diff --git a/cooksecurity.sh b/cooksecurity.sh index c02a235..03dd4ca 100644 --- a/cooksecurity.sh +++ b/cooksecurity.sh @@ -46,6 +46,44 @@ smallmodifier=1.5 # bonusxpv=round(1+bonusxp/100, 2)" \ # **/TalentsSecurity.xml +# modify '!anyvalue="(?!num)"!anyvalue="(?!num)"!anyvalue="(?!num)"!anyvalue="(?!num)"' \ +# "money=round(money*$smallmodifier, 0) +# xp=round(xp*$smallmodifier, 0) +# moneymax=money*8 +# xpmax=xp*8" \ +# **/TalentsSecurity.xml + +# modify '!anyvalue="(?!num)"!anyvalue!anyvalue="(?!num)"' \ +# "qualitybonus=round(qualitybonus*$bigmodifier, 0) +# qualitybonusv=qualitybonus" \ +# **/TalentsSecurity.xml + +# modify '!anyvalue="(?!num)"!anyrandomchance="(?!num)"!anyPerItem="(?!num)"' \ +# "chance=round(chance*$bigmodifier, 2) +# chancev=round(chance/100, 2) +# chancev2=round(chancev2*$bigmodifier, 2)" \ +# **/TalentsSecurity.xml + +# modify '!anyvalue="(?!num)"!anyvalue="(?!num)"!anyaddeddamagemultiplier="(?!num)"!anyaddeddamagemultiplier="(?!num)"' \ +# "attackpower=round(attackpower*$bigmodifier, 2) +# attackpower2=round(attackpower2*$bigmodifier, 2) +# attackpowerv=round(attackpower/100, 2) +# -- The other 25%, in the sea, are added on top of the first 25% +# -- To result in 50% which is in the tooltip +# -- So to maintain accuracy of the tooltip we have to increase this one by only half of our multiplier +# attackpowerv2=round(attackpower2/2/100, 2)" \ +# **/TalentsSecurity.xml + +# modify '!anyvalue="(?!num)"!anyvalue!anyvalue="(?!num)"' \ +# "swimmingspeed=round(swimmingspeed*$bigmodifier, 2) +# swimmingspeedv=round(swimmingspeed/100, 2)" \ +# **/TalentsSecurity.xml + +# modify '!anyvalue="(?!num)"!anymultiplier="(?!num)"' \ +# "resistance=round(resistance*$bigmodifier, 2) +# resistancev=round(1-resistance/100, 2)" \ +# **/TalentsSecurity.xml + exit 0 # ---------------------------------------------------------- @@ -68,16 +106,6 @@ xpbonusv=round(1+xpbonus/100, 2)" \ **/TalentsSecurity.xml -modify '!anyvalue="(?!num)"!anyvalue="(?!num)"' \ -"qualitybonus=round(qualitybonus*$bigmodifier, 2) -qualitybonusv=qualitybonus" \ -**/TalentsSecurity.xml - -modify '!anyvalue="(?!num)"!anyvalue="(?!num)"' \ -"skillbonus=round(skillbonus*$bigmodifier, 2) -skillbonusv=skillbonus" \ -**/TalentsSecurity.xml - modify '!anyvalue="(?!num)"!anyaddeddamagemultiplier="(?!num)"' \ "damagebonus=round(damagebonus*$bigmodifier, 2) damagebonusv=round(damagebonus/100, 2)" \ @@ -94,26 +122,6 @@ modify '!anyvalue="(?!num)"!anya damagebonusv=round(damagebonus/100, 2)" \ **/TalentsSecurity.xml -modify '!anyvalue="(?!num)"!anyvalue="(?!num)"' \ -"lootbonus=round(lootbonus*$bigmodifier, 2) -lootbonusv=round(lootbonus/100, 2)" \ -**/TalentsSecurity.xml - -modify '!anyvalue="(?!num)"!anyaddeddamagemultiplier="(?!num)"' \ -"damagebonus=round(damagebonus*$bigmodifier, 2) -damagebonusv=round(damagebonus/100, 2)" \ -**/TalentsSecurity.xml - -modify '!anyvalue="(?!num)"!anyvalue="(?!num)"' \ -"oxygendecrease=round(oxygendecrease*$bigmodifier, 2) -oxygendecreaserv=round(oxygendecrease/100, 2)" \ -**/TalentsSecurity.xml - -modify '!anyvalue="(?!num)"!anyvalue="(?!num)"' \ -"swimmingspeed=round(swimmingspeed*$bigmodifier, 2) -swimmingspeedv=round(swimmingspeed/100, 2)" \ -**/TalentsSecurity.xml - modify '!anyvalue="(?!num)"!anyvalue="(?!num)"!anyvalue="(?!num)"' \ "critchance=round(critchance*$bigmodifier, 2) critchanceadditional=round(critchanceadditional*$bigmodifier, 2)