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barotrauma-gamefiles/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2913302583/TalentTrees.xml
2025-03-28 19:03:09 +01:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<override>
<TalentTrees>
<TalentTree jobidentifier="captain">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree jobidentifier="securityofficer">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree jobidentifier="assistant">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree jobidentifier="engineer">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
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<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
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<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
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<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
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<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
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<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
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<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
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<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
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<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
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<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
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<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
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<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
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<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
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<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
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<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
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<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
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<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
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<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree jobidentifier="mechanic">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
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<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree jobidentifier="medicaldoctor">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree jobidentifier="acolyte">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
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<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
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<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree jobidentifier="diver">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
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<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree jobidentifier="harlequin">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree Jobidentifier="PlayerHuskJob">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
<TalentTree Jobidentifier="separatist">
<SubTree identifier="captain_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="bountyhunter" />
<TalentOption identifier="logisticsexpert" />
<TalentOption identifier="prodigy" />
<TalentOption identifier="inspirationalleader" />
<TalentOption identifier="veteran" />
<TalentOption identifier="travelingtradesman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="emergencymaneuvers" />
<TalentOption identifier="sailorwithnoname" />
<TalentOption identifier="camaraderie" />
<TalentOption identifier="downwiththeship" />
<TalentOption identifier="gunsmith" />
<TalentOption identifier="steadytune" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunslinger" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="quickdraw" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="lonewolf" />
<TalentOption identifier="deputy" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="drunkensailor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="bigguns" />
</TalentOptions>
</SubTree>
<SubTree identifier="skipper" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="leadingbyexample" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="helmsman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="inspiringpresence" />
<TalentOption identifier="trickledown" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="family" />
</TalentOptions>
</SubTree>
<SubTree identifier="politician" type="specialization" requires="captain_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="commendations" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="yourreputation" />
<TalentOption identifier="affiliation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="campaigning" />
<TalentOption identifier="networking" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="figurehead" />
</TalentOptions>
</SubTree>
<SubTree identifier="security_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="protectandserve" />
<TalentOption identifier="warstories" />
<TalentOption identifier="firstaidtraining" />
<TalentOption identifier="physicalconditioning" />
<TalentOption identifier="swole" />
<TalentOption identifier="buff" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="weaponsmith" />
<TalentOption identifier="bythebook" />
<TalentOption identifier="dontpushit" />
<TalentOption identifier="bootcamp" />
<TalentOption identifier="munitionsexpertise" />
</TalentOptions>
</SubTree>
<SubTree identifier="frogman" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="boardingparty" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="scavenger" />
<TalentOption identifier="slayer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="easyturtle" />
<TalentOption identifier="daringdolphin" />
</TalentOptions>
<TalentOptions>
<TalentOption identifier="specops" />
</TalentOptions>
</SubTree>
<SubTree identifier="enforcer" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="pacificationkit" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="beatcop" />
<TalentOption identifier="stonewall" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="crustyseaman" />
<TalentOption identifier="inordinateexsanguination" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="implacable" />
</TalentOptions>
</SubTree>
<SubTree identifier="gunner" type="specialization" requires="security_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="rifleman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tandemfire" />
<TalentOption identifier="commando" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="gunrunner" />
<TalentOption identifier="extrapowder" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="warlord" />
</TalentOptions>
</SubTree>
<SubTree identifier="assistant_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="playingcatchup" />
<TalentOption identifier="mailman" />
<TalentOption identifier="skedaddle" />
<TalentOption identifier="crewlayabout" />
<TalentOption identifier="starterquest" />
<TalentOption identifier="mule" />
<!--<TalentOption identifier="thearrival"/>-->
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="revengesquad" />
<TalentOption identifier="inspiringtunes" />
<TalentOption identifier="bagitup" />
<TalentOption identifier="peerlearning" />
<TalentOption identifier="indenturedservitude" />
<TalentOption identifier="jengamaster" />
</TalentOptions>
</SubTree>
<SubTree identifier="grayshirt" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="thewaitinglist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="nonthreatening" />
<TalentOption identifier="tastytarget" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="insurancepolicy" />
<TalentOption identifier="anappleaday" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="thefriendswemade" />
</TalentOptions>
</SubTree>
<SubTree identifier="apprentice" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="apprenticeship">
<TalentOption identifier="apprenticeship_captain" />
<TalentOption identifier="apprenticeship_doctor" />
<TalentOption identifier="apprenticeship_security" />
<TalentOption identifier="apprenticeship_mechanic" />
<TalentOption identifier="apprenticeship_engineer" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="logisticssystems" />
<TalentOption identifier="journeyman" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="loyalassistant" />
<TalentOption identifier="disloyalscum" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="graduationceremony" />
</TalentOptions>
</SubTree>
<SubTree identifier="clown" type="specialization" requires="assistant_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="waterprankster" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="psychoclown" />
<TalentOption identifier="chonkyhonks" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="truepotential" />
</TalentOptions>
</SubTree>
<SubTree identifier="engineer_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="stationengineer" />
<TalentOption identifier="junctionjunkie" />
<TalentOption identifier="egghead" />
<TalentOption identifier="grounded" />
<TalentOption identifier="remotemonitor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="funwithfission" />
<TalentOption identifier="melodicrespite" />
<TalentOption identifier="submarineofthings" />
<TalentOption identifier="aggressiveengineering" />
<TalentOption identifier="samplecollection" />
</TalentOptions>
</SubTree>
<SubTree identifier="weaponsengineer" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="militaryapplications" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavyhitter" />
<TalentOption identifier="armsrace" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="weaponartisan" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="nuclearoption" />
</TalentOptions>
</SubTree>
<SubTree identifier="electrician" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="gridmaintainer" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="pyromaniac" />
<TalentOption identifier="unlimitedpower" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="betterthannew" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="lightningwizard" />
</TalentOptions>
</SubTree>
<SubTree identifier="physicist" type="specialization" requires="engineer_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="unstoppablecuriosity" />
</TalentOptions>
<TalentOptions maxchosentalents="2">
<TalentOption identifier="cruising" />
<TalentOption identifier="buzzing" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="dangerzone" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="phdinnuclearphysics" />
</TalentOptions>
</SubTree>
<SubTree identifier="mechanic_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="salvagecrew" />
<TalentOption identifier="machinemaniac" />
<TalentOption identifier="safetyfirst" />
<TalentOption identifier="multifunctional" />
<TalentOption identifier="engineengineer" />
<TalentOption identifier="ballastdenizen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="modularrepairs" />
<TalentOption identifier="oiledmachinery" />
<TalentOption identifier="pumpndump" />
<TalentOption identifier="ironman" />
<TalentOption identifier="retrofit" />
</TalentOptions>
</SubTree>
<SubTree identifier="scrapper" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="miner" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="residualwaste" />
<TalentOption identifier="massproduction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="scrapsavant" />
<TalentOption identifier="toolmaintenance" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="ironstorm" />
</TalentOptions>
</SubTree>
<SubTree identifier="machinist" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="hullfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="tinkerer" />
<TalentOption identifier="quickfixer" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="letitdrain" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="robotics" />
</TalentOptions>
</SubTree>
<SubTree identifier="brawler" type="specialization" requires="mechanic_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="iamthatguy" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="heavylifting" />
<TalentOption identifier="mudraptorwrestler" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="foolhardy" />
<TalentOption identifier="berserker" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="powerarmor" />
</TalentOptions>
</SubTree>
<SubTree identifier="medical_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="6">
<TalentOption identifier="healthinsurance" />
<TalentOption identifier="nobodyimportantdies" />
<TalentOption identifier="exampleofhealth" />
<TalentOption identifier="laresistance" />
<TalentOption identifier="selfcare" />
<TalentOption identifier="stayinalive" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="firemanscarry" />
<TalentOption identifier="medicalcompanion" />
<TalentOption identifier="dontdieonme" />
<TalentOption identifier="nopressure" />
<TalentOption identifier="blooddonor" />
</TalentOptions>
</SubTree>
<SubTree identifier="xenologist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneharvester" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bloodybusiness" />
<TalentOption identifier="genesplicer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blackmarketgenes" />
<TalentOption identifier="genetampering" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="geneticgenious" />
</TalentOptions>
</SubTree>
<SubTree identifier="medic" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="medicalexpertise" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="medicalassistance" />
<TalentOption identifier="emergencyresponse" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="drsubmarine" />
<TalentOption identifier="vitaminsupplements" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="miracleworker" />
</TalentOptions>
</SubTree>
<SubTree identifier="scientist" type="specialization" requires="medical_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="plaguedoctor" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="deliverysystem" />
<TalentOption identifier="labcontacts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="supersoldiers" />
<TalentOption identifier="whatastench" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="macrodosing" />
</TalentOptions>
</SubTree>
<SubTree identifier="acolyte_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="boostershot" />
<TalentOption identifier="crusade" />
<TalentOption identifier="faithismyshield" />
<TalentOption identifier="fallfromgrace" />
<TalentOption identifier="martyr" />
<TalentOption identifier="medievalmedication" />
<TalentOption identifier="sanctuary" />
<TalentOption identifier="willinghost" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<TalentOption identifier="chainthebeast" />
<TalentOption identifier="dunleashthebeast" />
<TalentOption identifier="freesamples" />
<TalentOption identifier="herbalist" />
<TalentOption identifier="itsalive" />
<TalentOption identifier="jekyllandhyde" />
<TalentOption identifier="naturalorder" />
<TalentOption identifier="powerofprayer" />
</TalentOptions>
</SubTree>
<SubTree identifier="Symbiosis" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bettertogether" />
<TalentOption identifier="supplication" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="geneticenhancement" />
<TalentOption identifier="waterbornepathogen" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="blessed" />
<TalentOption identifier="cursed" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="resilientgenes" />
<TalentOption identifier="xbloodfeast" />
</TalentOptions>
</SubTree>
<SubTree identifier="Missionary" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="spreadthefaith" />
<ShowCaseTalent identifier="Onceuponatime">
<TalentOption identifier="Onceuponatime_assistant" />
<TalentOption identifier="Onceuponatime_captain" />
<TalentOption identifier="Onceuponatime_doctor" />
<TalentOption identifier="Onceuponatime_engineer" />
<TalentOption identifier="Onceuponatime_mechanic" />
<TalentOption identifier="Onceuponatime_security" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="communityservice" />
<TalentOption identifier="forcefulconversion" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="generousdonation" />
<TalentOption identifier="sacrifice" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="archbishop" />
<TalentOption identifier="fanatic" />
</TalentOptions>
</SubTree>
<SubTree identifier="hivemind" type="specialization" requires="acolyte_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="assimilation" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="enthrall" />
<TalentOption identifier="induction" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="greatmindsthinkalike" />
<TalentOption identifier="shiningexample" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="overmind" />
</TalentOptions>
</SubTree>
<SubTree identifier="diver_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="treadingwater" />
<TalentOption identifier="excavator" />
<TalentOption identifier="poacher" />
<TalentOption identifier="calloused" />
<TalentOption identifier="coretraining" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="aliendelver" />
<TalentOption identifier="Hullmaintence" />
<TalentOption identifier="Hydrophobic" />
<TalentOption identifier="ForeignExchange" />
<TalentOption identifier="Abyss" />
</TalentOptions>
</SubTree>
<SubTree identifier="Big Game Hunter" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="deadlystab" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="ScaleSkin" />
<TalentOption identifier="reckless" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="dazeproof" />
<TalentOption identifier="activeparry" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Ares" />
<TalentOption identifier="Artemis" />
</TalentOptions>
</SubTree>
<SubTree identifier="Pathfinder" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="Trailblazer" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="Panic" />
<TalentOption identifier="Plunder" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="LivingFigurehead" />
<TalentOption identifier="LastStretch" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="PhysicoriumFlare" />
</TalentOptions>
</SubTree>
<SubTree identifier="First Aid" type="specialization" requires="diver_primary">
<TalentOptions requiredtalents="1">
<TalentOption identifier="FACertified" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hydrotherapy" />
<TalentOption identifier="stifle" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="extractor" />
</TalentOptions>
<TalentOptions requiredtalents="1">
<TalentOption identifier="TopUp" />
</TalentOptions>
</SubTree>
<SubTree identifier="harlequin_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="enrollintoclowncollege" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="12">
<TalentOption identifier="colorfulcompatriots" />
<TalentOption identifier="followthehonk" />
<TalentOption identifier="honkexpert" />
<TalentOption identifier="inspiringtunesharlequin" />
<TalentOption identifier="jackintheboxharlequin" />
<TalentOption identifier="laughter" />
<TalentOption identifier="mendingmelodies" />
<TalentOption identifier="partyanimal" />
<TalentOption identifier="roughhousing" />
<TalentOption identifier="safetyhazard" />
<TalentOption identifier="underpressure" />
<TalentOption identifier="waterpranksterharlequin" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fearmonger" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="bully" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="intimidation" />
<TalentOption identifier="ironfist" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="badegg" />
<TalentOption identifier="ferocity" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="brutality" />
<TalentOption identifier="stockholmsyndrome" />
</TalentOptions>
</SubTree>
<SubTree identifier="Fool" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="grunt" />
<TalentOption identifier="offduty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="justafleshwound" />
<TalentOption identifier="safetylast" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hystericalstrength" />
<TalentOption identifier="playingwithfire" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="accidentprone" />
<TalentOption identifier="playingthepart" />
</TalentOptions>
</SubTree>
<SubTree identifier="Jester" type="specialization" requires="harlequin_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="killingjoke" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="4">
<TalentOption identifier="chonkyhonksharlequin" />
<TalentOption identifier="clownsignal" />
<TalentOption identifier="gluttony" />
<TalentOption identifier="knockemdead" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="bandwagon" />
<TalentOption identifier="encore" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="darkcomedy" />
<TalentOption identifier="professional" />
</TalentOptions>
</SubTree>
<SubTree identifier="PHTree" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="5">
<TalentOption identifier="guardianangel" />
<TalentOption identifier="feelsweirdman" />
<TalentOption identifier="bestfriends" />
<TalentOption identifier="lackofheart" />
<TalentOption identifier="toxiceggs" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="symbiosis" />
<TalentOption identifier="overcooked" />
<TalentOption identifier="refeeding" />
<TalentOption identifier="rupturedskin" />
<TalentOption identifier="toxicstingers" />
<TalentOption identifier="slipstreamsecretion" />
<TalentOption identifier="pheromones" />
</TalentOptions>
</SubTree>
<SubTree identifier="exosuit" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="weldedfibers" />
<TalentOption identifier="carnophage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="hingedcarapace" />
<TalentOption identifier="moldedhide" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<!--<TalentOption identifier="metallinedveins" />-->
<TalentOption identifier="bioelasticmuscles" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="exosuit_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="chimera" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_crushinglimbs" />
<TalentOption identifier="chimera_feralstance" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_bonemoldedplating" />
<TalentOption identifier="chimera_chitinoushusk" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="chimera_gravemight" />
<TalentOption identifier="chimera_horridvisage" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="chimera_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="prowler" type="specialization" requires="PHTree">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_transform" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_speeddemon" />
<TalentOption identifier="prowler_tendonflex" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="prowler_hydrodynamics" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="prowler_serratedclaws" />
<TalentOption identifier="prowler_swolearms" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="EndOfTheLine" />
</TalentOptions>
</SubTree>
<SubTree identifier="separatist_primary" nameidentifier="talenttree.primary" type="primary">
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="aggressivenegotiations" />
<TalentOption identifier="anewhope" />
<TalentOption identifier="blastprotection" />
<TalentOption identifier="codered" />
<TalentOption identifier="directpressure" />
<TalentOption identifier="friendlyfire" />
<TalentOption identifier="whateverittakes" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="7">
<TalentOption identifier="arsonist" />
<TalentOption identifier="byathread" />
<TalentOption identifier="demolitionspecialist" />
<TalentOption identifier="kabam" />
<TalentOption identifier="retribution" />
<TalentOption identifier="strikingback" />
<TalentOption identifier="triggerhappy" />
</TalentOptions>
</SubTree>
<SubTree identifier="Extremist" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="specialdelivery" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="makinganimpact" />
<TalentOption identifier="toasty" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="immolation" />
<TalentOption identifier="saboteur" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="annihilation" />
</TalentOptions>
</SubTree>
<SubTree identifier="Rebel" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="makingitwork" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="selfsufficient">
<TalentOption identifier="selfsufficient_magnesium" />
<TalentOption identifier="selfsufficient_phosphorus" />
<TalentOption identifier="selfsufficient_scrap" />
</ShowCaseTalent>
<ShowCaseTalent identifier="adaptable">
<TalentOption identifier="adaptable_biomedicalengineer" />
<TalentOption identifier="adaptable_combatmedic" />
<TalentOption identifier="adaptable_gearhead" />
<TalentOption identifier="adaptable_general" />
<TalentOption identifier="adaptable_unlimitedpower" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="5">
<ShowCaseTalent identifier="brothersinarms">
<TalentOption identifier="brothersinarms_backtoback" />
<TalentOption identifier="brothersinarms_bulwark" />
<TalentOption identifier="brothersinarms_fireteam" />
<TalentOption identifier="brothersinarms_motivator" />
<TalentOption identifier="brothersinarms_strengthinnumbers" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="8">
<ShowCaseTalent identifier="returnoftheseparatist">
<TalentOption identifier="adaptableII" />
<TalentOption identifier="friendlyfireII" />
<TalentOption identifier="immolationII" />
<TalentOption identifier="retributionII" />
<TalentOption identifier="saboteurII" />
<TalentOption identifier="selfsufficientII" />
<TalentOption identifier="survivorII" />
<TalentOption identifier="triggerhappyII" />
</ShowCaseTalent>
</TalentOptions>
</SubTree>
<SubTree identifier="Underdog" type="specialization" requires="separatist_primary">
<TalentOptions requiredtalents="1" maxchosentalents="4">
<ShowCaseTalent identifier="survivor">
<TalentOption identifier="survivor_bitewounds" />
<TalentOption identifier="survivor_bleeding" />
<TalentOption identifier="survivor_blunttrauma" />
<TalentOption identifier="survivor_lacerations" />
</ShowCaseTalent>
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="asinkingfeeling" />
<TalentOption identifier="separatistcrisismanagement" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="2">
<TalentOption identifier="desperation" />
<TalentOption identifier="survivalinstincts" />
</TalentOptions>
<TalentOptions requiredtalents="1" maxchosentalents="1">
<TalentOption identifier="unyieldingspirit" />
</TalentOptions>
</SubTree>
</TalentTree>
</TalentTrees>
</override>