? Can I tag along? I would love to join you on your travels!” + “Sure.” + The clown jumps forward and embraces you in a tight hug. He lifts you off your feet and spins you around before letting you back down. “Hahaha! We’re going to be the best of friends! I can already feel it!” + “Oh wait! I forgot the most important thing… Introduction!” He jumps gracefully onto his crate and small pieces of confetti scatter around the air as he begins to introduce himself, “I am Jokster! A humble clown to our great Honkmother. And soon to be your new friend!” + “Hold up my friend! Since we are going to be close buddies from now on… As a gesture of good will, I would like to give you a small gift! Now all you have to do is make a random noise and I’ll instantly figure out what you want!” He states merrily. + “OooowOowOweewehehe Quack Quack.” + “Quack quack? Oh! Quack quack!” The clown mutters to himself and immediately goes towards his red crate, pulling out a giant rubber ducky and places it into your hands. “Here’s your quack quack!” He mentions excitedly. + ... + Noticing your confused look, he realizes something is off. “Ohhhhh! That’s what you mean! Wait a second, I got it right here!” He quickly sticks his head into his crate as if he was searching for something. + Eventually he pulls out a person in a rubber ducky diving suit and drops the body in front of you. “Tada! Your rubber ducky suit!” The clown gestures at it while smiling broadly. + Check on the person. + Whoever is inside the diving suit is still alive and breathing. However, she remains unresponsive when you attempt to wake her up. + That’s concerning… + “Oh, don’t worry about the person inside the suit. She’s been like this for a while now.” He comments casually. + “Okay…?” + “I hope you enjoy your gift! I put a lot of thoughts into them! Now let’s not dally around! We got a trip to travel!” He assures you to go back to your tasks. + “ShhhreemTingingHoohoo Knoh Knoh.” + The clown listens carefully and then he sticks his hand into his pocket, pulling out a bike horn and placing it into your hands. “Here’s your knoh knoh!” He comments excitedly. + Noticing your expression, he realizes something is off. “Is this not it? Wait wait wait, I knew it!” He moves toward his red crate and begins frantically searching for something. + “No no no, this isn’t it!” The clown mutters to himself as he tosses a harmonica over his shoulder and towards you. + Catch the instrument. + “Not this one either.” He mumbles, tossing an accordion over his shoulder and towards your direction. + Catch the other instrument. + “This one? No, it’s too big.” He murmurs as he somehow pulls out a guitar from the red crate and easily throws it over his head and towards your way. + Catch the incoming instrument. + “Ah ha! Found you!” The clown pulls out a pair of cymbals from his crate and moves toward you. “Here is your item!” He comments excitedly and places the instrument onto your already full arms. + “Thanks?” + “RatatatatatatataRatatataaa Click Click.” + “Click click huh?” The clown sticks his hand into his pants and pulls out a switch. Then he places the switch into your hand and comments excitedly, “Here’s your click click!” + Noticing your expression, he realizes something is off. “Ohhh! That’s what you mean! Wait a second, I got it right here!” He quickly sticks his head into his crate as if he was searching for something. + Eventually he pulls out a pair of machine pistols and hands it over to you. “Here’s your ratata! Ammo not included of course!” He winks at you childishly. + “Okay…” + “Well, ‘Jokster’, I have a few questions.” + “Oh? Questions for me? Hehe! Ask away, my curious friend!” He replies. + “Why are you called Jokster?” + “You see, my father is a joker and my mother is a jester… That’s why I’m Jokster!” The clown proclaims. + “What are you good at?” + “I bring jokes to you and I’m good at motivating the crew! If you need someone to clown around, I am the one you call to town!” He chuckles. + “Who is the Honkmother?” + The clown gasps in shock at your question. “How could you not know her?! She is everything yet nothing. She’s the abyss that rides the fish! The lady that holds the world in her grasp yet tosses a pie at the glass! She’s the fun that flows through our veins and makes us glee in pain!” + "Huh?" + He sighs loudly as he continues, “It’s hard for me to explain if you can’t see the path of the bike horn. And if I were to explain fully, then the joke would simply fall flat you see.” + “Alright, I have nothing else to ask.” + “Come on, don’t be like that! Imagine the fun we could have! You, me and your crew in a baby submarine! The fun would be endless!” The clown comments in an attempt to persuade you. + “Fine, you can join us.” + “No, we don’t need any more crewmates.” + His shoulder slums down in disappointment and responds in a gloomily tone, “Aw… But we had so much fun! Oh well… I will just continue my merry way.” With that, he begins to walk away in a rather sad yet dramatic way. + Walk away from it. + You decide to leave the crate alone. As you walk away, you hear grumble noises coming from the crate. + You stumble upon a rather familiar looking red crate lying about on the floor. + You open the crate and a clown pops out of it. The clown does a bow and greets you warmly, “Hello traveler! I was not expecting to see you again! It’s nice to see you well and healthy.” + “What are you doing here?” + “I’m here on clown business, by the request of our great Honkmother… Say, since you are here, do you like to play another game?” He asks. + “Hehehe! Fantastic!” The clown replies excitedly as he shoves his hands into his pocket and pulls out a color pill in each of his hands. “On my left is a blue pill. On my right is a red pill. All you have to do is choose one and eat it!” He playfully smiles at you as he offers the pills to you once again. + “Can you give me a hint on which pill is good?” + “One does not share what the pill does, but does know it gives a buzz. You will never know what’s in the pills, for it may help or it may kill. Do not think and just eat, for they will taste ever so sweet.” + Take the blue pill and eat it. + You eat the pill and it leaves a weird yet sweet aftertaste in your mouth. It will take a while before the pill takes effect. + “Oh? Haha! An excellent choice! Let’s hope the pill aids you in any jolly way possible! Now business calls and I must go. I hope we meet again, traveler!” The clown giggles and runs away before you can say anything. + As you walk around the area, you feel as though something was wrong with your body. You couldn't exactly tell what's wrong but your vision begins to blur and you definitely feel sick. Whatever was in the pill might have poisoned you... + Better find a doctor soon. + As you walk around the place, you feel slightly rejuvenated and any injuries you sustain before begin to slowly heal. Whatever was in the pill has made you feel better. + Nice. + As you go about doing your task, you swear you see something run past you. When you turn your head to check, there is nothing there. Are you imagining things? Who knows? Perhaps there was something wrong with the pill you ate a while back... + Maybe it's time to see a doctor. + As you go about doing your tasks, you notice your reflexes are faster than usual. You feel like you can definitely get things done swiftly. Whatever was in the pill has boosted you up. + Hell yeah! + As you go about doing your tasks, you begin to feel feverish and your muscles start to ache. Whatever was in the pill had given you a sore throat too. + As you walk around the area, you accidentally stub your toe on a table but you don't feel any pain. You decide to pinch yourself hard on the arm to see if you feel anything and you realize you don’t really feel pain. At this point, you feel as though you can wrestle a mudraptor with your bare hands and win the fight. Whatever was in the pill has jack you up. + As you walk around the area, you suddenly collapse to the floor. When you wake up, your head is spinning and your body feels cold. You also realize you are bleeding on your chest. You are unsure what causes the bleeding but you get a feeling that it has something to do with the pill you took a while back. + As you walk around the place, you feel a sharp pain coming from your stomach and you begin to vomit at the side of the hallway. You wipe off the puke that is still on your mouth and pant slightly in discomfort. Whatever was in the pill made you feel extremely sick. + Maybe it’s time to see a doctor. + As you go about doing your tasks, you notice you haven’t been breathing for a while… In fact, you feel like your skin has grown resistant to the atmospheric pressure. Whatever was in the pill has made you immune to pressure for the time being. + Take the red pill and eat it. + As you go about doing your tasks, you start to feel feverish... As if your whole skin is burning. Perhaps the pill you ate contained something radioactive? + As you walk around the place, your body begins to feel stiff and your movement slowly becomes rigid. Whatever was in the pill might have caused this... + As you walk around the area, you suddenly clutch your chest tightly with your hands and begin gasping for air... Whatever was in the pill had certainly screwed you up... + As you go about doing your tasks, you suddenly lose consciousness and collapse on the floor. By the time you wake up, you feel like you just hit your head on something and you struggle to regain your footing as you feel disoriented. Whatever was in the pill has certainly given you a splitting headache. + As you go about doing your tasks, you begin to feel an unbearable pain coming from your abdomen, as if something is burning through your stomach. Perhaps the pill you took from the clown was a bad choice... + Observe the clown. + You study the clown closely, he looks exactly like how he was when you first met him. However, when you take a closer look at his face, you notice that his red ball on his nose seems awfully shiny compared to the last time you met him. Perhaps you want to do something mischievous? + Honk the clown’s nose. + You press hard on it and he flinches away from your hand, causing you to rip off his red nose. Placing his hands over his nose, he screams loudly as if he’s in pain, “AHHH! What have you done! It hurts!” + “Oh no…” + Seeing your panic expression, his screaming turns into laughter as he removes his hands from his nose to laugh at you. You can see he is perfectly fine. In fact, there is a new red nose replacing the one you took. When you look at the fake nose that is in your hand, you notice there is a purple pill hidden inside it. + “Oh? How interesting… I was expecting you to take the purple pill… No matter, you still made a great choice. Let’s hope the pill aids you in any jolly way possible! Now business calls and I must go. I hope we meet again, traveler!” The clown giggles and runs away before you can say anything. + Take the purple pill and eat it. + You eat the pill and oddly enough, it tastes extremely sweet when it touches your tongue. It will take a while before the pill takes effect. + “Oh? What an interesting choice you made! Well done… Let’s hope the pill aids you in any jolly way possible! Now business calls and I must go. I hope we meet again, traveler!” The clown giggles and runs away before you can say anything. + As you walk around the area, you suddenly feel as if your brain has expanded and you seem to be wiser than usual. Whatever was in the pill has made you more experienced than before. + As you walk around the place, your eyes slowly widen as knowledge floods into your mind. You realize you know how to fabricate backpacks at the back of your head. You guess eating the purple pill was not a bad idea after all. + Cheers. + As you go about doing your tasks, you suddenly feel a surge of energy. You are able to run faster, hit things harder and hold your breath longer than usual. Whatever was in the pill has temporarily made you a killing machine. + “Haha, that’s funny.” + Eventually his screaming turns into laughter when he notices you laughing. He removes his hands from his nose and you can see he is perfectly fine. In fact, there is a new red nose replacing the one you took. When you look at the fake nose that is in your hand, you notice there is a purple pill hidden inside it. + You study the clown closely, he looks like any other clowns you have seen in Europa. Just a goofy innocent clown offering you rather peculiar pills. + Stare at the clown. + The clown stares back at you with each colored pill on his hands, waiting for your decision. + Continue to stare at the clown. + The clown continues to stare back at you with each pill in his hands. He waits patiently for you to make a choice. + He gazes at you as you gaze back at him, his unwavering hands holding tightly onto the colorful capsules. He awaits your move. + The clown tilts his head slightly at your constant staring without moving the rest of his body. You swear you hear a crack from his neck. Yet the clown carries on with the stare without batting an eye. + The clown finally breaks eye contact, glancing between the two pills in his hands, he begins to juggle the pills. At some point, you notice that the two pills he was juggling turns into three… And then four… And five… As soon as he catches all of them, he extends one pill in each hand towards you. Somehow, the rest of the pills magically disappear into thin air like they were never there. + The clown pulls his pants outwards and drops the pills into his pants. Shaking his hips a little, he extends his hands out towards you again, offering the same coloured pills to you. You are left wondering how the pills end up in his hands… + The clown pops the pills into his mouth and swallows them. Afterwards he tilts his head to the side and smacks his head a few times with his left hand, causing the pills to drop out of his ear and onto his hand. Then he proceeds to offer the pills to you and waits for you to make a decision. + The clown claps his hands together tightly and opens his palms. Instead of seeing the pills, you see a shimmering pile of purple dust leaving his hands as he shakes it off. He shoves his hands into his pockets, pulls out another set of pills and waits for you to decide. + The clown snorts the pills into his red nose and begins to wheeze a little. Eventually he coughs, spitting out the pills onto each of his hands and offers it to you. + The clown tosses the pills over his shoulder and proceeds to pull out a scroll from his shirt. He carefully unrolls the scroll and starts to read it out loud to you, “Dear player… Will ye make a choice in choosing thy pills? For I will run out of words to write if thou keep this up. Yours sincerely, Noveva, the author of this event.” + Once he finishes the wonderful speech, he pulls out the two pills from his pockets and waits for your response. + Heed the advice and eat the blue pill. + Heed the advice and eat the red pill. + “Dammit, I thought this would work on you… Oh well, I guess you became a mute… Which isn’t a bad thing because if you make a sound now, I will literally explode and die! Hehehaha!” The clown proclaims. + “Boo!” + “Noooo! You said a word! Now I’m going to–” + Before the clown can finish his words, he explodes into a pool of crimson blood, leaving behind his clown shoes and money on where he stood. + Pick up the free cash from the corpse and leave. + You pick up 500mks from the bloody clown and quickly leave before anyone notices the incident. + Without a warning, the clown shoves both the pills deep into your throat and shuts your mouth abruptly. You try to spit out the pills but you realize they are stuck and you end up coughing violently instead. + By the time you regain your footing, the clown is gone and you end up swallowing both the red and blue pill. Let’s hope they are nothing bad… + Pray silently. + As you walk around the place, you suddenly feel a sharp pain in your chest like someone is breaking your ribs from the inside. The next thing you know, a baby mudraptor burst out of your chest and you are left horrified with what you see. You try to react but you immediately pass out from the shock. + Eventually you wake up and remembering your situation, you try your best to defend yourself from the newborn creature. However, when you look around, it is nowhere in sight. Feeling confused, you check your chest. Instead of a big hole, you find out that there were deep cuts and scratches all over it. + You glance over at your hands and they are covered in blood. Did you cause this? Or was it the effects of the pills? Whatever it is, you need to find a doctor quickly before you bleed to death. + Help… Help me. + While you desperately try to stop the bleeding, you feel as though your wounds begin to seal themselves and your bleeding slowly comes to a halt. Was it the effects of the pills again…? + I don’t know. + “Come on… You travel this far… Why not take a break and play a little game? Trust me, it will be fun!” The clown assures you innocently. + “Fine, let’s play.” + “No, I’m leaving.” + His shoulder slums down in defeat and responds in a gloomily tone, “Aw… What a party pooper you are!” He begins to walk away in a rather sad yet dramatic way. + You try to walk away from the crate but the lid of the crate pops open. A clown raises from it, stretches his arms up as he does a big yawn. He asks casually, “Who disturbs my slumber?” However, his sleepy demeanor changes to a lively mood when he sees you. “Oh! Hi there traveler! I was not expecting to see you here!” + You stumble upon a suspicious looking crate lying about on the floor. + Approach the crate. + As you move closer to it, you see a clown symbol on the crate. You wonder why there is a clown crate lying about in the middle of nowhere. Do you wish to open it? + Check the crate by shaking it. + You attempt to pick up the crate to shake it but fail to do so as it seems to be quite heavy. + Open the crate. + Walk away from the crate. + The moment you pry the lid open, a clown comes bursting out of the crate, sending the lid flying towards a random direction. + “My my! Who do we have here? Another traveler wandering amidst the land? Say, it has been a while since I saw your kind.” + “A faithful disciple to our great Honkmother! Here to bring joy to all around!” The clown opens his hands out in a dramatic fashion. + “Why are you in a crate?” + “It’s my home of course! Very cozy and warm!” The clown says in a cheerful manner. + “Okay, what do you want?” + “I want to play a game. And I’m sure you do too! So, let’s play a game!” He says gleefully. + “Hahaha! I knew you would say yes!” The clown prances around for a while before stopping right in front of you. He shoves his hands into his pockets, pulling out a pill on each of his hands and extends them towards you. “On my left is a blue pill. On my right is a red pill. All you have to do is choose one and eat it! Simple yes?” + “What do the pills do?” + “That won’t be fun if I tell you what it does… And the thrill is finding it out yourself!” + “Ohhh! Hehe… Good choice! Let’s hope the pill helps you in any funny way it can! Now I have to go… I hope we meet again, traveler!” The clown chortles and runs away before you can say anything. + "Boo!" + Before the clown can finish his words, he explodes into a pool of crimson blood, leaving behind his clown shoes and money on where he stood. + Help... Help me. + “Nope.” + “Come on, it will be a fun game! I promise! You can trust me, traveler!” The clown assures you. + His shoulder slums down in defeat and responds in a gloomily tone, “Aw… I thought we could have fun! What a party pooper!” He begins to walk away in a rather sad yet dramatic way. + “What are you doing in a crate?” + “Working of course! Like how you work in a submarine, I have my own workplace too you know!” The clown exclaims. + Punch the clown in the face. + The clown winces in pain and clutches his red nose. Then he begins screaming at the top of his lungs. “Security! Security! There is a guy assaulting me! I need HELP!” + Look around. + Regardless of how much the clown screams, the security personnels ignore the clown and continue their patrol like nothing happened. + Punch the clown in the face again. + Another groan left the clown’s mouth. He rubs his face and his cheerful voice changes to a more threatening tone, “Don’t make me shit my pants!” + Punch the clown for the third time. + This time the clown takes the punch straight on and his red nose dent inwards on his mask. He pulls up his long sleeves as if he was ready to give a fist fight but then he thinks for a second. Soon, he changes his mind and sticks his hand into his pants, pulling out a HMG. Pointing the gun at your face, he declares loudly, “I will defend myself!” + Oh no… Time to defend yourself! + Leave the bruised clown alone. + That’s enough punching for the day. You left the bruised clown who is still trying to get the attention of the guards. + Leave the clown. + It’s best to get away before trouble comes. You left the screaming clown who is still trying to get the attention of the guards. + Before you can walk away, a clown comes bursting out of the crate, sending the lid flying towards you. You manage to duck under the lid before it hits your face. + Phew... That was close. + Leave it alone. + You decided to leave the crate alone. As you walked away, you swore you heard a chuckle coming from the crate. + You enter a scene where you witness a military officer engage in a tense confrontation with three civilians. Based on what you can see, you feel that something is about to happen. + Watch from a distance. + The officer maintains her stance, exuding authority as she addresses the group with confidence. However, you notice two individuals exhibiting defiance, while the last person appears nervously twiddling with something in their pocket. + Observe the two bold civilians. + They look like they do not want to cooperate with the officer… Not only that, they seem to be acting imprudent towards her. + Before she can utter another word, the two defiant civilians launch an attack on her, while the anxious civilian makes a dash to flee from the scene. "Stop that individual! He's carrying a bomb!" The officer shouts, attempting to alert her colleagues to the fleeing suspect. + Chase after the nervous civilian. + As you close in on the civilian, he finds himself trapped and with no place for escape. Desperate, he turns toward you, attempting to draw a revolver from his pocket. + “Stop! I want to talk!” + "Talk?! Is that why you're chasing me?" The civilian queries, casting a puzzled glance your way, uncertain whether to initiate an attack or not. + “Calm down, you don’t need to do this.” + "I– I don't want to... They forced me into this. I have no choice, they'll kill me if I refuse!" He cries out, his hands shaking as he aims the gun at you. + “Drop your weapon and surrender yourself. I’m sure they will lessen your crimes if you cooperate.” + After a moment of contemplation, he pleads in desperation, "Please, don't report me. I can't afford to be arrested! I'll drop the weapon and hand over the bomb. Just act like you never saw me and I'll disappear from your life." + “Okay, hand over the items.” + The civilian complies, surrendering both the gun and the device. "Thank you. I'll disappear before you know it." He says before bolting away at full speed. + Fortunately, the bomb device is inactive. You should probably bring it back to the officer. + “No, I can’t do that.” + “Then you leave me no choice…” He says with a somber expression, raising his gun toward you. With no alternative, you're forced to defend yourself. + "No... The coalition won't show mercy. In their eyes, I'm already condemned. I– I'm sorry, but I had no other option." He says with a somber expression, raising his gun toward you. With no alternative, you're forced to defend yourself. + Attempt to disarm the person while they are distracted. + Attempt to disarm the person. + You move swiftly, grabbing their wrists and dislodging the revolver from their grasp. The civilian is taken aback but quickly recovers and reaches for a knife, clearly intent on causing you harm. + You retrieve the device from the civilian. Luckily, the bomb appears to be inactive. It would be wise to bring it back to the officer. + You attempt to disarm the civilian, but he skillfully evades your grasp, keeping himself out of reach. Now, you find yourself staring down the barrel of a gun. + Oh no... + Rush the person. + Upon seeing you approach, the civilian becomes frantic, causing him to falter in his movements and providing you with an opportunity to capitalize on the situation. + When you return to the officer's side, you see she has successfully subdued the attackers. Now she is tending to her wounds while giving orders to the guards to begin patrols. + Approach the officer. + She shifts her focus to you as she notices you drawing near. + Pass the bomb device to her. + She takes a moment to examine the device before remarking, “It’s not armed, that’s good. What happened to the culprit?” + “He got away.” + “Interesting… How did you acquire the bomb?” She inquires. + ”He dropped it while running away.” + “I see…” She beckons one of the guards over and entrusts them with the device. After briefing them on what needs to be done, the guard nods and departs. Returning her focus to you, she adds, “I wasn't expecting to see you again but I am glad you are here. If you didn't intervene, the situation may have escalated.” + “Glad I could help, how have you been?” + “I’ve been good. Life is still the same for a soldier like me.” She answers briefly. + "Continue." + She suddenly shifts the topic and says, “Although, there is a question I would like to ask you personally.” + “Okay.” + “The first time we met, you said you were heading towards the Eye of Europa. What is your reason for going there?” + “I want to know what lies in the Eye of Europa.” + “I see…” She murmurs, her fingers resting under her chin as she contemplates something. + “Wait, why did you ask this question?” + “To get away from jovian radiation.” + “But isn’t heading deeper into the abyss dangerous as well? From what I know, the deeper you go, the more abyssal creatures you’ll meet.” She says. + “It is better than slowly dying to radiation.” + “Fair point.” She remarks at your statement. + “I’ve been thinking for a while now… About the Eye… I wish to visit it again and since your crew is heading there, I’m wondering if your crew is willing to accept another officer.” She asks. + “Of course! We could use another person like you.” + “By the way, I haven’t actually introduced myself. Name's Sadashi Kira, or you can call me Sergeant Kira.” She states, extending her hand out to shake yours. + “Great! Welcome on board.” + “Wait, I have a request before I join. Is your crew able to provide alcohol for me throughout the journey?” She inquires. + “Sure, we have alcohol on board, we can provide some for you.” + A faint smile tugged at her lips as she murmured, “Finally, I don’t need to be sober for this shit…” Upon catching your raised eyebrow, she hastily conceals her smile. “Ahem... I’ll report for duty once we depart from here. For now, I need to submit reports about this incident to the higher ups.” + “Sorry Sarge, we need you sober for this one.” + She lets out a disappointing sigh, “Understood. I’ll report for duty once we depart from here. For now, I need to submit reports about this incident to the higher ups.” + “Hold up, can I ask you a few questions?” + “Affirmative. Ask away.” She replies. + “What do you specialize in?” + "I specialize in close-quarters combat." She declares, gesturing to the boarding axe strapped behind her back. "If any hostiles breach the submarine, I can handle them with ease. Additionally, if you need a gunner on the submarine, I can do that as well. So, feel free to assign me wherever needed." + “Why do I see you on different outposts?” + “The coalition assigned me to do an inspection on their outposts. This is to ensure another incident like Sigil does not happen again.” + “Sigil incident?” + “Not sure if you were aware, but there was a husk outbreak during a ceremony in a city called Sigil. We had no clue how it happened but we lost over a hundred people to the husk parasite. Now that outpost is overrun with the husks and any attempt in reclaiming it is futile.” + “That’s awful.” + “Yeah… And my previous crew was on that station when it happened. I should have interrogated the captain about the incident when I joined his crew. However, I think it doesn’t matter anymore at this point.” She added. + “Why did you leave your previous crew?” + “It’s a long story… If I start from the beginning, our captain was kidnapped by separatists on an outpost. I tried to reach him in time to save him but I was too late. Somehow they planned the ambush from the start, catching us off guard. In the end, the whole crew became a mess without a captain to lead the way.” + “Our Chief Medical Officer, Bridgette Pierce, ended up being the new captain for the crew. However, I believe she wasn’t mentally ready for the role. She did not have the skills to keep the crew together. So, I just couldn’t stay in a crew that is falling apart…” + “Why didn’t you become the captain instead?” + “I did think about it… It probably would have been better if I was the captain…” She states solemnly as her eyes show a subtle glint of remorse. Soon, she composes herself and continues, “But I rather be at the front lines risking my life to protect my crew. After all, that’s what I was trained to do, to save people. Plus I don’t like the idea of sitting behind a navigation terminal while my comrades risk their life to protect me.” + “Sorry, we have enough people at the moment.” + “Understood. Well… Once again, thanks for the help. I’ll have to return to my duty and file a report about this incident.” With that, she departs to resume her work. + “I heard rumors that the Eye can stop the radiation, so I’m heading there to see if it’s true.” + “I don't know.” + She raises one of her eyebrows and asks, “If you're uncertain, why are you still heading in that direction?” + ”Somehow I feel it calls for me… That I must reach it.” + “Hm… It looks like the Eye calls for those who seek it… Or more like sing for us to reach it.” She mutters as she places her fingers under her chin, pondering about something. + “There is nothing to do here, so I guess I yearn for adventure.” + “Could have been better. I got into an incident a while back, someone knocked me out and stole my valuables… Not sure who it was but I’m sure it’s some lowlife.” She responds with a hint of disdain. + "Oh... I wonder who would do that." + She suddenly shifts the topic and says, “Anyway, there is a question I would like to ask you personally.” + “I’ve been good. In fact, I heard from my peers that someone from your crew rescued me when I was incapacitated by a separatist captain some time ago. Just letting you know, I appreciate that. If it weren't for your crew, I wouldn't be here today.” She answers with a hint of gratitude. + "Your welcome." + “I managed to snatch it off him while fighting him.” + “I dealt with him.” + Toss the bomb device towards her. + With effortless grace, she snags the device with a single hand and furrows her brow in slight concern. After inspecting the device, she remarks, “Not armed, good. You shouldn’t be tossing a device like that. Anyway, what happened to the culprit?” + When you return to the officer's side, you see she has successfully subdued the attackers. Now she is tending to her wounds while giving orders to the guards to begin patrols. It’s best not to disturb her unless you have the bomb to show as proof that you've dealt with the culprit. + Do nothing about it. + +An urgent announcement blares over the PA system. "Attention, everyone. We have reason to believe that a bomb has been planted on the station. Exercise caution and evacuate to a secure area immediately." + You found the bomb lying on the floor. There is no way to defuse it. Better find a way to get rid of it! + Shit... + Observe the nervous civilian. + The civilian seems to be hiding something. From where you are standing, you can almost see a device with random wires sticking out of their pocket. + Move closer and listen in. + As you draw nearer, you notice a flicker of recognition in the officer's eyes upon sensing your presence. However, she maintains a stern expression as her attention returns to the civilians. “I won't repeat myself. I'm here to conduct a search and it’s best if you cooperate.” She asserts firmly. + “You officers always love sticking your nose where they don't belong! To hell with this!” One of the civilians retorts, signaling to a nervous companion behind him, who stammers nervously, "W-Wait, now?" + “Yes! Do it!” He exclaims. With that, the nervous civilian takes off, brandishing a device adorned with an array of colored wires. You observe the officer attempting to pursue the fleeing individual, only to be intercepted by two burly civilians intent on assaulting her. "Damn it! Stop that guy! He got a bomb!" The officer shouts, attempting to capture her colleague's attention amidst the chaos. + As you enter the room, your eyes are drawn to the weary figure before you, a military officer that you have met a while back. However, she looks different… Her uniform, once a symbol of discipline and authority, now hangs loosely from her frame, the fabric wrinkled and stained with the dust of neglect. + You notice the telltale signs of exhaustion etched into every line of her face. No matter what the clowns do around her, her eyes seem unfocused as her gaze is fixed on a distant point… As if lost in a world of her own. + “I… I can’t take this anymore. This… This has to end.” She mumbles to herself, unaware of your presence. + “Hey, snap out of it!” + Your words fall on deaf ears as her hands reach over for her shotgun. She pulls the gun barrel towards her head, placing it right under her chin… Her index finger on the trigger. + “Wait, stop!” + The clowns halt their movement as a heavy silence descends upon the room. The officer, who was once alive, now lies motionless on the ground. Where her head once belonged, there is now only absence, replaced by a pool of crimson blood. + “Shit…” + The clowns stare at the lifeless corpse… Eventually, they exchange a nonchalant shrug before continuing with their merry way. It's best for you to leave the scene before anyone arrives. + You see a familiar officer being harassed by a clown while she is diligently patrolling the area. Despite her efforts to maintain a composed demeanor, you occasionally do notice her furrowed eyebrows. + Her tired eyes glances towards you when she sees you approaching. + “Why is there a clown following you?” + “I don’t know but it has been pestering me for days now.” She replies. + “Can’t you just arrest the clown?” + “Negative. So far the clown has not done anything illegal other than harassing me.” She states in an exhausted tone, brushing off the clown's persistent attempts to engage her. + Slowly her weary eyes lit up with life as she says, “Wait, maybe you can help me with this…” + “Can you convince the security in-charge of this outpost to give a warrant to arrest this clown?” + “Why not ask them yourself?” + “I have tried getting a warrant a while back but they rejected my proposal... Since the head of security isn’t fond of my presence, someone like you might have a better chance in convincing them.” She remarks. + “Sure, I can give it a try.” + “No, I don’t have time to deal with this.” + “Report back as soon as you can. I will be waiting nearby.” + As you approach the head of security, he grumbles, “What is it now? I’m rather busy at the moment.” + “Can you give a warrant of arrest to somebody in this outpost?” + He snaps at your question, “Is this about the clown bothering that inspector again? Didn’t I say no to that request already?” + “Why did you reject the request?” + “Listen, the clown has not disturbed anyone else on this station except for that bloody inspector who visited a week ago. It’s not worth wasting my time making an arrest warrant on that clown, especially when the officer will be leaving in a few days anyway.” + “Well, the clown has been assaulting other people recently, you just aren’t aware of it.” + "Really? Why haven't my officers informed me of this... Blast it all! Fine, take this and deliver it to the officer. She'll handle the clown's arrest herself." With that, he retrieves the warrant of arrest documents and passes them to you. + Take the documents and leave. + “You’re back. Did you manage to get a warrant?” She asks. + “I did. Here are the papers.” + She takes the document and after reading it thoroughly, she breaks into a faint smile. “Everything looks good. Not sure how you convinced them but you saved me a lot of trouble. Here, take this.” She then hands you a few hundred mks. + “Thanks for your help. Now, I must return to my duties." She declares, shifting her cold gaze toward the clown as she reaches for her stun baton. Upon witnessing her menacing action, the clown hastily flees in fear for safety. + “I’m sorry, I wasn’t able to get one.” + She sighs softly, “That’s fine. I appreciate your attempt in helping me. I’ll try to address this issue with them once more.” + “Good luck.” + She gives you a firm nod and resumes her patrol while the clown faithfully trailing her every move. + “I have guards stationed throughout the entire station at this very moment and so far I have not received any complaints regarding the clown. So for your information, I am very much aware of what’s going on in this station. If you have nothing further to discuss, I suggest you scram and let me do my work.” He asserts. + “Won’t the clown go after one of your subordinates once the officer leaves?” + He pauses his tasks, contemplating your words for a moment. "You make a good point... It's hard to predict the clown’s next move. Fine, I'll provide you with the arrest warrant. Pass it on to the officer, and she'll handle the rest." With that, he retrieves the arrest warrant documents and passes them to you. + He dismisses the concern with a shrug. “Eh, when that happens, we’ll deal with it. Rest assured, we will arrest the clown if they harass anyone else. Now if there is nothing else you want to say, I will get back to my work.” + “The clown is harassing someone in your outpost, isn’t that YOUR concern to begin with?” + “What are you trying to say exactly?” The security officer glares at you. + “What if news reaches the coalition that you refused to assist your colleague? It wouldn't reflect well on your name, would it?” + He narrows his eyes as he speaks harshly, “Fine, I get what you mean… I’ll give you the arrest warrant.” He quickly gets the documents and hands them over to you. “Now get out of my sight! I already got reports to do and soon another one will be coming.” He grumbles irritably. + “Ha! You must be funny to think they would care about a small matter like this. Now if you got nothing better to say, I suggest you scram unless you want a beating from me.” He retorts. + She lets out a sigh before responding, “Understood. I’ll find a way to handle this matter on my own. Thank you for your time.” With that, she resumes her patrol while the clown follows suit behind her. + “Aren’t you bothered by the clown?” + “I am but I can’t do anything about it.” She replies. + Ignore them and continue your journey. + You stumble upon an aftermath scene of a fight. With a body lying down on the floor and another person standing near them. + Move closer. + The person notices your presence and quickly dashes away from the area, leaving you behind with the mess. + Check up on the person lying on the floor. + She is still breathing but unconscious and bruised. Not only that, you find her rather familiar… In fact, she is one of the military officers you met a while back on an outpost. + Attempt to wake her up. + You nudge her in an attempt to wake her up but she remains unresponsive. + Attempt to wake her up again. + You try to shake her to wake her up but she still remains unresponsive. + Slap her face to wake her up. + You slap her as hard as you can across her face and all that does is leave a red handprint mark on her cheek. You get a feeling that she is out cold for good. + Search her body to find something to wake her up. + Do nothing and leave. + You search her and find a combat stimulant and a radio. You could try waking her by administering the stimulant or you could use the radio to call for help. Then again, with no one watching, you could steal her wallet and medicine. + Administer the combat stim on the officer. + A few seconds pass before she jolts up to a sitting position, with her hands up as if she is ready for another fist fight. However, she scans around the room before her unfocused eyes lock onto yours. + “Where’s Kumo?” She questions you directly while loosening her tense posture slightly. + “Who is Kumo?” + “A separatist captain in gray uniform. Did you see her?” She inquires. + “Yes. She ran away the moment she saw me.” + “I see… That’s unfortunate.” She sighs while rubbing her temples to ease her headache. + “What happened here?” + “I was trying to arrest her but I let my guard down at the last second… Didn't know her right hand was a bionic hand, so she managed to land a solid right hook to my jaw and knocked me out cold.” She replies. + “Why were you trying to arrest her?” + “She was part of my old crew and one of the missing members I was sent to track down. Personally, I have never worked with her before but based on what I can see, it seems like she’s gone back to siding with the separatists again.” She answers plainly. + “What is your plan now?” + “I have to inform the higher ups about this but for now, I need to gather my bearings. My head still hurts from the blow she dealt.” She responds calmly as she slowly gets up from the floor. + “Do you need some help?” + She raises her hand to stop you as she replies, “I'm fine, I can handle it from here.” + “Alright, I'll leave you to it.” + She gives you a firm nod. Afterwards, she pulls out her radio and mutters something to it. + “No. I saw no one when I arrived.” + “A lady in captain uniform?” + “Affirmative.” She responds. + “She ran away the moment I arrived.” + Use her radio to call for help. + You take her radio and call for assistance. It does not take long for a security officer to rush over to the scene. + “What happened over here?” The security officer asks while checking on their unconscious comrade. + ”Someone knocked out this officer and ran as soon as they saw me approaching.” + “Must be a strong opponent if she gets knocked out cold like that… And they even slapped her in the face. God damn.” The security remarks amusingly when they notice a reddish handprint on her cheek. + “Anyway, I'll take over from here. Thank you for your help.” The security officer says. + “Damn… Must be a strong opponent if she gets knocked out cold like that…” The security officer comments. + “I don't know. She was unconscious when I got here.” + “Okay… I guess we’ll ask the sarge when she wakes up. Anyway, you’re free to go, I’ll take over from here.” The security officer replies. + Steal from the officer. + You keep the medicine and proceed to search her pockets again. Eventually, you manage to find her wallet and the money within. You quickly swipe the cash off the wallet and return the empty wallet back into her pockets. + You promptly leave the room before anyone spots you. + However, your actions have not gone unnoticed. “Hey! What are you doing!” A security guard yells at a distance. It is best to get away before they catch up to you. + You see a well-dressed military officer sitting at a table with a bottle of liquor in her hand. She seems to be lost in her thoughts. + She snaps out of it when she notices you approaching her. "Hm? What is it?" The stern officer asks in a monotone voice. + "Are you a General?" + "Negative, I am... Was a Commissar on board a submarine called Sorrowful. However, I recently resigned from my position." She answers, taking a swig of her liquor. + "Commissar? As in a person in charge of the security department?" + "Affirmative." She nods in acknowledgement. + "Wait, then why did you resign from your job?" + She pauses, before letting out a heavy sigh. "I have my own reasons... Especially after what I saw in the Eye of Europa..." + "You've been to the Eye of Europa? What's in it?" + "We've been near but we did not enter it. An EMP shockwave hit our submarine and left us drifting in the abyss. I remember looking through the periscope... The glowing light and the visions it gave... It was as if death awaits for those who enters... Thankfully we managed to fix our submarine and docked onto the nearest outpost for safety." + "So, what's your plan now?" + "I don't know... I didn't think that far ahead." She answers rather honestly. + "Why not join us? We are planning to go to the Eye of Europa and we could use someone like you." + She slams the bottle of liquor onto the table. “Did you not hear what I just said? Dammit, why is everyone so obsessed with the Eye?” + “Come on, are you not curious about what's in the Eye?” + She seems to hesitate for a moment, before responding, “I am curious but is it really worth the risk?” + “You never know, maybe the Eye has something that can obliterate the world? Don't you want to secure it?” + She gives you a hard stare as she replies seriously. “Hm… If there was a weapon capable of doing that, I would. However, I will not go after it with mere speculation.” + “Is there any way I can convince you to join us?” + She takes a swig of her drink and leans back slightly on her seat. “Negative. I have submitted my application to the HR manager, I’m sure someone from the coalition will give me a new assignment soon.” + “Oh well, it was nice meeting you.” + "Hold up, before you go.” She calls out, grabbing one of the bottles of alcohol from the table and offers it to you. “Here, take it. I'm not planning to finish all of these, so it's better to give it to someone else.” + Take the drink and thank her. + She gives you a nod and signals you to leave with her hand as she silently resumes her drinking. + Reject the drink. + “Hm… I guess it's not for everybody.” She mutters, placing the bottle back on the table. Before she resumes her drinking, she signals you to leave with her hand. + “Life without risk is not worth living, don’t you agree?” + The officer shakes her head at your remark. “Not everyone risks their life for amusement, some would prefer to live a life in peace. After all, I should know this since I risk my life every day in my line of work.” + “Well, good luck with your endeavors, I will take my leave.” + After bidding farewell, the officer returns to her drink. Yet, just as you depart, a clown inexplicably approaches the former commissar, pestering her with a toy hammer. It's hard not to feel sympathy for the officer, who seems unable to catch a break from the constant disruptions. + “Let me guess, your captain was probably called Sorrow because he was sad and depressed all the time?” + The officer’s face maintains an expressionless look as she gives you an intimidating gaze. You got a feeling she will not reply to your remark. + "No? Not funny? Anyway, why did you resign from your job?" + "Oh nothing ma'am, just passing by." + She acknowledges your comment and signals you to move along as she continues to drink her liquor. + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Structures.xml b/LocalMods/DynamicEuropa/Text/English/English_Structures.xml new file mode 100644 index 00000000..338da6b2 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Structures.xml @@ -0,0 +1,12 @@ + + + + Coalition Logo + Coalition Logo Colored + Coalition Logo Damaged + Coalition Logo Broken + Jovian Separatists Logo + Jovian Separatists Logo Colored + Jovian Separatists Logo Damaged + Jovian Separatists Logo Broken + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Talents.xml b/LocalMods/DynamicEuropa/Text/English/English_Talents.xml new file mode 100644 index 00000000..9b3aad6f --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Talents.xml @@ -0,0 +1,10 @@ + + + + Extensive Research + Her dedication to her research has given her the knowledge to use alien materials to craft dementonite tools. + Tipsy + You provided her with alcohol, now live with the consequences. + One With The Husk + You feel your body has been modified by a certain drug, allowing you to walk pass husks as if you are one of them. However, the drug has an adverse effect to your genetics. + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/English/English_Unused_And_ToDo.xml b/LocalMods/DynamicEuropa/Text/English/English_Unused_And_ToDo.xml new file mode 100644 index 00000000..319e90f1 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/English/English_Unused_And_ToDo.xml @@ -0,0 +1,54 @@ + + + + We heard there's a coalition vessel passing by near here. Maybe they got some goods you can take, if you know what I mean? + Some separatists seem to be traveling around these waters. Maybe they got some goods you can take, if you know what I mean? + Pirates have found a way around the blockades to the deeper zones of Europa. Listen around the station to find out how to get past the blockades. + “Hm? Secret passage? Ohhh right! We found a tunnel that leads past the blockades. Here I'll show it on your map... Be careful though! There might be vessels patrolling!” + “Oh you're here to get past the blockades? Give me your map... Alright, here's where you can find a tunnel to get past them, but be careful! There might be patrols along the way! Good luck out there!” + “Ahoy! You're probably looking to get past the blockades, right? There's a tunnel leading past them. Here, I'll mark it on your map... Keep an eye out for patrolling vessels though!” + Trespassing + You are trespassing. Keep an eye out for patrolling Coalition vessels in this area! + You successfully eliminated the Coalition patrol! + You successfully dodged the Coalition patrol! + Coalition patrol sighting + Coalition patrol detected + Escape the patrol, or neutralize the threat! + Coalition patrol eliminated + You can now continue your way towards [location2]. + Robbing a Coalition Vessel + Hunt down the coalition vessel, eliminate their crew and loot their goods! The marked locations show where the ship might be headed. + The coalition vessel's crew was successfully eliminated. + The coalition vessel's crew was not eliminated. + Coalition sighting + Coalition vessel detected + Neutralize the crew or sink the submarine to the bottom of the sea! + Coalition crew eliminated + Loot their vessel and continue onwards to [location2]. + Robbing a Separatists Vessel + Hunt down the separatist vessel, eliminate their crew and loot their goods! The marked locations show where the ship might be headed. + The separatist vessel's crew was successfully eliminated. + The separatist vessel's crew was not eliminated. + Separatist sighting + Separatist vessel detected + Neutralize the crew or sink the submarine to the bottom of the sea! + Separatist crew eliminated + Loot their vessel and continue onwards to [location2]. + Pirate Gateway + Approaching a monster lair + The area is infested with monsters due to a nearby lair. Proceed with caution + Approaching the lair... + The location remains infested. + Set mission state to 0. + Set mission state to 1. + Set mission state to 2. + + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/French/French.xml b/LocalMods/DynamicEuropa/Text/French/French.xml new file mode 100644 index 00000000..12a21c81 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/French/French.xml @@ -0,0 +1,1410 @@ + + + + + + Accepter + Ecouter + Enquêter + Refuser + Ignorer + Partir + "Pas maintenant" + Vous captez un étrange signal radio, cela vaut peut-être la peine d'enquêter... + Des hurlements inquiétants résonnent sur la coque du sous-marin, quelque chose doit émettre ces cris. + Des cris strident vous donne la chair de poule, quel genre de créature peut faire ce genre de cri. + Vous recevez un signal de détresse automatique, ça pourrait valoir la peine d’enquêter... + Vous recevez un SOS d'un vaisseau quelque part près de votre position actuel. + Vous captez un signal alien, il serait judicieux de garder ça à l'oeil... + Un sifflement étrange vous glace le sang et réveille une vieille peur enfouie en vous, quel genre d'horreur peut émettre ces sons. + Le signal radio s'intensifie, on est tout proche... + "On n'a pas le temps, là." + Un soldat séparatiste bondit hors de la caisse, tout en agitant une arme à feu sauvagement. + Il semblerait que la commande d'un autre capitaine ait atterri ici, sympa. + Il y a une lettre dans la caisse, avec un sceau de la coalition. Elle contient une amende, génial... + La puanteur de la chair en décomposition est suivie d'une tenue de plongée rouillée qui sort de la caisse. + Un arlequin souriant et effronté salue votre regard avec un sourire, un filet de bave coulant de sous son masque. + + L'écosystème de [previousname] a été transformée avec succès en centre de distribution de dentrée alimentaire. + Les études à [previousname] sont terminées et l'avant-poste a été transformée en laboratoire de recherche. + Les colons de [previousname] ont étendu la colonie pour accueillir plus de gens. + La colonie de [previousname] a grandi. + Plusieurs chercheurs sont attirés vers [previousname] et sont en train de créer un institut. + Les travaux d'excavation à [previousname] sont terminé et les travailleurs commence à exploiter une mine. + L'hôpital de [previousname] a été transformé en centre de chirurgie avec succès. + La clinique de [previousname] avait besoin de plus de place, alors elle a été transformée en hôpital. + Vous vous approchez d'un civil qui semble apeuré. Que faites-vous? + "Soit tu nous donnes ton argent plus vite que ça, ou tu ne sortiras pas d'ici vivant!" + "Ok ok... C'est tout ce que j'ai!" + "Une dernière volonté?" (Exécuter) + "Non non non atten-..." + "Rejoins-nous ou meurt avec les autres!" + "Ok ok! Je ferais n'importe quoi, mais ne me faites pas de mal s'il vous plaît!" + "Je préfère mourir que rejoindre des pirates!" + Un colleciton de prospectus parsèment le mur, chacun avec une récompense. Lequel choisissez-vous?? + Prime de pirate + -PRIMES OFFERTES AUX CHASSEURS DE PIRATES LOCAUX- + Vous vous dites : "La coalition a vraiment besoin que les gens fassent leur sale boulot de façon anonyme." + NETTOYAGE DE LA FAUNE + -FAUNE LOCALE QUI POSE PROBLEME - NOUS PAYONS POUR LEUR MORT- + Vous vous dites : "Quelqu’un doit vraiment nettoyer ces créatures dangereuses." + Mission de minage + -CAVERNE LOCALE POUVANT CONTENIR DES DÉPÔTS MINÉRAUX - NOUS PAYONS LA PREUVE DE LEUR EXISTENCE- + Vous vous dites : "Un peu de travail minier honnête, qu’est-ce qui pourrait mal tourner ?" + Transport de Cargo + -BATELIER REQUIS POUR DU TRANSPORT EN EAU GLACIALE- + Vous vous dites : "Pour être franc, je me fiche des limites de vitesse !" + Récupération de Butin + -UN SIGNAL EST APPARU DANS UNE GROTTE - NOUS PAYONS QUICONQUE ENQUETE ET RECUPERE CE QU’IL TROUVE- + Vous vous dites : "Je suis sûr qu’il y aura quelque chose à récupérer là-bas!" + "J’ai quelques matériaux de rechange ici, tu veux acheter? Vous pouvez choisir qu'un truc cependant!" + 4x Barre de combustible (900 Mk) + "Voici un peu de carburant en plus pour vous." + "Désolé, je ne fais pas la charité." + 2x Circuits FPGA (250 Mk) + "On peut encore sentir l'odeur du fabricateur dessus." + "Tu sais que ça, ça veut de l'argent?" + 1x Extincteur (100 Mk) + "Mieux vaut prévenir que guérir" + "Tu vas être dans la merde si un feu se déclare." + "On ne va pas aider les gens comme toi." + "Tu vas payer aujourd’hui, Viva la revolution!" + "J'ai un surplus de bonbonne de gaz, si t'as besoin d'un ravitaillement." + 8x Bonbonne de gaz (1000 Mk) + "Souviens-toi, très inflammable!" + "Désolé, je ne fais pas de la charité." + 1x Rebuts + Info (1000 Mk) + "J’ai eu ça d’une épave pas loin d’ici, laissez-moi le marquer sur votre carte..." + "Ce n’est pas de la merde pour moi,gamin. Paye." + "J’ai des munitions en trop, si vous voulez vous réapprovisionner, mais je ne peux vous vendre qu’une boite!" + Boîte de munitions lanceur à spires(150 Mk) + "Transforme les en passoire de ma part." + "Ces munitions sont pas gratuites." + 12x Balles de Revolver (600 Mk) + "Mmmm, du bon calibre .38." + "T'es au courrant que les balles sont pas gratuite, hein?" + 2x SMG Magazine (400 Mk) + ".45, for killing the soul." + "Les balles, ça ne se trouvent pas sous les palmes d'un rampeur mec. Aboule les marks" + "Vous avez des objets volés sur vous?" + "Non monsieur." + "T'as pas intérêt." + "Pas que tu sache." + "T'es un marrant, toi." + "Je garde un œil sur toi." + "Tout vas bien monsieur l'agent. Je resterais calme" + "On verra..." + "Tous les agents de sécurité sont des bâtards!" + "Tu veux faire ça à la dure, c'est ça?" + "J'ai un suspect ici. En attente" + Soudoyer (500 Mk) + Soudoyer (250 Mk) + Soudoyer (75 Mk) + "En y repensant, tu n’es pas le gars que je cherchais." + "Tu essaies de me soudoyer avec ce petit montant?" + "Tu veux me soudoyer? Serieux?" + Insulter + "Qu’est-ce que vous venez de me dire? Je vais déposer un rapport si tu ne te calme pas illico!" + "C'est décidé. Je vous arrête." + "Tu ferais mieux d’y aller!" + "J'ai un putain d'arsenal si tu cherche à t'équiper. Je te vend un paquet de ton choix." + Hyperzine (500 Mk) + "Oh ouais, c'est de la bonne." + "T'as cru quoi tocard, ma dope est pas gratuite. " + 6x Balle de canon à main (1000 Mk) + "Ça passera à travers toute armure de la coalition, mante, et même une carapace de moloch, je te le jure." + "Ça ressemble à une œuvre de charité?" + 2x Chargeur de fusil d'assaut (1000 Mk) + "Ils sont faits avec haine et chargé avec des intentions malveillantes, agression responsable." + "Me dis pas que tu viens d'un avant-poste abandonné! J'ai besoin de thune moi." + "Tu sais que nous ne laissons pas tout le monde entrer. Il y a une putain de taxe! Conseil : Il vaut mieux payer!" + Payer la taxe de passage. (1000 Mk) + "Hah! Voilà ce que j'aime voir. Vite fait bien fait et sans problème!" + "Tu sais quoi... Si tu paye double, Je dirais de bonne choses sur toi aux autres équipages." + Payer 1000mk (Réputation avec la Coalition -20) + "Hah! Je savais qu'on serait potes!" + "Mec, t'as même pas le cran... T'essaye de me baiser? Casse-toi!" + "Pff! C'est ça... Retourne lécher les bottes de la Coalition!" + "Tu n'as même pas la thune pour ça? Je suis sûr que t'as un truc sur toi qui devrais m'intéresser." + Marchander (750 Mk) + "Sérieusement? Tu te moquede moi là, nan? Ok, c'est bon! Tu peux passer..." + "Dans tes rêves petit." + "Oh, j'ai une meilleur offre pour toi..." + Supplier (100 Mk) + "Tes pleurs m'amuse... Ferme là, pas un mots de plus... Et casse-toi de là!" + "C'est insultant, petite merde!" + "Votre pitoyable excuse ne vous sauvera pas!" + "Oh je connais un language que tu vas comprendre" + Insulter + "Oh, t'es tellement mort mon gars!" + "Chopez le!" + Jetter vous sur ces chiens de la Coalition! + "Tient tient, qu'est-ce qu'on à là? Une ordure de la Coalition!? T'es au courrant qu'il y a une taxe? Paye espèce d'abruti!" + Payer la taxe (5000 Mk) + "Merci d'être passer, connard..." + "J'vais te faire une superbe offre. Paye moi le double et je répandrai de très bons mots sur votre équipage parmi les autres équipages ici." + Payer 5000mk (Réputation avec la Coalition -40) + "Eh bien, je m'attendais pas à ce que tu payes. Ok, je vais faire passer quelques message sympa sur ton équipage. Si la Coalition tombe dessus, ils vont pas aimer, hehe." + "Vous les gars de la Coalition, vous êtes des débiles profond. Vous savez même pas faire gaffe a votre propre thune. Cassez-vous!" + "J'aurais dû m'en douter... T'es qu'un toutou lécheur de bottes. Hors de ma vue!" + "Vous n’avez même pas l’argent? Les gens de la coalition possèdent sûrement quelque chose qui vaut la peine que je m’y attarde." + Marchander (3000 Mk) + "Dépêche toi gros porc, ou j'me fache..." + "J’attendais quelque chose de plus, venant de quelqu’un comme toi... Viens ici !" + "Tu sais quoi? Oublie. T'es mort, mec." + Supplier (1000 Mk) + "Haha, hey les gars! Regardez cette petite chialeuse! ...Okey c'est bon, tu m'as bien fais rire. Tu peux passer. Aller! Grouille, avant que je ne change d'avis!" + "Tu te fous ma gueule!? Je vais dépouiller ton putain de cadavre!" + "Votre excuse pitoyable ne va pas vous sauver, ni vos amis de la coalition peuvent vous aider ici! Faits tes prières!" + "Hm? T'cherche du boulot tu dis? J'vais te dire un truc! 'chui pas un gars de l'administration! Mais... J’ai une piste sur un transport de la Coalition passant près d’ici et je ne suis pas sûr que mon équipe soit prête pour ça. Je vous la vends si z'avez l’argent!" + Acheter (1000mk) + "Hah, super! J'vais t' montrer pars où ils passent!" + "J'vais pas te filer l'info gratos connard! Revient quand t'auras l'crant!" + "PRIME DE LA COALITION EMISE", les affiches décolorées et endommagées liste des sites de destruction et d’infestation, semblerais que la coalition est dans la merde jusqu'au cou. Vous ne pouvez distinguer qu’un seul ensemble de coordonnées. + Une paye sans taxe ne devrais pas faire de mal... + “Il y a un repaire massif à proximité, grouillant avec de plus en plus de créatures à chaque minute qui passe, si vous pouvez vous en occuper il y a une belle récompense rien que pour vous!” + Compris + + Relais de Communication + Un dispositif de relais de communication radio qui vous permet de recevoir des signaux radio et d'autres communications. + Canard en caotchouc Géant + Un canard géant en caoutchouc à jeter et à regarder flotter dans l’eau. + Gros canard en caotchouc + Un gros canard en caoutchouc à jeter et à regarder flotter dans l’eau. + Canard en caotchouc + Un canard en caoutchouc à jeter et à regarder flotter dans l’eau. + Canard pirate géant en caoutchouc + Un canard géant en caoutchouc avec un chapeau de pirate et un cache-œil pour le jeter et le regarder flotter dans l’eau. + Gros canard pirate en caotchouc + Un gros canard en caoutchouc avec un chapeau de pirate et un cache-œil pour le jeter et le regarder flotter dans l’eau. + Canard pirate en caotchouc + Un canard en caoutchouc avec un chapeau de pirate et un cache-œil pour le jeter et le regarder flotter dans l’eau. + Exocombinaison Pirate + Une exocombinaison très modifiée. Il semble que certains pirates sont assez rusés et ont réussi à augmenter la résistance à l’étourdissement de cette exocombinaison et permettre à l’utilisateur de respirer l’oxygène de la coque si disponible. + Bombe Sale + Une bombe radioactive fabriquée à la main pour mettre à l’intérieur d'un détonateur, des munitions de railgun ou une depthcharge. Mieux garder vos distances! + Casque de Pirate + Armure de Pirate + Bandana de Pirate + Chapeau de Capitaine Pirate + Vêtements de pirate (Novice) + Une tenue robuste fabriquée à la main par les pirates, conçue pour supporter les conditions difficiles de la vie en mer sur Europe. Cet équipement spécifique est principalement attribué aux nouveaux employés et aux membres d’équipage occupant des postes inférieurs. + Vêtements de Pirate + Une tenue robuste fabriquée à la main par les pirates, conçue pour supporter les conditions difficiles de la vie en mer sur Europe. Cette tenue spécifique a été améliorée avec un blindage léger. + Vêtements de Pirate (Combat) + Une tenue robuste fabriquée à la main par les pirates, conçue pour supporter les conditions difficiles de la vie en mer sur Europe. Cette tenue spécifique est portée par des membres d’équipage et des officiers supérieurs plus expérimentés pour les protéger pendant le combat. + + Logo de la Coalition + Logo coloré de la Coalition + Logo endomagé de la Coalition + Logo cassé de la Coalition + Logo des Séparatistes Jovien + Logo coloré des Séparatistes Jovien + Logo endomagé des Séparatistes Jovien + Logo cassé des Séparatistes Jovien + + Vol d’un cargo de la Coalition + Un cargo de la coalition passe à proximité. Éliminer leur équipage et piller leur navire! + Vous avez éliminé l’équipage de la Coalition et pris leur cargaison! + Vous n’avez pas tué l’équipage de la Coalition ! + Navire de la Coalition détecté + Il est temps d’attaquer! Ils ont le butin que vous cherchez! + Équipage de la Coalition éliminée + Piller leur navire et continuer jusqu’à [location2]. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Vous avez décidé d’enquêter sur l’étrange signal extraterrestre. + Vous n’avez pas enquêté sur le signal. + Arrivé + Vous avez enquêté sur le signal. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Vous avez décidé de prendre l’artefact avec vous. Il pourrait valoir quelque chose. + Vous n’avez pas enquêté sur le signal. + Artéfact récupéré + Vous avez enquêté sur le signal et trouvé un artefact. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Vous avez décidé de prendre l’artefact avec vous. Il pourrait valoir quelque chose. + Vous n’avez pas enquêté sur le signal. + Artéfact récupéré + Vous avez enquêté sur le signal et trouvé un artefact. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Vous avez décidé de prendre l’artefact avec vous. Il pourrait valoir quelque chose. + Vous n’avez pas enquêté sur le signal. + Artéfact récupéré + Vous avez enquêté sur le signal et trouvé un artefact. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Vous avez décidé de prendre l’artefact avec vous. Il pourrait valoir quelque chose. + Vous n’avez pas enquêté sur le signal. + Artéfact récupéré + Vous avez enquêté sur le signal et trouvé un artefact. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et le Moloch a été tué. + Cible éliminée + Il s’avère que le signal venait de ce Moloch. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et le Moloch a été tué. + Cible éliminée + Il s’avère que le signal venait de ce Moloch. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et les Rampeurs ont été tués + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et le Squale-Tigre a été tué. + Cible éliminée + Il s’avère que le signal venait de ce Squale-Tigre. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la Reine des Rampeurs a été éliminée + Cible éliminée + Il s'avère que le signal venait de cette Reine des Rampeurs + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la Reine des Rampeurs a été éliminée + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la Reine des Rampeurs a été éliminée + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la nuée a été éliminée + Cibles éliminées + Il s'avère q ue le signal venait de cet essaim. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la nuée a été éliminée + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la nuée a été éliminée + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la nuée a été éliminée + Cibles éliminées + Il s'avère q ue le signal venait de cet essaim. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal investigated and the Hammerhead has been killed. + Cible éliminée + Il s'avère q ue le signal venait de ce Squale-Marteau. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et le Squale-Marteau a été éliminé. + Cibles éliminées + Il s'avère que le signal venait de ces Squale-Marteaux. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et le Squale-Marteau a été éliminé + Cibles éliminées + Il s'avère que le signal venait de ces Squale-Marteaux. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal investigated and the Hammerheads have been neutralized. The route should be safe again. + Targets neutralized + Il s'avère que le signal venait de ces Squale-Marteaux. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal investigated and the Matriarch has been killed. The route should be safe again. + Cible éliminée + Il s'avère que le signal venait de cette Matriarche. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal investigated and the Golden Hammerhead is dead. + Cible éliminée + Turns out the signal was coming from that Golden Hammerhead. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et l' Échinide Géante est morte. + Cible éliminée + Il s'avère que le signal venait de cette Échinide Géante. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et l' Échinide Géante est morte. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la nuée a été éliminée + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la nuée a été éliminée + Cible éliminée + Il s'avère q ue le signal venait de cet essaim. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal examiné et la nuée a été éliminée + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal investigated and the Mudraptors are dead. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal investigated and the Mudraptors are dead. + Cible éliminée + Turns out the signal was coming from those Mudraptors. + Rencontre aléatoire + Vous recevez un étrange signal extraterrestre... + Signal inconnu + Signal investigated and the Mudraptors are dead. + Rencontre aléatoire + Vous recevez un signal de détresse... + Signal inconnu + Signal examiné et le journal de bord a été récupéré avec succès. + Le signal n’a pas été examiné. + Données récupérées + Il s’avère que le signal venait de ce journal de bord contenant des données cryptées. + Rencontre aléatoire + Vous recevez un signal de détresse... + Signal investigated and L’équipage du bateau pirate a été éliminé avec succès. + Le signal n’a pas été examiné. + Signal inconnu + Rencontre de pirates + Neutralisez l’équipage ou plongez le sous-marin au fond de la mer ! + Pirates éliminés + Il s’avère que le signal venait de ces pirates. Peut-être qu’ils ont du butin à bord? Naviguez votre sous-marin à [location2] quand vous êtes prêt à partir. + Rencontre aléatoire + Vous recevez un signal de détresse... + L’équipage du bateau pirate a été éliminé avec succès. + L’équipage du bateau pirate n’a pas été éliminé. + Signal inconnu + Rencontre de pirates + Neutralisez l’équipage ou plongez le sous-marin au fond de la mer ! + Pirates éliminés + Il s’avère que le signal venait de ces pirates. Peut-être qu’ils ont du butin à bord? Naviguez votre sous-marin à [location2] quand vous êtes prêt à partir. + Navire pirate lourd + Seek out the pirate vessel that has been terrorizing this area and eliminate its crew, but keep in mind these pirates managed to strengthen their hull so you either pack heavy firepower or aim for the doors and hatches! The marked locations show where the ship has last been sighted. + L’équipage du bateau pirate a été éliminé avec succès. + L’équipage du bateau pirate n’a pas été éliminé. + Pirate en vue + Pirates détectés + Neutralisez l’équipage ou plongez le sous-marin au fond de la mer ! + Pirates éliminés + Naviguez votre sous-marin jusqu’à [location2] pour réclamer votre récompense. + Navire délirant + Il y a eu des observations d’un vaisseau pirate attaquant d’autres vaisseaux et volant tout leur éthanol et rhum tout en soufflant de la musique si fort qu’ils vont traîner tous les monstres d’Europa à notre porte. Débarrasse-toi de ces connards d’ivrognes pour ne pas avoir à faire face à des choses bien pires qu’eux. Les emplacements indiqués indiquent où se trouve le vaisseau. + L’équipage du bateau pirate a été éliminé avec succès. + L’équipage du bateau pirate n’a pas été éliminé. + Pirate en vue + Pirates détectés + Neutralisez l’équipage ou plongez le sous-marin au fond de la mer ! + Pirates éliminés + Naviguez votre sous-marin jusqu’à [location2] pour réclamer votre récompense. + Strange Pirate Vessel + Nous avons entendu des rumeurs sur un vaisseau pirate avec des capacités étranges autour de cette zone. Apparemment, ils créent une sorte d’anomalie pour se protéger, donc vous pourriez vouloir garder votre sous-marin à distance de sécurité! Les emplacements indiqués indiquent où se trouve le vaisseau. + L’équipage du bateau pirate a été éliminé avec succès. + L’équipage du bateau pirate n’a pas été éliminé. + Pirate en vue + Pirates détectés + Neutralisez l’équipage ou plongez le sous-marin au fond de la mer ! + Pirates éliminés + Naviguez votre sous-marin jusqu’à [location2] pour réclamer votre récompense. + Pirate Lord + There has been talk about a pirate lord's vessel that has been terrorizing this area. Eliminate it's crew and you'll be rewarded handsomely! But keep in mind this is a pirate lord's vessel! They have very strong hulls and pack heavy firepower so be prepared! The marked locations show where the ship has last been sighted. + L’équipage du bateau pirate a été éliminé avec succès. + L’équipage du bateau pirate n’a pas été éliminé. + Pirate en vue + Pirates détectés + Neutralisez l’équipage ou plongez le sous-marin au fond de la mer ! + Pirates éliminés + Naviguez votre sous-marin jusqu’à [location2] pour réclamer votre récompense. + + Nous avons perdu contact avec [previousname] de façon inattendue. Nous vous conseillons d’enquêter avec prudence. + La station de balises située à proximité [previousname] a reçu un message SOS automatisé de la station, mais aucune autre communication n’a été reçue. + Les rapports de [previousname] indiquent que des ennemis ont envahi l’avant-poste. Aucun survivant n’a été trouvé. + Les rapports de [previousname] indiquent que des ennemis ont envahi l’avant-poste. Les survivants sont extraits via navettes. + [previousname] a été marqué pour colonisation. + [previousname] dispose de beaucoup d’espace pour installer un avant-poste. + [previousname] est prêt pour être colonisé. + La Coalition a marqué [previousname] comme un bon emplacement pour une colonie. + [previousname]a été infecté par des monstres. + Swarms of husk-infected monsters were spotted around [previousname]. + [previousname] a été dégagé par les forces militaires de la coalition environnante. + [previousname] est attaqué pars des monstres. + [previousname] a été sauvé de l'infestation. + Husk activity has decreased around [previousname]. + La Coalition met en place un blocus à [previousname]. + La Coalition déplace des troupes vers [previousname]. + La Coalition mets en place des troupes en garnison à [previousname]. + Les Colons de [previousname] ont élargi la colonie pour accueillir plus de gens. + La colonie de [previousname] a grandie. + [previousname] s'étend. + Les Colons de [previousname] ont commencé un chantier dans la station. + Les Colons de [previousname] ont commencé à travailler sur des équipements. + [previousname] a commencé la construction de plus d’infrastructures. + Les Ingénieurs à [previousname] ont terminé le câblage de la baie hydroponique. + Les Mécanicens à [previousname] ont fini de souder une baie hydroponique. + [previousname] est maintenant en train de cultiver pour la région environnante. + Les Ingénieurs à [previousname] ont fini de mettre en place des fabricateurs. + Les Mécanicens à [previousname] ont commencé la production de biens de consommation. + L'industrie de [previousname] est en plein essor! + Les forces de sécurité de la Coalition ont commencé à établir une base à [previousname]. + [previousname] est contrôlé par la coalition. + Un camp de la Coalition est mis en place à [previousname]. + Une étude de la zone autour de [previousname] ont montré qu’il y a beaucoup de vie exotique dans la région. + [previousname] a remarqué un spécimen floral qui grandissait dans la caverne. + La flore aux alentours de [previousname] suscite la curiosité scientifique. + Une étude des environs de [previousname] a montré que des minerais de valeur sont présent. + [previousname] a remarqué des minéraux autour de la station. + Zones minières riches à proximité de [previousname]. + Des ingénieurs et scientifiques à [previousname] ont terminé la centrale à fusion. + [previousname] fournit maintenant de l’énergie de fusion aux environs. + La turbine de refroidissement de la centrale à fusion de [previousname] est terminée. + Les ingénieurs et mécaniciens de [previousname] ont commencé à vendre des navires et des pièces de navire. + [previousname] a terminé la cale sèche. + Le chantier naval de [previousname] a terminé un chantier. + Des traitements médicaux sont maintenant disponible à [previousname]. + [previousname] a mit en place une petite infirmerie. + Une clinique vient d'être construite à [previousname]. + Les forces de la Coalition ont fortifié [previousname]. + Les forces de la Coalition ont renforcé [previousname]. + [previousname] a mit en place des fortifications. + Les forces de la Coalition ont mis en place une forteresse massive à [previousname]. + Les forces de la coalition se mobilisent hors de [previousname]. + [previousname] est devenue une forteresse pour défendre les stations voisines. + Les forces de la Coalition ont mis en place une forteresse massive à [previousname]. + Les forces armées de la Coalition quittent [previousname]. + [previousname] est devenue une forteresse pour défendre les stations voisines. + Colonie + [name] Territoire + [name] Limite + [name] Frontière + [name] Colonie + Installation + [name] Poste + [name] Propriété + [name] Population + [name] Installation + Avant-Poste + [name] Station + [name] Résidence + [name] Communauté + [name] Avant-poste + Ville + [name] Métropole + [name] Mégalopole + [name] Extension + [name] Ville + Survey + [name] Réserve + [name] Champs + [name] Dépôt + [name] Étude + Extraction + [name] Carrière + [name] Site de fouilles + [name] Trou + [name] Extraction + Fouille + [name] Drague + [name] Mine + [name] Site de forage + [name] Fouille + Camp + [name] Casernes + [name] Campement + [name] Garnison + [name] Camp + Base + [name] Bunker + [name] Fort + [name] Bastion + [name] Base + Fortresse + [name] Fortress + [name] Installations militaires + [name] Bastion + [name] Commandement + Etude + [name] Étude biologique + [name] Étude géologique + [name] Observatoire + [name] Site d'étude de la Flore + [name] Siter d'étude de la Faune + Laboratoire + [name] Recherche stérile + [name] Expérience + [name] Produits chimiques + [name] Laboratoires de recherche + Institut + [name] Université + [name] Institution + [name] Foundation + Institut de [name] + Hydroponie + [name] Culture + [name] Geoponics + [name] Agriculture + Biosphère + [name] Agri-Pods + [name] Agronomique + [name] Ecosystème + [name] Biosphères + Centre de'alimentation + [name] Institut de sciences agricoles + [name] Centre de subsistance + [name] Clinique alimentaire + [name] Centre d'alimentation + Clinique + [name] Infirmerie + [name] Poste médicale + [name] Officine + [name] Clinique + Hôpital + [name] Pharmacie + [name] Zone de quarantaine + [name] Centre de soins + [name] Hôpital + Centre de chirurgie + [name] Institut biomédical + [name] Centre de chirurgie + [name] Sanatorium + [name] Lazaret + Forge + [name] Fondrie + [name] Métalurgie + [name] Ferronnerie + [name] Forge + Usine + [name] Industrie + [name] Atelier + [name] Broyeur + [name] Manufacture + Chantier Naval + [name] Chantier + [name] Chantier maritime + [name] Cale sèche + [name] Chantier naval + Entrepôt + [name] Stockage + [name] Aire de stockage + [name] Dépôt + [name] Entrepôt + Fusion + [name] Cœur de réacteur + [name] Centrale nucléaire + [name] Four thermonucléaire + [name] Site de fusion + Site de Construction + [name] Site + [name] Zone de planification + [name] Bloc de structure + [name] Dévelopement + Blocus Militaire + [name] Blocus + [name] Déploiment + [name] Point de contrôle + [name] Fortification + [name] + Attaqué + Point de passage + Terrains Husk + Point de passage [name] + Balise [name] + Terrains Husk de [name] + Décharge + Décharge de [name] + Refuge [name] + Baie [name] + Planque [name] + Des pirates ont établi un nouveau refuge à [previousname]. + Des pirates se sont aventuré vers [previousname] et ont établi un nouveau refuge. + + Annihilateur de Pirate + Capitaine Pirate Fou + Seigneur Pirate Fou + Recrue Pirate Folle + Artilleur Pirate Fou + Brute Pirate Folle + Elite Priate Fou + Technicien Pirate Fou + Physicien Pirate Fou + Mecanicien Pirate Fou + Ingénieur Pirate Fou + Refuge de Pirate + + Nous avons entendu dire qu’un navire de la coalition passait près d’ici. Ils ont peut-être des marchandises que vous pouvez récupérer, si vous voyez ce que je veux dire? + Certains séparatistes semblent voyager autour de ces eaux. Peut-être ont-ils des marchandises que vous pouvez récupérer, si vous voyez ce que je veux dire? + Les pirates ont trouvé un moyen de contourner les blocus dans les zones plus profondes d’Europe. Écoutez dans les alentours de la station pour savoir comment passer les blocus. + "Hm? Passage secret? Ohhh bien sûr! Nous avons trouvé un tunnel qui mène au-delà des barrages. Viens par là, je vais le montrer sur votre carte... Soyez prudent! Il y a peut-être des vaisseaux qui patrouillent!" + “Oh, vous êtes ici pour passer les blocages? Donnez-moi votre carte... Bon, voilà où vous pouvez trouver un tunnel pour passer, mais attention! Il pourrait y avoir des patrouilles en cours de route! Bonne chance!” + “Yoho! Vous cherchez probablement à passer les blocages, non? Il y a un tunnel qui les dépasse. Ici, je vais le marquer sur votre carte... Surveillez les navires qui patrouillent!” + Intrusion + Vous pénétrez sans autorisation. Surveillez les navires de la Coalition qui patrouillent dans cette zone! + Vous avez éliminé la patrouille de la Coalition ! + Vous avez échappé à la patrouille de la Coalition ! + Patrouille de la Coalition en vue + Patrouille de la Coalition détectée + Échapper à la patrouille, ou neutraliser la menace! + Patrouille de la Coalition éliminée + ous pouvez maintenant continuer votre chemin vers [location2]. + Vol d’un navire de la Coalition + Traquez le navire de la Coalition, éliminez leur équipage et pillez leurs biens! Les emplacements indiqués montrent où le navire pourrait se trouver. + L’équipage du navire de la Coalition a été éliminé avec succès. + L’équipage du navire de la coalition n’a pas été éliminé. + Navire de la Coalition en vue + Vaisseau de la Coalition détecté + Neutralisez l’équipage ou plongez le sous-marin au fond de la mer! + Équipage de la Coalition éliminée + Piller leur vaisseau et continuer vers [location2]. + Voler un navire Séparatiste + Traquez le vaisseau Séparatiste, éliminez leur équipage et pillez leurs marchandises ! Les emplacements indiqués montrent où le navire pourrait se trouver. + L’équipage du navire Séparatiste a été éliminé avec succès + L’équipage du navire Séparatiste n’a pas été éliminé. + Navire Séparatiste en vue + Vaisseau Séparatiste détecté + Neutralisez l’équipage ou plongez le sous-marin au fond de la mer ! + Équipage Séparatiste éliminée + Piller leur vaisseau et continuer vers [location2]. + Passerelle Pirate + + + + + + + Documents + A folder containing some documents. + Classified Documents + An envelope containing classified documents. + Classified Documents + An envelope containing classified separatist documents. + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Medical Doctor\n-Shops: Military, Armory + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication + A single building and the beginning of new life in this area.\nOffers:\n-Jobs + A landmark of Europan colonization. \nOffers the largest variety of stores and services + Offers:\n-Jobs\n-Crew for Hire + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Military + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, Military, Armory, Engineering Supplies + Offers:\n-Jobs\n-Medical Doctor + Offers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Fabrication\n-Shops: Pharmacy + Offers:\n-Jobs\n-Crew for Hire\n-Research Labs\n-Shops: Butcher + A construction site working on a new type of station.\nOffers:\n-Jobs + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, General Good, Engineering Supplies + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods, Minerals, Upgrades + A small automated module scanning the surrounding area for minerals.\nOffers:\n-Information about nearby minerals for mining operations + A mining operation exploiting pockets of dry caves for minerals.\nOffers:\n-Fabrication\n-Shops: Minerals + Offers:\n-Jobs\n-Crew for Hire\n-Research Labs + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Research Labs\n-Shops: Submarines, Research Supplies + Military fortification blocking off access to deeper areas.\nOffers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Shops: Military, Armory + Untangle + Plant Cluster + A cluster of entangled plants. It might be possible to untangle them when stabilizing them with stabilozine at a research table. + Stabilized Plant Cluster + A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants. + Coalition Station-Takeover + Separatist Station-Takeover + A garrison of separatist rebels is staying at [location1]. Eliminate them and seize the outpost for the Coalition. + A garrison of coalition soldiers is staying at [location1]. Eliminate them and liberate the outpost in the name the Separatists. + Outpost Claimed + Seems like the separatists are surrendering. + Outpost Liberated + Seems like the coalition is giving this station up. + "Thank you! Some backup is always appreciated!" + "Good luck!" + "That won't be necessary. Please order your soldiers to stay." + "You seem quite determined... Alright, I'll order them to stay put. Good luck!" + The door is shut. The terminal says: "All external contractors must pay a security deposit of 250mk to access mining operations" + Transaction received. Unlocking door... + Transaction failed. Insufficient personal funds. + You broke into the mine without paying the fee. Authorities were notified about your actions. + Pay + Mineshaft access + Temporary Crewmember + Will leave your crew after 6 hours from the moment they joined. + I'm here to support this crew for 6 hours from the moment I arrived. No more, no less. + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Great Electric Spineling + “Praise the Husk. We thought we'd never be getting out of here!” + The depths will take the unbelievers! + Those who reject the gift must drown! + Perish and be reborn as Husk! + "This vessel is yours, correct? We lost contact with a nearby deep sea laboratory. The research team is supposed to send us a weekly detailed report, but now they do not respond to our calls. See if you can reestablish communication, the church will reward you accordingly." + No signal... Maybe check the antenna? + The power is back online. The structure rumbles as machinery comes alive. + The researcher coughs up an unnerving amount of fluids before catching his breath in a gasp. \n"Praise the husk you came! It seems you're not from the church..." + "You were on the verge of turning, what happened here?" + "It's the genes we were using. Usually the church directly provides us with a fresh supply, but for the last shipment, we had to rely on a delivery from an outsider ship. Those infidels must've tampered with the product, trying to make a profit by reselling the rest." + "But why didn't the parasite take over?" + "We put the symbiote in stasis by spreading chlorine through the ventilation system and shut the whole circuit down, it's a standard safety procedure in case of outbreak... We tried signaling the church, but nobody came, until you did." + "Your antenna was disconnected." + "Bastards must have sabotaged it! I'll send a full report to the church... And bless your travels." + This is the place. The clown could be anywhere. Don't forget to honk your horn. + You suddenly hear a muffled voice calling out for you. "Pssst! Over here!" + As you approach, an orange wig emerges from under the garbage. "Thank the honkmother! Did my troupe sent you?" + "What are you even doing in there?" + "Hiding, obviously. At first I thought sharing a few jokes incognito would lighten up the mood, you know, get those sinister fellows on the sillier side of life. But as soon as I snuck into the outpost, my cover was blown! Can you believe it?" + "What did you expect?" + "I find the very concept of clowns unbelievable to begin with." + The clown grumbles. "I spent weeks mastering the art of subterfuge to blend into the cult, and even read all of their honkin' lore, chalice, wine and all..." + "Well, time to leave." + "Should I pull you out by the nose?" + "No way, if I get seen, they'll get their grabby appendices on me and strap me to a dissection table! You can't open up a clown, that's like explaining a joke, it's not funny!" + "Stay here, I'll deal with security." + "Great! I've got a few jokes if you need an ice-breaker. So, a cultist, a clown and a separatist walk into a bar..." You close the lid. Time to negociate. + "This particularly stern cultist looks like the head of security." + "So... heard any squeaky noises recently?" + "The cultist sighs. Ah... so you've heard about our unwanted guest. We've been looking to oust this intruder, but the trickster has eluded us.?" + "Not a big fan of clowns are you?" + "Disruptions are not to be tolerated in this holy sanctuary. Xenoscience is not some trivial matter. It requires a honed mind, focused on the most noble goal of bettering humanity. None shall make a mockery of our precepts." + "Let's say I can convince the clown to leave the station for good, will you allow it?" + "Fine. We just want our peace of mind. Rid us of this disturbance and we will overlook the situation." + "So? Did they like my joke?" + "They're willing to let you go" + "Some fresh air at last!" The clown clumsily squeezes out of the trash can, like a human-shaped sausage. + The inept infiltrator is emanating a foul stench from days spent in hiding. "Please don't tell my troupe, I don't want to be the butt of the joke!" + "How about you join my crew?" + "Great! I might not be the most subtle of jesters, but I know my way around a submarine." + "You need to learn to laugh about yourself. It's part of the clown spirit." + "You're right. There's nothing to be ashamed of. I'll call my friends and wait for a shuttle to bring me back." The clown bows and pinches its large red nose as a sign of gratitude. + "Oh well. Not that I've seen clowns around here, no sir." + "Then don't bother me!". They don't need to know about the clown, you need to think of another way. + "Nuh-uh. I don't negociate with horrorists." + "This place gives me the creeps." The clown pauses for a moment, and formulates a plan. "What do you say we play one final prank, a diversion while I make my escape?" + "What do you have in mind?" + "Here, I prepared this party cracker." He hands you a... grenade? "Place it inside a cabinet, and when you're ready, honk the horn. It's going to be a blast, trust me!" + Now's the time! Honk it! + You find the clown shaking from excitement. "That was some J-grade pranking! To hell with subtelty, take me on a tour around the moon, there are many tricks to be played!" + "Sure, just don't blow up the submarine." + "I know where the heretic hides" + "The church would greatly appreciate your cooperation. Lure the unbeliever out, and we will take care of the rest." + "They loved it. You can come out now." + You hear the head of security over the radio: "The church thanks you for your help. May the tides carry you to your destination". You're not very proud of what you've done, but you accept the reward nonetheless. + You spot an unusually upset clown. Despite its colorful appearance, it seems worried about something. + "What's the matter? Stepped on a rake lately?" + "Believe it or not, this is no laughing matter. I could use some help from a crew like yours." + "Two days ago, a member of our troupe thought it'd be a good idea to board a shuttle to a nearby church, and we havent heard about him since. Our friend believed he could infiltrate the church, and pass himself as an adept. Naturally, I thought it was a joke!" + "Husks can't speak, much less laugh." + "To us it's fun and games, but to these people the very concept of humor is akin to blasphemy!" + "Didn't know the honkmother had a spy network." + "I thought you guys avoided touring the church." + "We go from station to station, raising morale, that is the mission of our dis-organization. Anyway, take this bike horn with you and go to these coordinates. Once you're there, honk around. Clowns always heed the call, you should be able to find our friend that way." + "I'll see what I can do." + Let's not get involved in clown business. + “I believe you're familiar with those creepy husk cultists right? They're not just religious fanatics mind you, the church makes most of the medicine and biotech here on Europa." + "Until we can produce our own on a large scale, we are dependent on their shipments, but so is the coalition...” + “Here's the plan: take down a church transport ship on route to a coalition outpost. This will keep our hands clean while dealing a blow to the coalition” + "I already knew that, what about it?" + "What now?" + "Consider it done." + "Count us out, we're not pirates." + The coalition official waves at you. “Here you are. I've received a report... We have a major problem.” + “Those fanatics of the church are on the verge of a scientific breakthrough: a new pathogen, unlike anything we've seen before. We think they're working on way to spread the virus on a large scale.” + “We need to put an end to this research project. Their scientist must be eliminated. But we can't act on our own, sending one of our own agents would cause not only the Church to retaliate, but also Separatists to take their side. \nI need a freelance crew for this... and you just happen to be here.” + What kind of problem? + Sounds bad... + I will do it. + No way. This is too much of a risk. + “Some of the commoners here are looking for safe passage to a nearby station. Escort them over there safely and you'll be paid.” + The Deacon seems distressed. “You know all too well the gospel of the church can be too... enlightening for some. \nThose who spread the good word are never safe from bigotry and suspicion.” + “A few proselytes are being unjustly detained in an outpost nearby. Free them from the jaws of intolerance and the Church will reward you.” + “An epidemic broke out in a nearby outpost. \nDeliver these medical supplies and spread the good word of the church.” + “We need to spread the good faith, but the unbelievers are wary of our gifts. \nSmuggle these goods to our proselyte brothers in hiding.” + “A Cardinal is looking for transport to a nearby research laboratory” + “I've heard the church of the Husk is looking to develop a new vaccine. \nThey will pay good money for fresh samples of slime bacteria.” + You pull the lever and hear the gate rumbling: the passage is open. + "Security alert: intruders are trying to force the gate open!" + You've reached a blockade. The path to the next biome must be unlocked to proceed. + Reach the control room to open the blockade + “I posted about an assignment earlier. Some fauna exclusive to this region is causing us massive trouble. I've sent all the details to your onboard navigation system, in case you're interested.” + “We received multiple reports about a pirate vessel causing trouble. We need you to get rid of them by any means.” + “We received multiple reports about a pirate vessel blasting music into the depths and luring more monsters close to our stations. We need you to get rid of them by any means.” + “We recently lost contact to some of our vessels. We believe they got attacked by a strange vessel that was reported lurking around these parts. We need you to get rid of it to hopefully prevent other vessels getting lost in the future.” + The status monitor is displaying a warning about the engine malfunctioning. Better order a mechanic to take a look. + The engine stopped working. Best to quickly get it back up and running. + You got the engine back up and running! + The engine didn't start up. Try again? + A part fell off. Surely nothing important... Just give it a bit of time and it'll probably start back up. + Use Wrench + Smack it! + Release Pressure + Let someone else deal with this... + The status monitor is displaying a warning about a reactor malfunction. An engineer should probably take a look. + The automated control circuit seems to not be responding and the switch is stuck. Someone needs to manually operate the reactor! + You resolved the issue and the reactor is returning to normal values! + You failed to release the pressure. Try again? + A part fell off. Let's hope it's nothing important... + You hear a mechanical piece moving. Looks like the problem resolved itself somehow. The machine has a spirit of its own... + You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!". \nLeave the station to receive your reward. + Leave the station to receive your reward. + "Great work! The station is now ours. We'll send some of our people there. It should be back up and running under our command in no time! For now you should leave the station. I'm sending you your reward..." + "We arrived! Make sure your weapons are loaded and safety is off! Let's do this!". There's no turning back now: You're at war. + "We still have to take over the last station your crew was sent to before we can plan an attack on the next one." + "Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another separatist station nearby?" + "Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a separatist station nearby?" + "We have noticed your efforts to maintain a good reputation with us and would like to give your crew a chance to prove you're serious with us. Aid us in an attack on a separatist station nearby and you'll be working with our top men soon enough!" + "Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another coalition station nearby?" + "Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a coalition station nearby?" + "We have noticed your efforts to maintain a good reputation with us and would like to give your crew a chance to prove you're serious with us. Aid us in an attack on a coalition station nearby and you'll be working with our top men soon enough!" + "Yes we would like to help. Which station is our target?" + "Here, I'll mark it on your map... We've also ordered some of our soldiers to assist you and your crew during the attack. They'll be joining you in just a moment." + "Sorry, but we currently got other business to take care of first." + "Alright. Let me know when you dealt with your business or if you change your mind." + "Yarhahar, what do we have here? Me eyes spied some good loot! Hope ye came prepared..." + You're receiving a transmission from another vessel. What do you want to do? + "This is CO-CT-43. State your business in this area immediately!" + (Tell the truth) "We're here to rob you obviously... Get ready to be boarded!" + "At least your honest... *EVERYONE GET TO YOUR STATIONS! WE GOT HOSTILES INCOMING*" + (Tell a lie) "We have official orders from Admiral Edward to check your cargo for potential stowaways. Please cooperate with us and stop your submarine." + "Oh Admiral Edward? Yes we'll stop our vessel immediately! Welcome on board!" + "How stupid do you think we are? There is no Admiral Edward! Whoever you are, we suggest to turn around and get out of our way or face the consequences." + The reactor is buckling and whining with pressure, what do you do? + Release Pressure + The reactor shudders, but you hear the steam whistle out of the core. It seems someone wired something to it... + The reactor gurgles as the steam swells the protective hoses leaving the core, it seems a qualified engineer is required. + The smell of sulfur burns your nostrils... + Hidden in the walls, you notice a small metal box glimmers. + You find a note stashed in a detonator with detailed instructions on what needs to be done for democracy. + A pirate has stopped and is looking at you like he is waiting for you to do something. What will you do? + Keep walking. + You don't care and go on with your business. + You hear someone calling out: "Hey wait a second!" + Attack (Destroy the Pirate Outpost) + "I really don't like the looks of you filthy pirate scum... Time for pest control!" + Rip 'n' Tear (Destroy the Pirate Outpost) + "It's time to send you all to hell!" + "Can't afford our hospitality huh? Don't worry, I'll give you the royal treatment!" + "Uh Oh." + You try pressing the button, but the door seems locked. You can hear a raspy voice from the other side: \n"Should've paid, the toll, chump. But if you REALLY want in... we can find an arrangement..." + *Sigh...* How much? + 500Mk. Pay up or stay out. + Fine... + No way. This is racket. + "Nice. Lookin' forward to doing business." + "Trying to swindle me? No cash, no guns." + "Hah! Come back if you change your mind. I'm not going anywhere." + "This guy's trying to steal our supplies!" + As you walk down the hallway, an unsavory individual puts a hand on your shoulder. "Fancy ship you've got there. A real beauty... Bet it cost you a little fortune." + It's just a hunk of junk. + Bugger off + The man keeps following you. "Used to be a captain you know? Mine was sunk by one of those coalition dogs. Tried to run a blockade with a shipment of the good stuff, turns out Dugongs aren't known for their speed." + The self-proclaimed pilot spits on the floor. "Took a straight hit by a railgun. Tore a hole in the amidships, but somehow me and my crew limped back to this rat hole of a station. Bet if I had yours, things would've been different..." + Tough luck mate, I wish you the best. + Not my problem. + The involuntary landlubber is back again, and pulls something from under his coat. For a brief moment you think it's a gun, but it's just a bottle of rum. "You know what, I've got a good feeling business will resume. Pulled these babies from my personal stash. This one is on the house!" + Never say no to free booze. + Get the hell off me. You're not my buddy, pal. + Drink up, and make sure to share with aaaaall your crew! To the last drop. Me, I won't be staying here for long..." \nYou catch a glimpse of a sinister chuckle. + "Whatever. Guess we just don't get along. Don't worry, I'll be leaving soon..." + There's a loud sound in the airlock... + "We're taking over this ship!" + "Hm? Ye lookin' for work ye say? Lemme tell ya somethin'! Ain't no administration service here! But... Got me a lead about a coalition transport passing near here and I'm not sure if me crew is ready for it. Imma sell it to ya if ye got the cash!" + Buy (1000mk) + "Hah great! Lemme show ya where they gonna pass!" + "Ain't gonna give it to ya for free dumbass! Come back when ye got the scratch!" + "COALITION BOUNTY ISSUED", the discolored and damaged posters list off sites of destruction and infestation, seems like the coalition is in over their heads. You can only make out one set of coordinates. + A tax free paycheck couldn't hurt... + “There is a massive lair nearby bubbling over with more and more creatures by the minute, if you can take it out there is a reward in it for you!” + Understood + This automated station scans the surrounding area for minerals. A message is displayed on the terminal: \n\n"PAY 1000MK TO ACCESS THIS UNIT'S SCANNING DATABASE" + Transfer the money + "ACCESS GRANTED. POTENTIAL MINERAL DEPOSITS CAN BE FOUND AT THESE LOCATIONS..." + "INSUFFICIENT FUNDS. ACCESS DENIED" + A panel displays a message from the outpost's taskmaster. \n\n"CONSTRUCTION UNITS REQUESTED. MAY BE FABRICATED AND PACKAGED USING THE FOLLOWING MATERIALS:" \n\n-Lead \n-Copper \n-Steel \n-Iron \n-Zinc \n-Aluminium + "Hey you! We're running short on materials and the next delivery has been delayed a few days. We don't want to spend more time on this construction site than we have to... You don't happen to have 5 crates of building materials you could spare? We'll pay for them of course!" + We do. Let me go grab them for you. + "Oh wonderful! Speak to me again once you're done delivering them to the cargo unit over there to collect your payment." + I am not sure. Let me check our cargo first. + "Alright! If you happen to find some, deliver them to the cargo unit over there and talk to me once you're done." + Not interested in selling. + "I see... Well if you happen to change your mind, you know where to find me." + We're lacking the materials. + "I see... Well then I guess we'll have to wait for the official delivery then." + "Oh hey! Did you guys change your mind? We really could use those 5 crates of building materials!" + Yes, the crates are on their way. + "I see you've delivered the required amount. Here's your payment!" + Thank you. + "Oh and since you're on good terms with us, administration stated to throw the current building plans out and let you decide on what type of station we should build here. So what's it going to be, boss?" + A Settlement + "Alright, a settlement it is. I'll be returning to work now. Safe travels to you!" + A Military Base + "Alright, a military base it is. I'll be returning to work now. Safe travels to you!" + A Research Station + "Alright, a research station it is. I'll be returning to work now. Safe travels to you!" + A Hospital + "Alright, a hospital it is. I'll be returning to work now. Safe travels to you!" + "I'll be returning to work now. Safe travels to you!" + "I'm afraid that won't be enough. Check your cargo hold and see if can find some more." + Alright, I'll go check again. + Sorry, but that's all we got... + "In that case I recommend taking your cargo back. We'll be waiting on the official delivery then instead." + Bandits + Gangs of outlaws that roam the murky seas of Europa and engage in criminal activities. Dangerous, but open for business... + Opportunists, brigands, pirates... Truly a villainous bunch. + Initiate Robes + A dark garment traditionally worn by acolytes of the Church of Husk. Imbued with pheromones that pacify feral husks, helping the acolytes stay safe until they're ready to ascend. + Ritual Chalice + A decorated Chalice used in ascension rituals. + Poster - Religion is Poison + Nuclear Bomb + A nuclear bomb, causing a massive fallout after detonation, killing everything in its path. 60 seconds until detonation when armed. + Portable Nuclear Device + Construction Material Crate + A crate full of processed construction materials. Can be delivered to construction sites. + Soft, flexible metals + Harder, sturdy metals + Construction work at [name] was stopped due to nearby dangers. + Ongoing constructions at [name] were abandoned due to nearby dangers. + The construction site at [name] was closed down and abandoned due to nearby dangers. + Husk Temple + Abbey of [name] + Cathedral of [name] + Chapel of [name] + A scientific outpost of the Church of Husk. + Sinking Circus + The Circus on tour at [name] + The Sinking Circus has left the area. + The Sinking Circus has arrived in [previousname]. + Entertainers, travelling the cold seas of Europa. + + St. Mendel + St. Darwin + St. Newton + St. Curie + St. Archimedes + St. Avogadro + St. Bohr + St. Einstein + St. Ohm + St. Kepler + St. Copernicus + Holy Bernoulli + Holy Fermi + Holy Mendeleev + Holy Al-Haytham + Pious Planck + Pious Pascal + Blessed Boyle + Sanctus Gauss + Guiding Galileo + Sacred Schrödinger + Hopeful Hypatia + Victorious Volta + Laplace's Grace + Faithful Fourier + Glorious Goodall + Port Royal + Tortuga + New Providence + Barataria + Matanzas + Eyl + Libertalia + Hai Tac + New Nassau + Clew + Barbary Rift + Campeche + Hodeidah + Emule + Plank + Bilgebath + Drunken Masts + Rumgone + Grim + [resourcename1] + Find the clown operative + Rescue a clown from a church outpost. + A naive clown left his troupe and attempted to infiltrate [location1]. Investigate the situation. + Intercept a church vessel + Prevent a delivery of medical supplies to a coalition outpost. Intercept the church's transport ship. + Transport ship located + Neutralize the crew or sink the submarine to the bottom of the sea! + Navigate the submarine to [location2] to claim your reward. + The shipment has been seized. + The shipment has not been intercepted. + Shipment recovered + The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission. + Cultist Ambush + Seek out the Jovian Separatist vessel that has been terrorizing this area and eliminate its crew. The marked locations show where the ship has last been sighted. + Incoming transmission + “Your transgressions against our church will no longer be tolerated. May you find mercy into the depths!” + Outpost assassination + An informant in the [location1] has told us a leading scientist of the church has been developping a devastating bioweapon prototype there. Kill the target and put an end to their research. + The cult's scientist has been successfully eliminated. + Eliminating the scientist failed. + Scientist killed + The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission. + Personnel Transport + Escort a number of personnel from [location1] to [location2] while ensuring their safety. + Personnel transport successful, and the extremists have been dealt with. + Escorted personnel did not reach their destination, or the extremists were not uncovered and neutralized. + Personnel died + Too many of the escorted personnel have perished at sea. The mission is a failure. + The threat has been subdued. + Looks like that was the last of the extremists. Check on your crew and reach [location2]. + Jailbreak + The Church of Husk has tasked you to free some of their proselytes who are being held captive. + The proselytes have been rescued. + Freeing the proselytes failed. + The proselyte has been rescued. + Freeing the proselyte failed. + Delivering medical supplies + [location2] is in dire need of medical supplies, and the church has tasked you with the delivery. + The medical supplies have been delivered. + The supplies have not been delivered. + Smuggling calyx extract + The church wants you to smuggle husk eggs hidden among other medical supplies to their operatives in [location2]. + The calyx extract has been delivered. + The supplies have not been delivered. + Escort a high-ranking ecclesiast + One of the church's researchers must be transfered to the [location2]. Ensure their safety. + VIP transport successful. + Escorted personnel did not reach their destination. + Gather Slime Samples + The church of husk will pay [reward] for samples of slime bacteria. Harvest and deliver them to the [location2]. + Slime gathered + Enough slime samples have been harvested. Head to the outpost for your reward. + All the samples have been delivered. + You did not deliver the samples. + Destroy a monster lair + Monsters have nested deeply into [location1] and are now spreading in the surrounding areas. Plant a nuclear device inside and blow up the place once and for all. + The lair has been successfully destroyed. + The location remains infested. + Lair destroyed + The lair has been destroyed. A reward will be sent by the nearby authorities. + Reach the heart of the lair with the bomb + Plant the bomb near the heart + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Help us to get rid of them by finding and destroying any of their eggs inside the cave. + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Husked Crawler Lair + Husked Crawlers are spreading rapidly at [location1]. We can't let this spread further! Help us to get rid of them by eliminating every single one you can find in that cave! We've sent you something to help deal with them, check your cargo. Better place that bad boy far away! + The husked crawlers have been successfully eliminated. + The location remains infested. + Crawlers killed + "Wow good job! Seems like you succesfully killed every single one of them in there. Leave the area and we'll send you your pay." + Mineral Deposits + The survey outpost has located [resourcename1] and [resourcename2] on the way to [location2]. + That should be all of the surveyed minerals. + You have mined all of the [resourcename1] and [resourcename2] deposits. + Minerals mined + Mineral + Extensive Research + Her dedication to her research has given her the knowledge to use alien materials to craft dementonite tools. + Tipsy + You provided her with alcohol, now live with the consequences. + "Pssst. Hey you, over here." + A suspicious figure speaks quietly: "I've heard of you. And I know you take odd jobs. Can I interest you in a most lucrative opportunity?" + "See, people come and go around these outposts, but nobody knows when and where. That's captain confidentiality." + "Well me and my partners all over Europa came up with a little system. We plant tags in the clothes, and with a simple scanner in the airlock, we know exactly who docks and who leaves. Then we sell the information to whoever needs it. Separatist dissidents, coalition bigwigs, juicy merchants... you name em, we find em. That's where you help." + As long as you pay... + "I can't be seen rummaging around the crew quarters, so you're up to the job. Grab a bunch of clothes from the lockers, and bring them to me in that bag. I'll do my thing and put them right back in." + "Perfect. I'll get to work. Remember: We never spoke." + "Won't do. Get me more clothes." + "Pssst. Hey you, over here." + A disheveled individual whispers: "Hey, looking for a bit of quick cash?" + "Those vending machines man, they're a scam. But I know a trick to make them spill their insides." + "Hit em as hard as you can. That'll attract the attention" + Not exactly subtle... + "Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." He hands you a crowbar. + That one looks full. Ready your crowbar... + "Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." + "Good job. Here's your share." + "You found us! A warm welcome to our guests." + Ransoming a VIP + A wealthy executive is conducting business in [location1]. Drag him to your submarine alive and escape the station. + The VIP has been extracted. + You didn't get the VIP. + Ransoming a VIP + VIP secured, time to leave! + The VIP has died. + Drop off the VIP at a beacon station. Alive. + "Fancy clothes, expensive watch... That's the target." + Pirate Outpost + Pirate Outpost + This place is a den of thieves. You're free to conduct business... but you could also rid Europa of this scum. + You cleared the outpost of its undesirable inhabitants. Europa is a safer place now. + The pirates still remain in control of the outpost. + Pirates Eliminated + You cleared the outpost of its undesirable inhabitants. Europa is a safer place now. + "These guys are trying to break in! Get 'em!" + A visibly distraught researcher stares intently at the research terminal. \n"Ghosts! They're speaking to me!" + "Ghosts? Aren't you a scientist?" + "It's those aliens! They're inside my head! I swear I saw them... the ancient scriptures! The song of the TRUE Europans!" + "You're clearly psychotic." + "Maybe YOU are not enough! If only you could see the things that I see..." The researcher scurries away in a panic. + Leave the madman to his ravings. + "Come. Listen. Deeper..." + You're not quite sure what you just witnessed. But somehow, you feel like you can see a ...path to the end of your journey. You're left perplexed, and also a little paranoid. + You hear a muffled voice calling out the passerbys: "Salvage, rare metals, I've got them all! Hey you traveller, interested into some first rate, former submarine parts?" + "You're selling me ...scrap?" + “One man's junk is another's treasure. You wouldn't believe what you can find patiently waiting at the bottom of the sea. Scrap could be anything: broken down engines, electronics... it could even be a boat! So, how about helping me kick off this business by being my first customer?" + "For 250 marks, all this scrap can be yours!" + “Deal.” + "Here you go! This is the start of a lucrative business venture!" + "I'm not giving it for free! You gotta pay up!" + The familiar glint of a metal bucket and the person wearing it catches your eye: "You again! As you can see, I'm still in the salvage business. And I got my hand on some brand new, high-quality scrap! Interested in buying?" + "For 250 marks, all this scrap can be yours! Again!" + "Never thought any sane person would buy that junk TWICE! Since you're my best and only customer, let me give you a tip as a bonus: Here's a wreck I found a while ago, but it proved too dangerous to loot. Maybe you can give it a shot..." + Saul Väger + A hooded figure signs to you. "Blessings, dear traveller. I've been looking for a vessel capable enough to rid us of handling a most delicate task." + "Sounds fishy." + “Our church is running crucial experiments on unique organisms and rare mutations, all for the good of humanity. But with the pursuit of progress comes unfortunate... incidents." + "Incidents?" + “Some of our test subjects escaped containement during transport to one of our churches. Save those lost souls and bring them back to our sanctuary. We will reward your effort... and your silence.” + "I will do it." + "No way. Clean up your own mistakes." + “Take these sedative implements. They will help keeping the beasts pacified. Remember: keep at least one of the subjects alive.” + Capture a mutated crawler + Multiple test subjects have escaped from [location2], and the church has tasked you with recovering a specimen alive. + Target Captured + Keep the target alive until you reach [location2]. + Navigate the submarine to [location2] and keep the target alive. + Capture target + The specimen has been successfully captured and transported to destination. + Failed to retrieve the specimen alive. + Escaped Crawler + Cave Pest + Disgusting! Throw it away! + Pest Nest + A nest of cave pests. These worm-like organisms fall on unsuspecting prey and dissolve them with acid. + Heaps of trash are piled up in a single place, saturating the damp air with the stench of mold. You didn't think this place could get any filthier. + You hear an irregular thump coming from inside a suspiciously wrapped package... + Kick it. + Stay the hell away. + Suspicious package + "You're part of the crew that just docked? Listen, we have an emergency here, and we could use your ship." + "My ship? How?" + "One of our residents caught some kind of unknown space flu from a recent expedition. Luckily we immediately put the patient in quarantine, but can't figure out whatever the hell is incubating. Worse, this station doesn't have the means to treat it. So far only Stabilozine seems to have an effect, but it's just temporary." + "Maybe it's a Lupus?" + “No, and we're running low on supplies. That's why we need you to transport the patient to the medical facility nearby, before this situation turns into a potential outbreak." + "Anything to save a life." + "An infectious disease in an enclosed submarine? Not happening." + Escort a patient to a medical facility + A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads. + Patient died + The patient did not survive transport. The mission is a failure. + Medical facility reached. The patient has been taken into urgent care. + The patient did not reach their destination. + Patient + Mysterious Disease + You're not feeling well, and you don't know why. + The patient is afflicted with an unknown, contagious disease, and requires medical attention. + Sickness + You're now also sick. Try to isolate yourself and tough it out. + The mysterious disease has spread to the crew... + “A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost” + “Yuck.” + Cleaning Industrial Waste + Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal. + Industrial Waste + The waste has been successfully retrieved. + Failed to retrieve the waste. + Waste retrieved + The barrels of waste have been retrieved. Bring them to [location2] to be processed safely. + Some of the waste barrels are now on board the sub, but there is still more to retrieve. + Bring the waste back on board, but beware of its high dangerosity. + A stressed out worker grabs your attention. "We've received a message from a nearby industrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...” + “We might swing by the place, but no promises.” + Industrial Stress + [location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation. + The station has been repaired and is functional again. + You didn't help repair the station. + Industrial Incident + You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it! + You've managed to repair the broken machinery. The outpost is functional again, although a little singed. + You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned. + This place now lies in ruins... + According to the tracker you're not even at a station! Don't waste our time! + You're at a station of the church of husk. We have no intend on interfering with them. Permission denied! + You're at a pirate station. We are not interested in that facility. Do whatever, but we will not claim the station! + You're calling the coalition over the military frequency... + You're calling the separatists over the military frequency... + We'd like to take over a station for you... + "Understood. You can proceed, but be aware that we won't be able to pay you much nor are we able to assist you with this, but you can keep whatever equipment you find! So best of luck to you and your crew!" + You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!" + You're receiving a call from the seargent: "Good work! The station is now under our command! We've delivered a little gift to your submarine. Go check it out!" + You notice a crate. Upon opening it you find a military radio with a note: \n"Use this to call into our military frequency and inform us about any other takeovers!" + "According to the tracker you've lost the military radio. Here's another one, but take good care of it! Those things don't come cheap!" + Movement was detected near the remnants of [name]. + Destroyed Station + [name] (Destroyed) + + A recently destroyed station. Its entrance is inaccessible by submarines. + It is impossible to dock here. + + “A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.” + “Sure. They're so cute... and so delicious.” + “Sorry, pets are friends, not food.” + Escort Orange Boys + [location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination. + Mission failed + Too many Orange Boys died. + Mission success. + Targets escorted succesfully. + Escort targets + Most of the Orange Boys have been safely transported to destination. + Failed to transport Orange Boys to destination. + A person wearing an strange helmet shouts towards your direction: "Hey I think that's the guy!" + "Are you talking to me?" + The odd group presents itself as the Orange Protection Society. “We've heard word of an unscrupulous captain trafficking kind orange souls to slaughter them! Soon, the entire species will be endangered due to the gluttony of a few cruel flesh-eaters! They are the real monsters of Europa, as well as those who do their bidding for money!" + "Like humans, the Europan Lobscrab is an amazingly social, smart and kind animal. They can live to be more than 100 years old, most of them older than any of human on this moon! Do you have any idea how they feel, being boiled alive and devoured?" + “You're mistaken, we were taking them to a loving forever home.” + There's an awkward silence. "Oh, what a relief. I'm so glad they're safe and sound. I must apologize, there's still some good left in the world after all. Take this, as a token of the Orange Protection Society." + "They feel delicious, with a touch of Moloch butter." + "That's the orange butcher in person! Get 'em!" + Chuch of Husk missionaries have baptized the new [name]. + Assassinate a key witness + An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently... + The witness has been eliminated. + The witness is still alive. + "We got a bounty if you're interested. The Red Mantis gang has put a hit on a target." + "Tell me more..." + "One of their old lieutenants has caught cold feet and turned tail towards the neareast coalition outpost. Word is, they're going to rat out their old crew to the authorities. Of course, the gang doesn't really like that prospect, so they're paying a nice sum to keep that snitch from babbling." + "I'll squash the rat." + "That's a job for a sea-cario." + "..." + "Here's where you should find the hit. Probably waiting in a cell until they get a full confession out of the traitor." + "No thanks, we try to stay out of gang business." + The pirate mentioned the turncoat was here, but didn't expect to see several prisoners in the same place. You can't tell which one is your target... + "Who the hell are you? Am I finally getting out?" + "I don't know you. Am I leaving?" + "The Red Mantis crew sends their regards." + "Red Mantis? Fuck! Security, there's a guy out to get me!" + “No really who the fuck are you? Security!” + "Nevermind. Stay inside." + "Whatever you say, chief..." + "Quit givin' me false hope..." + "Whoever you are chump, I'm outta here!" + The status monitor is displaying a warning about an oxygen generator malfunction. Better order a mechanic to take a look. + You're a little late, but the chemical scrubber was leaking a large quantity of ammonia through the vents all over the ship. Thankfully the liquid has ran out. + The chemical scrubber is leaking a large quantity of ammonia through the vents all over the ship. + The remaining fluid should dissipate over time if you just wait... but you could also purge it all at once. + Purge the fluid at your own risk. + You remember the purging procedure. Get the crew ready! + You wish you hadn't traded the operating manual for opium. Here goes nothing... + Wait for the problem to resolve itself. + You hear scrambled noises coming from your headset. The beacon signal is active, but it's malfunctioning and jamming nearby communications. Better not stay around. + Clown Delivery System + Through an impossible feat of clownpression technology, the children of the honkmother can somehow squeeze themselves inside a railgun shell to be shot across stations. A great way to kick off a surprise party! + "It looks like you're docked to a friendly station. Over." + “We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.” + “Beep Boop.” + Transport Defense Bots + A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired. + Cargo damage + The defense bots broke during transport. + The defense bots have been transported safely. + Failed to transport the cargo to destination. + Cargo damage + Too many defense bots broke during transport. + Despite a minor malfunction, the defense bots have been transported safely. + Failed to transport the cargo to destination. + Inactive Defense Bot + An inactive defense bot that needs to be transported to destination. Needs regular maintenance. + Defective Bot + You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit." + "What is it?" + “The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject." + "Interesting..." + "You're saying it can get even WORSE?" + The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.” + "I will do it." + "No way." + Gather a sample of Chimera blood + The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised. + Blood sample extracted + Do not lose the samples until you reach [location2]. + Reach [location2] with the samples. + Husk Chimera + The chimera blood samples have been secured. + Failed to retrieve the blood samples. + "I will do it." + "No way." + "Tell me more..." + Accept + Agree + Disagree + Leave. + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/German/German.xml b/LocalMods/DynamicEuropa/Text/German/German.xml new file mode 100644 index 00000000..d590b6e6 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/German/German.xml @@ -0,0 +1,1367 @@ + + + + + Du näherst dich einem sichtbar verängstigten Zivilist. Was wirst du tun? + "Du gibst mir jetzt besser schnell all dein Geld oder du kommst hier nicht lebend raus!" + "Ok ok!... Das ist alles was ich habe!" + "Irgendwelche letzten Worte?" (Hinrichten) + "Nein nein nein bitte war..." + "Schließ dich uns an oder stirb wie die Anderen!" + "Ok ok! Ich tue alles was ihr wollt, aber bitte tut mir nichts!" + "Ich würde lieber sterben als bei ein paar abscheulichen Piraten anzuheuern!" + Akzeptieren + Anhören + Untersuchen + Ablehnen + Ignorieren + Weggehen + "Nicht jetzt." + Du empfängst ein seltsames Signal. Vielleicht lohnt es sich ja reinzuhören... + Ein geisterhaftes heulendes Echo schallt von den Höhlenwänden. Irgendetwas muss diese seltsamen Signale von sich geben. + Ein schrilles Kreischen lässt dir das Mark gefrieren. Irgendetwas muss diese seltsamen Signale von sich geben. + Du empfängst ein automatisiertes Notrufsignal. Vielleicht lohnt es sich ja reinzuhören... + Du empfängst eine SOS Übertragung von irgendwo nahe deiner derzeitigen Position. + Du empfängst ein Signal, ähnlich wie die der Ruinen. Vielleicht lohnt es sich ja reinzuhören... + Ein unheimliches, pfeifendes Geräusch füllt dich mit tiefer Angst. Irgendetwas muss diese seltsamen Signale von sich geben. + Das Signal wird stärker. Es muss hier ganz in der Nähe sein... + "Wir haben dafür jetzt keine Zeit." + Ein wilder Freiheitskämpfer springt aus der Kiste und fuchtelt dabei wild mit einer Schusswaffe herum. + Anscheinend handelt es sich um eine fehlplatzierte Fracht eines anderen Kapitäns. Wunderbar! + Die Kiste enthielt einen kleinen Brief mit einem Koalitionssiegel. Er enthält einen Strafzettel mit einer Geldstrafe. Pech gehabt. + Es stinkt nach verrottendem Fleisch und plötzlich beginnt sich ein verrosteter Taucheranzug aus der Kiste zu erheben. + Ein heimtückisch grinsender Harlekin begrüßt deinen Blick mit einem Lächeln. Unter seiner Maske tropft langsam Sabber hervor. + Eine Sammlung von Zetteln mit Aufträgen hängt an der Wand. Jeder bietet eine Belohung. Welchen Auftrag nimmst du an? + Akzeptieren + Ignorieren + Piraten Kopfgeld + -KOPFGELDAUFTRÄGE VERFÜGBAR FÜR LOKALE PIRATENJÄGER- + Du denkst dir: "Die Koalition braucht echt Leute um ihre Drecksarbeit anonym zu erledigen." + Fauna Beseitigung + -LOKALE FAUNA VERURSACHT CHAOS - WIR ZAHLEN FÜR IHREN UNTERGANG- + Du denkst dir: "Jemand sollte sich wirklich um diese gefährlichen Biester kümmern." + Erzabbau + -LOKALE HÖHLE ENTHÄLT WOMÖGLICH MINERALE - WIR ZAHLEN FÜR EINEN BEWEIS IHRER EXISTENZ- + Du denkst dir: "Ein bisschen ehrliche Erzabbau-Arbeit. Was kann da schon schief gehen?" + Frachttransport + -SUCHEN HARTEN SCHIFFSKAPITÄN FÜR FRACHTTRANSPORT- + Du denkst dir: "Um ehrlich zu sein interessieren mich Tempolimits sowieso nicht!" + Bergungsarbeit + -EIN SIGNAL IST IN EINER LOKALEN HÖHLE AUFGETAUCHT - WIR BEZAHLEN JEDEN, DER NACHSIEHT UND ZURÜCKBRINGT, WAS ER FINDET- + Du denkst dir: "Ich bin mir sicher, ich werde etwas nützliches dort unten finden!" + "Ich habe ein paar Materialien übrig. Möchtest du welche kaufen? Ich kann dir aber nur 1 Packet verkaufen!" + 4x Brennstäbe (900 Mk) + "Hier ein paar extra Brennstäbe für dich." + "Tut mir Leid, aber ich bin nicht die Wohlfahrt." + 2x FPGA Schaltkreis (250 Mk) + "Man kann den Fabrikator noch förmlich riechen." + "Dir ist schon klar, dass die auch Geld kosten?" + 1x Feuerlöscher (100 Mk) + "Praktisch in brennslichen Situationen!" + "Kein Geld? Tja viel Spaß, wenn ein Feuer ausbricht!" + "Leuten wie dir helfen wir nicht!" + "Heute wirst du zahlen! Viva la Revolution!" + "Ich habe etwas überschüssiges Schweißgas, falls du welches kaufen möchtest." + 8x Schweißgastank (1000 Mk) + "Denk daran: Hochentzündlich!" + "Tut mir Leid, aber ich gebe nichts gratis raus." + 1x Schrott + Info (1000 Mk) + "Hab das aus einem Wrack nicht weit von hier. Ich markiere es dir auf der Karte..." + "Für mich ist es kein Schrott, also zahle gefälligst dafür!" + "Ich habe überschüssige Munition, Falls du welche kaufen möchtest. Ich kann dir aber nur ein Packet verkaufen!" + 1x Gaußkanonen-Munitionskiste (150 Mk) + "Heiz ihnen richtig ein!" + "Munition hat ihren Preis!" + 12x Revolvermunition (600 Mk) + "Die gute alte .38." + "Dir ist doch hoffentlich klar, dass Kugeln nicht kostenlos sind?" + 2x SMG Magazin (400 Mk) + "Gut um die Feine zu durchsieben. Ich spreche aus Erfahrung." + "Auch Magazine haben ihren Preis..." + "Trägst du irgendwelche gestohlenen Gegenstände bei dir, von denen ich wissen sollte?" + "Nein Sir." + "Besser so." + "Keine von denen Sie wissen sollten." + "Ein Witzbold also?" + "Ich behalte dich im Auge!" + "Das ist ok. Ich werde mich benehmen." + "Wir werden sehen..." + "Alle Sicherheitsoffiziere sind Arschlöcher!" + "Du willst es also auf die harte Tour, hm?" + "Habe hier einen Verdächtigen, Standby." + Bestechen (500 Mk) + Bestechen (250 Mk) + Bestechen (75 Mk) + "Wenn ich so darüber nachdenke, bist du gar nicht verdächtig." + "Versuchst du mich mit dem Bisschen zu bestechen? Na warte!" + "Versuchst du mich etwa zu bestechen? Na warte!" + Beleidigen + "Was hast du da gerade zu mir gesagt!? Ich werde einen Bericht über dich schreiben, wenn du nicht damit aufhörst!" + "Das reicht! Du bist verhaftet!" + "Ja es ist besser, wenn du verschwindest!" + "Ich hätt' hier scheiß-geile Feuerkraft! Ich verkauf dir'n Packet deiner Wahl!" + Hyperzine (500 Mk) + "Oh, das ist der gute Stoff!" + "Du berauscht dich hier nich' kostenlos!" + 6x Handkanonenkugel (1000 Mk) + "Das penetriert garantiert jede kugelsichere Weste der Koalition und sogar Moloch-Rüstung. Ich schwör's!." + "Glaubst du das hier ist eine Spendenaktion?" + 2x Sturmgewehrmagazin (1000 Mk) + "Geschmiedet mit Hass und einer Prise böser Absichten... Attackiere mit Verantwortung." + "Kommst du etwa auch gerade von der verlassenen Station? Ich brauche etwas Geld hier..." + "Dir's hoffentlich klar, wir lassen hier nich' Jeden einfach reinspazieren. Hier gibt's 'nen scheiß Tribut zu zahlen! Kleiner Tipp: Es is' besser wenn man zahlt!" + Zolle Tribut (1000 Mk) + "Hah! Das seh ich doch gern! Kein Zögern oder Schwierigkeiten! \nDu kannst rein." + "Weißt du was... Wenn du doppelt zahlst, lege ich 'n paar gute Worte für dich bei den anderen Crews ein!" + Zahle 1000Mk (Ansehen bei der Koalition -20) + "Hah! Ich wusst' ich würd' dich mögen!" + "Du hast nicht mal die Knete... Versuchst du mich hier über'n Tisch zu ziehen? Verpiss dich!" + "Pff! Schön... Geh weiter Stiefel der Koalition lecken!" + "Du hast nicht mal das Geld? Sicherlich besitzt du etwas für den Wert meiner Zeit." + Feilschen (750 Mk) + "Echt jetz'? Du verarscht mich oder? Meinetwegen! Geh rein..." + "In deinen Träumen vielleicht." + "Oh ich hab da 'nen besseren Vorschlag für dich..." + Anflehen (100 Mk) + "Dein Geheule amüsiert micht... Na schön. Kein einziges Wort mehr. Verzieh dich aus meinen Augen und geh rein." + "Das ist beleidigend du kleiner Scheißkerl!" + "Deine traurige kleine Entschuldigung wird dir jetz' auch nicht weiterhelfen!" + "Ich kenne eine Sprache die du verstehen wirst." + Beleidigen + "Oh du bist sowas von tot!" + "Schnappt sie euch!" + Schnappt euch die Schweine der Koalition! + "Oh was haben wir denn hier? Abschaum der Koalition!? Dir ist schon klar, hier gibt's nen Tribut zu zahlen! Bezahl mich Dumpfbacke!" + Zolle Tribut (2000 Mk) + "Danke für's vorbeischauen, Schweinchen!" + "Ich geb' dir jetz' ein Spezialangebot. Zahl das doppelte und Ich verbreite ein paar gute Gerüchte über deine Crew unter den anderen Piraten hier." + Zahle 1000Mk (Ansehen bei der Koalition -40) + "Hm hatte nich' erwartet, dass du wirklich zahlst. Na gut. Ich werde ein paar Gerüchte verbreiten. Wenn die Koalition davon erfährt, wird sie es nicht mögen! Hehe." + "Ihr Koalitionsleute seid doch alle kernbehindert. Ihr Pfeifen könnt ja nicht mal rechnen. Verpiss dich!" + "Hätt' ich mir denken können. Bist'n scheiß treuer Stiefellecker. Geh mir aus den Augen, Dreckskerl!" + "Du hast nicht mal das Geld? Sicherlich besitzt ihr Koalitionsschweine etwas für den Wert meiner Zeit." + Feilschen (1500 Mk) + "Mach schnell, Schweinchen oder ich werde es schnell machen." + "Ich hatte mehr von jemanden wie dir erwartet... Komm her!" + "Weißte was? Vergiss es! Du bist Geschichte!" + Anflehen (1000 Mk) + "Haha Jungs! Schaut euch diese Heulsuse an! ...Ok na gut du hast mich zum Lachen gebracht, also lasse ich dich rein, aber jetzt geh mir aus den Augen, bevor ich meine Meinung ändere!" + "Willste mich verarschen!? Ich nehm mir alles von deiner verschissenen Leiche!" + "Deine traurige kleine Entschuldigung wird dir jetz' auch nicht weiterhelfen und deine Koalitionsfreunde können dir hier auch nicht helfen! Sprich deine letzten Worte!" + "Hm? Du suchst Arbeit sagste? Lass mich was klarstellen! Ich bin kein scheiß Arbeitsagentur! Aber... Hab hier 'ne Spur auf eine Lieferung der Koalition, die ganz in der Nähe vorbeikommt und ich bin nich' sicher, ob meine Crew bereit dafür ist. Ich verkauf dir die Spur, wennde das Kleingeld hast!" + Kaufen (1000mk) + "Hah großartig! Ich zeig dir wo sie vorbeikommen!" + "Ich werd's dir bestimmt net umsonst geben, Dumpfbacke! Komm zurück, wennde die nötige Knete hast!" + + Comm Link + Ein Kommunikationsgerät, welches erlaubt, Aufträge während Reisen von umliegenden Außenposten zu empfangen. + + Logo der Koalition + Farbiges Logo der Koalition + Beschädigtes Logo der Koalition + Kaputtes Logo der Koalition + Logo der Jovianischen Separatisten + Farbiges Logo der Jovianischen Separatisten + Beschädigtes Logo der Jovianischen Separatisten + Kaputtes Logo der Jovianischen Separatisten + + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Stationsarzt\n-Läden: Militärvorräte, Waffenkammer + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Läden: Allgemeines + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum + Ein einzelnes Gebäude und der Beginn von neuem Leben in der Region.\nBietet:\n-Jobs + Bietet:\n-Jobs\n-Personalbüro\n-Stationsarzt\n-Maschinenraum\n-Forschungslabore\n-Läden: U-Boote, U-Boot-Teile, Allgemeines, Apotheke, Technikvorräte, Waffenkammer + Bietet:\n-Jobs\n-Personalbüro + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Läden: Militärvorräte + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Läden: U-Boote, U-Boot-Teile, Militärvorräte, Waffenkammer, Technikvorräte + Bietet:\n-Jobs\n-Stationsarzt + Bietet:\n-Jobs\n-Personalbüro\n-Stationsarzt\n-Maschinenraum\n-Läden: Apotheke + Bietet:\n-Jobs\n-Personalbüro\n-Stationsarzt\n-Maschinenraum\n-Forschungslabore\n-Läden: Apotheke + Bietet:\n-Jobs\n-Personalbüro\n-Forschungslabore\n-Läden: Schlachter + Eine Baustelle für eine neue Station.\nBietet:\n-Jobs + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Läden: U-Boote, U-Boot-Teile, Allgemeines, Technikvorräte + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Läden: Allgemeines, Mineralien, U-Boot-Teile + Eine kleine Station die das umliegende Gebiet untersucht.\nBietet:\n-Informationen über nahegelegene Erzvorkommen + Eine Station für Erzabbau in trockenen Höhlen. Bietet:\n-Maschinenraum\n-Läden: Mineralien + Bietet:\n-Jobs\n-Personalbüro\n-Forschungslabore + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Forschungslabore\n-Läden: Forschungvorräte + Bietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Forschungslabore\n-Läden: U-Boote, Forschungvorräte + Eine militärische Befestigung die den Zugang zu tiefergelegenen Regionen verschließt.\nBietet:\n-Jobs\n-Personalbüro\n-Stationsarzt\n-Läden: Militärvorräte, Waffenkammer + Ein sicherer Zufluchtsort, wo sich Piraten treffen und austauschen, anstatt sich zu erschießen.\nBietet:\n-Jobs\n-Personalbüro\n-Maschinenraum\n-Stationsarzt\n-Forschungslabore\n-Läden: U-Boote, U-Boot-Teile, Allgemeines, Apotheke, Technikvorräte, Waffenkammer, Piratenequipment + Brutstätte von Kreaturen, die sich schnell auf umliegende Gebiete verteilen. + Ein Hotspot von mit Hüllenparasit befallenen Kreaturen, die ihn schnell auf umliegende Gebiete verbreiten. + Ein Hotspot von mit der Waste-Infektion befallenen Kreaturen, die sie auf umliegende Gebiete verbreiten. + Ein Ort ohne Monster oder Hindernisse. Bereit um kolonisiert zu werden. + Die Bauarbeiten einer neuen Siedlung bei [previousname] wurden abgeschlossen. Mehr Siedler ziehen in ihr neues Zuhause. + Untersuchungen bei [previousname] ergaben ein Mineralvorkommen in der Nähe und Arbeiter beginnen nun mit der Ausgrabung. + Die Hydrokultur von [previousname] haben ihre Station erweitert und in eine Biosphäre entwickelt, um genug Fleisch für die umliegenden Stationen bieten zu können. + Überfall auf einen Koalitionstransporter + Ein Transporter der Koalition passiert diese Route. Eliminiere dessen Besatzung und raube ihn aus! + Du hast die Besatzung erfolgreich eliminiert und ihre Fracht gestohlen! + Du hast die Besatzung nicht eliminiert! + Koalitionstransporter entdeckt + Zeit anzugreifen! Sie haben die Beute, die du willst! + Besatzung der Koalition eliminiert + Raube ihre Fracht und setze dann deine Reise nach [location2] fort. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Du hast dich entschieden, das Artefakt mitzunehmen. Es könnte ja etwas Wert sein. + Du hast nicht nachgesehen, was das Signal verursacht. + Artefakt geborgen + Du hast das Signal untersucht und ein Artefakt gefunden. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Du hast dich entschieden, das Artefakt mitzunehmen. Es könnte ja etwas Wert sein. + Du hast nicht nachgesehen, was das Signal verursacht. + Artefakt geborgen + Du hast das Signal untersucht und ein Artefakt gefunden. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Du hast dich entschieden, das Artefakt mitzunehmen. Es könnte ja etwas Wert sein. + Du hast nicht nachgesehen, was das Signal verursacht. + Artefakt geborgen + Du hast das Signal untersucht und ein Artefakt gefunden. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Du hast dich entschieden, das Artefakt mitzunehmen. Es könnte ja etwas Wert sein. + Du hast nicht nachgesehen, was das Signal verursacht. + Artefakt geborgen + Du hast das Signal untersucht und ein Artefakt gefunden. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Moloch getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von dem Moloch. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Moloch getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von dem Moloch. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Kriecher getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Tigerflosser getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von den Tigerflossern. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Kriecher-Brutmutter getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von der Kriecher-Brutmutter. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Kriecher-Brutmutter getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Kriecher-Brutmutter getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Schwarm getötet. + Ziele eliminiert + Es stellt sich heraus, das Signal kam von dem Schwarm. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Schwarm getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Schwarm getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Schwarm getötet. + Ziele eliminiert + Es stellt sich heraus, das Signal kam von dem Schwarm. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Hammerkopf getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von dem Hammerkopf. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Hammerköpfe getötet. + Ziele eliminiert + Es stellt sich heraus, das Signal kam von den Hammerköpfen. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Hammerköpfe getötet. + Ziele eliminiert + Es stellt sich heraus, das Signal kam von den Hammerköpfen. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Hammerköpfe getötet. Die Route sollte nun wieder sicher sein. + Ziele eliminiert + Es stellt sich heraus, das Signal kam von den Hammerköpfen. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Hammerkopf-Matriarchin getötet. Die Route sollte nun sicher sein. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von der Matriarchin. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der goldene Hammerkopf getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von dem goldenen Hammerkopf. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Riesengratling getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von dem Riesengratling. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Riesengratling getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Schwarm getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Schwarm getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von dem Schwarm. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und der Schwarm getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Schlammechsen getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Schlammechsen getötet. + Ziel eliminiert + Es stellt sich heraus, das Signal kam von den Schlammechsen. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und die Schlammechsen getötet. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Unbekanntes Signal + Das Signal wurde untersucht und das Logbuch wurde geborgen. + Das Signal wurde nicht untersucht. + Daten geborgen + Es stellt sich heraus, das Signal kommt von dem Logbuch mit verschlüsselten Daten. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Das Signal wurde untersucht und die Piratenbesatzung eliminiert. + Das Signal wurde nicht untersucht. + Unbekanntes Signal + Begegnung mit Piraten + Neutralisiere ihre Besatzung oder lasse ihr Uboot auf den Meeresgrund sinken! + Piraten eliminiert + Es stellt sich heraus, das Signal kam von den Piraten. Vielleicht haben sie ja wertvolle Fracht? Navigiere dein Uboot nach [location2], wenn du dazu bereit bist, die Gegend zu verlaseen. + Zufällige Begegnung + Du hast das seltsame Gefühl, etwas interessantes wartet hier irgendwo auf dich... + Das Signal wurde untersucht und die Piratenbesatzung eliminiert. + Das Signal wurde nicht untersucht. + Unbekanntes Signal + Begegnung mit Piraten + Neutralisiere ihre Besatzung oder lasse ihr Uboot auf den Meeresgrund sinken! + Piraten eliminiert + Es stellt sich heraus, das Signal kam von den Piraten. Vielleicht haben sie ja wertvolle Fracht? Navigiere dein Uboot nach [location2], wenn du dazu bereit bist, die Gegend zu verlaseen. + Wir haben den Kontakt zu [previousname] verloren. Wir raten allen die nachsehen wollen, mit Vorsicht vorzugehen! + Die nahegelegene Signalboje bei [previousname] erhielt eine automatisierte SOS Übertragung der lokalen Station, erhielt aber keinerlei weitere Kommunikation. + Berichten zufolge ist [previousname] überrannt worden. Keine Überlebenden wurden gefunden. + Berichten zufolge wurde [previousname] angegriffen und stark beschädigt. Überlebende werden mit einem Shuttle eskortiert. + [previousname] wurde für die Kolonisierung markiert. + [previousname] verfügt über reichlich Platz um einen Außenposten zu errichten. + [previousname] ist bereit für die Kolonisierung. + Die Koalition markierte [previousname] als ein gutes Gebiet zum siedeln. + [previousname] wurde von Monstern übernommen. + Swarms of husk-infected monsters were spotted around [previousname]. + [previousname] wurde durch das Militär der Koalition gesäubert. + [previousname] wird von Monstern angegriffen. + [previousname] wurde von den angreifenden Monstern befreit. + Husk activity has decreased around [previousname]. + Die Koalition errichtet eine Blockade bei [previousname]. + Die Koalition versetzt Truppen nach [previousname]. + Die Koalition sammelt Truppen bei [previousname]. + Kolonisten von [previousname] haben ihre Kolonie ausgebaut, um weitere Bewohner aufnehmen zu können. + Die Kolonie [previousname] ist gewachsen. + [previousname] wird weiter ausgebaut. + Die Kolonisten von [previousname] beginnen weitere Ausbaumaßnahmen an ihrer Station. + Die Kolonisten von [previousname] bauen ihre Station weiter aus. + [previousname] befindet sich derzeit unter Bauarbeiten, um neue Infrastruktur zu erstellen. + Ingenieure von [previousname] haben ihre Verkabelungsarbeiten an einem neuen Gewächshaus beendet. + Mechaniker von [previousname] haben ihre Schweißarbeiten an einem neuen Gewächshaus beendet. + [previousname] züchtet nun Pflanzen für die umliegenden Stationen. + Die Ingenieure bei [previousname] haben die Fabrikatoren aufgestellt. + Die Mechaniker bei [previousname] haben mit arbeiten an Konsumgütern begonnen. + Die Industire bei [previousname] blüht auf! + Truppen der Koalition errichten ein Lager bei [previousname]. + [previousname] wird nun von Truppen der Koalition kontrolliert. + Die Koalition errichtet ein Lager bei [previousname]. + Eine Studie der Umgebung von [previousname] weißt auf viele verschiedene Lebensformen in der Region hin. + [previousname] fanden eine faszinierende Pflanzenart in einer nahen Höhle. + Eine Pflanze nahe [previousname] sorgt für wissenschaftliche Neugierde. + Untersuchungen um [previousname] weisen auf wertvolle Erze in der Region hin. + [previousname] haben Mineralien in der Nähe entdeckt. + Reichhaltige Mineralvorkommen wurden bei [previousname] gesichtet. + Wissenschaftler und Ingenieure haben die Bauarbeiten des Fusionsreaktors bei [previousname] beendet. + [previousname] versorgt die umliegenden Stationen nun mit Fusionsenergie. + [previousname] verkaufen nun alles rund ums Uboot. + [previousname] haben die Bauarbeiten am Trockendock beendet. + Die Werft [previousname] hat ihre Bauarbeiten beendet. + Medizinische Versorgung ist nun bei [previousname] erhältlich. + [previousname] hat eine kleine Klinik errichtet. + Bauarbeiten einer Klinik wurden bei [previousname] fertiggestellt. + Truppen der Koalition haben [previousname] befestigt. + Das Lager [previousname] wurde zu einer Basis ausgebaut. + [previousname] has set up fortifications. + Die Koalition errichtet eine Festung bei [previousname]. + [previousname] wurde zu einer Festung ausgebaut, um umliegende Stationen zu schützen. + Kolonie + [name] Territorium + [name] Grenzgebiet + [name] Kolonie + Siedlung + [name] Posten + [name] + Siedlung [name] + Außenposten + [name] Station + [name] Residence + [name] Community + [name] Outpost + Stadt + [name] Metropolis + [name] Aquapolis + Großstadt [name] + Untersuchung + [name] Reserve + [name] Felder + [name] Ablagerung + [name] Untersuchung + Extraktion + [name] Steinbruch + [name] Ausgrabungsstätte + [name] Extraktion + Mine + [name] Mine + [name] Bohrungen + Lager + [name] Barracken + [name] Garnison + [name] Lager + Basis + [name] Bunker + [name] Bastion + [name] Basis + Festung + [name] Festung + [name] Militärische Fakultät + Forschung + [name] Biostudie + [name] Geostudie + [name] Observatorium + [name] Pflanzenforschung + [name] Kreaturenforschung + Labor + [name] Sterile Forschungslabore + [name] Experimente + [name] Labore + [name] Forschungslabore + Institut + [name] Universität + [name] Institution + [name] Institut + Hydrokultur + [name] Hydrokultur + [name] Landwirtschaft + Biosphäre + [name] Zuchtstätte + [name] Biosphäre + Ernährungszentrum + [name] Ernährungszentrum + Klinik + [name] Klinik + Hospital + [name] Krankenhaus + Operationszentrum + [name] Bio-Medizinisches Institut + [name] Operationszentrum + Schmiede + [name] Schmiede + Fabrik + [name] Industrie + [name] Mühle + [name] Manufaktur + Werft + [name] Trockendock + [name] Werf + Warenhaus + [name] Lagerhaus + [name] Depot + [name] Warenhaus + Kraftwerk + [name] Atomkraftwerk + [name] Thermonukleares Kraftwerk + [name] Fussionsreaktor + Baustelle + [name] Baustelle + [name] Planungszone + Militärische Blockade + [name] Blockade + [name] Stellung + [name] Kontrollpunkt + [name] Befestigung + [name] + Wird angegriffen + Wegpunkt + Hüllengründe + [name] Wegpunkt + [name] Signalboje + Hüllengründe von [name] + Wasteyard + Wasteyard of [name] + "VERFÜGBARE AUFTRÄGE DER KOALITION", Die verfärbten und zerfledderten Poster an er Wand zeigen bereits verlorene Siedlungen und überrante Gegenden. Es scheint die Koalition ist etwas überfordert. Du findest nur eine leserliche Koordinate. + Ein von Steuern befreiter Gehaltsschein könnte nicht schaden... + “In der Nähe gibt es einen großen Bau voller Kreaturen und von Minute zu Minute werden es mehr. Wenn du den Bau säuberst, gibt's eine saftige Belohnung!” + Verstanden + Rießige Gummiente + Eine rießige Gummiente zum herumwerfen und zum beobachten, wie sie imm Wasser treibt. + Große Gummiente + Eine große Gummiente zum herumwerfen und zum beobachten, wie sie imm Wasser treibt. + Gummiente + Eine Gummiente zum herumwerfen und zum beobachten, wie sie imm Wasser treibt. + Rießige Gummiente + Eine rießige Gummiente mit einem Piratenhut zum herumwerfen und zum beobachten, wie sie imm Wasser treibt. + Große Gummiente + Eine große Gummiente mit einem Piratenhut zum herumwerfen und zum beobachten, wie sie imm Wasser treibt. + Gummiente + Eine Gummiente mit einem Piratenhut zum herumwerfen und zum beobachten, wie sie imm Wasser treibt. + Piraten Exo-Anzug + Ein stark modifizierter Exo-Anzug. Es scheint als seien einige Piraten tatsächlich handwerklich begabt und haben es geschafft die Resistenz gegen Rückstöße und Betäubungen zu verringern. Außerdem wurde die Luftzufuhr modifiziert und erlaubt dem Nutzer nun das Atmen von Sauerstoff aus der Umgebung. + Dreckige Bombe + Eine handgemachte Bombe, die man in einen Zünder, in Railgun-Granaten oder in Wasserbomben-Granaten packen kann. Es ist wohl besser etwas Abstand zu halten! + Piratenhelm + Piratenrüstung + Piratenkopftuch + Piratenkapitänshut + Piratenklamotten (Novize) + Ein von Piraten gefertigtes, robustes Outfit. Dieses Exemplar wird hauptsächlich an neue Rekruten und Besatzungsmitgliedern in niedrigen Positionen gegeben. + Piratenklamotten + Ein von Piraten gefertigtes, robustes Outfit. Es wurde dazu gemacht, den rauen Bedingungen des Seelebens auf Europa standzuhalten. Dieses spezielle Exemplar wurde mit leichten Panzerungsplatten versehen. + Piratenklamotten (Kampf) + Ein von Piraten gefertigtes, robustes Outfit. Es wurde dazu gemacht, den rauen Bedingungen des Seelebens auf Europa standzuhalten. Dieses Exemplar wird von erfahreneren Besatzungsmitgliedern und Personen mit höheren Rängen getragen. + [name] Zuflucht + [name] Hafen + [name] Versteck + Piraten errichteten eine neue Zuflucht bei [previousname]. + Einige Piraten ließen sich in [previousname] nieder und etablierten eine neue Zuflucht. + Wir haben gehört, dass ein Schiff der Koalition hier in der Nähe vorbeikommt. Vielleicht haben sie ein paar Waren, die ihr ihnen abnehmen könntet, wenn ihr versteht was ich meine? + Einige Separatisten scheinen in diesen Gewässern unterwegs zu sein. Vielleicht haben sie ein paar Waren, die ihr ihnen abnehmen könntet, wenn ihr versteht was ich meine? + + [name] + [name] + Piraten haben eine neue Zuflucht in [previousname] erbaut. + Unbefugtes Betreten + Ihr dringt unbefugt in ein Gebiet ein. Haltet in dieser Gegend Ausschau nach patrouillierenden Schiffen der Koalition! + Ihr habt die Koalitionspatrouille erfolgreich eliminiert! + Ihr seid der Koalitionspatrouille erfolgreich ausgewichen! + Koalitionspatrouille gesichtet + Koalitionspatrouille entdeckt + Entkomme der Patrouille oder neutralisiere die Gefahr! + Koalitionspatrouille eliminiert + Ihr könnt eure Reise nach [location2] fortsetzen. + Überfall auf ein Schiff der Koalition + Jagt das Schiff der Koalition, eliminiert dessen Besatzung und plündert seine Vorräte! Die markierten Stellen zeigen euch, wo sich das Schiff ungefähr aufhält. + Die Besatzung der Koalition wurde erfolgreich eliminiert. + Die Besatzung der Koalition wurde nicht eliminiert. + Vermutete Position der Koalition + Schiff der Koalition entdeckt + Neutralisiert die Besatzung oder lasst das U-Boot auf den Meeresgrund sinken! + Koalitionsbesatzung eliminiert + Plündert ihr Schiff und macht euch auf den Weg nach [location2]. + Überfall auf ein Schiff der Separatisten + Jagt das Schiff der Separatisten, eliminiert dessen Besatzung und plündert seine Vorräte! Die markierten Stellen zeigen euch, wo sich das Schiff ungefähr aufhält. + Die Besatzung der Separatisten wurde erfolgreich eliminiert. + Die Besatzung der Separatisten wurde nicht eliminiert. + Vermutete Position der Separatisten + Schiff der Separatisten entdeckt + Neutralisiert die Besatzung oder lasst das U-Boot auf den Meeresgrund sinken! + Separatisten eliminiert + Plündert ihr Schiff und macht euch auf den Weg nach [location2]. + Schweres Piratenschiff + Finde das Piratenschiff, das in dieser Gegend sein Unwesen treibt und eliminiere seine Besatzung, aber bedenke dass diese Piraten es geschafft haben ihre Hüllen zu verstärken. Also bringst du entweder ordentlich Feuerkraft mit oder du zielst auf die Türen und Luken! Die markierten Punkte zeigen, wo das Schiff zuletzt gesehen wurde. + Die Besatzung des Piratenschiffs wurde erfolgreich eliminiert. + Die Besatzung des Piratenschiffs wurde nicht eliminiert. + Piraten gesichtet + Piraten entdeckt + Neutralisiere die Besatzung oder lasse das U-Boot auf den Meeresgrund sinken! + Piraten eliminiert + Navigiere dein U-Boot nach [location2], um deine Belohnung zu erhalten. + Ravendes Piratenschiff + Es gab Sichtungen über ein Piratenschiff, welches andere Schiffe überfällt und deren Ethanol- und Rumvorräte plündert und dabei so laut Musik ballert, dass sie die Monster von ganz Europa vor unsere Tür locken. Werde diese Arschlöcher los, damit wir uns nicht mit Dingen auseinandersetzen müssen, die weitaus schlimmer wären als die! Die markierten Punkte zeigen dir, wo wir das Schiff derzeit vermuten. + Die Besatzung des Piratenschiffs wurde erfolgreich eliminiert. + Die Besatzung des Piratenschiffs wurde nicht eliminiert. + Piraten gesichtet + Piraten entdeckt + Neutralisiere die Besatzung oder lasse das U-Boot auf den Meeresgrund sinken! + Piraten eliminiert + Navigiere dein U-Boot nach [location2], um deine Belohnung zu erhalten. + Seltsames Piratenschiff + Gerüchten zufolge treibt sich hier ein Piratenschiff mit seltsamen Fähigkeiten herum. Anscheinend erschaffen sie eine Art Anomalie um sich zu schützen, also halte dein U-Boot lieber auf einer sicheren Distanz! Die markierten Punkte zeigen dir, wo wir das Schiff derzeit vermuten. + Die Besatzung des Piratenschiffs wurde erfolgreich eliminiert. + Die Besatzung des Piratenschiffs wurde nicht eliminiert. + Piraten gesichtet + Piraten entdeckt + Neutralisiere die Besatzung oder lasse das U-Boot auf den Meeresgrund sinken! + Piraten eliminiert + Navigiere dein U-Boot nach [location2], um deine Belohnung zu erhalten. + Schiff eines Piratenlords + Es gibt Gerüchte, dass in dieser Gegend ein Schiff eines Piratenlords sein Unwesen treibt. Eliminiere seine Besatzung und du wirst stattlich belohnt, aber bedenke dass dies die Crew eines Piratenlords ist. Sie haben sehr starke Hüllen und enorme Feuerkraft, also sei gut vorbereitet! Die markierten Punkte zeigen, wo das Schiff zuletzt gesehen wurde. + Die Besatzung des Piratenschiffs wurde erfolgreich eliminiert. + Die Besatzung des Piratenschiffs wurde nicht eliminiert. + Piraten gesichtet + Piraten entdeckt + Neutralisiere die Besatzung oder lasse das U-Boot auf den Meeresgrund sinken! + Piraten eliminiert + Navigiere dein U-Boot nach [location2], um deine Belohnung zu erhalten. + Piratenvernichter + Feiernder Piratenkapitän + Feiernder Piratenlord + Feiernder Piratenrekrut + Feiernder Piratenschütze + Feiernder Piratenschläger + Feiernder Piratenelite + Feiernder Piratentechniker + Feiernder Piratenphysiker + Feiernder Piratenmechaniker + Feiernder Pirateningenieur + Piraten haben einen weg um die Blockaden gefunden, die den Weg in die tieferen Bereiche von Europa versperren. Höre dich auf der Station um, um zu erfahren wie du an ihnen vorbei kommst. + “Hm? Geheime Passage? Ohhh richtig! Wir haben einen Tunnel gefunden, der an den Blockaden vorbei führt. Hier, ich zeige es dir auf deiner Karte... Aber seid vorsichtig! Es könnten Schiffe auf Patrouille sein!” + “Oh, du bist hier, um die Blockaden zu umgehen? Gib mir deine Karte... Also gut, hier findet Ihr einen Tunnel, durch den Ihr die Blockaden umgehen könnt, aber seid vorsichtig! Auf dem Weg dorthin könnte es Patrouillen geben! Viel Glück da draußen!” + “Ahoi! Ihr wollt bestimmt auch an den Blockaden vorbei oder? Es gibt einen Tunnel, der an ihnen vorbeiführt. Hier, ich markiere ihn auf eurer Karte... Haltet aber nach patrouillierenden Schiffen Ausschau!” + Piraten Zuflucht + Piraten Zugang + + + + + + + Documents + A folder containing some documents. + Classified Documents + An envelope containing classified documents. + Classified Documents + An envelope containing classified separatist documents. + Untangle + Plant Cluster + A cluster of entangled plants. It might be possible to untangle them when stabilizing them with stabilozine at a research table. + Stabilized Plant Cluster + A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants. + Coalition Station-Takeover + Separatist Station-Takeover + A garrison of separatist rebels is staying at [location1]. Eliminate them and seize the outpost for the Coalition. + A garrison of coalition soldiers is staying at [location1]. Eliminate them and liberate the outpost in the name the Separatists. + Outpost Claimed + Seems like the separatists are surrendering. + Outpost Liberated + Seems like the coalition is giving this station up. + "Thank you! Some backup is always appreciated!" + "Good luck!" + "That won't be necessary. Please order your soldiers to stay." + "You seem quite determined... Alright, I'll order them to stay put. Good luck!" + The door is shut. The terminal says: "All external contractors must pay a security deposit of 250mk to access mining operations" + Transaction received. Unlocking door... + Transaction failed. Insufficient personal funds. + You broke into the mine without paying the fee. Authorities were notified about your actions. + Pay + Mineshaft access + Temporary Crewmember + Will leave your crew after 6 hours from the moment they joined. + I'm here to support this crew for 6 hours from the moment I arrived. No more, no less. + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Great Electric Spineling + “Praise the Husk. We thought we'd never be getting out of here!” + The depths will take the unbelievers! + Those who reject the gift must drown! + Perish and be reborn as Husk! + "This vessel is yours, correct? We lost contact with a nearby deep sea laboratory. The research team is supposed to send us a weekly detailed report, but now they do not respond to our calls. See if you can reestablish communication, the church will reward you accordingly." + No signal... Maybe check the antenna? + The power is back online. The structure rumbles as machinery comes alive. + The researcher coughs up an unnerving amount of fluids before catching his breath in a gasp. \n"Praise the husk you came! It seems you're not from the church..." + "You were on the verge of turning, what happened here?" + "It's the genes we were using. Usually the church directly provides us with a fresh supply, but for the last shipment, we had to rely on a delivery from an outsider ship. Those infidels must've tampered with the product, trying to make a profit by reselling the rest." + "But why didn't the parasite take over?" + "We put the symbiote in stasis by spreading chlorine through the ventilation system and shut the whole circuit down, it's a standard safety procedure in case of outbreak... We tried signaling the church, but nobody came, until you did." + "Your antenna was disconnected." + "Bastards must have sabotaged it! I'll send a full report to the church... And bless your travels." + This is the place. The clown could be anywhere. Don't forget to honk your horn. + You suddenly hear a muffled voice calling out for you. "Pssst! Over here!" + As you approach, an orange wig emerges from under the garbage. "Thank the honkmother! Did my troupe sent you?" + "What are you even doing in there?" + "Hiding, obviously. At first I thought sharing a few jokes incognito would lighten up the mood, you know, get those sinister fellows on the sillier side of life. But as soon as I snuck into the outpost, my cover was blown! Can you believe it?" + "What did you expect?" + "I find the very concept of clowns unbelievable to begin with." + The clown grumbles. "I spent weeks mastering the art of subterfuge to blend into the cult, and even read all of their honkin' lore, chalice, wine and all..." + "Well, time to leave." + "Should I pull you out by the nose?" + "No way, if I get seen, they'll get their grabby appendices on me and strap me to a dissection table! You can't open up a clown, that's like explaining a joke, it's not funny!" + "Stay here, I'll deal with security." + "Great! I've got a few jokes if you need an ice-breaker. So, a cultist, a clown and a separatist walk into a bar..." You close the lid. Time to negociate. + "This particularly stern cultist looks like the head of security." + "So... heard any squeaky noises recently?" + "The cultist sighs. Ah... so you've heard about our unwanted guest. We've been looking to oust this intruder, but the trickster has eluded us.?" + "Not a big fan of clowns are you?" + "Disruptions are not to be tolerated in this holy sanctuary. Xenoscience is not some trivial matter. It requires a honed mind, focused on the most noble goal of bettering humanity. None shall make a mockery of our precepts." + "Let's say I can convince the clown to leave the station for good, will you allow it?" + "Fine. We just want our peace of mind. Rid us of this disturbance and we will overlook the situation." + "So? Did they like my joke?" + "They're willing to let you go" + "Some fresh air at last!" The clown clumsily squeezes out of the trash can, like a human-shaped sausage. + The inept infiltrator is emanating a foul stench from days spent in hiding. "Please don't tell my troupe, I don't want to be the butt of the joke!" + "How about you join my crew?" + "Great! I might not be the most subtle of jesters, but I know my way around a submarine." + "You need to learn to laugh about yourself. It's part of the clown spirit." + "You're right. There's nothing to be ashamed of. I'll call my friends and wait for a shuttle to bring me back." The clown bows and pinches its large red nose as a sign of gratitude. + "Oh well. Not that I've seen clowns around here, no sir." + "Then don't bother me!". They don't need to know about the clown, you need to think of another way. + "Nuh-uh. I don't negociate with horrorists." + "This place gives me the creeps." The clown pauses for a moment, and formulates a plan. "What do you say we play one final prank, a diversion while I make my escape?" + "What do you have in mind?" + "Here, I prepared this party cracker." He hands you a... grenade? "Place it inside a cabinet, and when you're ready, honk the horn. It's going to be a blast, trust me!" + Now's the time! Honk it! + You find the clown shaking from excitement. "That was some J-grade pranking! To hell with subtelty, take me on a tour around the moon, there are many tricks to be played!" + "Sure, just don't blow up the submarine." + "I know where the heretic hides" + "The church would greatly appreciate your cooperation. Lure the unbeliever out, and we will take care of the rest." + "They loved it. You can come out now." + You hear the head of security over the radio: "The church thanks you for your help. May the tides carry you to your destination". You're not very proud of what you've done, but you accept the reward nonetheless. + You spot an unusually upset clown. Despite its colorful appearance, it seems worried about something. + "What's the matter? Stepped on a rake lately?" + "Believe it or not, this is no laughing matter. I could use some help from a crew like yours." + "Two days ago, a member of our troupe thought it'd be a good idea to board a shuttle to a nearby church, and we havent heard about him since. Our friend believed he could infiltrate the church, and pass himself as an adept. Naturally, I thought it was a joke!" + "Husks can't speak, much less laugh." + "To us it's fun and games, but to these people the very concept of humor is akin to blasphemy!" + "Didn't know the honkmother had a spy network." + "I thought you guys avoided touring the church." + "We go from station to station, raising morale, that is the mission of our dis-organization. Anyway, take this bike horn with you and go to these coordinates. Once you're there, honk around. Clowns always heed the call, you should be able to find our friend that way." + "I'll see what I can do." + Let's not get involved in clown business. + “I believe you're familiar with those creepy husk cultists right? They're not just religious fanatics mind you, the church makes most of the medicine and biotech here on Europa." + "Until we can produce our own on a large scale, we are dependent on their shipments, but so is the coalition...” + “Here's the plan: take down a church transport ship on route to a coalition outpost. This will keep our hands clean while dealing a blow to the coalition” + "I already knew that, what about it?" + "What now?" + "Consider it done." + "Count us out, we're not pirates." + The coalition official waves at you. “Here you are. I've received a report... We have a major problem.” + “Those fanatics of the church are on the verge of a scientific breakthrough: a new pathogen, unlike anything we've seen before. We think they're working on way to spread the virus on a large scale.” + “We need to put an end to this research project. Their scientist must be eliminated. But we can't act on our own, sending one of our own agents would cause not only the Church to retaliate, but also Separatists to take their side. \nI need a freelance crew for this... and you just happen to be here.” + What kind of problem? + Sounds bad... + I will do it. + No way. This is too much of a risk. + “Some of the commoners here are looking for safe passage to a nearby station. Escort them over there safely and you'll be paid.” + The Deacon seems distressed. “You know all too well the gospel of the church can be too... enlightening for some. \nThose who spread the good word are never safe from bigotry and suspicion.” + “A few proselytes are being unjustly detained in an outpost nearby. Free them from the jaws of intolerance and the Church will reward you.” + “An epidemic broke out in a nearby outpost. \nDeliver these medical supplies and spread the good word of the church.” + “We need to spread the good faith, but the unbelievers are wary of our gifts. \nSmuggle these goods to our proselyte brothers in hiding.” + “A Cardinal is looking for transport to a nearby research laboratory” + “I've heard the church of the Husk is looking to develop a new vaccine. \nThey will pay good money for fresh samples of slime bacteria.” + You pull the lever and hear the gate rumbling: the passage is open. + "Security alert: intruders are trying to force the gate open!" + You've reached a blockade. The path to the next biome must be unlocked to proceed. + Reach the control room to open the blockade + “I posted about an assignment earlier. Some fauna exclusive to this region is causing us massive trouble. I've sent all the details to your onboard navigation system, in case you're interested.” + “We received multiple reports about a pirate vessel causing trouble. We need you to get rid of them by any means.” + “We received multiple reports about a pirate vessel blasting music into the depths and luring more monsters close to our stations. We need you to get rid of them by any means.” + “We recently lost contact to some of our vessels. We believe they got attacked by a strange vessel that was reported lurking around these parts. We need you to get rid of it to hopefully prevent other vessels getting lost in the future.” + The status monitor is displaying a warning about the engine malfunctioning. Better order a mechanic to take a look. + The engine stopped working. Best to quickly get it back up and running. + You got the engine back up and running! + The engine didn't start up. Try again? + A part fell off. Surely nothing important... Just give it a bit of time and it'll probably start back up. + Use Wrench + Smack it! + Release Pressure + Let someone else deal with this... + The status monitor is displaying a warning about a reactor malfunction. An engineer should probably take a look. + The automated control circuit seems to not be responding and the switch is stuck. Someone needs to manually operate the reactor! + You resolved the issue and the reactor is returning to normal values! + You failed to release the pressure. Try again? + A part fell off. Let's hope it's nothing important... + You hear a mechanical piece moving. Looks like the problem resolved itself somehow. The machine has a spirit of its own... + You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!". \nLeave the station to receive your reward. + Leave the station to receive your reward. + "Great work! The station is now ours. We'll send some of our people there. It should be back up and running under our command in no time! For now you should leave the station. I'm sending you your reward..." + "We arrived! Make sure your weapons are loaded and safety is off! Let's do this!". There's no turning back now: You're at war. + "We still have to take over the last station your crew was sent to before we can plan an attack on the next one." + "Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another separatist station nearby?" + "Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a separatist station nearby?" + "We have noticed your efforts to maintain a good reputation with us and would like to give your crew a chance to prove you're serious with us. Aid us in an attack on a separatist station nearby and you'll be working with our top men soon enough!" + "Ah good to see you! Your crew is doing great! We planned another attack. Would your crew mind lending a hand at taking over another coalition station nearby?" + "Since your crew is doing good, we'd like to ask if your crew could aid us in another attack on a coalition station nearby?" + "We have noticed your efforts to maintain a good reputation with us and would like to give your crew a chance to prove you're serious with us. Aid us in an attack on a coalition station nearby and you'll be working with our top men soon enough!" + "Yes we would like to help. Which station is our target?" + "Here, I'll mark it on your map... We've also ordered some of our soldiers to assist you and your crew during the attack. They'll be joining you in just a moment." + "Sorry, but we currently got other business to take care of first." + "Alright. Let me know when you dealt with your business or if you change your mind." + "Yarhahar, what do we have here? Me eyes spied some good loot! Hope ye came prepared..." + You're receiving a transmission from another vessel. What do you want to do? + "This is CO-CT-43. State your business in this area immediately!" + (Tell the truth) "We're here to rob you obviously... Get ready to be boarded!" + "At least your honest... *EVERYONE GET TO YOUR STATIONS! WE GOT HOSTILES INCOMING*" + (Tell a lie) "We have official orders from Admiral Edward to check your cargo for potential stowaways. Please cooperate with us and stop your submarine." + "Oh Admiral Edward? Yes we'll stop our vessel immediately! Welcome on board!" + "How stupid do you think we are? There is no Admiral Edward! Whoever you are, we suggest to turn around and get out of our way or face the consequences." + The reactor is buckling and whining with pressure, what do you do? + Release Pressure + The reactor shudders, but you hear the steam whistle out of the core. It seems someone wired something to it... + The reactor gurgles as the steam swells the protective hoses leaving the core, it seems a qualified engineer is required. + The smell of sulfur burns your nostrils... + Hidden in the walls, you notice a small metal box glimmers. + You find a note stashed in a detonator with detailed instructions on what needs to be done for democracy. + A pirate has stopped and is looking at you like he is waiting for you to do something. What will you do? + Keep walking. + You don't care and go on with your business. + You hear someone calling out: "Hey wait a second!" + Attack (Destroy the Pirate Outpost) + "I really don't like the looks of you filthy pirate scum... Time for pest control!" + Rip 'n' Tear (Destroy the Pirate Outpost) + "It's time to send you all to hell!" + "Can't afford our hospitality huh? Don't worry, I'll give you the royal treatment!" + "Uh Oh." + You try pressing the button, but the door seems locked. You can hear a raspy voice from the other side: \n"Should've paid, the toll, chump. But if you REALLY want in... we can find an arrangement..." + *Sigh...* How much? + 500Mk. Pay up or stay out. + Fine... + No way. This is racket. + "Nice. Lookin' forward to doing business." + "Trying to swindle me? No cash, no guns." + "Hah! Come back if you change your mind. I'm not going anywhere." + "This guy's trying to steal our supplies!" + As you walk down the hallway, an unsavory individual puts a hand on your shoulder. "Fancy ship you've got there. A real beauty... Bet it cost you a little fortune." + It's just a hunk of junk. + Bugger off + The man keeps following you. "Used to be a captain you know? Mine was sunk by one of those coalition dogs. Tried to run a blockade with a shipment of the good stuff, turns out Dugongs aren't known for their speed." + The self-proclaimed pilot spits on the floor. "Took a straight hit by a railgun. Tore a hole in the amidships, but somehow me and my crew limped back to this rat hole of a station. Bet if I had yours, things would've been different..." + Tough luck mate, I wish you the best. + Not my problem. + The involuntary landlubber is back again, and pulls something from under his coat. For a brief moment you think it's a gun, but it's just a bottle of rum. "You know what, I've got a good feeling business will resume. Pulled these babies from my personal stash. This one is on the house!" + Never say no to free booze. + Get the hell off me. You're not my buddy, pal. + Drink up, and make sure to share with aaaaall your crew! To the last drop. Me, I won't be staying here for long..." \nYou catch a glimpse of a sinister chuckle. + "Whatever. Guess we just don't get along. Don't worry, I'll be leaving soon..." + There's a loud sound in the airlock... + "We're taking over this ship!" + "Hm? Ye lookin' for work ye say? Lemme tell ya somethin'! Ain't no administration service here! But... Got me a lead about a coalition transport passing near here and I'm not sure if me crew is ready for it. Imma sell it to ya if ye got the cash!" + Buy (1000mk) + "Hah great! Lemme show ya where they gonna pass!" + "Ain't gonna give it to ya for free dumbass! Come back when ye got the scratch!" + "COALITION BOUNTY ISSUED", the discolored and damaged posters list off sites of destruction and infestation, seems like the coalition is in over their heads. You can only make out one set of coordinates. + A tax free paycheck couldn't hurt... + “There is a massive lair nearby bubbling over with more and more creatures by the minute, if you can take it out there is a reward in it for you!” + Understood + This automated station scans the surrounding area for minerals. A message is displayed on the terminal: \n\n"PAY 1000MK TO ACCESS THIS UNIT'S SCANNING DATABASE" + Transfer the money + "ACCESS GRANTED. POTENTIAL MINERAL DEPOSITS CAN BE FOUND AT THESE LOCATIONS..." + "INSUFFICIENT FUNDS. ACCESS DENIED" + A panel displays a message from the outpost's taskmaster. \n\n"CONSTRUCTION UNITS REQUESTED. MAY BE FABRICATED AND PACKAGED USING THE FOLLOWING MATERIALS:" \n\n-Lead \n-Copper \n-Steel \n-Iron \n-Zinc \n-Aluminium + "Hey you! We're running short on materials and the next delivery has been delayed a few days. We don't want to spend more time on this construction site than we have to... You don't happen to have 5 crates of building materials you could spare? We'll pay for them of course!" + We do. Let me go grab them for you. + "Oh wonderful! Speak to me again once you're done delivering them to the cargo unit over there to collect your payment." + I am not sure. Let me check our cargo first. + "Alright! If you happen to find some, deliver them to the cargo unit over there and talk to me once you're done." + Not interested in selling. + "I see... Well if you happen to change your mind, you know where to find me." + We're lacking the materials. + "I see... Well then I guess we'll have to wait for the official delivery then." + "Oh hey! Did you guys change your mind? We really could use those 5 crates of building materials!" + Yes, the crates are on their way. + "I see you've delivered the required amount. Here's your payment!" + Thank you. + "Oh and since you're on good terms with us, administration stated to throw the current building plans out and let you decide on what type of station we should build here. So what's it going to be, boss?" + A Settlement + "Alright, a settlement it is. I'll be returning to work now. Safe travels to you!" + A Military Base + "Alright, a military base it is. I'll be returning to work now. Safe travels to you!" + A Research Station + "Alright, a research station it is. I'll be returning to work now. Safe travels to you!" + A Hospital + "Alright, a hospital it is. I'll be returning to work now. Safe travels to you!" + "I'll be returning to work now. Safe travels to you!" + "I'm afraid that won't be enough. Check your cargo hold and see if can find some more." + Alright, I'll go check again. + Sorry, but that's all we got... + "In that case I recommend taking your cargo back. We'll be waiting on the official delivery then instead." + Bandits + Gangs of outlaws that roam the murky seas of Europa and engage in criminal activities. Dangerous, but open for business... + Opportunists, brigands, pirates... Truly a villainous bunch. + Initiate Robes + A dark garment traditionally worn by acolytes of the Church of Husk. Imbued with pheromones that pacify feral husks, helping the acolytes stay safe until they're ready to ascend. + Ritual Chalice + A decorated Chalice used in ascension rituals. + Poster - Religion is Poison + Nuclear Bomb + A nuclear bomb, causing a massive fallout after detonation, killing everything in its path. 60 seconds until detonation when armed. + Portable Nuclear Device + Construction Material Crate + A crate full of processed construction materials. Can be delivered to construction sites. + Soft, flexible metals + Harder, sturdy metals + Construction work at [name] was stopped due to nearby dangers. + Ongoing constructions at [name] were abandoned due to nearby dangers. + The construction site at [name] was closed down and abandoned due to nearby dangers. + Husk Temple + Abbey of [name] + Cathedral of [name] + Chapel of [name] + A scientific outpost of the Church of Husk. + Sinking Circus + The Circus on tour at [name] + The Sinking Circus has left the area. + The Sinking Circus has arrived in [previousname]. + Entertainers, travelling the cold seas of Europa. + + St. Mendel + St. Darwin + St. Newton + St. Curie + St. Archimedes + St. Avogadro + St. Bohr + St. Einstein + St. Ohm + St. Kepler + St. Copernicus + Holy Bernoulli + Holy Fermi + Holy Mendeleev + Holy Al-Haytham + Pious Planck + Pious Pascal + Blessed Boyle + Sanctus Gauss + Guiding Galileo + Sacred Schrödinger + Hopeful Hypatia + Victorious Volta + Laplace's Grace + Faithful Fourier + Glorious Goodall + Port Royal + Tortuga + New Providence + Barataria + Matanzas + Eyl + Libertalia + Hai Tac + New Nassau + Clew + Barbary Rift + Campeche + Hodeidah + Emule + Plank + Bilgebath + Drunken Masts + Rumgone + Grim + [resourcename1] + Find the clown operative + Rescue a clown from a church outpost. + A naive clown left his troupe and attempted to infiltrate [location1]. Investigate the situation. + Intercept a church vessel + Prevent a delivery of medical supplies to a coalition outpost. Intercept the church's transport ship. + Transport ship located + Neutralize the crew or sink the submarine to the bottom of the sea! + Navigate the submarine to [location2] to claim your reward. + The shipment has been seized. + The shipment has not been intercepted. + Shipment recovered + The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission. + Cultist Ambush + Seek out the Jovian Separatist vessel that has been terrorizing this area and eliminate its crew. The marked locations show where the ship has last been sighted. + Incoming transmission + “Your transgressions against our church will no longer be tolerated. May you find mercy into the depths!” + Outpost assassination + An informant in the [location1] has told us a leading scientist of the church has been developping a devastating bioweapon prototype there. Kill the target and put an end to their research. + The cult's scientist has been successfully eliminated. + Eliminating the scientist failed. + Scientist killed + The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission. + Personnel Transport + Escort a number of personnel from [location1] to [location2] while ensuring their safety. + Personnel transport successful, and the extremists have been dealt with. + Escorted personnel did not reach their destination, or the extremists were not uncovered and neutralized. + Personnel died + Too many of the escorted personnel have perished at sea. The mission is a failure. + The threat has been subdued. + Looks like that was the last of the extremists. Check on your crew and reach [location2]. + Jailbreak + The Church of Husk has tasked you to free some of their proselytes who are being held captive. + The proselytes have been rescued. + Freeing the proselytes failed. + The proselyte has been rescued. + Freeing the proselyte failed. + Delivering medical supplies + [location2] is in dire need of medical supplies, and the church has tasked you with the delivery. + The medical supplies have been delivered. + The supplies have not been delivered. + Smuggling calyx extract + The church wants you to smuggle husk eggs hidden among other medical supplies to their operatives in [location2]. + The calyx extract has been delivered. + The supplies have not been delivered. + Escort a high-ranking ecclesiast + One of the church's researchers must be transfered to the [location2]. Ensure their safety. + VIP transport successful. + Escorted personnel did not reach their destination. + Gather Slime Samples + The church of husk will pay [reward] for samples of slime bacteria. Harvest and deliver them to the [location2]. + Slime gathered + Enough slime samples have been harvested. Head to the outpost for your reward. + All the samples have been delivered. + You did not deliver the samples. + Destroy a monster lair + Monsters have nested deeply into [location1] and are now spreading in the surrounding areas. Plant a nuclear device inside and blow up the place once and for all. + The lair has been successfully destroyed. + The location remains infested. + Lair destroyed + The lair has been destroyed. A reward will be sent by the nearby authorities. + Reach the heart of the lair with the bomb + Plant the bomb near the heart + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Help us to get rid of them by finding and destroying any of their eggs inside the cave. + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Husked Crawler Lair + Husked Crawlers are spreading rapidly at [location1]. We can't let this spread further! Help us to get rid of them by eliminating every single one you can find in that cave! We've sent you something to help deal with them, check your cargo. Better place that bad boy far away! + The husked crawlers have been successfully eliminated. + The location remains infested. + Crawlers killed + "Wow good job! Seems like you succesfully killed every single one of them in there. Leave the area and we'll send you your pay." + Mineral Deposits + The survey outpost has located [resourcename1] and [resourcename2] on the way to [location2]. + That should be all of the surveyed minerals. + You have mined all of the [resourcename1] and [resourcename2] deposits. + Minerals mined + Mineral + Extensive Research + Her dedication to her research has given her the knowledge to use alien materials to craft dementonite tools. + Tipsy + You provided her with alcohol, now live with the consequences. + "Pssst. Hey you, over here." + A suspicious figure speaks quietly: "I've heard of you. And I know you take odd jobs. Can I interest you in a most lucrative opportunity?" + "See, people come and go around these outposts, but nobody knows when and where. That's captain confidentiality." + "Well me and my partners all over Europa came up with a little system. We plant tags in the clothes, and with a simple scanner in the airlock, we know exactly who docks and who leaves. Then we sell the information to whoever needs it. Separatist dissidents, coalition bigwigs, juicy merchants... you name em, we find em. That's where you help." + As long as you pay... + "I can't be seen rummaging around the crew quarters, so you're up to the job. Grab a bunch of clothes from the lockers, and bring them to me in that bag. I'll do my thing and put them right back in." + "Perfect. I'll get to work. Remember: We never spoke." + "Won't do. Get me more clothes." + "Pssst. Hey you, over here." + A disheveled individual whispers: "Hey, looking for a bit of quick cash?" + "Those vending machines man, they're a scam. But I know a trick to make them spill their insides." + "Hit em as hard as you can. That'll attract the attention" + Not exactly subtle... + "Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." He hands you a crowbar. + That one looks full. Ready your crowbar... + "Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." + "Good job. Here's your share." + "You found us! A warm welcome to our guests." + Ransoming a VIP + A wealthy executive is conducting business in [location1]. Drag him to your submarine alive and escape the station. + The VIP has been extracted. + You didn't get the VIP. + Ransoming a VIP + VIP secured, time to leave! + The VIP has died. + Drop off the VIP at a beacon station. Alive. + "Fancy clothes, expensive watch... That's the target." + Pirate Outpost + Pirate Outpost + This place is a den of thieves. You're free to conduct business... but you could also rid Europa of this scum. + You cleared the outpost of its undesirable inhabitants. Europa is a safer place now. + The pirates still remain in control of the outpost. + Pirates Eliminated + You cleared the outpost of its undesirable inhabitants. Europa is a safer place now. + "These guys are trying to break in! Get 'em!" + A visibly distraught researcher stares intently at the research terminal. \n"Ghosts! They're speaking to me!" + "Ghosts? Aren't you a scientist?" + "It's those aliens! They're inside my head! I swear I saw them... the ancient scriptures! The song of the TRUE Europans!" + "You're clearly psychotic." + "Maybe YOU are not enough! If only you could see the things that I see..." The researcher scurries away in a panic. + Leave the madman to his ravings. + "Come. Listen. Deeper..." + You're not quite sure what you just witnessed. But somehow, you feel like you can see a ...path to the end of your journey. You're left perplexed, and also a little paranoid. + You hear a muffled voice calling out the passerbys: "Salvage, rare metals, I've got them all! Hey you traveller, interested into some first rate, former submarine parts?" + "You're selling me ...scrap?" + “One man's junk is another's treasure. You wouldn't believe what you can find patiently waiting at the bottom of the sea. Scrap could be anything: broken down engines, electronics... it could even be a boat! So, how about helping me kick off this business by being my first customer?" + "For 250 marks, all this scrap can be yours!" + “Deal.” + "Here you go! This is the start of a lucrative business venture!" + "I'm not giving it for free! You gotta pay up!" + The familiar glint of a metal bucket and the person wearing it catches your eye: "You again! As you can see, I'm still in the salvage business. And I got my hand on some brand new, high-quality scrap! Interested in buying?" + "For 250 marks, all this scrap can be yours! Again!" + "Never thought any sane person would buy that junk TWICE! Since you're my best and only customer, let me give you a tip as a bonus: Here's a wreck I found a while ago, but it proved too dangerous to loot. Maybe you can give it a shot..." + Saul Väger + A hooded figure signs to you. "Blessings, dear traveller. I've been looking for a vessel capable enough to rid us of handling a most delicate task." + "Sounds fishy." + “Our church is running crucial experiments on unique organisms and rare mutations, all for the good of humanity. But with the pursuit of progress comes unfortunate... incidents." + "Incidents?" + “Some of our test subjects escaped containement during transport to one of our churches. Save those lost souls and bring them back to our sanctuary. We will reward your effort... and your silence.” + "I will do it." + "No way. Clean up your own mistakes." + “Take these sedative implements. They will help keeping the beasts pacified. Remember: keep at least one of the subjects alive.” + Capture a mutated crawler + Multiple test subjects have escaped from [location2], and the church has tasked you with recovering a specimen alive. + Target Captured + Keep the target alive until you reach [location2]. + Navigate the submarine to [location2] and keep the target alive. + Capture target + The specimen has been successfully captured and transported to destination. + Failed to retrieve the specimen alive. + Escaped Crawler + Cave Pest + Disgusting! Throw it away! + Pest Nest + A nest of cave pests. These worm-like organisms fall on unsuspecting prey and dissolve them with acid. + Heaps of trash are piled up in a single place, saturating the damp air with the stench of mold. You didn't think this place could get any filthier. + You hear an irregular thump coming from inside a suspiciously wrapped package... + Kick it. + Stay the hell away. + Suspicious package + "You're part of the crew that just docked? Listen, we have an emergency here, and we could use your ship." + "My ship? How?" + "One of our residents caught some kind of unknown space flu from a recent expedition. Luckily we immediately put the patient in quarantine, but can't figure out whatever the hell is incubating. Worse, this station doesn't have the means to treat it. So far only Stabilozine seems to have an effect, but it's just temporary." + "Maybe it's a Lupus?" + “No, and we're running low on supplies. That's why we need you to transport the patient to the medical facility nearby, before this situation turns into a potential outbreak." + "Anything to save a life." + "An infectious disease in an enclosed submarine? Not happening." + Escort a patient to a medical facility + A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads. + Patient died + The patient did not survive transport. The mission is a failure. + Medical facility reached. The patient has been taken into urgent care. + The patient did not reach their destination. + Patient + Mysterious Disease + You're not feeling well, and you don't know why. + The patient is afflicted with an unknown, contagious disease, and requires medical attention. + Sickness + You're now also sick. Try to isolate yourself and tough it out. + The mysterious disease has spread to the crew... + “A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost” + “Yuck.” + Cleaning Industrial Waste + Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal. + Industrial Waste + The waste has been successfully retrieved. + Failed to retrieve the waste. + Waste retrieved + The barrels of waste have been retrieved. Bring them to [location2] to be processed safely. + Some of the waste barrels are now on board the sub, but there is still more to retrieve. + Bring the waste back on board, but beware of its high dangerosity. + A stressed out worker grabs your attention. "We've received a message from a nearby industrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...” + “We might swing by the place, but no promises.” + Industrial Stress + [location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation. + The station has been repaired and is functional again. + You didn't help repair the station. + Industrial Incident + You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it! + You've managed to repair the broken machinery. The outpost is functional again, although a little singed. + You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned. + This place now lies in ruins... + According to the tracker you're not even at a station! Don't waste our time! + You're at a station of the church of husk. We have no intend on interfering with them. Permission denied! + You're at a pirate station. We are not interested in that facility. Do whatever, but we will not claim the station! + You're calling the coalition over the military frequency... + You're calling the separatists over the military frequency... + We'd like to take over a station for you... + "Understood. You can proceed, but be aware that we won't be able to pay you much nor are we able to assist you with this, but you can keep whatever equipment you find! So best of luck to you and your crew!" + You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!" + You're receiving a call from the seargent: "Good work! The station is now under our command! We've delivered a little gift to your submarine. Go check it out!" + You notice a crate. Upon opening it you find a military radio with a note: \n"Use this to call into our military frequency and inform us about any other takeovers!" + "According to the tracker you've lost the military radio. Here's another one, but take good care of it! Those things don't come cheap!" + Movement was detected near the remnants of [name]. + Destroyed Station + [name] (Destroyed) + + A recently destroyed station. Its entrance is inaccessible by submarines. + It is impossible to dock here. + + “A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.” + “Sure. They're so cute... and so delicious.” + “Sorry, pets are friends, not food.” + Escort Orange Boys + [location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination. + Mission failed + Too many Orange Boys died. + Mission success. + Targets escorted succesfully. + Escort targets + Most of the Orange Boys have been safely transported to destination. + Failed to transport Orange Boys to destination. + A person wearing an strange helmet shouts towards your direction: "Hey I think that's the guy!" + "Are you talking to me?" + The odd group presents itself as the Orange Protection Society. “We've heard word of an unscrupulous captain trafficking kind orange souls to slaughter them! Soon, the entire species will be endangered due to the gluttony of a few cruel flesh-eaters! They are the real monsters of Europa, as well as those who do their bidding for money!" + "Like humans, the Europan Lobscrab is an amazingly social, smart and kind animal. They can live to be more than 100 years old, most of them older than any of human on this moon! Do you have any idea how they feel, being boiled alive and devoured?" + “You're mistaken, we were taking them to a loving forever home.” + There's an awkward silence. "Oh, what a relief. I'm so glad they're safe and sound. I must apologize, there's still some good left in the world after all. Take this, as a token of the Orange Protection Society." + "They feel delicious, with a touch of Moloch butter." + "That's the orange butcher in person! Get 'em!" + Chuch of Husk missionaries have baptized the new [name]. + Assassinate a key witness + An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently... + The witness has been eliminated. + The witness is still alive. + "We got a bounty if you're interested. The Red Mantis gang has put a hit on a target." + "Tell me more..." + "One of their old lieutenants has caught cold feet and turned tail towards the neareast coalition outpost. Word is, they're going to rat out their old crew to the authorities. Of course, the gang doesn't really like that prospect, so they're paying a nice sum to keep that snitch from babbling." + "I'll squash the rat." + "That's a job for a sea-cario." + "..." + "Here's where you should find the hit. Probably waiting in a cell until they get a full confession out of the traitor." + "No thanks, we try to stay out of gang business." + The pirate mentioned the turncoat was here, but didn't expect to see several prisoners in the same place. You can't tell which one is your target... + "Who the hell are you? Am I finally getting out?" + "I don't know you. Am I leaving?" + "The Red Mantis crew sends their regards." + "Red Mantis? Fuck! Security, there's a guy out to get me!" + “No really who the fuck are you? Security!” + "Nevermind. Stay inside." + "Whatever you say, chief..." + "Quit givin' me false hope..." + "Whoever you are chump, I'm outta here!" + The status monitor is displaying a warning about an oxygen generator malfunction. Better order a mechanic to take a look. + You're a little late, but the chemical scrubber was leaking a large quantity of ammonia through the vents all over the ship. Thankfully the liquid has ran out. + The chemical scrubber is leaking a large quantity of ammonia through the vents all over the ship. + The remaining fluid should dissipate over time if you just wait... but you could also purge it all at once. + Purge the fluid at your own risk. + You remember the purging procedure. Get the crew ready! + You wish you hadn't traded the operating manual for opium. Here goes nothing... + Wait for the problem to resolve itself. + You hear scrambled noises coming from your headset. The beacon signal is active, but it's malfunctioning and jamming nearby communications. Better not stay around. + Clown Delivery System + Through an impossible feat of clownpression technology, the children of the honkmother can somehow squeeze themselves inside a railgun shell to be shot across stations. A great way to kick off a surprise party! + "It looks like you're docked to a friendly station. Over." + “We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.” + “Beep Boop.” + Transport Defense Bots + A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired. + Cargo damage + The defense bots broke during transport. + The defense bots have been transported safely. + Failed to transport the cargo to destination. + Cargo damage + Too many defense bots broke during transport. + Despite a minor malfunction, the defense bots have been transported safely. + Failed to transport the cargo to destination. + Inactive Defense Bot + An inactive defense bot that needs to be transported to destination. Needs regular maintenance. + Defective Bot + You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit." + "What is it?" + “The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject." + "Interesting..." + "You're saying it can get even WORSE?" + The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.” + "I will do it." + "No way." + Gather a sample of Chimera blood + The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised. + Blood sample extracted + Do not lose the samples until you reach [location2]. + Reach [location2] with the samples. + Husk Chimera + The chimera blood samples have been secured. + Failed to retrieve the blood samples. + "I will do it." + "No way." + "Tell me more..." + Accept + Agree + Disagree + Leave. + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/LatinAmericanSpanish/LatinamericanSpanish.xml b/LocalMods/DynamicEuropa/Text/LatinAmericanSpanish/LatinamericanSpanish.xml new file mode 100644 index 00000000..64521857 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/LatinAmericanSpanish/LatinamericanSpanish.xml @@ -0,0 +1,1765 @@ + + + + + Aceptar + Escuchar + Investigar + Rechazar + Ignorar + Irse + "Ahora no." + Estás recibiendo una extraña señal de radio, podría valer la pena investigar... + Alaridos llamativos hacen eco en el casco, algo debe estar emitiendo esas extrañas señales. + Chillidos estremecedores provocan escalofríos por toda tu espina dorsal, algo debe estar emitiendo esas extrañas señales. + Estás recibiendo una señal de socorro automática, podría valer la pena investigar... + Estas recibiendo una transmisión de SOS de algún lugar cercano a tu localización. + Estás recibiendo una señal alienigena, podría valer la pena investigar... + Un misterioso y constante silbido despierta un profundo temor, algo debe estar emitiendo esas extrañas señales. + La extraña señal de radio se vuelve más fuerte, tiene que estar cerca... + "Ahora no tenemos tiempo para esto." + El reactor está pandeando y silbando vapor a presión, ¿Qué haces? + Liberar presión + El metal del reactor vibra, pero oyes que el silbato de vapor fuera del núcleo. Parece que alguien le conectó algo... + El reactor burbujea mientras el vapor hincha las mangueras que salen del núcleo, parece que hace falta un ingeniero cualificado aquí. + El olor a azufre quema tus fosas nasales... + Oculto en las paredes, notas el tenue brillo de una pequeña caja metalica. + Encuentras una nota oculta en un detonador con instrucciones detalladas de lo que hace falta hacerse por la democracia. + Un tosco luchador de la libertad salta de la caja, mientras sacude salvajemente un arma de fuego. + Parece que el cargamento de otro capitán fue incorrectamente enviado aquí. ¡Genial! + La caja contenía una pequeña carta con un sello de la coalición. La carta es en realidad una multa, vaya suerte. + La peste a carne podrida da lugar a un oxidado traje de buceo que comienza a pararse fuera de la caja por su propia cuenta. + Un sonriente harlequín saluda tu mirada con una ruin mueca, baba cae de debajo de su máscara. + Te acercas a un civil aparentemente asustado.¿Que haces? + "¡O me das todo tu dinero o tú no sales de aquí con vida!" + "Bueno bueno... ¡Eso es todo lo que tengo!" + "¿Cuales son tus últimas palabras?" (Ejecutar) + "¡No no no espe..." + "¡Únete a nosotros o muere como el resto!" + "¡Está bien! Haré lo que sea, ¡Pero no me hagas daño!" + "¡Prefiero morir antes que unirme a unos inmundos piratas!" + Una serie de folletos decoran la pared, cada uno con una recompensa. ¿Cuál tomas? + Recompensa por piratas + -RECOMPENSAS DISPONIBLES PARA CAZADORES DE PIRATAS LOCALES- + Piensas en tu cabeza: "La coalición de verdad necesita gente que ensucie sus manos para ellos en secreto." + Eliminación de fauna + -FAUNA LOCAL CAUSANDO ESTRAGOS - PAGAMOS POR SU MUERTE- + Piensas en tu cabeza: "Alguien tiene que acabar con esas peligrosas criaturas." + Misión de minería + -CUEVA LOCAL PUEDE CONTENER DEPOSITOS MINERALES - PAGAMOS POR UNA PRUEBA DE SU EXISTENCIA- + Piensas en tu cabeza: "Un poco de trabajo minero honesto, ¿Qué podría ir mal?" + Tranporte de cargamento + -SE REQUIEREN CAPITANES PARA CARGAMENTO CONGELADO- + Piensas en tu cabeza: "Para ser honestos, ¡Me importan tres mierdas los límites de velocidad!" + Rescate de botín + -UNA SEÑAL HA APARECIDO EN UNA CUEVA LOCAL - PAGAMOS A CUALQUIERA QUE INVESTIGUE Y RECUPERE LO QUE ENCUENTRE- + Piensas en tu cabeza: "¡Seguro que habrá algo que sacar de allí abajo!" + Parece que te hace falta un trago. + Parece que te hace falta otro trago. + ¿Otra ronda? + Ron (150 mr) + Sólo tenemos edulcorante artificial, lo siento. + Tengo más de eso si quieres, para todo el día. + ¡Dale! ¡Fondo blanco! + Únicamente damos crédito a locales, primero muéstrame el dinero. + Dejar propina e irte (50 mr) + Déjame darte algo a cambio de eso; revisa esta señal cuando desatraques, quizás haya algo de valor. + Hombre, ojalá los cumplidos pagaran facturas, de todos modos gracias. + "Tengo algunos materiales de sobra aquí, ¿Te interesa? ¡Aunque sólo puedes elegir uno!" + 4x Barra de combustible (900 mr) + "Ten aquí algo de combustible extra." + "Lo siento, no hago caridad." + 2x Circuito FPGA (250 mr) + "Aún puedes sentir el aroma del fabricador en ellos." + "Sabes que cuestan dinero, ¿Verdad?" + 1x Extintor (100 mr) + "Hombre precavido vale por dos." + "Pues estarás en problemas si tienes un incendio." + "Aquí no ayudaremos a los de tu tipo." + "Hoy vas a pagar, ¡Viva la revolution!" + "Tengo un exceso de tanques de combustible, si es que necesitas reponer." + 8x Tanque de combustible (1000 mr) + "¡Recuerda, altamente inflamable!" + "Lo siento, no hago caridad." + 1x Chatarra + Información (1000 mr) + "Conseguí esto de un naufragio cercano, deja que lo marque en tu mapa..." + "La chatarra de uno es el tesoro de otro, hijo. Paga el precio." + "Tengo un exceso de munición, si es que buscas reponer, ¡Pero solo puedo venderte un paquete!" + Caja de munición de cañón de Gauss (150 mr) + "Genial, dámelo todo." + "Esta munición no es un regalo." + 12x Munición de revólver (600 mr) + "El viejo y confiable .38" + "Sabes que las balas no son gratis, ¿Verdad?" + 2x Cargador de subfusil (400 mr) + ".45, para matar el alma." + "Sabes que las balas no son gratis, ¿Verdad?" + "¿Llevas contigo algún bien robado?" + "No, señor." + "Más te vale." + "Ninguno que tu sepas." + "Un listillo, ¿Eh?" + "Te mantendré bien vigilado." + "Está bien, oficial. Me comportaré." + "Ya veremos..." + "¡Todos los guardias son unos bastardos!" + "Así que lo haremos por las malas, ¿Eh?" + "Tengo a un sospechoso aquí, necesito refuerzos." + Sobornar (500 mr) + Sobornar (250 mr) + Sobornar (75 mr) + "Pensándolo bien, tu no eres el tipo que estaba buscando." + "¿Me estás intentando sobornar con esa miseria?" + "¿Estás intentando sobornarme?" + Insultar + "¿¡Que me dijiste!? ¡Archivaré un reporte si no paras!" + "¡Ya estuvo! ¡Usted está bajo arresto!" + "Si, ¡pues mejor que circule!" + Un pirata se detiene y te mira como si esperara algo de tí. ¿Qué haces? + Irte + No le prestas atención y sigues con tus asuntos. + "¡Hey, espera un segundo!" + Atacar (Destruir el puesto de avanzada pirata) + "De verdad me jode ver piratas inmundos... ¡Hora del control de plagas!" + Hacerlos mierda (Destruir el puesto de avanzado pirata) + "¡Te voy a llevar al infierno!" + La estación está intentando establecer conección... + ¡Hey! ¿Son estúpidos? ¿Creen que no vemos quiénes atracan? ¡Pues piensen dos veces, ojetes! ¡Ustedes son de la coalición! Ni siquiera piensen en asomar un pié aquí o lo van a lamentar, ¡Idiotas! ¡Piérdanse! + "Tengo un putísimo bombazo si buscas cargarte. Te vendo un paquete que te guste." + Hipercina (500 mr) + "Ohhhh, esa es de la buena." + "Tu no te pondrás loco gratis." + 6x Munición del cañón de mano (1000 mr) + "Esto atravesará cualquier armadura de la coalición, mantis, e incluso caparazón de un moloch, ¡Lo juro!." + "¿Acaso parece que hago caridad?" + 2x Cargador del fusil de asalto (1000 mr) + "Estos están hechos con odio y cargados con intenciones oscuras. Asalta responsablemente." + "¿Acaso también llegaste de la estación abandonada? Hace falta un poco de dinero aquí." + "Ya know we don't just let everyone walk right in. There's a fuckin' toll! Word of advice: It's better to pay up!" + Pagar peaje (1000 mr) + "¡Já! Así me gusta. ¡Sin líos!" + "¿Sabes qué?... Si doblas la paga, ¡Diré cositas bonitas de ustedes a las otras tripulaciones!" + Pagar 1000mr (Reputación en la Coalición -20) + "¡Já! ¡Sabía que te caía!" + "Amigo, ni siquiera tienes la lana... ¿Me estás jodiéndo? ¡Pues vete a la mierda!" + "¡Pff! Está bien... ¡Sigue chupando la bota de la coalición!" + "¿Ni siquiera tienes el dinero? Seguro tienes algo que me haga valer el tiempo." + Regatear (750 mr) + "¿Vas en serio? Me estás jodiendo, ¿Verdad? ¡Bueno está bien! Pasa..." + "En tus sueños, cariño." + "Oh pues tengo una mejor propuesta para tí..." + Rogar (100 mr) + "Tu lloriqueo me entretiene... No digas nada más y vete de mi vista." + "¡Esto es insultante, cachomendrugo!" + "¡Tu lamentable intento de historia no te va salvar!" + "Conozco un idioma que tú vas a entender." + Insultar + "¡Oh estás tan putamente muerto!" + "¡Agarrenlo!" + ¡Agarren a esos cerdos de la coalición! + "Oh ¿Pero qué tenemos aquí? ¿¡Inmundicia coalicionista!? ¡Ya sabes que hay un puto PEAJE! ¡Paga, tonto!" + Pagar peaje (5000 mr) + "Eso es por pararte, ¡Gorrino!" + "Ahora te daré una pequeña oferta. Pagame el doble y le daré buena fama a tu tripulación con las otras tripulaciones de aquí." + Pagar 5000mr (Reputación de la Coalición -40) + "Hm no esperaba que de verdad pagaras. Está bien, diré cosas buenas de ustedes. A la coalición no le gustará oír esas cosas, jeje." + "Ustedes los coalicionistas son tontos como una roca. Ni siquiera saben contar su propio dinero. ¡Piérdanse!" + "Debí haberlo suponido. Sólo eres un leal lamebotas. ¡Vete a la mierda!" + "¿Ni siquiera tienes el dinero? Ustedes coalicionistas seguro tienen algo de interés para mi." + Regatear (3000 mr) + "Hazlo rápido, cerdo, o yo lo haré." + "Esperaba algo más de alguien como tú... ¡Ven aquí!" + "¿Sabes qué? ¡Olvídalo! ¡Estás frito!" + Rogar (1000 mr) + "Jaja ¡Oigan chicos! ¡Miren este puto llorón!... Está bien, me hiciste reir, ¡pasa antes de que me arrepienta!" + "¿¡Me estas jodiendo!? ¡Voy a quedarme con todo lo que haya en tu puto cadáver!" + "Tu lamentable intento de historia no te va a salvar, ¡Tampoco podrán ayudarte tus amiguitos de la coalición! ¡Dí tus últimas palabras!" + "¿Hm? ¿Dices que buscas trabajo? ¡Deja que te diga algo! ¡No hay servicio de administración aquí! Pero... Me llegó una pista de un transporte de la coalición pasando aquí cerca y no sé si mi tripulación está pronta para ello. ¡Te lo vendo a tí si tienes efectivo!" + Comprar (1000mr) + "¡Ja! ¡Genial! ¡Deja te muestro donde pasan!" + "¡No te lo voy a dar gartis, tonto! ¡Vuelve con la lana!" + "SE EMITIDA RECOMPENSA POR LA COALICIÓN", los posters decoloridos y dañados marcan zonas de destrucción e infección, parece que la coalición esta por encima de ellos. Únicamente puedes distinguir un conjunto de coordenadas. + Una paga libre de impuestos no hace daño... + “Hay una enorme guarida rebalsando con criaturas a cada minuto, ¡Si acabas con ella hay una recompensa esperando por ti!” + Entendido + + Tablón de trabajos + Transmisor de comunicación + A radio communication relay device which allows you to receive radio signals and communication. + Pato de caucho gigante + Un pato de caucho gigante para tirar y ver flotar en el agua. + Pato de caucho grande + Un pato de caucho grande para tirar y ver flotar en el agua. + Pato de caucho + Un pato de caucho para tirar y ver flotar en el agua. + Pato de caucho gigante + Un pato de caucho gigante con un gorro pirata y un parche en el ojo para tirar y ver flotar en el agua. + Pato de caucho grande + Un pato de caucho grande con un gorro pirata y un parche en el ojo para tirar y ver flotar en el agua. + Pato de caucho + Un pato de caucho con un gorro pirata y un parche en el ojo para tirar y ver flotar en el agua. + Exotraje Pirata + Un exotraje altamente modificado. Parece que algunos piratas son ingeniosos y lograron aumentar la resistencia al aturidimento y permitir que el usuario respire el oxígeno del casco, si hay disponible. + Exotraje pirata + Un exotraje altamente modificado. Parece que algunos piratas son ingeniosos y lograron aumentar la resistencia al aturidimento y permitir que el usuario respire el oxígeno del casco, si hay disponible. + Partes dañadas de exotraje pirata + Partes dañadas de un exotraje modificado pirata. + Bomba de residuos + Una bomba radioactiva hecha a mano para poner en un detonador, cañon de riel o carga de profundidad. ¡Mejor mantener las distancias! + Casco pirata + Blindaje corporal pirata + Bandana pirata + Sombrero de capitán pirata + Prendas pirata (Principiante) + Un atuendo arrugado hecho a mano por los piratas, diseñado para resistir las duras condiciones de la vida marina en Europa. Esta prenda particular es dada a principiantes y posiciones menores. + Prendas pirata + n atuendo arrugado hecho a mano por los piratas, diseñado para resistir las duras condiciones de la vida marina en Europa. Esta prenda particular ha sido modificada con una armadura de placas ligera. + Prendas pirata (Combate) + n atuendo arrugado hecho a mano por los piratas, diseñado para resistir las duras condiciones de la vida marina en Europa. Esta prenda específica es usada por tripulantes más experimentados y altos mandos para que sean protegidos durante el combate. + + Logo de la coalición + Logo a color de la coalición + Logo dañado de la coalición + Logo roto de la coalición + Logo de los separatistas jovianos + Logo a color de los separatistas jovianos + Logo dañado de los separatistas jovianos + Logo roto de los separatistas jovianos + + Asaltar una nave de cargamento de la coalición + Un nave de cargamento de la coalición está pasando. ¡Elimina a su tripulación y saquea su nave! + ¡Has eliminado a la tripulación de la coalición y saqueado su nave con éxito! + ¡No has matado a la tripulación de la coalición! + Nave de la coalición detectada + ¡Hora de atacar! ¡Ellos tienen el botín que tu quieres! + Tripulación de la coalición eliminada + Saquear su buque y continuar hacia [location2]. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Decides investigar la extraña señal alienigena. + La señal no fue investigada. + Llegaste. + Investigaste la señal. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Decides llevarte el artefacto. Podría valer algo. + La señal no fue investigada. + Artefacto recogido + Investigaste la señal y has encontrado un artefacto. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Decides llevarte el artefacto. Podría valer algo. + La señal no fue investigada. + Artefacto recogido + Has investigado la señal y encontrado el artefacto. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Decides llevarte el artefacto. Podría valer algo. + La señal no fue investigada. + Artefacto recogido + Has investigado la señal y encontrado el artefacto. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Decides llevarte el artefacto. Podría valer algo. + La señal no fue investigada. + Artefacto recogido + Has investigado la señal y encontrado el artefacto. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el moloch ha sido eliminado. + Objetivo eliminado + Resulta que la señal venía de ese moloch. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el moloch ha sido eliminado. + Objetivo eliminado + Resulta que la señal venía de ese moloch. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, los reptadores han sido eliminados. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el azotador tigre han sido eliminado. + Objetivo eliminado + Resulta que la señal venía de ese azotador tigre. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la reptadora matriarca ha sido eliminada. + Objetivo eliminado + Resulta que la señal venía de esa reptadora matriarca. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la reptadora matriarca ha sido eliminada. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la reptadora matriarca ha sido eliminada. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la horda ha sido eliminada. + Objetivos eliminados + Resulta que la señal venía de esa horda. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la horda ha sido eliminada. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la horda ha sido eliminada. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la horda ha sido eliminada. + Objetivos eliminados + Resulta que la señal venía de esa horda. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el pez ariete ha sido eliminado. + Objetivo eliminado + Resulta que la señal venía de ese pez ariete. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el pez ariete ha sido eliminado. + Objetivos eliminados + Resulta que la señal venía de ese pez ariete. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el pez ariete ha sido eliminado. + Objetivos eliminados + Resulta que la señal venía de ese pez ariete. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, los peces arietes han sido eliminados. La ruta debería ser segura nuevamente. + Objetivos neutralizados + Resulta que la señal venía de ese pez ariete. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la matriarca ha sido eliminada. La ruta debería ser segura nuevamente. + Objetivo eliminado + Resulta que la señal venía de esa matriarca. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el pez ariete dorado ha sido eliminado. + Objetivo eliminado + Resulta que la señal venía de ese pez ariete dorado. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el espinelante gigante ha sido eliminado. + Objetivo eliminado + Resulta que la señal venía de ese espinelante gigante. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, el espinelante gigante ha sido eliminado. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la horda ha sido eliminada. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la horda ha sido eliminada. + Objetivo eliminado + Resulta que la señal venía de esa horda. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, la horda ha sido eliminada. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, los fangorraptores han sido eliminados. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, los fangorraptores han sido eliminados. + Objetivo eliminado + Resulta que la señal venía de esos fangorraptores. + Encuentro aleatorio + Estás recibiendo una extraña señal alienigena... + Señal desconocida + Señal investigada, los fangorraptores han sido eliminados. + Encuentro aleatorio + Estás recibiendo una señal de socorro... + Señal desconocida + Señal investigada, el cuaderno de bitácora ha sido recuperado exitosamente. + La señal no fue investigada. + Información recuperada + Resulta que la señal venía del cuaderno de bitácora con algo de información encriptada. + Encuentro aleatorio + Estás recibiendo una señal de socorro... + Señal investigada, y la tripulación del buque pirata ha sido exitosamente eliminada. + La señal no fue investigada. + Señal desconocida + Encuentro pirata + ¡Neutraliza a la tripulación o hunde el submarino al fondo del océano! + Piratas eliminados + Resulta que la señal venía de esos piratas. ¿Habrán tenido botín a bordo? Navega tu nave a [location2] cuando estés pronto para irte. + Encuentro aleatorio + Estás recibiendo una señal de socorro... + La tripulación del buque pirata ha sido eliminado exitosamente. + La tripulación del buque pirata no ha sido eliminada. + Señal desconocida + Encuentro pirata + ¡Neutraliza a la tripulación o hunde el submarino al fondo del océano! + Piratas eliminados + Resulta que la señal venía de esos piratas. ¿Habrán tenido botín a bordo? Navega tu nave a [location2] cuando estés pronto para irte. + Buque pirata pesado + Busca la nave que ha estado aterrorizando esta zona y elimina su tripulación, pero recuerda que esos piratas han logrado fortalezer sus cascos, ¡así que o llevas fuego pesado o apuntas a las puertas y escotillas! Los puntos marcados muestran donde ha sido avistada la nave por última vez. + La tripulación del buque pirata ha sido eliminado exitosamente. + La tripulación del buque pirata no ha sido eliminada. + Avistamiento pirata + Piratas detectados + ¡Neutraliza a la tripulación o hunde el submarino al fondo del océano! + Piratas eliminados + Navega tu submarino hacia [location2] para reclamar tu recompensa. + Buque bullicioso + Hubieron avistamentos de un buque pirata atacando otros buques y robando su etanol y ron, reventando con música tan fuerte que atraen todos los monstruos de Europa a nuestras puertas. Hazte cargo de esos idiotas borrachos así no tenemos que lidiar con cosas mucho peores que ellos. Las zonas marcadas muestran donde sospechamos que la nave puede estar. + La tripulación del buque pirata ha sido eliminado exitosamente. + La tripulación del buque pirata no ha sido eliminada. + Avistamiento pirata + Piratas detectados + ¡Neutraliza a la tripulación o hunde el submarino al fondo del océano! + Piratas eliminados + Navega tu submarino hacia [location2] para reclamar tu recompensa. + Extraña nave pirata + Hemos oído rumores de una nave pirata con extrañas capacidades en esta zona. Por lo visto crean algun tipo de anomalía para protegerse a si mismos, ¡Así que querrás mantener tu submarino al margen! Las zonas marcadas es donde creemos que el submarino puede estar. + La tripulación del buque pirata ha sido eliminado exitosamente. + La tripulación del buque pirata no ha sido eliminada. + Avistamiento pirata + Piratas detectados + ¡Neutraliza a la tripulación o hunde el submarino al fondo del océano! + Piratas eliminados + Navega tu submarino hacia [location2] para reclamar tu recompensa. + Señor de los piratas + Se ha hablado sobre el búque del "Señor de los piratas" aterrorizando esta zona. ¡Elimina su tripulación y tendrás una jugosa recompensa! ¡Pero recuerda que es el buque del "Señor de los piratas"! ¡Tienen un casco muy fuerte y tienen armas pesadas así que preparate! Las zonas marcadas es donde la nave ha sido avistada por última vez. + La tripulación del buque pirata ha sido eliminado exitosamente. + La tripulación del buque pirata no ha sido eliminada. + Avistamiento pirata + Piratas detectados + ¡Neutraliza a la tripulación o hunde el submarino al fondo del océano! + Piratas eliminados + Navega tu submarino hacia [location2] para reclamar tu recompensa. + + Guarida de reptadores + Los reptadores se estan anidando en [location1]. Ayúdanos a deshacernos de ellos destruyendo cualquiera de sus huevos dentro de la cueva. + Los nidos fueron exitosamente destruídos. + La ubicación continúa estando plagada. + Nidos destruídos + "¡Buen trabajo! Parece que destruíste cada uno de los nidos que habían allí. Abandona la zona y nosotros te enviaremos tu paga." + Guarida de fangorraptores + Los fangorraptores se están anidando en [location1]. Ayúdanos a deshacernos de ellos destruyendo cualquiera de sus huevos dentro de la cueva. + Los nidos fueron exitosamente destruídos. + La ubicación continúa estando plagada. + Nidos destruídos + "¡Buen trabajo! Parece que destruíste cada uno de los nidos que habían allí. Abandona la zona y nosotros te enviaremos tu paga." + Guardia de azotadores + Los azotadores se están anidando en [location1]. Ayúdanos a deshacernos de ellos destruyendo cualquiera de sus huevos dentro de la cueva. + Los nidos fueron exitosamente destruídos. + La ubicación continúa estando plagada. + Nidos destruídos + "¡Buen trabajo! Parece que destruíste cada uno de los nidos que habían allí. Abandona la zona y nosotros te enviaremos tu paga." + Guarida de reptadores con parásitos vaina. + Reptadores emparasitados se propágan rápidamente en [location1]. ¡No podemos dejar que sigan propagando! Ayúdanos a deshacernos de ellos disparando a todos los que veas en esa cueva. + Los reptadores emparasitados han sido eliminados exitosamente. + La ubicación continúa estando plagada. + Reptadores eliminados. + "Vaya, ¡buen trabajo! Parece que has matado a cada uno de ellos allí. Abandona la zona y nosotros te enviaremos tu paga." + Basurero + Demasiados búques hallaron su fin en [location1] y todos sus desperdicios tóxicos derramados en el océano han transformado la fauna local en criaturas muy peligrosas. ¡No podemos dejar que esta plaga continúe propagándose! Ayúdanos a deshacernos de ellos matando y destruyendo cualquier huevo de criatura que encuentres en ese basurero. + El basurero ha sido despejado. + La ubicación continúa estando plagada. + Objetivos eliminados + "¡No creí que ibas a salir con vida de allí! Parece que acabaste con ellos. Abandona la zona y nosotros te enviaremos tu paga." + + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Medical Doctor\n-Shops: Military, Armory + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication + A single building and the beginning of new life in this area.\nOffers:\n-Jobs + A landmark of Europan colonization. \nOffers the largest variety of stores and services + Offers:\n-Jobs\n-Crew for Hire + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Military + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, Military, Armory, Engineering Supplies + Offers:\n-Jobs\n-Medical Doctor + Offers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Fabrication\n-Shops: Pharmacy + Offers:\n-Jobs\n-Crew for Hire\n-Research Labs\n-Shops: Butcher + A construction site working on a new type of station.\nOffers:\n-Jobs + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, General Good, Engineering Supplies + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods, Minerals, Upgrades + A small automated module scanning the surrounding area for minerals.\nOffers:\n-Information about nearby minerals for mining operations + A mining operation exploiting pockets of dry caves for minerals.\nOffers:\n-Fabrication\n-Shops: Minerals + Offers:\n-Jobs\n-Crew for Hire\n-Research Labs + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Research Labs\n-Shops: Submarines, Research Supplies + Military fortification blocking off access to deeper areas.\nOffers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Shops: Military, Armory + Un paraíso seguro donde los piratas se reúnen y hablan sin atacarse unos a otros.\nOfrece:\n-Trabajos\n-Contrato de personal\n-Bahías de ingeniería\n-Enfermería\n-Laboratorios de investigación\n-Tiendas: Submarinos, Mejoras para submarinos, Bienes generales, Farmacia, Suministros de ingeniería, Armería, Pirate Equipment + La fauna local se propaga rápidamente a localizaciones cercanas. + Un sitio de alta actividad de fauna local, infectado con el parásito de vainas propagándose rápidamente. + Un sitio de alta actividad de fauna local, infectado con residuos propagándose rápidament. + Una sitio limpio de fauna y obstáculos, pronto para ser colonizado. + Los piratas están desarmando el puesto de avanzada abandonado para construir un paraíso de sus restos. + Las construcciones de nuevos asentamientos en [previousname] terminaron. Más colonos se mudan a sus nuevos hogares. + Los estudios de [previousname] mostraron la presencia de un depósito de minerales y están comenzando las excavaciones. + Los cultivos hidropónicos de [previousname] mejoraron sus instalaciones en una biósfera para producir carne suficiente para las estaciones cercanas. + Los piratas están desarmando el puesto de avanzada abandonado para construir un paraíso de sus restos. + La biosfera en [previousname] ha sido mejorada exitosamente a una instalación de alimentación. + Los estudios en [previousname] fueron concluídos y la instalación ha sido mejorada a un laboratorio de investigación. + Los colonos de [previousname] expandieron la colonia para que habite más gente. + La colonia en [previousname] ha crecido. + Más investigadores son arrastrados hacia [previousname] y están fundando un instituto. + Las excavaciones en [previousname] finalizaron y ahora están comenzando una mina. + El hospital en [previousname] fue exitosamente mejorado a un centro de cirugía. + La clinica en [previousname] necesitaba más capacidad así que la mejoraron a un hospital. + Perdimos contacto con [previousname] inesperadamente. Te advertimos que investigues con discreción. + La estación de baliza cercana a [previousname] recibió un mensaje de SOS de la estación, pero no se ha recibido más comunicación. + Informes de [previousname] indican que hostiles han invadido el puesto de avanzada. No se hallaron supervivientes. + Informes de [previousname] indican que hostiles han invadido el puesto de avanzada. Los supervivientes están siendo extraidos mediante batiscafos. + [previousname] ha sido marcado para colonización. + [previousname] tiene un buen espacio par establecer un puesto de avanzada. + [previousname] está pronto para ser colonizado. + La coalición ha marcado a [previousname] como una buena ubicación para colonizar. + [previousname] ha sido plagado de monstruos. + Swarms of husk-infected monsters were spotted around [previousname]. + [previousname] ha sido despejado por las fuerzas militares de la coalición de los alrededores. + [previousname] está bajo ataque de monstruos. + [previousname] ha sido salvado de una plaga. + Husk activity has decreased around [previousname]. + La coalición está colocando un bloqueo en [previousname]. + La coalición está moviendo tropas a [previousname]. + La coalición está guareciendo tropas en [previousname]. + Los colonos en [previousname] han expandido la colonia para que habite más gente. + La colonia en [previousname] ha crecido. + [previousname] se está expandiendo. + Los colonos en [previousname] comenzaron la construcción de una estación. + Los colonos de [previousname] comenzaron a trabajar en la creación de entretenimineto para sus habitantes. + [previousname] comenzaron con la construcción de mayor infraestructura. + Los ingenieros de [previousname] terminaron de cablear una bahía hidropónica. + Los mecánicos de [previousname] terminaron las soldaduras de una bahía hidropónica. + [previousname] comenzó a cultivar para los alrededores. + Los ingenieros de [previousname] terminaron de instalar fabricadores. + Los mecánicos de [previousname] comenzaron con la producción de bienes de consumo. + ¡Las industrias de [previousname] están en auge! + Las fuerzas de seguridad de la coalición comenzaron a establecer una base en [previousname]. + [previousname] está siendo controlado por la coalición. + Un campamento de la coalición está siendo establecido en [previousname]. + Un estudio de la zona entorno a [previousname] mostró un montón de formas de vida exóticas en la región. + [previousname] descubrieron un fascinante espécimen floral creciendo en la caverna. + La flora cercana a [previousname] despierta curiosidad científica. + Un estudio cercano a [previousname] mostró la presencia de minerales valiosos. + [previousname] encontró minerales alrededor de la estación. + Zonas ricas para minería fueron halladas en [previousname]. + Cinetíficos e ingenieros en [previousname] terminaron una planta de energía de fusión. + [previousname] ahora propociona energía de fusión a los alrededores. + La turbina refrigerante para la planta de energía de fusión en [previousname] está completa. + Ingenieros y mecánicos en [previousname] comenzaron a vender submarinos y partes de submarinos. + [previousname] finalizaron el dique seco. + Los astilleros de [previousname] finalizaron la construccion. + Ahora hay tratamientos médicos disponibles en [previousname]. + [previousname] ha establecido una enfermería. + Una clínica se terminó de construir en [previousname]. + Las fuerzas de la coalición han fortificado [previousname]. + Las fuerzas de la coalición han reforzado [previousname]. + [previousname] ha establecido fortificaciones. + Fuerzas de la coalición han establecido una fortaleza masiva en [previousname]. + Las fuerzas de la coalición se están movilizando de [previousname]. + [previousname] se ha vuelto una fortaleza para defender estaciones cercanas. + Las fuerzas de la coalición han establecido una fortaleza masiva en [previousname]. + Las fuerzas de la coalición se están movilizando de [previousname]. + [previousname] se ha vuelto una fotaleza para defender estaciones cercanas. + Colonia + Territorio de [name] + Perímetro de [name] + Frontera de [name] + Colonia de [name] + Establecimiento + Puesto de [name] + Tenencia de [name] + Población de [name] + Establecimiento de [name] + Puesto avanzado + Estación de [name] + Residencia de [name] + Comunidad de [name] + Puesto avanzado de [name] + Ciudad + Metrópolis de [name] + Megápolis de [name] + Extensión de [name] + Ciudad de [name] + Reconocimiento + Reserva de [name] + Campos de [name] + Depósito de [name] + Reconocimiento de [name] + Extracción + Cantera de [name] + Excavación [name] + Hoyo de [name] + Extracción de [name] + Excavación minera + Dragado de [name] + Mina de [name] + Perforación de [name] + Excavación minera de [name] + Campamento + Cuarteles de [name] + Acampada de [name] + Guarnición de [name] + Campamento de [name] + Base + Búnker de [name] + Fuerte de [name] + Bastión de [name] + Base de [name] + Fortaleza + Fortaleza de [name] + Instalaciones militares de [name] + Baluarte de [name] + Jefatura de [name] + Estudio + Bioestudio de [name] + Geoestudio de [name] + Observatorio de [name] + Sitio de flora de [name] + Sitio de fauna de [name] + Laboratorio + Investigaciones estériles de [name] + Experimentos de [name] + Químicos de [name] + Laboratorios de investigación de [name] + Instituto + Universidad de [name] + Institución de [name] + Fundación de [name] + Instituto de [name] + Bahía hidropónica + Cultivos de [name] + Geoponicas de [name] + Agricultora de [name] + Biósfera + Granjas de contenedores de [name] + Agronomía de [name] + Ecosistema de [name] + Biósferas de [name] + Centro de nutrición + Instituto de agro-ciencias de [name] + Centro de sustento de [name] + Clínica de comidas de [name] + Centro de nutrición de [name] + Clínica + Enfermería de [name] + Cápsula médica de [name] + Dispensario de [name] + Clínica de [name] + Hospital + Farmacia de [name] + Bahía de enfermos de [name] + Centro de salud de [name] + Hospital de [name] + Centro de cirugías + Instituto bio-médico de [name] + Centro de cirugía de [name] + Sanatorio de [name] + Lazareto de [name] + Forja + Fundición de [name] + Metalisterías de [name] + Herrería de [name] + Forja de [name] + Fábrica + Industria de [name] + Taller de [name] + Molino de [name] + Manufactura de [name] + Astilleros + Varadero de [name] + Arsenal de [name] + Dique seco de [name] + Astilleros de [name] + Depósito + Almacenes de [name] + Corral de [name] + Tienda de [name] + Depósito de [name] Warehouse + Fusión + Núcleo del reactor de [name] + Planta de energía atómica de [name] + Horno termonuclear de [name] + Sitio de fusión de [name] + Sitio de construcción + Sitio de [name] + Zona de planeación [name] + Bloque estructural [name] + Desarrollo de [name] + Bloqueo militar + Bloqueo de [name] + Empalizada de [name] + Punto de control de [name] + Fortificación de [name] + [name] + Bajo ataque + Punto de guía + Tierras parasitadas + Punto de guía [name] + Baliza de [name] + Tierras parasitadas de [name] + Basurero + Basurero de [name] + Plaga de piratas + Zona en construcción pirata de [name] + Paraíso de [name] + Bahía de [name] + Escondite de [name] + Los piratas establecieron un nuevo paraíso en [previousname]. + Los piratas se aventuraron a [previousname] y establecieron un nuevo paraíso. + + Pirata aniquilador + Capitan pirata enfiestado + Señor de los piratas enfiestado + Recluta pirata enfiestado + Pirata artillero enfiestado + Pirata bruto enfiestado + Pirata de élite enfiestado + Pirata téncnico enfiestado + Pirata físico enfiestado + Pirata mecánico enfiestado + Pirata ingeniero enfiestado + Paraíso pirata + + Escuchamos que hay un submarino de la Coalición por aquí, podrían conseguir algo de ellos, si saben a lo que me refiero. + Algunos separatistas viajan por estas aguas, quizás tienen algo que ofrecerles a ustedes, entienden? + Los piratas hallaron una forma de atravesar nuestro bloqueo hacia lo más profundo. Escuchen alrededor por la estación para encontran una forma de pasar por el bloqueo. + “Hm? Pasaje secreto? Ohhh, si! Encontramos un tunel que lleva más alla del bloqueo. Te lo mostraré en tu mapa... Pero con cuidado! Puede haber submarinos patrullando” + “Ah, estás aquí para pasar por el bloqueo? Dame tu mapa... Bien, aquí es donde puedes hallar un tunel para atravesarlo, pero cuidado! Quizás hay patrullas por el camino! Mucha suerte colegas!” + “Ahoy! Probablemente buscas pasar por el bloqueo, no? Hay un tunel que lleva más alla del bloqueo. Mira, te lo marco en tu mapa... Cuidado con los submarinos patrulla!” + Traspasando + Estás traspasando. Cuidado con los submarinos patrulla de la Coalición! + Has eliminado el submarino patrulla con éxito! + Has evitado el submarino patrulla con éxito! + Avistamiento de patrulla de la Coalición + Patrulla de la Coalción detectada + Escapa de la patrulla, o neutralízala! + Patrulla de la Coalición eliminada + Ahora puedes continuar to viaje a [location2]. + Robando de un submarino de la Coalición + Caza al submarino de la Coalición, elimina a su tripulación y saquéa sus bienes! Las localizaciones marcadas muestran donde puede que vaya el objetivo. + La tripulación del submarino de la Coalición ha sido eliminada. + La tripulación del submarino de la Coalición no fue eliminada. + Avistamiento de la Coalición + Submarino de la Coalición detectado + ¡Neutraliza a la tripulación o lleva su submarino hasta el fondo del abismo! + Tripulación de la Coalición eliminada + Saquéa su submarino y prosigue a [location2]. + Robbing a Separatists Vessel + Caza al submarino separatista, elimina a su tripulación y saquéa sus bienes! Las localizaciones marcadas muestran donde puede que vaya el objetivo. + La tripulación del submarino separatista ha sido eliminada. + La tripulación del submarino separatista no fue eliminada. + Avistamiento de separatistas + Submarino separatista detectado + ¡Neutraliza a la tripulación o hunde el submarino al fondo del océano! + Tripulación separatista eliminada + Saquéa su submarino y prosige a [location2]. + Puerta Pirata + + [itemname] (Human) + [itemname] (Crawler) + [itemname] (Mudraptor) + [itemname] (Hammerhead) + [itemname] (Thresher) + [itemname] (Endworm) + + Barrita de proteínas + Una barrita de proteínas algo sabrosa. Ayuda a acelerar el proceso de curación ligeramente. + Bolsa de granada frita + Frituras hechas de granada seca. Un bocadillo popular para acompañar la 'COMPETICIÓN DE DUNWICE'. + Bolsa de granada mutada frita + Frituras hechas de granda mutada. Un bocadillo popular. Se dice que ayuda levemente a curar las quemaduras. + Pan + Una barra de pan. + Pan de hamburguesa + Ingrediente de una hamburguesa. + Pan de salchicha + Pon una salchicha en él. + + Hamburguesa + Una hamburguesa algo sabrosa. + Perrito caliente + Un perrito caliente algo sabroso. + Filete cocido + El sabor es horrible, pero eso es común en Europa. + + Filete cocido + Sabe como a cerdo, un poco más amargo y fuerte. + Hamburguesa + Tiene un sutil sabor amargo. + Perrito caliente + Tiene un sutil sabor amargo. + Salchichade humano cruda + No es lo que piensas. Se echa a perder si no se guarda en un contenedor refrigerado. + Patty de humano crudo + Se echa a perder si no se guarda en un contenedor refrigerado. + + Asado + Una gran rebanada asada. + Hamburguesa + Sabe a pollo. + Perrito caliente + Sabe a pollo. + Salchicha de fangorraptor + Se echa a perder si no se guarda en un contenedor refrigerado. + Salchicah de fangorraptor cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Patty de fangorraptor crudo + Se echa a perder si no se guarda en un contenedor refrigerado. + + Asado + Un gran rebanada asada. + Cria de pez ariete en conserva + Un manjar. + Hamburguesa + Hmmm está tan bueno, ¡Como comer pollo con la mano! + Perrito caliente + Hmmm está tan bueno, ¡Como comer pollo con la mano! + Costillares + Un delicioso plato con un fuerte sabor. + Cria de pez ariete frita + Comida chatarra cara. + Salchicah de pez ariete crudo + Se echa a perder si no se guarda en un contenedor refrigerado. + Patty de pez ariete crudo + Se echa a perder si no se guarda en un contenedor refrigerado. + + Filete cocido + Es flácido y un poco baboso. + Hamburguesa + El sabor te deja sin aliento. + Perrito caliente + El sabor te deja sin aliento. + Salchicha de azotador cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Patty de azotador crudo + Se echa a perder si no se guarda en un contenedor refrigerado. + + Perrito caliente + ¡El sabor es de otro planeta! Literalmente... + Hamburguesa + ¡El sabor es de otro planeta! Literalmente... + Patty de gusano letal crudo + Se echa a perder si no se guarda en un contenedor refrigerado. + + Bebida energética + Una refrescante bebida energética. Bueno para cuando estás borracho y necesitas espabilar. + Ron + Una fuerte bebida alcoholica. |Bebida alcoholica |Disminuye psicosis |Disminuye alucinaciones |Disminuye la infección de vaina (Por debajo del 90%) |Propiedades curativas |Incrementa resistencia a la psicosis + Ron pirata + Un ron muy fuerte enriquecido con uranio para más emoción. |Bebida alcoholica |Disminuye psicosis |Disminuye alucinaciones |Disminuye la infección de vaina (Por debajo del 90%) |Propiedades curativas |Incrementa resistencia a la psicosis |Incrementa levemente la enfermedad por radiación + Doc's Whiskey + Whiskey original del Doctor Micheal. Aprovado por doctores a lo largo de Europa. |Bebida alcoholica |Disminuye alucinaciones |Incrementa resistencia a la psicosis + Halucinova + ¡Mantener alejado de "Sadashi Kira" a toda costa! |Bebida alcoholica |Incrementa alucinaciones |Propiedades ligeramente curativas + Cerveza premiun de la coalición grande + Cerveza premiun de la coalición, en tamaño grande. |Bebida alcoholica |Disminuye alucinaciones |Incrementa resistencia a la psicosis + Agua + Agua fresca. Ayuda un poco si te sientes repleto o estás borracho. + Leche de Moloch + Una botella de leche de Moloch. Sabe un poco extraño. ¡No preguntes cómo se ordeña un Moloch! Puede ayudar un poco cuando estas hambriento o borracho. + Agua marina + Agua marina. Es mejor que nada, pero de verdad no deberías beber eso. + Agua marina + Agua marina. Es mejor que nada, pero de verdad no deberías beber eso. + Agua marina + Agua marina. Es mejor que nada, pero de verdad no deberías beber eso. + Agua marina + Agua marina. Es mejor que nada, pero de verdad no deberías beber eso. + + Botella de ron vacía + Una botella de ron vacía, utilizada en algunas recetas. Puedes tirarla o llenarla de Agua marina. + Botella de Whiskey vacía + Una botella de whiskey vacía, utilizada en algunas recetas. Puedes tirarla o llenarla de Agua marina. + Botella de Halucinova vacía + Una botella de halucinova vacía, utilizada en algunas recetas. Puedes tirarla o llenarla de Agua marina. + Botella vacía + Una botella vacía utilizada en algunas recetas. Puedes tirarla o llenarla de Agua marina. + Frasco vacío + Un frasco vacío, utilizado en algunas recetas. Puedes tirarlo. + Trozo de carne de gusano letal + Un trozo gordo de gusano letal. Se echa a perder si no se guarda en un contenedor refrigerado. + Carne de gusano letal cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Salchicha de gusano letal cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Carne humana + Partes de un humano. Se echa a perder si no se guarda en un contenedor refrigerado. + Carne humana cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Mitad de un reptador + Un reptador cortado en dos. Se echa a perder si no se guarda en un contenedor refrigerado. + Carne de reptador cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Patty de crawler crudo + Se echa a perder si no se guarda en un contenedor refrigerado. + Trozo de carne crudo de fangorraptor + Un buen trozo de carne cortado de un fangorraptor. Se echa a perder si no se guarda en un contenedor refrigerado. + Carne de fangorraptor cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Asado de fangorraptor crudo + ¡Hora de ponerlo en el horno! Se echa a perder si no se guarda en un contenedor refrigerado. + Trozo de carne de pez ariete + Un buen trozo de carne cortado de un pez ariete. Se echa a perder si no se guarda en un contenedor refrigerado. + Carne de pez ariete cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Costillar de pez ariete crudo + Cortados de una caja toráxica gigantesca. Se echa a perder si no se guarda en un contenedor refrigerado. + Asado de pez ariete crudo + ¡Hora de ponerlo en el horno!. Se echa a perder si no se guarda en un contenedor refrigerado. + Cria de pez martillo + Un pez martillo bebé. Se echa a perder si no se guarda en un contenedor refrigerado. + Trozo de carne de azotador + Un buen trozo de carne cortado de un azotador. Se echa a perder si no se guarda en un contenedor refrigerado. + Carne de azotador cruda + Se echa a perder si no se guarda en un contenedor refrigerado. + Sal + ¡Como si el agua de mar no fuese suficiente! + Pimienta sintética + ¡Pimienta negra recién molida! + Azúcar + ¡Ow, tan dulce! + Ketchup + Hecho de granadas. + Vinagre + No sé si huele peor que los peces... + Aceite de cocina + Este no es para motores. + Harina sintética + Harina sintética originaria de Europa + + Europano hambriento (Activa necesidades) + [Click Der. + E] Habilita las dolencias de hambre y sed al jugador, haciendo que tenga que comer y beber regultarmente. Esto es totalmente opcional y NO para ganar las mejoras de beber y comer. Advertencia: No puede ser desactivado de tu personaje una vez lo activas. ¡NO USAR CUANDO JUEGAS CON 'NEEDS' DE 'LeDoux'! + Cuchilla de carnicero + ¡Se acabó el tiempo! ¡Chop chop!\n\nPuede cortar:\n-Reptadores\n-Fangorraptores\n-Azotadores\n-Pez ariete\n-Crias de pez ariete\n-Gusanos letales\n-Humanos\n + El Europano Volumen 66 + "... Observa detrás de la cortina del tiempo. ¿Eres tú, Robert? No, Yo soy Robert. Pero también soy Doris. Yo soy la carne. Aliméntate de mí y vuélvete uno con el gusano. ..." + EL ARTE DE LA COCINA SUBMARINA de La Tía Doris + La forma Europana de cocinar. + + Recuperador de conciencia de inanición + Usado para despertar pacientes que han perdido conciencia por hambre o sed. + + Sombrero de chef + ¡Enséñales de quién es esta cocina! + Uniforme de chef + ¡Usado por todos los chefs en Europa! + Sombrero de chef maestro + ¡Sólo para la élite de la cocina! + Uniforme de chef maestro + ¡Uitlizado por los chefs maestros! + + Mostrador de cocina + Puede guardar hasta 10 objetos pequeños. + Refrigerador + Previene la putrefacción. Sólo puede usarse para bebidas y aliemntos. Necesita energía. + Cocina + Usado para cocinar. Necesita energía. + Horno + Usado para hornear. Necesita energía. + Tabla de cortar + Usado para preparar ingredientes. + Freidora + Usado para freir. Necesita energía. + + Cocina + Carnicería + + Hambre + Estomago lleno corazón contento. + Muerto de inanción. + Has muerto de inanición. + ¡El estómago ruge! + Cercano a la inanición... + El paciente comienza a tener un poco de apetito. + El paciente está hambriento. + El paciente está comenzando a sufrir inanición. + Sientes que estás viajando a otro plano existencial. + El paciente está claramente fuera de sí. + Sediento + Te sientes refrescado. + Murió de sed. + Te has muerto de sed. + La garganta se siente seca. + Comienza a morir de sed... + El paciente está empezando a sentir sed. + El paciente está sediento. + El paciente está muriendo de sed. + Inanición + Muriendo de hambre... + Muerto de hambre. + Te has muerto de hambre. + Muriendo de hambre... + El paciente se muere de hambre. + Muriendo de sed + Muriendo de sed... + Muerto de sed. + Te has secado. + Muriendo de sed... + El paciente está muriendo de sed. + Velocidad de nado incrementada (Comida) + Nadas un 25% más rápido. + Resistencia al daño (Comida) + Sufres un 10% menos de daño. + Caminas más rápido (Comida) + Caminas un 20% más rápido. + Resistencia al daño (Comida) + Sufres un 25% menos de daño. + Daño cuerpo a cuerpo incrementado (Comida) + Haces un 15% más de daño cuerpo a cuerpo. + Consumo de oxígeno reducido (Comida) + No necesitas respirar. + Resistencia a la presión (Comida) + Eres inmune a la presión. + Alcoholico + El paciente está risueño... siempre que tenga lo que necesita. + ¡Es la hora feliz! Te voliste adicto al alcohol. + El paciente sufre de alcoholismo. + Abstinencia alcoholica + La agitación y temblores son obvios, así como los signos de nausea. + Muerte por abstinencia de alcohol + Has muerto por abstinencia de alcohol. + ¡Sientes que es hora de abrir una fresca para la banda! + El paciente muestra señales de abstinencia al aclohol. + Una cerveza fria o una botella de ron... ¡Lo que sea para calmar esta sed por alcohol! + El paciente muestra serias señales de abstinencia por alcohol. + Desorientado + Arriba es abajo e izquierda es... ¿Derecha? ¿Dónde estoy? + Repleto + El estómago está lleno. + Ahogado en vómito. + Te has ahogado con tu propio vómito. + El estómago está lleno. + El estómago está a su límite. Comer más hará que vomites. + El estómago está muy lleno. Sientes que vas a vomitar. + El estómago está lleno. El paciente ha comido suficiente. + El estómago está lleno. El paciente casi come de más. + El estómago está muy lleno. El paciente puede vomitar. + Dolor estomacal + Te duele el estómago. + Ahogado en vómito. + Te has ahogado en tu propio vómito. + Te duele el estómago y te sientes ligeralmente nauseabundo. + El estómago duele mucho y te sientes muchas nauseas. + El paciente tiene dolores de estómago por tomar mucha agua marina. + Extracción genética + Genes están siendo extraídos + Descuartizado + El cuerpo ha sido descuartizado por su carne. + Halucinova + Sientes que estás en otro plano existencial. + + Europano hambriento + Eres un europano hambriento, necesitas beber y comer regularmente. + + + + + + + Documentos + Una carpeta que contiene documentos. + Documentos clasificados + Un sobre conteniendo documentos clasificados + Documentos clasificados + Un sobre conteniendo documentos clasificados separatistas. + Desenredar + Nudo de plantas + Un nudo de plantas enredadas. Quizás sea posible desenredarlas estabilizandolas con estabilocina en una mesa de investigación. + Nudo de plantas estabilizado + Un nudo de plantas enredadas. Ha sido estabilizado y puede ser desenredado sin dañar a las plantas. + Conquista de estación para la Coalición + Conquista de estación para los Separatistas + Una manada de separatistas se encuentran en [location1]. Eliminalos y conquista a la estación para la Coalición. + Un grupo de la Coalición se encuentra en [location1]. Eliminalos y conquista a la estación para los separatistas. + Estación reclamada + Parace que los separatistas se rinden. + Estación reclamada + Parece que la Coalición nos ha cedido esta estación. + "Gracias! Un poco de apoyo siempre se aprecia!" + "Buena suerte!" + "Eso no será necesario. Porfavor ordena a tus soldados que se queden aquí." + "Pareces bastante determinado... Muy bien, Les diré que no se vayan. Suerte!" + La puerta esta sellada. El terminal dice: "Todos los contratistas externos deben pagar 250mr para acceder a operaciones mineras." + Transacción recibida. Desbloqueando puerta... + Transacción fallida. Insuficiente dinero. + Entraste a la mina sin pagar la tarifa. Las autoridades fueron alertadas. + Pagar + Acceso a la mina. + Camarada temporal + Dejara tu tripulación después de 6 horas de haber abordado. + Estoy aquí para servir a la tripulación por 6 horas. No más, no menos. + Litomorfo + Litomorfo + Litomorfo + Litomorfo + Litomorfo + Litomorfo + Litomorfo + Litomorfo + Litomorfo + Litomorfo + Gran Espinelante eléctrico + “Alabada sea la vaina. Creimos que nunca saldriamos de aquí!” + Las profundidades reclamaran a los incrédulos! + Todo el que rechaze el regalo debe ahogarse! + Perece y se revivido por la vaina! + "Este submarino es tuyo, correcto? Perdimos contacto con un laboratorio cercano en lo profundo. El equipo de investigación debería mandarnos un informe semanal, pero ahora no responden nuestras llamadas. Ve si puedes restablecer la comunicación, la Iglesia te pagará de forma adecuada." + No hay señal... Quizás prueba a ver la antena? + La electricidad ha sido reestablecida. La estructura se mueve al rumbo que las máquienas vuelven a la vida. + El investigador tose una alarmante cantidad de fluido antes de recuperar su aliento. \n"Alabada sea la vaina, vinieron! Parece que no son de la Iglesia..." + "Estabas a punto de convertire, que ocurrió aquí?" + "Son los genes que estabamos usando. Usualmente la Iglesia nos entrega un suministro fresco directamente, pero por el último cargamento, tuvimos que depender del suministro de un submarino de poca confianza. Esos infieles deben haber jodido con el producto, tratando de sacar dinero vendiendo los restos." + "Pero por qué el parasito no tomó control?" + "Pusimos al simbionte en estasis liberando cloro por los ductos de ventilación y apagando todo el circuito, es procedimiento de seguridad estandart en caso de brote... Tratamos de contactar a la Iglesia, pero nadie vino, hasta que ustedes llegaron." + "Su antena fue desconectada." + "Los bastardos la deben haber saboteado! Mandare un reporte completo a la Iglesia... Y bendiciones a tus viajes." + Este es el lugar, el payaso podría estar en cualquier lugar, no olvides de darle a tu bocina. + Oyes una voz apagada llamarte. "Pssst! Por aquí!" + Al acercarte, una peluca naranja se asoma por la basura. "Gracias a la Madre! Mi compañía te envió?" + "Qué carajo haces aquí?" + "Escondiendome, obviamente. Al principio pensé que tirar algunos chistes mejoraría la situación, tu sabes, poner a esos amigos siniestros en el lado más cómico de la vida. Pero el momento que me infiltré en la estación, me descubrieron! Te lo puedes creer?" + "Que te esperabas que pasara?" + "Encuentro el concepto de los payasos increíble ya de por sí." + El payaso se queja. "He pasado semanas aprendiendo el arte sel subterfugio para infiltrarme en el culto, incluso leí su bocinada historia, su vino, y esas porquerías..." + "Bien, hora de irse." + "Te saco de la nariz?" + "Estás loco? Si salgo de aquí me pondrán sus sucios apendices encima y me haran una disección! No puedes abrir a un payaso... Es como explicar una broma, no es gracioso!" + "Quedate aquí, yo lidiare con la seguridad." + "Genial! Tengo algunos chistes si necesitas romper el hielo. Escucha, un miembro del culto, un payaso, y un separatista entran en un bar..." Cierras la tapa de la basura. Hora de negociar. + "Este miembro del culto tan serio parece ser el jefe de seguridad." + "Así que... algun sonido chirriante recientemente?" + "El cultista suspira. Ah... así que has oido de nuestro huesped no invitado. Hemos estado intentando de expulsar a este intruso, pero el maldito es escurridizo." + "No eres muy fan de los payasos o si?" + "Molestias no serán toleradas en este sagrado sanctuario. Ciencia alein no es un asunto trivial. Requiere una mente fresca, concentrada en el noble gol de mejorar a la humanidad. Nadia se burlara de nuestros preceptos." + "Digamos que convenzo al payaso de que se largue, tu lo permitirías??" + "De acuerdo. Solo queremos paz mental. Hazte cargo de este disturbio y olvidaremos la situación." + "Y? Les gusto mi chiste?" + "Estan dispuestos a dejarte ir." + "Por fin aire fresco!" El payaso se desliza fuera del tacho de basura, como una salchicha en forma de humano. + El infiltrador inepto desprende un olor insoportable después de tanto tiempo escondido. "Por favor no le digas a mi compañía, no quiero ser el culo del chiste!" + "Quieres unirte a mi tripulación?" + "Genial! Quizás no sea el mejor bufón, Pero conozco como trabajar en un submarino." + "Tienes que aprender a reirte de ti mismo. Es parte del espíritu payaso." + "Tienes razón, no hay nada de que avergonzarse. Llamaré a mis colegas y esperare a que me busquén en un transporte." El payaso se inclina y pellizca su gran nariz roja como seño de gratitud. + "Oh bueno, no es como si hubiera visto ningun payaso aquí, no señor." + "Entonces no me molestes!". Ellos no necesitan saber del payaso, es mejor buscar otra manera. + "No hay forma. No negocio con horroristas." + "Este lugar me da escalofríos." El payaso pausa por un momento, y formula un plan. "Que te parece si hacemos un acto final, una última broma mientras hago mi escape?" + "Que se te ocurre?" + "Mira, preparé este petardo." Te entrega una... granada? "Ponla en un gabinete, y cuando estés listo, dale a la bocina. Va a estar divertido, confía!" + Es ahora o nunca, bocina! + Te encuentras al payaso temblando de excitación. "Vaya espectáculo! A la bocina con la sutileza, llevame en un tour alrededor de la luna, todavía tengo muchos trucos bajo la manga!" + "Lo que digas, solo no explotes el submarino." + "Se donde se esconde el hereje" + "La iglesía apreciaría tu cooperación, haz que salga el payaso, y nosotros nos haremos cargo." + "Les encanto, ya puedes salir." + Escuchas al jefe de seguridad por la radio: "La Iglesía te agradece por to ayuda, que las olas te lleven a tu destino.". No estás muy contento con tu decisión, pero te han pagado. + Encuentras a un payaso desconcertado. Por muy colorido que está, tiene una expresión preocupada. + "Que te pasa, te mordió la lengua un reptador?" + "Aunque no lo creas, no es ningun chiste el tema. Podría usar ayuda de una tripulación como la tuya." + "Hace dos días, un miembro de nuestra compañía se le ocurrió que sería buena idea entrar a bordo de un submarino en camino a una Iglesia, y no hemos escuchado de el desde entonces. Nuestro amigo pensó que podía infiltrarse en la Iglsia, y pasar desaprcibido. Como siempre, pense que era un chiste!" + "La vaina no habla, y mucho menos ríe." + "Para nosotros son risas y carcajadas, pero para la Iglesia toda la comedia es sinónimo de blasfemia!" + "No sabía que la madre tenía una red de espías." + "Pensaba que no se metían con la Iglesia." + "Vamos de estación en estación, incrementando la moral, esa es la misión de nuestra des-organización. De cualquier modo, toma esta bocina y ve hacia estas coordenadas. Una vez ahí, bocinea. Los payasos siempre responden la llamada, de esa forma encontrarás a nuestro amigo." + "Veré lo que puedo hacer." + Que se las arreglen estos payasos, no me intrometo. + “Me parece que son familiares con esos cultistas de la vaina, no? No solo son fanáticos religiosos, la Iglesia hace la mayoría de medicamentos y biotecnología aquí en Europa." + "Hasta que podamos hacer nuestros propios suministros, dependemos de la Iglesia, igual que la Coalición...” + “Este es el plan, hundiremos un submarino de transporte de la Iglesia de camino a una estación de la Coalición. Así nos limpiamos las manos mientras le hacemos daño a la Coalición.” + "Ya sabía, que hay de ello?" + "Ahora qué?" + "Consideralo hecho." + "No nos cuentes, no somos piratas." + El oficial de la Coalición te saluda. “Aquí estás, recibí un reporte... hay problemas.” + “Esos locos de la Iglesia estan al borde de un gran avance científico: un nuevo patógeno, nunca vimos algo así. Creemos que están tratando de distribuir la vaina a larga escala.” + “Hay que ponerle fin a su proyecto. Su científico debe ser eliminado. Pero no podemos actuar solos, si enviamos a uno de nuestros oficiales, no solo la Iglesia luchara, pero también los Separatistas. \nNecesito una tripulación mercenaria... Y justo sucede que ustedes estan aquí.” + Qué tipo de problema? + Suena mal... + Lo haré. + Ni loco, es demasiado riesgo. + “Algunos plebeyos buscan transporte seguro. Escoltalos hasta ahí de forma segura y serás recompensado.” + El Deacon parece angustiado. “Tu sabes muy bien que la palabra de la Iglesia puede ser demasiado... relevante para algunos. \nAquellos quienes dispersan la palabra de la Iglesia nunca serán libres de odio y sospecha.” + “Algunos prosélitos fueron detenidos de forma injusta en una estación cercana. Liberalos de las garras de la intolerancia y la Iglesia te recompensará.” + “Una epidemia se liberó en una estación cercana. \nEntrega estos suministros médicos y comparte la buena palabra de la Iglesia.” + “Necesitamos esparcir buena fé, pero los incredulos dudan de nuestro regalo. \nContrabandea estos bienes a unuestros prosélitos a escondidas.” + “Un Cardinal busca transporte a una estación de investigación cercana” + “Escuche que la Iglesia de la Vaina busca desarrollar una nueva vacuna. \nPagaran bien por muestras de colonia microbacteriana.” + Tiras de la palanca y escuchas a la compuerta retumbar: el pasaje esta abierto. + "Alerta de seguridad: Intrusos intentan forzar la compuerta!" + Has llegado a un bloqueo, el pasaje debe ser desbloqueado para continuar. + Llega a la sala de control para abrir el bloqueo. + “Publiqué sobre una asignación hace un rato. Fauna específica de esta region nos esta dando problemas. He enviado todos los detalles a tu sistema de navegación abordo, si te interesa.” + “Recibimos varios reportes de un submarino pirata causando problemas. Necesitamos que se hagan cargo de ellos.” + “Recibimos varios reportes sobre un submarino pirata atrayendo criaturas desde las profundidades con música. Necistamos que se hagan cargo de ellos.” + “Recientemente perdimos contacto con algunos de nuestros submarinos. Creemos que fueron atacados por un submarino sospechoso que según se dice anda merodeando. Necesitamos que se hagan cargo de el para mantener el pasaje seguro.” + El monitor de estado muestra que el motor esta defectuoso. Mejor ordena a un mecánico que lo mire. + El motor dejó de funcionar. Es mejor arreglarlo lo antes posible. + Has hecho que el motor vuelva a funcionar! + El motor no volvió a funcionar, vuelve a intentar? + Una parte se cayó. Seguramente nada importante... Solo dale un poco de tiempo y volverá a funcionar. + Usar llave + Darle un golpe! + Liberar presión + Dejar que alguien más se haga cargo... + El monitor de estado muestra un defecto en el reactor. Seguramente un ingeniero debería echarle un ojo. + El reactor esta defectuoso y acumulando presión. Hay que resolver esto lo antes posible! + Resolviste el problema y el reactor vuelve a parámetros normales! + No lograste liberar presión. Intentas denuevo? + Una parte se cayó. Esperemos que no sea nada importante... + Se oye una pieza mecánica moviéndose. Parece que el problema se resolvió de alguna manera. La máquina tiene espíritu propio? + Escuchas a alguien sintonizar a tu frequencia: "Suficiente! Nos rendimos! La estación es tuya... Solo paren con esta masacre!". \nDeja la estación y recibe tu recompensa. + Deja la estación y recibe tu recompensa. + "Buen trabajo! La estación ahora es nuestra. Enviaremos a algunos de nuestra gente ahí. No será mucho tiempo hasta que este en funcionamiento bajo nuestro comando! Por ahora deberían dejar la estación. Les estoy mandando su recompensa..." + "LLegamos! Asegurense de que sus armas esten cargadas y listas! Hagamoslo!". No hay vuelta atrás: Esto es guerra. + "Todavía debemos conquistar la estación a la que tu tripulación fue asignada antes de planear el ataque en la siguiente." + "Ah, bueno verte! Tu tripulación está haciendolo genial! Planeamos otro ataque. Les importaría a su tripulación darnos una mano tomando una estación Separatista cercana?" + "Como tu tripulación lo esta haciendo bien, nos gustaría preguntarles si su tripulación nos puede ayudar tomando una estación Separatista cercana?" + "Nos hemos percatado de los intentos de tu tripulación de mantener una reputación amistosa con nosotros, vamos a ponerlos a prueba para ver que tan serio es. Ayudanos a tomar una estación Separatista cercana y estarán trabajando con los rangos más altos muy pronto!" + "Ah, que bueno verte! Tu tripulación lo esta haciendo genial! Hemos planeado otro ataque. Les importaría a su tripulación darnos una mano tomando una estación de la Coalición cercana?" + "Como tu tripulación lo esta haciendo bien, nos gustaría preguntarles si su tripulación nos puede ayudar tomando una estación de la Coalición cercana?" + "Nos hemos percatado de los intentos de tu tripulación de mantener una reputación amistosa con nosotros, vamos a ponerlos a prueba para ver que tan serio es. Ayudanos a tomar una estación de la Coalición cercana y estarán trabajando con los rangos más altos muy pronto!" + "Nos gustaría ayudar. Cual es la estación objetivo?" + "Mira, te la marco en tu mapa... También les ordenamos a algunos de nuestros hombres ayudarlos en el ataque. Se uniran a su tripulación en un momento." + "Lo sentimos, ya tenemos otros pendientes." + "Muy bien, cuando esten desocupados diganos si cambian de idea." + "Yarjajar, que tenemos aquí? Mis ojos ven gran botín! Espero que esten preparados..." + Recibes una transmisión de otro submarino. Qué quieres hacer? + "Este es CO-CT-43. Indiquen su proposito en el area de inmediato!" + (Decir la verdad) "Estamos aquí para robarles, obvio... Preparense para ser abordados!" + "Por lo menos son honestos... *TODO EL MUNDO A SUS ESTACIONES! TENEMOS HOSTILES!*" + (Mentir) "Tenemos ordenes oficiales del Admiral Edward para checkear su cargo por polizones. Porfavor cooperen y paren su submarino." + "Oh, Admiral Edward? Pararemos nuestro submarino de inmediato! Bienvenidos abordo!" + "Nos toman por tontos? No hay Admiral Edward! Quien quiera que sean, sugerimos que se den vuelta fuera de nuestro camino, o verán las consecuencias." + "No pueden pagar por nuestra hospitalidad? No hay problema, yo te trataré como realeza!" + "Uh Oh." + Intentas presionar el boton, pero la puerta parece cerrada. Oyes una voz rasposa del otro lado: \n"Deberías haber, pagado el peaje, cabezón. Pero si ENSERIO quieres entrar... podemos hacer un trato..." + *Suspiro...* Cuánto? + 500Mr. Paga o quédate afuera. + Lo que sea... + De ningún modo. Esto es un timo. + "Bien. Espero con ansias hacer negocios contigo." + "Me tomas por tonto? Sin dinero, no hay armas." + "Ja! Vuelve si cambias de idea. Yo no me voy a ninguna parte." + "Este maldito nos intenta robar los suministros!" + Mientras caminas por el pasillo, un invidivuo desagradable to pone la mano en el hombro. "Vaya nave que tienes ahí abajo. Una belleza... Apuesto que te costo una fortuna." + Solo es un trozo de chapa. + Lárgate, sucio + El hombre te sigue. "Solía ser un capitán, sabes? La mía la hundio uno de esos perros de la Coalición. Intenté atravesar un bloqueo con un cargamento de la cosa buena, parce ser que los Dugong no son conocidos por su gran velocidad." + El auto-proclamado piloto escupe en el sulo. "Me pegarón un impacto directo con un cañón de riel. Hizo un agujero en medio del submarino, pero de algún modo yo y mi tripulación nos arrastramos hasta este basurero de estación. Apuesto a que si hubiera tenido la tuya, las cosas hubieran sido diferentes..." + Mala surte amigo, te deseo lo mejor. + No me importa. + El marinero de agua dulce involuntario vuelve, y saca algo de su abrigo. Por un momento crees que es un arma, pero solo es una botella de ron. "Sabes qué? Tengo un presentimiento de que el buen negocio continuara. Saque estos bebes de mi colección personal. Este te lo invito!" + Nunca le digas no al alcohol gratis. + Pírate de una vez. No somos amigos, sucio. + Bebe, y asegurate de compartirlo con tooooda tu tripulación! Hasta la última gota. Yo no estaré aquí por mucho tiempo..." \nTe percatas de una risita siniestra. + "Lo que sea, parece que no tenemos química. No te preocupes, yo no estaré aquí por mucho tiempo..." + Hay un ruido fuerte en la esclusa... + "Tomaremos este submarino!" + "Hm? Que buscas por trabajo? Deja que te diga algo'! Aquí no hay administración! Pero... Tengo noticia de un transporte de la Coalición pasando pro aquí, y no se si mi tripulación esta lista pare él. Te lo vendo si tienes el dinero!" + Comprar (1000mr) + "Ja, genial! Deja que muestro por donde van a pasar!" + "No te lo voy a dar gratis, tonto! Vuelve cuando tengas la pasta!" + "RECOMPENSA DE LA COALICIÓN PUBLICADA", los posters descolorados y dañados muestran sitios de destrucción e infestación, parece que la Coalición esta alterada. Solo puedes leer las coordenadas de un solo lugar. + Un pago sin impuestos nunca esta de más... + “Hay una guarida masiva incrementando en números de criaturas por minuto, si la puedes destruir hay una recompensa!” + Entendido + Esta estación automatizada escanea los alrededors por minerales. Hay un mensaje en la pantalla del terminal: \n\n"PAGA 1000Mr PARA ACCEDER A LA BASE DE DATOS DE ESCANEO DEL TERMINAL" + Transferir el dinero + "ACCESO GARANTIZADO. POTENCIALES DEPOSITOS DE MINERALS PUEDEN SER ENCONTRADOS EN ESTAS COORDENADAS..." + "INSUFICIENTE DINERO. ACCESO DENEGADO" + Un panel muestra un mensaje del capataz de la estación. \n\n"UNIDADES DE CONSTRUCCIÓN REQUERIDAS. PUEDEN SER FABRICADAS Y EMPACADAS UTILIZANDO LOS SIGUIENTES MATERIALES:" \n\n-Plomo \n-Cobre \n-Acero \n-Hierro \n-Zinc \n-Aluminio + "Oye tu! Nos estamos quedando sin materiales y la siguiente entrega llegara en unos días. No queremos quedarnos en este sitio más de lo que debemos... De casualidad no te sobran 5 cajas de materiales de construcción? Te pagaremos, por supuesto!" + Si tenemos, te las traemos en un momento. + "Ah, perfecto! Hablame denuevo cuando las deposites en la unidad de cargo por allá y te daremos tu recompensa." + No estoy seguro. Dejame ver nuestro cargo primero. + "Seguro! Si encuentras algo, dejalo en la unidad de cargo por ahí y luego habla conmigo." + No estoy interesado en vender. + "Ya veo... Bueno, si cambias de idea, sabes donde estoy." + No tenemos los materiales. + "Ya veo... Esperaremos a la entrega oficial entonces." + "Ey! Cambiaron de idea? Enserio necesitamos esas 5 cajas de materiales de construcción!" + Si, las cajas estan en camino. + "Veo que entregaron la cantidad adecuada. Aquí esta tu pago!" + Gracias. + "Ah, y como estamos en buenos términos, administración tiró los planes originales al tacho y les dejo decidir a ustedes que tipo de estación será esta. Así que, qué va a ser, jefe?" + Un establecimiento + "Okay, un establecimiento será, les deseo suerte en sus viajes!" + Una base militar + "Okay, una base militar será, les deseo suerte en sus viajes!" + Una estación de investigación + "Okay, una estación de investigación será, les deseo suerte en sus viajes!" + Un hospital + "Okay, un hospital será, les deseo suerte en sus viajes!" + "Voy a volver a trabajar, les deseo suerte en sus viajes!" + "Parece que eso no será suficiente. Mira en tu cargo para ver si tienen algo más." + Okay, voy a volver a ver. + Lo siento, es todo lo que tenemos... + "En ese caso recomiendo que se queden con su cargo. Esperaremos a la entrega oficial." + Bandidos + Pandillas de forajidos que se escurren por los sucios mares de Europa y se meten en lios. Peligrosos, pero abiertos al negocio... + Oportunistas, ladrones, piratas... Verdaderamente un grupo maligno. + Túnica de principiante + Una oscura prenda usualmente utilizada por los acólitos de la Iglesia de la Vaina. Imbuido con feromonas que pacifican vainas salvajes, ayudando a los acólitos a sobrevivir hasta que puedan ascender. + Cáliz Ritual + Un cáliz decorado utilizado en rituales de ascensión. + Poster - La Religión es Veneno + Bomba Nuclear + Una bomba nuclear, que deja una masiva nube de radiación después de detonar, matando todo a su camino. 60 segundos hasta que detona despues de ser activada. + Dispositivo Nuclear Portátil + Caja de Materiales de Construcción + Una caja llena de materiales de construcción procesados. Puede ser entregada a sitios de construcción. + Materiales suaves y flexibles + Materiales duros y rígidos + Construcción en [name] fue detenida por peligros cercanos. + Construcción en [name] fue abandonada debido a peligros cercanos. + Construcción en [name] fue clausurada y abandonada debido a peligros cercanos. + Templo de la Vaina + Monasterio de [name] + Catedral de [name] + Capilla de [name] + Una estación científica de la Iglesia de la Vaina. + Circo Hundible + El circo de gira en [name] + El Circo Hundible ha dejado el area. + El Circo Hundible ha llegado a [previousname]. + Animadores, viajando por los fríos mares de Europa. + + St. Mendel + St. Darwin + St. Newton + St. Curie + St. Archimedes + St. Avogadro + St. Bohr + St. Einstein + St. Ohm + St. Kepler + St. Copernicus + Sagrado Bernoulli + Sagrado Fermi + Sagrado Mendeleev + Sagrado Al-Haytham + Piadoso Planck + Piadoso Pascal + Bendecido Boyle + Santuario Gauss + Galileo Guiador + Sagrado Schrödinger + Hypatia Esperanzadora + Victoriosa Volta + Gracia de Laplace + Fiel Fourier + Glorioso Goodall + Puerto Real + Tortuga + Nueva Providencia + Barataria + Matanzas + Eyl + Libertalia + Hai Tac + Nueva Nassau + Clew + Barbary Rift + Campeche + Hodeidah + Emule + Plank + Bilgebath + Borrachos Masts + Rumgone + Tenebroso + [resourcename1] + Encuentra al payaso operativo + Rescata a un payaso de una estación de la Iglesia. + Un ingenuo payaso dejo su compañía e intentó infiltrarse en [location1]. Investiga la situación. + Intercepta un submarino de la Iglesia + Evita la entrega de suministros medicos a una estación de la Coalición. Intercepta el submarino de transporte de la Iglesia. + Submarino de transporte localizado + Neutraliza a la tripulación o manda al submarino al fondo del oceano! + Navega tu submarino hasta [location2] para reclamar tu recompensa. + El cargamento ha sido recuperado. + El cargamento no ha sido interceptado. + Cargamento recuperado + El científico del culto ha sido eliminado. Abandona la estación para completar la misión. + Emboscada al Culto + Rastrea al submarino de la Iglesia que aterroriza esta área y elimina a su tripulación. Las localizaciones marcadas muestran donde el submarino fue visto por última vez. + Transmisión Entrante + “Tus transgresiones contra la Iglesia ya no serán toleradas. Que encuentres paz en el abismo!” + Asesinato en la Estación + Un informante en [location1] nos ha dicho que un científico de la Iglesia esta desarrollando una bioarma devastadora en esa estación. Asesina al objetivo y ponle un fin a su investigación. + El científico del culto ha sido asesinado. + Has fallado en eliminar al científico. + Científico Eliminado + El científico del culto ha sido eliminado. Abandona la estación para reclamar tu recompensa. + Transporte de personal + Escolta a un número de pasajeros de [location1] hasta [location2] mientras los mantienes a salvo. + Transporte de personal exitoso, y los extremistas ya no son un problema. + El personal escoltado no llegó a su destino, o los extremistas no fueron descubiertos o eliminados. + Personal muerto + Demasiado del personal a muerto. La misión ha fracasado. + La amenaza ha sido eliminada. + Parece que ese era el último extremista. Revisa a tu tripulación y llega a [location2]. + Escape de prisión + La Iglesia de la Vaina quiere que liberes a algunos de sus prosélitos de su prisión. + Los prosélitos han sido rescatados. + Has fallado en liberar a los prosélitos. + El prosélito fue rescatado. + Has fallado en rescatar al prosélito. + Entregando suministros médicos + [location2] necesita urgentemente suministros médicos, y la Iglesia te ha encargado con la entrega. + Los suministros médicos han sido entregados. + Los suministros médicos no han sido entregados. + Contrabandeando extracto de Vaina + La Iglesia quiere que escondas huevos de Vaina entre suministros médicos y se los entregues a los operativos en [location2]. + El extracto de Vaina ha sido entregado. + Los suministros no fueron entregados. + Escolta a un Eclesiástico de alto rango + Uno de los investigadores de la Iglesia debe ser transferido a [location2]. Asegura su seguridad. + Transporte VIP exitoso. + El personal escoltado no llegó a su destinación. + Colecciona muestras de colonia microbacteriana + La Iglesia de la Vaina pagará [reward] por muestras de colonias microbacterianas. Consiguelas y entregalas a [location2]. + Colonia Microbacteriana conseguida + Suficientes muestras han sido recolectadas. LLega a la estación para completar la misión. + Todos las muestras han sido entregadas. + No entregaste las muestras. + Destruye una guarida de monstruos + Monstruos hicieron su nido en [location1] y ahora se propagan a áreas cercanas. Detona el lugar con un dispositivo nuclear para ponerle un fin de una vez por todas. + La guarida ha sido destruida. + La localización permanece infestada. + Guarida destruida + La guarida ha sido destruida. Una recompensa será enviada por las autoridades cercanas. + Alcanza el corazón de la guarida y planta el dispositivo + Planta la bomba cerca del corazón + Guarida de Reptadores + Reptadores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Los nidos han sido destruidos. + La localización permanece infestada. + Nido destruido + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Reptadores + Reptadores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Todos los nidos han sido destruidos. + La localización permanece infestada. + Nidos destruidos + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Reptadores + Reptadores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Todos los nidos han sido destruidos. + La localización permanece infestada. + Nidos destruidos + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Fangorraptores + Fangorraptores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Todos los nidos han sido destruidos. + La localización permanece infestada. + Nidos destruidos + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Fangorraptores + Fangorraptores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Todos los nidos han sido destruidos. + La localización permanece infestada. + Nidos destruidos + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Fangorraptores + Fangorraptores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Todos los nidos han sido destruidos. + La localización permanece infestada. + Nidos destruidos + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Azotadores + Azotadores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Todos los nidos han sido destruidos. + La localización permanece infestada. + Nidos destruidos + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Azotadores + Azotadores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Todos los nidos han sido destruidos. + La localización permanece infestada. + Nidos destruidos + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Azotadores + Azotadores se han anidado en [location1]. Ayudanos a eliminarlos y a destruir sus huevos adentro de las cuevas. + Todos los nidos han sido destruidos. + La localización permanece infestada. + Nidos destruidos + "Buen trabajo! Parece que destruyeron todos los nidos ahí dentro. Abandonen el area y les daré su recompensa." + Guarida de Reptadores con Vaina + Reptadores infectados con Vaina se esparcen rapidamente en [location1]. No podemos permitir que continúe! Destruye a todos los que encuentres en la cueva! Te hemos dado algo para ayudar con la tarea, revisa tu cargo. Tengan cuidado con esa cosa! + Los reptadores con vaina fueron eliminados. + La localización permanece infestada. + Reptadores muertos + "Buen trabajo! Parece que mataron a cada uno de ellos. Abandonen el area y les mandaremos su pago." + Deposito de minerales + El puesto avanzado de encuesta encontró [resourcename1] y [resourcename2] en el camino a [location2]. + Eso debería ser todo. + Has minado todos los depositos de [resourcename1] y [resourcename2]. + Materiales minados + Mineral + Investigación Profunda + Su dedicación a la investigación le ha otorgado el conocimiento para fabricar herramientas de dementonita. + Piripi + Le has dado alcohol, ahora vive con las consecuencias. + "Pssst. Oye tu, por aquí." + Una figura sospechose te susurra: "He escuchado de ti. Y se que tomas trabajos extraños. Te puedo interesar en una actividad lucrosa?" + "Mira, hay gente que va y viene por estas estaciones, pero nadie sabe donde y cuando. Eso es confidencialidad del Capitán." + "Bueno yo y mis compañeros de toda Europa nos inventamos un sistema. Ponemos etiquetas en los trajes, y con un simple scanner en la entrada de su submarino, sabemos quien entra y quien sale. Entonces le vendemos la información a quien la quiera. Disidentes separatistas, peces gordos de la Coalición, mercaderes jugosos... quien sea, los encontramos. Ahí es donde tu ayudas." + Bueno, si nos pagas... + "No puedo ser visto hurgando por los cuartos de la tripulación, así que tu harás el trabajo. Agarra cuanta ropa puedas de los gabinetes, y traemelos en esa bolsa. Yo hare mi cosa y los vuelvo a poner." + "Perfecto. Me pondré a trabajar. Recuerda: Nunca hablamos." + "No son suficientes, trae más ropa." + "Pssst. Oye tu, por aquí." + Un individuo despeinado te habla: "Oye, quieres hacer un poco de pasta?" + "Esas máquinas expendedoras, son un timo. Pero se un truco para hacer que salga todo lo que tienen adentro." + "Pegales lo más duro que puedas. Eso atraera la atención" + No es exactamente sutil... + "Claro, por eso tu haces el ruido y yo el saqueo. Manten a la seguridad ocupada mientras hago el trabajo. Ahora ve a hacer lo tuyo." Te entrega una palanca. + Ese parece lleno. Prepara tu palanca... + "Claro, por eso tu haces el ruido y yo el saqueo. Manten a la seguridad ocupada mientras hago el trabajo. Ahora ve a hacer lo tuyo." + "Buen trabajo. aquí esta tu parte." + "Nos encontraste! Una cálida bienvenida a nuestros invitados." + Secuestrando a un VIP + Un individuo adinerado esta haciendo negocios en [location1]. Arrastralo hasta tu submarino con vida y escapa. + El VIP ha sido extraido. + No secuestraste al VIP. + Secuestrando a un VIP + VIP asegurado, hora de irse! + El VIP ha muerto. + Deja al VIP en la estación de baliza. Vivo. + "Ropa vistosa, reloj caro... Ese es el objetivo." + Estación Pirata + Estación Pirata + Este sitio es un nido de ladrones. Eres libre de hacer negocios... pero también podrías lidiar a Europa de esta mugre. + Has exterminado a los mugrosos habitantes de esta estación. Europa ahora es un lugar más seguro. + Los piratas mantienen control de la estación. + Piratas eliminados + Has exterminado a los mugrosos habitantes de esta estación. Europa ahora es un lugar más seguro. + "Estos tipos estan intentando meterse! A por ellos!" + Un investigador visiblemente loco mira a un terminal. \n"Fantasmas! Me hablan!" + "Fantasmas? No eres un científico?" + "Son esos aliens! Estan en mi cabeza! Juro que los ví... Las escrituras antiguas! La canción de la VERDADERA gente de Europa!" + "Claramente estas mal de la cabeza." + "Quizás TU no lo estés suficiente! Si tan solo pudieras ver lo que yo veo..." El investigador se escapa en pánico. + Dejar al loco en su incoherencia. + "Ven. Escucha. Más profundo..." + No estas seguro de lo que acabas de presenciar. Pero de algún modo, sientes como que puedes ver un ...camino al final de tu jornada. Te quedas perplejo, y un poco paranoico. + Oyes una voz apagada llamar a la gente que pasa: "Objetos salvados, metales raros, tengo de todo! Oye tu, viajero, te interesan partes de calidad, de lo que solían ser submarinos?" + "Me estas vendiendo... chatarra?" + “La chatarra de un hombre es el tesoro de otro. No creerías lo que puedes encontrar esperando pacientemente al fondo del océano. La chatarra podría ser cualquier cosa: motores rotos, partes de electrónicos... incluso podría ser un barco! Así que, que tal si me ayudas a levantar este negocio siendo my primer cliente?" + "Por 250Mr, toda esta chatarra puede ser tuya!" + “Trato.” + "Aquí tienes! Este es el comienzo de una lucrosa aventura de negocios!" + "No te lo voy a dar gratis! Tienes que pagar!" + El familiar destello de un cubo de metal y la persona que lo lleva puesto te llaman la atención: "Tu otra vez! Como puedes ver, Todavía estoy en el negocio de salvar chatarra. Y he conseguido, partes de alta calidad! Interesado en comprar?" + "Por 250Mr, toda esta chatarra puede ser tuya! Otra vez!" + "Nunca pensé que una persona sana compraría toda esta basura, DOS VECES! Como eres mi mejor y único cliente, deja que te de un consejo como abono: Aquí está un naufragio que encontré hace poco, pero fue muy peligroso para saquear. Quizás tu tengas mejor suerte..." + Saul Väger + Una figura encapuchada te habla. "Bendiciones, estimado viajero. He estado buscando una tripulación capaz de lidiarnos de una tarea de gran delicadeza." + "Suena sospechoso." + “Nusetra Iglesia conduce experimentos cruciales en organismos únicos y raras mutaciones, todo por el bien de la humanidad. Pero en la perscución del progreso ocurren... incidentes." + "Incidentes?" + “Algunos de nuestros sujetos de prueba escaparon su contención durante su transporte. Salva a esas almas perdídad y traelas a nuestro sanctuario. Te pagaremos por tu esfuerzo... y por tu silencio.” + "Lo haré." + "Ni loco. Es tu problema." + “Toma estos implementos sedantes. Ayudaran a mantener a las bestias pacificadas. Recuerda: Mantén a al menos un sujeto con vida.” + Capturar un Reptador Mutante + Multiple sujetos de prueba escaparon de [location2], y la Iglesia te ha encargado que traigas al menos un sujeto de vuelta con vida. + Objetivo Capturado + Mantén al objetivo con vida hasta llegar a [location2]. + Navega el submarino hasta [location2] y mantén al objetivo con vida. + Objetivo de captura + El espécimen ha sido capturado y llevado a la estación con éxito. + Has fallado en traer al objetivo con vida. + Reptador Escapado + Cave Pest + Disgusting! Throw it away! + Pest Nest + A nest of cave pests. These worm-like organisms fall on unsuspecting prey and dissolve them with acid. + Heaps of trash are piled up in a single place, saturating the damp air with the stench of mold. You didn't think this place could get any filthier. + You hear an irregular thump coming from inside a suspiciously wrapped package... + Kick it. + Stay the hell away. + Suspicious package + "You're part of the crew that just docked? Listen, we have an emergency here, and we could use your ship." + "My ship? How?" + "One of our residents caught some kind of unknown space flu from a recent expedition. Luckily we immediately put the patient in quarantine, but can't figure out whatever the hell is incubating. Worse, this station doesn't have the means to treat it. So far only Stabilozine seems to have an effect, but it's just temporary." + "Maybe it's a Lupus?" + “No, and we're running low on supplies. That's why we need you to transport the patient to the medical facility nearby, before this situation turns into a potential outbreak." + "Anything to save a life." + "An infectious disease in an enclosed submarine? Not happening." + Escort a patient to a medical facility + A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads. + Patient died + The patient did not survive transport. The mission is a failure. + Medical facility reached. The patient has been taken into urgent care. + The patient did not reach their destination. + Patient + Mysterious Disease + You're not feeling well, and you don't know why. + The patient is afflicted with an unknown, contagious disease, and requires medical attention. + Sickness + You're now also sick. Try to isolate yourself and tough it out. + The mysterious disease has spread to the crew... + “A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost” + “Yuck.” + Cleaning Industrial Waste + Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal. + Industrial Waste + The waste has been successfully retrieved. + Failed to retrieve the waste. + Waste retrieved + The barrels of waste have been retrieved. Bring them to [location2] to be processed safely. + Some of the waste barrels are now on board the sub, but there is still more to retrieve. + Bring the waste back on board, but beware of its high dangerosity. + A stressed out worker grabs your attention. "We've received a message from a nearby industrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...” + “We might swing by the place, but no promises.” + Industrial Stress + [location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation. + The station has been repaired and is functional again. + You didn't help repair the station. + Industrial Incident + You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it! + You've managed to repair the broken machinery. The outpost is functional again, although a little singed. + You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned. + This place now lies in ruins... + According to the tracker you're not even at a station! Don't waste our time! + You're at a station of the church of husk. We have no intend on interfering with them. Permission denied! + You're at a pirate station. We are not interested in that facility. Do whatever, but we will not claim the station! + You're calling the coalition over the military frequency... + You're calling the separatists over the military frequency... + We'd like to take over a station for you... + "Understood. You can proceed, but be aware that we won't be able to pay you much nor are we able to assist you with this, but you can keep whatever equipment you find! So best of luck to you and your crew!" + You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!" + You're receiving a call from the seargent: "Good work! The station is now under our command! We've delivered a little gift to your submarine. Go check it out!" + You notice a crate. Upon opening it you find a military radio with a note: \n"Use this to call into our military frequency and inform us about any other takeovers!" + "According to the tracker you've lost the military radio. Here's another one, but take good care of it! Those things don't come cheap!" + Movement was detected near the remnants of [name]. + Destroyed Station + [name] (Destroyed) + + A recently destroyed station. Its entrance is inaccessible by submarines. + It is impossible to dock here. + + “A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.” + “Sure. They're so cute... and so delicious.” + “Sorry, pets are friends, not food.” + Escort Orange Boys + [location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination. + Mission failed + Too many Orange Boys died. + Mission success. + Targets escorted succesfully. + Escort targets + Most of the Orange Boys have been safely transported to destination. + Failed to transport Orange Boys to destination. + A person wearing an strange helmet shouts towards your direction: "Hey I think that's the guy!" + "Are you talking to me?" + The odd group presents itself as the Orange Protection Society. “We've heard word of an unscrupulous captain trafficking kind orange souls to slaughter them! Soon, the entire species will be endangered due to the gluttony of a few cruel flesh-eaters! They are the real monsters of Europa, as well as those who do their bidding for money!" + "Like humans, the Europan Lobscrab is an amazingly social, smart and kind animal. They can live to be more than 100 years old, most of them older than any of human on this moon! Do you have any idea how they feel, being boiled alive and devoured?" + “You're mistaken, we were taking them to a loving forever home.” + There's an awkward silence. "Oh, what a relief. I'm so glad they're safe and sound. I must apologize, there's still some good left in the world after all. Take this, as a token of the Orange Protection Society." + "They feel delicious, with a touch of Moloch butter." + "That's the orange butcher in person! Get 'em!" + Chuch of Husk missionaries have baptized the new [name]. + Assassinate a key witness + An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently... + The witness has been eliminated. + The witness is still alive. + "We got a bounty if you're interested. The Red Mantis gang has put a hit on a target." + "Tell me more..." + "One of their old lieutenants has caught cold feet and turned tail towards the neareast coalition outpost. Word is, they're going to rat out their old crew to the authorities. Of course, the gang doesn't really like that prospect, so they're paying a nice sum to keep that snitch from babbling." + "I'll squash the rat." + "That's a job for a sea-cario." + "..." + "Here's where you should find the hit. Probably waiting in a cell until they get a full confession out of the traitor." + "No thanks, we try to stay out of gang business." + The pirate mentioned the turncoat was here, but didn't expect to see several prisoners in the same place. You can't tell which one is your target... + "Who the hell are you? Am I finally getting out?" + "I don't know you. Am I leaving?" + "The Red Mantis crew sends their regards." + "Red Mantis? Fuck! Security, there's a guy out to get me!" + “No really who the fuck are you? Security!” + "Nevermind. Stay inside." + "Whatever you say, chief..." + "Quit givin' me false hope..." + "Whoever you are chump, I'm outta here!" + The status monitor is displaying a warning about an oxygen generator malfunction. Better order a mechanic to take a look. + You're a little late, but the chemical scrubber was leaking a large quantity of ammonia through the vents all over the ship. Thankfully the liquid has ran out. + The chemical scrubber is leaking a large quantity of ammonia through the vents all over the ship. + The remaining fluid should dissipate over time if you just wait... but you could also purge it all at once. + Purge the fluid at your own risk. + You remember the purging procedure. Get the crew ready! + You wish you hadn't traded the operating manual for opium. Here goes nothing... + Wait for the problem to resolve itself. + You hear scrambled noises coming from your headset. The beacon signal is active, but it's malfunctioning and jamming nearby communications. Better not stay around. + Clown Delivery System + Through an impossible feat of clownpression technology, the children of the honkmother can somehow squeeze themselves inside a railgun shell to be shot across stations. A great way to kick off a surprise party! + "It looks like you're docked to a friendly station. Over." + “We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.” + “Beep Boop.” + Transport Defense Bots + A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired. + Cargo damage + The defense bots broke during transport. + The defense bots have been transported safely. + Failed to transport the cargo to destination. + Cargo damage + Too many defense bots broke during transport. + Despite a minor malfunction, the defense bots have been transported safely. + Failed to transport the cargo to destination. + Inactive Defense Bot + An inactive defense bot that needs to be transported to destination. Needs regular maintenance. + Defective Bot + You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit." + "What is it?" + “The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject." + "Interesting..." + "You're saying it can get even WORSE?" + The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.” + "I will do it." + "No way." + Gather a sample of Chimera blood + The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised. + Blood sample extracted + Do not lose the samples until you reach [location2]. + Reach [location2] with the samples. + Husk Chimera + The chimera blood samples have been secured. + Failed to retrieve the blood samples. + "I will do it." + "No way." + "Tell me more..." + Accept + Agree + Disagree + Leave. + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/SimplifiedChinese/DE_SChinese.xml b/LocalMods/DynamicEuropa/Text/SimplifiedChinese/DE_SChinese.xml new file mode 100644 index 00000000..505648ed --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/SimplifiedChinese/DE_SChinese.xml @@ -0,0 +1,1539 @@ + + + + + “我之前发布了一个任务。有些只在该区域出没的生物正在给我们造成巨大的麻烦。如果你有兴趣,我已经把所有相关信息发送到了你的导航系统里。” + “我们屡次收到报道有艘捣乱的海盗船。我们需要你不择手段消灭他们。” + “我们屡次收到报道,有艘潜入深海的海盗船把音乐吹的震天响,吸引更多的怪物靠近我们的站点。我们需要你不择手段消灭他们。” + “我们最近与部分舰船失去了联系。我们相信他们遭到了报道中潜伏在该区域的一艘奇特舰船的袭击。我们需要你将其消灭期望在未来不要有其它舰船失联了。” + 状态监控器突然显示在气闸有什么东西…… + 状态监控器突然显示在气闸有什么东西…… + 状态监控器的警报显示引擎出现了故障。最好派名机修工过去看一看。 + 引擎停止运作了。最好赶紧将其恢复运转。 + 你恢复了引擎的运转! + 引擎并没有启动。再试试? + 有个零件脱落了下来。当然不是什么重要的……再给它点时间或许就能恢复了。 + 使用扳手 + 敲一下! + 释放压力 + 让别人来处理…… + 状态监控器的警报显示反应堆出现了故障。或许一名工程师应当前去检查。 + 反应堆出现了故障,压力正在不断增加。这是个严重的问题需要立即处理! + 你解决了问题,反应堆的数值正在回归正常! + 你没能释放压力。再试试? + 有个零件脱落了下来。但愿不是什么要紧的…… + 啤酒 - 联盟优质(10 马克) + 啤酒 - 木星军(10 马克) + 啤酒 - 液态飞升(59 马克) + 啤酒 - 小丑果汁(38 马克) + 威士忌(125 马克) + “相当热门的选择。” + “啊对,劣势方。” + “知道了。有趣的选择。但这东西你可要小心对待……我听说里面可能有寄生虫。” + “那个吗?拿好了。” + “全欧罗巴的医生都推荐这个。” + “抱歉,没货了。” + “你会付出代价的,革命万岁!” + 你听到有人调到了你们的频道:“够了!我们投降!站点是你们的了……不要再出现人员伤亡了!” + 离开该站点并领取你的奖励。 + “干得漂亮!这个站点现在是我们的了。我们会派批自己人过来。过不了多久这里就归我们管了!至于现在,你应当离开这个站点。我们会把奖励给你……” + “我们到了!确保你的武器都装上了弹药关了保险!我们上吧!” + “只有占领了上一个派你们船队去的站点,我们才能计划下一次袭击。” + “啊,见到您真是太好了!您的船队表现真是出色!我们计划了新的一次袭击。您的船员愿意施以援手,再一次帮助占领周围的分离主义站点吗?” + “你们的船队做得还不错,因此我们想问问你是否能够在我们对附近联盟站点的新一轮袭击中协助我们?” + “我们注意到了你们为了维持与我们的良好声望而付出的努力,因此我们愿意给你的船队一次机会证明你们的态度。在此次我们对附近分离主义站点的袭击中协助我们,很快你就能和我们的顶层人员打交道了!” + “啊,见到您真是太好了!您的船队表现真是出色!我们计划了新的一次袭击。您的船员愿意施以援手,再一次帮助占领周围的联盟站点吗?” + “你们的船队做得还不错,因此我们想问问你是否能够在我们对附近联盟站点的新一轮袭击中协助我们?” + “我们注意到了你们为了维持与我们的良好声望而付出的努力,因此我们愿意给你的船队一次机会证明你们的态度。在此次我们对附近联盟站点的袭击中协助我们,很快你就能和我们的顶层人员打交道了!” + “是的,我们很乐意帮忙。哪个站点是我们的目标?” + “来,我在您的地图上做个标记……我们也已经命令了一部分士兵在此次袭击中协助你和你的船员。他们一会就会加入你们。” + ”抱歉,但我们现在还有其它事情要优先处理。” + “好吧。要是处理完了或是您改变了主意请通知我们。” + “呀哈哈,看看谁来了?我瞧见好些可以抢的东西咯!但愿你们有备而来……” + 你正在接收另一艘舰艇发送的播送。该怎么做? + “这里是CO-CT-43。快说你来这里是做什么!” + (实话实说)“当然是来劫你们的货的……准备好被跳帮吧!” + “至少还讲诚信…… *各就各位!准备接敌*” + (撒谎)“这是爱德华海军上将的官方命令,要求检查你们的货物中是否有可能的偷渡者。请配合我们把潜艇停下。” + “噢,爱德华海军上将?是,我们立马停船!欢迎登船!” + “你是把我们当傻子?没有爱德华海军上将这个人!管你们是谁,我们建议掉头别挡我们的路,不然没好果子。” + 在高压的作用下反应堆开始变形并嘎吱作响,该做什么? + 释放压力 + 反应堆颤抖了几下,但你听到蒸汽从内核中呼啸而出。似乎有人用导线接了什么上去…… + 伴随着反应堆的汩汩声,从内核中延申而出的保护管因蒸汽而膨胀,看来得靠有资历的工程师才能搞定。 + 硫磺的气味让你的鼻腔火辣辣的疼…… + 隐藏在墙中,你注意到有个小金属盒子正微微闪光。 + 在一个雷管上你发现了一张纸条,上面详细记载了为了民主所需做的事。 + “看上去你很想来上一杯?” + “看上去你很想再来一杯。” + “再喝一杯?” + 朗姆酒(150 马克) + “只含人造甜味剂,抱歉。” + “还有的是呢。” + “再干了这一杯!” + “我们只给当地人赊账,先拿点钱过来吧。” + 付小费并离开(50 马克) + “你的小费换来的是我的提示;离港后检查这个信号,也许能找到什么有价值的东西。” + “要是赞扬也能当钱花就好了哥们,还是谢啦。” + 一名海盗在此止步并看着你,好像在等你做些什么。该怎么办? + 走开 + 你可不在乎,还有事要做呢。 + “嘿,等一等!” + 攻击(摧毁该海盗前哨站) + “我真的不喜欢你们这些肮脏的海盗渣滓的样子……除虫时间到!” + 狂乱撕扯(摧毁该海盗前哨站) + “该送你们下地狱了!” + 这个站点正尝试与你建立连接…… + 嘿!你是不是傻?以为我们不检查对接的是谁?再想想吧蠢货!你们都是和联盟混的!想都别想踏上我们的前哨站,不然就后悔吧,傻屌!滚! + 接受 + 聆听 + 调查 + 拒绝 + 无视 + 离开 + “现在不是时候。” + 你接收到了一种奇怪的无线电信号,或许值得调查…… + 萦绕的嚎叫在船壳间回响,肯定是什么在发出这些奇怪的信号。 + 刺耳的尖叫让你不寒而栗,肯定是什么在发出这些奇怪的信号。 + 你接收到了一种自动求救信号,或许值得调查…… + 你接收到了当前地区附近某地发送的SOS广播。 + 你接收到了一种异星信号,或许值得调查…… + 诡异的呼啸声呼呼作响,唤醒了你深处的恐惧,肯定是什么在发出这些奇怪的信号。 + 奇怪的无线电信号越来越强了,肯定就在附近…… + “现在没时间处理这个。” + 一名坚毅的自由斗士从箱子中跃出,狂野地挥动着枪支。 + 似乎是其他船长错放的货物。好耶! + 箱子里面是一封小小的信,上面盖着联盟的印章。信里是罚金,真倒霉。 + 一股腐肉的恶臭扑鼻而来,生锈的潜水服从箱子里站了起来。 + 你窥见的是一个邪恶残忍的小丑,他正满脸微笑,唾液从他的面具下流出。 + 你靠近了一名似乎受到了惊吓的平民。该怎么做呢? + “赶紧把钱都交出来,不然别想活着走出去!” + “可以可以……我全部的钱都在这了!” + “还有遗言吗?”(处决) + “不不不不,拜托等一……” + “不加入我们就和其他人一样去死吧!” + “行行!要我干什么都可以,但拜托别伤害我!” + “要我和肮脏的海盗合伙还不如去死!” + 墙上的传单星罗棋布,每个都带有奖赏。该选哪一个? + 海盗赏金 + -重金招募当地海盗猎人- + 你想了想:“联盟真的需要有人匿名给他们干脏活。” + 肃清怪物 + -当地的怪物引起了浩劫 - 消灭它们便有报酬- + 你想了想:“真的该有人去清理这些危险的生物。” + 采矿任务 + -当地的洞穴可能含有矿藏 - 证明它们存在便有报酬- + 你想了想:“一点实诚的采矿活,能出什么岔子?” + 货物运输 + -招募船长冷藏运输- + 你想了想:“实话实说,我他妈可不在乎什么限速!” + 打捞战利品 + -当地的洞穴中出现了信号 - 任何前去调查并将发现的东西带回的人都有报酬- + 你想了想:“那里能捡的破烂一定不少!” + “我这有一些多余的材料,想买吗?但只能选1样!” + 4x 燃料棒(900 马克) + “来,额外的燃料棒。” + “抱歉,我这可不是做慈善的。” + 2x FPGA电路(250 马克) + “上面还有加工台的味道呢。” + “你应该知道要钱吧?” + 1x 灭火器(100 马克) + “小心驶得万年船。” + “要是着火了你可要心痛咯。” + “我们才不会帮像你这样的家伙。” + “你会付出代价的,革命万岁!” + “想补焊接油罐的话,我有多的。” + 8x 焊接油罐(1000 马克) + “记住,高度易燃!” + “抱歉,我这可不是做慈善的。” + 1x 废料 + 情报(1000 马克) + “从不远处的沉船那拿的,让我在你的地图上标记……” + “孩子,这对我来说可不是垃圾,付钱。” + “想补弹药的话,我有多的,但只能卖你一盒!” + 电磁枪弹药箱(150 马克) + “需要装填弹药。” + “我这弹药可不是白送的。” + 12x .38 左轮子弹(600 马克) + “传统可靠的.38口径。” + “你应该知道子弹不是免费的,对吧?” + 2x 冲锋枪弹夹(400 马克) + “.45口径,直击灵魂。” + “你应该知道子弹不是免费的,对吧?” + “有没有偷东西啊?” + “没有长官。” + “最好没有。” + “有你也不知道。” + “耍小机灵?” + “我可盯着你呢。” + “好的长官,我会老实的。” + “那就看你表现了……” + “安全官都是狗。” + “那你是想来硬的,是吧?” + “发现可疑人员,全体待命。” + 贿赂(500 马克) + 贿赂(250 马克) + 贿赂(75 马克) + “转念一想,你不是我要找的家伙。” + “这么点钱就想贿赂我?” + “你是想贿赂我?” + 侮辱 + “你刚刚说什么!?再敢试试我可就上报了!” + “够了!你被捕了!” + “对,你最好还是走远点!” + “要是想补给的话我他妈可有些军火。只卖一盒可要选好了。” + 加速粉剂(500 马克) + “噢,这可是好东西。” + “不付钱可嗨不了。” + 6x 手炮子弹(1000 马克) + “我敢发誓它能切穿任何联盟军的防弹衣、虾脊螳螂甚至摩洛克的护甲。” + “这看上去像是慈善吗?” + 2x 突击步枪弹夹(1000 马克) + “由憎恨铸成,装满了恶意,可靠地突击。” + “你也是刚从废弃前哨站来的?我这要点钱。” + “不是谁想进就能进的。有他妈的通行费!一句忠告:最好付钱! + 交纳通行费(1000 马克) + “哈!我就喜欢这样。不缠着你们了! + “不如这样……要是你出两份钱,我就在其他海盗那里给你们说几句好话!” + 付1000马克(联盟声望 -20) + “哈!就喜欢你这样的!” + “哥们你钱都不够……想糊弄我?滚!” + “啧!行……继续拍联盟的马屁吧!” + “连这点钱都没有?那你身上的东西可就值得我花时间了。” + 讨价还价(750 马克) + “认真的?给我搞这套,是吧?行吧!进去…… + “你可想得美。” + “噢,我有个更好的提议……” + 恳请(100 马克) + “你这哭的,乐死我了……别再说了,滚出我的视线。” + “你这是侮辱我,操你妈!” + “你可悲的辩解救不了你!” + “我知道一种你能听懂的语言。” + 侮辱 + “噢,你他妈的死定了!” + “抓住他们!” + 抓住联盟的走狗! + “噢,看看谁来了?联盟军的渣滓!?他妈的有通行费不知道啊!付钱傻逼!” + 交纳通行费(5000 马克) + “感谢造访我们啊,傻狗!” + “这机会可是我施舍给你的。付两份钱我就在附近其他海盗那里给你们说些好得一塌糊涂的话。” + 付5000马克(联盟声望 -40) + “没想到你还真付钱了。那我就四处吹吹你们。但联盟听到了可不会喜欢,哈哈。” + “你们联盟的人蠢的跟什么一样。连他妈的自己多少钱都数不清了。给我滚!” + “拿脚趾头都能猜到。就你妈是条联盟的狗。赶紧滚出我的视线!” + “连这点钱都没有?那你们联盟的人身上的东西可就值得我花时间了。” + 讨价还价(3000 马克) + “搞快点傻卵,不然就让我帮你。” + “还以为像你这样的人都有点东西呢……给我过来!” + “你猜猜怎么着?想得美!见鬼去吧!” + 恳请(1000 马克) + “哈哈,嘿伙计们!看看这个爱哭鬼!……行了把我逗笑了进去吧,趁我还没改变主意!” + “你他妈的开什么玩笑!?我要把你他妈的尸体扒个精光!” + “你可悲的辩解救不了你,你的联盟同伙也帮不了你!说遗言吧!” + “嗯?你说你想找份活干?我告诉你吧!这里可没管理服务!不过……我有线索,这附近有联盟的船只经过,不清楚我的船员能不能搞定。你有钱的话这情报就卖给你!” + 购买(1000马克) + “哈,好极了!我告诉你他们要经过哪里!” + “我才不会免费给你呢蠢货!等你有钱了再回来!” + “联盟发布公告”,变色和破损的海报列举了遭受破坏和侵扰的地点,似乎联盟已经陷入困境。你只能看清一组坐标。 + 一笔免税的收入也不会有什么影响…… + “附近有一个巨大的巢穴,每分钟都有越来越多的生物在涌出,如果你能把它连根拔除,就有奖励给你!” + 明白了 + + 库巴的的无线电 + 库巴给你的提前配置好频道的无线电,可在与分离主义站点对接时呼叫援助。 + 求职板 + 通讯中继器 + 一种无线电通讯中继设备,能让你接收无线电信号以及通讯。 + 巨型橡皮鸭 + 一只巨型橡皮鸭,你可以把它扔来扔去,然后看着它在水里自在地飘浮。 + 大型橡皮鸭 + 一只大橡皮鸭,你可以把它扔来扔去,然后看着它在水里自在地飘浮。 + 橡皮鸭 + 一只橡皮鸭,你可以把它扔来扔去,然后看着它在水里自在地飘浮。 + 巨型橡皮鸭 + 一只戴着海盗帽和眼罩的巨型橡皮鸭,你可以把它扔来扔去,然后看着它在水里自在地飘浮。 + 大型橡皮鸭 + 一只戴着海盗帽和眼罩的大型橡皮鸭,你可以把它扔来扔去,然后看着它在水里自在地飘浮。 + 橡皮鸭 + 一只戴着海盗帽和眼罩的橡皮鸭,你可以把它扔来扔去,然后看着它在水里自在地飘浮。 + 海盗外骨骼 + 一件经过巨量改装的外骨骼。有些海盗似乎相当狡猾,设法增强了这套外骨骼的抗眩晕能力,并在条件允许的情况下利用船体内的氧气。 + 海盗外骨骼 + 一件经过巨量改装的外骨骼。有些海盗似乎相当狡猾,设法增强了这套外骨骼的抗眩晕能力,并在条件允许的情况下利用船体内的氧气。 + 损坏的海盗外骨骼部件 + 经过改造的海盗外骨骼上损坏的部件。 + 脏弹 + 一个手工制作的放射性炸弹,可以放在雷管、轨道炮或深水炸弹夹层内。最好保持距离! + 海盗头盔 + 海盗防弹衣 + 海盗头巾 + 海盗船长帽 + 海盗服装(新手) + 为了抵抗木卫二冰洋的艰苦环境,海盗们拼凑出这样结构牢固的防护服。这套防护服主要是给新船员和职位较低的船员使用。 + 海盗服装 + 为了抵抗木卫二冰洋的艰苦环境,海盗们拼凑出这样结构牢固的防护服。这套防护服上装有轻质装甲 + 海盗服装(战斗) + 为了抵抗木卫二冰洋的艰苦环境,海盗们拼凑出这样结构牢固的防护服。这套防护服供更有经验的船员和高层人员穿戴,在战斗中可以保护他们。 + + 摩螺克甲壳(左) + 摩螺克甲壳(中) + 摩螺克甲壳(右) + 联盟Logo + 联盟Logo(彩色) + 联盟Logo(破损) + 联盟Logo(损毁) + 木星分离主义Logo + 木星分离主义Logo(彩色) + 木星分离主义Logo(破损) + 木星分离主义Logo(损毁) + + 猎杀巨型放电脊刺 + 一只攻击性很强的巨型放电脊刺在这片海域穿行,严重影响到[location1]与[location2]之间的船运安全。有人承诺给杀死它的人一笔高达[reward]马克的赏金。 + 巨型放电脊刺 + 这只臭名昭著的巨型放电脊刺已经死了。 + 目标已清除 + 巨型放电脊刺已被击杀。驾驶潜艇返航,以领取相应奖励。 + 猎杀2只巨型放电脊刺 + 一对攻击性很强的巨型放电脊刺在这片海域穿行,严重影响到[location1]与[location2]之间的船运安全。有人承诺给杀死它们的人一笔高达[reward]马克的赏金。 + 巨型放电脊刺 + 这两只臭名昭著的巨型放电脊刺已经死了。 + 目标已清除 + 巨型放电脊刺已被击杀。驾驶潜艇返航,以领取相应奖励。 + 联盟站点争夺 + 分离主义站点争夺 + 前哨站已被解放 + 似乎分离主义者已不堪重负。 + 前哨站已被夺取 + 似乎联盟将要放弃该站点。 + 海盗避风港 + 劫掠联盟货运船 + 一艘联盟货运船正穿过此地。消灭他们的船员并掠夺他们的船只! + 你成功地消灭了所有联盟军! + 你并没有杀死所有联盟军! + 已发现联盟船只 + 噢,不!似乎是个陷阱……这是艘攻击型潜艇! + 已经消灭了所有联盟军 + 先掠夺他们的船只或继续前往[location2]。 + 窃取情报 + 为了获取更多的行动情报,木星分离主义委派你窃取联盟的机密文件。 + 已成功取回文件。 + 未能取回文件。 + 你已经找到了机密文件。最好在别人注意到之前尽快离开。 + 爬行者兽穴 + 爬行者正在[location1]筑巢。在洞穴中找到并摧毁它们所有的蛋,从而帮助我们清除它们。 + 巢穴已被成功摧毁。 + 这个地方成了那些怪物的老巢。 + 已摧毁巢穴 + "干得好!看来你成功摧毁了此处的每一个巢穴。离开这里我们会给予你报酬。” + 泥偶迅猛龙兽穴 + 泥偶迅猛龙正在[location1]筑巢。在洞穴中找到并摧毁它们所有的蛋,从而帮助我们清除它们。 + 巢穴已被成功摧毁。 + 这个地方成了那些怪物的老巢。 + 已摧毁巢穴 + "干得好!看来你成功摧毁了此处的每一个巢穴。离开这里我们会给予你报酬。” + 虎尾煞兽穴 + 虎尾煞正在[location1]筑巢。在洞穴中找到并摧毁它们所有的蛋,从而帮助我们清除它们。 + 巢穴已被成功摧毁。 + 这个地方成了那些怪物的老巢。 + 已摧毁巢穴 + "干得好!看来你成功摧毁了此处的每一个巢穴。离开这里我们会给予你报酬。” + 画皮爬行者兽穴 + 画皮爬行者正在[location1]快速扩张。我们不能让它们进一步扩张了!在洞穴中将其斩尽杀绝,从而帮助我们清除它们。 + 画皮爬行者已被成功消灭。 + 这个地方成了那些怪物的老巢。 + 爬行者已死 + “哇了不起!看来你成功杀死了此处的每一只爬行者。离开这里我们会给予你报酬。” + 废料场 + 过多的船只在[location1]处殒命,他们含有剧毒的废料渗漏进了大海并把当地的动物变成了极其危险的生物。我们不能让它们继续扩大传染了!在这片废料场将其斩尽杀绝并摧毁每一个你能找到的蛋,从而帮助我们清除它们。 + 废料场已被清除。 + 这个地方成了那些怪物的老巢。 + 目标已消灭 + “没想到你还能活着出来!看来你把它们都解决了。离开这里我们会给予你报酬。” + 劫掠联盟货运船 + 一艘联盟货运船正穿过此地。消灭他们的船员并掠夺他们的船只! + 你成功地消灭了所有联盟军并夺走了他们的货物! + 你并没有杀死所有联盟军! + 已发现联盟船只 + 该出击了!他们有你要的战利品! + 已经消灭了所有联盟军 + 掠夺他们的船只并继续前往[location2]。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 你决定调查这个奇怪的异星信号。 + 你并没有调查该信号。 + 已到达该信号。 + 你调查了信号。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 你决定带上遗物。这或许值得。 + 你并没有调查该信号。 + 已收容异星遗物 + 你调查了信号并发现了一件异星遗物。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 你决定带上遗物。这或许值得。 + 你并没有调查该信号。 + 已收容异星遗物 + 你调查了信号并发现了一件异星遗物。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 你决定带上遗物。这或许值得。 + 你并没有调查该信号。 + 已收容异星遗物 + 你调查了信号并发现了一件异星遗物。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 你决定带上遗物。这或许值得。 + 你并没有调查该信号。 + 已收容异星遗物 + 你调查了信号并发现了一件异星遗物。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了摩螺克。 + 目标已清除 + 原来信号是那只摩螺克发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了摩螺克。 + 目标已清除 + 原来信号是那只摩螺克发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了爬行者。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了虎尾煞。 + 目标已清除 + 原来信号是那只虎尾煞发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了爬行者巢母。 + 目标已清除 + 原来信号是那只爬行者巢母发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了爬行者巢母。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了爬行者巢母。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了爬行者。 + 目标已消灭 + 原来信号是那群爬行者发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了爬行者。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了爬行者。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了爬行者。 + 目标已消灭 + 原来信号是那群爬行者发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了锤头煞。 + 目标已清除 + 原来信号是那只锤头煞发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了锤头煞。 + 目标已消灭 + 原来信号是那群锤头煞发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了锤头煞。 + 目标已消灭 + 原来信号是那群锤头煞发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了锤头煞。这条路线已恢复安全。 + 目标已消灭 + 原来信号是那群锤头煞发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了锤头煞母皇。这条路线已恢复安全。 + 目标已清除 + 原来信号是那只锤头煞母皇发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了金色锤头煞。 + 目标已清除 + 原来信号是那只金色锤头煞发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了巨型脊刺。 + 目标已清除 + 原来信号是那只巨型脊刺发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了巨型脊刺。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了脊刺。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了虎尾煞。 + 目标已清除 + 原来信号是那群虎尾煞发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了虎尾煞。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了泥偶迅猛龙。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了泥偶迅猛龙。 + 目标已清除 + 原来信号是那群泥偶迅猛龙发出的。 + 随机遭遇 + 你接收到了一种奇怪的异星信号…… + 未知信号 + 已调查信号并消灭了泥偶迅猛龙。 + 随机遭遇 + 你接收到了一种求救信号…… + 未知信号 + 已调查信号并成功回收日志。 + 信号并未被调查。 + 数据回收成功 + 原来信号是那本日志发出的,上面记载着一些加密数据。 + 随机遭遇 + 你接收到了一种求救信号…… + 已调查信号并成功消灭了所有海盗。 + 信号并未被调查。 + 未知信号 + 海盗遭遇战 + 消灭海盗,或是沉掉这艘海盗潜艇! + 已消灭海盗 + 原来信号是那群海盗发出的。或许他们船上有什么可以搜刮的?开着潜艇去[location2]当你准备离开时。 + 随机遭遇 + 你接收到了一种求救信号…… + 已经消灭了所有海盗。 + 有海盗成了漏网之鱼。 + 未知信号 + 海盗遭遇战 + 消灭海盗,或是沉掉这艘海盗潜艇! + 已消灭海盗 + 原来信号是那群海盗发出的。或许他们船上有什么可以搜刮的?开着潜艇去[location2]当你准备离开时。 + 重型海盗船 + 找出肆虐该地区的海盗船,干掉所有海盗。但请记住,这些海盗设法加强了他们的船壳,所以么装上重型火力,要么瞄准门和舱口。 已经标出的位置是他们最后现身的位置。 + 已经消灭了所有海盗。 + 有海盗成了漏网之鱼。 + 海盗的目击记录 + 已发现海盗 + 消灭海盗,或是沉掉这艘海盗潜艇! + 已消灭海盗 + 开着潜艇去[location2]领取赏金。 + 喧闹的海盗船 + 有人看到一艘海盗船袭击了其他船只,偷走了船上所有的酒精和朗姆酒,同时把音乐吹得震天响,他们会把欧罗巴的所有怪物引到我们家门口。把这些醉醺醺的白痴赶走,这样我们就不用处理比他们更糟糕的事情了。已经标出的位置是我们怀疑该船的位置。 + 已经消灭了所有海盗。 + 有海盗成了漏网之鱼。 + 海盗的目击记录 + 已发现海盗 + 消灭海盗,或是沉掉这艘海盗潜艇! + 已消灭海盗 + 开着潜艇去[location2]领取赏金。 + 奇特的海盗船 + 有传言说这一带有一艘奇特能力的海盗船。显然,海盗们制造了某种异常来保护自己,所以你可能需要让你的潜艇与其保持安全距离!已经标出的位置是我们怀疑该船的位置。 + 已经消灭了所有海盗。 + 有海盗成了漏网之鱼。 + 海盗的目击记录 + 已发现海盗 + 消灭海盗,或是沉掉这艘海盗潜艇! + 已消灭海盗 + 开着潜艇去[location2]领取赏金。 + 海盗领主 + 据称有一艘海盗领主的船只一直在这个地区肆虐。消灭所有船员,你会得到丰厚的回报!但请记住,这是一艘海盗领主的船只! 他们有非常坚固的船体和强大的火力,所以要做好准备! 已经标出的位置是他们最后现身的位置。 + 已经消灭了所有海盗。 + 有海盗成了漏网之鱼。 + 海盗的目击记录 + 已发现海盗 + 消灭海盗,或是沉掉这艘海盗潜艇! + 已消灭海盗 + 开着潜艇去[location2]领取赏金。 + + 繁殖地 + 繁殖地 + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Medical Doctor\n-Shops: Military, Armory + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication + A single building and the beginning of new life in this area.\nOffers:\n-Jobs + A landmark of Europan colonization. \nOffers the largest variety of stores and services + Offers:\n-Jobs\n-Crew for Hire + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Military + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, Military, Armory, Engineering Supplies + Offers:\n-Jobs\n-Medical Doctor + Offers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Fabrication\n-Shops: Pharmacy + Offers:\n-Jobs\n-Crew for Hire\n-Research Labs\n-Shops: Butcher + A construction site working on a new type of station.\nOffers:\n-Jobs + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, General Good, Engineering Supplies + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods, Minerals, Upgrades + A small automated module scanning the surrounding area for minerals.\nOffers:\n-Information about nearby minerals for mining operations + A mining operation exploiting pockets of dry caves for minerals.\nOffers:\n-Fabrication\n-Shops: Minerals + Offers:\n-Jobs\n-Crew for Hire\n-Research Labs + Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Research Labs\n-Shops: Submarines, Research Supplies + Military fortification blocking off access to deeper areas.\nOffers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Shops: Military, Armory + 海盗们得以会面交谈而不彼此攻击的安全避风港。\n提供:\n-工作\n-可雇佣的船员\n-工程舱\n-医生\n-研究实验室\n-商店:潜艇、潜艇升级、常规货品、药店的、工程物资、军械库、海盗装备 + 当地的动物会向附近的地区快速扩张。 + 被画皮寄生虫感染的生物的热点区域,会快速扩张。 + 遭受废料感染的生物的热点区域,会迅速扩张。 + 没有障碍和怪物的地区。为殖民做好了准备。 + 海盗们正在拆除废弃前哨站并利用它的一砖一瓦建设新的避风港。 + 海盗盘踞地 + [name]海盗建设站 + previousname]处新居住地的建设已经竣工。更多的居民正搬往他们的新家。 + 对[previousname]的调查发现了一处矿藏,工人们开始了挖掘。 + [previousname]的水培区将他们的设施升级为了生物圈以便为当地的站点提供足够的肉。 + 海盗们正在拆除废弃前哨站并利用它的一砖一瓦建设新的避风港。 + [previousname]的生物圈成功升级成了补给设施。 + [previousname]的研究取得了成果,该设施升级成了研究实验室。 + [previousname]的殖民者已经扩张了殖民地以便容纳更多的人。 + [previousname]的殖民地扩大了。 + [previousname]吸引了更多的研究者并建立了学会。 + [previousname]的挖掘已经竣工,工人们开始采矿。 + [previousname]的医院成功升级成了手术中心。 + 为容纳更多的病人,[previousname]的诊所升级成了医院。 + 我们意外地失去了与[previousname]的联系。我们建议你谨慎地前去调查。 + [previousname]附近的信标站收到了该站点的自动求救广播,但是没有后续的通讯消息。 + 报告称[previousname]前哨站已经被敌人占领。没有发现幸存者。 + 报告称[previousname]前哨站已经被敌人占领。幸存者正在被穿梭艇救出。 + [previousname]被标记为适合的殖民据点。 + [previousname]有一大块空间可以建立一个前哨站。 + [previousname]已作为一处安全的殖民据点。 + 联盟已经将[previousname]标记为一个适合的殖民据点。 + [previousname]已经被怪物占据。 + Swarms of husk-infected monsters were spotted around [previousname]. + 在[previousname]盘踞的怪物已经被周围的联盟部队清理。 + [previousname]正遭受怪物的攻击。 + 怪物已不再袭击[previousname]。 + Husk activity has decreased around [previousname]. + 联盟正在[previousname]设立封锁。 + 联盟正在向[previousname]调动部队。 + 联盟正在[previousname]驻扎部队。 + [previousname]的殖民者已经扩张了殖民地以便容纳更多的人。 + [previousname]的殖民地扩大了。 + [previousname]正在扩张。 + [previousname]的殖民者已经开始了对站点的建设。 + [previousname]的殖民者已经着手于建造便利设施。 + [previousname]开始建造更多基础设施。 + [previousname]的工程师已经完成了水培室的接线。 + [previousname]的机修工已经完成了水培室的焊接。 + [previousname]现在正为周边的地区种植庄稼。 + [previousname]的工程师已经完成了加工台的安装。 + [previousname]的机修工已经开始了消费者商品的生产。 + [previousname]的产业正蓬勃发展! + 联盟防卫军已经开始在[previousname]建立基地。 + [previousname]正处于联盟的控制中。 + [previousname]正在建立联盟营地。 + 对[previousname]周边地区的研究表明该区域存在大量异星生命。 + [previousname]发现在洞穴中生长着一种迷人的植物标本。 + [previousname]附近的植物群激起了科学家们的好奇心。 + 对[previousname]附近区域的调查表明存在珍贵的矿物。 + [previousname]发现站点附近含有矿物。 + 在[previousname]附近发现了富含矿物的地区。 + [previousname]的工程师和科学家完成了聚变能厂的建造。 + [previousname]现在为周边的地区提供聚变能。 + [previousname]的聚变能厂的冷却管已完工。 + [previousname]的工程师和机修工已经开始出售船只和船只部件了。 + [previousname]完成了干船坞的建造。 + [previousname]的船厂建造完工了。 + [previousname]现在提供医疗了。 + [previousname]已经建立了一小间医务室。 + [previousname]已经完成了诊所的建造。 + 联盟军已经在[previousname]设防。 + 联盟军已经加强了[previousname]的兵力。 + [previousname]已经建立了防御工事。 + 联盟军已经在previousname]建立了一座巨大的要塞。 + 联盟军正在[previousname]发起动员。 + [previousname]已经成为了一座保卫周边站点的要塞。 + 联盟军在[previousname]建立了一座巨大的要塞。 + 联盟军正在[previousname]发起动员。 + [previousname]已经成为了一座保卫周边站点的要塞。 + 殖民地 + [name]领地 + [name]边界 + [name]边疆 + [name]殖民地 + 定居点 + [name]邮局 + [name]田地 + [name]聚落 + [name]定居点 + 前哨站 + [name]站 + [name]居住地 + [name]社区 + [name]前哨站 + 城市 + [name]都市 + [name]巨型城市 + [name]扩张区 + [name]城市 + 勘查区 + [name]保护区 + [name]田地 + [name]矿床 + [name]勘查区 + 提炼区 + [name]采石场 + [name]挖掘现场 + [name]洞穴 + [name]开采区 + 挖掘区 + [name]挖掘地 + [name]矿场 + [name]爆破现场 + [name]挖掘区 + 营地 + [name]军营 + [name]野营地 + [name]驻防地 + [name]营地 + 基地 + [name]地堡 + [name]城堡 + [name]堡垒 + [name]基地 + 军事要塞 + [name]军事要塞 + [name]军事设施 + [name]要塞 + [name]指挥部 + 研究站 + [name]生物研究所 + [name]地理研究所 + [name]天文台 + [name]植物区 + [name]动物区 + 实验室 + [name]无菌研究站 + [name]实验所 + [name]化工 + [name]研究实验室 + 学会 + [name]大学 + [name]机构 + [name]基金会 + [name]研究所 + 水培区 + [name]栽培区 + [name]乡间 + [name]农业 + 生物圈 + [name]农业舱 + [name]农业经营 + [name]生态系统 + [name]生物圈 + 补给中心 + [name]农业科学研究所 + [name]寄宿中心 + [name]食品卫生室 + [name]补给中心 + 诊所 + [name]医务室 + [name]医疗舱 + [name]药店 + [name]诊所 + 医院 + [name]药房 + [name]病房 + [name]保健中心 + [name]医院 + 手术中心 + [name]生物医学研究所 + [name]手术中心 + [name]疗养院 + [name]检疫站 + 锻造厂 + [name]铸工厂 + [name]金工厂 + [name]钢铁厂 + [name]锻造厂 + 工厂 + [name]工业 + [name]工坊 + [name]工场 + [name]制造场 + 船厂 + [name]厂 + [name]船坞 + [name]干船坞 + [name]船厂 + 仓库 + [name]储存站 + [name]料场 + [name]库 + [name]仓库 + 聚变站 + [name]堆芯 + [name]原子能电厂 + [name]热核熔炉 + [name]聚变站 + 施工现场 + [name]场地 + [name]规划区 + [name]建筑区 + [name]开发区 + 军事封锁 + [name]封锁区 + [name]炮位 + [name]检查站 + [name]工事 + [name] + 遭受攻击 + 航路节点 + 画皮感染区 + [name]路径点 + [name]信标 + 画皮感染的[name] + 废料场 + [name]废料场 + [name]避风港 + [name]港湾 + [name]藏身处 + 海盗们在[previousname]建立了一个新的避风港。 + 海盗们冒险进入[previousname],并建立了一个新的据点。 + + 歼灭者海盗 + 喧闹海盗船长 + 喧闹海盗领主 + 喧闹海盗新兵 + 喧闹海盗炮手 + 喧闹海盗蛮兵 + 喧闹海盗精英 + 喧闹海盗技工 + 喧闹海盗物理学家 + 喧闹海盗机修工 + 喧闹海盗工程师 + 海盗避风港 + + 矿石幻兽 + 矿石幻兽 + 矿石幻兽 + 矿石幻兽 + 矿石幻兽 + 矿石幻兽 + 矿石幻兽 + 矿石幻兽 + 矿石幻兽 + 矿石幻兽 + 巨型放电脊刺 + 卡兹亚·库巴 + 约翰·史密斯 + 分离主义政委 + 玩笑大师 + 萨达什·基拉 + + 研究广博 + 她对研究的投入赋予了这般知识,她能够使用异星材料制作摄魂工具。 + 微醉 + 你为她提供了酒,这个后果会陪伴一生。 + + 临时船员 + 会在他们加入6小时后离队。 + 我在抵达后帮助该船队6小时。不多,也不少。 + + 我们听说有一艘联盟的船从这里附近经过。也许他们有一些你的货物,你懂我的意思吗? + 一些分离主义分子似乎在这些水域周围航行。也许他们有一些你的货物,你懂我的意思吗? + 海盗们已经找到了一条绕过封锁线进入欧罗巴更深区域的途径。在站点里打听一下如何通过封锁。 + “嗯?秘密通道?哦哦,那你找对人了! 我们发现了一条隧道,可以穿过封锁线。在这里,我将在你的地图上标记出来...不过要小心! 可能有船只在巡逻!” + “哦,你是来穿越封锁线的?给我你的地图...好,在这里你可以找到一条隧道来通过,但要小心!沿途可能有巡逻部队!另外,祝你好运!” + “啊嗬!你可能想穿过封锁线,对吗?有一条隧道可以穿过它们。在这里,我将在你的地图上标出它...不过要注意巡逻的船只!” + 非法闯入 + 你这是在非法闯入。请注意本地区巡逻的联盟船只! + 你成功地消灭了联盟的巡逻队! + 你成功地躲过了联盟的巡逻队! + 联盟巡逻队的踪迹 + 已发现联盟巡逻队 + 避开巡逻队,或击沉他们! + 已消灭联盟巡逻队 + 你现在可以继续向[location2]前进。 + 劫掠联盟船只 + 猎杀联盟的船只,消灭他们的船员并掠夺他们的货物! 标记的位置显示了该船可能前往的位置。 + 已经消灭了所有联盟船员。 + 有联盟船员成了漏网之鱼 + 联盟船只目击记录 + 已发现联盟船只 + 消灭木卫二联盟势力,或是沉掉这艘联盟潜艇! + 已消灭所有联盟船员 + 掠夺他们的船只,继续向[location2]前进。 + 劫掠分离主义船只 + 击毁分离主义分子的船只,消灭他们的船员并掠夺他们的货物! 标记的位置显示了该船可能前往的位置。 + 已经消灭了所有分离主义船员。 + 有分离主义船员成了漏网之鱼 + 分离主义船只目击记录 + 已发现分离主义船只 + 消灭分离主义分子,或是沉掉这艘分离主义潜艇! + 已消灭所有分离主义者 + 掠夺他们的船只,继续向[location2]前进。 + 海盗的通道 + + + + + + + Documents + A folder containing some documents. + Classified Documents + An envelope containing classified documents. + Classified Documents + An envelope containing classified separatist documents. + Untangle + Plant Cluster + A cluster of entangled plants. It might be possible to untangle them when stabilizing them with stabilozine at a research table. + Stabilized Plant Cluster + A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants. + "Thank you! Some backup is always appreciated!" + "Good luck!" + "That won't be necessary. Please order your soldiers to stay." + "You seem quite determined... Alright, I'll order them to stay put. Good luck!" + The door is shut. The terminal says: "All external contractors must pay a security deposit of 250mk to access mining operations" + Transaction received. Unlocking door... + Transaction failed. Insufficient personal funds. + You broke into the mine without paying the fee. Authorities were notified about your actions. + Pay + Mineshaft access + Temporary Crewmember + Will leave your crew after 6 hours from the moment they joined. + I'm here to support this crew for 6 hours from the moment I arrived. No more, no less. + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Lithomorph + Great Electric Spineling + “Praise the Husk. We thought we'd never be getting out of here!” + The depths will take the unbelievers! + Those who reject the gift must drown! + Perish and be reborn as Husk! + "This vessel is yours, correct? We lost contact with a nearby deep sea laboratory. The research team is supposed to send us a weekly detailed report, but now they do not respond to our calls. See if you can reestablish communication, the church will reward you accordingly." + No signal... Maybe check the antenna? + The power is back online. The structure rumbles as machinery comes alive. + The researcher coughs up an unnerving amount of fluids before catching his breath in a gasp. \n"Praise the husk you came! It seems you're not from the church..." + "You were on the verge of turning, what happened here?" + "It's the genes we were using. Usually the church directly provides us with a fresh supply, but for the last shipment, we had to rely on a delivery from an outsider ship. Those infidels must've tampered with the product, trying to make a profit by reselling the rest." + "But why didn't the parasite take over?" + "We put the symbiote in stasis by spreading chlorine through the ventilation system and shut the whole circuit down, it's a standard safety procedure in case of outbreak... We tried signaling the church, but nobody came, until you did." + "Your antenna was disconnected." + "Bastards must have sabotaged it! I'll send a full report to the church... And bless your travels." + This is the place. The clown could be anywhere. Don't forget to honk your horn. + You suddenly hear a muffled voice calling out for you. "Pssst! Over here!" + As you approach, an orange wig emerges from under the garbage. "Thank the honkmother! Did my troupe sent you?" + "What are you even doing in there?" + "Hiding, obviously. At first I thought sharing a few jokes incognito would lighten up the mood, you know, get those sinister fellows on the sillier side of life. But as soon as I snuck into the outpost, my cover was blown! Can you believe it?" + "What did you expect?" + "I find the very concept of clowns unbelievable to begin with." + The clown grumbles. "I spent weeks mastering the art of subterfuge to blend into the cult, and even read all of their honkin' lore, chalice, wine and all..." + "Well, time to leave." + "Should I pull you out by the nose?" + "No way, if I get seen, they'll get their grabby appendices on me and strap me to a dissection table! You can't open up a clown, that's like explaining a joke, it's not funny!" + "Stay here, I'll deal with security." + "Great! I've got a few jokes if you need an ice-breaker. So, a cultist, a clown and a separatist walk into a bar..." You close the lid. Time to negociate. + "This particularly stern cultist looks like the head of security." + "So... heard any squeaky noises recently?" + "The cultist sighs. Ah... so you've heard about our unwanted guest. We've been looking to oust this intruder, but the trickster has eluded us.?" + "Not a big fan of clowns are you?" + "Disruptions are not to be tolerated in this holy sanctuary. Xenoscience is not some trivial matter. It requires a honed mind, focused on the most noble goal of bettering humanity. None shall make a mockery of our precepts." + "Let's say I can convince the clown to leave the station for good, will you allow it?" + "Fine. We just want our peace of mind. Rid us of this disturbance and we will overlook the situation." + "So? Did they like my joke?" + "They're willing to let you go" + "Some fresh air at last!" The clown clumsily squeezes out of the trash can, like a human-shaped sausage. + The inept infiltrator is emanating a foul stench from days spent in hiding. "Please don't tell my troupe, I don't want to be the butt of the joke!" + "How about you join my crew?" + "Great! I might not be the most subtle of jesters, but I know my way around a submarine." + "You need to learn to laugh about yourself. It's part of the clown spirit." + "You're right. There's nothing to be ashamed of. I'll call my friends and wait for a shuttle to bring me back." The clown bows and pinches its large red nose as a sign of gratitude. + "Oh well. Not that I've seen clowns around here, no sir." + "Then don't bother me!". They don't need to know about the clown, you need to think of another way. + "Nuh-uh. I don't negociate with horrorists." + "This place gives me the creeps." The clown pauses for a moment, and formulates a plan. "What do you say we play one final prank, a diversion while I make my escape?" + "What do you have in mind?" + "Here, I prepared this party cracker." He hands you a... grenade? "Place it inside a cabinet, and when you're ready, honk the horn. It's going to be a blast, trust me!" + Now's the time! Honk it! + You find the clown shaking from excitement. "That was some J-grade pranking! To hell with subtelty, take me on a tour around the moon, there are many tricks to be played!" + "Sure, just don't blow up the submarine." + "I know where the heretic hides" + "The church would greatly appreciate your cooperation. Lure the unbeliever out, and we will take care of the rest." + "They loved it. You can come out now." + You hear the head of security over the radio: "The church thanks you for your help. May the tides carry you to your destination". You're not very proud of what you've done, but you accept the reward nonetheless. + You spot an unusually upset clown. Despite its colorful appearance, it seems worried about something. + "What's the matter? Stepped on a rake lately?" + "Believe it or not, this is no laughing matter. I could use some help from a crew like yours." + "Two days ago, a member of our troupe thought it'd be a good idea to board a shuttle to a nearby church, and we havent heard about him since. Our friend believed he could infiltrate the church, and pass himself as an adept. Naturally, I thought it was a joke!" + "Husks can't speak, much less laugh." + "To us it's fun and games, but to these people the very concept of humor is akin to blasphemy!" + "Didn't know the honkmother had a spy network." + "I thought you guys avoided touring the church." + "We go from station to station, raising morale, that is the mission of our dis-organization. Anyway, take this bike horn with you and go to these coordinates. Once you're there, honk around. Clowns always heed the call, you should be able to find our friend that way." + "I'll see what I can do." + Let's not get involved in clown business. + “I believe you're familiar with those creepy husk cultists right? They're not just religious fanatics mind you, the church makes most of the medicine and biotech here on Europa." + "Until we can produce our own on a large scale, we are dependent on their shipments, but so is the coalition...” + “Here's the plan: take down a church transport ship on route to a coalition outpost. This will keep our hands clean while dealing a blow to the coalition” + "I already knew that, what about it?" + "What now?" + "Consider it done." + "Count us out, we're not pirates." + The coalition official waves at you. “Here you are. I've received a report... We have a major problem.” + “Those fanatics of the church are on the verge of a scientific breakthrough: a new pathogen, unlike anything we've seen before. We think they're working on way to spread the virus on a large scale.” + “We need to put an end to this research project. Their scientist must be eliminated. But we can't act on our own, sending one of our own agents would cause not only the Church to retaliate, but also Separatists to take their side. \nI need a freelance crew for this... and you just happen to be here.” + What kind of problem? + Sounds bad... + I will do it. + No way. This is too much of a risk. + “Some of the commoners here are looking for safe passage to a nearby station. Escort them over there safely and you'll be paid.” + The Deacon seems distressed. “You know all too well the gospel of the church can be too... enlightening for some. \nThose who spread the good word are never safe from bigotry and suspicion.” + “A few proselytes are being unjustly detained in an outpost nearby. Free them from the jaws of intolerance and the Church will reward you.” + “An epidemic broke out in a nearby outpost. \nDeliver these medical supplies and spread the good word of the church.” + “We need to spread the good faith, but the unbelievers are wary of our gifts. \nSmuggle these goods to our proselyte brothers in hiding.” + “A Cardinal is looking for transport to a nearby research laboratory” + “I've heard the church of the Husk is looking to develop a new vaccine. \nThey will pay good money for fresh samples of slime bacteria.” + You pull the lever and hear the gate rumbling: the passage is open. + "Security alert: intruders are trying to force the gate open!" + You've reached a blockade. The path to the next biome must be unlocked to proceed. + Reach the control room to open the blockade + "Can't afford our hospitality huh? Don't worry, I'll give you the royal treatment!" + "Uh Oh." + You try pressing the button, but the door seems locked. You can hear a raspy voice from the other side: \n"Should've paid, the toll, chump. But if you REALLY want in... we can find an arrangement..." + *Sigh...* How much? + 500Mk. Pay up or stay out. + Fine... + No way. This is racket. + "Nice. Lookin' forward to doing business." + "Trying to swindle me? No cash, no guns." + "Hah! Come back if you change your mind. I'm not going anywhere." + "This guy's trying to steal our supplies!" + As you walk down the hallway, an unsavory individual puts a hand on your shoulder. "Fancy ship you've got there. A real beauty... Bet it cost you a little fortune." + It's just a hunk of junk. + Bugger off + The man keeps following you. "Used to be a captain you know? Mine was sunk by one of those coalition dogs. Tried to run a blockade with a shipment of the good stuff, turns out Dugongs aren't known for their speed." + The self-proclaimed pilot spits on the floor. "Took a straight hit by a railgun. Tore a hole in the amidships, but somehow me and my crew limped back to this rat hole of a station. Bet if I had yours, things would've been different..." + Tough luck mate, I wish you the best. + Not my problem. + The involuntary landlubber is back again, and pulls something from under his coat. For a brief moment you think it's a gun, but it's just a bottle of rum. "You know what, I've got a good feeling business will resume. Pulled these babies from my personal stash. This one is on the house!" + Never say no to free booze. + Get the hell off me. You're not my buddy, pal. + Drink up, and make sure to share with aaaaall your crew! To the last drop. Me, I won't be staying here for long..." \nYou catch a glimpse of a sinister chuckle. + "Whatever. Guess we just don't get along. Don't worry, I'll be leaving soon..." + There's a loud sound in the airlock... + "We're taking over this ship!" + "Hm? Ye lookin' for work ye say? Lemme tell ya somethin'! Ain't no administration service here! But... Got me a lead about a coalition transport passing near here and I'm not sure if me crew is ready for it. Imma sell it to ya if ye got the cash!" + Buy (1000mk) + "Hah great! Lemme show ya where they gonna pass!" + "Ain't gonna give it to ya for free dumbass! Come back when ye got the scratch!" + "COALITION BOUNTY ISSUED", the discolored and damaged posters list off sites of destruction and infestation, seems like the coalition is in over their heads. You can only make out one set of coordinates. + A tax free paycheck couldn't hurt... + “There is a massive lair nearby bubbling over with more and more creatures by the minute, if you can take it out there is a reward in it for you!” + Understood + This automated station scans the surrounding area for minerals. A message is displayed on the terminal: \n\n"PAY 1000MK TO ACCESS THIS UNIT'S SCANNING DATABASE" + Transfer the money + "ACCESS GRANTED. POTENTIAL MINERAL DEPOSITS CAN BE FOUND AT THESE LOCATIONS..." + "INSUFFICIENT FUNDS. ACCESS DENIED" + A panel displays a message from the outpost's taskmaster. \n\n"CONSTRUCTION UNITS REQUESTED. MAY BE FABRICATED AND PACKAGED USING THE FOLLOWING MATERIALS:" \n\n-Lead \n-Copper \n-Steel \n-Iron \n-Zinc \n-Aluminium + "Hey you! We're running short on materials and the next delivery has been delayed a few days. We don't want to spend more time on this construction site than we have to... You don't happen to have 5 crates of building materials you could spare? We'll pay for them of course!" + We do. Let me go grab them for you. + "Oh wonderful! Speak to me again once you're done delivering them to the cargo unit over there to collect your payment." + I am not sure. Let me check our cargo first. + "Alright! If you happen to find some, deliver them to the cargo unit over there and talk to me once you're done." + Not interested in selling. + "I see... Well if you happen to change your mind, you know where to find me." + We're lacking the materials. + "I see... Well then I guess we'll have to wait for the official delivery then." + "Oh hey! Did you guys change your mind? We really could use those 5 crates of building materials!" + Yes, the crates are on their way. + "I see you've delivered the required amount. Here's your payment!" + Thank you. + "Oh and since you're on good terms with us, administration stated to throw the current building plans out and let you decide on what type of station we should build here. So what's it going to be, boss?" + A Settlement + "Alright, a settlement it is. I'll be returning to work now. Safe travels to you!" + A Military Base + "Alright, a military base it is. I'll be returning to work now. Safe travels to you!" + A Research Station + "Alright, a research station it is. I'll be returning to work now. Safe travels to you!" + A Hospital + "Alright, a hospital it is. I'll be returning to work now. Safe travels to you!" + "I'll be returning to work now. Safe travels to you!" + "I'm afraid that won't be enough. Check your cargo hold and see if can find some more." + Alright, I'll go check again. + Sorry, but that's all we got... + "In that case I recommend taking your cargo back. We'll be waiting on the official delivery then instead." + Bandits + Gangs of outlaws that roam the murky seas of Europa and engage in criminal activities. Dangerous, but open for business... + Opportunists, brigands, pirates... Truly a villainous bunch. + Initiate Robes + A dark garment traditionally worn by acolytes of the Church of Husk. Imbued with pheromones that pacify feral husks, helping the acolytes stay safe until they're ready to ascend. + Ritual Chalice + A decorated Chalice used in ascension rituals. + Poster - Religion is Poison + Nuclear Bomb + A nuclear bomb, causing a massive fallout after detonation, killing everything in its path. 60 seconds until detonation when armed. + Portable Nuclear Device + Construction Material Crate + A crate full of processed construction materials. Can be delivered to construction sites. + Soft, flexible metals + Harder, sturdy metals + Construction work at [name] was stopped due to nearby dangers. + Ongoing constructions at [name] were abandoned due to nearby dangers. + The construction site at [name] was closed down and abandoned due to nearby dangers. + Husk Temple + Abbey of [name] + Cathedral of [name] + Chapel of [name] + A scientific outpost of the Church of Husk. + Sinking Circus + The Circus on tour at [name] + The Sinking Circus has left the area. + The Sinking Circus has arrived in [previousname]. + Entertainers, travelling the cold seas of Europa. + + St. Mendel + St. Darwin + St. Newton + St. Curie + St. Archimedes + St. Avogadro + St. Bohr + St. Einstein + St. Ohm + St. Kepler + St. Copernicus + Holy Bernoulli + Holy Fermi + Holy Mendeleev + Holy Al-Haytham + Pious Planck + Pious Pascal + Blessed Boyle + Sanctus Gauss + Guiding Galileo + Sacred Schrödinger + Hopeful Hypatia + Victorious Volta + Laplace's Grace + Faithful Fourier + Glorious Goodall + Port Royal + Tortuga + New Providence + Barataria + Matanzas + Eyl + Libertalia + Hai Tac + New Nassau + Clew + Barbary Rift + Campeche + Hodeidah + Emule + Plank + Bilgebath + Drunken Masts + Rumgone + Grim + [resourcename1] + Find the clown operative + Rescue a clown from a church outpost. + A naive clown left his troupe and attempted to infiltrate [location1]. Investigate the situation. + Intercept a church vessel + Prevent a delivery of medical supplies to a coalition outpost. Intercept the church's transport ship. + Transport ship located + Neutralize the crew or sink the submarine to the bottom of the sea! + Navigate the submarine to [location2] to claim your reward. + The shipment has been seized. + The shipment has not been intercepted. + Shipment recovered + The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission. + Cultist Ambush + Seek out the Jovian Separatist vessel that has been terrorizing this area and eliminate its crew. The marked locations show where the ship has last been sighted. + Incoming transmission + “Your transgressions against our church will no longer be tolerated. May you find mercy into the depths!” + Outpost assassination + An informant in the [location1] has told us a leading scientist of the church has been developping a devastating bioweapon prototype there. Kill the target and put an end to their research. + The cult's scientist has been successfully eliminated. + Eliminating the scientist failed. + Scientist killed + The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission. + Personnel Transport + Escort a number of personnel from [location1] to [location2] while ensuring their safety. + Personnel transport successful, and the extremists have been dealt with. + Escorted personnel did not reach their destination, or the extremists were not uncovered and neutralized. + Personnel died + Too many of the escorted personnel have perished at sea. The mission is a failure. + The threat has been subdued. + Looks like that was the last of the extremists. Check on your crew and reach [location2]. + Jailbreak + The Church of Husk has tasked you to free some of their proselytes who are being held captive. + The proselytes have been rescued. + Freeing the proselytes failed. + The proselyte has been rescued. + Freeing the proselyte failed. + Delivering medical supplies + [location2] is in dire need of medical supplies, and the church has tasked you with the delivery. + The medical supplies have been delivered. + The supplies have not been delivered. + Smuggling calyx extract + The church wants you to smuggle husk eggs hidden among other medical supplies to their operatives in [location2]. + The calyx extract has been delivered. + The supplies have not been delivered. + Escort a high-ranking ecclesiast + One of the church's researchers must be transfered to the [location2]. Ensure their safety. + VIP transport successful. + Escorted personnel did not reach their destination. + Gather Slime Samples + The church of husk will pay [reward] for samples of slime bacteria. Harvest and deliver them to the [location2]. + Slime gathered + Enough slime samples have been harvested. Head to the outpost for your reward. + All the samples have been delivered. + You did not deliver the samples. + Destroy a monster lair + Monsters have nested deeply into [location1] and are now spreading in the surrounding areas. Plant a nuclear device inside and blow up the place once and for all. + The lair has been successfully destroyed. + The location remains infested. + Lair destroyed + The lair has been destroyed. A reward will be sent by the nearby authorities. + Reach the heart of the lair with the bomb + Plant the bomb near the heart + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Crawler Lair + Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Mudraptor Lair + Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine! + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Thresher Lair + Threshers are nesting at [location1]. Help us to get rid of them by finding and destroying any of their eggs inside the cave. + The nests have been successfully destroyed. + The location remains infested. + Nests destroyed + "Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay." + Husked Crawler Lair + Husked Crawlers are spreading rapidly at [location1]. We can't let this spread further! Help us to get rid of them by eliminating every single one you can find in that cave! We've sent you something to help deal with them, check your cargo. Better place that bad boy far away! + The husked crawlers have been successfully eliminated. + The location remains infested. + Crawlers killed + "Wow good job! Seems like you succesfully killed every single one of them in there. Leave the area and we'll send you your pay." + Mineral Deposits + The survey outpost has located [resourcename1] and [resourcename2] on the way to [location2]. + That should be all of the surveyed minerals. + You have mined all of the [resourcename1] and [resourcename2] deposits. + Minerals mined + Mineral + Extensive Research + Her dedication to her research has given her the knowledge to use alien materials to craft dementonite tools. + Tipsy + You provided her with alcohol, now live with the consequences. + "Pssst. Hey you, over here." + A suspicious figure speaks quietly: "I've heard of you. And I know you take odd jobs. Can I interest you in a most lucrative opportunity?" + "See, people come and go around these outposts, but nobody knows when and where. That's captain confidentiality." + "Well me and my partners all over Europa came up with a little system. We plant tags in the clothes, and with a simple scanner in the airlock, we know exactly who docks and who leaves. Then we sell the information to whoever needs it. Separatist dissidents, coalition bigwigs, juicy merchants... you name em, we find em. That's where you help." + As long as you pay... + "I can't be seen rummaging around the crew quarters, so you're up to the job. Grab a bunch of clothes from the lockers, and bring them to me in that bag. I'll do my thing and put them right back in." + "Perfect. I'll get to work. Remember: We never spoke." + "Won't do. Get me more clothes." + "Pssst. Hey you, over here." + A disheveled individual whispers: "Hey, looking for a bit of quick cash?" + "Those vending machines man, they're a scam. But I know a trick to make them spill their insides." + "Hit em as hard as you can. That'll attract the attention" + Not exactly subtle... + "Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." He hands you a crowbar. + That one looks full. Ready your crowbar... + "Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." + "Good job. Here's your share." + "You found us! A warm welcome to our guests." + Ransoming a VIP + A wealthy executive is conducting business in [location1]. Drag him to your submarine alive and escape the station. + The VIP has been extracted. + You didn't get the VIP. + Ransoming a VIP + VIP secured, time to leave! + The VIP has died. + Drop off the VIP at a beacon station. Alive. + "Fancy clothes, expensive watch... That's the target." + Pirate Outpost + Pirate Outpost + This place is a den of thieves. You're free to conduct business... but you could also rid Europa of this scum. + You cleared the outpost of its undesirable inhabitants. Europa is a safer place now. + The pirates still remain in control of the outpost. + Pirates Eliminated + You cleared the outpost of its undesirable inhabitants. Europa is a safer place now. + "These guys are trying to break in! Get 'em!" + A visibly distraught researcher stares intently at the research terminal. \n"Ghosts! They're speaking to me!" + "Ghosts? Aren't you a scientist?" + "It's those aliens! They're inside my head! I swear I saw them... the ancient scriptures! The song of the TRUE Europans!" + "You're clearly psychotic." + "Maybe YOU are not enough! If only you could see the things that I see..." The researcher scurries away in a panic. + Leave the madman to his ravings. + "Come. Listen. Deeper..." + You're not quite sure what you just witnessed. But somehow, you feel like you can see a ...path to the end of your journey. You're left perplexed, and also a little paranoid. + You hear a muffled voice calling out the passerbys: "Salvage, rare metals, I've got them all! Hey you traveller, interested into some first rate, former submarine parts?" + "You're selling me ...scrap?" + “One man's junk is another's treasure. You wouldn't believe what you can find patiently waiting at the bottom of the sea. Scrap could be anything: broken down engines, electronics... it could even be a boat! So, how about helping me kick off this business by being my first customer?" + "For 250 marks, all this scrap can be yours!" + “Deal.” + "Here you go! This is the start of a lucrative business venture!" + "I'm not giving it for free! You gotta pay up!" + The familiar glint of a metal bucket and the person wearing it catches your eye: "You again! As you can see, I'm still in the salvage business. And I got my hand on some brand new, high-quality scrap! Interested in buying?" + "For 250 marks, all this scrap can be yours! Again!" + "Never thought any sane person would buy that junk TWICE! Since you're my best and only customer, let me give you a tip as a bonus: Here's a wreck I found a while ago, but it proved too dangerous to loot. Maybe you can give it a shot..." + Saul Väger + A hooded figure signs to you. "Blessings, dear traveller. I've been looking for a vessel capable enough to rid us of handling a most delicate task." + "Sounds fishy." + “Our church is running crucial experiments on unique organisms and rare mutations, all for the good of humanity. But with the pursuit of progress comes unfortunate... incidents." + "Incidents?" + “Some of our test subjects escaped containement during transport to one of our churches. Save those lost souls and bring them back to our sanctuary. We will reward your effort... and your silence.” + "I will do it." + "No way. Clean up your own mistakes." + “Take these sedative implements. They will help keeping the beasts pacified. Remember: keep at least one of the subjects alive.” + Capture a mutated crawler + Multiple test subjects have escaped from [location2], and the church has tasked you with recovering a specimen alive. + Target Captured + Keep the target alive until you reach [location2]. + Navigate the submarine to [location2] and keep the target alive. + Capture target + The specimen has been successfully captured and transported to destination. + Failed to retrieve the specimen alive. + Escaped Crawler + Cave Pest + Disgusting! Throw it away! + Pest Nest + A nest of cave pests. These worm-like organisms fall on unsuspecting prey and dissolve them with acid. + You hear a mechanical piece moving. Looks like the problem resolved itself somehow. The machine has a spirit of its own... + Heaps of trash are piled up in a single place, saturating the damp air with the stench of mold. You didn't think this place could get any filthier. + You hear an irregular thump coming from inside a suspiciously wrapped package... + Kick it. + Stay the hell away. + Suspicious package + "You're part of the crew that just docked? Listen, we have an emergency here, and we could use your ship." + "My ship? How?" + "One of our residents caught some kind of unknown space flu from a recent expedition. Luckily we immediately put the patient in quarantine, but can't figure out whatever the hell is incubating. Worse, this station doesn't have the means to treat it. So far only Stabilozine seems to have an effect, but it's just temporary." + "Maybe it's a Lupus?" + “No, and we're running low on supplies. That's why we need you to transport the patient to the medical facility nearby, before this situation turns into a potential outbreak." + "Anything to save a life." + "An infectious disease in an enclosed submarine? Not happening." + Escort a patient to a medical facility + A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads. + Patient died + The patient did not survive transport. The mission is a failure. + Medical facility reached. The patient has been taken into urgent care. + The patient did not reach their destination. + Patient + Mysterious Disease + You're not feeling well, and you don't know why. + The patient is afflicted with an unknown, contagious disease, and requires medical attention. + Sickness + You're now also sick. Try to isolate yourself and tough it out. + The mysterious disease has spread to the crew... + “A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost” + “Yuck.” + Cleaning Industrial Waste + Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal. + Industrial Waste + The waste has been successfully retrieved. + Failed to retrieve the waste. + Waste retrieved + The barrels of waste have been retrieved. Bring them to [location2] to be processed safely. + Some of the waste barrels are now on board the sub, but there is still more to retrieve. + Bring the waste back on board, but beware of its high dangerosity. + A stressed out worker grabs your attention. "We've received a message from a nearby industrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...” + “We might swing by the place, but no promises.” + Industrial Stress + [location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation. + The station has been repaired and is functional again. + You didn't help repair the station. + Industrial Incident + You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it! + You've managed to repair the broken machinery. The outpost is functional again, although a little singed. + You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned. + This place now lies in ruins... + According to the tracker you're not even at a station! Don't waste our time! + You're at a station of the church of husk. We have no intend on interfering with them. Permission denied! + You're at a pirate station. We are not interested in that facility. Do whatever, but we will not claim the station! + You're calling the coalition over the military frequency... + You're calling the separatists over the military frequency... + We'd like to take over a station for you... + "Understood. You can proceed, but be aware that we won't be able to pay you much nor are we able to assist you with this, but you can keep whatever equipment you find! So best of luck to you and your crew!" + You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!" + You're receiving a call from the seargent: "Good work! The station is now under our command! We've delivered a little gift to your submarine. Go check it out!" + You notice a crate. Upon opening it you find a military radio with a note: \n"Use this to call into our military frequency and inform us about any other takeovers!" + "According to the tracker you've lost the military radio. Here's another one, but take good care of it! Those things don't come cheap!" + Movement was detected near the remnants of [name]. + Destroyed Station + [name] (Destroyed) + + A recently destroyed station. Its entrance is inaccessible by submarines. + It is impossible to dock here. + + “A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.” + “Sure. They're so cute... and so delicious.” + “Sorry, pets are friends, not food.” + Escort Orange Boys + [location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination. + Mission failed + Too many Orange Boys died. + Mission success. + Targets escorted succesfully. + Escort targets + Most of the Orange Boys have been safely transported to destination. + Failed to transport Orange Boys to destination. + A person wearing an strange helmet shouts towards your direction: "Hey I think that's the guy!" + "Are you talking to me?" + The odd group presents itself as the Orange Protection Society. “We've heard word of an unscrupulous captain trafficking kind orange souls to slaughter them! Soon, the entire species will be endangered due to the gluttony of a few cruel flesh-eaters! They are the real monsters of Europa, as well as those who do their bidding for money!" + "Like humans, the Europan Lobscrab is an amazingly social, smart and kind animal. They can live to be more than 100 years old, most of them older than any of human on this moon! Do you have any idea how they feel, being boiled alive and devoured?" + “You're mistaken, we were taking them to a loving forever home.” + There's an awkward silence. "Oh, what a relief. I'm so glad they're safe and sound. I must apologize, there's still some good left in the world after all. Take this, as a token of the Orange Protection Society." + "They feel delicious, with a touch of Moloch butter." + "That's the orange butcher in person! Get 'em!" + Chuch of Husk missionaries have baptized the new [name]. + Assassinate a key witness + An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently... + The witness has been eliminated. + The witness is still alive. + "We got a bounty if you're interested. The Red Mantis gang has put a hit on a target." + "Tell me more..." + "One of their old lieutenants has caught cold feet and turned tail towards the neareast coalition outpost. Word is, they're going to rat out their old crew to the authorities. Of course, the gang doesn't really like that prospect, so they're paying a nice sum to keep that snitch from babbling." + "I'll squash the rat." + "That's a job for a sea-cario." + "..." + "Here's where you should find the hit. Probably waiting in a cell until they get a full confession out of the traitor." + "No thanks, we try to stay out of gang business." + The pirate mentioned the turncoat was here, but didn't expect to see several prisoners in the same place. You can't tell which one is your target... + "Who the hell are you? Am I finally getting out?" + "I don't know you. Am I leaving?" + "The Red Mantis crew sends their regards." + "Red Mantis? Fuck! Security, there's a guy out to get me!" + “No really who the fuck are you? Security!” + "Nevermind. Stay inside." + "Whatever you say, chief..." + "Quit givin' me false hope..." + "Whoever you are chump, I'm outta here!" + The status monitor is displaying a warning about an oxygen generator malfunction. Better order a mechanic to take a look. + You're a little late, but the chemical scrubber was leaking a large quantity of ammonia through the vents all over the ship. Thankfully the liquid has ran out. + The chemical scrubber is leaking a large quantity of ammonia through the vents all over the ship. + The remaining fluid should dissipate over time if you just wait... but you could also purge it all at once. + Purge the fluid at your own risk. + You remember the purging procedure. Get the crew ready! + You wish you hadn't traded the operating manual for opium. Here goes nothing... + Wait for the problem to resolve itself. + You hear scrambled noises coming from your headset. The beacon signal is active, but it's malfunctioning and jamming nearby communications. Better not stay around. + Clown Delivery System + Through an impossible feat of clownpression technology, the children of the honkmother can somehow squeeze themselves inside a railgun shell to be shot across stations. A great way to kick off a surprise party! + "It looks like you're docked to a friendly station. Over." + “We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.” + “Beep Boop.” + Transport Defense Bots + A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired. + Cargo damage + The defense bots broke during transport. + The defense bots have been transported safely. + Failed to transport the cargo to destination. + Cargo damage + Too many defense bots broke during transport. + Despite a minor malfunction, the defense bots have been transported safely. + Failed to transport the cargo to destination. + Inactive Defense Bot + An inactive defense bot that needs to be transported to destination. Needs regular maintenance. + Defective Bot + You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit." + "What is it?" + “The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject." + "Interesting..." + "You're saying it can get even WORSE?" + The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.” + "I will do it." + "No way." + Gather a sample of Chimera blood + The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised. + Blood sample extracted + Do not lose the samples until you reach [location2]. + Reach [location2] with the samples. + Husk Chimera + The chimera blood samples have been secured. + Failed to retrieve the blood samples. + "I will do it." + "No way." + "Tell me more..." + Accept + Agree + Disagree + Leave. + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/Text/SimplifiedChinese/HE_SChinese.xml b/LocalMods/DynamicEuropa/Text/SimplifiedChinese/HE_SChinese.xml new file mode 100644 index 00000000..e2306eb9 --- /dev/null +++ b/LocalMods/DynamicEuropa/Text/SimplifiedChinese/HE_SChinese.xml @@ -0,0 +1,664 @@ + + + + + + + + + + [itemname](人类) + [itemname](爬行者) + [itemname](泥偶迅猛龙) + [itemname](锤头煞) + [itemname](虎尾煞) + [itemname](末日蠕虫) + + 蛋白质棒 + 有几分美味的蛋白质棒。有助于加快伤势愈合。 + 袋装爆弹石榴薯片 + 干的爆弹石榴薯片。是观看一年一度的“DUNWICE FACE-OFF”时流行的小吃。 + 袋装突变爆弹石榴薯片 + 干的突变爆弹石榴薯片。一种流行的小吃。据说可以略微加快烧伤的愈合。 + 面包 + 一条面包。 + 汉堡面包胚 + 用于制作汉堡。 + 热狗面包胚 + 塞根香肠到里面。 + 切片面包 + + 两片面包。十分适合用来制作三明治! + + 泡泡莓酱三明治 + + 涂了泡泡莓酱的美味三明治。 + + + 汉堡 + 有点美味的汉堡。 + 热狗 + 有点美味的热狗。 + 熟里脊 + 味道糟透了,但在欧罗巴上不足为奇。 + + 熟里脊 + 尝起来像猪肉,只是味道有点更苦,更重。 + 汉堡 + 尝起来有那么一点苦。 + 热狗 + 尝起来有那么一点苦。 + + 烤肉 + 一大块烤肉。 + 汉堡 + 尝起来像鸡肉。 + 热狗 + 尝起来像鸡肉。 + + 烤肉 + 一大块烤肉。 + 腌制锤头煞幼体 + 美味佳肴。 + 油炸锤头煞幼体 + 昂贵的快餐。 + 汉堡 + 嗯唔,太好吃了,难以置信到你想把头砸了! + 热狗 + 嗯唔,太好吃了,难以置信到你想把头砸了! + 排骨 + 味道浓郁的美食。 + + 熟里脊 + 肉质松弛,还有点粘。 + 汉堡 + 这味道让你目瞪口呆。 + 热狗 + 这味道让你目瞪口呆。 + + 热狗 + 这味道太疯狂了! + 汉堡 + 这味道太疯狂了! + + 泡泡莓 + + 非常美味多汁。 + + 突变泡泡莓 + + 爆爆果 + + 是许多孩子喜爱的玩具。吃之前得放在水中让它爆开。 + + 爆开的爆爆果 + + 已经爆开了,可以食用。用于一些配方。 + + 爆开的突变爆爆果 + + 已经爆开了,可以食用。用于一些配方。留在水中可能会有危险。 + + 突变爆爆果 + + 突变烟草芽 + + 突变盐木鳞 + + + 泡泡莓种子 + + 种在小号种植箱中可长出泡泡莓。 + + 爆爆果种子 + + 种在小号种植箱中可长出爆爆果。 + + + 能量饮料 + 一种提神的能量饮料。在你喝得烂醉如泥需要醒醒酒的时候很有用。 + 朗姆酒 + 一种浓烈的酒精饮料。|酒精饮料|降低精神病|降低幻觉|降低画皮感染(90%以下时)|治疗受伤|增加精神抗性 + 海盗朗姆酒 + 富含铀元素用以增味的浓烈朗姆酒。|酒精饮料|降低精神病|降低幻觉|降低画皮感染(90%以下时)|治疗属性|增加精神抗性|增加辐射病(轻微) + 医生威士忌 + 迈克尔医生的原创威士忌。受到了全欧罗巴医生的一致认同。|酒精饮料|降低幻觉|降低致幻诺瓦的效果|降低化学成瘾|增加精神抗性|轻微的治疗属性 + + 致幻诺瓦 + 不惜一切代价远离"Sadashi Kira"!|酒精饮料|增加幻觉|轻微的治疗属性 + 联盟高级拉格啤酒 + 联盟站点居民中流行的啤酒。|酒精饮料|增加精神抗性 + + 淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。 + + + 淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。 + + + + 淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。 + + + + 淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。 + + + + 淡水。如果你吃撑了或喝得烂醉如泥时能派上点用处。 + + 摩螺克奶 + 一瓶摩螺克奶。味道有点奇怪。别问他们是怎么从摩螺克那搞到奶的!在你喝得烂醉如泥或饿的时候,或许能派上点用处。 + 海水 + 海水。总比什么都没要好,但你真不该喝这个。 + 海水 + 海水。总比什么都没要好,但你真不该喝这个。 + 海水 + 海水。总比什么都没要好,但你真不该喝这个。 + 海水 + 海水。总比什么都没要好,但你真不该喝这个。 + 海水 + + 海水。总比什么都没要好,但你真不该喝这个。 + + 联盟高级拉格啤酒 + + 联盟站点居民中流行的啤酒。|酒精饮料|增加精神抗性 + + 木星军 + + 在分离主义者中最为流行的啤酒。|酒精饮料|增加精神抗性 + + 液态飞升 + + 画皮教派的成员飞升路上流行的啤酒!|酒精饮料|增加精神抗性|增加压力适应|不含氧|可能含有少量画皮寄生虫 + + 小丑果汁 + + 恶作剧者中流行的啤酒。赞美小丑圣母!|酒精饮料|增加精神抗性 + + 死神献礼 + + 向死神献礼的强劲啤酒。|酒精饮料|清除死神之税|增加精神抗性 + + + 空酒桶 + + 用于某些配方的空酒桶。可在水中使用来收集脏水。 + + 桶装海水 + + 装满海水的酒桶。可用于在填充站填充空瓶。可在炉灶或酿酒壶煮干净。也用于水培种植箱。 + + 桶装水 + + 装满水的酒桶。可用于在填充站填充空瓶。 + + 桶装联盟高级啤酒 + + 装满联盟高级啤酒的酒桶。可用于在填充站填充空瓶。 + + 桶装木星军啤酒 + + 装满木星军啤酒的酒桶。可用于在填充站填充空瓶。 + + 桶装液态飞升啤酒 + + 装满液态飞升啤酒的酒桶。可用于在填充站填充空瓶。 + + 桶装小丑果汁啤酒 + + 装满小丑果汁啤酒的酒桶。可用于在填充站填充空瓶。 + + 桶装死神献礼啤酒 + + 装满死神献礼啤酒的酒桶。可用于在填充站填充空瓶。 + + 桶装朗姆酒 + + 装满朗姆酒的酒桶。可用于在填充站填充空瓶。 + + 桶装海盗朗姆酒 + + 装满海盗朗姆酒的酒桶。可用于在填充站填充空瓶。 + + 桶装威士忌 + + 装满威士忌的酒桶。可用于在填充站填充空瓶。 + + 桶装致幻诺瓦 + + 装满致幻诺瓦的酒桶。可用于在填充站填充空瓶。 + + + 瓶子蓝图 + + 普通瓶子的蓝图。可以被瓶子打印机使用。 + + 啤酒瓶蓝图 + + 啤酒瓶的蓝图。可以被瓶子打印机使用。 + + 朗姆酒瓶蓝图 + + 朗姆酒瓶的蓝图。可以被瓶子打印机使用。 + + 威士忌瓶蓝图 + + 威士忌瓶的蓝图。可以被瓶子打印机使用。 + + 致幻诺瓦瓶蓝图 + + 致幻诺瓦瓶的蓝图。可以被瓶子打印机使用。 + + 罐子蓝图 + + 罐子的蓝图。可以被瓶子打印机使用。 + + 作料瓶蓝图 + + 作料瓶的蓝图。可以被瓶子打印机使用。 + + + 空朗姆酒瓶 + 用于某些配方的空朗姆酒瓶。可被投掷或在水中使用来收集海水。 + 空威士忌瓶 + 用于某些配方的空威士忌酒瓶。可被投掷或在水中使用来收集海水。 + 空致幻诺瓦瓶 + 用于某些配方的空致幻诺瓦瓶。可被投掷或在水中使用来收集海水。 + 空啤酒瓶 + + 用于某些配方的空啤酒瓶。可被投掷或在水中使用来收集海水。 + + 空瓶子 + 用于某些配方的空瓶。可被投掷或在水中使用来收集海水。 + 空罐子 + 用于某些配方的空罐子。可被投掷。 + 空作料瓶 + + 准备装满盐的空作料瓶!可被投掷。 + + 末日蠕虫肉块 + 末日蠕虫的一大块肉。在冷藏容器外将会变质。 + 生末日蠕虫肉 + 在冷藏容器外将会变质。 + 生末日蠕虫香肠 + 在冷藏容器外将会变质。 + 生末日蠕虫肉饼 + 在冷藏容器外将会变质。 + 人肉 + 人类身体的一部分。在冷藏容器外将会变质。 + 生人肉 + 在冷藏容器外将会变质。 + 生人肉香肠 + 在冷藏容器外将会变质。 + 生人肉饼 + 在冷藏容器外将会变质。 + 半扇爬行者 + 被砍成两半的爬行者。在冷藏容器外将会变质。 + 爬行者肉块 + 一块爬行者肉。 + 生爬行者肉 + 在冷藏容器外将会变质。 + 生爬行者香肠 + 在冷藏容器外将会变质。 + 生爬行者肉饼 + 在冷藏容器外将会变质。 + 迅猛龙肉块 + 迅猛龙身上砍下的一大块肉。在冷藏容器外将会变质。 + 生迅猛龙肉 + 在冷藏容器外将会变质。 + 生迅猛龙香肠 + 在冷藏容器外将会变质。 + 生迅猛龙肉饼 + 在冷藏容器外将会变质。 + 生迅猛龙烤肉 + 该放进烤箱了!在冷藏容器外将会变质。 + 锤头煞肉块 + 锤头煞身上砍下的一大块肉。在冷藏容器外将会变质。 + 生锤头煞肉 + 在冷藏容器外将会变质。 + 生锤头煞香肠 + 在冷藏容器外将会变质。 + 生锤头煞肉饼 + 在冷藏容器外将会变质。 + 生锤头煞排骨 + 从巨大的胸廓上砍下来的。在冷藏容器外将会变质。 + 生锤头煞烤肉 + 该放进烤箱了。在冷藏容器外将会变质。 + 锤头煞幼体 + 锤头煞的幼崽。在冷藏容器外将会变质。 + 虎尾煞肉块 + 虎尾煞身上砍下的一块肉。在冷藏容器外将会变质。 + 生虎尾煞肉 + 在冷藏容器外将会变质。 + 生虎尾煞香肠 + 在冷藏容器外将会变质。 + 生虎尾煞肉饼 + 在冷藏容器外将会变质。 + + 别咸着了! + 合成辣椒 + 辣椒来啦! + + 噢,真甜! + 番茄酱 + 由爆弹石榴制成。 + + 这味道…… + 食用油 + 引擎里用的不是这玩意。 + 合成面粉 + 欧罗巴人原创的人造面粉 + 玻璃碎片 + + 破碎的玻璃。可通过砸碎瓶子或在加工台使用石英制作获得。用于在加工台或瓶子打印机制作物品。 + + 泡泡莓酱 + + 由泡泡莓制成的美味果酱。能一定程度上解渴。 + + + 饥饿欧罗巴人(开启饮食需求) + [右键+E] 为使用者开启饥饿及口渴状态,使得他们必须定期吃喝。这完全是可选项与吃喝是否获得增益无关。警告:一经启用,无法关闭。在游玩“LeDoux”制作的“NEEDS”模组时请不要使用! + 剁肉刀 + 没时间了!快快砍!\n\n可以切碎:\n-爬行者\n-泥偶迅猛龙\n-虎尾煞\n-H锤头煞\n-锤头煞卵\n-末日蠕虫\n-人类\n + 《欧罗巴人》第66卷 + “……在时间的帷幕后窥视。是你吗,罗伯特?不,我是罗伯特。但我也是多丽丝。我是肉。吃了我,与蠕虫成为一体……” + 《深海烹饪艺术》多丽丝阿姨著 + 欧罗巴人的烹饪方式。 + 基因提取器 + 可从尸体上提取随机的基因。 + 被提取出的基因 + 被提取出的未鉴定基因。 + + 饥饿意识恢复剂 + 用于唤醒因饥饿或口渴而失去意识的患者。 + + 厨师帽 + 给他们看看这是谁的厨房! + 厨师帽 + 给他们看看这是谁的厨房! + 厨师制服 + 全欧罗巴的厨师都穿! + 厨师制服 + 全欧罗巴的厨师都穿! + 厨神帽 + 仅限厨房精英! + 厨神制服 + 厨神们穿的! + + 厨房水槽 + + 可存储至多18种不同的小型或中型物品,并能将空瓶或空酒桶填满海水。 + + 厨房操作台 + + 可存储至多30种不同的小型或中型物品。 + + 冰箱 + 防止变质。只可存储食物和饮料。需要供电。 + + 炉灶 + 用于烹饪。需要供电。 + 烤箱 + 用于烘焙。需要供电。 + 砧板 + 用于准备配料。 + 炸锅 + + 用于油炸。需要供电。 + + 蒸馏器 + + 用于从糖和水生酵母菌中蒸馏酒精。需要供电。 + + 酿酒壶 + + 用于酿制几乎任何种类饮料的酒桶。需要供电。 + + 瓶子打印机 + + 用于批量生产瓶子。需要供电。 + + 填充站 + + 用于使用酒桶来填充空瓶。 + + 冷冻箱 + + 用于防止肉变质。需要电池。 + + 烈酒箱 + + 用于存储并运输至多20种任意种类的瓶子。 + + 罐子箱 + + 用于存储并运输至多8种罐子。 + + 烈酒箱货架 + + 用于存储至多4个烈酒或罐子箱的货架。 + + 烈酒箱货架(小型) + + 用于存储至多2个烈酒或罐子箱的小型货架。 + + 烈酒陈列架 + + 用于陈列并存储瓶子的架子。罐子放不进去。 + + 系有午餐盒的工具带 + + 这个工具带上系了个午餐盒,以便一直携带你的食物。 + + 午餐盒 + + 一个配有把手的盒子用于携带你的食物。可在加工台处将其系到工具带上。 + + 水培种植箱 + + 一种能够为欧罗巴水生植物生长提供完美条件的设备。每15分钟产出一株植物。需要供电。 + + 餐厅手推车 + + 用于运输大量食物或饮料,或作为更方便船员存取它们的容器。可存储至多30种不同的食物或饮料。可被放置。 + + + 烹饪水平 + 屠宰水平 + + 厨师 + 厨师负责屠宰生物并为船员准备食物,以确保每个人都吃饱喝足。 + + 饥饿欧罗巴人 + 你是个饥饿的欧罗巴人,需要定期吃喝。 + 偷猎者 + [missiontype1]及[missiontype2]任务额外获得[xpbonus]%经验。 + 咸活 + 你第一次打开一个容器时,有[probability]%概率额外找到一些盐。 + 快餐 + 厨房相关的加工台速度增加[amount]%。 + 厨神服装 + 解锁制作配方:[itemname1]以及[itemname2]。 + 狂暴 + 屠宰相关刀具的伤害增加[powerincrease]%。 + 肉铺 + 你是个有天赋的屠夫,不言而喻!\n贩卖肉时额外获得[amount]%金钱! + 冷血 + 你是周围最cool的人。\n肉在你的物品栏中不会变质。 + 厨神 + 你已成为工作中的佼佼者,学会了如何在烹饪中节省配料以便以后使用。\n做饭时有[chance]%概率不消耗一个随机配料。 + 救生员 + 额外获得[amount]点[skill]。\n解锁制作配方:[itemname1]。 + 佳肴 + 解锁以下欧罗巴美食配方:\n[itemname1]。 + 酿酒大师 + + 解锁以下欧罗巴饮料配方:\n[itemname1]\n[itemname2]\n[itemname3] + + + 饥饿 + + 饥饿 + 胃很开心。 + 死于饥饿。 + 你饿死了。 + 胃在咕咕叫! + 濒临饿死…… + 患者开始有点胃口了。 + 患者饿了。 + 患者开始饿死。 + 口渴 + + 口渴 + 你感觉神清气爽。 + 死于口渴。 + 你渴死了。 + 喉咙有点干。 + 开始渴死…… + 患者开始口渴。 + 患者渴了。 + 患者开始渴死。 + 饥肠辘辘 + 快饿死了…… + 饿死了。 + 你饿死了。 + 快饿死了…… + 患者快饿死了。 + 口干舌燥 + 快渴死了…… + 死于口渴 + 你因脱水而死。 + 快渴死了…… + 患者快渴死了。 + 游泳速度增加(食物) + 你的游泳速度增加25%。 + 伤害抗性(食物) + 你承受的伤害减少10%。 + 行走速度增加(食物) + 你的行走速度增加20%。 + 伤害抗性(食物) + 你承受的伤害减少25%。 + 近战伤害增加(食物) + 你的近战伤害增加15%。 + 氧气消耗降低(食物) + 你不需要呼吸。 + 压力适应(食物) + 你免疫水压。 + 技能等级增加(食物) + + 你的全部技能增加20% + + 嗜酒如命 + 如果不能满足需求,患者将持续抑郁。 + 是时候来吨吨吨了!你已酒精成瘾。 + 患者患有酒精中毒。 + 酒精戒断 + 患者呼吸无力,肢体不自主震颤,有明显恶心症状。 + 死于酒精戒断 + 你因酒精戒断而死。 + 你觉得是时候和兄弟们再吹一瓶了! + + 患者表现出轻微的酒精戒断迹象。 + + 来瓶冰啤酒还是朗姆酒……能满足对酒精的可怕渴望就行! + + 患者表现出严重的酒精戒断迹象。 + + 同类相食 + + 如果不能满足需求,患者将持续抑郁。 + + 噢不!看来你喜欢你同伴船员的味道。 + + 患者肯定喜欢某种特殊的肉。 + + 渴望人肉 + + 患者呼吸无力,肢体不自主震颤,有明显恶心症状。 + + 对人肉失去了理智。 + + 你对人肉失去了理智。 + + 你的船员开始看上去相当美味! + + 患者冷冷地盯着你。 + + 你苦于对任何事集中注意力。你贪求人肉。你想杀人。光是想想你的手臂就变得强劲。 + + 患者冷冷地盯着你,剧烈地抽搐着。 + + 晕头转向 + 上是下,左是……右?我在哪儿? + 饱腹 + 胃满了。 + 因呕吐物窒息而死。 + 你被自己的呕吐物呛死了。 + 胃满了。 + 胃已经到极限了。再吃可能就吐了。 + 胃太满了。你想吐。 + 胃满了。患者吃够了。 + 胃非常满了。患者吃得几乎太多了。 + 胃太满了。患者可能会吐。 + 胃痛 + 胃疼。 + 因呕吐物窒息而死。 + 你被自己的呕吐物呛死了。 + 胃疼,你感觉有点恶心。 + 胃很疼,你感觉非常恶心。 + 患者因喝了太多海水而胃疼。 + 基因提取 + 基因正在被提取。 + 被屠宰 + 这具尸体正在被屠宰成肉。 + 致幻诺瓦 + 你感觉像是去了一个不同的位面。 + 此人显然正在灵魂出窍。 + + [E]捡起 + + 已放入材料\n已放入蓝图\n准备打印普通瓶子。 + + 已放入材料\n已放入蓝图\n准备打印啤酒瓶。 + + 已放入材料\n已放入蓝图\n准备打印朗姆酒瓶。 + + 已放入材料\n已放入蓝图\n准备打印威士忌瓶。 + + 已放入材料\n已放入蓝图\n准备打印致幻诺瓦瓶。 + + 已放入材料\n已放入蓝图\n准备打印罐子。 + + 已放入材料\n已放入蓝图\n准备打印作料瓶。 + + 打印 + + 已放入材料\n错误:未发现蓝图!请放入一种蓝图。 + + 已放入蓝图\n错误:未发现玻璃碎片!请放入玻璃碎片。 + + 瓶子打印机已就绪\n请放置下列物品:\n一种材料 -至- 输入\n一种蓝图 -至- 输入\n一种合适的箱子 -至- 输出 + + 可能的打印: + + 蒸馏 + + 准备蒸馏酒精 + + 蒸馏器已就绪\n请放置下列物品:\n一包糖 -至- 输入\n一株酵母菌菇 -至- 输入 + + 已放入糖\n错误:未发现酵母菌菇!请放入一株酵母菌菇。 + + 输出: + + + 厨房 + + 餐厅 + + 酿酒室 + + \ No newline at end of file diff --git a/LocalMods/DynamicEuropa/UI/DE-IconsAtlas.png b/LocalMods/DynamicEuropa/UI/DE-IconsAtlas.png new file mode 100644 index 00000000..858968c7 --- /dev/null +++ b/LocalMods/DynamicEuropa/UI/DE-IconsAtlas.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3ef8a6cf6e439ff1167ce83dfe50ec5da596c6c0f1aa9aeb022161f79d77c84b +size 87612 diff --git a/LocalMods/DynamicEuropa/UI/MissionIcons.png b/LocalMods/DynamicEuropa/UI/MissionIcons.png new file mode 100644 index 00000000..4c4dd85e --- /dev/null +++ b/LocalMods/DynamicEuropa/UI/MissionIcons.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b23db0303a9c2e3a28bd290db322c9e3c9bf38397879e4830f316b23db280ac9 +size 476309 diff --git a/LocalMods/DynamicEuropa/UI/Shock1.png b/LocalMods/DynamicEuropa/UI/Shock1.png new file mode 100644 index 00000000..a22e5f6d --- /dev/null +++ b/LocalMods/DynamicEuropa/UI/Shock1.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4d7d613bc5710786ef5db7cab96e41232761c03abbd4dfcea5ec93a225c3395d +size 537107 diff --git a/LocalMods/DynamicEuropa/UI/Shock2.png b/LocalMods/DynamicEuropa/UI/Shock2.png new file mode 100644 index 00000000..973fa334 --- /dev/null +++ b/LocalMods/DynamicEuropa/UI/Shock2.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:39a696976dc84dd8fe31d392773b0ab774001a4e6ff2cbacc008ab9962c71b47 +size 543487 diff --git a/LocalMods/DynamicEuropa/UI/Shock3.png b/LocalMods/DynamicEuropa/UI/Shock3.png new file mode 100644 index 00000000..f4e65d7d --- /dev/null +++ b/LocalMods/DynamicEuropa/UI/Shock3.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4e514f9aff727b62d0064bd67d56227cb82c6f45cfc9472f0f19baebfd7c6986 +size 531266 diff --git a/LocalMods/DynamicEuropa/UI/Shock4.png b/LocalMods/DynamicEuropa/UI/Shock4.png new file mode 100644 index 00000000..4acc9586 --- /dev/null +++ b/LocalMods/DynamicEuropa/UI/Shock4.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9ff123b9330018f0160b4b448eca2f48c5159b743a64bf5a93ab77fe8884e204 +size 541599 diff --git a/LocalMods/DynamicEuropa/Wrecks/Moloch_Thalimus.sub b/LocalMods/DynamicEuropa/Wrecks/Moloch_Thalimus.sub new file mode 100644 index 00000000..6d34b35c --- /dev/null +++ b/LocalMods/DynamicEuropa/Wrecks/Moloch_Thalimus.sub @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a28ee271b0a841f9ce3f73531ae80b77bbe64c4a0bc498a63431eb9af30027cb +size 2855 diff --git a/LocalMods/DynamicEuropa/filelist.xml b/LocalMods/DynamicEuropa/filelist.xml new file mode 100644 index 00000000..3843b964 --- /dev/null +++ b/LocalMods/DynamicEuropa/filelist.xml @@ -0,0 +1,327 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Workshop/2651492771/Items/Command/command.xml b/Workshop/2651492771/Items/Command/command.xml deleted file mode 100644 index e1448ddb..00000000 --- a/Workshop/2651492771/Items/Command/command.xml +++ /dev/null @@ -1,303 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -